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Reçu aujourd’hui — 25 octobre 2025 IGN

Full Metal Schoolgirl Review

25 octobre 2025 à 02:34

First impressions matter, right? Full Metal Schoolgirl throws you into its third-person shooter action shortly after a blazing fast anime-inspired opening to the tune of a J-rock banger. It immediately establishes its irreverent attitude and goofy anti-capitalist satire in a futuristic world where robots are exploited and referred to as "the working dead" – and with the goal of taking down a CEO villain, I thought to myself, "Hell yeah." But about halfway through a second run of this roguelike, it dawned on me that there just wasn't much to Full Metal Schoolgirl; it’s a dull and repetitive shooter whose gameplay foundations aren't quite good enough to save it from the largely tedious, unrewarding grind up its 100-floor tower.

During the intro sequence where you break into the evil Maternal Jobz Corporation, you choose to play as Ryoko or Akemi, two cyborg anime girls who are functionally and aesthetically human – the one you pick winds up being the lead character and the other gets captured and plays into the story as you progress. They're seeking revenge on the company and its CEO for working their dad to death, and the story's initial disdain for corporate bullshit is sharp in a way that reminded me of Hi-Fi Rush. However, that's as far as it goes before things devolve into annoying quips and no real intrigue to motivate each run; like most parts of Full Metal Schoolgirl, it doesn't build on its good ideas and its shallow execution on them wears thin rather quickly.

I have a high tolerance for anime tropes, and here, it teeters between charming and eyerolling, and more frequently leans toward the latter. It's not just for its crass innuendos, but also in its incessant yapping that doesn't exude any memorable personality into its interesting premise. I'm not here to handwave the attention drawn to upskirts or the creepy actions of the doctor who upgrades your skills, either – it's just unnecessary. The moments its tropes really do work are at the very beginning and the very end, and it's as if everything in between was overlooked in the process, which is where you'll spend most of your time.

Once you've given Full Metal Schoolgirl a couple runs, you've pretty much seen it all.

Each floor is made up of a series of narrow hallways filled with enemy fodder alongside environmental hazards, as well as square office building rooms that function as small combat arenas. The latter throws optional challenges at you like clearing the room within a time limit or without using heals for extra money for upgrades. But this overall formula does not fundamentally change across its 100 procedurally generated floors. The scenery may change slightly for each block of floors, yet the structure stays the same. While they may throw different enemy types at you like drones, bomb-strapped robots, turrets, and mechanized dogs, no amount of mixing and matching them can make up for mediocre implementation.

It's easy to see how the procedural generation clashes with itself when certain doors lead to a completely empty room or the combat challenge prompts just don't align with the way encounters are set up. This haphazard level design feels very basic at best and frustratingly messy at worst, and it persists through the large majority of the 14 hours I put into finishing the campaign. Boss fights act as endcaps to blocks of floors, and while they're relatively refreshing after blasting through the same areas over and over again, their attack patterns are quite telegraphed and simple to overcome. Still, I'll take dodging area-of-effect explosions and dumping my ultimates (or Punishment attacks, as it's called) into a spongy boss over thoughtlessly repeating identical floors of enemies, so I do wish these kinds of battles weren't so few and far between.

Defeating a boss grants you a key to start a subsequent run at their floor, which is a godsend to cut through the needless repetition – but, they're one-time-use. If a run goes sideways after using the key and you don't defeat the next boss 20-something floors up for the next key, get ready to start at a much lower level, buddy. While this raises the stakes, as any roguelike worth its salt should do, the disappointment of having to trudge through the most boring parts to make it back to where you left off doesn’t feel worth it. Even though it gets easier on account of upgrading your stats and abilities from the materials and money you earn from each run, ascending chunks of floors still takes a lot of time.

I was excited that this is an anime-style shooter at least, which is something I've been seeking since Freedom Wars and Sword Art Online: Fatal Bullet (which didn't quite capitalize on the premise). More often than not, playing through Full Metal Schoolgirl felt like a chore, but I can appreciate the mindless fun its mechanics sometimes offer. With a handful of specific guns and melee weapons I vibed with, I was able to get into a groove, turn my brain off, and just mow down mobs of enemies. Although most guns are pretty counterintuitive for the way encounters are designed, a high-level electric chaingun or chunky plasma ball launcher carry the right kind of weight and feedback you want from a shooter. That said, movement itself is a little too sticky for this style of game, especially when there are annoying platforming sections. And melee attacks and jumps are a tad unresponsive, even if cutting through a crowd with a katana's dash attack or the Labrys axe's aftershocks can be satisfying.

It's moments like these that started to shine though more frequently in the final chunk of floors. The rate at which genuinely challenging encounters presented themselves, and the confluence of weapons that were fun to use showed up, let Full Metal Schoolgirl finish on a higher note than the absolute slog it took to get there. It didn't exactly flip the script or break away from the conventions established at the start, but it began to make the most of its basic pieces by throwing almost everything at you at a brisk pace.

As I progressed, I naturally figured out which types of guns worked for me – slow shotguns and rifles never made sense to use, but a strong SMG that'd overheat quickly became a favorite. Learning to manage my energy meter for big axe combos, dodging, and hoverdashing became more important in the late game. And weaving in your auto-attack drone (which you summon on a cooldown) was key to salvaging a few runs. Being smart with the scarce battery supply (which is your healing item) factored into how I approached combat as well.

Rarity of gear you're rewarded with from challenge rooms is random, which leads to moments of pointlessness where I'd clear a challenge room only to be met with common level rarity items that pale in comparison to rare and legendary gear from much earlier floors. At least this makes the modifiers meaningful as they can affect how your health, energy, movement, and damage output works, especially when the shields you equip have a sizable impact on your survivability.

The iBuypower Radeon RX 9070 XT Gaming PC Can Run Games in 4K for Just $1,530

25 octobre 2025 à 01:05

If you're looking to upgrade your gaming PC and want to keep your budget to about $1,500, then one deal stands out above all the rest. Walmart is offering a well-equipped iBuypower Slate gaming PC for just $1,529.99 with free delivery. It features a liquid-cooled AMD Ryzen 7 7800X3D CPU, Radeon RX 9070 XT GPU, 32GB of RAM, and a 1TB SSD. The Radeon RX 9070 XT is an outstanding GPU that can run games in 4K, even the latest titles such as Borderlands 4 and Battlefield 6.

iBuypower Slate Radeon RX 9070 XT Gaming PC $1530

The AMD Ryzen 7 7800X3D is still one of the best gaming CPUs

The AMD Ryzen 7 7800X3D has an established reputation of being one of the best gaming CPUs available. It's a slightly older model that has been replaced by the newer Ryzen 9 98000X3D, but it is still one of the best gaming CPUs you can get today. According to Passmark, the 7800X3D's gaming performance surpasses that of the latest generation Intel Core Ultra 7 265K. The 7800X3D is also more efficient than the 9800X3D, which means it will consume less power and produce less heat (and thus less noise because your fans don't need to spin as fast).

The Radeon RX 9070 XT can run most games in 4K at 60fps or higher

We rated the AMD Radeon RX 9070 XT a "perfect" 10/10. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren't even close. The 9070 XT is also comparable in performance to the older $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor. It does lose out on VRAM (16GB vs 24GB), but that isn't really an issue for gaming. By "4K ready" I mean that this gaming PC can run pretty much any game at 4K resolution and at framerates of 60fps or higher. Any video card that's weaker and you'll have to compromise in order to get playable framerates.

Hardware Unboxed Benched the AMD Radeon RX 9070 XT Graphics Card During the Battlefield 6 Open Beta

For those of you looking to upgrade your rig for Battlefield 6, which comes out Friday, Hardware Unboxed tested out a few different Radeon RX 9070 XT configurations in-game. At 4K and with the maximum "Ultra" preset, the RX 9070 XT rig maintained an average of 70-85fps with a 1% low of 67fps. This was tested with both lower-end AMD Ryzen 5 and higher-end AMD Ryzen 7 X3D processors and the performance difference was minimal, especially at higher resolutions (1440p and 4K) where games are typically less CPU limited. What's also impressive is that the GeForce RTX 5080 equipped PC only averaged about 8%-12% better, even though that GPU would cost you $1,000 or more.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Gaming Laptops Are a Better Deal Than The Xbox Ally X

25 octobre 2025 à 00:20

We’re fresh off the release of the Xbox Ally X, and it doesn’t seem like handheld gaming PCs are going anywhere anytime soon. At least for me, handhelds have become my go-to way of playing my Steam – among other PC game stores – library when I’m not at my desk. In a lot of ways, these little devices have replaced much of what I used gaming laptops for, especially during a commute or a short trip.

This makes me wonder: why would you buy a gaming laptop in 2025 when PC gaming handhelds are getting more powerful and portable year after year? If all you’re looking for is an alternate device to play your games on the go, the prospects for gaming laptops seem to be thinning. However, now that handheld gaming PCs are getting more expensive, it’s once again getting harder to draw a clear line.

Handheld Gaming PCs Have Come a Long Way

Handheld gaming PCs aren’t a new thing. Depending on who you ask, you can trace the form factor back to 2010 with the Pandora – a Linux based handheld that wasn’t much larger than the Nintendo DS – but the Steam Deck is responsible for the explosion in more mainstream handheld PC devices these days. After all, it was affordable, and had a user experience that didn’t require you to be an expert to navigate.

In the roughly three years since the Steam Deck launched, it seems like every major computer manufacturer has jumped at the chance to craft its own handheld gaming machines. But because a company like Lenovo can’t subsidize its hardware costs with software sales like Valve can, these other devices have been more expensive than the Deck.

Regardless of which modern handheld you pick up, though, you can still play pretty much any game on it, as long as you temper your expectations when it comes to graphics quality. You don’t need to lug around a heavy gaming laptop just to get some time in Path of Exile 2 on the road.

The Pricing Problem

But gaming laptops aren’t just more unwieldy than a handheld PC – they’re generally more expensive, too. Even if devices like the Xbox Ally X and the Legion Go 2 are balked at because of their high prices, gaming laptops have always been kind of expensive. Even entry-level devices, like the Acer Nitro V start at around $900 right now, with an RTX 5050 and a Core i7 processor. And that’s the low-end. High-end gaming laptops can get much, much more expensive.

Our favorite gaming laptop right now is the Razer Blade 16, which is a premium device that looks like an edgy MacBook Pro. But that svelte design comes with a high price, starting at $1,899 with an RTX 5060 – much more expensive than even the Legion Go 2. You can also upgrade that laptop to an RTX 5090 if you want to spend $4,499. To be fair, that’ll be much more powerful than any handheld device on the market right now, and probably for years to come.

Handhelds, on the other hand, were initially supposed to be these secondary devices we used in addition to our gaming PCs or laptops – that’s how I use mine. That was a much easier sell with the Steam Deck. I bought the Steam Deck at launch for $529, which came with a 256GB SSD. Is it as powerful as my PC? Hell no, but I primarily use it to play Ball x Pit in bed while I listen to a podcast. You can substitute any recent gaming PC in that equation, too, and I’m probably using it in the same way. But as much as I love many of the handhelds I’ve used in the last couple years, I don’t know if I would have ever got into them if the Steam Deck cost a thousand bucks.

Gaming laptops are meant to be your primary computer, and they’re powerful enough to play most games at a higher resolution and with better visual quality than a handheld. And they’re also able to do a lot more than just play your games.

Gaming Laptops Aren’t Going Anywhere

I spend a lot of time on a handheld – I’ve reviewed a lot of them now – but I’m always returning to my PC, because it lets me play my games, and also get stuff done. There’s just something nice about a device that lets you play something like World of Warcraft between Adobe Premiere sessions. And, really, that’s what gaming laptops offer and something handheld PCs continue to struggle with, even as they start to have laptop-like price tags.

Because while a lot of handhelds are launching with a full-fat version of Windows running on them, they have a long way to go before they can truly replace gaming laptops. Arguably, they even have a long way to go before they’re easy to use for just gaming. The Xbox Full Screen Experience did a lot to address the user experience side of things, giving Windows a controller-friendly UI where you can launch games or open Edge, but it won’t let you do much beyond that.

If you want to get some work done on the Xbox Ally X, that’s certainly possible, but you have to get into the desktop and likely connect a keyboard and a mouse to even be able to use most productivity apps. And you’ll probably want to connect it to an external display, too. It’s certainly possible to use a handheld like you would any other PC, but it requires so many extra steps that it’s probably not actually worth it.

Instead, for most people that only need one PC, a gaming laptop simply makes more sense, especially as the price delta between them continues to narrow. You’ll be able to play games better, while also being able to do all the daily tasks we all have without having to plug two or more accessories into a USB dongle to do it.

Handheld gaming PCs are better as companions to your main gaming rig, especially if you already have a large Steam library to tap into. I’m not sure what the suits over at Lenovo and Asus are thinking, but it seems like a bad idea to have a secondary device be as expensive as a gaming laptop.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Weak Legacy 2 Codes (October 2025)

24 octobre 2025 à 23:00

Weak Legacy 2 is a Roblox experience inspired by the manga series Demon Slayer. Whether you fight alongside the demons or choose to fight for humanity, the challenge is the same: you need to rank up, increase your rep, and earn status buffs along the way. To give you a boost, we've collected all the available Weak Legacy 2 codes.

Working Weak Legacy 2 Codes

The following codes have been tested and are active:

  • 75SPINS150KLIKESANDSORRYFORTHEBUGS - Rewards
  • MISTUPDRESETBREATHINGORART - Breathing Art Reset
  • 25SPINSMISTUPD - Rewards
  • MISTUPDERESETRACE - Race or Breathing Art Reset
  • 15SPINS200KLIKES - Rewards

How to Use Weak Legacy 2 Codes

To redeem Weak Legacy 2 codes, launch the experience on Roblox. From there, follow these steps to get your freebies:

  1. Locate the menu button in the bottom left corner of the screen
  2. Look for the icon of the purple gift box. This is the codes sub-menu
  3. Click codes and then copy the code from this article
  4. Paste the code into the "Enter code here..." bar
  5. Press redeem and enjoy!

Expired Weak Legacy 2 Codes

These codes are no longer valid:

  • 25SPINS250KLIKES

Why Isn't My Weak Legacy 2 Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

When Is the Next Weak Legacy 2 Update?

Weak Legacy 2 just had an update on Sunday, October 18th that introduced a mist rework and more. But they're planning to release content for a new Halloween event soon, so stay tuned!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Razer Launches a New Gaming Collection That's Somehow Even Greener

25 octobre 2025 à 02:54

Yo dawg, Razer heard you like gaming green, so it greened its gaming gear so you can green while you game. What I mean to say is that Razer has announced a new Esports Green Collection that washes several of its esports-coded gaming accessories in an over-the-top, searing green. Remember the company's Phantom Green Collection? This is, uh, a bit more intense. Okay, a lot more.

Among the controllers getting this super green treatment is the leverless Kitsune fighting game controller, which IGN selected as one of the best you can get for fighting games on PC. Other green edition controllers include the Razer Wolverine V3 Pro for Xbox or Xbox and PC and the PC-exclusive Wolverine V3 Pro 8K. The company has also released a Huntsman V3 Pro Tenkeyless 8KHz Esports Green Edition.

Here, have a look:

None of this gear is cheap on a good day, and most of the Esports Green ones will be even pricier than their normie counterparts, by $10 in most cases. Here's the full list, with prices:

Razer says it's also releasing an Esports Green edition of the Raiju V3 Pro PS5 controller, but is waiting for regulatory clearance. Presumably that has something to do with President Trump's ongoing tariff situation that's been wreaking havoc with all sorts of imported gadgetry, gaming and otherwise. Everything else is available now from Razer's website using the links above.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

Halo: Campaign Evolved Is the Final Nail in the Coffin for the Xbox Exclusive — but in Truth the PS5 Version Comes as No Surprise

24 octobre 2025 à 22:32

Halo, once the flagship Xbox exclusive, the video game Microsoft launched its first console with, has finally jumped ship. Microsoft has announced Halo: Campaign Evolved — a remake of the original game’s campaign — and it’s coming to PlayStation 5 day one.

The Unreal Engine 5 remake of the Bungie-developed 2001 campaign is set for launch in 2026 on PC, Xbox Series X and S, and, crucially, PS5. It is the first new Halo game since 2021’s Halo Infinite, and the first Halo ever to release on a PlayStation console. IGN has played Halo: Campaign Evolved and has all the details right here, including first info on the new three-mission prequel story arc. And yes, if you were wondering, there’s crossplay, which means Xbox, PC, and PlayStation owners can play Halo co-op together for the first time.

Halo: Campaign Evolved is the final nail in the coffin for the Xbox exclusive, then, although in truth the shooter series’ release on PlayStation does not come as any surprise. Xbox Game Studios is already one of the most prolific and successful publishers on PlayStation, and just this week Xbox president Sarah Bond called the idea of exclusive games “antiquated,” so Microsoft’s thinking on this is crystal clear.

But what has prompted Microsoft’s multiplatform push? A recent Bloomberg report alleged that Microsoft is pushing Xbox studios to deliver a 30% margin — much higher than the industry average — and one of the ways studios can help bring in more money is by releasing their games on rival platforms, such as PlayStation and Nintendo Switch as well as PC.

One prominent critic of the exclusive is former president and CEO of Sony Interactive Entertainment America Shawn Layden, who last year said that when a video game’s costs exceed $200 million, “exclusivity is your Achilles’ heel.”

“It reduces your addressable market,” Layden told GamesBeat, before citing the success of Arrowhead’s Helldivers 2, which launched on PlayStation 5 and PC to explosive success. “Particularly when you’re in the world of live service gaming or free-to-play. Another platform is just another way of opening the funnel, getting more people in. In a free-to-play world, as we know, 95% of those people will never spend a nickel. The business is all about conversion. You have to improve your odds by cracking the funnel open. Helldivers 2 has shown that for PlayStation, coming out on PC at the same time. Again, you get that funnel wider. You get more people in.”

Layden said single-player games have a similar audience consideration as multiplayer games, though not exactly the same. “For single-player games it’s not the same exigency,” he said. “But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more.”

Layden’s comments echo those of former Xbox boss Peter Moore, who in a recent interview with IGN suggested Microsoft will be debating internally whether to release Xbox poster-child Halo on PlayStation.

“If Microsoft says, wait, we're doing $250 million on our own platforms, but if we then took Halo as, let's call it a third-party, we could do a billion… You got to think long and hard about that, right?” Moore said. “I mean, you just got to go, yeah, should it be kept? It's a piece of intellectual property. It's bigger than just a game. And how do you leverage that? Those are the conversations that always happen with, how do you leverage it in everything that we would do?”

Microsoft’s stance on exclusives has become one of the biggest talking points in the Xbox community, and that conversation will only grow louder now we know Halo has made the jump to PlayStation. Microsoft’s approach is in stark contrast to Nintendo and Sony’s. Nintendo has the most hardline policy on its games, releasing them on its consoles only. Sony has softened its approach in recent years, releasing its multiplayer, live service games on PC at the same time as PlayStation (and in the case of Helldivers 2, eventually on Xbox). But Sony still refuses to launch its big single-player games on anything other than PlayStation day one (the latest example of this is Sucker Punch's Ghost of Yotei).

Now Campaign Evolved is confirmed for PS5, there is no going back for Halo. Indeed, it seems Halo is from this day forward as much a PlayStation game as it is an Xbox game. Speaking tonight on a panel at the Halo World Championships 2025, Halo Community Director, Brian Jarrard, teased: "It's really a new era. Halo is on PlayStation going forward, starting with Halo: Campaign Evolved."

Be sure to check out everything announced at Halo Studios’ Halo: Campaign Evolved panel for more.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Halo: Campaign Evolved Is a Pretty Remake Coming to PS5, but Not an Exact One

24 octobre 2025 à 22:26

I honestly wasn’t sure what to expect when I sat down in front of an Xbox Series X to play an early demo of Halo: Campaign Evolved, the just-announced Unreal Engine 5 remake of the original-Xbox killer app (and yes, it’s a proper remake, not a remaster like Halo Anniversary was). And I’m honestly still not sure exactly how I feel about it after playing it. I definitely wanted to be blown away by the visuals, in the same way that the original Halo: Combat Evolved knocked my socks off back in 2001. Heck, we know Unreal Engine 5 is fully capable! I also didn’t want Halo Studios (nee 343 Industries) to mess with too much. Or did I? Would Halo 1 just feel old no matter what? And will PlayStation 5 gamers even care about this 25-year-old Xbox classic when it hits Sony’s consoles for the first time ever, day-and-date with Xbox and PC? So I went in with lots of questions, and I left with, well…some answers. Let me explain.

I suppose we might as well start with the obvious: how it looks. Is my face properly melted? No. But maybe yours is? I’ll be curious to read the comments on this one. Anyway, Campaign Evolved does look very nice, no doubt. It certainly doesn’t look like it’s two decades old anymore. I played a chunk of the legendary Silent Cartographer mission from early in the campaign, and the skybox is beautiful, the water looks great, the trees look very nice, and the terrain texture looks sharp and clean. Once you get indoors, the alien architecture has a unique sheen to it that the original obviously never had. Meanwhile, the weapons all look exactly how you’d expect them to look in the modern era, and the Grunts, Jackals, Elites, and Hunters all look convincingly new rather than reskins of quarter-century-old creatures. Everything looks clean, but not in a soulless way. At least not to me. It works as a cohesive art-directed space in the new engine. I appreciate that VO from the principal actors (read: Steve Downes and Jen Taylor, at the very least) has been rerecorded, while mocap has all been redone for the rebuilt-from-scratch cutscenes.

But let’s talk about my biggest concern coming into this demo: the classic Halo feel. Movement, aiming, jumping, vehicle controls – it’s all got to have that semi-floaty Halo feel to it, and I’m pleased to report that even in this very early state, Campaign Evolved is a good bit of the way there. No doubt they’ll continue to tweak it over the coming months – this release has no official release date beyond “2026,” by the way, but I’d be stunned if it’s not timed to release at or very near the 25th anniversary of Halo: Combat Evolved in November of next year – but there have been some gameplay modernizations implemented here that have been ported back from subsequent Halos into this remake, and while purists might bristle at it, most of these seem like they’re for the best for a 2026 first-person shooter release.

Vehicles are boardable and destructible now.

For starters, vehicles are boardable and destructible now, as they were in subsequent Halo games. That means a Ghost can no longer torment you endlessly, nor are you effectively invulnerable in a Scorpion tank. On a related note, a fourth player can now sit on the back of a Warthog. Oh, and though I didn’t get to try it out on The Silent Cartographer, the Wraith is drivable now, too, as it first became in Halo 2. Also, any weapons the bad guys wield, you can too. As such, the Energy Sword is now in your toolbelt if you take one off the corpse of a Gold Elite. Halo Studios says there will be eight weapons in Campaign Evolved that aren’t new to Halo but are usable for the first time in Master Chief’s first adventure. On the movement front, sprint has also been added. It’s not on a cooldown; you can run endlessly. I could see this one annoying the Halo 1 purists most of all, but not only do the developers say you can turn it off, but you can also just…not use it. I found it handy when running down the beach back towards my mission objective after wandering off to go stare at more of the new Unreal Engine 5-rendered spaces.

What about co-op? After Halo Studios fumbled that in Halo Infinite, you’re probably wondering about it for the remake. Two-player split-screen is confirmed, though sadly it wasn’t available in my short preview build, and the development team also promises four-player online co-op with full cross-play and cross-progression support. As for proper competitive multiplayer, though? Unfortunately, the answer to that is right in the name of this remake: Campaign Evolved. There’s no multiplayer here, which is a shame because it’d sure be fun to see Blood Gulch or Sidewinder or Hang ‘Em High in Unreal Engine 5 with online cross-play support. I asked Halo Studios about this, and Executive Producer Damon Conn gave me an extremely media-trained answer, saying the team is “very focused on recreating the original campaign that started it all” and “[Halo] Infinite and [Master Chief Collection] provide really great experiences for multiplayer.” Sure…for Xbox and PC players. That doesn’t help new PS5 players fall in love with Halo’s glorious multiplayer, though. Presumably they didn’t want to pull any players away from MCC for this, and/or adding full multiplayer support would’ve likely meant the project couldn’t get done in time for the 25th anniversary. But it’s still disappointing.

That led me to wonder about pricing. Would this be a full-price $70 release (or perhaps even $80 by the time it comes out, since Microsoft already tried to push to that price point this year)? Or will it be priced lower – particularly since it’s campaign-only? The Halo Studios team wouldn’t say when I asked them directly, so that remains to be seen. Personally, $50 feels right for this, but that’s just my opinion. I also think that $20 per month feels like the right price for Xbox Game Pass Ultimate…

OK, so no multiplayer, but there is one significant addition I’m legitimately excited about: a new three-mission prequel campaign that revolves around Master Chief and Sergeant Johnson. This could be extremely cool, but unfortunately that’s literally all we know so far. In fact, Halo Studios wouldn’t even tell me if it’s accessible out of the box or if you have to complete the campaign in order to unlock it. I also asked if they’d be repurposing existing music from the Halo 1 soundtrack to score those missions, or if they might commission something new (dare I dream they reach out to Marty O’Donnell himself!), and they didn’t have an answer for me there either.

Getting back to gameplay, I must say that I still had fun hooning across the beaches of The Silent Cartographer in a Warthog, my UNSC Marine buddies in the passenger and gunner seats helping to mow down Covenant bad guys while I attempted to turn them into hood ornaments with my front bumper. Just like old times. I also manned the gun turret at one point to test out the friendly AI and…it still needs work. In fact, someone on the development team acknowledged this later without me bringing it up, so it’s clearly something they’re aware of. Honestly, though, it’s not something I’m even worried about when there’s still (probably) upwards of a year of development time left. It’s the same with the framerate: no doubt some folks went straight to the comments to note any inconsistencies they saw (because I definitely noticed some), and while it is certainly important, it’s not something I’m sweating this far away from the end of the project.

Oh, and I should also mention that Halo Studios is adding Skulls to Campaign Evolved. Lots of them, in fact. “Dozens” was the word they used, with an emphasis on this remake having the most Skulls of any Halo campaign ever. Replayability is clearly a focus for the studio here – which is understandable, given Halo’s strong history in that department as well as the lack of adversarial multiplayer – and hopefully the Skulls will spice things up for Xbox players running through this thing for the umpteenth time.

Halo Studios says this remake having the most Skulls of any Halo campaign ever.

On that note, I couldn’t help but wonder if PlayStation 5 players getting their first crack at Halo are really going to care about this in a way that turns a lot of them into new fans of the franchise. It’s a genuine question; I’ve got a lot of personal history with Halo, so I simply can’t answer this one. For someone with no nostalgia for Master Chief, will those players find Campaign Evolved as compelling as I found Combat Evolved? And if they do, then what? Will Halo Studios remake Halo 2 in Unreal Engine 5? And then 3? 4? 5? Reach? ODST? Infinite? Or will they just port The Master Chief Collection and Halo Infinite to PS5 to catch those players up? I asked the team about this and again got a very media-trained half-answer: “There is an opportunity for us to grow the fanbase,” Executive Producer Damon Conn told me. “We're bringing the most players, we believe, to Halo, ever. And so that growth is what we're truly interested in, and again, I hinted before this paves the way for future stories and Halos.”

And so, as you can now see, I’m still left with many unanswered questions about this remake project. But to Halo Studios' credit, this early demo did answer a couple of key ones about how good it could look and how Halo-y it could feel. So far so good there. I’m very excited about the new three-mission prequel campaign featuring Sergeant Johnson, as it will be the first new single-player content in a Halo game in, by that point, five years. Can Campaign Evolved relight Halo’s spark? That’s the biggest question of all, and it’ll have to remain unanswered for a bit longer.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Halo: Campaign Evolved Announced for Xbox, PC, and Yes, PS5 – Here’s Everything We Know So Far, Including New Missions

24 octobre 2025 à 22:24

Microsoft and Halo Studios have just announced Halo: Campaign Evolved, an Unreal Engine 5 remake of the 2001 original-Xbox launch-day classic, Halo: Combat Evolved. I played a short demo of it already, so be sure to check out my first impressions, but here we’ll go through everything we do and don’t yet know about 2026’s Halo release – which will be the first one since 2021’s Halo Infinite.

Did you say “remake”?

Yes, I asked Halo Studios point-blank if this is a remake or a remaster, and Executive Producer Damon Conn said, “It’s a modernized remake – a rebuilt version of the classic story that started it all.”

Since Microsoft has been publishing a lot of games on other platforms, does this mean Halo will be coming to PlayStation 5?

Yes, Halo: Campaign Evolved will be released for Xbox Series X|S, PC, and PS5. And yes, I did clarify with Halo Studios that the PS5 version will be released day-and-date with the Xbox and PC versions.

Is this weirder than Sonic games coming to Nintendo consoles?

It’s at least on that same level of weird, yeah.

Is Halo Studios adding any PS5 Pro enhancements?

I asked this question, and Game Director Greg Hermann didn’t say much, only telling me, “It’s safe to say that it will be tuned for the target devices.”

OK, so when will Halo: Campaign Evolved be released?

So far, all Halo Studios will say is “2026,” but it seems highly likely that it will be released close to the 25th anniversary of Combat Evolved’s release, which will be on November 16, 2026. In other words, Fall 2026 seems like a safe bet.

Campaign Evolved? Does that mean there’s no multiplayer?

Sort of. There is campaign co-op for two players in split-screen, or up to four players online. Cross-play is supported.

Wait, cross-play? Does that mean I can play co-op with a friend who’s on PS5 while I’m on Xbox or PC?

Yup.

Finish the multiplayer thought. What do you mean by “sort of” with multiplayer?

As the name suggests, this is campaign-only. When I asked about why they’re not also remaking Halo 1’s fantastic multiplayer in Unreal Engine 5 – think about how glorious Blood Gulch and Hang ‘Em High and Sidewinder would look in UE5! – Game Director Greg Hermann told me, “Right now we’re just focused on the 25th anniversary and the campaign here.” Executive Producer Damon Conn added, “Halo Infinite and [Halo: The Master Chief Collection] provide really great experiences for multiplayer.” Which is true…though that doesn’t help PS5 owners very much. Unless…

Does this pave the way for Halo: The Master Chief Collection and Halo Infinite to get ported to PS5 to get PlayStation players caught up on the series?

We’ll have to check back on that one. Conn said, “There is an opportunity for us to grow the fanbase. We’re bringing the most players to Halo ever. So that growth is what we’re truly interested in. And this paves the way for future stories and Halos.” So…maybe?

Will Campaign Evolved be a full-price game?

I asked but didn’t get an answer. Personally, $50 feels right to me without proper multiplayer, but Microsoft already tried to raise its first-party game prices to $80 this year, so I’m probably being naively optimistic with that $50 thought. At least there’s new single-player content here, though.

Did you just say “new single-player content”?

Yes! I didn’t get any details beyond the very basic description: Campaign Evolved will include a three-mission prequel story arc revolving around Master Chief and Sergeant Johnson. I asked if those missions will be available straight out of the box or if they’ll need to be unlocked, perhaps by completing the campaign. Halo Studios did not have an answer for me.

Are there any gameplay changes?

Yes, lots of little ones, actually. Vehicles are now destructible and they can be hijacked, as they were in every subsequent Halo game after Combat Evolved. You can also now pick up and wield any weapon the enemies can, which means you’ll have access to the Energy Sword, among others, in this campaign. The Warthog has four seats now (the extra one is on the back, like riding on the lowered tailgate of a pickup truck), and you can pilot a Wraith tank. I didn’t get to see any of the Flood in the chunk of The Silent Cartographer mission I played, but Halo Studios says they’ve implemented dismemberment for Flood enemies. The team also told me that “level design has been thoughtfully updated” to smooth out pain points. Presumably they meant the Library, but they didn’t specify. Also, the cinematics have all been completely redone, with new mocap and freshly rerecorded dialogue from Steve Downes (Master Chief) and Jen Taylor (Cortana).

Any other updates?

One other notable one: Skulls! Halo Studios is adding Skulls to Campaign Evolved, and lots of ‘em. The most Skulls ever in a Halo campaign, apparently, and the total number is “dozens.”

Does it still feel like Halo in Unreal Engine 5?

In my brief experience so far, I’d say yes. See my preview for more about that.

We’ll have much more on Halo: Campaign Evolved as development progresses, so stay tuned! In the meantime, be sure to tune in to our weekly Xbox show, Unlocked, for long-form discussion on everything happening in the world of Xbox.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

T-Mobile "Apple iPhone 17 On Us" Deals Explained

24 octobre 2025 à 22:05

The new Apple iPhone 17 is now available and as usual, the best way to score a deal on these new phones is through your preferred service provider. T-Mobile, now the best mobile network in the US (according to Ookla® Speedtest®), is already advertising a couple of promotions, including excellent trade-in values on older iPhone models. If you're porting your number over from another service, then you may not even need to trade in your existing phone.

Get up to $1,100 off the New Apple iPhone 17 Pro with Trade-In

Right now you can order a new Apple iPhone 17 Pro through T-Mobile and score up to $1,100 off in trade-in credit when you sign up for a new line on the Experience Beyond plan with AutoPay. Depending on which phone you trade in, you may be able to fully pay off a new iPhone 17 Pro 256GB phone (MSRP $1,099.99).

Here are the trade-in values T-Mobile has currently listed on its site. Note that other phones may also be eligible, but if that's the case, their values haven't been advertised yet:

  • iPhone 13 Pro - $1100 trade-in value
  • iPhone 12 Pro - $830 trade-in value
  • iPhone 6 - $550 trade-in value

The discount is applied in the form of 24 monthly bill credits. That means you will need to maintain your service for at least 2 years to get the maximum discount. The credits end if you terminate your contract early or you pay off your phone early. Note that there is also a $35 device connection charge and your account must remain in good standing.

The Experience Beyond plan costs $100 per month for a single line with AutoPay (plus taxes and fees). The plan gives you unlimited talk, text, and 5G premium data. Other perks include Netflix (Standard with ads), Apple TV+, and Hulu subscriptions, unlimited mobile hotspot, full-flight texting and Wi-Fi with streaming where available, phone upgrade eligibility every year, and a 5 year price guarantee. International travelers can also benefit from unlimited text and 30GB of high-speed data in Canada and Mexico and unlimited text and 15GB of high-speed data in over 215 other countries.

Get T-Mobile's "Apple iPhone 17 On Us" with No Trade-in Required

For those of you who don't plan on trading in an existing phone, you can still get an Apple iPhone 17 (MSRP $799.99) simply by switching over to T-Mobile from a competing service (AT&T, Verizon, Claro, UScellular, Xfinity, Spectrum, and Liberty PR) and signing up for a new line on an $85+/mo service with AutoPay. Similar to the iPhone 17 Pro trade-in promotion, the discount is paid out across 24 monthly bill credits. That means you will need to maintain your service for at least 2 years to get the maximum discount. A $35 device connection charge also applies.

The Experience More plan costs $85 per month for a single line with AutoPay (plus taxes and fees). Like the Experience Beyond plan, you get unlimited talk, text, and 5G premium data, but not as many extra perks. Benefits include Netflix (Standard with ads) and Apple TV+ subscriptions. 60GB of mobile hotspot, full-flight texting and Wi-Fi with streaming where available, phone upgrade eligibility every two years, and a 5 year price guarantee. You also get unlimited text and 15GB of high-speed data in Canada and Mexico and unlimited text and 5GB of high-speed data in other countries.

For more info, check the math at T-Mobile.com/Switch.

For a Third Option, Skip the Bill Credits and Buy the Phone Outright, Then Sign Up for the $25 Metro by T-Mobile Plan

You might think buying an iPhone outright isn't really a deal, and technically you'd be correct, but there's a good chance that you might actually be saving money in the long run. If you're looking to purchase an iPhone 7 and don't expect to replace it in a year or two, the Metro by T-Mobile BYOD plan might end up being the best choice for you.

The Metro by T-Mobile plan offers one line of unlimited talk, text, and 5G data for $30 for the first month and $25 per month afterwards with AutoPay. Taxes and fees are already included. You're guaranteed this price for 5 years, although being a prepaid plan, you're free to opt out at any time. In addition, you get perks like Scam Shield, which enables Caller ID and blocks or redirects spam calls, and T-Mobile Tuesdays, a program that gives you access to freebies and exclusive discounts every Tuesday. Note that speeds may slow if you go over a soft cap of greater than 35GB per month.

The Metro plan only costs $25 per month, compared to $85 for the Experience More plan and $100 for the Experience Beyond plan. That's a difference of $60-$70 every month on your phone bill. If you hold onto your phone for 3 years, you're saving $2,160 to $2,520 on your bill. That's plenty of savings to afford your next iPhone upgrade down the line.

Note that some exclusions apply. See details at MetrobyT-Mobile.com.

Apple iPhone 17 Phones Released on September 19

Apple recently released three iPhone models: the iPhone 17, iPhone Air, and iPhone 17 Pro/Pro Max. The Apple iPhone 17 starts at $799.99 and is available in both 256GB and 512GB capacities. Major upgrades include a slightly larger 6.3" OLED display with 120Hz ProMotion refresh rate, a more powerful A19 processor, higher resolution ultra-wide and selfie cameras, and longer battery life with faster charging.

The Apple iPhone 17 Pro and Pro Max start at $1,099.99 ($1,199.99 for the Pro Max) and are available in 256GB, 512GB, 1TB, and 2TB capacities. They carry over the same 6.3" and 6.9" screens of their predecessors but the screens are 50% brighter with up to 3,000nit rating. Other upgrades include an A19 Pro processor with more RAM, higher resolution ultra-wide and selfie-cameras, and longer battery life and faster charging.

The iPhone 16 Plus has been replaced by the new iPhone 17 Air. It starts at $999.99 and is available in 256GB, 512G, and 1TB capacities. The iPhone 17 Air measures only 0.22" thin and weighs less than 6 ounces. It features a 6.5" 120Hz ProMotion display with up to 2,000nits of brightness and the new A19 Pro processor (although with fewer GPU cores than the iPhone 17 Pro model). The thin form factor limits this phone to a single 48MP ultra-wide rear camera, although you do also get the new 18MP Center Stage selfie cam.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best Audible Deal for the Holiday Season Is Already Here (3 Months of Premium Plus for Under $3)

24 octobre 2025 à 21:25

Audible's holiday promotion for 2025 is now live. Through December 16, new and returning Audible subscribers can sign up for three months of Audible Premium Plus for just $0.99 per month. You will need to be logged into your Amazon Prime membershp to see this promotion. After the three months is up, your subscription will convert to the standard $14.95/mo, so make sure to cancel beforehand if you don't want to continue with the service. You also get a free audiobook of your choice for each of those three months that you get to keep indefinitely even after your subscription expires.

3 Free Months of Audible Premium Plus

Audible is a subscription service that gives you access to hundreds of thousands of the best audiobooks without ever having to purchase them. There are two paid membership plans: the lower tier Audible Plus ($7.95/mo) and the higher tier Audible Premium Plus ($14.95/mo). The biggest difference between the two is the size of the audiobook library. Whereas Audible Plus only lets you listen to a selection of about 10,000 audiobooks, the Audible Premium Plus plan gives you access to a whopping 500,000 audiobooks.

Premium Plus includes other perks as well. Every month Premium Plus members get to pick one audiobook to keep in their library indefinitely, even after the membership expires. Also, Premium Plus members can get 30% off any additional audiobooks they wish to purchase in addition to exclusive limited-time discounts.

If you were already planning to purchase a couple of audiobooks, then it makes more sense to pay less than $3 to get three audiobooks you get to keep indefinitely and enjoy all the benefits of Audible Premium Plus for three months. This deal only pops up a few times per year, so don't waste your "first-time subscriber" eligibility status on a short 30-day trial.

Catch up the the latest novel releases, audiobook style

Several best-selling new and recent releases are available in an audiobook format and part of Audible's Premium Plus subscription plan. Sunrise on the Reaping, the latest Hunger Games novel, is narrated by Jefferson White, who you may already know from Yellowstone where he played Jimmy Hudstrom. The audiobook has a listening time of about 12 hours and 48 minutes. Stephen King released his Never Flinch crime novel in May 27 and it's also available as a nearly 15-hour long audiobook narrated by veteran Jessie Mueller. If you're a fan of Brandon Sanderson, check out Wind and Truth, book five of the popular The Stormlight Archive series. It was released in December of 2024 and runs an epic 63 hours long.

Looking for more free trials? Check out the best streaming services with free trials.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Save $750 Off the High-End Alienware Area-51 16" RTX 5080 Gaming Laptop Directly From Dell

24 octobre 2025 à 21:15

Dell is offering a new deal this week on one of its highest-end Alienware gaming laptops. The Alienware 16 Area-51 16" gaming laptop, equipped with an Intel Core Ultra 9 275HX CPU and RTX 5080 mobile GPU, has been marked down to $2,699.99 with free delivery after a $750 discount. New for 2025, the Area-51 is Alienware's highest-end gaming laptop. It's pricier than other RTX 5080 equipped laptops (less so with this deal), but that's because the build quality and performance exceeds most of its competition.

Alienware 16 Area-51 RTX 5080 Gaming Laptop for $2,699

The Area-51: new color, curvy design, metal construction, and upgraded cooling

The Alienware Area-51 is a considerable upgrade compared to the previous generation's Alienware m16. For starters, it's clad in anodized aluminum for both the lid and bottom chassis and features a unique iridescent finish that sparkles in direct lighting. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface. Dell claims that it can handle up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. There's also plenty of RGB illumination, although most of it can be turned off if you don't like that sort of thing.

The GeForce RTX 5080 mobile GPU is better than the RTX 4090 mobile

The Alienware Area-51's aggressive cooling allows it to accomodate the RTX 5080 mobile GPU without throttling it. The RTX 5080 is roughly 15%-20% more powerful than the RTX 4080 that it replaces. In fact, it's even more powerful than the RTX 4090, which was the previous generation's flagship card. You'll be able to play any game at frame rates of 60fps or higher on the 1600p display. You could even enable ray tracing in most games, something that was unheard of in laptops just a few years ago. The general consensus is that upgrading from an RTX 5080 (mobile) to RTX 5090 won't yield significant performance gains relative to the huge price difference.

Check out more of the best Alienware gaming laptop deals.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Reçu hier — 24 octobre 2025 IGN

Halo Project Update 2025: Everything Announced

24 octobre 2025 à 20:44

Halo is coming to PlayStation 5 (PS5).

Halo Studios made an appearance at the Halo World Championship 2025 to announce that its previously teased new project is a Halo: Combat Evolved Remake titled Halo: Campaign Evolved, and it’s coming to PC, Xbox Series X | S, and yes, even PS5. It’s a move that will see what is perhaps the most important Xbox-exclusive franchise coming to PlayStation for the first time.

Following numerous past remasters and PS5 ports, news that a remake of the original Halo is coming to PS5 isn’t much of a surprise, but it is a sign that Xbox’s relationship with Sony may just be getting started. The Halo Studios team had plenty more to talk about during its Halo: Campaign Evolved stream, so be sure to catch up on everything they had to share in our coverage below. You can also check out IGN’s hands-on preview, as well as our breakdown for everything we know so far.

What Is Microsoft’s Mysterious Halo Studios Project Update?

The Halo World Championship 2025 broadcast is running a bit behind, but that isn't stopping Microsoft from letting it slip that Halo: Campaign Evolved is on the way. An Xbox store page for the game, which is described as "a faithful yet modernized remake of Halo: Combat Evolved’s campaign," appeared online today, just moments after the Halo Project Update stream was set to go live.

"Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson," its official description says. "A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying 'Skulls' – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability."

As revealed in a trailer shown on its store page, Halo: Campaign Evolved has a release window of 2026, with platforms including PC and Xbox Series X | S – and even PlayStation 5.

It’s Really Happening

That’s right – Halo is coming to PlayStation for the first time in 24 years. It’s an achievement many believed would never come to be, as console manufacturers pushed for exclusive experiences throughout the 2010s. That all changes in 2026, when Halo: Campaign Evolved launches. No specific release date has been shared yet, but there’s plenty to dissect until more is announced.

Although multiplayer is not included in Halo Studios’ Unreal Engine 5 Halo remake, there is new story content. Three missions, specifically, are said to be in development, with the developers promising that players can expect to explore an arc focused on Master Chief and Sergeant Johnson. It’s unclear how much Halo: Campaign Evolved will cost or how these new missions have been implemented.

"Join the Master Chief and Sgt. Johnson in a brand-new arc set before the events of Halo: Combat Evolved, featuring new environments, gameplay, characters, and enemies," an official description says.

Are Other Halo Games Coming to PlayStation?

Halo fans aren’t strangers to refreshed versions of classic Bungie experiences, though. The Master Chief Collection remastered Combat Evolved and other Halo games for Xbox and PC many years ago. There’s no word on when or if specific Halo games, such as 2021’s Halo Infinite or 2010’s beloved Halo: Reach, will also make their way to PlayStation 5 in the future. However, Halo Studios does say that "Halo is on PlayStation going forward starting with Halo: Campaign Evolved."

We don't konw how Halo Studios plans to continue bringing Halo experiences to PlayStation players, but it's safe to say that today marks a completely new direction for Xbox.

What Is Halo: Campaign Evolved?

IGN got to hands-on with Halo: Campaign Evolved to see just how Halo Studios has changed the classic FPS ahead of its 25th anniversary. Our sneak peek included a gameplay demo focused primarily on The Silent Cartographer, an early mission that takes Master Chief to serene beaches that are now polluted with Covenant Grunts and Elites. It’s a familiar scene that’s been recreated with even UNSC troops and the iconic Warthog intact, all for longtime Halo enjoyers and newcomers.

The Halo remake has been reimagined for modern audiences, but it's not quite the same experience. Tweaks under the hood include vehicles that can be hijacked, with the Wraith now also driveable for the first time in the original Halo. Of course, the main difference between Halo: Campaign Evolved and the Combat Evolved original is the sleek new visuals it introduces thanks to the power of Unreal Engine 5. Plus, the the primary cast form the original is back, too.

"Iconic vistas, alien architecture, and sci-fi wonders are reborn with all-new visuals, cinematics, and animations," an official description says. "The soundtrack has been remastered, the sound design updated for greater immersion, and new voice performances recorded with the primary cast."

The Halo Project Update Livestream Begins

Following a late start fueled by some tense matches of Halo Infinite, Halo Studios took the main stage at the Halo World Championship 2025 to talk about its not-so-mysterious project update. Included in the lineup of developers are Halo Studios' Brian "ske7ch" Jarrard, Max Szlagor, and Damon Conn, who finally, officially pulled back the curtain on Halo: Campaign Evolved.

The team's Halo World Championship 2025 debut for the Halo remake includes behind-the-scenes details on the project, including interviews with the developers, where they promise two-player couch co-op on consoles and four-player online co-op – and there's even crossplay and cross-progression support. Don't worry, the Warthog has been updated to account for those larger party sizes, too.

Interviews with the team also reveal how Halo Studios revisited classic stories fans know and love. This includes clips of Steve Downes (Master Chief) and Jen Taylor (Cortana) back in the studio to rerecord some of their most iconic lines. As for the story cinematics themselves, fans can expect the Halo remake to deliver something familiar but new.

"We want to tell an authentic story, and we want to level up the cinematics from the source," Halo Studios says. "As we were building this out, we didn't just put a new coat of paint over the original cinematics. We ended up revisiting exactly how they were blocked out, how they were sequenced, how they were put together, and we've done that across the board."

The Halo Studios team signs off by welcoming the PlayStation community to the world of Halo, promising to provide updates as we move closer to the yet-to-be-confirmed Halo: Campaign Evolved release date in 2026. For those attending Halo World Championship 2025, a demo for the Halo remake, featuring The Silent Cartographer, is available to play.

"As the community person," Jarrard said, "seeing this community grow, welcoming all of our friends and new players to the franchise is just so exciting. [We're] just kind of knocking down walls. We're going to come together, we're going to sing kumbaya – it's going to be great. Blue and green, coming back together again."

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The First Official Berserk Board Game Is Taking Off on Gamefound With Massive Funding

24 octobre 2025 à 20:06

Board games and anime are living in a bit of a golden era right now, where both are more popular and widely accepted by the masses than ever before. I count myself lucky that I am living in a period of time where I also get to see these two awesome things blend and combine together, in equally – almost Voltron-esque – awesome new ways. One of the most exciting recent examples of this collaboration is Monolith Board Game’s upcoming Berserk: The Board Game, which has taken off on Gamefound this month.

With nearly 5,900 backers and pulling in just over €2 million at time of writing, this tabletop adaptation of Kentaro Miura’s Berserk manga/anime has cut through its funding goal like Guts cleaving through a demon with his signature Dragon Slayer. Berserk: The Board Game lets 1-5 players take up the weapons of characters, including Serpico, Farnese, Isidro, Shierke, and of course, Guts to dispatch and destroy demonic foes. All of Guts' crew come in detailed miniatures just begging to be painted. These plastic avatars of the Grunbeld and its Grunbeld Apostle, Slan, and Makara are sights to behold, and more than 120 miniatures is a treasure trove for fans that enjoy painting.

Fans of the Berserk manga will be treated to a ton of artwork pulled from the original story to enjoy. All of the action cards that compose each character’s deck feature iconic moments from the series, along with the imposing enemy cards and more. The core game box gives you an 11 Act campaign that takes place during the Millennium Falcon arc, but the additional Black Swordsman expansion that is also available during the campaign allows you to build your own adventures with tons of possible combinations and options to pick from – including the characters in your party and the enemies you are going to face.

While board game adaptations, especially these grandiose boxes, aren’t uncommon these days, most of the time it seems as though video games are the source material, and seeing an anime with such legacy and personality as Berserk is exciting. Monolith Board Games has a pedigree for adapting properties for the tabletop that let players team up and bash some heads in, having previously designed games based on Conan the Barbarian and Batman. Berserk, with its mix of dice rolling, card draw, and grid-based movement, looks like it is going to be another gruesome good time.

Backing the project

Berserk: The Board Game looks to have set itself up as a box that will appeal to fans of Berserk who may not have much exposure to the board game scene, thanks to all of the miniatures, as well as fans of co-operative board games thanks to Monolith’s expertise. If you want to make sure that Berserk is for you and your game group before backing it, there is a WIP Rulebook available to look at for a better sense of gameplay. This is undoubtedly a premium product with just the Core pledge running you €200 (about $233) with the total jumping to €335 (about $390) if you want it all, including the 184 miniatures. Gamefound does offer StretchPay that lets you pay off these large costs over multiple months. As someone who has taken advantage of this myself, it helps a ton!

The campaign is going on for only a few more days, but late pledges will open soon after it closes for those to jump on if you miss the initial campaign.

More board game collaborations

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Playground Basketball Codes (October 2025)

24 octobre 2025 à 20:00

Playground Basketball is a competitive Roblox experience, where you'll be able to shoot hoops in the city, on the court, or at the park. Whether you're going 1v1 or 2v2, you'll need to create and customize a character. They can specialize in athleticism, dunking, ball handling, and more, all in the hopes of becoming the best player. So while you concentrate on scoring, we'll help you get the codes you need for additional coins.

Working Playground Basketball Codes

The following codes have been tested and are active:

  • UPDATE1 - 4,500 Coins
  • THANKSFOR2500LIKES - 1,500 Coins

How to Use Playground Basketball Codes

Before you're able to redeem Playground Basketball codes, you'll need to like the game and join the group for Playground Basketball | Community. Then, launch the experience and follow these steps:

  1. Look for the icons in the top right corner of the screen. One of these is a blue gift box.
  2. Click on the gift box to bring up the codes menu
  3. Copy the code from this article and then paste it into the bar
  4. Press redeem and receive your rewards!

Expired Playground Basketball Codes

The following codes can no longer be redeemed. Be sure to use the codes above before they expire!

  • SORRYFORBUGS

Why Isn't My Playground Basketball Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

When Is the Next Playground Basketball Update?

Playground Basketball is already planning their second update, and like lots of Roblox experiences, it's getting into the spooky season. Update 2 for Playground Basketball will launch a Halloween event, along with new Halloween currency and haunting rewards.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Save 40% Off the Wolfbox Mega Flow 100 Electric Air Duster With This Amazon Lightning Deal

24 octobre 2025 à 19:55

Wolfbox "Mega Flow" series electric air duster good build quality and sustained, powerful cfm output at an affordable price. As part of a limited time Amazon Lightning Deal, its most popular model - the Wolfbox MF100 - is on sale for just $66.49 with free shipping after a 40% off instant discount.

Wolfbox MF200 Cordless Electric Air Duster for PC for $66.49

The Wolfbox MF100 cordless rechargeable electric air duster is a fairly straightforward device. An internal fan spins at high speeds to move an appreciable amount of air. A nozzle funnels the air into a tight, high-velocity stream that's more than strong enough to kick up layers of dust that's been sitting on top of your computer components. It has three speed settings, although I would recommend keeping it at the max speed for optimal results. You also get four different sized nozzles, including a narrow funnel for tight spaces like the crevices in your keyboard and a wider nozzle for general PC cleaning. The internal 6,000mAh lithium battery lasts up to 100 minutes (less at higher settings).

The build quality is quite good compared to most other air dusters on Amazon that cost under $50, which are all based on the same X3/X3 Mini design with 3D printed plastic parts. The nozzle attachments are also more secure since the Wolfbox uses a twist-lock mechanism whereas most other air dusters use a push-fit design that often fails during use. If you're looking to get something as cheap as possible, then a $20 air duster will save you money in the short term, but get the Wolfbox MF100 if you want something that lasts.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Austin Butler in Talks to Play Sonny Crockett in New Miami Vice Movie

24 octobre 2025 à 19:48

Austin Butler is poised to join Michael B. Jordan in the new Miami Vice movie.

Variety reports that Butler is in early talks to play Detective James “Sonny” Crockett opposite Jordan as Crockett’s partner Ricardo Tubbs.

Don Johnson originated the role in the classic 1984-89 TV series, while Colin Farrell played Crockett in the 2006 feature film adaptation directed by Michael Mann. (Fun fact: Both Austin Butler and Don Johnson portrayed Elvis Presley before they were cast as Sonny Crockett.)

Unlike Mann’s reboot, this Miami Vice movie will be a period piece that Universal Pictures says “explores the glamour and corruption of mid-80’s Miami,” the decade when the original NBC TV series aired. It will be particularly inspired by the series pilot and first season (1984-85).

In the NBC TV series pilot, New York City cop Ricardo Tubbs travels down to Miami in search of his brother’s killer and eventually teams up with local undercover detective James “Sonny” Crockett, who’s also after the same drug dealers since they killed his partner.

In the end, Tubbs transferred to Miami and became Crockett’s partner and best friend as they went on a litany of dangerous undercover missions.

F1 and Top Gun: Maverick’s Joseph Kosinski is directing Miami Vice, which begins shooting next year for an August 6, 2027 release date. The film will be shot in IMAX.

Miami Vice will be produced by Dylan Clark (The Batman) and Kosinski and written by Dan Gilroy and Eric Singer, based on characters created by Anthony Yerkovich from the series executive produced by Yerkovich and Michael Mann.

Austin Butler most recently starred in Darren Aronofsky’s Caught Stealing. He won a BAFTA and a Golden Globe for Baz Luhrmann’s Elvis and played the sinister Feyd-Rautha in Dune: Part Two.

Raise Animals Codes (October 2025)

24 octobre 2025 à 19:30

If you've ever wanted to run your own zoo, then Raise Animals is the Roblox experience for you. Though you'll start with just a single animal, you can race along an obstacle course, taming new animals with your lasso to bring them back to your farm. Feed your animals, level them up, and unlock new mutations that will increase the value of your zoo, so visitors will pay more to see your collection. Want a head start? Here are all the codes that are currently active for Raise Animals.

Working Raise Animals Codes

These codes are currently active and can be redeemed in Raise Animals:

  • FreeCorals: 1,000 Coral and 150 Rubies
  • SorryForAllTheBugs - 1,000 Coral and 500 Rubies
  • 50MVisitsTysm - 1,000 Rubies
  • Ocean - 500 Coral, 1,000 Money, and 250 Rubies
  • Update1 - 500 Rubies and 500 Coral

How to Use Raise Animals Codes

When you're ready to redeem your Raise Animals codes, launch the Roblox experience. You'll then need to like the game and join the Raise Animals Studio group before codes will be accepted. Once you've done that, follow these steps to get your freebies:

  1. Click the gear icon in the top right corner to open settings
  2. Scroll down to "Redeem Code"
  3. Copy the code from this article and paste it into the box
  4. Click redeem!

Expired Raise Animals Codes

The following codes have now expired:

  • SryForTheGamepassIssue
  • 10MVisitsTysms
  • 10KActiveTysm
  • Release!
  • FREE RANDOM ANIMALS
  • 5MVisitsTysm
  • 1MVisitsTysm
  • 5KActiveTysm
  • 3KActiveTysm
  • SorryForBugs

Why Isn't My Raise Animals Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

The 77" Samsung S90 4K OLED Smart TV Drops to $1,799.99 wtih Free Delivery (65" for $1,299.99)

24 octobre 2025 à 19:05

Samsung is offering some good deals on its most popular OLED TV lineup ahead of the holiday season. Right now you can get the 77" Samsung S90D 4K OLED Smart TV for just $1,799.99 with free delivery. Alternatively, the 65" model is also on sale for $1,299.99. The Samsung S90D is the prior generation 2024 model, but image quality is pretty much identical to the 2025 S90F model for a lower price.

Samsung S90D 4K OLED TV Sale

The Samsung S90D is the prior generation 2024 model. A new "S90F" model has been released for 2025, but it costs more than double the price. The S90D is equipped with Samsung's proprietary quantum dot (QD) OLED panel. QD OLED panels are brighter than traditional OLED panels without losing the color accuracy, range, and wide-viewing angles that OLEDs are known for. Compared to a traditional LED LCD TV, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times.

OLED technology aside, the Samsung S90D also has all the features you'd want in a gaming TV. It has a native 120Hz panel that can be pushed to as high as 144Hz as well as four total HDMI 2.1 ports for running 4K at 120Hz on a PS5 or Xbox Series X gaming console. The S90D also supports variable refresh rate and auto low latency mode.

Is this a good TV for the Nintendo Switch 2?

Despite being a current generation console, the Nintendo Switch 2 has lax TV requirements compared to the PS5 or Xbox Series X. When the Switch is connected to its dock and a television, it is only capable of outputting a 4K resolution signal at up to 60 frames per second. It can go up to 120fps if the resolution drops to 1080p, but the data rate required for both these options is pretty much the same. Oddly, it doesn’t even get VRR when docked – that’s reserved for handheld mode only. The Switch 2 console, however, will still benefit greatly from the Samsung's gorgeous OLED panel.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Iniu 10,000mAh Power Bank Will Nearly Triple Your Nintendo Switch 2 Play Time for $10

24 octobre 2025 à 18:50

A compact power bank that is perfect for your Nintendo Switch 2, Steam Deck, or Apple iPhone 17 has dropped in price for a limited time. Amazon is currently offering the Iniu 10,000mAh 45W Power Bank for just $10.19 after you clip the 49% off coupon on the product page. I expect this deal to reach its redemption limit very quickly.

Iniu 10,000mAh 45W Power Bank for $10.19

This Iniu power bank features a 10,000mAh (37Wh) battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge some of the more popular gaming handhelds and smartphones:

  • Nintendo Switch (16Whr) about 1.9 times
  • Nintendo Switch 2 (20Whr) about 1.5 times
  • Steam Deck (40Whr) about 0.74 times
  • Apple iPhone 16 (14Whr) about 2.1 times
  • Apple iPhone 16 Plus (18Whr) about 1.6 times

*Apple iPhone 17 has slightly higher battery capacity than iPhone 16

The Iniu power bank has three output ports: one built-in 45W USB Type-C cable, one 45W USB Type-C port, and one USB Type-A port. The built-in cable is a popular feature on newer power banks because you no longer have to bring along your own USB Type-C cable. The 45W of Power Delivery is enough to charge the Nintendo Switch (18W) and Steam Deck (40W) at their fastest rate. This power bank is also a good match with the Apple iPhone 16, since ChargerLAB has shown that the maximum charging rate caps at about 30W. The iPhone 17 is expected to have a similar charging rate.

For more options, check out our favorite portable power banks for traveling.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Fantastic Four: First Steps Gets Streaming Release Date on Disney+

24 octobre 2025 à 18:30

This is the second step — the first was theaters. Disney+ has finally given The Fantastic Four: First Steps a streaming release date.

The MCU movie arrives on Disney+ on November 5 after grossing $521.8 million globally during its theatrical run. It garnered Marvel’s strongest opening weekend of the year at the box office, and ranks second only to DC Studio’s Superman for strongest superhero performer of the year.

First Steps, which was directed by Matt Shakman and written by Josh Friedman, Eric Pearson, Jeff Kaplan and Ian Springer, is the third try at rebooting the Fantastic Four. In 2005, Tim Story directed Fantastic Four, which famously starred Jessica Alba and Chris Evans. That movie got a sequel, Fantastic Four: Rise of the Silver Surfer, in 2007.

In 2015, Josh Trank — who at this point is perhaps best known for his incredible superhero origin found footage story Chronicle and this — tried his hand at a Fantastic Four reboot film. The project starred Miles Teller, Michael B. Jordan, Kate Mara, and Jamie Bell, and despite a decent box office return the movie ended up being a major critical dud.

Shakman’s approach this time around is different than everything fans have seen before when it comes to the Fantastic Four within the MCU. The movie leans into the original 1960s aesthetics direct from the original comics and takes on a retro-futuristic camp quality that feels fun and fresh. Plus, it also showcases the group at the height of their fame, rather than an origin story of how they got their powers.

The Fantastic Four: First Steps stars Pedro Pascal, Vanessa Kirby, Joseph Quinn, and Ebon Moss-Bachrach, and sets up next year's Avengers: Doomsday.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Battlefield 6 Battle Royale Official Name and Release Date Reportedly Leak Online

24 octobre 2025 à 18:07

Battlefield 6 appears to have suffered yet another leak, this time relating to its battle royale.

According to ModernWarzone, which has a track record of accurate reporting around unannounced video game information, particularly in relation to Call of Duty, the Battlefield 6 battle royale is called Battlefield: RedSec.

ModernWarzone also reported that it’s free-to-play and is due out on October 28, the same day Battlefield 6 Season 1 is set to launch. Given EA and Battlefield Studios are yet to make any announcements about this so close to that date, a shadowdrop is expected.

While EA is yet to comment on this particular leak, it’s seen various gameplay clips emerge from playtests of the battle royale. And today it outlined gameplay changes coming to battle royale ahead of its release, based on feedback to those playtests.

Here’s what BF Studios said today:

Here’s a quick look at what changes you may notice the next time you play:

  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.
  • Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.
  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.
  • Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.

We have also been working on providing smoother performance overall. We have identified and addressed a range of issues that affected performance that we simply couldn’t have done without our players’ involvement in the tests.

While we wait, it’s worth checking out the Battlefield 6 update 1.1.1.0 patch notes, below, which go into detail on the changes coming to the game with Season 1. Finally, be sure to check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide.

Battlefield 6 Season 1 update 1.1.1.0 patch notes:

We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times:

  • 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes.
  • 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players.

Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC.The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.Major Updates for 1.1.1.0:

  • Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
  • Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.
  • Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.
  • Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.
  • UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.
  • Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes.

CHANGELOGPLAYER:

  • Fixed an issue where combat dive could break when diving uphill.
  • Fixed an issue where players would detach from ziplines when entering at high speed.
  • Improved steady aim and sight centering for more consistent precision.
  • Fixed an issue where movement could interrupt steady aim.
  • Adjusted misaligned character hitboxes for upper body and head to better match the visual models.
  • Fixed an issue where the jump animation could play twice when aiming down sights.
  • Landing animations now have their animation path properly centered, instead of shifting to the side when landing.
  • Fixed an issue where jump inaccuracy could linger too long after landing.
  • Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.
  • Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.
  • Fixed an animation delay when opening doors while sliding.
  • Fixed an issue where players could get stuck while vaulting over certain objects.
  • Fixed a visual issue where dead players appeared alive while swimming.
  • Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.
  • Fixed an issue where getting killed by a mine would highlight it in the killcam.
  • Fixed a camera jitter that could occur when entering ladders and looking down.
  • Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.
  • Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.
  • Fixed an issue where pistols disappeared while swimming.
  • Improved lighting precision for visibility while hip-firing and aiming down sights.
  • Reduced occurrences of bouncing or landing issues when dropping onto certain objects.
  • Fixed an issue where the killer snapshot sometimes did not display in the killcam.
  • Small improvements to weapon and camera sway for smoother movement.
  • Fixed an issue where enemies could take melee damage in protected vehicle seats.
  • Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.
  • Fixed an animation issue where repeated vaulting could cause incorrect hand placement.
  • Fixed an issue where simultaneous melee hits could make an enemy briefly invisible
  • Fixed an issue where soldier heads briefly disappeared during redeploy transitions.
  • Improved training path progression display to better match actual unlocks.
  • Fixed an issue where friendly players could clip into each other when climbing ladders.
  • Fixed an issue preventing vaulting directly from a slide.
  • Fixed an issue causing the camera to rotate abruptly after a takedown.
  • Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.
  • Improved stab animations when reviving with drag and revive.
  • Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.
  • Fixed a camera clipping issue when going prone while strafing.
  • Fixed a missing third-person animation when transitioning from prone to sprint.
  • Fixed an issue where falling while sprinting caused incorrect hand movement.
  • Fixed visual clipping when soldiers stood too close to glass doors.
  • Fixed jittery aim animations in third-person when mounted.
  • Fixed a bug where mounting near walls prevented aiming left or right.
  • Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.
  • Fixed an issue where third-person hit reactions were missing when hit while mounted.
  • Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.
  • Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.
  • Fixed an issue where taking melee damage interrupted weapon fire.
  • Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.
  • Improved vaulting, parachute, and door-opening animations for smoother transitions.
  • Fixed rare animation freezes for friendly soldiers reloading off-screen.
  • Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.
  • Added parachute customization for soldiers.
  • Prevented unintended shoulder bump animation when equipping a weapon while sprinting.
  • Improved ragdoll impacts for more consistent and reliable reactions.
  • Improved stance transition and landing animations to settle faster and feel smoother.

VEHICLES:

  • Fixed missing haptic feedback when switching between tank weapons.
  • Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats.

GADGETS:

  • Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.
  • Fixed a MAS 148 Glaive visual issue during combat dives in first-person.
  • Fixed an issue where Defibrillators appeared floating during vaulting animations.
  • Fixed an issue where the Supply Pouch would sometimes not resupply correctly.
  • Deployable gadgets are not destroyed/removed from debris piles
  • AT grenades now create a small sized crater instead of a medium one.
  • Buildings now take more hits to be destroyed by a Sledgehammer.

WEAPONS:

  • Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
  • Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.
  • Fixed a misalignment issue with top-mounted red dot sights.
  • Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.
  • Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.
  • Improved reticle settling for automatic weapons to make burst firing more efficient.
  • Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.
  • Balanced sledgehammer damage against world objects for better consistency.
  • Fixed an issue preventing players from leaving the Firing Range.

MAPS & MODES:

  • Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
  • Improved exposure transitions between indoor and outdoor areas for better visibility.
  • Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.
  • Squad names are now randomized at the start of Squad Deathmatch matches.
  • Added visible bomb meshes to armed M-COMs in Rush.
  • Updated overtime UI visualization across all modes.
  • Fixed animation and positioning issues during insertion sequences on all maps.
  • Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.
  • Fixed an End of Round progression issue in King of the Hill mode.
  • Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps.

Mirak Valley

  • Fixed a misaligned zipline mesh in Conquest.
  • Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.
  • Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset.

Siege of Cairo

  • Fixed overlapping territory lines and boundaries during the briefing screen in Escalation.

Liberation Peak

  • Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match.
  • Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds.

New Sobek City

  • Fixed an issue preventing players from capturing part of Flag C in Escalation.
  • Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.
  • Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area.

Manhattan Bridge

  • Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence.

UI & HUD:

  • Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.
  • Updated 3D previews for certain gadgets to show their deployed state.
  • Added preview videos demonstrating how gadgets work.
  • Added new cosmetic options for selected gadgets.
  • Changed “Save & Close” to “Close” in the Deploy menu for clarity.
  • Fixed various UI issues in Loadouts.
  • Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.
  • Fixed multiple text inconsistencies in Dog Tags and Challenges.
  • Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions.

SETTINGS:

  • Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.
  • Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior.

SINGLE PLAYER:

  • Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.
  • Fixed a black screen issue in the Night Raid mission.

PORTAL:

  • Fixed an issue where the Host Experience screen did not display the Portal experience image.
  • Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.
  • Improved loading times for the Server Browser experience info tab to ensure joining functions properly.
  • Corrected a spelling error in the message shown when attempting to join an unavailable server.

AUDIO:

  • Fixed an issue where footstep sounds were missing when moving with the knife equipped.
  • Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.
  • Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.
  • Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.
  • Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.
  • Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.
  • Added radio chatter through controller speakers.
  • Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.
  • Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.
  • Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.
  • Added missing ambient audio setups for environmental props like construction barriers and buses.
  • Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.
  • Fixed an issue where delayed challenge tab displays triggered early audio playback.
  • Fixed an issue where defibrillator loop sounds could get stuck when vaulting.
  • Fixed missing or out-of-sync reload sounds.
  • Corrected the M39 EMR using suppressed audio when unsuppressed.
  • Restored missing external sound effects for RWS Gunner countermeasure mines.
  • Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.
  • Reload audio polish for several weapons.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals for Today: Mario, Pokémon and Zelda Christmas Tree Ornaments

24 octobre 2025 à 17:30

So I'm going to be that guy and start bringing up Christmas 2025 before Halloween has started, but for good reason. Ever thought "My Christmas tree needs more Nintendo?" Well Hallmark just dropped their Mario, Pokémon and the Legend of Zelda tree ornaments and I want to buy all of them.

TL;DR: Deals for Today

Not ready to get festive just yet? How about a beast of a power bank from Anker that can handle Macbooks, Xbox ROG Ally X and Switch 2? Yeah, it's a cracking prime-exclusive deal. In other deals today i've found a craceking deal on a cult classic 4K steelbook and some last minute Steam game deals that you can't ignore, so let's get into it:

Hallmark Nintendo Christmas Tree Ornaments

Today's deals article marks the only time i've paid attention to anything Hallmark, and it's a worthy sacrifice considering I could have Link, Elephant Mario and Snorlax hanging on my Christmas tree this year. Pricing varies, but I couldn't ignore all of these epic Christmas tree decorations.

Anker 737 24,000mAh 140W Power Bank

There's hardly any power bank brands I trust more than Anker, as every product i've bought or tested has been brilliant. So coming across this prime member-exclusive 32% discount on a 24,000mAh 140W Power Bank for $74.99 is Black Friday territory. This will charge anything from a Macbook or handheld gaming PC to your smartphone, so don't sleep on this deal.

The Fog (1980) - Limited Edition Steelbook 4K Ultra HD + Blu-ray

A 4K Steelbook with stunning artwork at 55% off? That once sentence sells this deal, but The Frog (1980) is also a cult classic. 100% worth $17.99 if this kind of film is up your street.

EDENS ZERO Standard Edition (Steam)

Using code "OMENVIP" will bag players Edens Zero on Steam for just $35.33, down from $49.99. Pretty great deal, right? It's a 3D action RPG based on the Manga and Anime "Eden Zero" by Hiro Mashima, and might just be your way in if you don't have the patience for reading or binge watching a new anime.

Zone of the Enders: The 2nd Runner (Steam)

It's $4.68 for a steam code, what's not to like? It's a full-length remaster of the original featuring full Steam VR support, native 4K support and surround sound. So now if going to be a great time to take JEHUTY out for a spin.

Unknown 9: Awakening (Steam)

Another banger for the price of a posh coffee, Unknown 9: Awakening for $4.99 is well worth it. Redeemable on Steam, play as Haroona who's able to pull powers from a parallel dimension known as "The Fold" to dodge bullets, vanish, fire energy Dragon Ball style and more.

Hulu (with ads) + Live TV for $64.99/mo for 3 Months

30% off Hulu just in time for the world series? Yes please! It contains adds, but a saving is a saving especially when it's commitment free after the offer ends. Just in time for the holiday season, you can have cosey film nights for less this year.

77" LG Evo C5 4K OLED Smart TV

Over $2,000 off one of the best TVs of this year, plus you get free stand or wall mount setup and a LG S40T Soundbar and Subwoofer bundle (Worth $229.99), just add it to your basket. If you need a new TV in time for the holidays, this is an absolute banger to have in the lounge.

Anker 25,000mAh 165W Power Bank

No more loosing USB-C cables with this bad boy. It pumps out enough power to charge anything from your phone and Nintendo Switch 2 to a Macbook. The 25,000mAh power capacity means it'll store more than enough more to charge two devices at once too. It's a win-win kind of deal.

Lenovo Legion 5 Pro Gen 10

30% off an Nvidia RTX 5070Ti gaming laptop brings the price of entry for DLSS 4 to way under $2,000. 16GB of DDR5 RAm alongside a Intel Core Ultra 9 275HX processor backing up the GPU means this 16-inch Lenovo Legion beast is well worth it!

Football Manager 26 (Steam)

Preorders are now available for Football Manager 26 over on Fanatical, which gives players early access for pre-purchasing. New features such as Premier League and Womens Football is included this time around, to there's plenty to go at in this new instalment.

Once Upon A KATAMARI (Steam)

Releasing today, Once Upon a Katamari introduces tiem travel to the frankly insane cult classic series from Bandai Namco. Roll through Jurrasic, Ice Age and other eras to rebuild the Earth and Moon that the king destroyed whilst playing as The Prince and one of his 68 cousins. Mental.

SILENT HILL f (Steam)

Set in 1960s Japan, Silent Hill f follows Shimiza Hinako as she deal with her town and home covered in a strange fog, turning her life into a living nightmare. This next instalment focuses more on Psycological horror and finding beauty hidden in terror. I'd find out for myself, but i'll be giving my goldfish a bath instead (I'm scared).

Alienware Gaming Desktop Discounts

Fancy a solid RTX 5080 build for under $2,000 including free delivery? You'll be able to take advantage of DLSS 4 with more gas in the tank than a RTX 4080 Super, which is one of Nvidias best graphics card releases last year. Buyers can look forward to high frame rate 4K gameplay with all the bells and whistles added. We're talking ray tracing and definition sharper than any console can currently output. Check our review out for more information on this epic GPU.

Alienware Gaming Laptop Discounts

When it comes to gaming laptops in general, picking one within your budget is the first major step. For something worth gaming on, the $1,000 mark is the price of entry. That will include a RTX 5060, going all the way up to $3,549 for a RTX 5090 build if you really want that mobile gaming flex.

Nvidia RTX 5000 Series Refurb Deals

Still running a Nvidia RTX 1000 to 3000 series? This is your chance to upgrade your rig to DLSS 4 and Ray Tracing with Woots RTX 5000 series refurbished sale. The sweet spot with this generation has to be RTX 5080 that includes 16GB of GDDRR6 RAM that can handle 4K gaming and all the frames. Need to upgrade on a budget? RTX 5070 12GB is a great option for $529 too.

MTG: Cheapest at Amazon

There's a handful of booster boxes available for slightly less at Amazon this week, but it's a bit of a poor turnout for Magic: The Gathering players. Most of the listing on Amazon are above MSRP and higher than secondary market values, but the carosel above are good deals when compared to TCGPlayer.

MTG: Cheapest at TCGPlayer

TCGPlayer's sellers are keeping away from the sneaker-heads and crypo bro mentality that's hit Magic and Pokémon TCG is 2025 and is keeping prices down. Market value for MTG sealed product goes off what people are willing to pay, and it shows. There's so much here that's at a lower price than big box retailers it's embarassing. But, it's great for your pocket!

Blaziken ex & Volcanion ex Premium Collection

Trainers and collectors will get five Destined Rivals Boosters and five Journey Together Boosters in this bad boy, so that's about the right kind of ball park for ten booster packs, plus you're getting the promo Volcanion ex and Blaziken ex promo card and a jumbo version of Blaziken ex.

I think these promo's would work great together in a fire-themed deck. Use Blazikens Seething Spirit to grab fire energy from your discard pile to build up Volcanion. In the meantime Volcanion can burn opposing Pokémon then use Scorching Cyclone for 160 damage then transfer all it's energy to a benched Pokémon. So many possibilities here.

Poké Price Check: Mega Evolution In Stock

Mega Evolution seems to be a well-printed start to the next era of Pokémon TCG. I'm seeing boosters in convienience stores and some products on physical shelves, not to mention the Booster Bundle ($52.89), Gardevoir ETB ($88.81) and Three Booster Blister ($28.90) available on Amazon. Like the rest of the products in this carousel though, the cheapest is TCGplayer right now.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

Mario Will Finally Make His Thanksgiving Day Parade Debut With 40th Anniversary Balloon

24 octobre 2025 à 17:27

Our boy Mario is joining the Thanksgiving festivities, folks! Nintendo of America and Macy’s have announced that a new Mario character balloon will make its debut at the 99th annual Thanksgiving Day Parade in New York City on November 27.

The balloon in question will be launched to honor the 40th anniversary of Super Mario Bros, which debuted in 1985 in Japan. It was created by Macy’s Parade Studio’s team of artists and measures an incredible 51 feet and 2 inches long, 37 feet wide, and 43 feet and 8 inches tall.

As per the 3D composite image of the balloon the companies released alongside their announcement, below, balloon Mario will don his classic costume and is posed in a flying pose inspired by Super Mario Galaxy.

“Having Mario join this iconic holiday tradition is an incredible way to honor the 40th anniversary of Super Mario Bros.,” EVP of Revenue, Marketing & Consumer Experience at Nintendo of America Devon Pritchard said in a statement. “Since he first emerged from a Warp Pipe, Mario has embodied our goal of bringing smiles to faces all over the world. We are excited for Mario fans of all ages to see his new balloon’s Macy’s Thanksgiving Day Parade debut.”

It appears the character has never been featured in the iconic Thanksgiving Day Parade, which may well have been a rights issue all these years — but it’s great to see Macy’s and Nintendo finally team up to make this fan dream a reality.

“The Macy’s Thanksgiving Day Parade has long been a stage for the world’s most beloved characters, and this year we’re thrilled to partner with Nintendo to welcome a new Mario balloon to that tradition,” Macy’s Thanksgiving Day Parade producer Jordan Dabby added in a statement.

“As Mario celebrates 40 years of inspiring players and families worldwide, his flight down the streets of Manhattan is both a historic milestone and a joyful celebration — one sure to have fans everywhere cheering ‘Wahoo!’ this Thanksgiving morning.”

The Macy’s Thanksgiving Day Parade will air on November 27 from 8:30am to 12pm on NBC. The event will also be available to stream on Peacock.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

John Boyega Will Always Be a 'Lightsaber Guy' — but Admits There's One Thing Star Wars Can Learn From Star Trek

24 octobre 2025 à 17:01

John Boyega is open about the fact he's not a Star Trek fan, but has revealed the one thing he believes Star Wars can learn from its rival science fiction franchise.

Boyega, who famously played Finn in the Star Wars sequel trilogy, told an audience at Dragon Con that he simply doesn’t like Star Trek — something he often tells fans at booths — because there's too much talking. But, as reported by PopVerse, Boyega admitted that Star Wars could actually learn from this, suggesting Finn, Rey, and friends could do with the time to chat about things free from the threat of Force chokes and blaster fire.

“I’m an old school Star Wars fan, and if you’re a Trekkie and you’ve met me at the booths, you would find that I would mention that I don’t like Star Trek,” Boyega said.

“I just think that on the Trekkie side they like to talk about it. On the Star Wars side, we just get active. With Star Wars, you’ve got to talk while the war is going on.

“In Star Trek, they give you time to have discussions. I think there’s something Star Wars can learn from that actually. In terms of me appearing in [Star Trek], I’ve got to stay on-team. I’m a lightsaber guy.”

Boyega has been doing the cons this year and openly chatting about his time on Star Wars. Last month, at Florida Supercon 2025, he said that Disney's sequel trilogy would have looked very different if he had been in charge.

Fans "would have had a completely different thing" if Boyega had been allowed to become a producer on the films, which were ultimately released to a mixed reception from fans. Key to the changes Boyega would make, he said, would be a different handling of the saga's original heroes Han Solo and Luke Skywalker, who were killed off in The Force Awakens and The Last Jedi, respectively.

And in August, at Fan Expo Boston, Boyega said he expected a more dramatic relationship to develop between his character Finn and Daisy Ridley's Rey throughout the saga's sequel trilogy — rather than the simple friendship viewers got instead.

Boyega said he had picked up on hints that his character was secretly Force-sensitive from the script of his first movie in the series, The Force Awakens, and believed that this plotline would be developed further in subsequent films — before taking more of a tragic turn.

Comparing his idea for Finn and Rey's relationship to Star Wars' classic Obi-Wan and Darth Vader showdown, Boyega said he thought the pair were due to become antagonists — which would certainly have provided Finn with more of a story arc.

While Daisy Ridley's Rey is set to return to the Star Wars universe in a new sequel, there’s no word on Boyega following suit. Star Wars continues next year with The Mandalorian and Grogu, then in 2027 with Star Wars: Starfighter starring Ryan Gosling.

Photo by Michael Buckner/Variety/Penske Media via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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