↩ Accueil

Vue normale

index.feed.received.yesterday — 19 mai 2025IGN

The Best Buy Memorial Day Sale Is Now Live With Fresh New Tech Deals

19 mai 2025 à 22:08

It might seem early, but Best Buy’s Memorial Day sale for 2025 is already live. You can hit up the big blue retailer to save on basically every category of item it sells, including TVs, laptops, iPads, gaming PCs and, yes, appliances. Below, I’ve picked out some of the best deals available in the Best Buy Memorial Day sale, but you can visit the sale page to see a whole lot more, divided handily by category. Without further ado, let’s hop in.

Best Buy Memorial Day Sale 2025

The main draw for a lot of people during Memorial Day sales is appliances, and Best Buy has plenty of discounts in that department. You can save up to 50% off refrigerators, washers, dryers, ovens, dishwashers, and more. Most of the major brands are accounted for, from Whirlpool and Frigidaire to Samsung and LG. If you have an aging appliance that’s acting up, now is a good time to pick up a replacement.

In addition to all that, you can save on gaming PCs and laptops, as well as more work-oriented machines. Monitors, mice, keyboards, and other accessories are also on sale. Apple products, from the souped-up Apple Watch Ultra 2 to iPads of all stripes, are on sale. OLED TVs are the best-looking ones on the market, and a bunch of them are on sale, including the LG C4, our pick for the best high-end 4K TV.

Springtime is a big one for yard work, and gas-powered tools are on their way out. If you could use some new battery-powered tools, you can actually get a free 80V battery when you buy select Greenworks tools. This includes items like leaf blowers, string trimmers, lawn mowers, and chainsaws.

A whole lot more items (and entire categories of items) are on sale, from pizza ovens to electric scooters. So take a look at the sale and pick up whatever you could use. The sale ends May 26, so you have a bit of time yet.

More Memorial Day Sales Already Live

In addition to Best Buy, many other retailers have decided to launch their sales early. The Amazon Memorial Day sale started last week and both Walmart and Target also have new deals for the event. If you're looking to save some money this week, here are some of the other biggest sales worth shopping right now.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Best Budget Monitors 2025: Top Cheap Computer Screens

19 mai 2025 à 21:43

The best computer monitors don't usually come cheap, but that doesn't mean you need to go broke to pair great picture quality with your PC. In fact, as technology has advanced, it's more possible than ever to have a great viewing experience at a relatively low cost. Features, resolutions, and high refresh rates have all trickled down to affordable prices, and I've done the research to help you find the best of the best. These are the top budget monitors of 2025.

TL;DR – These Are the Best Budget Monitors:

I've been a PC builder for more than 20 years and have spent the last 12 years as a tech journalist trying the latest and greatest gadgets, including monitors, from the biggest brands available today. I know what it takes to find a great monitor for different kinds of users. Having spent most of my life counting every last penny in my budget, I know what it's like to have limited funds to devote to a PC.

But one of the key things I’ve learned is that your monitor is one of the most important aspects of your computing experience. A great monitor will engage you, satisfy you, and make you want to spend more time at your PC. A bad display will just remind you of cut corners every time you sit down to work or play a game.

In this guide, I’ve pulled together the best on a budget so you can receive the very best value out of every dollar you have to spend.

1. Asus TUF Gaming VG279QM

Best Budget Monitor

For less than $250, the Asus TUF Gaming VG279QM is a value king. It’s more than up to the challenge for everything from daily work tasks to high-end competitive gaming. Compared to most competitors even at the $300 mark and higher, it offers better performance and, most importantly, a better viewing experience all around.

The heart of the VG279QM is its well-tuned IPS panel. At 27 inches, it’s spacious enough to really maximize its 1080p resolution. Since it’s an IPS, you can count on great colors and viewing angles. It’s the perfect screen for sharing your work with a colleague or letting a friend watch on as you demonstrate your latest strategy in Rocket League. The panel also rises to 400 nits of peak brightness, so it looks vibrant even in a brightly lit room.

Speaking of gaming, this monitor is incredibly well suited to deliver an outstanding gaming experience. It offers a refresh rate that extends all the way to 280Hz for ultra-smooth gameplay with reduced motion blur. It’s tuned for speed in response time too, with a 1ms gray-to-gray transition speed, so ghosting simply shouldn’t be an issue. On top of that, it also sports adaptive sync with support for AMD FreeSync and compatibility with Nvidia G-Sync for added smoothness across frame rates.

I wasn’t the reviewer on this particular model, but my colleague, Whitson Gordon, did the honors for testing and sharing his impressions. Even at its $400, he scored this display a 9/10, which is Amazing on our scale. And it’s no wonder. The Asus TUF Gaming VG279QM is a well-rounded, well-tuned, and high-performing option that anyone on a budget would be wise to consider.

2. Arzopa M3RC - 32" 4K 144Hz Gaming Monitor

Best Budget 4K Monitor

How is this monitor so cheap? That's the question I asked myself when I first discovered the Arzopa M3RC 32-inch 4K 144Hz monitor. It wasn't that long ago that 4K 144Hz monitors were closer to or even more than $1,000. And yet, the ever-onward march of technology has finally allowed 4K high refresh rate displays to become financially accessible.

Priced around $300, this monitor offers a lot for a very reasonable price. In addition to its resolution and refresh rate, it comes with a color-rich and surprisingly accurate IPS panel. You don't need to worry about slow response time with this monitor either because it carries the same 1ms input latency as many of the best gaming monitors.

Usually you would expect a display with such solid specs at this price to cut corners when it comes to connectivity, but that's not the case here. In addition to its pair of HDMI 2.1 ports and its DisplayPort 1.4 jack, it also includes USB Type-C video and a two-port USB 2.0 hub for connecting peripherals. This makes it a good fit for dual purposing with a console if you have gaming in mind. But for productivity, it's also easier than ever to connect a laptop and your mouse and keyboard to get up and running quickly.

I do have to caution you, however. If you plan to use this monitor for gaming, you'll need a powerful GPU to push anywhere near the frames and the fps to take advantage of its full refresh rate. It's hard to get any kind of modern game running close to 144fps (though it's easier now that Nvidia DLSS Multi Frame Generation is a thing). Even if you're not maxing out its refresh rate, you can still enjoy the benefits of reduced input latency and, with a compatible GPU, low frame rate compensation for smooth gameplay.

So, what do you sacrifice? The biggest thing is that its brightness peaks at only 350 nits, so it's definitely not the brightest display around. As long as you're not gaming in direct sunlight, it will work just fine. Just don't plan on any kind of "true" HDR gaming experience due to this, as well as its lack of local dimming support. Arzopa is still an up-and-coming brand as well, so it takes a bit of faith to pull the trigger on a purchase. But you can take some reassurance in its stellar reputation in the portable monitor scene.

Still, at this price, it's worth a leap of faith, and current users seem to love it.

3. AOC Agon Gaming Q27G40XMN Mini-LED Gaming Monitor

Best Budget 1440p Monitor

The AOC Agon Gaming Q27G40XMN gaming monitor is currently one of the best values in gaming monitors today, full stop. That's because it uses a mini-LED backlight to deliver a true 1,000-nit HDR experience while also offering enough local dimming zones to balance that out with great contrast. This doesn't make a big difference for productivity, but for any kind of entertainment, this display simply excels.

The AOC Agon Gaming Q27G40XMN isn't the only affordably priced mini-LED monitor, but it’s currently the best. It's a successor to AOC's earlier mainstream mini-LED, the Q27G3XMN. Unlike that display, as well as pretty much all of the other competition remotely near this price (as of this writing, anyway), it offers a whopping 1,152 local dimming zones. That's more than triple its predecessor (and most competitors) and enough to offer pinpoint brightness and contrast.

In combination with its exceptionally high peak brightness of 1,000 nits, it can offer real high dynamic range. At this price, it's common to see gimmicks like HDR 400, which translates to "HDR-compatible" rather than actually being able to display a wide dynamic range. This monitor offers a ticket into a viewing experience usually reserved for displays that cost hundreds of dollars more.

I reviewed a very similar monitor from Xiaomi, which is sadly no longer available, and was absolutely blown away. The Q27G40XMN takes that baton and runs with it. Its screen is spacious and crisp, and with a 180Hz refresh rate, motion is smooth and crisp even in fast motion. It’s killer for gaming, but its local dimming is so good that I left it on all the time.

This monitor does have at least one major drawback: connectivity. You can count on a single HDMI 2.0 port and a single DisplayPort 1.4. There's no USB hub, not even a headphone jack. But you know what? Foregoing extras for such an improved picture and viewing experience feels completely fair after spending some time with this monitor for 1440p on a budget. You owe it to yourself to give this one a closer look.

4. Samsung Odyssey G3 (G30D)

Best Budget 1080p Monitor

For a range of reasons, shopping for a great 1080p monitor on a budget can feel extra confusing. Because the prices tend to be lower, there also tend to be more options flooding search results that all promise to be amazing in every way that matters most. In cases like these, it's possible to find a great display from a brand you may never have heard of before, but it can also come with great peace of mind when you can find a stellar pick from a major brand with proven quality and warranty service.

Enter the Samsung Odyssey G3 (G30D), a monitor that checks all of the boxes for quality and price with the confidence that comes with a product produced by one of the biggest brands in the business. It's available in three sizes: 24, 27, and 32 inches. Though this particular recommendation is for the 24 inch, which frequently goes on sale for $150 or less, I would just as enthusiastically recommend the 27 inch if it happened to be on sale instead. (The sizes tend to trade sale prices at different times.) With a resolution of 1080p, however, I would recommend avoiding the 32-inch variant, as it's likely you'll experience a bit of screen door effect due to its larger size.

Its IPS panel offers great color reproduction and solid viewing angles when you need to share your screen. This is reinforced by its ergonomic stand, which allows you to adjust it for height, angle, pivot, and rotation. It can even be turned into portrait mode, making it a good option as a second display to show long pages like chat logs for your stream or the code you're currently working on.

It's not the brightest at 250 nits but still manages to look good due to the quality tuning Samsung has applied. If you plan on playing games, you'll appreciate its seamless support for AMD FreeSync and Nvidia G-Sync, as well as its 180Hz refresh rate. It also comes with a Black Equalizer setting to help you peek into the shadows in competitive shooters and a built-in reticle for aiming in games that lack one.

Its connectivity isn't great, offering one HDMI port and one DisplayPort. There's also no USB hub or charging ports to power up your phone through the day. It might not be the best fit if you're looking to connect two machines at once or for extra frills in addition to your viewing experience, but it offers a good picture with quality support and frequent sales that lend it an especially accessible price point.

5. Dell S3422DWG Curved Gaming Monitor

Best Budget Ultrawide Monitor

If you crave more space, look no further than the Dell S3422DWG. This ultrawide monitor is ostensibly aimed at gamers but has a lot to offer everyday users too. It's a bit on the pricier side at around $400, but with everything it offers, it's fair and more than a little compelling.

Affordably priced ultrawides frequently use the 21:9 version of 1080p (2560x1080). While this is fine, the Dell S3422DWG instead offers its take on 1440p, coming in with a total resolution of 3440x1440. This makes for a significantly crisper picture while still requiring mid-level hardware for a quality gaming experience. For productivity, it won't be a concern for most people, and you'll be able to enjoy a more detailed picture without more to consider.

Unlike most monitors around this price, the S34 supports AMD FreeSync Premium Pro. Like normal FreeSync, this synchronizes the monitor's refresh rate with the frame rate currently output by your GPU for a smoother experience without screen tearing. It adds on to this with low frame rate compensation, HDR support, and wide color gamut support. Put simply, it has AMD's stamp of approval for the quality of its viewing experience.

Of course, it doesn't quite reach the 1,000-nit and local dimming requirements; that's a tall order for any monitor around this price, but that doesn't mean it doesn't offer something extra. In SDR mode, it's able to run at 400 nits, but set Windows to HDR, and that bumps it to just above 500 nits, which is exceptionally bright for an affordable monitor with a traditional backlight.

Its panel is also quite high quality. It supports 10-bit color with 99% coverage of the sRGB color space and 90% of the DCI-P3 gamut. Unfortunately, its out-of-box calibration leaves something to be desired, but the panel is certainly capable of being dialed in to near-professional standards. For gaming, it has a fast 1ms response time and a fluid 144Hz refresh rate.

As one of the most expensive monitors on this list, you would rightfully expect some frills, and the S34 delivers. It comes with two HDMI ports and a DisplayPort 1.2, has an integrated sound card to power its headset jack, and features a three-port USB Type-A hub, as well as an additional 2A Type-A charging port.

All in all, this is a killer and affordable way to enter the ultra-wide game. But be warned, once you get used to 21:9, it's hard to go back – especially if you're a content creator that works with video timelines.

6. Arzopa Z1FC 144Hz Gaming Monitor

Best Budget Portable Monitor

The Arzopa Z1FC has no business being as affordable as it is. At about $130, this 16-inch portable monitor is custom-crafted for gaming, but also delivers an impressive experience for day-to-day use as well. Low-cost portable monitors are a dime a dozen, but this one is truly a diamond in the rough.

With so many options out there, it's hard for any new portable monitor to stand out. But that's exactly what the Arzopa Z1FC manages to do by maintaining consistently high quality where many of its competitors drop the ball.

An example of this is its brightness. It's rated for 300 nits and actually maintains that brightness. While that might sound unremarkable, believe me when I say that it’s not. The market for affordable portable monitors is rife with exaggerations from manufacturers hoping to earn sales. It also offers a contrast ratio that's slightly higher than average at 1200:1 (average is 1000:1) and coverage of 100% of the sRGB color gamut. Whether you’re getting work done or enjoying a “big screen” Steam Deck session, colors look as you expect them to.

If you do decide to use it with a console, you'll be able to enjoy a full high refresh rate experience similar to a great full-size monitor or TV. The Z1FC is able to hit 144Hz, so you're not forced to downgrade fluidity or responsiveness because you aren't using a full-size, more expensive, gaming monitor. Connectivity is equally solid with mini-HDMI video, USB-C, and a USB-A port for good measure.

So, what's the catch? Hold on to your hats because it's a doozy. The speakers aren't great. I know, I know: Booming sound is exactly what look to 16-inch portable displays for, but you're better off using headphones with this one. I kid, but the speakers are only passable. They’re expectedly thin sounding and will distort a touch at max volume. But, using earbuds or a headset when you need to listen feels very fair with everything else this monitor has to offer.

How to Choose the Best Budget Monitor

If you're on the hunt for the best bang-for-your-buck monitor, you're probably already aware of just how much there is to consider. The market is drowning in options right now, but there are a few key things you should look for to make sure you get the monitor that best meets your needs.

Here's what to keep an eye out for:

Resolution: A monitor's resolution is a measurement of how many pixels make up the screen. It is usually represented by two measurements separated by an x. The most common resolutions break down as follows:

  • 1080p is 1920x1080
  • 1,440p is 2560x1440
  • 4K is 3840x2160

Higher resolutions result in a crisper image but can be more difficult to run if you are playing games. While 1080p is still the most popular resolution today, 1440p is a close second. 4K is also on the rise, so I expect this to shake up over the next several years.

Refresh Rate: The term refresh rate refers to how often a monitor flashes its image every second. Standard monitors have historically offered a 60Hz refresh rate, which is still perfectly fine for productivity. Many have begun to creep higher, however, up to 100Hz, 120Hz, 144Hz, or even higher. For gaming, smoothly browsing spreadsheets, and scrolling long web pages, a higher refresh rate results in smoother, more natural motion.

Panel Type: Monitors come with several different types of panels. These break down into IPS, VA, TN, and OLED. Unless you are a gamer looking for the fastest response time possible, TN is best avoided, which is easy because it's not as common these days. IPS is the panel of choice for the best colors and viewing angles. VA is slightly behind in color reproduction but offers much better contrast. OLED, on the other hand, sits on the top of the pile, offering the best responsiveness and best contrast, so you can enjoy high dynamic range in all that you do. This panel type tends to cost more, and it certainly looks beautiful but does require maintenance to prevent burn-in.

Variable Refresh Rate/Adaptive Sync: Many monitors come with variable refresh rate (VRR) as a key feature. This is also known as adaptive sync. This technology synchronizes your monitor's refresh rate with the frame rate of the game or application you're running, preventing screen tearing. VRR is the successor to VSync; however, that still exists as an option. The two main manufacturers of graphics cards each have their own version of this technology. For AMD, it is known as FreeSync. For Nvidia, it is known as G-Sync. Both do essentially the same thing; however, if you're a gamer and know you'll be utilizing one brand of video card over another, it doesn't hurt to make sure that your monitor works well with its form of adaptive sync before committing to a purchase.

Extra features: Now that you know all of this, you may have gone out and already begun searching on Amazon or another storefront. If you have, you've probably already found that there are many options with identical features as described above. When this happens, you can weigh the value of additional features they offer, such as a built-in USB hub or KVM for gaming. Dedicated monitors for this purpose often feature special modes dedicated to individual genres, including toggleable on-screen reticles and special picture options like Shadow Boost.

My Recommendation: For the best experience, I recommend first identifying the resolution that's going to work best for you. If you are a gamer or a graphic artist, a 1440p or 4K monitor might be the way to go, especially if you have a reasonably powerful graphics card. If you’re on an integrated or entry-level GPU, don’t worry: You can still have a good experience at 1080p for both of those purposes, and the picture can still look great below 27 inches.

Next, you'll want to consider the size of your monitor and make sure it will fit your space and allow you to absorb the whole screen without turning your head. Additionally, you’ll want to consider the crispness of the final image. To avoid softness or screen-door effect from being able to make out individual pixels, take the following as rules of thumb: 1080p resolution is usually best up to 26 inches, 1440p up to 32 inches, and 4K for everything in between and well above. Still, I would usually suggest avoiding 4K for anything below 27 inches so you're not paying for clarity that's not perceptible with the naked eye.

Refresh rate is next. Personally, even if I'm working on something productivity-based, I enjoy the smoothness and fluidity of a high refresh rate screen. Thankfully, there are so many affordable options with triple-digit refresh rates, you probably won’t need to spend much, if anything extra, to receive this feature.

Finally, I suggest looking to brightness and trying to get as close to, or as far above, 400 nits as you can. Not only will this make your picture pop, but colors are likely to look more vibrant and the whole screen will be more engaging and fun to use.

It's crazy out there right now. So, if even you're still unsure after looking at all those different qualities, I always recommend reading professional and user reviews to get the best idea of each option's strengths and shortcomings.

Budget Monitor FAQ

What is the biggest drawback of budget monitors?

Budget gaming monitors have come a long way over the last 5 to 10 years, but there are still trade-offs when you're looking to net a good deal. In my experience, the biggest sacrifices you'll make going with a budget monitor versus something more expensive are out-of-the-box color accuracy and brightness. It's not uncommon for affordable monitors to be a bit off-spec for content creation where accuracy matters.

With that said, they can often be brought much closer to reference values with a colorimeter. Then again, if you're trying to save money, investing another $100 in a colorimeter might not be the best choice when you could just spend that same amount on something more accurate out of the box.

Likewise, brightness tends to come in around 250-350 nits. Generally, I recommend avoiding anything below 300 nits unless you plan to use the monitor in an environment with dim lighting.

How much should I spend on a budget monitor?

Value is always a subjective thing, but in general, anything over $400 is no longer considered budget, and that's on the expensive end. You will find monitors that still meet the classification if they're offering something extra, such as a built-in KVM or extra screen real estate. A good monitor isn't always cheap, but that doesn't mean it needs to be exorbitantly expensive either.

Are budget gaming monitors worth it?

They certainly can be! As someone that has watched the market evolve for more than a decade, I'm consistently impressed at how features and picture quality have trickled down to far more affordable price points than they were ever at in the past today. You can get a monitor that will meet your needs for years into the future for hundreds of dollars less than that same monitor would have cost even five years ago. The key is to pay attention to its features, reputation, and the specifics of its tech specs.

Christopher Coke has been a regular contributor to IGN since 2019 and has been covering games and technology since 2013. He has covered tech ranging from gaming controllers to graphics cards, gaming chairs and gaming monitors, headphones, IEMs, and more for sites such as MMORPG.com, Tom’s Hardware, Popular Science, USA Today’s Reviewed, and Popular Mechanics. Find Chris on Twitter @gamebynight.

CD Projekt Kicks Off The Witcher 3 10th Anniversary With Celebratory Streams Ahead of Concert Tour

19 mai 2025 à 21:07

The Witcher 3: Wild Hunt is celebrating its 10th anniversary in 2025, and developer CD Projekt is already giving fans a taste of the concerts, merch, and more it has in store.

The third Witcher video game undeniably left an impression on gamers when it launched May 19, 2015, so the studio behind it is pulling out all the stops to make sure today’s milestone feels special. Included in its list of festivities are videos that fondly look back at The Witcher 3 as well as special events and unique merch.

It all starts with the trailer, below, celebrating the series’ monster-hunting protagonist, Geralt, highlighting some of his most memorable moments as fans are treated to actor Doug Cockle’s gravelly delivery. It’s not quite a Witcher 4 update, but it does do a good job of reminding viewers of what made The Witcher 3 so special in the first place.

Meanwhile, Cockle joined the latest installment in CD Projekt Red’s REDstreams to reminisce about the 20 years he’s spent providing his voice for the English version of Geralt while sharing how he helped shape the White Wolf.

If you’re looking to join in on The Witcher 3’s 10th anniversary celebration, CD Projekt has further outlined its plans to bring The Witcher concerts to fans this summer. The first is in Boston at the Emerson Colonial Theater, come May 31, with the second following in Poland at Poznan's Sala Ziemi. Tickets for both events, as well as the European leg of an upcoming tour, are available now, and more tour dates will be revealed in the future.

CD Projekt said more surprises, including art from 10 different Witcher artists, are on the way in the form of a Displate collaboration, T-shirts, and mugs. The vibrant The Little Witcher comic series and Embody’s Immerse Gamepack, which were both recently released, are also included in CD Projekt's recommended list of goodies for fans looking to celebrate the 10th anniversary of The Witcher 3. More details about what to expect will be revealed in the near future.

Each item, stream, and event will help die-hard fans celebrate the critically acclaimed 2015 RPG, but it should also help with the wait for The Witcher 4. Since pulling back the curtain on the Ciri-focused follow-up at The Game Awards 2024, CD Projekt has (mostly) kept its head down when it comes to its progress. It’s not scheduled to arrive for quite a while, so don’t expect any serious updates anytime soon.

For more on The Witcher 3, you can read our original 9.3/10 review. You can also click here for our thoughts on how the team at CD Projekt Red became masters of choice and consequence.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Final Fantasy 11 Director Says Your Support Convinced Square Enix It 'Should Keep Running the Game'

19 mai 2025 à 21:00

Final Fantasy 11 producer and director Yoji Fujito has revealed that had it not been for a resurgence of players around the game's 20th anniversary in 2022, there was a "real possibility" support for the MMORPG would've come to an end.

In an interview with Dengeki Online (thanks, Automaton), Fujito suggested that ahead of the 20th anniversary in May 2022, Square Enix had considered shifting the game into "maintenance mode" in or around 2024, effectively cancelling all ongoing development of the decades-old game.

"There was a real possibility that 2024 would be the year updates would come to an end, with the game shifting into a so-called maintenance mode, where only system upkeep would be performed," Fujito said, suggesting the game could have been retired when The Voracious Resurgence storyline had finished up.

However, as the 20th anniversary arrived and fans jumped back into Final Fantasy 11 — even after The Voracious Resurgence wrapped up — Fujito realized there was still "a lot of support" for the game.

"We thought, if The Voracious Resurgence wrapped up and Final Fantasy 11 clearly started losing its momentum, then maybe we really should prepare to end it," he added. "But that didn’t happen. I took this as a sign that we should keep running the game."

In other Square Enix news, the developer recently reaffirmed that Kingdom Hearts 4 was still on the way even though Kingdom Hearts Missing-Link, the GPS-based action-RPG for mobile, had been canceled.

"We’re currently working hard on Kingdom Hearts 4 and will continue pouring ourselves into the game’s development. We’re dedicated to making this an experience that lives up to your expectations!"

Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

ID@Xbox Will Be at IGN Live With 10 Playable Games

19 mai 2025 à 21:00

IGN Live is set to be an epic event for fans of all types of games. And now lovers of indie games have something to look forward to: 10 popular ID@Xbox titles will be availalbe to play on the show floor for attendees of the event.

Studios like Xbox, Sandfall, Ubisoft, and Survios have already announced their plans for IGN Live, including new looks at Anno 117, Alien: Rogue Incursion, Clair Obscur: Expedition 33, and more. And now ID@Xbox is joining in on the fun. Check out the titles that will be availalbe for IGN Live tickethodlers to play:

  • Ultimate Sheep Racoon from Cleaver Endeavor
  • Wheel World from Annapurna Interactive
  • The Alters from 11 bit
  • Herdling from Okomotive/Panic
  • Truckful from MythicOwl/Pocketpair
  • Rematch from Sloclap/Kepler
  • Relooted from Nyamakop
  • Speedrunners 2 from TinyBuild
  • Robots at Midnight from Snail Games

Plus a brand new game from Serenity Forge that will be featured at IGN Live!

But that's not all. In addition to a slew of games to play, ID@Xbox will present a special panel at IGN Live on their approach to empowering independent developers through programs like Indie Selects.

Tickets for IGN Live are on sale now. Happening June 7-8 in Los Angeles, the event is open to the public and will feature celebrity appearances, new game announcements, exclusive trailers, gameplay, demos, giveaways, and much more.

In addition to games, fans can expect to see new looks at Squid Game Season 3, Rick and Morty, Critical Role, and more. For those who can't make it, IGN Live will be streaming across all IGN Platforms.

The PNY GeForce RTX 5060 Ti 16GB Graphics Card Is Available at Launch Price (No Markup)

19 mai 2025 à 20:55

If you're looking for a budget Blackwell graphics card for 1080p gaming, the GeForce RTX 5060 Ti is as good as it gets. Just make sure to get the 16gb variant and not the 8GB. Right now Amazon is offering the PNY GeForce RTX 5060 Ti 16GB OC Graphics Card for only $429.99. This is the only model currently at Nvidia's launch pricing with no markup. I can pretty much guarantee that this card will go out of stock quickly (and possibly by the time you read this article).

Update: This card is now out of stock.

Nvidia GeForce RTX 5060 Ti GPU for $429.99

The RTX 5060 Ti is an excellent GPU for 1080p gaming. It outperforms the RTX 4060 Ti by about 20% and the RTX 3060 Ti by about 40%. Like the other Blackwell cards, the RTX 5060 Ti pulls away even further in games that support DLSS 4.

The least expensive RTX 5070 GPU currently available is $609.99 and if you plan to stick to 1080p, that extra $120-$130 is probably not worth it unless you're aiming for super high frame rates. Make sure, however, that you pick a model with 16GB of VRAM like the ones above. The 8GB models are priced lower, but the smaller amount of VRAM significantly bottlenecks the GPU's performance in newer, more graphics intensive games and playing at higher resolutions like 1440p.

Gigabyte GeForce RTX 5070 Windforce OC GPU for $605

If you're planning to game at higher resolutions like 1440p, then you should step up to the GeForce RTX 5070 GPU. Amazon currently has the Gigabyte GeForce RTX 5070 Windforce 12GB Graphics Card for $604.99 and free shipping.

Compared to the previous generation GPUs, the RTX 5070 performs comparably with the RTX 4070 Super. We wish there was a bigger generation improvement in raw performance, but the RTX 4070 Super was already an excellent card for 1440p gaming. It also came in at a launch price of $599.99, which is only $10 less than the price of this Gigabyte 5070 model. None of this even matters anymore because it's impossible to find an RTX 4070 Super GPU for sale (at least at this price). The RTX 5070 does look and perform better than the RTX 4070 Super in games that support DLSS 4 and multi-frame generation, and it's a more future-proof card that will improve with driver optimizations.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Biggest Pokémon Card Crashers And Climbers This Week - May 19

19 mai 2025 à 20:30

The Pokémon TCG market is moving, and not quietly. With Black Bolt and White Flare coming in hot, many Black and White-era cards are suddenly on every collector’s radar again.

We're seeing massive jumps on cards that have sat stable for years, all because Gen V is back in style. If you're looking to trade, cash in, or just gawk at how weird card prices can get, I’ve got you covered.

Here are five cards that are flying and five that are faceplanting. Some of these are smart buys. Others? Let’s say I wouldn’t want to be the one who paid full price three weeks ago.

Pokémon Card Crashers

Leafeon ex from Prismatic Evolutions dropped 21% since mid-April, from $467.85 to $369.96. Still expensive, sure, but that's a big chunk of change to evaporate in just a few weeks. If you bought high, I’m sorry. If not, maybe give it a few more dips before you pounce.

And then there’s Eevee ex, also from Prismatic. Down 28%, now sitting at $172 after peaking above $240. Honestly, I think Eeveelution fatigue is real. There are just so many of them floating around that even good cards are struggling to keep their value.

Lillie’s Clefairy ex from Journey Together has slid 26% this month, from $212 to $158. I still like this card a lot, but the dip is noticeable. Early adopters probably paid more than they should have, and now the market's correcting like it just remembered what money is.

Salamence ex is rough. It's down a staggering 63% since late March, from $242 to $90.50. That’s not a correction, that’s a full-on crash landing. I wouldn’t be shocked if it dips further. Might be worth watching, but I wouldn’t touch it yet unless you’re in it for the art.

Lastly, we’ve got Iron Crown ex from Prismatic, down 19% just this month. It was sitting around $84 and is now at $67.75. That’s not terrible, but it’s still part of a clear trend. The set had a big debut and now the shine is fading fast.

Pokémon Card Climbers

I’ll start with Reshiram from Black & White, which has absolutely rocketed. It was sitting at a modest $33.92 in mid-March, and now you’re lucky to find one under $240. That’s a 150% leap for a card that’s over a decade old. I’ve seen faster elevators, but not many. With all 156 Unova Pokémon getting fresh prints soon, I think Reshiram’s still got room to climb.

Then there’s Zekrom EX from Next Destinies, which has gone from $34.63 to nearly $392 since March. It’s another reminder that Full Art cards from the EX era aren’t just collectible, they’re volatile. In a good way, if you got in early. I’d still grab this if it fits your binder, because it's only going to get more attention once White Flare drops.

I’m also watching Sprigatito from Paldea Evolved. The IR version has quietly crept up from $17.98 in January to $21.95 today. It’s not a moonshot, but compared to the general slump of modern IRs, it’s doing surprisingly well. Plus, it’s a smug little cat and people love smug cats.

Now for Dialga-GX from Forbidden Light. This one was hanging out around $14 just two months ago, and it’s shot up to $74.99. I wouldn’t call it graceful, but it’s definitely gaining traction. GX-era cards are getting more attention lately, and Dialga's age plus playable nostalgia make it a solid hold in my opinion.

Don’t laugh, but Vileplume-GX from Cosmic Eclipse is up too. It was stuck at $6.83 for what felt like forever, and now it’s over $10. It’s not exactly a gold rush, but it’s one of those oddball rares that sneaks up when no one’s looking. You’ll thank yourself later if you pull it out of a bulk box and it suddenly pays for lunch.

Pokémon Card Sealed Boosters

Unless you're dead set on grabbing the promo cards and poster in the 151 poster bundle, grabbing booster packs from TCG Player is where it's at (Or just the poster and promos seperately).

Currently sitting at $10.33 a pack, it's obvious that Amazon is now going above MSRP and secondary market value. If you're not bothered about opening packs and just want 151 chase cards, here's some of my favorites as well.

If you've dedicated your life to pulling chase cards yourself, here's what we can find in stock right now. Just watch out for pricing over MSRP, we're in a weird spot as Pokémon trainers right now, so don't pay more than what you have to.

If you're desperate for some big box retailer products, here you go. Just make sure to be savvy before buying, as 9 times out of 10 TCG Player will be cheaper in this climate.

Here's the Pokémon TCG full Release Schedule so far for this year, too, so you don't miss anything. Buying singles is the cheapest way to collect right now, but don't feel like you have to "Catch Em' All!".

Destined Rivals Sealed Product Preorder Updates

With Destined Rivals dropping May 30 and preorders currently sold out everywhere, it's a good time to keep on top of the secondary market to find the best prices.

Best Buy will restock on May 23 via a special "Best Buy Drops" preorder event on its app, just like the recent Black Bolt and White Flare expansions preorders.

Best Buy has also confirmed it will have Booster Box stock online on May 30, alongside ETBs, Booster Packs, and more in store for launch.

You could also just wait a few months for more solid stock, but like I said in my preview, this set is one of my favorites in the Scarlet and Violet era, and well worth picking up ASAP.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

The AutoFull M6 Ultra is a Premium Gaming Chair Punching Above Its Weight

19 mai 2025 à 20:17

The AutoFull M6 Ultra gaming chair distinguishes itself from other premium offerings by providing built-in heating, cooling, and massage functionality. Fortunately, despite these unique additions, AutoFull didn't forget to make the chair itself high quality with the same type of comfort features found in some of the best gaming chairs that sometimes significantly more. It still has some room for improvement in certain areas, but the M6 Ultra nevertheless makes a compelling argument for becoming your go-to desk chair.

AutoFull M6 Ultra Gaming Chair – Options and Assembly

Available in black with gold accents, or white with blue accents, the M6 Ultra is the top-of-the line offering in AutoFull's M6 series, providing nearly every available option you’d see in a high-end chair. The M6 Ultra features an elastic lumbar massage, 3D ergonomic neck pillow, ventilated (cooling) and heated seating, dynamic tracking lumbar support, 6D adjustable armrests, and a retractable footrest.

Aside from the aesthetic differences, the rest of the M6 series, labeled Pro, Elite, and Basic, successively lose features as you go down the tiers – the M6 Pro lacks the M6 Ultra's massage option and headrest, the M6 Elite drops the cooling and heating, and the M6 Basic lacks the 6D armrests and retractable footrest. But the M6 Ultra is the full package that earns its higher asking price.

At roughly three feet long, just over two feet wide, and about 17.5-inches high, the M6 Ultra ships in a more compact box than similar chairs, but at nearly 80 pounds, is still a two person job to move. Per usual, the box arrived in bad shape from shipping, but the contents survived without damage.

Upon opening the box, you're greeted with a visual assembly poster, as well as a separate glossy sheet with a QR code leading to an assembly video on YouTube. As is typical, I found neither the assembly poster nor video sufficient on their own to put the chair together. For instance, although the video was clearer to me than the poster, it was also slightly out-of-date, with, for example, the arms not being shown pre-assembled like they are now out-of-the-box.

Overall assembly was relatively easy, however, requiring just the two included Allen key wrenches for tightening various screws and bolts. The only hard part for me, and a step that needed a second person, was sliding and aligning the backrest into the slots and screwing it in.

Further easing the assembly process is that the headset and lumbar support are already pre-installed on the seat’s back. Neither is surprising considering that the headrest is on a telescoping rail for adjustment and the lumbar both auto adjusts and has dual massage motors built-in.

AutoFull M6 Ultra Gaming Chair – Comfort and Performance

Once assembled, the overall feel of the M6 Ultra is solid. The cushioning inside the PU leather material is on the firmer side, but with just enough give, making me believe it would hold up well long-term even if a user was near the chair's maximum 396-pound weight limit.

Unlike a lot of chairs in this category, the headrest neck pillow is permanently attached. Fortunately, it moves both up and down, as well as forwards and backwards, for good adjustability. The sides of the neck pillow can also be bent inwards, which I like for the cradling effect it provides. While the neck pillow is also on the firm side, it's filled with gel, so it has more give. It's easy to adjust, and, more importantly, stays in place once set.

Marketing buzzwords for armrests have descended into meaninglessness of late, with everything from 360-degree to 4D used for how adjustable they are. AutoFull is no different, using the term "6D" for the armrests on the M6 Ultra. While they don't split like they would at the end of the "5D" armrests on the Cougar Armor Evo M, for example, the M6 Ultra's armrests do just about anything else you can think of.

The armrests can be raised up and down, tilted down, tilted up, tilted to the side, rotated 360-degrees, and more. In short, you can place these in just about any position that's needed, including out of the way. Even better, the arms generally stay in place once set, a seemingly simple concept other chairs have struggled with realizing.

The footrest slides out and unfolds when you want to use it. It's not the sturdiest footrest out there, but works well enough when reclining the chair to its maximum 160-degrees. Combined with the adjustability of the armrests, there are some good reclined use cases with the M6 Ultra, including reading a book or portable gaming with something like a Steam Deck or Nintendo Switch.

The firm seat is comfortable enough, although I would have preferred the better ergonomics of the more cradled design found on chairs like the Armor Evo M. It's likely that AutoFull chose this type of seat design in part to accommodate the ventilation and heating system, as well as the three control buttons accessible on the right top of the seat itself. Surprisingly, even after sitting for hours at a time over several months of usage, I never once noticed or felt any of the embedded electronics. If you like a supportive seat without a lot of give, then you'll no doubt like sitting on this for even your longest gaming or working sessions.

The AutoFull M6 Ultra is one of my favorite gaming chairs to date.

There's a single USB-A cable that extends about four feet from the back of the chair. This is used to power the graphene heating system and dual fans in the seat, as well as the dual massage motors in the lumbar support. As opposed to an insert, like on the Mavix M9, the M6 Ultra's massage and climate system is seamlessly integrated, which is why it's unfortunate that no battery pack is included. You either need to be tethered to a USB port, or, like me, supply your own USB battery pack, which I placed in the sleeve on the back of the chair. Fortunately, the M6 Ultra's massage and climate system is quite efficient, using only roughly 1 - 2% of my USB battery pack's capacity per session, even with everything set to maximum.

Heat can be set to three levels and tops out at a toasty 122° F, which is comforting, but can be intense. Cooling similarly has three fan levels, with the lowest setting barely audible. The coolest setting, although the noisiest in that it clearly sounds like a fan is running, does a surprisingly good job at chilling my bottom and keeping me cool overall during even the most intense gaming sessions.

The lumbar massage, surprise, also has three intensity levels to choose from. Although it's called massage, there's no movement up and down or left and right in the lumbar support, just two points of vibration at roughly the apex of the outward curve. It's not the most nuanced type of massage, but it does feel good for what it is.

Looking to upgrade your desk, too?

Check out our roundup of the best gaming desks!

Besides massage, the lumbar has another neat feature where you can adjust how much it goes forward or backward in reaction to your own movements, including locking it in place. I have mine set to just a little give when I move as I like the feeling of support in my lower back.

According to AutoFull, as long as you fall between 5 feet 9 inches and 6 feet 2 inches in height, the dynamic lumbar tracking should properly auto-adjust to your spine. At just over 5 feet 9 inches, I can confirm that it does exactly that for me.

The 65" LG Evo C4 4K OLED Smart TV Drops to the Lowest Price Ever for Memorial Day

19 mai 2025 à 20:15

As part of its early Memorial Day Sale, Amazon has dropped the price on the 65" LG Evo C4 4K OLED TV. It normally retails for $2,499.99, but right now you can get it for $1,296.99 with free delivery. That's nearly half off the list price and the best deal I've seen for the 2024 65" model. It's also $1,000 less expensive than the 2025 65" LG Evo C5, which makes this the far better value. The LG Evo C-series of TV has consistently been our favorite high-end 4K TV for current generation console gaming thanks to its outstanding image quality, low input lag, and high refresh rate.

The Best LG TV Deal on Amazon Today

The C4 is the 2024 model in LG's mid-range C-series OLED lineup. Compared to non-OLED TVs, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times. Because of these advantages, the Evo OLED TV excels at displaying 4K HDR content in all of its intended glory. The C4 uses LG's proprietary Evo panel, which offers higher brightness level and contrast ratio compared to traditional W-OLED TVs (similar to QD OLED panels on Samsung TVs). The LG brand is especially popular because LG OLED TVs have been out for years and benefit from several generations of updates and optimizations.

The LG C4 has all the features you'd want in a gaming TV as well. It has a native 120Hz panel that can be pushed to as high as 144Hz and all four HDMI ports are 2.1 spec for running games in 4K at up to 120fps on a PS5 or Xbox Series X without any tearing. The C4 also supports variable refresh rate (VRR) and auto low latency mode (ALLM). The C4 is also easier to install than its predecessors; the rear cabinet housing is made of a composite fiber that weighs 36 pounds.

How does the 2024 C4 compare to the 2025 C5?

LG recently launched its new C5 OLED TV for 2025. It improves upon the C4 with an updated Alpha a9 Gen8 processor and a higher peak brightness level, the latter of which is the more significant upgrade. Higher peak brightness means the C5 is able to deliver slightly better contrast ratio, slightly wider color gamut, better glare and reflection handling, and greater usability in very bright (i.e. sunlit) rooms. However, these improvements are worth maybe a few hundred dollars, at most. You can't justify a $1,000 price difference.

Need a good soundbar to pair it with?

If you bought a brand new TV over the holidays and you're looking for an inexpensive audio solution to pair it with, then check out this oustanding deal from Woot (owned by Amazon). Right now the certified refurbished Bose Smart Soundbar 550 with 1 year Bose warranty is selling for just $169.99, a huge 66% discount from its original $499 list price. Amazon Prime members get free shipping, the rest of us pay $6. It's easily one of the best soundbars you can get at this price, especially if you're looking for Dolby Atmos support, and you get the same warranty as buying new.

Looking for more options? Check out all of the best TVs of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The $18 Iniu 20,000mAh 45W USB Power Bank Can Fast Charge Your Nintendo Switch, Steam Deck, or iPhone 16

19 mai 2025 à 19:25

If you're looking for an affordable power bank that will fast charge your Nintendo Switch, Steam Deck, or Apple iPhone 16, then check out today's deal. Amazon has the Iniu 20,000mAh Power Bank with up to 45W of Power Delivery over USB Type-C for only $18.31 after you apply promo code "E58LOYPK". This particular model has about 800 reviews on Amazon with a 4.7 star average and a Fakespot "A" rating.

Iniu 20,000mAh 45W USB Power Bank for $18.31

This Iniu power bank boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld:

  • Nintendo Switch (16Whr) about 3.7 times
  • Steam Deck (40Whr) about 1.9 times
  • Apple iPhone 16 (14Whr) about 4.2 times
  • Apple iPhone 16 Plus (18Whr) about 3.3 times

The Iniu power bank has three output ports: one built-in 45W USB Type-C cable, one 45W USB Type-C port, one USB Type-A port with up to 18W of power. The 45W of Power Delivery is enough to charge the Nintendo Switch (18W) and Steam Deck (40W) at their fastest rate. This power bank is also a solid choice for charging your Apple iPhone 16, since ChargerLAB has shown that the maximum charging rate caps at about 30W, even for the Pro Max model.

The built-in cable is a popular feature on newer and generally pricier power banks because you no longer have to bring along your own USB Type-C cable. When you're on the go, the USB plug can be clipped onto the power bank to form a handy little lanyard. The cable itself is quite sturdy with a respectable break strength of 44 pounds and the lanyard loop when clipped to the power bank itself has a break strength of 13 pounds.

What about the new Nintendo Switch 2?

The Nintendo Switch 2 launches on June 5, and while you’ll obviously be able to take it on the go, Nintendo is only claiming a minimum of 2 hours of battery life in intense games. That’s definitely enough for a morning commute, but if you want your Nintendo Switch 2 to last through longer flights or even just away from a wall outlet, you’re going to need a solid power bank. Check out our favorite power banks for the Switch 2, although I would say the Iniu power bank in this article is a solid choice in case the Switch 2 ends up being able to accept a more powerful charging output.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

For Today Only, Save 66% Off the Bose Smart Soundbar 550 with Dolby Atmos

19 mai 2025 à 19:20

Woot! is offering an excellent soundbar deal, but only for today (Wednesday, May 19). Right now the certified refurbished Bose Smart Soundbar 550 - which includes the same 1 year Bose warranty as buying new - is on sale for just $169.99, a huge 66% discount from its original $499 list price. Amazon Prime members get free shipping, the rest of us pay $6. It's easily one of the best soundbars you can get at this price, especially if you're looking for Dolby Atmos support. Woot! is owned by Amazon and is an authorized Bose reseller.

60% Off Bose Smart Soundbar 550

The Bose Smart Soundbar 550 measures a relatively compact 27" long and is a great complement to any TV sized 32" and higher. It houses a total of five speakers including two upward-firing speakers for Dolby Atmos compatiblity. If your content doesn't support Atmos, Bose uses its proprietary TrueSpace technology to simulate spatial audio. Another nifty feature is Bose's A.I. Dialogue Mode, which does a great job detecting dialogue in video content and amplifying the voices.

True to its namesake, the Smart Soundbar 550 is a smart-enabled speaker with both Bluetooth and Wi-Fi connectivity. Pair with with the Bose app on your mobile device to sync and stream via Apple AirPlay 2, Spotify Connect, and more. You can also pair it with Google Assistant or Amazon Alexa for voice control.

This was one of the best and most popular soundbar deals on Black Friday, and it's good to see it return for 2025. If you're looking for more options, check out our best soundbar picks of 2025.

See more soundbar recommendations:

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Best Switch 2 Accessory Deals: Amazon Has Some Big Discounts on Third-Party Cases and Screen Protectors

19 mai 2025 à 19:00

Amazon is already flooded with third-party Switch 2 gear, from protective cases to charging docks, and a surprising number of them are already discounted. One standout is the JSAUX Protective Grip Case, which is down to just $13.99 and looks like a solid pick for keeping your shiny new handheld safe on day one.

As Amazon rolls out surprisingly early Memorial Day deals, we've sorted through the noise to highlight the accessories that are actually worth your time (and cash).

For starters, we've got to mention that when buying more than one JSAUX Switch 2 accessory, you get an additional 20% off your order. That's a crazy good deal, so now is the perfect time to stock up.

JSAUX is the most notable of the third-party Switch 2 accessory developers at the moment, as we highly recommend them for other portable gaming devices like the Steam Deck.

Orders for its new line are now available, and our top pick from JSAUX is the Protective TPU Grip Case for $13.99 with the listed coupon (was from $19.99). Whilst its rear-mounted case provides enhanced grip for improved gameplay as you hold the Switch 2 the front TPU case acts as a shock absorption barrier for any accidental drops that may occur when travelling.

Also from JSAUX is the Dockable Case for $13.09 (with listed coupon and voucher at Amazon) acts as a fully transparent protective shell around both the Switch 2 and Joy-Cons, the latter of which are still detachable.

Remember that controller joysticks can experience wear and tear too, which is why the price drop of JSAUX Switch 2 silicone thumb grips to $8.99 is quite the steal as well. Pick a few of these up, and you could be decking out your Switch 2 with everything you need for less than $30.

Still on the hunt? There's an interesting variety of other Switch 2 cases and protectors to consider at Amazon as well, catering to whatever your preference for portable protection is. The cheapest among the best items you can grab so far is a four-pack of the Ferilinso Tempered Glass Screen Protectors for only $5.82, boasting anti-scratch and shatter-resistant features.

However, if you're open to spending a little bit more, you can get extra accessories for added value. For instance, the TZGZT Travel Carrying Case for $12.84 comes not only with two screen protectors but also slots to hold up to 24 game cards.

With those, you'll be able to take your physical Nintendo Switch 2 copies of Mario Kart World, Donkey Kong Bananza, and The Legend of Zelda: Tears of the Kingdom on the fly when you're on the go.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Star Wars' Darth Jar Jar Now Available in Fortnite, but Fans Can't Believe You Must Earn 1 million XP Before You Can Buy Him

19 mai 2025 à 18:47

Fortnite's Star Wars season has just dropped its biggest new skin yet from a galaxy far, far away — and stunned fans by locking it behind a 1.28 million XP grind.

Darth Jar Jar became available to buy from Fortnite's Shop over the weekend, but only after you earn the ability to do so. And even then, after accruing that 1.28 million XP, Darth Jar Jar still costs 1500 V-Bucks (around $13).

Fortnite has locked skins behind an XP requirement before, but only done so once in recent years and not with a skin that had been anticipated as one of the key cosmetic releases of this shortened Star Wars season.

Several weeks in, there's now less time for players to get the XP needed to nab Darth Jar Jar (Fortnite's Star Wars season ends on June 7), and anyone who had managed to finish their battle pass already now has a fresh chunk of level grinding to go.

"I was so hyped for this skin and was fine with it being behind a pay wall, after all it is just another skin," wrote one fan on reddit, in a long thread dedicated to Darth Jar Jar's release. "But this whole locked behind an XP wall is ridiculous. You want me to earn the right to give you money? I immediately closed the game."

Another common complaint is the fact that Darth Jar Jar has been released alongside a regular Jar Jar Binks skin, which does not have an XP requirement but still costs a separate 1500 V-Bucks.

Together with the various accessories for both Sith and Gungan variants of this skin, you could choose to pay 6,500 V-Bucks for everything Jar Jar Binks. Which is a lot.

"Regular Jar Jar alone is 20 dollars," another fan wrote. "If you want both that s**t is 52 entire ass dollars for something that ought to have just been 1 skin with 3 styles."

Others, meanwhile, have countered to say that Jar Jar is simply a cosmetic option — and there's no need to buy him at all if you don't want to. Ignore him, and your Fortnite locker will be as free of the character as George Lucas wanted to be after the backlash to Phantom Menace hit.

"It wasn't that hard to earn the XP took me around 8/9 hrs," wrote a third fan. "I had no plans on Saturday. I did it in 3 sittings, but all in one day. I played Rocket Racing and Ranked and did Alignment Challenges to farm as much XP as possible.

"Nothing is making anyone get every item in the Shop you can just pick and choose, and the fact he was just 1500 V-Bucks when Deathstroke was 1,800 V-Bucks I wasn't bothered at all by the price. I was pissed off at first than I realised after a couple hrs that I had over 300,000 XP already."

Fortnite's Star Wars season continues this week with a focus on Mandalorian warriors, and the highly-anticipated release of a new customisable Mandalorian skin in the game's Shop next.

Epic Games' battle royale will conclude its time in the Star Wars galaxy with a live narrative event on June 7 — which fans believe will see them boarding the Death Star that has been hovering ominously over the game's Island since the start of the season.

Earlier this month, Epic Games' ongoing feud with Apple escalated after Fortnite was "blocked" from returning to the iPhone App Store in the US.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social‬

Tony Todd's Last Final Destination Speech Was an Unscripted 'Bittersweet' Message To Fans: 'Everything That Makes That Scene So Emotional Is Authentic'

19 mai 2025 à 18:42

There’s no denying how exciting it is to know there’s a new Final Destination movie in theaters right now. Final Destination: Bloodlines finally brings fans the sixth part of the iconic franchise, and it simply wouldn’t be a Final Destination film without the likes of legend Tony Todd. The late actor, who is best known for his terrifying turn as the original Candyman, gave a powerful monologue in the film — and it turns out the speech was unscripted, according to producer Craig Perry, who called Todd’s one final appearance “very bittersweet.”

“We all knew that he was obviously quite ill,” Perry told Deadline in a recent interview about both the new film and his experience producing on the entire franchise, which kicked off in 2000. “And it was pretty clear that this was going to be the last role he would play in a movie, and the fact that it was one of the Final Destination movies made it that more poignant.”

Perry revealed that directors Zach Lipovsky and Adam Stein took a risk when shooting Todd’s scene, deciding to let him speak from the heart instead of the script.

“Our directors, they made a very shrewd decision to take the last couple of lines that were scripted and said, ‘Tony, just, just say what you would want to say to the fans. What would you like to impart to them in this moment?’” the producer explained. “So, everything that makes that scene so emotional is authentic because that was just Tony talking through the camera to the very fans who supported him for so many years. It was a very magical moment on set. It was an impactful moment, and it’s one I’ll take with me until I go to the grave.”

Warning! Spoilers for Final Destination: Bloodlines follow:

Those who have seen the film already know what a tearjerker the scene is, but for those who haven’t (or don’t mind a bit of a spoiler), Todd’s unscripted speech is short but sweet: "I intend to enjoy the time I have left. And I suggest you do the same. Life is precious. Enjoy every single second. You never know when... Good luck."

Final Destination was created by Jeffrey Reddick and hit theaters in 2000 to much acclaim. It spawned four sequel films (before Bloodlines, of course) over the years and is considered something of a cultural touchstone these days, if not for nothing else than that truck full of logs. You know the one. The previous film in the franchise, Final Destination 5, was released in 2011, so it has been nearly 15 years since we’ve had to decipher death’s design.

Todd died in November 2024 at age 69 after fighting a longtime illness. Final Destination: Bloodlines is in theaters now (and doing very well at the box office) — and when you go, don’t forget to say goodbye to one of the greatest horror, and acting in general, has had to offer us.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Honkai: Star Rail Lead Designer Says It Will Take 'Far Beyond Just a Few Years' to Realize Game's Full Potential

19 mai 2025 à 18:36

Honkai: Star Rail, launched in 2023, was an instant hit for publisher HoYoVerse, reaching 20 million downloads in just a few days and pulling in hundreds of millions of dollars in the following years. Globally, many who hopped on board the Astral Express did so in the wake of enjoying another HoYoVerse-published game: Genshin Impact. But Honkai's origins, and the roots of its global success, go much further back than that.

The Honkai series has actually existed since 2011, when the tiny team at miHoYo released FlyMe2TheMoon on iOS. The studio has since exploded in notoriety and team members, including Honkai: Star Rail lead game designer Chengnan An. An joined the Honkai team for Honkai Impact 3rd, which launched in 2016 and directly preceded Star Rail. Having now been with the company across multiple generations of Honkai games and a decade of development, An has plenty to share about the philosophy of the series and why it took off the way it did with the release of Star Rail in 2023, after so many years remaining relatively unknown in the West. We spoke to An in the wake of the Game Developers' Conference (GDC) 2025 to get his perspective on Honkai as a whole, Honkai: Star Rail, and where the Astral Express is headed in the coming years.

IGN: Can you tell me a bit about your role in Honkai's origins? When did you join the team working on Honkai, and how have you seen Honkai evolve as a series since you came on board? What's the difference between Honkai in the early days (FlyMe2TheMoon, etc) and Honkai now (Star Rail)?

Chengnan An: I first joined the Honkai Impact 3rd team as the Lead Combat Designer, focusing on refining the game's action mechanics. It was an exciting time — we were constantly pushing the boundaries of what a fast-paced action game could feel like. Seeing players enjoy the combat we designed was incredibly rewarding, and it shaped how I think about game design even now.

Around 2019, I transitioned into a more strategic role as the Lead Game Designer of Honkai: Star Rail, which gave me a broader perspective on game development beyond just combat mechanics. At the time, we started thinking: Could we build on our existing expertise and explore new gameplay directions? Many of us on the team, myself included, are big fans of turn-based games, and by then, we had also gained a lot of experience designing action gameplay. That led to an interesting challenge—could we merge our knowledge/experience from action games with the depth and strategy of turn-based combat to create something fresh?

That’s how Honkai: Star Rail came to be. It was a natural evolution, not just for the series but also for us as developers. The core Honkai DNA — strong storytelling, deep character interactions, and engaging combat — remains the same.

Tell me about the initial conception and creation of Honkai: Star Rail. What led the team to make a third Honkai game? Were you taking lessons or cues from Genshin Impact, or other Hoyo games?

An: I can only speak on behalf of the Honkai: Star Rail team. At HoYoverse, in general, each title is developed by an individual team. But of course, we have accumulated valuable experience in terms of technical pipeline, project development, content output, localization, and so on through the development of previous titles, which always have, and always will be essential during the development and further amelioration of Honkai: Star Rail.

Besides, I'd like to elaborate on why Honkai: Star Rail is a space fantasy. This is our first attempt by HoYoverse to explore the science-fiction concept of an "interstellar journey," which provides players with a grand adventure as they traverse the galaxy, explore numerous distinctive planets, and resolve conflicts with the support of unique companions. On top of the science-fiction concept, we incorporated fantasy and mythological elements [Aeon] and [Stellaron] to create an extensive and fatalistic narrative.

What’s the biggest change between the original conception of Honkai Star Rail and its final version? Are there features or ideas you wished you could have used that were left on the cutting room floor?

An: The combat system evolved a lot throughout development — there were many mechanics we experimented with, refined, or even scrapped entirely before landing on the final version. One example — something we talked about at GDC — is the evolution of "Weakness Break QTE."

At first, we had this idea where breaking an enemy’s weakness would let players manually choose an action, like an attack, heal, or support move. On paper, it made sense, but in practice, it actually slowed down the flow of combat.

So we refined it. Instead of requiring manual input every time, we introduced automatic triggers. This led to what we now call "Follow-Up Attacks" — skills that activate under different conditions. For example, Herta automatically attacks when an enemy’s HP drops below 50%, rather than waiting for a weakness break.

Even better, follow-ups can chain together. Imagine this: Herta attacks, dropping an enemy’s HP below half, which triggers her own follow-up. That, in turn, breaks another weakness, activating her teammate Himeko’s follow-up. Just like that, one click sets off a powerful sequence.

This shift made combat more dynamic, intuitive, and rewarding, keeping battles engaging while allowing for deeper strategy. And that’s just one of the many ways the system changed over time.

Honkai: Star Rail is the third Honkai game, but it blew up internationally in a way that others didn’t. Why do you think that is? What is special about Honkai: Star Rail?

An: Honestly, seeing how much love the game has received has been both rewarding and a little unexpected. We set out to create something easy to get into while offering depth, and it’s been amazing to see both veteran fans and newcomers welcome it. The space-fantasy setting paired with turn-based combat provides a fresh experience, yet still stays true to what makes the series enjoyable.

There’s also something special about how players connect with the characters and the story. We’ve worked hard to balance humor, emotion, and adventure, and it’s humbling to see it all come together. Of course, the high production values, multi-platform support, and a passionate team have all played a part, but at the end of the day, it’s the players' feedback that truly gives everything its meaning.

How far out do you plan/write the story? How do you handle the challenges that come from telling a good story while constantly needing to expand the world and characters?

An: To provide players with the better experience, we have a well-structured pipeline in place for both story and gameplay development. We plan our storylines at least a year in advance, thinking ahead to new planets and the stories we want to tell. Honkai: Star Rail has been a passion project for the past five years — an ambitious effort driven by our goal to redefine RPGs for a broader audience. Right now, we’re diving deeply into Amphoreus, a world we’ve dedicated a lot of attention to. From Version 3.0 to 3.7, this will be a story arc spanning across 8 versions. We hope players will enjoy this Flame-chase journey as it unfolds.

Beyond the Trailblaze Mission (the main story), our Adventure Mission serve as more than just side stories — they offer a different lens into each world, its people, and their experiences. Amphoreus, for example, was once a collection of city-states, but as the Black Tide encroached, these cultures were forced to merge in the last refuge, Okhema. Through Adventure Missions like Where Shall We Go? we explore not just the history of Amphoreus but also the hopes, losses, and resilience of its people. The stories deepen the world-building and, more importantly, give players an emotional connection to the characters and civilizations they encounter.

How long is it sustainable to keep building such a huge world, story, and so many characters? Do you worry the game eventually becomes unwieldy or inaccessible to new people?

An: Developing a new world, such as Penacony or Amphorious, along with so many characters of that world, typically takes more than a year.

During the Core Concept speech at GDC 2025, The Three Design Principles were highlighted for Honkai: Star Rail, and two of them are Simple and Expandable. On the one hand, we emphasize simplicity. For example, in our battle mechanics, the turn-based gameplay allows players to take their time in making decisions. We have streamlined the selection of skills available to players, and additionally, there is an option to enable Auto Combat. This feature ensures that players are not overwhelmed when starting the game or adapting to a new battle strategy.

On the other hand, as a live-service title, we continuously expand the Honkai: Star Rail universe through regular updates. This approach enables us to introduce new content, including new worlds (as previously mentioned), characters, and gameplay elements. However, the expansion of content does not mean we aim to make Honkai: Star Rail overwhelmingly vast or inaccessible; we remain committed to our principle of simplicity. We have implemented various mechanisms aimed at simplification. For instance, leveling up characters has become more accessible and stragihtword through our guiding system. Moreover, we even offer quicker access to new content: in version 3.0, players can head straight to Amphoreus and experience the latest Trailblaze Mission.

Are you looking at the Switch 2 at all for Honkai: Star Rail? What about Xbox?

An: We have consistently aimed to attract more players to our space fantasy RPG. That’s why we made this title available on both PC and mobile devices from day one of its official release. In version 1.4, we also added support for PS5. Additionally, as a live-service title, we are committed to providing ongoing opportunities for our players as time goes on. For the latest updates, please stay tuned to our official websites.

Do you see a growing trend of Chinese-developed games succeeding on the international stage? Is that impacting how you approach game development at all?

An: This was my first time attending GDC, and I was thrilled to see developers from around the world connecting, sharing their insights, and collaborating to enhance the gaming industry. Meanwhile, I had the opportunity to meet some fans who were incredibly passionate about our title, which was truly an honor.

During my preparation for the GDC 2025 Core Concept, I dedicated significant time to carefully reviewing previous development logs and player's feedback. It was an enlightening experience that not only reminded me of the old days that we've spent on this space fantasy, but also underscored the importance of continuously listening to our players. Ultimately, a live-service title is not solely about providing content through updates; it also entails a long-term commitment to improving and fulfilling our players’ expectations.

How long do you expect to sustain Honkai: Star Rail? Will you eventually make a fourth Honkai game? What does this franchise look like in ten years?

An: Honkai: Star Rail presents an incredibly vast and intricate galaxy to explore. To be honest, to fully realize its potential is a long-term endeavor that extends far beyond just a few years.

What am I not asking you that you want me to ask you?

An: How about asking how I feel about the title as of right now?

We are on the brink of celebrating the 2nd anniversary of Honkai: Star Rail alongside the upcoming release of the Version 3.2. Although the game officially launched on April 26, 2023, its development actually began back in 2019. From the perspective of some of our development team members, myself included, this means we have been passionately invested in this space fantasy RPG for approximately more than 5 years.

I also want to emphasize that we have always listened to and communicated with our players and will continue to do so. We have many exciting developments in the works — including new content and gameplay optimizations — ready to be revealed to our players. A preview of some of these was shared during the 3.2 Special Program on March 28, and development and fine-tuning for future versions are progressing steadily. Stay tuned for more updates and thank you for your continued support!

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Save $600 Off the Top of the Line Alienware Area-51 GeForce RTX 5090 Prebuilt Gaming PC

19 mai 2025 à 18:35

If you're seeking the absolute best of the best in PC gaming performance, look no further. Dell has dropped the price of its flagship Alienware Area-51 prebuilt gaming PC, equipped with the Nvidia GeForce RTX 5090 graphics card, for the lowest price I've seen. This particular model normally retails for $5,499.99, but a new $600 instant discount drops it to $4,899.99 with free shipping. The RTX 5090 is undisputedly the most powerful graphics card on the market.

Save $600 Off the Alienware Area-51 RTX 5090 Gaming PC

This Alienware Area-51 gaming PC configuration drops to $4,899.99 after a $600 off instant discount. Specs include an Intel Core Ultra 9 285K processor, 32GB of DDR5-6400MHz RAM, and 2TB SSD storage. The Core Ultra 9 285K is Intel's latest flagship CPU and offers stellar workstation and gaming performance. It's not quite the performance uplift we wanted from the i9-14900K, but it's still the best all-around CPU that Intel has on offer. The processor is cooled by a massive 360mm all-in-one liquid cooler, and the system is powered by a 1,500W Platinum power supply.

The RTX 5090 Is the Most Powerful Graphics Card Ever

The Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in terms of pure hardware-based raster performance. The 5090 also has more (32GB vs. 24GB) and faster (GDDR7 vs. GDDR6) VRAM compared to the 4090. This GPU is extremely difficult to find at retail price and is currently selling for $3,500-$4,000 on eBay.

More Alienware Prebuilt Gaming PC Deals

Looking for gaming laptops and monitors too? Check out all of the best Alienware deals of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Fantasy Life i: The Girl Who Steals Time Is Out In Early Access and Climbing Steam's Charts — Here's Why

19 mai 2025 à 18:31

Whenever you check Steam's Global Top Sellers, you can expect a few usual suspects; the latest live-service hit, upcoming high-profile releases, or the current popular game everyone's eager to talk about. Open it up this morning, though, and you might have seen an interesting entry climbing the ranks: Fantasy Life i: The Girl Who Steals Time.

The latest from developer Level-5 is out now in advanced access for those who buy into the slightly more expensive version, and available for all on May 21. Announced during the February 2023 Nintendo Direct, Fantasy Life i saw a few delays and a reportedly strenuous development cycle, alongside the departure of producer Keiji Inafune.

As of this writing, though, it's currently holding a #2 spot on the Global Top Sellers list of Steam and, on a Monday morning, boasting a respectable 26.6k viewers on Twitch. If you're unaware of what Fantasy Life is, you might be curious as to where this all came from, so let's explore just how this new slice-of-life sim game managed to bottle lightning twice.

The Life Fantastic

The first Fantasy Life was released for the Nintendo 3DS roughly a decade ago, arriving for the west in Fall 2014 after a December 2012 launch for Japan. Developed and published in Japan by Level-5, and internationally published by Nintendo, its set-up is simple: live a fantasy life, mastering a series of fantasy jobs.

There's a plot to follow, centered around the "Doomstones" and the dark energy they emanate, but the primary draw of Fantasy Life has largely been its cozy life-sim aspects. It uses various Life paths as "jobs" or "classes" for the player, giving them commensurate tasks to accomplish. You can be a Paladin or Magician for combat, sure, but you can also delve into the life of a Miner, Woodcutter, Cook, or Tailor.

In fact, the way each of this seemingly disparate jobs could link together ends up forming a lot of the appeal. "I could even combine my Life skills to complete special tasks for people, like using my hunting skills to forage for honey, then using my prowess as a gourmet chef to make them a honey pudding," reads IGN's 8/10 review of the original Fantasy Life.

While Level-5's life sim came out to a 73 average on MetaCritic, it still garnered love from those who clicked with it. Alongside Rune Factory 4, it gave the 3DS two solid cozy life sims, years before Stardew Valley would revolutionize the genre.

As time went on, Level-5 would try a few follow-ups. Fantasy Life Link! was released as an enhanced version for Japan in 2013, and most of its content was included in the international edition a year later. A mobile follow-up Fantasy Life 2 was planned and then turned into Fantasy Life Online, arriving in 2018 for Japan and 2021 for the west. Its online services were shut down in December 2021 for Japan, and in February 2023 for the west.

Comments from the time were bummed over the state of the series, so seeing a new, premium entry in the Fantasy Life series would likely invigorate the patient and hungry devotees. But the degree of sudden popularity here doesn't seem solely based on nostalgia.

The Game That Could Steal Your Time

It's hard to deny that games like Stardew Valley or Animal Crossing: New Horizons catapulted the life sim genre to new heights in the general consciousness. Harvest Moon was certainly popular before, but it wouldn't be hard to see a "rising tides raises all ships" argument for why Fantasy Life i is catching a larger wave the second time around.

Fantasy Life i also seems to be doing quite well on its own merits, too. Early reviews point to this being a worthy successor to the 3DS debut. Fantasy Life i: The Girl Who Steals Time picked up a 36/40 from Famitsu (via Gematsu), with a 9/9/9/9 split from the four reviewers. And those picking the game up early on Steam seem enthused, too.

"Gameplay is just like Fantasy Life on the 3DS but refined and polished to an insane degree," reads one of the top reviews on Steam. "All of the sounds and music are back and better than ever and it's just nostalgia gut punches one after another."

Another Steam review notes that Fantasy Life i runs quite well on Steam Deck, and lists out a litany of reasons for why one might like Fantasy Life, including no breakable tools, save anywhere, NPC party members, and unlockable features over time.

It's not all roses, as there are apparently some gripes with the co-op mutliplayer. This particular reviewer found the options wanting compared to the 3DS' multiplayer capabilities, as it looks like story quests and Life Challenges have limitations on them while in multiplayer. "Running around the overworld feels totally pointless besides doing challenges of course, but that's a (maybe) 1hr gaming session vs. basically playing the whole game together (without the main story) which is what we had on the 3DS," the reviewer wrote.

Aside from the common refrain of multiplayer concerns, the consensus on the single-player side is that this is exactly what longtime Fantasy Life fans have wanted: quality-of-life adjustments, solid polish, and a new Fantasy Life to explore.

For those fans, it's nice to see this piece of Level-5 history make it through all the tumult and out the other side, keeping the series alive. But even if you haven't heard of the series before now, or only in passing, those looking for a chill summer game to pass the hours might find something to like in Fantasy Life i: The Girl Who Steals Time.

Fantasy Life i: The Girl Who Steals Time is out now for those who want to buy into the Digital Deluxe Edition. Otherwise, you can pick it up on PC, PlayStation 4 and 5, Xbox Series X|S, and Nintendo Switch on May 21, with a Switch 2 version also in the works.

Eric is a freelance writer for IGN.

Anno 117: Pax Romana – Anno Finally Goes to Rome and So Far It’s Glorious

19 mai 2025 à 18:00

Anno 117: Pax Romana didn't take long to convince me it would be a worthy follow-up to 2019's Anno 1800. Sitting down at the preview event for Ubisoft's latest city-builder, held in Rome's Gardens of Sallust once owned by Julius Caesar himself, the vaulted Roman brickwork surrounding me quickly melted away in a hypnotic haze of infrastructural clicking. If you enjoyed 1800's gently gripping mix of city-planning, production-chain linking, and nautical exploration, Anno 117 delivers these fundamentals in an equally satisfying manner.

But as the first hour with the game passed, a question arose. Would Anno 117 be any more than that? Ubisoft Mainz certainly aspire for it to be so. Ancient Rome is to Anno what feudal Japan is to Assassin's Creed—the setting that everyone wants the series to depict. "Rome has been a wish from our fans since forever," says Manuel Reihner, Creative Director on Anno 117. "Not only our fans, but also our team. We have a lot of Rome fans in our team, because it's such an iconic and ever-present Empire."

But Anno 1800 came with a tremendous advantage for a city-builder—the industrial revolution. 1800 saw your cities not only grow over time, but also transform, evolving from agrarian villages built around subsistence farming, to modern metropolises replete with power plants and factories and fully functional railways. It wasn't just an evocative setting, but a journey through time that bore out at a mechanical level.

Ubisoft Mainz want to give you a taste of managing the Roman Empire.

Ancient Rome certainly changed through its 1,000-year history too. But those changes weren't as dramatic, and Ubisoft Mainz admit up front that Anno 117 won't replicate that radical technological sweep. "It's not the goal to completely replace 100% the industrial revolution," says Jan Dungel, Game Director on Anno 117. "On the other hand, the Roman [setting] offers different options."

The ways in which Anno 117 will strive to evoke the period mechanically are myriad. But the goal is the same. Rather than building Rome specifically, Ubisoft Mainz want to give you a taste of managing the Roman Empire. Placing you in the role of a governor of a new Roman province, you're tasked with turning it into a productive part of the Empire following a natural disaster.

Initially, this plays similarly to Anno 1800. Settlements are primarily comprised of residences, which house your workforce, and production buildings, which provide workers with goods and services they need. Creating these typically involves multiple buildings all ferrying different resources to one another, but once the end product arrives in the homes of your citizens, they provide a boost in the amount of income each residence generates.

Complicating matters is the fact that there are multiple different tiers of citizenry, each of which has more complex needs and desires than the last. Your lowest class of citizen, the Liberti, will happily get by on nothing more than porridge and sardines, and will be positively thrilled if you provide them with a hemp-spun tunic, a sheepskin cap, and a nearby tavern to drink at.

A fully satisfied Liberti residence can be upgraded into a Plebian household, which provides more income but requires a significantly higher quality of life. Those upstart plebs have the audacity to demand bread, which means building farms, granaries and bakeries. They want to wash with lavender soap, necessitating the seeding of lavender fields, and the construction of pig farms and rendering plants. They want to be literate, which means building an educational institution called a Grammaticus. Most of all, they want exotic goods like olive oil. These can only be produced by claiming nearby islands with the right fertility, establishing a secondary settlement, and setting up a trade route between the two.

In this manner, your Roman city rolls out like a carpet across the idyllic Mediterranean landscape, slowly expanding into a hive of activity that's all built upon pleasingly pragmatic foundations. Unlike, say, Cities: Skylines, the joy of Anno is that every building is placed by you, and you know exactly what it does and why you put it there.

Thus far, however, this is mostly Anno 1800 cavorting about in a toga. Yet hidden among all this is a subtle yet massive change. While how you construct your city is familiar, where you place buildings can have almost as much of an impact upon your finances as the production chains themselves.

Previously, production buildings were all about, well, the end-product, so the impetus was to construct them as close as possible to their resource provider (or a warehouse where they could access resources fast). Now, production buildings also have more immediate effects on the buildings around them. For example, the spinner, which makes those hemp tunics for your Liberti, also conveys an automatic +1 income bonus on every residence within its area of effect. So if you drop one in the middle of a dense residential district, you can get a massive boost to your income.

Reihner says Ubisoft Mainz added this feature to encourage players to mix up their cities a bit. "We wanted to improve or make this traditional city building aspect a bit more interesting," he explains. "A lot of people end up with having residential areas and having production areas separated and the residential area city building was not that, let's say, challenging for players. Now it really matters where your place production buildings. Not on a grand scale, but you can modify, you can tweak, you can fine tune your economy."

Indeed, this system makes you think far more tactically about building placement. Some buildings, like the soap maker, convey both a positive and negative status effect on surrounding buildings, improving public health for reasons that are hopefully self-evident, but also decreasing nearby happiness because making soap stinks. These are not idle effects either. Low public health can trigger disease outbreaks, while low happiness runs the risk of revolts.

Careful city-planning isn't the only way you can boost production either. New to Anno 117 is a research tree, where you can unlock new technologies in three different fields—economic, civic and military. As an example, the speed of research is based upon knowledge, which is generated by residences near to the Grammaticus. But one technology you can unlock makes spinners generate knowledge too, thereby helping research progress faster.

One of these fields also hints at another major feature in Anno 117, the return of land-based combat. Although Pax Romana is set in the most peaceful period of the Imperium (hence the name), it will nonetheless allow you to assemble the military engine that drove the Rome Empire from the deserts of North Africa to the border of Scotland.

How exactly land combat will function isn't wholly clear, as the preview demo was focussed mainly on city construction. But Reihner says that building a large army will require you to dedicate your city toward supporting it. "To make it a really huge topic for you, you really need to be invested in it. And this means, going back to the core gameplay, [you need] to have a huge city, huge supplies to raise a big army." At the same time, Dungel points out that raising armies and engaging in combat will be entirely optional. "Anno is mainly about the city building and we want to stay true to that and that is super important for us, so you can pretty much also avoid the combat."

Another key element coming to Anno 117, is Albion, a secondary map that you'll manage alongside the cities you build in your initial archipelago.

Another key element coming to Anno 117, but not shown in the preview session, is Albion, a secondary map that you'll manage alongside the cities you build in your initial archipelago, much in the way you had tropical colonies supporting your main city in 1800. Albion, which is based on Celtic Britain, will be very different from the lush Mediterranean pastures you start in, hence why Ubisoft Mainz picked it. "We were searching for a striking contrast," Reihner says. "During the ancient times, the most alien place in the Roman Empire was the Celtic world, Albion." Dungel compares the Roman understanding of Britain to Mordor. "It was like the superstition that the people have eight limbs."

Managing this distant land will mean not only dealing with a very different landscape, but a very different culture. Religion plays a big role in Anno 117, with you able to dedicate your temples to a specific god, like Mars or Neptune, and receive thematically appropriate bonuses to things like military or naval power. Reihner says that when players arrive in Albion, Celtic beliefs will also become available, and players will be able to choose whether to stick with the Celtic traditions of Albion, or attempt to assimilate the people culturally. "There will be the topic of romanization, where in Albion, you are able to choose the Celtic, the local path, or the Roman path," he says.

I can already see myself losing dozens of hours to Anno 117: Pax Romana. Much of what made Anno 1800 such a great time has been deftly carried over here, while the building-specific bonuses and dedicated research tree are each smart innovations that, deployed wisely, can supercharge your economy. But it's those later game ideas, the military management and the concept of cultural assimilation, that will ultimately determine how well Anno 117 captures its Roman setting.

Netflix Strikes Deal With Beloved Kids Show Sesame Street For New Episodes After HBO Max Partnership Ends

19 mai 2025 à 17:47

Thankfully, the trips to Sesame Street are not over. The beloved kids television series, which has been running since 1969, will now be available to stream on Netflix and PBS after HBO and Max did not renew their longstanding deal with the series at the end of 2024.

New episodes of the show will be available on Netflix, as well as the show’s catalog of past episodes, worldwide, while new episodes will also be available on their air day via both PBS stations and PBS Kids. Additionally, because Netflix is also currently trying to ramp up their gaming arm — which will allow subscribers to play games via the app and using their mobile device as a controller — this deal will also allow the streamer to develop video games for the show, as well as the spinoff series Sesame Street Mecha Builders.

Sesame Street announced the new deal via their social media platforms on May 19. “The support of Netflix, PBS, and the Corporation for Public Broadcasting serve as a unique public-private partnership to enable Sesame Street to continue to help children everywhere grow smarter, stronger, and kinder,” they wrote in a post direct from the Sesame Workshop, the nonprofit organization behind the enduring series.

We are excited to announce that all new Sesame Street episodes are coming to @netflix worldwide along with library episodes, and new episodes will also release the same day on @PBS Stations and @PBSKIDS platforms in the US, preserving a 50+ year relationship.

The support of… pic.twitter.com/B76MxQzrpI

— Sesame Street (@sesamestreet) May 19, 2025

For season 56, the show will also deal with some structural changes. Each episode will now have an 11-minute story at the helm, which is an attempt to take a page from the books of other more character-driven children’s shows like the hit Bluey. That said, fans of the show can also expect the return of some favorite segments too, including Elmo’s World (yep, the one we all know and love) and Cookie Monster’s Foodie Truck.

Sesame Street aired its first episode in November 1969 and became a part of the PBS network in the 1970s. The show has been a cultural landmark practically since it began and HBO and Max started working with the show in 2015, striking a $35 million deal for new episodes.

That partnership ended in late 2024 as the streamer pulled back from focusing on children’s programming, which they claimed at the time did not hit well with subscribers. That said, the Sesame Street library will still be available on HBO and Max through 2027, a slight extension of the original 10-year deal that was made but one that obviously omits the producing element.

Photo credit: STAN HONDA/AFP via Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Nintendo Announces Gamescom Return After Skipping Last Year's Event, Raising Hopes of Switch 2 Game Reveals

19 mai 2025 à 17:38

Nintendo has confirmed it will return to Gamescom to showcase Switch 2 this year, after skipping 2024's event.

Gamescom, the biggest games show by attendance in the world, will this year run from August 21 to August 24 at its usual home in Cologne, Germany.

A post by Nintendo on its German-language social media account has confirmed the company will be back on the show floor at the event. But does this mean we'll get a new Nintendo Direct for Switch 2 at the same time?

Nintendo has not yet said what it plans to showcase at Gamescom 2025, but it's worth bearing in mind that its two main titles for the Switch 2 launch window — Mario Kart World and Donkey Kong Bananza — will have been out for some time by that point.

What could Nintendo focus on next? Well, Nintendo Switch and Switch 2 shooter Metroid Prime 4: Beyond currently still sits with a vague "2025" launch date, and seems likely to arrive this fall. We may see more of that, and a longer demo than the one previously shown to the public at the Nintendo Switch 2 Tour events made available.

There's also Pokémon Legends Z-A, another title set to arrive for both Switch and Switch 2, which is down for a "late 2025" launch.

And while Nintendo could sail through the second half of 2025 with those two games, it seems possible the Mario maker may also have something else for this year still tucked up its sleeve.

Last year, Nintendo raised eyebrows by skipping Gamescom's 2024 event — an ususual move that many saw as indication its aging Switch hardware was running out of steam, and the company did not have much else to show.

Gamescom is one of the key dates on the gaming calendar, with its in-person event regularly attracting more than 300,000 attendees. Online, the show is now accompanied by the Geoff Keighley-fronted Gamescom Opening Night Live, which in 2024 included looks at Borderlands 4, Monster Hunter Wilds and Dune: Awakening.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social‬

The New 2025 Alienware Aurora 16 and 16X Gaming Laptops Are Available Starting Today

19 mai 2025 à 17:30

Earlier this month, Alienware announced its new mainstream lineup of 2025 gaming laptops, dubbed the "Alienware Aurora". The first 16" models are now available for pruchase at Dell. The Alienware Aurora 16 is the less expensive model, featuring an Intel Core Ultra Series 2 i9-270H CPU and GeForce RTX 4050 GPU with 85W TGP, for $1,949.99. The Alienware Aurora 16X is the higher end model, featuring an Intel Core Ultra 9 275HX CPU and GeForce RTX 5070 GPU with 115W TGP, for $2,299.99. These are expected to start shipping out in mid June. Both models also have the option to be equipped with RTX 5060 graphics, however those are currently on preorder status with no shipping ETA since the RTX 5060 hasn't actually been released yet.

New Releases: Alienware Aurora 16 and 16X Gaming Laptops

The new Alienware Aurora laptops eschew the gamer styling of other Alienware laptops, including the recently released Area-51. Instead, these look more like standard, albeit sleek, laptops with a thin, unassuming profile and the absence of extraneous RGB lighting. The Alienware Aurora 16, in fact, only has white keyboard illumination similar to Apple MacBooks. Under the hood, however, both the Aurora 16 and 16X still pack in gaming-worthy components and a robust Cryo Chamber dual fan and copper heatpipe cooling system. The Aurora 16 is slightly thinner and lighter than the 16X thanks to more efficient components like a low voltage Intel Core Ultra 9 CPU and RTX 5070 graphics that has a lower 85W TGP rating. The Aurora 16X is slightly thicker and heavier to accommodate beefier cooling. In return, you get a more powerful Intel Core Ultra 9 HX series processor and an RTX 5070 graphics with the maximum 115W TGP rating.

Both laptops are priced much more affordably compared to the new Alienware Area-51 laptop, which starts at over $3,000. They're also a lot easier to travel with, since they weigh up to 1.6 pounds less and measure up to 30% thinner than a similarly sized Area-51 16" laptop. I don't expect prices to drop significantly in the near future, especially since Nvidia GPU prices may trend upwards in the near future (according to Tom's Hardware).

Gamers should go with the Alienware Aurora 16X model

There's little argument here; gamers looking for a powerful mobile desktop replacement should go with the Aurora 16X. For an extra $300, you are getting a significantly more powerful laptop with some added extras that make the package more than worth the price premium. The breakdown of the upgrades are as follows:

  • Better display (2560x1600 240Hz G-Sync vs 2560x1600 120Hz)
  • More powerful CPU (Intel Core Ultra 9 275HX vs Intel Core 9 270H)
  • Higher TGP rating for RTX 5070 (115W TGP vs 85W TGP)
  • Double the RAM (64GB vs 32GB)
  • Double the storage (2TB vs 1TB)
  • Better material (metal top and bottom vs metal top only)
  • RGB keyboard
  • Thunderbolt 4.0

More Alienware Gaming Laptop Deals

Looking for gaming desktops and monitors too? Check out all of the best Alienware deals of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

WizKids Offering Refunds For Baldur's Gate 3 Minis That 'Missed the Mark'

19 mai 2025 à 16:45

Last week, WizKids' Baldur's Gate 3 miniatures arrived, and they didn't exactly garner rave reviews. The public response seems to have been heard, and now WizKids is offering refunds to anyone who feels dissatisfied with their minifig boxes.

"As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play," the company said in an announcement. "We want our customers to build long-lasting, fond memories around game nights with friends and family using our products.

"Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set. If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set."

pic.twitter.com/pKkkroQrWt

— Gale-LOD 😏 (@HighLODLar) May 13, 2025

WizKids went on to say it's aware of the reports, and its team is investigating the issues and taking action to both "make this right" and to ensure issues do not pop up again in future products.

The $49.99 pre-painted D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set started rolling out to buyers last week, and the results surprised more than a few. Opening the box to strange paint jobs, off details, and a seemingly melting Withers left purchasers feeling frustrated.

WizKids is offering refunds through two options. If you bought the set online, you can contact customerservice@wizkids.com to start a request. If you went through a local retailer, you can return it at the point of purchase for a full refund. The company is also offering a product replacement through its replacement site, where WizKids says it will work to provide a replacement that "meets the standards expected."

It's not exactly the happiest ending for those hoping for a nice new set of Baldur's Gate 3 miniatures, but it's at least something for those disappointed with the outcome of their box of minis. Hopefully those affected can find some other figure-makers to fill the miniature-shaped hole in their hearts.

Larian just bid farewell to Baldur's Gate 3 with Patch 8, its final major patch for its 2023 RPG that took the world by storm. The studio's CEO Swen Vincke has dropped some hints about what's next for Larian, but aside from it not being Baldur's Gate nor Dungeons & Dragons, there's not too much more to go on.

Eric is a freelance writer for IGN.

Nintendo to Open New Official Store in Fukuoka, Japan — but Not Everyone Is Happy With This Choice

19 mai 2025 à 16:40

Nintendo has announced plans to open a new official store in Fukuoka, Japan at the end of 2025.

Nintendo Fukuoka will be the company’s fourth official store in Japan, joining Nintendo Tokyo, Nintendo Osaka, and Nintendo Kyoto. However, unlike the other stores, Nintendo Fukuoka is the first not located on Honshu (Japan’s biggest main island). Instead, it is in Fukuoka City on Japan’s southernmost main island of Kyushu.

Japanese reactions to the news of Nintendo Fukuoka’s opening on X included many congratulatory messages as well as hopes that there will eventually be official Nintendo stores located throughout the country. Quite a few commenters added the opinion that Sapporo (the biggest city on Japan’s northernmost island of Hokkaido) would be the next logical place in Japan for Nintendo to set up shop.

However, not everyone was happy. Many commenters were disappointed that Nintendo has seemingly skipped over Nagoya. Located in central Japan, Nagoya is the capital of Aichi prefecture and a major manufacturing hub. Despite being the fourth biggest city in Japan, it suffers from a rumor that it is “boring." This perception was driven into the spotlight in 2016, in a survey of Japan’s eight biggest cities, in which residents were asked to rank the cities in order of how attractive they were to travellers. In a show of local patriotism, most citizens ranked their own city as the best, except for residents of Nagoya who placed it third after Tokyo and Kyoto. Amusingly, the survey was conducted by Nagoya’s government.

Nagoya also has the misfortune to be located between Tokyo and Osaka, meaning that many events and tours skip right over it. The clip from the anime Yatogame-chan Kansatsu Nikke below explains this trend in more detail.

So, “Nagoya skipping” is a phenomenon that Nagoya natives and residents seem to be quite conscious of, which likely explains the sheer amount of comments voicing concern about Nintendo not opening a store there. Incidentally, Nagoya has been in the news recently, as a new 17,000-person arena is set to open there in July. City officials and news broadcasts have been voicing hopes that this new attraction will prevent the “Nagoya skipping” trend (source: Chukyo TV).

As for Nintendo Fukuoka, the new store will be located in a shopping mall within Kyushu’s biggest major railway station, Hakata Station, which is connected by bullet train to Japan’s largest island of Honshu, and by plane to Fukuoka Airport. With Nintendo Fukuoka being located in such a transport hub, this will provide people living in the surrounding prefectures with a much easier way to get their Mario fix. Also, since pandemic restrictions lifted, the number of inbound tourists visiting Fukuoka has been on the increase (with visitors from nearby South Korea making up the majority), and is predicted to rise further (source: Fukuoka Prefectural Government).

Nintendo’s official stores not only sell Switch consoles, games, accessories and all manner of Nintendo merch, but they also host events and hands-on previews with new titles. It seems likely that Nintendo Fukuoka will play a role in promoting the upcoming Switch 2 and getting it into the hands of more customers.

In the U.S., last week Nintendo opened its first West Coast store, Nintendo San Francisco. IGN toured the store and even interviewed Nintendo of America boss Doug Bowser to find out more.

Photo by PHILIP FONG/AFP via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Final Destination: Bloodlines 4K Steelbook Is Up for Preorder

19 mai 2025 à 16:28

I’m not complaining, but in the olden days (all of history up until maybe a year ago), you had to wait months for feature films to come to home viewing formats. But in 2025? The window of time between a theatrical release and a 4K steelbook version of the film going up for preorder has shrunk to roughly zero. All of which is to say that you can already secure a preorder for the limited-edition 4K steelbook release of Final Destination: Bloodlines, a film that’s currently (sorry) killing it at the box office. No release date has been announced yet, but it’ll likely be available sometime this summer.

Preorder Final Destination: Bloodlines

Final Destination: Bloodlines is the sixth entry in the once-frequent series, landing a full 14 years after the previous entry. I can see why they needed a break, as these movies all follow the same format: thanks to one character’s premonition, a group of mostly teens narrowly avoid dying in a mass-casualty event. After that, death comes for them in the form of delightfully suspenseful Rube Goldberg-like set pieces, and they die in the order they would have perished had they not changed the timeline.

Frankly, it’s a brilliant blueprint for a horror franchise. In each set piece, there are about half a dozen things that could kill the character, and the best of the deaths play with audience expectations in sadistically fun ways. I haven’t personally seen this new one yet, but that’s because I’m watching all of the movies in order before heading to the theater. (The first one holds up; the second one is a masterpiece). Another piece that’s worth noting is that Bloodlines features the final performance of the incomparable Tony Todd, who plays the mortician William Bludworth in the series.

Final Destination: Bloodlines Bonus Features

  • Feature Commentary - with Directors Adam Stein and Zach Lipovsky
  • Death Becomes Them: On the Set of Final Destination: Bloodlines - A behind-the-scenes cast and crew interview
  • The Many Deaths of Bloodlines - Making of the best deaths
  • The Legacy of Bludworth - with horror icon Tony Todd

In IGN’s 8/10 Final Destination: Bloodlines review, critic Tom Jorgensen wrote:

"In Final Destination: Bloodlines, death is the life of the party. There’s little novelty to the boilerplate family trauma plot of this sixth Final Destination movie, but what its comedy-forward take on the franchise’s established formula lacks in thematic depth, it more than makes up for with delightful, well-designed kills and boundless gallows humor. A testament to the powerful, simple joy of a well-executed setup and payoff, Bloodlines’ lethal Rube Goldberg machines are tactile and satisfying, benefiting from a solid blend of goopy practical and visual effects. It’s a fantastic jumping-on point for new fans, but the Final Destination faithful are well taken care of with cheeky references to previous movies and a truly poignant farewell from one of the horror genre’s late kings, Tony Todd."

For more of that sweet, sweet horror content, check out our Final Destination: Bloodlines Ending Explained. And if you’re a movie collector, also be sure to check out our list of all of the biggest upcoming 4K Blu-rays.

More 4K and Blu-ray Preorders

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

How to Watch Mobile Suit Gundam in Order

19 mai 2025 à 16:15

Between redefining the mecha genre and inspiring an entire industry of model kits, I'd argue Mobile Suit Gundam is one of the most influential anime franchises of all time. Created by Yoshiyuki Tomino, the series is set in the far future, when giant robot suits are used as weapons of war in conflicts between Earth and its space colonies. As Japan's answer to Star Wars, Gundam features epic space battles, laser swords, and people with mind powers, but still feels grounded in its militaristic settings.

Whether you're a veteran completionist looking to fill gaps in your mobile suit knowledge or a total newbie who wants to see some cool robot fights (and perhaps some horrific, poignant explorations of the horrors of war), here's how to watch Mobile Suit Gundam in order.

How Long Is Mobile Suit Gundam?

The Gundam franchise has continuously produced anime shows and movies since its inception in 1979, but not all Gundam are the same. Though the most popular and "fleshed out" Gundam timeline is the original, known as Universal Century (or UC), there are enough alternate timelines and meta-narratives that you could spend decades trying to catch up on everything. At least in this article, we cover 14 timelines total.

Because of these different timelines, and because the franchise originated in anime rather than manga or books, every piece of media in Gundam is considered canon (to its own timeline, at least). However, we recommend starting with the Universal Century timeline before jumping into these alternatives.

Where Can I Watch Gundam?

The majority of the Gundam franchise, including the original series, is on Crunchyroll. Several movies and shows are also streaming on U.S. Netflix. Unfortunately, some entries are simply unavailable to stream at all — like the acclaimed, fan-favorite Mobile Suit Gundam 0080: War in the Pocket. Your best (legal) bet is trying to track these down on DVD or Blu-ray.

Mobile Suit Gundam in Order: The Universal Century Timeline

The original Gundam timeline, and the largest in the franchise, starts with the One Year War between Earth and a nation of space colonies and follows the conflict's effects on the galaxy.

1. Mobile Suit Gundam - The Origin

2015-2018

An origin story for Char Aznable in the years leading up to the formation of Zeon and the One Year War. It's a fantastic introduction to the Universal Century.

2. Mobile Suit Gundam (aka Gundam 0079)

1979-1980

The show that started it all. The original Gundam introduced the mobile suit that gave the franchise its name, and tells an epic story of war and rivalry between hero Amuro Ray and the charismatic Char Aznable. The compilation movie trilogy is a great alternative if the '70s animation and pacing prove too much for newer audiences.

3. Mobile Suit Gundam MS-IGLOO

2004-2008

A show all about Zeon engineers trying to rush their technology, showcasing why they might have lost the war.

4. Mobile Suit Gundam: The 08th MS Team

1996-1999

A side story in the war, focusing on a small squad, and what I consider one of the best Gundam stories. A self-contained story with great character writing and a fascinating look at the war from a more grounded perspective.

5. Gundam: Requiem for Vengeance

2024

Taking place in the last months of the war, the Netflix show follows a Zeon pilot tasked with defending the European front against the Federation's forces.

6. Mobile Suit Gundam 0080: War in the Pocket

1989

A self-contained story all about the realities of war, shown from the perspective of a child who initially thinks soldiers are cool when the horrors of war come knocking at his door.

7. Mobile Suit Gundam Thunderbolt

2015-2017

A rare glimpse at the non-Amuro or Char soldiers who risked their lives in the war. Be warned, don't get too attached to the characters.

8. Mobile Suit Gundam 0083: Stardust Memory

1991-1992

What if Gundam was Top Gun? The answer is Stardust Memory, a show with great '80s power ballads, exciting combat, a crew of pilots you could easily see playing volleyball on the beach, and a great need for speed.

9. Mobile Suit Zeta Gundam

1985-1986

The war is over, and the victors have become the new villains. The show blurs the line between good and evil, with a more complex story, a great redemption story for Char, and even more space fights.

10. Mobile Suit Gundam ZZ

1986-1987

A more humorous Gundam show, a bizarre attempt to balance out the darkness of Zeta with slapstick comedy and a goofy new group of characters.

11. Mobile Suit Gundam: Char’s Counterattack

1988

The story of Char and Amuro comes to a close with an epic movie. Mostly worth it for those invested in the rivalry of the two mecha pilots.

12. Mobile Suit Gundam Unicorn

2010-2014

In many ways, this is the conclusion to the Universal Century, a story of a normal boy who becomes a Gundam pilot on behalf of Zeon, threatening to bring down the Federation. This is a rare Gundam title that was adapted from a novel.

13. Mobile Suit Gundam: Twilight Axis

2017

This short film is one of the few Gundam titles to have a female protagonist. Sadly, the film's short runtime means it crunches the story into mere minutes.

14. Mobile Suit Gundam Narrative

2018

A year after the events of Unicorn, the discovery of a long-lost Gundam threatens the Federation. This film features some wild Gundam designs.

15. Mobile Suit Gundam Hathaway

2021

It's been 12 years since Char's rebellion, and now a chance encounter between a Newtype, an officer, and the son of a major Federation officer from the original series results in an exciting spy thriller full of intrigue.

16. Mobile Suit Gundam F91

2004

The closest Gundam has come to actually being Star Wars, with a protagonist that's essentially Darth Vader and music that resembles the Imperial March.

17. Mobile Suit Victory Gundam

1993-1994

Even Tomino jokingly rejected this entry in the franchise. That being said, the French Revolution inspiration gives this show, at the very least, a cool premise.

18. G-Saviour

2000

A live-action movie about the Federation and the colonies battling over food shortages that serves as proof that Gundam works best in animation.

How to Watch Other Gundam Timelines in Order

The Cosmic Era Timeline

A timeline focused on the conflict between normal Earth-born humans known as "Naturals," and genetically altered superhumans known as "Coordinators." This is where the SEED series takes place, which is a good introduction to the Gundam franchise as an alternative to the original show.

1. Mobile Suit Gundam SEED

2. Mobile Suit Gundam SEED Destiny

3. Mobile Suit Gundam SEED C.E. 73: STARGAZER

4. Mobile Suit Gundam SEED Freedom

The Our Century Timeline

What if Gundam weren't real giant robots, but a franchise with merchandise that regular people are fans of? This is the home of the Gundam Builders franchise, which takes place in our reality, and follows fans of Gunpla — plastic Gundam models — that fans use to fight in high-tech arenas.

1. Model Suit Gunpla Builders Beginning G

2. Gundam Build Fighters

3. Gundam Build Fighters Try

4. Gundam Build Divers

5. Gundam Build Divers Re:RISE

6. Gundam Breaker Battlogue

The Correct Century Timeline

This is an alternate timeline with a rather cool tie to the UC that is best left unspoiled. There is only one title in this timeline, which boasts mecha designs by Syd Mead, a charming protagonist, and a unique premise that kind of reminds me of a western.

1. Turn A Gundam

The Future Century Timeline

The first alternate timeline, Future Century skips the One Year War for a more civilized and exhilarating alternative — a giant tournament. Only one show takes place in this timeline, which is the show for people who always wondered what a Matador Gundam could look like, or a Viking Gundam, or the best-named Gundam — Tequila Gundam. It's the Gundam equivalent of the Gremlins 2 skit from Key & Peele.

1. Mobile Fighter G Gundam

The After Colony Timeline

The timeline that gave Gundam its big break in the U.S. — the messy, campy, iconic Gundam Wing. Five young pilots are sent to Earth independently with Mobile Suits on a mission to fight against a hostile Earth on behalf of the rebellious colonies, but the boys end up finding kinship in each other and choose their own reasons to fight.

1. Mobile Suit Gundam Wing

2. Mobile Suit Gundam Wing: Endless Waltz

The After War Timeline

A timeline regarded by some fans as an alternate telling of the Universal Century where the One Year War ended in an even bigger tragedy — with 99% of Earth's population dying from colony drops. Only one show takes place in this timeline, featuring a young boy living on post-apocalyptic Earth decides to pilot a Gundam to save the life of a mysterious girl he has just met.

1. After War Gundam X

The Anno Domini Timeline

The only Gundam timeline to use our calendar, this is the home of the Gundam 00 show and movie. The paramilitary organization Celestial Being tries to rid the world of war by creating the most powerful weapon ever. Surprise, it's five Gundams. It has some elaborate worldbuilding and is the very first Gundam entry to feature actual aliens as antagonists.

1. Mobile Suit Gundam 00

2. Mobile Suit Gundam 00 – Awakening of the Trailblazer –

The Advanced Generation Timeline

Several hundred years after humanity has colonized space and endured an era of long-lasting peace, a new enemy appears. This is the home of Gundam AGE, a series that spans several decades as the protagonists grow from children to old veterans.

1. Mobile Suit Gundam AGE

The Regild Century Timeline

Created for the 35th anniversary of the Gundam franchise, this was the first series that Gundam's creator Yoshiyuki Tomino wrote and directed in 15 years. This timeline takes place a millennium after the Universal Century in a world that is more anti-technology.

1. Gundam Reconguista in G

The Post Disaster timeline

A post-Iraq War Gundam timeline that focuses on more grounded subjects like slavery, colonialism, and child soldiers (in a much less subtle way than past shows). This is the home of Iron-Blooded Orphans, one of the darkest Gundam shows yet, which is saying a lot.

1. Mobile Suit Gundam Iron-Blooded Orphans

The Ad Stella Timeline

The home of The Witch From Mercury, this timeline is set in an era where space has become a corporate race, with a multitude of companies investing in different types of mobile suits. Additionally, Gundams here have a bit of a psychic connection to their pilots (think synchronization in Evangelion or Pacific Rim) which has caused many pilots to be killed and Gundams to be banned almost everywhere.

1. Mobile Suit Gundam: The Witch From Mercury

The GQuuuuuuX Timeline

Another alternate version of the Universal Century. In this timeline, Char Aznable gets his hands on the White Base and the original RX-78 Gundam instead of Amuro Ray, drastically changing the outcome of the One Year War. This is the home of the most recent Gundam series, Gundam GQuuuuuuX, which IGN's review called "exactly the kind of inventive reimagining of Gundam we deserve."

1. Mobile Suit Gundam GQuuuuuuX

What's Next for Mobile Suit Gundam?

The gears of Gundam never stop turning. In addition to GQuuuuuuX, a new Gundam anime set in the Post Disaster timeline, titled Iron-Blooded Orphans: Urðr-Huntm, is in the works based on the mobile game of the same name. A prequel to SEED Freedom, titled Mobile Suit Gundam SEED Freedom Zero, is also in development.

And, of course, there is also the live-action movie we've been threatened with for a few years. Though the film has (predictably) suffered setbacks, there is a small chance it could genuinely be great. As of now, one of the only details we have is the possibility of none other than Sydney Sweeney’s involvement.

Xbox Game Pass Ultimate: Score 13 Months For Just £75 With This New Trick

19 mai 2025 à 16:12

If you're out of Game Pass Ultimate, or thinking about jumping in for the first time, there's a clever way to get back on board without paying the full £14.99 a month, and save up to £120 a year.

If you need a little help getting started, here's a further in-depth step-by-step guide on how to secure this brand-new deal and not overlook any of the key steps.

To start, you’ll need to purchase three 12-month EA Play subscription codes, which are currently available on Amazon UK for £19.99 each.

It’s important to buy these one at a time in separate orders, as Amazon may occasionally block multiple digital code purchases placed in a single transaction.

Once you have the codes, head over to Microsoft’s official redemption page and enter each one. This will load your account with 36 months of EA Play.

From there, visit the Game Pass Ultimate product page at the Xbox website and purchase a one-month subscription for £14.99.

Microsoft will immediately convert the 36 months of EA Play into 12 months of Game Pass Ultimate (ratio of 3:1), and the one-month upgrade itself adds an extra month, bringing the total to 13 months of Ultimate access.

All in, you’ll pay £59.97 for EA Play and £14.99 for the upgrade, totalling £74.96.

So just by stacking a few EA Play codes and triggering Microsoft’s conversion system, you can score 13 months of Xbox Game Pass Ultimate for the equivlent of ~£5.76 per month, and access major titles like Doom: The Dark Ages, Oblivion Remastered, Clair Obscur: Expedition 33, and much more.

Considering a full-price 13-month subscription would normally run nearly £195, this workaround creates a bargain that’s almost too massive to pass up. So tell your friends!

Note: This only works if you don't have an Xbox Game Pass Ultimate subscription. So ensure you don't have anything left on your membership before proceeding.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Includes contributions by Robert Anderson.

Credit to merb0786 at HotUKDeals for finding this offer.

Tom Cruise Claims He's Actually Going to Make Movies 'Into His 100s,' Not Just His 80s: 'I Will Never Stop'

19 mai 2025 à 15:55

At this point, Tom Cruise might very well live forever — and if he does, at least we know he’ll still be making movies. The legendary actor and daredevil stunt performer recently doubled down on his past declaration that he would continue to make movies into his 80s, and he even took that claim to the next level.

“I actually said I’m going to make movies into my 80s; actually, I’m going to make them into my 100s,” he told THR recently while attending the Cannes Film Festival in honor of his new film Mission: Impossible — The Final Reckoning, which played the festival out of competition. “I will never stop. I will never stop doing action, I will never stop doing drama, comedy films — I’m excited.”

Cruise has been the core of the Mission: Impossible franchise for nearly 30 years now, and it should come as no surprise that the actor has a treasure trove of memories from making the films, starting with the very first in 1996.

But in reflecting as the franchise comes to a close once and for all, Cruise claimed it’s impossible to pick just one because of how wonderful the entire experience has been.

“There's been so many levels of reward with the filmmakers that I’ve collaborated with, the crews, the people, the cultures that we’ve worked in,” he explained at the festival.

“Everything that I’ve learned and continue to learn about storytelling, about life, about leadership, about character and every aspect of filmmaking. It’s been exceptional, it really is exceptional. I feel very fortunate to be able to make the films that I make and I love it, I just [love] making movies.”

Earlier this month, Cruise revealed that M:I 8 director Christopher McQuarrie wanted him to do some actually impossible stunts for the upcoming film, but in order to illustrate how difficult the feat was, he quite literally put McQuarrie up to the trick himself.

Honestly, his life just sounds like a blast. Thankfully cinema has a hype man like him. Mission: Impossible — The Final Reckoning, directed by Christopher McQuarrie, arrives in theaters May 23, 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

James Gunn Offers Rebooted DCU Timeline Clarification: ‘It's Basically as the Movies and Shows Come Out’

19 mai 2025 à 15:12

The rebooted DCU is in full swing, with Superman waiting to get the main event underway in July. So, can fans a Disney+-style official chronological timeline? James Gunn has responded.

As has become apparent in recent months, there are a number of characters set to appear in Superman, Peacemaker Season 2, Supergirl, and Lanterns. It could get confusing, which begs the question: will the DCU will have a chronological timeline similar to what Marvel Studios' MCU has on Disney+?

That’s a question that was put to DCU steward James Gunn on social media, and he responded to say the DCU timeline is, for now at least, as the films and TV shows come out.

"As of now it's basically as the movies and shows come out — although of course some of these feature flashbacks — 'Creature Commandos,' 'Superman,' 'Peacemaker,' 'Lanterns,' 'Supergirl,' " Gunn explained.

That means this summer’s Superman is set before Peacemaker Season 2, which premieres on HBO Max (yes, they’ve changed the name back) on August 21, 2025. Supergirl comes out on June 26, 2026, but we don’t have a release date for Lanterns. Now we know both are set in-universe after Superman and Peacemaker Season 2. As for in which order, that will depend on when they come out, based on Gunn's latest comments.

Disney+ has a section that orders all the Marvel movies and TV shows in chronological order to create a really helpful and canon timeline. While Gunn’s response here makes it sound like HBO Max won’t have something similar, perhaps in the future when there are a lot of DCU projects to think about, the time will come.

Other upcoming DCU projects known to be in the works include Clayface, which has a September 11, 2026 release date. DCU movie The Authority, however, sounds like it’s in trouble. Gunn has said Waller, a spinoff of Peacemaker, “has had a couple of setbacks, frankly.” However, HBO Max series Booster Gold “is going pretty strong,” and Paradise Lost is "totally, still important and we're working heavily on it," Gunn has said.

As for Swamp Thing, Safran said DC Studios is willing to wait for Logan and Indiana Jones and the Dial of Destiny director James Mangold to be ready to make it.

Speaking of cross-project characters, fans are wondering how the Superman movie is going to deal with all its side characters. The latest trailer showcased everyone from Mister Terrific to The Engineer, as well as newcomer The Hammer of Boravia and the mysterious Ultraman. Guy Gardner is also in Peacemaker Season 2, as is Rick Flag Sr., Maxwell Lord, and Hawkgirl.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rick and Morty Season 8 Review – Episodes 1 and 3-5

19 mai 2025 à 15:00

This is a spoiler-free review of Rick and Morty season 8, which premieres on Sunday, May 25. New episodes air weekly through July 27.

Eight seasons into its run, Rick and Morty has become two shows. Sometimes it clings to its roots as a science-fiction adventure that brews up a fresh parody of a genre staple every week. But it’s best when it spends time expanding its characters and world, exploring Rick’s dark backstory, his impact on the multiverse, and his relationship with his family. Unfortunately, the four episodes of season 8 that I’ve seen lean on the classic Rick and Morty formula, which is getting a bit tired.

In recent years, the show has challenged Rick’s dominance by having characters push back against his abusive and self-destructive behavior while simultaneously proving that the guy who fancies himself the smartest being in any reality isn’t right about everything. That progress seems to have evaporated in season 8. While Rick does get duped after making a big mistake in the season premiere, “Summer of All Fears,” he mostly gets what he wants and persuades others to fall in line with his amorality.

When Morty argues for trying to actually help people on their adventures, he winds up regretting the decision. Rick, meanwhile, finds that being kind rather than cruel can work to his advantage, but it’s not a lesson bound to stick. Judging by these episodes, season 8 takes a sadistic glee in undermining potential character growth, even as it provides a glimpse at what the Smith family is willing to do to each other to achieve their goals.

Rick and Morty still shines when it pairs its absurdism with sharp writing, pulling no punches when mocking Christianity and the War in Afghanistan with some very weird sci-fi twists. Its over-the-top use of gore, violence, and apocalyptic threats means the stakes are always high and prone to get improbably higher. And it’s never forgotten the value of a good callback – just wait to see how Morty’s decision to add a snorkel to a death-race car in “Summer of All Fears” pays off.

Yet its newest episodes also offer less rewarding reminders of things Rick and Morty has done before. Several of them feel like structural or thematic retreads: "The Rick, The Mort & The Ugly," for example, is a solid little Western that follows the model of “The Ricklantis Mixup,” focusing on the fallout from the destruction of the Citadel of Ricks while the primary versions of Rick and Morty remain blissfully ignorant of the larger plots unfolding around them. The body horror-heavy “The Last Temptation of Jerry” is a mashup of The Santa Clause and Prometheus, but beneath the surface, it’s just another opportunity to use Morty’s poor dad Jerry (Chris Parnell) as a punching bag – which would be less bothersome if it were as funny as (or offered the richer character arcs of) previous Jerry episodes like “The Jerrick Trap” or “Big Trouble in Little Sanchez.” Even with that killer snorkel punchline, “Summer of All Fears” has a bit too much in common with the season 6’s "Rick: A Mort Well Lived," which also combined zany action with an emotional arc about digital selves.

It feels as though Rick and Morty is at a crossroads: At similar points in their long runs, fellow animated comedies Archer and The Venture Bros. had evolved beyond their spoofs of espionage thrillers and Hanna-Barbera boy adventurers, staying fresh by allowing their characters to grow and change. Season 7 saw Rick kill his nemesis and Morty confront his fear of being abandoned by Rick, and yet neither major development seems to have an effect on the early parts of season 8. (Maybe we see that reflected in episode 2, “Valkyrick,” which wasn’t screened for critics.) The end of last season also saw the title characters admit that all the cosmic horrors and untold pleasures they’ve experienced have left them feeling a little jaded. If Rick and Morty isn’t careful, its audience might start to feel that way, too.

Magic: The Gathering Final Fantasy Starter Kit and Bundle Preorders Are Back in Stock Today

19 mai 2025 à 14:48

One of the most exciting trading card crossovers in years is nearly here. Magic: The Gathering Final Fantasy releases on June 13, and the only set still available from major retailers is the Starter Kit, now back in stock and available to preorder at Amazon for just $19.87 (and £15.99 in the UK).

The upcoming set has been steadily building in hype since its announcement, and a new trailer has since kicked the excitement up an extra notch. Walmart also has the Final Fantasy bundle back in stock today for $69.87.

Market Price on the Play Booster Set seems to have surged, as on May 14, 2025, you could pick it up for $164.99 from TCGPlayer; it's now $185.59, a $20+ spike. Amazon had also restocked at $189, and still managed to promptly sell out as well.

There's also the nine-booster Final Fantasy bundle (plus bonus cards) that's shot up to $95 (was $87.99), despite still being available to preorder for $70 at Walmart, alongside single sealed boosters that have risen from $7.99 to $9.54 as well.

So, what is "Market Price"? Those collecting Pokémon TCG will be wildly familiar with the concept, but it's where retailers will take liberties with the "recommended" part of an MSRP, and list it for what they think folk will pay. Capitalism at its finest, I know, and for Final Fantasy MTG, "Market Price" is currently around $20-40 over MSRP, depending on what you're buying.

If you can stomach the cost, with the rest of the sets sold out and some singles already going for over $500, you'll want to lock in your preorders before everything vanishes faster than you can say Chocobo.

Prices in the singles market are looking remarkably high as well, with the borderless version of Cloud, Midgar Mercenary, currently sitting at $147.23, and the Surge Foil version is at an almighty $599, the most expensive of the entire FF set.

If you've already preordered, or are just on the hunt for rare singles, there are a few other clear standouts to keep an eye on in the coming weeks.

That includes the gorgeous borderless Kefka, Court Mage card, shown off in the new MTG teaser trailer from PAX East, and featuring longtime Final Fantasy artist, Yoshitaka Amano.

TCG Player is good spot for a wide collection of single cards you can purchase and add to your deck without having to hope for a good pull.

It's also a good resource for figuring out how much your cards are worth once the new set is out, so if you pull any Surge Foil cards in your booster pack preorders, you might suddenly find yourself with quite the nest egg. But, it's also worth noting that prices change all the time, so some cards may change in value closer to release.

Other highlights to look out for when opening boosters, or to consider buying standalone, include the Cloud, Ex-Soldier Commander card, which costs $45.99 at the time of writing. That’s not surprising, given how easy it makes it for equipping other creatures you might have in play on the field.

Then there's also the full-art version of the Yuffie Kisaragi - Yuriko, the Tiger's Shadow, currently just under $100. That’s due to both the card’s use as a Commander and its rarity, especially in that classic late 90’s FF7 art style.

It’s when you get to some of the special cards where things get extra expensive, though. Alongside that eye watering $599 Cloud card, the borderless version of the Traveling Chocobo card, costs $169.98, while the standard version stands at a cheaper, but still expensive $114.97.

You can also buy the new Traveling Chocobo cards, which even had their own teaser trailer featuring a limited edition Gold Chocobo.

While it can be expensive when seeking out the rarest cards, quite a number of singles at TCG player can also be bought at a low price.

That includes the likes of Sazh’s Chocobo for $1.96, Tonberry for $2.49, the useful Summon: Shiva for $1.56, or even Gladiolus Amicitia for 33 cents.

Moreover, TCG Player is also hosting preorders for select Final Fantasy booster sets, albeit at over MSRP, but at current market price.

But, for those just preordering the Starter Kit today, it is also worth noting that each deck in the set is preconstructed, and doesn't feature boosters to open (so no surprise $600 cards).

Instead, it includes one traditional foil legendary creature, five brand-new non-foil cards debuting in Magic, and 54 cards from the main set.

The kit also comes with four non-foil double-sided tokens, two MTG Arena code cards (one per deck), and two deck boxes. That’s a lot of value packed into a $20 price tag.

For new Magic: The Gathering players, the Arena code cards are especially useful. You can redeem both decks to play online, giving you a chance to learn the game at your own pace through AI matches or competitive play.

More MTG Preorders and Restocks at Amazon

Looking for more? There's also plenty of other Magic: The Gathering products to buy now or preorder, such as the highly anticipated Edge of Eternities set.

The rest are a mixed bag, with older products going for an absolute fortune, such as the $749 Theros Beyond Death booster to the pricey Lord of the Rings sample bundles.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Lego Just Shut Down A Brilliant-Looking Bionicle Fan Project After 8 Years

19 mai 2025 à 14:24

The Lego Group has forced an intrepid team of developers to shut down their impressive-looking Bionicle fan project, after eight years' work.

Bionicle: Masks of Power was set to have been an open-world action RPG inspired by Horizon: Zero Dawn, featuring the fan-favourite masked warriors from Lego's legendary toy series.

Successive trailers for the game had hyped up Bionicle fans for the release, and all looked fine from The Lego Group's side — until, in the last month, something appears to have changed.

In a blog post confirming Bionicle: Masks of Power's shock cancellation, its developers Team Kanohi said that they had recently been contacted by The Lego Group and told to shut down the project "in its entirety" and remove the game "from the public eye."

The developers said they were not given any further specifics on the decision, but speculated that Bionicle: Masks of Power had grown to the point where it was now "too easy to mistake for an official product."

A now-removed Steam page for the game was among the first search results for "Bionicle game," and despite disclaimers that it was a fan project, its developers admit the whole thing may have been a victim of its own success — and beginning to look too legitimate.

Indeed, newly-published footage meant as a farewell to the project shows a relatively polished Unreal Engine-powered experience, featuring the Bionicle characters in a lush jungle world.

Could Lego finally be preparing its own Bionicle game now, and not want Masks of Power as competition? Or, perhaps, might Bionicle be set to appear within Lego's deep integration within Fortnite, where players can make their own Lego games and worlds using Unreal Engine?

Whatever the reason, this looks to be the end for Bionicle: Masks of Power, though its development team has said it will rebrand and continue.

"Our plan is to take everything we've learned through creating Masks of Power and use that knowledge and experience as the foundation of a brand-new, original game," the developers said.

"Currently codenamed Project Rustbound, our team has already begun brainstorming concepts for a new, original world that we get the chance to build ourselves."

This will also come with a new name for Team Kanohi, as it leaves the masked Bionicle warriors behind. And that new name? Unmasked Games. After eight years and some promising progress, we'll be keeping an eye out for what the team does next.

Hideo Kojima Reveals He's Ready to 'Take On' Directing a Film — but Not Until PlayStation Game Physint Is Finished, and That'll Take 'Another 5 or 6 Years'

19 mai 2025 à 14:18

Hideo Kojima's Metal Gear spiritual successor, Physint, is still "another five or six years" away from release.

That's according to Kojima himself, who told Le Film Francais that his aspirations to direct a movie were on hold at least until he had finished developing his first "action espionage" game since he very publicly parted ways with Konami in 2015.

"I've had so many offers since I left Konami, with serious conditions to develop games in my independent studio," Kojima said, as translated by ResetEra member Red Kong XIX. "Besides Death Stranding 2, there's also Physint in development. That will take me another five or six years.

"But maybe after that, I could finally decide to take on a film," the director said. "I grew up with cinema. Directing would be, in a way, a tribute to it. Also, I'm getting older, and I'd prefer to do it while I'm still young!"

PlayStation Studios boss Herman Hulst announced Physint back in January 2024, but since then, news has been sparse. Interestingly, at the time, Kojima alluded that it would also be a movie, but later clarified on X/Twitter that the “look, story, theme, cast, acting, fashion, sound, etc… are all at the next level of ‘Digital Entertainment’ that could be called a ‘movie.’ ”

This is one of several projects Kojima and his studio are working on, alongside Death Stranding 2 and OD. The latter is a new IP in collaboration with Xbox Game Studios, with actress Hunter Schafer and filmmaker Jordan Peele attached to the project. Kojima is also involved in A24's film adaptation of the original Death Stranding.

Death Stranding 2: On The Beach, is set to arrive next month on June 26 and the franchise’s star, actor Norman Reedus, recently teased a key tidbit about the future film adaptation, saying in an interview with IGN that "of course" he would play himself in the movie.

And, hot on the heels of revealing a number of discarded video game ideas and even an idea for a ‘Forgetting Game’ where the main character gradually forgets important information and abilities if you take too long a break from playing, Kojima last week revealed he had left his staff a USB stick of game ideas for after he dies.

Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The Fantastic Four: First Steps Leaks Continue, This Time Our Best Look Yet at Galactus Via… Snapple?

19 mai 2025 à 13:50

Marvel fans have their best look yet at the MCU Galactus after a Snapple promo revealed the design of the supervillain in The Fantastic Four: First Steps.

As spotted by ComicBook.com, social media users picked up on promotional art used for the Snapple drinks brand. It shows Galactus himself towering over the Fantastic Four and the Baxter building with a level of detail we have yet to see officially. If you look closely, you can see the texture of Galactus himself, which some fans are saying gives off Death Star vibes.

New promo art for Fantastic Four: First Steps featuring Galactus for Snapple. pic.twitter.com/2J8Ykl8Oq9

— 🫧 (@suesattorney) May 18, 2025

Fans are also taking a close look at Galactus’ face here — at least, the human-looking portion of his face — to see if it’s modeled after actor Ralph Ineson, below. Most agree it does indeed look like Galactus' face is Ineson's face, if this promo accurately reflects the character we will see in the movie.

Galactus is set to arrive at the alternate Earth shown in the Fantastic Four trailers with planet eating on his mind. If this MCU version is anything like his comic book counterpart, that’s bad news for Earth and the Fantastic Four.

This latest promo reveal comes hot on the heels of last week’s Funko Pop! spoiler for The Fantastic Four: First Steps.

Warning! Spoilers for The Fantastic Four: First Steps follow:

The Funko Pop figures for The Fantastic Four: First Steps include Mr. Fantastic, Human Torch, Thing, Silver Surfer, Galactus, and Invisible Woman, who is paired with her and Reed’s toddler son Franklin Richards.

In the Marvel comics, Franklin is Reed and Sue Richards’ first child; their daughter Valeria would follow years later. The Fantastic Four: First Steps trailer revealed that Sue is pregnant in the movie. These collectibles suggest that either First Steps takes place over a long enough period of time to go from Sue announcing her pregnancy to Franklin being of toddler age.

And in April, eagle-eyed Marvel diehards spotted an apparent first look at Galactus via a leaked Lego set.

Fans don’t have long to wait to find out how this all plays out, with The Fantastic Four: First Steps set for release in July. We’ve got plenty to keep you going until then, including comments from Julia Garner on Silver Surfer.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Last of Us Season 2 Episode 6: TV Show vs Game Comparison

19 mai 2025 à 13:40

The following article contains spoilers for The Last of Us season 2, episode 6.

Season 2 of The Last of Us has thus far presented events in chronological order, a departure from the game’s frequent dips into non-linearity. That means there are several important flashbacks it has skipped over – fan favourites like Ellie’s birthday at the Wyoming museum and Joel singing Future Days. Thankfully they were not consigned to the cutting room floor: we got a whole bunch of them in episode six, grouped together for an hour-long look at Ellie’s past.

Three key flashback sequences from the original game were adapted for this episode. Here we’ve compared them against the original source material, analysing what’s changed and what’s stayed the same. You can see both versions in the video above, or read on below for our written explanations.

Prologue

Episode six takes us back a few years to one of Ellie’s birthday’s. Now living in Jackson, she’s treated to a birthday cake and a present from Joel: the musical instrument that some folks call a gee-tar.

This is an adaptation of The Last of Us Part 2’s second scene, and so arrives much later in the story than it did in the game. The framing of the scene has been changed significantly, as in the game it was not Ellie’s birthday, rather just a random late night. After having spoken to Tommy about what he did at the end of the first game, Joel visits Ellie to bring her the guitar. The shift in framing means the environment is much darker and more somber in the game, but otherwise the events of this scene are largely identical.

We see Joel play Pearl Jam’s Future Days in both versions of the scene, and both Troy Baker and Pedro Pascal perform the song in a similar fashion. In the show Ellie urges Joel to play, while in the game Joel offers himself. The show’s version of Ellie is more animated as she listens, while the game version is more reserved and stoic. But the differences are minute; this is very clearly the same sequence. Both versions of the song end with Ellie saying “Well, that didn’t suck.”

In the game, Joel then gives Ellie the guitar and promises to teach her how to play. In the game the gift is already made obvious; this is Ellie’s birthday, after all.

The Birthday Gift

Originally taking place at the end of Seattle Day 1 in the game, The Birthday Gift flashback that takes up the middle portion of this episode is a fan favourite. It sees Joel take Ellie to the Wyoming Museum of Science and History for her birthday, where she has a close encounter with a T-Rex and blasts off into outer-space (sort of). Of all the recreated flashbacks in this episode, The Birthday Gift is the most lovingly replicated. This is pretty much a 1:1 clone of what we played in the game. I do wish they’d done the pulling faces in the mirror, though.

The scene begins outside, with Ellie discovering the overgrown Tyrannosaurus rex statue and climbing up onto its head. The dialogue here is nearly line-for-line the same as in the game, and the clothing and backpacks used by both Joel and Ellie are very close matches.

The scene skips slightly ahead of the game to take Joel and Ellie to the museum’s space exhibition, which opens on a perfect recreation of the game’s orrey room. This mechanical model of the solar system functions exactly as it does in the game, with the sun orb lighting up and the planets moving through their orbits when Ellie turns the crank.

Of course, it’s the next room where the important stuff happens. There we find a great recreation of the overgrown rocket shuttle cockpit from the game. Ellie acquires her helmet in a very slightly different fashion – in the game she simply picks it up from a display, where in the show she breaks a glass cabinet to get one – but both versions remark that the helmet smells “like space and dust”.

Inside the shuttle, Joel gives Ellie the tape that contains the lift-off recording. He does so with exactly the same dialogue: “This is something that took a mighty effort to find.” The scene then proceeds into a near identical recreation of the “launch”, with the camera focused on Ellie’s face as the lighting replicates that of a space mission. The only real difference is that where the game’s camera is locked directly on Ellie’s face for the full duration of the sequence, the show sometimes uses a side angle to show the shuttle’s window and the bright light pouring in.

Epilogue

The final sequence of this episode recreates The Last of Us Part 2’s epilogue, and so arrives much earlier in the show than it did in the game. A flashback to the night of Ellie’s kiss with Dina and Joel’s subsequent attack on Seth, this scene sees Joel and Ellie hash out their issues and finally arrive at some kind of resolution. In the game it’s a powerful end point – a reveal that Ellie and Joel didn’t part on a bad note. It’s interesting to see that brought forward to an earlier moment in the story, where it now feels more like season 2’s farewell to Joel.

Despite the relocation, the scene remains largely the same. Ellie arrives at Joel’s porch to find him drinking coffee. The dialogue here is practically identical to the game’s script, with Joel explaining that he’s “a little embarrassed” about what he traded for the coffee. The duo proceed to discuss the same topics as they did in the game; Ellie’s complaints about Joel’s behaviour at the dance, Joel quizzing Ellie on Dina’s intentions. This all leads to the real topic at hand: what Joel did at the end of the first game/season.

While the script is broadly similar for this part of the conversation, the characters are notably more distressed in the show. The game’s tone has always been very subtle, its characters very reserved and stoic. In the show, there’s tears and broken voices from both sides. When Joel explains that, if given the chance, he’d make the same decision again, in the show he expands on those thoughts, saying that Ellie will never understand the way he loves her. He ends by saying he hopes that she’ll do better than he did, should she ever have a child of her own.

Both in the game and show, Ellie concludes their conversation by saying that she can never forgive Joel, but that she would like to try. The scene then cuts to black in the show, but there’s a little extra in the game, as Joel responds that he’d “like that”. It’s a line that actually makes the whole sequence feel a little more uplifting – a hope that things may return to “normal”, or something resembling it.

For more from The Last of Us, check out our spoiler-free season two review and our spoiler-filled review of the sixth episode.

Matt Purslow is IGN's Senior Features Editor.

Avengers: Doomsday Set Leak Reveals Return To Surprising MCU Location, And Hints At Reappearance Of Captain America Character

19 mai 2025 à 13:31

An eye-opening leak from the set of Avengers: Doomsday has spilled the return of a major location in the Marvel universe — and with it, the likely reappearance of a character from earlier MCU films and TV series.

Warning! Potential spoilers for Avengers: Doomsday follow:

Over the weekend, Instagram user theyneversawitcoming posted footage apparently gained from accessing the Avengers: Doomsday film set at Pinewood Studios. Within it, several glimpses of a set featuring the fictional location of Madripoor can be seen.

In Marvel comics, Madripoor is a crime-ridden city-state in Southeast Asia, home to various rogues and villains (and also Wolverine, who has spent time there). More relevantly, however, Madripoor has also featured within the MCU, in the so-so TV series The Falcon and the Winter Soldier.

The last time we saw the city, Sam Wilson (Antony Mackie) and Bucky Barnes (Sebastian Stan) were being helped there by Sharon Carter (Emily VanCamp), whose character had started a life in the island's underworld after the events of Captain America: Civil War.

The Falcon and the Winter Soldier's finale revealed to audiences that Carter had secretly become the supervillain Power Broker, Madripoor's defacto ruler — though she has not reappeared in the MCU since.

A return to Madripoor in Avengers: Doomsday strongly suggests Carter's arc will now continue, however, as it seems impossible that the film will feature the city without also picking up the story of its key character, more than five years later.

Hopefully this means MCU fans will now get more backstory for Carter, who has featured as a side-character in projects as far back as 2014's Captain America: The Winter Soldier, though always as a more minor player. (Remember when Carter was being lined up as a love interest for Steve Rogers, despite being Peggy Carter's grand-niece? If so, Marvel would probably like you to forget that happened.)

Avengers: Doomsday is set for release on May 1, 2026 and feature one of the largest casts ever (Avengers) assembled for an MCU film, including the return of Robert Downey Jr., now in the iconic role of Victor Von Doom.

This latest leak follows an apparent Avengers: Doomsday set photo that revealed what looked like the grounds of the X-Mansion, also known as Xavier's School for Gifted Youngsters, as it appears in the Fox X-Men films, with mini-craters suggesting a big battle was taking place. It begs the question: is Avengers: Doomsday secretly an Avengers vs. X-Men movie?

Nintendo Has Restocked the Super Mario Kart LEGO Set in the UK, Here's Where to Buy

19 mai 2025 à 13:10

A good, high-quality LEGO set is great for collectors across various ages and fandoms, and this Super Mario kit, which is now back at My Nintendo Store UK for £149.99, combines the best of both worlds.

While a set with so many bricks to put together will require quite the timesink, it will be worth the effort with this sleek memorabilia's features. We even built it here at IGN, and loved the end result.

Containing 1972 pieces, this build-and-display model is recommended for those over the age of 18, making it perfect for adult Nintendo fans who love Mario Kart.

Part of its dynamic display capabilities, the fully built Mario has posable head and arms, allowing the Mushroom Kingdom's favourite hero to sit behind the wheel however you like.

With the included stand as well, you can adjust the position of the kart at assorted angles, to simulate Mario Kart's iconic actions of drifting or simply speeding around Rainbow World.

The fully built set will sit at over eight and a half inches (or 22cm) in height, while being 12.5 inches (32cm) long and seven and a half (19cm) wide — making it a dazzling centre piece for your living room, bedroom, or gaming space/office.

While waiting to play Mario Kart World on the Nintendo Switch 2, taking a few nights to put this lavish kit together will certainly help fill the void in the meantime.

The Super Mario Kart LEGO kit can be bought with free delivery at both Nintendo UK and the LEGO store, but is immediately available from Nintendo. The LEGO store currently has units of the set available for back order, to ship slightly later on the 23rd of May.

However, buying from the LEGO store and waiting a bit longer does come with an added incentive. When placing an order over £135, the LEGO store adds a 250-piece Up-Scaled Baby Astronaut set for absolutely free, normally worth £16.99.

If you want the most value for your money whilst building your LEGO collection, the titular retailer is the way to go.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Deals For Today: MTG FF Preorders Are Still Live and Pokémon TCG Single Cards Crash

19 mai 2025 à 13:01

Pokémon TCG sealed products are now cheaper on the collector market than through big box retailers like Amazon. This is unprecedented in trading card game markets, but the likes of Target and Amazon now charge whatever they like for in-demand Pokémon TCG products.

However, I'll show you how to save some real money. Plus, on top of that, the single card market is crashing, so now is a great time to grab individual chase cards while prices are in free fall.

TL;DR: The Best Deals For Today

Today’s deals also include major discounts on Switch 2 accessories, a still-live preorder window for Magic: The Gathering’s Final Fantasy crossover, and some premium gaming hardware drops.

If you’ve been holding off on upgrading your desktop setup, the latest Cooler Master and Skytech builds are down hundreds of dollars, and there’s also a 1TB Pixel 9 Pro with Google AI priced well under retail.

Even DOOM fans get a nod today with a limited edition A3 print up for preorder through IGN Store

151 Poster Collection

Let's take this 151 poster collection on Amazon as a solid example. This is a $15 product that has three booster packs and three promos inside, nothing special.

This currently has a market value of around $33.24 at TCG Player, so it's a little baffling how big box retailers like Amazon can charge above what people in the market are willing to pay. But if you're desperate, it's up and available for $40+ sold and shipped by Amazon.

151 Booster Pack, But at Market Value

Unless you're dead set on grabbing the promo cards and poster in the bundle above, grabbing booster packs from TCG Player could be where it's at, or just the poster bundle in general quite honestly.

If you're not bothered about opening packs and just want 151 chase cards, here's some of my favorites as well.

This Week's Pokémon TCG Crashers and Climbers

It's becoming abundantly clear that buying up singles on the Pokémon TCG collector market is the way forward for trainers right now. Some chase cards that have crashed recently are cheaper than some overpriced booster bundles currently.

Some of the prices above look crazy, but some of them we're nearly double just a couple of weeks ago, with the latter 5 cards climbing higher and higher. If your heart is set on ripping open booster packs, let's get into the best way to do just that without destroying your life savings (much).

More Pokémon TCG Sealed Products

If you're desperate for some big box retailer products, here you go. Just make sure to be savvy before buying, as 9 times out of 10 TCG Player will be cheaper in this climate.

DOOM: The Dark Ages Limited Edition A3 Art Print

This hand-numbered A3 art print is limited to 995 copies and features Slayer in all his demon-destroying glory.

It’s printed in the UK on high quality paper, includes a certificate of authenticity, and ships in July 2025.

If you’re already excited for DOOM The Dark Ages, this is the first official piece of merch up for preorder.

MTG Final Fantasy Preorders

Meanwhile preorders for Magic the Gathering: Final Fantasy are still up at Walmart and Amazon, specifically the Bundle and Starter Kit for retail pricing.

This is set to be the biggest MTG set in the history of the trading card game, so it's a wise choice to preorder now. You can also preorder single cards at the moment too:

MTG FF Single Card Prices Before Launch

I've focused on some of the more popular character appearances here, but there's plenty more to secure with this set having nearly 700 cards including Extended Art, Boarderless and Surge Foil variants.

The worst thing you can do as a Magic or FF fan is to sleep on this set, it's going to explode. These are the current biggest cards in the set before launch on June 5.

Bear in mind it's mega risky to buy before release day, as prices could plummit in the meantime. Still, it's worth keeping an eye on what's hot, and what's not!

T1D Breakthrough Bundle

This Humble Bundle packs nine games tied to creators with Type 1 diabetes, and your purchase supports Breakthrough T1D, formerly JDRF.

You’ll get narrative-heavy hits like Batman: The Enemy Within and The Walking Dead alongside indie favorites like Never Alone and Sam and Max Save the World.

At just ten dollars for the full bundle, it’s an easy way to support a good cause while picking up a solid collection.

Nintendo Switch 2 Accessories Sale

Did you manage to grab a Nintendo Switch 2 preorder in? If so you'll want to protect that tarrif-dodging investment at all costs. Luckily I've got the best cases, screen protectors and thumb grips on the market right now.

TZGZTs case and screen protector bundle is great value for money at $12.84 and is a consistent best seller.

Looking for cases that will fit inside a Switch 2 dock? JSAUX has us all covered with some option alongside some premium cases and hardshells.

I've included JSAUX as i've been hands on with the products above and can't reccomend them enough.

Cooler Master NR2 Pro Mini ITX

Cooler Master’s ultra-compact NR2 Pro Mini ITX system packs serious specs into a case roughly the size of a shoebox. This build includes an AMD Ryzen 7 9800X3D processor, RTX 5080 GPU, 32GB of DDR5 RAM and a 2TB Gen4 NVMe SSD. It runs quiet thanks to a 280mm AIO cooler and even supports glass or mesh panel configurations. At 10 percent off, it’s a rare price drop for one of the most powerful small form-factor PCs you can buy.

Skytech Chronos Gaming PC

This high-performance Skytech Chronos build features a Ryzen 7 7800X3D processor and RTX 5080 graphics card, giving you 4K-ready gaming with no thermal compromise. It’s cooled by a 360mm AIO and comes loaded with 32GB of DDR5 RAM and a 2TB Gen4 SSD. It also includes a free gaming keyboard and mouse. With a 14 percent discount, it’s a great option if you’re looking to upgrade for modern triple-A performance.

ASUS TUF F16

Down to $1099.99, this F16 laptop includes an i7-13650HX processor and RTX 4060 GPU. Its 165Hz display runs at a 16:10 aspect ratio with 100 percent sRGB coverage for better color accuracy and smoother gameplay. It’s also MIL-STD-810H certified, meaning it’s built to handle everyday bumps and travel. You get strong cooling features, 512GB of Gen4 storage, and a subtle, clean design that doesn’t scream gamer when it’s closed.

Google Pixel 9 Pro 1TB

Pixel 9 Pro is Google’s most powerful phone yet, and today’s deal brings the 1TB model down to $1149. That includes the new Super Actua display, upgraded triple-camera system, and a full suite of Gemini-powered AI tools. From photo editing with Magic Editor to real-time help from Gemini Live, it delivers Google’s best features with premium hardware and a slick, matte finish. It’s also unlocked for all major carriers.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

How the Creators of The Witcher and Cyberpunk 2077 Became the Masters of Choice and Consequence

19 mai 2025 à 13:00

CD Projekt Red has a reputation for making special games. The Witcher 3, now celebrating its 10th anniversary, is still frequently cited as one of, if not the best, RPG ever made. Meanwhile, Cyberpunk 2077 has (thanks to some substantial upgrades) blossomed into one of the deepest, most robust examples of open-world roleplaying. These two games alone have made the studio one of the most famous and respected in the world, not to mention its other, equally fascinating releases. But what is it that CD Projekt Red does that makes its games stand apart from their peers?

While there are many elements that come together to ensure a CDPR game’s quality, it’s how the smaller pieces connect to create a coherent and convincing whole that really makes these RPGs sing. The authenticity of that whole is achieved through the story, world, and characters shifting and changing based on your choices. It’s a template that many RPG developers use, but few have succeeded in their ambitions in quite the same way as CDPR has.

“When I play other triple-A RPGs or RPG adjacent games, I very often can feel the limitations of their tools,” says Patrick Mills, CD Projekt Red’s franchise content strategy lead. “You can see the ambition of the designer and you see that the ambition is not quite delivered upon. And I think a lot of people who don't know how games are made look at that and they just say, ‘lazy devs,’ or ‘they're bad designers.’ And that's not what it is. I think, a lot of times, it's that your tools just aren't capable of delivering the thing that you want to do.”

CD Projekt Red has spent nearly as many hours making tools as it has making games. Almost all of its RPGs have been built using the company’s REDengine, a bespoke toolkit that has been designed, augmented, and iterated upon across four different versions to allow the design team to achieve its very specific ambitions. Those tools have allowed all the pieces of each game to connect, enabling a coherent experience in which players’ actions feel impactful and accounted for.

Newer versions of the REDengine have also allowed the studio to get really wild with some of its quest designs. In The Witcher, for instance, there’s broadly three kinds of objectives: exploration and investigation, dialogue-driven drama, and cutthroat combat encounters. By Cyberpunk 2077, the studio had pushed deep into the minutiae of character creation, which opened up the need for a game that supported an even wider range of playstyles, including stealth and hacking – both of which require bespoke systems. Cyberpunk’s Phantom Liberty expansion doubled down on this, resulting in quests that referenced very different genres, such as its famous survival horror-inspired optional finale. Variety, then, has been key to CD Projekt Red’s journey.

“I think especially with the RPGs that we're making, which tend to be relatively sizable, it's almost like a necessity, right?” says Miles Tost, level design lead at CD Projekt Red. “You need to find the variety in the gameplay and ways to bend the systems in a way that you create some new and fresh experiences, because otherwise players will just burn out on it.”

“With the size of these games, even [with] the best story, people will slowly taper out if the gameplay doesn't keep them engaged and refreshed,” he adds.

Whatever the choice is and whatever the consequence is, we want players to feel rewarded, even if the emotion in the end is sadness.

That’s not to say that stories aren’t an important part of CD Projekt Red’s games. Far from it. In fact the studio has a tried, tested, and proven approach to how it tells a tale in every single one of its quests. They all need a twist. A wrinkle. As Mills explains, killing the bandits who stole from a village is “boring” and “not an interesting story.” But successfully telling the story of a bandit attack isn’t just about turning an unpredictable corner – it also needs to take into account the method in which players explore that story. To anticipate that, CDPR puts every quest through “destruction testing”, in which playtesters attempt to navigate the mission in every conceivable way. With the data from that testing, quest designers are then able to re-tool missions to account for unexpected player behaviour, ensuring they support as many solutions as possible. The result is a more natural-feeling storyline that authentically responds to your choices.

Choices in video games are complicated. Cyberpunk’s open-ended nature means that every single body modification purchased, weapon looted, and skill point invested can change the way a player interacts with the world, and so a huge amount of possibilities must be accounted for – everything from stealth to brutality to diplomacy to the inevitable player-divised tactics that take developers by surprise months after release.

But such decisions are not the choices that CD Projekt Red is famous for. Rather, the studio is known for its big story-branching choices. For years such decisions were generally considered “BioWare-style”, so synonymous was the design with games such as Mass Effect and the original Baldur’s Gates. But CDPR’s take on them has arguably become the go-to in the public consciousness. That’s largely thanks to their challenge; there’s no clear line between good and evil in either Cyberpunk or The Witcher, and so every choice feels like untying a thousand knots to work out the best option. But there are other factors: CDPR has a tendency to delay the consequences of your actions, meaning you can’t immediately reload a poor choice and try again, which grants each decision a sense of inescapable authenticity. And when the consequences do strike, they feel impactful and far-reaching; choices often result in major character deaths, political upheaval, or roll the dice on romantic encounters.

The success of these choices is rooted in careful preparation. “All the sides are presented to you beforehand,” says Paweł Sasko, associate game director. “You had an opportunity to actually assimilate all the information. You understood it well, you get the characters, you know what they are about. So at the moment when you are faced with a choice, you understand the context and you understand the implications of what you're doing.”

This thorough approach means that players can have a nuanced relationship with the result of their actions. As quest designer Paweł Gąska explains, “We want the player to see that even a good choice can have bad consequences, and that a bad choice can still be justified because of something else you focused on.”

A great example of this can be found in Cyberpunk 2077’s Phantom Liberty expansion, which sees FIA agent Songbird offer to help cure your terminal condition, provided you help her escape the clutches of her tyrannic employer. Simultaneously her former partner, Reed, asks that you help him bring Songbird into FIA custody, as he hopes that his (admittedly questionable) bosses will do right by her. By presenting both character paths as viable, nuanced options rather than a choice between good and evil, CDPR helps players build authentic relationships and eventually make decisions that reflect their own feelings and values.

“Whatever the choice is and whatever the consequence is, we want players to feel rewarded, even if the emotion in the end is sadness,” explains Sebastian Kalemba, game director on The Witcher 4. “If this is coherent with the emotional journey we're delivering, [it will allow] the player to feel [that they are] okay with this consequence.”

Several of CDPR’s choices have gone down in video game legend. While the branching pathways through The Witcher 3’s Bloody Baron quest and the choice between helping Songbird or Reed at the end of Phantom Liberty are among the company’s best and most well-known, my personal favourite can be found in The Witcher 2. At the end of chapter one you must ally with either Vernon Roche, commander of the Temerian special forces, or Iorweth, the elven leader of the Scoia'tael freedom fighters. Your choice here completely changes the quests, characters, and location of the game’s middle-act. It was a bold, ambitious swing for the studio’s second-ever game, and one it has not attempted since.

“The difficulty with that is not so much about being bold, it’s mostly about the resources you invest,” says Tost. “We haven't gotten more afraid over the years of people missing our content. We're very much fine with that happening. But it's also the amount of resources you commit to basically making two different stories, which is almost like two different games.”

As quest designers, we can think of good choices, but it's the writers who have to actually elicit emotions in the players.

The company’s decision to move away from level-based locations to an open world design made creating branching pathways as significant as that in The Witcher 2 “more difficult to do.” But the idea wasn’t abandoned. The final act of The Witcher 3’s Blood and Wine expansion is notably malleable. Similarly, the choice between Songbrid and Reed towards the end of Phantom Liberty results in two radically different pathways. “Phantom Liberty in general was sort of a response to some criticism that we got for the base game, which was that we lost a lot of non-linearity,” Tost explains.

According to Mills, CDPR worked on Cyberpunk 2077 “thinking that we understood choice and consequence,” but discovered upon completion of the base game that such choices weren’t landing correctly. “We built choice and consequence into most of our quests,” Mills insists. “We built it into the structure of the game, but it just didn't feel satisfying.”

Following a period of careful analysis, the Cyberpunk development team came to the conclusion that its approach to choice and consequence had been too subtle. Elements that telegraphed upcoming choices were often missed by players who simply could not spot such small details in the dense ocean of near-photo realistic detail that is Night City. And then, following their decisions, players were not being shown the consequences of their actions in a clear manner.

“The Witcher 3 had a structure where you were making your choices, you were visiting Skellige and [Velen] when you made those choices, and then later in following acts, you were actually visiting those places again,” recalls Sasko. “And we could, in a really simple way, show you, ‘Hey, here are your consequences, because you are visiting the same places again.’ It's so simple to do it. In Cyberpunk, the structure is so much more complex. You rarely come back to the places that you have seen.”

Sasko discusses his work on The Pickup, a Cyberpunk 2077 quest in which you must acquire a prototype combat robot from a gang holed up in a meat factory. There are a number of ways this quest can be tackled, and the aftermath reflects your approach. “When you come back to the meat factory, there are consequences of your choices,” Sasko says. “But you have to really be there, come and look for it, and most players don't. That's the reality. So the learning [is that] the structure of the game needs to support [revealing the consequences].”

It was this learning that led to a “more heavy handed” approach for Phantom Liberty and its branching final questline. But the choice and resulting branch is only worth so much in and of itself. Because no matter how good the choice is, no matter how many options are built into the story, none of it can succeed if the writing surrounding the choice is sub-par.

“As quest designers, we can think of good choices, good dilemmas, good themes, but it's the writers who have to deliver the dialogues that will actually elicit emotions in the players,” says Gąska. “It's the cinematics [team] and the animators who have to give [the story] to you in a way that you will actually feel it.”

Gąska likens this to the dilemma of a terminally ill person deciding to end their own life. Without any emotion or connection, the question is “just a theoretical thing.” But when the choice is personal, involving people you love and care for, it becomes a heart-wrenching issue. And so the fundamental skill behind creating resonant choices is to craft characters that feel truly authentic. Such authenticity can then inform how choices and consequences are built into the game's design and story.

“Our approach is the approach for the way we live, right?” says Kalemba, who explains that he doesn’t believe in foreshadowing the consequences of choices. “You don’t know what's going to happen tomorrow, but there are several choices you have today. And by designing the experience from the get-go this way, we let ourselves do our games as best as possible and ask players to be open and ready for the consequences.”

While Kalemba and his team will no doubt draw upon the studio’s prior successes for The Witcher 4, there’s naturally a desire to do something more advanced. Something more impressive. But to do so will require solving a tricky development puzzle.

“All of the work we did on [our] expansions was generally more enjoyable than working on the base games themselves,” admits Tost. “All of these unknowns that you had when you were working on the base game are answered and it's a matter of pure creation. I think we should look at how we answer these questions in a timely manner so that we can simulate the process of working on an expansion earlier than by the time we get to making an expansion.”

Such an approach is made all the more trickier by tools – CD Projekt Red is leaving its bespoke REDengine behind for The Witcher 4, instead opting for Unreal Engine 5. And so on top of trying to answer those questions, development staff will also be learning how best to maximise the potential of a new and unfamiliar engine. To meet their ambition, the team will need to avoid Mills’ earlier observation of developers fighting against the limitations of their tools. No doubt a close relationship with Unreal’s creator, Epic, will be vital to moulding the engine into a shape that allows CDPR to deliver on its goals.

“We want to put player agency in the center,” says Kalemba of those goals. “We want players to be able to really sense these opportunities and to go in-depth when it comes to choice and consequences.

“It's the evolution of The Witcher, so more tools at players' disposal to be able to not only play and go with the consequences narratively, but also gameplay wise,” he adds. “We want to give players more tools, more opportunities, to be able to feel that ‘I am the player and I define my experience.’”

Simply matching The Witcher 3’s choices and their resulting consequences would be a massive undertaking for CD Projekt Red. But to evolve and advance The Witcher 4 beyond the studio’s past accomplishments no doubt requires something much more complex. As Cyberpunk 2077 proved, even the master of branching stories can trip and fall. Phantom Liberty saw the studio stand back up and dust itself off, but The Witcher 4 will be the true test of how past learnings inform new ambitions. Hopefully Ciri’s next adventure will continue to cement CD Projekt Red’s reputation as the studio dedicated to respecting and fulfilling player choices.

Matt Purslow is IGN's Senior Features Editor.

Fans Discuss Marathon Developer Bungie's Future After Yet Another Plagiarism Row Rocks Studio: 'Make No Mistake, This Is An Existential Struggle For Bungie At This Point'

19 mai 2025 à 12:51

As Destiny 2 developer Bungie scrambles to recover its reputation after yet another independent artist accused the studio of "lifting" their artwork in Marathon, the community around the developer is wondering what's next.

Last week's accusation prompted an "immediate investigation" and acknowledgement from the studio that a "former Bungie artist" had indeed used Fern Hook's work without compensation or credit.

Then, on Friday night, Marathon game director Joe Ziegler and art director Joe Cross apologized on a painfully uncomfortable livestream that featured no Marathon art or footage at all as the team was "still scrubbing all of our assets to make sure that we are being respectful of the situation."

Since then, players have been trying to untangle who the "former artist" is (if there even is one, as some are wondering), with some reporting they "just feel hollow." Others wonder whether Marathon can still succeed at all, and what a "flop" would mean for the storied studio.

"The game went from mixed/negative reception to PLAGIARISM_WILL_MAKE_ME_GOD, four months from launch in the eyes of the larger gaming community. If they don't delay it, it's 100% DOA," suggested one player. "If the game does in fact die, we're talking over $100 million+ lost (probably a gross underestimate for a AAA game/studio). So yeah, really bad.

"Make no mistake, this is an existential struggle for Bungie at this point."

"I think it releases to a very lukewarm reception, similar to the Destiny expansion in July," hypothesized another. "It will last til January for active updates, put in maintenance mode til about summer 2026, then shut down with Bungie finally absorbed into Sony."

"We have no way of knowing, and after the Concord situation, I’m sure Sony isn’t taking any of this lightly," reminded someone else. The "Concord situation" they refer to is Firewalk Studios' online hero shooter, which was infamously pulled from sale less than two weeks after launch last year. Its launch was nothing short of disastrous, with analysts telling IGN it has likely sold as few as 25,000 units. It debuted to a desperately low 697 peak concurrent players on Steam, a number that made the 12,786 players of Suicide Squad: Kill the Justice League — which was dubbed a disappointment by Warner Bros. Discovery boss David Zaslav — look impressive.

In a different thread, a fan reflected on Destiny lore YouTuber My Name is Byf's excellent video summary of the situation, saying: "watching the video just sort of reminded me that most of the people who will likely be affected if Bungie goes under are completely unrelated employees that don't deserve to be punished over this.

"I sort of feel ill about the whole situation now [...] I want to see them make an effort to [independent artist] Antireal. I want to see them take the steps towards making sure this never happens again. I want them to win back whatever they need to make this game special (Goodwill, a delay, anything). I WANT to see the Marathon ship in this artstyle, man."

It's not having an adverse impact on all potential players, however.

"Ima be real I’m excited for this game. All this art drama is way overblown," said one. "I think from what I’ve gathered in this game I fully anticipate the aliens to inevitably make their way into the game. Other than that I’d like the characters to be customizable but I anticipate any big changes like that to come later. Very hyped for Marathon."

"I can't remember who exactly, but it was a famous musician talking about how he would never copyright others' music because all music eventually comes back to the same source," replied another. "Basically the same principal [sic] every artist has been inspired by some other artists and so on and so forth. Of course, it's not cool to blatantly just copy/paste someone's work, but then again, even the concept of completely original art is debatable. Especially since there are recorded cases of people making basically the same art around the same time as someone else. So yeah, it's pretty overblown."

"For any Bungie employees checking in here, please remember that you have millions of fans that want to see Marathon succeed," added someone else. Forbes now claims the studio is in "chaos," with morale at the studio in "free fall." Marathon is set to launch for PC, PlayStation 5, and Xbox Series X and S on September 23.

Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Switch 2 GameChat Includes 2 Big Features We’ve Not Seen Before on a Nintendo Console

19 mai 2025 à 12:32

Switch 2's GameChat includes a couple of clever features that Nintendo has so far been keeping under wraps: live subtitles and text-to-speech.

GameChat is Nintendo's major new social feature for Switch 2 that allows for video calling and gameplay sharing, and is accessed via the console's once-mysterious C button.

Now, videos have showcased how GameChat can transcribe what's being said in real-time, providing a text-based feed for you to follow. GameChat can read out text you've typed out, too.

So far, Nintendo has showcased GameChat using videos of smiling Switch 2 owners sat at home, nattering away to each other. But it's easy to imagine scenarios where you might want an alternative.

Playing Switch 2 in a quiet room? GameChat's text-to-speech saves you from annoying anyone else nearby. Live subtitles, meanwhile, mean you can follow the chat even with the sound down, or when you might not have headphones.

Videos shared on social media by prolific Switch leaker OatmealDome show these features in action. As noted here, Switch 1 supports USB keyboards — so it's likely (though not yet confirmed) Switch 2 will also.

While Nintendo has focused on the video calling function of GameChat so far, these options would allow for a more casual use of the feature (maybe you just don't want to be on camera in your spare time, after hours of Microsoft Teams calls at work).

GameChat supports up to four people for video calls, and up to 12 people in the same voice chat.

The feature appears to always be available, whatever you're doing on Switch 2, though this has led to some concern over how its implementation could impact system performance.

Nintendo fans have also criticised the fact that such a central part of the Switch 2 offering — with its own dedicated controller button, no less — will become paywalled as of March 31, 2026. After this point, it will require a Nintendo Switch Online subscription to use.

❌