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index.feed.received.today — 31 mars 2025IGN

Logitech G Pro X TKL Rapid Gaming Keyboard Review

31 mars 2025 à 20:27

Logitech is entering a new generation of its Pro series product line of PC peripherals, which focuses on high-performance gaming. With the Pro X TKL Rapid, we have a tenkeyless keyboard chock-full of fresh features centered around a magnetic switch technology that’s new for Logitech, wedging itself among some of the best gaming keyboards available today. This comes with intricately adjustable functionality and robust RGB customization Logitech users have become accustomed to. After putting it through its paces, the Pro X TKL Rapid proves to be an impressive piece of gear that abandons most flashy aesthetics in favor of letting the keys be the star of the show.

At first glance, the TKL Rapid looks like any other Logitech G series keyboard. It’s a simple black rectangle with thin bezels with RGB lights shining through each key. Hovering atop the standard layout are a series of media keys and a large volume control wheel on the top right, which is quite nice to use. Because of its tenkeyless design, the TKL Rapid has a mercifully small footprint – for a keyboard focused on performance, I appreciate how much it doesn’t get in the way of whatever else is happening on my desk.

Its visible parts don’t stand out on the black colorway, which is the model I’ve been testing. For those who want a little more visual pizazz, it comes in white or pink variants as well. The keys are made of recycled ABS plastic, as is the frame, with a solid aluminum slab supporting the keyboard’s frame. There are certainly better quality and more stylish keycaps out there, but what comes stock is comfortable enough, if not completely unremarkable in feel – at least it doesn’t stand out for any bad reasons. The keys are stable on the switches, with no wiggle that I’ve noticed on the keycaps. Of course, these are parts keyboard enthusiasts can swap out, and the TKL Rapid is compatible with third-party keycaps if you want to make it more unique.

The TKL Rapid’s special sauce is under the caps in the debuting magnetic analog switches and it’s further enhanced by the level of customization within Logitech’s robust G Hub app. The move from mechanical to analog switches to make gaming better isn’t just a marketing move; it really can make a difference (as is the case in the many Hall Effect gaming keyboards we’ve reviewed recently). Instead of having a set actuation point built into a mechanism, analog switches can be adjusted via software and set the actuation point of each key, letting it recognize inputs at varying travel distances without having to swap out the switch. Even better, it can be changed on each individual key, allowing for incredible personalization.

Straight out of the box, my first hours using the keyboard were troubling, but once I dialed in the right settings, the experience came together nicely. On default settings, I was initially consistently mistyping, chalking it up to getting used to the device. After a lengthy session of using the keyboard, it simply didn’t feel quite right. That’s until I installed G Hub and started messing around with the actuation point of my keys. By default, the Pro X TKL Rapid is set to a 2.0mm actuation, which was a little too shallow for my typing style, especially considering the keyboard’s superlight 35g actuation force. Luckily, this can be shifted anywhere between the extremely light touch of 0.1mm to almost the complete depth of the key press at 4.0mm. Once I dialed in around 3.0mm, it was a revelation, and I started enjoying the keyboard a whole lot more.

The more you tweak the Logitech G Pro X TKL Rapid, the more you’ll get from this remarkable keyboard.

It’s notable that while we are dealing with magnetic technology, adjusting the actuation point doesn’t change the pressure needed to press a key, which doesn’t take much, considering the TKL Rapid is made with competitive gaming in mind. Rather, it reads magnetic fields within the switch as the key travels and triggers at whatever distance is set for that key in G Hub. Logitech isn’t a pioneer with these switches, and Hall Effect is gradually becoming the standard in high-end keyboards, but they’re utilized very well in this model and helped open my mind on what’s possible with a gaming keyboard.

Complementing the adjustable actuation points is Rapid Trigger, a feature that affects how far upward the key needs to ascend before it is considered to be released. If you use it, the key doesn’t have to return to its default position to reset, which has had promising results while playing games. Testing the feature with Diablo IV, I was undoubtedly unleashing my abilities faster, setting the Rapid Trigger to reset at 0.5mm, with a range of 0.1mm to 2.0mm to play with. It certainly makes a difference in fast-paced games where a critically-timed button press is of the utmost importance.

Looking to upgrade your mouse, too?

Check out our roundup of the best gaming mice!

Not only can you globally set the actuation points and Rapid Trigger for the entire keyboard, but each key can be adjusted individually for both features and save profiles to be loaded for specific games when they launch. Your Overwatch 2 setting preferences are bound to be different from League of Legends or Path of Exile, and I absolutely love how I can fine-tune the TKL Rapid for each game in mind.

Because there are a lot of complications with every key potentially having different activation and release points, the TKL Rapid includes a Key Priority setting. With this tool, I was able to pair two keys that may be pressed around the same time, like my Mage’s spells on the number row in World of Warcraft, and determine which one is more important to be the one that is accepted at that moment. There are varying options like Key Travel Priority, which chooses the key that’s pressed furthest, or Absolute Priority, which will, well, choose which one key will absolutely work instead of the other. As someone who sometimes fumbles my spells in tense situations, it certainly helped clean up my casting rotation during dungeons and eliminate mistakes.

But really, this is Logitech's version of SOCD input, or simultaneous opposite cardinal direction, which is a contentious feature in competitive gaming. In a shooter, this lets you counter-strafe (or jiggle strafe) without interuption which would be impossible otherwise, making you a much harder target. You can, and will, get kicked from Counter-Strike 2 matches, for example. (We found out the hard way when reviewing the Razer BlackWidow V4 Pro 75.) If you use this features, just be mindful of the context in which you use it in.

Of course, being a premium product, Logitech’s usual suite of features applies to the TKL Rapid. It features full RGB lighting on every key, which can be adjusted per key in G Hub. It hits just about every color in the rainbow except a clean white and some shades of purple, which both end up more blue than anything, which is slightly disappointing.

Game Mode is also available, with a physical button above the first section of F keys, which disables buttons like the Windows and menu keys, which can interrupt heated matches if pressed by mistake. In addition, it provides the option to choose which other keys you’d like to wipe the functionality off, leaving only your critical keys active while Game Mode is engaged. Along with key mapping and more layout profiles to flip through with G-Shift, the TKL Pro is endlessly customizable for whatever game you want to adapt to.

House of the Dragon Season 3 Adds New Faces as Production Begins

31 mars 2025 à 19:16

Production on House of the Dragon Season 3 is underway, and HBO is celebrating the milestone with an updated list of new cast members.

The network announced that the Targaryen-centered Game of Thrones spinoff had begun work on its third season today, revealing all of the familiar names set to make a return alongside a batch of new names, too. No release date for House of the Dragon Season 3 has been announced quite yet, but HBO says that, like Season 2, it is expected to run for eight episodes. The face of dragon queen Rhaenyra Targaryen, Emma D’Arcy, helped kick off day one of filming with a celebratory video for fans.

The fight for the Throne is far from over.

S3 of #HOTD is now in production. pic.twitter.com/NUe4POwIJM

— House of the Dragon (@HouseofDragon) March 31, 2025

D’Arcy will be joined by series veterans Matt Smith (Daemon Targaryen), Olivia Cooke (Alicent Hightower), Steve Toussaint (Corlys Velaryon), and more as Dragonstone and King’s Landing continue their war for the hearts of Westeros – and the Iron Throne.

Joining them for House of the Dragon Season 3 are newcomers Tommy Flanagan (Sons of Anarchy) as Ser Roderick Dustin and Dan Fogler (Fantastic Beasts and Where to Find Them) as Ser Torrhen Manderly. James Norton, who was previously announced as another fresh face for Season 3, has been brought onboard as Ormund Hightower.

Directors for the third season include House of the Dragon familiars Clare Kilner, Andrij Parekh, and Loni Peristere, as well as Agents of S.H.I.E.L.D. and Supernatural veteran Nina Lopez-Corrado.

House of the Dragon will continue its television adaptation of George R.R. Martin’s Fire and Blood where Season 2 left off. That means Westeros remains on the brink of war despite a few revelations shared between Alicent and Rhaenyra in the last batch of episodes as peace becomes all the more unlikely. We gave Season 2 a 7/10 in our review.

Previous comments from showrunner Ryan Condal have revealed that House of the Dragon is planned to run for at least four seasons. For more on how the Game of Thrones show has fared thus far, you can read up on some changes to the source material that Martin wasn’t in love with, as well as our closer look at whether or not the show has gone too far. You can also learn more about another upcoming Game of Thrones spinoff, A Knight of the Seven Kingdoms.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Monster Hunter Wilds Director Confirms Balance Adjustments, More Challenging Monsters, UI/UX Improvements, and Plenty More Are on the Way

31 mars 2025 à 19:10

Monster Hunter Wilds is laying out its future roadmap. Alongside its planned Title Updates, director Yuya Tokuda has confirmed a few additional goals the team has, as post-launch support for the latest entry in the Monter Hunter franchise carries on.

In a letter from the director, Tokuda started by laying out the roadmap seen in the recent Monster Hunter Wilds Showcase for Title Update 1 and beyond. The first big Title Update drops on April 4, this Friday. Then, the seasonal event Festival of Accord: Blossomdance runs from April 23 through May 7. Additionally, April 30 through May 21 will see the Arch-tempered Rey Dau storm into Monster Hunter Wilds.

At the end of May, Update Ver. 1.011 will bring an unannounced Capcom collaboration and some "other additional features." Title Update 2 is then planned for this summer, with a new additional monster and seosonal event. Tokuda confirms more free updates are arriving beyond that.

A greater challenge awaits

Part of the Mosnter Hunter Wilds' director's letter dug into the question of challenging monster content. Already, fights like Tempered Arkveld, the aforementioned Arch-tempered Rey Dau, and a refight with Zoh Shia are confirmed. Tokuda also confirmed Mizutsune, arriving with Title Update 1, will have an 8-star Tempered Mizutsune fight, available at HR 41 or higher.

The end-of-May update will add even more 8-star Tempered monsters to the Wilds. Tempered versions of Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad will make their way to the game in this update.

"Each of these monsters have had various behind-the-scenes adjustments to make them more resilient, such as increased health, resistance to wounding, and tweaks to multiplayer scaling," Tokuda said. "Challenging monsters will also appear in future updates, so keep an eye out for further information about them."

Balancing it all out

Specifically addressing feedback from launch, Tokuda said that Capcom is planning to make "various adjustments," including weapon balance changes.

"These will be implemented gradually with each upcoming title update in order to make the game more enjoyable for everyone for a longer period of time," Tokuda said. "Depending on the content, these changes may take some time to prepare."

The director noted the Hammer as one weapon being considered for "upward adjustments," which sounds like good news for Hammer mains. Some "unintentionally overpowered" things will be adjusted down — the Corrupted Mantle is one example — but Capcom said it plans on adjusting other parts upward, making for a "generally balanced" update. The team is currently aiming to implement the overall weapon balance adjustments in either the end-of-May update or in Title Update 2 this summer.

Performance adjustments

Additionally, Capcom is targeting stability and performance for Monster Hunter Wilds, specifically noting the PC version. Title Update 1 is planned to bring a reduction in VRAM usage and an upgrade to the DirectStorage version of the Steam version, which should result in an "overall improvement" of stability for PC players.

More improvements are planned, to bolster the overall technical experience for players on all platforms. Additionally, the in-game economy, balance, and other areas are planned for improvement too.

Quality-of-life is also a major target for the Monster Hunter Wilds team moving forward. The Grand Hub, arriving in Title Update 1, is part of this, condensing various functions into one end-game area. The team has also reduced waiting times for facility functions at each location.

The team is continuing to work on UI/UX improvements and other quality-of-life updates too. A few items on the docket include restocking items, checking skill information, engaging in multiplayer quests, using the Seikret, and camera behavior during hunts.

The rollout stars with Title Update 1 this Friday, April 4, and on into the summer as we approach Title Update 2. Though it's still fresh, Monster Hunter Wilds is already one of the year's most popular games, and it doesn't look like Capcom is planning to slow down its roadmap for it anytime soon.

Eric is a freelance writer for IGN.

RuneScape: Dragonwilds Announced as Jagex's New Take on the Open World Survival Genre

31 mars 2025 à 18:00

Today, Jagex has announced that it's bringing the world of RuneScape into a new genre: survival. The developer revealed RuneScape: Dragonwilds, a cooperative open world survival game coming to early access this spring.

Dragonwilds takes place in Ashenfall, a new continent within the RuneScape universe, where one to four players can work together to learn new skills, build camps, grow stronger, and survive against powerful enemies, including lots and lots of dragons. Ashenfall has two regions, with five unique biomes, and the potential for more to be added later post-launch. Though Ashenfall is not the same continent most of RuneScape proper takes place on, RuneScape fans will find a lot of familiarity in the world, including some locations that may resemble familiar places from RuneScape itself, like a wizard's tower, or a certain castle...

Monsters may also look familiar, but come with a twist. While you'll still see rats, dragons, trolls, cows, and other creatures you'll recall from RuneScape, Ashenfall's wild magic has warped these creatures into strange, nature-fied versions of themselves with new appearances and fusions with plants, thorns, and other wild bits.

Core to survival in Dragonwilds is development of skills, and yes, they include classic RuneScape activities like cooking and woodcutting. These skills allow you to interact with the world in various ways - when I saw a few clips of the game at the Game Developers' Conference earlier this month, I was shown clips of a player using wind runes to gain the ability to glide through the air across distances. Even more nostalgic was a woodcutting skill that allows players to line up a row of trees and throw a spectral axe to chop them all down at once. It's a move I was told was referred to as "ax-tral projection."

RuneScape: Dragonwilds is entering early access on PC sometime this spring, with hopes for a wider launch (including console) sometime in 2026. Jagex will host a deep-dive reveal of the game on Twitch on April 15 at 9:00 AM PT.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

The DC Art of Jorge Jiménez Celebrates a Modern Batman Master

31 mars 2025 à 18:00

Clover Press has been busy publishing a number of Marvel art books focused on acclaimed artists like Alex Maleev and Russell Dauterman, but now they're making the jump over to DC. The publisher's first DC artbook is The DC Art of Jorge Jiménez, celebrating the prolific artist behind Batman, Superman, Super Sons, and more.

With the Kickstarter campaign for The DC Art of Jorge Jiménez live now, IGN can exclusively debut a new preview of the book. Check out the slideshow gallery below to see some truly stunning art from Jiménez's ongoing Batman run:

The DC Art of Jorge Jiménez is a hardcover art book featuring a curated lineup of cover art and interior work from Jiménez's prolific DC career.

“Since the Superman movie with its masterful soundtrack first caught my attention when I was a kid, I’ve been a die-hard fan of the DC Comics universe,” said Jiménez in a statement. “My first drawings were destined to be Batman or Superman. Being able to fulfill my dream of working with these characters and making this my job is priceless. It's been more than ten years living these adventures every day, working side by side with great writers like James Tynion, Chip Zdarsky, Scott Snyder and Peter Tomasi from whom I have learned so much, taking inspiration from my fellow artists who, always accompanied by the great editors at DC.”

“It is a great honor for me to have an art book featuring my work, which compiles so many hours and days of my life from my first steps in digital series, to my jump to the front line of DC, with everything that entails; high quality inked pages, covers, and previously unpublished concept art,” said Jiménez. “I'm super excited about all this. Will you join me on this journey along with Batman, Harley Quinn, Wonder Woman, Superman and all these incredible characters?! You can't miss it!”

The DC Art of Jorge Jiménez is live on Kickstarter now.

Jiménez's five-year Batman run is showing no sign of ending anytime soon. We recently learned that Jiménez will return to the series after Batman: Hush 2 wraps up this fall. This time, Jiménez is teaming with writer Matt Fraction for a relaunched series that introduces a new Batsuit.

For more Batman fun, check out IGN's picks for the top 27 Batman comics and graphic novels and see the ten greatest Batman costumes of all time.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Super Mario RPG is Just $20 at GameStop Today

31 mars 2025 à 17:42

Spring has sprung, and with it, plenty of video game deals to check out at a variety of different retailers. Amazon's Big Spring Sale has been offering some great game deals, as has Woot with its own Spring Video Game Sale, and now GameStop is joining in on the seasonal sale action with a fantastic discount on Super Mario RPG.

The retailer has dropped the price of Super Mario RPG to just $20 (see here at GameStop). That's over 60% off its original price of $59.99, which is an excellent deal to take advantage of while it's still live. If you've had this one on your radar, there's no better time to scoop it up for your physical game library.

We had a lot of love for Super Mario RPG in our review, in case you're in need of some convincing before adding it into your shopping cart. IGN's Tom Marks said, "Super Mario RPG already held up pretty well if you didn’t mind a bit of dust on its different systems, but now there’s no excuse not to see why Mario’s most unexpected adventure is still so beloved."

As mentioned earlier, there are plenty of video game deals floating around right now that are worth a look before some of the Spring Sales come to an end. Some of our favorites from both Amazon and Woot can be seen in our breakdown of spring sale video game deals, including discounts on Final Fantasy VII Rebirth, Metaphor: ReFantazio, and more.

Today is actually the last day to take advantage of the deals in Amazon's Big Spring Sale. If you're curious what else is still available in the sale event, it's worth having a look at our overall breakdown of Amazon's Big Spring Sale to see some of our favorite offers from the event, with deals on everything from LEGO sets to tons of physical media. If anything catches your eye, you'll want to act fast to scoop it up at its discounted price before the sale event is all over.

More From Today's Game Deals

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Best Budget Graphics Cards in 2025: GPUs Worth the Money

31 mars 2025 à 17:40

It doesn't take an expert to see that graphics cards are much more expensive than they've been in the past. Luckily, it looks like budget graphics cards are starting to make a comeback. My number one pick, the Intel Arc B580, just came out at $249 and absolutely dominated everything else below $300. So rather than settling for cards that cost same price the GTX 1070 Ti launched for back in 2014, budget gamers can actually get something good. Still, a $450 graphics card like the RTX 4060 Ti is way more affordable than the $1,199 (to start) RTX 4080 that's backing up the best gaming PCs on the market right now, and would still be considered a budget card these days.

TL;DR - These Are the Best Budget GPUs:

Even with that lower price tag, you can still get an extremely good gaming experience, provided you temper your expectations a bit. While the RTX 4060, for instance, isn't exactly a 4K gaming card, it absolutely shines at 1080p games, and is probably the best graphics card for anyone still using the most popular display resolution (according to the latest Steam Hardware Survey). So, no, you don't need to spend thousands of dollars to get a great gaming PC in 2025, even if it is a little bit more expensive than it used to be.

I've been reviewing graphics cards for years now, and because I've gone hands-on with every GPU on this list, I can stand by their performance, especially for the price tag.

Contributions by Kegan Mooney and Georgie Peru

What Do We Consider a "Budget GPU"?

These days, graphics cards are more expensive than they've ever been, with some Nvidia graphics cards reaching up to $2,000, while cheaper cards are still selling for hundreds of dollars. It used to be that a budget graphics card would run you around $200 and deliver a solid 1080p gaming experience in the latest games, but that's not really the case anymore. For instance, the Nvidia GeForce RTX 4060 Ti could be considered a budget graphics card by today's standards, and that will set you back $399.

It's a game of perspective, really. If a high-end graphics card is around $1,000 and a mid-range graphics card like the AMD Radeon RX 7800 is around $499, a budget graphics card would be somewhere in the range of $200 to $300. There are definitely ultra-cheap graphics cards that you can find lower than that, but at that point, you're going to need to compromise and get a last-generation GPU. That doesn't mean the performance will be bad, though. An RTX 3060 or RTX 2060 will still be awesome at 1080p, even if you miss out on some modern features.

All you need to do is ask yourself if you really need the best ray tracing. Chances are you can live without it.

1. Intel Arc B580

The Best Budget Graphics Card

For years now, it's felt like graphics card manufacturers have essentially forgotten about the budget graphics card. Nvidia, for instance, still hasn't released a follow-up to the GTX 1660 Ti, instead telling anyone on a budget to settle for last-year's GPUs. Luckily, Intel has stepped into the fray and its second generation of graphics cards are providing an excellent entry point to PC gaming. The Intel Arc B580 is by far the best budget graphics card we've had in years.

This graphics card starts at $249 and is strapped with 12GB of VRAM, which is significantly more than the 8GB that the comparable RTX 4060 and Radeon RX 7600 offer. While having more than 8GB is nice to have at 1080p, it's essential at higher resolutions, as that frame buffer can fill up quickly at 1440p or 4K. When I reviewed the Intel Arc B580, I found that it delivered way better performance at 1440p than any other comparable graphics card, thanks in large part to that frame buffer.

In fact, throughout the eight games I benchmarked with the Intel Arc B580, I found that it offered by far the lowest cost per frame out of the lineup. Averaged out across the test suite, the Arc B580 only costs $3.72 per frame in a 1440p game, compared to $4.39 from the RTX 4060 and $4.89 from the AMD Radeon RX 7600 (based on MSRP). For its price, then, the B580 easily provides the best value for gamers watching their wallets.

What's most suprising though, is how good the B580 is at handling ray tracing. Even games that traditionally favor Nvidia's hardware, like Cyberpunk 2077, lean towards the Intel B580. In Cyberpunk, at 1440p with the Ray Tracing Ultra preset and XeSS set to 'Balanced', you can expect a healthy 60fps average. Compared to the more-expensive RTX 4060 with 49fps, and the choice is clear.

Keep in mind, though, that because this is only the second generation of Intel's graphics cards, there are still some bugs to sort through. When I was testing Call of Duty: Black Ops 6, I noticed that the benchmark would run without rendering the gun in the player's hand. Annoying, but it is something that could be fixed. It should also be noted that this bug persisted throughout all of the Intel GPUs I tested, including the last-gen Arc A770 and A750, so it's not a problem with the B580 alone.

2. Asus TUF Gaming GeForce RTX 4060 Ti OC Edition

Best Budget Graphics Card Under $400

If you're setting out to play your PC games at 1080p, or even 1440p, the RTX 4060 Ti is a no-brainer if you're trying to build a solid rig at a decent price. When I reviewed the RTX 4060 Ti, I found that even at 1440p, the Nvidia GeForce RTX 4060 Ti is easily able to max out Cyberpunk 2077, hitting an average of 62fps. That's not bad considering that even four years after it came out, Cyberpunk is still one of the hardest PC games to run at higher resolutions, especially with all the eye candy enabled.

The GPU does even better in non-ray traced games, too. The graphics card hits an average of 68fps in Total War: Warhammer 3 at 1440p, and does even better, hitting 102fps at 1080p. For a budget GPU in 2024, you can't really ask for better performance without risking the price tag creeping up even higher.

Now, the Nvidia GeForce RTX 4060 Ti is kind of on the high-end of "budget," with this Asus TUF variant costing $439 at the time of writing. That amount of cash used to get you a high-end graphics cards, but in the current market, it's definitely on the lower end, without having to rely on the second-hand market.

What makes the Asus TUF model special is that, even though this is a 159W card, it's still rocking a triple-fan setup, which means temperatures are going to be kept in control no matter how hard you push it. However, with the size that a triple-fan cooler brings with it, you might have a bit of trouble getting this graphics card to fit into smaller PC cases. If you have the room for it in your rig, though, this is an excellent entry-level graphics card, especially if you want to start messing with ray tracing features in newer PC games.

3. Gigabyte AMD Radeon RX 7600 OC

Best Budget AMD GPU

Buying a more affordable graphics card is an exercise in compromise. Because while the AMD Radeon RX 7600 is not a card I'd recommend for anyone that wants to use ray tracing, it's still awesome at traditional 1080p gaming. Let's be real: Who needs fancy ray tracing tech when you just want to play Phasmophobia with your friends?

In my review for the AMD Radeon RX 7600, I found that while there are certainly some games where it struggles – looking at you, Cyberpunk 2077 – there are plenty of games where you can get more than 60fps at 1080p. In Total War: Warhammer 3, the RX 7600 is capable of up to 83fps at that resolution. That's not as fast as a graphics card that costs twice as much, sure, but at around $250, I can't be mad at it.

Plus, this AMD graphics card has 8GB of VRAM, which is more than you'll need for 1080p gaming most of the time. Where the 7600 really shines is just powering popular games without any fuss. You'd be hard pressed to find a modern game that can't run smoothly on this GPU, even if you have to turn down the ray tracing from time to time. I can live with that.

4. MSI GeForce RTX 3050 Gaming X

Best Budget GPU Under $200

If you have a keen eye, you've probably realized the GTX 3050 is an old graphics card at this point, being part of the last-generation 3000-series cards. However, Nvidia hasn't really launched a follow-up yet, and we're two years into the Ada Lovelace generation, so who knows when we're getting a new cheap card from Team Green? Luckily, the RTX 3050 is still a great value, easily delivering solid 1080p gaming performance in almost anything you can throw at it.

Unlike some of the other cards on this list, you will probably have to compromise on quality settings on some games, especially harder-to-run ones like Cyberpunk 2077 or Horizon: Forbidden West. At the time of writing, this EVGA RTX 3050 is only $179 on Amazon, making it the most affordable way to get into PC gaming right now, short of digging through Craigslist for a used card.

Plus, because it is using Nvidia's third-generation Tensor cores, the RTX 3050 still has access to DLSS 2.0, which stretches the value a bit, and makes up for a bit of the lost performance in games that support it. That being said, this isn't a card I'd recommend enabling ray tracing on, even if it has the 'RTX' in its name. It'll run, but it won't be a good experience.

Instead, this GPU is best in traditional gaming workloads, and is perfect for esports or indie games.

5. AMD Radeon RX 9070

Best Mid-Range GPU

While the AMD Radeon RX 9070 isn't what I would typically call a "budget graphics card" it's the best value you can get out of a GPU for under $600 right now – or at least it will be once stock normalizes in a couple months. This AMD graphics card is basically the entry point to the mid-range, providing excellent 1440p performance, while backing it up with more VRAM than you would typically see in a graphics card of this caliber.

When I reviewed the Radeon RX 9070, it outperformed the Nvidia GeForce RTX 5070 at the same price point, even in some games with heavy ray tracing effects, thanks to improvements made to AMD's ray tracing pipeline. For instance, in Cyberpunk 2077, the Radeon RX 9070 gets 93fps at 1440p with the ray tracing ultra preset and with FSR set to balanced. Compared to the RTX 5070, which gets 90fps with similar settings, AMD really has closed the gap in a game that has traditionally favored Team Green.

And unlike the RTX 5070, the AMD Radeon RX 9070 has 16GB of GDDR6, which may not be as fast as the GDDR7 on the Nvidia card, but the 5070 is limited to 12GB of VRAM. That's going to become an issue as games get more demanding on memory, especially at higher resolutions. Really the only thing that holds the AMD Radeon RX 9070 back from greatness is how close its priced to the 9070 XT, which can easily handle 4K gaming for just $50 more. It's obviously not nothing, but it's a small price to pay if you have a 4K TV or monitor.

Upcoming Budget GPUs

AMD and Nvidia have just finished launching their new generations of graphics cards, with the Radeon RX 9070 XT and RTX 5090, respectively. However, neither has launched a real "budget" graphics card yet, with the GeForce RTX 5060 rumored to come out sometime in the next couple of months, according to a leak spotted by VideoCardz.

Until then, GPUs like the Intel Arc B580 will continue to be the best 1080p cards you can get for under $300 – and might continue to be if Nvidia raises the price on its 60-series cards again. It would be nice if Nvidia would finally release a follow-up to the GTX 1660 for a true budget card, but we might be waiting a long time for that one.

How to Pick the Best GPU on a Budget

Choosing the best budget GPU doesn't have to be overwhelming – it's all about knowing what to look for and finding the right balance between performance and cost. Before deciding which GPU you want to purchase, you’ll first need to think about what you’re using your GPU for.

Pay attention to factors like frame rates, resolution capabilities, and compatibility with your existing hardware. A GPU that performs well across these areas is likely a solid choice. If you have a particular game in mind that you want to play, look at the system requirements on your chosen gaming platform; this will give you a good idea of what to look for.

As previously mentioned, it’s worth keeping an eye out for sales, discounts, and bundle deals. Prices can fluctuate, so it's worth waiting for a good deal if you're not in a rush. And, if a new GPU has been released, check out some older models as the prices will likely come down. Combining a quality GPU with a good deal can maximize your bang for buck.

FAQs about Cheaper GPUs

How much should I budget for a GPU?

Less demanding games require less processing power, so you can afford to get a GPU on a budget. For 1080p gaming, you can quite easily get a decent graphics card for anywhere between $200 to $400. However, for 1440p or 4K gaming, prices can extend well beyond $500.

What is the best budget GPU for content creation?

If you're serious about content creation, but can't spring $1,000+ for a RTX 4080 or better, your best bet is a GPU like the Nvidia GeForce RTX 4060 Ti. It's got enough CUDA cores to power through most creative workloads via Adobe Premiere or Blender, but also has the 4th-generation Tensor cores to power DLSS, which is increasingly being included in most popular content creation apps.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. She's been reviewing graphics cards for years, at websites like TechRadar, Gizmodo, The Shortcut, and, of course, IGN. You can often find her debating the finer points of the latest graphics architectures, even if no one else in the room wants to hear about it. You can follow her @Jackiecobra.

Deals for Today: Amazon Restocks Pokémon TCG Journey Together, Paldean Fates and more

31 mars 2025 à 17:40

Amazon just restocked some of the hottest Pokémon TCG products around, including the long-awaited Journey Together Elite Trainer Box, which has been sold out at most major retailers since launch. It’s available now for $70.31, so it's your best shot to snag the latest Scarlet & Violet expansion without paying reseller prices.

Journey Together ETB Available on Amazon

Also worth checking out: deals on Shrouded Fable, Paldean Fates, and Paradox Clash tins, each packed with booster packs and exclusive promo cards. If you're a retro FPS fan, don’t miss Humble Bundle’s “Best of Boomer Shooters 4” collection. Or get a head start on a new collector’s item with the Street Fighter Alpha: Warriors’ Dreams trading cards now up for pre-order at the IGN Store.

Pokémon TCG: Scarlet & Violet—Journey Together Elite Trainer Box

i’ve been watching the Journey Together Elite Trainer Box like a hawk, and somehow it’s actually in stock at Amazon for $70.31. That’s 30% off apparantly, but it's not at all. It includes nine booster packs, a full-art N’s Zorua promo, sleeves, and the usual accessories, Most people just want the packs and the promo. If it’s gone when you check, keep trying. I’ve seen stock randomly reappear in the mornings and lunch time, just like Target's Journey Together stock.

Pokémon TCG: Scarlet & Violet—Paldean Fates Booster Bundle

Then there’s the Paldean Fates Booster Bundle at $69.77. Six packs inside, and the draw here is the return of shiny Pokémon. I like that it cuts straight to the good stuff — no sleeves, no dice, no cardboard fluff, just a clean bundle of packs ready to be cracked open. If you’re chasing shinies, this is where the hunt begins.

Best of Boomer Shooters 4: Badda Bing Badda Boom

Humble Bundle’s “Best of Boomer Shooters 4” is live right now, and I love how chaotic it is. For $16, you get $174 worth of retro-inspired FPS games like Turbo Overkill and Forgive Me Father 2. I think of it as therapy, just with more blood and less talking about my feelings. You also support some good causes, so now your nostalgia trip is technically altruism. You're welcome.

Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box

Shrouded Fable ETB is holding steady at $54.96, and I think it’s slept on. It has nine packs, a Pecharunt foil, some sharp sleeves, and a player’s guide that you’ll absolutely ignore until you pull something weird and have to look it up. This set's all about the Legendary trio—Okidogi, Munkidori, and Fezandipiti—and if you’re into building themed decks or hoarding off-meta cards, this one hits.

Street Fighter TCG Alpha Warriors Dreams Preorder

Finally, if your card obsession extends beyond Pikachu, the Street Fighter Alpha: Warriors’ Dreams trading cards are now up for pre-order on the IGN Store, starting at $20. I already pre-ordered a box because the idea of serial-numbered Chun-Li cards is somehow more exciting to me than it should be. Rare pulls, killer art, and a chance to relive the 90s one Hadouken at a time — I’m in.

Pokémon TCG: Paradox Clash tin: Iron Leaves ex or Walking Wake ex

I picked up one of the Paradox Clash tins just for fun and honestly, no regrets. For $39.96, you get five booster packs and either a Walking Wake EX or Iron Leaves EX promo, chosen completely at random. It’s a bit of a gamble, but opening tins is half the fun anyway. The promos are clean, the packaging is slick, and I think it makes a solid gift for anyone getting into the game

Pokémon TCG: 3 Booster Packs & 1 Random Foil

For a cheaper fix, I’d go for the $12.25 blister pack with three random boosters and a foil promo. It’s 39% off, which is honestly kind of wild, and it’s one of those no-risk purchases you can talk yourself into without too much guilt. The listing shows Silver Tempest Boosters, so there's a good chance of pulling some Sword and Shield chase cards here.

Helldivers 2 Players Are Heading Back To Defend Malevelon Creek

31 mars 2025 à 17:30

Well, never say Helldivers 2 developer Arrowhead Studios doesn't have a dark sense of nostalgia. One year removed from the infamous in-game liberation of Malevelon Creek, Helldivers 2 is sending its players back to the planet to hold it against surging Automaton forces.

After a recent Major Order failure, players were worried about a return to the Creek, as reports indicated the Automatons — pushing forward with their fiery new Incineration Corps — were targeting the Severin Sector. The sector, and Malevelon Creek in particular, was the center of one of Helldivers 2's earliest and most notable collective moments in the game. Helldivers converged on the planet to try and keep the Creek under Super Earth control.

The combination of jungle terrain and extremely dangerous foes led to Malevelon Creek being dubbed things like "Robot Vietnam." After the fight concluded and the Creek was securely under Helldiver control, Arrowhead released a special cape to commemorate the fight.

Well, over the weekend, a new Major Order confirmed Helldivers will be heading back to Malevelon Creek. The offensive, led by the Incineration Corps, is on its way, with Malevelon Creek as the target. Already, invasions and skirmishes are underway across the sector, with lines pushing towards the Creek.

Through the in-game briefing, Super Earth is urging its Helldivers to protect the resting place of many "Creekers" who fell in the push to free the planet. This is all to prevent the "greatest net desecration" of the upcoming Malevelon Creek Memorial Day.

New MAJOR ORDER

:Hold MALEVELON CREEK! pic.twitter.com/Dx6WuhG948

— Helldivers Alerts (@HelldiversAlert) March 30, 2025

Helldivers 2 players are, predictably, amped for this Major Order. Memes invoking everything from Starship Troopers to the Doom Slayer and, somehow, Delicious in Dungeon flooded the Helldivers subreddit. Those who experienced the Creek back then, with its swarms of bots and lasers filling the air, are geared up for round two.

New players who joined after the original fight for the Creek also seem eager to jump in and experience this particularly memorable locale. There's a lot to be said for these communal efforts, where Helldivers start logging on and building towards big moments together. When it ties into the long-running story and a feeling of a shared experience in a universe, it can be really incredible.

Of course, concerns are already rising that Arrowhead hasn't fully tipped its hand yet. One post notes that while the defensive efforts are going well and Malevelon Creek is currently safe, there are still five days left on the Major Order. Teams are working to target specific goals as the sector remains a hotbed for Automaton incursions. It's fascinating to see it unfold in real-time, and will no doubt make this week an exciting one for Helldivers players as the war for the Creek picks up.

Eric is a freelance writer for IGN.

The Top-Selling Game on Steam Right Now Is Schedule I, an Indie Drug Dealer Simulator With More Players Than Monster Hunter Wilds, GTA 5, and Marvel Rivals

31 mars 2025 à 17:22

If you’ve been on Steam, Twitch, or gaming YouTube lately, you’ve probably seen Schedule I. It’s an indie drug dealer sim that’s currently the top-selling game on Valve’s platform, with more players than big hitters such as Monster Hunter Wilds, GTA 5, and Marvel Rivals after going viral across social media.

Schedule I launched last week and quickly made its way to the upper echelons of Valve’s best-selling and most-played charts. Here’s the official blurb:

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

It’s developed and published by TVGS, aka Tyler, who took to reddit recently to sum up Schedule I’s explosive launch.

“Honestly it’s amazing but pretty overwhelming,” Tyler said. “I never expected this kind of response! At the moment I’m just trying to stay focussed and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched.”

To that end, Schedule I’s Post-launch Patch #4 was released on March 29, fixing a number of employee bugs and multiplayer issues.

So, just how much of a success is Schedule I? After coming out of nowhere, it’s the top-selling game on Steam, ahead of everything from The Sims competitor inZOI to Assassin’s Creed Shadows. Valve sorts its top-selling chart by revenue, which means the budget-priced Schedule I is selling so well that it’s bringing in even more money than its full price, triple A rivals.

As for how many people are actually playing Schedule I, it hit a peak of 414,166 concurrents on Steam over the weekend. That’s enough to get in the top 30 most-played games ever released on Steam. At the time of this article’s publication, more people are playing Schedule I than Monster Hunter Wilds, GTA 5, and Marvel Rivals.

And the people playing Schedule I are loving it. On Steam, it has an ‘overwhelmingly positive’ user review rating. Currently, 98% of user reviews are positive. Here are a few of them:

"A woman came up to me and asked for weed, didn't like the price I offered, proceeded to stab me with a broken glass bottle. 10/10"

"Love this game

"I was dealing drugs in an rv and it blew up

"Got a motel and sold some weed

"Created a meth empire

"Then hopped on the game"

"Really great and hilarious game. Fun game loop and hilarious fun when playing with friends. I know it is in early access but I'd like the police to be a bit more active (They could search your place, look for you even after escaping, run speed greater than the players) as well as gang warfare and a larger map. Still in its current state its brilliant. Defo a 10/10"

Schedule I is obviously a meme game, so it remains to be seen if it has legs. But developer Tyler certainly won’t care. Clearly, their life has been changed forever, and substantial content updates are coming down the pipe.

If you’re playing Schedule 1, be sure to check out IGN’s Schedule 1 Cheats and Console Commands guide, and Schedule 1 Multiplayer: How to Play Co-Op guide.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Doom Is Having Its Halo Moment With The Dark Ages

31 mars 2025 à 17:11

The last thing I expected Doom: The Dark Ages to remind me of was Halo 3. And yet, half way through a recent hands-on demo with id Software’s gothic prequel, I was mounted on the back of a cyborg dragon and unleashing a salvo of machinegun fire across the side of a demonic battle barge. With the vessel’s defensive turrets destroyed, I landed my beast atop the ship and proceeded to charge through its lower decks, turning the entire crew into a few gallons of red slop. Seconds later, the warmachine was toast and I burst through its hull, leaping onto my dragon to continue my crusade against the machines of Hell.

Those familiar with Bungie’s landmark Xbox 360 shooter will instantly recognise the shape of Master Chief’s assault on the Covenant’s scarab tanks. The helicopter-like Hornet may have been swapped for a holographic-winged dragon and the giant laser-firing mech for an occult flying boat, but the core of the experience is all here: an aerial assault that transitions into a devastating boarding action. Surprisingly, this wasn’t the only moment in the demo that reminded me of Halo. While the combat core of The Dark Ages is unmistakably and singularly Doom, the campaign’s design seems to have a very “late-2000s shooter” spin thanks to its love of elaborate cutscenes and a greater push for gameplay novelty.

Across two and a half hours I played four levels of Doom: The Dark Ages. Only the first of them, the campaign’s opener, resembled the tightly paced, immaculately mapped design of Doom (2016) and its sequel. The others saw me piloting a colossal mech, flying the aforementioned dragon, and exploring a wide-open battlefield dotted with secrets and powerful minibosses. It’s a big departure from Doom’s usual pursuit of mechanical purity, instead feeling akin to the likes of Halo, Call of Duty, and – weirdly – old James Bond games like Nightfire, all of which thrive on scripted setpieces and novelty mechanics that guest star for a mission or two.

This is a fascinating direction for Doom to head in, because once upon a time the series made something of a U-turn away from this. The cancelled Doom 4 was set to resemble Call of Duty, not only due to its modern military aesthetic but also thanks to an increased emphasis on characters, cinematic storytelling, and scripted events. After years of work id Software concluded that such ideas simply weren’t a good fit for the series, scrapping them in favour of the much more focused Doom (2016). And yet, in 2025, here they are in The Dark Ages.

The campaign’s rapid pace is punctuated with new gameplay ideas that are reminiscent of Call of Duty’s biggest novelties.

My demo opened on a long and elaborate cutscene, (re)introducing the realm of Argent D'Nur, the opulent Maykrs, and the Night Sentinels – the knightly brothers-in-arms of the Doom Slayer. The big guy himself is depicted as a terrifying legend; a nuclear-level threat on two legs. While all of this lore will be familiar to Doom obsessives who poured over the prior games’ codex entries, the deeply cinematic approach with which it’s now presented feels very new. Very different. Very Halo. That continues into the levels themselves, with NPC Night Sentinels scattered about the environment akin to UNSC Marines. While they don’t fight alongside you (at least not in the levels I demoed) there’s certainly a greater sense that you’re part of an army – like Master Chief, you’re the invincible spearhead of a large force.

There’s a lot of character work in the introductory cutscene and it remains to be seen if this is something Doom really needs. I’m a big fan of the prior games’ slight approach to story, and part of me would rather The Dark Ages continued to tell the Slayer’s tale through environment design and codex entries, reserving cinematics only for the big reveals à la Eternal. But while I have my reservations, the cutscenes thankfully know their place: they tee up a mission and are never seen again, refusing to interrupt Doom’s signature intense flow.

There are interruptions in other forms, though. After that opening mission, which starts with pure shotgun slaughter and ends with you parrying Hell Knights using the Slayer’s incredible new shield, I was thrown into the cockpit of a Pacific Rim-like Atlan mech and asked to wrestle demonic kaiju. After that, I was soaring through the skies on that cybernetic dragon, taking down battle barges and picking off gun emplacements. These tightly scripted levels create a significant gear shift, punctuating the campaign’s rapid pace with new gameplay ideas that are reminiscent of Call of Duty’s biggest novelties, such as Modern Warfare’s AC-130 gunship sequence or Infinite Warfare’s dogfighting missions. The Atlan is slow and heavy, and the skyscraper-high perspective makes Hell’s armies look like Warhammer miniatures. The dragon, meanwhile, is fast and agile, and the shift to a wide-angle third-person camera results in a very different experience that feels a dimension away from classic Doom.

Many of the best FPS campaigns thrive on this kind of variety. Half-Life 2 and Titanfall 2 are the gold standard for it. Halo has endured so long partly because its mix of vehicular and on-foot sequences provides it with a rich texture. But I’m unsure if this will work for Doom. As with Eternal, The Dark Ages is once again a wonderfully complex shooter to play – every second demands your complete attention as you weave together shots, shield tosses, parries, and brutal melee combos. In comparison, the mech and dragon sequences feel anemic, stripped back, and practically on-rails – their combat engagements so tightly controlled they almost resemble QTEs.

In Call of Duty the switch to driving a tank or firing from a circling gunship works because the mechanical complexity of such scripted sequences isn’t that far removed from the on-foot missions. But in The Dark Ages there’s a clear gulf between gameplay styles, so much so it’s akin to a middle school guitar student playing alongside Eddie Van Halen. And while I know Doom’s core combat will always be the star, when I’m beating the snot out of a giant demon with a rocket-powered mech punch I shouldn’t be wishing I was back on the ground using a “mere” double-barrelled shotgun.

My final hour of play saw The Dark Ages shift into another unusual guise, but one built on what feels like a much sturdier foundation. “Siege” is a level that returns its focus to id’s best-in-class gunplay, but it opens up Doom’s typically claustrophobic level design into a huge open battlefield, its geography shifting between narrow and wide to provide a myriad of pathways and combat arenas. The goal, to destroy five Gore Portals, has the same energy as Call of Duty’s multi-objective, complete-in-any-order missions, but I was reminded once more of Halo – the grand scale of this map versus the tighter routes of the opening level evokes the contrast between Halo’s interior and exterior environments. And, like Halo, the novelty here is that the excellent core shooter systems are given new context in much larger spaces. You must rethink the effective range of every single weapon in your arsenal. Your charge attack is employed to close football field-length distances. And the shield is used to deflect artillery fired from oversized tank cannons.

Were these ideas always a bad idea for Doom, or were they just a bad idea when they looked too much like Call of Duty?

The downside of expanding Doom’s playspace is that things can become a little unfocused – I found myself backtracking and looping through empty pathways, which really does kill the pace. It’s here I’d like to have seen The Dark Ages veer even closer to Halo by throwing the dragon into the mix and using it like a Banshee; being able to fly across this battlefield, raining down fire before divebombing into a miniboss battle, would have helped maintain the pace and make the dragon feel more integral to the experience. If such a level exists beyond what I’ve seen, I’ll be very happy.

Regardless of the overall shape of the full campaign, though, I am fascinated that so much of what I’ve seen feels like a resurrection and reinterpretation of ideas that were once considered an ill-fit for the series. Very little of the cancelled Doom 4 was released for the public to see, but a Kotaku report from 2013 paints a distinct picture. “There were a lot of scripted set pieces,” a source told the publication, among them allegedly an “obligatory vehicle scene.” And that’s exactly what we’ve got in the Atlan and dragon sections – mechanically simple scripted sequences that hark back to the novelty vehicle levels of Xbox 360-era shooters.

Talking to Noclip in 2016, id Software’s Marty Stratton confirmed that Doom 4 “was much closer to something like [Call of Duty]. A lot more cinematic, a lot more story to it. A lot more characters around you that you are with throughout the course of the gameplay.” All that was scrapped, and so it’s genuinely fascinating to see so much of it return in The Dark Ages. This is a campaign set to feature big boarding action setpieces, lusciously rendered cinematics, a much wider cast of characters, and huge lore reveals.

The question now is: were those ideas always a bad idea for Doom, or were they just a bad idea when they looked too much like Call of Duty? Part of me is just as skeptical as the fans who once decried “Call of Doom”, but I’m also excited at the idea of id Software finally making that approach work by grafting it on to the now-proven modern Doom formula.

The beating, gory heart of The Dark Ages unquestionably remains its on-foot, gun-in-hand combat. Nothing in this demo suggested that it will not be centre stage, and everything I played affirms it's another fantastic reinvention of Doom’s core. I think that alone is strong enough to support an entire campaign, but id Software obviously has other designs. I’m surprised that a couple of the studio’s new ideas feel so mechanically slim, and I am concerned that they will feel more like contaminants than fresh air. But there’s still a lot more to see, and only in time will these fractured demo missions be contextualised. And so I eagerly await May 15th, not just to return to id’s unrivaled gunplay, but to satisfy my curiosity. Is Doom: The Dark Ages a good late-2000s FPS campaign or a messy one?

Matt Purslow is IGN's Senior Features Editor.

Coyote vs. Acme Finds New Home in Ketchup Entertainment

31 mars 2025 à 17:01

Warner Bros.’s infamously shelved live-action/animated hybrid film, Coyote vs. Acme, has finally found a home with American film distribution company Ketchup Entertainment.

The company, which is responsible for handling the release of projects like The Day the Earth Blew Up: A Looney Tunes Movie and Ferrari, announced the news today, plotting a course to bring the largely finished Looney Tunes spinoff movie to worldwide audiences after years of controversy. It brings an end to the sale negotiations revealed earlier this month, though a release date has not been revealed.

We believe it will resonate with both longtime fans and newcomers alike.

“We’re thrilled to have made a deal with Warner Bros. Pictures to bring this film to audiences worldwide,” Ketchup CEO Gareth West said in a statement. “COYOTE VS. ACME is a perfect blend of nostalgia and modern storytelling, capturing the essence of the beloved Looney Tunes characters while introducing them to a new generation. We believe it will resonate with both longtime fans and newcomers alike.”

Coyote vs. Acme, which stars big-name talent like John Cena, Lana Condor, and Will Forte, was on the fast-track and even managed to finish filming in 2022. It was originally set for HBO Max (before it was eventually rebranded to Max) and is said to follow the legendary Wile E. Coyote as he launches as legal battle against Acme due to its “countless faulty products.” Things were looking good as Director Dave Green pressed forward, but that all came to a halt in 2023.

Warner Bros. announced late that year that, despite finishing the filming process, Coyote vs. Acme would no longer find its way to Max – or anywhere else – as the company pivoted to focus more on theatrical releases. What resulted from its shelving was a campaign from audiences and filmmakers alike as movie enjoyers sought to see it released, not only to appreciate the film but the work that went into it, too.

Wile E. Coyote protesting outside the WB lot to release ‘COYOTE VS ACME’ pic.twitter.com/81VvluEv8g

— We 🖤 Love Physical Media (@VHSDVDBLURAY4K) March 12, 2025

Although several images from Coyote vs. Acme have dripped out over the years, fans haven’t known if they’ll be able to see what the finished product is like until now. For more on the tumultuous battle to bring Coyote vs. Acme to movie watchers, you can read our interview with voice actor Eric Bauza, a member of the film’s cast and an important member of the movement to bring it to light.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Amazon Has Restocked Loads Of Pokémon TCG Elite Trainer Boxes Again

31 mars 2025 à 16:43

Amazon has quietly restocked nearly every major Pokémon TCG Elite Trainer Box from the Scarlet & Violet era. I’ve had my eye on a few of these for weeks, and now they're all just sitting there on Amazon like they weren’t sold out and overpriced for the past month.

Amazon Pokémon ETB Restocks

Twilight Masquerade ETB is finally back. Stellar Crown too. And let’s not forget Temporal Forces, because I still haven’t pulled a Walking Wake ex, and I’m starting to take it personally.

Pokémon TCG: Scarlet & Violet—Twilight Masquerade Elite Trainer Box

The Twilight Masquerade ETB is back at $54.95, and I think it’s easily one of the best-looking sets in recent memory. The Ogerpon promo alone is worth showing off.

My Favorite Twilight Masquerade Chase Cards

I’m chasing the alt-art Greninja ex and Perrin, obviously, but I also have a soft spot for Bloodmoon Ursaluna, which feels like it belongs in a completely different game and I love that for it. Carmine’s in here too, bringing more edge than most rivals in the series. Honestly, this whole set looks like it was illustrated under a full moon.

Pokémon TCG: Scarlet and Violet Elite Trainer Box - Koraidon

Scarlet & Violet Base Set ETB (Koraidon version) is currently $51.61. Sure, it’s not the flashiest of the bunch, but I think it still has some of the best chase cards in the entire generation.

My Favorite Scarlet and Violet Base Chase Cards

I want the entire Ralts to Gardevoir ex evolution line—those alt-arts tell an actual story. Also, the Miriam card is in this set and pulling it feels like winning the lottery while being judged by your wallet. I’ve opened at least three boxes trying to get it. I’m still empty-handed. I have no regrets.

Pokémon TCG: Scarlet & Violet Stellar Crown Elite Trainer Box

Then there’s Stellar Crown, currently $54.67. I’ll be honest, I grabbed this one mainly for the Squirtle and Bulbasaur nostalgia bomb. But there’s more to it than just cute starters.

My Favorite Stellar Crown Chase Cards

Terapagos ex is a standout, and I’d love to get my hands on the Dachsbun or Hydrapple ex — mostly because I can’t take them seriously and that makes me want them more. The Noctowl promo is surprisingly slick, and I’ve convinced myself it’s lucky even though that’s not how anything works.

I Found Journey Together ETB in Stock Too

Journey Together is back at Amazon for $70.31, which is a bit steep, but considering how fast it vanishes, I’m just happy it exists again. It's going to go in and out of stock for a while, so make sure to check back on it in the mornings and lunch time. I’m still after N’s Zoroark ex, and the Lillie’s Clefairy ex might be one of the most charming chase cards I’ve seen in a long time.

My Favorite Journey Together Chase Cards

Iono’s Bellibolt, Hop’s Zacian, N’s alt-art — this box is pure fan service in the best possible way. Stock tends to disappear quickly, so I’ve gotten into the habit of checking throughout the day like it’s a part-time job.

Pokémon TCG: Scarlet and Violet: Temporal Forces: Elite Trainer Box: Iron Leaves

Temporal Forces is holding strong at $55.59, and I want to love it, even if the pulls make me nervous. The Flutter Mane promo is already a winner, and I’m in deep on trying to pull Raging Bolt ex or Iron Crown ex.

My Favorite Temporal Forces Chase Cards

Walking Wake ex is another top target, though at this point, it's personal. And don’t get me started on the return of ACE SPEC cards. I think we all needed a bit of chaos injected back into the meta.

Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box

Shrouded Fable ETB is back for $54.95, and it leans into that mysterious, haunted energy. The Pecharunt promo sets the tone and is a lovely card, but my Shrouded Fable chase doesn't end there,

My Favorite Shrouded Fable Chase Cards

Cassiopeia and that Duskull card that looks like it wandered in from a Tim Burton sketchbook. Houndoom and Fezandipiti ex also make appearances, and if you like your Pokémon with a bit of weird flair, this one delivers. I opened a box just for the vibes, and I’m not mad about it.

When Will GTA 6 Trailer 2 Come Out? Take-Two Boss Says It’s Better to Provide Marketing Materials Relatively Close to the Release Window

31 mars 2025 à 16:32

It might be a while yet before we get Grand Theft Auto 6 Trailer 2, after comments from the boss of Rockstar’s parent company revealed his preference for releasing marketing materials relatively close to a release window.

Rockstar released GTA 6 Trailer 1 to record-breaking viewership in December 2023, but it hasn’t released a single asset since. The 15-month wait for more information has fueled increasingly bizarre conspiracy theories about when Rockstar will release GTA 6 Trailer 2.

These have included counting the holes in Lucia’s cell door net, the bullet holes in the car from Trailer 1, and even registration plates. But chief among the conspiracy theories is GTA 6’s ongoing moon watch, which was, remarkably, proven to have accurately predicted the date Rockstar announced when it would release GTA 6 Trailer 1, but debunked as a hint at the release date for Trailer 2.

So the big question right now is, when will GTA 6 Trailer 2 be released? We’re no closer to finding out, but based on comments from Take-Two boss Strauss Zelnick, fans may have to wait until much closer to GTA 6’s actual release date for their next look at the most anticipated video game in the world.

In a new interview with Bloomberg, Zelnick was asked straight up: why is GTA 6’s release date such a carefully held secret?

“The anticipation for that title may be the greatest anticipation I’ve ever seen for an entertainment property," Zelnick replied. "And I’ve been around the block a few times and I’ve been in every entertainment business there is.

“We want to maintain the anticipation and the excitement. And we do have competitors who will describe their release schedule for years in advance. And we found that the better thing to do is to provide marketing materials relatively close to the release window in order to create that excitement on the one hand and balance the excitement with unmet anticipation. We don’t always get it exactly right, but that’s what we are trying to do.”

There are a few things worth digging into here. The first is Zelnick’s comments about keeping GTA 6’s release date such a carefully held secret “to maintain the anticipation and the excitement.” That’s something fans and the media alike have assumed to be true, and indeed former Rockstar developers have tried to explain is true.

Mike York, who worked as an animator at Rockstar New England for six years helping to build Grand Theft Auto 5 and Red Dead Redemption 2 before leaving the company in 2017, said on his YouTube channel that Rockstar is playing up to the conspiracy theories, deliberately avoiding saying anything about the game or when Trailer 2 will be released in order to fuel even more speculation within the community.

“They're reaching and pulling and trying to come up with these really cool theories to decipher when the next trailer will be,” he said of fans.

“Specifically Rockstar, they're very secretive about what they do, and this is a really cool tactic because it creates allure and it creates mystery and it creates people talking about it without them having to do anything. The more they're silent the better it is, because the more people will be antsy and want to talk about it and have this feeling of not knowing what's going to happen.”

York went on to say that Rockstar is likely resisting pressure from its army of fans to announce the GTA 6 Trailer 2 release date for this exact reason.

“They could easily release the trailer date and be like, ‘Hey this is when the trailer's coming out,’ but they don't do it. And they don't do it on purpose because it's a really, really good marketing tactic. If you think about it, it creates these really cool theories.

“This brings the fans together. This is a really cool way to get fans to talk about your game when you’re not releasing anything yet, in-between the times.

“All these theories are great. They only create hype, they create talk, they create mystery behind the games.”

The second thing worth pulling out of Zelnick’s quote is the suggestion that GTA 6 Trailer 2 won’t be released until we’re closer to the game’s actual release date in fall 2025 (assuming it’s not delayed). If that’s true, it may be half a year before we get another look at GTA 6.

While you wait for GTA 6 to come out, check out IGN’s coverage of an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, Take-Two boss Strauss Zelnick’s response to concern about the fate of GTA Online once GTA 6 comes out, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon Ball: Sparking! Zero for PS5 Drops to Its Lowest Price at Amazon, Xbox Version Is Even Lower at Woot

31 mars 2025 à 16:31

Today marks the last day of Amazon's Big Spring Sale and there are still plenty of deals worth checking out before it all comes to an end. In terms of video game deals, we've found quite a few that are worth picking up for your collection, and this discount on Dragon Ball: Sparking! Zero is among them.

Dragon Ball: Sparking! Zero for PS5 is down to just $45 at Amazon - a drop to its lowest price yet, according to price tracker camelcamelcamel - and the Xbox Series X version is marked down even lower at Woot (an Amazon-owned online retailer) to $25. These are some stellar deals to jump on right now that may not stick around for long past the Big Spring Sale, so act fast to grab them at these prices.

Dragon Ball: Sparking! Zero on Sale at Amazon and Woot

If you're still on the fence about Dragon Ball: Sparking! Zero, it's worth reading our review. In it, writer Jarrett Green called Dragon Ball: Sparking! Zero, "a final flash from the past, sometimes to a fault, but the feeling of traveling back to a simpler time when games didn’t have to be balanced or competitive to be fun is still a good one."

There are plenty more game deals to check out right now alongside this one on Dragon Ball: Sparking! Zero. Mainly, Woot has some incredible discounts on a wide variety of games at the moment, including Final Fantasy I-VI Collection, Final Fantasy VII Rebirth, Sonic X Shadow Generations, Metaphor: ReFantazio, and more. Have a look through our roundup of spring sale video game deals to see these discounts and more available now.

Outside of games, there are plenty of deals still available to check out in the Big Spring Sale. Check out our overall breakdown of Amazon's Big Spring Sale to see some of our favorites that are still live before the sale event comes to an end. It's your last chance to pick up the deals that catch your eye, so act fast to score them at great prices.

More From Today's Game Deals

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Every Disney Game on the Nintendo Switch in 2025

31 mars 2025 à 16:15

Disney is a multimedia powerhouse, the king of every form of entertainment from movies, TV shows, theme parks, and even video games. Over the last 30 years, The House of Mouse had a hand in creating video game adaptations of some classic Disney movies and original games, like Kingdom Hearts and Epic Mickey.

Today, there are plenty of Disney games on the Nintendo Switch for you to enjoy playing alone or with family and friends. Whether you’re relaxing at home and want to take a break from scrolling through Disney+ or taking a trip to a Disney Park, here's every Disney game for the Switch in release order.

How Many Disney Games Are on the Nintendo Switch?

It can be a little challenging to pinpoint what is and isn't "Disney" these days. In total, 11 Disney games have launched on the Switch since the handheld released in 2017. Three of those games are movie tie-ins, one is a spin-off of the Kingdom Hearts series, and one is technically a collection of multiple "Disney classics." I don't include them here in the interest of space, but there are also plenty of Star Wars games on the Switch that technically fall under the Disney umbrella.

Which Disney Game Is Worth Playing in 2025?

Not every Disney game is created equal. The combination of "the Disney Brand" with Nintendo Switch games already being pretty expensive means I wouldn't recommend all of the games on this list at their current price points. That said, there have definitely been some winners in the past couple years. If you're looking for a game that makes you feel like you're part of the Disney world, Dreamlight Valley is as good as it gets. The Animal Crossing-like game places you in the position to rebuild Dreamlight Valley with the help of your neighbors, a host of Disney and Pixar characters with their own questlines.

All Disney and Pixar Games on Switch (in Release Order)

Cars 3: Driven to Win (2017)

The first Disney game that launched on the Switch is technically a Pixar game that also overlapped with the Nintendo 3DS. In 2017, the media giant released a tie-in game for the movie Cars 3. Naturally, Cars 3: Driven to Win is a racing game featuring 20 tracks based on locations from the films (including Radiator Springs). The game also includes 20 customizable "characters," some that are automatically unlocked at the start, like Lightning McQueen, while others, like Mater and Chick Hicks, can only be unlocked by winning your way through the five game modes and various Master Events.

LEGO The Incredibles (2018)

LEGO The Incredibles takes the plotlines of both Incredibles films, released 14 years apart, and merges them into one giant LEGO game. Much like the LEGO Star Wars games, LEGO The Incredibles contains some deviations from the original source material, like changes to the lore we don’t want to spoil for those who haven’t seen the films (even though you had nearly 20 years to do so), and adds original villains to fight along with Bomb Voyage, Syndrome, and the Underminer. But it’s fun to play through, especially seeing that the LEGO version of Elastigirl can stretch herself as far as her movie version can.

This is only one of many LEGO games currently available on the Switch.

Disney Tsum Tsum Festival (2019)

Disney Tsum Tsum Festival is a cute party game inspired by the Disney Tsum Tsum line of collectible toys and the mobile game from Japan, featuring all the Disney and Pixar characters in Tsum Tsum form. The game has 10 different minigames you can play alone or with family and friends, including bubble hockey, curling, and ice cream stacker, among others. You can even play the classic mobile puzzle game with the Switch in a vertical position.

Kingdom Hearts: Melody of Memory (2019)

Disney and Square Enix’s spin on the latter’s Theatrhythm Final Fantasy lets you take control of Sora, Donald, Goofy, and other characters from across the Kingdom Hearts universe to slash the Heartless and their ilk to the beat of the series’ iconic soundtrack. Enjoy the musical stylings of Yoko Shimomura by yourself, or share the music with your friends in local co-op or online multiplayer battles.

In the grand scheme of things, Kingdom Hearts: Melody of Memory gives a recap of the series up to Kingdom Hearts 3 with narration from Kairi, who falls into a deep sleep under Ansem the Wise’s observation after the events of Kingdom Hearts 3’s Re: Mind DLC. Whether you’re a veteran fan of Kingdom Hearts games or a newcomer, this game does an excellent job of getting you up to speed in preparation for Kingdom Hearts 4, which is currently in development.

Read our review of Kingdom Hearts: Melody of Memory.

Disney Classic Games Collection (2021)

Disney Classic Games Collection is an updated edition of 2019’s Disney Classic Games: Aladdin and The Lion King (a mouthful of a title) that includes the Final Cut of Aladdin and the console and handheld versions of The Jungle Book. It has an interactive museum, a rewind function to correct gameplay mistakes, an expanded soundtrack, and a retro-style manual for one of the three games if you buy a physical copy.

This compilation lets you relive the game adaptations of your favorite Disney movies the way you played them in the ‘90s no matter which platform you owned at the time, hence the inclusion of the Sega Genesis and Game Boy versions of Aladdin and The Lion King, as well as the Super Nintendo version of the latter. Adding The Jungle Book makes the compilation even more valuable as no one had seen the game since 1994.

Disney Magical World 2: Enchanted Edition (Switch Release: 2021)

In hindsight, Disney's Magical World series feels a bit like the precursor to Dreamlight Valley. Originally released for the 3DS, the first two Magical World games let players befriend and complete quests for Disney and Pixar characters with additional farming, crafting, and even combat mechanics. Magical World 2: Enchanted Edition is a remaster of the second game in the series released specifically for the Nintendo Switch. Like Animal Crossing, the game syncs to your device's clock for seasonal events and quest refreshes.

Tron: Identity (2023)

Tron: Identity is a visual novel that differentiates itself from other games adapted from the Tron franchise. It reveals another facet of life on the Grid without involving characters from the films, as it is set thousands of years after the events of Tron: Legacy. The game centers on a program named Query, a detective assigned to investigate an explosion in the vault of the Repository, a secure building in the center of the Grid. As the mystery unfolds, the other programs you interact with pose more questions than answers.

Each character you meet gives you the choice to either ally with them, antagonize them, or derezz them, depending on the dialogue. Plus, you have to complete puzzles in order to ask them more questions about the vault explosion. That’s a lot of detective work to do in three to six hours.

Read our review of Tron: Identity.

Disney Speedstorm (2023)

2023 was a big year for Disney games, but the first release from that year flew a little under the radar. Disney Speedstorm is a kart racing game featuring some brawling mechanics and, of course, a pretty extensive lineup of Disney characters with unique skills and their own personalized vehicles. Characters are pulled from everything under Disney's umbrella, from the emotions of the Inside Out movies to Jack Sparrow from Pirates of the Caribbean. While the racing mechanics are relatively solid, IGN's Early Access review of the game comments on the "absurd" token systems and "gacha-like" in-game economies.

Disney Illusion Island (2023)

Mickey Mouse’s latest gaming adventure from Disney Interactive and Dlala Studios sees him, Minnie, Donald, and Goofy travel to the mysterious Monoth Island for a picnic that turns into a high-stakes mission to recover the three stolen Tomes of Knowledge that helps protect the island. Whether you’re playing in single-player or co-op mode with three additional players, you can play as either character and navigate the island Metroidvania style.

Disney Illusion Island carries the same comedic charm as the recent Mickey Mouse cartoons despite the change in art style. Enjoy the game’s story, the lore of Monoth Island, and the unlockable Mickey Mouse memorabilia scattered around the island.

Read our review of Disney Illusion Island.

Disney Dreamlight Valley (2023)

Disney Dreamlight Valley is a life sim from Gameloft that is basically Disney meets Animal Crossing, where you get to live, work, and play alongside your favorite Disney characters. You play as a human who arrives at the titular Dreamlight Valley, which has been gripped by the Night Thorns, leading to The Forgetting. This supernatural event caused the Disney characters who stayed in the valley to lose their memories while others returned to their home worlds for safety.

You work to rebuild Dreamlight Valley using magic called Dreamlight to weed out the Night Thorns, provide housing for the character via Scrooge McDuck’s construction company, cook food at Remy’s restaurant, and build friendships with everyone, both heroes and villains. The best part is, you never have to worry about your clothes, food, and tools taking up space in your inventory. And you can customize your character with the coolest Disney outfits complete with Mickey Mouse ears just like you were going to Disney World — or Disneyland, depending on where you live.

Read our review of Disney Dreamlight Valley or check out more games like Stardew Valley for Switch.

Disney Epic Mickey: Rebrushed (2024)

The most recent Disney game on the Switch, Disney Epic Mickey: Rebrushed is a remaster of the original Epic Mickey game that launched on the Wii in 2010. Smoother performance, enhanced graphics, and new abilities make the platformer an overall improvement over its predecessor. Take on the lofty role of Mickey Mouse as you try to stop the "Blot" from destroying the memories of forgotten characters, traversing darker-than-usual Disney environments and, of course, enlisting the helpful of friendly faces along the way.

Read our review of Disney Epic Mickey: Rebrushed

Disney Villains Cursed Cafe (2025)

Announced and released alongside the March 2025 Nintendo Direct, Disney Villains Cursed Cafe brings cozy management mechanics to a visual novel world of, well, Disney Villains. With the help of the one and only Yzma, mix and serve potions to familiar faces like Ursula and Gaston. Think carefully, though: What concoctions you serve may change these iconic villains' storylines.

Upcoming Disney Games on Nintendo Switch

While there are always new Star Wars games in development, we don't have any confirmation on other new Disney games coming in 2025. Dreamlight Valley continues to get new content, most recently the Storybook Vale expansion. Meanwhile, Kingdom Hearts 4 was officially announced during the series' 20th anniversary back in 2020, but no new information has come up regarding a release date.

The biggest news in the Nintendo universe this year has been the official announcement of the Switch 2, which will be followed by a Nintendo Direct in April. It's pretty likely that any news about future Disney games comes with more information on the Switch 2 release.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal.

Palworld Dating Sim Revealed as Real Video Game as Dev Insists It's Not an April Fools' Day Joke

31 mars 2025 à 16:13

Developer Pocketpair has announced Palworld! More Than Just Pals, a dating sim set in its massively popular monster-catching universe — and no, it’s not an April Fools’ Day joke (this time).

The team behind 2024’s Pokémon-like survival experience revealed its plans to inject a bit of romance into its catalog today, March 31. It’s an announcement that, on any other day of the year, fans would accept without question. However, April Fools’ Day gags, fake games, and more strange announcements from game developers will surely flood the internet as soon as the new month rolls in tomorrow, so most fans are already taking Palworld! More Than Just Pals with a grain of salt.

Pocketpair wants to be clear for the non-believers: Palworld! More Than Just Pals is indeed a real video game. The idea was seemingly born out of its 2024 April Fools’ Day stunt, which saw the team announcing More Than Just Pals as a fake game for little more than a quick laugh. Well, now it’s real, and it’s coming to PC via Steam at an unspecified point in the future.

Palworld! More Than Just Pals sounds like an especially out-there addition to Pocketpair’s popular universe. Its description teases an experience that allows players to befriend and fall in love with a cast of student Pals who attend Palagos Private Academy. The project’s official Steam page highlights characters like the “cute” and “mysterious” Katress and the “timid” Chillet, with many names pulled directly from Palworld’s library of creatures.

“You, the protagonist, enroll as a transfer student in the prestigious Palagos Private Academy,” an official description from Pocketpair said. “You will meet unique friends (pals) and enjoy school life through friendship and romance. It's up to you whether you stay friends with the pals, develop romantic relationships with them, or even dismember and eat them.”

This doesn't concern April Fools :)

— Bucky | Palworld (@Bucky_cm) March 31, 2025

Pocketpair’s Palworld celebrated its one-year anniversary this past January as it continues development with more updates. Its string of content will surely help with the wait for the Palworld dating sim, as players most recently got their hands on an update that added crossplay support, Blueprint upgrades, photo mode, and more. Meanwhile, those hoping for a Nintendo Switch 2 version of Palworld have a bit of hope to cling on to, but even if a Switch port doesn’t work out, we can at least hope Palworld! More Than Just Pals will arrive on the console someday.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Doom: The Dark Ages - We've Played It!

31 mars 2025 à 16:00

When I went into my hands-on with Doom: The Dark Ages I was prepared for intense violence and high volume heavy metal, but what I didn’t count on was such an exhilarating amount of demon-killing variety. By the end of my two-hour demo I’d used a saw-toothed shield to slice through demons like it was Beelzebub’s Beyblade, stomped around a war-ravaged city as a colossal Mecha-Slayer, and even brought a snarling Cyberdemon to an explosive end by breathing fire directly down its throat with my faithful dragon steed – which seemed as though it had come to life from one of the sketches I used to draw in the margins of my high school maths books. In fact, every aspect of it looked and felt incredible. It may take place in the dark ages of the Doom timeline, but the Slayer’s latest slaughterfest might well represent the peak of the series’s modern era.

Let’s start with the most crucial new change: the shield. While 2016’s Doom was focussed on run and gun, and 2020’s Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Ages is to stand and fight. That’s not to say I wasn’t immediately strafing through the strife as I met each new wave of Satan’s soldiers, but the Doom Slayer’s new shield allowed me to hold my ground and block or parry enemy attacks, and even deflect projectiles back at them whenever I managed to nail the timing.

When it comes to which enemy attacks can be deflected and which can’t, it’s basically traffic light rules – red means stop and green means go. Or for Star Wars fans, red is bad and green is good. The point is, you must constantly stay on the move to weave your way through the red waves of enemy fire, but the moment you see a green burst you need to dash towards the danger in order to perfectly bat back everything from searing bolts of energy fired by enemy archers to the deadly volleys launched by the hulking Hell Tanks.

The Dark Ages’ shield makes the new Doom feel like the greatest unofficial Captain America game ever made.

It introduces a welcome new test of your timing and positioning on top of the already high intensity gunplay – which has also been revitalised by an awe-inspiring arsenal that includes a machine gun that crushes skulls and spits out shards of bone and just might be the most heavy metal weapon ever conceived – but the shield isn’t there simply to block and deflect. It can also bare the brunt of a powerful lunging bash that instantly closes the distance between you and your target, and you can even rev up its spinning saw-toothed edge like a chainsaw and hurl it. The shield will pinball through crowds of weaker enemies like the Imps, or it can be lodged straight into the sternums of the beefier Imp Walkers to stun-lock them in place while you mop up the lesser minions around them.

The Slayer’s shield can also work in tandem with your bulging bag of boomsticks in some incredibly satisfying ways. Come up against a platoon of soldiers marching behind seemingly impenetrable steel shields of their own? Just pump a few super shotgun rounds into their metal mobile cover to heat it until it’s visibly molten, before frisbeeing your shield straight at them to ignite the entire group and shower yourself in valuable armour pickups from the resulting explosion.

The Dark Ages’ shield is perhaps the most devastating interpretation of the phrase ‘the best offense is a good defense’, and it makes the new Doom feel like the greatest unofficial Captain America game ever made. Only, instead of fighting an army of Nazis you’re battling the most evil villains that Hell has to offer. Which, I suppose, are both one and the same.

At any rate, no sooner had I settled into The Dark Ages’ sensational new shield-wielding combat system, than I was suddenly whisked into the cockpit of a massive Mecha-Slayer to take on the tallest terrors to ever emerge from a Hell portal. The Atlan assault mechs have only been teased in the past couple of Doom games, but in The Dark Ages they’re finally pilotable, and I was absolutely thrilled to get behind the controls of one of these green-helmed goliaths in order to raise some hell. Or should I say, raze some hell, as I stomped out tiny tanks and crashed through bridges lined with troops on my way to going toe to towering toe with each Titan demon trying to take me down.

Yes, Doom: The Dark Ages takes the series’ signature ultra violence and literally elevates it into Kaiju-sized carnage. Its Atlan combat is simple in setup but seriously satisfying in execution, as you repeatedly pump the right trigger to unleash combos with a pair of school bus-sized fists, with each successful blow you land filling up a special meter consisting of two halves. Fill it halfway and you can deliver a powerful stomp that sends a shockwave through the earth below and opens up cracks of damaging lava that stagger your opponent. Fill it completely and you can deal a devastating finishing move to force Lucifer’s leviathans to go in peace. Or more specifically, in freshly shredded pieces.

If you like your 50-storey-tall fisticuffs with a side order of gargantuan guns then fear not, because midway through the level a whopper of a weapon drop gave my mech access to a machine gun so large it could use an aeroplane hanger for a holster. Performing perfect dodges on incoming enemy attacks powers up both barrels of this not-so-mini-gun, and I was soon blasting gloriously gory chunks of flesh off each Titan’s torso that showered on the soldiers below. You don’t normally see this much raining blood without buying a ticket to a Slayer concert and sticking around for the encore.

You don’t normally see this much raining blood without buying a ticket to a Slayer concert and sticking around for the encore.   

Unfortunately I was only given the smallest taste of these supersized shootouts, since my hands-on quickly switched tracks from Godzilla to Game of Thrones as I slipped out of the Atlan’s cockpit and into the saddle of a cybernetic dragon, complete with twin cannons and a pair of dazzling laser wings. Soaring through the skies above a humungous holy city, I took the fight to a series of Hell Carrier airships, again performing perfect dodges to power up my attacks to demolish the artillery along their sides and the deadly assault cannons atop their hulls. With each airship’s defenses down, I was then able to swoop down to its exposed landing zone, leap off my dragon to briefly blast through Hades’ hordes on the flight deck, before shield-bashing into its central power core and forcing the whole thing to erupt like a Hellspawned Hindenburg, as I flew to safety aboard my scaly skybound steed.

Both the Atlan and cyberdragon sections proved to be propulsive palette cleansers rich with spectacle, but I was itchin’ for more of that bitchin’ shield and shoot ’em up action. Thankfully the Slayer was soon brought back down to earth to unleash further terror on terra firma as my hands-on finished with a taste of one of Doom: The Dark Ages’ sprawling sandbox levels. While the previous gameplay stretches were dynamic but somewhat directed action set pieces, this bumper battlefield level dubbed The Siege gave me the freedom to tackle its objectives in any order and progress through it entirely at my own pace.

Thus, in between exhilarating encounters with waves of heavily armoured Mancubuses and shield-based slugfests with super heavy Cyberdemons, I was also able to scour the landscape in all directions for gold to spend on weapon upgrades, collectible toys, and even brand new guns to add to my growing arsenal of demon-destroyers. This included the Reaver Chainshot, which delivered powerful charged up attacks that basically allowed me to fire a cannon ball to instantly mulch a monster, before retracting it on a chain and firing it again to crush their minion mate beside them. Kind of like a Chain Chomp but not nearly as adorable.

The expanded map also provided plenty of nooks and crannies to hunt through for health and armour pickups, including melee ammo for the Slayer’s new flail and electrified gauntlet attacks. That’s right, as if the Slayer wasn’t already badarse enough, he now manually reloads his punches like he’s Henry Cavill in the bathroom brawl scene from Mission: Impossible - Fallout.

The overall impression I got from The Dark Ages’ Siege map is that, although it’s large in size, it’s still dense with breathtaking discoveries and diverse encounters. Some open-field fights locked mini-bosses behind a morale meter, keeping them immune to my attacks until I’d hustled to take out a few dozen of their underlings. Other caves I explored featured almost no combat at all, instead challenging me to use my shield for environmental puzzle-solving, either as a grappling hook to launch me to otherwise unreachable areas or a tool to manipulate the controls of a variety of arcane machines. There were wonderful surprises almost everywhere I looked, but also some not so wonderful ones… like the giant tentacle that suddenly emerged from the ground beneath my feet in a swamp area and turned me from unstoppable beast to recently deceased in an instant.

With that, my time in the Slayer’s combat boots was up, and what a brief but utterly brilliant ride it had been. If this small taste is anything to go by, then I'm pretty sure that the only reason id Software is calling this one Doom: The Dark Ages is because the title of The Ultimate Doom was already taken three decades ago. From its satisfying shield-based combat shake-up and enticing sandbox level structures, to its Pacific Rim-rocking skyscraper-sized beatdowns and its dazzling dragon-riding dogfights, the team behind Doom: The Dark Ages is seemingly throwing everything but Hell’s kitchen sink into making this the biggest and best campaign seen to date in the seminal shooter series.

Doom: The Dark Ages seems to have the flexibility to allow any level of player to become a god tier Slayer.

It’s also set to be the most accessible. If you’ve ever wanted in on the wanton demon destruction but have previously been too intimidated to try, Doom: The Dark Ages looks to have you covered. Not only is there an expanded number of difficulty settings to choose from this time, with six different levels of challenge from the exceedingly gentle Aspiring Slayer to the absolutely mental Ultra Nightmare, but there are also tools to tweak almost every aspect of the experience. That includes sliders to adjust everything from parry timing windows to the damage dealt from each attack, and the overall speed of the action. Whether you want it to be a friction-free power trip or a synapse-straining punishment, Doom: The Dark Ages seems to have the flexibility to allow any level of player to become a god tier Slayer. What’s more, since it’s a prequel to the 2016 reboot, you can go in completely fresh even if you have NFI what a BFG is.

Doom: The Dark Ages is set to arrive on PC, PlayStation 5, and Xbox Series X|S on May 15th. Until then, if you want a daily dose of doom, you could just spend a few minutes scrolling through social media. But if you want more Doom: The Dark Ages, be sure to check out our interview with the team at id Software and the gameplay overview trailer.

Tristan Ogilvie is a Senior Video Producer at IGN's Sydney office. He recently switched from Twitter to Bluesky, but in either case he's about as talkative as the Doom Slayer.

Monster Hunter Wilds Director Commits to Addressing Stability Issues, With PC Improvements Coming in Title Update 1

31 mars 2025 à 15:52

This week marks the first big update to Monster Hunter Wilds since launch, in Title Update 1. In a new letter, Monster Hunter Wilds director Yuya Tokuda confirmed the team has been working on stability, and has some improvements already on the way for Steam users in Title Update 1.

In the message from the director, Tokuda said the Wilds team is continuing to identify stability issues and make improvements where it can, "especially" on the Steam version. "This will be an ongoing process," Tokuda said. "Where we'll aim to make continual steps forward in this area and respond to critical issues."

For PC players, Title Update 1 will bring a few improvements to their Monster Hunter Wilds experience. A reduction in VRAM usage and an upgrade to the DirectStorage version of the Steam version should hopefully elicit an oveall stability improvement for those playing on PC.

"Thank you for your patience as we continue to address reported issues and improve the overall technical experience for players on all platforms," Tokuda said. "Look forward to continued improvements in Free Title Update 1 and future updates and patches to come."

Monster Hunter Wilds players on PC have been having issues since its launch in February. The newest Monster Hunter launched to "Mixed" reviews on Steam, spurring Capcom to publish a troubleshooting guide. At least one interstitial tuning patch has arrived between launch and Title Update 1, though it didn't address performance at the time. As of this writing, Monster Hunter Wilds still has a "Mixed" rating on Steam, for both Recent and All reviews.

Still, Monster Hunter Wilds has been incredibly popular on the PC platform. In a recent Circana sales report, Monster Hunter Wilds was the best-selling game of February, and Steam accounted for more than half of Wilds' total dollar sales. Capcom has also confirmed that Monster Hunter Wilds has surpassed 10 million sold, and cited a simultaneous launch on console and PC as one of the reasons behind it.

A commitment to PC performance and stability, both for this Friday and moving forward, could ease some concerns over whether the PC version will see continued tuning even in the face of such success. Plus, we'll need all the performance bumps we can get for the potential return of everyone's favorite water monster further down the line.

Title Update 1 for Monster Hunter Wilds arrives this Friday, April 4, 2025 for PlayStation 5, Xbox Series X|S, and PC via Steam.

Eric is a freelance writer for IGN.

PS5 Exclusive Ghost of Yōtei Gets New Story Info, Commits to 2025 Release Date

31 mars 2025 à 15:39

We haven’t heard much about Ghost of Yōtei in recent months, but after fans spotted a morsel of new story information published to the game’s website, they’re having fun speculating about how Sucker Punch’s hotly anticipated PlayStation 5 exclusive will actually play.

The official website includes the following story snippet:

300 years after the events of Ghost of Tsushima, a new warrior – Atsu – rises from the ashes of her homestead.
Filled with fury and determination, Atsu will hunt down those responsible for the death of her family and exact her revenge. Every odd job and bounty will provide the coin she needs for her journey. But how she fights, survives, and evolves the legend of the Ghost, will be up to you.

We already knew Ghost of Yōtei’s setting and the time period, and that Atsu was on a revenge mission of some kind. But what we didn’t know was that she’s hunting down those responsible for the death of her family after her homestead is destroyed.

And then there’s the mention that “every odd job and bounty will provide the coin she needs for her journey. But how she fights, survives, and evolves the legend of the Ghost, will be up to you.”

Fans are speculating that Ghost of Yōtei will have a bounty hunting mechanic in which Atsu takes on jobs to earn money needed for other things in the game. There’s the potential here, then, for an actual in-game economy, where Tsushima didn’t really have any sort of money mechanic.

If true, this may tap into Sucker Punch’s stated goal of giving players more control over Atsu's story. Creative director Jason Connell has said that one of the changes compared to Ghost of Tsushima will be a less repetitive open world: “One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again. We wanted to balance against that and find unique experiences.”

Elsewhere, the website retreads old ground, mentioning new weapon types (ōdachi, kusarigama, and dual katanas), “massive sightlines that let you look far across the environment, skies of twinkling stars and auroras, and vegetation that sways believably in the wind,” and “enhanced performance and visuals on PlayStation 5 Pro.”

And here’s the crucial point: the website lists 2025 as the release window for Ghost of Yōtei. There’s been much talk about Sony maybe waiting for Rockstar to announce GTA 6’s release date so it can make sure Ghost of Yōtei doesn’t clash. GTA 6 is currently set for a vague fall 2025 launch, but some are wondering if parent company Take-Two will delay the game into the winter or potentially beyond. With that in mind, perhaps Ghost of Yōtei will release this summer.

Whatever the release date, it does feel like things may be ramping up for Ghost of Yōtei. Hopefully we'll hear and see more soon.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘Give Me a F***ing Chance’ — Iron Fist Actor Finn Jones ‘Very Aware’ of Critiques, but Wants to ‘Prove People Wrong’

31 mars 2025 à 14:56

Charlie Cox's Daredevil has successfully made the jump from Netflix to the MCU. Could other comebacks by The Defenders also be on the cards? Iron Fist actor Finn Jones recently threw his hat in the ring, declaring: "I’m here and I’m ready."

Jones last played Danny Rand seven years ago in Season 2 of the Iron Fist Netflix series and in The Defenders, which saw the martial arts master team up with Daredevil/Matt Murdock (Charlie Cox), Luke Cage (Mike Colter), and Jessica Jones (Krysten Ritter).

Jones’ take on Iron Fist didn’t go down as well with fans as the other Defenders characters, leaving some to wonder whether Marvel might leave Iron Fist out of its future MCU plans.

But Daredevil’s comeback in the MCU post-Netflix has raised hopes for a continuation of The Defenders, and recent reports indicated Marvel was “exploring” the idea.

At the recent anime convention, LaConve, in Monterrey, NL, Mexico, Jones acknowledged criticism of his portrayal of Iron Fist, but asked fans and Marvel to give him a chance.

“[There is a] willingness for the fans to see that happen,” Jones told the audience at the convention when asked if he could return as Iron Fist. “There’s a lot of willingness for the fans to see that not happen as well. I’m very aware of the critiques of the character and my role in it.

“My response to that is like, give me a f***ing chance, man. I’m here and I’m ready. I want to prove people wrong. So I would love to see that happen.”

Finn Jones on the critiques on his Iron Fist character and his role in it:

"Give me a f*cking chance, man" pic.twitter.com/TB3YJkMPok

— Warling (@WarlingHD) March 29, 2025

Daredevil: Born Again is a direct continuation of the Daredevil story started on Netflix, which briefly hosted its own smaller scale Marvel universe thanks to shows like Jessica Jones, Iron Fist, and Luke Cage. Those shows and the wider Defenders Netflix story is now officially MCU canon, slotting alongside other MCU shows and films on Disney+. Jon Bernthal’s Punisher, once Netflix exclusive, also appears in Daredevil: Born Again.

Photo by Gilbert Carrasquillo/FilmMagic.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dress to Impress Codes (March 2025)

31 mars 2025 à 11:00

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in March 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (March 2025)

Here are all the active Dress to Impress codes in March 2025 and the free rewards you get for redeeming them:

  • ELLA - Skirt
  • 1CON1CF4TMA - Sweater dress
  • B3APL4YS_D0L1E - Doll accessory
  • MEGANPLAYSBOOTS - Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • UMOYAE: Blue dress
  • KREEK: Bear hat
  • FASHION: Black and white dress
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of March 2025:

  • M0T0PRINCESSWAV
  • CUPIDSCLOUD
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • LNY2025
  • YEAROFTHESNAKE
  • HAPPYNEWYEAR
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the "Type here..." field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn't My Dress to Impress Code Working?

If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There's a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.

If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

On April Fool's Day 2025, players are getting two new DTI codes. We don't know what they are yet, but we'll update this page as soon as we find out!

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress!

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

Blizzard Reportedly Receiving New StarCraft Game Pitches From Well-Known Korean Developers

31 mars 2025 à 13:58

Blizzard is reportedly receiving a number of pitches for new StarCraft video games from Korean studios.

In an article brought to the internet’s attention by X / Twitter account @KoreaXboxnews, Asia Today listed four Korean companies who are reportedly competing with each other to develop new games based on the StarCraft IP and secure publishing rights: NCSoft, Nexon, Netmarble, and Krafton. Apparently some of these companies have traveled to Blizzard’s headquarters in Irvine, California, to make their pitches.

NCSoft, which is behind the Lineage and Guild Wars MMOs, is said to have pitched a StarCraft RPG of some kind (an MMORPG?). Nexon, maker of The First Descendant, has pitched a “unique” use of the StarCraft IP. Netmarble (Solo Leveling: Arise, Game of Thrones: Kingsroad) is hoping to make a StarCraft mobile game. And Krafton, the company behind battle royale PUBG and The Sims competitor inZOI, wants to make a StarCraft game “based on its own development capabilities.”

Of course, video game companies pitch other video game companies all the time when it comes to securing publishing rights and development contracts. And it may be the case that nothing mentioned here goes anywhere. But StarCraft fans will certainly take note of Blizzard’s reported interest in doing… something to expand the much-loved sci-fi universe, given how long it’s been since the last game in the franchise came out. Activision Blizzard declined to comment when contacted by IGN.

It’s worth remembering that in September, it emerged that Blizzard was making a third attempt at developing a StarCraft shooter, with former Far Cry executive producer Dan Hay, who joined Blizzard in 2022, leading the charge.

The news came from Bloomberg reporter Jason Schreier while speaking to IGN’s Podcast Unlocked, below, about his recent book, Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. Hay’s StarCraft shooter is mentioned in the book, and IGN’s Ryan McCaffrey asked Schreier if it’s likely to actually come out.

“If it’s not canceled!” Schreier replied. “This is Blizzard after all. Their history with StarCraft shooters is not good.

“Yes, that is a project that as far as I know is in development, or at least as of the time that I wrote this book was in development. They are working on a StarCraft shooter, StarCraft is not dead at Blizzard.

“The goal of the book isn’t to get a bunch of scoops about upcoming things. That wasn’t the purpose of this book at all, it was very much to tell a story and focus on stuff that had happened. But this felt like such an interesting and useful nugget to include because it really just shows you that Blizzard cannot quit StarCraft shooters.”

That was a reference to Blizzard’s infamous attempt to release a StarCraft shooter in the past as part of a bid to expand the StarCraft franchise beyond its real-time strategy origins. StarCraft Ghost, announced in 2002, was going to be a tactical-action console game in which you played as a deadly Ghost operative in the employ of the Dominion, but it was canceled in 2006 after a series of delays.

A second attempt to make a StarCraft shooter, codenamed Ares, was canceled in 2019 so Blizzard could focus on Diablo 4 and Overwatch 2. Ares was reportedly “like Battlefield in the StarCraft universe,” but, like Ghost, fell by the wayside.

More recently, in November, Blizzard was spotted hiring for an “upcoming open-world shooter game,” with all signs pointing to it being a StarCraft FPS.

Things are slowly ramping up for StarCraft. Blizzard recently released StarCraft: Remastered and StarCraft 2: Campaign Collection on Game Pass, and announced a StarCraft crossover with Warcraft card game Hearthstone.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Path of Exile 2 Dev GGG Talks Dawn of the Hunt, the Huntress, and the New Unique That 'Might Be Broken'

31 mars 2025 à 13:22

Three months after launching Path of Exile 2 into early access, the development team at Grinding Gear Games is getting ready for its first major expansion, called Dawn of the Hunt, which will add the action-RPG's first new character class, new endgame activities, and more.

IGN sat down with game director Jonathan Rogers to see how the team is feeling about the game's reception so far, and to ask all our burning questions about the upcoming update.

First, I haven't talked to you since the game came to early access. It's been three months. Has the team been happy with the response?

Jonathan Rogers: Yeah, absolutely. I was honestly not expecting that we would beat a PoE 1 launch in terms of concurrency, because obviously this was early access. It was paid instead of being free at this point. So the fact that we exceeded and went even much higher than the largest PoE 1 launch we've ever done was obviously incredible. The scary thing, of course though, isn't you've got that many players. There's lots of considerations you have to make about supporting them and we've obviously done this before, but it's still a lot of work obviously when you've got that many players and having to make sure that you're dealing with all the various problems that they have.

And after sprinting to the finish line for a number of years to get to the early access state you guys are at, how has the team been holding up as you support what's essentially a live-service game where the sprint is not likely to end anytime soon? Have you guys been able to catch your breath at all?

Jonathan Rogers: Yeah, a hundred percent. For a start, we had Christmas break. We gave everyone an extra week for that as well beyond what they would normally have. We made sure that everything was okay there. We also were really trying to make sure that there was no more overtime, making sure that everything goes back to 40 hours a week, that everything's sort of normal again. And so, that's really meant that we're kind of, I think, the studio is sort of back in a sustainable pace again, which is really good.

The thing that I would say that our company is good at doing is coming up with new content very efficiently and creating new things very well. So even though it's not the crazy crunch that we were having before, I still think we're able to create content really fast.

I mean, PoE 2 has a lot of stuff going on in it and that's even including this [expansion] and it's been three months, and that's even including the fact we had Christmas in the middle. So honestly, the main thing is just getting back on that thing that we actually do well as a company, which is the live-support, like having a game being live. I think that's our specialty.

And so it's actually nice to be back in a position where we're doing that again rather than having this kind of endless project that continues on forever, which honestly makes me more uncomfortable, because people can get out of the practice of shipping, which I think sometimes can be a problem.

It seems like Dawn of the Hunt is going to focus a lot on revising the end game experience. Can you share what the top takeaways were that your team received in terms of community feedback based on the initial release and how you guys are addressing them with this update?

Jonathan Rogers: Yeah, so I guess the main things that we had were, for a start: you've got content. The content wasn't lasting. It wasn't lasting to the hundreds of hours the players wanted to be able to last. And the reason for that, really, is that we didn't have enough what we would call “overlapping axis of randomness." And what I mean by that is that you've got mechanics that need to be able to spawn in regular maps, they need to be able to interact together ideally.

So in this expansion we're adding over 40 encounters, if you will, in terms of strong boxes and different types of wisps and bosses running around — stuff like that. But the idea is to get more than 40 interesting combat situations out of that by allowing more of that content to be able to be introduced to each other. So you still see situations that are new even as you play hundreds and hundreds of hours.

So for example, you'll get a type of wisp, that certain type of boss, and then it's like, 'okay, well now this boss has got some ability.' It changes how the fight plays out. What if you had a corrupted essence at the same time, and what if you had this and what if you had that? All of these things overlap together to produce a combinatorial explosion of possible outcomes that make the game much more interesting. And on PoE 1, we definitely had that in its end game with all the stuff we've added, but PoE 2 didn't quite have enough of that stuff. Everything was somewhat compartmentalized for the most part. So it's like, well, once you've played it all one time, it's like, well, then now you've done that thing and it's not as interesting to play it the second time and over and over again. So basically we just need more of that type of stuff. And so that's where the focus has been.

But another thing as well has just been for the existing mechanics, there's been a lot of tweaks. And the thing we have to be careful of when we're doing that stuff is players will say, for example, they'll say, 'oh, you need to drop more maps because I'm not sustaining maps.' And then we're like, 'okay, well I'm not having any trouble sustaining maps. What's going on here?' And then you find out, well, okay, the reason why this is happening is because they're dying too much and much more than we expected. When you actually look at that stuff and then when they die, they obviously don't get the drops for the rest of the map. So we're like, okay, well how can we alleviate that problem? Maybe that's the issue. And then we started thinking about what should the death penalty be. And that's how we get into changing the rez mechanics of maps. And so it's things like that, where you hear one thing, you have to try and come up with a different solution to try and improve things a lot.

The players need to get good, that's what I'm hearing.

Jonathan Rogers: Well, no, I mean, we are just making it so that if the players aren't good, they're not nearly as screwed as they were if they were. And this is the thing: it's actually, a lot of the time, it is an exercise in minimizing the differences between the best players and the worst players as far as making sure that they both have good experiences, and it's like you still need to make it so that there are big differences, but you don't want it to be that a player who's not good is just getting completely screwed in their ability to continue to keep playing the end game. And so that's why we have to, we've made special rules, we've changed the drop mechanics for maps very significantly as well. There's just lots of things like that that kind of go on that are not worth mentioning as far as content goes in a livestream, but certainly will matter a lot to the play experience for players who are actually playing.

One thing I run into a lot, because my beat at IGN is a lot of online games and live-service games, is not just the division between highly skilled and low skilled players, but players who have a ton of time and want to live in this game and players who are time-taxed. And often there's a FOMO gap of like, 'well, I could make my game have a ton of content, but then this group is going to be feeling like they're just going to miss out and maybe fall off of the game because now there's too much content for them to ever possibly keep up with.' How does the team think about that?

Jonathan Rogers: Well, I mean, ultimately, I think that more content is better than less when it comes to this kind of stuff. Even though you may run into that situation, the people who are going to be the people who play the most are also going to be the people who are most on your side and talking about your game and generating the buzz. So I think it is very important to make sure we're appealing to those people and other people who have less time. I mean, they're still going to come along for the ride and they're still going to have a great time, and so long as we're still adding enough content, they're going to enjoy it even if they don't get to experience literally everything. I think that's okay. And there's also this sort of funny thing where on some level you need aspirational content to exist in the game content that is hard for most people to get to in order for there to be something to strive for next time.

If you didn't make it to the Pinnacles this time, well, then maybe you'll play next time when we've added more stuff throughout the rest of the game that improves your experience. But then the second time you play, you'll have a better time and Path of Exile is actually a game that kind of almost has a meta experience grind of each time you play the game you get better as a player, which means you get further into it and further towards the goal. So that, I think, is part of the reason why Path of Exile has such appeal. PoE 1 still is growing. I mean, maybe I can't unequivocally say that now, but at least until Path Of Exile 2 came out PoE 1 was still setting concurrency records so many years after it came out. And I think that is really a lot of the reason for that.

Speaking of aspirational content, you mentioned during yesterday's briefing that you were disappointed by how easily players were able to knock down the big end game boss at launch. Can you talk about how Dawn of the Hunt plans to scale back the pace at which players can creep up their power, assuming that's something you guys are shooting for?

Jonathan Rogers: So I wouldn't say that we are shooting for that in the sense that we want, overall, for that to happen. What I will say is that there were certain combinations of mechanics that we didn't expect to be as crazy as they were and those were found faster than people found the content, if you know what I mean. So it sort of meant that all of that — the secrets of build creation had already kind of been unlocked by the time people did that. So yeah, I mean, look, we are doing a huge balance pass. Everything will change. Your expectations of what is good and what is not good will just be readjusted very significantly by this. And the hope is that, as we continue to iterate, that we'll just keep on improving. We will saw off anything that jumps up too far, we'll push up anything that's too far at the bottom, and we'll get to the point of having that be a lot better.

And the reason for that, really, is because if something is easy to get to a broken state, which is... what I mean by that is like, 'oh, you just combine these support gems and then suddenly you've got an amazing build and items don't even matter.' If you have a situation like that, then people will all just do that. Whereas if it's like, 'okay, sure you can kill the Pinnacle Boss in 14 seconds, but first of all, you need a unique from this and you need a unique from that.' And it's like a whole thing, right? If it's economically expensive in-game to be able to do something to become really powerful, then that's fine because you want people to get to the point of killing the Pinnacle Boss in 14 seconds. You just don't want that to be the case the first time you fight the Pinnacle Boss. So that's effectively, ideally, what we're doing.

And so as I said: I don't look at that as slowing the game down exactly. It's just sawing off the things that are causing players to all flock to one particular broken thing and ultimately making the game not have that feeling of progression of power that you want to have. You want to really have that exponential growth all the way from beginning to end and not have any sort of like, 'oh, suddenly I'm just broken now,' that happens at some point.

Ultimately, I think that more content is better than less.

Let's talk about the Huntress. What are the main ways that the Huntress differs from the other character classes that are already available in Path of Exile 2, and how does this character justify me going through another play or two of the campaign?

Jonathan Rogers: When we are looking at new characters one of the main questions is what weapon type does it use and how is that weapon type going to make the game feel different? So in this case we've got spears. Obviously you don't have to use spears with the Huntress, you can use it on any class, but assuming you're using the stereotype weapon of the Huntress that’s spears, and the thing is, 'well, what makes this weapon type different than others?' And the answer to that is spears are the only weapon that you can use both at melee distance and also throw them at ranged distance. So that's kind of the thing that we're thinking, 'okay, what can we do to make the gameplay be constantly that: you’re at melee range, you're at projectile range — what's the type of gameplay we can do to cause that to happen?' That will be what will make the class feel different.

No other weapon does that. So effectively what it meant was we're like, okay, for every melee combo, we want there to be a ranged skill you have to do before that to unlock it. And for every ranged combo, we want there to be a melee thing you have to do before to unlock that combo. And then we also need to add a lot of tools for getting from one state to the other. And then, what that sort of led to was a class that's incredibly agile, which is very good because it is the primary dex melee character, and it just feels like you're moving around the battlefield a ton, you're jumping in and out. It's just a very kinetic feeling that you get moving forwards and backwards like that, which I think feels very different than the other classes. So to me, that's the reason that you would want to try it.

The other thing as well that I thought was quite interesting is that we managed to really get the parry of countering gameplay. We finally found a formula for that to work well in PoE, which was incredibly challenging. And honestly, I was very skeptical we would even be able to achieve it just due to the pace of the monsters attacking you. But we have actually got something that does work in our game context really well. And so that's a fun one for me as well.

Tell me about beast taming. How does that mechanic work? Or is the idea that we're killing them and then summoning them from the afterlife necromancer style, or...

Jonathan Rogers: When you get the Tame Beast skill, you effectively use it on a monster and you get some number of seconds, I think it might be five seconds or something like that, to kill the monster while it's got that tame thing on it. And then if you do that, then effectively it gets trapped. Its spirit gets trapped and then sucked into your character, and then you can summon it as a companion. And the big thing with beast taming is that you get all the mods on the rare that you found. And that means it's not necessarily just about finding the best type of beast, it's also finding a beast that has the best mods that you can use with as well, since all of those monster mods can do that. So that should be quite a fun hunt to find the best beast for your build. So I'm hoping players will have fun with that one.

That's awesome. How long do they remain by your side?

Jonathan Rogers: Once you've got them, it's like a Poké Ball, right? That's your beast now. If it dies, it'll resummon. That's your beast. You can only have one at a time though for companions. So basically, you'll find a better beast and then presumably you'll want to be using that one instead later on. But yeah, that's just your beast forever.

That's awesome. And are there limitations on what counts as a beast? I assume it has to be an animal.

Jonathan Rogers: Basically yes, someone at some point has decided this is a beast and this is not. I'm sure there'll be some arguments from players about whether something counts as a beast or not, but ultimately it just comes down to that.

You are recommending that players start a new league with this update. Is this something that we can expect from all of the updates where the best experience is starting from scratch?

Jonathan Rogers: Absolutely. And, I mean, that's just our formula really, because our way of looking at things is that we're not a game that you just play forever and ever. We are a game where you come for a season, you play the game for a month or maybe two months, and you get through the content, you get to the point where you feel like your character is finished in some sense, and then you stop and you go play something else. But we'll always be back for another season later on. And as I said, it's a big part of why I believe that our game has so much longevity, is the repeated playthroughs and so on. So it's definitely a different model than what a lot of games in the past have had, but also a model that we've seen a lot of other developers realizing that is actually more sustainable for the industry overall. So something that I like to see.

And is that something you think players would also be expected to do once the game reaches its 1.0 full release?

Jonathan Rogers: Yeah, absolutely. 100%.

You mentioned yesterday one of the changes in the end game is the new primary objective in the Atlas end game map of trying to stop corruption, which unlocks the ability to choose between doing corrupted or cleansed versions of maps while exploring the overworld. Can you explain what the pros and cons are of why you might want to do corrupted versus cleansed? Is it flavor or enemies? Are the rewards different?

Jonathan Rogers: Effectively the main two things are, the enemies are different: there are different bosses and then those different bosses have different rewards. And there's also things like, so for example, the cleansed maps are the only place that you're going to get the fracturing orbs, which is a new crafting mechanic that we've got. Effectively just making sure that each type of content has different rewards, and then we do like it so that when you have different strategies and what you're doing on your Atlas, depending on what type of content that you need, it's like, if you need this, then you're going to do that. If you need this, you're going to do that. So it's giving the players that sort of idea of them choosing what they're doing, but then ideally also being at a different point in a character's lifetime, they may need to do one versus the other, and so they're going to change their strategy at some point as well. But yeah, it's ultimately like, 'well, what rewards am I getting out of it at the end?' is a different element you have to be worrying about though, whenever we're designing new content.

You're also adding over a hundred unique items. Can you tell me about the one you are most excited about personally, and bonus points if it's something that you fear might need to nerf?

Jonathan Rogers: So one of the ones that might be broken is there's a shield that allows you to parry projectiles. We did show it in the video. It effectively means if you've got that unique that you no longer have to be close to monsters anymore. So it kind of deactivates the melee requirement of the Huntress a little bit. You can now parry and do all the combos from range. So we'll see how it goes because the empowered versions of all the spear throws are pretty good. And so we'll see how that goes. And also just in terms of defensiveness, that might be a little bit too off the hook, but we'll see. I'm hoping it'll be okay.

I guess it kind of has its own nerf because you have to be able to get the timing right to do the parries.

Jonathan Rogers: This is actually not the case, because in most games you do have to get the timing right to do that. But in our game it's actually kind of the opposite of that. While you're holding down the parry button, you're parrying everything and then it's what you do after the parry. Because what it does is when you parry something, it puts a counter on the enemy that you can then take advantage of with another skill. So it's kind of backwards from how most games do it.

We've tried parrying mechanics before, actually. It's been one of those things that we struggled to get right. And the reason why it was so hard is because our game moves so quickly and because there's lots of monsters around you all the time, you didn't really have a chance to follow up attacks very easily.

But with the way we've done parries here, it means that you can much more easily and reasonably do that. Now, the reason why it still incentivizes good timing is because it does interrupt. Parry will immediately interrupt anything instantly. And anytime you're waiting for a monster to hit you is wasted time you could be DPSing, so there’s still incentive to get the timing right. Doing the timing before was just so hard with the combat pace we had that it just wasn't working. So yeah, I'm really proud of how that worked out. But honestly, it wasn't even my idea. I actually was not a believer. I didn't think it could work and Mark [Roberts] was the one who actually managed to solve that problem. So once we did that, it really improved the class.

Whenever someone says something like that, it's usually because they're not enjoying going through the campaign, right? Well, okay, let's make you enjoy the campaign more. That should be the solution.

During the Q&A yesterday, you pushed back on certain ideas, like the ability to skip replaying the campaign and a new character. How does the team think about that extremely difficult balancing act of responding to what players want while also having your own point of view and your creative team sort of holding their ground on decisions that they really believe in?

Jonathan Rogers: It's very hard, but the thing that I always try to do is make sure that whenever I'm hearing community feedback that I'm not just thinking, 'okay, oh they're wrong' or something like that. It's very easy to get into a mindset where you've developed this 'us versus them' mentality like that. And then when that happens, you start to get into this sort of negative cycle of, 'oh, I guess we'll just do it."

So the thing that I think is really important is you always have the spirit of discovery about, 'well why are they saying this? I know that they think that it's because of this, but why is it actually?' And if you reinterpret things in that lens, if you, first of all, you believe that if someone's saying they've got a problem, they really do have a problem.

But then the second thing being that, 'well, why is that problem actually happening? Can we solve it? What would it look like to solve it?' Then you will eventually find some solution. Now the thing is that sometimes you can't think of one. Sometimes it is really hard. In those cases you just have to say, 'okay, well we are just not going to change this until we can come with something.' I will never make a change I don't believe in because I think that's ultimately going to make the game worse overall. And that's super important that you never do that. But at the same time, sometimes you just won't be able to come up with something. But I am a believer that there always is something, there will be a way to solve the community's problem eventually.

And so, for example, with the particular campaign thing there: whenever someone says something like that, it's usually because they're not enjoying going through the campaign, right? Well, okay, let's make you enjoy the campaign more. That should be the solution. If you are not enjoying something, I'll make you enjoy it by adding content to it, by improving it. That's the way I would view that. But when you're in a community, it's very easy to say, 'okay, well X is bothering me, therefore remove thing X.' You know what I mean? It's just very easy to look at it that way, because they don't have to be worried about the downsides. It's not their job to be worried about that. Their job is just to complain about the thing they don't like, and my job is to be the one worrying about the downside.

Path of Exile 2 Dawn of the Hunt launches April 4, 2025.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Official Final Fantasy 9 25th Anniversary Website Set Tongues Wagging on Potential Switch 2 Nintendo Direct Remake Reveal

31 mars 2025 à 12:32

There is renewed excitement about the much-discussed Final Fantasy 9 remake after Square Enix launched an official Final Fantasy 9 25th Anniversary website.

The website, which is in Japanese, notes the release date of Final Fantasy 9 (July 7, 2000) and points out the game celebrates its 25th anniversary this year.

“We are preparing various projects, including merchandise and collaborations to commemorate the 25th anniversary, so please look forward to it!" the website continues.

That rather innocuous statement, as well as the existence of the anniversary website itself, was enough to spark speculation that Square Enix may finally reveal the Final Fantasy 9 remake fans so desperately want.

And the timing of the website’s launch is not lost on fans who point out Nintendo is set to hold a Switch 2-focused Direct this week, on April 2. Could Square Enix finally announce Final Fantasy 9 remake for Switch 2 at the Direct? Some fans are hoping so.

Of course, this may all be nothing. The website itself mentioned merchandise and collaborations, but “various projects” has certainly set tongues wagging.

Last year, Final Fantasy 14 producer Naoki 'Yoshi-P' Yoshida talked a bit about what a Final Fantasy 9 remake might look like, warning it may not all fit in one game.

"Of course, I do know there are requests for Final Fantasy 9 to be made, but when you think about Final Fantasy 9, it’s a game with huge volume," Yoshi-P said. "When you think about all of that volume, I wonder if it’s possible to remake that as a single title. It’s a difficult one. It is a tough question."

Yoshi-P seemed to suggest a potential Final Fantasy 9 remake could go the direction of Final Fantasy 7 Remake, which is in the middle of a planned trilogy.

Earlier in 2024, Yoshi-P announced Final Fantasy 9-themed extras for the Collector’s Edition and Digital Collector’s Edition of Final Fantasy 14 expansion Dawntrail, including Final Fantasy 9’s Ark summon as a Final Fantasy 14 mount and a wind-up Princess Garnet minion (Garnet, aka Dagger, is one of the main characters of Final Fantasy 9). If you pre-ordered Dawntrail, you got a wind-up Zidane minion. Zidane is the protagonist of Final Fantasy 9.

Speaking on-stage during PAX East alongside the announcement of these extras, Yoshi-P teased: "You may have noticed a lot of Final Fantasy 9 references here, but the reason is a secret.” He then zipped his mouth shut.

Final Fantasy 9 remake rumors have swirled around Square Enix ever since the unannounced game emerged as part of a 2021 Nvidia leak of upcoming titles. The list, confirmed legit by Nvidia but potentially outdated, includes a number of Square Enix games the company has either announced or released since, such as the Chrono Cross remaster, Kingdom Hearts 4, and of course the Final Fantasy 7 remake for PC. However, Final Fantasy 9 remake and Final Fantasy Tactics, both of which are on the leaked list of games, have yet to materialize. Just a few months before the Nvidia leak, in June 2021, a Final Fantasy 9 animated series was reported to be in development, although we haven’t heard anything about it in the years since.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

[UPDATE] Jacksepticeye Reveals He Was Working on an Unannounced Soma Animated Show but It Fell Apart 'Out of Nowhere'

31 mars 2025 à 12:14

UPDATE: Soma developer Frictional Games has responded to IGN's request for a comment, and while it doesn't want to comment on any specific project due to a non-disclosure agreements (NDA) and out of respect for other parties, it did provide some insight into recent developments.

The following is from Fredrik Olsson, executive producer and creative lead at Frictional Games:

What we can say though is that we've recently had to turn down or delay some of the many external opportunities knocking on our door, even though we would have personally LOVED to see them getting realized. However, many times we just have to face the fact that some external initiatives require more effort from us than we currently have to spare. We are a small studio, and currently almost everyone on the team is heads-down working on our upcoming game. This has unfortunately forced us to decline certain opportunities in order not to spread ourselves too thin, even though they've sounded fun and promising.

ORIGINAL STORY: YouTuber Jacksepticeye has revealed he spent a year working on a Soma animated show only for it to fall apart, leaving him “quite upset.”

In a new video titled 'A Bad Month,' Jacksepticeye, real name Seán William McLoughlin, not only revealed the existence of the Soma animated show, but that it had been canceled.

Soma, a survival horror science fiction video game from Amnesia developer Frictional Games, launched back in 2015 and was met with critical acclaim. Jacksepticeye streamed the game extensively at the time it came out, and often mentions it as one of his favorites.

In the video, Jacksepticeye talked generally about what has been a difficult period creatively following various projects that have either been canceled or failed to progress far enough to show his fans. Lamenting his lack of content creation lately, Jacksepticeye then revealed the Soma animated show.

“I had a very large creative project that I was very excited to do, and — I don’t actually know if I’m allowed to say what it is — I’m just going to say what it is, and then if I’m not allowed to say it then this next part won’t be in it,” he said.

“I was planning to do a Soma animated show. Because I love Soma — Soma is top five, top 10 at least video games of all time for me. I absolutely love that game. It has one of the best stories ever in a video game.

“And I was so excited to do that. We’ve been talking to the developers for like a year, talking about that, and we were ready to go into full production on that. And I was so excited, and I really wanted to announce that to people, and to talk about it and get really stuck in and share it.

“Because I wanted to play the game all in one video. And I was like, okay, I’ll hold off on that then till we can announce that we’re doing it. So that’s why I haven’t done it yet.”

Jacksepticeye went on to say the Soma animated show fell apart abruptly after an unnamed party suggested they wanted to do “in a different direction,” but he deliberately left out specifics because he was left so upset.

“We were making really great progress on that, and then it all just fell apart out of nowhere,” he said.

“I’m not going to go into too many of the specifics of what happened, because I’m quite upset about what actually went down. But, it’s more of a, ‘we’re going in a different direction,’ kinda vibe. And that really upset me.”

Jacksepticeye did not name the other parties involved. IGN has asked Frictional for comment.

The upset is the cancelation of Jacksepticeye’s Soma animated show “flipped” the YouTuber’s plans for 2025 “upside down.”

“I had planned a lot of my year around it. I was like, you know what? I won’t be able to upload as much because I’ll be focusing everything I have into that. But at least I’ll have a really cool creative thing to show off. And I’ll have something for you and we can talk about it and share it and be part of this thing together and have fun with it. And then it all fell apart.

“So all of my plans for the year are flipped upside down. Now what is the priority? What am I doing? I don’t know. I’ve had so many calls over the last couple of weeks. It’s been a lot. It’s been a tough month. I took time off and did all that and I have nothing at the end of it. It’s so frustrating. I hate that.”

Following the release of Soma, Frictional released two more Amnesia games: 2020’s Amnesia: Rebirth and 2023’s Amnesia: The Bunker. In July 2023, in the wake of the release of Amnesia: The Bunker, Frictional creative director Thomas Grip said the company was looking to cut back on horror games "to give greater focus on other emotional qualities.”

"While all of our games have been horror in some way, what we really try to do is to get a kind of playable immersion," Grip said.

"We want to give the player some sort of immersive fantasy, be that being a [World War 1] soldier trapped in a bunker or a robot stuck at the bottom of the ocean.

"Horror games naturally are where emotions are front and centre. Games really excel at this. However, we are also exploring themes outside of making things spooky."

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Best Beginner Board Games

30 mars 2025 à 10:10

Congratulations: You have decided to take off those training wheels, put down that deck of Uno cards, and dip your toes into the exciting hobby world of board games! Now, before you reach for that box of Twilight Imperium or put your investigator pants on to trot around the city of Arkham (the Cthulhu one, not the one with Batman), it’s important to work up that level of game complexity. There are a ton of great games that are far more welcoming to learn and play to help ease you into things, but a lack of complexity doesn’t mean a lack of fun.

The following games on this list were compiled to point new players towards experiences that, first, won’t break the bank; second, give you a good foundational understanding of some popular mechanics and game types; and finally, be a blast to play, whether that's with your friends, partner, or a random person at your local game shop.

TL;DR: The Best Board Games for Beginners

Azul Board Game

With colorful plastic tiles and a simple premise – collect sets of similar tiles to score points – Azul is a great game for folks who want to dabble in the hobby of board games. The goal is to fill up a small grid, earning points by completing lines and connecting filled-in spots on your grid to each other. It's been said before, but it rings true for Azul: It's quick to learn, but it takes time to master and figure out strategies. This makes Azul a great addition to any existing board game player’s collection as well.

As an added bonus, there are a number of variants that change out the theme while retaining the core gameplay. For example, if you are more of a fan of chocolates and treats than colors and patterns, perhaps Azul: Master Chocolatier would be more up your alley.

Faraway

In Faraway, you're exploring a mysterious land peopled by peculiar strangers, represented by the play of cards from your hand, illustrated by suitably exotic art. The cards have a potential points value and a set of icons that you must match on other cards you've played in order to win those points. Sounds easy enough, but there's a delightful brain bending catch in that your assess your cards backwards, so the last card you played has no other cards to match with, whereas the first can match them all. It's a simple trick but it transforms this tableau-builder into a most peculiar and engaging puzzle.

Ticket to Ride

Ticket to Ride is one of those games that could find a place on any person's game shelf, whether they’re longtime players with an established game group or a family getting into the hobby. The premise is relatively simple: use matching colored train cards from your hand to turn them into train routes that connect the specific cities listed on your goal cards.

Ticket to Ride also has a wide range of versions that will take you around the world – from the United States to Europe, Paris to Amsterdam – you can find the version that interests you the most. For families with younger players, Ticket to Ride First Journey will be a good choice, and groups that get together frequently may want to check out Ticket to Ride Legacy.

Pandemic

For those new players seeking a cooperative experience rather than a competitive one, there are few games that offer it quite as well as the pandemic. Each player will be assigned one of six potential jobs, such as the Dispatcher, which can move other players around the map, or the Medic, which can remove extra diseases from their location; you and the other players will need to work together to cure and eradicate four deadly diseases that are quickly spreading around the globe.

Few games can offer such a tense and rewarding experience while still remaining easy to teach and not taking overly long to set up or play. With plenty of expansions as well (including one that makes the game one-player versus many), if you find yourself enjoying Pandemic, there are tons of options and expansions available to keep your games fresh.

Sky Team: Prepare for Landing

The latest cooperative craze to hit the shelves after winning board gaming's biggest prize, the Spiel des Jahres, in 2024 is Sky Team. It's specifically for two, who take the roles of a pilot and copilot, landing an airliner at a series of increasingly tricky airports across the world. You each have a pool of dice and are jointly faced with a panel of instruments, each of which has particular requirements for dice results in order to make it work, often requiring a balance of numbers from each player. The catch is that your roll is secret and you must somehow muddle a way through without telling your partner what you've rolled, creating a dense and exciting web of hidden hints and uncertain communications.

Coup

Deception, suspicion, and deduction are all part of the small-box game of Coup. Coup asks the simple question: Do you know when your friends are lying to you? Can you spot their tells well enough that you can confidently call them out when they aren’t being truthful? And can you do it when your own “life” is on the line?

Coup is an easy game to set up, learn, and play quickly. At the start of a new game, each player is given two cards with occupations on them, with each one having unique abilities, including the Captain’s ability to steal money from another player, the Assassin that can kill a single card, or the Contessa that can block the previously mentioned assassinations. The goal of Coup is to be the last person with a role left. By utilizing your roles (either the actual roles you have or those you claim to have), the object is to deceive or trick your way to the top. This is a great game to bust out at parties and a good taste of the hidden-role genre of board games.

Sherlock Holmes: Consulting Detective

Perhaps the biggest departure from what most people consider a "board game," Sherlock Holmes: Consulting Detective pits you and your friends' wits and know-how against the legendary detective himself as you work to solve some of his most memorable cases

Take your own notes as you follow up on tips, interview people, and look through the telephone book and even newspapers to uncover clues and get to the bottom of the case. Once you have it solved, you compare your methodology against Holmes’ to determine whether or not you found the right culprit. Since Consulting Detective is more about solving a mystery and having everyone work together, it’s a great game for date nights or a chill night with some friends. It's also a great one for folks who like true-crime podcasts, whether you like board games or not.

Betrayal at House on the Hill

Betrayal at House on the Hill is one of those games that frequently comes out during game nights around my table – especially if friends who don’t play games are around. It’s a game that can be explained in just a few minutes, picked up after a round or two around the table, and offers great moments where everyone will hold their breath. Discovering that the guy who found a crossbow, ceremonial dagger, and is walking around in armor turns out to be the traitor can really make you sweat, speaking from experience.

We here at IGN rank Betrayal at House on the Hill among one of the best horror board games around., There are a bunch of editions and reskins utilizing the same ruleset, so even if the horror aesthetic doesn’t appeal to you, there's almost certainly a variation to appeal to your tastes.

Star Wars: The Deckbuilding Game

What do you get when you take one of the most well-known and important franchises and mix it with one of the most popular modern game types? You get Star Wars: The Deck Building Game, a great entry point in the deck-building genre to hook all those Sith and Jedi out there.

One player plays as the nefarious Empire, while the other straps on the boots of the Resistance. Players take turns trying to defeat three worlds using an army of recognizable ships, characters, and weapons from the series. Unlike some games, Star Wars: The Deck Building game comes in a small box and is easy to set up, meaning you'll save (or conquer!) the galaxy in no time.

Dice Throne

Dice Throne is the perfect way to introduce new prospective board game players to the wonderful chaos of dice rolling wrapped up in a Yahtzee package. Dice Throne has players choose their fighters, each with a small deck of cards and a set of special attacks. The attacks are triggered based on the dice rolls, the aim of which is to reduce your opponent’s life to zero.

There is a decent amount of strategy you can learn and figure out, or you can quite simply roll the dice and see what happens. An additional element that makes Dice Throne a great beginner game is the fact that you can purchase smaller two-pack sets of heroes to try before investing in the large seasonal box sets. That being said, those big boxes are pretty tempting, with a Marvel season featuring heroes such as Thor and Miles Morales, as well as an upcoming X-Men set. If you'd rather go for OC, there are two sets of eight original characters designed specifically for Dice Throne. Since each character comes in their own tray, transporting and setting up Dice Throne is incredibly easy, too. In other words, Dice Throne is easily one of the best beginner dice-rolling games out there.

Cascadia

Theme is a surprisingly important factor when it comes to introducing people to board games: the kind of nerdy or aggressive topics favoured in the hobby can be off-putting to folk outside it. But you can’t go wrong with the wonderful Cascadia, a simple game of building a wilderness out of hexagonal tiles and populating it with enchanting wild creatures, building your very own corner of unspoiled American paradise. The rules essentially involve you selecting a terrain tile and animal pair each turn and adding it to your growing landscape, trying to meet scoring patterns that vary each game. There are easy scoring patterns to start with, more difficult ones to graduate onto and a solo mode with challenges to tick off so it’s fun for every occasion. No wonder it won board gaming’s biggest prize, the Spiel des Jahres, in 2022 or made it onto our list of the best family board games.

Heat: Pedal to the Metal

Who doesn’t love the thrill of a race? Unfortunately, a lot of race games are either tiresome roll and move for kids, or are simulations that edge the more complex edge of gaming. Heat hits the sweet spot between the two, with a simple yet cunning system based on shifting gears up and down. The higher your gear, the faster you can move, but each corner on each track is labelled with the highest gear you can attempt it at. Take it too fast, and you risk spinning off and loosing your turn. A hand of cards that works in tandem with your gears to move your car ensures plenty of excitement, while the need to anticipate your gear changes and slipstream your opponents ensures plenty of strategy.

Parks

Some games have a strangely Zen-like air of calm and tranquillity about them as you play, and they tend to make great introductory games. Parks has that mood, alongside straightforward rules, quick play time and absolutely delightful components based on fifty-nine national parks from the US. Players take turns traversing a modular trail, one for each season of the year. Each space offers opportunities to score by collecting forest or mountain terrain, or by photographing animals and you can move as far as you like, but there’s a catch: you can only go forward, and you can’t share a space. That makes deciding how far and how fast you want to go a decision of surprising strategic importance. Whatever you decide, make sure you enjoy the scenery along the way.

Just because a game may be good for beginners, it doesn’t mean that you're missing out on fun game experiences. There are plenty of great games out there for folks who are interested in adding some cardboard and dice to their friend hangouts or date night activities. Whether it's deck building in the Star Wars universe, dice rolling battle with Marvel's heaviest hitters, or just lying to your friends for fun, you don't need to be stuck with a new variation of Monopoly to entertain your beginning board game friends – thank the dice gods for that.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Monster Hunter Wilds Breezes Past 10 Million Sold, Capcom Explains Why It’s Done So Incredibly Well

31 mars 2025 à 10:29

Monster Hunter Wilds’ phenomenal success shows no sign of slowing down. It’s just breezed past the 10 million sold mark, setting a new record for developer and publisher Capcom.

That’s a first month sales record for Capcom — no game in the company’s history has sold more after a month on sale. Wilds was already the fastest-selling game in Capcom history after selling 8 million copies in just three days.

In a note to press, Capcom explained why it believes Monster Hunter Wilds has proven so successful, even blowing Monster Hunter World out the water. It pointed to the introduction of crossplay and the day-one launch across console and PC (World launched on PC half a year after console) as key factors in Wilds' appeal.

"The title provides an environment where a wider range of players can enjoy the game together with the introduction of crossplay, a first for the series, and a simultaneous release on Playstation 5 system, Xbox Series X|S, and PC," Capcom explained.

"Additionally, the introduction of the new Focus Mode mechanic and the implementation of seamless movement between settlements and ecosystems have provided an even more immersive gaming experience, while the fusion of numerous new elements with Monster Hunter’s appeal has generated significant excitement, all of which led to the company first-month sales record of over 10 million units sold."

As detailed last week, Monster Hunter Wilds Title Update 1 launches April 4. It adds a fan-favorite monster as well as the Grand Hub, a new in-game settlement where players can gather and communicate with each other. Title Update 2, which Capcom teased adds Lagiacrus, is set for the summer. Check out IGN's roundup of everything announced during the Monster Hunter Wilds Title Update 1 showcase for even more detail and information.

The Monster Hunter series had already ‘broken’ the west with the 2018 launch of World, which remains Capcom’ best-selling game ever with 21.3 million sold. But it seems likely that, over time, Wilds will surpass even that figure.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed MH Wilds walkthrough in progress, a MH Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your MH Wilds Beta character over.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

12 Things to Buy Before Amazon's Spring Sale Ends

31 mars 2025 à 02:07

It's been on for nearly a week, but it's almost over. That's right, Amazon's Spring Sale 2025 is will tragically end on March 31. That's the bad news. The good news is that it's still live now. All sorts of stuff is on sale, but I thought it would be neat to look at the bestsellers among IGN readers in the sale thus far. Below, you'll find the most popular deals that are still available in the sale. Without further ado, let's get to it.

12 Things to Buy Before the Amazon Spring Sale Ends

A whole lot of categories of items are represented in the list above. We're talking graphic novels, board games, LEGO sets, Apple products, and a whole lot more. Apple's AirPods 2 are down to their all-time low price. The board game Cascadia has been a huge seller, and it's avaliable for a terrific price. Check out our Cascadia review for details about what makes it so worthwhile.

Venturing into tech products, you can save on a PlayStation Portal carrying case, one of the best SSDs for PS5, and on a microSD card (you can never have enough of these chiclet-sized wonders, imo). You can even save money on a Jurassic Park-themed version of the Game of Life. I mean, what more could you need?

See more Amazon deals today

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

AU Deals: Fifty Bucks Off Batman and a Meta 3S, Low Gil Prices for Final Fantasies, and More!

31 mars 2025 à 02:02

Looking to score some killer discounts on top-tier games and gear? This week’s deals slash prices on some truly legendary titles across Nintendo Switch, PC, Xbox Series X, and PlayStation 5. Let’s dive into the best of the bunch before they disappear.

This Day in Gaming 🎂

In retro news, I'm lighting a 30th birthday cake for Indiana Jones' Greatest Adventures, a SNES treasure that belongs in your museum. Developed by Factor 5 and published by JVC/LucasArts, this SNES gem took the tried-and-true Super Star Wars formula and applied it to Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade. With tight controls, detailed sprite work, and a John Williams-fueled chiptune soundtrack, this was a must-have for 16-bit adventurers.

Back in the day, it was pretty amazing stuff to become Indy as he punched, whipped, and jumped his way through jungles, temples, mines, and deserts—all while avoiding Nazis, cultists, and booby traps. The level variety was impressive, with bonus segments including mine cart chases, boulder dashes, and even some Mode7 dogfighting in a biplane.

Aussie bdays for notable games

- Indiana Jones' Greatest Adventures (SNES) 1995. eBay

- Super Return of the Jedi (SNES) 1995. eBay

- Shadow of Memories (PS2) 2001. eBay

- Fallout Tactics: Brotherhood of Steel (PC) 2001. Get

- Star Wars Ep I: Battle for Naboo (N64) 2001. eBay

- The Mark of Kri (PS2) 2003. eBay

- Tenchu: Wrath of Heaven (XB) 2004. eBay

- Super Princess Peach (DS) 2006. eBay

- Blazing Angels: Squadrons (X360) 2006. eBay

- Splinter Cell: Double Agent (PS3) 2007. Get

Contents

Nice Savings for Nintendo Switch

Switch owners ought to snag Persona 5 Tactica at a whopping 45% off (A$53), a tactical RPG spin-off of Persona 5 that was inspired by classic strategy games like XCOM! Meanwhile, Metal Gear Solid: Master Collection (59% off, A$37) brings back the stealth espionage action of Hideo Kojima’s masterpieces.

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Tekken 8 (53% off, A$56) delivers intense brawls, and did you know that its developers studied real martial arts movements for the most fluid combat animations? Meanwhile, Epic Mickey: Rebrushed (30% off, A$70) revives a cult classic starring Mickey Mouse, originally designed with input from legendary game designer Warren Spector.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

Final Fantasy VII Rebirth (49% off, A$59) continues Cloud’s epic journey, and fun fact: early drafts of the original game had sci-fi elements that could have completely changed the world of Midgar! Elden Ring (41% off, A$59) boasts brutally beautiful battles, and its world was co-created by Game of Thrones author George R.R. Martin.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from Apr 1 with this subscription

  • RoboCop: Rogue City | PS5
  • The Texas Chain Saw Massacre | PS4/5
  • Digimon Story: Cyber Sleuth HM | PS4

Or purchase a PS Store Card.

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Purchase Cheap for PC

No Man’s Sky (60% off, A$36) was an underdog success story, rising from a rocky launch to become one of the most beloved open-world sci-fi explorations. And if you’re in the mood for some nostalgic chaos, Tomba! Special Edition (50% off, A$15) brings back one of the quirkiest platformers of the PlayStation era.

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

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Legit LEGO Deals

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Hot Headphones Deals

Audiophilia for less

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Terrific TV Deals

Do right by your console, upgrade your telly

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

index.feed.received.yesterday — 30 mars 2025IGN

Daily Deals: Super Mario RPG, Dragon Quest HD-2D Remake, and More

30 mars 2025 à 21:02

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for Sunday, March 30, below:

Super Mario RPG for $19.99

The remake of Super Mario RPG is $19.99 at Target right now, which is a great price for this classic title. If you've yet to either play the original or check out the remake, this is the perfect time to do so. Composer Yoko Shimimura returned to compose the remake's original soundtrack, and each boss and environment has been expertly recrafted for the Nintendo Switch.

Dragon Quest III HD-2D Remake for $40

Dragon Quest III HD-2D Remake takes the beloved NES game to brand-new heights using HD-2D. For $40, this is an excellent deal and the lowest we've seen the game yet. I spent 70 hours obtaining the Platinum Trophy for this one on PlayStation 5, so you can expect a giant adventure ahead.

Logitech G915 TKL Tenkeyless Lightspeed Wireless RGB Mechanical Gaming Keyboard

This weekend, you can save over $100 off the Logitech G915 TKL Lightspeed Keyboard. This wireless mechanical keyboard is perfect for any setup, with a wide variety of customization options available. You can expect around 40 hours of battery with one full charge, with low profile mechanical switches to deliver faster speed and accuracy with each key press.

SanDisk 1TB Extreme M.2 NVMe SSD for $59.99

If you're in the market for a new SSD, this SanDisk 1TB Extreme Gen 4 SSD is on sale this weekend for just $59.99. It's perfect for media storage, games, or anything you need!

Apple AirTag 4 Pack

Why buy one AirTag when you can get four for just $69.99, down from $99? Throw one in your luggage, attach one to your keys, slap one in your backpack, and hand one to a forgetful friend. With Ultra Wideband Precision Finding and the Find My network, losing your stuff is basically impossible. This 4-pack is one of the best deals Apple offers, so grab it while it’s discounted.

$40 Off This LEGO Back to The Future Time Machine Set

You can also save $40 off the LEGO Icons Back to The Future Time Machine set. If you're a fan of the beloved sci-fi trilogy, this is the perfect set to add some out of this world decor to your collection.

Ace Attorney Investigations Collection for $34

Ace Attorney Investigations Collection brought both Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor’s Gambit in one package, with Prosecutor's Gambit releasing in English for the very first time. This release features updated visuals, new animations, gallery mode, conversation history, and more. You can even switch between the old and new sprites!

Final Fantasy VII Rebirth for $32.99

Final Fantasy VII Rebirth is $32.99 at Woot right now, making this the lowest we've ever seen the RPG. The massive adventure across the planet to track Sephiroth was one of the biggest games of 2024, and it's absolutely a must-play game. A 40+ hour main story awaits, with over 35 side quests available after you clear the story.

Kiki's Delivery Service Film Comic: All-in-One Edition

Studio Ghibli has produced many of the most beloved anime films ever, and Kiki's Delivery Service is a prime example. If you wish to experience this film in a new way, the Kiki's Delivery Service Film Comic: All-in-One Edition is a great way to do so! This hardcover book contains the entire film across 584 pages - perfect for any Ghibli fan.

Preorder Dragon Quest I & II HD-2D Remake

Dragon Quest I & II HD-2D Remake received a new trailer at last week's Nintendo Direct, and pre-orders have officially opened as a result! These remakes are crafted in the HD-2D art style, and there's even a tease of a brand new character.

Dragon Quest I & II HD-2D Remake for Switch, PS5, and Xbox Series X Is Now Up for Preorder

30 mars 2025 à 18:50

Before the Switch 2 takes over, a recent March Nintendo Direct showed off some exciting new game announcements. This included a teaser trailer for the Dragon Quest I & II HD-2D Remake. If you've been patiently waiting to pick this one up for your game library, especially after the release of the Dragon Quest III HD-2D Remake, today's your lucky day.

The Switch, PS5, and Xbox Series X versions are live now to preorder for $59.99. While we don't have an exact release date for it yet, the teaser trailer and sale pages both note that it'll arrive sometime in 2025. On Amazon, the checkout page says the item will be released on Dec 31, 2025. See below to secure your copy today.

Preorder Dragon Quest I & II HD-2D Remake

Dragon Quest I & II HD-2D Remake Trailer

What Is Dragon Quest I & II HD-2D Remake?

The Dragon Quest I & II HD-2D Remake is, as its name suggests, HD remakes of the first two Dragon Quest games. Following the Dragon Quest III HD-2D Remake that dropped last year, the Dragon Quest I & II HD-2D Remake continues the Erdrick Trilogy in an HD-2D style, making for a great addition to your game library if you're a big Dragon Quest fan.

The most recent March Nintendo Direct offered a glimpse at what the game looks like with a brief teaser trailer, too. While it doesn't provide an official release date by the end of it, it does say that it's coming in 2025. Hopefully that means sooner rather than later.

Other Preorder Guides

2025 is already shaping up to be an exciting release year for games. Alongside the Dragon Quest I & II HD-2D Remake, there are plenty of other great games releasing in the coming months that are worth keeping on your radar. Below you can see some more of our preorder guides covering exciting releases like Death Stranding 2: On the Beach, Clair Obscur: Expedition 33, and Doom: The Dark Ages.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Nintendo Is Making the Jump to Switch 2 as Easy as Possible for Everyone

30 mars 2025 à 15:45

Ever since Nintendo officially revealed the Switch 2, all eyes have been on the upcoming April Direct. That’s when we’ll presumably get an official Switch 2 release date, price, and confirmed line-up of games. So the last thing I was expecting was for Nintendo to drop another Direct the week before then, packed with big names like Pokémon Legends Z-A and Metroid Prime 4. But maybe given Nintendo’s commitments to backward compatibility, I shouldn’t be too surprised.

Prior to this week’s Nintendo Direct, Nintendo was careful to temper expectations by declaring “There will be no updates about Nintendo Switch 2 during the presentation.” While that’s technically true – Switch 2 wasn’t mentioned apart from a reminder about the upcoming Direct and the new Virtual Game Card sharing system – it’s not a huge leap to say that everything we saw this week will be playable on the Switch 2, even if, officially, these games are coming to the original Switch.

It’s a win-win situation for everyone involved - those sticking with the OG Switch still have plenty to be excited about as the console enters its eighth year, and anyone upgrading to Switch 2 can do so safe in the knowledge it will have an extensive back catalogue of games right from the get-go.

Nintendo’s commitment to backward compatibility is contributing to what I think will be one of the smoothest transitions we’ve ever seen between console generations. Of course, most are excited to see what the Switch 2 can do and what new games are incoming, but by playing it safe with the hardware, Nintendo has all bases covered. Based on the most recent Nintendo Direct, you wouldn’t think Nintendo is trying to sell as many Switch 2 pre-orders in the run-up to launch and convince people to upgrade. And that inclusive approach should be applauded. Nintendo is essentially saying everyone is welcome, whether you’re looking to buy a Switch 2 at launch, upgrade further down the line, or are content to keep the Switch you already own.

That’s why there was no risk in showcasing the multitude of Switch games less than a week before a dedicated Switch 2 Direct drops, even when just beneath the surface of the Direct Nintendo was putting down even more groundwork for the coming succession. I’m talking about the Virtual Game Card system, which is an update that allows Switch owners to link two consoles together and share digital games. It’s a useful feature, especially with digital games sales on the rise, and it’s similar to the family sharing system Steam has. But why announce it at the very end of the Switch life cycle when the Switch 2 is literally weeks or months away? Presumably to make the transition to Switch 2 even smoother.

Some have pointed out that the fine print for the Virtual Game Card indicates the existence of a “Switch 2 Edition” for certain games. Whether that means there are exclusive enhancements to Switch 2 Edition games that make them unshareable with the older Switch, exclusive re-releases that will only work on Switch 2, or something else entirely, is still a mystery. But in the same way Nintendo said “Certain Nintendo Switch games may not be supported or fully compatible with Switch 2” when it was announced, this fine print likely covers Nintendo’s bases in the case of there being any unshareable games.

Whatever that fine print means, it feels like Nintendo is treating the road to Switch 2 almost like a procession, a bit like the way Apple moves from one iPhone to the next. You don’t have to upgrade but there are definitely benefits if you do, and you can bring whatever games you had before along for the ride.

Matt Kim is IGN's Senior Features Editor.

Get 3 for the Price of 2 on Select Vinyl During The Last Days of Amazon's Spring Sale

30 mars 2025 à 05:24

Listen up. Amazon's Big Spring Sale is winding down, but the retailer is still offering a nice bonus promotion within its sale event. In addition to the 'Get 3 for the Price of 2' promotion for select books and Blu-rays, you can also take advantage of the same '3 for 2' deal on a large selection of vinyl (and CDs) at Amazon. This deal includes everything from classic records like The Beatles' Abbey Road, Fleetwood Mac's Greatest Hits, Pink Floyd's Dark Side of the Moon, to the popular Wicked movie soundtrack ("Oh ahhhhh-ah-ah-ah-ah-ahhhh!"), hip hop gems including Outkast's Stankonia, and many more. I've broken it out by popular picks most people will enjoy, and also by my personal favorites which is quite a random but fun roundup of albums I love.

Whatever genres you're into, if you're a music lover and/or record collector who loves the smooth sound of vinyl, this is a great time to add something new to your collection.

Here Are My Favorite Vinyls From Amazon's Spring Sale Promotion

How to Claim this 3 for 2 Promo:

  1. Add 3 items from the products below to your Cart using the Add to Cart button or select See Options for specific product variations.
  2. When you're done shopping, select Go to Cart.
  3. The offer will automatically be applied at checkout, if eligible.

Browse all Vinyls Included in Sale Below:

Popular Vinyls Included In the Promos

If you are looking for a record player still or want to look into upgrading yours, also see the record players on sale right now from Amazon:

When does Amazon Big Spring Sale 2025 end?

Amazon's Spring Sale will end on March 31, 2025. We will keep an eye out for continued discounts from other retailers including Best Buy, Walmart, Target, Woot (an Amazon-owned online retailer), and beyond, but we don't anticipate many standout deals to come back until Memorial Day. Walmart is hosting a Walmart Super Savings Week right now with sales across fashion, home and beyond, which is set to end on April 1st.

What's included in the Amazon Big Spring Sale?

For even more of Amazon's Big Spring Sale discounts that are still live at the time of writing this, see the best Apple discounts from Amazon's sale, the best Amazon deals under $25 if you're on a budget, and the best 4Ks and Blu-rays on sale. There are tons of toys and collectibles discounted still as well, including Pokemon plushies, select LEGO sets, board games, cool action figures, adorable Pokemon plushies, and even nerf guns.

For gamers, we also rounded up the best video game discounts that are still worth checking out. While Prime Day and Black Friday might bring even steeper discounts, those are months away – if you’re looking to save right now, this sale is your best bet.

Browse More 3 for 2 Deals: 4Ks and Blu-Rays

Lindsey (she/her) is IGN's Director of Audience Development and Commerce. She's been at IGN since 2021 and has a background in SEO, especially in the gaming, entertainment, and tech media spaces. Find her on Twitter at @LindseySalzer.

Amazon Has Some Great LEGO Deals for Its 2025 Spring Sale

30 mars 2025 à 01:03

The big Amazon Spring Sale is still underway, and will be until Monday, March 31. There are lots of toys and collectible deals for board games, action figures, plushies, and even nerf guns. But most notably, (at least for me), some great LEGO sets are on sale, which is very uncommon, even during big-deal events like this one. Here are some the best LEGO deals I could find from Amazon's Spring sale.

Amazon Spring Sale's Best LEGO Deals

LEGO retires old sets at same time that it debuts new ones, which pretty much guarantees that they can sell their inventory at full retail price. Add to this the recent price increases across LEGO's products, and your wallet is definitely getting a workout.

The standout of this deal roundup is the LEGO Mighty Bowser, which we reviewed at the time of its release. We consider it to be one of the best LEGO sets ever designed, in the time since we began reviewing them six years ago.

Also worth noting is the Back to the Future Delorean Time Machine, which allows you to build all three versions from the three respective films. Also don't miss out on the Optimus Prime, which actually transforms from vehicle to Autobot and back again.

More Toy and Game Deals

Our favorite board games on sale

The best plushies on sale right now

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

index.feed.received.before_yesterdayIGN

Don’t Miss Out on These Action Figure Deals in Amazon’s Big Spring Sale

29 mars 2025 à 19:17

If you've been looking to pick up some action figures for your collectible collection, Amazon's Big Spring Sale is here to make your day. There's a wide variety of figures on sale as part of the event, including from big brands like McFarlane Toys and Tamashii Nations. We've included a few of our favorites below, from an excellent Spider-Punk figure straight out of Across The Spider-Verse to a fantastic Captain America figure complete with a background scene.

If you'd like to see even more action figures on sale right now, have a look through a selection of McFarlane Toys figures here. A few more action figure deals can be seen on this sale page here as well. And, while not on sale during this sale event, I also wanted to mention this great King Shark figure from McFarlane Toys that's available to preorder right now and will be released on May 4. It's simply too good to ignore. If you're picking some figures up from this sale, why not include King Shark for fun, too?

Save on Action Figures in Amazon’s Big Spring Sale

The Amazon Big Spring Sale has had plenty more treats up its sleeve for comic fans. If you're looking to get your hands on comic books, there's a great selection on sale right now, including Ultimate Spider-Man Vol. 1. You can also take advantage of a '3 for 2' offer right now at Amazon that applies to comics, allowing you to essentially buy two comics and get the third for free. There's some really great options included with this offer, too, including Teenage Mutant Ninja Turtles: The Last Ronin, Wolverine: Old Man Logan, and Supergirl Woman of Tomorrow.

More great comic book deals can be found in our roundup of the best deals under $25 from Amazon's Big Spring Sale, including Watchmen and Ultimate Invasion. There's so much more to check out during this sale event, though. For an overall look at some of the best deals that have caught our eye recently, check out our full breakdown of Amazon's Big Spring Sale to see our favorite deals at the moment.

More Deals in Amazon's Spring Sale Include LEGOs

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Daily Deals: Dragon Quest III HD-2D Remake, Logitech G915 Keyboard, and More

29 mars 2025 à 19:12

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for Saturday, March 29, below:

Dragon Quest III HD-2D Remake for $40

Dragon Quest III HD-2D Remake takes the beloved NES game to brand-new heights using HD-2D. For $40, this is an excellent deal and the lowest we've seen the game yet. I spent 70 hours obtaining the Platinum Trophy for this one on PlayStation 5, so you can expect a giant adventure ahead.

Logitech G915 TKL Tenkeyless Lightspeed Wireless RGB Mechanical Gaming Keyboard

This weekend, you can save over $100 off the Logitech G915 TKL Lightspeed Keyboard. This wireless mechanical keyboard is perfect for any setup, with a wide variety of customization options available. You can expect around 40 hours of battery with one full charge, with low profile mechanical switches to deliver faster speed and accuracy with each key press.

Apple AirTag 4 Pack

Why buy one AirTag when you can get four for just $69.99, down from $99? Throw one in your luggage, attach one to your keys, slap one in your backpack, and hand one to a forgetful friend. With Ultra Wideband Precision Finding and the Find My network, losing your stuff is basically impossible. This 4-pack is one of the best deals Apple offers, so grab it while it’s discounted.

Ace Attorney Investigations Collection for $34

Ace Attorney Investigations Collection brought both Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor’s Gambit in one package, with Prosecutor's Gambit releasing in English for the very first time. This release features updated visuals, new animations, gallery mode, conversation history, and more. You can even switch between the old and new sprites!

Final Fantasy VII Rebirth for $32.99

Final Fantasy VII Rebirth is $32.99 at Woot right now, making this the lowest we've ever seen the RPG. The massive adventure across the planet to track Sephiroth was one of the biggest games of 2024, and it's absolutely a must-play game. A 40+ hour main story awaits, with over 35 side quests available after you clear the story.

World of Goo 2 for $24

World of Goo 2 was a sequel many thought would never happen, but it at last arrived on Nintendo Switch last year after 16 years. This weekend at Amazon, you can take home a physical copy of the game for just $24. Over 60 new levels are featured in this installment, with dozens of new music tracks, too.

Kiki's Delivery Service Film Comic: All-in-One Edition

Studio Ghibli has produced many of the most beloved anime films ever, and Kiki's Delivery Service is a prime example. If you wish to experience this film in a new way, the Kiki's Delivery Service Film Comic: All-in-One Edition is a great way to do so! This hardcover book contains the entire film across 584 pages - perfect for any Ghibli fan.

Super Monkey Ball Banana Mania for $11

Finally, Super Monkey Ball Banana Mania is just $11 for the PS4 version. This release packs in a total of 300 stages, recreating all levels from Super Monkey Ball Deluxe. If you've never played a Super Monkey Ball game before, Banana Mania is a great place to start, especially for only $11.

Amazon Has Some Prime Board Game Deals in Its Spring Sale

29 mars 2025 à 16:26

Here's some good news for anyone with a deal-hunting streak: Amazon's Spring Sale 2025 is in full swing (it runs through March 31). All sorts of stuff is on sale, but what we're focused on here is the board games. They're kind of hidden away within the main store page, but below I've picked out the best board games available in the sale. I divided them into two categories, depending on how deep you want to go into the tabletop gaming hobby.

Adult Board Game Deals

If you're into board games for adults, there aren't a ton of deals to go around in the Spring Sale, but there are a handful that are worthy of a look. Cascadia is a fun game you can whip out on game night with your friends or family. See our 8/10 Cascadia review for more info on it. Forbidden Jungle is a cooperative board game that lets you work together with your fellow players. Cartographers is one of our favorite roll-and-write board games. And finally, Tamashii: Chronicle of Ascend is a terrific roguelike board game we gave a score of 9/10.

Classic and Family Board Game Deals

Those who want to play family board games or some of the more classic board games on the market can pick from the above sliding catalog. There are ton of deals on these categories of games, with stalwarts like Trivial Pursuit, Perfection, and Sorry! along with newer kid-friendly entries like What Do You Meme, Hedbanz, and Crocodile Dentist.

For more fun springtime deals, check out the LEGO deals below and see discounts on Squishmallow and more plushies, sick action figures, tons of books and some decent comics.

Also See LEGO Deals from Amazon Spring Sale

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Legend of Zelda: Everything We Know About the Live-Action Movie

29 mars 2025 à 16:00

The Legend of Zelda live-action movie is in active development at Nintendo and Sony Pictures for a March 2027 release. It’s early days yet for the hotly anticipated feature film adaptation of the blockbuster video game franchise – which, after years of rumors, was officially announced in November 2023 – so here’s what we know for sure about the movie so far.

Who Is Making The Legend of Zelda Movie?

The film is being produced by Nintendo's Shigeru Miyamoto and Avi Arad, chairman of Arad Productions and former founder and CEO of Marvel Studios. Sony Pictures Entertainment will handle theatrical distribution in addition to co-financing the movie with Nintendo. Jurassic World’s Derek Connolly is writing the screenplay.

Wes Ball, who made the Maze Runner movies and Kingdom of the Planet of the Apes, is directing Zelda. As if he was fated to land the job, Ball actually tweeted about wanting to make a Zelda movie way back in 2010.

At that time, Ball said he envisioned his Zelda as being another mo-cap endeavor like James Cameron’s Avatar. More recently, the filmmaker said he wants his Legend of Zelda to be “this awesome fantasy-adventure movie that isn’t like Lord of the Rings, it’s its own thing. I've always said, I would love to see a live-action Miyazaki. That wonder and whimsy that he brings to things, I would love to see something like that."

In a later interview, Ball backed off of his 2010 notion of making it a mo-cap movie. In May 2024, Ball said making an all mo-cap Zelda movie “probably isn't his choice” since he was just coming off of the CG-heavy KIngdom of the Planet of the Apes. Ball’s aim is to make Legend of Zelda feel "grounded" and "real." He added, “We're working hard, and we're gonna make something great."

Ball has also said: "I want to fulfil people's greatest desires. I know it's important, this [Zelda] franchise, to people, and I want it to be a serious movie. A real movie that can give people an escape. … [The film has] "to feel like something real. Something serious and cool but fun and whimsical."

A die hard Zelda fan who said he grew up on the franchise, Ball unintentionally stirred up other fans when he refused to tell IGN last year what his favorite Zelda game was.

Who Will Star in The Legend of Zelda?

No one has been cast yet but The Sixth Sense’s Haley Joel Osment expressed his desire to land a role in the Zelda movie when he appeared on IGN Arcade. Euphoria’s Hunter Schafer has expressed interest in playing Princess Zelda.

Euphoria star Hunter Schafer is a fan of the Nintendo series, saying, “I love the game, personally. I played it as a kid and I still play it now. Who knows! That would be pretty cool.” pic.twitter.com/lDNB1BkEqJ

— IGN (@IGN) November 10, 2023

What Do Fans Think of Zelda Being a Live-Action Movie?

Fan reaction when the movie was officially announced back in November 2023 was swift and opinionated. Some took umbrage at Avi Arad – the former boss of Marvel Studios who also produced Ghost in the Shell and the early Spider-Man movies – being involved (“Can't believe they were able to get the producer of the hit film Morbius!!”). Others weren’t thrilled by the selection of Wes Ball to direct.

The decision to make the Legend of Zelda a live-action movie was met with trepidation: “People can say Zelda plot doesn't work in live action but action films have hardly ever relied on deep, complex plots to engage people.” “Animated would have been the way to go if you ask me.”

IGN editors also expressed their thoughts about why Zelda should be an animated movie instead of live-action. “And while hand-drawn art may be the best fit for a Zelda movie in my opinion, there are plenty of animation styles that would serve as a better vehicle for Zelda than live-action,” IGN’s Logan Plant wrote at the time the movie was announced.

“Think about all the gorgeous animated projects we’ve seen in the last several years: Puss in Boots: The Last Wish, Dragon Quest: Your Story, the Castlevania anime, or even a claymation look come to mind as visual styles that would perfectly suit the wonderful world of Hyrule. I can visualize what all these versions of Hyrule would look like, but I can’t say the same thing about live-action.”

“There are so many oddities in Zelda that come across as charming when animated, but could easily be seen as off-putting when done in live-action. This is a franchise where a literal enormous pig is the main villain, after all. But Zelda is also full of surprising horrors, from zombies that wrap their entire bodies around Link to try and kill him, to disembodied giant hands that swoop down from the ceiling. I have a hard time seeing a lot of Zelda enemies make it into a live-action movie without seriously frightening the little ones.”

IGN’s Matt Kim also opined at the time that it would be “a trap” if Nintendo and Ball tried to adapt Breath of the Wild for the silver screen: “If you’re going to make a Zelda movie, I’d adapt one of the games where the story is a bit more center-stage, whether it’s the pirate adventures of Wind Waker, the classic sword and sorcery of A Link to the Past, or arguably the most cinematic Zelda game of all-time, Twilight Princess.”

“Game devs have marveled at the power of Breath of the Wild and Tears of the Kingdom’s engineering, calling the way its systems interact with each other near-magic. It’s not just showing audiences Link’s cool abilities but playing within an entire world, with its own laws of nature that just simply cannot be conveyed by looking at a screen alone. While there are plenty of fun moments a Breath of the Wild movie could include as fun easter eggs — like Link discovering he gets a stat bonus when he cooks during the blood moon for example — the game’s sense of discovery can never truly be captured on camera. … Breath of the Wild turns players into theoretical physicists, experimenting with how the interlocking rules of the game play off one another – which, unless the director plans on making a movie similar to Oppenheimer, would make for not a lousy Zelda movie.”

For their part, the filmmakers acknowledge the risk inherent in making a live-action Zelda movie. "Regarding the live-action film of The Legend of Zelda, I know we face an extremely high hurdle in producing a film that will not disappoint the global fan base," Shigeru Miyamoto told Nintendo investors during a Q&A in November 2023. Miyamoto added that he had been developing the Zelda movie with Arad for ten years prior to the official announcement.

When Will the Legend of Zelda Be Released?

Sony Pictures will release The Legend of Zelda in theaters on March 26, 2027. In order to make that date, fans should expect filming to commence in 2026 or maybe even late this year to allow for enough post-production time to pull of the film’s visual effects.

Where Can I Watch the Legend of Zelda Movie Trailer?

There isn’t one as nothing has been filmed yet. However, IGN pranked the Internet on April Fool’s Day 2008 when we released a faux live-action Zelda movie trailer (which can be viewed below). Until there’s a real movie trailer to watch, ours will have to do:

Who do you think should play Link, Zelda and other key characters in the upcoming movie? Let us know in the comments.

Avengers: Doomsday - How Many Minutes of Screen Time Can Each Avenger Really Get?

29 mars 2025 à 15:00

If you’re like me, you’ve spent the past few nights unable to get to sleep, wondering – nay, worrying – about how directors Joe and Anthony Russo are going to fit all 27 announced cast members into Avengers: Doomsday. I mean, that’s a lot of superheroes (and villains and anti-heroes), right?

Well, rest easy, True Believers. After applying some Basic Math Technique (an actual class I took in college – and got an “incomplete” in) to this earth-shattering problem, I’m feeling much better about things. Hopefully you will too, as it turns out that when compared to some previous Avengers epics, 27 cast members is basically MCU chump change.

Of course, keeping in mind that the following calculations are estimates (and that Downey, Jr. and Marvel are already teasing that more cast members have yet to be announced), as of right now Doomsday seems to have a leg up as far as giving its various characters time to do some actual avenging.

How Long Will Avengers: Doomsday Be?

The film only started production this week, so there’s no way to know the answer to this yet. But based on the last two Avengers movies, Infinity War and Endgame, we’re going to assume that Doomsday will have a running time of 2 hours and 45 minutes (2:45). That’s basically splitting the difference between Infinity War’s 2 hours and 29 minutes (2:29) and Endgame’s 3 hours and 1 minute (3:01).

Next, since both Infinity War and Endgame had about 12 minutes of closing credits (and a post-credits scene in the former’s case), we’ll trim 12 minutes off of Doomsday’s prospective running time as well. That gives us a theoretical length of 2 hours and 33 minutes (2:33) where actual people can appear onscreen.

How Much Screen Time Can 27 Characters Really Get?

More than you might expect as it turns out! If you simply divide the length of 2:33 by 27, that means each character gets on average, if their time is spread out evenly, about 5 minutes and 40 seconds onscreen. (I wonder what their hourly rate is?)

By comparison, Infinity War had approximately 38 “name” characters, and was a bit shorter than our pretend Doomsday run time, resulting in an average of 3 minutes and 33 seconds per character.

Endgame, meanwhile, was a bit longer, and had a whopping 60 “name” characters (on your left!), resulting in just 2 minutes and 49 seconds of screen time per character. On average, of course.

So What Does All This Math Junk Really Mean for Doomsday?

Of course, there’s no way every character is going to get the same amount of dialogue or close-ups or scenes. Robert Downey, Jr.’s Doctor Doom will almost certainly be the most prominent part of the film, or at the very least will take up the bulk of the screen time with other “classic” players like Anthony Mackie’s Sam Wilson/Captain America and flashy newcomers such as Pedro Pascal’s Reed Richards/Mister Fantastic. And then we also must consider that, you know, actors actually interact with one another in scenes, so Downey, Jr. could be onscreen with, say, Mackie and Pascal all at the same time, with the three sharing their precious minutes.

On the other side of the coin, anyone who has seen Endgame’s big final battle knows that sometimes these Marvel characters show up just long enough for a cool moment or one-liner, and then a handful of group shots. We can’t all be RDJ, you know. So if James Marsden’s Cyclops gets short shrift yet again in Doomsday, don’t feel too bad about it. That seems to be his lot in life in any universe.

So to compare things to the previous Avengers films again, let’s look at how much actual time some players had in Endgame. The folks at ScreenRant and elsewhere already did the legwork on this, so be sure to check out all their facts and figures at the links.

Avengers: Endgame Screen Time

On the high end you have:

  • Iron Man/Robert Downey, Jr.: 34 minutes and 45 seconds
  • Captain America/Chris Evans: 30 minutes and 45 seconds
  • Thor/Chris Hemsworth: 21 minutes and 15 seconds

And on the low end there’s:

  • Captain Marvel/Brie Larson: 6 minutes
  • Falcon/Anthony Mackie: 4 minutes and 30 seconds
  • Doctor Strange/Benedict Cumberbatch: 1 minutes and 15 seconds

The bottom line seems clear: Avengers: Doomsday will probably follow a pattern similar to Endgame. Maybe the players are a little different, but you can sub in a Pedro Pascal for a Chris Evans or, on the other side of things, a Hannah John-Kamen (Ghost) for a Gwyneth Paltrow. And with the Russo Bros. back in the MCU to direct Doomsday and Secret Wars, after so deftly balancing massive casts in both Infinity War and Endgame (and even Civil War before that), the good news is we’ve got a filmmaking team here that have clearly proven their mettle on this front.

Yeah, everything’s gonna work out just fine it turns out!

❌