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Corsair Galleon 100 SD Review: The Ultimate Weapon for Streamers and Macro Fiends

4 février 2026 à 17:00

The Galleon 100 SD is the keyboard I’ve long wished Corsair would make: a full-fat gaming board crossed with a Stream Deck, the powerful macro box made by Corsair subsidiary Elgato. The result is a keyboard that takes up an inordinate amount of space – and costs as much as both products put together – but does exactly what it should.

You get all of the nice-to-haves you’d want from a great modern gaming keyboard, like 8000Hz polling, pre-lubricated mechanical switches and FPS-focused features like SOCD, plus that unparalleled control and customization that a Stream Deck provides, all in a chassis that is among the best Corsair’s ever built. Still, there’s also room to more fully realize the potential in a future design here, with magnetic switches being a curious omission and software improvements to be made.

Corsair Galleon 100 SD – Design and Features

The Galleon 100 SD continues the modern styling trend Corsair introduced with the Vanguard Pro 96, with textured knobs, thin fonts and a rounded black aluminium chassis. The MLX Pulse mechanical switches inside offer a smooth keypress, with moderate 45g actuation force and a linear action that is well-suited for gaming and pleasant enough for typing as well. The RGB-backlit PBT keycaps provide a bit of texture for the finger and a long lifetime versus ABS alternatives, while a gasket mount arrangement, the aluminium chassis, and layers of sound dampening provide a pleasantly deep sound signature. In short, the Galleon ticks all of the boxes I’d expect for a premium mechanical keyboard in 2026, without quite challenging more boutique typing-focused examples built for enthusiasts. Magnetic switches would unlock extra FPS-focused functionality, but it seems that Corsair is targeting a broader audience for this one.

The big change here is the addition of a 12-key Stream Deck into the right-hand side of the board, replacing the number pad from a full-size layout with a four-zone LCD display above and two chunky knobs at the top. The 5-inch 1280x720 display is vibrant and crisp, with text and icons that are readable (if not pin-sharp) from a normal viewing distance, and of course the keys are physically closer and more convenient to press than they would be on a separate Stream Deck unit.

Everything here is customisable in the Stream Deck software, which I’ll cover in detail later, but the default upper arrangement includes media information from Spotify, a weather forecast, volume levels and an app launcher. Holding down either knob will toggle between the two zones beneath it; with a regular press and rotation performing different functions depending on the widget selected. For example, the Spotify widget skips tracks and plays or pauses, while the weather widget lets you scroll through the weather of the day and see additional information for a certain time period.

The lower section is more standard Stream Deck fare, with each of the 12 keys displaying live information (like your CPU, RAM and GPU utilization) or serving as a static app shortcut. With folders, pages and profiles that can automatically activate in specific PC applications, there are few limits to the amount of control you can build out. As well as official integrations for Elgato products, games and so on, you can also find free and paid community-made options in an online marketplace or code your own.

If you don’t have the Stream Deck software running, you get a barebones arrangement that’s still fairly useful, packing in media controls, toggles for polling rates, profiles and game modes, and instructions for downloading the Stream Deck software.

The rest of the keyboard contains some good ideas, including an RGB-backlit strip along the top of the keyboard with a Corsair wordmark and tri-spoke elements; a similarly wordmarked palm rest made of a soft, squidgy material; flip-out legs to adjust the angle of the keyboard; and, somewhat unusually, two extra USB-C ports. You get two USB-C cables in the box, and the idea is that by running that extra cable and plugging it in the bottom of the keyboard, you can then plug in other USB-C accessories like mice or flash drives into a more easily accessible USB-C port behind the two knobs. Of course, you could just plug in whatever USB-C thing you wanted directly, without involving the keyboard, but the end result arguably looks cleaner by using the extra port.

I did worry that the Galleon would feel a bit cheap or flimsy with its Stream Deck addition, but Corsair’s designers have done well to integrate everything together into a robust and cohesive whole that feels as expensive as it actually is. If you’re a streamer or macro enthusiast, this is a very sleek way to keep the options you need within easy reach.

Corsair Galleon 100 SD – Software

As you might have guessed, the Galleon requires you to visit two places to control it: the Web Hub for changing the keyboard’s settings and Stream Deck for setting up that titular portion. Both are generally well-designed, though complex enough that finding your way around does take some time. I’d suggest starting with the Web Hub software first, updating your firmware if available, and then you can dig into the settings.

Here, you can set up the keyboard for gaming, including selecting polling rates up to 8000Hz (to fractionally reduce the delay between a key being pressed and registered) and enable SOCD, short for “Simultaneous Opposite Cardinal Direction” (letting a press of A override a press of D, for example, to aid counter-strafing in FPS titles). There are also more garden-variety controls for remapping keys, choosing lighting schemes and so on, though you won’t find features like adjustable actuation points, rapid trigger, or other common FPS-focused features due to the lack of magnetic switches. (The sockets here are hot-swappable, but only for other 3-pin or 5-pin mechanical switches, so you can’t change the core tech inside.)

The Stream Deck side of the equation is a bit more involved, with a live feed of what’s being shown on each dial area and button on the left and a menu of available widgets on the right. Adding or moving widgets is as simple as dragging and dropping, and all but the simplest widgets have further settings to customize their functionality and appearance. Icon packs make it easier to have a consistent appearance, but you’re free to go with custom icons, emojis, text and so on to suit your own preferences.

As mentioned earlier, the default set of widgets can be extended through the Elgato Marketplace, though relatively few third-party options are available for the new dial areas versus the original Stream Deck keys. Both of the third-party widgets I was hoping for did exist – YouTube Music and a calendar – but the latter was only available as a £5 or £10 purchase. I found that creating third-party widgets for the slim infobar on the Stream Deck Neo wasn’t even possible when I reviewed that device last year, so I hope that the dials here are easier to develop for.

In terms of what you can actually do with the Stream Deck, it’s a long list, including creating and playing macros, controlling music or audio devices, and supporting live streams. Controlling other parts of the Corsair ecosystem is especially well catered for, including adjusting Elgato lights, mics and cameras, Corsair peripherals, and now Fanatec sim racing gear.

Game integration feels like a bit of an afterthought, with no easy way to find what games on your system are supported by the keyboard – you have to search through all Galleon-compatible profiles or manually search by game title instead. Some third-party integrations are also expensive, with a Star Citizen profile pack costing £25 and Flight Simulator 2024 requiring an £18 investment. This feels like an area that could be improved substantially if Corsair intends to keep building out support for games, or incentivizing third-party developers to do so instead.

I did experience a few bugs in the Stream Deck software, most notably every installation of a new plugin requiring two attempts to successfully install – a pain when the default loadout for the Galleon requires eight or so plugins. Thankfully, the core functionality of assigning functions to each button and triggering them worked like a treat in the Stream Deck software, while the Web Hub provided all of the functionality I needed on the keyboard setup front.

Corsair Galleon 100 SD – Performance

The Galleon 100 SD is a strong option for gaming, with a particular alacrity for more complex simulation games where you benefit from having a large number of available keys. Throwing lesser-used (and easily forgotten) keys and key combos on the Stream Deck pad is handy, as is having an otherwise full layout to use as normal. The key action is well-tuned, with reasonable travel, good audible feedback, and a smooth action, so games like League of Legends or StarCraft 2 that can punish mispresses heavily are easier to play than they would be on a softer and shorter-travel keyboard.

I also found occasion to use the extra Stream Deck keys in FPS games like Counter-Strike 2 (for buying weapons), but I tend to prefer narrower keyboards without a number pad to ensure plenty of mousing space for the low-sensitivity gameplay that most players adopt. That led to a shade of frustration in Battlefield 6, as it wasn’t as comfortable to play with my arms spread wide across the desk. The inclusion of SOCD and a snappy 8000Hz polling rate was something of a salve, and I have no qualms about the keyboard’s overall performance for all but the most competitive FPS players. Still, I can’t help but dream about a Galleon 100 SD in a southpaw layout, with the macro pad on the left side of the keyboard.

After F1 Movie Success, Racing Boss Hopes to Share More on a Potential Sequel Next Year

4 février 2026 à 16:43

There’s a few movie questions on everyone’s lips these days, and after F1’s surprising Best Picture Oscars nomination, folks are now asking if there’s going to be a sequel. Thankfully, Formula 1 CEO Stefano Domenicali and Apple exec Eddy Cue have you covered with an answer, or at least most of one.

“I got one last question that they asked,” Cue said during Apple TV’s recent press day, during which he had a live conversation with Domenicali. “It’s my favorite question of all, and it’s kind of a boomerang because both of us will answer: Is there going to be another Formula 1 movie given the success and how great the first movie was?”

Domenicali gave fans some hope. “Stay tuned,” he replied. “We’re going to tell you something more in the future. Never say never. But we need to digest more the success of this movie because it was something unique. And if you want to think of a new one, it has to be really, very, very good. Therefore, if this will happen, it will not be for next year. But maybe next year we’re going to be here [at the press day], and hopefully we have something more to announce [then].”

Cue made sure to highlight what Apple is doing with F1 right now, giving the fans something to sate them until a sequel arrives. “I’ve got a great announcement for it. We’ve got 24 F1 movies this year on Apple TV,” he explained, comparing the 24 actual F1 races coming this season with the high octane Brad Pitt film. “I don’t know the ending, and so it is the best unscripted drama that there could be in the world.”

Domenicali added of the first film, “I remember very clearly in February 2021, when you, together with [Joseph Kosinski and producer Jerry Bruckheimer] came to my office to discuss this new idea. I was fascinated by it, of course, but also worried about creating the right ecosystem and making sure that the project was real and authentic.

“Because for us, it was really crucial to make sure that we could present our world in a context of Hollywood and a movie and be real,” he added, before confirming they were able to accomplish just that through “an incredible experience” for both F1 and Apple.

All of which leads us to believe an F1 sequel is likely on the horizon — and frankly, with the first film's success, how could it not be? The movie, which was released in June 2025, is officially Apple TV’s highest grossing project thus far, netting approximately $630 million globally. It’s also Pitt’s highest grossing movie ever and the largest earning sports movie to date. There’s seemingly no way any executives on either side are going to let that slide without tapping the cash cow at least one more time, but it remains to be seen how long we’ll have to wait for a second installment.

F1 is now available to stream on Apple TV+.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

'Capitalism Was the True Villain All Along': The Outer Worlds 2 Fans React as Sequel Hopes Fade, Say Microsoft's Initial $80 Price Killed Hype

4 février 2026 à 16:37

The Outer Worlds 2 fans are lamenting the news that developer Obsidian is not working on a sequel, and have blamed Microsoft's initial decision to price the game at $80 for helping kill the series' hype, despite the later U-turn.

Yesterday, Bloomberg reported on the state of veteran RPG studio Obsidian following an exhausting 2025. Over the course of eight months, the company launched Grounded 2 in early access, followed by both The Outer Worlds 2 and Avowed after protracted developments.

Of the three games, only Grounded 2 was qualified as a success — and while further titles in the Avowed universe are planned, a third Outer Worlds title is not in production. Unsurprisingly, this news has disappointed fans of the space-based role-playing game series, who have offered their own opinions on what went wrong.

"I feel like TOW2 paid for the sins of TOW 1 and Avowed," Godlike013 wrote in a lengthy thread on The Outer World's main subreddit, suggesting that The Outer Worlds 2 had deserved a better reception. "After two mid games in a row negative sentiment unfairly fell on TOW2 when it is a genuinely good game."

"I'll be honest, it's not surprising in the least," countered Lafitte1812. "TOW2 is, in every possible way a better game. It's a night and day difference, and most of my problems have been fixed, but at the end of the day I still don't really give a damn about the universe, and positive word of mouth alone is only so impactful."

"I'm not surprised," agreed CardTrickOTK. "I think it was better than the first in a lot of ways, but when BG3 drops and lets you do some frankly insane things with the companions, I think a lot of people had their standards raised for RPGs, and this game is just okay."

Several other fans noted the recent launch of other RPGs — and particularly 2025's beloved Clair Obscur: Expedition 33 — as having provided tough competition and even tougher comparisons in some areas such as story and fully-fleshed out characters. Others suggested that the lengthy wait for The Outer Worlds 2 had also raised expectations, which were not met by the sequel.

"The first game was incredible but lacked content," wrote RUKnight31. "We excused that due to limited budget and dev time for a new franchise. Given the increased resources and development time that went into OW2 we expected to have a lot more content than OW. It didn't and the obvious 'business decisions' that led to chopped content sucked to see."

A larger number of fans expressed frustration at Microsoft for the game's pricing fiasco, which initially saw The Outer Worlds 2 set to become the company's first $80 gamebefore the company put the initiative on pause and backtracked. While the game ultimately launched at $70, fans say that the snafu dominated headlines and killed hype that the game struggled to win back. Some even pointed out the irony of the situation happening to The Outer Worlds 2, a game which tells the story of people caught up in the actions of megacorporation.

"So capitalism was the true villain all along," QQBearsHijacker quipped.

"They overshot asking $80 and that turned a lot of gamers off," RUKnight31 continued. "The backtrack to $70 was too little too late. In this economy $60-$70 is already a lot. Trying to push $80 as the new norm was outlandish for leisure."

"Did not help at all that the biggest splash this game made on the overall gaming lake was the stupid 80 bucks fiasco that Microsoft tried to push," agreed ElGodPug. "Like, even after they reduced to 70 (still too much IMO), first impressions are pretty important, and to many it was 'oh hey, it's the sequel to that 7/10 game asking us to pay 20 bucks more'."

"There were a lot of great RPGs this year and unfortunately this one was forgettable," Philosophers-Bone bluntly summed up. "Not horrible or anything, just didn't stand out. I'm glad I played it on Game Pass and didn't shell out $80 or whatever insane price they listed it for."

IGN's The Outer Worlds 2 review returned an 8/10, and stated that "once you get past a weak first act, The Outer Worlds 2 sharpens Obsidian’s RPG formula with smarter writing and better combat." We continued: "[It] doesn’t try to rewrite Obsidian’s RPG playbook, but it’s yet another strong refinement."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Vegelypse, a Veggie-tastic Roguelite Beat-'em-Up, Sprouts First Gameplay Trailer

4 février 2026 à 16:00

Check out new gameplay from Vegelypse, a new 2.5D roguelite beat-'em-up with a hard-rock soundtrack and multiple game modes that is perhaps best thought of as "Super Cactus Boy."

Hand-painted 2.5 visuals will certainly remind you of Super Meat Boy, and if the action is anywhere close to as good, we'll all be in for a treat. Developer Jumble Cat Studios sets up the fun and lighthearted story for this action game as such: "The Hard Rock Cacti band was rocking out when they were rudely interrupted by an onslaught of mutated produce monsters, and only they can punch, smash, and chop your way through this invasion of predatory produce."

Perks, randomized modifiers, and an evolution system aim to keep the action fresh, while a score-driven Arcade Mode and challenge-based Arena Mode await after you've had your fill of the primary Story Mode.

Wishlist Vegelypse on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Huh?! Jigglypuff is Warming Up For a Pokémon 30th Anniversary 'Special Video' at The Super Bowl

4 février 2026 à 15:29

Pokémon will air a "special video" to mark the franchise's 30th anniversary during this weekend's Super Bowl LX.

A teaser trailer published online this afternoon includes fan-favorite Jigglypuff seemingly backstage, performing vocal warmup exercises. And yes, we do hear the original Jigglypuff song from the first season of the Pokémon anime.

Exactly what Pokémon's Super Bowl spot will contain, we can only guess — though fans will certainly be hoping the franchise takes advantage of the event's huge global audience to offer a glimpse at its widely-anticipated 10th generation.

Celebrate 30 years of Pokémon with a special video debuting during Super Bowl LX on February 8! #Pokemon30 pic.twitter.com/gOgvTnlkdW

— Pokémon @ Lumiose City 🥐 (@Pokemon) February 4, 2026

2026 is expected to be an enormous year for Pokémon, as the world dominating series celebrates the fact it has been three decades since its original games launched in Japan on the Game Boy. We know for sure that at least one new Pokémon game will arrive this year, too — the promising-looking life sim spin-off Pokémon Pokopia — but fans are hungry for more.

While not announced yet for certain, it's widely-expected that a full Pokémon Presents broadcast (akin to a Nintendo Direct) will air on the series' actual anniversary, February 27. A similar broadcast has taken place regularly over the last few years. It's here that fans are anticipating the next generation of Pokémon games and creatures to get their proper reveal, exactly four years on from the series' ninth generation games for Nintendo Switch, Pokémon Scarlet and Pokémon Violet.

Last year, leaked information hit the internet that purported to reveal work-in-progress details of the upcoming games. Now, all eyes will be on Pokémon itself to make its next generation official. Could we get a glimpse of all that at the Super Bowl? Or is Jigglypuff simply planning a half-time show-style recital? It would be a lot of money to spend just for a singalong.

There's no word yet exactly when during the hours-long event that the Pokémon video may appear.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Partner Direct Announced for This Week

4 février 2026 à 14:50

Nintendo will broadcast a Partner Direct later this week, showing off more games coming to Switch and Switch 2.

The Nintendo Partner Direct will air tomorrow — Thursday, February 5 — at 6am Pacific / 9am Eastern / 2pm UK and last around 30 minutes.

As with all Partner Direct shows, this will be focused on games developed by companies other than Nintendo — so there's no suggestion that we'll see the next big Mario platformer here.

Another game you shouldn't expect to see more of anytime soon is Borderlands 4, development of which has now been placed on indefinite "pause." Take-Two, the franchise's publisher, has said this has been necessary to focus resources on the game's other platforms — but that it is also keen to launch other games on Switch 2 in the future. Could Nintendo finally get a new GTA?

What could we see? With Resident Evil Requiem now just weeks from launch (and tomorrow's Partner Direct seemingly rated 18+) a look at Capcom's highly-anticipated new survival horror seems a safe bet. It is set to launch on February 27, the same day as its arrival on PC, PlayStation 5 and Xbox Series X/S.

Fans will also hoping to see more of The Duskbloods, the upcoming Switch 2 exclusive developed by Elden Ring studio FromSoftware. Nintendo announced the game with fanfare back in April 2025, though little has been seen of it since.

There's some expectation too of a bigger push from Microsoft, which has so far brought a couple of its games to Switch platforms, while others seeming remain waiting in the wings. Could a Nintendo console finally get Sea of Thieves, following its successful launch on PlayStation 5? And what else from Xbox's back catalogue might Nintendo fans get to enjoy?

Upcoming third-party Switch 2 games with firm release dates include Yakuza Kiwami 3 & Dark Ties (February 12), Reanimal (February 13), Resident Evil Requiem (February 27), Fatal Frame 2: Crimson Butterfly Remake (March 12), Monster Hunter Stories 3: Twisted Reflection (March 13), Pragmata (April 24) and 007 First Light (May 27).

Join us tomorrow for all the announcements as they happen.

Image credit: Nintendo.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Acknowledges Switch 2 Sales Have Been 'Slightly Weaker' Than Expected Outside Japan

4 février 2026 à 13:42

Nintendo has discussed the fact that Switch 2 hardware sales were lower than expected outside Japan towards the end of 2025.

Speaking to shareholders this week, Nintendo president Shuntaro Furukawa acknowledged that "overseas sales were slightly weaker than our expectations," something that had previously been reported and discussed with IGN by analysts, though not stated out loud by the company itself.

Still, in an investor meeting following the release of this week's latest financial earnings, Nintendo shareholders repeatedly questioned the company on its western sales shortfall, even as the Switch 2 overperforms within its homeland of Japan.

"While our forecasted global hardware and software sales volume remains unchanged, the breakdown by region and product is based on different assumptions from the revised forecast announced at the time of our second-quarter financial results announcement," Furukawa said, via machine translation.

"Furthermore, as you understand, domestic hardware sales volume exceeded our expectations, while overseas sales were slightly weaker than our expectations," he continued.

Sales figures collated by The Game Business last month showed that U.S. Switch 2 sales over the holiday period were down around 35% versus the Switch 1's first holiday sales performance back in 2017. In the UK, a similar comparison saw Switch 2 lagging Switch 1 by 16%. Even in Nintendo's homeland of Japan, Switch 2 holiday sales couldn't match Switch 1, and were down by 5.5% over the year's final nine weeks.

In France, 2025's final tally of Switch 2 sales was down by "over 30%" versus the amount Switch 1 notched up back in 2017, meanwhile.

While these numbers may take some of the shine off of a successful first year for Switch 2 overall, it's not all doom and gloom. Switch 2's lifetime sales in Japan are still above what Switch 1 managed in its first year, with less time on sale. And in the UK, Switch 1 continued to sell well enough that it made up Switch 2's holiday sales deficit.

Asked for more detail on why hardware sales in Japan were doing better than expected, Furukawa has now highlighted the release of two games in particular that had resonated with the country's audience: Pokémon Legends: Z-A Nintendo Switch 2 Edition and the Switch 2 exclusive Kirby Air Riders.

"We believe that the reason for the stronger-than-expected hardware sales in Japan is that, amid the continued momentum of the initial launch of the Switch 2 hardware, new titles such as Pokémon Legends: Z-A Nintendo Switch 2 Edition and Kirby Air Riders, released during the holiday shopping season, [leading] to a relatively high trend of existing Switch owners switching to the Switch 2 compared to overseas."

While the Pokémon franchise is hugely popular globally, it enjoys a particular level of devotion within Japan. Kirby games also sell especially well in the country, with mixed success historically overseas. Essentially, then, Furukawa is suggesting that the Switch 2's level of success in Japan has been fuelled by two titles that have resonated particularly well with Japanese audiences.

It's a statement that gels well with what a recent, unnamed western Nintendo source reportedly said of the company's softer Switch 2 sales overseas, which were blamed on the lack of a key first-party game for the holidays. The remark raised eyebrows at the time due to the fact it appeared to overlook Metroid Prime 4: Beyond (as Metroid Prime has traditionally been seen as a sub-franchise with a stronger western following than in Japan). However, as we learned this week, Metroid Prime 4 has indeed gotten off to a slow start sales-wise, something Nintendo appeared to have anticipated to some degree.

There was next to no mention of Metroid Prime 4 in Nintendo's financial results this week, and no sign of its Switch or Switch 2 versions on the company's lists of million copy-selling games. Switch 2 exclusive Kirby Air Riders was recorded as having sold 1.76 million units since its arrival on November 20, but there was no mention of how well Metroid Prime 4 had fared following its arrival on December 4.

Following the launch of Metroid Prime 4, Nintendo admitted that it knew the game's open-world concept risked feeling outdated. Last month, Metroid Prime producer and Nintendo veteran Kensuke Tanabe abruptly announced that the game would be his last project for the company after four decades of service. When contacted for more detail by IGN, Nintendo did not comment.

Overall, Switch 2 remains Nintendo's fastest-selling console at launch ever, with an explosive arrival propelled by the recent success of the original Switch (something it, in turn, didn't have as it followed Wii U). But all eyes will be on Nintendo now to shore up its line-up of Switch 2 games for the rest of 2026 — when fans hope they'll finally get a new 3D Mario platformer in time for Christmas.

Upcoming first-party Switch 2 games include Mario Tennis Fever (February 12), Pokémon Pokopia (March 5), Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park (March 26), Tomodachi Life: Living the Dream (April 16), and Yoshi and the Mysterious Book, which has a vague "spring" launch window. Simply listed for 2026 are Fire Emblem: Fortune's Weave, Rhythm Heaven Groove and Pokémon Champions, while Splatoon Raiders has a "TBA" launch date.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

AMD Says Valve Is 'On Track' to Ship Steam Machine Early This Year, but We Still Don't Know the Price

4 février 2026 à 13:07

What’s going on with Steam Machine? Valve has been relatively quiet on the upcoming hardware since announcing it last year, and it remains without a release date or a price. But AMD, which powers Steam Machine itself so you’d like to think it’s in the know, has said Valve is “on track” to begin shipping early this year.

That’s according to comments made by CEO Lisa Su in AMD's latest earnings call (the same one that mentioned the next-gen Xbox was set for launch in 2027). To be exact, here’s the quote:

In gaming, revenue increased 50% year-over-year to $843 million. Semi-custom sales increased year-over-year and declined sequentially as expected. For 2026, we expect semi-custom SoC annual revenue to decline by a significant double-digit percentage as we enter the seventh year of what has been a very strong console cycle. From a product standpoint, Valve is on track to begin shipping its AMD-powered Steam Machine early this year.

That sounds pretty clear cut (early this year suggests by the end of March, if we consider early to be the first quarter), but Valve has yet to rubber stamp the launch window, and has remained quiet on potential price points, likely due to the rising cost of PC components. So, what’s the latest?

The Steam Machine is a mid-level gaming-focused PC designed to be more accessible than a standard desktop PC, with a sleek, cube-like design and SteamOS on-board. We here at IGN have offered our thoughts on how much the Steam Machine will cost, suggesting it’ll probably be higher than people think. Chatter about pricing ramped up last year after Linus Sebastian of Linus Tech Tips suggested it wouldn’t follow a “console pricing model” of $500, after mentioning the figure in a meeting with Valve staff.

In an interview with Skill Up from last year, Valve's Lawrence Yang and Pierre-Loup Griffais discussed the price of Steam Machine without actually confirming what it would be. The conversation began with software engineer Pierre-Loup Griffais confirming that Steam Machine is more powerful than 70% of gaming PCs that Valve registers on its hardware survey, in terms of general GPU level, saying: “We have looked at that number as part of speccing the machine, so it’s possible it’s evolved a little bit over time, but I think ballpark, it’s about there.”

He then said that fans should expect the Steam Machine price to be around the same as if you were to build a PC from parts to get “basically the same level of performance.”

“I think that if you build a PC from parts and get to basically the same level of performance, that's the general price window that we aim to be at,” he said. “Ideally we'd be pretty competitive with that and have a pretty good deal, but we're working on refining that as we speak. Right now is just a hard time to have a really good idea of what the price is going to be because there's a lot of different things… a lot of external things.”

In that context, Valve’s Steam Machine will likely cost above $750. We’ve suggested Steam Machine will cost $700-$800. To put that into perspective, the base PS5 with a disc drive currently costs $549.99, while the PS5 Digital Edition costs $499.99. The PS5 Pro, meanwhile, costs $749.99.

Skill Up then asked Valve to rule out the Steam Machine being subsidized hardware, saying, “like Valve is not going into this thinking we're going to eat a big loss on this so that we can grow market share or category or anything like that, correct?"

Pierre-Loup Griffais’ answer here was unequivocal: “No. It's more in-line with what you might expect from the current PC market. Obviously, our goal is for it to be a good deal at that level of performance.”

He then went on to make the case for Steam Machine at that sort of price, pointing to the value you get from the various features it includes that simply wouldn’t be easy to replicate if you were to build your own PC from similar parts.

“And then you have features that are actually really hard to build if you're making your own gaming PC from parts, right?” he continued. “Like things like, obviously the small form factor and I think the noise level that we achieved — or lack thereof — is really impressive, and we're excited that the people are going to find out how quiet this thing is. But also some integration features like HDMI CEC, right? Like being able to turn on your TV, turn off your TV, control it with your TV remote, change the volume, all that kind of stuff.

“Like the Bluetooth and wireless work that we've done, the four antennas, the very deliberate design to make sure that you can have a great experience with four Bluetooth controllers from any manufacturer, plus our Steam Controller receiver integrated as well — that’s all hard to do. But more importantly, you can turn on the machine from your controller, which is not something that is actually straightforward depending on the type of PC you have or the main chipset and all that.

“So being able to sit down on your couch, press one button on your controller, and the whole thing lights up like you'd expect for a thing that's in your living room, I think that's really valuable. And there's not really a price point to that because it's not really something that exists in the PC market right now.

“There's people that are going to be perfectly happy building their PC at whatever level of spec, and that's going to be a great experience for them. We're building Steam OS so that if they want to use it for that they can and they can have essentially the same experience. And if they're happy with that, that's perfectly good with us. But we expect the machine is a nice baseline offering that lets you have some features that are really hard to get to otherwise.”

Valve designer Lawrence Yang then chimed in with his own thought: "for me one of the benefits of Steam Machine is, I'm someone who used to build my PC in college and I am too old and tired to do that now!”

Some have questioned Valve’s refusal to subsidize the Steam Machine and thus theoretically at least miss out on having a greater number of people buying games through Steam. Larian publishing director Michael Douse, who is in charge of business development regarding the likes of Steam megahit Baldur’s Gate 3, took to social media to suggest Valve will lose “far more” than the approx. $200 difference by not having more users on the Steam storefront, “which is essentially a money printing machine.”

“That said it isn't stupid to not sell things at a loss, just peculiar in this case,” Douse continued.

We’ve got plenty more on all Valve’s recent hardware announcements, and have a handy roundup. We went hands-on with Steam Machine and Steam Controller, and if you’re wondering about Steam Deck 2, we asked Valve about that as well.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'This Is the Wasteland Where You Always Get Sidetracked by Bulls**t Every Goddamn Time' — Fallout Showrunner Teases Non-Linear Journey to New Season 3 Location

4 février 2026 à 12:25

With the Fallout Season 2 finale out now on Prime video, we know which location Season 3 is headed towards. But don’t pack for snow just yet, because co-showrunner Geneva Robertson-Dworet and even Todd Howard himself are suggesting it may take some time to get there.

Warning! Spoilers for Fallout Season 2 finale follow:

As we now know, the ending of Fallout Season 2 sets up Colorado as the location for Season 3, with The Ghoul, played by Walton Goggins, already on his way. So, should we expect Season 3 to kick off in Colorado? Or will there be more to the journey?

In a new interview with IGN, co-showrunner Geneva Robertson-Dworet explained why the decision was made to head to a brand new location in the first place. It turns out it was inspired by the Fallout video games themselves, which are typically each set in a different location. Fallout 3, for example, is set in the Capital Wasteland, a post-apocalyptic version of the city of Washington and the surrounding areas. Fallout: New Vegas is set in the Mojave Wasteland, which includes post-apocalyptic Las Vegas. Fallout 4 is set in the Commonwealth, which takes in the surrounding area of Boston, Massachusetts. And Fallout 76 is set in Appalachia, although updates have expanded its borders.

Indeed, one of the thrills of playing a new Fallout game is discovering and exploring a post-apocalyptic take on a brand new location, and getting to see how it's doing hundreds of years after the bombs fell. This, Robertson-Dworet said, influenced the showrunnners' thinking.

“Well, it came out of many conversations about how the games are of course regional. One of the delights of finding out there's going to be a new Fallout game is immediately the question of like, well, where is it going to be set? And of course, our first season being LA, second season being New Vegas, we were excited to go to fresh snow.”

Now onto the tease. Robertson-Dworet made a point of teasing that we will see The Ghoul’s journey to Colorado, and that there will be plenty of twists and turns along the way. In doing so, she referenced one of The Ghoul’s most famous lines from Season 1, when he tells Lucy the Wasteland’s 'golden rule': “Thou shalt get side tracked by bullshit every goddamn time.”

“We want to remind viewers that just because The Ghoul is heading to Colorado, of course this is the Wasteland where you always get sidetracked by bullshit every goddamn time,” Robertson-Dworet quipped. “So how long will it take him to get there, or will he get there in the first episode of the next season? We will have to wait to find out. It may not be as linear a journey as one would hope.”

Bethesda development chief Todd Howard echoed Robertson-Dworet’s comment, adding: “Yeah, look, there's a lot of surprises coming. We talk about it a lot. And so what I'd say is geography plays such a part into the world of Fallout, and seeing what's there. And there's a lot of land out there, there's a lot of places to explore yet. It's exciting for us to do that in games. And it's really exciting to do it in a TV show where we can jump locations. I wouldn't presume too much yet, I know we're hinting at stuff, but there's a lot of surprises to come.”

So, it sounds like The Ghoul and friends are set for some meaty sidequests as they trade in the sand-filled Mojave Wasteland for the snowy peaks of post-apocalyptic Colorado. This is an area that has yet to be explored by the mainline Fallout video games, so everything will feel brand new to an army of Fallout fans, and we can expect a significant expansion of the Fallout canon.

While we wait to find out more, in the same interview with IGN, Howard touched on the ongoing debate about Fallout canon and the TV series avoiding picking an ending of New Vegas. This has been a hot topic ever since Fallout came out, really, but it was fueled by Mr. House’s appearance in Season 2 and the state of not just the Strip itself but the various factions operating in the area.

Todd Howard and the showrunners have been clear throughout that no ending was made canon, despite the events of the show. And Robertson-Dworet and Howard reiterated the point speaking to IGN ahead of the Season 2 finale.

“It's probably the trickiest thing, right?” Howard said. “You want to go to Vegas, such an iconic location, and you really want to honor the game and honor the players' journeys that they have there while pushing things forward. And look, it's really, really tough. So I think the general approach was, leave things open for interpretation. So I know people want to say like, ‘Hey, what was the ending?’ Or, ‘What's canon and what's not canon before?’ And some of that's intentionally open to interpretation. If you take a character like Robert House, who's as smart and ingenious as he is, well logic says he would find a way to live on. And so that's just one element or things like that. And I think Geneva and Graham [Wagner], the writers, have done a great job of pulling the threads from the world of Fallout, letting you see some of it while also moving it forward. And ultimately it's really about the journey of our main characters.”

We’ve got plenty more on Fallout, including our Fallout Season 2 finale review, and an explainer on how the post-credits scene at the end of Fallout Season 2 teases something huge from the games. Oh, and here’s what that Amazon Fallout countdown turned out to be.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Borderlands 4 Switch 2 Development Paused, as GTA Publisher Says It's 'Incredibly Excited' About Bringing Other Games to Nintendo's Console Instead

4 février 2026 à 11:06

Borderlands 4 publisher Take-Two has said that development on the game's Switch 2 version is officially now on "pause" following its last-minute delay.

A Switch 2 port for the Gearbox looter shooter was initially announced during Nintendo's big April 2025 Direct and then pegged to arrive on October 3, 2025, before its release was scrubbed just a week prior to launch. Pre-orders were cancelled, though Gearbox framed the move as a delay, not a full scrapping of the project.

Indeed, the developer said it hoped to "align" its Switch 2 release with the addition of cross saves to the game — something which now seems to no longer be on the cards.

Speaking to Variety this week, a Take-Two spokesperson has said that work on Borderlands 4's Switch 2 edition was no longer ongoing, as Gearbox prioritized continued "improvements" to the game on its existing platforms.

It's a curious situation, not least because the game's Switch 2 version got so close to release, and had been played publicly in demo form at various events last year, such as at Gamescom 2025 in Cologne. Opinion on the game's Switch 2 demo was mixed, though Borderlands 4 has also suffered from technical issues even on the more powerful PlayStation 5 Pro and Xbox Series X. The game's Steam review rating has also suffered from negative comments regarding its PC performance, too.

"We made the difficult decision to pause development on that SKU," Take-Two spokesperson Alan Lewis told Variety this week. "Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game.

"We're continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26 [for Switch 2], and we're incredibly excited about bringing more of our titles to that platform in the future."

That last sentence is intriguing, too — the suggestion that Take-Two may now be focusing its Switch 2 plans elsewhere. Could Nintendo's console become home to GTA 6, which looks increasingly likely to make its late 2026 launch date? Time will tell. Last night, we also learned that GTA 6 will not skip a physical edition at launch, despite rumors to the contrary.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Brandon Sanderson Gives First Update on Apple TV's Mistborn Movie, Confirms He'll Be Co-Showrunner for the Stormlight Archive Series

4 février 2026 à 10:50

After last week's big news that Brandon Sanderson's Cosmere universe would be coming to Apple TV, the author has already offered up some progress on the upcoming Mistborn movie. More specifically, Sanderson has revealed a progress bar on his website for the project that indicates he is already 2% done with the script.

Sanderson took to his Youtube channel to discuss some of the details of his new Apple TV partnership, saying he's been looking for a partner to adapt his books for quite a while and started doing this latest round of pitches in Hollywood back in May 2025.

"I've been looking for a partner, not somebody just to sell things off to," he explained about his decision to strike a deal with Apple TV. "This one feels different."

He went a bit further into his reasons for choosing Apple over everyone else; "I really liked the vibe, but I like the vibe with a lot of these meetings. There weren't any bad meetings in the group. Part of it was the amount of control that Apple was willing to offer me. But it's less about control and more about the partnership."

Sanderson confirmed that they are still planning Mistborn as a feature film and Stormlight Archive as a series, but that nothing is necessarily set in stone. Although this is currently the trajectory, he said "that could change as we work and develop these things."

He also confirmed his involvement in the Stormlight Archive series, commenting: "I will be the co-showrunner with someone. So, we're going to be hunting down that person." Sanderson will reportedly have approvals on every project in this partnership, which will require him to be "deeply involved" in the development of each one.

Sanderson also addressed the elephant in the room regarding his upcoming books, confirming that these projects will indeed impact his writing schedule, but "not to the point that I think you need to worry."

With George R.R. Martin's final Game of Thrones book seemingly on indefinite hold after years of the author working on TV shows, this is a sigh of relief for fans worried the same thing will happen to Mistborn or The Stormlight Archive. You can currently see the progress of all of Sanderson's writing projects on his website alongside the Mistborn script. The next book, which kicks off the third Mistborn Era, is still currently slated for a 2028 release.

With the deal still fresh, it's likely going to be a long time before we see any of these Apple TV projects come to fruition. In the meantine, you can check out which books to read before the on-screen adaptions. You can also read IGN's full timeline of The Cosmere books for a deeper dive into Sanderson's sprawling literary universe.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

Amazon Fallout Countdown Turns Out Not to Be Fallout 3 or Fallout: New Vegas Remastered — Here's What It Revealed

4 février 2026 à 10:42

The Amazon Fallout TV countdown that some had hoped would announce a Fallout 3 or Fallout: New Vegas remaster turned out to be nothing more than another behind-the-scenes look at the show.

Earlier this month, a countdown appeared on the official Amazon website designed to look like a Fallout map. On it are locations in the Fallout map style which, when accessed, lead you to behind-the-scenes information on the show. For example, The Vault 33 outer door, from which Lucy first steps foot into the wasteland, is on the south of the map. The Caswennan, the airship that serves as a soaring fortress for the Brotherhood of Steel, is to the east. And, ahead of the debut of the Fallout Season 2 finale, in the top right was a locked point of interest alongside a timer pointing to February 4.

That got some fans’ hopes up that the countdown was leading to the reveal of the heavily rumored Fallout 3 Remastered, or the equally heavily rumored Fallout: New Vegas Remastered. It turned out to be neither. Instead, it’s yet another interactive node, this time for ‘The Penthouse’ at the top of the Lucky 38 casino, the lair of antagonist Mr. House.

“Once the private domain of Mr. House, it overlooks the Strip with a commanding view of New Vegas, equal parts luxury suite and control center,” reads the official description. “Step back in time to this intersection of decadence and authority!”

Clicking through leads you to a 3D interactive representation of the Penthouse, which includes a short video interview with Mr. House actor Justin Theroux about the genuinely impressive set, photos of the Strip, and even a creature gallery. This is all great if you’re after some extra Fallout information, but not the best if you’d hoped for a new Fallout game. In truth, some had suspected this would be the case. At best, some had said, it would contain a tease for Season 3 of the show.

Which leads us to the next obvious question: what’s going on with these Fallout remasters? They’re still coming. The Fallout 3 remaster that leaked back in 2023 is still in the works, and is expected to be a similar effort to last year’s The Elder Scrolls IV: Oblivion Remastered. Then there’s Fallout: New Vegas Remastered, which is also reportedly still on the way, although we don’t have any indication when either game will release.

In a recent interview with IGN, we asked Bethesda development chief Todd Howard if the success of The Elder Scrolls IV: Oblivion Remastered, which has seen over 4 million players since it shadowdropped last year, was a repeatable trick for a Fallout 3 Remastered. Howard kept his cards close to his chest, and reiterated a point he’s been making a lot in interviews lately.

“I will just say that the Oblivion Remaster, we're really, really pleased with how well it did, it was a very long project too, and not just in how it was received, the ability to shadowdrop it, and the response to doing that,” he said. “I like to do that with games as much as possible. I love the moment that you find out about a game.”

The last mainline single-player Fallout game was Fallout 4, which came out in 2015 and recently saw the release of its Anniversary Edition. The multiplayer focused Fallout 76 followed in 2018, and while fans slowly flocked to the West Virginia-set open-world RPG, it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention.

As well as remasters, we know Bethesda wants to eventually get to Fallout 5, albeit after The Elder Scrolls 6. Back in June 2024, Todd Howard said he wasn’t interested in rushing Fallout 5 out the door. Then, in December last year, Howard confirmed that Fallout 5 would indeed take into account the canon events of the Fallout TV series. "In short, yes," Howard told BBC Newsbeat. "Fallout 5 will be existing in a world where the stories and events of the show happened or are happening. We are taking that into account."

While we wait to find out about new Fallout video games, check out IGN’s Fallout Season 2 finale review.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dandy's World Codes (February 2026)

4 février 2026 à 02:30

Looking for a big boost of Ichor to bolster your squad of Toons in Dandy’s World? We’ve got some redeemable codes that will load your wallet up with a ton of free cash. Below, you’ll find a list of all the currently active Dancy's World codes so you can get your hands on more Ichor and start buying some brand-new toons.

Working Dandy's World Codes (February 2026)

Below, you'll find a list of the active and working Dandy's World codes as of today:

  • ICHOR - 50 Ichor

Expired Dandy's World Codes

The following Dandy's World codes are expired and no longer work, but we'll keep them here.

  • HAPPYHALLOWEEN
  • SPOOKYSEASON
  • EASTER2025
  • APRIL1
  • FESTIVEGIFT
  • 300K
  • 1BILLION
  • SKINTICKET
  • 2HUNDREDMILLION

How to Redeem Dandy's World Codes

To redeem Dandy's World codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the tabs on the left-hand side of the screen. You’ll see icons for five tabs.
  2. Click on the tab that reads "Use Code" to access the codes bar.
  3. Input your code in this bar, being careful to make sure it’s in the right case and spelt correctly.
  4. Click the use button and you should see the resources you unlock appear at the bottom of the screen.

Why Isn’t My Dandy's World Code Working?

If your Dandy's World code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Make sure you have the code inputted exactly as it is in the Active Codes section above. You can even copy and paste codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. If you’ve used it, you’ll get a message below the bar reminding you the inputted code has already been redeemed. If you’ve inputted it and it doesn’t recognise the code at all, it likely means it's no longer available to use and is expired.

How to Get More Dandy's World Codes

If you’re looking to scout out some Dandy's World codes yourself, the easiest way is through the game’s official Discord. After joining, you’ll be able to hop into the Announcements channel to find all the latest codes as they drop.

What is Dandy's World in Roblox?

Dandy's World is a mascot horror survival game in the same vein of spooky hits like Five Nights at Freddy's or Poppy Playtime. The major difference is Dandy's World is multiplayer, meaning you and up to seven other friends can jump in, pick a toon with unique abilities and perks to play as, and attempt to survive as long as possible while evading the game's endless supply of terrifying monsters. The longer you survive, the more Ichor you gather, allowing you to buy new toons to help you push further into the nightmare and get the drop on your foes.

Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

The Best Disney Gifts to Buy the Adults in Your Life This Year

4 février 2026 à 01:30

Disney seems to own a lot of major franchises these days, but I still don't think of Star Wars or Marvel as Disney properties. Classic Disney, to me, is hand-drawn animation and happy little magical worlds I couldn't have imagined on my own. That nostalgic love I hold in my heart for the Disney I grew up with will never fade, no matter how many times something gets remade into live-action.

There are plenty of Disney adults out there who feel the same way as me, and we are surprisingly easy to shop for. The Disney merchandise available in 2026 is more targeted at adult collectors than its ever been and there's plenty to choose from. I've rounded up a few of my top Disney gift picks of 2026 that the special fan in your life will truly cherish for Valentine's Day or any other magical occassion.

Gifts for Fans of Disney Movies

One of the greatest gifts you can get a fan of Disney movies is an actual copy of their favorite Disney movie. And while you're at it, you might as well get the highest quality resolution possible. There are quite a few classic Disney movies that have been remastered in 4K to choose from in 2026. My personal favorite of the bunch is The Emperor's New Groove, which my friends are still quoting to me on a regular basis to this day. This is Disney's latest 4K movie, but Zootopia 2 is hot on its heels with a March 3 release date.

More gift ideas

Gifts for Fans of LEGO

Disney has released a lot of different LEGO sets over the years, but it's only recently that the company has started dipping its toes in the adult market. This year alone we've seen some of the best new LEGO Disney sets aimed specifically at the 18+ crowd. My overall favorite of the bunch is the Wall-E & EVE set because it's both adorable and affordable. If you're looking for something more expensive, though, I'd suggest checking out the massive Beauty and the Beast castle or Jack Sparrow's Pirate Ship sets that came out earlier in 2025. Any of these would be an excellent LEGO gift for the adults in your life.

If you're looking for a 2026 LEGO set, there unfortunately haven't been many new Disney builds for January or February this year. There are two new Winnie the Pooh sets releasing in March that look incredible, though.

More gift ideas

Gifts for the Readers

There are a lot of great gifts for readers out there, but I've found it's just easier to buy actual books for people instead of overthinking it. Thankfully, Disney has ties with written stories that go way back. My top pick within this realm is the gift edition of Winnie-the-Pooh. It includes the classic stories of Christopher Robin and his bear as well as the original illustrations. I own a copy of this myself and it's quite delightful.

There are a ton of other collectors editions for classic Disney stories out there, as well as literary recreations of the animated movies themselves. I've gathered some other options below that fit those vibes.

More gift ideas

Gifts for the Home

If you're hoping to find something smaller that can blend seamlessly into someone's home, there are plenty of great Disney gifts for the home available. My overall top pick is the Disney & Pixar Store puzzle. It's filled to the brim with fan-favorite characters from over the years all wrapped up in a really cool puzzle. The image itself also makes for a great poster once all of the pieces are in place, so it doubles as a piece of Disney art. It's also made from Ravensburger, one of the best puzzle brands around.

More gift ideas

Gifts for Gamers

There are a surprising amount of Disney games available on the Nintendo Switch, and each of them has its place in the fandom. My overall top pick for Disney adults, though, is Disney Dreamlight Valley. First released in 2023, this game is a life sim that is functions very similarly to Animal Crossing. You play as a human who winds up in the magical world of Dreamlight Valley with a task of helping iconic characters restore their memories. It's relaxing, fun, and really easy to play. Outside of that, though, there's a surprising amount of great gifts for gamers who also happen to love Disney.

More gift ideas

How to Choose a Disney Gift for Adults

There is no perfect gift for every Disney fan out there. Everyone has a different favorite movie or section of Disney World that makes them unique. So if you're looking for the perfect gift for someone, I'd suggest starting by figuring out exactly what it is about Disney that they love and what they already own. Fans of the movies themselves might love a 4K copy of their favorite film, for example, but only if they have a 4K Blu-ray player that can actually handle such a disc. Pixar fans might love the LEGO Pixar Lamp set, but only if they have somewhere where they can actually display it. Step one is knowing who you're buying the gift for and whether or not they can actually use it.

The second major thing to consider when picking out a Disney gift is how much you're willing to spend. LEGO sets, for example, can get really expensive as the piece count increases. You may like the idea of giving a Pirates of the Caribbean fan a giant LEGO pirate ship, but are you willing to spend almost $400 on such a gift? Knowing your price limit can help you narrow down what's actually feasible for you to buy for someone this year.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

The Best Legend of Zelda Gifts for Fans of the Beloved Video Game Series

4 février 2026 à 01:30

It's never a bad time to get into the Legend of Zelda. Nintendo's legendary action-adventure franchise has seen over 25 mainline games and a handful of great spinoffs, and if you own a Nintendo Switch or Switch 2 and subscribe to their online service, you have access to just about every single Zelda title to date. But the green-clad Hero of Time transcends just video games, so we've put together a gift guide for that special Zelda fan in your life. From the video games and controllers, books to apparel, and even an amazing LEGO Deku Tree set, there's quite literally something for both new and old Legend of Zelda fans alike. If you're looking for a Valentine's Day gift with a touch of Hyrule, you can start right here.

Top Legend of Zelda Gifts for 2025

If you're in the market for a video game gift for someone, all of the options below are excellent choices for any Zelda fan out there. And it never hurts to get something for yourself while you're at it.

Legend of Zelda Video Games

With the Nintendo Switch 2 now here and both Breath of the Wild and Tears of the Kingdom receiving performance upgrades as launch games, you can still pick up two of the best games the original system still has to offer. Skyward Sword HD and the Link's Awakening remake are the best ways to revisit these older titles, while Echoes of Wisdom finally allows players to take control of Zelda. The first two Hyrule Warriors titles are incredibly fun action games, so be sure to check them out before picking up Hyrule Warriors: Age of Imprisonment on Nintendo Switch 2.

Legend of Zelda Controllers and Accessories

Now what if you already have all these Legend of Zelda games, what are you supposed to play them with to show your support of the franchise? Luckily there are tons of great Zelda-themed controllers and accessories to deck your system out with. From official Zelda Joy-Con (I have Skyward Sword HD set, they look incredible!) and pro controllers to third-party Nintendo Switch dock covers, you'll be sprucing up your game room setup in no time.

For more things like this without the Zelda theme, you can check out our guide to the best Switch accessories. There are not yet any Zelda-themed Switch 2 accessories available just yet, unfortunately.

LEGO Legend of Zelda sets

Other Nintendo properties, like Super Mario and Animal Crossing, are no strangers to getting the LEGO treatment, and the massive Great Deku Tree set is one of the best LEGO has to offer. The over 2,500-piece set has a 2-in-1 modular function, allowing you to build either the Breath of the Wild or Ocarina of Time Great Deku Trees. It comes with four minifigures: Princess Zelda and three different versions of Link - Breath of the Wild's Link and both young and adult Link from Ocarina of Time. It also comes with detailed Master Sword and Hylian Shield pieces and a buildable Hestu figure.

Although this is currently the only Legend of Zelda set available to buy right now, LEGO did recently announce the new Ocarina of Time build back in January. This upcoming set will be available on March 1, but you can already preorder it at the LEGO store.

Legend of Zelda Encyclopedias

Legend of Zelda Manga

There are an impressive amount of Legend of Zelda manga and encyclopedias that look great on a shelf or coffee table. We put together a breakdown of all the Zelda books you should know about, like the wide breadth of manga covering the games from the Legend of Zelda: A Link to the Past and even both Oracles of Ages and Oracle of Seasons. The encyclopedias are great collectibles for any Zelda fan, as they offer closer looks at the lore and history of Hyrule, complete with old concept art and sketches. There is even a deluxe edition available that looks like a retro NES cartridge if you're looking for a display book.

Legend of Zelda Puzzles, Cards, and Board Games

There are tons of great jigsaw puzzles for adults, and the Legend of Zelda-themed puzzles are among our favorites. The 1.000-piece Hyrule map puzzle would look right at home framed over a fireplace once complete. You can also find a handful of classic board games with a Legend of Zelda skin, such as the Monopoly Legend of Zelda Collector's Edition or Legend of Zelda Uno. Also, be sure to have a look at the official Zelda playing cards (these are Japanese imports only!).

Legend of Zelda Amiibo and Action Figures

There are dozens upon dozens of available Nintendo Amiibo figures, and the Legend of Zelda characters make up a healthy chunk of them. You can scan these figures on your Nintendo Switch system to unlock different features in various Nintendo Games. Check out our breakdown of every Legend of Zelda Amiibo. You can also grab a couple of Legend of Zelda action figures from the IGN store, like super detailed Zelda and Ganondorf Figma action figures from Tears of the Kingdom.

Legend of Zelda Apparel

Also available on the IGN store are tons of great Legend of Zelda apparel items. T-shirts, hoodies, and crew necks all with sweet Legend of Zelda designs are available in various sizes. The designs vary from retro pixel art to stylized images of classic scenes from throughout the series' entire history. I'm a big fan of the Wind Waker stained glass crew neck, myself.

Legend of Zelda Replica Weapons, Drinkware, Vinyl Records

Everything listed here is just scratching the surface of the awesome collectibles and items you can get with a Legend of Zelda theme tacked onto it. On the IGN store, you can pick up a replica Master Sword and Hylian Shield, great for future cosplays or game room displays. I highly recommend the 2LP vinyl record set from iam8bit which includes a collection of the some of the series' best tracks. On Amazon, you can find an array of Zelda memorabilia like mugs, thermoses, and coasters. You can even buy a working ceramic ocarina!

Legend of Zelda Ornaments

Right in time for the winter holidays, the Legend of Zelda Hallmark keepsake ornaments are the perfect way to decorate your living space and Christmas trees with more legendary flair. The retro Link ornament even plays iconic music and sound effects at the push of a button.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

What is Liberty Prime From the Fallout Games?

4 février 2026 à 04:00

If you just finished watching the finale of Fallout season two, hopefully, you hung around until the end for its post-credits scene. That’s because within it hides the blueprints for “Liberty Prime Alpha” — a name that will excite you if you’ve played the Fallout games, but may confuse you if you haven’t. Rest assured, though, because we’re here to tell you exactly why you should be eagerly anticipating its apparent arrival in Fallout’s third season.

To cut to the chase, Liberty Prime is a giant robot originally built by the United States Army in the years before the Great War that turned America into the wasteland it is today. A 40-foot-tall metal monster packed with extreme power, including highly destructive head-mounted energy cannons and a seemingly endless supply of throwable explosives, it's quite the weapon of mass destruction. Think the Iron Giant, but nowhere near as friendly.

Initially conceived in 2072 and planned for deployment against the communist forces of China in Alaska, Liberty Prime never actually made it into battle, despite being fully constructed, as a sufficient power source was never obtained. That doesn’t mean it would never see any action, though, as this colossus appears in both Fallout 3 and Fallout 4. Let’s take a look at what it got up to in those games, as well as theorise a little about how it could be deployed in season three of the show.

Fallout 3

Liberty Prime would sit dormant for many, many years after the bombs dropped, until it was rediscovered in 2255 amongst the ruins of Washington, D.C., the setting of Fallout 3. For over 20 years, the Brotherhood of Steel worked away on restoring the war machine with mixed results, until its eventual revival in 2277. Its first taste of action would come in a battle against the Enclave, where it destroyed many of the shadowy faction’s forces as the Brotherhood laid claim to the fallen capital’s Jefferson Memorial.

The Brotherhood would repeat this tactic for another couple of weeks, with Liberty Prime too strong a foe for the Enclave to handle. But soon this tactic would prove predictable, and the giant robot would eventually be lured into a trap that would see orbital weapons descend upon it. Following its destruction, the Brotherhood attempted to rebuild it, but to no avail. Instead, its shattered remains would be left to rust deep in storage until the next person was bold enough to build it again.

Fallout 4

A decade later, in 2287, someone would try to do exactly that. This time, a chapter of the Brotherhood headquartered in Boston decided that it needed the power of the walking superweapon to turn the tide in its battle for the Commonwealth. This effort would take many years to come to fruition, as Liberty Prime’s components had to be airlifted along America’s East Coast and pieced together in Massachusetts. Such a mammoth effort was required to combat the newly risen synth threat — an AI lifeform created by the scientific faction called the Institute.

A newly improved Liberty Prime MK II, packed with a laser capable of carving tunnels down into the earth and the ability to deploy mini nukes, then took to the streets of Boston. Depending on your actions at the end of Fallout 4, Liberty Prime can either be destroyed again or live to fight another day as it roams the Commonwealth in the service of the Brotherhood.

Fallout: Season Three

So, this brings up the curious case of how Liberty Prime will be deployed in the Fallout TV show. Set in 2296, nine years after Fallout 4, the show could directly tie into the events of the Brotherhood’s Boston bust-up by having Elder Quintus claim components for Liberty Prime from the Commonwealth. However, considering his civil war antics and the death of Paladin Harkness, it seems unlikely his Boston brothers will consider Quintus an ally anymore. It’s also worth considering that the blueprints are for “Liberty Prime Alpha”, which is presumably a model that pre-dates the MK II version deployed in Boston, and perhaps even the original robot created for the Alaskan front. It seems possible that we’ll be seeing a brand new version of the iconic robot, designed especially for the show.

Declaring himself “Quintus the Destroyer”, it seems like the Knights of San Fernando chapter will be on a nuclear warpath next season. But who will be in his crosshairs? Will his mission be to wipe out the other chapters, or will the violence see The Brotherhood put on a collision course with the New California Republic?. Will season three’s apparent Colorado location be the backdrop for their war? The potential imagery of a looming Liberty Prime walking a warpath towards Denver could well be on the horizon. A mile-high robot in the mile-high city? We wouldn’t say no.

Do you think we’ll see a fully rebuilt Liberty Prime in Fallout season three? Or do you think the showrunners have different plans for The Brotherhood’s iconic massive robot? Let us know in the comments!

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Next-Generation Xbox Could Launch in 2027, Hints AMD

4 février 2026 à 03:51

AMD CEO Lisa Su has referenced a potential 2027 launch for Microsoft’s next-generation Xbox console during a company earnings call today, reported via PC Mag.

“From a product standpoint, Valve is on-track to begin shipping its AMD-powered Steam Machine early this year, and development of Microsoft's next-gen Xbox featuring an AMD semi-custom SoC is progressing well to support a launch in 2027,” Su said.

A system-on-a-chip (or SoC) is an integrated circuit that essentially squeezes all (or most) of the components of a computer onto a single unit.

Su remarks came in the wake of news that AMD anticipates revenue related to semi-custom chip manufacturing – like those inside both the Xbox Series X|S and PlayStation 5 – will fall during 2026 by a “significant double-digit percentage.”

Microsoft confirmed its partnership with AMD on its next-generation Xbox project back in June, 2025.

“Announcing that we’re building the next-generation of Xbox first-party devices and cloud, including our future Xbox consoles, together with AMD,” Microsoft noted in a statement at the time, promising “next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility.”

There are few specifics available, but Microsoft has officially clarified that the next-generation Xbox would be “fully compatible” with users’ existing Xbox game library.

However, an unconfirmed report in October last year also alleged the next Xbox will arrive as a console/PC hybrid that can run Steam.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Audeze Maxwell 2 Gaming Headset Review – Revising An All-Time Great

4 février 2026 à 03:00

For years, I've been singing the praises of the original Audeze Maxwell across my headset coverage here at IGN. So, when I caught wind of an updated version on the way with the Audeze Maxwell 2, I was as excited as I was curious – curious as to how the company could improve on the already stellar sound quality, and also for how it might address its few shortcomings. After using it as my primary headset for about two weeks, I'm a little disappointed that it didn't make any drastic changes, but that means it's at least still a fantastic headset. This means it's more accurate to look at the Maxwell 2 as a simple refresh rather than a brand-new headset. If you're still going strong with the original Maxwell or an equivalent high-end gaming headset, it won't be a major jump, but anyone in the market for a new top-tier option in the range of $300 and up, this is your new king.

Audeze Maxwell 2 – Design and Comfort

Audeze did not stray far from the original design; the Maxwell 2 still rocks the heavy-set earcups that house its 90mm planar magnetic drivers, although they come with some minor changes. They no longer swivel inward the full 90 degrees to lay flat and instead stop at a 45-degree angle, and it’s good enough to rest the headset around your neck comfortably. The earcup covers can pop out if you twist them, which allows for custom designs. It also means both the mute toggle and power button are no longer on the outside of the earcups. Those are now along the border of the right earcup, but the mute toggle is just a tad harder to switch on and off since it's wedged into a dip. The left earcup has the usual suspects: volume dial, chat/game mix, 3.5mm jack, USB-C port, microphone jack, and Bluetooth button.

I'm a bit surprised that the Maxwell 2 largely reused the original headband design, where the leatherette strap hooks into notches built into the frame. It's still more difficult to adjust the fit than I'd like since the holes on the strap are very rigid – at least you know it'll lock into place. The noticeable change, however, is the width of the strap itself, which now covers more surface area atop your head. It helps alleviate pressure, and it's better for keeping the headset in place when you're moving your head. That's important for a headset as heavy as this (560g, up from the original's 490g).

The earpads have a slimmer profile which makes the space within for your ears noticeably larger, and can help them fit easier (and theoretically, help with a more spacious audio experience). However, you can feel a little more jostling of the headset when turning or walking around with these (compounded by the fact it's slightly heavier) – although I can say that the new strap design offsets this by making sure the headset doesn’t slide off so easily. Regardless, I wore the Maxwell 2 for sessions upwards of four hours at a time and didn't experience much discomfort, if at all. That's because the pads are still dense and plushy, and thanks to the lighter-than-usual clamp force, there wasn't much pressure around my ears. They also limited the sweatiness I tend to get from leatherette material. And since the earpads are magnetically attached, I anticipate being able to swap them out for aftermarket ones if you wish.

Audeze Maxwell 2 – Features and Software

While there is no active noise cancelation (ANC) on this model, there is an ANC version planned in the future. Given this is a closed-back headset, it has decent noise isolation already. However, like the original, the microphone has active noise isolation to pick up your voice more accurately. While it's not an improvement, per se, it's leagues above what other gaming headsets do with either a higher noise gate or other forms of AI noise isolation, mainly because I didn't experience much clipping or digitization in my voice.

The Maxwell 2 also has simultaneous Bluetooth connectivity – well, sort of. Pairing to Bluetooth devices is straightforward and swapping to the 2.4GHz USB-C dongle is as well, but you can’t have them active simultaneously, which is a nice-to-have on high-end headsets. However, you can get audio through a wired USB-C connection and Bluetooth at the same time. Of course, it’s not as convenient as true simultaneous audio, but it is a decent option.

What is a notable improvement is the software. One of the odd things about the Maxwell was its Windows XP-era looking software that felt very outdated. While there isn't a whole lot to customize with the Maxwell 2, the updated app is easier to navigate visually, whether you're changing and saving EQ profiles or tweaking your microphone settings. At a time when software suites are getting increasingly bloated, I can appreciate how Audeze focuses on the essentials.

One of the big features of the original Maxwell is its long battery life, and I'm happy to report the Maxwell 2 is no slouch. Rated to last upward of 90 hours from a full charge, I used it as my primary headset for two full weeks about 8 hours a day, and only hit below 20% (according to the app) toward the end of week two. With all that weight, I sure hope it'd have a hefty battery at least, and it certainly does.

Audeze Maxwell 2 – Sound Quality

It's no surprise that the Maxwell 2 sounds absolutely fantastic, producing a similar sound profile to the original with its 90mm planar magnetic drivers. These remain some of the most sophisticated audio drivers for gaming headsets and set the foundation for its audiophile-type quality. The Maxwell 2 is tuned slightly differently, which was difficult to notice until multiple side-by-side listening tests – while the low-end bass isn't quite as prominent as the original Maxwell with the default EQ, you can simply replicate the more booming bass by bumping up the lower frequencies. It does highlight the clarity of the mids and highs, though, and they come out just a tad cleaner at louder volumes.

Like the original version, the Audeze Maxwell 2 puts audio quality above everything else.

As per usual, I tested the Maxwell 2 in a suite of games I normally play; namely Counter-Strike 2 and Final Fantasy XIV. For the former, positional audio is of utmost importance and the headset performed admirably for identifying actions like footsteps, opponents reloading, gunfire in certain directions with great detail. And catching up on the latest raid series in FFXIV, the busy nature of eight players casting spells, boss attacks going off, and the awesome soundtrack blasting all at the same time wasn't grating at all. That's expected of a high-end gaming headset, but I'm still impressed with how the Maxwell 2 handles all of that wonderfully.

I also gave the headset a spin on PlayStation 5, which is recognized natively if you flip the dongle to PS5 mode. There aren't many console-unique features here, even with the Audeze brand being under Sony this time around, but Tempest 3D audio and easily tuning the headset on PS5 are good enough for me. Replaying through The Last of Us Part 2 really put the cinematic capabilities of the Maxwell 2 into perspective, with dialogue coming through sharply contrasted with the punch of gunfire – it's a theater-like experience strapped to your head, and it surpasses even the Sony InZone H9 II that I reviewed recently.

Fallout Season 2 Finale Review

4 février 2026 à 03:00

This review contains spoilers for Fallout Season 2, Episode 8, “The Strip,” which is available to stream now on Prime Video.

“You bet on hope and you lost,” says a digital, wrist-mounted Robert House as The Ghoul peers into the empty cryopods he believed his wife and daughter would be contained in. That may be true for the irradiated Cooper Howard, but it’s not for us: we bet our hopes on Season 2 of Fallout finding a way to bring all of its wild ideas together. And it did. Well, mostly. As credits roll and our attention turns to what awaits us beyond the Rocky Mountains in Colorado, a few errant threads are left dangling without satisfying conclusions. Was the entire Vault 31 story just set up for a third season? And what became of the warring Brotherhood of Steel clans? Yet, despite not offering the true sense of closure that the very best season finales offer, “The Strip” remains a great episode of Fallout that creates connections, answers questions, and caps off all the most important aspects of this eccentric trip to New Vegas.

Stetson hats off to showrunners Graham Wagner and Geneva Robertson-Dworet, who really did make it through the entire season without ever confirming a canon ending to Fallout: New Vegas. There is a cheeky nod – “Over the years my body became a target for wandering travellers with something to prove” does suggest that House’s withered husk of a body that survived through the centuries of apocalypse may have been killed by the Courier, but I’m pleased the show stops short of invalidating any individual playthrough. However, I do think House’s return feels thinly examined. We know he’s a genius, but how exactly did he achieve this artificial form that’s dependent on Cold Fusion? I’m surprised that the game’s Platinum Chip didn’t come into play here, retconned into some kind of AI survival data drive. Perhaps answers await in Season 3, as that flicking screen in the episode’s final moments certainly suggests we haven’t seen the last of Robert House…

While House’s return is a significant moment for Fallout lore, his role in this finale is more or less as a navigation tool for The Ghoul, who’s finally given access to Vault-Tec’s management vault. I expect some viewers will be frustrated that the journey to find The Ghoul’s family, which has been unfolding for two whole seasons now, ends in nothing but a postcard pointing to Colorado. But that line – “You bet on hope and you lost” – really does make clear that The Ghoul is now closer to reclaiming his identity as Cooper Howard than ever before. Hope is a symptom of humanity, and even this setback can't break it. Barb and Janey may not be in Vegas, but they are alive. Where? Well, that’s hopefully a question Season 3 will answer.

Much of The Ghoul’s share of this episode examines his more emotional side, including the flashbacks, which show how Cooper took the fall for his and Barb’s involvement in “un-American activities” in an effort to keep his family safe. It’s a shame, then, that very little is made of his reunion with Lucy, who has been so responsible for restoring his humanity. While he saves her from being brainwashed by Hank, the pair are given no real space to reconcile earlier events. Regardless of how they feel – guilty or validated – the finale passes by the opportunity for an emotionally challenging conversation.

This is a very forward-facing finale, and while it does a lot of good work to establish groundwork for the future, it often does so at the expense of closure.

Thankfully, Lucy does get her emotional moment, but it's with her actual father, not her surrogate one. After triggering his own brainwashing to prevent himself from spilling the beans on what his mind-control project has really been about, Hank becomes the parent Lucy always thought he was: kind, gentle, loving. There’s a Black Mirror quality to this; a bittersweet moment made possible only via a sinister technology. Both Kyle MacLachlan and Ella Purnell have been wonderful throughout this season, but these precious few seconds are among their best turns on the show so far.

Such a sad moment is instantly contrasted by the arrival of Maximus. His and Lucy’s embrace is truly genuine; a healing antidote to the synthetic love that Hank offered in all his forms. The hug is equally important to Maximus, who by this point has spent most of the episode being beaten to a pulp by deathclaws in a battle that lives up to the promise made by that tease in the credits of Season 1’s finale. After numerous false starts, we got there in the end.

Missiles rupture flesh and jaws are torn from skulls in a gory fight that successfully communicates the exhaustion and overwhelming odds of going toe-to-toe with the wasteland’s biggest bruisers. It’s seeing Maximus out of the armour, though, armed with nothing but a pole and wielding a roulette table as a shield, that really showcases his growth. He doesn’t need steel plating to defend the needy, because he’s finally become the good man his dad said he would. Of course, a pole is no match for a deathclaw, so thankfully the NCR turns up, Avengers: Endgame style, to save the day. While it’s satisfying to see Maximus reunited with his people, decades after the Shady Sands bombing tore them apart, the real joy here is the recreation of the slow-motion sniper shot from Fallout: New Vegas’s opening cinematic – it’s pure fan service, but I can’t deny that I genuinely gasped with glee.

Beyond the Strip, we catch up with Caesar’s Legion, which hasn’t been seen since the season’s third episode. Releasing a long-held pause button, we finally get to see the aftermath of the battle The Ghoul initiated between the Legion’s rival groups. Macaulay Culkin’s Lacerta Legate, now falsely crowned the one true Caesar, gets to make an incredibly good joke about taking control of Vegas and building Caesar’s Palace atop it. The NCR may have rid the strip of the deathclaws, but it seems like an even meaner beast is on the way.

You’ll have noticed by now that several paragraphs of this review have ended by looking ahead to Season 3. This is a very forward-facing finale, and while it does a lot of good work to establish groundwork for the future, it often does so at the expense of closure. After playing important roles early in the season, the NCR and Legion were largely pushed to the sides, and so a conflict that should have been key to this region of Fallout’s world was held on ice. Now, at a point where our characters’ missions in Vegas are complete – Lucy has dealt with her father, The Ghoul has “found” his family – that war is only just gearing up again, which will either keep us shackled to the Strip, or see its violence spill out into the wider wasteland. I’d like to be proven wrong, but I feel like what happens in New Vegas should stay contained to the season about New Vegas.

The biggest offender, though, is the story of the Vaults, which have effectively been a multi-episode tease for what awaits next season. There have been no consequences for Reg’s ridiculous, snack-happy Inbreeding Support Group. No resolution for Norm’s discovery of the Forced Evolutionary Virus. No link between Steph’s Canadian roots and her plans for the Vaults. None of the characters have undergone any meaningful growth, and none of them have arrived at an exciting destination. While there have definitely been interesting revelations – Hank’s connections to the Enclave and Steph’s triggering of the shadowy faction’s mystery “Phase Two” certainly make it clear that this story hasn’t been worthless – it’s been the most frustrating material to watch, and suffers greatly from having limited definition and no conclusion.

It could also be said that the Brotherhood of Steel’s story has been left without any kind of closure, as the show completely abandoned the faction’s civil war just as it ignited. I’m less concerned about this, as the Brotherhood’s actions were always complimentary to Maximus’ journey rather than a key plot in their own right, and the complete breakdown of Quintus’ alliance ultimately felt like a conclusion to simmering tensions rather than the start of something bigger. However, this season’s post-credits scene does promise Quintus will be back with a bang: The reveal that he’s in possession of the blueprints to Liberty Prime no doubt had an army of Fallout fans leaping from their seats. Considering the show’s track record in bringing the games’ icons to life, I can’t wait to see this gargantuan robot stride across the battlefields of Season 3.

AU Deals: Discounted Bangers That Aged Well and Are Finally Priced Accordingly

4 février 2026 à 02:10

Sales usually flatten everything into the same beige promise of value. This one does the opposite. It exposes which games were always quietly confident and which ones needed a price correction before they made sense. I only identify and highlight the actually buyable, my friends. Scroll downwards to reap the benefits of a glorious life spent video gaming (and not much else). No regrets.

Contents

This Day in Gaming 🎂

In retro news, I’m using the explosion of a faux Camaro to light 27 candles on a cake baked for Rush 2: Extreme Racing USA. This N64 cult classic expanded on its predecessor, San Francisco Rush, with more tracks, wild shortcuts, and exaggerated physics that typically turned me or my split-screen multiplaying pal into a twisted, burning wreck.

I remember this fondly for its stunt-heavy, exploratory courses and some fully sick unlockables (think: an F1 race car, a Mountain Dew dragster, and a fricken Rocket on Wheels). Oh, and a gaming mag once taught me a button combo to change the colour of the horizon fog. That's gotta be the most N64 cheat code ever.

Aussie birthdays for notable games.

- Rush 2: Extreme Racing USA (N64) 1999. eBay

- MechAssault 2: Lone Wolf (XB) 2005. eBay

- Dante's Inferno (PS3,X360) 2010. eBay

- Yoshi's Woolly World (3DS) 2012. eBay

Nice Savings for Nintendo Switch

  • Persona 5 Royal (-35%) A$64.80 Still the gold standard for stylish JRPG pacing. Long, talkative, occasionally smug, but the daily loop remains dangerously moreish once it gets its hooks in.
  • Catherine: Full Body (-35%) A$52.20 A puzzle game having an identity crisis on purpose. Smart systems, abrasive tone, and not especially welcoming. Worth it if you like games that argue back.
  • Dragon Ball FighterZ (-50%) A$44.90 Gorgeous animation carrying a legitimately good fighter. Online is still inconsistent, but the fundamentals reward anyone willing to stop mashing.
  • Prince of Persia The Lost Crown (-40%) A$29.90 Movement first design done properly. Combat opens slowly, but traversal feels sharp from minute one and never really lets up.
  • Lego Star Wars The Skywalker Saga (-80%) A$17 Excessive in the best Lego way. Jokes land more often than they miss, combat is simple, and the sheer scale justifies the chaos.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Black Myth Wukong (-25%) A$74.90 Striking spectacle with a heavier combat feel than expected. Uneven difficulty spikes, but the confidence in presentation carries a lot of weight.
  • Metaphor ReFantazio (-48%) A$60 Familiar Atlus structure wearing new clothes. Dense opening, slower burn, but once the systems align it justifies the patience it demands.
  • Hogwarts Legacy (-64%) A$39 Comfort food design done well. Exploration does the heavy lifting, combat improves late, and the fantasy sells itself despite the safe structure.
  • Diablo IV (-73%) A$30 Excellent moment to moment combat wrapped in confused long term planning. Works best in short bursts once you stop expecting permanence.
  • Streets of Rage 4 (-65%) A$13.10 Tight, disciplined, and refreshingly short. Demands precision, not nostalgia, and my boy Axel is still the goddamned Man.

Xbox One

  • Mass Effect Leg. Ed. (-69%) A$30.50 Three classics with the edges gently sanded. Shooting still shows its age, characters still carry everything that matters.
  • Assassin's Creed Valhalla (-62%) A$38.30 Enormous, deliberate, and overfed. Best enjoyed slowly. The world building is strong, the restraint less so.
  • Borderlands 3 (-66%) A$34.20 Shooting still feels excellent. Writing still thinks louder is funnier. Worth it for co op chaos if you tune out the noise.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Ghost of Yotei (-21%) A$99 Gorgeous, patient, and very sure of its tone. Not in a hurry to impress, which will either soothe you or test you.
  • Street Fighter 6 (-45%) A$55.20 Deep without being hostile. Excellent onboarding, strong online, and enough solo content to justify learning properly.
  • Final Fantasy XVI (-40%) A$50.60 All spectacle, minimal friction. Combat looks busier than it is, pacing wobbles, but the peaks are genuinely impressive.
  • Gran Turismo 7 (-40%) A$74.80 Meticulous driving wrapped in glacial progression. If the handling model is the point, the rest becomes tolerable.
  • Armored Core VI (-55%) A$44.90 Fast, technical, and unapologetic. Missions stay lean, builds get obsessive, and mastery feels entirely earned.

PS4

  • Octopath Traveler II (-47%) A$44.80 Beautiful presentation masking very traditional design. Stories vary wildly, combat stays satisfying throughout.
  • Grand Theft Auto The Trilogy Def. Ed. (-71%) A$29 Still awkward, still compromised, finally honest about what it is. Nostalgia does most of the work.
  • Enter the Gungeon (-75%) A$5.70 Fast, fair, and relentlessly demanding. Death is constant, progress is slow, improvement is unmistakable.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Doom The Dark Ages (-67%) A$39.50 Heavier, moodier Doom with a surprising sense of place. The rhythm shift will divide fans, but the confidence is real.
  • Unravel Two (-85%) A$4.40 Gentle co op built on trust and timing. Occasionally fiddly, but perfect for low stress sessions.
  • Wild Hearts (-93%) A$6.90 Ambitious and uneven. Performance hiccups persist, but the monster design and construction systems still feel novel.
  • Red Dead Redemption II (-75%) A$22.40 Slow by design, stubbornly immersive. Controls fight you early, atmosphere rewards you forever.
  • Dead Space Rem. (-80%) A$17.90 A remake that understands restraint. Cleaner flow, smarter sound, same oppressive dread.

Or just get a Steam Wallet Card

Legit LEGO Deals

  • Super Mario Mario Kart (-12%) A$218 Premium plastic with real shelf presence. Build is satisfying, cost is the real challenge.
  • Star Wars At At (-15%) A$85 Sensible scale, solid structure. Not the dream walker, but far easier to justify.
  • Star Wars Logo (-19%) A$89 Clean, bold, and instantly readable. Straightforward build, strong visual payoff.
  • Lego Game Boy A$99.90 Nah, no discount. I just love this thing. Nostalgia done carefully. More display than play, but the detailing earns the sentiment.
  • Ocarina of TIme Final Battle A$199.99 Same deal, sadly. No discount, but I'm buying this sucker full price anyway. Because OOT is everything.

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

Menace Early Access Review

4 février 2026 à 02:03

Within the first three missions of Menace, I am talking to my squads of snappy space marines as if they are action figures on my bedroom floor. "Fan out and move up. Good shooting! That was clean, girl." My roommates are probably used to me talking to myself when I'm playing video games at this point, but it speaks to how engrossed I got in this turn-based interplanetary war that I was already developing that kind of relationship with it. There's a lot still missing from the Early Access release. But the tactical, bug-blasting fun is already dialed in.

Probably the biggest way in which it's obvious that this is an Early Access game is the overall lack of context. I know that I'm a Major on a military ship that suffered some kind of FTL drive accident that destroyed many systems and most of the crew, leaving me as the senior commanding officer. I know that we've wound up in an area of space called the Wayback that is home to a handful of interesting, competing human factions and also a species of giant alien bugs. It's not all that difficult to get a grasp of the basics.

But I'm not actually sure why we're here, what the original mission was, what kind of faction we're representing, or what the Wayback even is. Why is it called that? How long have these other humans been here? There are references to some kind of in-game lore encyclopedia, but it doesn't seem to have been implemented yet. At the end of the day, none of this really gets in the way of my ability to shoot at things. But it does make the early game feel a bit aimless, and I find the setting interesting enough that I'd like to know more.

It's not like Menace completely doesn't care about story, either. There is clearly something brewing here, as unfinished as it is, with tension between the Wayback factions and the marines playing out in voice-acted cutscenes every few operations. It's just unclear where it's going or what I'm ultimately building up to other than harder missions, better gear, and upgrading my ship. In about 35 hours, I didn't run into anything that seemed especially like the main plot. There is a steady escalation of stakes and difficulty, though, which at least does a good job of helping me feel like I'm not just spinning my wheels.

Hit the Ground Running

As a squad-based tactics game, man, I really like Menace. The pacing and action economy are so cleverly crafted to encourage you to play in more active and interesting ways. You can't just set everyone on ov erwatch and creep forward, for example, which is a rut I tend to fall into in similar games. There aren't a lot of passive or reactive abilities, so victory comes from making proactive choices. Moving up the field requires thinking about who still has turns left to spend, and how you can make sure your advance elements have adequate support if they run into trouble.

Suppression is a huge deal, at least when fighting other humans, and this adds a feeling of authenticity to every firefight. In actual warfare, they say hundreds of rounds get fired for every one that hits a target, and that's exactly how Menace works. It's often far more important to keep every enemy in line-of-sight pinned down than it is to inflict casualti es. That gives your second wave safety and freedom of movement to either charge in or flank and win the fight, and this creates a constantly engaging tactical loop. Your own squads who get suppressed will have their action points and accuracy penalized, but will also hunker down or hit the deck intelligently depending on the amount of heat they're under, further making them feel like real soldiers.

This blends nicely with the fact that every squad is led by a named character you can recruit, level up, and customize. They all have distinct personalities and backstories along with a unique ability that defines them. There's sort of an over-the-top Jagged Alliance vibe, though a bit less goofy. Jacques, a private security contractor I hired from the Wayback, can regain action points when he's under heavy fire, so he thrives at the tip of the spear. Marta begins every mission with a major debuff that turns into a strong buff the more turns that pass, making her a clutch asset for closing out a long mission.

And unlike in, say, XCOM, these flagship characters only die if their entire squad is wiped out and you can't get anyone over to them to render medical aid, so it doesn't feel like playing a little bit risky will rob you of your beloved blorbos. On the othe=r hand, accompanying each of them (excluding vehicle drivers, which are their own thing) are up to eight renameable squadmates with no dialogue or special abilities. And these guys are… kind of expendable.

Manpower is a limited resource you have to manage on the strategic level, so you can't just go throwing background extras into the meat grinder all the time. But especially as you get more advanced medical facilities online that can rehabilitate casualties, the grunts kind of become a wager you can afford to risk by making aggressive plays. And this is such a clever way of getting me to command more actively and break out of my usual, turtle playstyle.

Alien Menace

Encountering the alien bugs changes things up quite a bit. They're much harder to suppress, though heavy losses can force them to flee. And especially later on, some of them are so heavily-armored that your standard assault rifles are all but useless. They don't really take cover, and a lot of them only have melee attacks. But simply holding your ground and grinding them down at range isn't always an option. Having to switch up my gear and my thinking depending on what I was fighting, in addition to the wide variety of mission types, made me come up with new tactics constantly.

Squad customization is also deep and satisfying. There is no standard currency in the Wayback, so all gear is either a mission reward or purchased using the barter system on the black market. But even once you do build up enough scrap bombs and alien guts to trade for the best stuff available, there's a supply budget on each mission that takes into account every piece of equipment and keeps you from simply buying your way to victory. I think this could use some tuning, since it currently feels like the missions are getting harder a bit faster than my supply budget is increasing. It's almost there. Maybe just a nudge is all it needs.

It seems like a lot of thought has gone into the various veterancy upgrades squads can earn from promotions, as well. They're pretty well-balanced, feeling powerful enough to be meaningful but not so game-changing as to trivialize combat on their own, like increasing evasion based on how many tiles you moved. Each has a clear role in mind, and almost none feel like they wouldn't be at least situationally useful. It's an area of progression where I can really tell developer Overhype Studios has a strong footing in what works and what doesn't about this genre.

The strategic layer is not quite as well-developed yet. There are a few different things you can buy with the components gained from completing each multi-mission operation. You have ship upgrades like the med bay and the recruiting office for managing manpower, along with armaments that can be deployed from orbit a limited number of times per mission. Then you have loyalty tracks with each of the three major Wayback factions that can unlock their unique buildings, which can do things like give you an extra chance at post-mission loot or allow you to call in supplies in the middle of a mission.

They can be neat, but still feel a bit limited in both scope and depth. It's a good first iteration, but this is for sure somewhere I'd like to see more love given to over the course of Early Access. There are also only three planets so far, which can start to feel a little samey after a while. More are in the works. Technical bugs have been relatively sparse, though my main file is afflicted by a fairly annoying one right now where my manpower counter seems to be permanently broken.

Battlefield 6 Fans Unhappy With How the New Update Adjusted Controversial Cosmetics, Devs Say a Fix Is Coming

4 février 2026 à 00:35

Battlefield 6 players aren't happy after EA and Battlefield Studios' changes to two of its most controversial cosmetics failed to live up to expectations.

Following promises to address fan feedback last week, the Battlefield community was quick to see how update 1.1.3.6 adjusted the Objective Ace skin and Winter Warning sticker when the patch went live this morning. The problem is the changes are almost too small to notice.

The ‘Objective Ace’ Battlefield 6 Skin with the similar #CallofDuty Ghosts Logo has been UPDATED 👀

Before and After: pic.twitter.com/sFwugNbNoL

— DETONATED (@DETONATEDcom) February 3, 2026

Let’s first take a look at Objective Ace. The skin drew criticism through Season 1 when players noticed it bore a striking resemblance to the Call of Duty: Ghosts logo, with both sharing even a few finer details, such as cracks and paint streaks. The Assault skin also caught flak related to the large white armor piece located on its chest.

The updated version of the cosmetic received the more noticeable facelift of the two impacted, with its updated look now featuring new details and a slimmer design overall. Still, it’s not enough for the players who were expecting more significant changes.

“[I] think the damage has already been done,” one player commented.

“Why did they copy COD in the first place?” another added.

AI Sticker Before VS After Patch #Battlefield6 pic.twitter.com/Srfjhp7ZHj

— Battlefield Intel (@BattlefieldInte) February 3, 2026

The Winter Warning sticker, on the other hand, was the center of controversy when players noticed details that suggested it may have been created using generative AI. Battlefield 6 update 1.1.3.6 seems to have brought no change to its design, with its soldier finger placement and double-barreled M4A1 still plainly in view despite being two of the bigger talking points amongst fans.

It’s been cause for concern for those who feel EA and BF Studios may have misled fans. However, the developers have since stepped in to say the timing relayed in last week’s patch notes, which promised to adjust Winter Warning with the February 3 update, was “incorrect.”

“The latest update notes communicated that a change would be made for the Winter Warning Player Card Sticker to bring it more in line with Battlefield’s visual identity,” a message shared today says. “This timing was incorrect. Winter Warning will be updated when Season 2 launches on February 17th.”

It’s unclear what the new version of the sticker will look like when it launches with Season 2 in about two weeks. For now, players have taken to social media to call attention to both the delay and the relatively small changes to the cosmetics.

"Show what ur doing with it," one fan suggested.

"Stop using AI generated Art and cosmetics and we will trust this statement and future ones," another added.

Battlefield 6 saw a strong start when it released October 10, 2025, for PC, PlayStation 5, and Xbox Series X|S but has faced backlash in recent weeks as players hope for fundamental changes to how BF Studios is handling post-launch content. The fallout from a disappointing end to Season 1 reached a boiling point in early January, with the team eventually announcing that Season 2 had been delayed.

Following an extended Season 1, Season 2 will launch February 17. Players got a first look at its new map, Contaminated, a few weeks ago, and more content (including the return of a Battlefield 4 map) is in the works for the future.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Get the FED Fitness 52.5lb Adjustable Dumbbells for $180 Less Than Bowflex SelectTech

3 février 2026 à 23:25

There's no need to pay $500 for the Bowflex SelectTech adjustable dumbbells when there are equally well-built options at a much lower price point. For a limited time, FED Fitness is offering its own DB1 Adjustable Dumbbells (52.5 pounds each or 105 pounds total) for just $296.40 with free delivery after you stack 20% off coupon code "NEWYEARSSP20" and 5% coupon code "IGN". This is a great price for a complete dumbbell package with a solid 3 year warranty.

FED Fitness DB1 Adjustable Dumbbells (up to 52.5lbs each)

Each FED Fitness DB1 dumbbell is adjustable from 5 pounds all the way up to 52.5 pounds. The adjustmet mechanism works very similary to the Bowflex SelectTech series; you turn a dial in 2.5 or 5 pound increments, which locks in a specific combination of plates that add up to the desired weight. Unlike traditional free weights that take up a decent chunk of space, these adjustable dumbbells are neatly contained in a compact package that measures just 16" square.

The build quality and materials is what you'd expect from a good, solid pair of dumbbells. Nearly the entire dumbbell is made of a tough steel alloy. The handle is rubber coated to eliminate slippage. The plates are hexagonal shaped so they won't roll around when you put them down. The adjustment dial and locking mechanisms have loud clicks for easy feedback. FED Fitness backs these dumbbells up with a 30-day money back return policy and a 3 year warranty.

Free weights are a great choice for anyone who wants to work out at home but is limited on space. A pair of dumbbells is all the equipment you need to get access to a wide range of exercises that can target just about every muscle in your upper and lower body. Supplement your free weight exercises with cardio and other workouts that use your own body weight as resistance (like pushups, burpees, or squats) and you may never need to purchase more equipment.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best Dell & Alienware Deals and Coupons: Gaming Laptops, PCs, Monitors, and More

3 février 2026 à 23:25

Not everyone is the DIY type. If you're in the market for a prebuilt gaming PC, Dell is one of the best brands we'd recommend. Alienware desktops and laptops feature solid build quality, top-of-the-line gaming performance, excellent cooling (further improved on the newer models), aggressive styling, and pricing that is very competitive with other pre-built options. Best of all, there are plenty of sales that happen throughout the year, so it's not difficult to grab one of these computers at considerably less than their retail price.

Dell and Alienware Coupons

Alienware Aurora Gaming Laptop Deals

Alienware's newest mainstream gaming laptop is dubbed the "Alienware Aurora" and it replaces the previous generation's x16 and m16 series of laptops. It comes in two models: the 16 and 16X. The 16 is the more economical model, but gamers should definitely opt for the higher-end 16X model. If you're looking for build quality and performance on par with the previous generation m16, then the 16X is its spiritual successor. It features an anodized aluminum lid and base, a higher quality display, a more powerful CPU, and a GPU that isn't throttled for maximum gaming performance.

Alienware Aurora R16 Gaming PC Deals

The Aurora R16 is Alienware's bread and butter gaming PC. It can be equipped with an Nvidia RTX 5060 graphics card all the way up to an RTX 5080 and the prices for Cyber Monday are extremely competitive with other brands. For example, currently Alienware has the least expensive prebuilt RTX 5080 gaming PC that I've found anywhere. Most of these systems are customizable, however it's not difficult to upgrade your own RAM and storage yourself.

Alienware Area-51 Gaming PC Deals

If you're seeking the absolute best of the best in PC gaming performance, look no further. Dell unveiled the new Alienware Area-51 gaming PC at CES 2025. The chassis is a super-sized upgrade to the Aurora R16 system with aesthetic and cooling redesigns. The internal components have been refreshed with a new motherboard, faster RAM, and bigger power supply to accommodate the new generation of CPUs and GPUs. With a high-end system like this, it's only fitting that it be equipped with an RTX 5080 or RTX 5090 graphics card, so these are the configurations I've listed here. Note that Dell Outlet refurbished PCs come with the same warranty as buying new.

Alienware Area-51 Gaming Laptop Deals

Alienware 18 Area-51 (18")

Alienware 16 Area-51 (16")

The Area-51 is Alienware's new flagship gaming laptop for 2025. It features an anodized aluminum shell for both the lid and bottom chassis with a gorgeous iridescent finish. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface material to better transfer heat away from your hottest components as well as more fans and bigger cutouts for greater airflow. Dell claims that the laptop can handle a higher power ceiling of up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. As befits an Alienware laptop, there's plenty of RGB illunimation, although most of it can be turned off if you want your laptop to be a bit more subtle.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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