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Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest

11 mars 2026 à 23:39

Meta is upgrading the frame timing algorithm of Horizon OS with an overhaul called FrameSync, and it should result in more consistently visually smooth VR with noticeably fewer hitches.

What Is FrameSync?

FrameSync is replacing Phase Sync, the current frame timing algorithm of Quest headsets.

Phase Sync was introduced shortly after the launch of Quest 2 as an optional feature developers could enable in their apps, and in the years since has become an always-on feature. Its fundamental purpose is to minimize motion-to-photon latency.

Facebook ‘Phase Sync’ Tech Can Dramatically Reduce Quest App Latency
A new Oculus For Developers blog post details the addition of Phase Sync, a frame-timing management technology, to the Oculus Mobile SDK. Implementation can result in dramatic latency reduction for some Quest 2 apps. The Phase Sync technology was originally introduced for the Oculus PC SDK, but is now available
UploadVRHarry Baker

Without either Phase Sync or FrameSync, VR apps rendered with fixed latency. Rendering began as early as possible, which maximized the chance of the frame being ready for each display refresh, but meant the tracking data used for the frame was more outdated than it needed to be.

With Phase Sync or the new FrameSync, the operating system predicts how long the frame should take to render and intentionally delays the start time to ensure the sampled tracking data is as fresh as possible. What makes the two technologies different is how exactly they perform that prediction.

Phase Sync looked at the past few frames, making a crude assumption that the next frame will follow. But if the rendering load changed, such as turning your head from an empty area of the scene to a dense one, this could lead to a dropped frame. And if this repeatedly happened, the system would fall back to fixed latency.

The new FrameSync instead uses a "robust statistical system" that takes into account more than just the past few frames, which Meta says results in a far more accurate prediction – so much so that it doesn't need to fall back to a fixed latency mode:

1) More consistent smoothness (and often higher FPS)

FrameSync helps stabilize frame pacing, which typically shows up as less judder and fewer visible hitches during motion.

2) Fewer stale frames, especially long streaks

Consecutive stale frames can be especially noticeable (and uncomfortable). FrameSync reduces both the frequency of stale frames and the longer runs that can disrupt an experience.

3) Lower motion-to-photon latency

Better prediction can reduce the delay between a person’s movement and the corresponding visual update to help interactions feel even more immediate and responsive.

According to Meta, FrameSync's more accurate prediction should deliver more stable frame pacing, fewer stale frames, and lower motion-to-photon latency. In simpler terms, that means visually smoother VR on Quest.

When & How Is FrameSync Arriving?

In Horizon OS v201, the current stable version of the operating system, FrameSync is available for developers to enable in their apps, through adding the com.oculus.enable_frame_sync metadata to their AndroidManifest.xml:

<meta-data android:name="com.oculus.enable_frame_sync" android:value="true" />

From Horizon OS v203, Meta says the feature will become the default for all Horizon Store apps, with an opt-out available for apps that need to.

The reason an app might want to opt out, and the reason Meta wants developers to test the feature ASAP, is that the throughput improvement FrameSync delivers compared to Phase Sync might increase CPU and GPU usage. This, in turn, could in some circumstances increase thermals to the point of thermal throttling, leading to a net reduction in performance. This however should be rare, Meta suggests, with the majority of apps seeing a net improvement.

Final Fury Punches Up A Fresh Update Including A New Character

11 mars 2026 à 20:06

Final Fury's Sands of Ouroboros update adds a tactical zoner to the gesture-based VR fighting game alongside a new mechanic for downed fighters to defend themselves.

Final Fury previously added uppercuts, dive kicks, and jumps in its Tides of Vygor update for more dynamic combat. Ouroboros brings a 'wake up' system for players who have been knocked down by an attack. The game already momentarily pulls away to a third person view for grapples, throws, and cinematic finishers, presumably to avoid motion sickness. Now a new 'knockdown window' begins where downed fighters can choose to stay down or execute a move to get up faster, deterring aggressive opponents from pressing their advantage.

Final Fury Hands-On: Solid Starting Fundamentals For A VR Arcade Fighting Game
Final Fury sets up a strong foundation that’s newcomer-friendly while appealing to traditional fighting game players, and it’s out today in early access on Quest and Steam.
UploadVRAlan Wen

Final Fury's latest fighter is Lida, described as "a tactical zoner who controls the battlefield with calculated pressure and perfectly timed strikes." Each fighter in Final Fury has two primary special maneuvers in addition to universal combos and throwing attacks. Lida can send a wave of mechanical scarabs towards her enemy, forcing them to either dodge left or right or jump (potentially into another attack). Her second ability, the Scorpion Sting, drives her stinger tipped ponytail into the ground to stab opponents from underground at distance.

The update also adds a guided first-time fighter tutorial for new players and a new hand calibration system that automatically aligns controller position at the start of the game for better gesture recognition.

Final Fury is out now in Early Access on Steam and Quest.

SteamVR Usage Significantly Fell February - But There&#x27;s A Good Reason

11 mars 2026 à 18:15

The number of people using a VR headset on Steam ostensibly significantly decreased in February, according to Valve's data, but the figure isn't what it seems.

As listed in Valve's Steam Hardware & Software Survey results for February, just 1.05% of Steam users used a VR headset, an almost halving compared to January. So did PC VR just suddenly become significantly less popular, or is there another reason?

That reason, as another figure in the survey reveals, is Chinese New Year.

Chinese New Year is a national holiday that lasts nine days, this year running from Feb 15 to Feb 23, with celebrations lasting upwards of fifteen days. That is a sizable chunk of time for the world's second largest population to be off work.

Every February, Steam sees a massive spike in Chinese users that returns to normal in March. In February 2026, the predominant language of Steam users was Simplified Chinese, jumping a whopping 30.74% points up to 54.60% of overall Steam users. English, comparatively, dropped 14.74% to second place at 22.27% of users overall. This is a yearly anomaly, not a trend.

China has a massive gaming market, estimated at half a billion players. However, it has a far lower rate of PC VR usage, and gaming internet cafes (without the option for VR) remain very popular in the country. Put the two together and the drop in percentage of SteamVR users makes sense.

Expect this statistic to return to normal in March and April's surveys - as it does every year. And adjusting for Chinese users, as seen in the graph above, the drop disappears even in February.

Valve To “Revisit” Steam Frame Shipping Schedule & Pricing
Valve says it needs to “revisit our exact shipping schedule and pricing” for Steam Frame and Steam Machine amid the global memory shortage.
UploadVRDavid Heaney

The real SteamVR usage trend we'll be tracking this year is the impact of Valve's Steam Frame. For a long time now, the top 4 VR headsets used on Steam – Quest 3, Quest 2, Quest 3S, and Valve Index – haven't changed, and combined they account for around 80% of PC VR's users. Will Steam Frame finally change the mix, and if so how long will it take?

We suspect much of that will depend on its price.

Splatsplasm Impressions: A Fun But Uneven Swat-a-Thon

11 mars 2026 à 17:27

Splatsplasm is a frantic VR rhythm game that puts you in the role of an astronaut fending off flying aliens.

It's the first VR game developed by PRPVFX, a renowned New Zealand-based special effects company known for its work on shows like Xena: Warrior Princess, Power Rangers, and Spartacus - on top of numerous movies such as 30 Days of Night and Bridge To Terabithia.

Splatsplasm was initially released for Meta Quest headsets back in 2024, and has recently launched for Steam VR. The game puts you in the role of an astronaut who discovers an abandoned space ship that has been overrun by flying aliens. To fend them off, you have to knock them away with color-coded bats, paddles, and other blunt instruments in time to music, like Beat Saber if it was set in the far reaches of space.

The Facts

What is it?: A frantic VR rhythm game where you have to protect a spaceship from color-coded aliens by knocking them back with paddles.
Platforms: Meta Quest, Steam VR
Release Date: November 28, 2024 (Meta Quest), March 9, 2026 (Steam VR)
Developer: PRPVFX LTD
Publisher: PRPVFX LTD
Price: $9.99
Splatsplasm's tone is comical, to say the least.

When you hit the aliens with the right weapon, they are sent flying toward the walls of the space station and leave a large, green splatter behind. The object is to cover the walls with alien viscera and fill a gauge in the center of the screen up to a certain percentage. Be careful though, as there are also yellow sponges that can set your progress back if you hit them. Once you complete a level, the game gives you a tally of how many points you gained and lost, then the wall in front of you dissolves and the process begins again.

Each weapon gives the round a different feel, like hockey sticks and tennis rackets requiring you to aim lower or higher in order to strike the speeding aliens. My personal favorite is the boxing gloves, which allow you to punch the aliens like you would in Creed: Rise To Glory or Knockout League. Meanwhile, my least favorite is the hockey sticks, which require you to invert the usual gameplay approach.

The controls are mostly 1-to-1, but I did encounter some framerate and collision detection issues. This can make it hard to land hits, especially given how many aliens can be flying at the screen at one time. Due to this and the large hit requirements to advance, some campaign levels can last surprisingly long and overstay their welcome at higher difficulty settings. Prepare for sore arms if you plan on playing this for longer stretches of time.

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Timing is the name of the game.

After you're finished with Splatsplasm's short campaign, there is Fun Mode, which lets you pick your own stage and weapons to play through songs from the game. There is also a wide selection of layouts featuring real-life music, ensuring that you'll never run out of tunes to smack space creatures to.

Splatsplasm's in-game tracks cover a wide range of genres, from techno, soft rock, and even country. Many of these tracks are surprisingly subdued for the game's frantic action, but there are a few of them that will have you on the ropes should you pick them at one of the higher difficulty settings.

The game’s art style is quite basic, though there is plenty of variety in the level environments that can be easy to miss at first due to how fast everything moves. Such environments include ship halls, tennis courts, and hockey rinks, with the campaign levels matching up with the weapon used. The aliens and sponge creatures also have some character to them, and as I noted before a lot of them can fill the screen at one time.

Splatsplasm might be a little uneven at times, but I did find its rhythm gameplay enjoyable in the long run. It also makes for a decent workout for your arms at higher difficulty levels, making this an interesting option for fans of Beat Saber and other music-based VR titles.

Virtual Hunter PlayStation VR2 &amp; Quest Ports Delayed To May

11 mars 2026 à 17:08

The PlayStation VR2 and Quest ports of Virtual Hunter have been pushed back two months.

The PS VR2 version will utilize adaptive triggers and headset haptics, according to the publisher.

PS VR2 and Quest players will need to wait an additional two months to get their five point bucks. We previously reported in our upcoming VR games for March that Virtual Hunter, an animal hunting simulator, would release on March 25.

Publisher VRKiwi announced in a post on X.com that the PS VR2 and Quest versions of the game have been delayed to May 27. VRKiwi says the delay will "allow us to finalize performance consistency and overall polish so the day-one experience feels as smooth and immersive as possible across the full open world."

Virtual Hunter PS VR2 and Meta Quest Release Date Trailer

In replies to comments left on the post, VRKiwi did clarify that at least part of the delay was to polish up the integration of PS VR2's additional features.

For an authentic hunting simulation we’ve paid special attention to the PSVR2 haptics and adaptive triggers.

The bow doesn’t use adaptive triggers since it’s a draw-and-release mechanic, but for the firearms we’ve tried to simulate their behavior as closely as possible. We spent a lot of time iterating on trigger distance and resistance curves so each weapon feels distinct and closer to its real-life counterpart.

We’re also using headset haptics in subtle ways for example when branches or leaves brush past your head while moving through bushes.

Virtual Hunter originally released in Early Access on Steam in December 2021 and moved to a full release in January 2025. VRKiwi confirmed the game will feature co-op gameplay for up to six players.

Virtual Hunter can be wishlisted right now on Quest and PS VR2. It is out now on Steam for $24.99.

Strayed, A Rust-Inspired Multiplayer VR Survival Game, Gets Massive Update &amp; Price Drop

11 mars 2026 à 17:07

The early-access survival game gets its biggest update yet, adding new biomes, new game systems, and a price drop on Quest and Steam.

"New Frontiers" is the latest (and one of the largest) updates to hit Strayed, a Rust-inspired multiplayer VR survival game. The update introduces a full overhaul of Strayed's terrain systems, with rebuilt shaders, vegetation, rock formations, and biome assets for the game's procedurally generated island environments.

Additionally, the update brings two totally new biomes: Snow, a harsh frozen tundra, and Desert, a stark and unforgiving zone. The Snow biome also brings a new gameplay mechanic through the "Temperature System." Without proper clothing or heat source, the cold will gradually damage you over time and can eventually become fatal.

The game also gets a new price point of $14.99 (down from $19.99) on Quest and Steam.

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Alongside these major changes, the New Frontiers update brings dozens more updates, fixes, and user-experience improvements. The entire patch notes can be seen here.

Developed by Crustacean Interactive, Strayed tasks players with surviving on a procedurally-generated island, where you begin with just a rock and a torch. From there you'll craft, loot, gather, and build a base along with up to 100 concurrent users on the game's dedicated servers. Weekly wipes keep things fresh and balanced, and PvP combat with guns and melee weapons allows you to defend against raids and take the fight to others.

Strayed is available now in Early Access on Meta Quest and Steam today for the new price of $14.99.

Orcs Must Die! By The Blade Gets Major Update

10 mars 2026 à 21:19

The tower defense action slasher gets patched with combat, user-experience, balancing and performance improvements.

Teravision Games has announced a patch for their VR hybrid tower defense/melee combat game Orcs Must Die! By the Blade, which addresses numerous issues in the just-launched title. Among these are improvements to combat, weapons, and traps balancing, overall performance enhancements, and (most notably) the addition of an optional smooth turning control scheme.

Further adjustments have been made to the game's audio and narrative, multiplayer and connectivity improvements, and UI tweaks. The extensive patch notes can be seen in their entirety here.

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Developed by Teravision Games, makers of the tower-defense shooter Captain Toonhead vs. The Punks from Outer Space, Orcs Must Die! By The Blade is the first VR release in the Orcs Must Die series. By the Blade builds on the long-running franchise's core gameplay loop for VR. Beyond setting up traps and auto-battling as you try to survive waves of orcs, as in traditional tower-defense, the VR version of Orcs Must Die! will have you physically wielding weapons to defend your base in first person.

Orcs Must Die! By The Blade is available now on Quest 3 and Quest 3S.

Gorilla Tag Toys Are Coming To US Retail Stores Next Year

10 mars 2026 à 11:59

A new global licensing deal will bring toys based on the world's most popular multiplayer VR game to stores soon.

Bonkers Toys has announced a licensing agreement with Another Axiom, the makers of Gorilla Tag. Under the new agreement, Bonkers Toys will release Gorilla Tag-themed plushies, figures, collectibles and other toys to major retailers across the United States in 2027.

Gorilla Tag launched in 2021, and has since become a viral VR sensation amongst younger players. In 2025, the game topped over 1 million daily users and over 3.7 million monthly users on its way to a total of over 15 million unique players. The made-for-VR experience allows players to customize and embody virtual "Monke" avatars and to play games with friends and strangers in a social VR environment.

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Gorilla Tag's wacky physics-based gameplay prioritizes social interaction and maximum silliness, and it's undeniably a good game that provides an inherently fun experience. But parents should be aware of what their kids are doing in VR. Despite being ostensibly made for kids, there is no shortage of terrible behavior happening in Gorilla Tag and in similar social games aimed at kids.

Gorilla Tag is free-to-play on Quest and on PlayStation VR2, alongside a paid version on Steam.

Fixer Undercover Update Brings Quest 2 Support &amp; More

10 mars 2026 à 11:58

The terrific escape-room puzzler Fixer Undercover is now even better, and playable on Quest 2.

Creativity AR has announced a major update for their VR escape-room game, Fixer Undercover, which notably brings the game to Meta Quest 2. Previously Fixer Undercover had only been available on Quest 3, Quest 3S, and Quest Pro.

The patch also incorporates several bug fixes, visual enhancements, caching fixes to limit how much storage is required by the game, and performance increases across the board.

In addition to these significant updates, Creativity AR has gone through the game chapter by chapter, fixing bugs and generally improving things. The full details on these adjustments can be seen in a recent social media post.

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We reviewed Fixer Undercover just last month, noting that, "VR has always had a penchant for great puzzle games and Fixer Undercover is no exception. The heavy emphasis on VR interactions and encouragement to think outside the box on solutions makes for a highly entertaining spy caper."

Fixer Undercover is available now on Quest 2, 3, 3S, and Pro for $14.99. PC VR and PlayStation VR2 releases are planned for "a later date," and the game can be wishlisted on Steam now.

MotoX Is The Latest Multiplayer Title To Go Free-To-Play

10 mars 2026 à 11:53

The multiplayer VR motocross racing game MotoX is now free-to-play on Quest

Enver Studio has announced that its popular multiplayer VR motocross racing game MotoX is now free-to-play on Quest. Since launching in 2023, MotoX has built a strong reputation and collected over 23,000 reviews and a 4.9-star rating on Meta's platform.

The decision to move to a free-to-play model comes alongside a wider industry trend: multiplayer-focused VR titles that prioritize social interaction are increasingly outperforming traditional paid releases.

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Free-to-play games often incorporate in-game purchases, and MotoX is no different. Additional tracks, content packs, and cosmetic items are offered as optional purchases.

According to Enver Studio, players who previously paid to play MotoX will receive "in-game recognition," plus an "OG" rider tag, a limited-edition golden bike, and 6,000 in-game coins (which holds an equivalent value to the game's original purchase price).

MotoX is free-to-play exclusively on Meta Quest now.

Wreckin&#x27; Raccoon Impressions: Mindless, Childish Fun

10 mars 2026 à 11:51

Wreckin’ Raccoon is the latest entry in the VR genre of chaotic sims that put you in the feral paws of a mammal.

It is fitting that nDreams studio Compass chose a raccoon as the animal to respond to the enduring popularity of Gorilla Tag. Chaotic trash lovers, these distant bear relatives are well known to anyone who scrolls through social media. Videos of these mischievous mammals breaking into houses, leaving a mess, or simply getting caught in the act are a dime a dozen. Not too far from the truth, Wreckin' Raccoon has players swinging their arms around in hopes of finding their next meal, even if it means annoying the humans in their vicinity to no end. While the current offering can be made short work of, it surprises with a few more activities than meet the eye.

The Facts

What is it?: A sim where you wreak havoc in a diner as a raccoon.
Platforms: Meta Quest
Release Date: Out now
Developer: Compass
Publisher: nDreams
Price: $ 11.99

Out of Early Access earlier this year, the premise of Wreckin’ Raccoon shoots straight: eat every snack in sight in a pitstop diner. Billed as “Be The Chaos,” embodying the titular raccoon means an uncompromising type of gameplay that is committed to childish fun. Only able to move with a primal arm-swinging locomotion, you can also climb and jump by holding the grip button and doing a vigorous forward gesture. On your left shoulder you can grab a smartphone with your options and tasks, and on the right one store all sorts of wacky tools.

The pest operator and cook are out for revenge against the raccoon.

There is one level at the time of writing, and that is the aforementioned restaurant. The only thing standing in your way is an unfortunate cook, who, if you annoy too much, will call pest control. Your real enemy, if he catches you, it is game over. If your primary goal is to cause unfettered destruction, this unwanted exterminator can be turned off from the game's options. In the background, an oblivious beach blonde can be interacted with as well.

To clarify, said interactions consist of finding increasingly over-the-top ways to knock out or irritate the NPCs. As cartoony graphics go, Wreckin’ Raccoon looks pretty. It, too, allows for unhinged situations such as using a chainsaw, a flamethrower, and kitchen utensils to use against your would-be captors. Thankfully, no blood depiction to speak of exists in-game.

Although it seems basic at first, new mechanics other than antagonizing the public in tow are revealed the more you play. For example, you can actually cook in the kitchen. Deep-frying french fries and onion rings and turning on the stove to roast eggs, meat patties, and sausages to stack the ultimate burger can be done. Shaking soda cans to screw with electronics like the cash register is another way to cause a nightmare for the staff. These activities turn out to have a bigger purpose.

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A gameplay video showcasing Wreckin' Raccoon's unhinged chaos.

The ultimate goal is to complete tasks like tasering the pest control operator with his own weapon or placing bananas so the unlucky employee falls to customize the color of your paws and tail. Moreover, hidden gold-plated food around the eatery can be found to unlock a golden skin. Codes from triangle, square, and circle shapes can be inputted into a jukebox to change the tune of your wreck. So, a concerted effort to do things beyond toying with the employees and customers entices players to explore other possibilities than causing a mess.

Let's not beat around the bush: this is a game intended for kids. With the press of the A button, your raccoon can release flatulence, and loud burps can be heard every time it eats something. The toilet humor is abundant. This nasty critter’s movement feels imprecise, but considering the mindless chaos it wants you to cause, it seems by design. It helps that the NPCs would sometimes stumble into each other while pursuing me and glitch out in place. What is on offer is fun, but it runs out quickly, and several more levels and multiplayer could at least entertain for a longer period.

Comfort

Wreckin’ Raccoon offers the bare minimum in comfort: a snap and smooth turn. There is no option to teleport, with the Gorilla Tag-inspired locomotion the only choice to move across the level. Even though no seated or standing modes can be toggled, adjusting the height with a click of the joystick fixes that issue.

You can also create food abominations outside the destruction.

You have to meet games in the middle. Wreckin’ Raccoon is clearly a response to the ongoing trends going on in virtual reality. Or at least, in the Meta Quest’s ecosystem. Looking at it from that lens, there is certainly fun to be had. Explore a roadside diner while completing silly tasks and finding shiny objects; cause endless chaos with caricature depictions of people, Saturday morning cartoon-style; be the rowdy trash panda you have always wanted to be; just do not think about it too much.

Wreckin’ Raccoon is out now on Meta Quest.

Tinker Pilot Early Access Impressions: Tweakness Is Its Strength

9 mars 2026 à 13:23

Customization is the name of the game in Tinker Pilot, where everything in the cockpit is literally up for grabs - even if there’s not a whole lot beyond it.

Tinker Pilot is a curious thing. It starts with the name, of course, which, just so we’re clear, refers to the fact that you can move and tweak everything around you in your virtual cockpit so that you have your controls just so. Ideally that means having them represented in game just how they exist in physical space, whether they are on a desk, duct taped to the arms of your dining room chair, or you happen to own a fully tricked out motion rig that marks you out as a valid target for online jealousy. ‘Tinker’ absolutely does not refer to you being an itinerant mender of housewares, which is the definition of the word that first comes to my 16th Century-attuned mind.

The Facts

What is it?: Early access space sim that supports a broad range of control options and offers extensive cockpit customization
Platforms: PCVR (Played on Quest 3)
Release Date: Out now
Developer: Lluís Garcia Lamora
Price: $24.99

The piloting part of the name needs less of an explanation. Unfortunately, while the gameplay is smooth, the controls tight and the sense of being a bad-ass space jock is initially palpable, there isn’t much of a game to actually talk about. There are a handful of scenarios that between them offer some semblance of progression, but it feels like it was put together to showcase the extent of the customization you can perform, and thus the degree of control you have over your nimble ship. As such, the missions prioritise speed and maneuverability above all things, and drama and narrative barely at all.

After a tutorial, during which you’ll take out a couple of crates in an asteroid field, you’ll jump to the surface of a desert world to blow up some drones, then the final scenario, which is a classic time trial through some hoops. Truth be told there’s less than an hour of content here and it’s not a particularly thrilling way to pass the time either. There is an online leaderboard, so if “getting gud” appeals, you might be able to squeeze more enjoyment from it than I was able to.

If you own a joystick, chances are it's been recreated for your viewing pleasure.

The only area where Tinker Pilot feels substantial enough to justify its early access price is back where we began, making the cockpit your very own. You can move button panels around, choose from a wide range of controllers to replace the virtual sticks - essentially allowing you to copy your current physical set-up so that it exists in-game, or create one anew that is perfectly attuned to the way you like to play or any accessibility needs you might have. As is often the case when such levels of fine tuning is offered, it can be a fiddly and time-consuming process, but on the intersection between space combat and interior design, Tinker Pilot is unrivalled. A recent patch even allows telemetry data to be exported, although I’m not sure how useful such a feature is for most VR users.

Comfort

For a game where up can become down very quickly and you're constantly having to get your bearings, Tinker Pilot is surprisingly easy on the digestive system. No doubt this is entirely down to the pleasing frame rate and latency rather than the default comfort options, because, well, there are no comfort options as yet.

It’s worth noting that if you lack the high-end controls requisite to space combatry - namely a joystick - the virtual controls here work really well. Normally I find them terrible. In fact, until playing Tinker Pilot I was of the opinion that they could only be terrible, but this game nails its default controls very well. Partly for two reasons, I think. One is that sticks aren’t given a physical representation, they are displayed as holographic, which means your brain isn’t being tricked and thus you subconsciously don’t expect or indeed miss the lack of any haptic feedback when wiggling them about. The other aspect is that the degree of travel needed to affect any movement in 3D space is very small. Small twitches of the wrist are all that’s required, which means you don’t get nearly as tired as you might in other games pretending they are doing things they’re not.

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Launching into the asteroids. Literally.

Sadly, despite nailing the control side of things, Tinker Pilot is almost entirely lacking in entertainment. It’s all well and good to be able to move button panels about and have your shiny new VKB Gladiator rendered before you, but there are fans of the genre - myself among them - who are happy to operate within whatever cockpit the designer has created. Just as I don’t need to move the climate controls in my car, or have the steering column set six inches lower, I’m usually fine with how things are. I’ll either get used to them or play something else, which has been my experience with every first-person spaceship game I’ve played. Sure, some cockpits are more conveniently arranged than others, which is especially true in VR, but it’s never bothered me that only one game to my knowledge, 1986’s Academy, has given me the option to move things around. (If you can think of any others, put them in the comments below.)

It’s a cliche to say it, but Tinker Pilot feels like a tech demo looking for someone to turn it into a game. What missions exist are designed first and foremost around promoting the degree of control and maneuverability the game systems allow. There’s no attempt at world-building, there’s no storyline, no meaningful sense of progression, it’s essentially a showcase; the kind of vertical slice that a developer would take to publishers or patreon to show the kind of thing that could be done with either a team, a budget, or both. There’s a framework to greatness here, no doubt, but I would urge interested parties to seek more evidence of there being a greater emphasis on in-game piloting and less perhaps on future tinkering before parting with their disposable income.

Golf+ Tees Up New Valley Links DLC Course And Multiplayer Updates

9 mars 2026 à 13:17

Northern Ireland's Valley Links joins the ever-growing roster of real-life courses recreated to play in VR in Golf+.

Golf+ features over forty paid DLC courses, including dozens of real golf courses from all over the world. Valley Links is part of the Royal Portrush Golf Club alongside sister course Dunluce. The course is described in the developer's blog post as "defined by rolling fairways, rumpled terrain, and ever-changing coastal winds." Dunluce was previously added to Golf+ in March 2025.

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Golf+ Valley Links DLC Trailer

The Golf+ multiplayer user interface was also updated with new quality of life features to help players find a game to their liking faster. Public lobbies now have filters for settings and play style, hosts can set minimum and maximum handicap requirements when setting up public games, and the create-and-join UI has been streamlined for better usability.

The Valley Links course can be purchased as an add-on for $11.99. Alternatively, all courses can be accessed as part of the Golf+ Pass for a $9.99 monthly fee.

Golf+ is out now on Quest for $29.99. At the time of this article, the base game is also available as part of the Horizon+ subscription service's games catalog. A PC VR port is in development.

Alien: Rogue Incursion Surges To First Place On PlayStation VR2&#x27;s Top Downloads Chart

9 mars 2026 à 13:17

The xenomorph-filled story-based shooter Alien: Rogue Incursion rode an aggressive discount during Sony's recent sale to the number one spot in downloads for February 2026.

Every month, Sony publishes a blog detailing the top ten downloads of the month on all of its platforms, with separate lists for US/Canada and the EU. On PS VR2, there are some games that appear every month: Beat Saber, Job Simulator, and Pavlov are mainstays on this list, with others like Horizon Call of the Mountain, Metro Awakening, and Creed: Rise To Glory drifting in and out of the top ten month to month.

Alien: Rogue Incursion Review - A Promising Yet Imperfect Entry
Alien: Rogue Incursion delivers tense, atmospheric narrative-focused VR action horror that falters in its repetition. Here’s our full review.
UploadVRDon Hopper

Alien: Rogue Incursion, from developer Survios (Creed, Puzzle Bobble, The Walking Dead: Onslaught), has also been a steady presence in the top 10 since its release in December 2024. It ranked fourth in the US/Canada and fifth in the EU in January 2026, and fifth on both lists for December 2025.

From January to February, Zero Caliber VR, Horizon Call of the Mountain, Vampire: The Masquerade Justice, and Creed made their way into the top 10, replacing Arizona Sunshine: Remake, Metro Awakening, Swordsman VR, and The Walking Dead: Saints and Sinners.

In February, as part of a PlayStation sale, Rogue Incursion (the deluxe edition) was discounted seventy-five percent off to $12.49, one of the biggest VR game discounts by percent in the sale.

This isn't the first time a steep discount has rocketed a game up the charts. Max Mustard briefly became the best selling game on the Meta Quest after announcing a ninety percent discount, kicking off a series of games from other developers on the platform also doing ninety percent off offers. Developer Toast Interactive said in a Reddit post that the discount was a marketing move to increase visibility on the store.

Alien: Rogue Incursion is available on PS VR2, Steam, and Quest. A flatscreen port, subtitled the 'Evolved Edition' is also available on Steam, Xbox, PlayStation 5, and the Epic Games store.

Schell Games To Step Away From Among Us 3D Later This Month

9 mars 2026 à 13:13

I Expect You To Die developer Schell Games is ending its involvement with Among Us 3D later this month.

Schell Games has announced it is "handing off" active development of Among Us 3D (formerly Among Us VR) back to original Among Us developer, Innersloth, on March 24. Per its developer post on Steam, this was always planned to happen.

Among Us VR Review: Deception & Detection In Another Dimension
Among Us VR is available now on Steam and the Quest Store from Schell Games. Is this VR’s new party game or will it become a ghost ship? Read our full review below. Schell Games is about as veteran a VR game studio as you can find. Its two
UploadVRIan Hamilton

Among Us VR first released in November 2022 as a completely separate title from the original hit game of murder and deception. Since release, the game has seen multiple limited-time events with new gameplay modes, crewmate roles, and a new map, Polus Point.

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Among Us VR Original Trailer

In February 2025, the developers announced that the game would be converted into a hybrid title, renamed Among Us 3D: VR, with full crossplay support between flatscreen and VR. This change was made official in April 2025, with the VR store listing changing names and a new, separate Steam listing for the flatscreen port.

As a final send-off, March 24 will see a "definitive edition" release of the game, with previous limited-time-event features and cosmetics returning to the game permanently.

Among Us 3D: VR is available now on Steam, Quest, Pico, and PS VR2.

Chaotic Supermarket Sim Shop &amp; Stuff Bags A PlayStation VR2 Release Later This Month

9 mars 2026 à 13:11

The comedic sandbox simulator Shop & Stuff comes to PlayStation VR2 in late March.

HyperVR Games has announced its third entry to the PS VR2 catalog, Shop & Stuff, is scheduled for release on March 27. This follows previous ports of Shave & Stuff in May 2024 and Pets & Stuff in December 2024.

Shop & Stuff continues the '& Stuff' franchise's brand of comical life simulators, challenging players to manage and grow their own supermarket. In addition to maintaining product stock levels and equipment, unruly shoplifters can be physically ejected from the store or run off with a flamethrower. Profits can be reinvested into the business to add new items like self checkout lanes and coffee machines.

Shop & Stuff Boss Update Trailer

The PS VR2 port will include the recent Boss update that dropped on Quest, adding a cantankerous manager who offers helpful tips to maximize profits and tasks to complete throughout the store.

At the time of this article, there is no news on a PC VR release. Shave & Stuff and Pets & Stuff were previously released on Steam in November 2024 and May 2025 respectively.

Shop & Stuff is available now on Quest in Early Access for $13.99. It can be wishlisted on PS VR2 now ahead of its release.

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