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Full Battlefield 6 Season 2 roadmap revealed

13 février 2026 à 12:00

After having one of the best launches which a game could hope for, EA’s Battlefield 6 has quickly been losing steam, especially in the wake of gen-AI art controversies and a delayed Season 2. Finally however, Battlefield’s next content drop is almost upon us, with EA / DICE having now fully detailed Season 2’s expected additions.

Ahead of the official launch for Battlefield 6 Season 2, the team at BF Studios have released a dedicated gameplay trailer alongside a blogpost detailing all of the upcoming additions.

Set to be released in 3-phases, the first part of Season 2 – Extreme Measures – will launch on the 17th of February and includes:

  • VL-7 psychoactive smoke limited-time mode
  • AH-6 Little Bird and MH-350 helicopters
  • New map ‘Contaminated’
  • 3 new weapons
    • GRT-CPS Marksman Rifle
    • VCR-2 Assault Rifle
    • M121 A2 Machine Gun
  • 2 new gadgets
    • HTI-MK2
    • 9K38 IGLA

Phase 2 of Season 2 is titled ‘Nightfall’ and is set to arrive one month later on the 17th of March, adding:

  • New map ‘Hagental Base’
  • Nightfall limited-time event
  • 2 new weapons
    • CZ3A1 Submachine Gun
    • VZ. 61 Sidearm
  • M1030-1 motorbike

Finally, phase 3 is known as ‘Hunter / Prey’. Launching on the 14th of April, the last slice of Season 2 will introduce:

  • Operation Augur limited-time mode
  • Portal updates
  • Extra Battle Pass path
  • LTV vehicle
  • Ripper 14” Machete melee weapon

While there is no denying that the next Season features a solid amount of new content, one of the biggest complaints fans have had with the game is in its maps, and so it is a bit unfortunate to see only two being added over the course of the next 3 months or so.

KitGuru says: What do you think of the full Season 2 roadmap? Is this enough to get you to come back? What is BF6’s biggest issue at the moment in your opinion? Let us know down below.

The post Full Battlefield 6 Season 2 roadmap revealed first appeared on KitGuru.

FSP Mega GM 1200W PSU Review

13 février 2026 à 11:02

Today we take a look at a new power supply from OEM manufacturer FSP. The company's new Mega GM range comprises three units, with 850W, 1000W and 1200W variants, the latter of which we are looking at today. This unit is fully modular, 80 Plus Gold and Cybenetics Gold-rated and has a 10-year warranty.

Whenever we review an FSP power supply we usually get emails or posts on socials asking about availability and, as always, we have little information about that as we write this content. I have been told that pricing for the 1200W unit we review today should be around the $229 price point, and while FSP don't often give me UK cost details, we estimate around the £200 price point.

Product Overview:

  • Efficiency ≧ 90% at typical load
  • 80 PLUS® / Cybenetics ® Gold certified
  • Supports native PCIe 12V-2×6 connector and cable
  • 105°C Japanese bulk capacitor
  • 135mm Fluid dynamic bearing (FDB) fan
  • Eco semi-fanless fan control switch
  • Off-Wet, Off-Dust and Off-Stain conformal coating
  • Top-notch LLC topology and synchronous rectifier & DC-DC converters
  • Fully modular with embossed cabling design
  • Complete protections: OCP, OVP, SCP, OPP, UVP, OTP, SIP, NLO
The post FSP Mega GM 1200W PSU Review first appeared on KitGuru.

Ghost of Yotei Legends launches next month

13 février 2026 à 11:00

As with the first game before it, Sucker Punch Productions promised that Ghost of Yotei would be receiving a free update in the new year focused on introducing the game’s co-op Legends Mode. Sure enough, as part of the company’s latest State of Play showcase, the release date for Ghost of Yotei Legends has now been officially announced.

Making the announcement during the latest State of Play, Sucker Punch Productions confirmed that the much-anticipated Legends Mode is coming to Ghost of Yotei in a little under a month: On the 10th of March.

Landing alongside update 1.5, this new Legends Mode will launch with 3 main mission types (two of which have been revealed):

  • Survival (4-player): “Take down waves of increasingly difficult enemies on one of four maps” while fighting to control territory to activate blessings
  • Story (2-player): 12 missions where after every 3 you must take on an incursion (large-scale four-player assault on a stronghold belonging to a member of the Yōtei Six)

Just like Tsushima, Yotei’s Legends mode will continue to receive updates post-launch, with the team promising that a Raid will go live in April, “putting your team to the ultimate test, where you can expect to take on the Dragon and Lord Saito himself.”

Across all modes, players will be able to take on the role of 4 different classes: Samurai, Archer, Mercenary, or Shinobi; each of which “excel in a different one of Ghost of Yōtei’s weapon and combat systems” while earning some unique armour.

Ghost of Tsushima Legends was a welcome surprise when the free update arrived back for the original game. With the team having now learned lessons from their first take on the formula, here’s to hoping that Ghost of Yotei Legends will have even greater levels of depth and replayability. We won’t have to wait long to find out. Full details of Ghost of Yotei’s Legend mode can be found HERE.

KitGuru says: Are you excited for the Legends mode? Will you be hopping in next month? Let us know down below.

The post Ghost of Yotei Legends launches next month first appeared on KitGuru.

Kena: Scars of Kosmora officially announced for PS5 and PC

13 février 2026 à 10:00

Kena: Bridge of Spirits was the impressive debut title from studio Ember Lab. Released back in 2021 for PlayStation and PC, the game resonated with many thanks to its gorgeous visuals, fun combat and overall vibes. In a surprise announcement during the most recent State of Play, the team revealed that a sequel is officially on the way – arriving some time this year.

Sony kicked off its latest State of Play Showcase with the announcement of Kena: Scars of Kosmora. Being published by PlayStation Studios, the sequel looks to be taking the core of the first game and expanding upon it, introducing new “Elemental spirit companions” that “travel with you, grow over time, and unlock new powers as your bond deepens.”

The added elements of ‘elements’ can be seen throughout the sequel, with companions; skills; and infusions allowing for more engaging gameplay against “challenging encounters and epic boss fights.”

While seemingly not an open-world, Kena’s island of Kosmora is more expansive, necessitating the use of a horse to navigate.

All in all, it appears as though Kena: Scars of Kosmora is building upon what worked in the first game (the pretty visual design, competent combat and cleansing mechanic) while using their partnership with PlayStation Studios to help “craft an even larger world – one built with an emphasis on tightly designed regions, deliberate progression, and a strong sense of adventure.”

Kena: Scars of Kosmora officially arrives some time this year for both PlayStation 5 and PC.

KitGuru says: Are you excited for Ember Lab's next project? What did you think of the first Kena? Let us know down below.

The post Kena: Scars of Kosmora officially announced for PS5 and PC first appeared on KitGuru.
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