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Ace Combat 7: Skies Unknown officially surpasses 7 million copies sold

19 janvier 2026 à 18:00

The Ace Combat series is easily the most well known in the combat flight sim genre, with the franchise stretching all the way back to 1995. The latest entry, Ace Combat 7: Skies Unknown launched back in 2019 has continued to see consistent sales. Following the official and long-awaited announcement of Ace Combat 8: Wings of Theve, the team have revealed that Skies Unknown has now exceeded 7 million copies sold.

Late last year, in the lead up to the game’s 7th anniversary, Team Aces revealed that 2019’s Ace combat 7 was closing in on 7 million copies sold.

Cut to a month later and the latest entry has now officially hit the 7 million mark in alignment with the game’s 7th birthday – with the team taking to Twitter to say:

“#ACECOMBAT7 SKIES UNKNOWN has now been available for seven years and has surpassed 7 million copies sold worldwide. We are deeply grateful that so many players have continued flying with us for so long. We look forward to meeting you again in the next skies.”

Ace Combat
7 million

As with all previous sales milestones, a commemorative wallpaper was released to celebrate the occasion. For context, Ace Combat 7 has been a consistent seller for many years now, with the 2019 title hitting 4 million copies in late 2022; 5 million by the end of 2023; 6 million in early 2025 and now 7 million.

With its successor set to launch some time this year, it will be interesting to see how many copies Skies Unknown will have sold when all is said and done.

KitGuru says: Are you a fan of the Ace Combat series? Have you been satisfied with Skies Unknown or have you been itching for a new entry? Let us know down below.

The post Ace Combat 7: Skies Unknown officially surpasses 7 million copies sold first appeared on KitGuru.

Yakuza 3 Remastered to be soft-delisted following the launch of Kiwami 3

19 janvier 2026 à 17:00

While SEGA is generally loved by many in today’s day and age, the game publisher is not free from controversy, with game preservation being a particular issue at SEGA – especially when it comes to older titles which have since been re-released. Ahead of the official arrival of Yakuza 3 Kiwami in February, SEGA have confirmed that the original Yakuza 3 Remastered will soon no longer be purchasable standalone.

Ahead of the launch of Yakuza 3 Kiwami and Dark Ties, the team at RGG studio took to Twitter to announce that the arrival of the remake will coincide with the near-complete-removal of 2021’s more rudimentary remaster, writing:

“Those who already own ‘Yakuza 3 Remastered’ will still be able to continue playing it. For those new to the series who wish to experience the original version, it will be available with purchase of the ‘Yakuza Complete Series’ bundle.”

Yakuza
Kiwami

While worded somewhat awkwardly, in essence, the original Yakuza 3 Remaster will no longer be purchasable following the arrival of Kiwami, with the only way to obtain it being through the Yakuza Complete Series package which includes 7 titles (currently costing a total of over £100.)

This isn’t the first time that SEGA has done something like this, with the release of Sonic x Shadow Generations coinciding with a similar soft-delisting of the original game – also only being purchasable through a bundle.

While a close experience to their original counterparts, the Kiwami remakes are very much their own thing, and so it is disappointing to once again see SEGA making the original experience harder to obtain in favour of the remake. Hopefully they reverse course at some point.

KitGuru says: What do you think of this strategy? Is it shady? Should this type of soft-delisting be allowed? Let us know your thoughts down below.

The post Yakuza 3 Remastered to be soft-delisted following the launch of Kiwami 3 first appeared on KitGuru.

Genshin Impact will soon no longer be exclusive to Epic on PC, according to dataminers

19 janvier 2026 à 16:00

The massive success of Genshin Impact helped put the studio MiHoYo (now HoYoVerse) on the map, with the highly-popular open-world gacha title being followed up by other successes including Zenless Zone Zero and Honkai Star Rail. Up until now, HoYo’s games have been exclusive to the Epic Games Store on PC. This appears to be finally changing however, with evidence pointing towards an upcoming Steam release.

As discovered by Reddit user ‘hzy980512’ HoyoVerse’s account management system was recently updated to include some Steam-related strings in its ‘localized message file’ indicating that the developer’s suite of popular titles could soon be making their way onto Steam.

As mentioned, Epic and HoYoVerse struck a deal back in the day, with all of the studio’s releases being exclusive to the Epic Games Store on PC. For better or for worse, Genshin Impact; ZZZ and Honkai Star Rail have all found massive audiences and so it being limited to Epic’s platform does present a bit of a barrier to entry.

Genshin
Epic

As such, not only will it be interesting to see how many more players HoYo’s games manage to pick up upon its expected Steam release, but will also offer us a public look at player numbers for the first time – on one platform at least.

Regardless, having HoYoVerse’s library of games on Steam will be a massive boon to both the studio itself and Valve’s platform. Hopefully an official announcement is on its way sooner rather than later.

KitGuru says: What do you think of HoYoVerse’s games? Which is your favourite gameplay wise? Assuming they do come to Steam, what do you think concurrent users will look like on day-1? Let us know down below.

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Indie hit Sea of Stars comes to Android / iOS in April

19 janvier 2026 à 15:00

Sea of Stars is an indie RPG from Sabotage Studio – the team that brought you 2018’s excellent retro action-platformer The Messenger. Launching to near-universal acclaim back in 2023, the indie game of the year winner received a number of notable updates including the addition of 3-player couch co-op. Following a bout of silence, the team have now announced that Sea of Stars is officially coming to Android and iOS.

Releasing a brief trailer, publisher Playdigious announced that the excellent indie RPG Sea of Stars is officially coming to mobile platforms in a few months’ time – arriving on both Android / iOS on the 7th of April 2026.

Set to cost $9.9https://youtu.be/PsfCcm1PL_k?si=gX-wOCeWGtaWGmN09 ($8.99 with a 10% launch discount), Sea of Stars is said to have been “carefully redesigned for mobile” with the following features:

  • Revamped interface – exclusive mobile UI with complete touch control
  • Google Play Games / iOS achievements
  • Cloud Save – share your progress between devices (within the same OS family)
  • Compatible with controllers

Playdigious is one of the biggest publishers for mobile ports of console games, with the likes of Little Nightmares; Dead Cells; Streets of Rage 4; TMNT Shredder's Revenge and more all being ported over.

As smartphones continue to increase in both power and capability, it is encouraging to see more full-blown games being brought over to the platform.

KitGuru says: Were you a fan of Sea of Stars back when it first released? Are you glad to see it coming to mobile? What are you hoping Sabotage Studio works on next? Let us know down below.

The post Indie hit Sea of Stars comes to Android / iOS in April first appeared on KitGuru.

Steam updates its gen-AI disclosure policies

19 janvier 2026 à 14:00

Back when we first started to see evidence of generative AI being used in the development of video games, Valve was pretty quick on the draw to set up parameters on their Steam store requiring developers to disclose their use of gen-AI. As the discussion surrounding the controversial technology continues to evolve, Valve have now updated their policy with a greater level of transparency.

As reported by the agency ‘GameDiscoverCo’ via BlueSky, Valve recently updated their AI dev disclosure form to allow studios to differentiate between the varying uses and implementations of gen-AI.

Now, instead of a blanket “does this game use AI?” there are three different levels of usage which developers can disclose – with the questions now being as follows:

  • “Does this game use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated? This includes the game itself, the storepage, and any Steam community assets or marketing materials.”
  • “Do you use Al to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets?”
  • “Do you use AI to live-generate content or code during gameplay?”

Steam
Gen-Ai

With these three different parameters in place, developers now only need to disclose the use of AI publicly if it “ships with your game, and is consumed by players” – meaning the use of the technology during coding for example does not need to be elaborated on.

As gen-AI continues to change and evolve, it is likely that Valve could go back and revisit these rules once again. Regardless, it is good to have any form of AI disclosure in this day and age. Hopefully more storefronts follow suit.

KitGuru says: What do you think of these updated parameters? Is it more fair to developers in this way? What’s your stance on gen-AI? Let us know down below.

The post Steam updates its gen-AI disclosure policies first appeared on KitGuru.

Far Cry 3 60FPS update officially announced

19 janvier 2026 à 13:00

Ubisoft has been one of the better publishers when it comes to updating their back-catalogue of games for current-gen hardware, with multiple Assassin’s Creed titles; Far Cry entries and most recently The Division 1 all getting 60fps patches on PS5 and Series X|S. Following a variety of teasers over the past few weeks, the team at Ubisoft have now confirmed that Far Cry 3 is getting a 60fps patch on PS5 and Xbox Series X|S.

Officially arriving in just a few days on the 21st of January, Far Cry 3 Classic Edition is set to receive a free 60fps update on current-gen consoles.

While certainly a welcome addition, it appears as though the update is not making any other changes to the game, meaning it remains at the PS4 Pro / Xbox One X resolution of 1440p with TAA – and will not allow you to alter your player field-of-view.

Regardless, having a 60fps update is welcome nonetheless and will allow those on consoles to experience (or re-experience) this classic in a slightly improved form. 

In case you missed it, Ubisoft also recently teased that both Far Cry 3’s standalone DLC ‘Blood Dragon’ and the spin-off ‘Primal’ will also receive 60fps updates. We likely won’t have to wait long for those to also be officially confirmed.

KitGuru says: Are you glad to see Far Cry 3 getting the 60fps treatment? Would you have preferred the game receive a more comprehensive current-gen patch? Let us know down below.

The post Far Cry 3 60FPS update officially announced first appeared on KitGuru.

Valkyrie introduces N360 VK AIO with 6.67-inch curved AMOLED screen

19 janvier 2026 à 12:30

Valkyrie is pushing the boundaries of AIO design with the new N360 VK AIO cooler. While most high-end coolers now include displays, the N360 VK distinguishes itself with a massive 6.67-inch curved AMOLED panel integrated directly into the pump block, a screen size more typical of a modern smartphone than a PC component.

According to EXP Review (via Guru3D), the screen features a 2400 x 1080 resolution display with full lamination for superior clarity. To ensure the screen doesn't impact system performance, Valkyrie has equipped the block with an independent processor, eMMC storage, and its own onboard operating system. This allows the cooler to play back videos, display complex telemetry, and manage local file storage without using your system resources. The screen is attached via a magnetic mounting mechanism, simplifying installation and ensuring the display remains perfectly aligned with the block.

Image credit: EXP Review and ITHome

Beneath the massive screen, Valkyrie has implemented several cooling performance features to justify its 300W performance target. Starting with the pump, the N360 VK AIO is a self-developed model featuring a three-phase, six-pole motor and permanent-magnet impeller, utilising ceramic bearings for a longer MTBF. The cold plate employs 0.08 mm micro-channels to maximise the surface area for heat exchange. Moreover, the cooler includes an offset mounting bracket system specifically designed for multi-core processors. By shifting the centre of the cold plate to align with the CPU's actual thermal hotspots, the N360 VK can achieve more efficient heat transfer. Lastly, the 120 mm E2-Pro ring-blade fans featuring dual ball bearings paired with the cooler can operate between 500 and 2400 RPM, delivering up to 82.33 CFM of airflow and 3.14 mmH₂O of static pressure while remaining under 31.2 dBA at full power.

The N360 VK supports a comprehensive range of sockets, including Intel LGA 115x/1200/1700/1851 and AMD AM4/AM5. Available in both black and white finishes, the cooler supports full RGB synchronisation with all major motherboard ecosystems. The cooler is now available for pre-order in China for around £105.

Discuss on our Facebook page HERE.

KitGuru says: Given its massive AMOLED screen, built-in processor and 360 radiator, the cooler seems relatively cheap for what it offers. Do you think the N360 VK AIO has what it takes to stand out in the AIO market?

The post Valkyrie introduces N360 VK AIO with 6.67-inch curved AMOLED screen first appeared on KitGuru.

Rockstar Games allegedly grants terminally ill fan early access to GTA 6

19 janvier 2026 à 11:30

Rockstar Games has reportedly taken steps to grant a terminally ill fan's final wish of playing Grand Theft Auto 6 before its scheduled release on November 19th, 2026. The news emerged after Anthony Armstrong, a UI integrator at Ubisoft Toronto, shared a heartfelt appeal on LinkedIn on behalf of a family member battling cancer.

According to the original post (via GTA VI Countdown), the individual had been given a prognosis of only six to twelve months to live, creating a tragic timeline where they might not survive to see the game's official launch. Armstrong noted that the family member in question lives near the Rockstar Toronto studio in Oakville and expressed hope that an exclusive, confidential playtest could be arranged so they could experience the game.

Image credit: GTA 6 Countdown

The story gained significant traction across social media, eventually catching the attention of leadership at Rockstar's parent company, Take-Two Interactive. In a subsequent update before the post was deleted, Armstrong revealed that Take-Two CEO Strauss Zelnick had personally reached out to the family to facilitate a connection with the development team. A final update shared that the family had received ‘great news' after speaking with Rockstar, leading to widespread speculation that an early access session or private demonstration had been approved. The deletion of the LinkedIn thread shortly thereafter is widely believed to be the result of the non-disclosure agreements typical of such sensitive, confidential industry interactions.

This gesture continues a compassionate, albeit rare, tradition within the video game industry. Rockstar Games previously made headlines in 2018 for allowing a terminally ill fan to play Red Dead Redemption 2 several weeks before its debut. Other studios have also allowed gamers in similar circumstances to try out a game ahead of its launch, such as Gearbox Software with Borderlands 4 in early 2025. While Rockstar remains one of the most secretive developers in the world, these exceptions highlight a willingness to prioritise the community's most vulnerable members during critical development phases.

Discuss on our Facebook page HERE.

KitGuru says: Rockstar's reputation for secrecy is legendary, but their history of making exceptions for terminally ill fans shows a different side of the studio. While the public will have to wait until November 2026 to try the game themselves, it is heartening to see the industry's biggest players use their resources to provide a meaningful experience for someone in such a situation.

The post Rockstar Games allegedly grants terminally ill fan early access to GTA 6 first appeared on KitGuru.

SilverStone FLP02 Retro Case Review

19 janvier 2026 à 10:49

We first saw the retro SilverStone FLP02 at Computex 2025 and loved the charming style and cutesy features. It took a while to receive a review sample and the world has changed significantly in that time. Everything seems to cost too much today and we really don’t want to return to 1995 when 2024 was actually pretty good. Ah, nostalgia.

Main features

  • Functioning Lock
    A key lock mechanism protects the power and reset buttons from accidental activation—useful for families, shared spaces, or anyone who simply prefers an extra layer of control.
  • Real Segment Display
    Shows the active PWM duty cycle—reading “Lo” at low speeds, scaling numerically through mid-range operation, and switching to “HH” when fans are running at full output.
  • Aesthetic FDD Bays
    The case ships with three 5.25-inch bay covers styled like authentic floppy disk slots. They’re cosmetic by default, but each bay is fully compatible with real 5.25-inch devices.

Specification:

  • Motherboard support: SSI-CEB, ATX, Micro-ATX, Mini-ITX.
  • Power supply support: ATX.
  • Expansion slots: 7+2.
  • Included fans: 2x 120mm front intake, 1x 120mm rear exhaust (SilverStone CC12025M12S 2,000rpm)
  • Fan mounts: 2x 120mm front, 3x 120mm/2x 140mm/2x 160mm roof, 1x 120mm/140mm rear.
  • Radiator mounts: 280mm/360mm roof, 120mm/140mm rear.
  • 5.25-inch optical drive bays: Three.
  • Internal drive bays: 2x 3.5-inch/2.5-inch, 2x 2.5-inch, 2x 3.5-inch.
  • Front I/O ports: 2x USB 3.0 Type-A, 1x USB Type-C, audio.
  • Dimensions: 494mm H x 472mm D x 232mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an Intel Core Ultra 9 285K and an Intel Arc B580 graphics card. This system allows us to effectively test the SilverStone FLP02‘s cooling capabilities.

Test System:

  • Processor: Intel Core Ultra 285K
  • CPU Cooler: Lian Li HydroShift LCD 360
  • Motherboard: MSP MPG Z890 Carbon WiFi
  • Memory: 32GB Corsair Vengeance LPX DDR5-6800
  • Graphics card: Intel Arc B580 12GB
  • Power supply: Montech Titan PLA 1000W
  • SSD: Crucial T700 5.0 M.2 NVMe
  • OS: Windows 11

Cooling Performance

Cooling Performance Overview

The SilverStone FLP02 has a clear path for air flow from front to back, and also supports cooling in the roof. Balanced against that we have a solid power supply shroud that blocks the area below the graphics card and filters on every vented panel that naturally restrict air flow. For that reason we chose a mid-level PC build that draws 530W under load at the wall socket and the result is that the cooling works perfectly well and without any surprises.

Closing Thoughts

When we first saw the SilverStone FLP02 at Computex it caused us to smile as it was so different to the endless sea of tempered glass and RGB lighting that we typically work with.

In this review we have ended up with mixed views about the case but the single biggest issue is the price which is incredibly high for a case considering the features and hardware on offer.

The key features of the FLP02 are the beige-ish colour scheme and the 5.25-inch drive bays along with the associated front switch panel. Those parts are fun and they work well enough, but they also eat up a chunk of the interior space and slow down the build process.

If you particularly want the Retro look and are happy to lose out on a number of modern creature-comforts, we can see why it would be worth considering, but there are clear limitations considering the price.

You can buy the SilverStone FLP02 for £225 HERE.

Pros:

  • Retro styling.
  • 3x 120mm fans are included.
  • Supports multiple 5.25-inch drive bays.

Cons:

  • Scarily high price.
  • Cable management features are weak.
  • Location of PWM fan hub is weird.

KitGuru says: The SilverStone FLP02 reminds us that 1995 was a fairly awful year.

The post SilverStone FLP02 Retro Case Review first appeared on KitGuru.

AMD is reportedly prioritising RX 9070 XT production over standard 9070

19 janvier 2026 à 10:41

AMD is reportedly recalibrating its RDNA 4 production strategy amid the ongoing global memory shortage, which continues to squeeze hardware margins. Although the Radeon RX 9070 series is a success, recent reports suggest that AMD is now winding down production of the standard Radeon RX 9070 to prioritise the more expensive RX 9070 XT. This shift is a direct response to skyrocketing VRAM prices, which have made lower-margin graphics cards increasingly impractical to manufacture.

According to ProHardver (via VideoCardz), because both the RX 9070 and its XT variant use 16GB of GDDR6 memory, the cost of the raw materials for both cards is virtually identical. However, the RX 9070 XT carries a higher retail price, allowing it to better absorb the rising cost of memory chips without requiring drastic price adjustments.

At launch, the RX 9070 was intended to provide a more affordable entry point into high-performance 1440p gaming, priced just £55/$50 below the XT variant. In the current economic climate, where memory producers are prioritising AI data centres over consumer electronics, that narrow price gap has been swallowed up by rising bill-of-materials costs. While AMD does not plan to halt production of the non-XT version completely, the share of this model in total shipments is expected to decrease significantly throughout the first half of the year. This strategy mirrors recent reports from Nvidia, which has also been rumoured to cut shipments to board partners by up to 20% as it navigates the same issues.

For PC builders, this reallocation of resources means that the Radeon RX 9070 XT will remain the primary focus for AMD's board partners for the foreseeable future. Industry analysts suggest that this tricky math for manufacturers will persist until at least 2027, making high-VRAM, mid-range cards like the RX 9070 a rare sight on retail shelves as companies prioritise SKUs that offer the best return on every gigabyte of memory.

Discuss on our Facebook page HERE.

KitGuru says: By focusing on the RX 9070 XT, AMD can at least ensure that some high-performance RDNA 4 stock remains available, even if it means the more affordable non-XT version becomes a “ghost” GPU.

The post AMD is reportedly prioritising RX 9070 XT production over standard 9070 first appeared on KitGuru.
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