In general, the best Memorial Day sales are on things like furniture or clothing. But that doesn't stop retailers from sneaking in discounts on other stuff. Although the Amazon Memorial Day sale has been rather unimpressive so far, the online retailer does actually have a few surprisingly good 4K movie deals going on right now.
These discounts aren't quite as good as the big three for $33 sale Amazon had last month, but if you're looking to add any of these specific films to your physical media collection, these prices are worth considering.
The Best Amazon 4K Movie Deals Today
While there aren't a ton of deals on 4K movies in this sale, the ones that are available are all pretty good. The overall best deal right now is on the Batman (1989) 4K Steelbook. It has dropped to the lowest price we've ever seen and it also comes with a Blu-ray disc. If you're a fan of Michael Keaton's Batman, this is a must-have for your collection. The Schindler's List 25th Anniversary Edition Steelbooks is also at its lowest ever price. The Oscar-winning film was one of the first big movies that put Liam Neeson on the map and is arguably still his best performance to date.
If you're looking for the overall best value, the Get Out/Us Double Feature bundle is sitting at a great price. You get two of Jordan Peele's horror movies for only $25.99, which is the lowest price we've ever seen for this combo.
Outside of those three deals, a few other price drops are worth noting that aren't necessarily a part of Amazon's Memorial Day sale. The latest Captain America movie only recently came out on 4K and Blu-ray and it is already pretty heavily discounted. It's worth adding to your Marvel collection if you already have one, but it wasn't very well-received by critics, so it's potentially worth skipping if you haven't actually seen it yet. There's also a pretty substantial discount on House of the Dragon Season 1, which isn't a movie but noteworthy all the same.
Should You Buy Now or Wait for Amazon Prime Day?
Since Memorial Day sales aren't exactly a treasure trove of 4K movie deals (at least so far), it's probably safe to say you can wait to make any major purchases for your collection until later on. That being said, Prime Day might not be the only time worth buying physical media. Amazon has had two major buy three for $33 movie sales in 2025 and these have been the best overall chances to build yourself a collection. We expect there to be a lot of movie deals on Prime Day this year, because there were last year, but keep your eye out for other special promotions if you want to save the most money possible.
A jump starter is an essential part of car's emergency kit, and a cordless one eliminates the need to plug it into an available cigarette lighter. You don't need to pay a premium for a jump starter that reliably gets the job done, either. Amazon is currently offering Amazon Prime members this AstroAI S8 Pro 12V 3,000A cordless car jump starter for $32.99 shipped after you clip a 45% off coupon code "AQ97FOMC". Not only does it function as a car jump starter, it can also be used as a power bank to recharge your smartphone in a pinch.
Update: This deal is no longer reserved for Amazon Prime members only.
AstroAI S8 Pro 12V 3,000A Car Jump Starter for $32.99
The AstroAI S8 Pro is a 12V cordless car jump starter that can supply 3,000A of peak power and 500 cold cranking amps. AstroAI states that it's capable of jump starting up to 9L gas or 6L diesel engines. The sizeable 12,000mAh battery will give you several jump starts before needing a recharge. Since the battery uses lithium (NMC) cells, it depletes a lot slower than your traditional battery and will retain most of its charge even after 24 months of non-use. Because the S8 Pro is essentially a portable power bank, you can also use it to charge your iPhone or smartphone in a pinch.
The S8 Pro charges quickly over USB Type-C and if you don't have a cable on hand, a USB Type-A to USB Type-C is supplied in the package. There's even a flashlight with three separate modes (flashlight, SOS, and strobe) for emergencies. The jump starter is relatively compact, weighs about 1.5 pounds, and stows away easily in your trunk or dash.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Wendt died peacefully in his sleep at home, according to The Hollywood Reporter, who received the following statement from a family representative:
“George was a doting family man, a well-loved friend and confidant to all of those lucky enough to have known him. … He will be missed forever. The family has requested privacy during this time.”
The Chicago native began his career as a standup comic in the 1970s with the improv troupe Second City. As an actor, Wendt found fame – and earned six consecutive Emmy nominations for best supporting actor in a comedy series – during his 11 seasons on Cheers.
Wendt’s everyman character Norm was a regular at the Boston bar whose entrance (“Norm!!”) became a fan favorite moment of every episode. Along with co-stars Ted Danson and Rhea Perlman, Wendt is the only cast member to have appeared in every episode of Cheers during its 1982-1993 run.
Beyond Cheers, Wendt appeared on Saturday Night Live as Chicago Bears mega-fan Bob Swerski in the show’s “Da Bears” skits. (Decades later Wendt’s nephew, Jason Sudeikis, would become a regular on SNL before starring in Ted Lasso.)
Wendt also guest-starred on everything from Becker (starring his Cheers pal Danson) to Sabrina the Teenage Witch and Hot in Cleveland.
Wendt’s feature film credits include Dreamscape (1984), Fletch (1985), Gung Ho (1986), Guilty by Suspicion (1991), Forever Young (1992) and Spice World (1997).
Memorial Day 2025 is coming up (the day itself is May 26), but some retailers have already pulled the lever on their sales. You can find Memorial Day sales live at Amazon, Best Buy, and more stores. Among the many appliances and yard tools on sale, you can find some killer deals on video games. Below, you'll find our picks for all the best video game deals in all of the Memorial Day sales that are currently live. Let’s dive in.
The Best Video Game Deals Today
Above is a blurb-free carousel of all the best video game deals for Memorial Day 2025. For details and links on some of the games, keep on reading.
Kingdom Come: Deliverance 2 for $49.99
Kingdom Come: Deliverance II is part Skyrim without magic and part medieval life sim. It’s a big, sprawling action RPG that plants you in an actual historical setting and has you make something of yourself. Check out our 9/10 review for all the reasons why it’s worth playing.
Warhammer 40,000: Space Marine 2 for $39.99
Whether you’re a fan of the far-future war-torn universe of Warhammer 40K or not, Space Marine 2 is just a straight-up solid shooter. It looks phenomenal and it controls like a million bucks. Check out my Warhammer 40,000: Space Marine 2 review for more info.
Dragon Quest III HD-2D Remake for $39.99
Retro JRPG fans can (and should) pick up this souped-up classic. It has gorgeously remastered graphics that look great on wide-screen displays, plus tons of quality-of-life updates. Play this one now so you’re ready for when Dragon Quest I & II HD-2D Remake comes out later this year.
Star Wars Jedi Survivor for $19.99
This game charts the continuing adventures of Cal Kestis. It takes everything that made the original great and kicks it up a gear. You get even more awesome platforming sections, even more lightsaber fighting stances, and even more Force powers. What’s not to like?
Xenoblade Chronicles X: Definitive Edition for $49.99
If you're looking for a meaty RPG to sink your teeth into while you wait for the release of the Switch 2, Xenoblade Chronicles X: Definitive Edition is one to get. It's a huge game that's almost endlessly deep. Check out our 9/10 review for details.
Metal Gear Solid: Master Collection Vol.1 for $19.99
The first three Metal Gear Solid games are some of the best video games of the ‘90s and early 2000s. These are awesome spy stories, complete with terrific sneaky gameplay – but they’re way more weird and ambitious than your standard genre fare. They’re some of the best games ever made, and they’ve been brought to modern platforms in this killer package. This is a deal.
See More Memorial Day Sales Live Now
Looking for more discounts outside of video games? There are already a ton of Memorial Day sales live for 2025. Below are some of the biggest ones we've found so far.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
Feeding Ghosts is the second graphic novel to ever win the Pulitzer, the first being Art Spiegelman’s Maus in 1992. In that instance, Maus received a Special Award. Feeding Ghosts, however, won in a regular category, Memoir or Autobiography, having competed against the best English prose in the world. What’s more, it’s Hulls’ debut graphic novel.
Feeding Ghosts is the second graphic novel to ever win the Pulitzer, the first being Art Spiegelman’s Maus in 1992.
Widely considered the most prestigious award in journalism, literature, and music in the US, the Pulitzer Prize is second only to the Nobel Prize internationally.
It’s a momentous accomplishment, ostensibly the biggest news in the field of comics. But surprisingly, it’s barely been reported on. Since the book won two weeks ago, only a handful of mainstream and trade press reported about it—notably Seattle Times and Publishers Weekly—and only one major comic book news outlet, Comics Beat.
The book, which according to Hulls took almost a decade to create, was called by the Pulitzer Prize Board “An affecting work of literary art and discovery whose illustrations bring to life three generations of Chinese women – the author, her mother and grandmother, and the experience of trauma handed down with family histories.”
Feeding Ghosts traces the reverberations of Chinese history across three generations. Hulls’ grandmother, Sun Yi, was a Shanghai journalist swept up by the turmoil of the 1949 Communist victory. After fleeing to Hong Kong, she wrote a best-selling memoir about her persecution and survival, but then suffered from a mental breakdown, from which she never recovered.
Hulls’ first graphic novel may also be her last, however.
Growing up with Sun Yi, Hulls watched both her mother and grandmother struggle beneath the weight of unexamined trauma and mental illness, which she dealt with by leaving home for the most remote corners of the globe. Eventually, though, she returned to face her own fear and trauma, a generational haunting that could only be healed with the love of family.
“I didn’t feel like I had a choice. My family ghosts literally told me I had to do this,” Hulls said in an interview last month. “My book is called Feeding Ghosts, because that was the beginning of this nine year process of really stepping into something that was my family duty.”
Hulls’ first graphic novel may also be her last, however. “I learned that being a graphic novelist is really too isolating for me,” she said in another interview. “My creative practice relies on being out in the world and responding to what I find there.” On her website, she says she’s “setting out to become an embedded comics journalist working with field scientists, indigenous groups, and nonprofits working in remote environments.”
Whatever the future holds for this groundbreaking artist, Feeding Ghosts deserves to be recognized and celebrated outside the world of comics and especially within.
If you're in the market for a mechanical keyboard that skips the flashy RGB in favor of something a little more classic, you're in luck. Best Buy has dropped the price of the 8BitDo Retro Mechanical Keyboard, which includes the Best Buy-exclusive joystick, from $100 down to just $80. This is a feature-rich keyboard that not only feels great to use but also looks the part. Check out the full breakdown of the deal below or dive into the full Best Buy Memorial Day sale for more deals like this.
8BitDo Retro Mechanical Keyboard with Joystick on Sale
Like many 8BitDo products, the Retro Mechanical Keyboard draws inspiration from classic gaming hardware. This specific keyboard is styled after the NES, which, oddly enough, never actually had its own keyboard. Regardless, it still hits that sweet spot of nostalgia and modern functionality.
In our review, Seth Macy said, "I was pleasantly surprised to find this is actually a rugged, well-built gaming keyboard that feels as good as it looks." It’s compatible with Windows and Android devices and supports Bluetooth, 2.4GHz wireless, or a wired connection via the included USB-C cable.
At launch, the keyboard was available only in the NES-inspired gray and red or the Famicom-style red and cream colorways. Since then, 8BitDo has expanded the lineup to include a Commodore 64-themed version and a more subdued model that channels the look of classic IBM PCs.
One of the keyboard’s standout features is the included Super Buttons: two customizable "A" and "B" inputs that resemble oversized gamepad buttons. You can program them however you like, making them perfect for macros or even using as foot pedals for hands-free control. This Best Buy-exclusive version also includes the Super Stick, a matching red joystick that works great for retro and arcade-style games.
Will tariffs increase the price of 8BitDo products?
Since 8BitDo's products are manufactured and shipped from China, this may be the best price you'll find on this keyboard (as well as all other 8BitDo products) for the foreseeable future, despite the original tariffs on imported Chinese goods being paused for 90 days.
8BitDo recently halted shipping to the U.S. after blaming U.S. tariffs for the suspension only to later back down and say it will continue shipping to customers. While we don't know for sure if prices will increase, it seems like the most likely outcome down the line.
See More Memorial Day Sales
If you're on the hunt for more deals ahead of the weekend, there are actually a ton of Memorial Day sales already happening. Best Buy has some of the best discounts on tech, but you can find price drops at other major retailers like Amazon, Walmart, and more below.
Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.
Eddington opens in theaters Friday, July 18. This review is based on a screening at the 2025 Cannes Film Festival.
With Eddington, 21st-century horror maestro Ari Aster makes an ambitious swing towards politically flavored comedy – but he misses just as wildly with this dusty, small-town modern Western. The first misfire of Aster’s directorial career makes a futile attempt to capture and satirize the rampant paranoia and cultural fault lines of the summer of 2020 via its COVID-era tale of bitter rivals running for mayor. With flailing jabs in every direction, Eddington ends up with shockingly little to say, and meanders for much of its 145-minute runtime.
There’s some superficial enjoyment to be found, especially in the lead performances: Eddington is an extremely slight work in the body of a comedy that’s only ever funny because the likes of Joaquin Phoenix and Emma Stone make real attempts at finding something beneath the surface. But given the material they’re working with, they often come up short. Phoenix plays Joe Cross, the rebellious, alarmingly individualistic sheriff of the fictional Eddington, New Mexico, who spends his time listening to right-wing talk radio and attempting to politely (but aggressively) navigate his way around pandemic mandates (or insisting that others do so). His messy domestic life informs at least some of his frustrations, between his withdrawn, younger wife, Louise (Stone), and their intrusive, extended-stay house guest: Louise’s mother, Dawn (Deirdre O'Connell).
Whenever Joe comes home, he finds Louise and Dawn lost down their own separate online rabbit holes. Louise gravitates towards the teachings of new age self-help messiah Vernon Jefferson Peak (a severely underused Austin Butler), while Dawn constantly absorbs and regurgitates absurd conspiracy theories from YouTube. At a glance, these details are not entirely unfamiliar: When Joe scrolls through his phone, he’s met with a variety of content that’s either incendiary or mind-numbingly banal, as any of us might. However, much of this is just window dressing, worthy of a chuckle before we forget about it (Eddington certainly does). Fed up with the state of things, Joe decides to run for mayor against incumbent candidate Ted Garcia (Pedro Pascal), a smirking politician who harbors an angry streak at home, and who hopes to inject the town with tech jobs by welcoming the construction of a massive data center – portending the popularity of AI in a few years’ time. This is perhaps the closest Aster comes to offering any lasting social commentary.
Given Joe’s attempts to skirt the very rules he’s supposed to enforce, it’s hard not to be unsettled by some of the movie’s early interactions. Rightly so: Phoenix is incredibly adept at barely buried simmering, ensuring that Eddington begins in unnerving territory. This, however, ends up a promise unfulfilled. There’s little exploration beyond the period-piece façade of social distancing and social unrest, which hint towards wider details and context we never see, and whose effects seldom trickle down into anyone’s behavior beyond the first time we meet them. It’s a film in emotional and thematic stasis, even when things appear to change rapidly. It may be set in 2020, but the sickening roller-coaster feeling of living through that moment in time is rarely reflected.
When protests over the police killing of George Floyd begin spreading throughout the United States, the people of Eddington begin preparing for an explosion – but the blast feels only partially formed, and entirely insincere. On one hand, as the town’s more conservative residents grow furious at the increasing presence of Black Lives Matter protesters, Joe and his deputy Guy (Luke Grimes), both white, try to navigate the awkwardness of open discussion with trainee Mike (Michael Ward), who is Black. This subplot makes for an amusing flourish, but it unfolds at length without ever engaging with its central tension beyond fleeting punchlines, and the comedy is seldom informed by Mike’s perspective or experience. On the other hand, the protesters are caricatures of teenagers who don’t know better than to adopt an enlightened vocabulary they barely understand in order to get laid or to show off online. All the while, a lingering enmity between Joe and Ted looms larger, concerning a possible sexual impropriety between Ted and Louise, which may have ushered the latter into her cocoon.
Whatever Aster’s attempts with this premise, he spins far too many plates, and his approach ensures that Eddington’s satire is no deeper than a kiddie pool. The film plays with incendiary material but fumbles it constantly, by rarely (if ever) making genuine attempts to examine the humor or absurdity found within its characters’ points of view. Aster’s grief-tinged horror movies Hereditary andMidsommar depend on a genuine, detailed understanding of who he’s making suffer and why, but he doesn’t apply those skills here. Its construction is ideologically flimsy, as though drawn from a highly removed liberal angle on both right-wing frustrations and left-wing activism. For instance, the mess of conspiracies in Joe’s life keep the more paranoid characters at odds (rather than their paranoia feeding off each other), while the film’s engagement with the era’s discourse on race and policing is no more detailed or honest than that of the teen characters delving into these topics for the very first time.
When Eddington loosens its grip on reality, introducing manifestations of imagined far-right phantoms – like global cabals of child predators responsible for every crime, or an armed Antifa super-state that may as well be an organization run by Bond villains – its ravings feel distinctly un-tethered from Joe’s outlook. Imagine, for a moment, a version of the anxiety-inducing opening act of Aster’sBeau is Afraid, in which Phoenix’s Beau becomes besieged on all sides by a Fox News nightmare of a crime-ridden American city – only this time, Beau isn’t afraid. In Eddington, it’s always someone else’s worst fears peeking through the edge of the frame, rather than Joe’s. What ought to be experiential and visceral becomes distantly observed, since the concerns of Phoenix’s sheriff tend to lie far away from the plot’s strange,Under the Silver Lake-esque unveilings.
What is arguably commendable about the film is the way it shifts in tone, from broad political send-up to crime mystery, after a key turn in the plot about midway through. However, this transformation ends up feeling at odds with the movie’s attempts to dramatize one of the freakier years in recent memory. Its style never evolves in a way that goes deeper into that mood. Even its sprawling Southwestern setting is often reduced to a broad symbol of neighborly schisms and civic malaise, alongside a violent cruelty towards its characters that’s anything but nuanced – let alone as potent as an editorial cartoon.
Eddington may be set in 2020, but the sickening roller-coaster feeling of living through that moment in time is rarely reflected.
Rigorous satire hardly demands a gentle hand. However, it does demand the rigor of knowing one’s target intimately, in order to strike it with precision. But Eddington is far from precise. Its distant perspective on the many concerns it portrays – across the bounds of party affiliation or taste – results in a disaffected work that has little to say about its chosen moment, other than the fact that some people were bothered by what they may have imagined others were believing. The film itself may as well be one of those subjects, given its old-man-yells-at-cloud approach to any topic that might remotely force the average viewer to confront their own biases, or even reflect on the festering, uncomfortable feelings that defined the era – and continue to define the current one. If you’re looking for a movie that observes the twisted emotional complexities of a world deep in crisis, and says, “Can’t we all just get along?” then Eddington may be for you.
The big Secretlab Memorial Day Sale starts now. Save up to $139 off Secretlab's popular Titan line of gaming chairs, Magnus gaming desks (including the Magnus Pro electric standing desk model), and accessories like the Secretlab Skins upholstery covers, desk mats, cable management, and more. Unfortunately, newer releases like the Titan Evo Nanogen chair and the recliner add-on are exempt from this sale.
It's no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our "Budget to Best" roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.
TL;DR - The 7 Best Secretlab Deals
You can quickly browse through all of the listed products on sale above. For more information on each product and why they are worth your consideration, read through below.
Secretlab Titan Evo
The Titan Evo starts at $499 during the sale. This is Secretlab's flagship chair and it's available in small, medium, and large sizes. Upholstery options include Neo Hybrid leatherette, SoftWeave Plus fabric, or premium Napa leather. The chair features cold-cure foam upholstery for the seat, a supportive four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow.
Aside from the build quality, the Titan Evo also stands out thanks to the sheer number of officially licensed designs from popular video games, TV shows, and more. Some of the more popular examples include The Witcher, Overwatch, Attack on Titan, League of Legends, World of Warcraft, and Game of Thrones. They generally cost more than the standard colors, but they're worth it if you're looking for that extra personal touch.
In our Secretlab Titan Evo review, Chris Coke wrote that "after two years of daily use, the Secretlab Titan Evo has proven that it can stand the test of time and still be one of the best gaming chairs you can buy. Meaningful ergonomics paired with Secretlab’s wide selection of designs, it remains a fantastic option, especially for fans of bright colors or designs."
Secretlab Titan Evo Lite
Among the Titan chairs, the Evo Lite is definitely the best value with its starting price tag of $419, which is $80 less than the base model Titan Evo. It's built upon the same frame as the Titan Evo and has the same core features like the cold-cure foam cushioning, lumbar, 165 degrees of recline, and 4D armrests. What it compromises on is customization, with "only" two upholstery options, two sizes, and five colors, a non-adjustable lumbar system, simpler arm rests, and no included head rest. If none of these tradeoffs bother you, then you'll be saving quite a bit of money.
Secretlab Titan 2020
The prior model Titan 2020 gaming chair is still available for $474, although there aren't too many options available. The Titan 2020 is still an excellent chair and not much different than the current Evo model. In fact, outside of an upholstery change (the PU leather has been updated with Neo Hybrid Leatherette), the changes are mostly cosmetic. You are limited to fewer design options, so if you want to build out something that's truly unique, you might want to splurge a bit extra for the current generation Titan Evo model.
Secretlab Titan Evo Nanogen Edition
Although the Titan Evo Nanogen Edition isn't on sale, it deserves mention simply because this is our top pick for the best gaming chair. In our Titan Evo Nanogen Edition review, Chris Coke wrote that "the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given. Granted, at $799 it’s significantly more expensive than the original and not far off from an entry-level Herman-Miller. But the return it offers in comfortable, supportive gaming is well worth the extra cost thanks to dramatically improved materials in both the fabric and multi-layered padding. The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used."
Secretlab Titan Recliner Add-On
Secretlab also announced a new recliner add-on to anyone who already owns the Titan Evo chair. It's so new that not only will this recliner ship out sometime next year, it's not even available for preorder yet. We have received a unit for testing, however, and it has turned out to be a very practical addition.
In our recliner add-on review, Chris Coke wrote that "while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point. It’s novel enough that I wouldn’t be surprised to see other brands following suit in the near future. If you don’t mind paying for it, it’s an absolutely killer upgrade for your gaming chair."
Secretlab Magnus and Magnus Pro
The Magnus and Magnus Pro are also on sale for Memorial Day. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with a custom designed electric standing desk frame for an additional $250. Both desks feature an all-metal desktop surface, solid steel legs and cleverly thought out areas for cable management, but the Magnus Pro has some really unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel that you won't bump into.
In our Secretlab Magnus Pro review. Mark Knapp writes that "the Secretlab Magnus Pro is a fantastic desk, bringing the brilliant cable management solutions of the original Magnus to a fast, quiet, and wide-ranging motorized standing desk. The desk is built well and proves an excellent platform for work and play alike. It’s an expensive desk though, and for the money, it would have been nice to see a smarter safety mechanism for the motors and the desk mat included. Still, the overall quality you get is a big step up from cheaper standing desks, and the optional accessories truly enhance the experience. Anyone who’s not committed to a standing desk should save their money and go for the standard Magnus if everything else about this model sounds good, but for gamers who love a tidy desk and want the flexibility of a standing desk, the Magnus Pro should be the first they consider."
Memorial Day sales have already gone live
Check out our full list of retailers that have pushed Memorial Day sales live earlier than expected.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Jurassic Park, created through the imaginative writing of novelist Michael Crichton and the filmmaking magic of Steven Spielberg, was one of the most beloved and successful movies of the ‘90s. Two sequels and two decades later, the Jurassic World trilogy returned the franchise to relevance and, across three additional movies, added $4 billion USD to its collective box office haul.
With Jurassic World Rebirth hitting theaters in July, we’ve created a guide to help you navigate the series’ story. Scroll down to find out how to watch the Jurassic Park movies in order, by narrative chronologically or release date.
How Many Jurassic Park Movies Are There?
There are six feature-length Jurassic movies — three Jurassic Park films and three Jurassic World films. Jurassic World Rebirth will be the seventh Jurassic Park film. The canon also includes two short films and an animated Netflix series, which we’ve included in the chronology below.
Jurassic Park Movies in Chronological Order
These blurbs contain mild spoilers, including characters, settings, and broad plot points.
1. Jurassic Park (1993)
The Jurassic Park chronology is largely straightforward as the feature films’ release order lines up with their chronological order — only the short films and Netflix series may require a bit of guidance.
Jurassic Park adapts the Michael Chrichton novel of the same name and sets up the series’ narrative conceit: Dinosaurs have been cloned by extracting DNA from prehistoric mosquitoes preserved in amber and a reckless entrepreneur (Richard Attenborough) is using the clones to fill a theme park on the fictitious island Isla Nublar.
Paleontologist Alan Grant (Sam Neill), paleobotanist Ellie Sattler (Laura Dern), and mathematician/chaotician Ian Malcolm (Jeff Goldblum) arrive on the island to assess the safety of the park. They’re joined on their tour by Lex and Tim Murphy, the grandchildren of Jurassic Park founder John Hammond.
A tropical storm lands on the island and a saboteur kills the power to steal corporate secrets, resulting in a deactivated security system. With the dinosaurs now unrestrained, the island tour turns into a deadly escape mission against velociraptors and a Tyrannosaurus rex.
Set and released four years after Jurassic Park, The Lost World brings back Goldblum’s Ian Malcolm and Attenborough’s John Hammond to star alongside Julianne Moore’s paleontologist Sarah Harding.
The Lost World is set on a second island, Isla Sorna, where Hammond also cloned dinosaurs. The island was ultimately abandoned and the dinosaurs were left to fend for themselves. A power struggle for control of Hammnod’s company, InGen, leads two opposing factions to Isla Sorna.
One faction, led by Hammond’s nephew Peter Ludlow (Arliss Howard), wants to again try exploiting the dinosaurs for profit, while Hammond, Malcolm, and Harding aim to turn the island into a nature preserve where the creatures can be studied away from human interference.
The two sides struggle against the backdrop of uncaged, territorial dinosaurs, once again resulting in frenetic chase sequences and occasional death. The exploiters are successful in capturing a T-Rex to transport to a new park in San Diego, which escapes captivity and wreaks havoc on the city. Malcolm and Harding attempt to capture it nonlethally.
Sam Neill reprises his role as Alan Grant for the series’ third film, with Laura Dern’s Ellie Sattler returning as well, albeit for a much smaller role. Another four years have passed between The Lost World and Jurassic Park 3 — both in the real world and in-universe chronology.
Jurassic Park 3 is once again set on Isla Sorna, where a man and a boy have gone missing. Grant, in need of money for his continued dinosaur research, accepts to give a helicopter tour of the island in exchange for funding. We learn the tour is actually a rescue mission chartered by the missing boy’s parents.
As expected, the dinosaurs welcome the humans with hostility. The group is pitted against a pack of velociraptors, which they must outsmart and outmaneuver while searching for the missing persons. Grant eventually contacts Settler to coordinate a rescue mission.
The end of Jurassic Park 3 began a 14-year hiatus for the franchise.
Set and released 22 years after the original Jurassic Park, Jurassic World quickly became one of the highest grossing movies of all time after it's release. The film takes viewers back to Isla Nublar, where a new dinosaur theme park has opened. Jurassic World stars Chris Pratt as animal behavioralist/velociraptor trainer Owen Grady and Bryce Dallas Howard as Jurassic World operations manager Claire Dearing.
Claire’s two nephews venture off on their own to explore the park, while a genetically modified mega-dinosaur, the Indominus rex, escapes captivity. Claire and Owen venture out to save the boys as the situation escalates and more dinosaurs join the fray.
With the boys safe, the action turns toward subduing the Indominus rex. Owen is tasked with confronting the beast with his trained velociraptors, which does not go according to plan. The climax of the film is an epic showdown between the Indominus and a T-Rex. The surviving humans flee and the great dinosaur theme park experiment is once again shuttered.
4a. Jurassic World: Camp Cretaceous (TV Series - 2020)
Jurassic World: Camp Cretaceous is a canonical, family-friendly animated Netflix series. It’s not essential viewing but we’re including it for those who want the complete Jurassic Park experience.
Camp Cretaceous ran for five seasons and takes place during the events of the Jurassic World trilogy. The show follows six kids who attend Camp Cretaceous on Isla Nublar. The dinosaurs break free and the kids are left to survive on their own.
The show offers tons of references and connections to the films throughout — many of which have been chronicled by SYFY. Overall, Camp Cretaceous is less about moving the overall Jurassic World plot forward and more about experiencing the trilogy’s events from a different perspective.
As you may have noticed by now, the real-life time gaps between Jurassic films aligns with the in-universe time gaps. As such, Falling Kingdom is set three years after Jurassic World. Fallen Kingdom continues to explore the dangers of exploiting dinosaurs for the sake of profit. Jeff Goldblum reprises his role as Ian Malcolm.
A volcanic eruption threatens the lives of the dinosaurs of Isla Nublar. Malcolm promotes correcting for the unnatural creation of present-day dinosaurs by letting them die in the eruption; Claire Dearing lobbies to save the creatures through her Dinosaur Protection Group. When the U.S. Senate votes to let the dinosaurs die, Claire teams up with Benjamin Lockwood (James Cromwell) to save them. She recruits Owen Grady to support the cause.
We learn of ulterior motives within the rescue group and discover the series’ cloning technology has not been limited to dinosaurs. The film ends with many of the dinosaurs set free and humanity entering a new era – one in which the two species must co-exist.
Co-written and directed by Jurassic World’s Colin Trevorrow, Battle at Big Rock is a 10-minute short film set between Fallen Kingdom and Dominion, specifically one year after Fallen Kingdom. It shows the first major confrontation between dinosaurs and humans following the events of Fallen Kingdom.
The 10-minute short ends with clips of other early human-dinosaur encounters.
7. Jurassic World: Chaos Theory (TV Series - 2024)
Jurassic World: Chaos Theory is a sequel to the franchise's previous Netflix animated series, Jurassic World: Camp Cretaceous. Chaos Theory reunites Camp Cretaceous's "Nublar Six” for a mystery-thriller set six years after their experience on Isla Nublar, placing it just before Jurassic World Dominion on the franchise timeline.
8. Jurassic World Dominion: The Prologue (Short Film - 2021)
Originally shot as the beginning of Jurassic World Dominion, The Prologue is a five-minute short that was edited out and made into an IMAX preview. It’s now available to view online as a standalone short film or as part of the Jurassic World Dominion extended edition.
The short opens 65 million years ago, showing creatures of the Cretaceous. A Giganotosaurus does battle with a T-Rex, and the loser has its blood sucked by a mosquito…. The back half of the short is set in the present day, where a helicopter pursues a loose T-Rex at a drive-in movie theater.
9. Jurassic World Dominion (2022)
Dominion explores the premise set up by Fallen Kingdom: A world in which humans and dinosaurs co-exist. It’s set four years after Fallen Kingdom and unites the most recognizable characters from the franchise’s two trilogies: Owen Grady (Pratt), Claire Dearing (Howard), Ian Malcolm (Goldblum), Alan Grant (Neill), and Ellie Sattler (Dern).
The integration of dinosaurs into nature had great ecological effects and led to great ethical dilemmas. Claire and Owen work on behalf of the dinosaurs’ well-being, while genetics company Biosyn exploits the animals for profit. Elsewhere, giant locusts are destroying crops across the U.S. Ellie and Alan work together to find the locusts’ link to Biosyn.
How to Watch the Jurassic Park Movies By Release Date
Jurassic Park (1993)
The Lost World: Jurassic Park (1997)
Jurassic Park 3 (2001)
Jurassic World (2015)
Jurassic World: Fallen Kingdom (2018)
Battle at Big Rock (2019 – short film)
Jurassic World: Camp Cretaceous (2020 – TV series)
Jurassic World Dominion: The Prologue (2021 – short film)
Jurassic World Dominion (2022)
Jurassic World: Chaos Theory (2024 - TV series)
Future Jurassic Park Movies
Next up for the franchise is Jurassic World Rebirth, releasing in theaters July 2. Rebirth is set five years after the events of Dominion and follows a team “racing to secure DNA samples from the three most colossal creatures across land, sea, and air.” Recent trailers have revealed some of the new mutant dinosaurs the new film will feature.
The film is directed by Gareth Edwards (Rogue One, Godzilla) and stars Scarlett Johansson as covert operations expert Zora Bennett, Mahershala Ali as team leader Duncan Kincaid, and Jonathan Bailey as paleontologist Dr. Henry Loomis. Rumor has it the newest movie also takes some inspiration from the original Jurassic Park novel.
Jordan covers games, shows, and movies as a freelance writer for IGN.
Three (count 'em, three) LEGO Super Mario Bros. sets are still in stock at Amazon and are on sale for surprisingly low prices. These three sets will be retired soon, so now's the perfect time to add these to your collection before they start to disappear. For a full list of LEGO sets that will be retired soon, you can visit LEGO's official website for a full breakdown in their Last Chance to Buy section.
Grab These LEGO Super Mario Bros. Sets Before They're Retired
These three sets are part of the original LEGO Super Mario Bros. modular playset line and include a ton of fun callbacks and references to classic Super Mario Bros. games. The Soda Jungle set from New Super Mario Bros. U comes with a fully posable wiggler, chopming Piranha Plant, and a to-scale Shy Guy. The Goomba Tree set, remiscent of the original Paper Mario on N64, includes three Goomba figures and a functional seesaw. Bowser's Muscle Car, seen in Super Mario 3D World + Bowser's Fury, is the coolest of the trio. It comes with a to-scale Bowser buildable figure, and the car itself is extremely detailed down to the angry face on the grill.
For a more in-depth look at recently retired LEGO sets, be sure to check out Brick Economy, a perfect source for collectors to keep track on the ins and outs of their favorite hobby.
Recently Retired LEGO Sets Still Avaialbe on Amazon
Once LEGO officially retires a set, they tend to hang around at other retailers for a bit longer. This makes Amazon one of the best places to buy LEGO thanks to their extended inventory of these products. There are a number of other recently retired sets you can currently still purchase right now. We've featured some of the most popular ones below, including a popular Sonic the Hedgehog set Nintendo fans might enjoy:
Streaming has made entertainment more accessible than ever, but that doesn't mean it's cheap. Most streaming services have continuously hiked their own prices and limited password sharing, and confusing licensing deals sometimes make it surprisingly difficult to find an entire franchise in the same spot.
Nowadays it's common to debate, as I'm doing constantly, which subscriptions are worth keeping for the long haul. Plenty of streaming services – particularly the newer ones – offer free trials, bundles, and discounts to try and attract new subscribers. "New subscriber," of course, meaning "different e-mail address."
The best time to save on subscriptions is undoubtedbly Black Friday, when most streaming services offer their biggest discounts of the year. But if you're trying to find savings sooner rather than later, these are some of the best deals available on National Streaming Day.
TL;DR: These Are the Best Streaming Deals Right Now:
Best Streaming Bundle: Disney+, Hulu, and Max
Home to the MCU, Star Wars, Pixar, and every niche Disney Channel show you could have watched as a kid, Disney+ is one of the only streaming services to offer actual deals, though a free trial isn't one of them. Instead, Disney+ is all about the bundles, which are the most consistent opportunities for savings. The Disney+ bundle with Hulu and Max is one of the best on the market, offering over $300 in savings a year for the ad-free plan. Sports fans should consider the Disney+/Hulu/ESPN bundle as well.
Otherwise, Disney+ with ads is $9.99, versus $15.99 for the ad-free plan, and Disney+ also allows adding "Extra Members" to an existing plan at discounted prices.
Other Max Bundles and Deals
Max is home to HBO Originals like The Last of Us, The White Lotus, and Game of Thrones as well as the DC Universe (including all of the Batman movies). Right now, DoorDash's Dash Pass Annual memberships include an ad-supported Max subscription, which can be upgraded to the ad-free version for $10.99/month, compared to the $16.99/month standard price. Students can sign up for Max at a 50% discount. Bundle-wise, on top of the Disney+ and Hulu option, Max can also be bundled with Starz for $20.99/month through Prime Video.
Hulu Free Trials and Discounts
Hulu does offer a 7-day free trial for the standalone service. Students can sign up for Hulu at a 75% discount with the ads plan costing just $1.99/month, and they can also pair the Hulu benefit with Spotify Premium, getting both for $5.99/month. Eligible U.S. service members, veterans, and their dependents can also save 25% on Hulu with ads. Outside of these discounts, the best Hulu deal is still the bundle with Disney+ and Max.
Best Paramount+ Deal: Save With Walmart+
Starting at $7.99/month, the ad-supported Paramount+ Essential plan is one of the cheaper subscriptions on the market. Live TV and Showtime aren’t available as a standalone subscription, so if you’re interested in watching, say, the newest season of Yellowjackets, you’ll have to check out the Paramount+ with Showtime bundle, which starts at $12.99/month.
In terms of deals, Walmart+ memberships, which cost $12.95/month, include a Paramount+ subscription, though upgrades to the Showtime bundle cost an additional $5.49/month. Walmart+ memberships also offer a 30-day free trial.
Best Peacock Deal: One Year of Premium for $24.99
NBC Universal's Peacock appeared on the scene back in 2020, but didn't really start to get any traction until the service reclaimed NBC-owned shows like The Office from Netflix. Peacock is also where you'll find Nickelodeon shows, Universal movies (most recently The Wild Robot), and plenty of live sports coverage. Right now, new subscribers and current subscribers to the free plan can get a full year of Peacock for 68% off. Unfortunately, current Peacock Premium members aren't eligible.
Peacock itself doesn’t offer a free trial, but there are a couple of ways to get access to the service. Instacart+ subscriptions, which offer $0 delivery fees and additional InstaCart perks, are $9.99/month and include Peacock Premium.
Best Anime Streaming Deal: Crunchyroll Free Trials
As a starting point, Crunchyroll is one of the few services that still offers a free plan, albeit with limited viewing options. If you’re looking for the full experience, Crunchyroll offers a 7-day free trial for its Mega Fan subscription, which includes ad-free access to the service’s entire streaming library, free shipping on orders from the Crunchyroll store, and offline viewing.
Other Ways to Get Crunchyroll
While Crunchyroll itself offers a 7-day trial, the streamer has partnered with Best Buy to offer extended Crunchyroll trials on select purchases. For example, I got two months of Crunchyroll's Mega Fan streaming plan for free when I bought a ROG Ally X. A 30-day Crunchyroll trial is also included in My Best Buy memberships.
Apple TV+ Free Trial
Apple TV+ offers more random deals throughout the year than most streaming services, usually to support its own releases like Severance and Mythic Quest. Apple TV recently had a limited time deal where you only pay $2.99/month for your first three months, and we'll likely see that deal return.
In the meantime, AppleTV+ also offers a 7-day free trial to new subscribers. If you’re subscribed or have considered other Apple subscriptions, signing up for Apple One extends that free trial to 30 days. As a hub for Apple subscriptions, Apple One also includes AppleTV+ in its $19.95 monthly cost. Otherwise, for students, the Apple Music Student Plan includes an Apple TV+ subscription.
Other Ways to Get AppleTV+
Apple being Apple, one of the “most popular” ways to access AppleTV+ is by picking up an Apple device. A 3-month Apple TV+ trial comes with new iPhones, iPads, Apple TVs, and Macs. AppleTV+ subscriptions are also included in T-Mobile’s G50G plan, Sprint's Max plan, and Xfinity's StreamSaver bundle.
Besides being a streaming service, Prime Video is also a digital marketplace, with plenty of movies and shows outside of Amazon’s empire available to rent or buy. If you’re trying to avoid another streaming subscription, or can’t find a specific niche movie, sometimes it’s worth flipping through the Prime Video deals.
Streaming Deals FAQ
Does Netflix ever have deals?
You might have noticed one major streaming service missing from this list, and that’s for a reason. Netflix has never really offered deals; the streamer doesn't even offer a discounted "annual plan." One of the only ways to get around those prices is through phone and internet plans, as Netflix with ads plans are available through T-Mobile, Verizon, and Xfinity.
What’s the best streaming bundle right now?
The best streaming bundle depends on what services you already have and which ones you’ve been looking to join. For example, if you’re already paying for Paramount+, the "cheapest" streaming bundle would technically be adding a Showtime subscription.
That said, if you’re starting from scratch, I highly recommend one of the newest bundles that includes Disney+, Hulu, and Max. I pay for this bundle and pretty much nothing else, and between all three libraries, I can always find something good to watch. You can also check out our full list of streaming bundles for a full breakdown of what’s available.
Where can I find promo codes for streaming services?
Outside of specific deals, plenty of streaming services accept promo codes for particular events, sales, and from other vendor partners. These change frequently, but some regularly updated lists of streaming service promo codes can be found on Retailmenot and Coupons.com.
When do streaming services offer deals?
Streaming service deals can be a bit irregular, but there are some things to look out for. Streaming services may offer disounts or extended trials ahead of new exclusive releases, like the AppleTV+ deal ahead of Severance Season 2. Summer specials, holiday deals, and big TV events like the Super Bowl are also common times for new deals.
What phone and internet plans include streaming deals?
One of the best ways to save on streaming is to look for phone and internet plans that include specific services. T-Mobile offers plans that include Netflix with ads, Hulu with ads, and AppleTV+. Verizon offers plans that include the Disney+/Hulu/ESPN bundle as well as plans that come with Max and ad-supported Netflix. On the internet side, you can get Peacock, AppleTV+, and Netflix through Xfinity's StreamSaver bundle.
Flexispot is running its Memorial Day Sale with up to 60% off the brand's most popular standing desks and ergonomic chairs. We like Flexispot because it offers quality electric standing desks with all the features you'd want at a fraction of the price compared to other more well-known models. We rated Flexispot's highes- end model, the E7 Pro, the best overall standing desk of 2025. I've been using a Flexispot desk for years now and wouldn't pay more for a "better" desk.
Featured in this article
You can quickly browse through all of the listed products on sale above. For more information on each product and why they are worth your consideration, read through below.
The E7 Pro is the creme de la creme of Flexispot's standing desks. It's recent released so it isn't nearly as heavily discounted as the other models. Currently it costs $399.99 (normally $599.99) for the base only and desktop surfaces start at $80. The E7 Pro features the best build quality of the three listed here, and it certainly shows with a weight capacity of a whopping 440lbs. Flexispot claims the motor for the E7 Pro is superior to the standard dual motor setup you'll find in the E5 and E7 and other brands, offering smoother and faster movement. You also get more cable management options included than even the E7. The Flexispot E7 Pro comes with the same 15-year warranty as the E7 on all metal, mechanical, and electrical parts and components, including the motor.
Flexispot C7 Ergonomic Chair for $229
The Flexispot C7 offers a ton of features that are typically reserved for much more expensive chairs. This includes an automatically adjusting lumbar system, adjustable seat depth, adjustable armrests, adjustable seat tilt, adjustable headrest, 128 degrees of recline, and more. There's a newer C7 Max chair available starting at $450 which features a thicker seat cushion, greater recline adjustability, and 5D armrests, and the option to add a built-in footrest.
Flexispot E5 Desk starting at $199.99
The Flexispot E5 desk is, in my opinion, the best value electric standing desk while still offering all the premium features you'd want. Right now it costs $199.99 (normally $379.99) for the base only and desktop surfaces start at $80. The Flexispot E5 is the least expensive model featuring dual motors, which are preferred over a single motor because they can support more weight (in this case 287lbs max) and they last longer because the stress is evenly distributed. The desktop is supported by a double crossbeam structure so that your surface is evenly supported to prevent any sagging. Most standing desks in this price range only have legs with a two-stage column, but this one features a three-stage column, which supports a greater vertical range (in this case 23.6" to 49.2"). An anti-collision feature, a must-have in all desks, will stop the desk when it detects obstruction of the motor. Finally, the keypad controls offer three memory presets and a timer to remind you when to swap sit/stand positions. The E5 comes with a 10-year warranty on all metal, mechanical, and electrical parts and components, including the motor.
Flexispot E7 Desk starting at $299.99
The E7 currently costs $299.99 (normally $499.99) for the base only and desktop surfaces start at $80. For an extra $140, the Flexispot E7 offers better build quality, a higher weight threshold, more included accessories, and a longer warranty. The lifting capacity has been upgraded from 287lbs to 355lbs. Aesthetically, the legs look more professional, with laser-welded seams, powder-coated finish, and no visible holes. The advanced keyboard has been upgraded with an LCD display, more memory presets, a built-in USB charger, and a child-lock function that's a necessity for those of us with inquisitive toddlers. The E7 also comes with a built-in cable tray under the desk to stow away all of your messy wiring. Finally, the Flexispot E7 boasts an increased 15-year warranty on all metal, mechanical, and electrical parts and components, including the motor.
Flexispot E7L L-Shaped Desk starting at $499.99
An L-shaped desk is the best way to take advance of room corners that are otherwise hard to utlize efficiently. Fortunately, Flexispot makes an L-shaped variant of its E7 desk, with the frame starting at $449.99. You'll only need to add $80 to get a 63"x47"x24" chipboard desktop surface included. The desk boasts a triple motor system (one for each leg) with a maximum weight capacity is 330 pounds and a height range of 25" to 50.7". The keyboard features a digital display, four memory presets, a built-in USB charger, and a child-lock function. Like the E7, the E7L includes a 15 year warranty.
Consider getting a desk frame here and the desktop surface elsewhere
I have three standing desks. One of the standing desks included a desktop, however for the other two desks I sourced on my own. For one of them I purchased a massive 74"x26" maple veneered countertop from Ikea for $199. For the other one I purchased a 48"x25" solid wood countertop from Home Depot and finished it myself. There are more options available where you could save money, opt for a better quality material, or both. Just remember to abide by the weight limitations.
How does Flexispot compare to other brands?
I can only speak from personal experience. I own a Jarvis Fully, a Vari Ergo, and a Flexispot E5. All three are excellent desks that have caused me no problems whatsoever in the 3+ years of owning them, and that's the point. The Flexispot E5 is considerably less expensive than the other two options, and yet I don't really see where much of that cost is going. For a similar price of a barebones $600 Jarvis standing desk (which is now owned by MillerKnoll), you could get the top end Flexispot E7 Pro and still come out with a few hundred dollars left over.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
A big screen version of the original Kane & Lynch game, developed by Hitman studio IO Interactive and released back in 2007, was on the cards for years, with various Hollywood stars attached at one point or another.
Writing on social media this week, Nobody 2 director Timo Tjahjanto revealed that he had written a treatment for the Kane & Lynch film that would have starred David Harbour — that's Stranger Things' own Jim Hopper, or Red Guardian/Florence Pugh's dad in Thunderbolts*/New Avengers.
"Never seen a script, but couple years ago when that property was still kinda shit hot. I wrote a short treatment with James Badge Dale and David Harbour in mind," Tjahjanto wrote. "Never gotten anywhere."
Tjahjanto can take some solace, perhaps, in knowing that his treatment — a briefing document prepared for a film studio from which a script is then prepared — was one of many ideas for a Kane & Lynch movie that never saw the light of day.
For several years, Bruce Willis and Jamie Foxx had been attached to the project, though both dropped out as the film's script went through multiple rewrites.
Later, another version of the project was reportedly set to star Gerard Butler and Vin Diesel in its title roles, though this never amounted to anything either.
Ultimately, after an average game sequel — 2010's Kane & Lynch: Dog Days — IO Interactive stepped back from the series and refocused entirely on its Hitman franchise.
Photo by Gilbert Flores/Variety via Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
CD Projekt’s Cyberpunk 2077 sequel, codenamed Project Orion, is a closely guarded secret, but that hasn’t stopped Cyberpunk creator Mike Pondsmith from teasing some previously unknown details.
Pondsmith, who worked closely with CD Projekt on the 30 million-selling Cyberpunk 2077 and was involved in promoting the game ahead of its 2020 launch, was asked about the scope of his involvement with Project Orion at the Digital Dragons 2025 conference.
Responding, Pondsmith admitted he wasn’t as involved this time around, but he does review scripts and had been to CD Projekt to check out the ongoing work.
“Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’ "
And then, the morsel of detail on the sequel: that it features a brand new city in addition to the Night City we know from Cyberpunk 2077. Pondsmith described this new city as “like Chicago gone wrong.”
“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.”
It’s worth pointing out here that Pondsmith’s comments do not necessarily suggest the Cyberpunk sequel will feature a future Chicago, rather a city that has the feel of a dystopian version of the city. It may well be a take on future Chicago, but that isn’t confirmed based on these comments.
There is also already some debate about whether the Cyberpunk sequel will expand upon the Night City that’s in Cyberpunk 2077 or feature a new version, and the extent to which it is playable. There are a lot of unknowns, but it looks like there may be two fleshed out playable cities in this sequel.
While CD Projekt’s focus right now is The Witcher 4, it has a new studio set up in Boston to work on Project Orion. Earlier this year, CD Projekt said 84 of its 707 staff were working on Project Orion, which is still in the concept phase. Much can change, and we’re not expecting the game for some time.
There’s also a new Cyberpunk animation project on Netflix following the well-received Cyberpunk: Edgerunners. In the shorter term, Cyberpunk 2077 is set to launch on Nintendo Switch 2.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
TinyBuild Connect is back this year to showcase a bunch of games that are on the way from tinyBuild, the publisher behind titles like Potion Craft, Graveyard Keeper, and Streets of Rogue. And once again, it’ll be a show focused on world premieres and exclusive new trailers with no talking heads or any other fluff. Just games.
TinyBuild Connect Date, Time, and How to Watch
The full event will be livestreamed on Tuesday, May 27 starting at 1:00 p.m. Eastern / 12:00 p.m. Central / 10:00 a.m. Pacific. For our friends across the pond, that’s 7:00 p.m. CET. It’ll start promptly at those times and will jump right into the games.
If you’re not able to catch the show live, you’ll be able to watch the whole thing on our YouTube page after it finishes. Just like last year’s show.
What to Expect from tinyBuild Connect 2025
This will be a dense show, with lots of reveals and announcements packed into less than 30 minutes. There will be a mix of premieres of previously unannounced games, new info about announced games, and updates for released titles, highlighted by upcoming titles Hello Neighbor 3, Ferocious, and Kingmakers. You can expect a new look at gameplay for both HN3 and Ferocious, while Kingmakers is getting a Steam Early Access release date announcement.
Hello Neighbor 3 was announced last year and is the latest entry in the adventure sandbox thriller series. You’ll return to the town of Raven Brooks, this time as a stranger with no ties to the town. Raven Brooks functions as a real-time sandbox simulation, where every player’s decision is the right one. It’s populated by residents who act based on their personalities, relationships, desires, and goals. The game is currently in the playtesting phase, so now seems like the right time for an update.
Ferocious made a strong impression during last year’s Games Baked in Germany showcase with its cinematic trailer. Developed by Omyog, a small German team with veterans from the film and AAA game industries, the game is a survival-focused, narrative-driven FPS set on a remote island filled with dinosaurs and hostile mercenaries. Among the team is the former Level Design Director of Far Cry 3, Narrative Director of Far Cry 4, and Campaign Creative Director of Star Wars Battlefront II, so it’s safe to say it’s an experienced team.
Kingmakers was revealed last year too, and it took the IGN audience by storm. We featured it on IGN Next because its trailer was a surprise hit, getting more than 11 million views across our social channels. Like Ferocious, it resonated thanks to its unique premise. Kingmakers is a mix of third-person shooter and RTS set in medieval Europe. You might be thinking, “How could a shooter be set in medieval times?” Well, you’re a time traveler who’s been sent to the past with modern weapons to alter the course of history. TinyBuild has confirmed that they’ll be announcing the game’s release date in Steam’s Early Access, so you can look forward to that.
Those are some of the games you can expect to get updates, but there will be plenty more announcements and updates we can’t see coming. Tune in on May 27 to see all of it.
If you were expecting scares from Guillermo del Toro’s upcoming Frankenstein film, it’s time to temper your expectations. In fact, according to the man himself, this is far from a horror movie — it’s an “emotional story.”
“Somebody asked me the other day, does it have really scary scenes?” del Toro explained during a Cannes Film Festival conversation with composer Alexandre Desplat. “For the first time, I considered that. It’s an emotional story for me. It’s as personal as anything. I’m asking a question about being a father, being a son… I’m not doing a horror movie — ever. I’m not trying to do that.”
Desplat also noted that the film’s score will complement the tonal landscape del Toro set out to achieve. “Guillermo’s cinema is very lyrical, and my music is rather lyrical too,” he said. “So I think the music of Frankenstein will be something very lyrical and emotional… I’m not trying to write horrific music.”
According to Variety, the pair have yet to finish the film’s score, but things do seem to be moving in a symbiotic direction. “We’re finding the emotion,” del Toro revealed of their progress. “And what I can say is, for me, it’s an incredibly emotional movie.”
At this point, del Toro is known for crafting a profound sense of empathy toward othered characters, so ultimately, it makes sense that he would want to take that approach with one of the most misunderstood horror icons of all time. “In The Shape of Water, the creature is frightening during the first 15 minutes and then becomes a very moving character,” Desplat explained during the conversation. In response, del Toro spoke of a classic film moment that made him want to tell these kinds of stories.
“The first time I thought I was going to avenge the creature was when Marilyn Monroe is coming out [of the movies] in The Seven Year Itch with Tom Ewell, and she says the creature just needed somebody to like him,” del Toro revealed. “I fell in love with Marilyn, and I fell in love with the creature in that scene at a very early age. And I thought, you know, all we have is people that look at people the wrong way. That’s what we have in this world.”
Frankenstein, which is set to be released on Netflix in November of this year, is an adaptation of the classic 1818 Mary Shelley novel and stars Oscar Isaac, Jacob Elordi, Mia Goth, Christoph Waltz, and Ralph Ineson. Though we should expect the film in November, it still does not have an official date on the books just yet. TBD on that one, but we’re excited to see what del Toro has up his sleeve after 20 years of development.
Photo by Ken Woroner.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
A massive new battle has broken out in Helldivers 2. Today, developer Arrowhead Studios brought the fight to Super Earth, as the Illuminate are touching down on the Helldivers' home turf. Everyone is joining in the fight, from the player-led Helldivers to some fresh reinforcements in the SEAF.
Short for Super Earth Armed Force, the SEAF soldiers are populating battles taking place on Super Earth, helping the Helldivers hold out against the oncoming Illuminate forces. These troops can be ordered around using several commands, and will assist the Helldivers in defending the home of Managed Democracy. In turn, Helldivers 2 players already love their new NPC helpers.
As seen in the new trailer for the Heart of Democracy update, SEAF soldiers are subject to roughly the same dire circumstances and thin survival odds as the Helldivers. Today's trailer has more than a few shots of SEAF soldiers getting absolutely routed by the invasion forces.
But the new SEAF pals are garnering both the sympathy and adoration of Helldivers, provoking the need to defend their newfound backup. Refrains of "PROTECT THE LIL UNS," a Warhammer 40K: Darktide reference, are already picking up steam in the comments.
"Aah look at them, they are so cute," wrote one r/Helldivers user, responding to the SEAF soldiers' reactions to the Super Earth salute. "Protect them at all cost helldiver."
Others draw comparisons to the Clone Troopers from Star Wars, especially the NPC allies you'd see in the classic campaigns of games like Star War: Battlefront. "Fired an EAT into a harvesters leg that was attacking a squad and one yelled out 'Glad the helldiver's on our side!'" one user noted, as it reminded them of the lines you'd hear in Star Wars: Battlefront calling out similar actions. "Now we just need overseers with wrist rockets."
Others have come up with new ways the SEAF could help the Helldivers in the future, as hopes seem high for the SEAF soldiers to leave Super Earth and venture with the Helldivers into other dangerous hotspots via stratagems. Honestly, having an NPC pal around to push those bunker buttons would be useful.
Either way, the Helldivers will absolutely need the help on Super Earth, as the new update seems quite chaotic. It's the culmination of a long series of events, stretching back to a really bad bug hive and a black hole, and it's been really fascinating to see it all come together.
Not too long ago, Arrowhead CEO Shams Jorjani declared Helldivers 2 players would "shit [their] pants" when they found out what was coming down the pipe. You don't need to give me any unnecessary information, but I do feel like the scope of this update is living up to expectations.
Helldivers 2's Heart of Democracy update, and the Illuminate invasion of Super Earth, is currently underway.
Remember yesterday when I said Amazon was charging over market value for sealed Pokémon TCG product? Well, they still are, but trainers can save an asounding $7 vs the collectors market. If you haven't guessed yet, I'm being heavily sarcastic and trainers shouldn't buy either. in my humble opinion, single cards are the way forward right now, especially considering you can just buy the main chase card, Pikachu ex SIR, for around the same price.
Just as I started to think Amazon was over market value for Pokémon TCG, they undercut by $7 (Don't worry, everything else is still overpriced and this is still way over MSRP). It just makes it easier for me to reccomend single cards from Surging Sparks instead. Spend less in the long term and guarantee your chase cards, plus the big market correction / crash is making it easier to collect than ever before. Here's my top picks from the set:
Some of the prices above look crazy, but some of them we're nearly double just a couple of weeks ago, with the latter 5 cards climbing higher and higher. If your heart is set on ripping open booster packs, let's get into the best way to do just that without destroying your life savings (much).
Meanwhile preorders for Magic the Gathering: Final Fantasy are still up at Walmart and Amazon, specifically the Bundle and Starter Kit for retail pricing.
This is set to be the biggest MTG set in the history of the trading card game, so it's a wise choice to preorder now. You can also preorder single cards at the moment too:
The worst thing you can do as a Magic or FF fan is to sleep on this set, it's going to explode. These are the current biggest cards in the set before launch on June 5.
Bear in mind it's mega risky to buy before release day, as prices could plummit in the meantime. Still, it's worth keeping an eye on what's hot, and what's not!
Unlock Pro 3D Modeling Skills With Blender
If you're looking to level up your Blender game or break into 3D modeling without breaking the bank, Humble's latest Blender software bundle is worth a serious look. Starting at just $1, this massive collection includes 25 Blender-focused courses and guides valued at over $2,700, covering everything from procedural textures and geometry nodes to environment design, game asset workflows, and Unreal Engine integration. For just $18, you’ll unlock the full lineup, including standout tutorials like Blender 4 Geometry Nodes Workshop - Jungle Vines, Material Fundamentals - Procedural Textures in Blender 4.4, and Blender to Unreal Engine 5: The Complete Beginners Guide.
INIU Power Bank Sale
Amazon is running a solid range of discounts on INIU power banks, covering everything from ultra-portable 10,000mAh models to heavy-duty bricks that can charge your laptop. The compact 10000mAh 5V/3A model is just $15.98 (was $21.99), and the sleek 22.5W 10000mAh version — marketed as the smallest in its class — is down to $22.99. For more power, the 22.5W 20000mAh option is $29.99, and the MagSafe-compatible 45W 10000mAh model has dropped to $35.99 from $49.99. Need something serious? The 27000mAh 140W bank is $71.99 (was $99.99), and the 25000mAh 100W version is $48.58 with an on-site coupon. There’s also a handy 2-pack of 10000mAh banks for $35.99, or a great mid-range 20000mAh 65W model for $35.99. If your current battery pack is on its last leg, or you want one for every bag, these are easy recommendations.
Google Pixel 9 Pro Fold 256GB
Google Pixel 9 Pro Fold (256GB, Unlocked) is now $1,499, down from $1,799 for a limited time. This is Google’s most powerful foldable yet, with a massive, silky-smooth display, a refined matte finish, and a triple rear camera that makes the most of its bendable form. It comes loaded with Gemini AI and includes a free year of Gemini Advanced (worth $239), letting you try Google’s full suite of AI tools. If you’ve been eyeing a foldable that doesn’t bulk up your pocket or compromise on camera quality, this is the one to watch.
SAMSUNG Galaxy S25 512GB
Samsung Galaxy S25 Ultra (512GB, Unlocked) is down to $1,169.99, saving you $250 off the regular $1,419.99 price. This 2025 flagship is loaded with Samsung's most advanced AI features yet, including a portrait-ready camera that cleans up noisy audio in low-light videos and a multitasking assistant that can Google and message in one go. It also ships with Android 15, 12GB RAM, and a huge 6.9-inch display. Titanium Silverblue is in stock now, but it might not stay that way.
Samsung Galaxy Watch 7 + Smart Tag
Samsung Galaxy Watch 7 (44mm LTE) is currently $299.99 and comes bundled with a free SmartTag2—a solid 27% off the usual $409.98 price. This latest model features enhanced heart rate tracking, sleep monitoring, and Galaxy AI-powered performance insights, including a daily Energy Score and personalized Wellness Tips. With LTE connectivity and the new SmartTag2 included, it’s built for fitness, productivity, and finding your keys. Deal ends June 30.
Bose QuietComfort
The Bose QuietComfort Bluetooth Headphones are down to $229 at Amazon—a rare 34% off their $349 price. This limited edition Twilight Blue model brings signature Bose noise cancellation, plush comfort, and a full 24 hours of battery life. You get punchy sound with customizable EQ, plus the option to switch between full noise cancelling or ambient-aware modes. Multipoint Bluetooth makes it easy to jump between devices, and there's a wired option when you need it.
Nintendo Switch 2 Accessories Sale
Did you manage to grab a Nintendo Switch 2 preorder in? If so you'll want to protect that tarrif-dodging investment at all costs. Luckily I've got the best cases, screen protectors and thumb grips on the market right now.
I've included JSAUX as i've been hands on with the products above and can't reccomend them enough.
DOOM: The Dark Ages Limited Edition A3 Art Print
This hand-numbered A3 art print is limited to 995 copies and features Slayer in all his demon-destroying glory.
It’s printed in the UK on high quality paper, includes a certificate of authenticity, and ships in July 2025.
If you’re already excited for DOOM The Dark Ages, this is the first official piece of merch up for preorder.
Cooler Master NR2 Pro Mini ITX
Cooler Master’s ultra-compact NR2 Pro Mini ITX system packs serious specs into a case roughly the size of a shoebox. This build includes an AMD Ryzen 7 9800X3D processor, RTX 5080 GPU, 32GB of DDR5 RAM and a 2TB Gen4 NVMe SSD. It runs quiet thanks to a 280mm AIO cooler and even supports glass or mesh panel configurations. At 10 percent off, it’s a rare price drop for one of the most powerful small form-factor PCs you can buy.
Skytech Chronos Gaming PC
This high-performance Skytech Chronos build features a Ryzen 7 7800X3D processor and RTX 5080 graphics card, giving you 4K-ready gaming with no thermal compromise. It’s cooled by a 360mm AIO and comes loaded with 32GB of DDR5 RAM and a 2TB Gen4 SSD. It also includes a free gaming keyboard and mouse. With a 14 percent discount, it’s a great option if you’re looking to upgrade for modern triple-A performance.
ASUS TUF F16
Down to $1099.99, this F16 laptop includes an i7-13650HX processor and RTX 4060 GPU. Its 165Hz display runs at a 16:10 aspect ratio with 100 percent sRGB coverage for better color accuracy and smoother gameplay. It’s also MIL-STD-810H certified, meaning it’s built to handle everyday bumps and travel. You get strong cooling features, 512GB of Gen4 storage, and a subtle, clean design that doesn’t scream gamer when it’s closed.
Google Pixel 9 Pro 1TB
Pixel 9 Pro is Google’s most powerful phone yet, and today’s deal brings the 1TB model down to $1149. That includes the new Super Actua display, upgraded triple-camera system, and a full suite of Gemini-powered AI tools. From photo editing with Magic Editor to real-time help from Gemini Live, it delivers Google’s best features with premium hardware and a slick, matte finish. It’s also unlocked for all major carriers.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
I always look forward to it when a studio steps out of its comfort zone to create something unexpected. Blades of Fire, a 3D action-RPG from developer MercurySteam, best known for the stellar Metroid Dread and its action-packed take on Castlevania during the PlayStation 3/Xbox 360 era, does just that. Combining its past successes to give you control of a blacksmith who crafts his own weapons of destruction seemed like a promising concept. Unfortunately, the superb crafting portions of this lengthy fantasy adventure are overshadowed by an uneven story and combat that lacks real depth.
You play as Aran, a commoner who gains access to a legendary forging hammer that sets him on a quest to stop the queen who is leading the kingdom into ruin. The three pillars of Blades of Fire are its satisfying but simple combat, enjoyable weapon crafting system, and emotionally unimpactful story. While very uneven, those were at least enough to keep me relatively entertained for the 55 hours it took me to reach the first round of credits. However, there’s only an unsatisfactory conclusion to find there, and it was the postgame scavenger hunt necessary to find the “true” ending that really drained what little enthusiasm I had left by the end.
Starting with the good, the crafting system stands as the tallest of the three pillars holding up Blades of Fire. Through the hammer Aran receives at the beginning of his journey, he can build the powerful weapons necessary to vanquish all that stand in his path. Initially you can only craft a singular weapon, a heavy polearm called the Hyssop that deals devastating strikes but uses a lot of stamina with each swing. However, after Aran vanquishes enough of a given enemy type, you will unlock a blueprint for the weapon they brandished against him. Dismantling 60 skeletons unlocks the claymore they would clumsily swing, while taking down just five spearmen from the queen’s transformed army grants access to a long spear that deals either piercing damage from afar or slashing damage in circular strikes. Finding and taking down each new enemy to expand your arsenal made for an enjoyable loop, and encouraged me to take down the stronger optional enemies whenever they appeared.
Interacting with a forger anvil, which function as both rest points and a fast travel system, can then transport you to a mystical forge that lets you create those weapons. When you do, you can adjust several aspects of them: For example, the Twin Mallets are limited to customizing the size and shape of the head and handle, where larger weapons like the Glaive also have options for adding a pommel. These choices modify that weapon in small but noticeable ways, tweaking weight, balance, and damage to your liking, as well as altering Aran’s maximum stamina and how much stamina it costs to dodge while using it.
While confusing at first, forging became my favorite part.
The final part of forging a weapon is the actual forging itself. Crafting weapons in most games ends after selecting your materials, but Blades of Fire has you actually striking the heated metal to match the weapon's shape. This system, while underexplained and confusing at first thanks to the lack of detailed tutorial, quickly became my favorite part of the journey. A weapon’s steel appears as bars similar to those on an audio visualizer, and some will shrink while others grow as you strike. The better you do, the longer a weapon will last before you need to sunset it to be recycled for parts or traded in to an ally for specific and often rarer materials. It took me half a dozen weapons before I figured out the proper technique for managing the strength, tilt, and width of each of my strikes, but once I did, I found myself confidently crafting weapons with the maximum rating every time.
For those who end up not enjoying the crafting, there is an option to skip the process after the first time, but the maximum number of times you can repair it will be limited to the best results you’ve created manually. This smartly expedited my return trips to the forge, as I’d often hold off replacing weapons until they were all beyond repair, turning what would be a lengthy process into a short trip that got me back in the action sooner. Blades of Fire even gives you the option to name your weapon before setting out, which I initially reserved primarily for punny names like Captain Falchion or Let me Axe You something – but eventually as I saw them reach their final forms with the best materials and enhancements, giving them names suitable of their legacy like Gae Bolg or Masamune.
Though there are 35 different weapons to wield and each vary between their speed, range, and other properties, combat unfortunately boils down to just eight attacks. These are performed by pressing the button on your controller that matches the part of an enemy you want to strike: So triangle/Y will strike at an enemy’s head, Circle/B will strike on the right, and so on. There are also charged attacks that deal higher damage and mutilate enemies if fatal, resulting in more gruesome deaths. It is disappointing, though, that mutilating an enemy's head with either a blunt weapon or piercing weapon has the same animation, and seeing them fall off the same way got old after the first dozen times. There are also no combinations of attacks that offer any real benefit, so alternating left and right strikes is virtually the same as mindlessly spamming a single direction. If it wasn’t for the use of parries and perfect dodges that offer a small window of opportunity to retaliate safely, combat would have felt even more bland than it already does.
Choosing the directions of your attacks carefully becomes more necessary later on as enemies start to have different levels of resistance on each body part, and some like elementals can even move these weak points mid-combat. To its credit, Blades of Fire does have a large variety of enemies to fight – unfortunately, nearly every one of them is humanoid. That means that even though they all have their own unique quirks and attack patterns, I was rarely impressed by anything new that was thrown at me. Outside of bosses, which can be hulking behemoths that shake things up more substantially, one of the few interesting regular enemy types were the trolls: they have constant health regeneration and two health bars, requiring you to drain one bar and then mutilate a limb with a charged attack before you can attempt to finish them off. But a mechanic like that is the exception rather than the rule, and the predictability of every enemy’s clearly telegraphed attacks meant fights often just came down to my parry timing.
It has one of the most disappointing endings I've seen in a while.
If you do fall in combat, the powers of the legendary hammer mean Aran doesn’t stay dead for long. However, his temporary deaths come with the penalty of dropping your equipped weapon at that location, similar to how you drop souls, blood echoes, and other currencies in games like Dark Souls or Bloodborne. Thankfully, Blades of Fire is much more forgiving, as any weapon dropped in a location turns to stone and remains in the world permanently until Aran retrieves it. This was a welcome change to the formula as the potential of permanently losing a weapon you’ve invested heavily into after consecutive deaths would have been extremely frustrating.
Last and certainly least, the most disappointing pillar of Blades of Fire is its story, characters, and world exploration. Aran’s quest to stop the queen does keep a decent pace, but it never surprised or wowed me and many moments that seemed like they should be impactful are hindered by an uneven delivery. At one point after killing a major boss, he simply fell to his knee and sat there until I struck him once more – it felt like it was set up for more, but there was no dialogue and no flair. Just this previously important character falling to the ground in anticlimatic fashion. Blades of Fire also has one of the most disappointing endings I've seen in a while, rolling credits with little resolution and then immediately sending you off on a scavenger hunt that is too long for its own good if you want to find out what’s actually going on.
Characters are generally one-note stereotypes, and often have dialogue that further enforces their simplistic nature. Aran regularly remarks that he’s not smart enough to solve the puzzles without the aid of Adso, a young scribe who accompanies him on the journey, though Adso doesn’t offer much advice outside of stating the obvious. Adso is the brains to Aran’s brawn, deciphering codices you find, reading ancient languages to reveal paths or secrets, and magically sealing coffins during fights occasionally. Adso also makes regular remarks about Aran’s size when climbing ladders, which ends up feeling like an out of place attempt at humor as Aran rarely responds or finds opportunities to tease back. They are written as if they’ve known each other for a long time despite meeting for the first time in the opening hours, which makes moments like these unearned and shoehorned in.
Rounding out the cast are Glinda the Master Forger, a cranky witch of the woods type that lives in a house on top of a flying beetle, and Arwen, an impatient and hardheaded young girl that is only involved in the final dozen hours and yet conveniently turns out to be super important. As time went on, the uncanny parallels between these characters and those in God of War and God of War Ragnarok became more and more distracting. Aran is just a less wise and somehow less charismatic Kratos, Adso deciphers ancient languages and takes note of enemies and other elements of the world similar to Atreus, Glinda fills in the role of Freya, and Arwen is essentially a less prominent Angrboða. You even fight a giant snake at one point, and explore places that strongly resemble areas like the temple resting above the Lake of Nine. Different games using similar character archetypes or tropes isn’t anything new or wrong on its own, but it does start to feel derivative to a fault here - especially when Blades of Fire doesn’t come off so hot in such a direct comparison.
That’s not the only way it’s put in a bad light, as a lackluster map system often makes exploring for secrets very cumbersome and confusing. There are a ton of little hidden paths to find that lead to cool optional collectibles like shrines for upgrading your weapon customization options, chests with items that increase your healing flasks, gems to up your maximum health or stamina, and different dyes to customize Aran’s outfits. But many locations have multiple levels of elevation, and apart from staring at the one-dimensional map while hoping that you are reading it correctly, you don’t really have a way of knowing which level you are on until you either reach the correct destination or the wrong one. You can leave markers on the map that create a streak of color in the world as guidepoints, which at least help by adding distance and elevation cues to the compass at the top of the screen, but that’s only a half measure.
In Disney’s apparent quest to remake every one of their animated classics in live-action, the difference between the good movies(The Jungle Book) and the bad ones (Pinocchio) comes down to the filmmakers and their choices. Is their approach to some of the most well-known and beloved stories ever told on screen fresh enough to make us overlook the undeniably cynical, corporate-driven “You liked this before, maybe you’ll pay for it all over again?” spirit of the enterprise? In the case of the new Lilo & Stitch, the answer is, fortunately, yes – and that’s thanks to the inspired choice of trusting the tale of an alien fugitive befriending an orphaned earthling to director Dean Fleischer Camp. The co-creator of stop-motion sensation Marcel the Shell with Shoes On, Camp is a proven expert at blending quirk and silliness with genuine heart and depth. And while he and screenwriters Chris Kekaniokalani Bright and Mike Van Wae don’t make any shocking deviations from the 2002 original, they do make the meaningful choice to root their out-of-this-world comedy in earthly concerns.
They’ve found the perfect Lilo in Maia Kealoha, which is saying something considering so much of the film rests on the shoulders of this little girl. She exerts just the right attitude, charm, and humor in the role, and does a notably strong job of selling the reality of her scenes with the CGI Stitch (voiced once more by the original film’s co-director, Chris Sanders). The script gives Lilo a bit less of an edge than her animated counterpart: She still shoves another girl who insults her, but she doesn’t throw any punches like she does in the original. But it doesn’t shy away from her anguish over her parents’ death, either. It’s clear that Lilo is a sweet kid channeling profound grief through her volatile behavior; just the type who could use the companionship of a fuzzy, four-armed powder keg from beyond the stars.
While the friendship of the title duo remains key to this version of Lilo & Stitch, its most important relationship is actually the one between Lilo and her older sister Nani (Sydney Elizebeth Agudong). They’re the eye of the hurricane whipped up by Stitch’s arrival, working together to move past a loss whose aftermath is more deeply felt than the deaths of other mothers and fathers sprinkled so liberally throughout the Disney canon. Kealoha and Agudong have a pivotal rapport, with the two actresses making it hard not to invest in Lilo and Nani and their bond. The possibility of their separation – a social worker must decide if Nani is providing a solid upbringing for her sister – feels truly upsetting because of the connection the two make with each other and the audience. Agudong gets to play some new shades of Nani, too, diving into her personal aspirations and how difficult it is to balance them with the responsibility of being sole caregiver for the sister she loves so much.
The amplification of Nani’s role lets her and Lilo continually shine together, and Stitch’s transformation from non-stop chaos monster to someone who forges a real connection with Lilo plays just as endearing as in the original. But the further Lilo & Stitch gets from this tremendous core, the more it stumbles. The two aliens pursuing Stitch, Jumba and Pleakley, have always been a somewhat odd fit with this story, largely there to add some more wackiness around the edges. Here, they demonstrate how hard it is to balance the classically “cartoony” aesthetics of the original with a more realistic filmmaking approach. Their comically inept attempts to blend into their Hawaiian surroundings would be even harder to buy in live-action, so they take on fully human disguises: Zach Galifianakis plays Jumba, while Billy Magnussen is Pleakley. The two actors are certainly game, with Magnussen in particular looking like he’s having a lot of fun getting really goofy. But where the humor with Lilo and Stitch almost always works, the wacky hijinks with Jumba and Pleakley are more hit and miss.
One of the more curious choices of adaptation involves the character of Cobra Bubbles, Lilo & Stitch’s amusingly tough-looking g-man-turned-social worker. The remake splits his role in two, with Courtney B. Vance playing Bubbles as an active CIA agent investigating alien sightings, while Nani’s fitness as a guardian is determined by a new character, Mrs. Kekoa (played by the original voice of Nani, Tia Carrere). It ends up making one of the major figures in the Lilo & Stitch universe feel a bit extraneous, and leaves the fantastic Vance without much to do. (Better served: Amy Hill as Lilo and Nani’s sweet and sassy neighbor Tūtū And Kaipo Dudoit as Nani’s potential love interest, David Kawena.)
Visually, there are a few moments where it feels like Camp felt beholden to replicate a memorable image from the original in terms of framing it similarly. Thankfully, that sort of “What’s the point?” mimicry doesn’t become prevalent. The director is also able to have fun with some of the bigger sci-fi moments, including some clever visual gags involving an alien gun that can create portals.
As Lilo and Nani, Kealoha and Agudong have a pivotal rapport.
As Lilo & Stitch comes to a close, it takes some of its biggest swerves from the source material. I don’t want to give too much away, but I can say that one involves giving the film a more specific and hostile antagonist, while other changes arrive at the very end to underline what this version of the story is all about. It’s an impactful conclusion seemingly designed to make you say “Aww” – and like so much of Lilo & Stitch, it certainly succeeds on that front.
Atomfall developer Rebellion has said that its hit British survival game became "immediately profitable" upon release, despite the fact that a chunk of its 2 million players came from Xbox Game Pass — and therefore did not buy the title outright for themselves.
Rebellion has not revealed sales figures for Atomfall, which launched for PC, PS4, PS5, Xbox One and Xbox Series X/S back on March 27, 2025.
Instead, the developer has simply discussed the fact that Atomfall has been its biggest ever launch in terms of player numbers — something that will have been aided by Game Pass subscribers simply checking the title out via Xbox and PC.
Still, Atomfall has clearly not suffered as a result. Speaking to The Game Business, Rebellion said the post-apocalyptic northern England simulator had immediately made back its development costs.
And now, Rebellion says, the studio is currently discussing plans for potential sequels or spin-offs, while continuing work on Atomfall's ongoing post-launch support and DLC.
In a previous interview with IGN sister site GamesIndustry.biz, Rebellion boss Jason Kingsley said that Atomfall's launch as part of Game Pass had successfully avoided the risk of "cannabilising" sales.
"What you gain from that cost is disproportionate," Kingsley said, noting that however a game sells, Microsoft does guarantee a "certain level of income" to mitigate risk.
Additionally, launching via Game Pass ensures the title is marketed and made available to a wide audience — aiding its potential for positive word of mouth to boost sales further.
"With Game Pass, you can get people to try it, then as a result of those people trying it, they like it, and they then tell their mates on social media, 'I found this game on Game Pass, I really enjoyed it, you should have a go,'" Kingsley continued.
"And then some of them are on Game Pass, and will [play] it. But some of them aren't on Game Pass, and will also want to be part of that conversation. So, they'll go and buy it."
Microsoft keeps details of its business agreements with developers confidential, so we can but guess at how much money Atomfall has made for both Rebellion and Microsoft itself — the latter of whom obviously benefits when games attract players to its subscription offering.
The latest Xbox Game Pass subscriber count released publicly by Microsoft is now somewhat outdated, but it placed the service on 34 million users as of February 2024.
"Atomfall is a gripping survival-action adventure that takes some of the best elements of Fallout and Elden Ring, and synthesises them into its own fresh mutation," IGN wrote in our Atomfall review.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Online gaming: Great stuff! But if you’ve encountered frustrating technical issues, like high ping preventing you from playing at your peak or geographic restrictions that limit access to certain games or servers, a VPN can help. An increasing number of gamers are turning to gaming VPNs to enjoy a more secure and less restrictive experience when playing games like Call of Duty and Forza Horizon online.
As a keen gamer myself, I’ve spent countless hours testing dozens of VPN services. Through extensive trial and error, I’ve whittled down the increasing number of options to just seven. My conclusion? NordVPN is the best VPN for gaming. Quite simply, it’s got everything a gamer could ask for, be it a global server network for bypassing blocks or fast speeds for keeping your latency low when playing Fortnite, Helldivers 2, or Minecraft. The other contenders, which include CyberGhost and Surfshark, have plenty to offer and are also well worth checking out.
TL;DR: These Are the Best VPNs for Gaming
Regardless of the Virtual Private Network you settle on for gaming, you can expect your internet traffic and IP address to be encrypted. Not only does this help protect you from DDoS attacks, it means you can spoof your location to sidestep content blocking and access your favorite games and preferred servers. In fact, the best VPNs for gaming might even improve your performance if your ISP throttles your connection or if you connect to a VPN server closer to a game’s server.
1. NordVPN
Best VPN for Gaming
NordVPN is the best VPN for gaming I found in my testing and review. Its proprietary VPN protocol, NordLynx, is designed with speed in mind and I was able to play games including League of Legends with low latency. A noteworthy feature is Meshnet for creating secure private networks for LAN gaming with friends. NordVPN’s growing server network stands at 7,000+ servers in 111 countries so bypassing blocks is no problem. It’s for these reasons that it’s also one of our favorite VPNs for streaming too.
The security provided by NordVPN is such that you don’t have to worry about a sore loser targeting you with a DDoS attack. NordVPN’s 256-bit AES encryption hides your IP address from view and also protects you from DNS and IP leaks. NordVPN allows up to 10 simultaneous connections, but you can bypass this limit by installing it on a compatible router. This allows you to secure all connected devices, including your PlayStation or Xbox console.
2. CyberGhost
Best Free Trial VPN for Gaming
CyberGhost no longer discloses its server count, but has always had one of the largest networks, covering 100 countries so you can choose a server closer to home for reduced latency. What makes CyberGhost one of the best VPNs for gaming, as I’ve found in my review, is its gaming-optimized servers in cities including London and New York (Windows). CyberGhost also provides a Smart DNS service so you can connect your console to servers in countries including the U.S.
The option to sort servers by distance, load, and ping makes it even easier to find the fastest server available. I was able to play CS:GO with no lag. When connected to CyberGhost, high-end encryption protects you when playing on public Wi-Fi. This prevents attackers from interfering with your connection, resulting in you losing a high stakes match. With a 24-hour free trial for Windows and MacOS with no credit card required, it’s easily the best free trial VPN available.
3. Surfshark
Best Gaming VPN With Extra Features
In my Surfshark review, I found that the service performs consistently well with fast-paced games, including Call of Duty: Warzone. Even if you encounter a game that’s blocking Surfshark IP addresses, you can use its split tunneling feature to bypass it while continuing to secure the rest of your traffic. A big plus of Surfshark is its 3,000 servers across 100 countries so you’ll always have one close to you. A more recent change is that Surfshark upgraded all servers to 10Gbps for even faster speeds.
Also included with a Surfshark subscription is Smart DNS, which allows you to change your location (albeit not encrypt your traffic) on your Smart TV or Xbox or PlayStation console. Unlike many VPNs, Surfshark doesn’t impose a simultaneous connection limit so you can game securely on any of your devices. This VPN is packed with security extras such as an ad blocker, Double VPN servers, and even an antivirus, making it more of a full security suite than VPN.
4. IPVanish
Best Gaming VPN for Unlimited Devices
IPVanish has made significant improvements to its service in the past year. Speeds are now among the fastest of any VPN, resulting in low ping when playing frantic and competitive games like Rocket League. First-time VPN users will appreciate its shortcut to the fastest available server, as well as the ability to view each server’s ping and load. If you’re a U.S. gamer, know that of IPVanish’s 2,400+ servers, 1,400+ are located in North America across two dozen cities.
As part of IPVanish's recent transformation, it has introduced a number of new features including a secure browser and cloud storage. Newly added Double Hop servers provide an extra layer of encryption at the expense of speed so you’ll only want these for sensitive browsing rather than gaming. My tests didn’t reveal any DNS or IP leaks while connected to IPVanish servers and there’s no limit to the number of devices you can secure simultaneously.
Disclosure: IPVanish is owned by Ziff Davis, IGN's parent company.
5. Proton VPN
Best Gaming VPN With a Free Tier
Proton VPN stands out not only for its rapidly growing network of over 9,000 servers in 117 countries, but for its incredibly fast speeds. This, plus its high level of security and privacy protection, puts it among the best VPNs for gaming. A 10Gbps server network coupled with a VPN Accelerator feature overcomes CPU limitations and improves forwarding efficiency boosts speeds. Having tested Proton VPN with Fortnite, I had no noticeable latency.
What makes Proton VPN particularly unique is the fact that it operates a true no-logs policy, which has been independently audited. This means there are absolutely no logs that can identify you as a user, allowing for anonymous gaming, browsing, and streaming. Not only can you try Proton VPN risk-free through its 30-day money-back guarantee, it even has a free tier with unlimited data. The free plan isn’t suitable for gaming, but is a great way to try it at no risk.
6. ExpressVPN
Best VPN for Streaming Games
ExpressVPN has a proprietary protocol called Lightway and performs consistently well in speed tests. It minimizes lag and is more than fast enough for playing fast-paced tactical shooters like Valorant. It’s these speeds that make it our best VPN for streaming. ExpressVPN sets itself apart from the vast majority of VPNs with its custom router firmware. This makes it more straightforward to set up ExpressVPN with your PlayStation 5, Xbox X|S, or Nintendo Switch.
Choosing ExpressVPN provides you with access to a network of over 3,000 servers covering 105 countries. This helps you access even more games, particularly if you live in a country with strict censorship. You can expect to play games securely because ExpressVPN provides 256-bit AES encryption. ExpressVPN has excellent apps that are extremely easy to navigate. If you do have trouble accessing a game, know that ExpressVPN has the best 24/7 support of any VPN.
7. Mullvad
Best Gaming VPN for Anonymity
Mullvad has a smaller server network than the other best gaming VPNs, but what’s on offer should still prove plenty enough for most users. Having implemented the lightweight WireGuard protocol, Mullvad is one of the fastest VPNs you can use, making it ideal for bandwidth-heavy tasks like gaming. A split tunneling feature lets you choose which apps can bypass the VPN tunnel – useful if you need to lower ping and don’t mind your IP address being public.
Gamers looking for the highest level of privacy will appreciate Mullvad. Aside from 256-bit AES encryption and leak protection, it offers a strict no-logs policy so data such as your IP address isn’t collected. What really sets Mullvad apart from other gaming VPNs, however, is that it doesn’t require you to provide an email address during signup. It also accepts cash payments, making it a truly anonymous option. Better still, Mullvad is highly affordable and our best cheap VPN.
What to Look for in a VPN for Gaming
Not every VPN is suitable for gaming. Further, some of the best VPNs for gaming will be better suited to your needs than others. Here are some key factors to take into account when choosing a gaming VPN:
Server speed: Online gaming requires a fast, consistent connection. This is particularly the case when playing competitive games that require quick reactions. The fastest VPNs use the WireGuard protocol, offer unlimited bandwidth, and provide plenty of servers for low latency gaming.
Server locations: Generally, you can expect faster speeds when connecting to VPN servers closer to your physical location. Likewise, you can also expect a speed bump when using VPN servers that are closer to the game server in question. This requires a VPN with a global server network.
Security and privacy: If you don’t want to be showing your gaming rivals your IP address (and approximate location), you need a VPN that provides a high level of encryption. It should also provide comprehensive protection from leaks. That way, your gaming sessions won’t be interrupted by DDoS attacks.
Compatibility: Whether you’re a PC or mobile gamer, the best gaming VPNs offer apps for all major operating systems. However, some are also router-compatible (ExpressVPN is particularly router-friendly), while others have a Smart DNS service for use with your PlayStation or Xbox console.
How to Use the Best VPN for Gaming
If you’re new to using a VPN, you might think it all sounds a bit technical. Fortunately, these gaming VPNs are beginner-friendly.
Choose your preferred gaming VPN and sign up.
Download the VPN app compatible with your gaming device.
Follow the installation instructions.
Log in to the VPN app and connect to a server (preferably one near your location).
You can now game securely with unlimited bandwidth. You may have to experiment with different servers to find which works best.
Best VPNs for Gaming FAQs
Why should I use a VPN for gaming?
There are multiple reasons to use a VPN for gaming. In particular, they encrypt your data and hide your IP address, preventing your ISP from throttling your connection while also protecting against DDoS attacks. A gaming VPN also allows you to spoof your location and access geo-restricted games and content.
Can a VPN improve gaming speed and reduce ping times?
It’s more common for a VPN to slow your connection due to the encryption process, but it’s possible for a VPN to improve your gaming speed if you’re suffering ISP throttling. In some cases, the fastest VPNs may even reduce ping times if the VPN server to which you connect provides a more direct route to the game server than your ISP.
Can I use a free VPN for gaming?
Most free VPNs are too slow for gaming. Free VPNs offer only a few servers and these tend to suffer from heavy load. What’s more, free VPNs have speed and data limits so your gaming will suffer from excessive lag and high ping times. Another reason I don’t recommend free VPNs is that they’re often found to have insufficient encryption, potentially exposing your IP address.
Mark Gill is a freelance VPN writer for IGN, bringing over five years of dedicated experience from Comparitech, where he delves deep into the intricacies of VPNs. When he’s not testing VPNs, Mark is an avid gamer with a soft spot for the Sega Mega Drive, reliving the classics for a dose of nostalgia.
What if legendary sci-fi author Philip K. Dick were resurrected in the 21st Century? That's essentially the premise behind Benjamin, a mind-bending new sci-fi mystery series from Oni Press. This new three-issue prestige format comic revolves around an author named Benjamin J. Carp who dies in 1982, only to awaken in 2025 with no idea of how he returned.
IGN can exclusively debut a new preview of Benjamin #1. Get a closer look in the slideshow gallery below, but beware of some NSFW language ahead:
Benjamin marks the full-length comic writing debut of Ben H. Winters, author of the Last Policeman Trilogy and creator of the CBS series Tracker. The series is illustrated by Leomacs (EC’s Epitaphs from the Abyss, Basketful of Heads), with cover art by Leomacs, Christian Ward, and Malachi Ward.
Here's Oni's official description of Benjamin:
More than just a writer, more than just a science-fiction icon, Benjamin J. Carp was a cultural revolutionary. Over the course of 44 novels and hundreds of short stories — including the counterculture classic The Man They Couldn’t Erase — Carp pushed the boundaries of literary respectability for the sci-fi genre and his readers’ perception of reality itself . . . until decades of amphetamine abuse and Southern California excess finally ended a mind-bending career that always just escaped mainstream success. He died in 1982.
Until 2025 . . . when Benjamin J. Carp awakens, alive, in a burned-out motel on the fringes of Los Angeles. He remembers dying. He knows he shouldn’t exist. Is he a dream? A robot? A ghost? A clone? A simulation? In his own time, Carp pondered all of these scenarios through his fiction—and, now, as he treks from Studio City to Venice Beach and onward into the paranoid sprawl of 21st-century Los Angeles, he will be called to investigate his greatest mystery yet: himself.
"So, first of all, just because Benjamin is about a guy named Benjamin and it's written by a guy named Benjamin, does not mean it's autobiographical! Just because the hero is a cranky middle-aged science-fiction writer trying desperately to figure out life's purpose while he wanders around Los Angeles, and I'm—oh, wait. S***," Winters tells IGN. "The joy of writing Benjamin was in finding ways to take the most serious possible subject—you know, death and the fact that we all die and all that fun stuff—and make it into a joyous, goofy adventure, about a middle-aged dude who died and now is back, and is trying to figure out why. And how. And what to do now."
Winters continues, "I've always loved stories that have a bit of a wink to them, a bit of top spin. So a story about a sci-fi writer who may or may not be trapped inside one of his own stories—and by the way written by ANOTHER sci-fi writer—and trying to figure out how to get out...it's a very fun and crafty story that at the same time is pushing at the big questions that define our lives. Also there's a dog in it! A cute, loving dog named Strawman. Honestly, I don't know what else you could want."
Stellar Blade is getting a fully-fledged sequel, developer Shift Up has confirmed.
The PlayStation-published action game launched to a positive response back in April 2024, with players saying its gameplay mixed elements of NieR: Automata and Sekiro: Shadows Die Twice.
Now, Korean company Shift Up has confirmed a Stellar Blade sequel is on the way, via a chart showing the company's future plans published as part of its latest financial results released today.
As confirmed within a presentation slide detailing how Shift Up expects to expand its franchises going forward, a Stellar Blade sequel is listed as coming next among others that look set to be released before 2027.
Before the sequel arrives, there's mention of a "platform expansion" for Stellar Blade — this likely just refers to the game's upcoming PC version, which is set to arrive on June 11, 2025.
This development period — before 2027 — will also include the launch of Shift Up's mysterious Project Witches, a new multiplatform action RPG that's still yet to be fully revealed.
"Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses," IGN wrote in our Stellar Blade review.
"Both its story and characters lack substance, and some of its RPG elements are poorly implemented, like dull sidequests that very often require you to retrace your steps through previous levels with very little done to make the return trip feel unique or rewarding.
"But its action picks up most of that slack thanks to the rock solid fundamentals of its Sekiro-inspired combat system, a deep well of hideous monstrosities to sharpen your sword against, and plenty of hidden goodies that do a great job of incentivizing exploration throughout."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
It is a truth universally acknowledged that Sony’s XM-series headphones are the best in class for most people. They’re just exemplary wireless, Bluetooth, noise-canceling, over-ear headphones. At $450, they’re not cheap, but this is a case where you get what you pay for. The latest model, the XM6, is now available to purchase at all the usual retailers (see them at Amazon). If you don’t want to spend that much money, however, you can save on a bundle of previous models as well. Let’s take a look.
The headphones come in three color options: Black, Midnight Blue, and Platinum Silver. They feature a new foldable design that makes them more compact the previous XM5 model. They also come with a travel case so you can toss them in a bag without worrying about them bending, breaking, or getting scratched.
So what makes the Sony XM6 headphones so much better than the competition? It’s a lot of little things, honed over many years and models. They have brand-new processors and 12 adaptive microphones built in to provide excellent noise cancellation. That makes them great for blocking out whatever sound is going on around you, so you can focus on your music, podcast, phone call, video conference, or whatever else you do with headphones on. Speaking of calls, Sony says the M6s have, and I quote, “a 6-microphone AI beamforming system” that helps isolate your voice from the noise around you.
As for battery life, Sony says you can get up to 30 hours on a single charge. They also feature fast-charging technology that gets you up to three hours of playback with just three(!) minutes of charge time – however, you’ll need an optional USB-PD compatible AC adapter to make that happen. The headband has some bend, so you don’t have to worry about snapping it in half. It’s adorned with a synthetic leather that’s supposed to be super comfortable for long listening sessions.
Older Sony XM-Series Headphones Are on Sale
If you can’t justify the cost of the new XM6 model, consider picking up one of the older models. They’re cheaper to start with, and Amazon also has them on sale for a limited time. They’re nearly as good (though the WH-1000XM5 doesn’t fold at all, a design decision Sony was right to correct with the XM6 model). Even so, the XM5 has been our pick for the best wireless headphones since it came out in 2022.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
The series, which is already in pre-production, will “build upon the mayhem of the games,” according to a press release from Netflix. The streamer also revealed the series’ plot, which will follow “a determined, but in over his head, Barbarian who must rally a band of misfits to defend their village and navigate the comically absurd politics of war.”
The official Clash of Clans social media accounts also got in on the announcement fun. “Sound the horns, raise the banners, and reinforce your village walls — Clash is invading @Netflix!” they shared alongside a cute teaser video featuring the company’s devs playfully announcing the game via a group FaceTime call. “We’re making a new animated series starring your favorite mustachioed Barbarian and his high-pitched, hog-riding friends. Charge!”
Sound the horns, raise the banners, and reinforce your village walls—Clash is invading @Netflix! We’re making a new animated series starring your favorite mustachioed Barbarian and his high-pitched, hog-riding friends. Charge! pic.twitter.com/55hiZkajni
The Netflix crew also seems very excited to be finally bringing this game to life in a whole new way. “Clash has been a global gaming phenomenon for over a decade – filled with humor, action, and unforgettable characters perfect for an animated series adaptation,” John Derderian, VP of Animation, said.
“Working with the incredible team at Supercell, Fletcher Moules and Ron Weiner, we’re bringing all the fun, chaos and spirit of the world of Clash to life in a whole new way. We can’t wait for fans - old and new - to experience the mayhem.”
Netflix's Clash animated series is still in pre-production, so we don’t have a release date quite yet. The streamer has invested heavily in turning video games into shows and movies. Arcane, based on League of Legends, and Cyberpunk: Edgerunners, based on Cyberpunk 2077, are the standouts, but there are Resident Evil adaptations, Tekken: Bloodline, Tomb Raider: The Legend of Lara Croft, Dragon's Dogma, Dragon Age: Absolution, Castlevania, and a lot more besides.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Doug Cockle, the voice of Geralt, has hit back at criticism of The Witcher 4 focusing on Ciri — and told so-called fans of the franchise to "read the damn books."
"That's just stupid," Cockle said of the backlash against CD Projekt's next The Witcher role-playing game, sparked due to it featuring Ciri as its protagonist for the first time instead.
"It's not woke," Cockle continued, speaking during a video published by Fall Damage. "There's nothing woke about it. [Ciri]'s a cool character from The Witcher, and they're gonna focus on that character, and that's awesome."
Cockle has voiced Geralt throughout CD Projekt's The Witcher series, and is set to return as the beloved monster slayer once again in The Witcher 4 — though not as its main character.
Still, despite Geralt continuing to have some sort of presence in The Witcher 4, the confirmation last year that his adoptive daughter would be taking centre stage for the next game (and presumably the whole of the next The Witcher game trilogy) sparked an inevitable outcry of the series going "woke" from a minority online.
"We can't just have Geralt for every single game for The Witcher ad nauseam, out through eternity," Cockle continued, explaining why his character should be taking a well-earned rest. "We've seen the end of Geralt's journey. Blood and Wine was supposed to wrap up that journey.
"I celebrate Ciri. I celebrate her being the protagonist. So all you people who think it's woke... [blows raspberry]."
Cockle then went on to suggest that The Witcher 4 features Ciri for a specific reason — one that is tied to the franchise's original novel series by Polish fantasy writer Andrzej Sapkowski.
"If you read the books, then you understand why CD Projekt went down this avenue," Cockle said. "There's a whole rich world of stuff to explore with Ciri, that they didn't do when they put her into Witcher 3, because the story was about Geralt. But she hints at it.
"If you think it's woke, read the damn books — they're good, first of all. And secondly, you won't think it's so woke anymore."
CD Projekt's games are set loosely after the finale of Sapkowski's novels, though Sapowski himself has always distanced his work — and the rather definitive finale he wrote for his characters — from The Witcher video games that continue Geralt's story some time later.
Without spoiling story elements from the final novel that may be explored in The Witcher 4, it's fair to say that Sapkowski, like CD Projekt, also saw Ciri as a pivotal character — and one that is happy to pick up the action when Geralt needs some downtime.
Predator and Alien are set to have a crossover moment in the upcoming Predator: Badlands movie, but could there also be a Xenomorph link in Predator: Killer of Killers? Fans think so.
Predator: Killer of Killers is an animated anthology that's coming out in June. Directed by Dan Trachtenberg (director of Prey and the upcoming Predator: Badlands), Predator: Killer of Killers will be released on June 6, 2025, exclusively on Hulu.
According to 20th Century Studios, the film follows three "of the fiercest warriors in human history: a Viking raider guiding her young son on a bloody quest for revenge, a ninja in feudal Japan who turns against his Samurai brother in a brutal battle for succession, and a WWII pilot who takes to the sky to investigate an otherworldly threat to the Allied cause." Of course, all three have to face a Predator.
Warning! Potential spoilers for Predator: Killer of Killers follow.
At the end of the latest trailer for the show we see what looks like a Yautja (the Predator alien species) elder wearing Xenomorph parts on its back. The shape and sharpness does make you think Alien as this Yautja walks off their ship, presumably to congratulate a human on surviving a battle with one of their kin (the shot follows one of the characters wondering what happens if they survive). For me, it very much looks like this Predator is wearing Xenomorph tails as a trophy cape, which is one of the most badass things I’ve seen a Predator do. Clearly, this Yautja has seen things.
Now, this may not be a cape of Xeno tails. It may be inspired by Xeno tails, or something else entirely. But the prominence of the shot at the end of the trailer says to me that Trachtenberg wants fans to speculate about this potential Alien link, and given what’s gone before in past Predator: Badlands trailers, you can see why.
Predator: Badlands features a character played by Elle Fanning, who as IGN has discussed very much looks like a synth from the Alien franchise. Trachtenberg has remained tight-lipped on those Alien connections and Fanning’s character’s nature, but clearly the people in charge of both franchises are keen to cross the streams.
Predator: Badlands launches on November 7, 2025, but before that, perhaps Predator: Killer of Killers will reveal more.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
When I reviewed the Asus ROG Swift PG32UCDM last year, I was blown away. It quickly took my top spot for the Best 4K Gaming Monitor and has remained a stellar choice since. With the ROG Swift PG27UCDM, Asus is going back to the well, coming back with a more accessible screen size and even crisper image. It will still cost you a mint, but if 32 inches was just too big, this monitor offers the same outstanding performance and plentiful features.
Asus ROG Swift PG27UCDM – Design and Features
The Asus ROG Swift PG27UCDM is a high-end gaming monitor that both looks and feels the part. It comes well-packaged and includes a number of different accessories, including additional cables in their own zippered bag, decals for the down-firing red illumination of the stand, and even a couple of blank discs to create your own logo. It comes with the same excellent tripod-style stand that comes with other ROG Swift OLEDs and includes a heavy-duty adapter to mount to a third-party arm. The build quality of each piece is excellent, akin to the other ROG Swift monitors we've reviewed so far.
Compared to its larger sibling, the PG32UCDM, the design language is almost identical. It comes with thin bezels on three sides that are made of metal and add some reassuring rigidity to the otherwise thin edges of the frame. The back panel is plastic and includes a large Asus ROG logo that can be customized for color, animation, or turned off entirely. Like its predecessor, it looks thin from the front but peeking around the rear reveals a fairly thick compartment to accommodate its internals and airflow-based cooling solution. It still feels thinner than your average IPS or VA gaming monitor thanks to the edges being separate and, indeed, super thin.
It comes with a high-quality tripod-styled stand, the same as we've seen on other ROG Swift displays. It's familiar, but it remains excellent with a heavy metal build and completely tool-less assembly. It also offers plenty of options for positioning and ergonomics, with degrees of -15° to +5° degrees of tilt, -30° to +30° of pivot, just over four inches of height adjustment, and the ability to turn it into portrait orientation to use as a second display. It also includes a cable management channel with enough space to accommodate everything connected to its USB hub and video ports, a ¼-20 thread on top to mount a camera or other video accessory, and a down-firing red projection LED to show the Asus logo on your desk (or one of your own using the blank disks included in the box).
The display uses what is, as of this writing, the latest Samsung QD-OLED panel. It’s still relatively spacious at 26.5-inches corner-to-corner, but it’s this smaller size that Asus hopes will make it more appealing. With the same 4K resolution, it’s able to offer a pixel density that's around 20% higher than its 32-inch predecessor, with 166 pixels per inch (PPI). At 4K, the increase is marginal enough that you’d need the two versions side by side to see a difference, but for the best clarity, the PG27UCDM is measurably better.
Its other specs and features are close, for the most part. It has the same, esports-ready 240Hz refresh rate, the same rated specs of 10-bit color with coverage for 99% of the DCI-P3 color gamut, and a tight Delta E < 2 rated calibration spec, which I test in the Performance section. It also has matching deep color options, gaming picture presets, and dedicated gaming features, like Sniper Mode and ELMB (Extreme Low Motion Blur), which I’ll get into in the next section.
And because it’s a QD-OLED – that is, an OLED monitor with a Quantum Dot layer to enhance its colors and luminance – it offers the same high caliber picture we’ve come to expect from Asus’s flagship gaming monitors. OLED monitors are naturally appealing for gaming due to their incredible contrast and dynamic range (each pixel is individually controlled, lending it millions of full-range local dimming zones), and the QD enhancement only makes it better. This is especially true in SDR where brightness lags behind competing LCD monitors. Because of its enhancements and great tuning, the PG27UCDM looks great no matter which dynamic range mode you may be using.
Its KVM feature has also been carried through, making it a good fit if you plan to connect a game console or like to work side-by-side with a laptop. On the underside, flanking its joystick, is a three-port USB 3.2 hub. Anything connected to this hub can be hot-swapped to a second system with a single button press assigned through its OSD.
Opposite are its video inputs, including two HDMI 2.1 ports, a DisplayPort 2.1a, and USB Type-C video that’s also capable of 90W of PD charging. DisplayPort received a version bump this release, offering a full 80 Gbps of bandwidth to support 4K240 without the need for DisplayStream compression.
Burn-in is a constant worry with OLED monitors, but Asus is at the forefront when it comes to preventative OLED Care features. All of the staples return, like Pixel Shifting and regular Pixel Refresh cycles every four hours when the monitor goes to sleep. It can also detect logos, desktop icons, and the taskbar and adjust the brightness around these areas to reduce the risk of burn-in.
This release introduces a new proximity sensing feature that can turn off the screen once it senses you’ve moved too far away. You can adjust the distance of its sensor in the settings up to 47 inches, at which point the screen will decide that you’ve moved away and darken to protect its pixels.
The concern over burn-in is valid and isn’t likely to go anywhere until it’s no longer a risk, but it’s nowhere near as worrisome as it was in year’s past. With proper precautions, like hiding the taskbar and desktop icons and not leaving static images on the screen for extended periods of time, most people will be just fine even over many months of daily use.
Asus ROG Swift PG27UCDM – OSD and Software
The PG27UCDM can be configured using a deep on-screen display or Asus’ DisplayWidget Center. The layout and features are mostly the same as other ROG Swift OLEDs, so I won’t go through everything in-depth here, but if you’re brand new, I encourage you to read my breakdown in my earlier review of the PG32UCDM.
With that in mind, I’m pleased to see that Asus again delivered one of the deepest sets of configuration options available in gaming monitors today. All of the usual picture controls are there, including brightness, contrast, and saturation, as well as a range of picture modes catering to different gaming genres. That’s the tip of the iceberg. The PG27UCDM offers a full range of color sliders to perform custom picture calibrations to perfectly tailor it to your needs without necessitating an expensive colorimeter. Though you might not need it because it comes factory calibrated with a complete calibration report viewable right within the OSD.
You're also given easy access to a number of different gaming features, including the usual customizable on-screen reticle and Shadow Booster mode, as well as ELMB to reduce motion blur even further, at the expense of brightness. It also brings back the controversial Sniper Mode, which magnifies the center of the screen, similar to the scope on a sniper rifle, as well as night vision that can highlight other players or enemies in dark environments. Since both are running at the hardware level, there's no way for games to block this in competitive settings, and it can absolutely provide a competitive advantage. Be a good citizen and save these for single player, please.
The monitor's KVM feature is also accessible through this menu. Once your peripherals are plugged into the USB ports on the underside of the monitor, you can either enter the menu to toggle the KVM on or assign it to a shortcut key for even faster switching.
If you would prefer not to fiddle with an actual OSD and its somewhat cumbersome joystick navigation, Asus also makes its settings available through its Display Widget Center software. I find this to be more convenient to use on the fly. However, perhaps due to how often I have used the on-screen display in Asus monitors, the actual OSD feels intuitively laid out, if a bit dense.
Regardless, it's not difficult to wrap your head around either option, so you're safe to go with whichever you prefer. You'll certainly be spending time adjusting settings, especially as you determine your preferred picture and HDR modes or want to use or change an OLED Care feature. Even if you don't plan to keep it, I suggest at least trying DisplayWidget Center to see if its convenience wins you over.
Asus ROG Swift PG27UCDM – Performance
I've been lucky enough to test the Asus ROG Swift PG27UCDM for the better part of two weeks. During that time, I've put it through its paces with many different games, as well as using it as a daily driver to get work done, watch movies, and anything else I might need my computer for. Throughout that time, it has been consistently excellent, offering a fantastic picture and enjoyable use experience across the board.
One of the things I have to commend Asus for is that even in SDR mode, its displays never look dull. Using my Spyder Pro Colorimeter, I measured peak brightness at 498 nits, when 50% of the screen was full white. With 100% of the screen white, luminance dropped to 337 nits. For day-to-day use outside of gaming, you’ll rarely be looking at a completely white screen, so brightness will fall somewhere in between. It’s great for use away from direct sunlight, which is also advisable to keep the panel from overheating.
I also verified that Asus’s claims of color gamut coverage were accurate. The display analysis pegged it at 100% of sRGB and 99% of DCI-P3. Properly calibrated, you can be confident that this display is going to be able to represent your work well if you work in a creative field where wide-gamut accuracy is important.
Color accuracy was also very good in its sRGB mode, though didn’t score a Delta E < 2, as claimed. It was close with an average of 2.46 but cyan was a bit oversaturated and the greys were also slightly off. Still, this is very good out-of-the-box accuracy. You could confidently use it for all but high-level professional color work, and few people outside of trained experts will be able to perceive its inaccuracies with the naked eye.
I did run into some trouble in mapping its tone response, however. No matter what I tried, I wasn't able to achieve accurate grayscale ramping for the Gamma 2.2 standard. To get close, I actually had to turn it all the way to 2.6, so something is clearly off here. With this setting, I was able to achieve the ramp pictured above alongside the color gamut report. This is close enough for great results, but it shouldn't be necessary to use Gamma 2.6 when Gamma 2.2 has its own setting.
Built into the OSD, you can view Asus's own calibration report, which does validate its claims. The company is using much more expensive tools for these ratings, so some small discrepancies are to be expected. Taken as a whole, however, the monitor looks great out of the box, and it's fairly easy to dial it in even further. If you do happen to have a colorimeter, it's possible to achieve even better results, which is truly impressive from a display intended for gaming above all else.
Moving on to gaming, it's really no surprise that it offers outstanding responsiveness and fantastic image quality. OLED displays are naturally much faster than LED, which allows Asus to rate this monitor at a ridiculously fast 0.03ms response time. Paired with its 240Hz refresh rate, it's able to achieve next-level responsiveness and great motion clarity. The PG27UCDM would make a great choice for competitive esports even at the professional level.
The BlurBusters Test-UFO Ghosting test illustrates this perfectly. Capturing the above picture with a high-speed camera, there simply isn't any ghosting, overshoot, or artifacts at all. This is a fantastic result, even for an OLED display. Simply put, you should never experience ghosting. If your skills are up to the task, those 360° flip headshots should be easier than ever.
To that level, gaming on the monitor is nothing short of excellent. The image quality, clarity, and responsiveness are simply fantastic. When you add in support for Nvidia G-Sync and AMD FreeSync, the consistent smoothness is elevating. While it certainly lends itself to competitive shooters, it's a treat no matter what genre you might be playing, but especially in games that emphasize bright colors like Baldur's Gate 3 or Diablo 4.
This is the case even if you decide not to enable HDR all the time, and there's good reason for that in certain games. Battlefield 2042, for example, tends to look more bland in HDR than it does in SDR. No matter what you choose, however, you'll still be able to enjoy wide dynamic range because of each pixel acting as its own local dimming zone. Even SDR content has more dynamic range, and looks better than a traditional LED monitor.
I don't keep a game console with my PC, but I tested the KVM feature with my laptop and was able to transfer my peripherals seamlessly. It's perfect if you plan to take a keyboard, mouse, controller, or headset between platforms, or if, like me, you need to trade off between two different systems quickly.
Its OLED protections do tend to nag, but this goes with the territory for OLED monitors today. I would much rather have reminders pop up on the screen every now and again than have such an expensive purchase need to be replaced sooner than necessary.
Just don't expect miracles from its higher pixel density. It's not the only 27-inch 4K monitor, and it certainly won't be the last. As I mentioned previously, unless you have both versions of this display side by side, you probably won't notice any difference. Instead, it's more important to choose the size that works for you over any of the different features here.
The introduction of this monitor introduces a quandary. The 32-inch version, the PG32UCDM, has been out long enough that you can frequently find it on sale for around $1,000 while this model is likely to remain at its $1,199 MSRP for a long while yet. If you prefer the smaller 27-inch size but like everything else, do you bend and get the larger version for $200 less on sale? Or do you hold out, or spend extra, for this more compact option? Only you can decide.
Outspoken Gearbox chief Randy Pitchford has responded to a fan who expressed concern about the prospect of paying $80 for Borderlands 4, saying: “if you’re a real fan, you’ll find a way to make it happen.”
Publisher 2K Games and parent company Take-Two have so-far remained vague on whether they will go to $80, and Randy Pitchford has insisted the decision is out of his control. But, responding to one concerned fan on social media, Pitchford set the cat among the pigeons by saying that if you’re a “real fan, you’ll find a way to make it happen.”
Here’s the exchange:
"Randy, this game better not be 80 dollars. Don't take that risk, a lot of gamers aren't gonna pay 80 dollars and feed this notion of constant increase of the price tag. You are the CEO, you have some say with the price when it comes to your publisher."
And here's Randy Pitchford's response:
"A) Not my call. B) If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen."
As you’d expect, Pitchford’s comment has sparked a vociferous response.
“Lmao CEO said ‘real fan’ WHOOO WEEEE in this economy,” said one social media user. “Wow that's probably a bad take... cost of living crisis and you’re just gonna say 'if you’re a real fan…' damn,” said another. “What an elitist out of touch response,” another said. “His solution just buy it you know you will. Is this how you treat loyal consumers?” “You should have just left that response at 'not my call' and kept the gaslighting out of your response," another added.
Last week, during a PAX East panel, Pitchford insisted that he didn’t know the Borderlands 4 price but refused to rule out $80.
"I'll tell you the truth. I don't know. That is the truth. I'll hit it straight on. It's an interesting time,” he said.
"On one level, we've got a competitive marketplace where the people that make those choices want to sell as many units as possible and they want to be careful about people that are price-sensitive. There are some folks who don't want to see prices go up, even the ones deciding what the prices are.
"There's other folks accepting the reality that game budgets are increasing, and there's tariffs for the retail packaging. It's getting gnarly out there, you guys. Borderlands 4 has more than twice the development budget for Borderlands 3. More than twice. So the truth is, I don't know what the price is going to be."
In a recent interview, IGN asked Take-Two boss Strauss Zelnick if the company would go to $80 for its games. Zelnick wouldn’t say either way, but did say consumers would be “willing to pay for the very best.”
“I have said for a long time that we offer enormous value and that that's our job,” Zelnick said. “Of course, we certainly believe that compared to other forms of entertainment, whether that's movie tickets or live events or streaming services, the value for our entertainment that we offer is just astonishing, and it's our job. It's our job to deliver much more value than what we charge. That's our goal. We think consumers are willing to pay for the very best. It's our job to make the very best.”
Earlier this month, 2K announced a cheaper than expected $50 price point for Mafia: The Old Country, confirming that it is not an open-world game, rather a linear, narrative-driven game. The announcement was positively received, with many fans saying they’re more interested in a high quality, cheaper, shorter story-driven Mafia game than a bloated open-world game filled with repetitive mechanics.
Indeed, there seems to be a growing call for more of these cheaper, manageable games, with Sandfall’s well-received Clair Obscur: Expedition 33, which has sold an impressive 2 million copies despite being available day-one on Game Pass, held up as a potential trend-setter.
Given Borderlands 4 is due out September 12, 2025, 2K Games will have to announce the price sooner rather than later.
Photo by Jon Kopaloff/Getty Images for Lionsgate.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
When you get a spontaneous call from the president of Nintendo of America, you don’t ask too many questions. You just take the call.
That’s the advice that was given to designer Chris Maple by a fellow designer friend back in 1998, who warned him the call would be coming later that day. At the time, Maple was no stranger to sudden phone calls from company executives. Maple ran his own design business, Media Design, which specialized in last-minute work for companies in emergency, time-crunch situations whose agencies weren’t equipped to handle the speed or size of their request. Though it was rarely, if ever, publicly credited for this type of work, over Media Design’s history, Maple says his company quietly developed a good reputation with clients throughout its local Seattle area. He recalls doing work for (among many others) Boeing, the Seattle Mariners, Holland America Line cruises, and others.
Maple had been in the business for several years when then-Nintendo of America president Minoru Arakawa’s secretary phoned him and asked him to come visit the office in Redmond. He was told over the phone that the company wanted him to work on a new game, but that was it. Maple, intrigued, accepted the invitation, not knowing he was about to become an instrumental part of one of the biggest cultural phenomenons in the world: Pokémon.
Go West, Pocket Monsters
“So I showed up there and I sat in their lobby for about a half hour and stared at this beautiful 21-inch crystal horse in their lobby, a crystal horse head,” Maple recalls of the day he went to Nintendo of America’s Redmond HQ. “And I was like, just staring. You get a sensation. Like I'd have to read a room when I go into these corporate arenas, since I'm the subjective person presenting the aspect of imagery and content behind whatever's bothering them that day or what's broken or what needs to be fixed. You just learn to pick up stuff. So I was sitting there staring at this crystal head, and it was the Nintendo lobby.”
Eventually, Maple was taken upstairs into a meeting room where a few individuals were sitting, waiting for something. “It looked like the inquisitor was going to come out,” Maple recalls. But when Arakawa entered, Maple says he “was a very magnetic personality. I could tell why he was in the seat.”
I’ll let Maple relate what he remembers happening next:
“He introduced himself and said that they're going to be launching a game officially in the United States and Europe. Only problem is, the prior agencies they've tried out for the situation didn't quite hit the mark, and they burnt the budget and time element. Are you okay with that? And I go, ‘Yeah, sure. It's going to cost a penny.’
“So this other person, she comes down and she has a little cardboard box, and she dumps all these toys and pieces of paper and weird drawings and things all in front of me on the table, and I'm looking at them, and she's standing there with a smirk on her face holding the box, and I'm looking at Mr. Arakawa, and he's just staring straight at me and I go, ‘What is this?’ And he goes, ‘It's a Pocket Monster.’ And I said, ‘Oh, what's a Pocket Monster?’ He goes, ‘It's Pokémon. We're going to call it Pokémon.’”
And I said, ‘Oh, what's a Pocket Monster?’ He goes, ‘It's Pokémon. We're going to call it Pokémon.’”
Maple was being asked to make a new logo for Pokémon, which at the time existed only in Japan as Pocket Monsters Red and Pocket Monsters Green. Nintendo wanted to release the game in the West with a Blue version and, later, a Yellow Pikachu Edition. But the company wanted a new logo to fit the rebrand from “Pocket Monsters” to “Pokémon”, and was struggling to find someone to nail the look. Maple wasn’t given any instruction on what Nintendo was looking for though, he says. Just one parameter: he had just one month to make it.
Attaching Energy
Normally, Maple tells me, a logo like this would take something like six months, with lots of back and forth between the designer and client, drafts and redrafts. Nintendo’s one month deadline wasn’t arbitrary, though. The new logo had to be ready for the big unveiling of Pokémon Red and Blue that would take place at E3 1998.
But Maple was used to cramming things like this into short spans of time. So he got to work. He drew numerous variations of a Pokémon logo by hand, on a light table, trying different letter shapes until he was happy with something. When he liked a logo, he’d set it aside, and try again to make something different, ultimately creating several variations to present to Nintendo so they could pick which they liked best.
Still, there wasn’t much to go on. Maple wasn’t given copies of the games to play, or even a lot of information on what Pokémon was. “We were given nothing but paper and toys,” he says, recalling that one of the toys was a very tiny Pikachu figurine. Nintendo did explain the game a little bit, he says, and he saw some illustrations of both existing and in-progress monsters as well as an early version of a Nintendo Power magazine that discussed the game (the final version of which would be the logo’s actual public debut). Maple was also instructed that the logo would need to be suitable for use on a tiny, pixelated GameBoy screen, and would have to work in both color and black and white.
After coming up with several variations, Maple took his suggestions back to Nintendo to present them. He tells me he opened by presenting a few versions he wasn’t as excited about, and says his audience was relatively unresponsive. But then, he showed his favorite.
The room was quiet, Maple says. He stayed quiet too. Then, again from Maple’s own recollection:
“And then Don James [former Nintendo of America executive VP of operations] speaks up and says, ‘I believe this is the one.’ And he starts shaking his head. He goes, ‘Yep, that's the one. It's the one.’ And everyone, Arakawa's just sitting there. He goes, ‘Mm-hmm. Mm-hmm. Okay.’ And Lance [Barr, former Nintendo of America designer] gets up and leaves and Gail [Tilden, former Nintendo of America VP brand management] leaves and then Don looks at me and goes, ‘Produce it.’ I went, ‘Okay.’ So I went back and produced it.”
And so the Pokémon logo was born. I asked Maple why he liked the final version best, and why he thinks Nintendo accepted it. He tells me he can’t fully explain it. It’s vibes, he says.
“Energy in it. Also, when I was trying to take some of the real rough sketches from the original artists that did it for the person who started the game, I was trying to envision the story. There's a story in everything, the story, brand story, what it possibly could turn into.”
Maple has a similar explanation for why the logo ended up yellow and blue. He tried a bunch of different color schemes. Maple admits it’s possible he was subconsciously thinking about the color-themed naming of the two new games being released in the West: Blue and Yellow. While Pokémon originally released in Japan in Red and Green versions, only Red was brought to global release alongside a slightly different, Blue version. Yellow, focused on Pikachu, came the following year. Maple was told about both Blue and Yellow in his work on the logo. But whether that was part of it or not, he says that the final version just seemed right to him. “It just feels a certain way,” he says. “I know it sounds flaky, but it's true.”
It just feels a certain way. I know it sounds flaky, but it's true.
Once the logo was finalized, Maple was largely removed from the rest of the process as Nintendo got to work marketing and eventually releasing the games. He says he didn’t think too much of it until one day, a few months later, he took his son to Toys R Us.
“We walk in the front door and there's a massive display, big arches and everything, and TVs going and noise and the Pokémon logo, and I'm like, ‘Holy smokes. This is crazy.’”
Pokémon Forever
This wasn’t Maple’s final interaction with Nintendo, though, or even with the Pokémon logo. After E3, Maple recalls Arakawa asked him to alter the logo slightly. He doesn’t remember receiving any specific instructions on what exactly Arakawa wanted altered, though he says that clients telling him to “just change it a little” without extra instruction is fairly common in his field. So Maple went back to the drawing board, literally, and made some minor adjustments to the interior of the “P” and the “E”, resulting in the version of the logo we now know today.
Later, Maple was called back to do some other design work, and remembers assisting with design projects for games like Major League Baseball Featuring Ken Griffey Jr., Mischief Makers, and a Star Wars game he doesn’t recall the name of (possibly the Nintendo 64 release of Star Wars: Rogue Squadron). He also was called upon to redesign the Nintendo 64 box for the console’s Atomic Purple release.
He did eventually play the Pokémon games, just a little bit, but didn’t get too far. Maple was a busy man. He does remember his son collecting the trading cards when they came out…until they were banned at school.
“I'd be at a store or something and I'm buying something for my daughter and she'd be jumping up and down. She'd go, ‘My daddy did that logo,’ and a couple of moms would look at me in line and go, ‘Oh, so it was you, was it? You're the guy.’”
Maple’s work with Nintendo eventually ran its course, as the company began hiring more and more in-house artists and designers. That was fine with him, though. He had plenty of other work lined up.
For years, Maple never spoke of his work on the Pokémon logo publicly. It wasn’t listed on his website, nor was he credited anywhere as the designer. He says that at the time, he wasn’t allowed to talk about it, and it’s fairly normal in his industry not to credit individual logo designers. But now, Maple’s started talking about it. He’s put the logo up on his website, alongside some newly-designed T-shirt mock-ups and other images, to showcase the massive project he took on all those years ago.
Why now?, I asked. Maple says a lot of it stemmed from conversations with his son, who urged him to come forward about his role and take credit where it was due.
“It's just after years, it didn't matter…So 27 years later, I thought I'm going to be changing what I do more and more, and I thought, why don't I just, if I'm going to put this as one of my accreditations, I should have some kind of validation to it and move on. For all the people that are interested in the games, you, IGN, wouldn't you want to know what really happened?”
I ask Maple if there’s anything he would do differently if he had the opportunity to do the logo now. He says he’d probably revert it back to the original logo that was accepted in 1998, before Arakawa had him adjust it slightly.
“The other thing I would probably do, I would feel kind of almost responsible about and maybe a little bit strong about, is when Pokémon turns 30 next year, they'll probably try to do some celebration around that and whatever, and I know how things go, but they're going to dig an artist out of the woodwork and he's going to put 30th across that logo somewhere and it's not going to be right.
“I know it won't be right because all the base, all the foundational thought that went into creating it in the first place to survive the way it did and for us to be talking to one another today, there is an energy and a skeleton in there, and to even add another component, like the word 30th or two numerical characters, TLC [tender loving care], big time. Don’t just get it done. It's going to be TLC. So I would hope that Pokémon International would ring me and say, ‘Hey, this would be great PR. The guy that did the logo gets to put the 30th on for us. Good PR for us.’ That would be smart of them to do. Of course I'm pitching for myself here.”
In some way I feel responsible about all the children and the other people that have grown up that take ownership of this.
Though Maple’s work with Pokémon only spanned a few months, and only one image, that effort has since been replicated across everything Pokémon. Aside from perhaps Pikachu, the Pokémon logo is the most well-known and iconic symbol of the global phenomenon that’s only grown in popularity in the years since Maple unwittingly stumbled into the process of its creation.
So then, does he feel he had a hand in Pokémon's ultimate success?
“I would say that in some way I feel responsible about all the children and the other people that have grown up that take ownership of this,” he says. “I feel really... I feel good about, that I did the thing responsibly for them. I teach children in challenged areas…And when I teach the children, they just go nuts. Once the teacher leaks the fact that I did this, I can't get a word in edgewise because they're saying, ‘Draw the characters for us, please.’ So I put it at the end of the lesson and I'll do a couple characters and I'll put the giant logo across the big white board in the classroom, and that became pretty popular.
“Some of the experiences you get are just priceless. But I'm just happy that it's doing well…Yeah, I love it, and that's why I work still today.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
With Mission: Impossible – The Final Reckoning hitting theaters everywhere, we've sorted and sifted through the previous M:I installments for a ranking of Ethan Hunt's high-octane IMF adventures.
The Final Reckoning is said to conclude, story-wise, the awesome ride this film franchise has been on for the past 30 years, though that doesn't mean this will be the last Mission: Impossible movie as the title is, basically, "final" in name only. So let's explore this 30-year journey by listing the M:I movies from worst to best. Or, to put it a better way, least-great to greatest. Because they're all thrilling and fun in their own way.
Mission: Impossible 2 was the most MTV-driven of all the M:I films, with tons of TV and nu-metal hype behind it. Yet it also continued the brief trend of these movies being sort of wild auteur-driven takes, shifting from the pulpy Hitchcockian Brian De Palma to Hong Kong action-poet John Woo. Thus, it stands as the most different of all the installments, and, ultimately the least satisfying.
For this one outing, Ethan Hunt and the IMF team -- who we'd never see again aside from ol' reliable Luther (Ving Rhames) -- went full slo-mo action opera, complete with Woo's trademark doves, wild motorcycle stunts, and an overblown love triangle involving a thief named Nyah (Thandiwe Newton) and her connection to an ex-IMFer (Dougray Scott) looking to unleash a deadly plague. It was a "cool at the time" M:I movie that didn't age all that well once a different look and tone locked in place with M:I 3 six years later.
Still, Anthony Hopkins playing Ethan's boss, just this once, was a nice addition and also we got our first taste of Tom Cruise doing a dangerous stunt -- the free solo rock-climbing up the side of Utah's Dead Horse Point. It wasn't as death-defying as his future escapades would be, since he had a harness and ropes (that were removed digitally in post) and a stunt double, but it sure looked cool to see him up there in the shots he himself performed, and it planted the seeds of more awesome stunts to come.
6. Mission: Impossible - Dead Reckoning (2023)
After the highs of Mission: Impossible - Fallout, which was the culmination of the franchise steadily climbing in quality with each passing movie for a decade, Dead Reckoning (originally Dead Reckoning Part One) was a deflating step down. Yes, even with that spectacular motorcycle-off-the-cliff stunt.
Firstly, Ethan Hunt and his team clashing with a rogue AI program felt out-of-step. Or, in the very least, a step too late as TV and movies had been doing AI stories for a long, long while before Ethan went toe-to-toe with "The Entity."
Then there was the human villain (Esai Morales), who felt a bit toothless compared to past Big Bads, and whose ties to Ethan's past, which had never before been explored, felt a bit "Randy Meeks' Rules of the Horror Trilogy." Then throw in a controversial death and an ending action sequence that didn't thrill like the many M:I third-act crucibles before it, and you've got just a medium-good Impossible flick. Which is not what we need right when the entire run is wrapping things up.
5. Mission: Impossible (1996)
The first Mission: Impossible movie was a blast, only really suffering here because better ones followed it down the line. Brian De Palma's strong visual eye and stylized flare for thrillers served this franchise opener well, as most of the story involves Ethan trying to clear his name and find the traitor who killed off his entire team, including his mentor Jim Phelps (Jon Voight playing the role Peter Graves made famous on the TV series).
The "dangly" Langley Heist sequence was an instant hit, and was fodder for much pop culture parody at the time, and the TGY Bullet Train sequence at the end, even with mid-'90s CGI, still holds up amazingly well. The franchise would eventually find more of a traditional action movie tone, as bold set pieces, and Tom Cruise's running, would become more and more the focus, but the first M:I, which was also Cruise's first time as a producer, will always be a solid watch. Should you choose to accept it...
4. Mission: Impossible III (2006)
J.J Abrams, who was coming from the TV world, wasn't exactly an audacious auteur pick like a Brian De Palma or John Woo, but Abrams was riding high on his series Alias, and Cruise, impressed by the show's clever, layered revival of the spy genre, chose his man.
The result was Ethan Hunt getting a true love interest, and wife, in Michelle Monaghan's Julia, which in turn gave fans a chance to see Ethan become vulnerable in ways like never before. Unlike the romance in M:I 2, which came across as glossy and flimsy, this new relationship gave M:I 3 its foundation, and set the stage for Ethan's story going forward through the franchise.
Throw in Ethan coming out of retirement to help a trainee (Keri Russell), a deliciously devilish turn by Philip Seymour Hoffman as the villain, a traitor in the midst, a fantastic Vatican (person) heist, the introduction of Simon Pegg as Benji, and a (literal) heart-stopping finish, and you get an emotionally deeper Mission: Impossible as well as the excellent M:I movie that carved a whole new path for the saga.
3. Mission: Impossible - Ghost Protocol (2011)
The final Mission: Impossible movie on the "rotating directors" train - before they'd all be directed by Tom Cruise's main collaborator, Christopher McQuarrie - was Ghost Protocol, a soaring high point for the franchise directed by Brad Bird, who was helming his first live-action movie after almost a decade at Pixar where he wrote and directed The Incredibles and Ratatouille.
Ghost Protocol is a triumph, building off the M:I 3 template, presenting classic spy thrills in fresh ways, making time for laughs, and officially kicking off the era of "Tom Cruise does a stunt where he might actually die." Because who can ever forget the scaling of the Burj Khalifa in Dubai. A true leveling up of the rock-climbing in M:I 2.
Yes, it's the third time Ethan's disavowed by the IMF and labeled a traitor. But Ghost Protocol ramps up the danger, raises the stakes, gives Benji actual field work, has Tom Cruise running through a sandstorm, and caps it all off with an edge-of-your-seat fight in a 20-story car tower. And just when you think it may have pulled an Alien 3, it rewards those who were invested in Ethan and Julia in the previous movie. For many ImpossiFans, this is their favorite Ethan and Co. adventure.
2. Mission: Impossible - Rogue Nation (2015)
By the time Rogue Nation rolled around - the fifth Mission: Impossible film - the franchise has found its true groove and Ethan Hunt's world felt truly lived-in and connected in the ways the early entries didn't establish.
With Luther and Benji now fixed at his side, Ethan would meet both Rebecca Ferguson's dangerous disavowed MI6 Agent Ilsa Faust and Sean Harris' creepy, dastardly Solomon Lane, one of the franchise's best villains. Battling The Syndicate, a global terrorist operation populated by thought-to-be-dead spies and mercenaries, Ethan faced down his toughest foe to date.
Christopher McQuarrie seamlessly stepped into the director's chair and delivered a cracking good time, with a car chase in Morocco, an underwater vault heist (featuring Cruise holding his breath for six minutes), a shoot-out at the Vienna State Opera, and an uneasy alliance between Ethan and Ilsa that felt like a shot of adrenaline for the long-running saga.
1. Mission: Impossible - Fallout (2018)
Fallout delivered in big, unexpected ways. Also known as the "reason why Henry Cavill's face looked so weird and dumb in the Justice League reshoots," this seventh M:I installment not only brought back the sinister Solomon Lane for an encore, making him Ethan Hunt's Blofeld, of sorts, but it also wrapped back around to former flame Julia, connecting Ethan's greatest love to his most diabolical enemy.
Because of Lane's return, Fallout felt like a more direct sequel to Rogue Nation, though the connective tissue in Fallout in general made everything done in the Mission: Impossible-verse over the previous decade feel massively satisfying. And the action sequences were just beyond phenomenal. Yes, Tom Cruise doing a HALO jump for real was amazing, but the helicopter chase at the end was something Mission: Impossible fans - hell, movie fans - will never forget.
Back in 2018, big showy blockbusters were at all-time levels of popularity, thanks in large part to the MCU, and Mission: Impossible took this opportunity to gift us with its biggest and best film. The Final Reckoning is supposed to feel like the pinnacle, and thematic resolution, of the entire series. But if it falls short, somehow then Fallout can still be that for us. Just a few years earlier.
What's your favorite Mission: Impossible filM? How would you rank them all? Vote in our poll and let us know below...
NBC Universal has released the final trailer for Jurassic World Rebirth, showing off key elements of the film as well as a good look at old and brand new dinosaurs.
Jurassic World Rebirth, starring Scarlett Johansson, Jonathan Bailey, and Mahershala Ali, sees an extraction team race to the most dangerous place on Earth, an island research facility for the original Jurassic Park inhabited by the worst of the worst that were left behind. It’s directed by Gareth Edwards (Rogue One: A Star Wars Story) from a script by original Jurassic Park screenwriter David Koepp.
Here’s the official blurb:
Five years after the events of Jurassic World Dominion, the planet’s ecology has proven largely inhospitable to dinosaurs. Those remaining exist in isolated equatorial environments with climates resembling the one in which they once thrived. The three most colossal creatures across land, sea and air within that tropical biosphere hold, in their DNA, the key to a drug that will bring miraculous life-saving benefits to humankind.
Academy Award nominee Johansson plays skilled covert operations expert Zora Bennett, contracted to lead a skilled team on a top-secret mission to secure the genetic material. When Zora’s operation intersects with a civilian family whose boating expedition was capsized by marauding aquatic dinos, they all find themselves stranded on a forbidden island that had once housed an undisclosed research facility for Jurassic Park. There, in a terrain populated by dinosaurs of vastly different species, they come face-to-face with a sinister, shocking discovery that has been hidden from the world for decades.
So, what do we see in this final trailer? Highlights include the river raft scene from Michael Crichton's Jurassic Park. In January, Koepp discussed a sequence from the first Jurassic Park novel that didn’t make it into 1993’s seminal Jurassic Park movie. Koepp said he re-read Michael Crichton’s Jurassic Park novels to get back in the game, given there’s no source novel to draw on for this sequel. As a result, Koepp “did take some things from them,” and one of those things is a sequence from the first novel that went unused until now. “There was a sequence from the first novel that we’d always wanted in the original movie, but didn’t have room for,” Koepp revealed. "We were like, ‘Hey, we get to use that now.’ "
Elsewhere, we get a look at a number of new dinosaurs, as well as a closer shot of the ‘D-Rex,’ officially named Distortus Rex. This is a new mutant dino created for Jurassic World Rebirth that’s a bit like a cross between a T-Rex and a Rancor from Star Wars. “It’s kind of like if the T-Rex was designed by H.R. Giger, and then that whole thing had sex with a Rancor,” Edwards told Empire earlier this month.
Also in the trailer we see winged Mutadons, “a combination of a pterosaur and a Raptor,” Koepp has said.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The actress behind a key character in Marvel TV series Agatha All Along has said she's pitched MCU boss Kevin Feige a way she could still return — despite her apparent tragic death.
Warning! Spoilers for Agatha All Along follow.
Legendary actress Patti Lupone, who plays Agatha's coven-mate Lilia, says she's keen to appear in future MCU projects, even if it's just for a cameo appearance.
This is despite the fact that viewers saw Lilia sacrifice herself in the supernatural series' seventh — and best — episode, Death's Hand in Mine.
Lilia's fate appeared sealed as she sacrifices herself for a heroic — if tragic — ending, upending a tower to defeat the coven's enemies, the Salem Seven, causing them to fall to their deaths, impaled on swords.
"I will just say, you never see Lilia land," Lupone has now said, speaking to Entertainment Weekly in a joint interview with Agatha actress Kathryn Hahn. "[Your character] never hits those swords," agreed Hahn.
Death's Hand in Mine is an episode centred on Lupone's character, and reveals that she has been experiencing her life out of sequence since she was a child. Because of this, the episode is presented with flashbacks and flashforwards — and we see Lilia falling from the beginning of the episode.
Now, Lupone says she has suggested to Kevin Feige that this could also be a way for her character to return — even if it is just to fall past the screen in other MCU projects too, as something of an in-joke.
"I said, 'You know what you should do in all the Marvel movies? You should have a tiny Lilia falling in the corner...'" Lupone said of her conversation with Feige. "I just want to make sure that everybody knows, we never saw her [land]."
Stranger things than Lilia's return have happened in the MCU (remember when Harry Styles turned up as Thanos' brother?), and with the multiverse shenanigans of Avengers: Doomsday on the horizon, anything is possible. Alternatively, Lilia could just turn up as a ghost, as Agatha herself did in the series' finale.
Agatha's own future in the MCU remains unannounced, though the success of her series has left fans expecting a continuation of her story with Wiccan, AKA Billy, of some kind.
Warhammer 40,000: Space Marine 2 will soon see the release of Patch 8, which publisher Focus Entertainment and developer Saber Interactive have already said heralds the arrival of the hotly anticipated Horde mode.
But what else might it include? Recent datamines of Space Marine 2 itself may hold clues.
Warning! Potential spoilers for Warhammer 40,000: Space Marine 2 follow:
Let’s start with perhaps the biggest question Space Marine 2 fans have right now: what is the new class? Datamines suggest it is the Techmarine. Why? Because in the files was mention of a perk called ‘shoulder gun bolter,’ which is a clear indication that Techmarines are finally in play.
For the uninitiated, a Techmarine is a Space Marine engineer-type class who’s a big fan of the Cult Mechanicus as well as their Chapter. They’re big on technology and specialize in fixing and maintaining vehicles and other big stuff, such as Dreadnaughts.
You can see how a Techmarine might slot into a Space Marine 2 squad, which currently lacks a class of this type. And this ties into another datamined detail: the apparent ability to “summon” a Dreadnaught in Horde mode. Dreadnaughts are a part of the Space Marine 2 campaign (one viral moment involves a Dreadnaught being particularly heroic and badass), and you also fight alongside one in a PvE Operations mission. Could you earn the right to summon a Dreadnaught and, as a Techmarine, keep it alive, in Horde mode?
THIS is why I’m a fan of Warhammer 40k! Hats off to @PrimeVideo for producing Secret Level: And They Shall Know No Fear. Watch it here: https://t.co/Gf0i2d0Rus
I highly recommend giving the entire 19 min episode a watch. It’s immersive and awesome. It’s a happy grim dark ray of… pic.twitter.com/iuYxprAo2J
There’s more! As discussed in a recent video by Warhammer 40,000 YouTuber Chapter Master Valrak, dataminers recently unearthed evidence of a Grav-cannon in Space Marine 2. This is, typically, a big gun used by Space Marines that manipulate gravity to cause a target to crush itself to death. Could the Techmarine class, should it be a genuine upcoming arrival, exclusively wield the Grav-cannon? If so, I imagine there will be many players who gravitate towards it with the release of Patch 8.
It’s worth noting that Patch 8 remains under wraps for now, but we’re expecting Space Marine 2-related announcements during the upcoming Warhammer Skulls livestream this Thursday, May 22. Perhaps we’ll find out more there.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Disney has signed up Conan O'Brien for a role in Toy Story 5.
The redheaded chat show host will voice a mysterious new character named Smarty Pants in the upcoming movie.
O'Brien announced his involvement in Toy Story 5 via his official TeamCoco Instagram account, via a skit in which he jokingly suggests he asked Disney if he could voice Woody or Buzz Lightyear instead. (Thankfully, Tom Hanks and Tim Allen are already signed up to reprise their legendary roles.)
No other details on O'Brien's character were mentioned, leaving fans to speculate on who exactly Smarty Pants might be.
Toy Story 5 will reunite Woody, Buzz and the rest of Pixar's beloved cast for a fresh adventure that sees the traditional toys having to grapple with a world in which kids are now more interested in gadgets, gizmos and other technology.
Could Smarty Pants be some kind of electronic toy, and perhaps an antagonist for our intrepid toy heroes? Time will tell.
O'Brien's casting is the first time a fresh character has been announced for Toy Story 5, suggesting this is a casting of some importance.
Toy Story 5 will mark the first major new entry in Pixar's series since Toy Story 4 in 2019. A spin-off, Lightyear, which focused on the in-universe exploits of the original Buzz Lightyear character, launched in 2022 but was widely considered a flop.
Now, Disney is hoping to breathe fresh life back into its main Toy Story brand once more, despite the risks of having to follow the series' universally-praised original trilogy.
Toy Story 5 is set to launch on June 19, 2026, and will be the first of several new sequels to classic Pixar films due over the next few years, with Incredibles 3 and Coco 2 also on the cards.
Photo by Daniel Boczarski/Redferns.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Call of Duty fans are still digesting the news that Activision is walking away from Warzone Mobile, the game that was meant to lead the battle royale into a new era.
Over the weekend, Activision pulled Warzone Mobile from iOS and Android app stores, with the scope of the game being “streamlined" and an admission it had not met expectations. While servers will remain online for now, no new content or updates will be issued to the game, and players can no longer spend real money in it.
"We're proud of the accomplishment in bringing Call of Duty: Warzone to mobile in an authentic way, [but] it unfortunately has not met our expectations with mobile-first players like it has with PC and console audiences,” Activision said.
It’s a brutal end for a game that clearly struggled right out of the gate. Warzone Mobile launched in March 2024 on iOS and Android as a Warzone-specific Call of Duty mobile experience that offered battle royale for up to 120 players, as well as cross-progression with the PC and console Warzone, Modern Warfare 2 and 3, and, later in the year, Black Ops 6.
IGN's Call of Duty Warzone Mobile review returned an 8/10. We said: "Call of Duty: Warzone Mobile includes all the best elements of Warzone, while speeding up and streamlining matches and using cross-progression to make this a meaningful extension of the traditional experience."
Activision’s hope was that Warzone Mobile would make a splash in the competitive mobile shooter market, where the hugely successful Call of Duty Mobile, developed by Tencent-owned TiMi Studio Group, is already established. With Call of Duty Mobile, which has seen 1 billion downloads since launch, revenue is shared between Activision and Tencent. Warzone Mobile, on the other hand, was developed entirely in-house at Activision, and so the company received a bigger slice of the money pie every time a player dropped cash on a battle pass or a cosmetic.
But Warzone Mobile, which requires more powerful mobile phones than Call of Duty Mobile to work well, failed to meet Activision’s expectations, and its development team was scaled down when, in September last year, Microsoft-wide layoffs hit across the games business.
Now, Call of Duty fans, especially those who did play Warzone Mobile, have lamented the state of the game and indeed the franchise.
“This game simply came out too early and wanted to be too greedy,” said redditor Maddafragg. “It could be seen on the Reddit videos, a lot of gameplay was not fluid with weird graphics, it could be seen that even if the game is playable, the device struggles to run it. The world of mobile gaming is cursed, it's not just Warzone that's dying. Dead by Daylight mobile and Star Wars hunter will also close the doors.”
“Turns out mobile games need to be optimized on most devices to be successful, you can't just cater to high end devices and hope your game succeed — it won't,” added piegeamorue.
“Greed is a dangerous thing. Activision was too greedy and when it leaked that they planned on killing CODM in favor of WZM they essentially turned tens of millions of people against the game. It became ‘us vs them’ and CODM is vastly more accessible than WZM — the loss was guaranteed.”
What's next for Call of Duty, which appears to be in a tricky spot right now? Earlier this month, The Game Business reported that while Black Ops 6 launched big late last year, the Call of Duty franchise saw its users decline afterwards, and “more sharply” than in recent years.
Here’s the relevant blurb:
... the reality is that despite a strong start, Call of Duty has struggled to engage players to the degree it has in the past. According to Ampere, in March 2025, Call of Duty had 20.6 million players. That is still a huge number, but it’s slightly less than March 2024, which had 20.8 million players, and well down on March 2023, which saw 22.4 million players.
Related, there are a number of apparent datamined gameplay videos doing the rounds that show wall-running and even jet packs working in Black Ops 6. This, some believe, indicates this year's Black Ops 7 will ditch Activision’s ‘boots on the ground’ mantra for gameplay reminiscent of Black Ops 3.
🚨‼️WALL RUNNING CONFIRMED FOR BO7‼️🚨 There is wall running in BO6 currently It is unclear if it's leftover from BO3 that managed to make it's way into a glitch through BO6 or if it's from BO7 and is left in the BO6 files. @charlieINTEL@ModernWarzone@Dexertopic.twitter.com/0FJ0guUIEH
Activision told IGN its teams are busy and moving forward on a variety of work, so hopefully we’ll see the fruits of that soon. Microsoft’s annual June Xbox showcase is around the corner. Perhaps Call of Duty will turn up there. And, meanwhile, Call of Duty: Mobile is going strong, but, as we’ve pointed out, it’s not as lucrative a business for Activision, despite being bigger.
Activision Blizzard’s recent mobile struggles also call into question Microsoft’s $69 billion acquisition of the company itself, given Xbox boss Phil Spencer has made no secret that the decision was in part motivated by Xbox’s lofty mobile ambitions (Activision Blizzard owns King, the maker of phenomenally popular mobile game Candy Crush). Indeed, Microsoft plans to launch an app store of its own, taking on Apple and Google in the lucrative mobile game space.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Nintendo has shown off our first proper look at a Nintendo Switch 2 game cartridge, ahead of the console's launch next month.
The latest video from the company's Nintendo Today app shows off a look at the official Switch 2 carry case, which has slots for you to safely tuck in up to six Nintendo Switch 1 and Switch 2 cartridges.
As we knew already, Switch 2 cartridges are the same size and shape as Switch 1 cartridges — meaning that the Switch 2 itself only needs one cartridge slot to play games from both Switch console generations. But there's one key difference: the cartridge's color.
Switch 2 cartridges are red — and this appears to be a universal decision, not just for the Mario Kart World cartridge seen in Nintendo's video. (If you don't have the Nintendo Today app, you can see the video via OatmealDome on X / Twitter below.)
The top of the cartridge's printed design sticker also shows a Switch 2 logo, rather than the Nintendo Switch design on original cartridges.
[Switch 2]
Here's a look inside the official Switch 2 carrying case. It has room for the console with the Joy-Con 2 attached, six cartridges, and two Joy-Con 2 straps.
(Also, Switch 2 cartridges seem to be the same size as Switch 1 cartridges, to no one's surprise.) pic.twitter.com/h7k0tqThQz
Other than that, Switch 2 cartridges are identical, even down to the foul-tasting coating that Nintendo applies to discourage you from putting the cartridges in your mouth.
"We don't want anybody to be at risk of any unwanted consumption," Switch 2 director Takuhiro Dohta previously told GameSpot. "We have indeed made it so that if it enters your mouth, you'll spit it out."
Helldivers 2 finally has Super Earth maps to fight on as part of the Heart of Democracy major update.
As had leaked last week, the Heart of Democracy update — out now across PC and PlayStation 5 — sees the Illuminate invasion reach Super Earth. You can now select missions on our home planet in Mega Cities and fight back alongside SEAF soldiers.
The city biomes include operations that work towards liberating the cities, which, developer Arrowhead said, have “a significant impact on planetary campaigns.” This is a part of Helldivers 2’s ongoing Galactic War, a community-driven meta narrative that Arrowhead orchestrates behind the scenes.
The Illuminate have reached the Heart of Democracy.
Our Mega Cities are under siege. Liberty now hangs in the balance. The Ministry of Defence has authorised arsenal upgrades and placed SEAF soldiers on active duty. Today, we fight for the future of Super Earth! pic.twitter.com/GxkrAQCmKD
The Helldivers are tasked with a new objective: to repel the Illuminate invasion by gaining ground over the squids as they fight to control areas where the fleet is landing. It won’t be a walk in the park, divers. Like a game of intergalactic tug-of-war, you will struggle against the incoming forces, gaining and losing control quickly.
You can activate Planetary Defense Cannons and take down the Illuminate fleet, as shown in the trailer. And, as mentioned, SEAF troops will help join the fight to defend the cities. These small squads will fight enemies on their own, or they can be ordered to follow Helldivers and provide temporary backup as you navigate toward objectives. You do, however, need to be mindful of civilians who are still roaming the streets; Helldivers 2 is as much about friendly fire management as it is blowing aliens up.
The Heart of Democracy update is part of Arrowhead's long-term committment to keeping Helldivers 2 going for years to come following its record-breaking launch last year.
"Nah. It's ALL Helldivers 2 for now," he insisted. "A very, very small team will spin up something later this year and go at it sloowly. Helldivers is our main focus and will be for a loooong time."
So, how long does Jorjani expect content updates for Helldivers 2 to last?
"As long as you folks keep playing and buying Super Credits we can keep it going," Jorjani said, pointing to Helldivers 2's virtual currency that's used to buy Premium Warbonds. "Last summer we were kinda screwing the pooch so it looked like we wouldn't be able to keep the train going for a long time - but we turned the ship around, you support us a lot so it's looking bright."
Accompanying the release of Heart of Democracy is update 01.003.002. Patch notes below.
Helldivers 2 update 01.003.002 patch notes:
Fixes
Resolved Top Priority issues:
Attempting to purchase a Master of Ceremony item in the Super Store when on PlayStation 5 while using the "Quality" visual setting will no longer change page
Crash Fixes, Hangs and Soft-locks:
Fixed a crash that could occur when trying to enter the Weapon Customization menu on certain weapons
Fixed crash that could happen when killing illuminates that were about to spawn
Weapons and Stratagems
Fix drone's not returning to backpack correctly
Miscellaneous Fixes
Fixed an issue where Stingray strafing attack sounds could get stuck for a while
Fixed corpses of some enemies sometimes sending players flying across the map
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Welcome to Derry has its first trailer, revealing a creepy look at HBO Max’s It prequel series, due out fall 2025.
The trailer, below, sets up the story, which is set in Maine in 1962. Newcomers to the area appear disturbed by reports of missing children, and the slow realization that something is very wrong in this part of the world. As is It tradition, a group of kids from Derry High School band together to try to find out what’s going on, worrying the adults will never believe a word they say.
There’s blood, screaming, creepy smiles, balloons, and, right at the end, a glimpse at It iconic villain Pennywise the Clown, once again played by Bill Skarsgård.
Welcome to Derry is a nine episode Season 1 from Andy Muschietti, who adapted the two It movies from Stephen King’s iconic horror novel. It’s set 27 years before the events of those films, showing Pennywise’s murder spree before hibernation.
"This is a book we love a lot, and we felt that there was still a lot of story to be covered," Muschietti and sister, Barbara, told Entertainment Weekly last year.
"It’s so rich with characters and events, we thought we would do justice to the book and the fans by going back into this world. Specifically, we are telling the stories of the interludes, writings by Mike Hanlon based on his investigation that includes interviews he conducts with the older people in the town.
“In Welcome to Derry, we touch on the usual themes that were talked about in the movie — friendship, loss, the power of unified belief — but this story focuses also on the use of fear as a weapon, which is one of the things that is also relevant to our times.
"27 years is the dormant period of Pennywise. It’s a different part of American history with a new set of fears for children, as well as adults having in mind the cost of the Cold War. Our baseline is 1962, but we do a few jumps to the past... Every 27 years when It appears, It’s cycle is marked by two catastrophic events, one at the beginning and one in the end. We are using the Black Spot as an event in which many stories are built around."
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.