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Reçu aujourd’hui — 21 novembre 2025 IGN

Japan Police Accuse Man of Unauthorized Use of AI-Generated Image in Landmark Copyright Case

21 novembre 2025 à 18:33

Police in Japan have accused a man of unauthorized reproduction of an AI-generated image. This is believed to be the first ever legal case in Japan where an AI-generated image has been treated as a copyrighted work under the country’s Copyright Act.

According to the Yomiuri Shimbun and spotted by Dexerto, the case relates to an AI-generated image created using Stable Diffusion back in 2024 by a man in his 20s from Japan’s Chiba prefecture. This image was then allegedly reused without permission by a 27-year-old man (also from Chiba) for the cover of his commercially-available book.

The original creator of the image told the Yomiuri Shimbun that he had used over 20,000 prompts to generate the final picture. The police allege that the creator had sufficient involvement in the AI image’s creation, and the matter has been referred to the Chiba District Public Prosecutors Office.

Japan’s Copyright Act defines a copyrighted work as a “creatively produced expression of thoughts or sentiments that falls within the literary, academic, artistic, or musical domain.” In regard to whether an AI-generated image can be copyrighted or not, the Agency of Cultural Affairs has stated that an AI image generated with no instructions or very basic instructions from a human is not a “creatively produced expression of thoughts or sentiments” and therefore not considered to meet the requirements to be copyrighted work.

However, if a person has used AI as a tool to creatively express thoughts or feelings, the AI-generated output might be considered a copyrighted work. This is to be decided on a case-by-case basis. The process behind the creation of the specific AI-generated image has to be looked at in order to determine whether it can be considered to be creative enough to be termed a copyrighted work. Key criteria are the amount of detailed prompts, the refining of instructions over repeated generation attempts, and creative selections or changes to outputs.

However, this case is the first of its kind, with no legal precedent. Speaking to Yomiuri Shimbun, a legal expert in AI and copyright from the Fukui Bar Association said that if prompts are detailed and specific enough, then an AI-generated output might be considered a copyrighted work. Basically, the resulting final image is evaluated on how closely it is deemed to match the creator’s original vision, which is determined by how detailed and specific the prompts and their revisions are. “It is vital to determine whether or not the person provided prompts to reach a specific, predicted outcome,” said the attorney.

On the flipside, AI-generated content that closely resembles existing copyrighted works has prompted much furore in Japan lately. This is especially the case with Sora 2 generated video clips that have featured well-known Japanese characters. The Japanese government and an organization representing major creative powerhouses like Bandai Namco, Studio Ghibli and Square Enix have demanded that OpenAI cease unauthorized training on Japanese IPs.

Photographer: Gabby Jones/Bloomberg via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

How IT: Welcome to Derry Connects to the Stephen King Multiverse

21 novembre 2025 à 18:26

Warning: This article contains spoilers for IT: Welcome to Derry Episodes 1-4!

Fans of Stephen King’s novels will know that these tales of small-town terror and tortured souls aren’t simply standalone stories. They’re all part of a larger storytelling multiverse, and crossovers can and do frequently happen. That’s certainly true for IT: Welcome to Derry – not only is this series a prequel to the It movies, it also includes nods to other King characters and storylines.

With the first two episodes having premiered on HBO Max, we figured now is a great time to break down the key Stephen King easter eggs in Welcome to Derry and explore how the series is taking advantage of the King multiverse. Keep checking back, as we’ll update this piece as more episodes air.

What Is Bill Skarsgård’s Villain Pennywise?

With Welcome to Derry taking place 27 years before the events of 2017’s It, it should come as no surprise that there aren’t many returning actors for this prequel. In fact, the only confirmed veteran of the series is Bill Skarsgård, who is once again playing the demonic, shapeshifting villain, It (whose favorite form is Pennywise the Dancing Clown). We don’t actually see Skarsgård in the first four episodes, but the character’s nefarious influence is certainly felt. If there’s any takeaway from the pilot, it’s that Derry was a cursed place long before the Losers Club clashed with Pennywise for the first time.

With Pennywise being such an important part of the series, it’s worth taking a step back to explore what exactly this character is and how he fits into King’s monster multiverse. The It novel establishes that It is an alien entity created in the void outside the universe. It eventually crashed on Earth via an asteroid millions of years ago, at which point it took up residence in the area that would become Derry, Maine. We see this origin story play out during Episode 4's flashback sequence.

Ever since people began to settle in Derry, It has shown a pattern of emerging for a year or two to seek victims and feast on their fear; it is essentially a psychic vampire. After gorging itself, It then goes into hibernation for 27 years before reawakening and starting the cycle all over again. It tends to target children because their fears are more primal and easier to exploit.

It/Pennywise is easily one of the most terrifying creatures in King’s massive library, but it’s not necessarily unique. King’s Dark Tower novels establish that the multiverse was once bathed in a mystical energy source called the Prim. When the Prim receded like an ocean tide, it left behind a great many supernatural creatures embedded in the worlds of creation; Pennywise is just one of many of those monsters. One of the Dark Tower books even introduces a cousin of sorts – a similar psychic vampire who feeds on laughter rather than fear.

The Hanlon Family

Welcome to Derry may not feature many returning characters, but it does feature one family that should be very familiar to fans of the films. The first episode introduces Jovan Adepo’s Leroy Hanlon; Leroy is the grandfather of Mike Hanlon, who was played in the films as a child by Chosen Jacobs and as an adult by Isaiah Mustafa.

Welcome to Derry shows us how the Hanlon family first came to settle in Derry in 1962. Leroy is a decorated and well-respected Air Force major who is recruited by General Shaw (James Remar) to work on a top-secret program. Little by little, Leroy is becoming exposed to the darkness lurking beneath the idyllic facade of Derry and the racism still rampant in the ranks of the military. In Episode 2, Leroy learns that Shaw is working to harness a weapon that can instill absolute fear in America's enemies. Apparently, Shaw wants to weaponize It.

Episode 2 introduces Taylour Paige as Leroy’s wife, Charlotte, and Blake Cameron James as his son, Will, neither of whom seem particularly enamored with their new home. But however bad things get this season, it’s not going to drive this family out of Derry.

The Shining’s Dick Hallorann

Welcome to Derry is going to draw on more than just the It movies and novel; that much has been apparent ever since an earlier trailer included a shot of a Shawshank Prison bus. But in what is easily the most significant King easter egg so far, the series’ cast includes a major character from The Shining: Dick Hallorann (Chris Chalk).

Fans of The Shining and its sequel, Doctor Sleep, will remember that Dick is the head chef at the Overlook Hotel in Colorado. Because he has the psychic aptitude known as “the shine,” Dick is more sensitive than most to the many ghosts haunting the Overlook’s halls. Dick becomes rightfully concerned when he senses that young Danny Torrance, the son of winter caretaker Jack Torrance, shines especially brightly, and is therefore a ripe target for those ghosts. Eventually, Dick is forced to brave the harsh Colorado winter in order to rescue Danny and his mother from the hotel’s wrath.

Welcome to Derry takes place nearly two decades before The Shining; at this stage, Dick is serving on the same Derry air force base as Leroy Hanlon. We only catch a brief glimpse of Dick in Episode 1, but he seems intently interested in Leroy, as if he can sense something is supernaturally amiss with the major.

Episode 2 provides more context for Dick's presence in Derry and his interest in Leroy. Dick is using his psychic abilities to help the Air Force dig up and harness the slumbering It. Dick seems to sense that Leroy is special in his own way. A bullet to his brain has robbed Leroy of the ability to feel fear, which may make him the only person capable of standing up to It. And by Episode 4, Leroy is starting to come to terms with the fact that Dick truly does have supernatural abilities.

We fully expect Dick to play a central role in battling It in this series. Just as at the Overlook, Dick’s powers will make him more aware than most adults of the danger lurking underneath the town. It may even target Dick specifically, hoping to draw extra sustenance from his psychic abilities, much like the vampires in Doctor Sleep.

The Shining's Calumet Baking Powder

Episode 2 incldues another fun The Shining Easter egg, as we see a stack of Calumet Baking Powder cans in the grocery store, all displaying that iconic logo of an Indian chief. These cans were also seen in Stanley Kubrick's film adaptation of The Shining, part of the Overlook Hotel's extensive larder.

The exact significance of the cans and the Indian logo has been the source of much debate over the years, with some arguing (like in the documentary Room 237) that Kubrick was trying to include subtle commentary about American imperialism and the genocide of Native Americans. The Indian chief image may also speak to the ancient history of the supernatural terrors in this world. Again, It has been in Derry for a very long time.

Juniper Hill Asylum

Episode 2 also introduces another iconic King landmark in Juniper Hill Asylum. We learn that Susie (Matilda Legault) was previously committed there after the death of her father, and she's forced to return at the end of the episode after suffering through another of It's terrifying hallucinations. That means we'll surely see inside its dark halls as the season unfolds.

Juniper Hill appears in the original IT novel as well as numerous other King works, from Insomnia to Needful Things to The Dark Half. It's a place every bit as twisted as you'd expect from a mental institution in Stephen King's multiverse.

Shawshank State Prison

Alongside Juniper Hill, the series is also introducing another very recognizable facility in the form of Shawshank State Prison. The wrongfully imprisoned Hank Grogan (Stephen Rider) looks doomed to be imprisoned there, even as Charlotte fights to clear his name.

Shawshank was most famously featured in King's 1982 novella "Rita Hayworth and the Shawshank Redemption," which was later adapted into the 1994 movie The Shawshank Redemption. Both versions of the story follow the pliught of Andy Dufresne, a man imprisoned for decades at the hellish prison after being convicted of murdering his wife. Shashank was also heavily featured in Castle Rock, another series notable for bringing together pieces of the King multiverse.

The Importance of the Turtle

Welcome to Derry’s first episode includes another important, albeit more subtle, easter egg in the form of a charm on Susie’s bracelet – a turtle, a creature with deep significance in King lore. We see another turtle reference in Episode 4, when the Indian tribe buries one of the pieces of the meteorite inside a turtle shell.

Getting back to It’s cosmic origins, this demon was created at the same time as a benevolent turtle entity; the Turtle is It’s polar opposite and a sign of strength to the members of the Losers Club. The Turtle is also one of the 12 animals featured in the Dark Tower books who guard “The Beams,” invisible energy forces that lead directly to the titular tower at the center of existence.

We’d expect to see multiple turtle references in this series, all meant to serve as reminders that there are other forces at work in Derry beyond It/Pennywise…and not all of them are so sinister.

The 12 Pillars

Episode 4 reveals a lot about the history of It in Derry and how this demonic entity was clashing with the local Native American tribe long before white settlers came to the area. We even learn that the tribe has a legend about the heroic warrior who imprisoned It centuries ago. According to the story, the tribe buried 13 pieces of the meteorite that originally carried It to Earth. 12 of these pieces form a ring around It's woodland territory, while the 13th is located at the center of the ring. As long as that circle remains unbroken, It's evil is contained to the Derry area.

This circular structure is almost definitely meant to be a reference to King's Dark Tower novels. In Mid-World, the place where heroic gunslinger Roland Deschain carries out his long quest to find the titular tower, there are 12 portals forming a great ring around the planet. The beams mentioned above start at these portals and move inward, converging on the Dark Tower in the center. Each of the 12 portals is protected by a Guardian of the Beam, like Maturin the Turtle and Shardik the Bear. It's prison is clearly mimicking the structure of the Dark Tower itself.

We probably won't see any more overt references to the Dark Tower books than this, as Warner Bros. doesn't hold the rights to those stories. Instead, The Haunting of Hill House's Mike Flanagan is currently developing a Dark Tower TV series for Amazon. Still, it's a fun nod for hardcore King fans.

The Second Hand Rose

Episode 2 establishes a key throwback to 2019's IT: Chapter Two with the scene at the Second Hand Rose thrift shop. In the movie, that shop is run by Stephen King's character (that same character cameos as a younger man here), and it's where Bill Denbrough buys his beloved Schwinn bicycle. Back in 1962, it's where Leroy purchases a telescope for his son Will.

Like the turtle, the rose is an image with special significance in King's work, and it also ties back to the Dark Tower books and their central protagonist, Roland Deschain. The rose is a symbol of goodness and purity, though we definitely get a slightly creepy vibe from the shop in this series. If anything, we can't help but be reminded of Needful Things and its infamous shop of horrors.

On the other hand, the shop's current owner, Kimberly Norris Guerrero's Rose, has become a major focus of the series, and she seems to be one of the few genuinely good people in Derry. We'll see if Rose survives the entire season.

For more on IT: Welcome to Derry, check out our review of the series premiere and see director Andy Muschietti break down the shocking ending to Episode 1.

Note: This article was originally published on 10/27/2025 and updated on 11/21/2025 with the latest information about IT: Welcome to Derry.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Crunchyroll Announces Rare Black Friday Streaming Deal for 2025

21 novembre 2025 à 18:04

We're in the seemingly endless saga that is Black Friday season. The Crunchyroll Store has been having Black Friday sales all month long, discounting its spread of DVDs, figures, and anime merch. However, the service has now announced an incredibly rare deal on what I think most people actually use it for: anime streaming. Right now, you can get $20 off annual Mega Fan subscriptions, which already offer some savings over the monthly price.

Get $20 Off 12 Months of Mega Fan Crunchyroll

Now, $20 off a $120 subscription is not exactly incredible in the grand scheme of streaming deals. Over the next week, we’ll likely see closer to 70% discounts on major services like Hulu and HBO Max. However, Crunchyroll has historically been on the Netflix side of things by never discounting their streaming plans, at least not by themselves. As such, $20 off is pretty much the best deal I’ve seen.

Mega Fan subscriptions typically cost $11.99/month, which would add up to a little over $143/year. The annual subscription usually costs $119.99, already offering around a 16% discount over the monthly cost. The Black Friday deal increases that discount to 30%.

Crunchyroll was also kind enough to offer a firm timeline on how long the discount will be available: until midnight on Cyber Monday. This makes it clear that this is the Black Friday deal, and you have over a week to consider scooping it up. If you do get a subscription sooner rather than later, you can stack a 40% membership discount on top of any existing Black Friday deals in the Crunchyroll Store.

You Can Also Get Two Months for $2.99 Through Prime Video

If you are dedicated to the monthly subscription side, you also have options! Amazon’s Black Friday sale has already gone live and features a spread of discounts on Prime Video Channel Add-Ons.

This is really only a deal if you’re already a Prime Member (which is 50% off for anyone aged 18-24), but if the Prime subscription is already baked into your spending bill, you can grab two months of Crunchyroll for $2.99/month. Just try and remember that your subscription will automatically renew at the standard $11.99/month pricing after those two months.

What About the Other Crunchyroll Plans?

The Crunchyroll Mega Fan plan is ideal for anyone who just wants to stream as much anime as possible. You get unlimited, ad-free viewing of everything on the site on up to four devices. You can also download anime to take on the road.

While this mid-tier plan is the only one with a discount, you can still sign up for a seven-day free trial for the cheaper “Fan” plan, which includes ads and a limited library, or the priciest ‘Ultimate Fan’ plan, which now includes access to Crunchyroll manga.

Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

Nintendo UK Black Friday Deals: Discounted Switch 2 Bundles + up to 30% off Games, Accessories and More

21 novembre 2025 à 18:00

Nintendo has done the unthinkable: they've put Nintendo Switch 2 in their UK Black Friday deals.

Not only that, but Ninty-heads will get a free Yoshi Holiday Ornament with orders over £70 alongside discounts on games, accessories, plushies, LEGO, and free Amiibo or Plushies with select Nintendo Switch 2 games.

Nintendo UK Black Friday Sale

So there's three bundles available for Nintendo Switch 2 this Black Friday. The first saves £25.98 on the base Switch 2 console and a 12 months Nintendo Switch Online Membership for £395.99.

Next up is the Mario Kart World Switch 2 bundle with a Switch Online 12 month sub, saving a total of £58.97 at £429.99.

Finally there'ss a £546.96 with is the Mario Kart World Switch 2 bundle, 12 months NSO, Super Mario Party Jamboree Switch 2 edition + TV and an official Switch 2 camera.

If you already have a Nintendo Switch 2, it's also a great time to get your backlog built up.

The Legend of Zelda: Echoes of Wisdom and Paper Mario: The Thousand Year Door remaster are down to $37.49 for a digital code from $49.99.

Fancy a Echoes of Wisdom box art wall scroll with your digital code? Upgrade to this bundle instead to £48.49.

You can also pickup Xenoblade Chronicles 3 and it's expansion pass for £33.29 and £17.99 respectfully.

Need more Nintendo official plushies in your life? Correct, you do. There's a ridiculously cute Bokoblin and Korok with Backpack from the Wild timeline of LoZ games for £13.64, not to mention a Vending Machine Kirby and Champion form Kirby going for £20.99 and £9.79.

There's also a ridiculous amount of Animal Crossing and Mario Kart LEGO sets knocked down by 30% too. Finally, 30% off controllers, Nintendo Switch memory cards and cases is deffinately worth a look.

All in all, it's a great Black Friday event over on My Nintendo Store right now, and it's kicked off early like other retailers this Black Friday.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

DualSense Limited Edition PS5 Controllers Score a Surprisingly Good Price Cut for Black Friday

21 novembre 2025 à 18:00

PlayStation's 2025 Black Friday sale is already underway, running right through to December 1. Every DualSense is at least $20 off, and the cheapest right now is the Gray Camo model at $53.99 on Amazon.

No surprises there, Black Friday always kicks off early now, so even though the date itself is Nov. 28, the PlayStation accessory discounts are already out in full force.

To save you the hassle of digging around, the full lineup of discounted DualSense controllers is laid out below, broken into the limited edition designs and everything else in the sale.

DualSense Controllers Score Surprisingly Good Price Cuts for Black Friday

Limited edition PS5 controllers, in particular, are getting some eye-catching cuts this year, and the standout designs are finally priced a little more affordably.

Big hitters like the Ghost of Yotei and the 20th anniversary God of War gamepads are sitting at $64.99, which is about as affordable as these collectible models will ever get.

Even Walmart has jumped in by restocking its sought-after Icon Blue edition exclusive at $64 for Black Friday ($20 off), and that one is almost guaranteed to sell out before next week.

You can also pick up the DualSense Edge in white or black for $169. It's $30 off MSRP, not as sharp as the brief $159.99 drop the other day, but if you missed that window, this is still a solid saving.

Standard DualSense controllers are also sitting at around $54-$55 for the usual colors, and the special editions, including the Chroma line, are at just under $60.

Other standout offers in the PlayStation 2025 Black Friday sale include up to 60% off games, $100 off PS5 consoles and PlayStation VR2 bundles, $20 off PlayStation Portal, and up to 33% off PlayStation Plus memberships.

There are plenty more on sale that we haven't mentioned either, so be sure to check out the full PS5 sales pages at retailers like Amazon as well.

Are you planning to pick up anything in PlayStation's Black Friday sale?

Let us know in the comments, and stick with IGN as we continue to update you daily on the best Black Friday deals for 2025.

Should You Wait for Black Friday on November 28?

Black Friday deals are a little messy these days. Retailers tease limited-time offers throughout November, but the real discounts usually don’t land until about a week before what I like to call “Black Friday proper.”

From six years of experience, PlayStation deals tend to hold steady once they appear. If you’ve been waiting for a solid deal on a PS5, a controller, or a game, these are the prices you can actually count on. No need to worry about missing out, grab whatever you’ve been eyeing and enjoy the savings without any December regrets.

You can find all the deals at retailers like Amazon and Best Buy, both of which already have Black Friday sales live and ready to browse.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Sunset at Zero Point: See the New Book From The Electric State's Simon Stålenhag

21 novembre 2025 à 18:00

The Electric State may have been one of the more disappointing film releases of 2025 (IGN scored the Russo Bros.' latest a 4 out of 10), but the novel on which that film is based is widely regarded as a modern classic. Author Simon Stålenhag is back with a new illustrated novel called Sunset at Zero Point, and IGN has an exclusive look inside.

Check out the slideshow gallery below to see some of Stålenhag's stunning painted art for this starkly beautiful sci-fi tale:

Sunset at Zero Point is written and illustrated by Stålenhag and published by Saga Press. Here's the official description of the book:

Beginning in 2024, yet set largely during the early 2000s, Sunset at Zero Point unfolds on a secluded Swedish island, home to a secret weapon lab that has been off-limits for years, evoking the bestselling works of Jeff VanderMeer’s Annihilation and Emily St. John Mandel’s Station Eleven.

Stålenhag’s masterful storytelling and hyper-realistic art transports you to an alternate history revealing his most intimate work to date, delving into themes of masculinity, friendship, and sexuality through the lens of a queer science fiction tale. The story spans decades following two young men, stuck in the past and each other’s orbit, as fleeting moments become defining memories as they set out to explore the forbidden zone together.

Set against the backdrop of Stålenhag’s native Sweden and based on the alternate version of Mälaröarna outside of Stockholm, Sunset at Zero Point juxtaposes giant futuristic machines with the inner turmoil of its characters facing a social dystopia, crafting a narrative that is both visually stunning and emotionally resonant.

Sunset at Zero Point will be released on December 9, 2025. You can preorder a copy on Amazon.

For more exclusive previews, check out our first look at Image Comics' White Sky and Dark Horse's ongoing He-Man and the Masters of the Universe series.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Game of Thrones TV Spinoffs in Development Include 'Some Sequels,' George R.R. Martin Teases

21 novembre 2025 à 17:58

Several more Game of Thrones spinoff projects remain in development, creator George R.R. Martin has teased, including "some sequels."

Yesterday, HBO laid out a Marvel-style slate for the future of the Game of Thrones universe, and confirmed multiple upcoming seasons for both House of the Dragon and A Knight of the Seven Kingdoms due for release over the next three years.

Beyond those two shows, however, Martin has confirmed he's helping develop even more projects that are officially "in development" — including plans for multiple series set after Game of Thrones' controversial finale.

"Aside from The Knight of the Seven Kingdoms and House of the Dragon, there are other Game of Thrones spinoff projects in development," Martin said at an event attended by Los Siete Reinos. "Most are prequels. There are several in development, five or six series; and I'm not developing them alone, I'm working with other people. Yes, there are some sequels."

Of course, both of HBO's current Game of Thrones spinoffs are prequels, with House of the Dragon set two centuries before the events of its parent show. A Knight of the Seven Kingdoms is set roughly within the middle of the two, taking place around 100 years before.

Martin has previously discussed other potential spinoff ideas, including an Aegon the Conqueror show (around 300 years pre-Game of Thrones), a scrapped series centering on warrior queen Nymeria (who lived 1,000 years in the past), and yet another abandoned idea, entitled 10,000 Ships, which would have focused on a sea-faring city.

At the same time, the author has been more coy over plans for anything set after Game of Thrones' end — something he's still two books away from reaching himself.

Warning! Spoilers for Game of Thrones follow:

While Game of Thrones' final season is something of a bloodbath, numerous fan-favorite characters remain alive at its end — leaving the door open to several potential follow-ups. Indeed, Jon Snow actor Kit Harington previously confirmed he'd had discussions about returning for his own spinoff, though the idea was shelved after "a couple of years back and forth developing it."

Fans have long hoped for more from Arya Stark, last seen sailing off into the horizon in search of fresh adventures. Last December, Martin even mentioned a meeting between himself and actress Maisie Williams, and teased something as being in the works. "We also got together with Maisie Williams for pizza and pasta, and talked about... Well, no, better not get into that, do not want to jinx it," Martin said. "But it could be so much fun."

Of course, it's worth stressing that countless TV shows described as being in some stage of "development" never actually make it on-screen. HBO spent $30 million filming an entire pilot for its Naomi Watts-staring Game of Thrones prequel idea, before ultimately abandoning the project.

Photo by Craig Barritt/Getty Images for ReedPop.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The PlayStation Portal Gets a Rare Black Friday Discount as Part of PlayStation’s Massive Sale

21 novembre 2025 à 17:48

PlayStation's big Black Friday sale has officially kicked off. If you've been hoping to grab some deals on PS5 games, hardware, or accessories, there's already plenty to look through. The company is even offering a $20 discount on the PlayStation Portal right now as part of its sale, which is a nice little treat for those who have had it on their wish list or have been looking to pick it up as a gift for someone else over the holidays.

This deal is available across a wide variety of retailers as well, from Amazon to Walmart to Best Buy to Target and, of course, at PlayStation Direct. No matter if you've had your eyes on the sleek Midnight Black model or the classic White version, now's a great time to make a move on it.

PlayStation Portal - Midnight Black

PlayStation Portal - White

If you're a bit on the fence about buying the PlayStation Portal, it's worth noting that we're big fans of it. Our 8/10 review from IGN's Seth Macy said it's, "the best PlayStation 5 Remote Play solution available." We even consider it one of the best gaming accessories for your PS5, so if it's your go-to platform, this device is well worth checking out.

On top of that, Sony recently enabled Cloud Streaming for everyone on this device, which allows owners to stream games without being connected to a PS5 console. Keep in mind that you need to be a PlayStation Plus Premium member to access the PS Portal's Cloud Streaming function. The good news on that front, though, is that PlayStation Plus is also discounted as part of its Black Friday sale. New players can sign up right now and score 33% off 12-month memberships.

For more from PlayStation's sale, check out our full breakdown of PlayStation's 2025 Black Friday sale to see everything available, from games to consoles, and more.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Naruto Live-Action Movie Writer Doesn't Have Any Update on the Film's Status, Acknowleges Director's Busy MCU Schedule

21 novembre 2025 à 17:41

What's going on with the live-action Naruto movie? We've heard nothing about it since its director was confirmed and its script was said to be done. You'd think that the writer of that script, The Mighty Nein showrunner Tasha Huo, would have an update, but alas, it sounds like she's waiting to find out more just like the rest of us.

In a recent interview with ScreenRant, Huo explained that she had “no new updates” on the progress of producing the film and that “I wish I did” have more news on that front. That said, she was still positive and said, alongside the fans, “I also can’t wait to see” what the adaptation has in store.

Huo, who is the showrunner for Tomb Raider: The Legend of Lara Croft, mainly cited Shang-Chi and the Legend of the Ten Rings director Destin Daniel Cretton’s Marvel schedule as the biggest issue here, but there’s no further updates on the status of the project as a result.

In 2024, Huo completed her latest draft of the script for the film, around the same time The Greatest Showman director Michael Gracey left the project to make way for Cretton.

Cretton is attached to a Shang-Chi sequel, and he cocreated and executive produced the upcoming Disney+ series Wonder Man. At the moment, he’s shooting Spider-Man: Brand New Day, which is set to be released in July 2026.

As of last year, the live-action Naruto movie was set to tell a “nuanced and special” story about the Hidden Leaf Village’s yellow-haired ninja in training. At the time, having handed the completed script to Cretton, Huo expressed confidence in the director, saying that his “very personal and relatable” style was one element of his films she enjoys.

Huo added that she felt Cretton would take Naruto’s story in a direction that avoids the franchise’s already large world.

“I think that’s such a cool choice because he’s going to be able to capture how nuanced and special Naruto is without getting distracted by the big world that it is, which I think could easily be done by someone who’s not a fan or someone who’s coming in for a cash payday," she said. "This is definitely a movie that comes at it from a love of who Naruto is and that character and his relationships."

Naruto had humble beginnings, starting as a manga series by Masashi Kishimoto in 1999. Its popularity has ballooned since then, as the series has gone on to not only receive its anime adaptation of the same name but sequel shows like Naruto: Shippuden and Baruto, too. It’s also spawned a number of video games such as the Ultimate Ninja Storm series.

The franchise is considered one of the Big Three in the world of anime, meaning expectations for a film adaptation were high the moment it got off the ground. Kishimoto did at least give his blessing to see the Shang-Chi director bring Naruto to the big screen, going as far as to release a statement on the matter when the filmmaker’s involvement was revealed.

“When I heard of Destin’s attachment, it happened to be right after watching a blockbuster action film of his, and I thought he would be the perfect director for Naruto,” Kishimoto said at the time. “After enjoying his other films and understanding that his forte is in creating solid dramas about people, I became convinced that there is no other director for Naruto. In actually meeting Destin, I also found him to be an open-minded director who was willing to embrace my input, and felt strongly that we would be able to cooperate together in the production process. To put it simply, the live-action Naruto is bound to be a film with spectacular action and profound drama. I can’t help but be excited for it.”

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Bring the Nostalgic Arcade Home for the Holidays With Dream Arcades’ New Black Friday Deals

21 novembre 2025 à 17:34

Modern game consoles and handhelds just don’t offer the nostalgia that a great arcade cabinet can bring. From mashable buttons and a responsive joystick to a big display and a familiar form factor, they bring retro and even modern titles to life in a way that can’t be replicated. Whether an arcade machine lives in a game room, your living room, or even a break room at the office, it’ll be the focal point of any space, sure to bring countless hours of joy to kids of all ages.

If you’ve been considering an arcade machine, Dream Arcades has 22 years of experience and a reputation that you want when building the cabinet of your dreams. All your favorite classic arcade titles, from Pac-Man and Street Fighter II to Mortal Kombat and Dragon’s Lair, are available. In total, over 300 games are included with a Dream Arcades cabinet, and over 100,000 titles can be accessed using its Retro Reload software.

Save $100 and Get 75 Games Free for Black Friday

Now’s the time to grab your machine, as Dream Arcades has a great deal for Black Friday. You can score an additional $100 off a machine using the code Santa100. Even cabinets that have already been discounted are a part of the sale. That’s not all, as 75 additional games come with a cabinet for free, like golden era Activision titles, including Pitfall, River Raid, and H.E.R.O., along with IGT’s best casino slots. No one will be disappointed in receiving something from Dream Arcades this holiday season.

About Dream Arcades

Dream Arcades’ machines are made with top-quality craftsmanship, and you can opt to add custom artwork, LEDs, and other controls to them. Down the line, if you want to make your own customizations, its MAME arcade cabinets are easy to open up and add hardware. The Windows system that comes with each cabinet is pretty awesome. Not only does it let you access thousands of classic games from NEOGEO to Nintendo 64, but it can also play Steam and PC titles, as well as stream popular shows and movies from top streaming services.

Dream Arcades has numerous cabinet styles to choose from. Whether you’re after two-player units with massive screens, the classic retro look, a seated cocktail style option, or a smaller cabaret cabinet for tighter spaces, you're covered. Nothing beats playing these games as they were intended to be played. There are even a few claw machines and a Whack-A-Mole-style game in the lineup.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Amid Concern Over Steam Machine Price, Former Xbox Exec Calls on Valve to 'Please Just Let Third-Parties Use SteamOS' to Make the Hardware With Different Configurations

21 novembre 2025 à 17:11

A former Xbox executive has called on Valve to allow third-parties to use SteamOS to make their own Steam Machines, amid concern over the price of the next-gen living room PC.

The Steam Machine is a gaming-focused PC designed to be more accessible than a standard desktop PC, with a sleek, cube-like design and SteamOS on-board. We here at IGN have offered our thoughts on how much the Steam Machine will cost, suggesting it’ll probably be higher than people think. Chatter about pricing recently ramped up after Linus Sebastian of Linus Tech Tips suggested it wouldn’t follow a “console pricing model” of $500, after mentioning the figure in a meeting with Valve staff.

Now, Mike Ybarra, former President of Blizzard Entertainment and executive on Microsoft’s Windows and Xbox team, has urged Valve to open the door to next-gen Steam Machines from third-party companies, which, he said, would only increase Steam store revenue.

"Dear @valvesoftware," he said in a tweet, "please just let 3rd parties use SteamOS and make the HW with many different configurations. SteamOS will take off and your Store revenue will only go up.”

Ybarra’s comment was in response to the suggestion that Valve’s Steam Machine will likely cost above $750. We’ve suggested Steam Machine will cost $700-$800. To put that into perspective, the base PS5 with a disc drive currently costs $549.99, while the PS5 Digital Edition costs $499.99. The PS5 Pro, meanwhile, costs $749.99.

Presumably, if third-parties were able to get in on the action they might release cheaper alternatives. At least, that's what Ybarra is suggesting here. But it’s worth remembering that third-parties already can use SteamOS — just look at the Lenovo Legion Go S. Indeed, in an interview with IGN on Steam Machine, Valve sounded open to other hardware running SteamOS. It just comes down to other manufacturers investing in building the hardware.

And let's not forget that what Ybarra is asking Valve to do is exactly what it did do with the first iteration of Steam Machine a decade ago: third-party boxes running Valve's operating system. So, in theory anyone could have made a Steam Machine at any time over the last 10 years, but they... didn't.

Ybarra went on to urge Microsoft to get in on the SteamOS action, too, although admitted this is unlikely. “This is what Xbox should do, btw,” he said. “But they will likely be forced to push Windows with AI, co-pilot, teams, and more. They could do GREAT if they embraced SteamOS on HW.”

Microsoft, as everyone knows, has PC / console hybrid plans of its own. A recent report claimed the next Xbox will play PlayStation games released on PC via Steam. That means the likes of Sony Santa Monica’s God of War, Insomniac’s Spider-Man, and Sucker Punch’s Ghost of Tsushima and pretty much all other PC games will all be playable on the next-gen Xbox in an industry first.

Windows Central reported that while users of the next-gen Xbox can remain inside the Xbox ecosystem if they want, they can exit to Windows, where the console acts like a traditional Windows PC. That means having access to PlayStation games on Steam, and mouse and keyboard games from Blizzard's launcher, Battle.net (World of Warcraft), and Riot's launcher (League of Legends).

We’ve got plenty more on all Valve’s recent hardware announcements, and have a handy roundup so you don’t miss a thing. We went hands-on with Steam Machine and Steam Controller, and if you’re wondering about Steam Deck 2, we asked Valve about that as well.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The IGN Readers’ Top 25 Nintendo Games of All Time

21 novembre 2025 à 17:00

Recently, IGN teamed up with Nintendo Life to rank the Top 100 Best Nintendo Games of All Time. But this celebration wasn't just about what we think: we also wanted to know what your list would be, too. This was calculated through our Face Off tool, which pits two games against each other until you’ve run through all of the permutations, and then places the games in order of their win percentage. So, following a face-off in which thousands of you voted — with your number one pick being involved in 21,405 duels — we’ve got a Top 25 based on the IGN audience’s opinion.

The games that appear in this list actually aren’t too different from the ones that make up our own top positions, albeit with quite a different order. You favour Super Mario and The Legend of Zelda series over most others. So much, in fact, that the top 10 is dominated entirely by these two Miyamoto creations.

What follows is the Top 25 as voted by IGN readers, with a handy comparison below that shows your picks alongside the IGN and Nintendo Life’s list.

25. Mario Kart 64 – 59.0% Win Rate

24. Super Mario Bros. – 59.2% Win Rate

23. Pokemon Yellow (Red/Blue) – 59.4% Win Rate

22. Donkey Kong Bananza – 61.2% Win Rate

21. Chrono Trigger – 61.2% Win Rate

20. GoldenEye 007 – 61.9% Win Rate

19. The Legend of Zelda: Link’s Awakening – 62.7% Win Rate

18. Super Metroid – 62.7% Win Rate

17. Super Smash Bros. Melee – 63.4% Win Rate

16. The Legend of Zelda: Twilight Princess – 65.3% Win Rate

15. Metroid Prime (+ Remastered) – 65.6% Win Rate

14. The Legend of Zelda: Majora’s Mask – 66.1% Win Rate

13. Mario Kart 8 Deluxe – 66.1% Win Rate

12. Super Mario Galaxy 2 – 66.8% Win Rate

11. Super Smash Bros. Ultimate – 66.9% Win Rate

10. Super Mario. Bros 3 – 67.9% Win Rate

9. The Legend of Zelda: The Wind Waker – 68.4% Win Rate

8. The Legend of Zelda: A Link to the Past – 69.0% Win Rate

7. Super Mario Galaxy – 69.6% Win Rate

6. Super Mario World – 70.5% Win Rate

5. Super Mario 64 – 70.5% Win Rate

4. Super Mario Odyssey – 71.3% Win Rate

3. The Legend of Zelda: Tears of the Kingdom – 73.2% Win Rate

2. The Legend of Zelda: Breath of the Wild – 77.1% Win Rate

1. The Legend of Zelda: Ocarina of Time – 77.5% Win Rate

So, that's what you voted as the 25 best Nintendo games ever, but how does it compare to IGN and Nintendo Life’s version? Well, there are a few notable differences. The IGN readers picked Mario Kart 64 as number 25 — a game that didn’t even make our Top 100 as one of our two Mario Kart entries. On the flip side, we had Tetris placed at 5, but it was all the way down at 33 in the public vote.

You can check out the table below to get a direct comparison between the top 25s. Which do you ultimately agree with more? Let us know in the comments below!

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Star Wars Fan Filmmaker Says Disney Stole His Work

21 novembre 2025 à 16:45

A Star Wars fan filmmaker has accused Disney of directly copying a fight sequence he created, and re-using it shot-for-shot within an episode of Star Wars: Visions.

The sequence, including its fight choreography and camera angles, appears identical in a 12-second video posted to Instagram by fan Lorenz Hideyoshi, showing his unofficial work side-by-side with a clip from the Disney+ animated show.

"When Disney blatantly steals your action design," reads a caption on the video, which contrasts Visions' 2023 episode The Bandits of Golak with Hideyoshi's own Dark Jedi: A Star Wars Story, a short film he released in December 1999 via YouTube.

"I mean they already had a different weapons setup, but still managed to brute force (push) my choreo onto that action," Hideyoshi wrote. "Didn’t even change the camera angles."

"Why Disney?" he continued. "Is it because we made a non-profit tribute fan film of one of your IPs and now you feel justified in stealing from this pool of creative output? Maybe either a) pay your animators more or b) hire an action designer."

While Disney owns Star Wars maker LucasFilm, Visions is the work of numerous animation studios spread across the world, with this particular episode in particular made by Indian outlet 88 Pictures. IGN has contacted Disney for comment.

Last month, a third season of Star Wars: Visions was released on Disney+, adding a further nine stories to the anthology series. Each episode contains its own self-contained story set somewhere in the Star Wars universe, though the series is not treated as official canon.

"As a whole, Star Wars Visions Volume 3 is the animated series’ most uneven outing to date," IGN wrote in its review of the latest season, awarding it a 6/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Resident Evil Requiem Producer Teases Characters 'Involved in the Raccoon City Incident' Are in the Game

21 novembre 2025 à 16:40

Resident Evil Requiem will feature classic characters connected to the Raccoon City incident, Capcom has now acknowledged — while stopping short of confirming exactly who.

Speculation is rife that floppy-haired fan-favorite Leon S. Kennedy will be back for Requiem, revisiting the city where he spent a fateful first day as a rookie police officer back in Resident Evil 2.

But, to date, Capcom has refused to discuss whether fans will reconnect with any familiar faces in Requiem, choosing instead to focus its marketing efforts on new protagonist Grace Ashcroft, daughter of Resident Evil Outbreak's Alyssa Ashcroft.

Now, in an interview with Well-Played, producer Masato Kumazawa has finally confirmed that "yes, there are going to be some characters from the past series to come in."

It's worth stating that Kumazawa is responding here to a question which asked specifically whether other Outbreak characters, as well as Alyssa, will show up in Requiem. But Kumazawa does then go on to mention characters "involved in the Raccoon City incident" generally will appear. Here's the full quote:

"I would say that yes, there are going to be some characters from the past series to come in, but don’t over-expect or hype it," Kumazawa teased. "We can’t promise you anything about that, but the only thing I can say is that there will be characters that have been involved in the Raccoon City incident involved in the game."

The debate around whether other characters — and specifically Leon — are in Requiem has dominated discussion of the game to date, though Capcom seems happy to keep the speculation going. While focusing on Grace Ashcroft in trailers and early gameplay previews, the publisher has never explicitly stated that she is the sole playable character.

In a separate interview published online this week, Kumazawa branded a specific fan image of Leon with an eyepatch as "fake news," and suggested it was the work of AI. But again, the producer stopped short of simply saying Leon isn't in the game — which, at this point, you'd think developers would simply state in order to manage expectations.

Resident Evil Requiem launches on February 27, 2026 for PC, PlayStation 5, Switch 2 and Xbox Series X/S. There's still plenty of time for more reveals.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Brendan Fraser Reveals What Batgirl Movie Cancellation Says About the State of Hollywood

21 novembre 2025 à 16:01

Remember when David Zaslav and Warner Bros. Discovery just completely cancelled and shelved the nearly completed Batgirl back in 2022? Oh, you can’t forget? Us neither. Now, The Mummy star Brendan Fraser has opened up about what he thinks the film’s cancellation means for the state of the industry.

Fraser played villain Firefly in the unreleased Batgirl film, a role he has said in the past was "great fun." Unfortunately, fans will never see it.

“A whole movie,” he remarked to Associated Press in a recent interview. “I mean, there were four floors of production in Glasgow. I was sneaking into the art department just to geek out.”

Fraser added: “The tragedy of that is that there’s a generation of little girls who don’t have a heroine to look up to and go, ‘She looks like me.’ I mean, Michael Keaton came back as Batman. The Batman! The product — I’m sorry, ‘content’ — is being commodified to the extent that it’s more valuable to burn it down and get the insurance on it than to give it a shot in the marketplace. I mean, with respect, we could blight itself.”

When Warner Bros. scrapped the film in 2022 as a tax write-off, it claimed the decision was due to cost-cutting measures enacted to protect the company’s bottom line. Naturally, this unprecedented choice caused major backlash in the industry, with gutted reactions from directors Adil El Arbi and Bilall Fallah, and star Leslie Grace. DC Studios co-CEO Peter Safran went on to claim in 2023 that the movie “was not releasable” and “would have hurt DC.”

The company went on to shelve Coyote vs. Acme the following year, but ultimately allowed the picture to be shopped around for new distribution, which will be handled by Ketchup Entertainment for a 2026 worldwide theatrical release.

"I got the chance to watch it, and it was a phenomenal film,” Jacob Scipio, one of the film’s stars, told The Direct last month. “Man, I'm really sad the world never got to see it. But you know, you never know. You never know.”

In August, Michael Keaton, who as Fraser mentioned reprised his role as Batman in Batgirl, admitted he was not all that bothered when the movie fell by the wayside. GQ asked Keaton whether he found the fate of Batgirl disappointing. The short answer was "no." He was unfazed by the cancellation but did admit to feeling bad for the movie's directors, Adil El Arbi and Bilall Fallah.

"No, I didn't care one way or another. Big, fun, nice check," Keaton said while, according to the outlet, rubbing his fingers together in a money gesture resembling the act of clutching dollar bills.

"I like those boys. They're nice guys," he added about Batgirl's directing duo. "I pull for them. I want them to succeed, and I think they felt very badly, and that made me feel bad. Me? I'm good."

Keaton, who many regard as the best live-action Batman, starred as the Dark Knight in Tim Burton's 1989 movie of the same name before returning for the 1992 sequel Batman Returns. He then dipped out of the franchise because Joel Schumacher had a new creative vision for the third film, leaving the role open for Val Kilmer.

However, Keaton didn't hang up the cape and cowl for good, as he returned to the role again in 2022's The Flash. Batgirl would have been next on the DCEU slate if Warner Bros. hadn't cancelled it, coming out ahead of Aquaman and the Lost Kingdom and Joker: Folie à Deux.

A set photo showed Grace and Keaton standing face-to-face in full costume in a scene that presumably played during the film's funeral screening, acting as a send-off for the movie before it got locked in the vault.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

How Disneyland Wrote the Video Game Rule Book

21 novembre 2025 à 16:00

The name “Disney” has been showing up in quite a lot of gaming-related headlines as of late. As part of its arms race with Netflix, the conglomerate announced plans to add AI-powered user-generated content and “game-like features” to Disney+. Last year, it acquired a $1.5 billion stake in Epic Games, adding yet another cash cow to its portfolio. That deal paved the way for Disneyland Game Rush, a Fortnite island released earlier this month to celebrate the theme park’s 70th birthday that features well-received minigames based on Space Mountain, Haunted Mansion, and other iconic rides.

These developments are more than a little surprising, not least because it’s been close to a decade since Disney pulled the plug on its own, in-house gaming initiatives. Disney Interactive Studios, lovingly remembered for its work with Square on Kingdom Hearts and that 1989 NES DuckTales platformer that inspired the bounce mechanic in Shovel Knight, closed down in 2016 following the cancellation of its flagship project, Disney Infinity. Asked why, Bob Iger – who was then nearing the end of his first stint as CEO – told shareholders that while the company was great at making movies and building theme parks, they weren’t nearly as skilled at designing games.

Others would beg to differ. While it’s true that Disney has never managed to compete with Nintendo, Ubisoft, or Electronic Arts, its influence on games as a medium might well be greater than all of these three companies combined. To understand how the company was able to leave a mark on the one part of the entertainment industry it couldn’t conquer, you need to go where Fortnite has gone: to Disneyland.

When Don Carson quit his job as a senior designer at Walt Disney Imagineering – the research and development group in charge of creating new rides for Disney’s theme parks – he filled up some of his spare time playing video games. To his surprise, his new hobby heavily reminded him of his old job, so heavily that he felt compelled to write a long and – in due time – widely-read article for Game Developer (formerly Gamasutra) about what people working in one industry could learn from those working in the other.

Carson’s article was originally published in 2000, when 3D games like Wolfenstein, Doom, and Quake III Arena were all the rage and the industry found itself on the cusp of a revolution. “The ability to create virtual worlds is relatively new to us,” reads one particularly nostalgic line. “With the growing popularity of multiplayer games and the promise of higher band widths, I relish the day I can meet friends and explore these worlds together.”

Despite its age, the article’s central argument – that gaming and themed entertainment “are not that far apart” – still rings true today, perhaps even more so than it did 25 years ago. Sure enough, the two have more in common than you’d think. Both can be described as immersive experiences where people move through a carefully constructed space that responds to their presence. More importantly, both are born from the same design philosophy – one Carson boils down to the following question: “How do I draw my audience into my imagined world and make them want to stay?”

How do I draw my audience into my imagined world and make them want to stay?

All too often, the answers point to the original Disneyland. Prior to its opening in 1955, most theme parks were disappointingly light on theming. As one the world’s leading providers of escapism, Walt Disney did not merely want to distract guests with thrills and frights – he wanted to transport them to a different reality. To sell this fantasy, Disneyland turned its ride vehicles into boats, spaceships, and teacups, covered up tracks and scaffolding, and made sure that each of its major attractions told a story that incorporated the rider. When you get on the Cyclone at Coney Island, you are you, riding the Cyclone at Coney Island. Not so in Disneyland. On the Jungle Cruise, you’re a tourist exploring the tropics. On Peter Pan’s Flight, you’re placed in the shoes of its titular character, soaring over London and Neverland. The list goes on.

Video games have traveled down a similar road, enhancing raw experience with increasingly immersive theming. While some of the first-ever arcade games – think Pong and Pacman – took place in geometric voids, subsequent titles mapped their gameplay loops onto more clearly defined locations and situations, from Donkey Kong’s construction site to the roads and rivers of Frogger.

This transition repeated itself when gaming veered into the third dimension. While large parts of Super Mario 64 played out in liminal spaces, levels in Super Mario Sunshine – released 6 years later, in 2002 – are all part of a single, interconnected, fully realized setting: Delfino Island. Echoing Disneyland’s ride design (Tokyo Disneyland, featuring many of the same attractions found in LA, opened in 1983,) Sunshine not only fleshes out the environments, but also serves up a more ambitious narrative. No more saving Princess Peach from Bowser because game. This time, Mario is going vacation, is framed for a crime, and has to clear his name to earn back his freedom.

Disneyland’s influence on games is most evident when it comes to level design. To help guests find their way around the park – and encourage exploration on their own terms – Walt Disney envisioned a hub-and-spoke layout, with various lands connected to a central vocal point: Sleeping Beauty’s Castle. As mentioned in this Game Developers Conference (GDC) talk from 2022 – which covers the same ground as Carson’s article – Uncle Walt famously referred to the castle and other tall structures scattered throughout the park as “weenies,” because they lured guests from one area to another in the same way that he himself used hot dog wieners to lure his poodle around the house.

If you’re familiar with Mark Brown’s popular YouTube channel Game Maker’s Toolkit, you may know that weenies have worked their way into the language of video game design as well. They’re especially common in the open-world genre, where they help players orient themselves and guide them towards worthwhile content scattered throughout the sprawling sandbox environment. In this sense, structures like the Erdtree and Minor Erdtrees in Elden Ring function as the digital equivalent of Mount Kilimanjaro in Animal Kingdom or Spaceship Earth in EPCOT. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are filled with various types of weenies, from shrines and Sheikah Towers to the Divine Beasts and – of course – Hyrule Castle itself. One game that particularly resembles Disneyland in outline is 2018’s God of War, where Midgard’s centrally located Lake of Nine (complete with a Jörmungandr-weenie) opens up into several branching paths, some leading to other realms.

Walt Disney envisioned a hub-and-spoke layout, with various lands connected to a central vocal point.

These similarities do not imply that developing a game is functionally identical to designing a ride or an entire theme park. On the contrary, each industry works under unique constraints and pressures. Ideas for new attractions have to consider things like safety and carrying capacity. Short ride times, large vehicles, and efficient loading areas keep wait times low and guest experience positive. Another important distinction concerns user experience. While games can be enjoyed in isolation, theme park rides are made for large groups. Unlike with games, where no two play-throughs are exactly alike, most attractions offer a near-identical experience to every rider, every time they ride. Customization and personalization, standard features in games, are largely unattainable in attractions.

Still, while some of the details are different, the big picture is anything but. Whether you work at Universal Studios or Sony Santa Monica, your day-to-day job will see you navigating the same challenge: meeting economic and logistical demands without compromising the immersive quality of the final product.

Rarely does this balancing act succeed without something breaking. When Disneyland opened, it quickly became clear that the quaint, narrow streets of its opening area – a traditional American town loosely based on Walt Disney’s birthplace of Marceline, Missouri – had to be widened in order to accommodate the large summertime crowds: an imperative that completely went against Disney’s original vision.

Likewise, Carson – who after his Imagineering days ended up going into game development himself – recalls a time when he’d sunk weeks into programming realistic-looking flames for an Indiana Jones-style game, only for his colleagues to ramp up their flickering animations to unrealistic speeds. “When I complained,” he writes, “the programmer proudly argued (…) that ‘gamers’ should appreciate the visual effect of a high frame rate over the realism of my environments.”

If the video game industry’s indebtedness to Disneyland’s theme park design was already evident during the arcade era, this relationship has only deepened over time. Already in the late ‘90s, Carson observed that “we can visit and explore worlds on our computer screens that are increasingly dramatic and realistic” – so dramatic and realistic that he had on more than one occasion “been blown to bits because I dared hesitate to admire a beautiful piece of virtual architecture.” Just as Disneyland made it all but necessary for theme parks to conceal the machinery of their own attractions behind mock-up space stations and plywood mountains, so too did the gaming industry arrive at a point where we expect developers to cover up the artificiality of their games by means of organic level design, invisible walls, and hidden loading screens.

Games also bear a closer resemblance to theme park rides in that playing them has become an increasingly social experience. That moment Carson dreamt about, when you could meet friends and explore digital worlds as you would the real one, didn’t take long to arrive. Within just a few years, online play – from browser games like Habbo Hotel to multi-player shooters like Call of Duty and Battlefield – had become the backbone of the industry, paving the way for our current live service era. At present, even purely single-player experiences are plugged into globe-spanning networks thanks to vibrant fan communities on Reddit, YouTube, TikTok, and other platforms.

Now, after decades of theme parks influencing games, the relationship appears to be reversing. While the gaming industry continues to boom, the world of themed entertainment is currently struggling due to mounting costs and decreased attendance. To stay with the times, ride designers are increasingly working with and learning from game developers. From Los Angeles and Florida to Paris and Tokyo, more and more theme parks are adding digital, interactive, AI-assisted elements to their attractions, blending the distinction between rides and games. Smuggler’s Run, the Millenium Falcon simulator at Disney’s Galaxy’s Edge park, is built in Unreal Engine and its next iteration will feature branching pathways to allow player choice. Then there’s the various Mario Kart attractions at Super Nintendo World, where riders wear augmented reality headgear that project virtual elements onto the physical ride itself, or Web Slingers: A Spider-Man Adventure at Disney California Adventure, which uses motion tracking technology to allow riders to shoot their own webs. Before long, we might just see Fortnite show up inside Disneyland, rather than the other way around.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.

Tides of Annihilation: Extended Cut of the New Boss Fight Trailer + New Screenshots

21 novembre 2025 à 16:00

You may have already seen the latest Tides of Annihilation boss fight gameplay trailer from yesterday's Xbox Partner Preview showcase, but we've got an extended version of it that adds 19 extra seconds at the beginning. Check out that extended cut above as well as exclusive new screenshots in the gallery below.

This battle pits protagonist Gwendolyn fights against a powerful shape-shifting witch named Tyronoe. Gwendolyn is assisted in the fighting by the spear-wielding Sir Lamorak, a Knight of the Roundtable. The trailer also gives us a peek at the combat system called the Dual Frontline Battle System, as you will be able to control both Gwendolyn and Lamorak. We also get a glimpse at a story element with Tyronoe's creation of a mirror-like Folded Realm.

The developers tell IGN, "Through her quest for the Holy Grail, Gwendolyn will be able to find several knights to summon and command in the game, including notable Knights of the Roundtable from Arthurian mythology. More details including the number and names of Knights will be disclosed in the future, please stay tuned!"

If you missed the announcement trailer, catch it now. It's also worth taking a look at the 11-minute-long extended gameplay walkthrough. Tides of Annihilation will be available on PC, Xbox Series X/S, and PlayStation 5 (PS5).

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Everything We Know About Kill Bill: The Whole Bloody Affair

21 novembre 2025 à 15:00

This article contains spoilers for the entire Kill Bill saga in all its variations.

Kill Bill: Vol.1 (2003) and Kill Bill: Vol. 2 (2004) are modern action classics. Writer/director Quentin Tarantino originally conceived the two films as a single 10-chapter epic, but executive producer Harvey Weinstein suggested splitting Kill Bill in half to make it more marketable, and Tarantino complied, rationalizing that a 4-hour-plus pulp epic might be too "pretentious." To many Tarantino fans and film nerds, however, this concession was a missed opportunity at greatness. For over two decades, the original, unedited Kill Bill has never seen a wide, mainstream release for a general audience… until now.

On December 5, 2025, Kill Bill: The Whole Bloody Affair will debut in theaters. It restores the Kill Bill project to a single uncut film as Tarantino originally intended, and it adds about seven and a half minutes of never-before-seen animated footage. Tarantino hasn't officially announced what this new footage is, but based on trailers and past interviews with Tarantino, we think we know.

Here is everything we know about Kill Bill: The Whole Bloody Affair, including the newly extended running time, the unseen anime sequence, and the extra scenes and edits that you're also likely to see.

Why You Need to See Kill Bill: The Whole Bloody Affair in Theaters

Watching the two volumes sequentially will not have the same emotional effect, because when Tarantino separated Kill Bill into two volumes, he recut and filmed additional footage and audio as a workaround so that the two halves could stand alone.

The Whole Bloody Affair rolls back those eleventh-hour changes. It repurposes scenes, reorders them, or deletes them entirely to create a more coherent narrative, and it adds details – new scenes, extended scenes, alternate takes, and uncensored bits of violence – to the overarching events of the story. So while it's still the Kill Bill you know and love, the film will hit harder and build to its climax better than you remembered.

The History of the Whole Bloody Affair

Although this is the first time that TWBA is receiving a wide release, Tarantino has occasionally screened an earlier version of the combined edit for a limited audience. He first debuted TWBA at Cannes in 2006, screened that Cannes print at the New Beverly Cinema in LA (which he owns) in March-April 2011, and on other occasions since then. In the summer of 2025, he screened the Cannes print, complete with French subtitles, at the Vista Theater in LA (which he also owns).

Positive reviews and reactions from those screenings have circulated online for years, so we know most of the changes that we'll be seeing this December.

Big Changes

Plotwise, two TWBA changes have a heavy impact on the story. The first change is that in the Cannes cut, the audience doesn't learn the Big Twist – that The Bride's daughter is still alive – until the very end of the movie. We find out at the same time the Bride finds out. When Tarantino split the films in 2003, Tarantino moved this twist to the end of Vol. 1 so that the first film would have a cliffhanger leading into Vol. 2. By restoring the twist to the very end of TWBA, Tarantino creates a more shocking, emotionally impactful payoff.

As for the second change: Remember the head-on car footage that opened Vol. 2, where the Bride is monologuing directly at the camera in black and white? In the Cannes print, that sequence is missing entirely; Chapter 5 ends, there's an intermission, and Chapter 6 picks up immediately afterward. This makes sense because Kill Bill is no longer two separate films, and thus, the black-and-white recap is no longer necessary.

Interestingly, the most recent TWBA trailer contains a clip of this car scene, which implies that it's still the movie. In the original screenplay, Tarantino planned this sequence for the beginning of the film, after the Bride's shooting and before the title sequence. Could Tarantino have moved this scene to the beginning of TWBA instead of cutting it completely? I guess we'll see.

More Gore

The most prominent change that Americans will notice in TWBA is that the House of Blue Leaves fight sequence, which was once in black and white, is now in color. So in TWBA, you'll see The Bride slicing through the Crazy 88 in all its gory red glory, the way Japanese audiences originally watched it.

The reason why Tarantino made this sequence black and white in America was to better appeal to American audiences. It's a common misconception that Tarantino changed the sequence to dodge the MPAA's NC-17 rating; instead, he did it as a preemptive move in response to American sensitivities, because he felt the American press would focus on the red blood to the exclusion of everything else, whereas audiences abroad would not.

Everything Else We Know

The following changes were apparent in the Cannes cut, and they will likely carry over to the final TWBA cut in December 2025. This is an incomplete list of the major differences; it doesn't account for all the changes that are likely on the way, given the extended running time of the new cut (more on that later):

  • The opening black title screen with the ‘Klingon proverb,’ "Revenge is a dish best served cold," has been replaced with a dedication to Japanese director Kinji Fukasaku (Battle Royale).
  • The O-Ren anime sequence is more graphic and shows more of Boss Matsumoto's disembowelment.
  • The House of Blue Leaves sequence contains some alternate takes that show more dismemberment and graphic moves, including a finger throat punch. You’ll also see additional footage of the young Yakuza boy losing his mask, which sets up the spanking at the end of the sequence.
  • Sofie Fatale loses both her arms on-screen, whereas the second dismemberment is only implied in the original Vol. 1 cut.

The Unseen Anime Sequence

Here's the part that Tarantino devotees are waiting for. Distributor Lionsgate announced that TWBA will include a seven-and-a-half-minute anime sequence that's never been seen before; the Cannes cut, which up until now has been the definitive version of Kill Bill, did not include this new sequence either. So we'll all be seeing it for the first time on December 5.

There's lots of online speculation as to what this sequence could be, but based on prior interviews, we pretty much know. In fact, Tarantino himself alluded to it at San Diego Comic-Con in 2014, discussing his creative partnership with Production I.G. (the Japanese anime studio that did the original O-Ren sequence):

"Originally back when Kill Bill was going to be one movie, I wrote an even longer anime sequence. In the movie, you see [O-Ren] kill Boss Matsumoto. But then there was that long-haired guy? The big, big, big sequence was her fighting that guy."

That guy, known to fans as Pretty Riki, was speculated by some people to be Bill back in 2003; this confirms, officially, that Pretty Riki and Bill are different people. As for the sequence itself, Production I.G. never made it for Vol.1 because it couldn't deliver the animation on such a tight schedule. But over a decade later, the animators changed their minds:

"Later, when Production I.G. heard that we were talking about doing Kill Bill: The Whole Bloody Affair? They still had the script. So without even being commissioned to do it, they just did it. They just did it and they go, "We're just going to do it and we'll pay for it ourselves, and it's going to be so great that you're going to have to use it."

In the trailer, we see a shot of Pretty Riki bleeding in an elevator and one of a young O-Ren dropping a grenade, so it's safe to say that the new seven-and-a-half-minute anime footage is probably that sequence. During the same Comic-Con interview, Tarantino said we'd see the sequence in 2015, but that never happened. Better late than never!

The Whole Bloody Runtime

The Cannes cut clocked in at 248 minutes (4 hours, 8 minutes). Kill Bill: The Whole Bloody Affair weighs in at a whopping 281 minutes (4 hours and 41 minutes), which includes a 10-15 minute intermission. Something isn't adding up if you do the math, which is great news.

We're not sure if the Cannes cut running time includes the intermission, but let's say for argument's sake that it does; that means the new TWBA is 33 minutes longer. If you subtract that seven-and-a-half-minute anime sequence, we're left with 25 and a half minutes unaccounted for. Is there a completely new and as-yet unannounced scene or chapter?

If the Cannes cut running time doesn't include the intermission (the most likely explanation), then its running time would be 263 minutes (4 hours, 23 minutes), making TWBA 18 minutes longer. Take out the anime sequence and we're left with 10 and a half minutes.

Intriguing, isn’t it? What else does the new TWBA cut contain to account for the discrepancy in the running time? We'll all know for sure on December 5 when Kill Bill: The Whole Bloody Affair hits theaters. And definitely see it in theaters! Tarantino is on record numerous times as saying that he wants to keep TWBA a cinematic experience. Since he now owns the movie outright, this is not an "I'll catch it on streaming some other time" kind of deal; there's a good chance you'll have to wait a while before you can see it (in theaters) again!

Here's Every PS5 Game Already On Sale for Black Friday 2025

21 novembre 2025 à 15:00

PlayStation's 2025 Black Friday sale is already live, running through to December 1. As part of the sale, a whole bunch of brilliant games have already been discounted across all major retailers.

For the uninitiated, Black Friday deals tend to go live a week early these days, so while Black Friday isn't until Nov. 28, we've already got all the best discounts on PS5 games to check out.

To make things a little easier for you, I've gathered up all my top picks and split them across the latest and greatest hits for 2025, and then the rest of the gems that have featured across the PS5's almost five-year life cycle.

2025 PS5 Games on Sale for Black Friday

Standout offers for 2025 PS5 games include a 2025 Game of the Year nominee, Death Stranding 2, for $49.99. That's $20 off, and matches the best deal on the game so far this year.

There's also $20 discounts on big Konami hits like Metal Gear Solid Delta: Snake Eater, and Silent Hill f, both also down to $49.99 from $69.99. Both of these can be found in Best Buy's Black Friday sales.

I love to sing the praises of Kingdom Come Deliverance 2 as well, and that's just hit its lowest price ever as part of the Black Friday sales. It's just $30 at Amazon right now, a huge $40 in savings.

There's plenty more new games to check out in the sales as well, like Assassin's Creed Shadows for $34.99, Battlefield 6 for $59.45, EA Sports FC 26 for $29.99, Borderlands 4 for $47.99, and more.

It's also worth noting that not every deal is live yet, and we can see new offers go live all the way through to Black Friday proper on November 28.

More PS5 Game Deals for Black Friday

There's some big discounts on first party PlayStation games in the sale as well, especially from the past few years. My top pick is Game of the Year 2024 winner, Astro Bot, for $39.99, which is endless amounts of fun.

You can also pick up Helldivers 2, Spider-Man 2, The Last of Us 1 and 2, all for $29.99. Stellar Blade is down to $39.99, and you can even pick up Horizon Forbidden West for just $19.99.

There's also games like Final Fantasy's 1-6 Pixel Collection for $39.99, which has dropped to its lowest price ever, and Dragon Quest 3 HD-2D Remake for $34.99.

Other standout offers in the PlayStation 2025 Black Friday sale include $100 off PS5 consoles and PlayStation VR2 bundles, $20 off DualSense Controllers and PlayStation Portal, and up to 33% off PlayStation Plus memberships.

There are plenty more games on sale that we haven't mentioned either, so be sure to check out the full PS5 sales pages at retailers like Amazon as well.

Are you planning to pick up anything in PlayStation's Black Friday sale?

Let us know in the comments, and stick with IGN as we continue to update you daily on the best Black Friday deals for 2025.

Should You Wait for Black Friday on November 28?

Black Friday deals are more confusing than ever these days. Most retailers spend November teasing limited-time offers, but the reality is that the deepest discounts rarely show up until about a week before what I like to call “Black Friday proper.” Early deals can be tempting, but they often don’t beat the prices that land closer to the main event.

Having tracked PlayStation sales for six years, one thing is clear: once a PlayStation deal hits, it usually stays put for the duration of the sale. That means the prices you see now for consoles, controllers, and games are very likely the ones you’ll see through to December. If you’ve been holding out for a good deal, there’s no need to wait any longer.

These offers are solid, reliable, and unlikely to get any better. Go ahead and grab the what you’ve had your eye on, there’s no risk of Black Friday regret, only the satisfaction of scoring exactly what you wanted at a price that finally makes sense.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Fans Believe Homer Simpsons' Nipples Point to Fortnite Policy Change

21 novembre 2025 à 14:24

This week, Fortnite players got their first glimpse at something never seen in the game before: nipples. Specifically, Homer Simpsons' nipples. And big ones too, at that.

Yes, an upcoming Fortnite model will feature a giant-sized version of Homer wearing just his underpants, with everything else (including his nipples) on show. Why is this such a big deal to Fortnite's faithful? Well, it's because the game has refused to depict any kind of areola previously.

While never publicly stated, Fortnite developer Epic Games has seemingly mandated that its battle royale should be nipple-less. The apparent rule was first discussed among fans all the way back in 2019, when the game's high-profile Travis Scott concert (and his purchasable in-game skin) both showed the rapper with a smooth, nip-free chest.

Since then, numerous Fortnite-original characters and a whole parade of other famous figures have appeared in the game shirtless, but also nipple-less. A non-exhaustive list includes God of War's Kratos, Avatar: The Last Airbender's Aang, WWE's John Cena, Dragonball Z's Goku, and Marvel superheroes such as Drax and The Hulk.

IGN has often asked Epic Games if it would like to comment on the lack of nipples in Fortnite, but has never received an official, on-the-record response.

Curiously, we've noted that Fortnite's nipple-free decree also extends to Fortnite's third-party modes. Earlier this year, Philips launched Body Royale, a promotional mode designed to highlight its latest OneBlade shaver. On Philips' website, photos for the product depict its use across all types of body hair, by male models who definitely have nipples in real life.

But within Fortnite, in Body Royale, the action plays out against the backdrop of an in-game model who is distinctly nipple-less. Did Philips have to remove the nipples at Epic Games' request, in order to get this experience in the game? (Philips has also not responded to IGN's requests for comment.)

Now, Homer Simpson looks set to change all of that. But why? Is there something about Homer's design that allows his nipples — nothing more than a pair of black dots — on his animated body? It seems unlikely — other cel-shaded characters have still been nipple-less before.

Does The Simpsons come with its own set of brand rules that require nipples and supercede Epic Games' own? Or perhaps there's something specific here about the fact that nearly-naked Homer's in-game appearance has to match up with the same design shown in The Simpsons' accompanying Fortnite crossover Disney+ shorts.

Alternatively, fans say, this could all point to something of a wider policy change within Epic Games. As Fortnite shifts to its new Chapter Seven era and collaborates with Quentin Tarantino, perhaps now is the time to ease this particular restriction. After nipples, what's next? If Epic Games ever acknowledges this, we'll let you know.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Everyone's Playing Shooters Right Now, New Data Shows — While Pokémon Legends: Z-A 'Underperformed' Compared to Arceus

21 novembre 2025 à 13:16

Everyone's playing shooters these days, at least according to some new data from Newzoo shared with IGN.

Newzoo, whose revenue estimates cover digital full-game purchases, including but not limited to DLC, subscriptions, and microtransactions, has revealed the top 20 PC and console games for the month of October, both by revenue and MAUs (monthly active users), combined across the U.S., UK, France, Germany, Italy, and Spain. And boy, there are a lot of shooters on that list! Battlefield 6, in its debut month, is at the top of the revenue charts and the third in monthly active users. While Battlefield's dominance has been well documented already, it's nonetheless an impressive feat given that Battlefield was only out for one week in October.

It is worth noting that while the suite of Call of Duty games were 9th on the revenue chart, they came in at the second spot for MAUs, ahead of Battlefield. Again, though, Battlefield only had a week compared to Call of Duty's full month, so the real test will be looking at November's data when Call of Duty: Black Ops 7 will face off against Battlefield. MAUs are a bit of a better comparison metric for Call of Duty, given its precense on Xbox Game Pass.

Breakout extraction shooter Arc Raiders debuted at No. 7 for revenue and No. 18 in MAUs, similarly hampered somewhat by the fact that it was only out for two days in the reporting period of October, so we should see a clearer picture of its success in November as well.

These new games are joined by a lot of the usual suspects: Counter-Strike 2 at No. 8 in revenue and No. 9 in MAUs, Fortnite at No. 3 in revenue and No. 1 in MAUs, and just on the MAU chart: GTA 5 at No. 7, Helldivers 2 at No. 16, Borderlands 4 at No. 17, Apex Legends at No. 19, and Overwatch at No. 20. Those are just shooters; Roblox, Minecraft, Valorant, League of Legends, and annual sports titles remain strong. It's as challenging as ever for new games to crack the dominance of the handful of live service giants that consume so much of audience time, attention, and money.

There was a bit of a face-off this month in monster RPGs, with Pokémon Legends: Z-A coming in at No. 5 in revenue and No. 15 in MAUs, and Digimon Story Time Stranger at No. 13 in revenue. It was never in doubt that Pokémon would win that battle, but Newzoo noted that Z-A "underperformed compared to Legends: Arceus," which may suggest some hesitance around its move to a real-time, action-based combat system, or perhaps caution after the state of Scarlet and Violet's launch. It's worth noting that Pokémon Legends: Z-A launched as a cross-gen title, both on Nintendo Switch and Nintendo Switch 2.

Nintendo's official sales figures show Pokémon Legends: Z-A sold almost 6 million copies in its opening week. Pokémon Legends: Z-A, which debuted on October 16, sold 5.8 million units worldwide, with around half of those bought for Switch 2. This means the first Pokémon game to feature real-time Pokémon battles is the fifth best-selling game of the franchise in terms of first week sales. By comparison, that's more than Pokémon X/Y and Let's Go Pikachu / Eevee managed in their first weeks, but not as much as Pokémon Scarlet / Violet, Pokémon Legends: Arceus, and Pokémon Sword / Shield managed.

IGN's Pokémon Legends: Z-A review returned an 8/10. We said: "Pokémon Legends: Z-A finally feels like Game Freak hitting its stride in Pokémon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well."

Top 20 PC and Console Games by Revenue for October 2025

(Data covers U.S., UK, France, Germany, Italy, and Spain)

  1. Battlefield 6/Redsec (NEW)
  2. EA Sports FC 26
  3. Fortnite
  4. Ghost of Yotei (NEW)
  5. Pokemon Legends: Z-A (NEW)
  6. NBA 2K 26
  7. Arc Raiders (NEW)
  8. Counter-Strike 2 & GO
  9. Call of Duty: MW2/MW3/WZ/BO6
  10. EA Sports Madden NFL 26
  11. The Sims 4
  12. Minecraft
  13. Digimon Story Time Stranger (NEW)
  14. Valorant
  15. Super Mario Galaxy 2 (NEW)
  16. Roblox
  17. League of Legends
  18. Jurassic World Evolution 3 (NEW)
  19. World of Warcraft
  20. Marvel Rivals

Top 20 PC and Console Games by MAU for October 2025

(Data covers U.S., UK, France, Germany, Italy, and Spain)

  1. Fortnite
  2. Call of Duty: MW2/MW3/WZ/BO6
  3. Battlefield 6/Redsec (NEW)
  4. Roblox
  5. Minecraft
  6. skate.
  7. Grand Theft Auto V
  8. Rocket League
  9. Counter-Strike 2 & GO
  10. EA Sports FC 26
  11. Tom Clancy's Rainbow Six Siege X
  12. Marvel Rivals
  13. NBA 2K26
  14. EA Sports FC 25
  15. Pokemon Legends: Z-A (NEW)
  16. Helldivers 2
  17. Borderlands 4
  18. Arc Raiders (NEW)
  19. Apex Legends
  20. Overwatch 1 & 2

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Wake Up Dead Man: A Knives Out Mystery Director Rian Johnson 'Frustrated' at Limited Theatrical Release, Suggests Fans Call Up Their Local Theater Manager to Ask if It’s Coming

21 novembre 2025 à 12:54

Rian Johnson has expressed frustration at the limited theatrical release of his new Benoit Blanc Netflix film, Wake Up Dead Man: A Knives Out Mystery.

Streamer Netflix will release Wake Up Dead Man: A Knives Out Mystery in theaters on November 26, in time for the Thanksgiving holiday, before releasing it on Netflix itself on December 12.

But it will only release in “select” theaters, as opposed to nationwide — something that has clearly left the Star Wars: The Last Jedi writer and director unimpressed.

Taking to social media, Johnson replied to one fan who expressed concern after failing to find a local screening. “I’m as frustrated as you that it’s not everywhere, but new theaters will be added so keep checking,” Johnson tweeted. “And also if you’re inclined it wouldn’t hurt to contact the manager of your local theater and (politely!) ask them if it’s coming.”

In another social media post, Johnson shared the official website of Wake Up Dead Man as “the best way to find if there’s a theater near you playing” the film, before adding: “For those asking, sadly AMC would not play the movie, it’s going to be Landmark, Alamo, and other chains. And it can absolutely stay in theaters after the 12/12 Netflix drop if there’s demand — it’s up to the theaters to decide.”

It’s rare for Netflix to release its movies in theaters. Guillermo del Toro’s latest, Frankenstein, had a short theatrical run nationwide in October ahead of its November 7 premiere on the streaming platform, and global phenomenon KPop Demon Hunters hit theaters after its explosive launch on Netflix. Even the final episode of Stranger Things Season 5 will drop in theaters simultaneously with its Netflix premiere.

But Netflix has indicated it won't change its long-standing view on theaters versus streaming. “There’s no change in the strategy," CEO Ted Sarandos explained of the company’s policy on theatrical distribution during a recent earnings conference. "Our strategy is to give our members exclusive first-run movies on Netflix.” In fact, Sarandos went on to assert that KPop Demon Hunters only became a sensation “because it was released on Netflix first.”

IGN’s Wake Up Dead Man: A Knives Out Mystery review returned a 7/10. We said: “Wake Up Dead Man is a solid third entry for Benoit Blanc, finally delivering the classic-style mystery the series has sorely needed.”

Photo by Gonzalo Marroquin/Getty Images for Netflix.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Pulling Bikini Chef Kawasaki Fan Designs From Kirby Air Riders, Players Say

21 novembre 2025 à 12:37

Nintendo is rushing to remove user-made designs shared within Kirby Air Riders that feature fan-favorite character Chef Kawasaki dressed in a micro bikini.

Kirby Air Riders allows players to create and customize their own in-game rides using basic shapes and stickers, something that has quickly led to all manner of user creativity — and several designs that feature the beloved chef in beach attire.

Chef Kawasaki has been a fan-favorite among the Kirby community for years, and there's a running joke that, underneath his apron, Chef Kawasaki is otherwise naked. Alternatively, fans have suggested, the character could just about be hiding a micro bikini underneath the straps of his cooking attire — something now depicted in mounds of fanart that we will not embed on this website.

エアライダーのオレマシン市場にあるコックカワサキのマイクロビキニ柄、すぐ消されるだろうって皆思ってるからか値上がりも早くておもろい 初日の朝にしては高いだろ pic.twitter.com/DjMbKGcO91

— モリソバ (@Sobatake397) November 19, 2025

Is Nintendo a fan of all this? Seemingly not. As if to make its position clear, Nintendo has now removed several Chef Kawasaki micro bikini designs from Kirby Air Riders, as they began topping the game's list of most popular fan-made rides.

Automaton reports that two widely-downloaded Chef Kawasaki micro bikini riders have already been made unavailable by Nintendo, while a third — with a slightly larger bikini and succubus wings — rises in popularity and looks set to test Nintendo's limits for what it will allow.

This isn't the first time that Nintendo has acted to shut down the spread of Chef Kawasaki bikini artwork. In 2022, it swiftly stopped the proliferation of a fanmade card game, Chef Kawasaki’s Microbikini Karuta, which featured numerous fan-drawn images of an eyebrow-raising nature. (The game's creators had also begun selling the game for profit — another big Nintendo no-no.)

The latest game from Super Smash Bros. series boss Masahiro Sakurai, Kirby Air Riders launched this week exclusively for Switch 2. A spin-off of the Kirby series where players race around circuit-based tracks on glider-like machines, it is a long-awaited sequel to 2003's Kirby Air Ride on GameCube.

"Kirby Air Riders' unconventional controls can get in its own way sometimes, but they don't stop it from being a fun, frantic action racing game with an almost unreal amount of stuff to do," IGN wrote in our Kirby Air Riders review, awarding the game 8/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'That's What They Have Stuntmen For!' — 56-Year-Old Brendan Fraser Shakes Off Age Concerns Ahead of The Mummy 4

21 novembre 2025 à 12:07

Brendan Fraser doesn’t sound too bothered about the prospect of reprising his role as Rick O'Connell for The Mummy 4 nearly 20 years later, and has said stunt men will help him out.

The 56-year-old Oscar-winning actor last played Rick O'Connell in 2008’s The Mummy: Tomb of the Dragon Emperor, when he was 40. But he’s set to return to the franchise alongside co-star Rachel Weisz for a new The Mummy film in the coming years.

Speaking to Happy Sad Confused host Josh Horowitz during a live interview filmed at 92nd Street Y, Fraser joked that stunt men are right there to make everything on-screen look amazing.

“Absolutely. That’s what they have stunt men for,” Fraser replied when asked if his age was a consideration when it came to real stunts in The Mummy 4. “One of my favorite things to say is, ‘Dude, you’re gonna be awesome in this shot!'”

If the 61-year-old Keanu Reeves can play John Wick in yet another sequel, and 83-year-old Harrison Ford can play Red Hulk in the MCU, Fraser can surely give The Mummy a run for his money, right?

While The Mummy 4 isn’t officially, officially confirmed, based on reports in the trades and comments from Fraser himself, this one feels nailed on. Matt Bettinelli-Olpin and Tyler Gillett — the filmmaking duo billed as Radio Silence — are said to be directing the long-awaited sequel. According to The Hollywood Reporter, Weisz will also return as Evelyn Carnahan. Apparently The Mummy 4 will be a sequel to the trilogy, but will disregard the events of the third movie, which Weisz did not star in.

Radio Silence’s breakout film was 2019’s Ready or Not. They then rebooted the Scream franchise with 2022’s Scream and 2023’s Scream 6, and also directed the vampire flick Abigail.

Speaking to Associated Press this week, Fraser was asked if he had considered The Mummy movies in his past before the fourth film was announced.

“The one I wanted to make was never made,” he replied. “The third one was a model of… how can I say this to the AP reporter? NBC had the rights to broadcast the Olympics that year. So they put two together and we went to China. Working in Shanghai, an incredible experience. I’m proud of the third one because I think it’s a good standalone movie. We picked up and did what we do with a different crew on deck and gave it our best shot. But the one I wanted to make is forthcoming. And I’ve been waiting 20 years for this call. Sometimes it was loud, sometimes it was a faint telegraph. Now? It’s time to give the fans what they want.”

Photo by Jamie McCarthy/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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