Randy Pitchford has responded to complaints about the console version of Borderlands 4 lacking a field of view (FOV) slider, suggesting fairness may have something to do with it.
PlayStation 5 and Xbox Series X and S players of Borderlands 4 were shocked to discover not only a lack of a FOV slider in-game, but no motion blur toggle, either. The PC version of Borderlands 4 has settings for both — in the case of FOV you can increase the value in degrees up to 110 for both first-person play and vehicle use, and for motion blur you can change the amount and the quality.
The lack of a FOV slider is the biggest issue right now with Borderlands 4 on console, if anecdotal evidence across the internet is anything to go by, with some complaining that not being able to tweak the FOV value is causing them motion sickness.
“Man, I've tried to play it twice today,” said redditor xInsaneAbilityx. “Both times I get that ‘car-sick’ feel after about 15 minutes and have to stop.” “Yeah I’m pretty sensitive to motion sickness and a narrow FOV in first-person makes me really dizzy. Combining that with motion blur just churns my stomach,” added Dallywack3r. “This game feels almost zoomed in, it‘s really not pleasant to play,” said christophlieber.
There are also suggestions the console version of Borderlands 4 lacks a FOV slider in order to maintain certain performance levels. By increasing the FOV, you’re putting the hardware under more strain and potentially impacting things like framerate.
But social media posts from Gearbox development chief Randy Pitchford suggest one of the considerations is fairness.
“Quickie for console friends: FOV settings,” Pitchford began. “There's some dreams I have where an FOV setting might affect fairness. I can't really talk about it yet, but I see this is important to you so we're looking at it.”
Pitchford included a vote in his social media post, which, after nearly 25,000 votes, reveals just how important a FOV slider is to his followers. At the time of this article’s publication, the option “FOV slider or GTFO!” had 72% of the vote.
The outspoken Gearbox boss went on to say players “have no idea what the team and I were planning and how FOV slider might affect fairness with such a thing.”
He added: “That said, I've always want to commit to and prioritize what Borderlands should be versus try to turn it into something it should. My hope is for my/our ambitions to be additive, not subtractive.”
Quickie for console friends: FOV settings: There's some dreams I have where an FOV setting might affect fairness. I can't really talk about it yet, but I see this is important to you so we're looking at it. Vote here:
So, what is Pitchford actually saying here? The “fairness” quote has caused some confusion. Could it relate to an upcoming PvP mode? If so, why would the PC version have it? Right now, Borderlands 4 is a PvE co-op game, so the line about “fairness” has raised more than a few eyebrows.
Some are wondering if Pitchford is talking about fairness in terms of the performance of the game giving some players an advantage. The higher the FOV, the more the player can see, versus the lower the FOV the more stable the frames are. Perhaps both give some level of advantage?
“What does ‘fairness’ even mean?’ asked redditor buddachickentml. “Basically being impartial to all players without favoritism. Fairness to all,” suggested Wolf-O7. “Funny enough it's completely backwards though. Because console players aren't being treated fairly compared to their counterpart on PC. (Especially since this sort of sounds like a PVP mode the way he makes it seem).” Then, from Airaen: “Yeah, how is it fair that PC players can change the FoV and console players can't?” “Fairness in a PvE game? Will you ban ultrawide monitors?” said on social media user.
Borderlands 4 supports crossplay between all platforms at launch, so Pitchford’s comments are doubly confusing.
As for motion blur, in another social media post Pitchford told console players "we aren't down with motion blur and do not support it." He continued: “If you're seeing what seems to be motion blur, maybe check your television settings for whatever automatic BS it might be doing to your image? It's not us.”
But again, that comment is confusing given there are motion blur settings in Borderlands 4 on PC.
Whatever Pitchford means here, Borderlands 4 has got off to a big start on Steam. It’s approaching a peak concurrent player count of 300,000 on Valve’s platform, where it is one of the most-played games. No other Borderlands game has come close to that in terms of concurrent player numbers on Steam.
While Borderlands 4 is off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Valve’s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.
In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Super Mario’s 40 year history is a testament to all the different ways you can make a little guy run from left to right across a screen. Nintendo’s line of 2D Mario platformers has gone through three distinct eras since 1985 – the original game revived the video game industry and, for a while, the series was a pioneer in side-scrolling platforming. After laying dormant for a few years, the series returned in the 2000s with the New Super Mario Bros. series, games that were steady and safe but soon turned stale. Thankfully the triumphant age of the Switch brought with it Mario Wonder, where Nintendo reinvented what these games could be. Once again, side-scrolling Mario feels genuinely magical.
2D Mario games, when executed well, perfectly balance the limitations of Mario's moveset with building your confidence to make increasingly ambitious jumps. They also introduce power-ups that are difficult to master while still being fun to play around with. The very best ones are those that can completely change your approach to platforming without trivialising the challenge. But the most important aspect of a Mario platformer is the process of dying and trying again – the strongest games perfect this loop, ensuring you develop lifelong muscle memory and, by that final flag, feel like a true platforming god.
With the original Super Mario Bros. game turning 40 this year, it’s time to look back on which games nail those core tenants and which struggle to make it past the first goomba. Here’s every 2D Super Mario Bros. game, ranked.
13. Super Mario Bros. : The Lost Levels
Platformers are at their best when they strike a perfect balance between challenge and fun. With The Lost Levels, Nintendo frustratingly forgot about that second part. The sequel to Super Mario Bros. is straight up mean – so mean, in fact, that it was not released in the West until Super Mario All Stars on the SNES seven years later. Its poison mushrooms and spitefully placed enemies only serve to build frustration, never giving you the satisfying relief of finally beating a level, and making you want to lock your controller in a safe and throw it to the bottom of the ocean.
Video games from the NES era are known for their difficulty, as increasing the challenge somewhat artificially extracted hours and hours of play from games that were inherently limited in scope because of the technology of the time. And there is merit to the idea of a Mario sequel that picks up the difficulty of the first game’s final levels and only ramps up from there, especially compared to today’s relatively easy Mario projects. If you squint hard enough, this is a fun novelty in the Mario library… but one that nobody ever wants to play, unless you really want to be ragebaited by Miyamoto.
12. New Super Mario Bros. 2
If the main gimmick in each Mario game is supposed to aid or increase the difficulty of the platforming, then New Super Mario Bros. 2 is one of the series’ biggest failures. The oddly named third entry in the New Super Mario Bros. franchise marks the moment when the series became dull. Lacking ideas and unwilling to take any big risks, Nintendo landed upon coins as the big gimmick for this one. The coins themselves are no different from the coins we’ve had in Mario since 1985, there’s just a lot of them this time. And that’s it.
Putting so many coins into a level trivialises their single use. If you collect 100 coins, you get a life, and losing all your lives means you get kicked back to the start of a level and your checkpoints disappear. By making 100 coins so easy to collect, New Super Mario Bros. 2 removes that vital bit of jeopardy and adds little else to make up for it, with the only new power-up being the coin-farming Golden Flower. Then there’s the overall goal to collect a million coins, which is just tedious. Mario controls beautifully, as is standard for these games, but the feel of the platforming is no different to any other game in the series. So why chase that frustrating goal when you could get what New Super Mario Bros. 2 is good at in any of the game’s better siblings?
11. Super Mario Land
If this was a list of the ugliest Mario games, Super Mario Land would be first with a bullet. The characters, the items, the backgrounds... they’re all so unpleasant. Even modern emulation technology that can elevate the scruffy visuals of the GameBoy can’t quite rescue Mario Land from its ugliness. And this isn’t just a retro tech thing – just compare Mario Land to its sequel on the same console, a game where mushrooms look like mushrooms, Koopas look like Koopas, and Mario doesn’t look like a weird little alien.
Despite those visual blemishes, the gameplay is still pretty solid and fairly recognisable as what a Mario game should feel like. You don’t get the same sense of speed you can achieve when you master the levels of stronger Mario games, but there’s still a good sense of flow when you hit the highest gear the GameBoy is capable of. Mario Land is a serviceable platformer if you’re really in a pinch, but everything it does is done better elsewhere.
10. New Super Luigi U
The Year of Luigi ended up being a financial disaster for Nintendo, but at least we got a fun little Luigi game out of it. This is a stripped down version of New Super Mario Bros. U starring Luigi, complete with his trademark slippier running style and higher jumping abilities. It’s super cool to experience the game through a character with a slightly different moveset, and redesigned levels that provide a bigger challenge.
The fact that the game is more streamlined also has appeal, balancing out the higher difficulty and giving you the satisfaction of making quick progress through the levels. There’s not much else to Luigi U, though. There’s little spectacular about it, nor is there anything it does gravely wrong. It’s a fun addition to an era of Mario platformers that were growing stale and a bit dull, and this doesn’t do quite enough to differentiate itself from that unfortunate trend.
9. Super Mario Bros. 2
Even if you come to it with no knowledge of its background, Mario 2 feels like an odd sequel to the original game. Deeming the actual Mario 2 too difficult for Western audiences, Nintendo basically reskinned the game Doki Doki Panic with Mushroom Kingdom paraphernalia, and the North American and European version of Super Mario Bros. 2 was born. While Mario 1 focuses on sidescrolling platforming, Mario 2 introduces more verticality – a great idea that doesn’t always hold up in execution. Having to find a way to climb and fall through levels means you don’t develop that smooth, flowing muscle memory which makes the best Mario games so great.
Another mechanic introduced in this odd sequel is being able to pull plants out of the ground and throw them at enemies. Some enemies can even be picked up and thrown themselves, rather than the classic Mario move of squishing them. This works really well to make the world feel less like a flat background you’re running through and more like a living ecosystem, but again it just doesn’t feel very Mario. There are great ideas here, but they work against the core of what the first game established. It is, however, a preferable experience to the original, super-difficult version of Mario 2, which finally arrived in the West as the aforementioned Lost Levels.
8. New Super Mario Bros. Wii
You can look at the second entry in the New Super Mario Bros. series in two ways. On one hand, it was a solid evolution of what the first game did, introducing multiplayer and a couple of neat power-ups. On the other hand, later games in the series would do that exact thing better, leaving this one without a unique flavour among the 2D Mario catalogue.
To its credit, there was no better console to introduce four-person multiplayer to the franchise than the Wii, a system that captured the imagination of the whole family. NSMB Wii also introduced the Propeller Mushroom power-up that added some more strategy to the platforming, as well as the Penguin Suit whose sliding ability made the timing of jumps even more important. There’s more here to appreciate today than with New Super Mario Bros. 2, but the latest release in the series (more on that later) overwrites a lot of what the previous entries contributed with better ideas.
7. Super Mario Land 2: 6 Golden Coins
Compared to its predecessor, Super Mario Land 2 feels like a miracle. Graphically, it’s way beyond anything you’d expect the original GameBoy to muster, with character sprites that appear enjoyably cartoonish and expressive despite very minimal animations. The structure of the game also gives it a sense of scope that handheld titles typically lacked at the time. Instead of travelling from one world to the next, all levels are located on the overworld, which feels like a single town. Whether you’re at the Tree Zone, the Space Zone or the Pumpkin Zone, their individual themes are expressed so well by the limited graphics available to them. On top of that, the fact that you can tackle these zones in any order just makes the world feel a bit more of a genuine place that you can explore.
In terms of the actual platforming, it's a definite improvement on its predecessor in terms of flow and speed, with far more interesting level design to boot, but it just doesn’t feel quite as good as the main console games of the time, or future handheld titles. The new Carrot power up is fun, but is really just an alternate Tanuki suit from Mario 3. Still, the spirit of what makes Mario great is definitely present here, and it more than justifies itself as a unique entry in the series.
6. Super Mario Bros.
The original game in Nintendo’s most important series still holds up after 40 years for one simple reason: because every Super Mario Bros. game since has been built off its back. The series hasn’t deviated from this basic structure because it still feels incredible to play. Mario is so dynamic as a character right from the off, even with the limited skillset of running, jumping and throwing the odd fireball. His ability to build momentum opens up the game beyond just being about getting from one end of a level to the other. A lot of joy can be found in discovering all the secret passages through the Mushroom Kingdom that can both lead you to the Princess in seconds, or make you prove your skills by dropping you head first into the toughest levels without a steady build up.
Over time, Mario’s movement has gotten significantly smoother and his arsenal of platforming tools has expanded, making it hard to place the original higher on this list. Also, being one of the first NES games ever made means it's not the prettiest thing you’ll ever lay your eyes on. However, Super Mario Bros. stands up as more than just a museum exhibit. It's a fun game that will always be worth booting up.
5. New Super Mario Bros.
New Super Mario Bros. had the task of reintroducing the world to 2D Mario after over a decade of focus on the 3D games. And despite kicking off an era of the franchise that's not always looked fondly upon, it does a great job of maintaining the core of what Mario was while making modernising additions. Mario can now triple jump, a move ripped from the 3D games that works so well even with one less dimension. It's the kind of evolution that brings out the best of what made Mario great to begin with, giving you a new tool to make more ambitious jumps and allowing the developers to make more well-hidden secrets and more expansive level designs.
New Super Mario Bros. also introduces the Blue Shell power up, which is sneakily one of the series’ best. It serves as both a tool for destroying blocks and enemies and is the only way to access secret passages which test your ability to control a very erratic power up. The other new additions, like the Mega Mushroom and the Mini Mushroom, aren’t so effective, even if the former made for some iconic box art. They both feel like gimmicks rather than offering a new skill to master.
4. New Super Mario Bros. U
New Super Mario Bros. U is sort of the inverse of New Super Mario Bros. Wii – a game that was harder to appreciate at the time of its release than it is now. The final game in the New Super Mario Bros. franchise carried the baggage of the three previous entries looking and playing almost identically, something that made Nintendo fans exhausted by anything with the word “New” attached to it. New Super Mario Bros. U doesn’t reinvent the formula, but exemplifies the best version of it.
Taken in isolation, it’s much easier to appreciate the game’s polish and its moments of genius level design. Its most famous level, Painted Swampland, inspired by Vincent Van Gogh's Starry Night, is the exact kind of form-breaking inventiveness fans were crying out for (and eventually got more of through Mario Wonder.) With some really lovely visuals, smooth gameplay, and a couple of fun power ups, this is the definitive New Super Mario Bros. title.
3. Super Mario Bros. 3
Super Mario Bros. 3 is a miracle of a game. It has no right looking as good as it does, especially when compared to the first Mario on the NES. Mario 3 is a textbook example of squeezing a console for every ounce of power it has, and is one of the great achievements of sprite art in gaming history. It also helps that it's heaps of fun to play, despite being really hard.
There are so many moments in Mario 3 where you’ll run into an enemy placed specifically to make you mad, but instead of throwing your controller at the wall, you’re only motivated to go again – to run through the level faster, to make that jump even cleaner, to get more air time in the Tanuki suit and sail right over that Boomerang Bro who killed you 20 times before. It's the true successor to Mario 1 on the NES, finding that perfect balance between frustration and satisfaction.
2. Super Mario Bros. Wonder
Everything about Mario Wonder is so darn joyful. The animation of Mario forgetting his hat as he jumps through a warp pipe is just one example of how much this game pops with personality. The exclamation of “wowie zowie!” when you transform into an elephant, the singing chorus of Piranha Plants... everything is so silly and so cartoonish, perfectly representing the inherent absurdity of Mario’s existence as a plumber beefing with a giant turtle. It’s impossible to play this without a smile on your face.
But it’s not just personality that Wonder boasts. There is a treasure trove of mechanics that are constantly thrown at you. Through the Wonder Flowers, the level design takes on a dynamism no existing Mario game can match, feeding you increasingly insane 2D platforming challenges built around a unique theme every time. The Badge system means Wonder has the biggest library of power-ups in a Mario game ever, allowing you to platform in a way that suits you, or equip something that purposefully hinders your abilities for that extra bit of challenge. Mario Wonder is a sugar rush of a platformer, and one of Nintendo’s crowning 2D achievements.
1. Super Mario World
Super Mario World is the best 2D Mario has ever felt to play. It inherits some of Mario 3’s difficulty, but instead of making it near impossible to beat a level on the first go, it eases up slightly, giving you enough room to fly through a level at top speed while still having the chance to dodge that final enemy. That’s why Mario World is the most satisfying game in the series – you’ll die again and again and again, until you hit that one level you nail on the first go and think to yourself “Wow, I’m really good at Mario.” The Cape power up is so difficult to master but stands as the best power up the series has ever had because the reward for getting it right is such a high. It’s something the modern games have yet to capture, thanks to the difficulty of these games having decreased over time.
Another thing World captures beautifully is the vibrancy and personality of Dinosaur Land, squeezing the SNES’ sprite-rendering abilities for everything it's got to produce astoundingly expressive characters. There’s still a strong case for World being the best looking Mario, as the game feels like running through a Saturday morning cartoon. Super Mario World is the peak of the Mario formula – challenge, fun, platforming flow, and personality all in perfect harmony.
What do you think of our ranking of 2D Mario platformers? Did your favourite rank highly? Let us know in the comments. And for more, check out our ranking of Nintendo's 3D platformers.
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This article contains spoilers for the Foundation Season 3 finale, “The Darkness.”
73 years ago, writer Isaac Asimov casually dropped one of the greatest twists of all time. First published as a novella titled “The Mule,” and subsequently in Foundation and Empire, the second book in Asimov’s landmark series, readers met a clown and troubadour named Magnifico Giganticus. He’s a loveable buffoon escaping the service of the titular Mule, an all-powerful telepathic “mentallic” and conqueror bent on destroying the Foundation – an organization dedicated to preserving galactic knowledge – as well as the Empire they’re fighting against. Alongside two Foundation members, Toran and Bayta, Magnifico traversed the galaxy, always staying one step ahead of the Mule while seeking the Second Foundation, a secret organization that could save everyone.
Well, not really, because in an absolute jaw-dropper that has thrilled readers for generations and set the tone for nearly every fictional rug pull to come, Magnifico is the Mule. It’s a perfect twist, brilliantly executed by Asimov’s prose, as he describes the simple physical changes in Magnifico’s stance and demeanor that “transform” him into the Mule.
73 years later, Apple TV+’s Foundation has finally arrived at this iconic moment, thanks to the Season 3 finale. Back in the second episode of Season 2, Gaal Dornick (Lou Llobel) sent her consciousness 150 years in the future and discovered the Mule (Mikael Persbrandt in Season 2, Pilou Asbæk in Season 3) laying waste to the galaxy, desperate to discover the location of the Second Foundation. Gaal has spent nearly the entirety of the last two seasons trying to prevent this seeming inevitability, even going so far as to create the Second Foundation and put herself in cryosleep, only waking briefly every few years to make sure the plan to stop the Mule was in place.
Gaal does manage to kill the Mule in one-on-one combat in a weird montage that tries to twist the scene of their final battle (which we’ve seen multiple times) into something coherent, as they battle each other both physically and mentally. It’s all a little confusing, and points to how the Foundation TV series has never been afraid of tweaking how the plot of the books is executed on screen.
Still, it’s a thrill watching it happen, confusingly staged action and all, because you know the other shoe is going to drop. The series has also introduced Magnifico (Tómas Lemarquis) and spent most of the season tipping their hand towards a variation on the twist that book readers know is imminent. Heck, they even went inside Magnifico’s mind at one point and found the Mule with his arms wrapped around him. Gaal took the implication that, like many others, the Mule was controlling Magnifico. It was clear to this viewer at least that Magnifico was being embraced by the Mule; a frequent refrain from those controlled by the conqueror is “I’ve never felt such love.” And if you know, you know: The Mule is showing that love to Magnifico.
Then there’s the fact that in nearly every scene where the Mule has been using “his” mentallic powers, Magnifico has been seen, blurry or otherwise, in the background. We’re also told that Magnifico’s instrument, called a Visi-Sonor, can amplify the Mule’s abilities, and even the AI of the all-knowing Hari Seldon (Jared Harris) pointedly stated that something didn’t add up in the Mule’s backstory but didn’t know what it was. Magnifico is the key to everything, and as Asbæk’s character dies in a pool of his own blood, it’s clear that despite Gaal thinking her multiple-centuries mission is over, Magnifico is about to step out of the shadows and reveal himself as the mastermind behind everything.
Psyche! In a wildly insane twist on a twist that one could generously call “overthinking things,” Magnifico is not the Mule. Magnifico, it turns out, is Magnifico Giganticus, a dumb but sweet troubador who lurks menacingly in the background for no particular reason. Don’t worry, there is still a secret real Mule, and that is…Bayta Mallow (Synnøve Karlsen)! If there was any confusion about this particular plot point, while Gaal writhes on the floor in mental agony, confused how someone could be poking around in her head if the Mule is already dead, Bayta enters and literally says, “I am The Mule.”
The TV version of Bayta is introduced as a social influencer, and what the Mule is doing is social influence on a galactic scale.
It’s unfortunate that after 73 years (not to mention 19 episodes) of build-up, this lands with such a thud. Mind you, it doesn’t come out of nowhere; there has been some evidence for Bayta’s true identity running throughout the season. On a purely surface level, the TV version of Bayta is introduced as a social influencer, and what the Mule is doing is social influence on a galactic scale. There’s also the fact that Bayta has always seemed to be in the same locations the Mule attacks, though we only get to see this on a pleasure planet called Kalgan.
There has been other evidence as well. In one scene, Bayta told the Mule to leave a room, which he did immediately. We’ve seen the otherwise maniacal Mule have some humanity to him, but this immediate acquiescence to Bayta definitely seemed odd, even if you could write it off as him leaving a convalescing Bayta and former (and potential future) emperor Brother Dawn (Cassian Bilton) rather than mental control on her part. She also calmed and won over Randu Mallow (Darren Pettie), a rebellious uncle of her husband Toran (Cody Fern) that she had never met before, pretty quickly. Magnifico bonded with Bayta pretty quickly as well, freely explaining that he loved her, though he never said the key “I’ve never felt such love” phrase.
Probably the biggest piece of evidence for Bayta being the Mule, however, are two relatively deep cut changes from the books. In the Foundation novel series, Bayta is from Terminus, the home of the Foundation. On the show, she’s from somewhere else – a backwater planet, which is what the Mule explained to Hari Seldon a few episodes back. And in the books, Bayta is a descendant of a Foundation family; on TV, that’s Toran, not Bayta.
Basically, the pieces have been in place since the beginning to allow Bayta, a key character from the books, to step up and reveal herself to be the Mule. We even get the final nail in the coffin to drive it home that there’s not a triple twist here, and Magnifico is controlling Bayta who was controlling the Mule, thanks to reshot scenes of the Mule’s backstory. That featured “his” parents trying to drown him on their home planet of Rossem after the Foundation told them to limit their resources. The reshot scenes show they were trying to drown a girl, not a boy – Bayta.
Let’s be clear: The reason this twist doesn’t work isn’t because you can’t change things. As mentioned earlier, the Foundation TV series has successfully tweaked and riffed on plot points from the books throughout, down to the entire concept of the “Genetic Dynasty,” which is key to the Empire side of the story in the series. The very idea that the Mule is two people instead of one is a smart way of getting around something you can do in a book, but not as effectively on TV: having one character secretly be another character, Usual Suspects style. It’s possible, but having Asbæk play a vicious pirate and physical threat as the Mule while hiding the more cerebral maneuvering of the real Mule is a smart way of executing this twist on screen.
The issue is that everything has been pointing to Magnifico as the brains of the operation, not Bayta – clues above aside. And while we’ll likely find out more about what she wants in Season 4 (the show was renewed with new showrunners Ian Goldberg and David Kob), having Lemarquis step up from the background of the shot where he’s lurking, between Gaal and The Mule, to reveal himself seems to be what the show is heading towards. Instead, it’s entirely unclear how to gel Karlsen’s performance as Bayta with the atrocities the pirate version of the Mule has committed. Lemarquis has played Magnifico as a disturbed weirdo with a strange, magical instrument; Karlsen has played Bayta as a pretty nice lady, and that continues when she reveals herself to be a universal conqueror. The joy of the Mule reveal is the contrast between who the Mule presents himself as initially (a buffoon) and who he reveals himself to be (a tyrant). We would have likely gotten that with Magnifico, but you can almost hear the writer’s room thinking themselves in circles here, knowing that book readers will be expecting it, and adding layers on layers to defy expectations, when the, er, expected expectation would likely have provided the most satisfying outcome.
Again, there are ways to make this work, and the show has written itself into weird corners before only to make it out stronger and weirder. But in comparison to the original source material and the Mule reveal there, Asimov still takes the cake.
There’s so much more that happens in the episode, though, so let’s break down some of the bigger, non-Mule points.
Empire’s End
Remember that whole “Genetic Dynasty” thing we mentioned earlier? Well, forget about it; it’s done. Unlike the Mule reveal, the end of the Genetic Dynasty has been properly set up throughout this season, thanks to Brother Dusk (Terrence Mann). Dusk is the oldest of three clones of Emperor Cleon; the other two are the aforementioned Dawn, the youngest, and Day, played by Lee Pace. As Day ages into Dusk, and Dawn into Day, Dusk is disintegrated to make way for a new, fresh Dawn clone. However, this particular iteration of Dusk doesn’t want to die.
On the cusp of his “retirement,” this Dusk instead heads to the clone banks and proceeds to blow them all up, leading to an absolutely disgusting rain of body parts from the tower of backup clones. He saves one, a baby, and heads to the disintegration chamber. Meanwhile, Day has returned to Demerzel (Laura Birn), who is the majordomo of the Genetic Dynasty and also a nearly immortal robot, to reveal to her that she’s not the last of her kind. Through circumstances we won’t get into here, Day has recovered another robot’s head, and if they can turn it on, Demerzel can not just sync with the other robot and rejoin her hivemind but gain independence from the slavery the Genetic Dynasty put her into centuries prior.
As Day struggles to turn the robot head back on, Demerzel becomes aware of what Dawn is doing in the clone banks and is compelled to leave to protect them. In a very meta-moment, Demerzel, who is aware not just of the clone banks incident and Day activating a second robot head, but also likely what’s transpiring with Gaal and the Mule, is asked what is happening. She replies: “Too many things at once.”
And just to keep piling on the insanity, Dusk threatens to disintegrate the baby Cleon if Demerzel doesn’t protect him. She’s compelled to – if she had waited to activate the other robot, remember, she would have been able to prevent what happens next – and ends up getting melted mostly to slag, while the baby is disintegrated anyway.
Oh, and then Dusk kills Day and takes sole control of the Empire. So all the clones are gone, Demerzel is gone, and there’s only Dusk, reigning supreme. He also has the Radiant, the mathematical construct created by Hari Seldon which (sort of) allows you to predict the future.
There is one hitch though, in case you were concerned about Lee Pace being done with Foundation. Dawn was with Bayta before her Mule reveal. We don’t know if he’s been turned to her side yet, but Dawn ages into Day. Depending on when Foundation Season 4 picks up – the show has liberally jumped into the future every season so far – it’s likely that Dawn will have become Day, meaning Pace would be back. It’s also likely he’ll want some vengeance on Dusk for killing all their brothers.
But wait, there’s more!
Welcome To Earth
Remember that robot head? Well, before Day was beaten to death by Dusk on the throne room floor, he was, in fact, able to activate it. It turns on and initiates a handshake signal, then a “clasp” with another galaxy. Those in the know may be able to identify which milky galaxy this is, but in case you weren’t sure, we head over to check in with Kalle (Rowena King), a mysterious being who took the form of the woman with whom Hari Seldon built the Radiant, and later resurrected him. Kalle realizes the clasp isn’t from Demerzel, but “perhaps someone is seeking to embroil us in the struggle.”
“Someone must have succeeded,” says a figure that is clearly a robot.
“Then all the pieces are in place,” says Kalle.
And then the camera zooms out to show they are on a moon base, and not just any moon base: It’s our Moon. Earth’s Moon. To quote the equally highly regarded science fiction property Independence Day: Welcome to Earth!
Before you throw up your hands with the “it was Earth the whole time” reveal, just know that the existence of Earth, robots on the Moon – all of it does indeed come from Asimov’s books. We’re getting into potential future spoilers here, but after the conflict with the Mule is settled and the main conflict shifts to the Foundation versus the Second Foundation, a search for Earth begins. There, we discover that a robot named R. Daneel Olivaw has been manipulating things the whole time, including giving Hari Seldon the idea for psychohistory, which is represented by the Radiant on the show.
There are literally millennia of events that can be tackled, from the rise of robots and the Galactic Empire to the search for Earth.
Is it possible the mysterious robot behind Kalle is Olivaw? Maybe. Complicating things a bit is that Demerzel revealed earlier in the season that she has been called Daneel among other names. But there are ways around that, including the fact that robots are a hivemind, so they’re all sort of each other…or something. Whatever.
This also opens up a world of possibilities for Foundation when it continues on Apple TV+, as Asimov’s Foundation series is just one part of the story. Nearly every novel and short story Asimov wrote fits into a cohesive tapestry of history, including the Foundation books. The Foundation series is more explicitly linked to two other series: the Galactic Empire series and the Robot series. While it’s unknown whether the show’s producers have the rights to those books as well, if they’re so inclined to jump away from the main conflict of Foundation, there are literally millennia of events that can be tackled, from the rise of robots and the Galactic Empire to that search for Earth we mentioned earlier.
Point being, while the Genetic Dynasty seems to be done, Demerzel also seems to be done, and The Mule is ascendant, ready to destroy what remains of the Empire – and perhaps the Foundations – there’s so much more Foundation, the TV series, can do when it picks up in Season 4. We’ve never felt such love.
Gearbox development chief Randy Pitchford says it’s impossible to break the Borderlands 4 servers this weekend through sheer weight of player numbers alone — and he’s so confident he’s publicly promised that Borderlands 4 won’t join the long list of big AAA games whose online systems fail at launch.
For context, Borderlands 2 set a Steam peak concurrent player count of 124,678 13 years ago, with Borderlands 3 hitting a peak of 93,820 five-and-a-half years ago, and Borderlands: The Pre-Sequel reaching 68,238 10 years ago. Borderlands Game of the Year Edition has a peak of 23,655.
Pitchford took to X / Twitter to address concern about Borderlands 4’s ability to hold up over this weekend, making a promise gamers aren’t used to hearing from developers.
“So here's the thing with this... We are VERY confident in our backend on-line infrastructure and systems. And we're off to an insane start — record breaking,” he said.
“But we know from past experience that peak numbers will start really hitting over this weekend. You're going to be hammering our on-line infrastructure and some people are nervous if our on-line systems can handle the numbers you will be throwing at us.
“But here's the thing: our on-line team rules.”
Pitchford is taking the opportunity to encourage as many people as possible to play Borderlands 4 this weekend, and so Gearbox is offering the Break Free Pack to all who play the game from September 12-14. This includes 1 Vault Hunter Skin usable by Vex, Rafa, Amon, and Harlowe, and 1 Legendary Ripper Shield, which scales to your Vault Hunter level when redeemed (with a minimum of Lvl 25).
Pitchford said he “wanted to see if we could motivate everyone to log in this weekend to see how far we can stress the system,” which is why the free pack was created.
He continued in typically confident fashion:
“Listen — I'm telling you that it's going to be VERY unlikely you guys can be enough people to break the backend and take our game down. I know there have been some high profile backend on-line systems failing around big AAA game launches, but not this one.
“I am THAT confident.
“That said, IF concurrency *does* break our systems, I'll find a way somehow to reward everyone and to make it up to everyone for showing me that it can break. And, you'll have helped expose something that we will need to make stronger, so... win-win.
“So here it is... I'm throwing down the gauntlet: you cannot break our on-line infrastructure through too many players. You can't. Hacking doesn't count, btw. Just concurrent players in the game is what we're looking for. Play cooperatively; jump into random people's games; log in and out a bunch of times at peak hours... Whatever you can fairly and reasonably do within the game to add pressure to the system, do it!”
While Borderlands 4 is off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Valve’s platform. The complaints revolve around poor performance even on high powered PCs, with some affected by crashing that makes the game difficult to even start.
In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
For this weekend only, Lenovo is offering a massive $1,700 discount on the Lenovo Legion Tower 7i Gen 10 gaming PC equipped with an Intel Core Ultra 7 265K processor and RTX 5080 graphics card, now just $2,149 shipped after coupon code "WEEKENDPOWERUP". This is easily the best deal I've seen for a Legion Tower RTX 5080 gaming PC and over $500 less than the previous lowest price. The RTX 5080 graphics card will play even the latest games at 4K resolution with high settings and ray tracing enabled.
Lenovo Legion Tower 7i Gen 10 RTX 5080 Gaming PC for $2,149
The Legion Tower 7 is Lenovo's top-end desktop computer, boasting a well-ventilated chassis with a mesh front panel housing six total 120mm fans (including three fans for the 360mm liquid cooling system) and an 850W 80Plus Gold power supply. This particular configuration features an Intel Core Ultra 7 265K processor, GeForce RTX 5080 16GB graphics card, 32GB of DDR5-5600MHz of RAM, and a 2TB PCIe Gen 4 M.2 SSD. The Intel Core Ultra 9 285K processor has a max turbo frequency of 5.7GHz with 24 cores and a 40MB L2 cache. According to Passmark, the Intel Core Ultra 7 265K is a better gaming chip than the previous generation's Intel Core i9-14900K.
The RTX 5080 is the second best Blackwell graphics card, surpassed only by the $2,000 RTX 5090. It's about 5%-10% faster than the previous generation RTX 4080 Super, which is discontinued and no longer available. In games that support DLSS 4 with multi-frame generation exclusive to Blackwell cards, the gap widens. This is an outstanding card for playing even the latest games at 4K resolution with high settings and ray tracing enabled.
Why Choose Lenovo?
Lenovo Legion gaming PCs and laptops generally feature better build quality than what you'd find from other prebuilt PCs. For desktop PCs in particular, people like the fact that Lenovo does not use proprietary components in its computer systems, so they're easier to upgrade with off-the-shelf parts. Although we haven't yet reviewed the new 2025 models, we have reviewed last year's Legion 7 desktop and really liked its build quality and performance.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
For this weekend only, Lenovo is offering this outstanding deal on a Legion gaming PC deal. Right now you can order a pre-configured Lenovo Legion Tower 5 Gen 10 AMD Ryzen 7 7800X3D GeForce RTX 5070 Ti gaming PC for just $1,699 after coupon code: "WEEKENDPOWERUP". Free delivery is included. This CPU/GPU duo can run even the latest and most demanding games with high framerates at up to 4K resolution.
Lenovo Legion RTX 5070 Ti Gaming PC for $1,699
The Lenovo Legion Tower 5 Gen 10 gaming PC is equipped with an AMD Ryzen 7 7800X3D processor, GeForce RTX 5070 Ti graphics card, 32GB of DDR5-5200MHz RAM, and a 1TB M.2 SSD. The processor is (air)cooled by a robust 120mm tower heatsink and fan combo. A total of six 120mm RGB fans and a sensibly designed 30L midtower chassis keeps your components quiet and cool. An 850W 80PLUS Gold power supply provides plenty of power. The case offers toolless entry and most of the components are non-proprietary, so they are easy to swap out or upgrade yourself down the road.
The AMD Ryzen 7 7800X3D is still an outstanding gaming CPU
The AMD Ryzen 7 7800X3D has an established reputation of being one of the best gaming CPUs available. It's a slightly older model that has been replaced by the newer Ryzen 9 98000X3D, but it is still one of the best gaming CPUs you can get today. According to Passmark, the 7800X3D's gaming performance surpasses that of the latest generation Intel Core Ultra 7 265K. The 7800X3D is also more efficient than the 9800X3D, which means it will consume less power and produce less heat (and thus less noise because your fans don't need to spin as fast).
The RTX 5070 Ti GPU Has Excellent 4K Gaming Performance
Of all the Blackwell cards released thus far, the RTX 5070 Ti offers the best bang for your buck, especially when pitted against the previous generation GPUs. It performs neck-and-neck with the RTX 4080 Super and marginalizes the RTX 5080, which is only about 10%-15% faster but costs 33% more. Like all Blackwell cards, the RTX 5070 Ti supports DLSS 4 with multi-frame generation. It also has 16GB of GDDR7 VRAM same as the RTX 5080, making it suitable for AI.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
It might not have the audience of football, baseball, or soccer, but to its proud fans there’s something truly special about hockey. It’s the cold air of the arena, the weight of the puck against your stick, and the feel as your skate glides across the surface of the ice. To their credit, the developers at EA Vancouver seem to get all of that, and it’s led them to create an enjoyable NHL simulation that has earned a dedicated audience. That dedication, however, has increasingly been tested in recent years as the series has failed to truly move forward in any meaningful way. EA Sports NHL 26 continues this dynamic with a game that nails most of the elements that make hockey special, but it never feels like the kind of significant jump over what’s come before that might make buying yet another version exciting rather than obligatory.
If you’ve played a hockey game from EA at any point over the last few years, you have a good idea of what to expect from NHL 26. The lynchpin of the series is Franchise mode, which allows you to take the team of your choosing on a season-long quest to hoist the Stanley Cup. It’s basically the default mode, showcasing what the series is best known for and it still does that all pretty well. Individual games are fast, the controls are intuitive, and EA Vancouver has spent years refining a formula that mostly works. Granted, there are very few other hockey games available right now, and those that do exist don’t have the official NHL players or teams; that lack of competition might be what leads the developers to play things so safe and leave so much unchanged year to year. To be fair, it’s hard to fault them too much for not fixing what isn’t broken.
However, this situation has created an unfortunate trend for the series that’s made each year’s version feel like baby steps, and NHL 26 continues to focus more on smaller tweaks than on substantial changes. As a result, it’s easy to miss adjustments made beyond mirroring the big roster changes we’ve seen over the offseason, such as Mitch Marner being on the Golden Knights after leaving the Leafs, and Matt Dumba appearing on the Penguins following his Dallas departure. As of this writing, EA Vancouver seems to have done a pretty good job making sure everything is up to date, including representing the Utah Mammoth with their new name, uniforms, and arena (following a season under the temporary “Utah Hockey Club” label). Lastly, PWHL has been updated to add the women’s league’s two new teams from the 2025-2026 season, though that mode feels completely unchanged beyond that.
It’s easy to miss adjustments made beyond mirroring the big roster changes.
Though Franchise mode seems to be the most popular single-player mode in EA’s yearly NHL games, I really enjoy the customization options and the general approach to the sport found in the narrowed focus of Be a Pro. As someone that grew up playing hockey, there’s something that feels really authentic about focusing on controlling an individual player. There’s a greater need to consider line changes, playing in position, and setting up CPU-controlled characters.
So I was pleased to find that some of the bigger changes this year can be found here, but I’ve found that they aren’t all positive. Some of the biggest improvements come from cutting out what hasn’t worked: NHL 26 has finally dropped the often-mocked and frequently repeated “pricey pond hockey” opening scene that appeared across multiple games. You’ll no longer see the same repeated cinematic sequence with an agent talking about how you’re so passionate about hockey that you’re playing pond pick-up with a bunch of kids. Instead, you’re dropped right into the player maker. And mercifully, EA has also scaled back on the frequent coach meetings from past Be a Pro modes, but the catch is that the replacement might be even more monotonous: press conferences.
NHL 26 has finally dropped the often-mocked and frequently repeated “pricey pond hockey” opening.
The idea of taking part in press conferences is actually kind of neat, and the initial questions help to shape your on-ice personality. The hockey press will ask questions like your approach to free agency, and choosing one option will improve your likeability with teammates, while the other helps your brand. However, the execution gets dull fast once you’ve taken part in several in a row. That might be a little too real: I’ve attended real-life NHL press conferences, and the questions from sports journalists really can be as groan-inducing as they are here sometimes. How do I feel about not winning the division? How do you think?
On top of that, the impact from press conference responses on player stats often feels unfair. At one press conference, I was asked about modeling my career around a specific player, with multiple options to choose from. I apparently picked the wrong one, and it immediately led to a decrease in my brand stat. Even worse, NHL 26 doesn’t always make it clear what answers will have a negative impact on your brand or the feelings of management, so a seemingly innocuous response can have an unforeseeable consequence.
A smart change, though, has made NHL’s most intimidating mode more approachable for me. Putting together a team built out of NHL greats in Hockey Ultimate Team (HUT) takes a lot of time and effort. It can also take some real currency, though you are awarded with daily freebies that can help shape a decent team without paying extra. I still don’t necessarily want to take my team up against the passionate players who dominate online with a combination of skill and large wallets, though; sometimes you want to play without the pressure of competing with real people. So it’s a welcome change that for NHL 26, EA has replaced last year’s HUT Squad Battles with a new offline Cup Chase mode that offers a chance to build up a team and try them out in a full single-player campaign with multiple difficulty levels. I was grateful to have the chance to jump into games using my custom team without having to worry about getting schooled by people fiercely protecting their online rankings. And anybody that wants to do so can take that team online just as they normally would in HUT.
I was grateful to have the chance to jump into games using my custom team without having to worry about getting schooled by people fiercely protecting their online rankings.
Online or off, though, NHL is feeling increasingly behind the annual sports game pack graphically. That’s despite the fact that last year, NHL 25 marked the first game in the series to abandon PS4 and Xbox One and shift focus to current platforms. But NHL 26 still doesn’t feel like it’s really pushing PS5 and Xbox Series X|S to the fullest. The ice itself pops on the screen nicely, and there are lots of impressive details, including wear to the surface as a game progresses, but just about everywhere else is a letdown. The character models are rough, with players, coaches, and fans often looking pretty ugly relative to what we’ve seen in other recent sports games. There are also some weird choices and oversights that are holdovers from past games, like team logos getting cut off on specific screens. Crowd reactions also feel stuck in the past, with awkward celebrations that would be right at home on PS3, Xbox 360, and Wii.
Thankfully, I found the audio much more enjoyable. The menus have some great new songs this year, including tracks from groups like Wet Leg and The Hives. I never would have thought of “Catch These Fists” as a hockey song, but it fits undeniably well. In the games themselves, EA Vancouver continues to replicate the authentic sounds of each rink, with team-specific cheers and organ sounds. The commentary is also pretty faithful to the current NHL viewing experience; it feels like watching a nationally televised game, offering the same chatty play-by-play that you’d expect to hear on TNT. That said, I was grateful for the option to toggle it off when it got repetitive.
Possibly the worst audio in NHL 26 belongs to Macklin Celebrini, though. The San Jose Sharks forward can be heard offering career advice in Be a Pro mode, and it’s clear not all hockey players are cut out for acting.
Lenovo just dropped the price on a Legion Tower gaming PC to lower than what I saw during the Labor Day sale. The Lenovo Legion Tower 5 Gen 10 GeForce RTX 5070 Ti gaming PC is down to just $1,659 after you apply coupon code: "WEEKENDPOWERUP". Free delivery is included. Curiously, this gaming PC is equipped with a laptop processor. This CPU/GPU duo can run even the even most demanding games in 4K resolution at 60fps and beyond.
Lenovo Legion RTX 5070 Ti Gaming PC for $1,659
The Lenovo Legion Tower 5 Gen 10 gaming PC is equipped with an Intel Core Ultra 9 275HX processor, GeForce RTX 5070 Ti graphics card, 32GB of DDR5-5200MHz RAM, and a 1TB M.2 SSD. The processor is equipped with a 240mm liquid cooler, which is a rare upgrade for a Legion Tower 5 series PC. An 850W 80PLUS Gold power supply provides plenty of power. The case offers toolless entry and most of the components are non-proprietary, so they are easy to swap out or upgrade yourself down the road. The exception in this particular case is the CPU and motherboard.
The Intel Core Ultra 9 275HX is normally a laptop CPU
According to Lenovo's spec sheet, this PC is equipped with an Intel Core Ultra 9 275HX CPU on a customized Intel HM870 mATX motherboard. The 275HX is traditionally a laptop-class CPU, and it's important to note that laptop CPUs are (permanently) soldered onto the motherboard. Unlike a desktop CPU, a laptop CPU cannot be upgraded. If you do plan on swapping the CPU for something better in the future, then you'll have to stick with a gaming PC equipped with a traditional desktop CPU. If you don't intend on swapping the CPU, then you'll get excellent performance out of this chip. According to Passmark, the Ultra 9 275HX is roughly comparable in gaming performance to the Intel Core Ultra 7 265KF. It also has more cores (24 vs 20) for better multi-core performance.
The RTX 5070 Ti GPU has excellent 4K gaming performance
Despite the fact that the CPU is a mobile chip, the RTX 5070 Ti is a desktop-class graphics card with 16GB of RAM and 1,406 AI TOPS. Unlike the CPU, the GPU can be user upgraded.
Of all the Blackwell cards released thus far, the RTX 5070 Ti offers the best bang for your buck, especially when pitted against the previous generation GPUs. It performs neck-and-neck with the RTX 4080 Super and marginalizes the RTX 5080, which is only about 10%-15% faster but costs 33% more. Like all Blackwell cards, the RTX 5070 Ti supports DLSS 4 with multi-frame generation. It also has 16GB of GDDR7 VRAM same as the RTX 5080, making it suitable for AI.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Max is officially back to being HBO Max. Even though the name has changed (returned?), the library is still full of great films and shows to watch. HBO Max is home to some incredibly high-quality watches, including House of the Dragon, The White Lotus, The Last of Us, and Sinners. You can tune in to Season 2 of Peacemaker, which will of course be joined by the new Superman later this year.
If you've been hoping to start up an account to dig into that library, we're here to help. We're keeping track of the best price for HBO Max subscriptions, along with any deals as they appear. Let's get into what's available right now.
Our Top Pick: The Disney+, Hulu, and HBO Max Streaming Bundle
There are no active discounts available for HBO Max, so your best bet for savings (assuming you're already on the hook for more than one subscription) is by checking out some bundles.
Our favorite streaming bundle includes Disney Plus, Hulu, and HBO Max. The deal can be purchased through any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. It'll save you quite a bit compared to what you'd pay for the three of them separately per month – 43% on the ad-supported plan and 42% on the ad-free plan.
If you're a student, you can score the HBO Max Basic With Ads plan for just $4.99/month. That's 50% off the usual price, which is a very nice deal to take advantage of. In order to get the discount, you'll need to verify your student status with UNiDAYS, then you'll get a unique code that you can use to redeem the discounted plan.
Subscribe to HBO Max
If you're just looking to sign up for a HBO Max subscription, there are a few different options to choose from:
Both tiers allow up to two concurrent streams and offer Full HD resolution. The Standard tier allows users to download shows and movies to watch on the go, too.
HBO Max also has an additional Premium tier, which offers 4K UHD resolution and Dolby Atmos sound alongside four concurrent streams. The details are as follows:
$20.99/month, ad-free with four concurrent streams
$209.99/year, ad-free with four concurrent streams
There is currently no HBO Max free trial available as of July 2025, so you'll need to be a paying subscriber to access the service.
Otherwise, the service includes shows from brands like HGTV, Food Network, TLC, and the Magnolia Network. Of course, one of the big draws of HBO Max is HBO Originals like The Last of Us, Succession, Barry, Curb Your Enthusiasm, The White Lotus, House of the Dragon, and more. It also includes DC's slate of movies and shows like The Batman and Peacemaker, as well as other popular Warner Bros. films like Mickey 17 and Sinners. Plus, HBO Max continues to house popular streaming series like Friends, Full House, and the Harry Potter movie collection.
Back when it was still called 'Max', we gave the streaming service an 8/10 in our review, stating that, "For all its problems and an app that still runs a little too heavy, the extensive selection of well-curated choices make Max a worthwhile investment for cinema and TV lovers."
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
With just two games, the Nioh series has already cemented its place among the best of the soulslike genre, thanks to its uniquely fast-paced action, deeply customizable builds and playstyles, thrilling boss battles, and a certain fluidity to its combat that feels like Team Ninja’s own signature touch. Based on my five hours of hands-on time with a new preview build, the upcoming third installment is shaping up to continue that trend of excellence, staying true to the core of what has always made the series so successful, but shaking up just enough to challenge veteran players to rethink how they approach its many difficult combat encounters.
Much like Nioh 2, Nioh 3 is shaping up to be an iterative sequel that doesn’t change much about the core systems that were established in Nioh 1; instead adding brand new layers on top of that core to reinvigorate the combat system and force players to engage with it differently. Nioh 2 did this by adding in burst counters and yokai shifts, and Nioh 3 does this primarily by giving the player two styles that they can shift between on the fly: Samurai and Ninja style.
When I first played Nioh 3, back when it was offered up as a limited time demo, I was a little unsure of how I felt about this split. Samurai style, after all, is basically just the way you’d normally play Nioh, minus the ability to use Onmyo Magic; while Ninja Style just felt like a much faster and DPS oriented stance that comes with the substantial drawbacks of no longer being able to use Ki Pulses to regain your stamina, and no longer having the three sword stances to switch between, which are both two staples of Nioh’s gameplay. Not to mention that having two different styles means nearly twice as much inventory management, since they both have their own completely separate sets of gear, and if there’s one game series that already has more than enough inventory and loot management, it’s Nioh.
During my playtime, something clicked with me with regards to Samurai and Ninja style.
While loot remains an issue, during my playtime, something clicked with me with regards to Samurai and Ninja style. Not only did I gain an understanding of what each style was good for and when I should swap to one versus continuing with the other, but more importantly, I got a grasp of the sheer amount of options that having two hot swappable styles each with their own equipment loadouts and skill trees brings to the table.
While in Samurai style, you of course have access to the three stances – high, medium, and low – and all of the skills that come from each of those stances. You also are able to to use Ki Pulses to restore spent stamina without having to wait for it to recharge, making it great for sustained offense where you’re able to kind of just plant your feet down and stand and fight against a tough enemy. There’s also a new Arts Proficiency Gauge that fills up as you deal damage and successfully guard, but decreases whenever you get hit. Once it’s full, you’re able to use a powered-up version of your heavy attack, which adds a nice little reward for playing well with a careful balance of offense and defense.
Ninja style on the other hand lets you go absolutely wild. Your dashes go crazy far and are super fast compared to the dodges in Samurai style; instead of stances, you’re able to equip up to three ninja tools; you’re able to very quickly dash to an enemy’s backside to deal extra damage; and most of the weapons take advantage of the fact that Nioh 3 adds a jump button, allowing you to even punctuate your ground combos with a jump cancel, letting you tag on even more damage with air combos. On top of all of this, for both styles, you also have your guardian spirit transformations, guardian spirit skills, Soul Core skills, it’s just a lot of tools to take with you into every battle.
Of course, all of these added options in Ninja Style come at the aforementioned cost of not being able to use Ki Pulses to restore stamina, so I did find myself having to rein in my lust for aggression – it is still a stamina-driven soulslike after all – but I felt a level of creative freedom in combat expression that I typically feel in a good character action game, and I eagerly anticipate getting my hands on the full game and seeing what a high-level character can do once the skill trees start getting maxed out.
Soul Cores also return in Nioh 3, but they’re a bit different this time around. They still appear as random drops from enemies and will let you use that enemy’s signature attack, just to give you yet another option when it comes to how you choose to dispatch your foes. However you have two choices of how to equip them. When you rest at a shrine, you can put them in your Onmyo Box in either the Yin or the Yang position. The Yin position is what I just talked about, you’ll gain some stat increases and the ability of the monster to use in combat. But if you place a core in the Yang position, you’ll instead be able to get spells and items added to your inventory that will refresh every time you rest at a shrine. One of the Soul Cores had a fairly underwhelming skill, but when I equipped it in a Yang slot, it gave me invisibility scrolls that I could use to sneak past tough enemies. It’s a wonderful change to an already excellent system, and I can’t wait to mess around more with it in the full version.
The other big new tentpole feature for Nioh 3 is the addition of non-linear open field-type levels, complete with sidequests, a variety of points of interest with unique challenges and rewards, and wide open environments rife with opportunities for exploration. This is in contrast to Nioh’s typical linear levels with the occasional optional branches off the beaten path that ultimately loop back around. I got to experience one of these in my hands-on time – the frozen region of Kamigamo – and while Nioh 3 doesn’t seem to do anything surprising with its more open level design that hasn’t been done before, the shift was a refreshing change of pace. Right away, the first thing I did was a combat challenge called a Crucible Spike. This was a sealed-off combat arena with multiple waves of enemies that I had to defeat in order to proceed. Clearing the Crucible Spike improved my Spirit Force, which is a new resource that governs your usage of Spirit Skills, and also gained a new spirit skill for one of my guardian spirits.
Every time you complete one of these points of interest, your exploration level will increase, and each time it increases, you’ll get an extra bonus.
And that’s really what makes me excited about these open field levels, because these Crucible Spikes, along with other types of points of interests, are strewn all over the map, the challenges are fun, and the rewards are great – which is all the incentive I need to seek them out. Every time you complete one of these points of interest, your exploration level will increase, and each time it increases, you’ll get an extra bonus, from more icons being revealed on your map to give you some direction on where to explore, you may get an added stat bonus while you’re in that specific area, or you may get skill points to spend on your Samurai or Ninja skill trees.
All in all, Nioh 3 is shaping up to be exactly the same kind of iterative step above its predecessor that Nioh 2 ended up being. The style switching between Samurai and Ninja is an excellent addition that adds new layers of depth to an already stacked combat system, and the new open fields offer up even more incentive to explore than ever before, with fun challenges, mini bosses, and secret treasures to discover in every corner. It all ran incredibly smoothly as well, making me forget for a moment that this game is still a ways off, with a planned release in early 2026.
Square Enix has announced a Final Fantasy 7 Remake Intergrade release date of January 22, 2026, for Nintendo Switch 2 and Xbox Series X | S.
An announcement for the long-awaited port arrived as part of today’s September 2025 Nintendo Direct. It came with a trailer, promising to bring the first chapter in Cloud, Tifa, Aerith, and Barret’s story to the new Switch console, as well as Xbox platforms like Xbox on PC and Xbox Cloud, just after the new year kicks off.
Square Enix’s port will bring Final Fantasy 7 Remake to more platforms nearly six years after its original launch on PlayStation 4 in 2020 and a little less than five years since its Intergrade upgrade launched for PlayStation 5. However, players on Switch 2 and Xbox take advantage of more than just the Yuffie-centered add-on story, Episode INTERmission, when Final Fantasy 7 Remake Intergrade arrives in January.
A digital limited early purchase bonus will also be available until January 31, 2026, and grants access to the original Final Fantasy 7 at no extra charge. Those who pre-order on Xbox will be able to play the 1997 JRPG classic the instant their purchase is locked in, while Switch 2 players will have to wait until the January 22 release date.
Switch 2 players, specifically, can also take advantage of a unique offer that lets them in on the recent craze surrounding the Magic: The Gathering and Final Fantasy crossover. Those who pre-order a physical version of Final Fantasy 7 Remake Intergrade for Switch 2 will net a Magic: The Gathering – Final Fantasy Play Booster.
Limit Break
Players revisiting Cloud and Sephiroth’s story or playing it for the first time will also notice Square Enix has included what it is calling a new “Streamlined Progression” setting. This will appear in-game in the form of five new options to make the experience easier for players if they choose to utilize them. Available options include HP that is always full, MP that is always full, a Limit gauge that is always full, an ATB gauge that is always full, and 9999 damage for every attack.
Director Naoki Hamaguchi shared a statement regarding the decision to offer streamlined gameplay options for new platforms, explaining that the team wanted to “allow the game to cater for individual players’ different lifestyles and play styles.”
“I feel that the way people enjoy content has become more flexible these days,” Hamaguci adds, “as we see with video streaming platforms, and that people also want the same thing from games, with options to tailor the experience based on the time they have and their levels of interest. I have also had personal experiences where I wanted to play something with the limited time I have but gave up because of the time it takes to level up characters or traverse the game.
“That’s exactly why I think that the Streamlined Progression feature is very effective - to give players smooth access to the story.”
Square Enix also confirms that the entire Final Fantasy 7 Remake trilogy will eventually make its way to Switch 2 and Xbox platforms, as well as PS5 and PC. While we wait for the rest of the story to unfold, you can read up on everything announced at the September 2025 Nintendo Direct here.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Sandara Tang has been working in board game art for some years now, but in 2022 she got sole responsibility for illustrating Flamecraft, and her cozy, charming, yet detailed style helped the game become an instant hit. Now she’s been given an even closer fit for her talents in Critter Kitchen, a game where teams of anthropomorphic animals run a kitchen, competing to create the best dishes to please the punters and, ultimately, a rarefied food critic.
There's a good deal of mechanical variety in here, as there’s some worker placement, some push your luck, some second-guessing, and some optimization, and they all hang together in a cohesive, thematic whole.
What’s in the Box
Critter Kitchen is one of those games with a lot of little bits that you’ll need to sort through and set up before each play. You start with the central board, which is really just a bifold information tracker and card organizer, onto which goes the wooden round marker and above which goes a variety of cards from three different decks, indicating the objectives, food critic, and scoring bonuses available during your game.
Beneath the main board there are boards for the different locations you can visit, which vary with the number of players. Each player also gets a deck of matching location cards, three cardboard plates, and a big critic’s plate, as well as a player screen behind which they can hide their growing stack of ingredient tokens. There are a lot of these, all of which must be punched out and stored in the provided drawstring bag, from which they’re pulled and assigned to locations during play. The final location, The Chef Academy, also has an associated deck of additional chefs for hire, each of which comes with a punch-out token to represent them in play.
Wooden pieces come in the form of three chef tokens for each player, cut and printed to resemble the animals they represent, a mouse, lizard and boar respectively, alongside a chef’s hat token to use on the priority track.
The art, throughout, is superb. There’s really no reason, mechanically, why Critter Kitchen should involve animal chefs rather than human ones, but it is a great excuse to showcase Tang’s delightful art. The cutesy style won’t be to everyone’s taste but if you can get into it, it’s very evocative, making the game’s setting, Bistro Bay, come to life with nothing more than an alliterative name and some incredibly charming, characterful illustrations of its denizens.
Rules and How It Plays
Given the slightly fiddly setup, it’s perhaps a surprise to find that the game runs fast and smooth once play gets underway. One player, labelled the Maître d', spends a moment at the start of each of the seven rounds to fill the shops with tokens drawn from a bag, indicating what can be found there. Mostly these are cooking ingredients that have a quality rating between 2 and 7, but there are also spice tokens that double the value of the matching ingredient, and rumors, which let players find out more about the hidden final scoring requirements. The final location, The Chef Academy, also gets a random “Zous Chef” card.
Given the slightly fiddly setup, it’s perhaps a surprise to find that the game runs fast and smooth once play gets underway.
Each player then secretly chooses a location for each of their three chefs by assigning them a face-down location card from their hand. Each chef has a rating between 1 and 3, with lower values going first but being able to purchase fewer items. When all the cards are assigned, they’re revealed, and the matching chef piece goes on the matching location. You then scan through the locations from left to right, and the chefs in that location from 1 to 3, picking which items from the stock that you want to take back to your kitchen.
This phase of play is an absolute riot. Shops generally only have three items available, so if a 1-value chef and a 3-value chef get assigned to the same shop, the 1-value chef gets first pick of the stock, and the 3-value chef only gets to take two items home. In a crowded field, or if one of the shops has a particularly tasty draw, this means there’s a real risk of a higher value chef going home empty handed although they get a consolation soup – a 1-value ingredient that can be used as a wildcard in place of any other – instead.
Assigning your chefs is thus a tense tightrope walk of trying to prioritize what you need and what you can risk, while second-guessing what other players might do, then praying things work out for you when everyone reveals their cards. The tension doesn’t stop there, though. Sometimes, a player won’t pick what you expect and you get something you wanted but were expecting to lose. Sometimes the queue-based tie-break mechanism kicks in, when two chefs of the same value sit on the same spot, and the player who wins goes to the back of the queue, meaning ties in later shops might work out in your favor. It’s all crossing fingers and biting lips right up until the last two shops in the chain.
The penultimate location is the Midnight Market, where you can’t see what’s on offer until you resolve the location. It’s a risky proposition as it’s not only hard to predict who might be there, but can also be a great way for a 3-value chef to snag some unbelievable bargains, or can lead to them trudging home with a bagful of grot. The final shop is the Chef Academy, where you can grab the unbelievably useful Zous Chef, who acts as a whole extra chef for you next round, with a handy bonus ability to boot.
Competition for the Zous Chef can become fierce, but in a clever twist, any ingredients left over from previous shops get sent to the academy, meaning there’s often a grab-bag of other stuff to pick up here. So you can always assign slow chefs here in the hope they’ll come away with something, but they risk picking up dross and have almost no chance of getting that super-helpful Zous Chef. In Critter Kitchen, every chalice is potentially poison by the time you get there. But while other players often upset your well-laid plans, the hidden location selection means it never feels cruel or targeted, giving the game plenty of interaction without too much negativity.
In Critter Kitchen, every chalice is potentially poison by the time you get there.
What you’re carrying home from this mad dash to the markets are ingredients that you’ll use to serve up three meals after rounds 3 and 6, and then a final plating to please a food critic in round 7. The ingredients needed for the first two scoring intervals are revealed one turn at a time, adding a delicious frisson of uncertainty to proceedings. You’ll get a smattering of points depending on the quality of ingredients you plate up but the bands are wide: a total of 6 quality is enough to get you one point, but 21 quality gets a whopping four. That makes the decisions around what to throw in and what to keep much more difficult, as does a limit on the number of items you can carry over after each plating round.
Most of the points come from the critic’s plate. This needs all seven types of ingredient, and the player with the highest quality in each type gets a point. The critics themselves are represented by a card that offers a specific bonus: you’re recommended to start playing with the mouse critic, for example, who gives extra points for the best cheese course. Once that’s all been assigned there’s an extra tranche of points from the total quality of ingredients you’ve used in your critic plate, then you tally up everyone’s final total to see who’s won.
Scoring rounds take a little while, as everyone figures out what ingredients they want to use, but other than that the game ticks along at a very pleasing pace because of the way your chef locations are decided simultaneously. And despite the apparent chaos of this round, it manages to strike a balance between strategy and excitement: you’ll be rewarded for prioritizing well just as much as you’ll be thwarted by failing at mind-games and second-guessing your opponents. Similarly, the slow reveal of objectives and rumors can sometimes feel frustratingly random, but really helps to keep up the tension and tempo of play.
Dragon Quest VII Reimagined is set to release February 3, 2026 if you buy the more expensive editions, or February 5 for the standard Edition. It’s coming to PS5, Switch, Switch 2, Xbox Series X|S, and PC. A from-the-ground-up remake of the original PS1 game, the remake brings the epic RPG adventure to modern platforms with modern visuals and storytelling. It’s available in several editions, all of which are detailed below. Let’s dive in.
The standard edition just comes with the game itself, plus the preorder bonus (detailed below). It’s also worth noting that physical editions for Switch 2 are Game-Key Cards, and don’t contain the game on the cartridge.
Dragon Quest VII Reimagined - Digital Deluxe Edition
The Square Enix Store-exclusive collector’s edition comes with the following physical and digital extras:
Physical Items
Steelbook Case
Ship in a Bottle Figure
Smile Slime Plush
Digital Items
Luminary’s Livery costume set
Road of Regal Wretches battle arena content
Jam-Packed Swag Bag - assortment of helpful items
White Wolf Costume
Dragon Quest VII Reimagined Preorder Bonus
Preorder Dragon Quest VII Reimagined, and you’ll receive a couple of in-game items to help you on your way. Here’s what you get:
Trodain Togs
Seed of Proficiency x3
What Is Dragon Quest VII Reimagined?
Dragon Quest VII Reimagined is a full remake of Dragon Quest VII: Fragments of the Forgotten Past, a JRPG that first launched in 2000 for the original PlayStation console. It’s previously been ported to Nintendo 3DS and mobile platforms, but this is, as the title suggests, a full reimagining of the game.
DQ7 is a famously long game, with an average of 75 hours to complete the main story in the 3DS edition, according to Howlongtobeat, with a completionist time of 130 hours. The PlayStation version has even longer completion times.
The game is a traditional single-player JRPG that has your unnamed character and a team of adventurers sailing around, traversing islands, and completing quests to help people out on each one.
As for the art, Square Enix wrote in its announcement, “The character designs, originally crafted by world-renowned manga artist Akira Toriyama, have been reimagined into a charming 3D art style using dolls actually created in the real world.” That’s wild. The graphics look great, though, almost toy-like in that Link’s Awakening remake sort of way.
Often cited as one of the world's most valuable media franchises, Pokémon is a household name that's been a Nintendo staple since the Game Boy. The beloved series is home to hundreds of amazing creatures you can catch in-game or collect as trading cards, with each new generation bringing loads more to discover. Every console released by Nintendo has had plenty of Pokémon games released for it, and the Nintendo Switch is no exception.
Pokémon Day brought tons of new announcements about what's next for the franchise. Below, we've compiled every Pokémon game that has been released on Nintendo Switch and the information we have on a number of upcoming Pokémon games releasing on the Switch 2.
How Many Pokémon Games Are There on Nintendo Switch?
In total, 12 Pokémon games have been released for the Nintendo Switch. This includes the mainline games for the 8th and 9th Pokémon generations as well as plenty of spinoffs. For the sake of this list, we've counted mainline entries with two versions as a single release. We also don't include the Pokémon games offered through Nintendo Switch Online, but you can check out that list below.
What Pokemon Game Should You Get in 2025?
If you're wondering which game is worth picking up on the Switch in 2025, my recommendation is Pokémon Legends: Arceus. It's not going to give you that OG Pokémon game feeling, but that's what the older generation games are for. Instead, Legends: Arceus introduces more action and RPG elements to the Pokémon series, offering the freshness of open areas to explore, more control over encounters, and plenty of polish for the handheld.
All Pokémon Games on the Nintendo Switch (in Release Order)
Pokkén Tournament DX (2017)
Pokkén Tournament was originally released for the Wii U in 2016. A year later, Nintendo and Bandai Namco prepared a deluxe version of the game for Nintendo Switch, adding new characters and updated visuals to take advantage of better hardware. This three-on-three battle system is a blast to play with friends both in person and online.
Pokémon Quest (2018)
Pokémon Quest turns all your favorite Pokémon into miniature cube form. This free-to-play Switch game features a fun and simple combat system where you send Pokémon on expeditions. Equip different abilities to your Pokémon to handle all types of encounters.
Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee! are remakes of the beloved 1998 Pokémon Yellow. These titles were the first mainline Pokémon games ever to release on a home console, since none made it to the Wii U. Set in the Kanto region, all 151 original Pokémon appear with varying forms from previous mainline installments. With heavy accessibility features, these remakes were a great first step for the series on Nintendo Switch for newcomers and veterans of the series.
Pokémon Sword & Shield (2019)
Pokémon Sword & Shield marked the first installment in the series to feature aspects of an open world. Dubbed the Wild Areas, these regions allowed for free traversal and battles with wild Pokémon. Gyms also made a return for the first time since X & Y. Additionally, Sword & Shield introduced the eigth generation of Pokémon, which included Dynamax and Gigantamax forms of previous Pokémon.
Pokémon Mystery Dungeon: Rescue Team DX (2020)
Pokémon Mystery Dungeon: Rescue Team DX is a remake of the 2005 titles Pokémon Mystery Dungeon: Red Rescue Team & Blue Rescue Team. Surprisingly, this is the first Pokémon spinoff remake ever, with development handled by Spike Chunsoft. The gameplay consists of completing jobs in different dungeons and unlocking new Pokémon along the way.
Pokémon Café ReMix (2020)
The other Pokémon release of 2020 was Pokémon Café ReMix featuring similar gameplay to other puzzle games like Disney Tsum Tsum, which requires you to connect Pokémon together to solve puzzles. In Pokémon Café ReMix, you and Eevee own a café and must serve the Pokémon who come for food or a little drink. This charming service game is free-to-play via the Nintendo eShop.
New Pokémon Snap (2021)
After more than 20 years, the Nintendo Switch is the console that finally received a sequel to Pokémon Snap. Developed by Bandai Namco, you traverse around different biomes and areas with an on-rails camera to capture pictures Pokémon in the wild. You can unlock new courses by taking good pictures in New Pokémon Snap, leaving for a sizeable amount of content to unlock and discover. You never know what you might find during each session!
Pokémon Unite (2021)
This free-to-play game marked Pokémon's first entry into the MOBA genre. You command and control a team of five Pokémon in head-to-head battles against other players online. There's a solid amount of Pokémon to choose from, so you can adjust your team to best fit your needs. Pokémon Unite went on to be featured in different esports tournaments, with multiple championships held for the game.
Pokémon Brilliant Diamond & Shining Pearl (2021)
Pokémon Brilliant Diamond & Pokémon Shining Pearl are remakes of Pokémon Diamond & Pearl, which originally released in 2006 for the Nintendo DS. As the fourth generation of Pokémon, Diamond & Pearl feature a wide variety of Pokémon to battle against and discover. The remakes feature a new chibi art style that was created to stay faithful to the original titles while still remaining fresh.
Pokémon Legends: Arceus (2022)
Pokémon Legends: Arceus is often praised as one of the best Pokémon games available on the Switch. This original title takes place far in the past, somewhere in the Hisui region. With a focus on exploration, you can freely walk all around the map to capture Pokémon, explore different environments, and so much more. Pokémon can be spotted wandering around all over the map, which requires you to be strategic if you're looking to avoid battle.
Pokémon Scarlet & Violet (2022)
The latest mainline Pokémon games officially kicked off Generation 9, bringing along an entire new approach to gameplay and world design. In Pokémon Scarlet & Violet, an open world awaits with freedom to explore wherever your heart takes you. The DLC pass, titled The Hidden Treasure of Area Zero, is now wrapped up, making it a perfect time to check out Scarlet & Violet.
Detective Pikachu Returns (2023)
One game and one movie later, the sequel to Detective Pikachu is finally available on Nintendo Switch. Tim's father is missing, and it's up to Detective Pikachu to solve the case! This sequel features new puzzles and investigations, where you can investigate scenes and use your notebook to get to the bottom of the mystery. If you're a fan of both Pokémon and mystery games, this is a great game to consider.
Available Pokémon Games With Nintendo Switch Online + Expansion Pack
The Nintendo Switch Online subscription service has additional Pokémon titles if you're looking for more after completing the Nintendo Switch library. Here are the five Pokémon games you can play with a Nintendo Switch Online + Expansion Pack membership:
Pokémon Trading Card Game
Pokémon Snap
Pokémon Puzzle League
Pokémon Stadium
Pokémon Stadium 2
Upcoming Pokémon Games on Nintendo Switch
Pokémon Legends: Z-A is the next mainline game launching on Nintendo Switch. The game is set in Lumiose City, within the Kalos regions. Tepig, Totodile, and Chikorita are familiar starting Pokémon, from Gen 2 and 5, but will be getting new Mega evolutions. "Rooftop parkour" and new battle mechanics also indicate an increased focused on real-time action.
While we may not be getting a new Animal Crossing game (yet), Nintendo just announced a new Pokémon spin-off game that looks pretty darn similar. Pokémon Pokopia makes you a Ditto with a human appearance, who must work and learn from local Pokémon to build a new community on a small island. The game is set to launch on Switch 2 next year.
Pokémon Champions
Yep, there's more. Game Freak and The Pokémon Company have also announced Pokémon Champions, a new battle game in the spirit of Pokemon Showdown. Coming to mobile devices and Switch, you'll be able to battle with Pokémon you've trained in other games through the Pokémon Home app.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
Here’s some good news for anyone with a soft spot for the Wii and its library: Nintendo is releasing a bundle of Super Mario Galaxy + Super Mario Galaxy 2 for Nintendo Switch on October 2. As with nearly every original Switch game, it will be fully playable on Switch 2 as well. The reason for the souped-up ports is because these games are the basis of The Super Mario Galaxy Movie, which hits theaters April 3, 2026. The game collection is available to preorder now (see it at Walmart) either in physical or digital form. Read on for details.
Preorder Super Mario Galaxy + Super Mario Galaxy 2
There are no special editions to be found here. The games are all you get. Super Mario Galaxy + Super Mario Galaxy 2 is available in physical form, or in digital form on the Nintendo eShop. If you choose to go the digital route, you can buy them together for $69.99, or individually for $39.99 each.
Super Mario Galaxy + Super Mario Galaxy 2 Preorder Bonus
As yet, Nintendo has announced nothing in terms of preorder bonuses for the game. If it does at some point in the future, or if any retailer decides to offer a bonus of its own, I'll add it here.
What Is Super Mario Galaxy + Super Mario Galaxy 2?
These are ports of Nintendo Wii games. Super Mario Galaxy hit the waggly platform in 2007. The sequel arrived on the same console in 2010. Both games were incredibly well received: IGN gave Super Mario Galaxy a 9.7/10 and Super Mario Galaxy 2 a 10/10.
Both games have gotten some upgrades and improvements in their transition to the new platform. They have improved resolution (up to 4K on Switch 2), a better UI, and a new in-game music player. You also have the option to play using standard controls, or using the Joy-Cons in a more Wii-like manner with motion controls.
In addition to the improvements, Rosalina's in-game storybook is also getting new pages. We’ll have to wait until the game comes out to see exactly what they’ll include.
The crux of the original games is that Mario is sent into space, where he runs and jumps around on planetoid-like environments. Each one has its own gravitational pull, so you can run all around the spheres, making for some interesting platforming challenges. They really are superb games.
With prices on Nvidia GeForce RTX 50 series graphics cards dropping back down to retail levels, prices on prebuilt gaming desktop computers are also following suit. If you're still rocking an RTX 30 series GPU or older, now would be a good time to upgrade. Currently, Dell is offering an Alienware Aurora R16 gaming PC equipped with a powerful GeForce RTX 5080 GPU for just $1,969.99 with free delivery. That's $130 less that the best deal I saw during Labor Day and one of the few times I've seen any RTX 5080 prebuilt for under $2,000.
Alienware Aurora RTX 5080 Gaming PC From $1,969.99
There are two different Alienware RTX 5080 models that are on sale. The base model costs $1,999.99 and is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 5080 CPU, 16GB of DDR5-5600MHz RAM, and a 1TB M.2 SSD. This is a customizable system, so you can upgrade the CPU, RAM, and storage. The're also a pre-configured upgraded model that includes an Intel Core Ultra 9 258K CPU, 32GB of DDR5 RAM, and a 2TB M.2 SSD, for $630 more.
The Core Ultra 7 265F is part of Intel's newest Arrow Lake-S lineup released earlier this year and boasts a max turbo frequency of 5.3GHz with 20 cores and a 36MB L2 cache. This is a good all-around CPU for gaming, multi-tasking, and general workstation performance. For gaming, you won't see much of an improvement upgrading to a Core Ultra 9, especially if you plan to play at high resolutions where the GPU makes much more of an impact. However for multi-tasking and workstation and creator tasks, the Core Ultra 9 is superior because it has significantly more cores.
The GeForce RTX 5080 GPU will run any game in 4K
Performance-wise, the RTX 5080 is no slouch. It's one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. The RTX 5080 supports DLSS 4 with multi-frame generation, which means you can push even more frames out of games that support the technology with minimal visual compromise. Recent games that support it include Doom: The Dark Ages, Clair Obscur: Expedition 33 (after a recent update), Wuchang: Fallen Feathers, Stellar Blade, and upcoming titles like Borderlands 4 and Battlefield 6.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
It may not have been the first book the Master of Horror ever published, but The Long Walk was the first novel Stephen King ever wrote. Written during the height of the Vietnam War, it’s a fascinating, primal keystone text for understanding the lens through which King sees the world, and all that remains relevant about the text - translated faithfully by director Francis Lawrence and screenwriter JT Mollner - allows this long-overdue adaptation to punch above the weight its barebones premise may suggest.
The rules for the 50 young men who’ve won a nationwide lottery to compete in the Long Walk are simple: Walk. Don’t stop, don’t sleep… walk. If a walker drops below three miles per hour, interferes with another walker, or otherwise breaks the rules, it’s a warning. Three warnings, and you “get your ticket.” In most cases, that means a bullet to the brain courtesy of the military escort riding along in humvees, led by The Major (Mark Hamill), a roaring parody of machismo and rugged individualism who’s something of a godhead in this ailing world.
The more the Walk winds on though, and as the elements and the limits of the human body come into play, the better that bullet starts to look for the set-upon young men. Lawrence - who cut his teeth on dystopic fiction with I Am Legend and most of the Hunger Games movies - kicks the Walk off within moments of the movie starting, but takes his sweet time before letting the first contestant get eliminated, a moment he punctuates with a cinematic flourish that lands as a real surprise so long after the movie has started. Every drop of rain, hill, dropped ration, and bowel movement that follows become life-or-death modifiers of the march.
The dozens of deaths that occur as The Long Walk goes are covered plainly and unflinchingly, and by the time the Walk has wound down to its final contestants, the ones who “got their tickets” early on look like the real lottery winners. Lawrence rarely lets viewers off the hook, squeezing every drop of blood out of that R-rating and forcing the viewer to be complicit in the violence. Even when we don’t see the carnage, Lawrence puts the focus on the terrified faces of the survivors, highlighting the mounting psychological weight being loaded onto them as their bodies start to fail. The violence doesn’t take long to become numbing, but that’s the whole point here. The director smartly illuminates this by having Cooper Hoffman’s Ray Garraty call out the real horror of The Long Walk early on, vocalizing his fear that both the Walkers and the audience (in their world, and by extension our own) will grow to accept the bloodshed as routine. Simple though it is, the conceit of The Long Walk proves a very elastic premise onto which many types of societal adversity can be projected.
Garraty’s reasons for joining the walk, and why winning matters to him, are a lot more complicated than most of his other competitors, which leaves him more open to forging relationships with the other Walkers, in particular Peter McVries (David Jonsson). Garraty and McVries spend much of The Long Walk musing on the larger existential questions begged by the very existence of the competition, and both Hoffman and Jonsson bring easy naturalism to their performances, which winds up being a real saving grace in the midst of all this darkness. The support and kindness they show each other become infectious, leading to moments of triumph as small as sharing food or letting one lean on the other.
It also makes the times when they’re at odds feel as dangerous as the creeping exhaustion they’re both fighting, as that camaraderie feels more and more like the real secret to getting out of this thing alive (even if the rules state only one of them would be able to make it in the first place). With Garraty’s attention set to how his single wish could change the world if he wins, Jonsson’s McVries becomes the real heart of the film, putting lovely emphasis on the power of living moment to moment and finding silver linings to every thundercloud… even the ones that dump rain on the boys as their shoes begin to fall apart and their feet start to bleed.
Garraty and McVries’ fellow walkers don’t get nearly as much depth, and here Lawrence and Mollner feel a little stuck figuring out how much time to invest in developing characters with presumably such short life expectancies. Even more prevalent characters like Olson (Ben Wang) and Baker (Tut Nyuot), who take to Garraty and McVries’ optimism, are mostly just there to reinforce the co-protagonists’ viewpoints. Barkovitch (Charlie Plummer) is an antagonist in the truest sense of the word, a nervy, annoying nihilist who The Long Walk uses to needle at the competitors, positioning him as a ticking time bomb, poking holes in Garraty and McVries’ attempts to keep morale up, but he never quite goes off the way the movie seems to want you to think he will. Garrett Wareing's Stebbins, a strong, quiet contender for the win, is a much more interesting character in that respect: his usual silence makes any infrequent observations about the futility of hope or his own thorny motivations to walk hit a lot harder. Mark Hamill’s Major is drawn pretty thin, and the fact that he’s got the privilege of being driven around on the back of a jeep while the boys die walking gives you everything you need to understand what The Long Walk’s trying to say through him.
The Long Walk runs relatively short at 108 minutes, but it feels every second of it. The rinse-and-repeat nature of the deaths may hold a lot of emotional weight here, but rarely has the hairsplitting thought of shaving 10 or even five minutes off a cut felt like it may pay greater dividends as the pace does start to drag in The Long Walk’s second half. Gorgeous though the practical locations may be, Lawrence is only able to squeeze so much visual variety out of those long, verdant stretches of road, though he does break up the drone of the Walk with occasional flashbacks to Ray’s home life which explain why he was so adamant to join the Walk in the first place. These flourishes aren’t the only changes Constant Readers will notice. But the detours Lawrence takes from King’s source material are all additive. They stay in the spirit of the book and feel respectful to the story, rather than an attempt to change anything just for the sake of it.
Though the focus and perspective rightly stays on the Walkers, Judy Greer’s Ginny Garraty has a few opportunities to show up in support of Ray and, hey, no shock for anyone who knows thing one about Judy Greer, but she absolutely crushes in these very brief appearances. Greer’s quick shifts through all of the complex emotions a mother in this world may possibly experience, watching her boy take part in this death march, bookend the story, and are as haunting as any bullet or hemorrhage the movie has to offer.
Warning: this article contains full spoilers for Absolute Batman #12!
Absolute Batman really flipped the script with the Dark Knight in a number of ways, not least of which being that this version of Bruce Wayne is shown to be childhood friends with Harvey Dent, Oswald Cobblepot, Edward Nygma, Waylon Jones, and Selina Kyle. These five characters are seemingly destined to become costumed supervillains, yet each now has a deeply personal connection to the Batman. Now, thanks to Absolute Batman #12, we know how Penguin, Riddler, and Two-Face are born in the Absolute Universe. And it all centers around one terrifying villain - Absolute Bane.
Previously, issue #11 explored the origin of Bane in the Absolute Universe and how he came to be the Joker's top enforcer. That issue ends with Bane determined to break Batman once and for all. Not by physically destroying him, but by targeting those he cares about most.
Absolute Batman Vol. 1: The Zoo
In issue #12, Batman escapes Ark-M with a little help from Waylon, who has now been mutated into Killer Croc thanks to the scientists at Ark-M prison. Croc begs for Batman to kill him and end his insatiable hunger, but Bruce can't bring himself to do it. Bruce then passes out and is rescued by secret agent Alfred Pennyworth. When Bruce finally awakes, Alfred informs him that he's been asleep for nearly three weeks.
Despite suffering from the effects of his ordeal in Ark-M and the Venom-related experiments therein, Bruce immediately sets out to reunite with his mother, Martha. It's there that he learns his friends have been tortured and hospitalized. Bane paid them a visit, and the results aren't pretty.
Oswald was brutally beaten, with Bane delivering a series of surgical strikes that broke many of his bones but spared his internal organs. Oswald's body is now twisted and malformed, making most versions of the Penguin seem positively handsome by comparison.
As for Harvey Dent, Bane literally cracks his skull in two with one powerful blow, before holding Harvey's face into a pool of gasoline and lighting a match. As Bane explains, this is fitting punishment for a two-faced man who always seeks to straddle the line between hero and criminal. As for Two-Face's signature scarred coin, in this universe it becomes a poker chip from the friend group's weekly poker night. Harvey flips the chip to Bruce before reassuring him, "I only hate you half of the time."
Eddie Nygma is the only one of the group in good spirits after Bane's attack. Eddie reveals that Bane challenged him to a mental contest, even promising to allow Eddie to kill him if he won. Eddie didn't win, unfortunately, and in response, Bane bashed his skull hard enough to cause severe brain damage.
With his brain exposed and seemingly hooked up to a massive computer system. Eddie is now obsessed with questions and riddles. He alone seems to understand that Bane wasn't merely torturing the friends to get at Bruce. He was breaking them down to help them become the monsters they're meant to be.
Bruce finally returns to Alfred, ready to exact vengeance on Bane. Alfred is only too happy to help, but their preparations are cut short when an intruder enters their hideout. Alfred assumes Bane has tracked them down, only to be subdued by a mysterious woman wearing the helmet of the recently defeated Black Mask. Absolute Catwoman has arrived, and Bruce doesn't seem terribly happy to see her.
October's Absolute Batman #13 will serve as the proper introduction of this universe's Catwoman, where we'll no doubt learn how Bruce and Selina went from lovers to estranged costumed vigilantes. October also marks the release of Absolute Evil #1, a one-shot that focuses on Joker and other major Absolute Universe villains coming together for the first time.
Well ahead of the holiday season, Dell is offering some great deals on its Alienware gaming PCs. One of the best deals I've seen so far is on this Alienware Aurora R16 gaming PC equipped with the excellent Nvidia GeForce RTX 5070 Ti graphics card. You can get it starting at just $1,499.99 after a $600 instant discount. Free delivery is included. The RTX 5070 Ti graphics card can run any game at 60fps even in 4K.
Alienware Aurora R16 RTX 5070 Ti Gaming PC for $1,499.99
The base configuration is equipped with an Intel Core Ultra 7 265F processor, GeForce RTX 5070 Ti 16GB graphics card, 16GB of DDR5-5600MHz RAM, and a 1TB M.2 SSD. The system is powered by a 1000W 80Plus Platinum power supply. Note that this is a customizable system, so you can upgrade the CPU, cooling, RAM, and storage.
The Core Ultra 7 265F is part of Intel's newest Arrow Lake-S lineup released earlier this year and boasts a max turbo frequency of 5.3GHz with 20 cores and a 36MB L2 cache. This is a great all-around CPU for gaming, multi-tasking, and general workstation performance. It doesn't have as many cores as a Core Ultra 9 processor, but that doesn't matter for gaming since the vast majority of games will not be able to utilize more than 20 cores. By default the processor is air cooled by a tower heatsink and fan combo, but you can upgrade to 240mm all-in-one liquid cooling for an extra $20.
The RTX 5070 Ti GPU Has Excellent 4K Gaming Performance
Of all the Blackwell cards released thus far, the RTX 5070 Ti offers the best bang for your buck, especially when pitted against the previous generation GPUs. It performs neck-and-neck with the RTX 4080 Super and marginalizes the RTX 5080, which is only about 10%-15% faster but costs 33% more. Like all Blackwell cards, the RTX 5070 Ti supports DLSS 4 with multi-frame generation. This GPU is capable of high framerates in nearly all games, even at 4K resolution. If you plan on using this card for AI, the RTX 5070 Ti may be a better value since it has the same amount of VRAM as the RTX 5080.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Nvidia GeForce RTX 50 graphics cards have been dropping back down to launch prices, and that includes the popular Asus brand. I've seen it's budget "Prime" series cards back to MSRP for a little while now, but today that trend has extended to the next model up. Amazon is currently offering Amazon Prime members the Asus TUF RTX 5070 12GB graphics card for just $549 with free delivery. The Asus TUF is a generally higher quality card than the Asus Prime, featuring "military-grade" components and a more robust cooler. This particular model has also been binned for a guaranteed overclock.
Asus TUF GeForce RTX 5070 12GB Graphics Card for $549
Compared to the previous generation GPUs, the RTX 5070 performs comparably with the RTX 4070 Super. We wish there was a bigger generation improvement in raw performance, but the RTX 4070 Super was already an excellent card for 1080p and 1440p gaming. In any case, the RTX 4070 Super GPU has since been discontinued and is only readily available in the used market. The RTX 5070 also supports DLSS 4 with multi-frame generation, and the performance gap widens in games that support this new technology , like Wuchang: Fallen Feathers and Doom: The Dark Ages.
The Asus TUF model boasts a substantial 3.125-slot heatsink that's significantly larger than the Asus Prime's 2.5-slot heatsink, and it also uses higher quality fans. The TUF's claim to fame is its use of "miltary-grade components," specifically referring to the capacitors, chokes, and MOSFETs, which Asus claims help improve system stability. The model is overclocked to 2,542MHz in OC mode, or about a 100MHz improvement over the stock Asus Prime. Although that's technically only a 3%-5% increase in performance, it also implies that these TUF graphics cards is binned to hit a specific performance tier and thus is (supposedly) better quality.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Silver Tempest remains one of the most collector-driven Sword and Shield era sets, and prices reflect the tug-of-war between nostalgia, competitive play, and scarcity. Alternate arts and Trainer Gallery cards dominate collector demand, while competitive staples like Lugia VSTAR continue to influence the market.
On the climbing side, Lugia V (Alternate Full Art) 186/195 has skyrocketed 68% since July, now sitting at $427, cementing itself as the premier chase card of the set. Trainer Gallery heavy-hitters such as Rayquaza VMAX TG20/TG30 and Blaziken VMAX TG15/TG30 have also surged thanks to their combination of nostalgia, strong artwork, and lingering competitive relevance.
These climbs position them as cards worth watching for investors who see Trainer Gallery subsets as undervalued compared to alternate arts.
TL;DR: This Weeks Crashers and Climbers
Not all cards are faring well, however. Regidrago V (Alternate Full Art) 184/195 slipped 12% since July, now down to $14.99, as its short-lived meta role fades. Alolan Vulpix VSTAR (Secret) 197/195 has also cooled, losing about 7% over the past month. Even Lugia V 138/195 in its standard form has seen a correction, dropping to the $11 range as attention shifts toward its higher-rarity variants.
Meanwhile, Silver Tempest sealed products are heating up. Silver Tempest Booster Box that were $350 in June now fetch nearly $465, and even three-pack blisters and Silver Tempest Build & Battle Box are doubling or tripling compared to last year. With sealed product prices steadily rising, investors are finding Silver Tempest a set worth holding onto long-term.
Pokémon Card Climbers
Lugia V (Alternate Full Art) 186/195 has surged 68% since July, climbing from $254.51 to $427. This alternate art is widely considered the premier chase card of Silver Tempest, both for its place in the competitive Lugia VSTAR archetype and for its stunning artwork showing Lugia emerging from stormy seas. For investors, this card represents one of the safest long-term holds from the Sword and Shield block, balancing competitive relevance with iconic artwork.
Rayquaza VMAX Trainer Gallery TG20/TG30 has more than doubled in value since July, now at $122.72 compared to $71.40. Its Azure Pulse ability, which lets you discard your hand and draw three cards, still provides flexibility in niche decks, and Max Burst remains a strong scaling attack with Energy discards. Much of its price movement comes from the Trainer Gallery art, where Rayquaza dominates the scene in bold colors. With strong nostalgia and limited supply, Rayquaza VMAX looks like a smart mid-range option for investors who prefer artwork-driven cards.
Lugia VSTAR 202/195 has risen 44% since July, moving from $23.22 to $33.55. Lugia VSTAR continues to be one of the most powerful cards in the format, with its Summoning Star ability enabling explosive bench setups by recovering Colorless Pokémon from the discard pile. Tempest Dive also provides reliable 220 damage with the bonus of Stadium removal. This Secret Rare version benefits from both its ongoing playability and the prestige of being a high-rarity Lugia card in a set defined by the legendary bird, making it attractive to both competitive players and investors looking for sustained growth.
Blaziken VMAX Trainer Gallery TG15/TG30 has jumped from $11.90 in December 2024 to $28.99 today. Its Max Blaze attack can accelerate Energy to Rapid Strike Pokémon on the bench, and while this synergy is only occasional in competitive play now, the Trainer Gallery artwork featuring May alongside Blaziken has given it collector-driven momentum. As a lower-entry price point compared to Lugia or Rayquaza, it could appeal to investors targeting the Trainer Gallery subset as a whole.
Blaziken V Trainer Gallery TG14/TG30 has seen an even more dramatic increase, climbing from $10.29 in December 2024 to $28.99. While its attacks are straightforward, the Trainer Gallery artwork again takes center stage. Featuring May with Blaziken in an anime-style presentation, this card has quickly gained momentum as collectors seek to pair it with the VMAX. Investors watching Silver Tempest may see this as a strong example of character-driven cards performing well long-term.
Pokémon Card Crashers
Regidrago V (Alternate Full Art) 184/195 has dropped 12% since July, now sitting at $14.99 compared to its previous $17.13. The card once carried strong hype as the core of Regidrago VSTAR decks, where Celestial Roar could accelerate Energy and Dragon Laser offered splash damage across the board. As the competitive meta moved toward Lugia VSTAR, Charizard ex, and other faster attackers, Regidrago lost ground and demand has followed. From a collector standpoint, the alternate art design remains appealing, featuring Regidrago amidst ancient ruins, but it does not command the same prestige as the Lugia alternate arts, and with high supply on the market the correction feels like a natural leveling of its long-term value.
Alolan Vulpix VSTAR (Secret) 197/195 has slipped around 7% since August, falling to $13.86 from $14.98. Its Silvery Snow Star attack once had situational strength against Pokémon V-heavy decks, dealing up to 350 damage under the right conditions. However, as the format has leaned further into Pokémon ex and efficient single-prize strategies, Vulpix’s impact has weakened. Snow Mirage offered some stall potential, but it has not been enough to hold its place in the current meta. Collectors may still be drawn to the rainbow Secret Rare finish, but with Silver Tempest containing multiple more desirable chase cards, Alolan Vulpix VSTAR has been overshadowed.
Lugia V (Full Art) 185/195 has dropped 15% since September, down to $10.50 from $12.34. While Lugia VSTAR remains one of the defining cards of the Sword and Shield era, the V card itself sees play mainly as a stepping stone. Players only need a few copies to evolve, and with the card printed in multiple versions, supply is abundant. Collectors often focus on the alternate art or higher-rarity versions of Lugia, leaving this Full Art with less staying power. Its decline reflects a broader trend where supporting cards lose value once the meta cements which versions are most desirable both in play and in collections.
Serperior V (Trainer Gallery) TG13/TG30 has slid from $13.35 in September to $12 today. The card’s Noble Light ability to heal all Pokémon adds an interesting niche, but it also benefits the opponent, making it less practical for most decks. Solar Beam at 120 damage for two Grass Energy looks underwhelming compared to the speed and power of current competitive attackers. What has kept Serperior relevant is the Trainer Gallery artwork featuring Rosa, which gives it crossover appeal among collectors. Still, as prices of Silver Tempest Trainer Gallery cards fluctuate, Serperior has not been able to keep pace with the likes of Rayquaza or Blaziken.
Lugia V 138/195 in its standard Ultra Rare print has seen a decline from $13.51 to $11.44 since September. Similar to the Full Art version, this card’s primary role is as the base for Lugia VSTAR, and demand has cooled as players already hold their playsets. With alternate arts and Secret Rares capturing the majority of collector interest, the standard Ultra Rare finds itself priced closer to utility than prestige. The card is still essential in Lugia-focused decks, with Read the Wind providing early draw power and Aero Dive clearing Stadiums, yet despite this playability, its sheer availability prevents it from holding long-term value above its rarer counterparts.
Silver Tempest Sealed Products
The Silver Tempest Booster Box has seen a sharp rise since June, climbing from $350.44 to $464.98 today. As the set continues to age and supply dwindles, sealed boxes remain one of the strongest investment plays for collectors and investors alike, especially with the chase Lugia alternate art driving sustained demand.
The Silver Tempest Pokemon Center Elite Trainer Box has also risen significantly, now $305 compared to $183.74 in June. These Pokémon Center exclusives are printed in smaller runs, and as more collectors chase complete Sword and Shield ETB lines, this version of Silver Tempest is proving especially desirable. For investors, the smaller supply pool makes this one of the most reliable sealed options to hold.
The Silver Tempest Elite Trainer Box has climbed from $77.95 in June to just under $100 today, a steady rise driven by accessibility and the general demand for sealed ETBs. While not as scarce as the Pokémon Center version, it benefits from overall market momentum and remains an approachable option for investors seeking affordable sealed products.
The Silver Tempest Booster Bundle has risen from $60.63 in June to $70.98, showing that even smaller sealed options are gaining traction as booster boxes become more expensive. Similarly, the Silver Tempest Build & Battle Box has nearly doubled since October 2024, now reaching $31 compared to $16.08. These are lower-cost sealed items that investors may look to stockpile, as they are easier to move in the long run compared to higher-priced boxes.
Three-pack blisters have shown some of the most dramatic jumps. The Silver Tempest 3 Pack Blister Manaphy has risen from $13.06 last November to $32.95, while the Silver Tempest 3 Pack Blister Togetic went from $7.54 in March to $35 today. These spikes reflect both character collector demand and the scarcity of sealed promos from the set. Investors who favor lower-entry sealed products may see these as smart pickups, given their strong growth in a short period.
Finally, Silver Tempest single boosters have crept up as well, with the Silver Tempest Sleeved Booster Pack now at $10.49 compared to $9.97 in June and the Silver Tempest Booster Pack at $8.09 compared to $6.35. While these increases are smaller in percentage terms, they show the across-the-board upward pressure on all sealed Silver Tempest product, confirming the set’s strength as a long-term hold for investors.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
Spike Chunsoft announced a remaster for its 2012 visual novel sequel during today’s September 2025 Nintendo Direct. A trailer for the upgraded re-release reintroduces players to fan-favorite Hope’s Peak Academy students such as Gundham Tanaka, Nagito Komaeda, and Mahiru Koizumi, as Monokuma traps them in yet another twisted killing game.
Danganronpa 2x2 is expected to launch for PC and consoles in North America and Europe sometime in 2026. Spike Chunsoft says it will include a “freshly revamped” version of the original story scenario featured in Danganronpa 2: Goodbye Despair, including updated visuals in an experience that will “deliver a more beautiful and satisfying gameplay experience.”
The real draw with Danganronpa 2x2 is the promise of an additional, new story for players to sink their teeth into. It’s unclear how exactly it will spin off from the Goodbye Despair storyline fans have enjoyed for more than a decade, but it is at least confirmed to bring back the original cast of characters.
“Danganronpa 2x2 includes a brand-new scenario based on Danganronpa 2: Goodbye Despair,” Spike Chunsoft said in a statement. “The setting and cast of characters remain the same, but a certain incident triggers a completely different chain of events with different victims, culprits, and tricks. This new scenario offers a volume of content on par with the original.”
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Lenovo just listed an excellent deal on a Legion Pro laptop that's actually lower than I saw during recent promotions like the Labor Day Sale and the Intel Gamer Days Sale. Right now you can get a Lenovo Legion Pro 5 Gen 10 gaming laptop, equipped with a 16" OLED display and RTX 5070 GPU, for just $1,308.99 after you apply two stackable coupon codes "GIVELEGION10" and "BUYMORELENOVO". That's a total of $991 in savings. You don't want to hesitate, though, because Lenovo claims that there are "only a few units left."
Lenovo Legion Pro 5 RTX 5070 Gaming Laptop for $1,308.99
The Lenovo Legion Pro 5 series is a higher-end model featuring an aluminum top and durable plastic bottom. It weighs in at about 5.6 pounds. The gorgeous 16" OLED display has a 2.5K 189ppi resolution, 240Hz refresh rate, HDR 1000 True Black certification, and 100% DCI-P3 color range. This particular configuration is equipped with an Intel Core Ultra 7 255HX CPU, Nvidia GeForce RTX 5070 GPU, 32GB of DDR5-5600MHz RAM, and a 1TB SSD. The Intel Core Ultra 7 255HX has a max turbo frequency of 5.1GHz with 16 total cores. According to PassMark, the Core Ultra 7 255HX is Intel's third best mobile gaming chip sitting just below the two Core Ultra 9 models.
The GeForce RTX 5070 is 5%-10% better than the RTX 4070
The mobile RTX 5070 GPU performs about 5%-10% better than the RTX 4070 that it replaces. That's not a very big generational improvement, but the RTX 5070 also supports multi-frame generation, which means the margin will widen in games that support DLSS 4.0. It should have enough power to run most games at a comfortable framerate on the display's enhanced 2560x1600 resolution. If you want a significantly better performing Nvidia GPU, the next step up is the RTX 5070 Ti GPU. While it does offer a pretty reasonable performance upgrade, prepare to pay hundreds of dollars more.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.