↩ Accueil

Vue normale

Fortnite is officially coming back to the Google Play Store as all disputes are settled

5 mars 2026 à 14:00

For years now, Epic Games and Google have been engaged in a back and forth, with the Fortnite maker seeing its titles removed from Android’s Play Store, necessitating users to find alternate means to play the popular Battle Royale on Android. Finally, after countless court sessions and an evolving environment, Google and Epic have finally settled their differences, with Fortnite set to return to the Google Play Store “soon.”

Taking to Twitter to make the announcement, Epic Games CEO Tim Sweeney confirmed that “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!”

As a result, Sweeney revealed that “Fortnite will return to Google Play Store worldwide soon. Epic Games Store continues supporting Android worldwide alongside Windows and Mac, and installation on Android will become much easier later in 2026.”

Fortnite
Play Store

Alongside this, Google themselves released a lengthy Android developers blog, confirming the details of this “new era for choice and openness” which includes:

  • Expanded billing choice on Google Play for users and developers
  • A new Registered App Stores program
  • Lower pricing and new programs to support developers

The blog post concluded with a direct reference to the aforementioned Epic Games dispute, with Google stating: “With these updates, we have also resolved our disputes worldwide with Epic Games. We believe these changes will make for a stronger Android ecosystem with even more successful developers and higher-quality apps and games available across more form factors for everyone. We look forward to our continued work with the developer community to build the next generation of digital experiences.”

While there is no denying that Epic Games engaged in this years-long legal battle for self-serving reasons, the final result does seem to be one that will benefit the end users more than before. Full details on these changes and their planned rollout can be found HERE.

KitGuru says: Who did you think would ultimately come out on top? Is this good for the wider industry as a whole? Let us know your thoughts down below.

The post Fortnite is officially coming back to the Google Play Store as all disputes are settled first appeared on KitGuru.

Free-to-play Let it Die will receive a premium offline version following upcoming server shut down

5 mars 2026 à 13:15

Grasshopper Manufacture is known for having created a bunch of weird and unique games, including but not limited to Killer7; Lollipop Chainsaw and of course No More Heroes. One of the studio’s more forgotten projects however was Let it Die – a free-to-play roguelike released back in 2016. 10 years later and this online-only experience is set to be shut down; though an offline version is on the way.

Taking to their blog to make the announcement, the team at Grasshopper Manufacture wrote: “LET IT DIE is a survival action game that was released in 2016 and has been downloaded over 9 million times worldwide. We have been operating online for over nine years, thanks to the support we have received for our unique environment and gameplay. LET IT DIE will put an end to its nine-year online run and go offline.”

Come the 31st of August, Let it Die will officially die and will no longer be playable online. As mentioned however, the team is working on an offline version of the game which will be made available via a single one-time purchase with no additional DLC or microtransactions.

Let it Die Offline

Given that one of the biggest complaints with Let it Die back in the day was its rather heavy monetisation practices, having a fully-featured offline version of the game which doesn’t require you to buy revive tokens could make for a far improved experience.

All that said, regardless of your thoughts towards Let it Die, having the always-online experience being fully reworked into a premium offline title is welcome to see, and means that Let it Die will not disappear into the ether as so many other free-to-play titles have, come their inevitable demise.

KitGuru says: Did you check out Let it Die back in the day? Are you surprised the game lasted this long? Should it always have been a paid offline title? Let us know your thoughts down below.

The post Free-to-play Let it Die will receive a premium offline version following upcoming server shut down first appeared on KitGuru.

Antec 900 Case Review (2026)

5 mars 2026 à 12:51

Antec launched the original 900 case way back in 2006 which means this brand new 900 marks the 20th anniversary of this model. The name is the only thing they have retained while everything else has changed, and that is good as the original 900 was a bit weird. One major change is that the original 900 was aimed squarely at gamers while this new 900 is more of a workstation case, with acres of space and huge amounts of cooling.

Time stamps
00:00 Intro
00:39 Starting the tear down
01:55 Getting to the rear
02:23 Storage details
03:23 Fan connections / cooling support
05:39 System hardware
06:46 The PSU iShift kit
09:03 CPU cooler + GPU going in
10:10 Thermal tests
11:33 Closing thoughts

Specification:

  • Motherboard support: ATX, E-ATX, SSI-CEB and SSI-EEB.
  • Power supply support: ATX.
  • Expansion slots: 8.
  • Included fans: 3x 140mm Tranquil front intake, 2x 120mm P12R on the PSU shroud, 1x 140mm Tranquil rear exhaust.
  • Fan mounts: 3x 120mm/140mm or 2x 200mm front, 3x 120 or 2x 140mm roof, 2x PSU shroud, 1x 120mm/140mm rear.
  • Radiator mounts: 360mm/420mm front, 280mm/360mm roof.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 4x 3.5-inch/2.5-inch, 5x 2.5-inch.
  • Front I/O ports: 1x USB 3.0 type-A, 1x USB 3.1 type-C, audio.
  • Dimensions: 622mm H x 547mm D x 250mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen Threadripper 9980X, Palit RTX 5080 graphics and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Antec 900‘s cooling capabilities.

Test System:

  • Processor: AMD Ryzen Threadripper 9980X
  • CPU Cooler: AMD Threadripper AIO cooler
  • Motherboard: Gigabyte TRX50 AI TOP
  • Memory: 128GB G.Skill T5 Neo RDIMM DDR5-6400 in Quad Channel
  • Graphics card: Palit RTX 5080 Gamerock OC 16GB
  • Power supply: Antec Signature 2200 Platinum 2200W
  • SSD: Crucial T705 Gen5 M.2 NVMe
  • OS: Windows 11

The loads on our test system were very high with a total system power draw of 880W at the wall socket, split evenly between the 64-core Threadripper CPU and RTX 5080 graphics card. We found the Antec 900 was able to cool efficiently without too much noise, however when we ramped up the fans to around 2,000rpm the noise levels became offensive.

Closing Thoughts

In the 20 years since Antec launched the original 900, every single aspect of PCs, gaming and workstations has changed. While we like the nod to the original name we feel it is slightly confusing and best forgotten, as the Antec 900 (2026) is completely different to the Antec 900 (2006), and we mean that in a good way.

You can pack a huge amount of hardware in this cavernous case, and you can see that our huge Threadripper motherboard and mighty Palit RTX 5080 graphics card are somewhat lost in all that space. The upside is that you can run your cooling system low and slow and still get a good temperatures with low noise. On the other hand we recommend you don't move your finished PC around too much as it is likely to weigh a tonne.

MSRP pricing for the Antec 900 is £249/€289 EURO inc VAT.

Pros:

  • Massive main compartment.
  • Smart styling.
  • Easy access to the storage bays and power supply.

Cons:

  • A PWM hub is not included.
  • The position of the top fan/radiator mounts don't have much flexibility.
  • The accessory kit doesn’t include spare catches for the panel mounts.

KitGuru says: The new Antec 900 is big and beefy and well-suited to your next workstation build.

The post Antec 900 Case Review (2026) first appeared on KitGuru.

Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles

5 mars 2026 à 12:29

To this day, Assassin’s Creed Unity remains one of the most ambitious entries in the series, with the PlayStation 4 / Xbox One title buckling somewhat under the weight of Ubisoft’s dense 18th century Paris. Despite launching with an uncapped framerate, Unity would later be updated with a 30fps cap. While appreciated at the time, fans have been hoping for a current-gen patch for quite a while. Finally, following the likes of AC: Syndicate, Origins; Odyssey and more, Assassin’s Creed Unity has gotten a 60fps update.

Making the announcement as part of a big brand update, the team at Ubisoft unveiled a ton of new details surrounding current and future Assassin’s Creed titles. Alongside updates on the likes of codename HEXE and INVICTUS, Ubisoft confirmed that AC: Unity is finally getting its long-awaited framerate boost on console, writing:

“A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 [today]! We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles!”

Unity
60fps

Unfortunately, as with most of Ubisoft’s 60fps upgrades, the game’s visuals have not been touched, meaning even on PS5 users will be stuck at just 900p.

Still, having the game finally run at a locked 60fps is certainly welcome regardless. It will be interesting to see whether they have plans to release similar patches for the few remaining AC titles still locked to 30fps.

KitGuru says: What do you think of AC: Unity? Was it ahead of its time? Let us know your thoughts down below.

The post Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles first appeared on KitGuru.

Long-rumoured Assassin’s Creed Black Flag Remake officially announced

5 mars 2026 à 11:45

For quite some time now we’ve been hearing that Ubisoft is working on a full blown remake of their fan-favourite Assassin’s Creed Black Flag. With multiple in-development projects being cancelled at Ubisoft recently however, the game’s future was somewhat unknown. In a surprise franchise update, Ubisoft have now officially confirmed that a Black Flag remake is in the works – though details still remain sparse.

As part of a blog post detailing the future of the Assassin’s Creed franchise in the wake of its recent developer shake-ups, Ubisoft took time to tease what we’ve ‘known’ for a while: that a remake of Assassin’s Creed Black Flag is in the works, writing:

“Speculation around Assassin's Creed is not new, but it's worth repeating: ‘Nothing is true. Everything is permitted.’ Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon.”

Black Flag
Remake

Alongside this teaser, the team shared the first piece of concept art for the remake, confirming that it will be called AC: Black Flag Resynced.

As mentioned, we’ve gotten a bunch of different leaks over the years discussing various aspects of this remake. As noted however, the company has recently undergone a great deal of restructuring, and so it’s likely that Resynced could be quite different from how previous leaks described it.

We will have to wait and see, but finally, Assassin’s Creed Black Flag Resynced is officially real and coming at some point in the future. The full blogpost, including the confirmation that AC: Unity is getting a 60fps patch on console, can be found HERE.

KitGuru says: What do you think of this franchise update? Does it give you more or less hope in the future of AC? What do you want from a Black Flag remake? Let us know down below.

The post Long-rumoured Assassin’s Creed Black Flag Remake officially announced first appeared on KitGuru.

Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye

5 mars 2026 à 11:00

Build a Rocket Boy didn't have the best debut when MindsEye launched last year. Since then, the studio's co-CEO, Mark Gerhard, has been openly talking about an illegal sabotage effort employed against the game, going as far as saying that one “big American company” spent as much as €1 million trying to harm the studio's reputation. Now, Gerhard claims that the case is moving towards prosecution, while also announcing layoffs at the studio.

Previously, a leaked internal meeting recording from early 2026 revealed that Build a Rocket Boy bosses believe they have uncovered evidence of a sabotage effort against the game. Now in a new statement shared on LinkedIn, Gerhard publicly spoke about the conspiracy, saying:

“Over the past months we have been working with external partners and legal advisors to investigate the criminal activity that took place around our launch. That work has taken far longer than expected, but it has now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting MindsEye. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.”

Gerhard added that there will also be layoffs happening at the studio in an effort to protect its long-term future and on-going projects: “While the investigation has progressed, the team has worked relentlessly to evolve the game and to serve our players. I am incredibly proud of the dedication and resilience our developers have shown. However, the prolonged impact of the difficult launch means that we still had to take the brutal and heartbreaking step of reducing the size of the studio once again to ensure the long-term future of the company and the projects we continue to build.”

As spotted by VGC, Gerhard's LinkedIn post has drawn some criticism, with one artist saying that it is “rude to announce layoffs alongside this conspiracy theory”. A manager at another studio also stated that the post was disrespectful to those impacted by the layoffs. While not everyone has bought in to the MindsEye conspiracy theory, one former engineer at Build a Rocket Boy, Jordan Rey, did comment in support of the post, stating that they themselves were the target of criminal activity while working on the MindsEye launch.

As Build a Rocket Boy is looking to take multiple parties to court over its claims, none of the evidence has been shared publicly yet. If the case goes to trial, then some of the most pertinent information will become a matter of public record.

KitGuru Says: Have you tried MindsEye at all after its most recent updates? Has the game improved?

The post Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye first appeared on KitGuru.
❌