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Reçu aujourd’hui — 6 novembre 2025 IGN

LEGO Star Trek U.S.S. Enterprise Announced as This Year's Black Friday Set

6 novembre 2025 à 15:05

Each year, LEGO releases a major new set right around Black Friday. This year’s late November release has just been announced: the U.S.S. Enterprise NCC-1701-D ship from Star Trek: The Next Generation. The ship is nearly two feet long and, just like in the show, it has a detachable command saucer. It's not available for preorder, but will be available to buy November 28 on the LEGO Store, for $399.99.

LEGO Icons Star Trek U.S.S. Enterprise NCC-1701-D

The ship has a secondary hull and warp nacelles with red and blue detailing. It also has an opening shuttlebay and two mini shuttlepods.

Speaking of shuttlepods, if you buy the set between November 28 - December 1, you’ll receive the minifigure-scale LEGO Icons Star Trek Type-15 Shuttlepod (set #40768) for free as a Gift With Purchase. Of the set, LEGO says, "Exterior details include the vehicle name, Onizuka, and the interior features a depiction of an LCARS system display with the Stardate 45076.3 and a schematic of a Romulan spacecraft. This set also includes an Ensign Ro Laren minifigure."

Star Trek Minifigures Included

LEGO Star Trek U.S.S. Enterprise comes with nine minifigures. Each minifigure comes with its own accessory, be it Spot the cat or a trombone with stand. Here's the full list:

  • Captain Jean-Luc Picard
  • Commander William Rier
  • Lieutenant Worf
  • Lieutenant Commander Data
  • Dr. Beverly Crusher
  • Lieutenant Commander Geordi La Forge
  • Counsellor Deanna Troi
  • Bartender Guinan
  • Wesley Crusher

Since this is a LEGO set for adults, it comes with a buildable display stand and an informational placard, plus a minifigure display tile that says “Star Trek: The Next Generation” on it.

Previous LEGO Black Friday Sets

In case you're wondering about previous LEGO Black Friday sets, here's a rundown of what's been released over the past few years:

In other recent news, LEGO has announced its Black Friday 2025 plans. Also, you can preorder four upcoming sets based on the game LEGO Batman: Legacy of the Dark Knight. And be sure to check out all the rest of the LEGO sets for November 2025.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Pokémon Legends: Z-A Mega Dimension DLC Trailer Reveals Release Date

6 novembre 2025 à 15:03

Nintendo has revealed fresh details of Pokémon Legends: Z-A's upcoming Mega Dimension DLC, which stars two new variants of Pikachu evolution Raichu.

Today's trailer notably confirms a release date for Mega Dimension: December 10. We also got to see our first look at more new Mega Evolutions coming to Pokémon Legends: Z-A as part of the DLC: Mega Chimecho and Mega Baxcalibur.

Mega Dimension sees players enter Hyperspace Lumiose with the help of dimension portal Pokémon Hoopa. "At a glance, Hyperspace Lumiose may resemble the real Lumiose, but it’s a very different place," the trailer's description reveals. And indeed, this version of the city holds a big difference — here, Pokémon can temporarily be boosted beyond their normal Level 100 limit.

Visit a strange new dimension! #PokemonLegendsZA – Mega Dimension is slated for release on Wednesday, December 10, 2025.

Watch the latest trailer now! pic.twitter.com/ps1V1LqKXg

— Pokémon @ Lumiose City 🥐 (@Pokemon) November 6, 2025

With the help of new character Ansha, a donut chef, players can feed their Pokémon mystical sweet treats that over-level their critters within Hyperspace Lumiose's mysterious limits. Pokémon X and Y gym leader Korrina will also appear as an ally.

The trailer states that the Mega Stone to unlock Mega Baxcalibur will be distributed in Season 4 of the game's online ranked battles, following the similar release of Mega Stones for Mega Greninja, Mega Delphox and Mega Chesnaught.

An extra side mission within Pokémon Legends Z-A is also now available, which will provide the Mega Stone for Mythical creature Diancie. "Shine Bright like a Gemstone" will become playable today for all owners of the game, regardless of whether you have bought its DLC, or whether you get its Rihanna reference.

Nintendo previously announced Mega Dimension back in September, when fans raised their eyebrows at its early confirmation and $30 pricetag. As many pointed out, purchasing the DLC and the base game on Switch 2 means paying $100 total.

Earlier today, Pokémon Legends: Z-A received its first post-launch patch, which makes adjustments to its ranked battles and fixes a number of bugs.

If you're jumping into Pokémon Legends Z-A, choose your Starter Pokémon, then check out our in-progress Pokémon Legends: Z-A Walkthrough, plus our Side Missions List to make sure you don't miss anything. We've also got a Pokémon Legends: Z-A Pokedex, and most importantly, a guide to All Clothing Stores and Clothing in Pokémon Legends: Z-A so you can catch 'em all in style.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Hasbro Reveals Transformers x Stranger Things Mash-Up Figures Freakwency and 8-Trax

6 novembre 2025 à 15:00

In recent years, we've seen Hasbro unleash several pop culture crossovers between the Transformers franchise and other popular movies and shows. But now the company is revealing its strangest pop culture mash-up yet. Literally. IGN can exclusively reveal the first photos and details for the Transformers x Stranger Things Freakwency and 8-Trax set.

This new collaboration is inspired by Stranger Things' upcoming fifth and final season. Freakwency is a new character modeled on the WSQK van driven by Millie Bobby Brown's Elle and the gang in the show, while 8-Trax transforms from an 8-track tape to a hawk. Check out the slideshow gallery below for a closer look at this intriguing new set:

Freakwency is a 6-inch robot who transforms into van mode in 16 steps, while 8-Trax transforms between tape and hawk in 8 steps (and can also fit inside Freakwency's chest while in tape mode). This set also includes a blaster accessory for Freakwency that can transform into a rubber chicken.

The Transformers x Stranger Things Freakwency and 8-Trax set is priced at $57.99 and will be available exclusively through Target. Preorders are open on the Target website now.

Will you be adding Freakwency and 8-Trax to your Transformers collection? Let us know in the comments below. And be sure to check out the LEGO Optimus Prime available on the IGN Store.

In other Stranger Things news, the creators are teasing that Season 5 will answer a long-standing mystery that dates back to Season 1. Season 5 arrives over three years after the finale of Season 4. For more, check out the burning questions we still have from Stranger Things Season 4.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

The 15 Most Valuable Cards From League of Legends' New TCG Riftbound

6 novembre 2025 à 15:00

League of Legends technically already has a card game in the underrated Legends of Runeterra, but now we have a physical game, too, with its own rules, booster packs, preconstructed decks and more.

Riftbound lets you play as your favorite Champions in a new way, and some cards are already sought after. With the caveat that these prices are taken close to the launch of the game’s first set, Origins, here are the most valuable cards.

The Most Expensive Riftbound: Origins Cards Right Now

15: Kai’Sa, Survivor (Alternate Art) - $80

Kai’Sa, Survivor (Alternate Art) turns conquering into card draw and can enter ready, and will set you back $80 right now.

14: Lee Sin, Blind Monk (Overnumbered) - $88

Lee Sin - Blind Monk (Overnumbered) is a card that’ll pop up again soon, but for now, it’s selling for $200 - way above market value.

13: Ahri, Nine-Tailed Fox (Overnumbered) - $146

Ahri, Nine-Tailed Fox (Overnumbered) falls just shy of $150, and is another you’ll see again on this list in Signature form.

12: Ahri, Alluring (Launch Exclusive) - $153

Ahri, Alluring’s launch printing breaks $150, so look for that ‘Launch Exclusive’ part alongside the card’s name if you find one!

11: Kai’Sa, Daughter of the Void (Overnumbered) - $171

Another appearance for Kai’Sa, this Overnumbered Daughter of the Void card adds additional card playing opportunities and will fetch around $170 right now.

10: Darius, Hand of Noxus (Showcase) - $550

Kicking off our top 10 with the first of many Showcase cards, Darius, Hand of Noxus is a Legend card ‘signed’ by artist Peter Kim. Still waiting on that ‘Dunk’ skin, though…

9: Viktor, Herald of the Arcane (Showcase) - $575

He may have his own Champion Deck already, but this Viktor, Herald of the Arcane (Signature) printing could buy you a whole lot of them.

8: Volibear, Relentless Storm (Signature) - $650

Looking for a big, expensive bear? You’ve found it. Volibear, Relentless Storm (Signature) is going for $650 right now.

7: Miss Fortune, Bounty Hunter (Signature) - $725

Fan-favorite Miss Fortune, Bounty Hunter’s Signature version is over $700 right now, and gives a unit Ganking.

6: Sett, The Boss (Signature) - $900

Breaking the $900 mark, this Signature version of Sett, The Boss lets you recall a unit that dies if it’s been buffed.

5: Teemo, Swift Scout (Signature) - $914

Teemo, Swift Scout’s Signature printing is up to $914 at the time of writing, but its most recent sale was $850. So, uh, it’s… cheaper, but it’s not cheap.

4: Leona, Radiant Dawn (Signature) - $1062.50

Another card that’s sold for under market value, this Signature variant of Leona, Radiant Dawn’s darker tinting makes it look incredible. Its value is over $1,000, though!

3: Ahri, Nine-Tailed Fox (Signature) - $1,100

A Legend that debuffs attacking foes, Ahri, Nine-Tailed Fox (Signature) has some incredible artwork, and it’s just hit $1,100 for market value.

2: Lee Sin - Blind Monk (Alternate Art) - $1,164

Lee Sin - Blind Monk (Alternate Art) was the chase card for the game’s first set, with the Champion reaching $1,200 in pre-launch pricing, but he’s been knocked from his pedestal…

1: Jinx, Loose Cannon (Signature) - $1,199.99

Just beating out Lee Sin, Jinx, Loose Cannon (Signature) sees the Arcane star sitting at the top of the pile. If you packed her, congratulations - you’re sitting on a cool $1,200.

Where to Buy Riftbound: League of Legends

Riot’s been making a big deal out of Riftbound since it was announced, and now that the game’s first set, Origins, is here, it’s been flying off shelves.

That makes it tricky to pick products up for its usual price, so be sure to skip aggressively marked-up offerings - we’re expecting that Riot is working to stock retailers like Amazon, Walmart, and Best Buy as quickly as it can.

For now, it's only available directly through Riot (when in stock, and with around a $20 shipping fee), or via trusted resale sites like TCGPlayer.

Sadly, as the first set of Riot’s first card game hits shelves, it’s being snapped up by scalpers and put on the secondary market.

It’s a standard practice in TCGs, but Riot is reportedly printing more. If you can hold out, there will be more product.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

New Gremlins Movie Confirmed With 2027 Release Date

6 novembre 2025 à 14:13

Warner Bros. Discovery has announced a new Gremlins movie, due out in 2027.

During a financial call, David Zaslav, CEO and President of Warner Bros. Discovery, said the new Gremlins movie will launch on November 19, 2027, with Steven Spielberg involved as an executive producer.

Original Gremlins writer Chris Columbus returns to both direct and executive prodiuce this new entry in the series. Plot details and cast information remain under wraps.

Gremlins is a much-loved 1984 comedy horror movie written by Columbus and starring Zach Galligan, Phoebe Cates, and Hoyt Axton. It tells the story of Billy Peltzer, who receives Gizmo the Mogwai as a pet as a Christmas present from his father. After getting wet, Gizmo spawns more Gremlins who go on to terrorize the fictional, snowy American town of Kingston Falls, Pennsylvania.

Gremlins 2: The New Batch followed in 1990, with Zach Galligan and Phoebe Cates reprising their roles, this time with the Gremlins causing havoc in New York.

And that's where the Gremlins movie series ends, with a prequel animated series coming out in 2023. Season 1, Gremlins: Secrets of the Mogwai, is set in 1920s Shanghai, China, and tells the story of how 10-year-old Sam Wing met Gizmo. Season 2, Gremlins: The Wild Batch, came out last year.

Photo by Frederic J. BROWN / AFP.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Predator: Badlands’ Alien Connection Continues a Crossover Concept Going Back Decades

6 novembre 2025 à 14:00

“Wouldn’t it be cool if BLANK met BLANK?” is a question fans have asked each other for a long time, and occasionally we get an actual, official answer. Whether it be two different rival comic book companies joining forces for a big crossover, a hodgepodge of outside IP inclusions in a fighting game, or two slasher icons finally facing off thanks to the rights to one of them swapping studios, we’ve seen some notable events of this sort through the years. Then the MCU caused an explosion in the idea of a shared movie universe akin to what comic books have long offered, with the likes of the Conjuring Universe, the DCEU (and now the DCU), and more exploring a larger world that allows for characters and concepts to freely interact with each other across multiple projects. Still, Alien and Predator deserve credit for being early to this idea, even as their own exploration of the concept has ebbed and flowed a lot through the decades.

Now, the new film Predator: Badlands is getting attention for its prominent use of Weyland-Yutani, the organization that has been a major part of the Alien franchise since the start. Yet this is hardly the first time Alien and Predator have bled over…and sometimes bled on…each other, with a history that includes everything from fun easter eggs to outright direct crossovers across multiple media. So let’s look back at the history of these two franchises intersecting, and the long road to the idea becoming officially integrated into the core canon films.

It’s All Thanks to Comic Books

The first Predator movie came out in 1987, eight years after the original Alien. A big hit in its own right, Predator’s timing was also notable, coming out just a year removed from the major success of 1986’s Aliens, the first Alien sequel. There were some innate, albeit basic, similarities in the films, beginning on the corporate side. Both movies were owned and released by 20th Century Fox, something that would prove to be key to allowing crossovers without the legal hurdles that can often curtail such a thing. But more than that, both films were about a visually distinctive and notably dangerous alien creature fighting humans, and while the Alien movies were set in the future and Predator in the present, there was no reason to think either species hadn’t been around and would continue to be around for a long time.

In 1988, Dark Horse Comics began publishing Aliens-branded comic books, and it was a quick success, proving the appeal to that title beyond the films. Both 20th Century Fox and Dark Horse were clearly pleased with the results; in 1989, Dark Horse put out their first licensed Predator comic book limited series as well. Then, well, it’s actually quite impressive how quickly the two were pitted against each other, especially when you consider how new Predator was as a title at all.

There was no reason to think either species hadn’t been around and would continue to be around for a long time. 

Dark Horse’s Chris Warner is credited with being the one to first suggest bringing the two extraterrestrial threats up against each other in comic book form, telling Syfy Wire in 2018, “It’s a pretty obvious idea. When you say, ‘Ali vs. Frazier, King Kong vs. Godzilla, Aliens vs. Predator,’ the ideas just exploded. You hear the adage, ‘It almost wrote itself.' Well, it almost wrote itself.”

As 1989 came to a close, a three-part storyline was launched in the black-and-white anthology series, Dark Horse Presents, except its true interconnected nature was saved for the end. In Dark Horse Presents #34, readers got an Aliens story, and then in issue #35, a Predator story. But then came Dark Horse Presents #36, with a cover that read “Aliens vs. Predator” among the list of that issue's stories and accompanying art showing one of each species in battle. And just like that, a major sub-franchise/spin-off connected to two other established franchises was born.

That first Dark Horse Presents story was in fact a lead-in to a full Aliens vs. Predator five-issue limited series, which launched in the summer of 1990. Some of the core elements of this comic, including the Predators hunting xenomorphs as a rite of passage, and a partnership forming between the intelligent Predators and a human (in this case, Machiko Noguchi, a colonist on the planet Ryushi) against the insect-like, monstrous Aliens, would be explored further and echoed in many other stories that followed.

That first limited series was a hit, and from then on, AVP (as it quickly became commonly referred to) was a go-to concept for Dark Horse, even as they continued to publish independent Aliens and Predator comics. For nearly 30 years, until the rights to both properties would change hands after Disney bought 20th Century Fox, and subsequent Alien and Predator comics would move to Marvel, Dark Horse would revisit Aliens vs. Predator in various limited series, one-shots, and short stories.

The First Movie Connection

When the initial Aliens vs. Predator limited series launched in 1990, it was a big year for Predator in general. Just as that comic series was wrapping up, Predator 2 hit theaters, and with it came the arrival of arguably one of the biggest and most tantalizing easter eggs in franchise movie history up to that point.

In Predator 2’s conclusion, LA cop Mike Harrigan (Danny Glover) follows the Predator he’s been battling onto its ship, and comes across a trophy wall which is covered in skulls from previous successful Predator hunts. Some of these skulls are human, but many are from various alien species which were created just for Predator 2…except, most notably, a large freaking ALIEN skull that is very clearly in the shape of a xenomorph.

As someone who is old enough to remember, I can tell you that even in a pre-Internet era, seeing this huge connection between the two franchises actually appearing in a movie was a big deal, and immediately had many fans hyped for the implications and potential. For those of us who had been reading the Aliens vs. Predator comic especially, this seemed like a huge signal that a movie version was imminent, and how cool would that be!?

However, those involved have said there were no real conversations about making an Aliens vs. Predator movie at the time, and that the easter egg was intended as simply a fun reference, not a promise of anything to come. Moreso, they downplayed the AVP comic book as an influence, saying it was more of an in-joke over the fact that legendary special effects makeup creator Stan Winston had worked on both Alien and Predator films.

But that didn’t stop fans from speculating about the possibilities, that’s for sure…

Read All About It

Throughout the 1990s, Dark Horse kept publishing Aliens vs. Predator comics, with the concept eventually expanding into books as well. In 1994, the novel Aliens vs. Predator: Prey was published, featuring an adaptation of the first AVP comic book limited series. Besides its subtitle, foreshadowing a title eventually used for a Predator film, this book also stands out as the source for the name “Yautja” for the Predator species, something that would remain true in all Predator media since then and later find its way into the films.

Two more AVP novels – Aliens vs. Predator: Hunter's Planet and Aliens vs. Predator: War – would shortly follow to form a connected trilogy with the first book. After that, things stayed quiet on the AVP book front until 2016’s Alien vs. Predator: Armageddon. This book took a page from the original Dark Horse Presents AVP story by serving as the concluding chapter to two earlier novels – Predator: Incursion and Alien: Invasion – that had been released with only Alien or Predator branding, though they told one complete story. More recently, 2022 saw the release of two AVP books – an anthology titled Aliens vs. Predators: Ultimate Prey, and the standalone story, Aliens vs. Predators: Rift War.

Games Aplenty

Even if there was nothing being planned for the movies just yet, 20th Century Fox clearly saw that the Aliens vs. Predator concept could have a life beyond the printed page. Shortly before the first AVP book was released, the concept also made its first leap into video games with 1993’s Alien vs. Predator for the SNES, which was a side-scrolling beat-'em-up where you play as a Predator taking on one xenomorph after another. That same year saw a Game Boy release as well, Alien vs. Predator: The Last of His Clan. This was then followed by a different game, also just called Alien vs. Predator, for arcades in 1994, which had four selectable characters to choose from, including two different Predators and two human cyborgs…one of whom was Arnold Schwarzenegger's character Dutch from the first Predator movie! While none of these games are identical in setting or story, they do share the same basic side-scrolling approach to Alien fighting.

That would change with another 1994 release, the Alien vs. Predator game for the Atari Jaguar. This game was AVP’s introduction to the realm of first-person shooters and also had players changing perspectives between humans (in the form of Colonial Marines, as introduced in Aliens), Predators, and even xenomorphs depending on the level.

This quick glut of AVP games would then lead to some time off before the concept was revisited in 1999 with the Aliens Versus Predator PC game, which told its own story while heavily echoing the Jaguar game’s approach via another FPS where you play as an Alien, Predator, or Colonial Marine at various stages. This was followed by a 2002 sequel, the cleverly titled Aliens Versus Predator 2, while the Alien/Predator/Colonial Marine approach would be used yet again in 2003’s PS2 and Xbox release, Aliens Versus Predator: Extinction, though Extinction was instead a real-time strategy game.

As the AVP movies were released in the mid-aughts (more on those in a moment), some forgettable tie-in games came out as well, including an Alien vs. Predator mobile game in 2004 and the PlayStation Portable’s Aliens vs. Predator: Requiem in 2007. And though the decidedly poor reaction to the Requiem movie put an end to the AVP movies (for now?), the concept would still result in a couple more self-contained games.

Another FPS featuring – you guessed it – Aliens, Predators, and Colonial Marines as playable characters, the 2010 Aliens vs. Predator game for PC, PS3 and Xbox 360 stands as the most recent full AVP game released for any system, with the exception of 2013’s poorly received AVP: Evolution mobile game. At this point, it’s now been 12 years since the last Alien vs. Predator game, which is the longest gap since they began making AVP games in 1993. somehow, though, I would bet we’ll get another one at some point.

Those Actual AVP Movies

With no individual Alien or Predator film being made at the time, 2004 saw that Predator 2 tease finally get paid off on a movie screen, as 20th Century Fox released Alien vs. Predator in theaters. And man was it…not worth the wait. Yes, sadly, the first AVP movie was a poorly constructed letdown with weak characters and unmemorable action.

The first live-action Alien-connected story to be set in the present day, the film did lean into some established Alien lore by including the character Charles Bishop Weyland. Played by Lance Henriksen, he was a bit of a double reference, since Charles is the founder of Weyland Industries – obviously meant to be the precursor to Alien’s powerful and usually antagonistic corporation, Weyland-Yutani – while his middle name, and the casting of Henriksen, indicated that he was the physical template for Henriksen’s earlier character, the synthetic Bishop in 1986’s Aliens. There were also some echoes of that first Aliens vs. Predator comic, given the story eventually involves a human female protagonist (here, Sanaa Lathan’s Lex) needing to team with a Predator against the mutual threat of the xenomorphs.

The first AVP movie was a poorly constructed letdown with weak characters and unmemorable action. 

The first AVP movie made enough money to lead to a sequel in 2007, Aliens vs. Predator: Requiem, which didn’t include any returning human characters, but did continue the earlier film’s amusing set up of a “Predalien,” a xenomorph who had gestated within a Predator. Despite the film’s pre-release hype pushing its R rating (after the previous AVP was PG-13), Requiem was another muddled mess, delivering a poorly conceived, not to mention poorly lit, film that failed to capitalize on what people love about the two title characters. And so that was it for actually putting Aliens and Predators together in a movie, at least for the time being.

It’s worth noting that imagery from the AVP movies was used as the basis for much of the Alien vs. Predator house that was part of Universal’s Halloween Horror Nights in 2014 (in both Orlando and Hollywood) and again in 2015 (Hollywood only). As weak as the AVP movies were, these were very cool and visually impressive houses, and something we’re not likely to see again. Now that Alien and Predator are owned by Disney, an HHN partnership isn’t going to happen again, not unless something major changes in terms of the adversarial theme park dynamic between Disney and Universal.

Even when the Alien vs. Predator movies first came out, it felt like some of the backstory for these two creatures would be difficult to match what the other Alien and Predator films had established. These days, like the comics, books, and games before them, both AVP movies are pretty much considered non-canon to the two separate central movie franchises that begat them…especially once Ridley Scott’s Alien prequel, Prometheus, established a different founder (Peter Weyland, played by Guy Pearce) for a slightly different company now named Weyland Corp. Once again, that Predator 2 xenomorph skull is the only actual core canon connection the two series have had with each other…until now.

The Modern Resurgence

With Alien and Predator now in their Disney-owned 20th Century Studios era, both franchises have been successfully revived in recent years. In 2022, Dan Trachtenberg’s 18th century-set Prey brought an exciting new flair to the Predator films, which he continued in his animated anthology, Predator: Killer of Killers, released this summer. Alien, meanwhile, returned to the big screen via 2024’s Alien: Romulus, while Fargo’s Noah Hawley brought xenomorphs to TV for the first time this year in the FX series, Alien: Earth.

While Romulus and Prey had zero connections to anything outside of their own respective realms, things are changing in a big way in 2025 with Predator: Badlands, which also brings the Predator series back to movie theaters after Prey and Killer of Killers were released on Hulu. In Badlands, one of the central characters – Elle Fanning’s Thia – is an android who teams with a Predator. But she’s not just any android; she’s a Weyland-Yutani synthetic, giving a very prominent role to a character directly connected to Alien lore. Other pre-release material has confirmed the film has plenty of Weyland-Yutani involvement, including a second synthetic played by Fanning, and an army made up of an identical male synthetic.

Trachtenberg told EW this all came about because he first had the idea for a Predator to team with a robot, "and then the next thought was, wait a minute, I know a company that makes robots. And that led to the Weyland-Yutani synth of it all.” Trying to keep expectations in check, he’s also stressed Badlands is a “toe-dip” crossover; don’t expect something more in terms of xenomorphs showing up for a full AVP detour.

But of course, it’s hard not to speculate on what might come next for the two concepts. There remains the potential for another true showdown that hopefully can be accomplished in a more satisfying way than the two AVP movies. We now have both series moving forward on a regular basis – a sequel to Alien: Romulus is on the way – alongside this newfound development of an actual major canon connection between them. And sure, this comes after a lot of other shared universes have been seen in films in recent years, but giving credit where it’s due, the idea of Alien and Predator being connected was first set up literally decades ago. They deserve another chance!

Predator: Badlands will be released in theaters on November 7, 2025.

'This Is Brilliant' – Battlefield 6 Players Flock to Giant Fan-Made Conquest Maps as Map Size Debate Rages On

6 novembre 2025 à 13:40

The Battlefield 6 community has asked for bigger Conquest maps for months, so someone made their own – and they're actually pretty popular.

Fans have spent the time since launch asking EA and Battlefield Studios for everything from aim assist tweaks to realistic skins, but few conversations have stolen the spotlight quite like the discussion around map sizes. While some players went to great lengths to determine if Battlefield 6 maps are as small as they look and others took to review-bombing, the more creative individuals are using Battlefield Portal and REDSEC to make larger maps of their own.

Thanks to work from Reddit users kurtinthegrind and andy_6170 (a.k.a. ViperAndyStudios), the Battlefield 6 community now has Club House, a large-scale Conquest play area that pulls elements from REDSEC’s Southern California-set Fort Lyndon map for an (unofficial) version of the kind of wide-open spaces they’ve been asking for. There are also Tech Center and Operation Tech Center map options, with the former set up as a large-scale, infantry-focused Conquest map, while the latter offers linear gameplay centered around one main building.

“The credit to the original version of Tech Center and the Conquest Script belongs to Andy,” kurtinthegrind says, “though I've made a few modifications to them.

“Club House and the smaller version of Tech Center are my creations, and honestly, I'm not too proud of them. But until Ripple Effect/Battlefield Studios provides improved Portal support and releases ALL parts of Battle Royale map, these will have to suffice.”

Both bot and bot-less versions of the Club House and Tech Center maps are currently available for players to create servers, but it’s Club House that’s attracting the most attention online. In the middle of a Wednesday, the map, also known as Golf Course, boasts a few hundred active players across different server browsers in Battlefield 6, with some 64-player servers populated almost entirely with real people.

We played a few matches on Club House and noticed that, even with around 30 players on each team, combat encounters feel spread out, with infantry required to sprint long distances to reach each Conquest objective without redeploying. Everything from small vehicles like golf carts to attack helicopters and tanks can help with travel, too, with above-average ticket sizes and a relatively large play area resulting in more room for vehicle warfare and lengthy matches.

"This is brilliant," one popular comment says. "Fingers crossed they actually put these on the official map rotation. For now, I’ll just mess around with my squad."

It’s certainly a change of pace when compared to other, standard Conquest maps, and it’s an experience those playing on Club House seem to enjoy. Our short time with real-world players saw the in-game chat filled with comments praising the map for its long, clear sightlines and vehicular combat potential.

Fingers crossed they actually put these on the official map rotation. For now, I’ll just mess around with my squad.

Portal game modes – Club House Conquest included – have dedicated fans, even if a modified XP rate means significantly slower progression for all. One Battlefield 6 player took to Reddit after trying the mode for themselves, saying, “for the first time, I felt like I could breathe in this game.”

“There are too many small, cramped, and poorly designed maps in this game, and I never had much opportunity to play normally without constantly confronting opponents in narrow alleys or buildings,” the popular post says.

“I think there should be maps like in BF3/4, small, medium, but also large - I know I haven't discovered anything new, everyone has been saying this since the game's release, but we need to keep talking about it until we finally get some comment on the matter.”

While some have already begun calling for these fan-made maps to join official Battlefield 6 playlists, others argue the emergeance of Club House and other similarly large Conquest maps only serve as proof that Portal is working just as the developers intended. For now, it's unclear if Portal experiences like this could get a bigger spotlight from BF Studios.

Although BF Studios has yet to confirm just how big future Battlefield 6 maps will be, we do know that much, much more is on the way. The first post-launch map, Blackwell Fields, was met with criticism from fans, but another new map called Eastwood is just weeks away. Both locations are included as part of Season 1, with more content set to follow in the months ahead as future seasons roll out.

For more on Battlefield 6 and REDSEC, you can read IGN's REDSEC review in progress. You can also check out the recently discovered hidden room in the firing range, as well as a recent change to challenges that will make some milestones a bit easier to reach. If you're interested in trying out any of these Portal maps for yourself, you can head to the in-game community tab, select "Search Experiences," and input the experience codes below.

Battlefield 6 Portal Experience Codes

  • Conquest Club House: z2wxc
  • Conquest Club House (Bots): z3cp6
  • Infantry Conquest Large Tech Center: z2tfr
  • Infantry Conquest Large Tech Center (Bots): z4ycg
  • Infantry Conquest "Operation" Tech Center: z36s8
  • Infantry Conquest "Operation" Tech Center (Bots): z3ey8

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

'We Had to Stop Focusing on Those Who Hated Us': Ubisoft Says Yasuke Backlash Directly Led to Assassin's Creed Shadows Delay

6 novembre 2025 à 13:37

Ubisoft boss Yves Guillemot has discussed last year's intense backlash to Assassin's Creed Shadows, and said the unexpected conversation shift "from gameplay to ideology" led directly to its high-profile delay.

Speaking during a recent event at Paris Games Week, as reported by GameFile, Guillemot screened a short internal video Ubisoft had created to narrate its response to the backlash surrounding Shadows' Black samurai co-protagonist Yasuke — which even saw Tesla and X boss Elon Musk getting involved.

Guillemot has now stated that the level of vitriol required Ubisoft to rethink its plans for Shadows — back then, set for launch in November 2024. Ultimately, the company elected to delay the game until March 2025, a decision explained last year as necessary to "polish" the game further. But, behind the scenes, Guillemot says the firm understood it needed to bolster fan sentiment to ensure the game launched to a more positive response.

With more time to improve the game, Ubisoft gave itself the opportunity to share more with fans pre-launch, Guillemot said, something the company hoped would both impress long-term Assassin's Creed aficionados, and move the conversation around Shadows on.

"What we saw is that, by allowing our fans to see in the game — everything they were going to be able to rediscover — of what they love about Assassin's Creed, [that] ultimately helped to combat this aggression, which is linked to the fact that video games have a very strong impact on the people who play them," Guillemot said. "They’re kind of caught between 'I want to play, and what interests me is self-expression within a game' and 'there is a cultural message that comes with the video game.'

"So our goal is really to be able to ensure that our fans discover and defend what they expect from our games," Guillemot continued. "It very quickly eliminated the fights, which were just fake fights."

In an internal video, also shown last week, Ubisoft described its response as a successful turnaround of public opinion on a game featuring a pre-launch crisis.

"What happens when a legendary franchise reveals one of its most anticipated experiences," the video begins, "only to become the game everyone loves to hate? When conversation shifts from gameplay to ideology? When everything you say only adds fuel to the fire?

"In September 2024, we had our backs against the wall, and that's when it clicked," the video continues. "To get out of the corner, we had to stop focusing on those who hated us. We had to start firing up our allies. So we stopped trying to win the argument, and leaned on what had carried us for 18 years: The Assassin's Creed brand.

"We started by doing the last thing anyone would have advised. We delayed the game. The extra time allowed the devs to polish, optimize, and reach the high standards fans expect from an Assassin's Creed game.

"It also gave us time to rebuild the Assassin’s Creed brand pact, putting the markers of the franchise back at the center. More hood, more stealth, more leap of faith, more lore. So we could show that the spirit of Assassin’s Creed lives on in Shadows.

"Instead of fearing leaks, we showed the game," Ubisoft concluded. "Fans came back, conversations started shifting, and everyone who built, played, and loved this game could be proud again."

The framing of the delay as a positive response to the game's backlash is an interesting one, though one which feels limited considering what we already know from other reports detailing events at the time.

In October last year, Insider Gaming reported that the game's delay had been widely expected within the company "and desperately needed" to address feedback from playtests and mock reviews (a standard industry practice where external consultants size-up projects before copies are given to press).

Speaking in December last year, former Assassin's Creed franchise boss Marc-Alexis Coté suggested similar, saying that the game's delay was necessary to change the "narrative" of Ubisoft's "inconsistency in quality" (just months after the company's fellow blockbuster Star Wars Outlaws underperformed).

And, perhaps most notably, there's no mention here by Guillemot of the fact that Ubisoft's plans to delay Shadows came alongside a decision to reportedly cancel a separate Assassin's Creed game set in post-Civil War America — a project that would have featured a former slave as its main character. While still in pre-production, the game's fate was apparently sealed after Ubisoft judged the idea too risky to continue amid the current U.S. political landscape — and, to a lesser extent, after having seen the Yasuke backlash.

Assassin's Creed Shadows has gone on to sell "in line with expectations," Ubisoft said in July, with 5 million copies sold so far.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The 10 Biggest LEGO Sets You Can Buy in 2025

6 novembre 2025 à 08:39

When it comes to LEGO sets, high piece counts and high prices often go hand-in-hand. For years, the standard LEGO pricing came out out to approximately 10 cents per brick, which meant a 5,000-piece set would probably cost $500, give or take. But the modern era has made this formula a bit more nuanced. Partnering with a third-party (like Disney, for example) will drive the price higher. And sometimes, the uniformity and commonness of the pieces will make the price lower.

So, even though this list and our list of the Most Expensive LEGO Sets have some significant overlap, it's not identical. Here, in ascending order, are the 10 Biggest LEGO Sets You Can Buy, as measured by piece count. We'll be updating this list, but it'll probably be awhile before another set tops 10,000 pieces.

Biggest LEGO Sets You Can Buy

The above is a quick TL;DR of the list. If you want details about any of the sets, keep on reading.

@ign_deals The biggest LEGO set you can get has over 10,000 pieces, and it's probably not what you expected. #lego #bricktok #bricktoker ♬ original sound - IGNDeals

Star Wars: Venator-Class Republic Attack Cruiser

There are some big Star Wars LEGO sets out there. This model of the massive Venator-Class Republic Attack Cruiser is over three-and-a-half feet long, and it captures the power of the Republic Army during the Clone Wars – a power that would one day be absorbed by the Galactic Empire years later. The model comes with a display stand and minifigures of Captain Rex and Admiral Yularen.

The Lord of the Rings: Barad-dûr

Close to three feet tall, Barad-dûr is one of the biggest Lord of the Rings LEGO sets. It's topped with a glowing fire eye, and spiky, intimidating architecture covers the entire structure from base to peak. Each piece of the tower slides and stacks onto the others, like a grotesque wedding cake. The model opens in the back to reveal numerous, detailed interiors, including a dungeon, an armory, and Sauron's throne room. We reviewed this set at the time of its launch; check out our We Build feature and photo gallery of the entire build process.

Harry Potter: Diagon Alley

Of all the brand partnerships, the LEGO Harry Potter one may be the most fruitful. In the same manner that you can build a massive LEGO Hogwarts Castle by combining multiple sets, you can also build a massive LEGO Diagon Alley by slowly buying and building all the notable stores. And this set is how to get started on that magical (albeit expensive) journey. You get four large buildings in the Diagon Alley set, which encompass seven different magical boutiques: Ollivanders Wand Shop, Scribbulus Writing Implements, Quality Quidditch Supplies, Florean Fortescue's Ice Cream Parlor, Flourish & Blotts, Weasleys' Wizard Wheezes and the Daily Prophet.

Harry Potter: Hogwarts Castle

Scaled down to microfigure proportions, this recreation of Hogwarts Castle is over two feet tall and a little under two feet wide. In September 2025, it will have been 7 years since it first launched – an eternity in LEGO land, especially when some sets retire in under two years. It contains 27 microfigures, but the real treat, at least for Potter afficionadoes, are the four full-size minifigures of the Founders: Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw, and Salazar Slytherin.

Ninjago: City Markets

There are also plenty of LEGO Ninjago sets to collect for fans of the Japan-inspired offshoot. The City Markets are crammed with activity and people (22 minifigures in all!). This is not the small-town nostalgia of LEGO's annual modular buildings. This is urban congestion, with people living on top of one another. Do you want to do karaoke? Eat sushi? Ride a cable car? Buy something sweet? Play pool? You can do it all on four floors in half a city block.

The Lord of the Rings: Rivendell

Rivendell is not only one of the biggest LEGO sets for adults ever made. It is one of the best designed and the prettiest, with elven architecture that looks too light and delicate to be real. From the iconic gazebo to the bridge over the River Brunein; from Bilbo's study to the Council of Elrond; there's so many movie references, so many cool little details for the discerning eye. Check out our review and photo gallery of this set.

Star Wars: Razor Crest

The Razor Crest hasn't been active since Gideon destroyed it back in Season 2 of The Mandalorian. But its design, and the narrative weight of those first two seasons, have made it iconic; it is the most recognizable starships from the post-Lucas Star Wars era. With a Mandalorian movie on the way, this is one set that isn't going to lose popularity anytime soon. It includes a minifigure-sized carbonite freezing chamber, a weapons cabinet, and an escape pod.

Star Wars: Millennium Falcon

The oldest LEGO set on this list has been available for purchase since 2017 – a time when LEGO was just dipping its toes into the adult demographic. That it is still flying off the shelves is proof how timeless and bar-setting this set truly was and continues to be. Close to three feet long and two feet wide, the entire Falcon mounts on a stand that allows it to 'fly' at a dramatic angle.

Death Star

This thing is massive and heavy; one should not build this set without reinforcing the shelf that it will eventually display it. It's fragile, and it would not survive a fall. The LEGO Death Star is six floors tall and nearly three feet wide. It contains a working elevator to all of its floors, which operates by the turn of a crank. It's an ambitious build, but it's also decadently expensive, costing close to $200-$300 more than the only two sets with higher piece counts.

Titanic

The excessive piece count is almost the point of this set. The 'unsinkable' Titanic was the largest ship ever built when White Star Line launched it in 1911. It's best known today for its tragic sinking on its maiden voyage, in which 1,500 people died. But this four-and-half-foot long build remembers Titanic the way she was, with all her first class decadencies in tact. Check out our review and photo gallery.

Eiffel Tower

The Eiffel Tower is composed of 10,001 pieces, which sounds terrifyingly expensive on its face. But it's actually $630 instead of the $1000 that conventional wisdom would dictate. Nearly five feet tall, with observation decks and elevators that run on cables, this is the biggest LEGO set by piece count in the company's history, beating even the 9,036-piece Roman Colloseum that retired at the end of 2023.

What's The Best Way To Get LEGO Sets On Discount?

LEGO piece counts and prices often go hand-inhand. So what's the best way to get expensive, big sets for cheaper?

First, join the LEGO Insiders program, which gives you points for every purchase that you make from the LEGO Store. Those points translate into money, which you can use towards the purchase of an expensive LEGO set. There are also select promotions – Star Wars Day, for example –where purchase of certain LEGO sets will garner double the points. So keep an eye out for deals.

Also, check Amazon, Walmart, Target, Barnes & Noble, and other places where LEGO are sold. Extra inventory, especially when a set's about to be retired, can often go for cheap. And these online and brick-and-mortar outlets often have specific days (Amazon Prime Days, for example) that offer deep discounts on sets that would otherwise sell at retail price.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

This 45W USB-C Power Bank Will Charge Your Nintendo Switch 2 for Just $13

6 novembre 2025 à 13:30

Want to be charged less for, well, charging? I've found a cracking deal on this INIU 45W 10,000 mAh USB-C Power Bank that will power up your smartphone a couple of times over for less than a succulent Chinese meal.

It also supports safe fast charging, so no worries about overloading your smartphone or tablet battery here, although most modern devices have some form of battery protection built in these days.

INIU states it can charge an iPhone 16 to 63% and a Samsung S24 Ultra to 73% in just 25 minutes, which is very impressive for $13.26. It's also a pretty smashing pick for those after a Switch 2 portable charger as well!

INIU is known for packing a lot of tech into a small form factor, and this power bank does exactly that. It's around 25% smaller and 15% lighter than the competition. That means it's not going to be hanging out of your coat pocket like an electrified log this winter.

There are no promo codes or faffing about with this deal either, just add it to your basket and get a 49% discount automatically applied on Amazon.

Whilst this particular power bank won't be suitable for gaming handhelds such as ASUS ROG Ally or Switch 2, it's perfect for smartphones and tablets.

If you're looking for something that would be suitable for this or your MacBook for example, my favorite Power Bank, Shargeek 170 is 20% off at checkout right now, knocking the $169 price tag down to just $136.19. Need something a little less powerful and cost-effective? Anker's 87W option is a good buy at $44.99 right now, currently 36% off.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

'Us Multiplayer Gamers Are the Minority' — Shroud, One of the Biggest Streamers in the World, Urges His Followers to Vote for Arc Raiders Over Clair Obscur: Expedition 33 for Game of the Year

6 novembre 2025 à 13:06

Shroud has called on his fans to vote for Arc Raiders as Game of the Year 2025 over Clair Obscur: Expedition 33, calling multiplayer gamers “the minority.”

Canadian Michael ‘Shroud’ Grzesiek, who specializes in competitive multiplayer first-person shooters, is a former professional Counter-Strike player who has built an enormous online audience. With 6.8 million subscribers on YouTube and 11.3 million followers on Twitch, his call to action has significant weight behind it.

Shroud has thrown himself into Embark Studios’ Arc Raiders ever since its explosive launch, and in a recent Twitch stream mobilized his community to vote for the game when it comes to The Game Awards 2025.

“We gotta make sure that this game wins game of the year, by the way,” he said. “Do not let that Expedition game win game of the year. Do not let it. Absolutely do not. We all have to band together to make this game win. Us multiplayer gamers are the minority, okay. We are the minority being multiplayer gamers, but I believe we can win. I believe. You just need to tell everybody. I’ve never voted for anything ever, but I think I’m going to vote this year for this game.”

With the end of 2025 in sight, Sandfall's single-player role-playing game Clair Obscur: Expedition 33 has emerged as a frontrunner for Game of the Year, but Arc Raiders is being touted by some as a strong contender. Other candidates include Hades 2, Hollow Knight: Silksong, Blue Prince, and Kingdom Come: Deliverance 2, among others.

Does Shroud’s comment about multiplayer gamers being in the “minority” ring true? Research from last year indicated that most gamers prefer single-player games, but there's a significant difference in preference depending on the age bracket. Midia Research found that under 25s preferred multiplayer to single-player, with younger generations emphasising social play. But as you get older and it becomes harder to arrange time to play with friends, this preference shifts towards single-player.

“Younger players prefer PVP, which captures a large swathe of consumer attention and engagement and is enjoyed by all generations,” Midia Research’s Rhys Elliott said in the report. “Convincing players — and their friends — to leave for new titles is a huge barrier.

“Live-service games are the homes of many highly engaged players. Getting them (and their friends) to relocate permanently to another live-service game is a big ask.”

When people talk about the most popular video games in the world, multiplayer games tend to dominate. Roblox games that blow up, such as Grow a Garden and Steal a Brainrot, typically have a strong community element to them despite not being traditional competitive multiplayer. Fortnite is a multiplayer game through and through. Minecraft can be played either way.

The dominant games on Steam, meanwhile, are competitive multiplayer: Counter-Strike, Dota 2, PUBG, Battlefield 6, and Apex Legends are, at the time of this article's publication, the top five most-played games on Valve's platform. And let’s not forget the likes of World of Warcraft and League of Legends, both of which are multiplayer games. There are huge single-player games, of course, but when it comes to sheer popularity, or monthly active users, free-to-play multiplayer games dominate the industry.

In any case, Shroud went on to claim that voting in The Game Awards doesn’t matter. “All the f***ing awards are rigged anyway, who cares?” he said in the same stream. “When have you ever seen an award that’s actually legit?”

Geoff Keighley’s The Game Awards uses a combination of votes from the games media and influencers and public fan voting. The voting jury has in the past had more of an influence on the outcome. Keighley has said he’s considered going all in on public voting for The Game Awards, but expressed concerns about “social engineering.” It’s worth noting that The Game Awards has a purely fan-voted category called Players’ Voice. The Game Awards 2025 nominees are expected mid-November.

Photo by Robert Reiners/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Will the PlayStation Portal Be Discounted for Black Friday This Year?

6 novembre 2025 à 13:00

PlayStation Portal has come a long way since its launch, and I genuinely believe it is now set up to be one of the hot ticket items during the Black Friday sales. That's if it can stay in stock.

My optimism for this handy handheld has only been bolstered by the news that Sony has recently ramped up the capabilities of the device, enabling Cloud Streaming for everyone, allowing all owners to stream thousands of games without even being connected to a PS5 console.

Let's dig into why this is important, how the PS Portal could be one of the best-selling gaming devices for the holidays, and whether we'll actually be able to bag any discounts on it.

Let's start off with the simple stuff: will the PlayStation Portal be on sale for Black Friday?

My answer to this is a resounding... probably! We've not got official confirmation from Sony just yet, so I can't say for certain, but all things point do currently point to Sony's cloud gaming handheld getting a fitting discount this year.

My reasoning for this is pretty simple. It's been a couple of years since launch, so there are plenty of reasons for Sony to want to encourage new buyers, especially since you don't even need to own a PS5 to use it anymore. Plus, it missed out on a discount in 2024, so this Black Friday is perfectly set up for it.

Top Tip: Look Out for Amazon Resale Deals

In terms of price predictions, I'd like to see a $50 discount, bringing it down to around $149, but that might be wishful thinking. Expect a $10 - $30 discount, at most, at least officially.

If we're looking at where the real bargains are, then look no further than Amazon's Resale promotions during the Black Friday sales.

These special discounts for Prime Members have been goldmines for deals this year, with the PS Portal dropping as low as $125 for a "Like New" condition device. It's basically just an open box (see here for current listings), so you're at no risk of being burned.

The only down side is that, since these deals are so excellent, they can sell out unbelievably fast. If you spot one on sale (or get reminded by us), then you'd better buy it ASAP to avoid Black Friday deal FOMO.

For those who miss out, there will still likely be an official deal to check out. It just won't be as good. So, keep an eye out for both, and we'll be sure to notify you as well via our Black Friday coverage, or on IGNDeals Twitter/X.

How Does PS Portal's New Cloud Streaming Work?

To start with, you'll need to be a PlayStation Plus Premium members to access the PS Portal's Cloud Streaming function. It costs $17.99 per month, and thanks to the new update, subscribers can now stream a long, long list of games that they may already own, including big hitters such as Grand Theft Auto 5, Borderlands 4, and the newly-launched Ghost of Yotei.

Hundreds of games from the PlayStation Plus Game Catalog and Classics Catalog are also now streamable, including existing titles such as Hogwarts Legacy, Cyberpunk 2077, and God of War Ragnarök. Sony has a long list of every title supported, which stretches to more than 2,800 games.

When Is Black Friday 2025?

We’re in the endgame now: Black Friday falls on November 28 this year.

All month long, retailers will be rolling out the sales, ramping up to massive discounts on Black Friday and through the weekend into Cyber Monday.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Nintendo's Live-Action Legend of Zelda Movie is Now Shooting in New Zealand

6 novembre 2025 à 12:06

Filming has reportedly begun on Nintendo's live-action The Legend of Zelda movie, with shooting set to take place in New Zealand until April next year.

A production listing filed by industry resource the Film & Television Industry Alliance (FTIA) has updated this week to reflect the project's current "in production" status.

Filming is listed as being based in Wellington, New Zealand, and fans are already hoping the location will give Nintendo's fantasy adventure the same kind of backdrops seen in Peter Jackson's The Lord of the Rings trilogy.

Details of the project remain largely under-wraps, other than Nintendo's announcement back in July that young actors Bo Bragason and Benjamin Evan Ainsworth will play Zelda and Link. A basic plot outline has also been shared, which describes the film thus:

"The Legend of Zelda follows Link, a young warrior destined to protect the magical kingdom of Hyrule from the forces of darkness. The land is under threat from Ganon, a ruthless warlord who seeks the Triforce — an ancient relic said to grant limitless power. To stop him, Link must embark on a perilous journey, battling monstrous creatures, exploring treacherous dungeons, and solving intricate puzzles to uncover sacred artifacts that can aid him in his quest."

Officially announced in November 2023, Nintendo's live-action The Legend of Zelda project is being produced by the company's legendary creative boss Shigeru Miyamoto, alongside Avi Arad, former CEO of Marvel Studios.

Sony Pictures Entertainment will handle distribution in addition to co-financing the movie with Nintendo. Jurassic World’s Derek Connolly is writing the screenplay, while Kingdom of the Planet of the Apes' Wes Ball will direct.

Discussing the film in May 2024, director Wes Ball said the prospect of making an all mo-cap Zelda movie “probably isn't his choice” after completing work on the green screen-heavy Apes franchise. Instead, Ball said, The Legend of Zelda should feel "grounded" and "real" — something that New Zealand's backdrop will hopefully provide.

"I want to fulfill people's greatest desires," Ball said in another interview about the project. "I know it's important, this franchise, to people, and I want it to be a serious movie. A real movie that can give people an escape… [It has] to feel like something real. Something serious and cool but fun and whimsical."

The Legend of Zelda is currently set to launch on May 7, 2027, a date shared again by Nintendo this week as it teased plans for a "consistent release cadence" of video game movies over the next few years, following the box office success of its Super Mario Movie.

Here's hoping that the start of filming will signal more news in the near future, including details of additional actors joining the movie's cast. Fans are already hotly debating who might portray Ganon, with many hoping that Minecraft and Mario movie star Jack Black will take on the role.

Image credit: Dave Benett/Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

MonsterVerze Codes (November 2025)

6 novembre 2025 à 11:43

MonsterVerze is a Roblox experience that revolves around fashion, where the afterlife gives you a second chance to serve looks. After suffering an unfortunate accident, you'll be able to travel around the MonsterVerze from the Graveyard to the Train Station and Eerie High.

Along the way, you'll dress up and customize your character, meaning you'll want Ghoulars to spend in the shop. You can pick up Ghoulars while you're running around, but we've also got MonsterVerze codes that you can use to boost your stacks of Ghoulars.

Working MonsterVerze Codes

The following codes have been tested and can be redeemed:

  • WEAREBACK - Free Item (NEW)
  • MVHOMECOMING - Homecoming Balloons, Opal Plushie, 6,000 Ghoulars
  • MV1MILLION - Shattered Love Crown
  • BUGFIXES02 - 10,000 Ghoulars

How to Use MonsterVerze Codes

Launch MonsterVerze and then follow these steps to redeem codes:

  1. Press Play and get into the MonsterVerze
  2. Click on the Coffin icon on the right side of the screen
  3. Then click on Settings at the bottom of the coffin
  4. Copy the code from this article into the Enter Code... box and
  5. Press Redeem

Expired MonsterVerze Codes

MonsterVerze has just entered its beta, so there are no expired codes at the moment! Be sure to use the codes in the working section before they disappear.

Why Isn't My MonsterVerze Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

When Is the Next MonsterVerze Update?

MonsterVerze updates every week, on a Sunday. For now, there are no special planned events but we'll be sure to update this article if that changes. The Sunday updates are currently designed to address any bugs and improve quality of life features.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Rockstar Co-Founder Dan Houser Says Red Dead Redemption 3 'Will Probably Happen' and He'd Feel a Bit Sad About It 'Because It Was a Cohesive Two-Game Arc'

6 novembre 2025 à 11:19

Rockstar Games co-founder and former lead writer Dan Houser has said he’d feel more sad to learn Red Dead Redemption 3 was in development without him than he feels about GTA 6, but admits the game “will probably happen.”

2018 epic western Red Dead Redemption 2 is considered a masterpiece and one of the greatest video games of all time. Houser was lead writer on it, as he was for almost all Rockstar’s games. But having left the company over five years ago, Houser recently confirmed to IGN that GTA 6 won’t have a story or a character set he developed, but expects the game to be great nonetheless.

Now, in an interview with the Lex Fridman podcast, Houser has indicated that he’d have stronger feelings when Rockstar inevitably returns to Red Dead Redemption with a follow-up.

“Of course, letting go of something I worked on in one way or another for like 20 odd years, and wrote on them for the last 10 or 11 that came out, wrote all of them, or you know, lead writer on all of them, whatever it was… letting go of that is a big change. And sad in a way,” Houser said.

“Because each of the [Grand Theft Auto] games was a kind of standalone story it’s not quite the same as… I think probably it would be in some ways sadder if someone continued on Red Dead, because it was a cohesive two-game arc. That might be more sad to hear someone working on that. But again, that will probably happen too. I don't own the IP. That was part of the deal. It's a privilege to work on stuff, but you don't necessarily own it.”

Is Red Dead Redemption 3 an inevitability? Houser seems to think the Red Dead Redemption series will continue, but it’s worth noting that the series began with Red Dead Revolver in 2004, so perhaps Rockstar will create a new sub-series if and when it decides the time is right for more Red Dead.

Speaking of which, in 2023, Roger Clark, who played Arthur Morgan, the main playable protagonist of Red Dead Redemption 2, said he was “certain” fans will see Red Dead Redemption 3 “one day,” but qualified that statement by saying he had no idea when that would be. Clark also ruled out the return of Arthur Morgan in the game, should it come to be. If you’ve played Red Dead Redemption 2, this might seem like stating the obvious, but there’s always the chance Rockstar may consider another prequel of some kind.

“I’m certain we will see Red Redemption 3 one day,” Clark said. “When that will be — I have absolutely no idea. Don’t count on Arthur’s involvement either. His story has been told, I feel.”

In a subsequent interview with IGN, Clark expanded on his thoughts: “Yeah, that got really picked up! I would have thought that was obvious though. Wouldn’t you? And it’s not like I have any insider information whatsoever, but of course there’s going to be another Red Dead. It sold over 60 million copies!”

He continued: “Strauss Zelnick, the CEO of Take-Two said it himself. He said GTA and Red Dead are prominent franchises for Rockstar Games and that they will be returning to them in the future. So there’s no doubt there will be another Red Dead. But if Arthur Morgan will be involved? I highly doubt it, to be honest. And I think it’s going to be quite some time before we even see a snifter of anything new Red Dead related. I have no idea how it would pan out, but I wouldn’t bet on Arthur being a part of it.”

For now, the focus very much is on GTA 6, due out May 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Legends: Z-A Gets First Post-Launch Patch, Adjusting Rank Battle Balance And More

6 novembre 2025 à 10:52

There's a new patch today for Pokémon Legends: Z-A, which makes adjustments to its ranked battles and fixes a number of bugs.

Version 1.0.2 of the newly-released Pokémon adventure is available to download now on both Nintendo Switch and Switch 2, following the game's arrival last month.

While there are no new major features included within the update, a couple of adjustments here may prove useful as players continue to participate in ranked battles over the coming weeks and months in order to obtain the mode's exclusive Mega Stone rewards.

Last week, The Pokemon Company revealed that these Mega Stone rewards — which unlock access to Mega Greninja, Mega Delphox and Mega Chesnaught — would be easier to obtain, beginning with the start of ranked battle mode's Season 2.

Today's update adjusts the number of points earned based on ranking so "that points are not reduced depending on the outcome of the match." Rather vaguely, there's also mention that "some battle rewards that can be received for each battle have been added and increased."

A selection of bug fixes are also included, tied to Mega Evolutions, side missions and "some other issues" — the full details of which can be found in the official patch notes below.

Pokémon Legends Z-A - Version 1.0.2 (November 6, 2025) patch notes:

The following bugs have been fixed:

  • If you have not opened the box screen since the box was full before the first Mega Evolution battle, you will definitely fail to capture a Pokemon. Also, if you proceed with a side mission that allows you to obtain a Pokemon in that state, you will not be able to complete it.
  • In some side missions, if the day/night change occurs at the same time that a skill is hit on a target, it will no longer be possible to hit the target with a skill, and the side mission will no longer be able to progress.
  • During a trainer battle, if the opposing trainer switches Pokemon and the player simultaneously Mega Evolves, the opposing trainer will not be able to send out a Pokemon and will be unable to proceed.
  • Fixed some other issues.

Rank Battle Balance Adjustments:

  • Adjustment of points earned based on ranking so that points are not reduced depending on the outcome of the match.
  • Some battle rewards that can be received for each battle have been added and increased.

*The latest update data is required to play online features.
*Local communication is not compatible with previous versions. Please make sure that you and the people you play with have the same update data version.

It's worth noting that today, November 6, Nintendo is due to reveal more information on Pokémon Legends: Z-A's Mega Dimension DLC, via a trailer that's set to go live at 9am Eastern / 6am Pacific / 2pm UK time. Perhaps there's more hidden in today's update that's tied to that?

Since launch, Pokémon Legends: Z-A has gone on to sell almost 6 million copies in its first week, and has been getting a generally warm reception from fans. The adventure "finally feels like Game Freak hitting its stride in Pokemon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well," IGN wrote in our Pokémon Legends: Z-A review.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Kingdom Come: Deliverance Boss' The Outer Worlds 2 Review Lands on 7/10, but He Has a Few Stinging Criticisms for Obsidian's RPG

6 novembre 2025 à 10:21

The boss of the Kingdom Come: Deliverance games has reviewed The Outer Worlds 2, and in doing so has issued a number of stinging criticisms of Obsidian’s sci-fi RPG.

Daniel Vavra, co-founder of Warhorse Studios and lead writer of the much-loved RPGs Kingdom Come: Deliverance and Kingdom Come: Deliverance 2, took to social media to say he’d finished The Outer Worlds 2 and settled on a 7/10 review score (check out IGN’s The Outer Worlds 2 review to find out what we thought).

That’s a decent score for any video game, but expanding his thoughts, Vavra criticized The Outer Worlds 2 and Microsoft-owned developer, Obsidian Entertainment, for fasiling to innovate in the RPG space.

Here’s the review in full:

Finished. 7/10. But what I find sad is that the company and the people who gave us one of my favorite games ever (Fallout & New Vegas) have been unable, even after 15 years and with all of Microsoft's money and latest technological advances, to come up with a single new game mechanic that could take this proven but ancient formula somewhere new. Can any of you think of a single new game mechanic in The Outer Worlds that wasn't already in Deus Ex or the original Fallout games more than 25 years ago? Unfortunately, I can't. Give me a living, simulated world! True non-linearity! Give me something more than loot boxes, maintenance shafts, loading screens and level grinding in a static scripted world.

It’s worth unpacking Vavra’s comment. His first point is an accusation that Obsidian, creator of the beloved Fallout: New Vegas, has failed to significantly evolve its "ancient formula," despite the backing of moneybags Microsoft. He claims The Outer Worlds (I assume he means The Outer Worlds 2 here) doesn’t have a single new game mechanic that wasn’t already in Deus Ex or the original Fallout games more than 25 years ago.

Is that true? Some people are pointing to The Outer Worlds 2’s Flaw system, which sees the game dish out game-changing perks that can benefit your character but always hinder them in some way, as an eye-catching new feature for this type of RPG. In a later social media post, Vavra said Fallout had Traits with negative aspects, calling this Flaw system “nothing new.”

But is that fair? The Outer Worlds 2’s Flaw system is getting a lot of love from players not just for their impact on playstyle, but the way they’re unlocked. As you play the game, you’ll occasionally trigger a Flaw opportunity, with the game itself reacting to the way you’re playing by delivering some really fun perks that are a delight to encounter. For example, if you crouch walk a lot you’ll be offered the Bad Knees Flaw, which makes you crouch walk faster but every time you stand up your knees crack, making a noise guards might hear. I won’t spoil all the Flaws here because part of the fun is in their discovery, but I will say it feels like there is a DM behind the scenes, observing your playstyle and occasionally dipping into the action to add some spice to your experience.

Others are pointing to the way Obsidian lets players unlock unique dialogue options not just by having a high speech skill, but by seeking out information which can then be brought into conversations to gain an advantage. Your character will remember "discovered info” you’ve found from, say, terminals or chats with other NPCs or examining things, and you’ll get the chance to use it in conversation when it counts. It’s a cool system that adds depth to the standard, straight-forward speech-driven dialogue experience you see in a lot of RPGs, and it makes you want to go out into the world and learn more before having the big quest convos, like the space detective I like role-playing as.

Vavra continues: “Give me a living, simulated world! True non-linearity! Give me something more than loot boxes, maintenance shafts, loading screens and level grinding in a static scripted world.”

Here, Vavra’s assessment of The Outer Worlds 2 perhaps rings true. The game’s mini-open worlds can feel static and scripted in the sense that they do not revolve around a simulation. The Outer Worlds 2 is not a game similar in scope or style to one of Bethesda’s big RPGs. It is not Fallout: New Vegas, even, more a game that rekindles memories of it.

And scope is something Obsidian openly talks about. It is one of the most prolific studios Microsoft has, having released three new games this year alone: Avowed, Grounded 2, and The Outer Worlds 2. It is a developer that has learnt to focus when it comes to scope, to drill down, and to ship games that are manageable to play and, I suspect, manageable to develop. Obsidian isn’t doing a The Elder Scrolls 6 here. It’s carved out a style all its own.

So The Outer Worlds 2 was never going to be a game with a living, simulated world. Whether that disappoints you or not probably comes down to your expectations for modern Obsidian games. But I’d say it was pretty obvious what The Outer Worlds 2 was going to be, not just based on previews, but on the studio’s previous games.

And what about Vavra’s “all of Microsoft’s money” comment? Sure, Microsoft has significant resources, but the business reality is — reportedly — that Xbox studios are under more pressure to deliver profits. Part of doing that will be bringing more money in while keeping development as low as possible. It does not feel like Xbox studios have a magic money tap to make their dream games come true.

Vavra’s comments have certainly hit a nerve online, and have sparked a debate about what Obsidian is trying to do when it comes to video game development. It recently acknowledged that fans desperately want it to make Fallout: New Vegas 2, a game that would probably come with the kind of expectations Vavra has for the studio, but it’s enjoying creating new IP and building those franchises out with sequels, which is what The Outer Worlds 2 is all about.

It should be clear by now that Obsidian’s focus is on actually releasing games that are consistently good and don’t necessarily need to be huge hits to be successful. In the current climate, perhaps that’s an approach that makes a lot of sense.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Donkey Kong Bananza and More Switch 2 Games Are Already Discounted Ahead of Black Friday

6 novembre 2025 à 10:20

There are still a few weeks to go before Black Friday officially starts, but if you’re looking for some early savings on games right now, look no further than Woot.

The Amazon-owned online retailer is offering discounts at the moment on a select few Switch 2 games, including Donkey Kong Bananza (down to $61.99), Mario Kart World (down to $69.99), Tears of the Kingdom (also down to $69.99), and more.

Switch 2 Game Sale at Woot

It’s worth noting that while these say they’re the International Version, all Nintendo Switch games are region-free so they'll work fine with your Switch 2.

This sale event (see here in full at Woot) is also set to come to an end on November 8, so if one of these deals catches your eye you’ll want to move fast to secure it. Deals like these tend to sell out quickly, too, which is worth keeping in mind.

If you’re looking to pick up Donkey Kong Bananza, in particular, it’s worth noting that we’re very big fans of it. In our glowing 10/10 review, IGN’s Logan Plant said it’s, “a truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges that all come together in complete harmony to create Nintendo’s first Switch 2 masterpiece.”

As we enter into the month of November, Black Friday sales are already starting to kick off, which means there are bound to be plenty more gaming deals popping up soon and over the next few weeks.

While Black Friday doesn’t officially start until November 28, several retailers drop deals all throughout the month leading up to it. If you’re on the hunt for new games, accessories, or even console deals, we’ll be tracking the best discounts as they appear over the busy holiday season.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Battlefield 6 Dev Explains How Bots Work Amid 'Confusion' in the Community

6 novembre 2025 à 08:04

Battlefield lead producer David Sirland has taken to social media to clear the air about how Battlefield Studios uses bots in Battlefield 6 multiplayer to keep players engaged.

EA’s latest entry in the Battlefield series notoriously uses bots to populate standard matches that struggle to fill teams with real-world players. It’s led to some confusion in the community, as fans attempt to grasp when, how, and why BF Studios has been implementing them in online matches.

Sirland took to X/Twitter to shed light on bots, explicitly calling attention to “confusion” in the player base that he hopes to clear up. The thread of posts comes with an explanation for why some may see more bots than others, as well as the promise that EA and BF Studios will continue listening to feedback from Battlefield 6 multiplayer fans.

Players have noticed bots in standard multiplayer playlist options, especially for game modes with large lobbies like Conquest, since Battlefield 6 launched for PC, PlayStation 5, and Xbox Series X | S October 10. EA proudly touted that it had managed to sell 7 million copies in just three days, leaving many to wonder why they are being tossed into bot-filled matches less than one month after launch.

Sirland explains that players should only find themselves fighting against Battlefield 6 bots in unique situations. Specifically, if the pre-round waiting period takes longer than about three minutes, than bots will be introduced as a last resort, but that doesn’t mean you’ll be forced to work with dozens of AI teammates for the duration of a 30-minute Conquest match.

“At that point, the game starts, and you can play with the bots instead of waiting,” Sirland explains. “Other players in the same region matchmaking on that same playlist - will join this server (as it has you on it). Each time a player joins, a bot leaves.”

It’s a sacrifice that gets players into a match with as little waiting as possible at the cost of filling a lobby with real people. Even if bots only temporarily fill a match, it sounds like BF Studios prefers the trade, with the alternative being wait times that could last forever for servers with low population.

2: you see no other players
Well, the reason for that is you are first. You need to stick it out (or atleast give it a minute or two, or how may you are willing to try and wait for)
We can and will test longer wait limits for the seed bots to kick in, but please spread the word!

— David Sirland (@tiggr_) November 5, 2025

One exception to the rule that sees bots eventually traded out for real players involves beginner playlists, such as Initiation Breakthrough. As made clear via an in-game mode description, bots will stick around in these matches to help players warm up for the typically more tense matches filled with real people.

Bots have remained a hot topic for the Battlefield 6 community for months, with BF Studios having addressed concerns regarding XP farms and open beta bots mutliple times in the past. Battlefield Portal fans and multiplayer playlist regulars have almost certainly encountered bots at some point, and many will no doubt continue to have their complaints as post-launch development continues.

“Like I stated in this thread earlier today - bots are only there to seed servers so they start,” Sirland said in response to a fan who expressed concern about the bot system. “The alternative would be no server under those circumstances. We will of course check for issues here too, and when and if servers spawn in the wrong way or when they shouldn’t.”

The Battlefield 6 team at EA and BF Studios has continued listening to fan feedback as post-launch development continues. Recent changes include an overhaul for challenge requirements, tweaks to Conquest ticket sizes, and a plan to revert aim assist back to the settings seen during the August open beta tests. Season 1 for Battlefield 6 and its standalone offshoot, REDSEC, is well underway, with more maps and weapons set to arrive in the coming weeks.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

GTA 6 Studio Rockstar Accuses Fired Employees of Leaking 'Confidential Information in a Public Forum'

6 novembre 2025 à 07:56

Rockstar Games has accused the employees it recently fired of leaking confidential information.

Last week, the Grand Theft Auto 6 studio reportedly fired between 30 and 40 employees in a move that the Independent Workers’ Union of Great Britain (IWGB) claimed was "blatant" and "ruthless" union busting.

At the time, Rockstar parent company Take-Two issued a statement insisting the firings were for "gross misconduct, and for no other reason."

According to Bloomberg, the fired workers were all UK and Canadian employees who were also part of a private trade union chat group on Discord, and were either union members themselves or trying to organize Rockstar. The IWGB claimed the staff were fired explicitly due to union activities.

Now, a new Bloomberg report carried a fresh statement from Take-Two, in which the company insisted the fired staff had leaked company secrets in a “public forum.”

“Last week, we took action against a small number of individuals who were found to be distributing and discussing confidential information in a public forum, a violation of our company policies,” the Take-Two statement read. “This was in no way related to people’s right to join a union or engage in union activities.”

According to the IWGB, the fired staff were part of a private union group on Discord, and the only non-Rockstar people inside it were union organizers. IWGB boss Alex Marshall issued IGN the following statement:

"Rockstar continue to deflect from the real reason for these dismissals: they are afraid of hard working staff privately discussing exercising their rights for a fairer workplace and a collective voice. Management are showing they don’t care about delays to GTA 6, and that they’re prioritising union busting by targeting the very people who make the game.

"In recent years, Rockstar executives have benefited from £443 million in tax relief, while showing total disregard for the law or the livelihoods of their staff. At every turn, they’ve chosen profits over both workers and fans of their games.

"The only non Rockstar employees in the union Discord channel were union organisers."

These firings come ahead of the expected release of GTA 6 in May next year. Analysts predict it will be the biggest entertainment launch of all time. Amid huge excitement for the game itself, Rockstar has released just two trailers and a series of screenshots, keeping its cards close to its chest.

It has also put a focus on security after suffering a massive leak of the in-development GTA 6 in 2022, and the day-early release of GTA 6 Trailer 1 the following year. Take-Two CEO Strauss Zelnick called the 2022 leak "terribly unfortunate... and we take those sorts of incidents very seriously indeed." He added: "There’s no evidence that any material assets were taken, which is a good thing, and certainly the leak won’t have any influence on development or anything of the sort, but it is terribly disappointing and causes us to be ever more vigilant on matters relating to cybersecurity.”

Last year, the studio asked employees to come to the office five days a week, citing a desire for both increased productivity and security. This decision was criticized by workers affiliated with the IWGB, who said Rockstar broke promises with the forced return to office, and accused the studio of refusing to engage with workers on the issue.

Photo by Jakub Porzycki/NurPhoto via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon TCG Mega Evolution Enhanced Booster Box is Now $20 Cheaper at TCGPlayer vs. Amazon

6 novembre 2025 à 03:00

Mega Evolution, the start of the next era of Pokémon TCG, has kicked off in style, and we're seeing product slowly come down to market value at big box retailers.

Could this be the Pokémania pricing bubble getting ready to burst?

In any case, TCGPlayer has the best price for the Mega Evolutions Enhanced Booster Box, rocking up at $249.89, $20 cheaper than Amazon's listed price.

That's 36 booster packs coming in at $6.90 each, not a bad deal. You'll also get a Mega Evolution Stamped Bulbasaur Illustration Rare Promo card with this booster box as well, which is worth over $20 on its own.

Bonus Deal: Team Rocket Tin Under Market Value

I've also spotted the Team Rocket tin under market value on Amazon today, which is well worth getting thanks to it having either a Mewtwo ex, Nidoking ex or Kangaskhan ex promo card, 3 Destined Rivals boosters and 2 Journey Together packs. Not a bad deal.

Top Destined Rivals, Journey Together and Mega Evolution Chase Cards You Could Pull Right Now

Whilst it seems to be a great time to invest in some Mega Evolution chase cards thanks to the top chase cards finding new floors, mostly due to better stock consistency, Destined Rivals top chase cards seems to be on the rise.

Here's the top chase cards from all three sets you can rip open with the Mega Evolutions Enhanced Booster Box and Team Rocket Tin, including where you can buy them and up-to-date values:

Team Rocket's Mewtwo ex - 231/182 (Destined Rivals)

Near Mint Holofoil: $551.59

Market price: $537.71

Most recent sale: $400

Mega Lucario ex - 188/132 (Mega Evolution)

Near Mint Holofoil: $416

Market price: $515.09

Most recent sale: $420.95

Mega Gardevoir ex - 187/132 (Mega Evolution)

Near Mint Holofoil: $338.34

Market price: $381.22

Most recent sale: $312

Cynthia's Garchomp ex - 232/182 (Destined Rivals)

Near Mint Holofoil: $309.98

Market price: $242.89

Most recent sale: $224.99

Mega Gardevoir ex - 178/132 (Mega Evolution)

Near Mint Holofoil: $225.98

Market price: $265.01

Most recent sale: $255

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

The CyberPowerPC Radeon RX 7800 XT Gaming PC Is Cheaper Than an Xbox Ally X

6 novembre 2025 à 02:00

One of the best deals I've seen all year for a budget gaming PC has gone live well ahead of Black Friday. Walmart is currently offering the CyberPowerPC Gamer Supreme Radeon RX 7800 XT gaming PC for just $839 with free delivery. The RX 7800 XT is a late 2023 GPU that competes with the GeForce RTX 4070. It performs better than the RTX 5060 Ti in many games (despite being less expensive) and is a good option for budget 1440p gaming. That's pretty impressive considering the fact that this PC costs $160 less than the Xbox Ally X handheld. In fact, you could pick up a 27" 1440p gaming monitor and still end up at about the same price.

CyberPowerPC Radeon RX 7800 XT Gaming PC for $839

The CyberPowerPC Gamer Supreme is equipped with an AMD Ryzen 7 8700F processor, GeForce RTX 5060 graphics card, 32GB of DDR5 RAM, and a 2TB M.2 SSD. The AMD Ryzen 7 8700F is an assuming yet capable CPU with a 5GHz max boost clock and 8 cores (16 threads). It's paired with a generous 32GB of RAM and a 2TB SSD. A surprising yet welcome feature is that this system uses newer DDR5 RAM. It probably won't make a noticeable performance difference, but it does makes the system a bit more futureproof as DDR4 gets phased out.

The AMD Radeon RX 7800 XT GPU is a great choice for 1440p gaming

The Radeon RX 7800 XT graphics card specifically competes with Nvidia's GeForce RTX 4070. In terms of pure rasterized performance, they're comparable. The RTX 4070 does win in ray tracing performance and has better upscaling (Nvidia's DLSS tech is better than AMD's FSR). Compared to the newer GPUs, the RX 7800 XT is actually superior to both the RTX 5060 and RTX 5060 Ti, even though gaming PCs with either of these cards equipped will generally cost you more. In terms of real-world performance, you should be able to run most games at up to 1440p resolution and 60fps framerate. In her late 2023 review, Jacqueline Thomas called it "easily the best graphics card of its generation for most people."

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Ball x Pit Review

6 novembre 2025 à 01:31

I have a new, all-consuming obsession, and that obsession is Ball x Pit. I didn't set out to replace all my free time with grinding its roguelite take on Breakout, but its reliance on strategy (with a butterfly kiss of luck) and enticing upgrade paths both on and off the playfield grabbed a hold of the primal lizard parts of my brain to the detriment of all other civilized activity. I am hooked. In fact, Ball x Pit is the only video game I've played since I first started it a couple weeks ago. I cannot break free from its satisfying loop of running a level and upgrading my balls, upgrading my city to unlock more balls, and then jumping right back in. It's a sickness, a sickness with no cure – and, honestly… I'm not even sure I'd want to be healed from the madness that has taken hold of me. I’ve been recommending it to everyone and, so far, those who have taken my advice inevitably reach out to tell me the same thing: "You ruined my life, you sicko." It’s fantastic. Join us. We all bounce down here.

At a distance, Ball x Pit looks like one of those crappy games you see advertised on TikTok or Reels. You know the ones: "We're playing a game the comments said was fake part 17," or something like that. At first blush, it does look like some endless runner game trying to hook you with playtime gems or whatever predatory garbage is in vogue these days. But, crucially, it’s not one of those games at all, as it’s entirely free of microtransactions and actually respects your time as it vacuums it all up. It doles out satisfying upgrades in each level and then gives you the opportunity to build up more permanent powers in your home base. There's nothing cheap or underhanded about it. It makes you feel powerful, not cheated, and even with an element of RNG in each level, it requires you to make the most out of every opportunity rather than rely on dumb luck or random chance. When you beat a level, it feels like you earned it.

The actual gameplay seems straightforward on the surface, too: Your character, or characters, march up the playfield firing bouncing balls at wave after wave of enemies. The balls are weaponized, the enemies are crushed under the onslaught, and eventually you get to a given level’s unique boss. That's the basic loop, but the operative word there is "basic." Because, friends, Ball x Pit is much more complex. For starters, there are different kinds of balls to fire. For example, your initial character, the Warrior, starts with a special ball that imparts a "bleed" status effect that stacks up to cause extra damage on successive hits. As you defeat enemies, you’ll also pick up gems in order to level up, which then gives you a choice of balls and other power-ups to use during that specific run.

There are special balls with status effects or area-of-effect damage, balls that spawn more "baby balls" (weird), and loads of other options. Then there are buffs, passive effects, defensive boosts, and even allies who'll join you in the march forward, dealing out damage or even health. Some of the power ups are much better than others. The Earthquake ball, for example, deals damage around the enemy it hits and, like most of the AOE balls, becomes incredibly powerful when fully upgraded. Others, like the Wretched Onion, kind of suck. Part of the fun is finding out which upgrades work best in any given level, as well as discovering what happens when you combine certain balls with Fusions and Evolutions that mix or modify their powers even further.

When you're fully powered up and the RNG gods have held you in their favor, it's a beautiful bloodbath.

Fusions can simply save you a slot by mashing two effects onto a single ball, but specific combos instead get the chance to evolve into a new power. For example, fusing the Horizontal Laser with the Vertical Laser creates my personal favorite, the Holy Laser. It shoots beams of pure fiery death vertically and horizontally on hit while also dealing AOE damage, which is as useful much as it just rules.

It’s cool that fusing balls both scales the damage you are dealing and gives you room to add even more. It's hard to keep track of all the possibilities, but there's an in-game encyclopedia that shows you the combos you've unlocked. I'm more than 30 hours in and I still have fusions I haven't found yet, which I find pretty damn exciting.

Honestly, the laser balls in any configuration do a crap-ton of damage, searing rows and columns, sometimes adding stackable status effects like radiation while also doing normal, hot laser damage. When you're fully powered up and the RNG gods have held you in their favor, it's a beautiful bloodbath. Lasers and explosions and effects are going off constantly, and the damage counters fill the screen as entire rows of enemies evaporate into experience gems, as well as gold you’ll spend back in your town between runs.

The town is the other half of Ball x Pit, one that's enormously important to growing your characters. In addition to earning permanent stat boosts just by playing as them, constructing certain buildings and character houses will provide buffs and bonuses as well, which you’ll absolutely need in order to make it through the later levels. But while it’s very important, the city-building part of Ball x Pit is extremely clunky – in fact, it’s probably the worst part of what I think is otherwise a flawless game.

After you complete a level, whether or not you did so successfully, you're thrown back into the town interface where you’ll build structures from blueprints you gathered out in the field. You also build resource tiles: forests for wood, fields for wheat, and rocks for… well, rocks. Those resources, in addition to gold, are required to build and upgrade new structures. Thankfully there are plenty of ways to gather resources outside of just harvesting, including during runs and with passive buildings like the stone quarry, but collecting it manually is the most fun.

In the harvest phase, you use your unlocked characters as balls, taking aim from the bottom of the board and letting them rip, Beyblade style, in the direction of the stuff you want to hit. They then bounce off the walls and buildings, collecting resources from the resource tiles and upgrading any buildings you marked for improvement. This process is amusing but also fairly tedious, as you can move buildings around before you harvest in order to optimize their placement, but there isn’t really a convenient way to do so.

City building is the worst part of an otherwise a flawless game.

What I usually end up doing is moving everything off to one side of the map, then shuffling all the parts and pieces back again to where I want them at that specific moment. It almost seems like Ball x Pit is aware of how cumbersome the city building is, because there's no penalty or resource cost for moving tiles around. What I'd love to see is some kind of option to wipe the slate clean without needing to go through and manually remove every building, or maybe a holding pen where I could drop structures temporarily while I reconfigure my layout.

And you will be reconfiguring your layout a lot. Building upgrades require your characters to bounce off the buildings multiple times, and if that building is in a weird location, good luck getting the trajectory right to consistently hit it enough times during the harvest phase without reorganizing half the town. I often ended up moving relevant buildings down near the launch area, which meant moving all the other stuff away… and then reorganizing it again after all is said and done. I don't like it at all.

It's such a bummer because you can’t really ignore this, as city layout is extremely important to how powerful you are in the levels themselves. Some buildings provide buffs that make the effects of other nearby buildings stronger, so their placement is crucial to your continued success. That need for careful planning is at odds with the reality of constantly shuffling tiles around when it comes time to harvest, build, and upgrade.

However, building-specific issues aside, I do really like how your town structures contribute directly to the action itself. The better your city, the better your characters, and the more blueprints you find, the more options you have when it comes to a new run. It may be cumbersome to move everything around, but the results are meaningful and can sometimes be surprising in a way that is ultimately a positive.

Double Down on Strategy

Somewhat early on, you unlock a building that lets you bring two characters into battle instead of just one, adding another layer of complexity and experimentation to each run. At first, it almost feels like cheating, but it would be functionally impossible to get much further without it. I'm still figuring out which combinations work well and which ones are total crap. Since you still gain gold and experience even on a failed run, I don't even mind when I pick a total dud combo because I've still made some progress. There have also been several times where I thought I'd figured out some god-tier combo, only to get three-quarters of the way through a level and realize I have made a terrible mistake.

The worst was when I paired The Warrior with The Flagellant for a New Game+ run of the first level. Balls shot by the Flagellant bounce off the bottom of the screen instead of the top, and The Warrior has no special attributes other than being your starting character. The first level boss, the Skeleton King, requires hits to the back of its skull to inflict damage. The RNG gods had graced me with some decent fusions, but all of them ended up bouncing harmlessly between his two arms out front, leaving me almost completely ineffective. An errant baby ball would sometimes bank off the wall to register a tiny amount of damage, but I ended up losing on purpose just to back out of the level.

As frustrating as that was, it's emblematic of something I love about Ball x Pit: it requires strategy in almost every facet. The balls and upgrades offered to you are at the mercy of RNG, sure, but you also have the choice of which ones to use and which ones to fuse and evolve. I was able to identify good combinations and bad combinations of characters based on their attributes and would make mental notes about which pairings would work out for my specific needs as I pushed through each level. The Juggler, for example, throws balls over enemies – pairing him with The Shade, whose balls shoot from the back of the field, and then following a heavy AOE upgrade path allowed me to clear out basically any row of enemies on the board while still getting a ton of damage from balls bouncing in the back.

That combination of strategy and knowing how to best upgrade any given character combination for a specific level is what keeps bringing me back, over and over again, until I'm bleary eyed and tired. When everything aligns and you're wiping out entire fields of enemies, when the screen is absolutely filled with lasers and explosions and baby balls scattering in every direction, you feel an enormous sense of power. From an outside view, honing in your upgrades combined with careful building placement and frequent stat leveling from buff buildings makes it seem like Ball x Pit would feel easier over time. But it does a rare thing: instead of feeling easy, it makes you feel powerful.

When I finally did beat the main story and watched the credits around the 20-hour mark, I immediately started up New Game+. I never do that. But the entirely inconsequential story is just a small part of Ball x Pit for me. The real joy here comes from building up your powers and combos and seeing what delights will unlock themselves during the course of a run. I play for moments when the music is nearly drowned out by the sounds of explosions and laser blasts, or when I get a gold bonus for clearing the field of enemies and then doing it two, three, even five more times in a given level. It scratches an itch deep within my lizard brain. Hard work pays off, but the right combinations of upgrades mixed in with a touch of luck pays off even more.

AliExpress Has Brand New 1,000W Electric Bikes Starting at Under $300 Ahead of Black Friday

6 novembre 2025 à 00:45

Not long you you wouldn't be able to find an electric bike for under $1,000. Although there are still plenty of "premium" brands that still sell ebikes for well above this threshold, it's no longer an accurate blanket statement. As we enter the Black Friday and holiday season, you can pick up an entry level ebike for as low as $300. The three deals below stand out for the following reasons: (1) they're a lot less expensive than buying the exact same bike off Amazon, (2) they're all shipped from a local US warehouse so you don't need to worry about tariffs or shipping delays, and (3) they're sold by reputable vendors with plenty of reviews and sales to back them up.

Amyet V9-G60 1000W Electric Bike for $426

AliExpress via Amyet's official seller account is offering the Amyet V9-G60 Electric Bike for just $426.04 after you apply $100 off coupon code "AEUS100" during checkout. The same bike is priced at $485 plus $165 shipping on Amazon. I've posted this deal before and it has so far been the best selling ebike here at IGN. Of the three bikes in this roundup, this has the most powerful motor and the biggest battery.

The Amyet V9-G60 boasts a 1,000W (1,500W peak) brushless motor that can push the bike at speeds up to 32mph. The 48V 20AH (960Whr) battery can last up to 70 miles on a single charge (the actual distance is dependent on other factors like your speed, terrain, elevation, etc). Other features include a lightweight aluminum frame, Shimano components for its 7-speed transmission, dual suspension, and 20" wheels with 4" fat tires for a more comfortable ride. The bike comes 90% preassembled and includes a 1 year warranty. It's also pretty mod friendly in case you wanted to do your own upgrades (like swapping to hydraulic brakes).

Luckeep X1 Lite 750W Electric Bike for $435.77

The Luckeep X1 Lite is a better choice if you're looking for an e-bike that you can fold up and store away where space is limited, like in the trunk of your car or SUV. It's also a little bit lighter than the Amyet V9-G60. AliExpress has it on sale for $435.77 after $100 off coupon code "AEUS100". The same bike is priced at $620 plus $99 shipping on Amazon.

The X1 Lite's 750W (1,500W peak) brushless motor can hit a top speed of about 28mph. The 48V 15AH (720Whr) battery can last up to 50 miles on a single charge. Like the Amyet V9-G60, it also features a lightweight aluminum frame, Shimano 7-speed transmission, and 20" wheels with 4" fat tires, and is covered by a 12 month warranty. The feature that sets this bike apart from the other two in the roundup is that it can be folded in half with the wheels stacked next to each other. This design makes it much easier to fit in a smaller space. A little engineering magic is needed to make sure that the frame maintains its rigidity and so this feature isn't commonly found in entry level bikes.

UrLife E20 Lite 750W Electric Bike for $290

The UrLife E20 Lite is the least expensive ebike in this roundup, and really just about the cheapest electric bike you can get anywhere. Where else can you get a brand new, pre-assembled ebike under $300 (after you apply a $64 off coupon code "AEUS64"). The same bike sells for $420 plus $90 shipping on Amazon.

UrLife E20 Lite is also the lightest bike in this roundup. Whereas the Luckeep X1 Lite weighs 70 pounds and the Amyet V9-G60 tops the chart at 77 pounds, the E20 Lite comes in at a modest 60 pounds. It's also equipped with a tamer 750W brushless motor with a peak rating of 1,000W, so the top speed is limited to a still respectable 20mph. The 48V 13AH (624Whr) battery, while being the smallest capacity battery in the roundup, has the best range at up to 80 miles, most likely because of the lighter weight and less power hungry motor.

This is an excellent entry level electric bike for an adult, or even a responsible teen who's never ridden an ebike before. The ebikes are not toys and you don't want to play with fire by getting something that is beyond your comfort zone. At this price, there's less damage to your wallet (and your dignity) if and when you put some dings and dents into it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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