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Meta's Holiday Sale Discounts Blockbuster VR Games On Quest

16 décembre 2025 à 20:14

The Meta Horizon Store's 2025 Holiday Sale discounts blockbuster Quest games for the next three weeks.

You can currently get the Quest versions of titles like Alien: Rogue Incursion, both Arizona Sunshine games, Asgard's Wrath 2, Skydance's Behemoth, Metro Awakening, Reach, and Resident Evil 4, for between 20% and 65% off.

You'll also find discounts on a range of indie titles, such as Arken Age, Bonelab, Dungeons of Eternity, Eleven Table Tennis, Figmin XR, GOLF+, Into Black, Myst, Pistol Whip, Titan Isles, Walkabout Mini Golf, and VRider SBK.

The sale ends at 11:59pm PT on January 4, just under three weeks from now, giving plenty of time for people receiving a Quest headset as a gift this Christmas to get some of the top titles at a discounted price.

Best Buy’s $250 Quest 3S Deal With $110 Of Perks Is Back
Quest 3S is on sale for $250 again, and from Best Buy it comes with $110 of perks again too.
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Here's a list of just some of the games you can grab on sale:

Sale Bundles

Separately, Meta is also offering 15 sale bundles, letting you get multiple games and/or DLC together for a lower price than buying them individually:

If you already own one of the games in a bundle, the price is lowered to reflect that.

Puzzling Places Holiday Update Adds New Mode, Improved Hand Tracking & More

16 décembre 2025 à 19:10

Puzzling Places adds Journey Mode, remastered puzzles, improved hand tracking and more in a free update.

The Realities.io developed VR jigsaw game, known for turning real-world locations into tactile 3D puzzles, is rolling out a large update for the holiday season. Its headline feature is Journey Mode, a new way to play designed to offer a calmer, low-effort experience.

Rather than the game's normal loop, where the player gets all the pieces of a disassembled puzzle at once, Journey Mode begins with a single central piece and offers only a small set of pieces to add at a time. Players then attach pieces to grow the center, allowing the scene to gradually assemble in an almost guided progression.

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Today's update also overhauls hand tracking, which Realities.io says has been optimized for sharper responsiveness and more intuitive reactions. Updated tutorials have been added, as well as “natural gestures” like poking puzzle pieces to inspect them, dragging them to switch tabs, and a “throw-back” motion to return pieces to their staging area.

Quality of life updates are also promised. These include the addition of a new in-game menu, an updated start screen with quick-start options, personalized stats, and tailored puzzle pack recommendations. Puzzling Places' library features more legible thumbnails for easier browsing, and puzzle and pack ratings are now visible directly from the storefront.

Lastly, the base game's lineup of puzzles has been refreshed, swapping out older puzzles for community favorites. Four puzzles have been remastered with new animations and effects as well.

Puzzling Places' Holiday Update is available now as a free download on Quest, PS VR2, and Pico. The game is also available on Apple Vision Pro, and coming to Steam at a later date.

A Christmas Carol Is A Free Tradition Haunting Quest Headsets From Agile Lens

16 décembre 2025 à 19:10

On Dec. 21, 2025, Ebenezer Scrooge will be haunted for the last time by disembodied spirits wearing Quest 2 or newer headsets.

Thereafter, the first fully embodied telling of A Christmas Carol by Charles Dickens in consumer VR will play on loop around the holiday each year, replaying the spatially captured performance by Agile Lens.

"One of our white whales we finally achieved this holiday was a method for perfectly recording EVERYTHING that happens during a live show," wrote architect and producer Alex Coulombe over direct message. "Mocap, show cues, audio, even everything the audience does. And we can play it back completely on demand."

Since 2021, Agile Lens has put together the experimental VR telling of A Christmas Carol using the latest cutting edge capture and streaming technologies, including Unreal's MetaHuman avatars. The production, along with other Agile Lens projects like a gigantic holodeck selling real estate in Texas, led the group to develop a tool called "Stage Presence" for the creation of future theatre-based productions in VR.

"We have no plans to shut down the app at this time— after the all-day VR replays on Christmas Eve, likely we’ll leave it as a bit of a museum where you can visit Charles Dickens’s study and see our old “Next Show in…” counter," Coulombe wrote. "Who knows? Maybe someday we’ll find a good reason to bring it out of retirement."

Tickets are free in Quest 2 or newer VR headsets to the final live showings held from Friday to Sunday. The performance stars Ari Tarr as Dickens and Scrooge with Debbie Deer as the ghosts, both of them wearing Quest Pro headsets for face and body capture. You’ll become a ghost yourself during the tellings this weekend, and visible to Scrooge as a disembodied spirit helping him come to terms with his behavior.

"I'm really proud of it. I'm going to miss it a lot. It's been such a joy and such a useful resource to come back to," said Kevin Laibson, who worked as a producer on the production. "You really can't mess up a Christmas Carol – everyone knows it and loves it."

"Likely next year we’ll pick a few dates to trigger some shared VR replays," Coulombe wrote. "The 'live' audience will be there as ghosts of the “present” right alongside the audience ghosts of the “past”— it will all get very meta."

We're extremely curious to see what Agile Lens and their creators do next with theatre in VR and with their Stage Presence tool. There have been some impressive theatrical experiences like The Under Presents and The Tempest and much more made in VR by others, but nothing that's been able to keep a troupe of actors employed continuously.

"VR live theatre is wonderful in terms of accessibility, but it’s still far from the ideal of actual breathing people in the same venue gasping and laughing together," Coulombe wrote. "And so we’d love the chance to combine our mixed reality theatre toolset with our virtual reality theatre toolset for a production that caters to an on-site audience while also inviting participants from around the world to join in. That’s the goal of Stage Presence— a modular toolkit to service a wide range of live XR productions."

Stealth Shooter Espire: MR Missions Out Now On Quest

16 décembre 2025 à 19:00

Stealth shooter Espire: MR Missions gets a standalone release in early access, and existing Espire 2 owners get it for free.

Revealed last month, Espire: MR Missions expands upon the mixed reality mode previously seen in Espire 2: Stealth Operatives. This comes with 29 different missions that dynamically adapt to your home, taking out guards and navigating traps between 21 small-scale single-room missions and eight large-scale multi-room missions. That's out now for the wider Quest platform.

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Detailing its reasons for making this a standalone launch, developer Digital Lode advised that it's “proven very difficult to maintain the MR mode within the larger Espire 2 VR game” as mixed reality technology evolves. The developer also believes that roomscale mixed reality offers a different appeal compared to Espire 2's fully immersive VR missions.

As such, Espire 2: Stealth Operatives will return to being 100% focused on VR and its existing MR support will eventually be removed. Because of this, anyone who bought Espire 2 on Quest before today's launch will receive MR Missions for free, while all future Espire 2 owners will get a discounted rate.

As for its latest additions, the early access release of MR Missions comes with five new missions and a new target shooting game mode. Digital Lode advised that its core 'Espire Spatial Adaptation System' for adapting levels to your space has seen “tonnes of improvements,” while some mechanics have been simplified. There's also a new user interface that's been designed for mixed reality.

Espire: MR Missions is out now in early access on Quest for $8.99. A full release date is unconfirmed, though the studio advised that it's preparing a roadmap of “new missions, modes, features, and content.”

Zero Caliber Is Out Now On PlayStation VR2

16 décembre 2025 à 18:00

Zero Caliber is now available on PlayStation VR2.

Originally released in early access in 2018, Zero Caliber by XREAL Games is one of VR's older FPS hits that have since appeared on most major VR platforms. This comes with a campaign that supports single player and up to four-player co-op, PvP game modes, and a Zombies mode. Having originally targeted a December 12 launch, it's now arrived on PlayStation VR2 following a brief delay.

We've yet to go hands-on with this new edition, so we're unsure whether this features any PlayStation VR2-specific enhancements at launch. In a social media reply, the studio confirmed that adaptive triggers support would arrive “either in a day-1 or week-1 patch.” We've contacted the studio asking for further details, and we'll update this article if we learn more.

It's the first time we've seen the Zero Caliber series reach PlayStation, and you may recall a port was planned for the original PlayStation VR. The studio later confirmed this was based on the Quest edition, Reloaded, citing “hardware limitations” as to why it couldn't port the PC VR version. This ultimately never materialized, and today's release is based on the PC VR edition.

As for what's next, XREAL Games previously advised it's planning to bring the sequel, Zero Caliber 2, to Sony's headset following October's PC VR remastered launch. However, a specific release window is currently unknown. Elsewhere, the studio released a new Zero Caliber 2 quality of life update on Quest with new weapons, and a Steam update for Remastered is also arriving soon.

Zero Caliber is out now on PlayStation VR2 and PC VR, while Zero Caliber: Reloaded is on Quest and Pico.

Spatial Ops Expands Map Customization With Free Update

16 décembre 2025 à 15:00

Spatial Ops expands the mixed reality FPS's map creation tools in today's free update on Quest, also adding custom rulesets and a new co-op survival mode.

In the 'Blueprint Combat Update', developer Resolution Games has introduced the ability to edit Spatial Ops maps in real time before beginning a multiplayer match, where everyone can see the changes immediately. This also adds 'Undo' and 'Redo' tools, hazardous damage zones that slowly drain health, floating barriers, and the option to place text in levels to better guide players.

As for other changes, Spatial Ops now features an online map library, the ability to save a host's map, and new map templates. Custom rulesets can now be saved to individual maps, letting you tweak elements like bot difficulty, friendly fire toggles, weapon tuning, armor visibility settings, and more.

It's also getting a co-op survival mode for taking on challenges together with other players. Supporting this is a new 'Enemy Spawner' object to determine where foes appear, alongside a Flashbang weapon. Finally, there's also a new paid DLC called the “Corrupted Technology Theme,” offering unique props for your toolkit.

It's the latest post-launch update since Spatial Ops entered full release last year, and this August saw Resolution Games release the 'Pulse Protocol' update. That introduced bHaptics support for the TactSuit, TactSleeve, and TactVisor, in-game achievement tracking, campaign rebalancing, an extra large map template, and new features for the Quest-exclusive Arena Mode.

Spatial Ops is available now on the Meta Quest platform. While it didn't receive today's update, a 'Campaign Edition' is also on Pico.

Game Night Blends Robot Boxing & Sumo In New Mixed Reality Minigame

16 décembre 2025 à 13:55

Game Night's new minigame blends Rock ’Em Sock ’Em Robots boxing with Sumo, and it's out now for the co-located mixed reality party title.

Released last year in early access, Game Night by New Zealand studio Fantail Games is a family-friendly roomscale title that's playable solo or with up to four players locally. Joining this minigame collection as a free update, Final Throwdown only uses hand tracking as you directly control the fists of your robot avatar to punch opponents out of your shared arena.

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Launch trailer

Designed around “short, high-intensity rounds,” Final Throwdown sees you knocking other players out of the ring to score points. Throwing them into hoops earns bonus points, while bosses force you to decide whether to cooperate with your opponents or use the disruption to your advantage. Arena height adapts to the shortest player, which allows for seated play. Fantail also states arm reach is normalized to give adults and children equal advantage.

Final Throwdown marks the seventh minigame so far in Game Night, and the fourth it's received since last year's early access launch. Other featured games include Fishing Frenzy where you scoop up and deliver fish, a match-3 spatial puzzler where you connect matching plushies in a conga line, penguin ice hockey, a Whack-A-Mole game to test reactions, and more.

Game Night is out now in early access on the Meta Quest platform.

Co-op Platformer VR Giants Gets Quest 3 Launch With Steam Crossplay

16 décembre 2025 à 01:06

Co-op platformer VR Giants is now available on Quest 3 and 3S, and you can invite a friend to join you at no extra charge.

Originally released in 2023 on Steam, VR Giants by Risa Interactive is an asymmetric platformer where one player controls a giant called Goliath and another controls a human companion called David. Goliath will guide David through various obstacles by lifting him or acting as a shield, solving puzzles and avoiding hazards as a team to get through.

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Launch trailer

Promising a campaign length of 8 hours, VR Giants features cross-platform multiplayer across Quest and Steam. A 'Free Friend's Pass' system (also on PC) lets you invite someone else to join in as David without both of you buying the game, and that uses a room code system.

It features 23 levels across four biomes: Ice, Desert, Volcano, and Pasture. Each area features new hazards, and Goliath can transform into three different forms to help advance. For example, 'Fire Goliath' gives you a lava form, while 'Temporary Goliath' only appears when the button is held. Unlockable Goliath cosmetics are also included.

Both players use VR headsets with the Quest 3 and 3S edition, which differs from the Steam release since that has one flatscreen player using a gamepad for David. Risa Interactive confirmed the Steam version has also been updated to allow online co-op, which was previously limited to local multiplayer only.

Two additional camera modes can also be chosen for David on Quest 3 and 3S, one of which aims for “maximum immersion in VR.” The other more closely matches the flatscreen setup on Steam by offering a 'Cinema Mode' instead, letting you view his role across a virtual 2D screen.

VR Giants is out now in early access on both PC VR and Quest 3/3S.

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