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Evangelion: Δ Cross Reflections To Be Shown Later This Month

3 février 2026 à 18:37

Developer Pixelity confirmed that Evangelion: Δ Cross Reflections will be shown at the franchise's 30th anniversary event this month.

Korea-based indie studio Pixelity announced a VR game based on the iconic Neon Genesis Evangelion franchise back in February 2025, and now fans have gotten their first teaser image. According to past statements, Evangelion: Δ Cross Reflections will tell an original story set in the world of the classic '90s anime and will be released in three parts.

The first installment in this series is expected to launch at some point in 2026, but a select group of fans will get to try Evangelion: Δ Cross Reflections out for themselves in a hands-on demo during the upcoming Evangelion 30th anniversary event. It will take place in the Yokohama Arena in Yokohama, Japan from February 21 to February 23, as reported here.

📢 25 days until "EVANGELION:30+; 30th ANNIVERSARY OF EVANGELION"!

We’re excited to share a first look at our game currently in development!#EVANGELIONXR#CrossReflections#エヴァンゲリオン#エヴァフェス#エヴァ30 pic.twitter.com/nFipa5gpkJ

— EvangelionXR_GL (@EvangelionXR_GL) January 27, 2026

News of Evangelion: Δ Cross Reflections' presence among the festivities was confirmed alongside a teaser image of the game on social media, which seems to show the player character signing up with the angel-battling organization NERV. This screenshot reveals a cel-shaded art style in a similar vein to games like Persona 5 or Dragon Ball: Sparking! Zero.

As noted before, there is still no official release date for Evangelion: Δ Cross Reflections, nor is there any word on what platforms the game will be available on when it does launch. Late last year, Pixelity announced that it was accepting public Focus Group Test applications ahead of this year's release.

Meta & University Of Utah Explore Using Neural Band For Accessibility

3 février 2026 à 15:46

The Utah NeuroRobotics Lab is exploring Meta's Neural Band as an accessibility tool instead of relying on chin joysticks, head switches, and sip-and-puff controls.

Surface electromyography (sEMG) is already being used to interpret intended hand and finger movements for people with limited mobility, but the technology currently used for research can be bulky, awkward, and relatively expensive. The Neural Band is a slim, stylish mass-produced sEMG wristband bundled with the Meta Ray-Ban Display glasses, making it a great option for future research.

Neural signals captured at the wrist can often be detected even when physical movement is limited or impossible. The research includes participants with spinal cord injuries and motor impairments, exploring how reliably those signals can be translated into digital input across different users. It’s early-stage work, but it targets a long-standing problem in human-computer interaction.

Accessibility Research Areas

The Utah NeuroRobotics Lab develops assistive technologies for people with neuromuscular impairments such as stroke, spinal cord injury, traumatic brain injury, ALS, and limb loss. The possible solutions are quite diverse, ranging from robotics and prosthetic limbs, exoskeletons, adaptive wheelchairs, and adaptive skiing systems that restore mobility or sensation.

The benefits could be substantial. Rather than chin joysticks, head switches, and sip-and-puff controls, the Neural Band could decode a person’s motor intention from nerve and muscle signals to control this technology intuitively. The goal is to leverage the Neural Band to control computers, smart devices, and physical devices, greatly expanding ease and functionality.

The University of Utah partnership is focused on understanding signal quality, consistency, and long-term viability. It’s unclear when or if Meta’s Neural Band will launch as a standalone accessory to connect to computers and assistive devices. However, the data gathered here could influence multiple categories of assistive and adaptive technology in the near future.

Testing this technology with users who have atypical neuromuscular signals could increase adaptability. That kind of robustness benefits accessibility first, but it also improves the experience for everyone else.

The Neural Band Is Already Assistive

We recently covered how Meta’s Neural Band can translate subtle signals into text input, effectively enabling handwriting-style interaction without a physical keyboard. Neural Band handwriting recognition focuses on productivity and AR use cases, but the accessibility implications are already clear.

If a system can detect intent rather than completed physical motion, it could enable users to access a variety of devices to type, navigate menus, and interact with interfaces without touchscreens, controllers, or large hand-waving gestures. Neural input offers a silent, private alternative to voice control, which is important in shared and public spaces.

Orcs Must Die: By The Blade Gets Delayed Release Date

3 février 2026 à 15:35

Developer Teravision Games announced through an official statement that Orcs Must Die: By The Blade will now release on February 12, after a brief delay in late January.

Originally set to release on January 22, developer Teravision Games announced Orcs Must Die: By The Blade’s new release date. With the game now launching on February 12, the statement goes on to explain that they had to postpone the original launch due to an issue found during certification. Made for Quest systems, the Quest 2 version had unexpected crashes that made the decision to delay it inevitable. The Quest 3/3S version will now release on that new date, while the older model’s version will be available at a later unspecified date.

Orcs Must Die: By The Blade is a VR reimagining of the famous tower defense series created by Robot Entertainment. Now featuring from-the-ground-up virtual reality mechanics like physically swinging a sword and timed parries, the medieval campaign will last 12 missions across three chapters. It will also be fully playable in online co-op. Well-placed traps and its trademark comedy will be staples of the experience, with magic, 15 different traps, and 15 weapons at players’ disposal to make short work of the dangerous orcs.

VR veterans Teravision Games had formerly worked on Captain ToonHead vs. The Punks from Outer Space, most recently ported to PlayStation VR2 in 2024. Orcs Must Die: By The Blade launches February 12 on Meta Quest 3/3S, with a Quest 2 version in the works.

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