Orcs Must Die! By The Blade, the VR reimagining of the long-running tower-defense series, is available now on Quest 3 and 3S.
Developed by Teravision Games, makers of the tower-defense shooter Captain Toonhead vs. The Punks from Outer Space, Orcs Must Die! By The Blade is the first VR release in the Orcs Must Die series. By the Blade builds on the long-running franchise's core gameplay loop for VR. Beyond setting up traps and auto-battling as you try to survive waves of orcs, as in traditional tower-defense, the VR version of Orcs Must Die! will have you physically wielding weapons to defend your base in first person.
In addition to the game's standard solo mode, a two-player co-op mode is also included.
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The game's main campaign features 12 missions across three chapters. These task the player with placing traps on a map before physically battling oncoming orcs with weapons like axes and swords. By The Blade uses free locomotion for movement and combat, and you'll need to balance blocking and countering along with offensive attacks. As you progress through the campaign, you'll upgrade your weapons and traps to become a more formidable anti-orc force.
In a recent interview, Teravision Games' Co-Founder and Creative Director Luis Daniel Zambrano spoke about bringing Orcs Must Die! to VR for the first time. "We dialed up the importance of combat vs. the traps, and we made the enemies focus more on the players than the Rifts. Bold ideas that aimed at making the player feel more present, and the game more immersive overall. [...] Once we did that, it started to feel more excitingly VR than ever."
Originally announced to release on January 22nd, Orcs Must Die! By the Blade was delayed due to an unexpected performance issue found in the Quest 2 build. That version is still under construction and will release at a later date.
Though no release date has been announced, the multi-player FPS will be storming onto PS VR2 later this year.
Triangle Factory has announced that its Battlefield-like FPS, Forefront, is coming to PS VR2 in 2026. The visceral and tactile FPS dumps players onto large-scale battlefields where up to 32 players fight for control of territory using handheld weapons, Humvees, tanks, helicopters, and other war machines of the air, land, and sea.
I previewed Forefront when it launched in Early Access on Meta Quest and found it to be a solid take on the Battlefield formula. Combat is exciting and tense, its VR gunplay is tactile and satisfying, and its environments are dynamic and engaging. While some small problems did exist in that EA build, mostly due to weapon balance issues, on the whole, Forefront stands as the strongest large-scale shooter I’ve played in VR.
The PlayStation VR2 port of Titan Isles is coming on February 24th.
When Psytec Games announced last September that their high-mobility action-adventure shooter Titan Isles was coming to PS VR2, they didn't specify a release date. Today, the game's makers have announced that Titan Isles will be swinging onto PS VR2 on February 24th.
Designed to make the most of PS5's hardware, the PS VR2 port runs at a native 90fps on base PS5, boosted to 120fps on PS5 Pro. The game's devs also confirmed that both versions utilize native resolution and eye-tracked foveated rendering for maximum visual clarity.
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Psytec Games has also made the most of the PS5 controller's adaptive triggers, giving each weapon its own resistance, plus headset haptics and full bHaptics support.
We reviewed Titan Isles when it debuted on Meta Quest, where we found it to be "a compelling action adventure that's equally enjoyable in co-op and single-player." Furthermore, our reviewer called it "the most fun I've personally had with a VR co-op experience since Dungeons of Eternity."
Titan Isles will be available on the PS VR2 store from February 24, and will cost $24.99. The game is available now on Steam and Quest.
Update Notice
This story was initially published on February 12, 2026, stating that Titan Isles' release date was revealed during Sony's State of Play showcase. However, this was a mistake, as the game did not appear during the stream. We have updated the article to remove mention of Sony's State of Play. All details contained in the article are now correct and accurate.
Unhinged chaos sim Wreckin' Raccoon, nDreams' answer to games like I Am Cat and Gorilla Tag, has left Early Access for full release on Quest.
Developed by nDreams' newest studio, Compass, Wreckin' Raccoon is a sandbox game in which you play as the titular trash panda, spreading chaos and destruction everywhere your paws touch. Taking place at a roadside diner, you'll dig through food, smash bottles, make a mess, and generally torment the diner's staff and customers in ways that only a horrible little critter can.
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You can drink from a toilet, deep fry your own excrement, and squirt ketchup into the face of the grumpy exterminator. If you couldn't tell from that description, or the trailer embedded above, nDreams' latest release is clearly targeting a younger audience.
Wreckin' Raccoon is banking on replicating the success of games like I Am Cat and the ever-popular Gorilla Tag, which throw users into heavily physical experiences in which the primary goal is to move around and cause chaos.
Charming clockwork puzzler Tin Hearts: Act 1 arrives on Quest today, bringing its heartfelt story and inventive Lemmings-like gameplay to standalone headsets.
Celebrated for its emotional story and richly detailed Dickensian environments, Tin Hearts combines a lovely narrative with classic Lemmings-inspired puzzle mechanics. In Tin Hearts, players manipulate time and interact with objects in the environment to direct and redirect an ever-marching column of tiny toy soldiers. Along the way you'll solve puzzles and uncover a deeply personal tale about family, love, and compromise.
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Tin Hearts originally released in VR on PS VR2 and Steam last year. The game's publisher, Wired Productions, has said that today's Act 1 port to Meta Quest will be followed by Acts 2, 3, and 4 "in the coming weeks," though no specific release dates have been confirmed.
We previewed Tin Hearts VR years ago, where we felt it offered "well-considered mechanics," plus "enjoyable puzzles and an intriguing whimsical setting."
The complete Tin Hearts series is out now on flatscreen platforms, PS VR2, and PC VR, while Tin Hearts: Act 1 arrives today on the Meta Quest platform.
As the space-faring simulator orbits into its tenth year, its latest update adds new tools, gear, and gameplay.
Hello Games has launched an update for No Man's Sky, called Remnant, which adds a new tool to the game's ever-expanding arsenal - the Gravitino Coil. This anti-gravity "gun" is described by the game-makers as "a powerful [...] module for your multi-tool. Allowing you to grab large objects and fling, toss or carefully carry them around the world."
More than just a toy or industrial tool, the Gravitino Coil doubles as an improvised ballistic weapon, with heavy objects becoming deadly projectiles (should the need arise).
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In addition to the gravity gun, the Remnant update also adds a new game loop centered on scavenging and recycling. Working alone or in groups with others, players and crews can scavenge debris from planets and wrecks, loading the collected salvage materials onto cargo trucks to be driven to industrial yards where the materials may be recycled to gain new loot and rewards including dozens of new vehicle parts and an all-new armor set.
A limited-time community expedition has been added, too, in which travelers will work in convoys to clean up and reclaim a planet covered in wrecks and garbage. Full patch notes for the latest No Man's Sky update can be seen here.
Remnant builds on the previous No Man's Sky update, Breach, which added explorable derelict space wrecks. It is the latest in a long string of No Man's Sky updates, a game which launched nearly ten years ago on flatscreen platforms and which has received continuous updates and improvement ever since.
In the VR space, too, No Man's Sky has been a trailblazer. It was the first PlayStation VR2 game to use PS5 Pro's PSSR AI upscaling, technology which uses a neural network trained on game footage to upscale games with much higher quality results than traditional image upscaling techniques.
No Man's Sky's Remnant update is available today on Steam, PS VR2, and flatscreen platforms.
The update brings 25 new cards, a new card type, new legendary cards for each faction, fully revitalized card artwork, and more.
Cards & Tankards, a free-to-play VR social game where players hang out and battle each other in collectible card games and other traditional board games, will receive a massive update in March. The coming update ushers in Season 3, and brings several significant additions to the game as well as new mechanics and features including:
25-card expansion at launch, with an additional 25 cards released gradually throughout Season 3
New card type: Relics are available to all factions, summoned into play like "creatures" but do not participate in combat and do not exhaust when played. Each Relic contains a limited number of Sparks of Aether, which are spent to activate its effects. Once those sparks are depleted, the Relic is destroyed. Relics are designed to add long term planning and resource management to gameplay without overwhelming the board state.
New Legendary Cards (one per faction)
Major mechanical balancing derived through collaboration between the development team and the community-driven Card Design and Balance Team
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The forthcoming update follows on from last year's major update, which added a new social area, chess and checkers boards, new physical shops to peruse, taverns in which to chill, and hidden corners tucked amongst a bustling town center.
The developer team has spent the period between updates rolling out several major quality of life and progression adjustments, including:
Achievements System in the Town, rewarding milestones with gold and titles
Global Deck Sharing via the Town Schoolhouse
Deck Sharing and Copying directly from the deck editor
Daily Quests and Streak Rewards
Focus Card System to guarantee specific cards over time
Expanded Deck Building, allowing over 40 cards for theory crafting
Deck Privacy Settings to hide deck information while editing
The team has also recently rebuilt the card visuals, giving all the cards a fresh and modern look.
Cards & Tankards is available on Quest and Steam, and the update is coming in March.
One of Meta Quest's top-selling VR brawlers will make the leap to PC VR headsets in spring.
Haymaker is a physics-first VR combat brawler focused on authentic body mechanics and replayability. You'll grab, grapple, block, kick, and strike adaptive AI enemies across a variety of environments specifically built for mayhem such as a skyscraper rooftop, a seedy billiard parlor, and more.
Console Studios has just announced both a content update for its physics-based VR brawler Haymaker, and that it intends to bring the title to PC VR via Steam in just a few months' time. The updated Steam release will also benefit from enhanced graphics and dynamic lighting.
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In addition to the Steam port, Haymaker will receive noteworthy updates on Quest, where the game has been available in Early Access since November. Coming updates include an expanded sandbox mode with deeper character customization and fresh designs to diversify the game's brutal street fights, a new MMA-style Octagon arena, and a tournament mode.
When the Steam port launches, it will do so with content parity with the Quest version.
Haymaker is available in Early Access on Quest headsets, priced at $14.99. It's currently on Meta's top-seller list, and has a strong 4.7/5 user rating.
Glassbreakers: Champions of Moss and Clay Hunt VR are this February's Horizon+ monthly games on Quest.
February 2026 brings a number of new games to the Horizon+ Monthly Games Catalog, including one of the best strategy games in VR, and an engaging target practice shooter. In addition, previously redeemed games will remain in your library while subscribed to the service.
Here's what you need to know about this February's offerings.
Glassbreakers: Champions of Moss
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The star of February's Horizon+ Monthly Games, Glassbreakers: Champions of Moss is, as our review put it, a "smart, competitive, and [...] one of the best strategy experiences available in VR." The tabletop strategy game, which features characters and lore from the Moss and Moss 2 game universe, blends the strategic depth of RTS games with the character personality and squad mechanics of the best MOBAs.
Clay Hunt VR is a relatively simple shotgun shooting game which challenges you to hone your aim against clay targets, ducks, and other game animals. A multiplayer mode allows shooting with friends in public or private rooms, and customizable weaponry allows players to tune their favorite guns.
Horizon+ Games Catalog Games
Horizon+ continues offering a Games Catalog of Quest titles that any subscriber can access. Meta can add new games to and remove games from the catalog at any time. Here is the current Horizon+ Games Catalog in the US:
Angry Birds VR: Isle of Pigs
Asgard’s Wrath 2
Assassin’s Creed Nexus VR
Bartender VR Simulator
Blacktop Hoops
Cubism
Deisim
Demeo
Demeo Battles
Dungeons of Eternity
Eleven Table Tennis
Final Fury
Fruit Ninja 2
Ghosts of Tabor
Green Hell VR
Grimlord
Human Fall Flat VR
iB Cricket
I Expect You To Die 3
In Death: Unchained
Into Black
Into the Radius
Job Simulator
Kingspray Graffiti
LES MILLS BODYCOMBAT: Fitness workouts
Maestro
Medieval Dynasty New Settlement
Moss
Pets & Stuff
Pistol Whip
Premium Bowling
Project Demigod
Puzzling Places
Racket Club
Real VR Fishing
Red Matter
Red Matter 2
Starship Home
Synth Riders
Tetris Effect: Connected
The Climb 2
The Light Brigade
The Thrill of the Fight
Thief Simulator VR: Greenview Street
Titans Clinic
Townsmen VR
War of Wizards
Zero Caliber: Reloaded
Horizon+ Indie Catalog Games
Meta continues to add new games to the separate Indie Games Catalog, and you can see the entire list here.
Alvo
Apex Construct
Arcade Paradise VR
Battlenauts
Bocce Time!
Cactus Cowboy - Desert Warfare
Chess Club
Coffee Quest VR
Crumbling
Cybrix
Darksword: Battle Eternity
Disc Frenzy
Discovery 2
Elysium Trials
Espire 1: VR Operative
Final Overs - VR Cricket
Galaxy Kart
Ghost Signal: A Stellaris Game
Gravity League: Galactic Football
Iron Guard
Ironlights
Killer Frequency
Laser Thief
LAX VR
Make it Stable
Motion Soccer PRO
Mythic Realms
Noun Town Language Learning
Operation Serpens
Retropolis 2: Never Say Goodbye
Rogue Ascent VR
Rogue Pinatas: VRmageddon
RUNNER
Shooty Fruity
Slot Car VR
Space Elevator
Squingle
Stupid Cars
Sushi Ben
Tactica
Taiko Frenzy
The Curious Tale of the Stolen Pets
The Pirate Queen: A Forgotten Legend
The Secret of Retropolis
The Wizards
Tiny Archers
Towers and Powers
Ultimate Swing Golf
Underworld Overseer
Vibe Punch
Windlands 2
Meta Horizon+ is a subscription service that gives players access to a monthly selection of games for $7.99 USD per month, or $59.99 USD a year. New users can give Meta Horizon+ a try for a month.
GOLF+, shared a new video showcasing an in-development mixed reality golf simulator.
As part of last week's GOLF+ roadmap announcement, which we covered here, CEO Ryan Engle mentioned golf simulators as a key focus for the company. Today, Engle has revealed a short video demonstrating how just such a technology would work in the real world.
Golf simulators use screens and launch monitors to allow players to shoot their shot with physical clubs and real golf balls. The velocity and path of the ball are shown on a large screen in real time, allowing the player to play courses from all over the world without ever stepping foot outdoors. Players can play in bars, clubs, at dedicated golf sim facilities, in cities, in their own homes, etc.
Golf simulators have become more popular over the last few years as technology has improved. The big challenge with golf simulators, however, lies in their relative inability to successfully replicate the sport's short game and putting.
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Engle believes the solution to this shortcoming is a combined ecosystem of launch monitor and VR headset, and if the video provided is anything to go by, the team may be onto something. While this is a project very much in the development phase, things do look promising.
We'll be sure to keep you updated on future developments in GOLF+, and in the virtual golf space at large.
Though not officially supported, Nintendo's upcoming Virtual Boy library may be playable on Labo VR, the DIY cardboard headset from 2019.
Beginning February 17, Nintendo will offer Virtual Boy Classics via their Switch Online subscription service, bringing the concise library of Virtual Boy games to new audiences for the first time in over 30 years.
In order to play these games, which are stereoscopic 3D experiences, users will need to have an active subscription to the Nintendo Switch Online + Expansion Pack service, as well as buy one of Nintendo's official Virtual Boy headsets, which the company is offering in two varieties: the plastic replica Virtual Boy ($99.99 / £66.99), and the cheaper cardboard model ($24.99 / £16.99).
However a third option may exist.
One Nintendo rep recently stated that the discontinued Labo VR, a do-it-yourself cardboard headset that Nintendo released in 2019 as part of their Toy-Con line of Switch accessories, will work just as well as the new cardboard VB headset. However Nintendo was quick to issue a statement saying that this play method is not officially supported, encouraging users to instead buy the new Virtual Boy accessories.
Nintendo's statement issued earlier today, while extremely clear, directly contradicts a previous statement by the company's rep. Of course, that rep could simply have been mistaken and the old cardboard headset may not in fact work with the Virtual Boy's library. The Virtual Boy operates differently than the flat Switch screen that the Labo was designed for, after all.
Then again, the company may simply be keen on everyone forgetting the Labo VR exists so that users buy the new gizmo. It seems the only way to know for sure is to test the Labo VR when Virtual Boy launches on the Switch in under two weeks (which we'll do).
For clarity, Nintendo has stated that Virtual Boy Classics cannot be played on Switch without using a stereoscopic 3D headset.
Unofficial methods for playing Virtual Boy games on modern VR headsets have existed for quite some time. However, this is the first time since the system's discontinuation in 1996 that Nintendo itself has acknowledged the Virtual Boy in terms of releasing a new game product.
Virtual Boy Classics and the two accessory headsets will be available to Nintendo Switch Online + Expansion Pack subscribers beginning February 17th, 2026.
Cortopia Studios and Beyond Frames Entertainment are bringing the Ninja Turtles into virtual reality for the very first time with Teenage Mutant Ninja Turtles: Empire City.
Launching on Meta Quest, SteamVR, and Pico this spring and priced at $24.99, pre-orders are now live on Meta Quest, where buyers can take advantage of a 20% early-bird discount.
A brand new gameplay trailer has also been revealed, highlighting the ways players will scramble, leap, and sneak through and atop the sewers and roofs of an atmospheric, comic-style New York City, battling the infamous Foot Clan and their villainous leader, Shredder.
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Designed from the ground up for VR, TMNT: Empire City focuses on immersion and optional co-operative play.
"Empire City isn't about playing one of the Turtles so much as it's about being one of the Turtles," says Ace St. Germain, the game's Creative Director. "Each Turtle has their different strengths, we don’t have traditional, pre-defined classes. Instead, based on your chosen builds, the gear equipped, and playstyle, you can freely organize how you want your sessions to play out.
The team has also released a new developer diary video which dives deeper into the way that combat, traversal, and co-operative play work in Empire City.
A time-limited single-player demo arrives February 23rd as part of Steam Next Fest, giving players the chance to experience the game's first 15 minutes, and to play as each of the four Turtles. This demo disappears back into the ooze on March 2nd.
Check back as release approaches for more coverage of TMNT: Empire City.
Beat Saber gets Me Porto Bonito (feat. Chencho Corleone) by Bad Bunny in the latest shock drop, now live.
This latest shock drop lands just four days after Bad Bunny's Album of the Year Grammy win, and days before the Latin musician is set to headline the half-time show at the NFL Super Bowl, the USA's most popular televised sporting event.
Though not available on PlayStation VR and PS VR2, where Meta (who owns Beat Saber) is no longer releasing new content, Bad Bunny's Me Porto Bonito is available now on SteamVR and the Meta Horizon Store for $1.99.
An unofficial VR port of the classic N64 first-person shooter Perfect Dark is well underway.
Created by Alex Le Tux, the VR port will be coming as a standalone app for Meta Quest headsets, and is derived in part from the Perfect Dark decompilation project from 2022.
Alex Le Tux recently uploaded footage of the VR port to their YouTube channel, where the video description lists the build as "experimental" and not suitable for public release. That said, the video, which shows the player running through Perfect Dark's memorable opening level "dataDyne Central: Defection," seems to be running beautifully with head tracking and motion control aiming.
If the response on social media is any indication, the quality of this Perfect Dark port has people pretty excited, with many commenters frothing over the possibility that we'll soon see a fully playable build, plus other VR ports of classic decompiled games.
VR ports of classic games have become an increasingly popular idea in recent years, almost exclusively driven by fans, indie devs, and open-source communities. Among the notable contributions are those from Team Beef, whose unofficial VR ports of classic PC games like id Software's Doom, Quake II, and LucasArts' Jedi Knight games have been so well-received that they even grabbed the attention of id co-founder John Carmack.
Beyond ports alone, excitement around VR emulation of classic games and consoles has also blossomed in recent years. For instance, Virtual Boy Go is an open-source emulator that allows Nintendo's infamous foray into "VR" hardware to live on via Quest headsets. Projects like this demonstrate the ways that VR can serve not only as a preservation tool for classic games, but as a better, more immersive way to experience the classics.
On one hand, Catana: Red Flowers is a violent, fast-paced action game in the mold of Joy Way’s STRIDE, complete with rooftop parkour and katana combat. On the other, it’s a low-stakes restaurant management sandbox in which you cook meals and serve drinks to anthropomorphic aquatic weirdos. Each game mode will appeal to a specific audience. For me, neither quite landed.
The VR world caught its first glimpse of Joy Way’s Red Flowersduring the 2022 UploadVR Winter Showcase, where it presented as a new take on the studio’s successful parkour action game STRIDE. In the original trailer (and subsequently released demo), Red Flowers allowed players to dash, jump, and scramble their way along the rooftops of an Asia-inspired cityscape, slashing endless Yakuza-like bad guys with a razor-sharp katana. It was dark, violent, and visceral.
As released this past January, Catana: Red Flowers does include some of what we saw in that demo. But it comes with something else, too. In fact, Catana: Red Flowers, as it has eventually arrived, is two games in one.
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The fast-paced, violent, parkour action of the original Red Flowers demo is still here, we simply hold our katana with paws instead of hands. That’s because Catana: Red Flowers’ player character is a cat, complete with retractable claws and a penchant for meowing.
This unexpected tonal shift slightly softens the edges of the original Red Flowers demo (though there’s still an extreme amount of gore unless toggled off in the options menu), but the real departure comes later. When we’ve finished our rooftop scramble, the game reveals its second half. Catana: Red Flowers is also a restaurant management, physics sandbox game.
Between combat runs, players will return to a hub world populated by funny-looking anthropomorphic fish and frogs, who also happen to be customers of the player’s grandfather’s restaurant (weird). Grampa’s sick, or drunk, and it’s up to the player to man (or cat?) the shop in his absence. Here you prep food, cook meals, serve drinks, and fulfill orders under extremely light time constraints. Completing orders earns money, which can be spent on upgrading the restaurant or unlocking cosmetic items.
The hub world also offers a number of optional diversions; a fishing hole, secret areas to explore, special drinks which alter the inhabitants therein (think, low gravity, inflating their heads, forcing them to move in slow motion, etc.), and more. These all provide some much-needed levity to the game’s darker action stages.
On its own, the restaurant mode is solid. The hub world is gorgeous, the music is great, the physics interactions are silly and fun, and running the restaurant is functionally adequate, too. Orders are easy to understand, mechanics work as expected, and the roadmap of progression is clearly articulated. For players who enjoy “chore games,” Catana: Red Flowers’ hub area will be appealing, as there’s always something demanding your attention, always another order to fill.
But this mode never really lands. There’s nothing particularly challenging about the restaurant management portion of the game, nor am I too motivated to grow the business, since the whole thing boils down to simple, endless repetition. They want a fish, cook a fish, serve a fish, repeat forever.
Developer comments in places where the game has been reviewed have indicated that the low-stakes, low difficulty of the game’s restaurant management hub is intentional. It’s designed to be a place to unwind after a few frantic runs through the game’s violent, high-stakes, reflex-fraying parkour kill-a-thons. And I appreciate that. The problem is that I don’t find the action stages of the game particularly appealing either.
While the frantic runs through the visually interesting cityscapes are fast-paced and initially exciting and slicing up Yakuza on the fly can be fun, the novelty quickly wears thin. The controls, while mechanically sound, are tedious. To run, we must pump our hands up and down, which is imprecise, and tiring. Launching to grapple-able objects requires a combination of button presses and physical movements which, while not difficult, is annoying. Dashing is oddly linked to slashing with our katana, which is fine, but just doesn’t feel particularly fun.
For a game mode which essentially hangs its whole identity on speed-runs and timing, the controls just don’t hold up. Call it a skill issue, but there were too many instances of plummeting to my death or failing to medal due to janky controls. Practice makes perfect, but I’m not really motivated to practice.
My criticisms noted, it’s easy to imagine a different response from players who enjoy the speed, action, and violence of Joy Way’s other parkour action games, like the extremely successful STRIDE. And of course, players who enjoy simply being silly in a sandbox or managing a virtual shop will consider the hub world the heart of Catana’s gameplay. Naturally, for players who enjoy both types of games in VR, Catana: Red Flowers is an obvious grand slam.
The best-selling golf game on Quest is expanding in 2026, with new features, new courses, and a port to Steam released PC VR.
Ryan Engle, founder of GOLF+, recently published a fairly ambitious roadmap for the popular golf game, which specifies the addition of a new social lobby, UI improvements, and over a dozen new courses.
Engle announced that GOLF+ will soon be coming to PC VR via Steam, and that this version will sport graphical "enhancements."
GOLF+ is currently available through the Meta PC VR Store, as well as on Meta Quest, where it has sold over 1.5 million copies (as reported in February 2025), and sits at 15th on Meta's all-time best-selling list.
Engle confirmed that the team are targeting a "unified experience" across platforms, with "shared physics, multiplayer, and cross-play" across all platforms.
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Additional comment from Engle confirmed that the PC VR port is a critical step toward a potential GOLF+ PSVR2 port. "The work we're doing now will set us up for that," wrote Engle.
GOLF+ is $30 on the Meta Horizon Store for Quest headsets. The game comes with three selectable courses, while 34 paid DLC courses are also offered, or you can access them all for $10/month with GOLF+ Pass.
The upcoming physical editions of the Half-Life: Alyx soundtrack arrive in the three following editions:
6 LP Vinyl Box Set Edition - This massive set features the full 72-track soundtrack pressed on six 180 gram heavyweight vinyl LPs. Each record is wrapped in its own unique sleeve, and comes packed into a lift-top box. In addition, the set includes a 24x48" poster and a download card for a digital version of the full soundtrack. This set is limited to just 2,000 copies, and is only purchasable through Ipecac Recordings' online shop.
2 LP Vinyl Edition - This edition, available in three color variants, features 21 tracks from the soundtrack on two 180 gram heavyweight LPs. The set includes a custom jacket, a 24x48" poster, and a download card for the full 72-track soundtrack. This edition is available through Ipecac US, Townsend UK, and Bandcamp.
4 CD Edition - Last but not least, the full 72 track soundtrack is available on four CDs, which come in a foldout digipak case.
Those not interested in collecting physical albums can find the full digital edition on most major streaming platforms, and on Steam, where it's temporarily available at 60% off.