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Reçu aujourd’hui — 23 décembre 2025 IGN

IOI Delays James Bond Video Game 007 First Light to GTA 6's Previous Release Date

23 décembre 2025 à 18:24

007 First light is delayed two months for “further polish,” developer and publisher IO Interactive has announced.

The James Bond adventure video game was due out March 27, 2026, but will now release on May 27, 2026. In a statement published online, IOI said the delay would ensure it was able to deliver “the strongest possible version at launch.”

It’s worth noting that 007 First Light’s new release date is just a day after Grand Theft Auto 6 was due to be released before its latest delay to November 19, 2026. Essentially, IOI has snapped up the release slot left vacant by Rockstar’s behemoth.

007 First Light was thought to have benefited from the GTA 6 delay, coming out at the time just two months before GTA 6’s prior release date. In an interview with GamesIndustry.biz from last month, IOI CEO Hakan Abrak was asked about GTA 6 kindly getting out of 007’s way.

“It would be a lie not to say that obviously spring looks really good,” he replied. “I want to say in the same breath that GTA 6 is a welcome thing for the industry. I do believe a lot of gamers who maybe haven't played for a while will get into things again, and generally for the industry as a whole, I think that will be amazing.”

Clearly, GTA 6’s delay has given IOI even more room to breathe, and it’s snapped that extra time up to give 007 First Light the best chance possible of having a strong launch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Anaconda (2025) Review

23 décembre 2025 à 18:00

Well, Anaconda must not have buns, because I don't want none of what Sony's funny-first reboot is laying down (the youths know who Sir Mix-a-Lot is, right?). Director Tom Gormican follows his Nicolas Cage in-joke-of-a-movie, The Unbearable Weight of Massive Talent, with another meta-filmmaking comedy—but this one’s a ssstinker. It's concept over execution: a tantalizing idea that never seems to evolve past the thought bubble phase. 1997's Anaconda is beloved for its B-movie antics, practical reptilian effects, and a menacing lean into creature-feature violence. Gormican's spoofier update purposely ditches all that in favor of mainstream yucks, getting stuck in that horror-comedy purgatory where neither subgenre flourishes.

In the film, four Buffalo, New York, jamooks stuck living their best "B+" lives decide on a whim to independently reboot Anaconda. Lifetime background actor Griff (Paul Rudd) claims he's miraculously secured the legal rights, teeing up a golden opportunity. His best friend Doug (Jack Black) is a creatively unfulfilled wedding videographer wasting his talents. Their buddy Kenny (Steve Zahn) could use a distraction to help stay sober. Then there's Griff's hometown fling, Claire (Thandiwe Newton), who's newly divorced and ready for a shakeup. All four embark on the mid-life-crisis of a lifetime, heading into Brazil's Amazonian jungle for a three-week shoot—but they soon find themselves in Anaconda, for real.

Unfortunately, Gormican and co-writer Kevin Etten struggle to weave riverboat survival thrills into a Hollywood satire that roasts an industry obsessed with resurrecting intellectual properties. At the film's core is a wholesome message about creating art with the people you love, but subplots about illegal activities and trigger-happy thugs feel shoehorned in as runtime padding. Daniela Melchior flounders as the boat's sketchy captain, Ana Almeida, given how the film would run smoothly without her added baggage. Griff, Doug, Kenny, and Claire wrestle with enough existential depression about unhappiness and self-loathing to keep the central conflicts afloat, while Ana's eventual "moment" sinks and is immediately forgotten.

Laughs are hard to come by as ridiculous gags frequently impair snake-based tension, but the punchlines aren't all duds. Rudd is unsurprisingly charming as a D-lister who has to pull up his big-boy hero pants, while Black… well, I'm a mark for Jack Black doing Jack Black things, and here he's putting all that chaotic energy into a passion for indie filmmaking (although he’s handcuffed by his character’s straight man trappings). As these knuckleheads treat basic screenwriting tools as epiphanies, patting themselves on the back for adding identifiable themes, shades of King Kong (panicked film crew against monsters) or Ed Wood (low-talent filmmaker hijinx) peek out. Catastrophe strikes all the time on a no-budget film set, and the film's consistently funniest as Griff and Doug play fixer on the spot. When Anaconda is about inexperienced goofballs hoping to become the “white Jordan Peele,” driven by blind optimism and boundless enthusiasm, there’s something (fleeting) to enjoy.

Sure, the 1997 Anaconda has a rubbery snake prop, but I'd rather that be used than the lifeless pixelation on display.

But Gormican doesn't have an eye for terror, nor do his action sensibilities dazzle. That's a problem in an Anaconda reboot that starts with Ana speeding on her dirt bike from armed pursuers—a strange, confusingly vague cold open. It's supposed to serve as an introduction to the snake's ferocity but, between the uninspired computer graphics and choppy editing, serves more as a content warning of what's to come. Gormican reuses the same underwater constriction shots every time someone's killed, rapidly succumbing to the boring reality that Anaconda only has one trick in the horror department. No scene slithers under your skin, nor does any gruesomeness happen on camera to appease the PG-13 masses. Sure, the 1997 Anaconda has a rubbery snake prop, but I'd rather that be used than the lifeless pixelation on display.

Even worse, the stodgy comedy stylings of dopey Americans adrift in the Amazon are oftentimes lazy setups with pillowy payoffs. There isn't much thought put into jokes about Kenny's failed sobriety, Doug and Griff's arguing over who's the best driver, or Sony's desire to cash in on Anaconda. Don't get me wrong, Gormican had me howling at a few nostalgic callbacks (one ruined by trailers), and who doesn't love overt Jurassic Park homages, but the bread and butter humor? It's stale and uninspired, driving an even bigger wedge into an already fractured tonal blunder. Everything's comical for a few seconds, but overstays its welcome: Black running with a thought-to-be-dead warthog on his back, Selton Mello's way too passionate snake handler, bash-your-head-in callbacks to the original, even Rudd doing his patented pouty-faced jealousy routine.

Who is this reboot for, frankly? It strays detrimentally far from 1997's Anaconda, making a mockery of the beloved midnighter. It's also uninspiringly dry, leaning on low-hanging fruit in a script that begs for further development. The concept, "what if bozos trying to make Anaconda found themselves in Anaconda," is achieved at face value but hardly at full potential. For such an out-of-bounds idea, everything reads so generic. The potty humor, the "Back in Black" and "Kickstart My Heart" needledrops, the repurposed Hollywood pyrotechnics à la Tropic Thunder—it's all stock material repackaged anew.

The Worst Reviewed Games of 2025

23 décembre 2025 à 18:00

Look, not all games can be great. In fact, many of them are not good, and some even fail to be simply okay. If you’re looking for all things good and great, then check out our list of the best-reviewed games of 2025. But this place, sadly, is not where they live. No, this is where I have the job of reminding you of all of the worst games we played this year. The ones that didn’t quite live up to expectations and received a score of five or below from IGN reviewers. Maybe you did enjoy some of these, and to that I say, all the power to you. Let us know in the comments which games featured on this list you did actually love playing. But before you scroll all the way down there, let’s talk about IGN’s worst-reviewed games of 2025.

5 - Mediocre

What better way to kick this off than with a welcome tour? A Nintendo Switch 2 Welcome Tour, to be exact. A collection of minigames and digital museum displays designed to give you a better idea of the tech powering your new Nintendo console, this one just ended up committing a criminal cardinal sin by Nintendo standards — it just wasn’t fun. Our review described this “interactive brochure” as “a muddled collection of quaint tech demos and boring factoids”. Not exactly the best way to get everyone excited about a new generation of hardware, was it? And it didn’t even come packaged with the console. A standalone purchase isn’t exactly the best way to deliver your new spin on a digital manual.

At least the tech being shown off in Welcome Tour is very impressive, though, which sadly couldn’t be said for Kaiserpunk. A city-builder that, unfortunately, suffered from significant performance issues at launch, ranging from “huge, save-killing bugs” to an interface that lacks “fairly basic functionality”, it provided unsolid foundations to build any metropolis on. If a fully-built sci-fi city is more your vibe, then maybe you could be tempted by Steel Seed, an action-platform dripping in neon. But when we tell you that it’s actually a “stealth action game cursed by mediocrity”, then maybe you’ll be less interested. Hence, the five out of ten rating, which stands for “mediocre” here at IGN. Along those lines, if “30 mediocre hours of dodge rolling and sword swinging” sounds appealing, then maybe you want to check out AI Limit. A “soulslike without any soul”, this one just lacked the sort of creativity you’d hope for in what’s become a fairly played-out genre these days.

Speaking of souls, Lost Soul Aside was a hotly anticipated PlayStation console exclusive this summer, which sadly didn’t quite live up to the hype. While it did come packed with some exciting combat, unfortunately, “repetitive story, derivative characters, and bland level design” couldn’t support it. Another game that fell foul of repetition was Full Metal Schoolgirl, which you may not instantly see as a negative when considering it's an action roguelike — a genre grounded in attempting the same objectives over and over again — but when you hear that after “a couple runs, you've pretty much seen it all”, that isn’t ideal.

Feeling like we’d pretty much seen it all before is exactly why we gave the Battlefield 6 campaign a score of five, too. As our shockingly handsome reviewer said, the single-player offering is a “safe, dull reimagining of what Battlefield once was, rather than a bold reinvention of what it could be”, and I, for one, agree with him. It’s a short string of missions that doesn’t embrace the chaos naturally created in Battlefield 6’s multiplayer, instead feeling like a relic of a bygone age of FPSs. We also gave this year’s Call of Duty Black Ops 7 campaign a less-than-shiny score, too, but it narrowly misses out on making this list due to us giving it a 6, because it at least tries to do something new, even if it isn’t very successful.

Now we head into the remaster, reboot, and reimagining section of proceedings. Yooka-Replayee aimed to bring the 2017 original into the modern day with some tweaks, but while improvements were made, we were of the opinion that “none of its changes do enough to bring it close to the 3D platforming standards of today”. Double Dragon Revive attempted to breathe new life into the classic side-scrolling beat ‘em up, but ended up feeling “less a miraculous resurrection and more like exhuming a shambling corpse”. Similar things could be said for Painkiller, a reboot of People Can Fly’s 2004 cult-favourite, which again fell short, instead playing like a “mediocre resurrection of a classic trying to put a new cover on an old book and hoping it still has some relevance 21 years later”. Shadow Labyrinth did at least attempt to take something incredibly old and do something new with it. Unfortunately, this gritty, Metroidvania reinvention of Pac-Man was deemed to be “largely dull,” with crimes ranging from “annoying checkpointing to the one-note combat”.

There is no shortage of checkpoints in racing games. Sorry, that’s the best segue I have for this one. Project Motor Racing is the most recent game we have on our list to score a five or below, as it failed to excite our reviewer, who said that “there are certainly glimpses of a competent racing sim here, but it is drastically unfinished”. On the other end of the racing spectrum was Wreckreation, not in terms of quality, as it also received a five, but in its very “arcadey” approach to action of four wheels. Disappointingly, it just didn’t reach the heights of the likes of its Burnout inspiration. Instead, “overflowing with ambition but ultimately plain and with no style to call its own, Wreckreation feels like a supermarket brand homage to a series of better arcade racers.”

Let’s head into fantasy corner now and take a look at those sword-swinging games that just weren’t quite sharp enough this year. Yasha: Legends of the Demon Blade was yet another action roguelite to come out in 2025, but one that didn’t leave much of an impression, thanks to “repetitive levels and a flimsy story”. Blades of Fire took an interesting approach to third-person action by placing an emphasis on creating your own bespoke swords through an involved blacksmithing process, which was admittedly quite good, but its “overly simplistic combat and a mediocre story mean it doesn’t forge a sharp enough edge to put its customizable weapons to good use”. And, finally, rounding out our list of games that received a review score of five from IGN this year, is Game of Thrones: Kingsroad. A microtransaction-riddled interpretation of George R.R. Martin’s world, in which the recreation of HBO’s visual style is admittedly impressively done, it’s unfortunately hampered “by an overly grindy, pay-to-win live service model, and both its combat and homestead management are too tedious to keep things interesting on their own”.

4 - Bad

Heading into the games that got a four, which represents “bad” on the IGN review scale, let’s stick with another beloved piece of fantasy literature that struggles to produce good video game adaptations. Tales of the Shire: A The Lord of the Rings Game was an attempt to “cosify” Tolkien’s world and asked the age-old question, “What if Animal Crossing, but Hobbits?”. The answer, sadly, was a resounding “no”, as we described it as “a promising idea that turned out dreadfully boring and extremely buggy”.

Arguably, no other game arrived with as heavy a thud as MindsEye did in 2025. The brainchild of former GTA dev, Leslie Benzies, this throwback third-person action-adventure was not only incredibly dull, but borderline broken. Sure, it looked like a blockbuster when viewed from a very specific, narrow angle, but on the whole, it failed to live up to any expectations that may have been held for it. “MindsEye’s flashy graphics and cinematics can’t hide its serious lack of substance and major performance problems”, says our review, and that tells you all you need to know.

To round things off, we have a handful of early access games that we gave a score of four to this year. These include Hyper Light Breaker, which we described as a “roguelite that currently feels hyper light on content and the wrong kind of broken”, and La Quimera, an “FPS version of a direct-to-video movie, with dialogue that is both poorly written and badly acted, middling combat, and an unfinished campaign”. Then there was EA’s reboot of Skate, which we called a “faithful facsimile of the incredible feel of the old games, but its mobile game-style progression, dud dialogue, and cutesy art style make its early access debut drastically inferior to the originals in all other ways”. Unfortunately for Hyper Light Breaker, similar responses from both other critics and players eventually led to developer Heart Machine bringing development to a close. As for the other two, they remain developing projects, so let’s hope that these games fix their respective issues and have a better time in 2026 in the run-up to their full launches.

And that’s it, all of the games that we at IGN scored a five or four out of ten this year. Believe it or not, nothing actually scored lower, so I’m glad to say there are no twos or threes to report this year. Did you actually love any of the games listed here? Let us know in the comments. For more, check out the best-reviewed games of 2025, and our game of the year awards.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

The Worst Reviewed Movies of 2025

23 décembre 2025 à 18:00

I don’t know if you’ve heard about this, but some good movies came out this year. Did you see Ryan Coogler’s vampire epic, Sinners? Or Guillermo del Toro’s long-gestating passion project, Frankenstein? Or the hilarious but also heartbreaking afterlife dramedy, Eternity? You probably should have if you haven’t, but that’s not why we’re here. We’re here to talk about the other side of the coin – the 2025 movies that didn’t just fail to make the grade, but made falling on their faces an artform unto itself.

For this list, we’re namechecking movies that received a 2 or 3 on IGN’s review scale. Nothing got a 1 this year (praise be), and although we did see a few 4s, like The Electric State, Deep Cover, and Eddington, we decided to really scrape the bottom of the barrel. So if you want to know what movies to avoid (or perhaps seek out if you’re morbidly curious), let’s dive into IGN’s worst reviewed movies of 2025!

Atrocious Actioners

Jackie Chan is known across the globe as one of the best martial arts stars to ever grace the silver screen, but even legends don’t always bat a thousand. Panda Plan from director Luan Zhang is one of Chan’s worst films; he stars as a fictionalized version of himself who has to commit a heist to save zoo pandas from an army of mercenaries. With terrible VFX and lifeless fight scenes, Panda Plan was described as “little more than a poor imitation” of Chan’s previous films by IGN reviewer Chase Hutchinson.

But he wasn’t the only action star to come up short in 2025, with Jason Statham starring in the woeful David Ayer film, A Working Man. Based on the Levon Cade novel series from Chuck Dixon, A Working Man is a paint-by-numbers affair that doesn’t take advantage of Statham’s charm or physical skills. Reviewer Hanna Ines Flint said that Statham is “surrounded by a cohort of undercooked villains in what amounts to a colossal waste of an action film budget.”

Viola Davis also got in on the action with G20, an Amazon Prime Original from director Patricia Riggen. Starring Davis as United States President Danielle Sutton, G20 is a “terrorists versus the Prez” vehicle in the vein of Air Force One that unfortunately falls into many of the typical made-for-streaming movie traps. Reviewer Jesse Hassenger said that G20 was lacking in “exciting or well-staged action,” instead featuring “thriller cliches and unconvincing political details.”

In the same vein is Shadow Force, a bare-bones Joe Carnahan actioner starring Kerry Washington and Omar Sy that somehow received a theatrical release. This one is hard to describe, because the plot and characters are so thinly sketched that they might as well be composed on table napkins. Reviewer Devan Suber called Shadow Force “a movie as vague as its title,” adding that it “doesn’t give you any real reason to care about anyone or anything that happens onscreen.” Ouch.

Horrendous Horror

COVID-19 themed movies haven’t generally been widely loved, and Don’t Log Off didn’t change that trend. A screenlife movie in the same style as Searching, Don’t Log Off stars Ariel Winter in a story about a group of friends trying to figure out what happened to one of them that disappears from a video call. Reviewer Steven Nguyen Scaife found it repetitive and tiring, writing that “both the COVID-era setting and the computer-screen presentation of Don’t Log Off show flickers of promise, but this horror film has no clever ideas for using either one.”

The Strangers - Chapter 2 is devoid of tension, thrills, or emotional resonance.

Another gimmicky horror film came from social media celebrity Kris Collins and Celina Myers; House on Eden is a supernatural found footage movie that’s yet another uninspired knock-off of The Blair Witch Project. Reviewer Matt Donato was profoundly unimpressed, saying the film is “hapless and nonsensical in its structure” and is “built from blocks stolen from better and more accomplished movies.”

Further weak horror films from this year include I Heart Willie, a public domain Mickey Mouse slasher based on the Steamboat Willie animated short that Matt Donato said “flimsily sets up cheap flesh-flaying thrills that never stray far from convention,” and Ick, a sci-fi horror comedy about a science teacher who has to combat a parasitic alien plant that reviewer Shannon Miller said is “not remotely haunting enough to make for a decent horror movie or anywhere near funny enough to be a good comedy.”

I reviewed The Strangers - Chapter 2, the second in a planned trilogy of slasher films from director Renny Harlin. Despite Madelaine Petsch doing what she can in the lead role, the movie is devoid of tension, thrills, or emotional resonance. It might be marginally better than Chapter 1, but I described Chapter 2 as “ultimately just as slapdash as its predecessor.”

The biggest turkey in the horror category this year is Five Nights at Freddy’s 2, the latest video game adaptation to be lambasted by critics. The first film wasn’t that great either, but the sequel reaches new lows with a shoddy script penned by series creator Scott Cawthon that’s more concerned with spoon-feeding easter eggs to franchise fans than doing anything dramatically satisfying. It’s a shame, because director Emma Tammi (who returns from the first movie) isn’t an untalented filmmaker; her minimalist horror movie, The Wind, that she directed before becoming the custodian of the FNAF films, is a pretty decent spooky western. But her skills aren’t on display in Five Nights at Freddy’s 2, which Matt Donato described as a “bare minimum sequel.”

Star Trek to Nowhere

Holding the ignominious honor of being the only film rated a 2 by IGN this year is Star Trek: Section 31. Originally developed as a spin-off series from Star Trek: Discovery for Michelle Yeoh’s character, Philippa Georgiou, Section 31 was reworked into a movie after production issues caused by the COVID-19 pandemic.

Ultimately, neither director Olatunde Osunsanmi or screenwriter Craig Sweeny wrangled anything of value out of the film, which is nominally about Georgiou as an evil-emperor-turned-secret-agent who joins a team of whoevers to recover a superweapon before bad guys can use it to destroy the universe… or something. It’s actually kind of hard to follow, but trying isn’t even worth your time, with reviewer Jordan Hoffman describing the film as “nothing but a lousy, uninteresting caper picture” that’s devoid of all the qualities fans expect from the Star Trek franchise.

Did you know this technically counts as the 14th Trek movie? I’m sure by this time next year, nobody but Paramount will even remember that.

What were your picks for the worst movies of the year? Vote in our poll and let's discuss in the comments.

Carlos Morales writes novels, articles, and Mass Effect essays. You can follow his fixations on Twitter.

Five Nights at Freddy's 2 Is Out Now on VOD Platforms After Just 3 Weekends in Theaters

23 décembre 2025 à 16:54

Five Nights at Freddy’s 2 is out now on VOD platforms after just three weekends in theaters.

Universal made the shock announcement that Blumhouse’s horror sequel would launch on digital platforms to buy or rent on December 23, 2025, just 18 days after its theatrical debut.

It was thought that Five Nights at Freddy's 2 had secured a box office win despite a critical mauling. In 2023, Blumhouse’s Five Nights at Freddy’s, which adapts the hugely popular video game series by Scott Cawthon, became the highest-grossing horror film of the year. Two years later, Five Nights at Freddy’s 2 earnt a huge $109 million at the global box office during launch weekend. While that wasn’t as big as Five Nights at Freddy’s $160 million box office debut, it was enough to take the number one spot at the domestic box office with an impressive $63 million haul.

During its third weekend, Five Nights at Freddy’s 2 grossed a further $8 million to reach $92.9 million domestically — that’s more than M3GAN, Get Out, The Black Phone, 28 Years Later, and Smile 2 managed. The film now has a global box office of $202 million.

Universal Pictures had said it expected continued box office momentum for the film, “fueled by strong social media buzz and word-of-mouth,” which makes today’s VOD launch all the more surprising. Perhaps Blumhouse and Universal are already satisfied with the film’s box office, which reportedly makes the movie profitable, and want to capitalize on holiday movie watching. While Five Nights at Freddy’s 2 remains in theaters for now, its box office is now likely to slow to a crawl.

Here’s the official blurb:

Dive deeper into the world of Freddy Fazbear at home as the dark and mysterious thrill ride now comes jam-packed with revealing cast interviews, a jaw-dropping look behind the scenes at how fan-favorite animatronics like Mangle and Marionette came to life on screen, and an exploration of the Easter eggs dotting nearly every scene of the new movie.

And here are the Five Nights at Freddy’s 2 bonus features when you buy the VOD:

  • EMPLOYEES OF THE MONTH: THE CAST - Revealing interviews and behind-the-scenes footage highlight how actors develop their roles to fill the FNAF world with new mysteries, thrilling surprises, and fan-pleasing lore.
  • BRINGING FREDDY & FRIENDS TO LIFE - Learn how stunt doubles and puppeteers advance animatronic terror to the next level.
  • MANGLE MAYHEM - Witness Mangle come to life as a nightmarish, multi-limbed monstrosity.
  • HIGH-STRUNG - Cast and crew reveal the multiple methods used to turn the Marionette into an eerie entity whose unique design and haunting movements are unlike any other animatronic.
  • SENSORY OVERLOAD: EXPLORING THE SETS - Actors join the artists behind the production design to serve up details on the Easter eggs and game inspirations lurking inside the incredible sets.

Scream star Matthew Lillard, who plays William Afton, has already spoken about his hope that Five Nights at Freddy's 3 gets made. “Our hope is that we get to do three films. That’s always been the plan. Everything is dependent on how the movie does in theaters,” Lillard said.

Lillard was recently in the headlines for responding to an insult from Pulp Fiction and Kill Bill director Quentin Tarantino, saying "it f***ing sucks." With Five Nights at Freddy's 2 out the door, he’s set to reprise his role as Stuart "Stu" Macher in Scream 7, and will play a villain in MCU Disney+ show, Daredevil: Born Again Season 2.

IGN’s Five Nights at Freddy's 2 review returned a 3/10. We said: “Five Nights at Freddy's 2 gives sequels, video game adaptations, and gateway horror movies a bad name.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The SteelSeries Arctis Nova 1 Gaming Headset Drops Below Black Friday Price

23 décembre 2025 à 16:51

SteelSeries is behind many of the top gaming headsets. While its high-end Arctis Nova Pro Wireless and Arctis Nova Elite headsets are impressive, they are expensive, even when you manage to score a great discount. For a more affordable alternative, the SteelSeries Arctis Nova 1 is worth your consideration. Now is the time to buy, too. The headset is cheaper than Black Friday. It’s nearly 40% off, costing you just $36.49. Chances are good you won’t see prices this low again for a long time. Be sure to grab this deal while you still can.

Save 39% on the SteelSeries Arctis Nova 1 Gaming Headset

The SteelSeries Arctis Nova 1 is our favorite budget gaming headset at full price, and with the current steep discount, it’s even more appealing. With it, you still get the awesome Arctis Nova design. It features a lightweight build, soft mesh earpads, and a stretchable headband for a comfy and secure fit that was praised by IGN expert Matthew Adler in his review of the SteelSeris Arctis Nova 1. Although this headset is a wired-only option, it offers multi-platform support. So, whether you’ve got a PS5, Xbox, Switch, PC, or Mac, you’ll find the Arctis Nova 1 works seamlessly.

Even if this headset is cheaper, it doesn’t mean sound is lacking. Sure, the tunability and overall performance won’t be on the level of its higher-end brethren. Still, the Arctis Nova 1 punches far above its budget price class, delivering clear mids and highs with a surprisingly solid bass. As for surround sound, there’s Tempest 3D Audio and Microsoft Spatial Sound support, helping to discern sound cues in a game easily. You’ll even come across crisp and clear to teammates, thanks to a retractable mic that helps dull background noises. It’s seriously impressive for a headset that costs less than $40 right now.3

If you’re after one of SteelSeries’ high-end headsets, there’s an awesome sale on blemished box Arctis Nova Pro Wireless gaming headsets. While the packaging may be damaged, the goods inside are unscathed. For a limited time, you can purchase the headset for only $239.39 on the SteelSeries website after applying the coupon code FRAG10X.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Star Citizen Dev Says Squadron 42 Is Now Fully Playable, Is Over 40 Hours in Length, and Is Still on Track for 2026 Release Date

23 décembre 2025 à 16:02

Star Citizen developer Cloud Imperium Games has told fans that the Mark Hamill-fronted single-player space adventure Squadron 42 is still on track for a 2026 release date — and not to expect “a long, drawn-out marketing campaign” beforehand.

Founder and CEO Chris Roberts wrote in a blog post that CIG is focusing on quality and polish as it moves toward an internal beta milestone and, eventually, a full release for Squadron 42 at some point next year.

“We’re confident in the direction the game is headed and are fully focused on delivering,” Roberts said. “We know many of you are eager to play, and we’re looking forward to putting it in your hands. We don’t plan on a long, drawn-out marketing campaign as we’ve already done our share of trailers and gameplay previews. When it’s time, you (and the rest of the gaming world) will hear a lot more from us.”

All chapters are said to be fully playable from beginning to end, and “we’ve been playing through the game ourselves regularly,” Roberts added. “Squadron 42 is a large game, over 40 hours in length, and it’s becoming increasingly clear how special it will be once the remaining polish, optimization, and bug fixing is complete.”

He continued: “a big part of what makes this possible is the technology we’ve built at CIG over many years. The ability to move seamlessly from on foot, into a vehicle you can fly and move around inside, down to a planet or across star systems, all without loading screens, creates a level of immersion that’s very difficult to replicate. That combination of close-up interaction and galactic scale is at the core of what will make Squadron 42 so unique.

“Equally important is the quality of the content itself. From writing and performance capture to characters, environments, ships, lighting, sound, cinematics, and design, the level of care across the entire game is something I’m incredibly proud of. Combined with deeply interactive systems, it creates an experience that pulls you into the world and keeps you there.”

Roberts, known for creating the Wing Commander series also starring Mark Hamill, showed off a Squadron 42 demo back in 2024. It was heavy on flashy cutscenes, with CGI representations of Hollywood stars such as Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong mixed with on-rails turret action in a huge space battle. The demo ended with a first-person shooter segment as the alien enemy boarded the player’s ship.

As for Star Citizen itself, Roberts described 2025 as “the Year of Playability” for the space sim.

“It was a year when more people played than ever before and spent more time in the ’verse than at any point in our history,” he said. “That momentum did not happen by chance. It came from a focused effort to improve quality of life, performance, and reliability, and to make the gameplay experience more engaging and rewarding to return to.”

Star Citizen is reportedly set for a full release sometime in 2027 or 2028, or as Roberts has put it, one or two years after the release of Squadron 42. No firm release window was offered in his latest blog post, but he did say next year will see the developer “continue improving stability and depth in Star Citizen while expanding and connecting core systems that shape how you play, from Engineering to Inventory, Crafting, Social Tools, and other foundational features, alongside expanding the playable universe itself.”

Star Citizen is considered one of the most controversial projects in all video games. Over the 13 years since its crowdfunding drive began, Star Citizen has been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. Roberts is said to have confirmed he's raised just over $1 billion for Star Citizen from players so far.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Song Sung Blue Review

23 décembre 2025 à 16:00

A human interest story in cinematic form, Song Sung Blue is more lukewarm than heartwarming despite its talented cast. Starring Hugh Jackman and Kate Hudson as a married Neil Diamond nostalgia act, the film – written and directed by Craig Brewer of Hustle & Flow – is based on real events, but picks its moments in puzzling fashion. Alfred Hitchcock once said “drama is life with the dull bits cut out,” but Brewer seems to challenge that notion by doing the opposite, leaving the most intriguing bits of his story far off-screen.

Milwaukee musician Mike “Lightning” Sardina (Jackman), a recovering alcoholic formerly deployed to Vietnam, is middle-aged, divorced, and relegated to doing impressions of better artists on stage. His career stagnates until he meets and falls in love with Patsy Cline impersonator Claire Stingl (Hudson), an upbeat fellow divorcée with whom he soon concocts the Neil Diamond tribute band, Lightning & Thunder. The movie opens and closes with Mike, and follows the couple’s ups and downs through his eyes; however, Song Sung Blue can’t help but feel like it has the wrong protagonist.

When the story begins, many of Mike’s struggles are in his rearview, although he keeps his ongoing health problems close to the chest (no pun intended). Jackman’s performance is – despite his geographically unplaceable accent – incredibly charismatic and heartrending, as a concerned husband, father, and stepfather looking out for his family when things go south for Claire in ways better left unspoiled. However, there’s not much to him as a character beyond what he’s already been through. He’s occasionally cocky, but Claire, along with Mike’s friends and peers – played by a cavalcade of great character actors like Michael Imperioli, Fisher Stevens, and Jim Belushi – are immediately forgiving of his ego. There’s no real tension or drama to anything he does, beyond the tragedies that end up befalling his spouse. Were their genders flipped, he’d be a perfectly serviceable and typical supporting biopic wife.

On the other hand, Hudson’s conception of Claire as a bubbly artist and mother to a teen and middle schooler is far more magnetic. Song Sung Blue is at its most interesting when it’s a story about her expectations, whether or not they can be met, and what happens when life throws violent curve balls her way. Hudson tries to transform all of this into a tale of a woman knocked back down by life until she finds the strength to pick herself up again with her husband’s help. Unfortunately, what remains of this story is mere bullet-point highlights; we often need to be reintroduced to Claire after time has passed and she’s already come to realizations about herself and how to approach the world, including stints in psychiatric wards and physical rehab clinics. To reduce these struggles to mere interludes may as well be dramatic malpractice.

Worse yet, when Claire’s misfortunes do finally enter the fray, the film has spent so little time with her, and so little time on anything of interest, that the story’s turns feel hilariously sudden despite the anguish on display. Given Brewer’s stylistically and narratively noncommittal approach, when something finally happens, it feels like a melodramatic SNL sketch. There’s a flatness to the whole affair that’s only brought to life by the warm skin tones of Amy Vincent’s cinematography, which unfortunately doesn’t make up for the lack of energy during its musical performances.

The film is also unstuck in time in curious ways. Its perspective on Diamond’s music – and music in general – is practically nil, despite featuring several of his famous songs (like “Sweet Caroline”) as well as infrequent scenes of Mike hinting that the artist’s work holds personal meaning in his life. What that meaning is remains a mystery, as does the movie’s actual setting. The couple’s real romance lasted from 1987 until 2006, but Song Sung Blue has little sense of an actual time period. Given that neither character’s children age on screen, it could conceivably take place in either the ’80s or the mid-aughts. For a film about real people made of flesh and blood who age and hurt and fail, having no sense of time’s passing is especially strange.

Avengers: Doomsday Steve Rogers / Captain America Teaser Trailer Is Now Online — Officially This Time

23 décembre 2025 à 15:18

After a series of leaks and a week-long run exclusively in front of Avatar: Fire and Ash in theaters, the Avengers: Doomsday teaser trailer confirming Steve Rogers / Captain America’s return is online.

Marvel officially released the teaser trailer today, December 23, with a Thor teaser trailer set to replace it in theaters this week. (The Thor teaser trailer leaked overnight, as this Captain America trailer had last week.)

December 18, 2026. #AvengersDoomsdaypic.twitter.com/HaForXhq3W

— Avengers (@Avengers) December 23, 2025

As IGN reported last week, the trailer begins with a figure on a motorbike pulling up to a familiar-looking 1950s house, which Marvel fans may recognize from Avengers: Endgame's closing scene. Inside the house, the figure is revealed to be Chris Evans' Steve Rogers, as he folds away his Captain America uniform and picks up a baby, which we assume is his. On-screen text then reads: "Steve Rogers will return in Avengers: Doomsday." We then get the countdown to Avengers: Doomsday's release date in December 2026, alongside a Doctor Doom-themed Avengers logo.

Steve Rogers was last seen living happily in the 1950s with Peggy Carter (Hayley Atwell), having presumably completed his final mission of returning the Infinity Stones to their original places in the timeline. Doomsday may explain how Rogers managed to get back to the main MCU reality in order to hand his shield over (according to MCU time-travel rules, he should technically be in a new branch of reality instead).

The character was one of the original Avengers and played a key part in the $2.7 billion-grossing Avengers: Endgame. Having the original Captain America back will undoubtedly be a huge audience draw, especially for those who have lost interest in Marvel over the past few years amid a string of underwhelming entries in its Multiverse Saga.

However, some have criticized Marvel's decision to bring Steve Rogers back into the fold as a "desperate" attempt to win back audiences at the expense of newer characters, and especially Anthony Mackie's Sam Wilson. It's a point of discussion IGN has also expanded upon, suggesting it has exposed Marvel's failure to introduce more fan-favorite characters in the years since Endgame.

In a post on Instagram, the Russo brothers, who directed both Avengers: Infinity War and Endgame, issued a statement on Steve Rogers' return: "the character that changed our lives. The story that brought us all here together. It was always going to come back to this…"

Chris Evans reunites with former co-stars Robert Downey Jr. (Doctor Doom) and Chris Hemsworth (Thor) for Avengers: Doomsday. A recent report suggested that four separate trailers would launch over four weeks, in a move designed to encourage repeat viewings of Avatar 3 and keep audiences entertained with a series of big reveals. Thor is reportedly up next, with a Doctor Doom-focused teaser allegedly set to follow next week.

Avengers: Doomsday hits theaters December 18, 2026. Avengers: Secret Wars follows a year later.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The 10 Best Rockstar Games

23 décembre 2025 à 15:00

Yes, GTA 6 may still be a while away, but that gives us plenty of time to go back and replay all of those Rockstar games we’ve loved from the past, or even check out some that we may have missed. But which parts of the famed Grand Theft Auto developers’ library should you prioritise first?

Well, we’ve gone ahead and ranked our favourite Rockstar games. From school-yard antics to tragic tales on the American frontier, here are the 10 best Rockstar games.

10. Manhunt

For a studio that’s no stranger to causing controversy due to the contents of its games, arguably none of Rockstar’s negative press surrounding GTA has come close to the furore that followed Manhunt. A stealth-action horror game in which you play as a death row inmate forced into partaking in a series of snuff films for the disembodied voice of a pre-Succession Brian Cox, it maybe shouldn’t have been a surprise that it garnered horrified reactions from the mainstream media, resulting in it being banned in several countries.

But the controversy only tells half of the story, because Manhunt is a good game, and a singular one in Rockstar’s library (although we don’t talk about its inferior sequel). A disturbing satire of the USA’s fascination with violence, it's undeniably gnarly, but smartly psychological in its approach. Linear hallways create a very specific kind of tension that so many of the studio’s other works simply can’t due to their open-world nature. The result is tight, focused, and brutal action that works to horrifying effect. Well over 20 years old now, Manhunt has stuck long in the memory… although maybe that’s mostly due to how its stark box art staring out from store shelves scared the absolute crap out of me as a child.

9. GTA 3

Very few games have charted the future of game development quite like Grand Theft Auto 3. The open world of Liberty City plays host to a twisting story of gang warfare, drug running, and betrayal in the series' first 3D entry. To say it broke new ground is an understatement, and the additional dimension and shift to a street-level camera is only the start of it. The PlayStation 2 had seen nothing of the like in terms of an immersive city sandbox full of opportunity. Its bounty of side missions and minigames blended with a main story that allowed for Rockstar to flex its storytelling chops like never before, telling the tale of Claude’s search for the truth through a cinematic lens and an all-star cast to match the story’s mob movie-inspired ambition (The Sopranos alumni Frank Vincent and Joe Pantoliano included).

GTA 3’s slice of fictional New York may seem like a small map to wander around in these days, but gradually unlocking its three islands, each with its own East Coast flavouring, felt like a miracle at the time. Yes, the repetitive, simplistic mission design and less-than-desirable vehicle handling may not have aged anything close to gracefully since its 2001 launch, but an engaging story and compelling (if archetypal) characters are still there to be seen. It’s still worth playing today to see where the roots of what GTA (and a dozen other open-world games) sprouted from.

8. Bully

Bully has often been described as “GTA, but in a school”, and to an extent, that’s exactly what it is. By substituting shotguns for slingshots and muscle cars for go-karts, it hits the right spot for anyone looking to wreak havoc at a private New England boarding school instead of running drugs across a fictional Miami or Los Angeles. The source of that havoc is Jimmy Hopkins, a troubled 15-year-old with a history of educational expulsions. Tasked with navigating a year at Bullworth Academy, a variety of classroom minigames, various clique quests, and hallway politics all serve to tell Bully’s story – one full of teenage charm and typical Rockstar social commentary.

Skating or cycling around the academy and its suburban surroundings is a delight, with memorable landmarks like a colourful funfair or the looming Happy Volts Asylum filling a sizable map that changes mood with the seasons as the story unfolds. This world is the result of Rockstar adapting the GTA formula for an unfamiliar, unconventional setting – look a little closer, and you’ll see well-worn mechanics twisted to fit school life (for example, attending lessons late risks the fury of teachers and prefects, which is Bully’s version of the Wanted system).

Bully is admittedly a little janky to play today, thanks to a less-than-robust camera and over-reliance on quicktime events, but it's still a very fun time. And maybe if we’re really lucky, when Rockstar is done with GTA 6, we’ll get that sequel we’ve all wanted for almost 20 years now.

7. GTA 4

There’s a strong argument for Niko Bellic being the strongest of all the GTA protagonists – something I’d likely agree with. Whether all of GTA 4 stands as tall around him is up for further debate. 2008’s return to Liberty City took on the surprisingly bleak issues of the American Dream and what it means to be an immigrant in the modern Western world. It’s a story that delivers for the most part, providing a surprising amount of mature depth for a studio whose tales have historically been approached from a more pulpy angle. The city itself was a revelation for the time, packing a varied amount of detailed sights and sounds, even if in hindsight its visuals replicate the brown-grey blur that so many games from the Xbox 360 era suffer from.

It’s in objective design and general gameplay that GTA 4 is let down, though, which, for the most part, is a lot of driving people from A to B and assassinating single targets. Well, aside from the fantastic Three Leaf Clover bank heist mission, that is, which would go on to inspire the central hook of GTA 5. There’s no denying the longevity of Niko as a character, though, and the very real, grounded struggles he battles throughout his story. We certainly understand why he’d really rather go bowling with his cousin…

6. GTA Vice City

There are few video game locations as iconic as Vice City. Its neon-drenched roads, soundtracked by an all-timer collection of ‘80s hits, served as the setting for many people’s core memories of the PS2. Rockstar’s time-traveling trip back to the 1980s is anchored by protagonist Tommy Vercetti, played fantastically by Goodfellas’ Ray Liotta. Released only a year after the game-changing GTA 3, it’s remarkable how much of a step up Vice City achieved in just 12 months, not just in its star-studded cast and characterful storytelling, but also in the way its design injected life into every corner of its proxy Miami.

An engaging story filled with Scarface parallels brought with it a new sense of excess, which lent a blockbuster style to a series that was, in many ways, still finding its feet. Those early days are evident in the relatively shonky controls and dated mission design – during the campaign’s twilight hours, your attempts to wrestle control of businesses and balance money-making plates across the city don’t quite support the more ballistic ambition of the story. That doesn’t take away from Vice City’s overall charm, though; it remains a landmark piece of Rockstar history. And we can’t wait to go back to those beaches and clubs next year in GTA 6.

5. Max Payne 3

Rockstar decided to take Max Payne in-house for its third entry, having published the first two Remedy-developed games. Perhaps unsurprisingly, leaving Max’s Finnish creatives behind resulted in an entirely different tone, but one that is equally as thrilling. Gone are the pulpy comic book panels, melodramatic monologues, and moonlit greys of neo-noir New York, replaced by sensory overload thanks to blinding sunlight, dancefloor bullet ballets, and a now-synonymous soundtrack composed by Health. Building on the bullet-time foundations that propelled the series to success in a post-Matrix world, Max Payne 3 transports the tortured ex-NYPD officer to Brazil in the midst of a gritty gang war that leads to a larger conspiracy that’s bleaker than anything Sam Lake would have cooked up.

The decision to target societal ills reflects the difference between Rockstar and Remedy as developers – the former is always willing to take swipes at nations and their ingrained domestic problems, whereas the latter looks inwards for more cerebral tales of individual struggle. Both are valid, and both work in the world of Max Payne, which means all three entries are fantastic in their own way. They all share one thing in common, however: that unrivalled power trip of triggering that bullet time, leaping backwards through the air, and raining dual Uzi fire down on anyone standing in your way. Delicious.

4. GTA San Andreas

If the jump between GTA 3 and Vice City was big, then the chasm between Vice City and San Andreas requires industrial machinery to measure. In just two years, Rockstar had taken all of its previous Grand Theft Auto learnings, plus several huge swings, and blended them all together to concoct its first version of California. This vast (at least by PS2 standards) state is home to multiple cities that steadily unlock as you progress through its story. The road trip between them conveys a great sense of scale, as does the incredibly varied mission design and extensive cast of characters you meet during your tenures in each metropolis.

It isn’t just the sheer size that’s impressive, but also the gambles Rockstar took when it came to gameplay. San Andreas features elements pilfered from the RPG and life-sim genres, allowing you to sculpt your character and customise their appearance, adjusting their physique depending on how many weights you lift or Cluckin’ Bell buckets you feast on.

And then, of course, there’s CJ himself, a protagonist who lives on beyond the meme that follows him like a shadow. Authentically brought to life by rapper Young Maylay, his story is one of redemption and survival that pits him against some of the series' most memorable adversaries, chief among them being Samuel L. Jackson’s despicable Officer Tenpenny. It all comes together to make one of Rockstar’s greatest games, and the best GTA of the PS2 era.

3. Red Dead Redemption

Rockstar had been displaying cinematic ambitions for many years before Red Dead Redemption’s arrival in 2010, so it was only natural that it would one day tackle one of the most fundamentally filmic of genres: the western. Taking heavy influence from the likes of The Wild Bunch, Red Dead’s cross-continent tale of an outlaw coming to terms with being the last of his kind takes fan-favourite John Marston to Mexico and back as he hunts down his former mentor, Dutch Van Der Linde. It’s a more rural setting than we’d previously come to expect from a Rockstar open-world, allowing for those cinematic flourishes to take hold and present an impressive artistic achievement. Bustling city streets made way for dusty canyons, and a stunning Woody Jackson score filled the space once dominated by constant radio chatter.

Red Dead Redemption’s slower pace allows for the story to play out elegantly, with Marston’s near-invisible foe hanging menacingly in the background, patiently awaiting their memorable snow-covered face-off. Then there’s the ending, which I’d never spoil here for those who’ve never had a chance to witness it, but safe to say it's lived long in the memory as one of video games’ most impactful finales in the 15 years since.

The road to that point is paved by some admittedly fairly routine mission design and a lot of horse riding, but there’s still enough personality in its dead-eye shooting system and endlessly fun minigames (liar’s dice, here’s looking at you) to allow for Red Dead Redemption to age very gracefully. It lives on as one of Rockstar’s three finest achievements.

2. GTA 5

Grand Theft Auto 5 is a blockbuster in every sense of the word. Not just because of the colossal number of copies it’s sold, nor the amount of money it cost to make, but because of every aspect of its design. It wears excess proudly on its sleeve, reflected in the drive for money displayed by each of its three protagonists. This greed – itself Rockstar’s clearest criticism of capitalism and the obnoxious characters it produces – comes to a head in GTA 5’s signature heist missions, each a series of audacious action set pieces battling to upstage one another. These campaign highpoints blend in seamlessly with a Los Santos map bustling with life and teeming with charm – Rockstar’s signature humour oozes out of every sight and sound, from street corner billboards to radio station ramblings.

This sandbox has kept fans entertained ever since its construction in 2013, and thanks to the addition of GTA Online, it has expanded and improved consistently to this day. It’s created a whole new ecosystem for players to live in, take on increasingly complex heists, and even build race tracks that stretch and loop into the sky. It truly is its own ridiculous beast. But while it may be that expansive multiplayer mode that led to GTA 5’s enormous success, it’s Michael, Franklin, and Trevor’s story that has proven to have the most staying power, at least for us. It’s the best that a Grand Theft Auto campaign has ever been, and that has us excited to see how Rockstar will try to top it with GTA 6.

1. Red Dead Redemption 2

The culmination of all Rockstar’s work to date, Red Dead Redemption 2 took living, breathing video game worlds to the next level when it was released in 2018. The level of detail in its sprawling frontier is extraordinary, with every creature, both animal and human, reacting authentically to your every movement. This makes each interaction with these digital personalities feel astonishingly lifelike. This expertly crafted, turn-of-the-century western America is the stage for a whole host of memorable characters, both quirky and dangerous, but none stick in the mind as firmly as protagonist Arthur Morgan.

His journey represents the peak of Rockstar storytelling, displaying a level of complexity and nuance simply not present in any of the studio’s other games. The Van Der Linde gang’s trials and tribulations lead to a memorable set of dangerous missions thanks to the increasing desperation of its leader, Dutch. It’s a tale laden with standout chapters – a turf war between the Gray and Braithwaite families leads up to a manor house siege, a blockbuster bank heist in the major city of Saint Denis leads to an unexpected sojourn to the island of Guarma, and tensions between the native Wapiti Indians and American Army lead to flame-soaked shootouts. It would be hard to pick a single favourite from that list. Red Dead Redemption 2 is a vast, epic tapestry steeped in cinematic style, and the best game Rockstar has given us yet.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

'We Just Started. I Have Nothing' — Retired Pro Gamer Goes Viral for Relentlessly Killing Casual Arc Raiders Players — but Is It Griefing or Just Fair PvP?

23 décembre 2025 à 14:19

Arc Raiders is a multiplayer extraction adventure in which players scavenge the remnants of a devastated world. The main threat is Arc’s machines and, as developer Embark Studios puts it, “the unpredictable choices of fellow survivors.” But one Arc Raiders player, hell bent on killing relative newcomers, casuals, and those who have next to no loot or even none at all, has gone viral for killing others for sport — sparking a debate about what is and isn’t acceptable PvP behavior in the process.

Let’s start with a brief primer on how Arc Raiders works. You can play solo or in parties up to three, working as a team to progress through the game. However, other players are a constant threat, and while Arc Raiders’ explosive launch has seen a number of wholesome, viral clips of players coming together to help each other out, some players just want to watch the world burn.

Taylor "THump" Humphries, a retired American professional H1Z1 and Apex Legends player, who has taken it upon themselves to hunt down teams of players and kill them for, well, sport. In a clip viewed 4.8 million times so far on Twitter / X, THump kills a group of players, one of whom pleads: “we just started. I have nothing.” THump is then called “scum” and “a piece of s**t.” THump responds to say: “yeah, I killed every single one of you by the way.” He then laughs.

THump‘s post reads: “I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.”

I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.https://t.co/hiY3uPb3e7 pic.twitter.com/ncHTgNMT1x

— THUMP (@THump) December 18, 2025

The post sparked a strong reaction from a large group of players, some of whom hit out at THump‘s actions, some of whom backed him up. “I come from a place where PvP is not optional,” THump said. “It’s a way of life. You want optional PvP go play WoW.” Then: “couldn’t imagine spending my Friday night getting mad at a random streamer on the internet enough to comment under his tweet because he killed people in a PvP game.”

“Another toxic streamer,” one critic posted. “You should try helping them instead, it might make you feel good about yourself for a change.” Another said THump was demonstrating “psychotic behavior.”

“I think there's something uniquely anti-social about people whose only enjoyment in games is ruining the fun of nice and friendly people,” said X / Twitter user Mizutamari. “There was always a difference between people who trolled guys that were yelling slurs or slamming keyboards and people who only trolled guys that were friendly and seemed to try and keep a happy disposition.”

In the months since Arc Raiders’ release, a sort of PvP etiquette has emerged. If you encounter another player and have no intention to PvP, call out that you’re friendly. It’s considered not cool to say friendly and act friendly then shoot, but of course that does happen. In Arc Raiders, PvP is always on.

In truth, this griefing debate has been around for as long as competitive multiplayer games have existed, but Arc Raiders has certainly brought it back to the forefront. Who cares if you pretend to be friendly then shoot to kill? It’s a video game, right? “Your fellow human who trusted you cares,” suggested redditor ilmk9396.

“It's a video game. You don't die in real life when your character dies,” countered MachinationMachine.

“There's a real person on the other end spending real time and effort playing the game and they trust you not to steal that from them after you say you're friendly,” responded ilmk9396. “They let their guard down and then you take advantage of that like a coward. Be a man and shoot on sight if you want the loot.”

Then, from MachinationMachine: “it's a competitive PvP videogame where you role-play as a ruthless post-apocalyptic raider. How is being honorable good role-playing?”

And so on, and so forth. But isn’t this exactly what Embark Studios had hoped would emerge from Arc Raiders? “In the end, only you decide what kind of Raider you are — and how far you’ll go to prevail,” reads the official blurb. Here, the developer is essentially handing over Arc Raiders to its community. Do what you feel is right, basically. The game is designed for tension. But is it designed for relentless PvP?

“The game is designed for you to work together, as there's typically enough loot in the environment to go around so that everyone can rise up and you can have a good time together, with the occasional PvP,” iNteg suggested. “The second lobbies only become about PvP you lose most of your playerbase who wants to enjoy the other aspects of the game and not just PvP. Going in with a mindset that it's only about PvP takes the charm and fun out of the game completely and also ruins the experience, you lose any sort of potential magic that could have happened because oop, see person must rat and gun them down without an interaction.”

This one isn’t going anywhere, and neither is THump. Undeterred by any potential backlash, he has doubled down on his playstyle, posting a similar clip with the comment: “love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like.”

Love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like. Live now with more skillhttps://t.co/hiY3uPb3e7 pic.twitter.com/gw4UQDCTqI

— THUMP (@THump) December 21, 2025

And alongside another more recent clip, he posted: "Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy."

Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy. Trigger nades do NOT need a nerf! Livehttps://t.co/hiY3uPb3e7 pic.twitter.com/DuaFRCGlUi

— THUMP (@THump) December 22, 2025

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Avengers: Doomsday Thor Trailer Appears to Leak Online Before It Hits Avatar: Fire and Ash Showings in Theaters

23 décembre 2025 à 12:25

The Marvel Cinematic Universe leaks appear to be continuing, this time with the second, Thor-focused Avengers: Doomsday trailer allegedly hitting the internet.

A number of Twitter / X accounts published a French-language version of the alleged trailer, although a number of those posts now have removal notices due to copyright claims.

Warning! Potential spoilers for Avengers: Doomsday and its second teaser trailer follow:

The trailer shows Chris Hemsworth once again playing Thor, this time with the short-haired look from the much-loved and hugely successful Thor Ragnarok. It focuses on Thor’s relationship with his adopted child, Love (Gorr the God Butcher's resurrected daughter in Thor: Love and Thunder).

Assuming this leaked trailer is accurate, what we’ve seen so far of Avengers: Doomsday does seem to have a heavy focus on children. The Fantastic Four: First Steps ended with Robert Downey Jr.’s Doctor Doom appearing to kidnap Franklin Richards. The Steve Rogers / Captain America teaser for Avengers: Doomsday that emerged last week shows Chris Evans’ character holding a baby, presumably his child with Peggy Carter.

What does this all mean? The leaked trailer shows Love safe and sound at home with Thor, so there’s no suggestion here that Doctor Doom is after her, too. Fans certainly have their theories, one of which is that Marvel Studios is setting up the Next Avengers in some way. But it could just be nothing.

Meanwhile, the prayer Thor delivers in the leaked trailer has of course been translated into English. It suggests Thor is asking his father (Odin, played by Anthony Hopkins in the MCU) for the strength to defeat a new enemy and return to Love. It’s certainly a darker tone than we’ve seen from Thor’s recent MCU appearances, and some are wondering if they should prepare themselves for the character dying.

This isn’t the first time fans have suggested Thor will bite the dust in Avengers: Doomsday. In May, Chris Hemsworth released a Thor tribute video titled ‘Thank You! The Legacy of Thor,’ that included clips of the actor as Thor going as far back as an audition tape right up to his performance in 2022's Thor: Love and Thunder. Some fans took it as a farewell video, or a wave goodbye to Thor. Hemsworth later insisted the video was “a moment of gratitude, and it wasn’t anything else.”

Last year, Hemsworth admitted he "didn't stick the landing" with the divisive Thor: Love and Thunder and said he felt he owed fans another film.

Speaking to Vanity Fair, Hemsworth said he became too wacky in Love and Thunder and the film suffered as a result, perhaps especially following Thor: Ragnarok, which became somewhat of a breakout success for the character by adding more comedy elements.

"I got caught up in the improv and the wackiness, and I became a parody of myself," Hemsworth said. "I didn't stick the landing." He can't forgive himself for the performance, Vanity Fair said, so feels he owes fans another film. Could Avengers: Doomsday or Secret Wars count as that film, or would Thor 5 be more appropriate as a goodbye?

Disney reportedly planned four separate trailers to be shown with Avatar 3 over the course of four weeks, in a move designed to encourage repeat viewings and keep audiences entertained with a series of big reveals. The expectation is the Thor trailer will hit theaters later this week, with speculation pointing to a Doctor Doom-themed trailer next week.

Avengers: Doomsday hits theaters December 18, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stranger Things Season 5 Volume 2 Episode Runtimes — Including the Finale — Confirmed

23 décembre 2025 à 11:28

Stranger Things co-creator Ross Duffer has confirmed the runtimes for all Season 5 Volume 2 episodes, including the finale.

In a post on Instagram, Duffer confirmed the final runtimes for episodes 5-8, which takes us to the end of the decade-long Netflix series.

Stranger Things Season 5 Volume 2 episode runtimes:

  • Episode 5, Shock Jock: 1h 8m
  • Episode 6, Escape from Camazotz: 1h 15m
  • Episode 7, The Bridge: 1h 6m
  • Episode 8, The Rightside Up: 2h 8m

That means there’s only five hours and 37 minutes of Stranger Things left and it’s all over.

Ross Duffer has already outlined what to expect from Vol. 2. Episode 5 picks up moments after the end of Sorcerer. Frank Darabont directed this one, although Duffer said Shock Jock is “far darker, and far scarier” than Darabont's previous episode, Turnbow Trap.

Episode 6 was directed by Shawn Levy. “It’s the biggest episode of the three,” Duffer said, “and the performances make us cry every time we watch it.” It sounds like we might get a character death in this one, and based on the name, the episode will revolve around Holly and Max’s attempt to break free from the mind prison created by Vecna.

And finally, Episode 7 is called The Bridge, which the Duffer brothers co-directed with Levy. “Don’t want to say too much, but aside from the finale, it’s probably the most emotional chapter of the season,” Ross Duffer teased. More character deaths, perhaps?

As for the final episode, it will be screened in theaters nationwide at the same time it is shown on Netflix. Ross Duffer has told fans they should only see it in theaters if they’re cool with crying in a crowded room.

"The finale. Theaters. New Year’s Eve," Duffer wrote in a social media post alongside a photo of the drawing Lucas and Max used to ask each other on a date in Season 4. "This is something my brother and I have dreamed about for years. If you don’t mind crying in front of strangers, GO. And if you’re in LA… maybe we’ll see you there."

Earlier this month, the first trailer for Stranger Things Season 5 Volume 2 teased shock reveals and answers to questions fans have been asking for years.

Warning! Spoilers for Stranger Things Season 5 Volume 1 follow:

The trailer picks up in the aftermath of the catastrophic events of Vol. 1 and the awakening of Will’s powers. Will (Noah Schnapp) and his mother, Joyce (Winona Ryder), have a heart to heart in which she reassures him the battle against Vecna (Jamie Campbell Bower) isn’t over. Meanwhile, Holly (Nell Fisher) and Max (Sadie Sink) are trying to escape Vecna’s 1950s fantasy world, and they’re walking through strange doors to do it. Dustin (Gaten Matarazzo), warns: “this whole time, everything we’ve ever assumed about the Upside Down has been dead wrong.”

Dustin and Steve (Joe Keery) are then seen looking at some sort of red, potentially interdimensional mass that is whirling around above them. Whatever this is, it seems key to understanding the true nature of the Upside Down, which Stranger Things co-creators Ross and Matt Duffer have promised to finally explain this season.

Elsewhere, Eleven (Millie Bobby Brown) calls on Kali/Eight (Linnea Berthelsen), who she rescued from captivity in Vol. 1, to help her find and kill Vecna. We see shots of Vecna / Henry Creel in various states as the central characters become increasingly distressed. Briefly, we see Will use his new powers again, as evidenced by his eyes turning all white as they did at the end of Vol. 1.

Stranger Things Season 5 release dates:

  • VOL 1 - November 26, 5pm PT
  • VOL 2 - Christmas, 5pm PT
  • THE FINALE - New Year’s Eve, 5pm PT

We’ve got plenty more on Stranger Things, including Ross Duffer’s call to arms for fans to turn off “garbage” TV settings before watching Season 5. And be sure to check out our Stranger Things: Season 5, Vol. 1 spoiler review.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'Had No Idea Ancient Greeks Used Batman Helmets' — Debut Trailer for Christopher Nolan's The Odyssey Reignites Historical Accuracy Debate

23 décembre 2025 à 10:54

Now the debut trailer for Christopher Nolan’s The Odyssey is out in the wild, age-old debates about “historical accuracy” have reemerged.

The Odyssey is officially described as a “mythic action epic,” an adaptation of Homer’s foundational saga, one of the major epics of ancient Greek literature, starring Hollywood heavyweights such as Matt Damon, Tom Holland, Anne Hathaway, Robert Pattinson, Lupita Nyong’o, Zendaya, and Charlize Theron.

Ever since we got our first look at Matt Damon as Odysseus, the heroic king of Ithaca, Nolan’s film has faced questions about its historical accuracy — or inaccuracy, as some have put it. With the debut trailer, below, we have our best look yet at The Odyssey’s adaptation of Homer’s great work, and more points of contention.

GreekReporter was quick to point out various historical inaccuracies — while praising the movie for getting some things right — in not just the armor but the ships we see in the trailer. The website picks through everything from the helmets the Greek soldiers wear to Agamemnon’s imposing, all black suit. As one commenter joked: “Had no idea Ancient Greeks used Batman helmets and sailed in Viking ships. Seriously, how hard is it to look at the picture of what the real thing looked like?”

(Christopher Nolan is of course the director of the much-loved The Dark Knight Trilogy.)

Added another: “I'm not asking for them to make it historically accurate, but it's kind of jarring how it doesn't even look vaguely like something set in ancient Greece. In fact, this looks more like something set in Scandinavia during the viking age. Why is everyone wearing pants? Why are they on viking style long-ships rather than triremes? And why is everyone wearing black armor, like they're Batman or something?”

But does historical accuracy matter in a “mythic action epic?” In the trailer, we see what we believe to be the Cyclops, a giant, one-eyed monster, enter a cave in which Odysseus and his men are trapped. We see the dead rise from the ground to potentially attack Odysseus and his men. We’re expecting the movie to feature the deadly Sirens, enchanting bird-women whose irresistible songs lure sailors to their deaths on rocky shores. The Odyssey is a fantasy story with mythical creatures — it’s right there in the description (“mythic action epic”). Some argue that in this context, of course Nolan can and should take some creative liberties. This is not a documentary, after all.

This debate has moved on somewhat in the hours since the trailer’s release, with some complaining not about the historical accuracy of the armor we see the soldiers wear, but how natural the material looks. Agamemnon, played by Benny Safdie, is the focus of these complaints, with some saying his armor looks “flimsy” and “plastic.” One commenter said: “I think the issue people have isn’t really about historical accuracy and more about the costumes looking boring as s**t.”

this actually rules because agamemnon 100% would turn up to battle in a non-functional but cool looking helmet just to aura farm and then go home https://t.co/cW7ojVq8D3

— martha 𓊝 (@corduroycleric) December 22, 2025

“Nothing says Ancient Greece, quite like wearing black and brown,” said another. “Kinda crazy to wear those dark colors in one of the sunniest places in the world.” "It looks like a bunch of dudes cosplaying ancient Greece in Wales," added one fan. “A little colour wouldn’t hurt you, Nolan,” said another.

The discourse around The Odyssey will no doubt continue up until its July 17, 2026 release date. Each new trailer and promotional shot will fuel fan excitement as well as the ongoing historical accuracy debate. But perhaps there’s a more pertinent question that is getting lost in the wake of the debut trailer’s release: how on earth is Christopher Nolan going to fit the entire story of The Odyssey in just one film?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

AU Deals: A Tonne of Wishlist Worthy Games Are Finally Hitting Sensible Prices

23 décembre 2025 à 00:39

I went in intending to grab one thing and came out mentally justifying half a library refresh. That is usually how these weeks go. If you have ever told yourself you are absolutely done buying games this month, you are among friends here.

Contents

This Day in Gaming 🎂

In retro news, I'm celebrating the Aussie birthday of a rare and expensive bird, the SNK Neo Geo CD. Released in limited numbers in Oz around the $600 ballpark ($1,299 in '25 bux), this bad boy delivered near-perfect arcade-quality games, though it was a "budget" alternative to the hilari-expensive, cartridge-based Neo Geo AES. Being CD-based marred this unit with lonnng load times, though the gruelling wait for Metal Slug, Samurai Shodown, and Fatal Fury was always worth it. Here's a shot of the beast I sold a kidney and a lung for. Laser: still going strong.

Aussie birthdays for notable games.

- Neo Geo CD launch, 1994. eBay

- Kirby & the Amazing Mirror (GBA) 2004. eBay

- WWE SmackDown vs. Raw 2007 (PSP) 2006. eBay

- Harvest Moon DS: Sunshine Islands (DS) 2010. eBay

Nice Savings for Nintendo Switch

  • Mario Kart 8 Del. (-25%) A$59 Still the gold standard for pick up and play multiplayer, with immaculate track design and endless replay value thanks to its absurdly polished handling.
  • Minecraft (-27%) A$29 A creative sandbox that somehow keeps reinventing itself, whether you are building dream houses or falling into lava five minutes in.
  • Shin Megami Tensei V: Vengeance (-60%) A$40.30 A far stronger version of an already excellent JRPG, with smarter pacing, added story paths, and punishing combat that demands respect.
  • Final Fantasy XII: The Zodiac Age (-48%) A$41.30 Political fantasy with MMO inspired systems that still feel fresh, especially if you enjoy tinkering with party roles and gambits.
  • No Man's Sky (-60%) A$31.90 A redemption story turned content monster, now packed with systems, expeditions, and space weirdness worth getting lost in.
  • Apollo Justice: Ace Attorney Trilogy (-37%) A$47 Courtroom melodrama at its finest, with absurd cases, great character arcs, and that unbeatable feeling of yelling objection.

Banger Must-owns
Bucketlist stuff

Or gift a Nintendo eShop Card.

Back to top

Exciting Bargains for Xbox

  • EA Sports FC 26 (-55%) A$44.90 A slick presentation and refined match flow make this an easy recommendation if you play even semi regularly.
  • Assassin's Creed Shadows (-57%) A$47 Stealth focused Assassin's Creed with a strong sense of place and some genuinely smart systemic design.
  • Mafia: The Old Country (-48%) A$47 A moody crime story that leans into atmosphere over open world bloat, which I appreciate more every year.
  • Star Wars Jedi: Survivor (-61%) A$42.70 Bigger, bolder, and more confident than Fallen Order, with excellent level design and proper Star Wars swagger.
  • The Callisto Protocol (-69%) A$31.20 Visceral sci fi horror that looks incredible, even if it occasionally prioritises vibes over mechanical depth.
  • Diablo IV (-73%) A$30 The best the series has felt in years, especially now that seasonal updates have smoothed its rough edges.

Xbox One

  • Like A Dragon: Infinite Wealth (-70%) A$34.40 A joyful, heartfelt RPG that balances absurd humour with surprising emotional weight.
  • Unravel Two (-85%) A$4.40 A beautiful co op puzzle platformer that communicates warmth without saying a word.
  • Dave The Diver (-45%) A$16.40 Part restaurant sim, part deep sea adventure, and entirely impossible to stop playing once it hooks you.

Must Plays to Own
Timeless crown jewels

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Alan Wake 2 (-70%) A$27.20 A fearless, experimental horror sequel that constantly messes with expectations and absolutely nails its tone.
  • Returnal (-43%) A$71.70 Brutal, beautiful, and mechanically sublime, especially if you enjoy roguelikes with AAA polish.
  • Octopath Traveler II (-52%) A$40.90 Gorgeous pixel art and refined turn based systems make this a huge step up from the original.
  • Hogwarts Legacy (-45%) A$59.90 A love letter to the wizarding world that nails atmosphere, even if you are only casually invested.
  • Final Fantasy XVI (-35%) A$54.90 A bold tonal shift for the series, with spectacular boss fights and a confident narrative voice.
  • Hitman World Of Assassination (-48%) A$55 One of the best stealth sandboxes ever made, offering near infinite replayability through player creativity.

PS4

  • God Of War Ragnarok (-72%) A$30.70 A blockbuster sequel that somehow balances bombast with genuine emotional payoff.
  • Mafia: Trilogy (-56%) A$44 Three classic crime stories bundled together, rough edges and all.
  • Far Cry 6 (-57%) A$43.10 Familiar open world chaos elevated by a fantastic villain and a stunning tropical setting.

All-Timers Worth Tracking
Not current, but amazing

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Metaphor: ReFantazio (-55%) A$51.70 Stylish, confident, and packed with personality, this feels like Atlus firing on all cylinders.
  • It Takes Two (-80%) A$9.90 One of the smartest cooperative games ever made, designed around communication and shared discovery.
  • Detroit: Become Human (-90%) A$5.90 A branching narrative showcase that is still fascinating to dissect, especially with friends watching.
  • Octopath Traveler (-60%) A$35.90 A beautiful modern take on classic JRPG structure, with a stunning soundtrack to match.
  • Silent Hill 2 (-62%) A$38.90 Psychological horror royalty, still unmatched in how deeply uncomfortable it is willing to be.

Or just get a Steam Wallet Card

Legit LEGO Deals

Just like I did last holiday season, I'm getting festive with the LEGO section. In Mathew Manor, my sons and I are again racing / rating 2025's batch of LEGO Advent Calendars. Basically, we open the City, Harry Potter, Minecraft, and Star Wars ones daily and compare the mini-prizes for "Awesomeness" and "Actual Xmas-ness". 2024's winner was the Lego Marvel one, but, weirdly, there's no 2025 equivalent. So it's anybody's race this year.

Here are the cheapest prices for the four calendars we're using. Score them yourself or just live vicariously through our unboxings.

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

Score a Free Motorola Moto G Stylus 5G With Any Total Wireless Phone Plan Right Now

22 décembre 2025 à 23:39

Editor's Note: This article is brought to you Total Wireless.

If you’re looking to switch cellphone carriers, Total Wireless might be for you. It offers no contracts, no hidden fees, and unlimited data on all plans. Oh, and they also happen to be covered by Verizon’s 5G network, which is the most reliable in the nation, according to RootMetrics’ 5G data reliability assessments. What’s even better? You can score a Motorola Moto G Stylus 5G (2025) for free with any Total Wireless plan for a limited time. With plans starting at just $40 per month for a single line, it’s a deal that might just be too good to pass up.

Get a Free Motorola Moto G Stylus 5G (2025) With Any Total Wireless Phone Plan

From now until January 7, or while supplies last, a Motorola Moto G Stylus 5G (2025) can be yours for no cost, and a trade-in isn’t required.

All you need to do is sign up for one of Total Wireless’ three 5G plan options, or if you’re already a Total Wireless user, activating a new line will also get you a free smartphone. That’s about $200 in potential savings. However, there’s a two-device limit per account, plus taxes and fees may apply.

The Motorola Moto G Stylus 5G might not enjoy as much hype as iPhone, Google Pixel, and Samsung Galaxy smartphones. Still, it’s a top-notch Android phone worth considering. In fact, it’s one of the only phones that comes with a stylus, which can be handy for notetaking, doodling, and even has some AI functions. Performance overall is solid, thanks to a Snapdragon 6 Gen 3 processor, 8GB of RAM, and 128GB of storage, while the bright, sharp 6.7-inch display is a real standout. It’s hard to beat considering this phone could be completely free.

Total Wireless Phone Plan Options

All three of Total Wireless’ smartphone plans are eligible for the Motorola Moto G Stylus 5G (2025) promotion, including the lowest cost option, Total Base 5G Unlimited, starting at just $40 per month for one line. Each plan includes unlimited data, a 5G hotspot, and international calling and texting to select countries. Adding more lines to each plan can significantly reduce the monthly cost per line.

Opting for Total 5G Unlimited costs $55 for the first month and only $50 per month thereafter when using Auto Pay. With it, you’ll enjoy additional hotspot data usage, roaming in over 30 countries, a fourth line free, and a free 6-month Disney+ Premium subscription.

The highest-end plan, Total 5G+ Unlimited, offers unlimited hotspot data and a $10 long-distance credit in addition to everything the other plans bring. You can grab this plan for $65 the first month and then $60 per month after that with Auto Pay.

Other Total Wireless Phone Deals

The Motorola Moto G Stylus 5G (2025) isn’t the only deal you can grab from Total Wireless. A Samsung Galaxy A36 5G could be yours for free with a new activation on a Total 5G Unlimited 3-month plan or higher. At a near $300 value, you’re in for some epic savings. If you’re in the Apple camp, you can get an iPhone 13 for only $50. All that’s required is switching to a Total 5G or 5G+ unlimited plan.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Reçu hier — 22 décembre 2025 IGN

I Tested 15 Gaming Mice This Year – These 3 Stand Out, for Very Different Reasons

22 décembre 2025 à 22:00

I've had the privilege of becoming IGN's "mice guy" in 2025, and since then I've amassed enough delivery boxes to build a small castle, covered my desk in dongles, and, most importantly, clicked new gaming mice tens of thousands of times.

I've tested 15 mice this year (you can read my existing reviews, with plenty more to come in 2026). I haven't scored them all but after sizing each of them up, three stand out, each satisfying very different tastes.

While they're not necessarily the three highest-scoring, they're the trio that comes to mind whenever a friend asks me to recommend one.

Corsair Sabre V2 Pro: The Light One

When I held this mouse for the first time, I cackled like a small child on a trampoline. It is almost laughably light at 36g. I put more coffee in my French press each morning. That weightlessness is not just a gimmick – as I wrote in my review, it feels like an extension of my arm and zips across my mousepad.

Most mice badged lightweight, including our picks for the best lightweight mice, are between 50g and 65g. For example, the HyperX Pulsefire Haste 2 Mini is my favorite compact mouse and is hardly heavy at just 59g. But when I swap it in for the Sabre V2 Pro it feels like a brick in my hand.

The Sabre V2 Pro is light to a fault. I have no idea how much Bluetooth modules weigh but I'm assuming Corsair omitted it to keep the mouse as light as possible. That decision, combined with a substantial corded dongle, makes it difficult to travel with – a shame because a mouse this light should surely be portable. The side buttons feel cheap, with one disappearing almost entirely inside the shell of the mouse when you press it, and while that shell is mostly sturdy, I found a spot on the top where it caved like play-dough when I pushed.

But I forget all those problems the moment it's back on my mousepad and I'm whipping it side-to-side, grinning between headshots. It has brought me more joy than any other mouse I've tested and if weight is your top priority, then you'll love it too.

SteelSeries Rival 3 Gen 2 Wired: The Budget One

As I hunt for the best gaming mouse, my testing skews expensive: High-end mice cost $100 or more. This month, however, I finally tried the Steelseries Rival 3 Gen 2, an older mouse that you can often buy for less than $30/£30. It reminded me that a good gaming mouse needn't upset your monthly budget, and that a lot of the flashy numbers attached to expensive mice are marketing guff.

On paper it lags behind. Its polling rate – the number of times it reports its position to your computer – is capped at 1,000Hz, where many modern mice reach 4,000 or 8,000Hz. Its maximum dots per inch (DPI), a measure of sensitivity, is either 8.5K or 18K, depending on whether you go wired or wireless. Again, that's far behind the competition. So are its maximum tracking speed and its click latency, the lag between your physical press and it registering on your PC.

In practice, I barely feel a difference.

Take the polling rate. My 240Hz refresh rate screen and solid PC specs are good enough for me to clock a difference as I push high-end mice up to 2,000Hz and 4,000Hz (hand on heart, I cannot feel any difference with 8,000Hz). But those changes are so small that sometimes I worry I'm imagining them. Slender benefits are worth less, in my eyes, than the price drop to the Rival 3 Gen 2 mouse. It is simply excellent value.

The wireless version is solid but weighs more than 100g, which is too hefty for me to recommend wholeheartedly. The wired version is a more reasonable 77g, and cheaper too. It is one mouse I'd recommend without hesitation to anyone on a budget.

Razer DeathAdder V4 Pro: The Michelin-Starred One

One mouse to rule them all. I reviewed the Razer DeathAdder V2 in 2020 and used it for years afterwards, so I expected good things from the V4 Pro. The $170/£170 price only raised my expectations.

Somehow, I was still blown away. This is a near-perfect gaming mouse and the best I've ever tested.

It's not really down to its impressive specs sheet – although that certainly helps. Alongside 8,000Hz polling rate, you get 45,000 DPI and 900 inches per second of tracking. Those numbers are mostly meaningless but they are industry-leading, and I like having the reassurance that no matter how far computing tech advances in the next five years, my mouse will never be the limiting factor.

It's everything around those specs that I love. Its weighty, spherical, embossed dongle houses three LEDs that tell me everything I need to know about my mouse at a glance. Its perfectly weighted left and right clicks, crisp and bouncy, and its taught, tactile scroll wheel. Its sturdy shell and grippy coating. Its mammoth battery, which lasts 150 hours at 1,000Hz polling rate.

If I'm being hypercritical – and I think you should be for a mouse costing this much money – then it'd be nice if Bluetooth were an option, if the DPI button was on the top of the mouse rather than the bottom, and if Razer's Synapse software was less bloated.

But those are mere gripes. It is the ultimate gaming mouse and if money was no object, this is the one you should get.

Call of Duty Co-Creator, Respawn Co-Founder, and EA Executive Vince Zampella Killed in Car Accident

22 décembre 2025 à 21:07

Vince Zampella, best known as the co-creator of the Call of Duty franchise and co-founder of Infinity Ward who went on to co-found Titanfall, Apex Legends, and Star Wars Jedi developer Respawn Entertainment, died in a single-car accident in Los Angeles on Sunday, NBC Los Angeles reports. He was 55 years old.

According to the NBC report, "the single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound car veered off the road, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said. The driver was trapped in the ensuing car fire, the CHP said. The driver died at the scene and the passenger died at a hospital, authorities told NBC4 Investigates."

NBC has updated its story to note that Zampella was the driver and the vehicle was a 2026 Ferrari 296 GTS, and that an eyewitness provided video of the crash to authorities. The passenger has not yet been publicly identified.

Zampella was an incredibly talented game developer who changed the industry with Call of Duty, a franchise he co-created with Jason West in 2003 at Infinity Ward, the studio he co-founded with West after previously serving as the lead designer for EA's Medal of Honor: Allied Assault. Zampella was at the center of a high-profile lawsuit against Activision that alleged that the publisher owed Zampella and the Infinity Ward team millions of dollars in unpaid Call of Duty royalties. The bitter professional divorce led to Zampella and West taking a substantial number of the Infinity Ward team with them to EA, where they co-founded Respawn Entertainment, a studio that has produced nothing but critically acclaimed hits: Titanfall (IGN review), Titanfall 2 (IGN review), Apex Legends (IGN review), Star Wars Jedi: Fallen Order (IGN review), and Star Wars Jedi: Survivor (IGN review).

Respawn's success under Zampella led to him getting promoted twice, eventually overseeing the Battlefield franchise within his role as Group General Manager at EA.

EA issued IGN the following statement:

This is an unimaginable loss, and our hearts are with Vince’s family, his loved ones, and all those touched by his work. Vince’s influence on the video game industry was profound and far-reaching. A friend, colleague, leader and visionary creator, his work helped shape modern interactive entertainment and inspired millions of players and developers around the world. His legacy will continue to shape how games are made and how players connect for generations to come.

Infinity Ward, the studio Zampella left to found Respawn, issued a statement of its own. In a post on Twitter / X, the Activision-owned Call of Duty developer said: "Rest in peace Vince. As one of the founders of Infinity Ward and Call of Duty, you will always have a special place in our history. Your legacy of creating iconic, lasting entertainment is immeasurable. Our deepest condolences to Vince’s family and loved ones upon this terrible tragedy."

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Get a Free iPhone 17 Pro From T-Mobile With Trade-in

22 décembre 2025 à 20:49

The new Apple iPhone 17 is now available and as usual, the best way to score a deal on these new phones is through your preferred service provider. T-Mobile, now the best mobile network in the US (according to Ookla® Speedtest®), is advertising a couple of promotions, including excellent trade-in values on older iPhone models. If you're porting your number over from another service, then you may not even need to trade in your existing phone. See the Apple deals T-Mobile has to offer this holiday season.

Get up to $1,100 off the New Apple iPhone 17 Pro with Trade-In

Right now you can order a new Apple iPhone 17 Pro through T-Mobile and score up to $1,100 off in trade-in credit when you sign up for a new line on the Experience Beyond plan with AutoPay. Depending on which phone you trade in, you may be able to fully pay off a new iPhone 17 Pro 256GB phone (MSRP $1,099.99).

The discount is applied in the form of 24 monthly bill credits. That means you will need to maintain your service for at least 2 years to get the maximum discount. The credits end if you terminate your contract early or you pay off your phone early. Note that there is also a $35 device connection charge and your account must remain in good standing.

The Experience Beyond plan costs $100 per month for a single line with AutoPay (plus taxes and fees). The plan gives you unlimited talk, text, and 5G premium data. Other perks include Netflix (Standard with ads), Apple TV+, and Hulu subscriptions, unlimited mobile hotspot, full-flight texting and Wi-Fi with streaming where available, phone upgrade eligibility every year, and a 5 year price guarantee. International travelers can also benefit from unlimited text and 30GB of high-speed data in Canada and Mexico and unlimited text and 15GB of high-speed data in over 215 other countries.

Get T-Mobile's "Apple iPhone 17 On Us" with No Trade-in Required

For those of you who don't plan on trading in an existing phone, you can still get an Apple iPhone 17 (MSRP $799.99) simply by switching over to T-Mobile from a competing service (AT&T, Verizon, Claro, UScellular, Xfinity, Spectrum, and Liberty PR) and signing up for a new line on an $85+/mo service with AutoPay. Similar to the iPhone 17 Pro trade-in promotion, the discount is paid out across 24 monthly bill credits. That means you will need to maintain your service for at least 2 years to get the maximum discount. A $35 device connection charge also applies.

The Experience More plan costs $85 per month for a single line with AutoPay (plus taxes and fees). Like the Experience Beyond plan, you get unlimited talk, text, and 5G premium data, but not as many extra perks. Benefits include Netflix (Standard with ads) and Apple TV+ subscriptions. 60GB of mobile hotspot, full-flight texting and Wi-Fi with streaming where available, phone upgrade eligibility every two years, and a 5 year price guarantee. You also get unlimited text and 15GB of high-speed data in Canada and Mexico and unlimited text and 5GB of high-speed data in other countries.

For more info, check the math at T-Mobile.com/Switch.

Apple iPhone 17 Phones Released on September 19

Apple recently released three iPhone models: the iPhone 17, iPhone Air, and iPhone 17 Pro/Pro Max. The Apple iPhone 17 starts at $799.99 and is available in both 256GB and 512GB capacities. Major upgrades include a slightly larger 6.3" OLED display with 120Hz ProMotion refresh rate, a more powerful A19 processor, higher resolution ultra-wide and selfie cameras, and longer battery life with faster charging.

The Apple iPhone 17 Pro and Pro Max start at $1,099.99 ($1,199.99 for the Pro Max) and are available in 256GB, 512GB, 1TB, and 2TB capacities. They carry over the same 6.3" and 6.9" screens of their predecessors but the screens are 50% brighter with up to 3,000nit rating. Other upgrades include an A19 Pro processor with more RAM, higher resolution ultra-wide and selfie-cameras, and longer battery life and faster charging.

The iPhone 16 Plus has been replaced by the new iPhone 17 Air. It starts at $999.99 and is available in 256GB, 512G, and 1TB capacities. The iPhone 17 Air measures only 0.22" thin and weighs less than 6 ounces. It features a 6.5" 120Hz ProMotion display with up to 2,000nits of brightness and the new A19 Pro processor (although with fewer GPU cores than the iPhone 17 Pro model). The thin form factor limits this phone to a single 48MP ultra-wide rear camera, although you do also get the new 18MP Center Stage selfie cam.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

How Ex-Just Cause Dev’s Samson Aims to Be Like ‘Mad Max…Payne’

22 décembre 2025 à 20:30

All it took for Samson to pique my curiosity was a very brief teaser on social media, and then a follow-up post by the game director that described it “more like Mad Max…Payne” meant it had my attention. And then, once it was officially announced earlier this month, my interest immediately skyrocketed.

It’s a gritty crime drama being developed by Liquid Swords, a team made up of a number of former Just Cause developers. It’s due out early in 2026 on PC for $25, with console versions planned for later release. In it, you play Samson McCray, who finds himself in the city of Tyndalston after a job he was the getaway driver for went bad in St. Louis. His sister, Oonagh, had warned him not to take the job, and sure enough she was right. But she managed to cut a deal with the St. Louis crew: Samson has to pay back what was lost, with interest. And that’s where this game begins: with our titular anti-hero staring down a debt that’s accruing interest every day, needing to take whatever jobs he can in order to whittle the debt down.

Combat is hand-to-hand. Health pickups are bottles of painkillers (hello, Max Payne!), you’ll do plenty of driving (hello, Mad Max!). And the world, says studio founder and game director Christofer Sundberg, will “push back” on your action. “We've had this motto from the beginning that the city is a character in itself,” he explained. “So the more you poke around, the more the world will react. Interacting with people on the street, objects, doing stuff that is unexpected to the world – it's quite a depressing town. The world will react. We have a special narrative around law enforcement and why guns are exclusive to law enforcement and really hardened criminals. And the world remembers what you've done. You won't get away with everything. There will be a reaction to your actions.”

The more you poke around, the more the world will react.

Oh, and about that “more like Mad Max…Payne” comment? When asked to elaborate on that, Sundberg told me, “[Some of] the team that worked on the Mad Max is working on Samson, and we're taking that [experience] ten years in the future. The tone is equally dark as Mad Max. It's not a post-apocalyptic world. [And] one of the greatest urban game stories ever told is Max Payne. [So] I guess it's the tone that I'm after.”

Samson originally had a much larger scope with a much larger team. But in early 2025, Sundberg and studio leadership made the difficult decision to lay off approximately half of the team.”We made a very tough decision to scale down the team due to market conditions and how much trouble the industry is in right now. It stung a lot to have to let them go and it also meant that we had to change our focus. We shelved more of the heavier RPG stuff we worked on – our version of base-building – because we didn't have the bandwidth anymore.”

And so, the team that remains, it meant trying to deliver a narrower-but-still-deep experience. “It was originally a 100-hour experience. Now it's more of a quick-and-dirty session-based experience. Completionists will get to spend at least 25 hours. But we are very respectful of people's time.” And that reduced scope is reflected in the $25 price point, too. “We see this as the first book in a series of books to be told about the city and character.

“It's tiny compared to Just Cause 2, but it's dense,” he continued. “The size of the world isn't the issue, it's more about how we fill it with meaningful content. We always say that it's ‘big enough’ and it's very scalable.”

Getting back to gameplay, Sundberg says Samson is inspired tonally by films like Heat, Ronin, French Connection – stories, in his words, “where violence is fast and decisive.” And that influence is pretty clear on the screen. Samson looked to my eye like it was set in the 1970s, but Sundberg says it is in fact the ‘90s, chosen specifically for the layer of grit the decade still had caked on it. “We played around with the identity era crisis that the '90s was. Cell phones didn't really exist but they were still around. Cash was still king and people were still smoking.”

I saw a mission played where Samson wandered outside into a seedy neighborhood. He jumped into a muscle car and drove to a mission waypoint that offered $1000 to be a getaway driver. After switching cars and meeting at the pickup point – in an industrial area that was still very seedy – the planned burglary happens, the building’s alarm goes off, your crewmates get in, and you have to escape the pursuing police. The extra wrinkle is that the cops have a helicopter looking for you too, so it means you’ll need to work extra hard to shake them. After plenty of driving around – Tyndalston seems fairly large, but again, don’t expect it to be jammed full of open-world activities to do – you eventually duck off a road in an alley, under an overpass, turn off your headlights, and lose the pursuing police.

This beatdown earned us $1000 to knock off of Samson’s debt.

The next mission I saw was a hit that tasked me with going into a club called Chubb’s, finding the manager, and having to fight my way through – sometimes bare-knuckled, and sometimes with a crowbar in hand. Eventually you can build up your adrenaline meter and trigger an adrenaline rush, allowing you to hit harder for a short period of time. This beatdown earned us $1000 to knock off of Samson’s debt.

Though my demo was brief – maybe 15 minutes or so – I saw enough to really like how Samson is shaping up. The Liquid Swords team is seemingly aiming to deliver a AAA experience at a AA scope and price (there’s more info in an FAQ on the Steam page if you’re interested). If they can pull it off, then Samson has a chance to be well worth its low asking price.

It's Your Last Chance to Get Up to Four Free iPhone 17 When You Switch to T-Mobile

22 décembre 2025 à 15:30

If you’ve been itching to switch your wireless service provider but don’t want to deal with the hassle, T-Mobile makes changing your carrier super simple. You won’t have to jump through hoops, wasting half a day figuring things out online or worse, in a store. Instead, you should have a new line with T-Mobile in 15 minutes or less. And T-Mobile is the carrier to switch to, as it offers great value while delivering the best mobile network in the US, according to Ookla of Speedtest Intelligence® data.

When you use T-Mobile’s “Easy Switch” tools to get connected online in under 15 minutes, you’ll probably be wondering about getting a new phone. Well, for a limited time, you can enjoy an incredible deal on a new smartphone without the hassle of trading in your old device. Same-day delivery may even be available.

Editorial Note: This article is brought to you by T-Mobile.

Get Up to Four Free iPhone 17 When You Switch to T-Mobile

Unlike other carriers, T-Mobile places a heavy focus on the customer experience, and that starts the moment you begin to make the switch. The easy-to-navigate T-Life app delivers personalized recommendations for plans, so you don’t need to spend hours figuring out what you need. After that, it guides you through the entire setup process. It’s so simple that you can do it between meetings at work or while chilling at a coffee shop. If you don’t have the app, it’s just as easy to change providers on the T-Mobile website, or you can always head into one of T-Mobile’s thousands of store locations.

You can score the iPhone 17 for free when you switch your number from a competing service (Verizon, AT&T, Spectrum, etc.) and opt for T-Mobile’s Essentials Plan, and no trade-in is required. With each line you add to the plan (up to three additional lines total), you can get a new iPhone 17 for free. That’s a pretty awesome deal for four iPhones, especially given the top-tier smartphone has a starting price of $799.

You can turn switching to T-Mobile into an awesome gift for the whole family. Just note that a one-time $35 connection charge per phone applies, and the phone discount will be paid via a bill credit over a 24-month period.

T-Mobile's Unlimited Plans

The Essentials Plan required for the iPhone 17 deal is $60 per month for one line and $25 for each additional line; it’s one of T-Mobile’s most affordable plans. With it, you receive unlimited talk and text plus 50GB of premium data. And if you don’t want an iPhone 17, you can score up to an $830 phone credit instead when switching carriers.

If you’re looking for a little bit more, T-Mobile’s Experience More Plan offers unlimited talk, text, and premium data at $85 per month for one line. There are even a few bonus perks, including Netflix and Apple TV+ subscriptions, a 60GB hotspot, a 5-year price guarantee, and more. The top-of-the-line plan, Experience Beyond, which is how you get that iPhone 17 Pro free with trade-in, offers even more for $100 per month.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Switch 2 Mario Kart World Bundle Production Ends, Nintendo Says It's Now 'Available in Limited Quantities… While Supplies Last'

22 décembre 2025 à 19:28

Nintendo has signaled the end of production of the eye-catching Switch 2 Mario Kart World bundle, six months after the console launched.

In April, when Nintendo confirmed that the Switch 2 would cost $449.99 and Mario Kart World would cost $80, it announced a bundle that combined the two for $499.99, effectively making the launch title $30 cheaper than its standalone price.

As you’d expect, this bundle proved a popular option among early adopters, and helped fuel not only very strong sales of Mario Kart World, but the Switch 2 itself.

Production of that bundle has now come to an end, however. Over the weekend, U.S. retailer giant Game Stop announced that the Mario Kart World Switch 2 bundle “will no longer be produced” in a social media post that followed the leak of an internal GameStop memo to staff signalling the change.

"This bundle SKU has now reached end of lifecycle, and additional units will no longer be produced,” the memo reads. “Future replenishment of Nintendo Switch 2 will be the base console."

Today, December 22, Nintendo confirmed as much in a social media post of its own, saying: “Nintendo Switch 2 + Mario Kart World Bundle is available in limited quantities at participating retailers, while supplies last.”

While the bundle was always described as being available for a limited time, it’s interesting that Nintendo has decided now is the right time to cease production. However, given how many bundle units are available at retailers, it seems likely they will be available for some time to come, should you fancy dropping by the Switch 2 party.

Indeed, as IGN reported over the weekend, Best Buy has the Nintendo Switch 2 + Mario Kart World bundle on sale for $449.99, which means you’re getting Mario Kart World for free.

Nintendo has so-far resisted increasing the price of the Switch 2, at a time when its console rivals Microsoft and Sony have done so. Nintendo did raise original Switch prices in August 2025 and warned future price adjustments for Switch 2 accessories and games might occur.

Despite launching at $450, Nintendo Switch 2 sold an astonishing 10.36 million units between June 5 and September 30, a record-breaking amount that saw the platform continue its run as the biggest console launch ever. Nintendo even raised its hardware forecast for the year in response to the Switch 2's spectacular performance, and now expects to shift 19 million units of its new console before the end of March 2026.

Mario Kart World, the Switch 2's flagship launch game, has now sold 9.57 million copies, with 8.1 million units of that total from the console's bundle. (So yes, more than a million people paid $80 to buy it separately.)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals for Today: Free Xbox Game Pass with Fire TV and Pokémon TCG Price Check

22 décembre 2025 à 18:50

Don't panic, but it's Christmas Day on Thursday. Zero pressure, but if your loved ones really love you, they won't mind a late Christmas gift. If they do mind, they need to stop being silly sausages (who do all these kids think they are?).
Joking aside, I'm still manning the Daily Deals desk, finding some bangers, and it's literally the best excuse to avoid doing IRL shopping. If you need to distract your family from late Christmas presents, buy a Fire TV or Fire Stick at a massive discount and stick on some Christmas films. Amazon has some cracking discounts on their range right now, which also includes a code for one month of Xbox Game Pass. Happy days!

TL;DR: Deals for Today

Purly because I love Pokémon so much, I've taken the liberty of seeing what's available now on Amazon, then telling you where you can buy it from cheaper elsewhere (because I'm a Pokémon Master, as no one has enough badges to train me).

Need an ear buds upgrade? Apple AirPods Pro 3 are currently down to $199 from $249, shaving off a good chunk of brand tax. Side note: If you're not bothered about turning your Apple setup into some kind of Wizarding World mudblood setup, the best earbuds I've tried this year are:

  • Status Pro X: Down to $269.10 with an on-site coupon from $299
  • Sony INZONE: Down to $198 from $239.99 (Includes a USB-C 2.4Ghz dongle for PC and PS5 gaming too)

Speaking of Sony INZONE, their big beefy H9 headset is also on offer right now for $169.29, a massive 49% off $329. And if you're sick of eye strain or dry eyes whilst gaming or watching Fallout Season 2, Gunnar have saved the day with their limited edition Vault 33-themed gaming glasses. They're also 30% off at the moment, down to $69.33 from $99. Let's get into today's deals:

Save 20% on Roamless eSIM Plans

Pokémon TCG Price Check

To be fair to Amazon, some of their pricing isn't far off market price, but then again they're being undercut by independent businesses and sellers that will likely have worse rates from distribution than Amazon. Read between the lines there.

So Phantasmal Flames ETB is $79.94 at Amazon, just shy of $4 more than TCGPlayers $76. Mega Evolutions Three Booster Blister is in a similar spot on Amazon right now too, $29.54 compared to $28.93 on TCGPlayer. But if you're after Mega Evolutions Boosters, i'd suggest going on TCGPlayer and buying single sleeved ones for $8.70 each instead.

1 Month Free Xbox GamePass for New Fire TV/Fire Stick Discounted Tech

This deal stretches across the whole 4K line of Fire TV Sticks, the Fire TV Cube, Amazon Fire TV 43-inch, and Amazon Fire TV 55-inch. The link above will take you to the offer page with all the products available, with the cheapest Fire Stick coming in at $19.99 for the 4K Select.

Apple AirPods Pro 3

So AirPods 3 have loads of bells and whistles on, including:

  • Active Noise Cancellation
  • Live Translation
  • Heart Rate Sensing
  • Hearing Aid Functionality
  • Spatial Audio
  • USB-C Charging

Apple have also overhauled the acoustic architecture inside the earbud to make sure you're getting some cracking definition. Not a bad bundle of features when taking the discount into consideration.

Gunnar Fallout Vault 33 Gaming Glasses

I've been using Gunnar glasses for years, mostly for getting deals in front of all of your stunning eyes. I've noticed fewer strain headaches from looking at a screen all day and vastly reduced dry-eye symptoms (like having dry eyes). They can also do prescription lenses should you need them, but the main three styles they offer are yellow tint (best blue-light reduction), clear, and sunglasses.

Sony INZONE H9 Gaming Headset

If the INZONE earbuds are anything to go off, the H9 gaming headset should be a banger. The mic features a 360 spatial sound feature alongside solid noise cancelling backed up by a dual sensor and full customization via the INZONE Hub software. At nearly half off and with a 2.4GHz adaptor included, this is a great deal.

Save up to 50% on Webroot Cybersecurity Plan - Includes VPN, Antivirus, Identity Theft Protection & More

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

CarX Street’s Showdown Update Adds New Cops vs. Racers Mode

22 décembre 2025 à 18:00

Since first releasing in 2022, open-world racing game CarX Street has gotten countless updates and pieces of new content, but the update it just dropped is one of its biggest yet. Titled Showdown, it adds a brand-new PvP team mode that pits street racers against pursuing law enforcement.

The mode can be played by up to 16 people at a time, eight on each team. On one side, street racers need to reach a designated area to earn points and then deliver them to a garage. On the other side, police officers are rewarded for neutralizing racers in several different ways, which we’ll cover in detail in a bit.

Each match is played in two rounds, with everyone randomly assigned to either the racers or police, then switching sides between rounds. So you’ll always play as a racer once and a police officer once. The racers have HP, and if their HP is brought down to zero, they lose all their undelivered points and respawn at the garage to try again.

Racers lose HP when they run into environmental objects or other cars, so you can’t drive recklessly. But speed is still very important. If a racer drives too slowly while police cars are nearby, their HP will gradually be drained. So you need to make use of your nitro boosts and consistently drive as fast as possible while still keeping your car under control.

While racers earn points for safely reaching certain parts of the map, police officers earn points for actions that prevent it. They can score points for ramming racers’ cars, arresting racers, or using their unique ability to deploy spike strips that puncture racers’ tires. Plus, they can get points for assisting their teammates, so if you ram a racer that’s later arrested by someone else, you’ll still get points. Police cars can also teleport between police stations scattered across the city, meaning they can strategize and cut off escape routes.

But the police aren’t the only ones with a trick up their sleeves: Racers are equipped with an EMP that can temporarily disable any police cars caught in its radius. Both the police’s spike strip and the racers’ EMP are on cooldown timers, so be careful not to waste them. And for the sake of a fair match, cars in this mode are restricted by class, and tire wear and fuel are both ignored. So it’s all about driving skill and strategy, not raw vehicle stats and durability. Each round lasts for about 10 minutes, and whichever team manages to score the most points after two rounds wins.

Developer CarX Technologies has said that the dev team dreamed of creating a cops-and-racers mode since before the game originally launched in 2022, but it was too labor-intensive and complex to develop in tandem with the open-world experience the rest of the game offers. And the inclusion of unique features and visual effects makes it clear how much work went into this mode. Police cars have flashing lights and sirens, arrests are accompanied by voice lines from a police radio channel, and collisions and EMP activations feature unique glitch-like effects.

The gameplay experience of this mode is in stark contrast to the rest of the game, which sees you travel around the fictional Sunset City and its outskirts, facing off against local racing clubs that each have their own unique identity and narrative. You fine-tune your car, from the body kit and brake discs to the engine and suspension, gradually upgrading so you can qualify to take on more difficult opponents.

A lot went into the development of that core gameplay loop, which then needed to be polished for each platform CarX Street released on. It came to mobile first in 2022, then PC in August 2024, then finally PlayStation 5 and Xbox Series X/S earlier this year. Its multiplatform approach resulted in success, reaching more than 1 million sales across Steam and consoles. Once they had it successfully running on all platforms, the dev team was able to focus on development of the new mode, which started about six months ago with the first concepts and prototypes.

It was meant to feel unlike anything else in the game, and police chases were always the primary focus. However, after extensive internal testing, the dev team realized police chases alone weren't enough. That’s how the unique abilities arose, resulting in the addition of spike strips and EMPs.

It’s safe to say that the result accomplishes the goal of introducing a mode with completely different gameplay, but this is far from the end of the game’s evolution. CarX Technologies has stayed engaged with its community and gets regular feedback that helps guide their updates and new content, and that won’t stop anytime soon. Based on that feedback, they’ve previously mentioned that their future plans include additional competitive multiplayer modes, a dedicated highway network added to the open-world map, and a full story campaign with quests.

On top of the new mode and other planned updates, CarX Street is also currently on sale on Steam and Xbox, and it just launched a special promotion on PlayStation as well. So there’s never been a better time to get behind the wheel. If you’d like to join the community, you can follow CarX Technologies on Instagram, X/Twitter, or Facebook. Or you can check out the official website to keep up with the latest info on all their games.

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