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Reçu aujourd’hui — 20 octobre 2025 IGN

Stranger Things Showrunners Reveal First Details on Linda Hamilton's Season 5 Character — And She Sounds Badass

20 octobre 2025 à 16:39

We already knew the star of The Terminator — Sarah Connor, of course… aka Linda Hamilton — would be joining the Stranger Things Cinematic Universe for Season 5. But now, we’re getting a glimpse, albeit a small one, into her character from the Duffer Brothers themselves.

“She’s hyper-intelligent and intimidating,” Matt Duffer told Empire of the character Dr. Kay, a government agent hunting down Millie Bobby Brown’s Eleven, in their new Stranger Things Season 5 issue.

And it looks like she’s probably going to be using those smarts to, quite frankly, kick some ass. “She’s a scientist but if she needs to, she can get into a fight and shoot a gun,” Matt added.

That’s all we have to go on at this point when it comes to Hamilton’s character, and we have even less information about the plot of season 5 itself. It'll be interesting to eventually see all the facets of her character and how she affects the greater story. That said, the Duffer Brothers have opened up a little bit about what fans can expect throughout the season.

The cocreator and showrunner of the series recently opened up to Variety, alongside brother Ross Duffer, about making sure the final season would explain “about what the Upside Down was.” He added: “Every season would be like, ‘Should we talk about it?’ And we’d go, ‘No, let’s wait.’ And then finally, we’re like, ‘Well, we have to now!’”

Another thing fans can expect is a complete story. “It doesn’t feel like we dropped a storyline — it all connects,” Ross told Variety in the recent chat, while Matt noted: “We do every last remaining thing we wanted to do with the Demogorgons and Mind Flayer and Vecna and the Upside Down and Hawkins and these characters. This is a complete story. It’s done.”

Last week, star Finn Wolfhard admitted the fear that Stranger Things might tank its reputation with a dodgy finale was a concern for the show's cast after seeing Game of Thrones' final season brutally "torn to shreds."

Stranger Things season 5 will be released on Netflix in three parts: four episodes on November 26th for the Thanksgiving holiday, another three episodes on Christmas, and the final episode of the series on New Year’s Day.

After all that, will this really be the end of Stranger Things? Of course not. Netflix already has plans for animated series and at least one spinoff.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

The Walmart-Exclusive Icon Blue PS5 Controller Is Now Available to Buy

20 octobre 2025 à 16:36

A brand new special edition DualSense is joining the PlayStation family. The Icon Blue PS5 DualSense wireless controller is now available to pick up from Walmart, and it's only available to buy from Walmart. This exclusive controller is currently listed for $84 at the retailer, and is bursting with bright blue colors that are "Inspired by PlayStation’s storied heritage," according to the PlayStation Blog.

If this vibrant new Walmart-exclusive controller has caught your eye, you can pick it up at the link below.

PS5 DualSense Wireless Controller (Icon Blue) at Walmart

PlayStation's Leo Cardoso from the Color, Material and Finish design team had plenty to say about this new controller in the PlayStation Blog: "Inspired by PlayStation’s iconic shades of blue, this design captures the feeling of anticipation and wonder every time you pick up the controller." Alongside the blues all around the controller itself, it also features a fun pattern of PlayStation shapes on the touch pad.

On top of its colorful design, Cardoso also adds that, "As a nod to our origins, we added Katakana characters on the back that spell our name the Japanese way: Pureisutēshon." If PlayStation is your go-to console, this is sure to be a stunning addition to your setup.

If you've dropped cash on this controller and are now looking for some good PlayStation deals to jump on next, the good news is Black Friday is coming up fast. While the sale event itself doesn't officially start until November 28, deals will sometimes start dropping right from the start of the month. So, if you're looking for discounts on PS5 games or more accessories, it's worth it to keep an eye out over the next few weeks for any that pop up at various retailers, including Walmart.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

The Best Times to Buy a New iPhone in 2025

20 octobre 2025 à 16:04

The Apple iPhone is one of the most influential pieces of technology ever. Since its first model in 2007, Apple has released a new iPhone almost every year. While the features of each new model largely change each year, Apple always provides a faster processor and other quality-of-life updates. An iPhone is no cheap purchase, with the base model starting at $799. For most users, this is a purchase you need to plan for, and any discount is a major help.

Luckily, you can save on the best iPhone models if you purchase at the right time. There are some periods throughout the year when we recommend not buying an iPhone, mainly since a new model is on the horizon. This means you will likely not see any discounts. If you are searching for the best time to buy an iPhone, check out our guide below to plan out your purchase and save some money in 2025.

Best Times to Buy an iPhone

Right at Release

Surprisingly, the best time to buy an iPhone might be at release. Since many phone providers offer substantial trade-in discounts, often the cheapest you can get a new iPhone is in the few weeks following its release. This is largely due to the amount of trade-in deals, where you can trade in your current phone for a massive discount on the latest iPhone.

To find the best trade-in deals, you should pay close attention to emails from your current provider and adverts online. Many providers like AT&T and T-Mobile run countless ads detailing their deals for new iPhones, so pay close attention right around the weeks leading up to and following an iPhone launch (we rounded up what's available for the iPhone 17). It's important to keep in mind that some of these offers will be dependent on whether or not you currently own a newer iPhone to trade in, but many providers do offer deals without any stipulations.

Additionally, there are also many deals for the older iPhone models around the release of new iPhones. The day new iPhone models drop, Apple will drop the price of older models permanently. Right now, you can expect to save on iPhone 16 and iPhone 16 Pro since we just got our hands on the new iPhone 17 lineup. Since Apple usually reduces inventory of these units, you can usually get a great deal at this time at other retailers.

Black Friday and Cyber Monday

Like all technology, Black Friday and Cyber Monday are excellent events to purchase a new iPhone. Since they occur just weeks after the release of a new iPhone, discounts are usually still active. You can expect to see the same great discounts and even new ones at retailers and phone providers.

The Black Friday and Cyber Monday long weekend also provides one of the best opportunities to purchase discounted iPhones online. Anything from new models to refurbished models are almost always available on sale, so you can save a good amount of money by holding off until these sales events.

Holiday Weekends

Historically, Apple has offered some substantial discounts on iPhones for both Mother's Day and Father's Day. With these holidays quickly approaching, now is the time to pay close attention to the promotions for these weekends. Retailers like Best Buy, Amazon, and Walmart will likely promote deals in the coming weeks via social media and email newsletters. You can find a list of what upcoming sales will offer on each retailer's website.

Additionally, other holiday weekends throughout the year are solid options. Columbus Day, for example, is right in the time period after a standard iPhone release. You can usually score a great discount from a phone provider here. On the other hand, early year holidays like President's Day are also good picks, as new iPhone models are still over six months away.

However, not all holidays are good for iPhone deals. The same cannot be said for holiday weekends in the summer. As we outlined above, the middle of summer is the worst time to buy an iPhone, so do not expect to see any deals during Memorial Day sales or Independence Day sales. Though Amazon's Prime Day in July could be an exception to that rule.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium. His favorite series include Xeno and Final Fantasy.

The Best Time to Buy a PS5 or PS5 Pro in 2025 and Beyond

20 octobre 2025 à 16:02

The PlayStation 5 is one of the best gaming systems you can purchase in 2025, but the console is nowhere near cheap. In fact, prices have actually increased this year. Starting at $500 for the PS5 Slim and $649 for the PS5 Pro, it is a purchase you will need to plan for. If you want to play titles like Stellar Blade and Astro Bot, it's a purchase worth making. Beyond games, the PS5 is also great for streaming 4K content to your TV. Luckily, you can find some discounts or bundles on PlayStation 5 consoles throughout the year if you know when to look.

Whether you're looking for the PS5 Slim or the more powerful PS5 Pro, we've compiled the best times you can buy a PlayStation 5 throughout 2025 and beyond. From holidays to sales events, there are quite a few opportunities to pick up the console. Each retailer offers different deals and discounts, but we've outlined the events you need to pay attention to. The best time to buy a PlayStation 5 is when it is discounted or bundled with a free game, so keep these sale event dates in mind to get the best deal possible.

When Should You Buy a PS5?

Black Friday and Cyber Monday

Overall, your best bet to purchase a discounted PlayStation 5 is Black Friday or Cyber Monday. The annual holidays occur just after Thanksgiving in November, with Black Friday 2025 currently set for November 28. This event mainly refers to in-store deals, with major retailers like Amazon, Walmart, Best Buy, and Target participating. Some of the best PlayStation 5 offers will only be available in stores on Black Friday.

The other major sales event alongside Black Friday is Cyber Monday. This event is set annually on the Monday following Black Friday, which is Monday, December 2 this year. Cyber Monday focuses on electronics and is exclusively available online. Following last year, we expect to see major PlayStation 5 deals on this day.

Nowadays, the Black Friday sales event extends from a few weeks before Black Friday to a few weeks after, which ultimately spans the entire holiday season. Major PlayStation 5 bundles are usually up for purchase around this time of year, so you can expect great discounts alongside dozens of discounted PS5 games. If you are operating on a budget for the PlayStation 5 consoles and games together, Black Friday is the best time of year by far to pick up a console.

Amazon Prime Day

Prime Day is also an excellent time to purchase a PlayStation 5 every year. Alongside this, many PS5 games are likely to be priced low as part of the sale, so you can pick up more games as well. Other retailers besides Amazon will also hold sales around Prime Day, so this only increases the chance that a PlayStation 5 deal will be available. Sometimes, this means an extended 4th of July sale or a surprise weekend sale. If you're not in a rush to purchase a PS5, Prime Day is a great time to buy one.

Prime Big Deal Days

The Prime Big Deal Days sale is a sort of second Amazon Prime Day that will sometimes have discounts on consoles. It isn't quite as big as Prime Day, but it's a similar Prime-exclusive event that has had traditionally had some pretty good gaming deals since it first began back in 2022. The event took place on October 7-8 this year, and while we didn't seen any major discounts on PS5 consoles, Amazon did have some decent price cuts on PS5 games.

Around Major Releases

Sony tends to make console bundles for some of its major releases. This also extends to third-party exclusives like Final Fantasy XVI. Sony tends to discount these PlayStation 5 bundles around the releases of major titles, as it incentivizes customers to pick up a system and check out the new game. Additionally, you can find these PS5 bundles on sale once the included game has been out for a few months, as Sony looks to clear inventory of the bundle. Previous bundles included a copy of Spider-Man 2 or NBA 2K25, with the most recent bundle including Call of Duty: Black Ops 6.

Throughout the Summer

Another great time to buy a PlayStation 5 is summer. Following the major gaming events like Summer Game Fest, Sony and other companies usually hold sales events to celebrate the summer This includes deals on games, accessories, controllers, and consoles, which includes PlayStation 5. The PlayStation Summer Sale usually starts around July and runs through August, making it a great time to buy video games as well. Though this year's Days of Play sale has already come to an end.

Late summer is also a great time, as retailers tend to begin preparations for the Fall season. Inventory on older console models is cleared, leading the way for new bundles. PlayStation 5 consoles and other items will likely be available discounted at this time.

Should You Get a PlayStation 5 Pro?

Nowadays, consoles tend to last anywhere from six to eight years. The PlayStation 5 released in November of 2020, meaning we're already over five years into the cycle of this generation. As such, it's worth noting that you may want to think about purchasing the PS5 Pro instead.

The PlayStation 5 Pro was released in November 2024 and features upgraded internals. The PS5 Pro release led to discounts on the existing PS5, including a $70 discount on the PS5 Slim over the holidays. If you're happy with the capabilities and game releases on the PS5, keeping an eye out for more price drops is probably one of the most budget-friendly ways to grab a new console. If you want a console that's prepped and ready for the next generation of games, it may be worth waiting for Black Friday discounts and bundles on the PS5 Pro.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium. His favorite series include Xeno and Final Fantasy.

The Best Time to Buy a Graphics Card in 2025

20 octobre 2025 à 16:01

If you’re looking to upgrade your gaming PC, buying one of the best graphics cards can end up being one of the most expensive components. With that in mind, sometimes it’s worth holding off and waiting for the best time to buy a new GPU; but when is that?

Now that we've gotten our hands on the newest generation of chips from Nvidia and AMD, we though we'd break down some of the best times to buy a graphics card every year.

For the Best Time to Buy a GPU, Keep in Mind:

What Type of Games You Play

This might seem obvious to some, but if you play games that are less GPU intensive such as Roblox and Minecraft, you might want to consider steering away from a high-end, next-generation RTX 5090 card and focusing your budget on something a little less… monstrous.

If you’re on a budget, and you don’t need a NASA-certified graphics card, the best option is to look at older budget graphics cards, such as the AMD Radeon RX 6600 or Nvidia’s equivalent offering, the Nvidia GeForce RTX 3050.

If you don’t plan to play GPU-intensive games, or you’re a lover of indie games, you could consider a cheaper option. Buying the latest GPU for these games is like bringing a nuke to a knife fight, whereas a budget GPU would offer better value over a high-end GPU that the games you play most likely won’t fully utilize.

In many cases, games are more CPU-intensive than they are GPU-intensive. You might be better off looking at the best CPUs to upgrade your gaming PC instead.

But if you’re looking to rock some ray tracing eye candy, you’re going to need to splash out on something a little more powerful. Buying the previous generation of GPUs is often a great way to pick up a bargain.

Sales Events Such as Black Friday and Prime Day

As Tobey Maguire once said, with great power comes great responsibility. While I’m fairly sure he wasn’t talking about the price of GPUs, it does ring true in this case. If you want a powerful GPU, be responsible with your money and wait for the right sale to come along.

Black Friday, Cyber Monday and Prime Day are perfect for picking up a range of bargain graphics cards. Not only can you find the previous generations at a more affordable price, but you can often find the latest cards at a price that won't require a second mortgage to buy.

While historically sales such as Black Friday and Prime Day have seen some pretty good discounts on GPUs, it’s not guaranteed that the exact graphics card you want will be on sale. If you want a great price you might need to be open to buying a slightly different model, or a GPU from a different manufacturer than what you were hoping for.

Wait for the Next Generation of GPUs to Drop

If you’ve already got a GPU in mind, but it currently costs too much, you could wait for the next generation of GPUs to be announced. Nvidia announced their 50-series graphics cards at CES 2025, with the RTX 5090 and RTX 5080 cards now available. Meanwhile, AMD's RX 9070 and RX 9070 XT hit the market this past March.

As soon as a new line of graphics cards is announced, most retailers tend to drop their prices in an attempt to make room for the next-generation GPUs. Once the new range of GPUs is officially released, you will often find that the price of last-gen GPUs often goes down again. So if you've been holding for the something from Nvidia's 40-series, like an RTX 4090 or RTX 4070 Super, expect prices to go down throughout 2025. That said, demand for Nvidia chips is only going up with the AI boom, so discounts might not be as big as they used to be.

Of course, if you've decided you need a next-gen GPU that just released, you’re back to square one and will need to wait for a sale.

Are You Going to Bottleneck Your Machine?

When looking for the best time to buy a new GPU, it’s not just the price you need to consider, it’s your current build too. For example, if you’re sporting an Intel Core i5, you’re not going to want to pair that with a beefy AMD Radeon RX 7900 XTX, as you’re more than likely going to cause a bottleneck.

You might also want to check that your current power supply is up to the task of powering a next-gen GPU. The best power supplies should not only have enough wattage to power your new GPU, but they should also have a sufficient rating to ensure better performance. When it comes to PSUs, there’s no such thing as overkill, a gold or platinum PSU will offer much better efficiency.

When you’re looking to upgrade your graphics card, you essentially want to make sure that no other parts are seriously outdated. If even one component is too far behind the rest of your gaming computer, you could be causing a potential bottleneck.

Is This GPU Overkill Right Now?

The last thing to consider when thinking about the best time to upgrade your GPU is the gaming market. For example, when a new engine is released, such as the fairly recent release of Unreal Engine 5, you will likely find yourself waiting a while before games come out that will push the limits of your next-gen GPU. Nvidia's RTX 4090 features DLSS 4, but only some games will be able to take advantage of the AI upscaling. You can check out the full list of DLSS 4 launch titles here.

Top Budget GPU's You Can Buy Right Now

If you're ready to upgrade sooner rather than later, but aren't looking to spend a fortune on the newest generation of cards, we highly recommend the Intel Arc B580. Check out more recommendations from our full guide to the best budget graphics cards on the market right now.

'Does Anyone Really Want Another?' Marvel Star Mark Ruffalo Unsure if a Hulk Solo Movie Will 'Ever Really Come to Be, Honestly'

20 octobre 2025 à 16:00

Marvel star Mark Ruffalo has said he's still keen for a solo Hulk movie — though isn't sure if it will ever happen.

Ruffalo has a string of appearances as Bruce Banner under his alter ego's oversized belt, but has never starred in his own solo Hulk film. 2008's The Incredible Hulk is considered part of the Marvel Cinematic Universe, but featured Edward Norton in the title role.

Still, after appearing in everything from The Avengers to Captain Marvel, Thor: Ragnarok to Shang-Chi, isn't it time Ruffalo finally got the spotlight all to himself?

"I'd love to have a solo Hulk movie," Ruffalo told GQ, launching into an explanation of why it's been a contractually difficult prospect in the past. "I don't know if you know the story of that, but [The Hulk's movie rights are] not really owned by Marvel. It's a Universal property."

Fans have long known of this fact, which is believed to have complicated ideas for a new Hulk solo project while at the same time still allowing the character to co-star in other heroes' films, as well as The Avengers team-up movies. However, Ruffalo continued by saying this situation hasn't stopped Marvel discussing solo ideas.

"We keep talking about it, what it would be," he continued. "There's been so many Hulk movies already, it's like, does anyone really want another one? But I'd love one, and I do think the audiences would be into it if we could crack the nut of it."

The last time viewers saw The Hulk was in Disney+ show She-Hulk, which follows the exploits of Banner's lawyer-turned-Hulk cousin, Jennifer Walters. Its season finale featured Banner revealing that he had fathered a son, a younger-looking Hulk named Skaar — a plot thread that the MCU is yet to return to.

Since then, Captain America: Brave New World also featured Harrison Ford as Red Hulk, meaning there are now at least four Hulks running around somewhere (or stuck in prison, until the MCU ever revisits their plotlines again). Could this end up leading to something? Fans have long hoped for an adaptation of the World War Hulk comics plotline, though to date nothing more than rumors have ever materialized.

For now, Ruffalo is set to return as the original Hulk in next year's Spider-Man: Brand New Day — though isn't yet confirmed for Avengers: Doomsday. This week, Ruffalo was spotted on the Spider-Man: Brand New Day set for the first time, alongside Stranger Things star Sadie Sink, who's been cast in a mystery role.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Jurassic World Evolution 3 Release Times Confirmed

20 octobre 2025 à 15:37

The third instalment of Frontier Developments' moreish dinosaur park sim, Jurassic World Evolution 3, is almost here. You'll get to manage your very own park full of dinosaurs in this much-anticipated park management simulator sequel that yes, really does feature the Megalodon this time. Gulp.

Jurassic World Evolution 3 will be open its doors again for players on PC, PS5, and Xbox Series X and S on October 21. As a global release, it'll unlock simultaneously for all players regardless of where they are in the world — here's when that will be in your timezone (and unfortunately, no, there's no way to unlock the game in early access ahead of its street date).

"Just about everything I've seen so far of Jurassic World Evolution 3 has me excited to thrill my guests and make my lawyers nervous," we wrote in IGN's Jurassic World Evolution 3's final preview. "From dino breeding to dramatic and different new park locations to extremely robust customization tools, it feels like it truly deserves its spot at the table with Planet Zoo and Planet Coaster now, rather than relying on the, you know, freakin' dinosaurs to make up for some of what it was missing."

Jurassic World Evolution 3 Launch Times

Tuesday, October 21, 2025

PDT (San Francisco):

  • 7am

EDT (New York):

  • 10am

BST (London):

  • 3pm

CEST (Paris, Rome, Berlin):

  • 4pm

EEST (Turkey):

  • 5pm

HKT (Hong Kong):

  • 8pm

CST (Beijing):

  • 8pm

JST (Tokyo):

  • 11pm

Wednesday, October 22, 2025

AEST (Sydney):

  • 12am midnight

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Escape From Duckov Is a Tarkov Parody That's Going Quackers on Steam With 500,000 Sales and Big Concurrents

20 octobre 2025 à 15:23

Escape from Duckov is an unlikely hit on Steam after half a million sales and big concurrents over the weekend.

The parody of extraction shooter Escape from Tarkov is riding high with 173,394 peak concurrent players on Valve’s platform. That’s enough to make it the sixth most-played game on Steam right now. Only Delta force, Battlefield 6, PUBG, Dota 2, and Counter-Strike 2 are more popular right now.

Escape from Duckov is a PVE top-down looter-shooter game in which you scavenge for resources, build your hideout, and upgrade your gear. “Start from nothing and rise to the top,” reads the official blurb. “Outwit hostile ducks, survive, or make it out alive.”

Following its launch on October 16, Team Soda’s game sold an additional 500,000 copies over the weekend. Its Steam user review rating is sitting pretty at 'Overwhelmingly Positive.' “At this moment, the entire dev team is quacking with joy and flapping our wings in excitement!” reads a statement.

Escape from Tarkov, meanwhile, hits Steam on November 15. It will be interesting to see if it beats Escape from Duckov’s concurrent player peak on the platform. A console version is in the works.

Extraction shooters might be having a moment, particularly on PC. Arc Raiders, for example, recently enjoyed big Steam concurrents during its 'Server Slam' playtest, which bodes well for its late October release date. Then we'll have Escape from Tarkov join the fun half a month later.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Boss: Get an Exclusive Look Inside the Hyper-Violent New Image Comics Series

20 octobre 2025 à 15:14

You don't have to look far to find an action-oriented comic book. But what if just any old action story won't do? What if you crave truly excessive amounts of blood and violence? That's a niche creator Tyler Kirkham aims to fill with his new Image Comics series Final Boss, a book that's billed as equal parts BRZRKR and DC K.O.

With Final Boss #1 hitting stores soon, IGN can debut a new preview of the series. Check out the slideshow gallery below to see the previously revealed covers and interior pages from issue #1, along with exclusive new character designs, black and white pages, and covers to Final Boss #3:

Final Boss is written and drawn by Kirkham, whose previous superhero work includes Green Lantern, Phoenix: Warsong, and The Amazing Spider-Man. The book also features art contributions from Ifan Noor and David Miller, along with covers by Kirkham, Ryan Ottley, V. Ken Marion, and Jae Lee. Here's the official logline for Final Boss #1:

From the dynamic creator and artist, Tyler Kirkham (Amazing Spider-Man, Green Lantern), comes an action-packed new series in the upcoming ongoing, Final Boss. The premiere issue will boast variant covers by such fan-favorite artists as: V. Ken Marion, Ryan Ottley, Jae Lee, and Kirkham himself. Prepare for this over-the-top adventure that's a high-octane nod to classic action stories. Trying to forge a new path, Tommy Brazen uses his newfound powers for various paid enforcer gigs and street fights, only to uncover a past far more complex than he ever imagined.

"This is your fix. FIGHT. POWER-UP. REPEAT," Kirkham tells IGN. "FINAL BOSS has the drama, the depth, and the VIOLENCE you've been waiting for!"

Final Boss #1 will be released on November 19. You can preorder a copy at your local comic shop.

Kirkham's past work is also being celebrated in the art book The Marvel Art of Tyler Kirkham.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Clair Obscur: Expedition 33 May Suggest JRPGs Are 'Back,' But Final Fantasy 7 Remake Part 3 Co-director Is Focused On 'What Game Experience Fans Will Enjoy' 

20 octobre 2025 à 14:56

Despite the blockbuster reception to Sandfall's RPG, Clair Obscur: Expedition 33, Final Fantasy 7 Remake Part 3 co-director Naoki Hamaguchi says that decisions about Part 3's gameplay will be "based on the director's decision himself," and it had not been "pre-determined yet."

Clair Obscur: Expedition 33, which boasts traditional JRPG-inspired turn-based combat, recently confirmed sales of 5 million copies in five months, making it one of the biggest hits of the year. But Hamaguchi isn't letting his head be turned by current trends, it seems, and is focused instead on "what game experience fans will enjoy."

"Essentially for the Final Fantasy numbered series, the game design is based on the director's decision himself," Hamaguchi told TheGamer. "For the new title, whether it's action or turn-based, that's not pre-determined yet.

"If you would ask me, 'Is [my next game] going to be an RPG?', yes, there is definitely a possibility. But is it going to be a turn-based RPG? We're taking this aside from the fact that Expedition 33 was received well, we received a lot of 'JRPGs are back' comments. For me, I'm thinking about what game experience fans will enjoy. That's the most important point."

In July, Naoki Yoshida, the director/producer of Final Fantasy 14 and producer of Final Fantasy 16, was asked in an interview with AnimeNewsNetwork whether mainline Final Fantasy games could go back to being turn-based, in the wake of Clair Obscur's success.

"With this question of turn-based versus action, it tends to isolate the gameplay to just the battle system," said Yoshida. "That doesn't take into account what kind of game the creators want to deliver to players. For example, based on a certain graphical quality we want to present to our players, or the narrative we want to deliver to our players, it relates to how we set up the game's systems around it. This includes the battle system, game design, and gameplay feel. It's not a clear-cut answer, whether it will become all turn-based, or if it's going to become more action-based.

"[I'm] not necessarily going to be on Final Fantasy 17, so we also don't want to obstruct or limit our future director or whomever will be producing the games like 17 or even 18," Yoshida continued. "We don't want to put them on a rail."

It later emerged that several members of the Clair Obscur team recently visited Square Enix's offices and met with some of the development leads there, including Hamaguchi and Visions of Mana director Ryosuke Yoshida.

Clair Obscur: Expedition 33 game director Guillaume Broche, producer Francois Meurisse, and technical director Tom Guillermin, as well as publisher Kepler Interactive's CEO Alexis Garavaryan, took the trip out to visit the Final Fantasy publisher's offices. In a social post, Hamaguchi described it as a "creatively rich exchange of visions and ideas."

Hamaguchi, meanwhile, has also assured fans that the team working on the highly anticipated final instalment is "striking a balance" between keeping the story moving and tightening the pacing. Though he disagreed that some sections of FF7 Rebirth were "longer than necessary," he said: "As we work on the conclusion to the trilogy, we are striking a balance on how story arcs are told and spread out so as to ensure that the game feels a bit more concise."

We know development of Part 3 started as early as June 2022, with Square Enix saying last year that its goal was to see it launch by 2027, but RPG fans have been on the hunt for news about the next entry in the Final Fantasy 7 Remake trilogy since its last installment, Final Fantasy 7 Rebirth, launched in early 2024. Excitement for the third and final chapter in the trilogy grew even more when the team revealed that it had completed its story earlier this year.

Hamaguchi also recently assured fans that despite Square Enix admitting last year that Rebirth "did not meet expectations," the second part of the Final Fantasy 7 remake trilogy has been "doing very well" on both PC and PS5, and the team has been able to channel that success into a "high-quality third instalment." While we wait, you can read up why the Final Fantasy 7 Remake Part 3 team “will not cheat” when it comes to Final Fantasy 7’s iconic airship.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'The Studios Don't Seem to Understand How Important This IP Is but We Will Get Them There' — Sleeping Dogs Movie Progresses as Marvel Star Simu Liu Confirms 'Script Draft Is Done'

20 octobre 2025 à 14:19

The first draft of the script for the movie adaptation of Sleeping Dogs is "done."

That's according to Marvel star Simu Liu, who revealed over the weekend that the script for the film was complete, albeit carefully redacting some details from the screenshot. He marked the news by sharing a photo of his own sleeping dog.

in honour of our sleeping dogs script draft being done, here’s my sleepy dog 👍 pic.twitter.com/l1KsFNDj5V

— Simu Liu (@SimuLiu) October 18, 2025

When a commenter responded to the good news and asked if the actor and producer had "worked things out" with the game's publisher and IP-holder Square Enix, Liu said: "They’re absolutely great, it’s the studios that don’t seem to understand how important this IP is BUT we will get them there."

If you were hoping for more, I'm afraid Liu shared little else, but it should be good news nonetheless given the adaptation has been languishing in development hell for at least eight years.

As IGN has reported, Story Kitchen is leading the Sleeping Dogs live action feature film project, with Simu Liu, who plays Shang-Chi in Shang-Chi and the Legend of the Ten Rings, producing and set to play the lead role of Wei Shen. Story Kitchen has form when it comes to video game adaptations, having worked on everything from the Sonic the Hedgehog films to Netflix’s animated Tomb Raider series.

The original adaptation was announced in 2017 with Donnie Yen set to star, but the film disappeared a year later and, earlier this year, Yen himself confirmed it had been scrapped, saying: "I spent a lot of time and did a lot of work with these producers, and I even invested some of my own money into obtaining the drafts and some of the rights." Just a few weeks later, however, Liu tweeted to say he was working with the rights holders to bring the much-loved video game to the big screen.

Sleeping Dogs was first released in 2012 on PlayStation 3, Xbox 360, and PC and tells the story of detective Wei Shen as he infiltrates one of Hong Kong's notorious Triad crime syndicates. While it failed to meet publisher Square Enix's lofty sales expectations, it is much-loved by fans and sequel hopes have followed it ever since. We thought Sleeping Dogs was great, writing in IGN's Sleeping Dogs: Definitive Edition review: "Sleeping Dogs: Definitive Edition doesn't mess much with what made the original game so great. And that's a good thing." It returned an 8.5.

A sequel was canceled in late 2013 just before it entered production, and its original developer, United Front Games, shut down three years later.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

IShowSpeed Slams Sora 2 Deepfakes That Feature the Streamer Kissing Fans, Racing Animals, and Declare He Is Gay

20 octobre 2025 à 14:19

IShowSpeed has slammed AI-powered Sora 2 deepfakes that show the streaming star doing and saying things he hasn’t.

During a recent livestream, the hugely popular internet personality watched increasingly outlandish Sora 2 videos users had created with his likeness. After watching deepfakes in which the 20-year-old, who has 44.9 million subscribers on YouTube, kisses a fan, races against a cheetah (something he plans to do in real life in the future), and appears in a country he hasn’t yet visited (Nepal), IShowSpeed came across scores of videos in which he comes out to his fans as gay.

🚨| WATCH: Speed had to shut down his Sora AI account after fans created AI videos of him coming out as gay and claiming he’s visiting countries he isn’t 💀😭😭 pic.twitter.com/hGGHopYu4V

— Speedy HQ (@IShowSpeedHQ) October 19, 2025

An increasingly angry IShowSpeed, real name Darren Jason Watkins Jr., tells his viewers that he’s “turning this s**t off,” before realising he would have to manually delete each video in which his likeness is used.

“This s**t is getting turned off,” he said. “No more. Why does this look too real? Bro, no, that’s like, my face.”

“Why do I keep coming out?! Why do I keep coming out?!”

OpenAI’s Sora 2 app lets users create videos using the likeness of celebrities who are alive if they opt in, something IShowSpeed evidently did. During the livestream, he hit out at his chat for suggesting he do so. “That was not the right move to do,” he said. “Whoever told me to make it public, chat, you’re not here for my own safety, bro. I’m f***ed, chat.”

The last deepfake video he views online before giving up and ending the stream sees IShowSpeed show off his newborn baby alongside an unknown woman. The video describes the baby as trans.

The comments come after OpenAI blocked Sora 2 from making videos portraying Dr Martin Luther King Jr, following a request from his estate. According to the BBC, the company acknowledged the app had created "disrespectful" content about the civil rights campaigner.

OpenAI said it would pause images of Dr King "as it strengthens guardrails for historical figures" — but it continues to allow people to make clips of other high profile individuals. Videos featuring figures such as President John F. Kennedy, Queen Elizabeth II, and Professor Stephen Hawking have been shared widely online.

Earlier this month, Zelda Williams, daughter of Robin Williams and the director of 2024 horror comedy Lisa Frankenstein, issued a firm ultimatum for fans to stop sending her AI-generated videos featuring her father.

“Please, just stop sending me AI videos of Dad,” wrote Williams in a message posted via Instagram. “Stop believing I wanna see it or that I’ll understand, I don’t and I won’t. If you’re just trying to troll me, I’ve seen way worse, I’ll restrict and move on. But please, if you’ve got any decency, just stop doing this to him and to me, to everyone even, full stop. It’s dumb, it’s a waste of time and energy, and believe me, it’s not what he’d want.”

The controversy surrounding Sora 2 has also involved its use of popular characters, and has seen the Japanese government make a formal request asking OpenAI to refrain from copyright infringement after Sora 2 videos featured the likenesses of copyrighted characters from anime and video games.

Sora 2, which OpenAI launched on October 1, is capable of generating 20-second long videos at 1080p resolution, complete with sound. Soon after its release, social media was flooded with videos generated by the app, many of which contained depictions of copyrighted characters including those from popular anime and game franchises such as One Piece, Demon Slayer, Pokémon, and Mario.

Reuters reported on September 29 that OpenAI had contacted studios and talent agencies a week before Sora 2’s launch, giving them the option to opt out. But in an October 4 blog post on Sora 2 (previously reported on by IGN), OpenAI CEO Sam Altman said that changes would be made to the fledgling video generation app in the near future. “First, we will give rightsholders more granular control over generation of characters, similar to the opt-in model for likeness but with additional controls," Altman confirmed, adding OpenAI will give rightsholders “the ability to specify how their characters can be used (including not at all).” In the same blog post, Altman called Sora 2 videos that use copyrighted characters “interactive fan fiction.”

Nintendo has warned it would take “necessary actions against infringement of our intellectual property rights.”

Disney and Universal have sued the AI image creator Midjourney, alleging that the company improperly used and distributed AI-generated characters from their movies. Disney also sent a cease and desist letter to Character.AI, warning the startup to stop using its copyrighted characters without authorization.

“A lot of the videos that people are going to generate of these cartoon characters are going to infringe copyright,” Mark Lemley, a professor at Stanford Law School, told CNBC. “OpenAI is opening itself up to quite a lot of copyright lawsuits by doing this.”

Last month, the famously litigious The Pokémon Company formally responded to the use of Pokémon TV hero Ash Ketchum and the series' theme tune by the Department of Homeland Security, as part of a video showing people being arrested and handcuffed by law enforcement agents. "Our company was not involved in the creation or distribution of this content," a spokesperson told IGN, "and permission was not granted for the use of our intellectual property."

Image credit: IShowSpeed / YouTube.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Resident Evil Zero Remake Reportedly Aiming For 2028 Release, With Guardians of the Galaxy Video Game Actor On Board

20 octobre 2025 à 14:15

Capcom's upcoming, unannounced Resident Evil Zero remake will reportedly launch in 2028 and feature the lead actor from Square Enix's Guardians of the Galaxy video game.

Last year, IGN verified a report by noted Resident Evil leaker Dusk Golem that claimed Capcom would continue remaking its classic Resident Evil back catalog with new versions of both Resident Evil Code Veronica and Resident Evil Zero in development.

Now, MP1st has suggested that the Code Veronica remake is targeting a Q1 2027 release window, while Resident Evil Zero will follow a year after. And there's word, too, of Zero remake's codename — "Project Chamber" — which is also listed on the resume of Far Cry 5 and Guardians of the Galaxy (video game) actor Jon McLaren.

McLaren's resume describes Project Chamber as an "upcoming AAA video game", for which he is providing performance capture at Beyond Capture Studios. The codename would be an obvious nod to Resident Evil Zero's Rebecca Chambers, while MP1st notes that Beyond Capture Studios was previously used by Capcom for both the Resident Evil 4 Remake and Street Fighter 6.

Resident Evil Zero originally launched in 2002 on GameCube, and served as a prequel to franchise's classic first entry. It covers the events surrounding the S.T.A.R.S. Bravo Team in the Arklay Mountains, with the player switching between Chambers and escaped convict Billy Coen. (This is, presumably, who McLaren is playing.)

This new remake is expected to add fresh scenes to the original game's story — in a similar manner to how Capcom has fleshed out its previous Resident Evil remakes. In Zero, it's reported that this will include a larger role for the conductor in the game's infamous train sequence.

There's likely still plenty of time to go before fans see anything of Capcom's new Resident Evil Zero remake for themselves, though today's fresh report provides a little more detail of what to expect — and when.

In the meantime, of course, Capcom is busy getting ready for the launch of next year's Resident Evil Requiem — which is set to arrive on February 27, 2026 in time for the franchise's 30th anniversary. The game is designed to act as something of a send-off for some of the series' long-running plotlines, including the fate of the Umbrella Corporation and Raccoon City. But will Leon S. Kennedy return?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Doctor Who Producer Says Show 'Will Change' — but Blasts 'Rude' Writer Who Claimed It Was 'As Dead as We've Ever Known It'

20 octobre 2025 à 13:26

The executive producer of Doctor Who has hit back at "rude" comments from a former writer who claimed the show was now "as dead as we've ever known it" during its current production hiatus.

Jane Tranter, co-founder of Doctor Who production company Bad Wolf, said that the comment by Doctor Who writer was "really untrue," though went on to suggest that fans will just have to "wait patiently to see" when the show might eventually return, and how it will "change" when it does.

Speaking to BBC Radio Wales, as reported by Deadline, Tranter was asked for her response to recent comments made by Robert Shearman, who wrote classic 2005 episode Dalek and numerous Doctor Who novels.

Shearman's comments, made earlier this month, arrived amid a time of huge uncertainty for Doctor Who in general, following a mixed response to the series' recent era and the departure of lead actor Ncuti Gatwa, whose exit scenes were added in reshoots.

Specifically, Shearman had been commenting on the shock return of former Doctor Who actress Billie Piper in the closing seconds of the series' most recent finale, a last-minute addition by Doctor Who showrunner Russell T Davies. Piper's unexplained appearance — presented on-screen as a new incarnation of the Doctor, though deliberately left ambiguous — has placed the franchise in narrative limbo, Shearman suggested, until a time it is explained.

"That's really rude, actually. And really untrue," Tranter said, responding to Shearman's suggestion. "The plans for Doctor Who are really simply this: the BBC and BBC Studios had a partnership with Disney+ for 26 episodes. We are currently 21 episodes down into that 26-episode run. We have got another five episodes of [spin-off] The War Between The Land And The Sea to come.

"At some point after that, decisions will be made together with all of us about what the future of Doctor Who entails," Tranter concluded.

It's worth breaking down what Tranter has said here in a bit more detail. Fans have known for some time that Disney's initial Doctor Who deal was for two seasons of the main show, plus its upcoming UNIT-based spin-off The War Between The Land And The Sea (which has been filmed, though is yet to be broadcast).

But the way the deal is being described seems to imply that Doctor Who would have always been left within this current period of production hiatus, which contrasts oddly with Russell T Davies' 2023 promise of "annual Doctor Who, no gap years, lots of content, on and on and on."

With no word on when The War Between The Land And The Sea will air, and no word on the future of Doctor Who until after that, it seems highly unlikely the show will be returning to screens in time for a fresh season next year.

Indeed, Tom Spilsbury, the former editor of the official Doctor Who Magazine has suggested the show could remain off-air for the rest of the decade if Disney ultimately decided not to renew its deal and a fresh production partner needed to be found.

"I suspect the show will indeed come back at some point, but as of right now, nothing is commissioned and nothing is guaranteed," Spilsbury wrote back in July. "Those are the facts. Time will tell, of course, but I don't get the sense of much optimism for anything very soon from anyone I've spoken to.

"Everything is moving much more slowly in television at the moment," he continued. "On the assumption that Disney doesn’t renew before its option officially expires, that will be the point when the BBC can start to shop the show around. And that process could take a fair bit of time - it may require more than one partner just to raise the money needed."

Months later, Tranter concluded by saying fans would need to continue to be patient for more news, as and when it materializes — though suggested "change" would be part of any new Doctor Who era.

“It’s a 60-year-old franchise," she concluded. "It’s been going for 20 years nonstop since we brought it back in 2005 [when I worked at the BBC]. You would expect it to change, wouldn’t you? Nothing continues the same always, or it shouldn’t continue the same always. So it will change in some form or another. But the one thing we can all be really clear of is that the Doctor will be back and everyone, including me, including all of us, just has to wait patiently to see when — and who.”

Image credit: BBC.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Final Fantasy 7 Remake Part 3 Co-Director Doesn't Think Rebirth Was 'Longer Than Necessary,' But Is Working To Make Part 3 Feel 'More Concise'

20 octobre 2025 à 13:24

Final Fantasy 7 Remake Part 3 co-director Naoki Hamaguchi has assured fans that the team working on the highly anticipated final instalment is "striking a balance" between keeping the story moving and tightening the pacing.

Talking to ScreenRant, the director reflected on criticism of the series's pacing and lengthy instalments. Asked if he agreed with the feedback that "certain sections" in Final Fantasy 7 Rebirth felt a little long, he disagreed, saying: "Regarding time management in certain sections, especially in FF7 Rebirth, I honestly don’t believe that they were longer than necessary. I feel like nowadays, players just have too much to do and too much to play; so they often feel the urge that something has to be concluded quickly."

That said, Hamaguchi is at least mindful of the criticism, adding: "As we work on the conclusion to the trilogy, we are striking a balance on how story arcs are told and spread out so as to ensure that the game feels a bit more concise."

In the same interview, Hamaguchi — who was inspired to become a developer after playing 1994's Final Fantasy VI — spoke of other games that have provided inspiration, including The Witcher series and Fable. He's particularly taken with Ghost of Yotei at the moment, admitting: "I can't wait to get home to continue playing it."

RPG fans have been on the hunt for news about the next entry in the Final Fantasy 7 Remake trilogy since its last installment, Final Fantasy 7 Rebirth, launched in early 2024. We know development started as early as June 2022, with Square Enix saying last year that its goal was to see it launch by 2027. Excitement for the third and final chapter in the trilogy grew even more when the team revealed that it had completed its story earlier this year.

Hamaguchi also recently assured fans that despite Square Enix admitting last year that Rebirth "did not meet expectations," the second part of the Final Fantasy 7 remake trilogy has been "doing very well" on both PC and PS5, and the team has been able to channel that success into a "high-quality third instalment." Co-director Tetsuya Nomura similarly acknowledged he'd heard the cries for updates on Final Fantasy 7 Remake Part 3 and Kingdom Hearts 4 last month, and happily reported that development was “progressing really smoothly.”

While we wait, you can read up why the Final Fantasy 7 Remake Part 3 team “will not cheat” when it comes to Final Fantasy 7’s iconic airship.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Streamer Emiru Issues Statement Following TwitchCon Assault, Confirms She Is Pressing Charges

20 octobre 2025 à 12:39

Prolific streamer Emiru has urged fellow creators to "seriously consider not attending" future TwitchCon events after she was publicly assaulted.

Posting on X/Twitter, Emiru, real name Emily-Beth Schunk, explained how a man crossed multiple barriers at TwitchCon in San Diego Convention Center in an attempt to grab her face and forcibly kiss her during a meet and greet.

In a livestream shortly after the assault, the 27-year-old streamer and cosplayer described what had happened.

"I see out of the corner of my eye, there's a guy walking around the side of the Meet and Greet and he crosses in front of the Meet and Greet of the person to the left of me, which is a VTuber. So he's able to walk up and in front of another streamer's Meet and Greet, and then he walks up to me and he's walking with a purpose, you know what I mean? And then he leans in like he's going to tell me something, so maybe it's like he's TwitchCon staff or something, but I'm freaked out because he grabbed me. That's not normal. And then he grabs my face, and he leans in, lips puckered, and tries to kiss me and I start screaming. You can't hear it in the clip, but I'm f***ing screaming my head off.

"Twitch security is nowhere near me. I can see them, but they don't do anything. My security jumps up and shoves the guy away from me, and he's allowed to walk away and leave. No one in Twitch staff came up to me to see what was going on."

A shocking video, below, caught the interaction where the man walks over to Emiru and grabs her before her bodyguard shoves him back. The man is then seen walking away, unescorted. There is no sign of event security, although Emiru alleged: "Twitch security were also behind the booth afterwards, joking about how they didn't even see what happened and immediately laughing and moving on to talking about something else."

"No one was checking if I was okay or if I needed anything and they let the guy run away initially, I have no idea what anyone hired to keep the event safe was doing," she added.

So some freak just assaulted Emiru at @TwitchCon . This behavior is fucking disgusting. I’m amazed that she still came back to finish the Meet and Greet line, honestly she deserves the utmost of respect. THIS HAS TO STOP!!!@EmiruUpdatess @emiru pic.twitter.com/pyO2QHQ9Pv

— BaconCrumbz 🥓 @TwitchCon SD (@BaconCrumbz) October 18, 2025

Though Emiru told her followers that she was "okay" after the incident, fans and attendees alike are concerned about how close the assailant was able to get before someone intervened.

Twitch also responded with a statement, writing: "The safety and security of all those attending TwitchCon is our highest priority. The behavior displayed by the individual involved in the incident yesterday involving a high-profile streamer was completely unacceptable and deeply upsetting."

The streaming giant also said that "in line with existing TwitchCon security protocols, law enforcement and event security were on site and responded to the incident. We immediately blocked this individual from returning to the TwitchCon premises, and they are banned indefinitely from Twitch, both online and in-person events. We are coordinating with the impacted creator’s team and, per our standard protocols, continue to cooperate with any law enforcement investigations."

Emiru, however, disagreed with Twitch's summary, calling the company's words "a blatant lie" and alleging the assailant was "allowed to walk away from my meet and greet, and I didn't hear he was caught until hours after he attacked me."

"It felt like this only happened because of my manager pressing for it, not because Twitchcon staff present thought it was a big deal," she added.

"This is definitely my last Twitchcon, and it saddens me to say as a 10-year off-and-on attendee of TwitchCon, I think other creators should seriously consider not attending in the future," her statement concluded. "I did not feel cared for or protected, even bringing my own security and staff. I can't imagine how creators without those options would feel."

"It's not just about me. Like, this could have happened to anyone," she added in the livestream. "Honestly, for all we know, this could have already happened to someone, a small streamer, and someone just wasn't filming it.

"I don't think Twitch would have put out an official statement if that clip wasn't posted and going viral. And even after the fact that that clip was posted and going viral, as far as I know, the other people who had Meet and Greets today were not reached out to ask if they wanted extra security, or if they even wanted to cancel their Meet and Greet."

Twitch insisted that shortly thereafter it "increased security at the Meet & Greet attendee check-in point and will have additional security personnel surrounding participating streamers," and removed +1s for a Meet & Greet for the remainder of the event.

Twitch added: "It’s really important to us that our creators enjoy their experience at TwitchCon and feel safe. We regret that their experience was disrupted by this horrible incident." It hasn't mentioned the incident since, or responded directly to Emiru.

Dozens of streamers and content creators flocked to Emiru's mentions, horrified at both what happened and dismayed about Twitch's "unprofessionalism."

Feeling as though she "could have literally been stabbed" and revealing the "global head of Amazon" flew out to TwitchCon to speak to her manager and security, Emiru has now confirmed she is pressing charges against the assailant, adding: "As for anything else, I don't know yet, because I've been having my manager handle all of those side conversations. So I have no idea, but this is just not okay."

Photo by Robin L Marshall/Getty Images.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'Rotta Can Move Quickly, Yes' — Jeremy Allen White Teases Mando / Rotta the Hutt Team Up for The Mandalorian and Grogu

20 octobre 2025 à 12:30

One of the standout characters from the The Mandalorian and Grogu trailer was Rotta the Hutt, son of Jabba the Hutt — despite the fact we only got a single second look at him. Rotta, last seen in The Clone Wars as Rotta the Huttlet, is now all grown up and, clearly, a big fan of the gym.

The trailer shows Rotta the Hutt in a sort of gladiator arena, either hyping the crowd up as host or involved in a fight himself. Mando and Grogu are in the audience, watching on.

Rotta is voiced by Jeremy Allen White, who, while chatting on The Graham Norton Show to promote his new movie, Springsteen: Deliver Me from Nowhere, touched on his role in The Mandalorian and Grogu. After saying he couldn’t say too much about it (as you’d expect), he issued a tantalizing tease:

“He’s just a bit broader, but still like a Hutt. It’s kinda like him and The Mandalorian running around for a lot of the movie together.”

So, Rotta can run?

“Rotta can move quickly, yes.”

The suggestion here is we’ll see Rotta play a significant role in the movie, partnering up with Mando. And while he can’t run in the sense that we would run with, you know, legs, Rotta can “move quickly,” which is sure to be quite the sight in live-action. Perhaps he’s just really good at shuffling.

We don’t know much about The Mandalorian and Grogu in terms of the plot (this will surely change as we near the film’s May 2026 release date). For now, here's the official blurb on Star Wars: The Mandalorian and Grogu:

The evil Empire has fallen, and Imperial warlords remain scattered throughout the galaxy. As the fledgling New Republic works to protect everything the Rebellion fought for, they have enlisted the help of legendary Mandalorian bounty hunter Din Djarin (Pedro Pascal) and his young apprentice Grogu. Directed by Jon Favreau, Star Wars: The Mandalorian and Grogu also stars Sigourney Weaver and is produced by Jon Favreau, Kathleen Kennedy, Dave Filoni, and Ian Bryce, with music composed by Ludwig Göransson.

The trailer also shows off Sigourney Weaver’s character, Zeb in live-action, and a rebuilt Razor Crest. But the film’s biggest stars are, as the title of the movie suggests, Din Djarin, played once again by Pedro Pascal, and Grogu, aka Baby Yoda.

In the trailer we see Mando and Grogu scope out an Imperial base of some sort. The diminutive Grogu infiltrates alongside the even more diminutive Babu Frik, who made his debut in The Rise of Skywalker. We then see Mando and Grogu sit down for a chat with Sigourney Weaver’s character (the ever hungry Grogu uses the Force to try to nab some snacks, but Sigourney isn't having any of it).

Garazeb "Zeb" Orrelios, meanwhile, is the muscle of the Ghost team, a Lasat honor guard who adopted the cause of the Rebellion against the Empire in much-loved animated series Star Wars Rebels. He made his live-action debut in a brief scene in The Mandalorian. Here we see him beat up stormtroopers, who fans will remember he nicknamed “bucket heads.”

The Mandalorian and Grogu is the first theatrical Star Wars movie since 2019's critically panned Rise of Skywalker. While Lucasfilm has announced a number of new Star Wars movies in the years since, The Mandalorian and Grogu arrives six-and-a-half years after Rise of Skywalker. Star Wars: Starfighter, starring Ryan Gosling, is due out a year later, in May 2027.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

After Previous James Bond Movie Snub, Fans Think Lana Del Rey Has Recorded The Theme Song For 007: First Light

20 octobre 2025 à 12:02

Lana Del Rey looks to have gotten a second chance at recording a James Bond theme, this time for the upcoming video game 007 First Light.

Eagle-eyed fans on reddit have spotted a fresh song titled "First Light" that has been registered by Del Rey, real name Elizabeth Grant, to the ASCAP (American Society of Composers, Authors and Publishers).

While not a full confirmation, Del Rey performing the game's theme would be a neat fit, after the singer's 2005 track "24" was snubbed for Daniel Craig outing Spectre, the franchise's 24th movie. IGN has contacted IO Interactive for more.

Last year, Del Rey revealed she had written that track as a Bond theme, only for Sam Smith's "Writing's On the Wall" to ultimately get picked instead.

"I wrote that for them," Del Rey told BBC News previously. "Sam, you did a wonderful job. One day, maybe... But I'm going to continue to do my little Nancy Sinatra thing every now and then and just pretend it's the title track."

The Bond franchise typically commissions several potential theme songs for each movie release, with numerous "lost" Bond tracks recorded by famous artists over the years. Johnny Cash recorded a theme for Thunderball, for example, while Pulp had a take on Tomorrow Never Dies.

And, like Del Ray, Radiohead also recorded a theme for Spectre (just titled "Spectre") which they also previously released.

As for the promising-looking 007 First Light, developer IO Interactive seems more than happy teasing details out over time — such as the long-awaited confirmation that, yes, Dexter: Original Sin's Patrick Gibson is indeed playing its fresh-faced Bond. More recently, we also learned that Marvel star Gemma Chan will also portray a character in the game.

007 First Light has set a release date of March 27, 2026, for PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2.

Before then, we've got plenty more on 007 First Light, including a report on how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights, and how Queen Elizabeth II’s passing affected First Light’s development. And be sure to check out our extensive 007 First Light preview full of gameplay and story details.

Image credit: Vittorio Zunino Celotto/Getty Images for Valentino.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Spider-Man: Brand New Day Set Photos Reveal Stranger Things Star Sadie Sink, Sparking Fresh Speculation Around Who She's Playing

20 octobre 2025 à 11:28

Sadie Sink has been spotted filming her first scenes in Spider-Man: Brand New Day, giving fans fresh clues to identify the mystery character that the Stranger Things star is playing.

An initial look at the actress, seen on set in London standing next to director Destin Daniel Cretton, shows her mostly covered by a large coat. Still, fans were quick to spot her camouflage pants and combat boots — pointing to one obvious character suggestion.

Coupled with the fact that Frank Castle will co-star in Brand New Day, some fans have suggested Sink is playing Rachel Cole-Alves, a redheaded comic book accomplice of The Punisher who has also worked to help Spider-Man.

First look at Sadie Sink on set for Spider-man Brand New Day with Tom Holland

Via @UnBoxPHD pic.twitter.com/NtX6jQhKmG

— Spider-Man News (@SpiderMan_Newz) October 19, 2025

However, further set photos show Sink dressed differently — in a black and yellow jacket and blue jeans — leaving other fans unsure of the Cole-Alves connection. Indeed, the only real clue fans can now be sure of is that Sink is staying a redhead for the role — something many say has finally squashed speculation she's portraying a new version of Gwen Stacy.

Sadie Sink. #SpiderManBrandNewDay

[@UnBoxPHD] pic.twitter.com/l5hZfrBUsA

— Spider-Man: Brand New Day Updates (@spideyupdated) October 19, 2025

Of course, the most famous character with red hair in the Spider-Man universe is Mary-Jane Watson, Peter Parker's love interest (and later wife). But with Zendaya playing MJ, fans have been left speculating that Sink could be playing an alternate universe version of the character — or that her red hair is simply a deliberate misdirect.

Fans have suggested several other Marvel redheads as alternate possibilities, including brief Spidey ally Firestar, a new version of X-Men star Jean Grey, or Carlie Cooper — who acts as Spider-Man's love interest in the Brand New Day comic, set after Spider-Man's marraige to Mary Jane Watson has been erased and his identity has been forgotten by the world.

Marvel appears to be deliberately keeping Sink's character under wraps to encourage speculation, and will be well aware of her similarities to the comics' Mary-Jane, Carlie Cooper, and more. One other, interesting suggestion is that Sink is actually playing shapeshifter Shastra — and her various guises may all be part of the plot.

Spider-Man: Brand New Day filming has now resumed after star Tom Holland’s head injury shut down shooting for a week. Various set leaks have emerged since production began, including photos showing Jacob Batalon, who will return as sidekick Ned Leeds, and Zendaya, who is back as MJ. Set videos have also teased a return to practical web-swinging after relying on CGI for past MCU movies.

Holland recently took a break from filming Spider-Man for an interview with IGN in which he discussed a new LEGO short film he starred in. As for Sadie Sink, here's hoping Marvel reveals who she's playing before Spider-Man: Brand New Day's release on July 31, 2026.

Image credit: John Patrick Guzman/Bauer-Griffin/GC Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Huge Outage Knocks Out Amazon, Roblox, Fortnite, Snapchat, Slack and a Lot More

20 octobre 2025 à 11:07

UPDATE: Amazon Web Services said it is seeing "significant signs of recovery" following various fixes deployed this morning. "Most requests should now be succeeding," it continued. "We continue to work through a backlog of queued requests. We will continue to provide additional information."

ORIGINAL STORY: An Amazon Web Services outage appears to have knocked out a number of key websites, social media networks, work platforms, and video games.

Amazon told users there are “significant error rates” for requests made to its data storage service DynamoDB in the "US-EAST-1 Region.” This region relates to services hosted in northern Virginia.

But the problem is also affecting its other services in that region as well. According to Downdetector, video games including Roblox and Fortnite are affected, Snapchat appears to be struggling, Slack is slow for many users, and even online banking is having issues. Wordle fans are also reporting struggling to log-in.

A statement from Epic confirmed the issues on Fortnite: “An outage affecting several services on the internet is also impacting Fortnite log-ins,” Epic said. “We're investigating this now, and will update you when we have more details.”

Amazon Web Services' latest update reveals a potential root cause for the error rates has been identified. "Based on our investigation, the issue appears to be related to DNS resolution of the DynamoDB API endpoint in US-EAST-1," aws SAID. "We are working on multiple parallel paths to accelerate recovery. This issue also affects other AWS Services in the US-EAST-1 Region. Global services or features that rely on US-EAST-1 endpoints such as IAM updates and DynamoDB Global tables may also be experiencing issues. During this time, customers may be unable to create or update Support Cases. We recommend customers continue to retry any failed requests. We will continue to provide updates as we have more information to share, or by 2:45 AM."

In its latest update, AWS said it had applied "initial mitigations" and it had seen signs of recovery. "We recommend customers retry failed requests," it continued. "While requests begin succeeding, there may be additional latency and some services will have a backlog of work to work through, which may take additional time to fully process. We will continue to provide updates as we have more information to share, or by 3:15 AM."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Arc Raiders Ends 'Server Slam' Playtest With Big Steam Concurrents, Suggesting Strong Launch Ahead

20 octobre 2025 à 10:53

Arc Raiders has ended its 'Server Slam' playtest with a big peak concurrent player number on Steam, suggesting a strong launch is ahead.

The open Server Slam ran over the weekend on PC via Steam and Epic Games Store, PlayStation 5, and Xbox Series X and S. It offered the final chance to play Embark Studios' extraction shooter ahead of its October 30 release date.

On Steam, Arc Raiders hit a peak concurrent player count of 189,668, making it one of the most-played games on Valve’s platform over the weekend. That's enough to make Arc Raiders the biggest extraction shooter ever on Steam. Escape from Tarkov might have something to say about that when it finally launches on Steam in November, however.

Arc Raiders' true peak concurrent player number across all platforms will be higher than the Steam figure, but neither Epic, Sony, nor Microsoft make their numbers public.

Still, 190,000 on Steam for an open beta is very strong. Not Battlefield 6 strong — its open beta peaked with more than half a million players in August — but certainly strong enough to suggest Arc Raiders has a decent chance of making an impression on the gaming landscape at the end of the month.

The Server Slam let players test the Dam Battlegrounds map for a hands-on experience with elements of the game’s progression, crafting, and quest systems. It was designed to help Embark "challenge and fortify the game’s servers before launch," which hopefully means everything will work as it should on release day. All participants earned an exclusive 'Server Slammer' backpack cosmetic reward, unlocked when the full game launches. Progress from the Server Slam does not carry over, however.

Embark Studios' previous game, free-to-download competitive shooter The Finals, is still going, although its concurrent player numbers on Steam are a far cry from those during its explosive launch back in December 2023.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Gamescom Asia x Thailand Game Show 2025 Wraps Up with Record Attendance

20 octobre 2025 à 05:17

It appears that merging Gamescom Asia with the Thailand Game Show has proven to be a resounding success story for both gamers and gaming industry professionals in Southeast Asia, since Gamescom Asia x Thai Game Show 2025 just enjoyed 206,159 attendees over an action-packed four days at the Queen Sirikit National Convention Center in Bangkok, Thailand. For comparison, that's a 10 percent increase on the 186,876 that passed through the turnstiles at Thailand Game Show 2024.

This year's show opened with an impassioned keynote address from Dead Space co-creator Glen Schofield which got a lot of chins wagging across the show floor and all over the internet, and featured appearances from Rainbow Six Siege X's creative director Alexander Karpazis, as well as Marvel Rivals' executive producer Danny Koo who made the surprise reveal of his game's first ever PvE mode, Marvel Zombies.

Major game publishers like PlayStation, Nintendo, Xbox, and Capcom filled their booths with playable demos of unreleased games for local fans to enjoy, such as Resident Evil: Requiem, Ninja Gaiden 4 and Call of Duty: Black Ops 7. However, equally as enticing as these AAA heavy hitters were the healthy amount of local indie games to be discovered such as those in the Thai Games booth, spotlighting a local development scene that seems to be very much on the rise.

The show culminated in the Thailand Game Awards 2025, which saw Clair Obscur: Expedition 33 take out four major honours including Game of the Year as voted for by Thai gamers, who clearly have very good taste. IGN gave Clair Obscur: Expedition 33 a 9 out of 10 back in April, 2025, stating that developer Sandfall's stunning debut release "paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story."

Finally, managing director & VP Asia-Pacific at Koelnmesse, Mathias Kuepper took to the stage as part of the closing ceremony to declare that the success of Gamescom Asia x Thailand Game Show 2025 is only the beginning.

“There was so much energy," said Kuepper. "There was so much creativity here on show from fans, creators, publishers, investors, [and] developers. They’re all coming together to really celebrate what makes gaming special."

"We are onto something really, really great here. We’re here to stay, to grow this event together with all our partners."

Next year's event has already been confirmed to take place once again in Bangkok, Thailand on October 29 to November 1, 2026.

Tristan Ogilvie is a senior video editor at IGN's Sydney office. He attended Gamescom Asia x Thailand Game Show 2025 as a guest of the event organiser.

Reçu hier — 19 octobre 2025 IGN

The 10 Best Survival Horror Games

19 octobre 2025 à 15:00

Ever since Resident Evil exploded onto the scene in 1996 and made inventory reshuffling in the face of a zombie outbreak popular, players have been regularly fighting down to their very last bullet. 30 years later, survival horror is the dominant format for those seeking video game scares, as popular now as it’s ever been. And with a fresh batch of nightmares to consider, there’s never been a better time to rank the best games of the genre.

But what qualifies a game to be considered as "survival horror"? Many games are often labelled survival horror, but lean much too heavily into action to be truly considered a genuine example of the genre. For our money, survival horror can be boiled down to four key factors, all of which are vital components of the classics that make up our list.

  1. There has to be a power dynamic weighted in the enemy's favour.
  2. You need to explore maze-like environments while solving puzzles.
  3. There’s often jeopardous resource management.
  4. Relentless pressure inflicted by either a pursuer or an oppressive space.

So with the rules established and out of the way, here are our picks for the 10 best survival horror games of all time.

10. Clock Tower

While 1989’s Sweet Home is often considered the progenitor of survival horror, it’s Clock Tower, the 1995, 16-bit survival horror classic that was only ever released in Japan, that perhaps left a bigger mark on the genre. Its fingerprints can be easily found throughout the entirety of this list.

You play as Jennifer, a teenage orphan stranded in a Resident Evil-like manor, point-and-clicking your way through a series of impressively detailed, oppressive rooms. But Clock Tower's defining mechanic, and why it rightfully deserves its place on this list, is its pioneering stalker gameplay. Four years before Resident Evil’s Nemesis spent an entire game shouting “STARS”, Clock Tower had us avoiding the dreaded “Scissorman”, who, much like Mr X, Pyramid Head, and Alien: Isolation’s Xenomorph, is a near-unstoppable force that’s always lurking nearby. Fast forward to today, and the stalker enemy type has become a staple of the survival horror genre. We have Scissorman to thank for all those enduring nightmares.

9. Silent Hill

While Capcom was storming the charts in the late ‘90s with Resident Evil’s campy, zombie-focused take on survival horror, Konami’s first stab at the genre saw the studio try something very different. What it created was dread. Pure, unrelenting dread.

Silent Hill stars Harry Mason, an everyman who enters a fog-filled nightmare while trying to find his missing adopted daughter in the town of Silent Hill. What follows is an oppressive tale riddled with unseemly horrors, the likes we’d never witnessed in a video game before.

Unlike its peers, Silent Hill provided a true 3D environment to explore, rather than the static, pre-rendered backdrops of Resident Evil. Due to the hardware restraints of the time, which struggled to render long draw distances, the fictional town was caked in a constant thick layer of fog that disguised the tech’s limitations. Serendipitously, this not only became the series’ signature look, but also demonstrated perhaps the greatest marriage of tech and tone we’ve ever witnessed in a video game.

Silent Hill pioneered its own psychological corner of the survival horror genre, spawning many sequels and remakes that would go on to be considered some of the most haunting video games ever made.

8. Resident Evil 7: Biohazard

It seems like a distant memory now, but there was a painful period where the Resident Evil series lost touch with its survival horror roots. While Resident Evil 4 is rightly celebrated, it significantly ramped up the action, which laid the groundwork for both Resident Evil 5 and 6 to practically abandon the genre altogether.

2017 finally saw Capcom return to that classic survival horror feeling with Resident Evil 7: Biohazard, but it did so from an entirely new first-person perspective and through the use of a grimier, Texas Chainsaw Massacre-like cast of characters. Our new protagonist, Ethan Winters, is forced to take on the Louisiana swamp-dwelling Baker family, who force him to endure a gauntlet of grisly challenges. Gone were roundhouse kicks, quicktime events, and off-the-charts bombast, and back was delicate resource management, a reestablished power balance in the antagonist's favour, and the long overdue return of a stalker enemy.

It’s impossible not to think of Resident Evil when talking about survival horror, but it’s only thanks to Resident Evil 7’s genre renaissance that they’re still considered synonymous with each other, rather than survival horror being just a footnote in the history of the series.

7. Outlast

Often the best survival horror tropes are reflections of the movies that inspired them, and there’s no better illustration of this than 2013’s Outlast, a first-person descent into a remote psychiatric hospital that took the found footage movie genre and expertly turned it into a five-hour interactive nightmare.

Outlast is relentless, and in traditional survival horror fashion, gives you very little to defend yourself with. It does, however, effectively turn vision into a resource; with the majority of the gloomy hospital only visible through the green, grainy lens of your camera's night vision, it's vital you build a stockpile of batteries to keep it powered up. AAs are as important in Outlast as bullets are in Resident Evil, and without them, you’re completely blind to horrors that lurk in the dark.

When you can see what’s chasing you, Outlast is as scary as any game on this list. When the lights go out, it stands nearly in a league of its own.

6. Alan Wake 2

Much like Outlast, Alan Wake 2 also commodifies light, although unlike its more action-led predecessor, it strikes a perfect balance of tense survival horror gameplay and a cinematic, surreal nightmare.

Developer Remedy’s unsettling story follows the intertwined journeys of titular writer Alan Wake and FBI agent Saga Anderson. As Alan, you’ll blast ghostly figures and solve Resident Evil-esque puzzles in a nightmare version of New York City. But the further you venture, the stranger things get; you’ll write new pathways through reality, witness a bizarre Finnish horror movie, endure an anxiety-inducing chat show, and take part in the best rock opera you’ve ever gunned your way through.

Saga’s chapters, meanwhile, see the story transform into a blend of Hannibal and Zodiac, with Silent Hill-like exploration and combat sitting neatly next to police procedural work. As you investigate a chilling chain of ritual murders, you’ll need to arrange clues on your evidence board and drill deeper into the minds of your many suspects.

Alan Wake 2 finds a unique way to combine familiar survival horror gameplay with Lynchian cinematic flair, resulting in a deeply ambitious, frequently disturbing experience that both feels true to the genre and something completely fresh.

5. Amnesia: The Dark Descent

Thanks to its gameplay innovations that helped course-correct and spur a rebirth of a genre that had drifted too far into action-game territory, almost all modern survival horror games are indebted to Amnesia: The Dark Descent, at least to some degree.

In Frictional Games’ landmark 2010 first-person horror, you play as Daniel, who wakes up alone in the dark castle of Brennenburg with no memory of how he got there. As you explore, you learn of a shadow that’s stalking you, and encounter other creatures that will give chase if they spot you. Armed with nothing but a lantern, your only form of defence is to run and hide, often in the dark. This cat-and-mouse experience is a common survival horror trait today, but back in 2010, it was a stark contrast against more action-oriented horror games like Resident Evil 5, which was released just one year earlier.

Amnesia: The Dark Descent isn’t just a game of hide and seek, though: it has an extra wrinkle, one that forces you to always be on the move. Stay in the dark too long and you’ll gradually lose your mind. This forces you into maintaining a delicate balancing act, avoiding the darkness that’s driving you insane but frequently using it to hide from your pursuer.

Amnesia’s multiple sequels all build upon The Dark Descent’s mechanics in smart ways, but perhaps more important to its legacy is how other developers took notice, with Resident Evil 7’s decision to switch to a first-person perspective owing a lot to Amnesia’s success.

The Dark Descent still holds up today, and its influence runs deep, paving the way for the first-person playstyle to receive equal attention next to the genre’s traditional third-person camera.

4. Resident Evil

It’s hard to imagine what horror in video games would look like without the arrival of Resident Evil. The first in the long-running (and extremely successful) series arrived in 1996, inviting players to explore the zombie-infested, puzzle-riddled Spencer Mansion, and it’s fair to say the survival horror genre hasn’t looked back since.

Although primitive by today’s standards, Resident Evil set the mold for everything that followed. The isolation, the limited resources, the relentless sense of dread, and the jump scares. Resident Evil pioneered the way for the genre, and without it, modern survival horror simply wouldn’t exist. Yes, Sweet Home outlined the blueprint, but Resident Evil masterfully executed the ideas and propelled survival horror to the masses.

Of course, the formula has since been regularly improved upon, and many of those games are featured in this list, but every entry in Capcom’s enduring series owes a debt to the first. Resident Evil is arguably weaker than most of its sequels, its own remake included, but none of them would have existed without the progenitor, and its importance to the genre (and this list) is unquestionable.

3. Alien: Isolation

1979’s Alien is a masterclass in fear, building uneasy tension and suspense with the threat of its single, deadly Xenomorph. On paper, the film’s concept is not easily translated into video game form, and there certainly were many failed attempts until Creative Assembly’s Alien: Isolation arrived in 2014.

Alien: Isolation abandons pulse rifles, gung-ho Colonial Marines, and gallons of acid blood in favour of survival horror trappings, asking you to outwit an indestructible stalker that hunts you around the sprawling Sevastopol space station.

Powered by sophisticated artificial intelligence, the Xenomorph in Alien: Isolation lives up to its silver screen relative, accurately creating a terrifying gameplay experience based on everything we saw in Ridley Scott’s classic. The beast quite literally has a mind of its own, capable of learning your tactics and finding new ways to hunt you. In a list full of games with stalker enemies, it’s still hard to look past the perfect organism as the greatest hunter of them all.

With only stealth, guts, and a few select tools to help you survive, Alien: Isolation is a terrifying horror simulator that not only instantly became the best Alien video game of all time, but also one of the very best examples of the survival horror genre.

2. Silent Hill 2

Silent Hill 2 is an increasingly disturbing, psychological journey into the repressed thoughts of its unassuming protagonist and the tortured souls he meets along the way. Emotional tragedy, guilt, anger, abuse, and the horrible ways the resulting trauma manifests are handled with grace and maturity rarely seen in the genre.

Silent Hill 2 is everything a good survival horror game should be, perfectly balancing a relentless sense of hopelessness with just enough to keep you in the fight. James is a tortured soul, but one driven by the desire to continue his path, despite how unlikely success seems, and although this isn’t the first Silent Hill on this list, it is unquestionably the best.

The original Silent Hill 2, developed by Konami’s Team Silent back at the dawn of the millennium, is perhaps the bleakest, most sombre game ever made. 23 years later, Bloober Team successfully recreated its miserable magic, crafting a remake that is a deeply effective descent into genuinely uncomfortable terror. With this 2024 remake, Team Silent’s nightmarish vision is preserved. It’s a modern reminder not just of an era when Konami was a master of survival horror, but also of the significant power of Silent Hill 2’s timeless misery.

1. Resident Evil 2

When you think of survival horror, you think of Resident Evil, and although there are many contenders for best entry in the series, our vote, emphatically, goes to the 2019 remake of Resident Evil 2.

The original Resident Evil 2 took everything successful about the survival horror formula established by the first game and refined it. The locations were creepier, the enemies more menacing – this was the introduction of the infamous Licker and Mr. X, the stalker enemy that set the bar for the genre – and the scares were bigger and badder. The adventures of Leon and Claire in Raccoon City not only became a benchmark for Resident Evil but for the genre as a whole.

Every way 1998’s Resident Evil 2 improved on its predecessor, the 2019 remake replicated in kind, becoming not only a prime example of how to take an older game and reanimate it for a new generation of players, but also how the original rules of survival horror still stand strong to this day.

Resident Evil 2 is everything you want survival horror to be: a game of carefully balancing your resources while always feeling like you don’t quite have enough, enduring relentless pursuits through maze-like environments, obtuse puzzles to solve, and a constant state of unease that makes it feel like you won’t quite survive through the whole ordeal.

Resident Evil 2 influenced not one, but two generations of survival horror, and despite being often imitated, it’s rarely equalled. In our eyes, Resident Evil 2 is not only the very best of survival horror’s most famous series, but it also sits atop the genre itself.

If you liked this list and are eager for more survival horror, why not check out the 25 best horror games of all time, or our Art of the Level episode on Resident Evil 2, discussing how Capcom perfected the RPD Police Station twice.

The 10 Scariest Moments in Movie History

19 octobre 2025 à 15:00

It’s a big, scary world out there, but that’s never stopped us from some additional big screen thrill-seeking. While some movies are scarier than the sum of their parts, we’re getting a little more granular with this list and breaking down individual moments...but right off the bat, there's a caveat. No moment exists in a vacuum; every scene is the product of the context laid down before it and the consequences that follow it. This might be doubly true for scary moments. A good scare needs the ingredients arranged correctly in front of it and the tension built, and a great scare will linger long after it’s left the screen.

And just so we’re on the same page from the jump, I’m not talking exclusively about horror movies here. Admittedly, most of this list will be made up of that spookiest of genres, but one of the great things about scary moments is that they can drop in when you least expect them. A truly scary movie moment can creep up in a dramatic chamber piece just as easily as it can in the middle of Slasherpalooza 7: The Blood Bath-ening...sometimes more so.

So for each of the categories in our taxonomic breakdown of individual scares on film, I want to focus on at least one that’s from a not-traditionally-considered-horror film. Now, with all that being said, let’s talk about scaring the shit out of an audience with the old reliable jump scare!

10. The Jump Scare

Built on an instantaneous release of tension, the jump scare is maybe the purest example of set-up and payoff that cinema has to offer. You can go back 100 years to find a good jump scare in The Phantom of the Opera, or maybe even the original horror movie – that train that people thought would run them over in the theater. There’s a beautiful simplicity to these that, when executed properly, give a dose of the unexpected just when you’re starting to think the coast is clear. Some more recent favorites are the boy in the attic in REC, panning around almost 360 before … FUCK that kid… the lawnmower scene in Sinister, making us quietly wait until … GOD DAMMIT what the… there’s the famous Texas Switch of shock, luring us in with a kid running to his … SHIT he turned into a different guy…

Where non-horror movies are concerned, the old reliable jump scare is standing by to cash in a bit of tension between a mayor and a good cop when a fake Batman slams into the window in The Dark Knight. Then there's the jewelry-crazed uncle and his reluctantly adventurous nephew crossing paths again in The Lord of the Rings: The Fellowship of the Ring.

But my favorite types of jump scares don’t turn the screws with tension, but with safety. A quick personal aside: My daughter (who was 8 at the time) and I were watching The Lost World, and because I’m very likely a pretty lame dad, I prefaced the hell out of the movie so she wouldn’t be scared. But during the escape from the raptors sequence, when Julianne Moore checks under the shed to be sure the coast is clear only to find out shortly thereafter that no, the coast was very much NOT clear, I explained the nature of that particular jump scare in a way that I’m sure ruined movies for my poor kid.

First of all, we’re in the middle of a tense scene as it is. This particular moment is a little bit of a chance to catch our breath, with at least a wall between us and the carnivores. We’re presented with a means of another escape by digging under the wall. We watch as Moore checks underneath it, confirming that it’s a safe space. The camera pans away from it quickly...and that’s key. We take our eyes off the safe space for a split second, only to find when we pan back to it… JUMP SCARE! Safety and respite are briefly teased before being pulled out from under us like our faith in Man’s ability to respect the limits of Creation.

A few days later, I overheard my daughter explaining jump scares in her own words to her cousin, and I’ve honestly never been more proud, but the point here is that jump scares are a foundational, cleanly simple place to start our look at what makes a movie moment well and truly scary.

That same pattern of tension + momentary safety + rug pull can be found in another Spielberg gem, and our number 10 pick, the "Ben Gardner’s boat" scene from Jaws.

What’s great about this scene is the lengths taken to establish a sense of relative safety surrounding a nighttime swim to investigate the hull of the well-known fisherman’s boat. Some of it is even rooted in character. We’re still getting to know Richard Dreyfuss’s Matt Hooper, but his expertise has been completely established in the moments leading up to THE moment. We know he’s smart and respectful of the shark terrorizing Amity Island, but here we also see his capability. He’s got gadgets a-plenty on his boat, the backing of the film’s primary hero, and a confidence that we get to share as he dives in.

We also know that there is definitely a shark out there. The tension looms just under the surface, as it does for the rest of the film and the famously camera-shy antagonist. But Spielberg’s greatest misdirect with this scene is the tooth. Finding a massive great white tooth lodged in the hull is frightening enough, surely -- we think -- and that’s what this scene has in store for us. It's the first visual proof of the scale of the problem but … NOPE.

Just when we think the scene is done with us, poor Ben Gardner’s head pops up to say hi. First of all, anything jumping out at us in this moment makes for a good jump scare, but it’s not the shark we were afraid of when we first jumped into the water, which accomplishes a few things besides just the scare. Most importantly, it maintains Hooper’s credibility. Had he confidently dove into the water and come face to face with the shark, he’d look pretty stupid for the rest of the film, and we can’t have that. But structurally, in the narrative of the movie, it had been a solid 20 minutes since the last shark sighting, and it’ll be another 10 or 12 before the next attack. We needed this tension and this scare to keep us on the edge of our seats between the more traditionally scary moments.

On top of the way this jump scare is executed, it’s a jolt of adrenaline to the audience at a spot in the runtime that really needed it, and the movie on the whole is better for it.

9. The Slow Burn Scare

Moving on from the jump scare -- the monster that takes you by surprise -- the natural place to go next is to the scare that you see coming. These are the slow burn scares, the ones that sneak up on you even though they’ve been slowly walking your way this whole time, like It Following in the background, or each time A Girl Walks Home Alone at Night. These are films filled with moments of creeping dread, moments like a column silhouette turning to face us in The Night House, or the cell phone footage discovered in Lake Mungo. For a non-horror movie, think also about the critical scene on the highway at night during Nocturnal Animals, and how the result of the encounter was so clear the entire time it was working its way towards the screen. They're slow moving terrorizers that you can’t look away from.

The best of these, by their very nature, take a while to organize. "Slow" is literally half of this category's name, and to distill them down to a moment is a mistake, as we must also include the long build-up. The best of these, to risk a cop-out at number 9, take the whole movie to build, and few have done it as well as 1973’s The Wicker Man.

The Wicker Man is such a fun folk horror film, but it’s a little hard to watch it now without having at least a notion of how it’s going to play out. It’s been homaged, imitated, and literally remade enough that even if you’ve never seen it, you know it. That’s why I really want to highlight this movie here, even more than the craft of the film.

The moment when Sergeant Howie realizes his doom is imminent is only just a few minutes from the end, but it’s the result of an entire film's worth of build-up. The paganism of the island is something he’s known about for his entire stay, something he’s seen coming with every quirky Summerisle inhabitant he encounters, something they’ve been honest with him about since Christopher Lee’s charming Lord Summerisle told him about it all upon their first meeting. And for us in the audience, this set-up and execution are as familiar a trope as you could ask for, but it’s important to remember that it’s familiar because The Wicker Man did it so well.

The movie is a cult favorite for a reason, and it’s all clear in these final moments before desperation sets in. The policeman thinks he’s done his job, but the rug is pulled out from under him just as quickly. Set on a cliff overlooking the ocean, the scene finds him trapped between crashing waves and the calm matter-of-factness of the cult that’s about to sacrifice him to their pagan gods. This is the only end that Howie was ever meant for; it was deliberately plotted and slowly revealed for the entire runtime of the film, leaving us in the helpless shoes of a doomed man.

8. The Terrifying Image

To elicit any emotion on screen, at the intersection of all the trades required to make a movie work, these scary movie moments need to have their nuts and bolts in order. And because we’re nothing if not big ol’ marks for film craft here, let’s start breaking down some moments based on individual parts, starting with the visuals.

These are the moments that just look scary. There are films that lean on production design, like the Pale Man’s dinner table in Pan’s Labyrinth, or venturing through the inner workings of a mad man in The Cell... or any of Tarsem Singh’s work for that matter. Also, a quick aside here: I'd like to advocate for stop motion as a preeminent vehicle for imagery that’s scary outside of all context, with films like The Wolf House made in the stop-motion equivalent of a single take and created entirely out of duct tape, or animation pioneer Phil Tippett’s magnum opus, Mad God.

But to be honest, terrifying visuals really sing loudest and most disturbingly in non-horror movies. More than any other category we’ll talk about here, a scary visual can REALLY pop in a film where you might not be expecting it. This is where the term Lynchian really comes in handy, as nearly all of the late auteur's work qualifies as not-really-horror-but-scary-as-hell-anyway, from a truly bizarre attempt at cutting a chicken, to Dean Stockwell karaoke, and beyond. For me though, when I think of scary on-the-look-alone, I always go back to The Cook, The Thief, His Wife and Her Lover.

Peter Greenaway’s 1989 film is, on paper at least, fairly straightforward. An obnoxious and powerful criminal strong-arms his way into a partnership with a gourmet chef while the crook’s wife falls for a bookish regular at the restaurant. It’s all right there in the title. However, the presentation of that story is anything but straightforward, and certainly not anything that would immediately fall into the scary movie bucket.

But the entire runtime of the film is otherworldly, and because I won’t be calling the whole movie a “moment,” I want to focus on the first tracking shot through the back of the house at the restaurant. It's not the first shot of the film, but it's still “the opening" -- a tracking shot that establishes something truly unsettling. There’s a formality to these proceedings, an artifice that is so front and center, it’s impossible not to notice or think, “what the hell is about to happen here?”

From the eerie falsetto of a young boy singing, lost in his own thoughts, through the bullying buffoonery of Michael Gambon’s Spica and the quiet resignation of the Cook, very aware of the trap he’s in with instinct enough to pick his rebellious spots. The smoke, the dark and damp back alley vibes, the duck feathers floating through the air like a gentle snow -- all of it is filmed in a slow and steady tracking shot.

It's a shot that thoroughly establishes the tone of the film as something almost paranormal. This is a staged morality play, a classical tragedy about to unfold in a dark and dangerous world in which nothing good can last, and for this shot to happen so early in the film makes the moment all the more unsettling.

7. The Scare Built on the Sound

Let’s stick with craft for another couple picks and look at audio. These are the moments of terror that succeed in their scares chiefly through their use of sound. There are whole movies, of course, built on the idea of being quiet in order to survive, A Quiet Place being the most recent and fully committed of those examples.

Sometimes there’s a familiar clicking of an alien predator to build tension, or tripping over a pet’s water bowl after a long stretch of silence to break tension. This sequence from Invisible Man is incredibly shrewd, pinning our hero's hopes for escape on her ability to stealthily get out of the house. Sometimes it’s just a loud noise that jump-starts our character back into reality, like the bus stopping suddenly in Cat People. This is the style of sound-based scares most often found in non-horror fare; think of the sequence from Ikiru that Darren Aronofsky later borrowed for The Fountain, with the sudden intrusion of sound from the world around the isolated characters waking ALL of us back up.

We Need to Talk About Kevin also deserves a non-horror mention for the truly awful sound of the titular Kevin biting his fingernails that adds a disturbing aura to that entire scene, and to invoke David Lynch again, the sound design attached to the old woman -- a moment that rightfully belongs in the jump scare category, but is absolutely sold on the strength of that haunting sound.

But scary sounds are best in scary movies, when a single spike in the waveform can send shivers down your spine in a sea of other scary moments. For this, we look to The Conjuring’s game of hide and clap, with one last solitary clap coming at us from the dark. This moment is built on the sound design of the previous few minutes, with creaks and whispers originating from the dark corners of the house. While it is undoubtedly effective, for a moment based entirely on the sound, our number 7 pick goes to the clucking from Hereditary.

By the time we get to the clucking, we know exactly what the sound is, what it means, and where it comes from. It’s an involuntary tic, something Milly Shapiro's Charlie does that's quite literally out of her control. It’s something that on a narrative level implies the presence of a demon, but on an emotional level, it’s a reminder for Toni Collette’s Annie of the pain and grief that comes with loss. This tongue click in an empty car is the perfect deployment of a single sound scare.

What makes Hereditary great -- what makes any movie truly great -- is a connection to the characters. Things sneaking up on you, either visually or auditorily, will always give you a jolt, but things sneaking up on our emotions can do you one better. Here’s a moment where a mother is grieving, where disturbing mysteries about her family are coming to light, and she is at her breaking point; it's something we can all empathize with. This sound, this piece of her daughter from the past, is a terrifying straw on a camel’s back that’s all but broken. It’s a trap that had been laid close to an hour earlier, creating a heartbreaking moment that’s also a terrifying jump scare.

6. The Edit

Combining picture and sound is sort of the literal definition of editing, so for our number 6 spot following our audio and visual cues, we may as well look at editing as well. Of course every scary moment on this list works based on the edit to some degree, but think about our last pick -- that quick cut to the backseat certainly helps, but it’s not WHY it’s such an impactful moment. Editing does a lot of different things, however, and looks a little different for each moment.

It’s important to remember that there are entire documentaries about the editing in Psycho’s shower scene, so right off the bat, I can tell you that I’m not going to waste your time by talking about it more here. But for other scares that are truly pulled off via the edit, we can first look at a wild montage like the ending of Don’t Look Now that rapid-fires through a panicked set of images. This is also where my non-horror example would live, in the final moments of the still very horrific Come and See, flashing back in our protagonist’s imagination to find Hitler as a child.

Flashy quick cuts are not the only way to show off an edit, though. Sometimes the magic lives in not cutting. The Exorcist III’s famous hallway scene is as great a jump scare as has ever been seen in film, but it’s achieved through an incredibly long "what is it I’m supposed to be looking at" shot that builds the tension.

When we look at editing, we also have to think about juxtaposition. Where on-screen scares are concerned, I always think about The Texas Chainsaw Massacre for this, with hard and fast cuts away from the gruesome to something peaceful. There’s also the narrative function of images on screen to consider, like Jordan Peele’s cutting back to the sitcom tragedy in Nope before we know its significance. But for pure editing, the brilliant combination of images and sound to tell a story, I’d really like to talk about Hélène Cattet and Bruno Forzani’s neo-giallo slasher, Amer.

On first blush, this is a largely visual movie you might think doesn’t belong in this category. Sure, its primary language is French, but you really don’t need the subtitles. It’s a luscious, erotic, and violent collection of close-ups coupled with the creaking of leather and the slice of a blade as gravel crunches beneath heavy boots. The film is a collection of images and sounds assembled in such a tight, breathless way that still manage to convey space and time and character in spite of being assembled almost entirely of insert shots.

But one moment in particular, at the end of a midnight cat-and-mouse chase through an italian villa, involves a sudden burst of violence erupting as a stylized attack. A long stretch of quietly breathless sneaking in blue-hued day-for-night is suddenly over with a series of swooshing stabs and gasps. This moment leads to an even more drawn out, methodically tortuous death filmed with quick inserts and a raw, animalistic sound design that makes you squirm.

Amer takes everything giallo was known for and squeezes it with a black leather glove, making it all sing through the edit. If the film weren’t cut so expertly, moments like this would be a nonsensical collection of inserts and sound effects; instead, it’s a sequence worth studying for its ability to convey so much fear and anxiety and discomfort with such minimal imagery.

5. The Scare Based on Real Phobias

For the second half of our list, let’s move away from strictly craft-based categories and get into some psychological stuff. To start with, I want to look at real fears -- movies that very deliberately tap into well-known phobias. These can show up in the subject matter easily enough, with very little to do with the actual craft of filmmaking. Are you scared of big dogs? Maybe Cujo is going to give you nightmares. Scared of nightmares? Well, Freddy Krueger’s got a pun for that, I'm sure.

Some of our favorite scary stories to tell around the CineFix campfire though are moments of claustrophobia, like the tight underground tunnels of The Descent or the tight underwater tunnels of the perfectly titled Underwater. Both of those films feature killer monsters, but perhaps their most squirm-worthy moments trade on that all-too-common fear of enclosed spaces.

Then there’s the opposite fear, agoraphobia, that Hitchcock plays with famously in North by Northwest. There’s just straight up getting hopelessly lost in the woods, like in The Blair Witch Project, and then there’s the old reliable, 'scared of the dark.'

Every movie I’ve mentioned here also features sequences in which the darkness holds a significant danger. There’s always something lurking in the shadows just beyond the light, but the cleverest twist on this timeless fear shows up in the basement of a serial killer with night vision goggles in The Silence of the Lambs.

By the end of The Silence of the Lambs, we know how much danger Jodie Foster’s Clarice is in. She’s been a step ahead of her boss for most of the film, and by the time she tracks down Jame Gumb, discovers he’s actually Buffalo Bill, and has to chase him into his basement / dungeon / fashion studio, we’ve already visited the space on a few occasions. For the audience, there’s no mystery as to what’s down there, so how does director Jonathan Demme escalate a terrifying Act Three set piece in a familiar location?

He turns out the lights.

But instead of letting us fester in our collective fear of moments like this, we get to see the scenario from the perspective of the thing we’re afraid of. We’re looking on as Clarice, eyes wide, pupils dilated and begging for light, stumbles through the basement groping at the walls; we're seeing her through Buffalo Bill’s eyes. We see how easy it would be for him to reach out and kill our hero, and how he’s toying with the idea of doing just that.

The effect is not a jolt of adrenaline like something jumping out at you from the dark. Instead, the first-person perspective confirms what we’ve always been afraid of -- that there’s something in the dark waiting to do us harm -- and the scene is all the more terrifying for it.

4. Existential Dread / What Is This Terrifying Nonsense?

Ping-ponging away from the well-known phobias, we need to also look at the type of fear that’s not quite so easy to put your finger on. This is the realm of the existential, when a film presents you with an image that asks you to question your very nature. For me, I find myself simplifying that down to, “what is this terrifying nonsense?”

Jacob’s Ladder has a thousand great moments for this; Ken Russell’s work generally falls into this category for me as well, with Altered States and The Devils being a pair of fascinating films. Nicholas Winding Refn’s Valhalla Rising doesn’t quite qualify as a traditional horror film, but the simple-on-the-surface rock-stacking sequence is one of the more disturbing moments of that film, while I must, yet again, invoke David Lynch’s particularly unsettling tone in…oh, it’s everywhere in his work.

And does Mandy count as a horror movie? I think it does, but it also certainly counts as three or four other kinds of movies at minimum, including a drug-fueled cult trip into the heart of madness and revenge that peeks past the curtain of humanity and into the dark places beyond. But it’s hard not to pick an oldie but a goodie, a moment from a movie that likely could have or should have been used in all these categories: The bear suit guy from The Shining.

Two hours and change into the runtime of this much-dissected horror classic, Stanley Kubrick has us sprinting to the finish. Jack is axe-wielding his way toward Danny while Wendy is frantically trying to secure her son’s safety. It’s chaos, utter insanity-inducing chaos, particularly when compared to the rest of the movie’s relatively measured pace. And then Wendy tops another set of stairs to find a man in an assless bear suit performing a sex act on a man in a tux, who pops up to make eye contact with an inscrutable look on his face.

This moment, especially the first time you see it, fits so perfectly into my “what is this terrifying nonsense” definition that it’s almost like I reverse engineered this entire category. Ink has been spilled for literally decades about the scene's meaning and metaphorical significance, and every theory out there has merit, which is what makes this moment so great.

On the surface, it’s a truly bizarre image couched in a sequence of increasing terror. Wendy’s husband is trying to kill her and her son, she can’t find him anywhere, the hotel is understood to be haunted as shit at this point in the film, and then she stumbles on this remarkably upsetting scene. While that’s a specific set of circumstances not many of us have found ourselves in, the Rorschach-ness of it -- the ability to read your own flavor of horror into it -- speaks to how existentially terrifying this scene can be.

3. SHOCK!!!

Getting into the final third of our list, we have to pay a visit to the specific subgenre responsible for as many scary movie moments as anything else: Body horror. The shock and grotesquerie of seeing the human body pushed past its limits creates images that can, in a snap, terrify our most inner caveman brains.

There is a Mount Rushmore of body horror that is easy to rattle off, from the chest-chomper in John Carpenter's The Thing, to the spider-head from the Thing, to the…my God, most of The Thing could be our pick here! Ditto for Jeff Goldblum’s gradual evolution into BrundleFly, or the tapedeck tummy of Videodrome, which puts David Cronenberg in the all-timers club. An American Werewolf in London’s transformation scene is carved into the side of a mountain as well, so I’m not going to speak more about any of those here.

There are great, shocking, violent moments of disfigurement in films like Green Room, when an arm gets stuck on the wrong side of a door, or in Midsommar during the suicide jump, or the hooks dance sequence in Luca Guadagnino’s Suspiria remake. All of them are incredibly disturbing and sudden.

But there’s a quieter side of body horror. Think about Black Swan, which perfectly toes the line between “scary movie that’s not a horror film” and “just straight up a horror film” while following the slow descent of a ballerina into something else entirely. This, I would argue, is also Nightcrawler, digging at the depths to which ambitions will drive and warp somebody mentally. For our Number 3 spot though, there are two movies I love for the body horror’s subtler side: The Skin I Live In and Eyes Without A Face.

These films about renowned surgeons performing experimental surgeries at home, about an urge to right a wrong with yet more wrong, aren’t related. To clarify, The Skin I Live In is not technically a remake of Eyes Without A Face, but I’ve always found the films to be fascinating companions. One features a man seeking a new face for his daughter who’d been disfigured in a car accident, while the other focuses on a man seeking revenge on the young man who raped his daughter. Both Pedro Almodóvar’s 2011 film and Georges Franju’s 1960 film feature a clinical approach to body modification.

The doctors have so fully committed to the reason they’re doing these things -- the why of it all -- that there’s no questioning their actions. It’s most evident in the quieter moments, like the simple and straightforward way the doctor and his wife drug their victim. It’s the casual normalcy with which Dr. Ledgard examines the progress of his work. Above all, it’s the comfort with which they go about it, with no regard to being caught or exposed. These films don’t shock with gore or sudden snapping of bones; they look at incredibly intelligent and skilled people with real and relatable motivations doing horrible things to their victims without thinking twice.

If body horror is about blowing past the limits of what the human body should be able to do, making you squirm while watching it, The Skin I Live In and Eyes Without A Face ask you to consider what you would do given the tools at these doctors' disposal, making you squirm just the same.

2. The All-Consuming Terror

There are only two spots left, and so many scary moments still to consider...which is in itself another scary moment for anybody that’s ever written a movie list! But one more stop that we need to make is in the realm of the all-consuming scare; these are the moments that create terror or even just unease, and then make you stew in it.

This is different from the slow burn or the existential scares in that these moments are still more self-contained -- moments that confront the viewer with a very specific feeling and force you to keep watching. Most of Nosferatu lives in this world, especially when the vampyre kills the two children. This is Get Out’s Sunken Place sequence, and the girls walking away in slow motion from Picnic at Hanging Rock while their friend still watches at sound speed.

This is another category that non-horror movies see a lot of success in, because I find Barry Keoghan eating spaghetti in The Killing of a Sacred Deer to be terrifying, not to mention the later sequences of Mother! But the all-consuming scene I think of most often is the beach sequence in Under the Skin.

Jonathan Glazer’s version of E.T., Under the Skin finds an alien abducting men throughout Scotland for some type of study. She finds herself on a beach luring her next subject, a surfer, back to a van when a tragedy begins to unfold in the water further down the beach. A dog has ventured too far out into the waves; a woman tries to save it, then a man tries to save her, followed by the surfer trying to save them both, only for all of them to fail, leaving a baby alone on the beach.

It’s an upsetting scene just to describe, but the true brilliance is in how it’s shot. We can hear nothing over the powerful sounds of the waves. Glazer uses long lenses, leaving us detached from the proceedings, unable to connect or participate in the same way that Scarlett Johansson's alien female is incapable of empathy.

The scene also sets up her journey for the rest of the film. It’s an Act One break at which she begins to want something, to know what being human feels like. But to watch a family drown, to leave their infant stranded and alone, and to pull it off from such a detached perspective, is the whole reason this movie is incredible, featuring a truly terrifying movie moment.

1. Fear of the Nothingness / Void / Oh God Whatever's Next

As we arrive at our number one category, we’re fully on the other side of the spectrum from the jump scare with which we started. For our last spot, I want to talk about something everybody has in common. Regardless of who you are, where you come from, or what you find scary, we’re all going to die some day; it’s the one universal fear there is -- knowing that one day, for some reason, you’ll just stop. Movies that can pull off a scary moment built around the unknowable void that comes after death are fewer and farther between than those in our other categories.

There are of course some great rug pull-style twists that point in this direction, famously featured in movies like The Others and The Sixth Sense. But Lars von Trier’s super slo-mo overture at the beginning of Melancholia is more what we’re looking for; it's a moment that stares the end of existence in the face. 2001: A Space Odyssey cosmically does the same thing with Dave Bowman’s life cycle, presenting an uncomfortable and, dare I say, scary thread to pull on at the end of a mind-blowing bit of science fiction.

But the moment and movie I want to talk about is more recent, with a title that hints at the oldest scary moments in our storytelling history. It's the montage of time passing in 2017’s A Ghost Story.

What begins as a contained story about grief and a ghost watching his partner move on with her life shifts gears to the entire world moving on. About two thirds of the way through the movie, writer/director David Lowery presents us with a montage of time passing from the perspective of this ghost. It is eerie, unsettling, and magnificently edited to feel as though it’s happening in real time. In the spot on which his house used to stand, a skyscraper is constructed in two straight minutes, and it all ends with a ghost deciding to jump off a building.

Time itself is presented as incalculably huge in the montage, with a sense of loneliness, of desperation, damnation even, accompanying this long-waiting ghost; it’s a terrifying thought.

The technique Lowery (who edited the film as well) uses to jump us through time the same way in which the ghost perceives it is used throughout the film, but it never feels like much more than cleverly assembling the story…until this montage. As his spirit lingers, we see that this moment makes the story about more than one dead man’s experience. This is a movie about memory and legacy and their microscopic significance set against eternity itself. Nowhere is that driven home more than the montage of a fraction of that eternity passing, which -- for my money -- makes it one of the scariest movie moments of all time.

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