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CES 2026: MSI unveils MEG system, AMD MAX motherboards and more

5 janvier 2026 à 19:59

One of the clearest messages from our pre-CES briefing at MSI’s Taipei HQ, is that the company is no longer thinking solely in terms of isolated components. For 2026, the focus is on complete platforms, where motherboard, power delivery, cooling and chassis are designed and engineered as a single system. This is most evident in the MEG range, supported by the introduction of Safeguard+ at the PSU level and a substantially revised AMD MAX motherboard strategy built around X870E.

Rather than chasing peak benchmark numbers in isolation, MSI appears to be targeting stability under sustained load, predictable behaviour when pushed outside default limits and fewer failure points – as next-gen GPUs and CPUs continue to draw more power and operate closer to their electrical limits.

The MEG system: building around the extreme user

MEG, short for MSI Enthusiast Gaming, sits at the top of MSI’s desktop stack. What’s different with this generation is how tightly the individual MEG components are designed to work together, rather than simply sharing branding.

At the centre of the MEG system is the X870E ACE MAX motherboard. It uses an 18+2+1 phase power design with 110A smart power stages, mounted on a high-layer, server-grade PCB with 2oz copper. This is not unusual in isolation, but the way MSI builds around it feels more deliberate than before.

Power delivery and overclocking control
The defining feature across MAX boards is the built-in OC Engine, which decouples base clock control from the rest of the system. Instead of raising BCLK and dragging memory, PCIe and NVMe controllers out of specification, the OC Engine allows fine-grained CPU base clock adjustment while keeping other subsystems within tolerance.

For enthusiasts, the benefit should be more than just theoretical. It looks to enable measurable gains on modern Ryzen CPUs without destabilising storage or I/O (which has traditionally been the limiting factor for BCLK-based tuning). MSI also supports this with the Direct OC Jumper, allowing real-time base clock adjustment from within the operating system, rather than repeated BIOS reboots.

This is paired with a 64MB BIOS ROM across MAX boards, doubling previous capacity. In practice, this allows MSI to retain full CPU support tables, richer firmware features and a less constrained UI, while maintaining forward compatibility as future Ryzen CPUs are introduced.

Thermal design as part of the platform

Thermal management is another area where MSI is treating the motherboard as part of a wider system rather than a standalone product. The Frozr Guard cooling architecture combines wavy-fin heatsinks, cross heat-pipes, high-conductivity thermal pads and full-length metal backplates.

Importantly, this is not just about MOSFET cooling. PCIe 5.0 storage controllers can generate significant heat under sustained transfer loads, and MSI treats M.2 thermals as a first-class concern, with double-sided shield designs and tool-free installation that encourages users to use them correctly.

The cooling strategy extends beyond passive hardware. Frozr AI Cooling and the Cooling Wizard integrate fan curves, thermal zones and workload behaviour – allowing the board to respond dynamically rather than relying on static profiles.

MEG beyond the motherboard: chassis, cooling and power
MSI’s intent to treat MEG as a system becomes clearer when looking at the surrounding components.

MEG Maestro 900R chassis
The Maestro 900R is MSI’s largest and most flexible case to date. It supports E-ATX motherboards, graphics cards up to 400mm long and multiple radiator configurations, with capacity for up to four radiators or 14 fans.

The defining feature is the rotatable and removable motherboard tray. This allows traditional, inverted or showcase layouts, and even converts the chassis into a standalone test bench. While this will appeal to modders and extreme builders, it also reflects a more practical consideration: Airflow optimisation around increasingly large GPUs.

Vertical GPU mounting, dual-GPU configurations and complex liquid loops should all be accommodated without forcing compromises elsewhere in the system.

MEG CoreLiquid E15 360

Cooling is handled at the top end by the MEG CoreLiquid E15 360. Beyond the obvious headline feature (which is a curved 6.67-inch OLED display with 2K resolution), the more interesting detail is the fan and cabling architecture.

The three radiator fans use alternating rotation directions to reduce turbulence and improve airflow consistency. All power, control and RGB signalling is routed through a single JAF_2 connector, significantly reducing cable clutter and potential installation errors.

The OLED display is configurable for system telemetry or custom visuals, but it also reinforces MSI’s broader move towards integrated system monitoring rather than relying on third-party tools.

MEG Ai1600T PCIE5 power supply
At the base of the system sits the MEG Ai1600T PCIE5 PSU. Rated for up to 1,600W with 80 Plus Titanium efficiency, it uses a fully digital design with SiC MOSFETs, reducing operating temperatures by around 10 percent compared to conventional silicon solutions.

It provides dual 12V-2×6 connectors for flagship GPUs, which is increasingly relevant as single-card power budgets continue to climb. However, raw capacity is not the most important story here. That comes with Safeguard+ that is available on MPG Ai1600TS / Ai1300TS PCIE5, but not on the MEG Ai1600T PCIE5.

Safeguard+: Looking to address a real-world failure point
The move to the 12V-2×6 connector has solved some problems and created others. While it simplifies cabling and supports higher power delivery, it has also exposed systems to failures caused by poor seating, uneven current distribution and sudden overcurrent events. Safeguard+ is MSI’s attempt to deal with this ‘at the PSU level’, rather than leaving it to the GPU or the user.

According to MSI, there continue to be power coupling issues across the industry – when connecting major-draw graphic cards and power supplies. They were careful to point out that if you only connect your GPU once, then it's likely to be fine – but if you (re)connect on a regular basis – then there is potential for problems.

By changing connection mechanisms and other improvements, MSI believes that it can make high-wattage connections much safer. But the immovation doesn't stop with the physical PSUs themselves. Enter Safeguard+.

How Safeguard+ works
Safeguard+ uses an onboard microcontroller to monitor current across individual pins on the 12V-2×6 connector in real time. If it detects current imbalance or an instant overcurrent condition, the system moves through a defined protection sequence.

First, the user is alerted via a physical buzzer and an on-screen notification through MSI Center. If the issue is not resolved, the system disables video output while continuing to sound the alert, forcing user intervention before damage can occur.

This is not a soft warning system. It is designed to interrupt operation before heat or electrical stress causes permanent damage to the PSU, GPU or connector itself. We question whether an audio alarm is the best way forward, but at least it’s hard to ignore.

Software integration and logging
Through MSI Center, users can monitor real-time current delivery, PSU efficiency, temperatures and fan behaviour. Logs can be reviewed over time, making it easier to diagnose intermittent issues or confirm that a system is operating as expected under load.

Safeguard+ is implemented differently depending on PSU tier. MPG Ai1600TS and Ai1300TS models support dual 12V-2×6 monitoring with full software integration, while MAG-series units support single-connector protection with hardware alerts only.

Fan Safeguard
Alongside GPU-focused protection, MSI has implemented Fan Safeguard across new MPG and MAG PSUs. If the PSU fan fails to follow its expected rotation profile, whether due to dust build-up or disconnection, the PSU shuts down to prevent overheating. This is a simple feature, but it addresses a common long-term failure mode that is often ignored until damage has already occurred.

MAX series motherboards for AMD Ryzen: preparing for what comes next
The third pillar of MSI’s strategy is the MAX motherboard range, built around AMD’s X870E chipset. MAX is not a cosmetic refresh. It is a structural upgrade designed to extend platform relevance as CPU, memory and I/O demands increase. There will also be new B850 models on show at CES from MSI.

Power and memory headroom
MAX boards scale up to 24 power phases with 110A stages on flagship models, with memory support officially extending beyond DDR5-10000 on compatible kits. While not every user will reach these limits, the headroom matters for stability at more modest settings.

MSI has also paid attention to PCB design, using higher layer counts and server-grade materials on upper-tier boards. This improves signal integrity for both memory and PCIe 5.0 devices, which is increasingly important as data rates climb.

Lane allocation and PCIe 5.0
One of the quieter but more meaningful improvements is how MSI handles PCIe lane bifurcation. On MAX boards, the GPU x16 slot and dual PCIe 5.0 M.2 slots can operate independently, avoiding bandwidth sharing that can limit performance in real-world workloads.

On boards like the MEG X870E GODLIKE X Edition, MSI goes further, supporting up to five onboard M.2 drives plus additional Gen5 storage via the included Xpander-Z card.

Connectivity and I/O
MAX boards standardise features that were previously reserved for select models. USB4, Wi-Fi 7 with full 320MHz channel support, and up to 10Gb Ethernet are now consistent across much of the range.

Front-panel USB-C charging is also enhanced, with up to 60W power delivery on higher-end boards, monitored in real time through the BIOS and software.

EZ DIY, taken seriously
MSI’s EZ DIY approach is not new, but on MAX boards it feels more comprehensive. Tool-free M.2 installation, PCIe slot release mechanisms, pre-installed I/O shields and consolidated cabling via EZ Conn and EZ Link designs all reduce friction during assembly and maintenance.

These are not headline features, but they matter when dealing with large, heavy GPUs and dense internal layouts.

In practical terms, we were told that a well configured system built on an MSI Max motherboard for Ryzen, could give you 5% to 15% additional in-game performance.

Across MEG, Safeguard+ and AMD MAX, MSI’s direction appears clear. The company is engineering for systems that are pushed hard, run for long periods and carry real financial risk when something goes wrong.

Rather than relying on user discipline or aftermarket solutions, MSI is building protection, monitoring and control into the platform itself. That does not make these systems simpler, but it does make them more predictable, which is arguably more valuable at this end of the market.

For enthusiasts, overclockers and professionals running high-end hardware at the edge of specification, that shift may prove more important than another incremental performance headline.

KitGuru says: In the DIY PC space, consumers are used to mixing up components from different vendors and throwing them all together in one system. As companies like MSI start to fill out their own ‘ecosystems' more, it becomes more tempting to buy more of your components from one place, as they've been designed to work well together. 

The post CES 2026: MSI unveils MEG system, AMD MAX motherboards and more first appeared on KitGuru.

CES 2026: Phanteks debuts new Evolv and XT View Matrix cases

5 janvier 2026 à 18:00

Phanteks has several new products to show off at CES this week, including new Evolv and XT View Matrix PC cases, and upgrade kits for those looking to add an LED Matrix display to their current Phanteks chassis. Here, we break it all down, along with pricing and launch dates. 

The flagship Evolv X2 Matrix features a 900‑LED display behind a soft fabric and glass front panel, offering ambient illumination and customizable visuals. It includes vertical airflow, support for rear‑connector ATX boards, and integrated D‑RGB accents.

The XT View Matrix brings similar functionality to a mid‑range chassis, with a 600‑LED side panel display, support for large GPUs, nine fan positions, and three included D‑RGB fans. For existing builds, the Matrix‑600 Upgrade Kit adds display functionality to compatible cases like the XT View and G400A. It includes a 600‑LED array behind UV‑resistant fabric and supports full customization via Nexlinq.

All Matrix products are available starting January 5, 2026. Launch pricing includes:

  • Evolv X2 Matrix: $199.99 / €199.90 / £179.90
  • XT View Matrix: $119.99 / €119.90 / £104.90
  • Matrix‑600 Upgrade Kit: $49.99 / €49.90 / £43.90

A limited launch promotion includes a free Nexlinq Hub with Evolv X2 Matrix purchases, redeemable via Phanteks or authorised retailers.

KitGuru Says: Are you planning a new PC build this year? Will you be opting for a new Phanteks case for it? 

The post CES 2026: Phanteks debuts new Evolv and XT View Matrix cases first appeared on KitGuru.

Hollow Knight: Silksong secures Game of the Year at the 2025 Steam awards

5 janvier 2026 à 17:00

Valve has revealed the winners of the 2025 Steam Awards. Unlike the heavily produced ceremonies that rely on a mix of critics and developers, the Steam Awards remain entirely community-driven, with millions voting to decide which titles best represent each category. This year’s crowning achievement belongs to Hollow Knight: Silksong, which not only took home the Game of the Year award but also secured a second trophy for the Best Game You Suck At category.

The difference in player sentiment is most evident when comparing Steam Awards 2025 results to the accolades handed out at The Game Awards 2025. While Clair Obscur: Expedition 33 was the undisputed juggernaut of the December festival, sweeping nine categories including the primary GOTY title, it saw a much more modest reception from the Steam public, as the title only won the Best Soundtrack.

In the more niche categories, the community demonstrated a distinct sense of irony. The Sit Back and Relax Award was handed to RV There Yet?, a co-op driving game that many players find anything but relaxing.. Other notable victories included Hades II for Best Game on Steam Deck and Baldur's Gate 3, which continues its run by winning the Labor of Love award for Larian Studios. The detailed list of nominees and winners can be found below:

Game of the Year Award

  • Winner: Hollow Knight: Silksong
  • Dispatch
  • Clair Obscur: Expedition 33
  • Kingdom Come: Deliverance II
  • ARC Raiders

VR Game of the Year Award

  • Winner: The Midnight Walk
  • F1 25
  • Pavlov
  • Le Mans Ultimate
  • Emissary Zero

Labor of Love Award

  • Winner: Baldur’s Gate 3
  • Dota 2
  • No Man’s Sky
  • Rust
  • Helldivers 2

Best Game on Steam Deck Award

  • Winner: Hades II
  • Digimon Story Time Stranger
  • Ball x Pit
  • CloverPit
  • Deep Rock Galactic: Survivor

Better With Friends Award

  • Winner: Peak
  • Schedule I
  • Battlefield 6
  • R.E.P.O.
  • Split Fiction

Outstanding Visual Style Award

  • Winner: Silent Hill f
  • Final Fantasy VII Rebirth
  • ENA: Dream BBQ
  • My Little Puppy
  • DOOM: The Dark Ages

Most Innovative Gameplay Award

  • Winner: ARC Raiders
  • Escape From Duckov
  • Europa Universalis V
  • Mage Arena
  • Blue Prince

Best Game You Suck at Award

  • Winner: Hollow Knight: Silksong
  • Where Winds Meet
  • Marvel Rivals
  • Elden Ring Nightreign
  • Path of Exile 2

Best Soundtrack Award

  • Winner: Clair Obscur: Expedition 33
  • Tokyo Xtreme Racer
  • Rift of the NecroDancer
  • Deltarune
  • Marvel’s Spider-Man 2

Outstanding Story-Rich Game Award

  • Winner: Dispatch
  • Dying Light: The Beast
  • No, I’m Not a Human
  • The Last of Us Part II Remastered
  • Kingdom Come: Deliverance II

Sit Back and Relax Award

  • Winner: RV There Yet?
  • PowerWash Simulator 2
  • Chill with You : Lo-Fi Story
  • Megabonk
  • Slime Rancher 2

KitGuru says: Did you vote for the Steam Awards 2025? Do you agree with the winners?

The post Hollow Knight: Silksong secures Game of the Year at the 2025 Steam awards first appeared on KitGuru.

Asus ROG unveils trio of OLED monitors ahead of CES 2026

5 janvier 2026 à 15:30

Asus has officially launched its CES 2026 campaign with a trio of ROG gaming monitors that address a major issue with OLED technology: text clarity. By adopting the latest sub-pixel architectures from both LG Display and Samsung Display, the new ROG Swift and Strix models promise to deliver a native RGB-stripe experience that eliminates the fringing issues that have historically plagued OLED panels on the desktop.

Starting with the ROG Swift OLED PG27UCWM, this 27-inch display uses LG Display's 4th Gen Tandem WOLED panel at a native 4K resolution, swapping the traditional white-subpixel (RGWB) layout for an RGB-stripe arrangement. Combined with a 166 PPI, this shift is designed to produce the sharpest text rendering ever seen on a 27-inch OLED, making it suitable for gaming and productivity. The monitor also features a dual-mode toggle that lets users choose between native 4K at 240 Hz and 1080p at 480 Hz.

On the ultrawide front, the ROG Swift OLED PG34WCDN serves as a showcase for Samsung Display's 5th-Gen QD-OLED technology. It introduces a new “V-stripe” vertical-pixel structure that replaces the triangular sub-pixel matrix used in previous generations. This structural change is paired with a new BlackShield Film coating, which Asus claims deepens black levels by 40% in bright rooms and significantly reduces the characteristic purple tint of QD-OLED panels. The 34-inch curved display features a 360 Hz refresh rate, a 1800R curvature, and a peak HDR brightness of 1,300 nits, thanks to the new EL 3.0 material stack.

For those looking for the same visual improvements in a slightly more accessible package, Asus is also launching the ROG Strix OLED XG34WCDMS. This model utilises the same V-stripe QD-OLED panel and BlackShield coating as its flagship sibling but scales the refresh rate back to a respectable 280 Hz. It maintains the 1300-nit peak brightness and 1800R curvature.

Connectivity across the new lineup is quite good, with the PG27UCWM and PG34WCDN both featuring DisplayPort 2.1 (UHBR20) for maximum uncompressed bandwidth. USB-C with 90W Power Delivery is standard on the Swift models, while all three units include the latest ROG OLED Care Pro suite and a Neo Proximity Sensor to mitigate burn-in risks.

KitGuru says: The move to an RGB-stripe layout is the “holy grail” for many who use their OLED monitor for both work and play. By offering these monitors with the latest OLED tech, Asus is making a very strong case for OLED as a primary, no-compromise desktop solution in 2026.

The post Asus ROG unveils trio of OLED monitors ahead of CES 2026 first appeared on KitGuru.

Unreleased MSI RTX 5090 Lightning GPU revealed in benchmark submissions

5 janvier 2026 à 14:00

The high-end graphics card market is bracing for a literal storm as MSI prepares to resurrect its legendary Lightning brand at CES 2026. While the company hasn't confirmed it officially just yet, a series of calculated “weather forecast” teasers on social media predict thunder and lightning for the first day of CES. On top of that, a number of record-breaking benchmark submissions have also been unearthed, pointing to an RTX 5090 Lightning announcement. 

Various overclockers have shared the results of their work on HWBot (via Wccftech), where the MSI RTX 5090 Lightning was explicitly named in submissions from TSAIK, Lucky_n00b, and littleboy. TSAIK seems to have been the most successful, setting new world records for GPUPI v3.3 1B (1-core), 3DMark Port Royal, 3DMark Time Spy GPU, 3DMark Wild Life Extreme, 3DMark Speed Way, and Geekbench 6 Compute. During these runs, the overclocker also set the world record for RTX 5090 GPU frequency at 3,742 MHz. Lucky_n00b and littleboy were also reasonably competent, with the former getting the world record for Geekbench 5 Compute and the latter for 3DMark Solar Bay and Solar Bay Extreme.

Image credit: HWBot (littleboy)

The GPU itself appears to be an absolute behemoth designed for extreme scenarios. Leaked images and early technical data point to a massive 40-phase VRAM power delivery system. Perhaps most telling of its power requirements is the presence of dual 12V-2×6 power connectors, a configuration that doubles the potential power input compared to standard enthusiast cards.

Furthermore, Lucky_n00b has shared what appears to be the maximum power limit in the BIOS for the MSI GeForce RTX 5090 Lightning graphics card, which can reach 2500W. The overclocker also stated that the sample he received didn't include a proper cooling solution. Instead, he got the “OCER” version, which consists of a bare PCB and a test heatsink.

MSI has not used the Lightning moniker for a flagship Nvidia card since the RTX 2080 Ti Lightning Z in 2019. By bringing it back to the Blackwell architecture, MSI is signalling a return to the over-the-top engineering that defined the GTX 1080 Ti and Radeon R9 290X Lightning eras. For the average consumer, these records serve as a demonstration of silicon potential rather than out-of-the-box performance. However, for those with the budget to reach the absolute ceiling of the RTX 5090, the Lightning is positioning itself as the new benchmark to beat.

KitGuru says: The return of the Lightning brand marks MSI's first real “halo” card since the 20-series. With a 40-phase VRM and dual 12V-2×6 connectors, the new Lightning card is clearly not intended for the average gamer but rather for extreme overclocking in a lab.

The post Unreleased MSI RTX 5090 Lightning GPU revealed in benchmark submissions first appeared on KitGuru.

Bloober Team trademarks ‘Onyx: The Dark Grip’ following recent teaser

5 janvier 2026 à 13:00

Starting off as a mid-tier developer, Bloober Team have gone from strength-to-strength with each successive release – culminating in the successful launches of Silent Hill 2 Remake in 2024 and new IP Cronos: The New Dawn last year. While some of Bloober’s future projects have been confirmed, it appears as though the studio is working on another new IP known as ‘Onyx: The Dark Grip’.

As discovered by Reddit user ‘Solid-Entertainer-39’, a European trademark was recently published for the name Onyx: The Dark Grip by Bloober Team.

Though the title was first registered all the way back in 2024, it wasn’t until now that the trademark had been officially published and publicised.

Bloober Onyx

As mentioned, Bloober Team have worked on quite a few different projects in recent years, with multiple more confirmed to be in development – including a remake of Silent Hill 1 and an original title in development for the Nintendo Switch.

Additionally, Bloober Team began teasing something a couple days back, launching a website which included a seemingly random string of letters (RemosdNeulSerorehsoOvamCeyerd) alongside a timer counting down to the 14th of February 2026.

Whether these two things are related, we will have to wait and see – but it seems like more than a simple coincidence.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the name Onyx: The Dark Grip? Could this be the previously-announced Nintendo exclusive or do you think it's a 3rd project? Let us know down below.

The post Bloober Team trademarks ‘Onyx: The Dark Grip’ following recent teaser first appeared on KitGuru.

2025 was “comfortably the worst year on record” for Xbox in the UK as PS5 sales also fell

5 janvier 2026 à 12:00

With 2025 officially behind us, we’ve started to get some more concrete details on exactly how the video games industry performed over the past 12 months. According to analysts, Xbox had “comfortably the worst year on record” in the UK last year with sales dropping by a substantial 39%.

Taking to Twitter, known industry insider/analyst Christopher Dring shared some data regarding the performance of the video games industry in the UK throughout 2025, revealing that:

“Sales of Xbox consoles were down 39% in the UK during 2025, making it comfortably the worst year on record for Xbox consoles.”

Considering the fact that Xbox was already struggling somewhat to sell units when compared to PlayStation, such a massive drop is even more notable.

Xbox 2025

That’s not to say that PlayStation had a record-breaking year however, with Dring confirming that sales of the PS5 in the UK throughout 2025 were down 12% when compared to 2024. Of course, the PS5 has consistently sold a high volume of systems each year and so such a drop is expected half a decade into the console’s lifecycle.

Still, with rumours claiming that the ongoing RAM issues could lead to a delay in next-gen consoles, it will be interesting to see how both PS5 and Xbox sales continue to shift with each passing year.

Discuss on our Facebook page HERE.

KitGuru says: Was 2025 a good year for PlayStation? What about Xbox? Can Microsoft recover from its downward spiral? Let us know down below.

The post 2025 was “comfortably the worst year on record” for Xbox in the UK as PS5 sales also fell first appeared on KitGuru.

Bright Memory devs officially unveil their next project

5 janvier 2026 à 11:00

Bright Memory Infinite was one of the first Xbox Series X games to be shown off all the way back in 2020. While the game did not blow up in popularity, it seemed to have achieved what it set out to – all the while getting a bunch of major and welcome updates. Half a decade on however and the team have moved over to their next project – which is said to be a “3rd person action shooter set in Republic of China.”

Making the announcement on their socials in celebration of the new year, the team at FYQD Studio offered a slight tease for their next project, writing:

“Hello everyone! FYQD-Studio is developing a third-person action shooter set in Republic of China, amidst a time of turmoil and collapsing order, rival gangs clash in the shadows, as violence and conspiracy quietly spread through the streets.”

Though little else was offered in the way of gameplay details, the team did confirm that the project “is currently in development, focusing on art assets and motion capture” with more information promised to be “coming soon.”

Bright Memory 3rd person

Alongside the announcement, the team shared a selection of screenshots, showcasing a game that appears to be rich in atmosphere and vibes – though of course we will have to get our hands on the title to know for sure.

It is interesting to see that FYQD’s next project is a 3rd person title, given that Bright Memory Infinite was an FPS experience. That said, the game did receive a free update later in its life offering a 3rd person mode; perhaps in preparation for their next project.

Regardless, it will be interesting to see exactly what this new game is when it is more formally announced / shown off some time later this year hopefully.

Discuss on our Facebook page HERE.

KitGuru says: Did you try Bright Memory Infinite? What did you think? Are you surprised to see them switching to 3rd person for their follow-up project? Let us know down below.

The post Bright Memory devs officially unveil their next project first appeared on KitGuru.

Ubisoft gearing up for Assassin’s Creed: Black Flag Resynced and Sands of Time Remake

5 janvier 2026 à 10:15

Throughout 2025 we saw an increasing number of leaks and rumours surrounding Ubisoft’s long-awaited Prince of Persia The Sands of Time Remake alongside details pertaining to their as-of-yet-unannounced Assassin’s Creed Black Flag Remake. With both titles said to be arriving in the coming months, it appears as though Ubisoft are gearing up to unveil both projects soon.

As discovered by fans of both franchises, Ubisoft recently registered two new websites – one for Prince of Persia The Sands of Time Remake and another for the yet-to-be-announced Assassin’s Creed Black Flag Resynced.

While this in and of itself does not mean an announcement is coming, we’d gotten a bunch of leaks throughout 2025 claiming that Prince of Persia is scheduled to launch as soon as some time this month – with Black Flag Resynced said to be following up around March.

Black Flag Ubisoft

For the uninitiated, the Sands of Time Remake was first announced back in 2020 alongside an early 2021 release date. Due to a strong (negative) reception towards the trailer however, the game went back to the drawing board and has yet to be seen properly since.

As mentioned, Ubisoft have yet to officially announce Assassin’s Creed Black Flag’s remake, however leaks have claimed that the project will remove modern day elements in favour of more Edward Conway content. Perhaps more controversially, the remake will reportedly also feature an added degree of RPG mechanics – though likely less than Odyssey/Valhalla.

Considering both domains have been registered, it seems as though Ubisoft is pretty much ready to unveil both of these projects. When will this occur however? We’ll have to wait and see, but it wouldn’t be surprising if Ubisoft were to announce one of their showcases in the coming days/weeks.

Discuss on our Facebook page HERE.

KitGuru says:; Are you excited for Ubisoft’s 2026? Which of these two remakes are you more looking forward to? Are you expecting much of a difference between the initial Sands of Time trailer and the final product? Let us know down below.

The post Ubisoft gearing up for Assassin’s Creed: Black Flag Resynced and Sands of Time Remake first appeared on KitGuru.
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