↩ Accueil

Vue normale

Market research shows GPU market shrank in Q4 2025

5 mars 2026 à 18:00

The global PC-based GPU market reached a massive 756 million units in the fourth quarter of 2025, even as the industry prepares for what analysts describe as “rough sailing” in the year ahead. While the total installed base is projected to grow to 2,867 million units by 2029, the current climate is marked by significant volatility. Year-to-year total GPU shipments across all platforms decreased by 3.3%, with the notebook segment taking the hardest hit, down 5.2%. On the other hand, desktop graphics saw a modest 1.1% increase.

According to JPR, the quarter's most striking movement came from the shifting balance of power between the “Big Three” silicon giants. AMD emerged as the clear winner in terms of momentum, growing its overall GPU market share by 2.6% from the previous quarter. This growth was mirrored in the CPU space, where AMD shipments surged by 11%. In contrast, Intel saw its GPU share dip by 1.2%, and its CPU shipments fall by 1.1%, while Nvidia experienced a 1.4% decline in GPU market share. Despite this dip, the green team remains the only supplier forecasting a strong upcoming quarter, though notably, that optimism is anchored almost entirely in the AI sector rather than consumer gaming.

Image credit: JPR

Looking ahead, the outlook remains clouded by a combination of geopolitical and economic stressors. JPR points to a “perfect storm” of rising memory prices, fluctuating tariffs, and the impact of the newly launched Middle East conflict as primary drivers of instability. While the 10-year average for fourth-quarter growth is typically around 4.7%, this quarter fell short of that benchmark. Market forecasters now warn that the total PC market could decline by as much as 10% in 2026, as memory availability continues to tighten and consumer purchasing power is squeezed by global inflation.

The long-term forecast remains cautiously optimistic, with GPU shipments expected to grow at a compound annual rate of 2.4% over the next four years. Another interesting bit is the projected penetration of discrete GPUs (dGPUs), which is expected to hold at 25% of the PC market through 2029. This suggests that while integrated graphics continue to serve the bulk of the mobile and office segments, the demand for dedicated gaming and workstation hardware remains a stable pillar of the industry, even as manufacturers navigate the logistical nightmare of a transitioning global economy.

KitGuru says: Have your plans to upgrade been put on hold due to current pricing issues? 

The post Market research shows GPU market shrank in Q4 2025 first appeared on KitGuru.

Nvidia is reportedly working on a GeForce RTX 5050 with 9GB of GDDR7 memory

5 mars 2026 à 17:30

Nvidia is reportedly preparing a new variant of the GeForce RTX 5050, which will feature an unconventional 9GB memory capacity. According to the report, this new model is designed to sit alongside the existing 8 GB version, offering a slight bump in both VRAM and speed.

As per MEGAsizeGPU's post, while the original 8GB model uses 20Gbps GDDR6 memory on a 128-bit bus, this newer 9GB variant will shift to faster 28Gbps GDDR7 modules. Despite moving to a narrower 96-bit memory bus, the higher clock speeds of the GDDR7 memory result in a total bandwidth of 336GB/s, a roughly 5% improvement over the 8GB model's 320GB/s.

The core specifications for the RTX 5050 9GB are expected to remain consistent with the original model. It will likely leverage the GB207 GPU, which is the smallest die in the Blackwell family. This chip is expected to feature 2,560 CUDA cores and a 130W TDP, making it a prime candidate for compact builds and systems with standard PSUs.

Beyond the 5050, the MEGAsizeGPU also stated that Nvidia will change the GPU die for the GeForce RTX 5060. Due to a reported shortage of GB206 chips used to produce the RTX 5060 Ti, Nvidia is reportedly allowing board partners to use defective GB205 dies (the same as the ones used for the RTX 5070) for standard RTX 5060 production.

KitGuru says: The move to 9GB is an oddity in GPU history – if this proves to be true that is. We've seen plenty of rumours about Nvidia GPUs with odd amounts of memory over the past few generations and they have rarely panned out. 

The post Nvidia is reportedly working on a GeForce RTX 5050 with 9GB of GDDR7 memory first appeared on KitGuru.

Bungie confirms season passes in Marathon will be permanent

5 mars 2026 à 17:00

Bungie's Marathon has officially launched today, marking a new beginning for the studio as it branches out into handling multiple live-service games simultaneously. While much of Destiny 2's monetisation was built around FOMO with expiring season passes and limited-time items, Marathon will be going in a different direction.

Bungie has detailed more about its post-launch plans for Marathon. For starters, all seasonal gameplay content will be free for all players. If you want the cosmetics from the premium rewards pass, then you will have all the time in the world to earn them, as rewards passes will not expire and previous seasonal passes will remain purchasable.

Marathon Bungie

This means that you can pick and choose your rewards in a similar fashion to Helldivers 2, or Halo Infinite. Bungie also says there will be no ‘pay for power' elements in the game, which is pretty important for a competitive PvP title.

The in-game premium currency for Marathon, LUX, can also only be used on cosmetic items, with no gameplay items to be purchasable. If you want the high value items, you will have to earn your normal in-game credits the old-fashioned way.

KitGuru Says: Marathon has managed to become the top-selling game on Steam this week following its server slam weekend. Now we'll have to wait and see how it stacks up against the likes of Tarkov and Arc Raiders.

The post Bungie confirms season passes in Marathon will be permanent first appeared on KitGuru.

Arrowhead replacing Helldivers 2 on PC with new slim build with 85% reduced file size

5 mars 2026 à 16:00

A few months ago, Arrowhead officially began rolling out a beta version of a new build of Helldivers 2 for PC, one that dramatically shrunk the storage space required to install the game. Now after monitoring user feedback, Arrowhead is officially retiring the original, bloated build of the game.

With the new slim build of the game, the install size of Helldivers 2 was reduced by a massive 85 percent, going from 85GB to just under 24GB. The original build of the game contained a ton of duplicated assets, implemented with the goal of improving the game's performance on holder mechanical hard drives. However, in practise, this wasn't providing any meaningful benefit for players. After figuring all of this out, Arrowhead worked with Sony's PC specialist studio, Nixxes, to remove the duplicated assets and create the new, slim build of the game.

Speaking on the decision to fully move over to the slim build, Arrowhead said: “After extensive testing of our ‘slim' build, weeks of your input and stress testing including a great influx of new and returning players in the ‘Machinery of Oppression’ major update, we are confident that players are having a great experience playing Helldivers 2 on the smaller build.”

As a result, the ‘large' build of Helldivers 2 will be going away as part of the game's next major content update, arriving on March 17th. Once the change has been implemented, you will automatically download the 23GB version of the game, without having to jump into your Steam settings to opt in to the beta.

KitGuru Says: Helldivers 2 went from being a game that I would have to uninstall from time to time, to now being small enough to sit on my system indefinitely. More developers should really put more thought into smaller install sizes, as storage requirements across the industry have gone out of control.

The post Arrowhead replacing Helldivers 2 on PC with new slim build with 85% reduced file size first appeared on KitGuru.

GeForce Now will get 13 day-one games this month

5 mars 2026 à 15:00

The next wave of games for GeForce Now have been announced, including a teaser for what's ahead over the rest of March. In total, this month will see 13 new day-one games joining GeForce Now.

There are a few headline releases this week, including the likes of Slay the Spire 2, Legacy of Kain: Defiance Remastered and the newly available Game Pass version of Kingdom Come Deliverance 2. Ahead of the release of Death Stranding 2, Nvidia is also bringing Death Stranding: Director's Cut over to the RTX 5080-powered servers.

Here is the full list of games joining GeForce Now this week:

  • Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
  • Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
  • Esoteric Ebb (New release on Steam, available March 3)
  • The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
  • Slay the Spire 2 (New release on Steam, available March 5)
  • Docked (New release on Steam, available March 5)
  • Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
  • LORT (Steam)

Later in the month, new games like Legacy of Kain: Ascendance, Subliminal, Crimson Desert and John Carpenter's Toxic Commando will all arrive day-one on GeForce Now servers.

KitGuru Says: What do you think of this week's GeForce Now lineup?

The post GeForce Now will get 13 day-one games this month first appeared on KitGuru.

Seagate promises up to 44TB HAMR Hard Drives with Mozaic 4+ tech

5 mars 2026 à 10:00

Seagate has begun shipping its next-generation 44TB hard drives to major hyperscale cloud providers. These drives are the first to use the Mozaic 4+ platform, which leverages Heat-Assisted Magnetic Recording (HAMR) technology to achieve record-breaking storage densities. By using a nanoscale laser to heat the recording medium during writes, Seagate can pack 4.4TB of data per platter, reaching a total of 44TB in a standard 10-platter configuration.

Unlike older density-increasing methods like Shingled Magnetic Recording (SMR), HAMR does not rely on overlapping tracks. This allows the 44TB drives to maintain predictable performance under mixed read/write workloads, a critical requirement for modern data centres. While official performance specs haven't been finalised, considering Seagate's current 30+ TB drives can achieve speeds of 270MB/s, we assume a similar level of performance.

The jump to 44TB provides massive logistical advantages for enterprise users. Seagate claims that deploying these high-density drives can improve infrastructure efficiency by 47% compared to using older 30TB models. Taking an exabyte-scale deployment as an example, the new drives reduce the data centre footprint by roughly 100 square feet (9.29 m²) and decrease annual energy consumption by approximately 0.8 million kWh.

This launch places Seagate ahead of its primary competitor, Western Digital, which is currently aiming to ship 40TB units in H2 2026. Looking further ahead, Seagate's Mozaic roadmap targets an evolution to 10TB per platter, with the goal of producing 100TB hard drives by 2030.

KitGuru says: If you're a home user, don't expect to see these in your local shop anytime soon, but your cloud backups are likely about to get a lot more room to breathe.

The post Seagate promises up to 44TB HAMR Hard Drives with Mozaic 4+ tech first appeared on KitGuru.

Fortnite is officially coming back to the Google Play Store as all disputes are settled

5 mars 2026 à 14:00

For years now, Epic Games and Google have been engaged in a back and forth, with the Fortnite maker seeing its titles removed from Android’s Play Store, necessitating users to find alternate means to play the popular Battle Royale on Android. Finally, after countless court sessions and an evolving environment, Google and Epic have finally settled their differences, with Fortnite set to return to the Google Play Store “soon.”

Taking to Twitter to make the announcement, Epic Games CEO Tim Sweeney confirmed that “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!”

As a result, Sweeney revealed that “Fortnite will return to Google Play Store worldwide soon. Epic Games Store continues supporting Android worldwide alongside Windows and Mac, and installation on Android will become much easier later in 2026.”

Fortnite
Play Store

Alongside this, Google themselves released a lengthy Android developers blog, confirming the details of this “new era for choice and openness” which includes:

  • Expanded billing choice on Google Play for users and developers
  • A new Registered App Stores program
  • Lower pricing and new programs to support developers

The blog post concluded with a direct reference to the aforementioned Epic Games dispute, with Google stating: “With these updates, we have also resolved our disputes worldwide with Epic Games. We believe these changes will make for a stronger Android ecosystem with even more successful developers and higher-quality apps and games available across more form factors for everyone. We look forward to our continued work with the developer community to build the next generation of digital experiences.”

While there is no denying that Epic Games engaged in this years-long legal battle for self-serving reasons, the final result does seem to be one that will benefit the end users more than before. Full details on these changes and their planned rollout can be found HERE.

KitGuru says: Who did you think would ultimately come out on top? Is this good for the wider industry as a whole? Let us know your thoughts down below.

The post Fortnite is officially coming back to the Google Play Store as all disputes are settled first appeared on KitGuru.

Free-to-play Let it Die will receive a premium offline version following upcoming server shut down

5 mars 2026 à 13:15

Grasshopper Manufacture is known for having created a bunch of weird and unique games, including but not limited to Killer7; Lollipop Chainsaw and of course No More Heroes. One of the studio’s more forgotten projects however was Let it Die – a free-to-play roguelike released back in 2016. 10 years later and this online-only experience is set to be shut down; though an offline version is on the way.

Taking to their blog to make the announcement, the team at Grasshopper Manufacture wrote: “LET IT DIE is a survival action game that was released in 2016 and has been downloaded over 9 million times worldwide. We have been operating online for over nine years, thanks to the support we have received for our unique environment and gameplay. LET IT DIE will put an end to its nine-year online run and go offline.”

Come the 31st of August, Let it Die will officially die and will no longer be playable online. As mentioned however, the team is working on an offline version of the game which will be made available via a single one-time purchase with no additional DLC or microtransactions.

Let it Die Offline

Given that one of the biggest complaints with Let it Die back in the day was its rather heavy monetisation practices, having a fully-featured offline version of the game which doesn’t require you to buy revive tokens could make for a far improved experience.

All that said, regardless of your thoughts towards Let it Die, having the always-online experience being fully reworked into a premium offline title is welcome to see, and means that Let it Die will not disappear into the ether as so many other free-to-play titles have, come their inevitable demise.

KitGuru says: Did you check out Let it Die back in the day? Are you surprised the game lasted this long? Should it always have been a paid offline title? Let us know your thoughts down below.

The post Free-to-play Let it Die will receive a premium offline version following upcoming server shut down first appeared on KitGuru.

Antec 900 Case Review (2026)

5 mars 2026 à 12:51

Antec launched the original 900 case way back in 2006 which means this brand new 900 marks the 20th anniversary of this model. The name is the only thing they have retained while everything else has changed, and that is good as the original 900 was a bit weird. One major change is that the original 900 was aimed squarely at gamers while this new 900 is more of a workstation case, with acres of space and huge amounts of cooling.

Time stamps
00:00 Intro
00:39 Starting the tear down
01:55 Getting to the rear
02:23 Storage details
03:23 Fan connections / cooling support
05:39 System hardware
06:46 The PSU iShift kit
09:03 CPU cooler + GPU going in
10:10 Thermal tests
11:33 Closing thoughts

Specification:

  • Motherboard support: ATX, E-ATX, SSI-CEB and SSI-EEB.
  • Power supply support: ATX.
  • Expansion slots: 8.
  • Included fans: 3x 140mm Tranquil front intake, 2x 120mm P12R on the PSU shroud, 1x 140mm Tranquil rear exhaust.
  • Fan mounts: 3x 120mm/140mm or 2x 200mm front, 3x 120 or 2x 140mm roof, 2x PSU shroud, 1x 120mm/140mm rear.
  • Radiator mounts: 360mm/420mm front, 280mm/360mm roof.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 4x 3.5-inch/2.5-inch, 5x 2.5-inch.
  • Front I/O ports: 1x USB 3.0 type-A, 1x USB 3.1 type-C, audio.
  • Dimensions: 622mm H x 547mm D x 250mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen Threadripper 9980X, Palit RTX 5080 graphics and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Antec 900‘s cooling capabilities.

Test System:

  • Processor: AMD Ryzen Threadripper 9980X
  • CPU Cooler: AMD Threadripper AIO cooler
  • Motherboard: Gigabyte TRX50 AI TOP
  • Memory: 128GB G.Skill T5 Neo RDIMM DDR5-6400 in Quad Channel
  • Graphics card: Palit RTX 5080 Gamerock OC 16GB
  • Power supply: Antec Signature 2200 Platinum 2200W
  • SSD: Crucial T705 Gen5 M.2 NVMe
  • OS: Windows 11

The loads on our test system were very high with a total system power draw of 880W at the wall socket, split evenly between the 64-core Threadripper CPU and RTX 5080 graphics card. We found the Antec 900 was able to cool efficiently without too much noise, however when we ramped up the fans to around 2,000rpm the noise levels became offensive.

Closing Thoughts

In the 20 years since Antec launched the original 900, every single aspect of PCs, gaming and workstations has changed. While we like the nod to the original name we feel it is slightly confusing and best forgotten, as the Antec 900 (2026) is completely different to the Antec 900 (2006), and we mean that in a good way.

You can pack a huge amount of hardware in this cavernous case, and you can see that our huge Threadripper motherboard and mighty Palit RTX 5080 graphics card are somewhat lost in all that space. The upside is that you can run your cooling system low and slow and still get a good temperatures with low noise. On the other hand we recommend you don't move your finished PC around too much as it is likely to weigh a tonne.

MSRP pricing for the Antec 900 is £249/€289 EURO inc VAT.

Pros:

  • Massive main compartment.
  • Smart styling.
  • Easy access to the storage bays and power supply.

Cons:

  • A PWM hub is not included.
  • The position of the top fan/radiator mounts don't have much flexibility.
  • The accessory kit doesn’t include spare catches for the panel mounts.

KitGuru says: The new Antec 900 is big and beefy and well-suited to your next workstation build.

The post Antec 900 Case Review (2026) first appeared on KitGuru.

Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles

5 mars 2026 à 12:29

To this day, Assassin’s Creed Unity remains one of the most ambitious entries in the series, with the PlayStation 4 / Xbox One title buckling somewhat under the weight of Ubisoft’s dense 18th century Paris. Despite launching with an uncapped framerate, Unity would later be updated with a 30fps cap. While appreciated at the time, fans have been hoping for a current-gen patch for quite a while. Finally, following the likes of AC: Syndicate, Origins; Odyssey and more, Assassin’s Creed Unity has gotten a 60fps update.

Making the announcement as part of a big brand update, the team at Ubisoft unveiled a ton of new details surrounding current and future Assassin’s Creed titles. Alongside updates on the likes of codename HEXE and INVICTUS, Ubisoft confirmed that AC: Unity is finally getting its long-awaited framerate boost on console, writing:

“A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 [today]! We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles!”

Unity
60fps

Unfortunately, as with most of Ubisoft’s 60fps upgrades, the game’s visuals have not been touched, meaning even on PS5 users will be stuck at just 900p.

Still, having the game finally run at a locked 60fps is certainly welcome regardless. It will be interesting to see whether they have plans to release similar patches for the few remaining AC titles still locked to 30fps.

KitGuru says: What do you think of AC: Unity? Was it ahead of its time? Let us know your thoughts down below.

The post Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles first appeared on KitGuru.

Long-rumoured Assassin’s Creed Black Flag Remake officially announced

5 mars 2026 à 11:45

For quite some time now we’ve been hearing that Ubisoft is working on a full blown remake of their fan-favourite Assassin’s Creed Black Flag. With multiple in-development projects being cancelled at Ubisoft recently however, the game’s future was somewhat unknown. In a surprise franchise update, Ubisoft have now officially confirmed that a Black Flag remake is in the works – though details still remain sparse.

As part of a blog post detailing the future of the Assassin’s Creed franchise in the wake of its recent developer shake-ups, Ubisoft took time to tease what we’ve ‘known’ for a while: that a remake of Assassin’s Creed Black Flag is in the works, writing:

“Speculation around Assassin's Creed is not new, but it's worth repeating: ‘Nothing is true. Everything is permitted.’ Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon.”

Black Flag
Remake

Alongside this teaser, the team shared the first piece of concept art for the remake, confirming that it will be called AC: Black Flag Resynced.

As mentioned, we’ve gotten a bunch of different leaks over the years discussing various aspects of this remake. As noted however, the company has recently undergone a great deal of restructuring, and so it’s likely that Resynced could be quite different from how previous leaks described it.

We will have to wait and see, but finally, Assassin’s Creed Black Flag Resynced is officially real and coming at some point in the future. The full blogpost, including the confirmation that AC: Unity is getting a 60fps patch on console, can be found HERE.

KitGuru says: What do you think of this franchise update? Does it give you more or less hope in the future of AC? What do you want from a Black Flag remake? Let us know down below.

The post Long-rumoured Assassin’s Creed Black Flag Remake officially announced first appeared on KitGuru.

Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye

5 mars 2026 à 11:00

Build a Rocket Boy didn't have the best debut when MindsEye launched last year. Since then, the studio's co-CEO, Mark Gerhard, has been openly talking about an illegal sabotage effort employed against the game, going as far as saying that one “big American company” spent as much as €1 million trying to harm the studio's reputation. Now, Gerhard claims that the case is moving towards prosecution, while also announcing layoffs at the studio.

Previously, a leaked internal meeting recording from early 2026 revealed that Build a Rocket Boy bosses believe they have uncovered evidence of a sabotage effort against the game. Now in a new statement shared on LinkedIn, Gerhard publicly spoke about the conspiracy, saying:

“Over the past months we have been working with external partners and legal advisors to investigate the criminal activity that took place around our launch. That work has taken far longer than expected, but it has now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting MindsEye. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.”

Gerhard added that there will also be layoffs happening at the studio in an effort to protect its long-term future and on-going projects: “While the investigation has progressed, the team has worked relentlessly to evolve the game and to serve our players. I am incredibly proud of the dedication and resilience our developers have shown. However, the prolonged impact of the difficult launch means that we still had to take the brutal and heartbreaking step of reducing the size of the studio once again to ensure the long-term future of the company and the projects we continue to build.”

As spotted by VGC, Gerhard's LinkedIn post has drawn some criticism, with one artist saying that it is “rude to announce layoffs alongside this conspiracy theory”. A manager at another studio also stated that the post was disrespectful to those impacted by the layoffs. While not everyone has bought in to the MindsEye conspiracy theory, one former engineer at Build a Rocket Boy, Jordan Rey, did comment in support of the post, stating that they themselves were the target of criminal activity while working on the MindsEye launch.

As Build a Rocket Boy is looking to take multiple parties to court over its claims, none of the evidence has been shared publicly yet. If the case goes to trial, then some of the most pertinent information will become a matter of public record.

KitGuru Says: Have you tried MindsEye at all after its most recent updates? Has the game improved?

The post Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye first appeared on KitGuru.

MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards

4 mars 2026 à 18:00

MSI has announced a limited edition collaboration with Blizzard to celebrate the launch of the World of Warcraft Midnight expansion. This partnership introduces the MSI x World of Warcraft Midnight GeForce RTX 5070, available in two distinct collector-focused designs: the Light Edition and the Void Edition. These cards are built on the Nvidia Blackwell architecture and are inspired by the return to the elven lands of Quel'Thalas, where the battle between the Light and the Void takes centre stage.

The Void Edition captures the essence of the Voidstorm with a dark blue and purple aesthetic, featuring sharp lines and shadow-infused details for players aligned with Xal'Atath. In contrast, the Light Edition features a gold-and-white design with luminous accents that represent the Army of the Light defending the Sunwell. Both models use the Tri Frozr 4 thermal solution with Stormforce fans and a nickel-plated copper baseplate.

Technically, both cards offer identical specs, including 12 GB of GDDR7 memory at 28 Gbps and 6,144 CUDA cores. They feature a boosted clock frequency of 2625 MHz in Extreme Performance mode (via MSI Center) and a single 16-pin connector. To power it, MSI recommends at least a 650W PSU. These limited-edition GPUs are now available and seem to cost a small premium over the standard MSI RTX 5070 Gaming Trio cards. Some retailers already have them available, including Overclockers UK (at £720) and LDLC (at €830).

Discuss on our Facebook page, HERE.

KitGuru says: Are you upgrading your PC for the new WoW expansion? 

The post MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards first appeared on KitGuru.

Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again

4 mars 2026 à 17:30

In recent years, Sony has been pushing a multi-platform release strategy, bringing most of its single-player games to PC a year or so after the initial PS5 launch. As it turns out, Sony is now pumping the brakes on this, with no plans to bring over titles like Marvel's Wolverine, Saros, or Ghost of Yotei.

According to Bloomberg's Jason Schreier, Sony has made the decision to pull back on its PC release strategy. While multiplayer titles will likely continue to be multiplatform, the studio may no longer bring all of its single-player games to PC. This is despite the recent news that the God of War games made over $1 billion on PC alone.

This strategy shift will apparently apply to Saros, the new game from the studio behind Returnal. It will also apparently apply to upcoming games like Marvel's Wolverine or Naughty Dog's Intergalactic: The Heretic Prophet.

It is unclear why Sony has decided to pull back on its PC platform push. While not every game released has been a huge hit on PC, most of them have still sold quite well.

Discuss on our Facebook page, HERE.

KitGuru Says: If PS5 sales were slowing down then I might understand this, but the console is still continuing to sell at a similar pace to the PS4.

The post Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again first appeared on KitGuru.

Bungie reveals Marathon unlock times and seasonal roadmap

4 mars 2026 à 17:00

Bungie has a big week ahead with its first new shooter in a decade, Marathon, launching. The game has managed to secure one of the top spots on Steam's best-selling games list over the past week. Now with many pre-orders in, Bungie has revealed the global unlock times for the game, alongside the first details about post-launch content.

Marathon will launch on March 5th at 6PM GMT. In the US, that means 10am PST and 1pm EST, or 7PM for those in central Europe. If you are over in Australia, the game unlocks at 5AM on Friday morning.

Marathon Bungie

As with any live-service multiplayer game, launch is just the beginning. Bungie has shared some details on its post-launch content plans for Marathon. The first two seasons are already locked in, with Season 1 beginning on launch day, offering six factions, six runner shells, 28 weapons, a selection of weapon mods, and three starting zones. Bungie will improve on this in Season 2 with more loot.

While story isn't the first thing that comes to mind when it comes to PvP games, there will be story content within Marathon. Bungie will flesh out the lore through faction storylines and contracts, as well as new Codex entries. Throughout each season, Bungie will also introduce new lore elements through new environments and missions.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up Marathon? Did you enjoy the recent playtest? 

The post Bungie reveals Marathon unlock times and seasonal roadmap first appeared on KitGuru.

Iron Galaxy denies that it is working on Fallout remaster

4 mars 2026 à 16:30

Earlier this week, Iron Galaxy appeared to be teasing something after posting about a company meeting, with an image attached of the Fallout ‘Please Stand By' loading screen. Now after sending fans imaginations into overdrive, the studio has apologised.

It turns out, Iron Galaxy just uses the Fallout Please Stand By screen as a slide for its monthly meetings. The studio insists that it is not actually teasing a new game, such as a remaster for Fallout New Vegas.

“Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we retreat back into our vault”, Iron Galaxy said in its statement.

While a Fallout remaster does not seem to be in the works at Iron Galaxy after all, the studio would still be a good choice of partner studio for such a project. The company already has deep ties to Xbox via the Killer Instinct series, and it has worked with Bethesda on a number of Fallout projects previously as well.

Discuss on our Facebook page, HERE.

KitGuru Says: As much as fans want to return to New Vegas, I do feel like we will see Bethesda's Fallout 3 remastered before we see Obsidian's game return.

The post Iron Galaxy denies that it is working on Fallout remaster first appeared on KitGuru.

Apple reveals new Studio Display monitor lineup

4 mars 2026 à 10:00

Apple has announced its next-generation professional monitors, introducing significant upgrades to the Studio Display and the all-new Studio Display XDR. These releases address long-standing user requests by integrating improved camera systems, faster connectivity, and improved panel technologies.

The updated Studio Display retains its 27-inch 5K panel but receives a massive internal overhaul. The move to Thunderbolt 5 allows users to daisy-chain up to four displays, creating a more expansive workspace with nearly 60 million pixels. Apple has also fixed the original model's most criticised feature by introducing a sharper 12MP Center Stage camera with improved image processing and support for Desk View. For audio, the six-speaker system now delivers deeper bass and more immersive Spatial Audio, making it a more versatile hub for both creative work and video conferencing.

Positioned as the successor to the Pro Display XDR, the Studio Display XDR features high-end features such as mini-LED backlighting. With over 2,000 local dimming zones, it hits a staggering 2,000 nits of peak brightness, making it ideal for high-end HDR colour grading. Unlike its predecessor, it now includes the built-in 12MP camera and high-fidelity speaker array. The addition of a 120 Hz refresh rate and Adaptive Sync ensures that both UI interactions and video playback are smoother than ever before.

Both monitors are now available, offered with either standard or nano‑texture glass (the latter is more expensive). The Studio Display starts at £1,499/€1,699/$1,599, and the Studio Display XDR starts at £2,999/€3,499/$3,299.

Discuss on our Facebook page, HERE.

KitGuru says: By including the camera and speakers on the XDR model and standardising Thunderbolt 5 across the board, these displays feel like a cohesive response to the complexity of modern professional setups. While the pricing remains high, the inclusion of mini-LED and 120 Hz on the XDR model makes it a formidable contender for any colour-critical workflow in 2026, even though there are cheaper alternatives.

The post Apple reveals new Studio Display monitor lineup first appeared on KitGuru.

Pulsar launches limited edition ZywOo Chosen Mouse Gen 2

4 mars 2026 à 09:21

Pulsar Gaming Gears, in collaboration with Mathieu “ZywOo” Herbaut, has launched the Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink. This release celebrates ZywOo being crowned world #1 in Counter-Strike 2 for a record fourth time and reaching a milestone of 30 HLTV MVP medals. This second-generation mouse is built to Pulsar’s eS standard, incorporating refined ergonomics and internal hardware designed specifically for elite-level competitive play.

The Gen 2 model introduces significant upgrades over its predecessor to meet the demands of high-level play. It features Pulsar Optical Switches, which boast a 100-million-click lifespan and offer near-instant actuation with zero debounce delay, effectively removing the risk of double-clicking. Additionally, the mouse comes bundled with the Link 8K dongle, which acts as an active controller, allowing players to adjust DPI, polling rate, and profiles via physical buttons on the device itself.

Tailored specifically for palm grip users, the refined shape was co-created with ZywOo to ensure maximum consistency. The mouse is available in two sizes to accommodate different hand preferences: a mini version weighing 59g and a medium version at 62g. This is a highly exclusive release, with only 5,000 units produced worldwide across both size variants.

The Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink is now available, priced at £/$139.95/€159.90

Discuss on our Facebook page, HERE.

KitGuru says: For fans of ZywOo or collectors of limited-run peripherals, this is a rare opportunity to own a piece of CS history.

The post Pulsar launches limited edition ZywOo Chosen Mouse Gen 2 first appeared on KitGuru.

IO Interactive reveals 007 First Light cast

4 mars 2026 à 16:00

IO Interactive is about to take a big step, branching out beyond its flagship HITMAN series and into new territory with its first licensed James Bond videogame. Now, just ahead of the launch of 007 First Light, IO Interactive has shared a new behind-the-scenes look at the making of the game and the cast behind the major characters.

IO Interactive and Amazon MGM today released the second episode of Beyond the Light, the developer diary series offering an inside look at the making of 007 First Light. This latest episode shines a spotlight on the characters of the game:

In the video Martin Emborg, Narrative and Cinematics Director at IO Interactive, and Beatrice Harty, Lead and Senior Character Artist, offer insight into the creation of 007 First Light, from creating the story, to cinematics and designing characters. As previously mentioned, 007 First Light stars a wholly original version of James Bond, giving IO Interactive a chance to leave their own mark on the James Bond legacy.

The second episode of Beyond the Light also features key members of the ensemble cast, including Patrick Gibson (portraying James Bond), Noemie Nakai (portraying Agent Roth), Kiera Lester (portraying Moneypenny), and Alastair McKenzie (portraying Q).

007 First Light is due to release for PC, PS5, Switch 2 and Xbox Series X/S on the 27th of May.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you looking forward to 007 First Light?

The post IO Interactive reveals 007 First Light cast first appeared on KitGuru.

Chieftec prioritises storage with its latest UNI chassis

4 mars 2026 à 15:30

Chieftec has introduced the BW‑01B‑OP, a new UNI Series ATX workstation chassis built for professional users who need high‑capacity storage and flexible cooling options. The design focuses on practicality and durability, wrapped in a clean, understated exterior with a modern hinged front door.

The case is constructed from 0.6mm SGCC steel and measures 510×200×465mm, offering support for Mini‑ITX, mATX, and ATX motherboards. Chieftec includes a pre‑installed 120mm PWM HDB fan at the rear, with additional cooling support for up to two 140mm front fans and up to three 140mm top fans. The top panel can also house 240mm or 360mm radiators when the upper 5.25in bay is unused, giving builders room for workstation‑class thermal setups.

Storage capacity is one of the BW‑01B‑OP’s defining features. The chassis provides two tool‑less 5.25in external bays, six 3.5in trays, and four 2.5in trays, all supported by an easy‑to‑remove cage system designed for creators and users managing large data libraries. Rubber‑grommeted cable routing holes help maintain clean internal layouts and unobstructed airflow.

Inside, the case supports CPU coolers up to 157mm tall and graphics cards up to 310mm—or up to 410mm when the 2.5in cage is removed. Seven expansion slots and ATX PSU support (up to 160mm) round out the internal layout.
Front I/O includes USB Type‑C, USB3.0, audio‑out, and mic‑in. Chieftec also supplies a removable bottom dust filter and a magnetic top filter, and the chassis carries a 24‑month warranty.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be considering a Chieftec chassis for your next build? 

The post Chieftec prioritises storage with its latest UNI chassis first appeared on KitGuru.

Apple launches its cheapest Mac to date – the MacBook Neo

4 mars 2026 à 15:00

Apple has launched the MacBook Neo, a new entry‑level laptop powered by the A18 Pro chip and priced from $599, positioning it as the company’s most affordable Mac to date.

Apple says the A18 Pro delivers up to 50 percent faster everyday performance than an equivalent Intel Core Ultra 5 powered Windows laptop and up to three times faster on on‑device AI workloads. The chip includes a 5‑core GPU for graphics tasks and a 16‑core Neural Engine for Apple Intelligence features such as writing assistance and photo clean‑up tools. Battery life is rated at up to 16 hours.

The aluminium enclosure comes in four colours including blush, indigo, silver, and citrus. Each MacBook Neo also ships with a colour‑matched Magic Keyboard and a large Multi‑Touch trackpad. A 1080p FaceTime HD camera sits above the display, supported by dual microphones with directional beamforming and dual side‑firing speakers.

The 13‑inch Liquid Retina display features a 2408×1506 resolution, 500 nits of brightness, support for 1 billion colours, and an anti‑reflective coating. Connectivity includes two USB‑C ports that support charging and external displays, a headphone jack, Wi‑Fi 6E, and Bluetooth 6.

macOS Tahoe ships with built‑in apps such as Safari, Photos, Messages, and FaceTime, alongside Apple Intelligence features integrated throughout the system. The Neo also supports Apple’s full suite of Continuity features for iPhone users, including Handoff for moving tasks between devices, Universal Clipboard for copying and pasting across platforms, and iPhone Mirroring for viewing and interacting with the phone directly on the Mac. New users can also transfer settings, files, photos, and passwords from an iPhone during setup.

The MacBook Neo will be available starting on March 11th, with prices starting at $599.

Discuss on our Facebook page, HERE.

KitGuru Says: People have long wanted to see Apple attempt a new entry-level MacBook. The Neo seems to deliver exactly that.

The post Apple launches its cheapest Mac to date – the MacBook Neo first appeared on KitGuru.

Resident Evil Requiem has officially sold over 5 million copies already

4 mars 2026 à 14:15

In many ways, Resident Evil Requiem serves as a culmination of Capcom’s long-running franchise, with the latest entry bringing back fan-favourite characters in an experience which some have described as a continuation of Capcom’s “unbelievable run of excellence”. Despite only being out for less than a week so far, Capcom have confirmed that Resident Evil Requiem has already sold over 5 million copies,

Making the announcement via a press release, the team at Capcom revealed that “worldwide sales of Resident Evil Requiem, released on February 27, 2026, surpassed 5 million units.”

This achievement is even more impressive considering the fact that Requiem is exclusive to current-gen platforms – the first entry in the series to be locked to modern hardware. Of course, between the PS5, Series X|S, Switch 2 and PC, there are well over 100 million potential customers.

Resident Evil million

Even so, Requiem’s rapid success is notable, already putting it as the 19th best-selling Capcom game of all time, right above the original RE2 (4.96 million units).

Of course, Requiem still has quite the journey to go on if it wants to reach the upper-echelon of Capcom sales, with the best-selling entry in the series being Resident Evil 2’s Remake (currently at 16.8 million copies).

Regardless, with the game receiving near-universal acclaim and going on to sell over 5 million copies in its first few days, it’s safe to say that Resident Evil Requiem is another major success for Capcom.

KitGuru says: What do you think of Requiem so far? Is it your favourite entry in the series? How many units do you think it will sell when all is said and done? Let us know down below.

The post Resident Evil Requiem has officially sold over 5 million copies already first appeared on KitGuru.

Notable Call of Duty insider will no longer share leaks following Activision intervention

4 mars 2026 à 13:30

For the past year or so, one of the biggest leakers in the Call of Duty space has been TheGhostofHope, with the insider having revealed a ton of information regarding current and even future COD entries. In the wake of a recent report by the insider claiming that some major shake-ups may be happening internally, Activision have now “legally demanded that I stop leaking and disseminating confidential information related to Call of Duty.”

Taking to Twitter to make the announcement, known Call of Duty leaker TheGhostofHope revealed that “Activision has legally demanded that I stop leaking and disseminating confidential information related to Call of Duty/Activision and I am complying with their demands. Still gonna stick around and chat about Official Call of Duty info and anything not related to leaks/confidential information. Cheers for these past few years.”

Activision Insider

Interestingly, alongside this recent revelation, Call of Duty themselves commented on these latest events. In response to one tweet by COD YouTuber ‘TDAWG’ who asked “So if Call of Duty is shutting ghostofhope down…was he right about everything…?” the official Call of Duty account replied with:

“Nah. Even when leaks are wrong, they still hurt the people building the game and mess with player expectations.”

Whether TheGhostofHope was right or not, we will have to wait and see, but for better or for worse, it seems Activision is cracking down on leaks moving forward.

KitGuru says: What do you think of this latest move? Do you believe COD’s response to the matter? Are leaks damaging to player expectations? Let us know your thoughts down below.

The post Notable Call of Duty insider will no longer share leaks following Activision intervention first appeared on KitGuru.

The Division 2 to get crossplay, new DLC and more throughout 2026

4 mars 2026 à 12:15

Back during the early days of 2026, Ubisoft announced a surprise update for The Division 2, unveiling a new Realism mode in celebration of the franchise’s 10th anniversary. It appears as though this was just the start of The Division’s revival, with the publisher now sharing a roadmap full of new content planned throughout 2026.

Taking to their blog in celebration of the franchise’s 10th anniversary, the team at Ubisoft hosted a showcase featuring a ton of new and surprising updates coming to The Division 2.

From now until the 2nd of April, The Division 2 is hosting a month-long anniversary Season, bringing in the aforementioned Realism mode alongside other notable additions:

  • Special Anniversary Event Pass featuring cross-Clancy collaboration items inspired by Rainbow Six Siege, Splinter Cell, and Ghost Recon
  • Global Events inspired by the original game
  • Free, permanent visual upgrade
  • Free in-game Anniversary hoodie for all who log in
  • Free access to the Warlord of New York expansion

This Anniversary Season is just the start however, with The Division 2 set to get even more in the coming months, including:

  • PvP balancing and content updates
  • Expanded crossplay across consoles and PC
  • One new Incursion
  • New Classified Assignments
  • Survivors mode
  • New DLC located in Central Park

Alongside all this, the team also finally gave an official release date for their mobile spin-off Resurgence, with the free-to-play MMO launching on the 31st of March.

The Division series has been in a weird spot for quite some time. Ever since the release of its sequel in 2019, the franchise has struggled to expand, with a number of in-development projects eventually being cancelled. While we continue to wait for The Division 3, it is interesting and exciting to see the previous game receive a second life of sorts.

KitGuru says: What do you think of this Anniversary update? Is it too little too late? Should the game have always had a Realism mode from the get-go? Let us know your thoughts down below.

The post The Division 2 to get crossplay, new DLC and more throughout 2026 first appeared on KitGuru.
❌