
NetEase has published Marvel Rivals Season 2 update patch notes ahead of its April 11 release date.
Details on how the Version 20250411 update will change the Marvel game were published on its website today. It comes with a laundry list of changes as NetEase introduces diamond-plated X-Men regular, Emma Frost as Marvel Rivals’ newest playable character.
Headlines for the Season 2 patch include content that NetEase had largely already covered before today. That includes new Domination map Krakoa, X-Revolution and Blue Sapphire costumes for Emma Frost, a brand-new battle pass, a nine-division rank reset for Competitive players, and the added ability to gift cosmetics to other players. Marvel Rivals Season 2 has more than new content in store, however, as the team behind the hero shooter has also detailed many other setting changes for players across PC, PlayStation 5, and Xbox Series X | S.
PC players can now take advantage of what NetEase is calling “an experimental feature” called Switch Shader Compilation Mode. The option allows players to – in theory – make Marvel Rivals run smoother by compiling shaders only when launching Marvel Rivals for the first time after an update. The team warns that you may run into issues depending on the power of your PC, so more tweaks for this experimental feature are sure to arrive in the future.
Marvel Rivals Season 2 console changes include several sensitivity adjustments that should make aiming and movement a bit easier to tailor to your liking. All platforms will also benefit from a variety of fixes to notification-related issues as well as problems related to a few maps, modes, and heroes. For example, players should find that they’re clipping through areas less with the upcoming update, while Captain America’s shield has also been fixed and should now reflect projectiles more reliably.
Marvel Rivals Season 2 launches April 11 for players on all platforms. While it will introduce Emma Frost (and Ultron with the mid-season 2.5 update), the soon-to-be-released update also marks the beginning of a new era for NetEase as it shifts its post-launch plans to account for speedier content releases. As explained last week, players can expect to receive at least one new hero every month as seasonal drops are shortened from three to two-month periods.
For more on Marvel Rivals, you can read up on how players reacted to that infamous Venom twerk emote, which goes away in just a few days. You can read up on the full Marvel Rivals Season 2 patch notes, as well as all the hero balance adjustments posted last week, below.
Marvel Rivals Season 2 Version 20250411 Update Patch Notes
Greetings, Rivals!
We trust you've received your exclusive invitation to the illustrious Hellfire Gala! The excitement is electric as everyone gears up to head to Krakoa for this extraordinary event! So, don your finest attire, and let's dive into the thrilling new content and captivating surprises that await you!
1. New Content
1.1 All Platforms
Heroes and Costumes
1. Emma Frost makes her dazzling debut in Marvel Rivals!
2. New Costumes: Emma Frost - X-Revolution & Blue Sapphire!
Maps and Modes
1. Get ready for an all-new Domination map - Hellfire Gala: Krakoa.
2. Map Rotation Update: Hellfire Gala: Krakoa will enter the Competitive pool, while Yggsgard: Royal Palace and Tokyo 2099: Shin-Shibuya will be retired from ranked play. Tournament maps will align with the competitive mode, while Quick Match and Custom Game will still feature all maps without rotation.
3. Optimized the settlement logic for substitute players in Quick Match battles: victories will count normally, while losses will not affect combat history or scoreboard.
Battle Pass and Season Events
1. Unlock a dazzling shiny new Battle Pass featuring 10 brand new sets of heroic costumes!
2. The season event Cerebro Database has officially launched; participate to earn the free costume Mantis - Flora Maiden.
3. This season also brings exclusive bonus seasonal rewards: Complete 9 matches to receive the free costume Scarlet Witch - Chaos Gown.
4. An all-new Twitch Drops event is here! This event will gift players the Namor - Will of Galacta costume, nameplate, spray, and emote. (Stay tuned to official announcements for details!)
5. The mission system has been revamped: new weekly missions and rewards have been added, and the balance of daily and challenge missions has been adjusted while maintaining the overall Chrono Token distribution. The proportion of hero-specific missions has also been reduced.
Ranked
1. Rank Reset: based on your final Season 1.5 rank, ranks will be demoted by 9 divisions. For example, if you ended Season 1.5 at Diamond I, your Season 2 journey begins at Silver I.
2. New rank rewards are in! A dazzling new costume for reaching Gold — Emma Frost - Golden Diamond, along with new Crests of Honor for Grandmaster, Celestial, Eternity, and Top 500.
3. The minimum level required for new players to participate in Competitive has been adjusted to 15. (If you have previously completed at least one valid competitive match, you can still join Competitive in Season 2.0 even if you are below level 15.)
4. Pick/ban will now come into play starting from Gold III rather than Diamond tier.
5. When a team includes players from Eternity or One Above All, only solo or duo queuing will be allowed.
6. Currently, the score you earn per Competitive match is determined by both the outcome and your individual performance. After Season 2.0 launches, we will be increasing the weight of individual performances. The better you perform, the more points you will earn in victory, and the fewer points you will lose in defeat.
Tournament Updates
1. The second season of the Marvel Rivals Championship is here! The champion, runner-up, and third-place nameplates have been upgraded to dynamic designs, showcasing your hard-earned glory! This season features adjusted rank requirements and a revised sign-up phase. For all the details, please refer to the Marvel Rivals Championship rules.
2. The global tournament regions have been enhanced! North America (NA), Europe (EU), and Asia (AS) have now transformed into the Americas (AMERICAS), Europe, the Middle East, and Africa (EMEA), and the Pacific (PACIFIC). This upgrade allows for a more compatible and organized classification of server nodes across various regions.
3. A new faction search function has been added for the Knockout Stage.
4. The Tournament Overview page has been revamped! Players can now quickly access core tournament information in a visually engaging manner, with detailed explanations of each process and the specific rules for advancement and elimination in various tournament formats.
5. Introducing a new custom feature for the Marvel Rivals Championship nameplate emblem! Players with a Championship Emblem can now customize its display in Career - Customize.
6. A new Tournament Room option has been introduced in Custom Game, featuring additional tournament-related functionalities.
7. In the Custom Game - Tournament Room, we've added a pause function. The room host and authorized players can now initiate a game pause.
8. In the Custom Game - Tournament Room, an "Away" feature has been added. Non-host players can set their status to away, making it visible to others in the room.
Faction Updates
1. Introducing the all-new Faction Recruit and Seeking Factions system! Factions and players can now use this system to form their dream squads and prepare for various in-game tournaments.
2. A fresh batch of faction emblems has been added! Players can freely switch emblems in the faction details interface.
3. New reporting functionality for factions has been implemented. Players can report inappropriate custom content for factions, including names, abbreviations, and announcements.
General Updates
1. A new gift feature for friends has arrived! Now you can gift cosmetics to your friends.
2. The Career Overview page now supports the selection of specific hero forms.
3. Rank leaderboard display has been added to Career.
4. Real-time voice chat has been optimized! An interface prompt now appears when you activate voice chat using push to talk.
5. In Custom Games, spectators can now temporarily exit during matches, enabling them to rejoin the action anytime.
6. A new room host transfer function has been introduced. The current host can right-click on other players to transfer host privileges.
1.2 PC
Graphics and Settings
1. We've introduced an experimental feature: Switch Shader Compilation Mode. When activated, shaders will only compile the first time you launch the game after a new version or graphics driver update. This feature can significantly reduce memory usage and minimize in-game stuttering. —Especially on systems with 16 GB of RAM or less.
However, if you're using a CPU with less threads in combination with AMD FSR3 Frame Generation, you may notice occasional additional stutters with this feature enabled.
*Please note: This is an experimental feature. If you encounter any issues during use, our support team is standing by ready to assist.
2. We've added support for AMD FSR 4, using an AI-accelerated upscaling algorithm to deliver image quality improvements over AMD FSR 3.1. (Available exclusively on the AMD Radeon™ RX 9000 series graphics cards)
1.3 Console
⦁ New Vertical Deadzone Sensitivity Settings: Players can now customize the additional acceleration sensitivity after reaching the vertical deadzone.
⦁ Additional Sensitivity Acceleration Delay Settings: Players can tailor the delay time for acceleration to kick in after reaching the deadzone.
⦁ Character Movement Stick Deadzone Settings: Players can set the maximum and minimum deadzone values for the joystick controlling character movement.
⦁ Trigger Deadzone Settings: Players can now define the trigger depth required for activation.
⦁ New Player Initial Settings Feature: First-time players will receive a reminder of default sensitivity settings, vibration, and trigger effects upon entering the game, making their introduction as smooth as a Super Hero landing.
⦁ Focus Memory Optimization: The focus feature has been upgraded to intelligently remember the last position on the screen.
2. Fixes and Optimizations
2.1 All Platforms
General Updates
⦁ Resolved numerous issues related to notifications.
⦁ Rectified various text errors.
⦁ Fixed an issue in Custom Game where spectators would incorrectly exit the room after a match.
⦁ Fixed a rare occurrence where settings would reset to default upon restarting the game.
Maps and Modes
⦁ Fixed terrain issues that could cause characters to become stuck or clip through odd locations.
⦁ Resolved various issues including floating broken objects, collision errors, etc.
⦁ Addressed several sound issues on maps.
⦁ Resolved a rare issue in Custom Quick Match, where on the Empire of Eternal Night: Midtown map, spawn room transfer could sometimes not work correctly.
Heroes
⦁ Captain America's Shield Bounce: Resolved an issue where Captain America couldn't ricochet enemy projectiles while moving backward. Now, the Sentinel of Liberty can send those pesky projectiles flying no matter which way he is moving!
⦁ Spector Sightings: Fixed a glitch that sometimes caused abnormal camera angles after being revived by Adam Warlock's Ultimate Ability. No more wobbly views for our heroes—everyone deserves to enjoy their epic returns in all their heroic glory!
⦁ Namor's Super Soldier Shenanigans: In Hydra Charteris Base: Hell's Heaven - Super-Soldier Factory, Namor's Ultimate Ability could occasionally fail to deal damage when targeting the raising pillars. This issue has been resolved, ensuring the Sub-Mariner delivers his Giganto impact!
⦁ Winter Soldier's Time Warp: Addressed an issue where Bucky would sometimes descend before ascending while unleashing his Ultimate Ability in unstable network conditions. Now, the Winter Soldier rises to the occasion without any time-traveling hiccups—no need for a Doctor Strange intervention!
⦁ Cloak & Dagger's Form Flaw: Fixed an issue where Cloak or Dagger sometimes left their character model lingering for a brief moment during form switches. Now, they'll slip into action smoother than a stealthy shadow.
⦁ Iron Fist's Floating Fumble: Resolved a rare glitch where Iron Fist could end up floating indefinitely. The Immortal Weapon is now back on the ground, delivering justice and martial arts mastery without any unintended levitation!
⦁ Wolverine's Ferocious Leap: Fixed a rarely occurring issue where Wolverine's Feral Leap could leave him stuck in an abnormal state, unable to finish the move. Now, Logan can unleash his claws with confidence, ensuring his foes don't get a second to breathe!
⦁ Claws and Consequences: Resolved a rare occurrence where being hit by Wolverine's Feral Leap could render all abilities unusable. No more claw-induced chaos—heroes can now fight on without fear of losing their abilities mid-battle!
2.2 PC
Graphics and Settings
⦁ Fixed an issue where the AMD Radeon RX 9070 XT graphics card renders with excessively low brightness in certain scenarios.
2.3 Console
⦁ Fixed a rare issue where raw mouse input settings unexpectedly affected controllers, potentially causing crosshair drift.
⦁ Fixed an issue in console matches, where there was a chance that button prompts were displayed as keyboard and mouse inputs.
We will continue to vigilantly monitor game bug issues and fix them as fast as we can. Stay tuned for ongoing content updates and keep an eye on the official channels for the latest news!
Marvel Rivals Season 2 Hero Balance Adjustments
VANGUARD
Captain America
Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.
- Reduce base health from 675 to 650.
- Reduce the shield value of Living Legend from 400 to 350.
Doctor Strange
The Sorcerer Supreme will see a reduction in his offensive capabilities, limiting his battlefield control.
- Decrease Daggers of Denak damage per projectile from 18 to 16.
- Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.
Hulk
The Green Goliath will boast enhanced maneuverability and improved survivability upon entering combat.
- Increase base movement speed from 600 to 650.
- Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
- Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.
Magneto
The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.
- Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.
Peni Parker
Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.
- Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.
- Increase base health from 650 to 750.
The Thing
The Ever-Lovin' Blue-Eyed Thing will see a slight reduction in his damage reduction effect.
- Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.
Thor
The Mighty Thor will receive an increase in survivability.
- Increase base health from 525 to 600.
- Increase base movement speed from 600 to 650.
DUELIST
Black Widow
Natasha is receiving optimizations to her shooting experience.
- Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).
Hawkeye
We're improving Clint's mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.
- Reduce the slow effect while charging the bow from 30% to 20%.
- Increase both instances of damage for Hypersonic Arrow from 50 to 55.
- Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.
Hela
The Goddess of Death will see a reduction in mobility while slightly enhancing her offensive power.
- Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.
- Increase Spell Field Damage of Piercing Night from 30 to 35.
- Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.
Human Torch
Johnny's attack feedback and survivability are being improved to enhance his impact across various combat scenarios.
- Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.
- Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.
Iron Man
Iron Man is seeing improvements to his mid-range combat effectiveness.
- Slightly reduce Iron Man's hitbox size.
- New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.
Iron Fist
Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility, and a slight reduction to his survivability when first entering the battlefield.
- Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.
- Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%.
- Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds.
Mister Fantastic
We're enhancing Reed's capabilities while making some balance adjustments to his ultimate energy charge rate, adding additional control ability, and optimizing the release experience of his Ultimate Ability.
- Increase base health from 350 to 375.
- Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
- Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.
- Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.
- New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.
Moon Knight
We're optimizing Marc's Moon Blade projectile bounce feedback while improving maneuverability, Ultimate Ability, and survivability.
- Increase Crescent Dart projectile speed from 120m/s to 150 m/s.
- Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.
- Speed up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds.
- Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.
Scarlet Witch
We're reducing Wanda's survivability but increasing her threat level against Strategists and Duelists while optimizing her Ultimate Ability release experience.
- Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.
- Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.
- Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.
- Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.
Star-Lord
We're reducing Peter's damage output and the efficiency of his Ultimate Ability charge rate.
- Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.
Winter Soldier
We're lowering Bucky's threat level against Vanguards and reducing the margin for error in his Ultimate Ability.
- Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.
- Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.
Wolverine
We're tuning Logan's Rage acquisition rate and slightly lowering his control intensity over enemies:
- Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.
- Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.
STRATEGIST
Adam Warlock
We're slightly reducing the frequency of Adam's abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.
- Increase the cooldown for Soul Bond from 30s to 40s.
- Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health.
Cloak and Dagger
We're optimizing the logic of this dynamic duo's Ultimate Ability
- After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.
Invisible Woman
We'll be fine-tuning Susan's protective capabilities to create a more strategic gameplay experience.
- Decrease the shield value of Guardian Shield from 300 to 250.
Loki
To balance Loki's influence in matches, we're making a small adjustment to the frequency of one of his key abilities.
- Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.
Mantis
To emphasize strategy over speed, we're modifying Mantis' health and buff mechanics.
- Reduce base health from 275 to 250.
- Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.
Rocket Raccoon
Rocket's healing abilities will see some adjustments to enhance team survivability while balancing his mobility.
- Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.
- Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.
- Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000.
TEAM-UP ABILITIES
NEW:
Arcane Order (Doctor Strange - Scarlet Witch)
This mystical duo is set to enhance their powers!
- As the Team-Up Anchor, Doctor Strange gains a maximum health increase of 100.
- Scarlet Witch unlocks a new magical Mystic Burst ability through her team-up with Doctor Strange.
Stars Aligned (Captain America - Winter Soldier)
A classic partnership now with added strength!
- As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output.
- Winter Soldier unlocks the devastating Stellar Impact ability through his team-up with Captain America.
Mental Projection (Emma Frost - Psylocke/Magneto)
A powerful trio that connects minds and abilities!
- As the Team-Up Anchor, Emma Frost gains a maximum health increase of 100.
- Magneto receives the Magnetic Resonance ability through his team-up with Emma Frost.
- Psylocke receives the Soul Resurgence ability through her team-up with Emma Frost.
ADJUSTED OR REMOVED:
Ammo Overload (Rocket Racoon - Winter Soldier)
A slight change for this battle-hardened hero!
- Winter Soldier loses the Infinite Grit ability he once had through his team-up with Rocket Raccoon.
Chilling Charisma (Luna Snow - Namor)
Things are heating up as synergies change!
- Namor has lost the Frozen Spawn ability from his team-up with Luna Snow.
Dimensional Shortcut (Magik - Psylocke)
A temporal reconfiguration for these powerful souls!
- Psylocke has lost the Psionic Disc ability previously attained from her team-up with Magik.
Gamma Charge (Hulk -Doctor Strange/Namor)
Changes in synergy for these heavyweights!
- Doctor Strange loses the Gamma Maelstrom ability previously gained from his team-up with Hulk.
- Namor now gains the Gamma Monstro ability through his team-up with Hulk.
Metallic Chaos (Scarlet Witch - Magneto)
A disconnect in family synergy!
- The Team-Up Anchor enhancement effect for Scarlet Witch has been removed, along with the Metallic Chaos Team-Up Ability.
- Magneto loses the Metallic Fusion ability he had through his team-up with Scarlet Witch.
Voltaic Union (Thor - Captain America/Storm)
A shift in electrical dynamics for this trio!
- The Team-Up Anchor effect for Thor has been removed, along with the Voltaic Union Team-Up Ability.
- Captain America loses the Charged Aegis ability from his team-up with Thor.
- Storm loses the Charged Gale ability gained from her team-up with Thor.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).