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Nintendo Switch Virtual Boy Classics Might Be Playable On Labo VR

5 février 2026 à 20:36

Though not officially supported, Nintendo's upcoming Virtual Boy library may be playable on Labo VR, the DIY cardboard headset from 2019.

Beginning February 17, Nintendo will offer Virtual Boy Classics via their Switch Online subscription service, bringing the concise library of Virtual Boy games to new audiences for the first time in over 30 years.

Nintendo Switch & Switch 2 Getting Official Virtual Boy Accessory
Switch and Switch 2 are getting official Virtual Boy accessories that Switch Online + Expansion Pack subscribers can slot their consoles into to play classic 3D games like Mario’s Tennis.
UploadVRDavid Heaney

In order to play these games, which are stereoscopic 3D experiences, users will need to have an active subscription to the Nintendo Switch Online + Expansion Pack service, as well as buy one of Nintendo's official Virtual Boy headsets, which the company is offering in two varieties: the plastic replica Virtual Boy ($99.99 / £66.99), and the cheaper cardboard model ($24.99 / £16.99).

However a third option may exist.

One Nintendo rep recently stated that the discontinued Labo VR, a do-it-yourself cardboard headset that Nintendo released in 2019 as part of their Toy-Con line of Switch accessories, will work just as well as the new cardboard VB headset. However Nintendo was quick to issue a statement saying that this play method is not officially supported, encouraging users to instead buy the new Virtual Boy accessories.

Nintendo's statement issued earlier today, while extremely clear, directly contradicts a previous statement by the company's rep. Of course, that rep could simply have been mistaken and the old cardboard headset may not in fact work with the Virtual Boy's library. The Virtual Boy operates differently than the flat Switch screen that the Labo was designed for, after all.

Then again, the company may simply be keen on everyone forgetting the Labo VR exists so that users buy the new gizmo. It seems the only way to know for sure is to test the Labo VR when Virtual Boy launches on the Switch in under two weeks (which we'll do).

For clarity, Nintendo has stated that Virtual Boy Classics cannot be played on Switch without using a stereoscopic 3D headset.

Unofficial methods for playing Virtual Boy games on modern VR headsets have existed for quite some time. However, this is the first time since the system's discontinuation in 1996 that Nintendo itself has acknowledged the Virtual Boy in terms of releasing a new game product.

Virtual Boy Classics and the two accessory headsets will be available to Nintendo Switch Online + Expansion Pack subscribers beginning February 17th, 2026.

Teenage Mutant Ninja Turtles VR Coming In Spring, New Gameplay Trailer Revealed

5 février 2026 à 19:00

Cortopia Studios and Beyond Frames Entertainment are bringing the Ninja Turtles into virtual reality for the very first time with Teenage Mutant Ninja Turtles: Empire City.

Launching on Meta Quest, SteamVR, and Pico this spring and priced at $24.99, pre-orders are now live on Meta Quest, where buyers can take advantage of a 20% early-bird discount.

A brand new gameplay trailer has also been revealed, highlighting the ways players will scramble, leap, and sneak through and atop the sewers and roofs of an atmospheric, comic-style New York City, battling the infamous Foot Clan and their villainous leader, Shredder.

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Designed from the ground up for VR, TMNT: Empire City focuses on immersion and optional co-operative play.

"Empire City isn't about playing one of the Turtles so much as it's about being one of the Turtles," says Ace St. Germain, the game's Creative Director. "Each Turtle has their different strengths, we don’t have traditional, pre-defined classes. Instead, based on your chosen builds, the gear equipped, and playstyle, you can freely organize how you want your sessions to play out.

The team has also released a new developer diary video which dives deeper into the way that combat, traversal, and co-operative play work in Empire City.

A time-limited single-player demo arrives February 23rd as part of Steam Next Fest, giving players the chance to experience the game's first 15 minutes, and to play as each of the four Turtles. This demo disappears back into the ooze on March 2nd.

Check back as release approaches for more coverage of TMNT: Empire City.

Bad Bunny's Me Porto Bonito Comes To Beat Saber

5 février 2026 à 18:40

Beat Saber gets Me Porto Bonito (feat. Chencho Corleone) by Bad Bunny in the latest shock drop, now live.

This latest shock drop lands just four days after Bad Bunny's Album of the Year Grammy win, and days before the Latin musician is set to headline the half-time show at the NFL Super Bowl, the USA's most popular televised sporting event.

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Out now on Quest and SteamVR, Bad Bunny's track follows recent shock drops, including Billie Eilish’s Birds of a Feather, Eminem's Houdini, Kendrick Lamar's Not Like Us, and Lady Gaga's Abracadabra.

Though not available on PlayStation VR and PS VR2, where Meta (who owns Beat Saber) is no longer releasing new content, Bad Bunny's Me Porto Bonito is available now on SteamVR and the Meta Horizon Store for $1.99.

Fanmade Port of Nintendo 64 Classic Perfect Dark Running On Quest

5 février 2026 à 00:14

An unofficial VR port of the classic N64 first-person shooter Perfect Dark is well underway.

Created by Alex Le Tux, the VR port will be coming as a standalone app for Meta Quest headsets, and is derived in part from the Perfect Dark decompilation project from 2022.

Alex Le Tux recently uploaded footage of the VR port to their YouTube channel, where the video description lists the build as "experimental" and not suitable for public release. That said, the video, which shows the player running through Perfect Dark's memorable opening level "dataDyne Central: Defection," seems to be running beautifully with head tracking and motion control aiming.

If the response on social media is any indication, the quality of this Perfect Dark port has people pretty excited, with many commenters frothing over the possibility that we'll soon see a fully playable build, plus other VR ports of classic decompiled games.

VR ports of classic games have become an increasingly popular idea in recent years, almost exclusively driven by fans, indie devs, and open-source communities. Among the notable contributions are those from Team Beef, whose unofficial VR ports of classic PC games like id Software's Doom, Quake II, and LucasArts' Jedi Knight games have been so well-received that they even grabbed the attention of id co-founder John Carmack.

Beyond ports alone, excitement around VR emulation of classic games and consoles has also blossomed in recent years. For instance, Virtual Boy Go is an open-source emulator that allows Nintendo's infamous foray into "VR" hardware to live on via Quest headsets. Projects like this demonstrate the ways that VR can serve not only as a preservation tool for classic games, but as a better, more immersive way to experience the classics.

Open-Source Emulator Plays Virtual Boy Games On Quest, No Switch Needed
Virtual Boy Go is a nearly perfect Virtual Boy emulator for Quest headsets, no Switch console required.
UploadVRJames Tocchio

As for Alex Le Tux's Perfect Dark port, we'll keep an eye on this one and be sure to update you all with any and all future developments.

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