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'The Whole Fallout Thing Is a Mystery to Me' — Ron Perlman Jokes He Was Paid '$40 and a Sandwich' to Record Iconic 'War Never Changes' Intro for Fallout 1

14 janvier 2026 à 19:42

Hellboy star Ron Perlman has expressed his bemusement at the Fallout franchise and his legendary status within it as narrator of all the video games, joking he was paid "$40 and a sandwich" to record his iconic “war never changes” line for Fallout 1.

Perlman first recorded the "war never changes" line as part of the intro for 1997's Fallout video game. He's played the narrator for pretty much every Fallout video game since, with the "war never changes" line becoming seared into the memories of a legion of fans. It’s a line that even made it into Amazon’s Fallout TV show, although Perlman didn’t say it himself.

Speaking on the Joe Vulpis Podcast, Perlman clarified that he’s not a gamer, so much so that “I wouldn't know which game goes into which piece of hardware.” Perhaps more surprising, he says he’s never played a Fallout video game ever — not even for a minute. “This whole Fallout thing is like a mystery to me,” he added.

It’s worth noting that Perlman isn’t expressing anger at his paltry paycheck for Fallout 1 here (it was nearly 30 years ago after all). He's not even necessarily saying he was actually paid $40. And it sounds like it was a throwaway encounter even in his mind back then, because he had forgot all about Fallout when he got the call to come in for Fallout 2 the following year.

"They invited me to do the very first Fallout back in the '90s, I think,” Perlman said. “They gave me $40 and a sandwich. And a year and a half later, I get a call: 'Hey, you remember Fallout?' 'No.' ‘Well, there's a second one.' I go, 'Why?' 'Because the first one went through the f***ing roof.' I go, 'Really? Cool.' Do the second one, and then a year later the third, fourth, and now it's like a whole brand. I didn't see that coming."

While Perlman is the narrator of Fallout, he’s never actually played a Fallout character before. At least, that's what he says. "I've never been in the game,” he insisted. “I just did a couple lines and, you know, got my $40 and my sandwich and went home." Did he forget he voiced Butch Harris, Far Go Traders caravan leader, in Fallout 1 as well as the intro?

Tim Cain, one of the chief creators of the original Fallout, has spoken about Perlman’s role in the games before. Posting on the Obsidian forums back in 2015, Cain said he wrote the intro to Fallout, including the “war never changes” line, and described Perlman as “a great narrator,” adding: “He managed to sound decisive and sad at the same time.”

$40 and a sandwich in hand, Perlman went on to play roles in a number of video games, including Lord Hood in Halo 2 and Halo 3. And the same year Fallout 1 came out, Alien Resurrection, in which he played mercenary Johner, hit theaters, helping Perlman reach new heights. Perhaps his most iconic film role, however, is the much-loved Hellboy, which came out in 2004.

Photo by Steve Granitz/FilmMagic.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Star Wars: What Happens When Kylo Ren Meets Darth Vader?

14 janvier 2026 à 19:15

Marvel's Star Wars: Legacy of Vader series has been busy filling in the yearlong gap between The Last Jedi and The Rise of Skywalker. Past issues have revealed what the Knights of Ren were up to during this period and even chronicled a surprise reunion between Kylo Ren and the ghost of Luke Skywalker. Now, as the series reaches its conclusion, we learn what happens when Ben Solo enters his grandfather's secret vault in Fortress Vader and actually battles Darth Vader himself.

What ultimate prize lies within the vault? How does this issue set up Ben Solo's redemption in Episode IX? Read on to learn more, but beware of full spoilers for Star Wars: Legacy of Vader #12 ahead!

From the start, this series has followed Kylo Ren as he assumes control of the First Order and attempts to kill his past and become the all-powerful ruler he believes he's destined to be. That quest has taken Ben to Mustafar and the abandoned halls of Fortress Vader, where only Vader's former manservant Vaneé remains to carry a torch for the former Dark Lord of the Sith.

Now, even Vaneé is dead, and nothing is stopping Ben from entering the mysterious vault at the heart of Fortress Vader. When he does, he finds not some terrible Sith artifact or ancient power source, but Darth Vader himself. Echoing Luke's journey into the cave in The Empire Strikes Back, Vader tells Ben that the only voices he'll hear in the vault are those he brings with him.

Ben reiterates his desire for power, to which Vader reminds him that power is never willingly given by those who hold it. It can only be taken. Grandfather and grandson begin to duel, though Ben quickly begins to despair at the thought that the Skywalker line is doomed to keep fighting and struggling from generation to generation.

Again, Vader proclaims that there is only power and the will to use it. But then he makes an observation. Vader was always at his most powerful when he was true to himself, whether it was marrying Padmé in defiance of Jedi law or breaking free and killing Emperor Palpatine. When Vader acted for himself - not others - he was at his strongest.

Vader then removes his helmet to reveal his true face as Ben Solo. This is a version of Ben free from the corrutpive influence of the Dark Side. He tells his other self that Kylo Ren has always been weak because he acts without purpose. Everything he does is motivated by fear and a desire to run from a past he can never actually escape. Then he makes the most brutal observation of all:

The Ben ghost urges Kylo Ren to leave and to understand that he can never escape his past. All he can do is accept who he is and make choices based on what he wants, not what he thinks others expect of him. This self-realization is the ultimate prize hidden in the bowels of Fortress Vader.

Before, Kylo Ren is ejected from the fortress, his other half promises that there will be "a real enemy" for him to fight. Whether he's referring to current Knights of Ren leader Tava Ren, the resurrected Emperor Palpatine on Exegol, or someone else entirely is unclear. But what's most interesting is that this Ben Solo ghost doesn't appear to be a mere hallucination or figment of Kylo Ren's imagination. Rather, he seems to be interacting with his own Force ghost, with Ben breaching the boundaries of time following his sacrifice in The Rise of Skywalker. Ben Solo is not only redeemed, he's laying the foundation of his own redemption in the past.

This issue ends with a tease proclaiming "The reign ends. The fall begins. Kylo Ren... will return." That certainly suggests that, while Legacy of Vader #12 marks the end of the current series, writer Charles Soule and artist Luke Ross have a follow-up project in the works. All of Marvel's current, ongoing Star Wars titles will end by March 2026, leaving only Star Wars: Shadow of Maul (a prequel to the animated series Star Wars: Shadow of Maul). We assume Marvel will be announcing a new line of Star Wars comics soon, likely in time for Star Wars Day in May.

Check out what to expect from Star Wars in 2026 for more on the current state of the franchise. And let us know in the comments what you think of Kylo Ren's big battle with Darth Vader.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

The Alienware Aurora R16 RTX 5080 Gaming PC with 16GB of DDR5 RAM Drops to $2,280

14 janvier 2026 à 19:00

2026 has already seen recent surges in the cost of DDR5 RAM and higher end Nvidia GPUs. Unfortunately this also affects the price of prebuilt gaming PCs, which is also expected to rise through this year. Obviously this isn't an ideal time to be buying new computer parts, but if that's not stopping you from upgrading, I would suggest jumping on a deal you find now rather than waiting a little longer. There are still good deals to be found.

Alienware Aurora R16 RTX 5080 Gaming PC for $2280

Dell is currently offering an Alienware Aurora R16 RTX 5080 gaming PC for $2,279.99 with free delivery after a $550 instant discount. This isn't the lowest price it has ever been, but it's a significant drop from the beginning of the year when it was priced closer to $2,800. If you're looking for a future-proof system, this PC should be powerful enough to set you up for 4K gaming for many years to come.

This customizable system is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 5080 GPU, 16GB of DDR5 RAM, and a 1TB SSD. The Intel Core Ultra 7 265F is a 20-core processor with a max turbo frequency of 5.3GHz. It's cooled by a 240mm all-in-one liquid cooling system. The 1,000W power supply gives you headroom for upgrades down the road.

The GeForce RTX 5080 GPU will run any game in 4K

Performance-wise, the RTX 5080 is no slouch. It's one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. The RTX 5080 supports DLSS 4 with multi-frame generation, which means you can push even more frames out of games that support the technology with minimal visual compromise. Recent games that support it include Doom: The Dark Ages, Clair Obscur: Expedition 33, Borderlands 4, Stellar Blade, and Battlefield 6. Check out our Nvidia GeForce RTX 5080 FE review for our hands-on impressions.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Animal Crossing: New Horizons' Big 3.0 Update Just Dropped a Day Early

14 janvier 2026 à 18:59

Good morning, everyone! If you, like me, popped open Animal Crossing: New Horizons before work today for a stroll around your island, you were greeted with a pleasant surprise: the 3.0 update just dropped a day early, and the Hotel is officially open for business, along with a number of other new features.

The meat of Animal Crossing: New Horizon 3.0 is a hotel that will set up on your island at the end of your pier, wherever that's located for you. Just download the update (make sure you actually download it - there was a system update this morning as well for me and I almost missed it!) and it should be there waiting for you if you're a returning player who put some time into your island already. It seems likely there is at least one other requirement for the hotel to show up that prevents it from being there for new players, but we're still working out just what that is.

The hotel works a lot like the Happy Home DLC: you'll be asked to decorate different rooms in it based on themes you're given from Leilani. However, unlike the DLC, the catalog is the limit on what all you can put in these rooms. Though you're given a list of recommended items if you need help, apart from that, any item you've ever collected (via DIY, purchase, gift, or whatever) is available for use in the hotel, as many times as you want.

Whenever you finish a room, it will become available for guests to stay in. This is a great way to meet other villagers you don't have living on your island at the moment, as they'll come stay and share cute and unique dialogue. You'll also be given Hotel Tickets, which you can spend at the souvenir shop for unique decor newly added to the game that you can use in your own house or elsewhere on the island.

Additionally, outside the hotel, Tom Nook will invite you to use a box outside the hotel where you'll be asked to craft certain DIY items to help promote your island elsewhere. Completing these requests will get you more Hotel Tickets to spend on more items. And, by the way, DIY crafting is easier than ever now that bulk crafting and crafting using ingredients from storage has been enabled with the new update.

In addition to all this, there are several other new additions: There's tons of new furniture available both via the Souvenir Shop and the Nook Shopping app, including a bunch of LEGO items and classic game systems that you can use to activate games using Nintendo Switch Online from within Animal Crossing. Dream Worlds are now active, and let you build and decorate up to three Dream Islands either alone or with friends. And the new Zelda and Splatoon-themed amiibo villagers and themed items are available if you scan their amiibo.

Additionally, those who have purchased the Nintendo Switch 2 upgrade (and are playing on the Switch 2, of course) also have access to their update! That means: improved graphics, mouse controls, 12-player multiplayer if you can manage to get that many people with Switch 2s, Megaphones that let you yell at your Switch and call your villagers over from across town, and it's only $5 (the rest of the 3.0 update is free for everyone).

We've got a comprehensive guide to the 3.0 update, including how to unlock everything and what's included, as a part of our Animal Crossing: New Horizons Wiki guide. If you're just getting back to New Horizons today after a long hiatus, we also have a number of tips for people getting back into the swing of things.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Nintendo DS Disney Tie-in Looks Set to Dethrone Clair Obscur: Expedition 33 as Metacritic's Best User-Rated Game of All Time

14 janvier 2026 à 18:49

Disney Cory in the House, a 2008 tie-in game for Nintendo DS, looks set to be crowned the best game of all time on Metacritic in the near future — by user ratings, at least.

The obscure adventure title already boasts a 9.3 user score average, enough to lift it higher than The Last of Us, Half-Life 2, Baldur's Gate 3, and Resident Evil 4.

Across all 5,984 games tracked by Metacritic, the title now ranks in joint second, level with The Witcher 3. Only last year's beloved role-player Clair Obscur: Expedition 33 (which boasts a user score average of 9.6) stands above it. So, what is going on — and is Disney Corey in the House really that good?

In short, no, Disney Cory in the House is of course a very bad game — at least according to the two professional reviews tracked by Metacritic. One of these was written by IGN, which scored it as an "awful" 3/10 and reported the following:

"The game has some of the clunkiest controls we've seen, the presentation is insultingly stupid, the minigames are hardly games at all, and on top of everything it's really short." With a summary like that, 3/10 almost feels generous — but perhaps the fact it was all over quickly was an advantage.

Compare this to the flood of 10/10 scores pouring in from Metacritic's users, and the difference is stark. "This game ultimately changed my perspective on life and made me a better person," wrote one user, DinoDino316, in a review posted today.

"This game has changed me forever," wrote Moguel, in another review posted within the past 24 hours. "Each day after the sun rises and before it sets I thank God wholeheartedly for the conception of Cory in the House."

Why are users suddenly falling in love with an almost 20-year-old game based on a short-lived spin-off from Disney series That's So Raven? Well, they're not — but the game and the show it's based on has long been an internet meme. Users on notorious internet imageboard 4chan previously fuelled periodic surges in interest for the game on GameFAQs and Amazon going back over a decade. Even Metacritic has been targeted by a similar campaign before, with the game reaching a 9.7 user rating back in 2013.

This is all nothing new, then, though it will be interesting to see if Metacritic itself takes any action to normalize Disney Cory on the House's rankings this time around. IGN has contacted the company for comment. In the meantime, this is another example of how Metacritic's user rating scores can easily be manipulated by an online crowd — even if, this time around, it's not to review bomb something it doesn't like.

Image credit: Metacritic/Disney.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Euphoria Season 3 Finally Gets a Wild Official Trailer and a Release Date, So Mark Your Calendars

14 janvier 2026 à 18:30

So we finally know what Sam Levinson has been up to all this time… kind of. The official trailer for the long-awaited third season of Euphoria is finally here, and believe it or not, it looks like fun — or at least chaos. One of the two for sure.

The new sneak peek from HBO was released today, January 14, a little under three months until the season’s release date. In the teaser, we meet Zendaya’s Rue “a few years after high school” where life isn’t “exactly what [she] wished.” She appears to be working a dead-end job and potentially even dealing drugs when Laurie, the unassuming middle aged white mom kingpin from season 2, finds her and reminds her she has to pay up.

We also tap into what’s going on with the other beloved characters of the series. Nate (Jacob Elordi) and Cassie (Sydney Sweeney) are engaged to be married and she has been sneakily filming risque “content” for online viewers while he’s away at work… until he catches her in the act. Maddy (Alexa Demie) speaks about Jules (Hunter Schaefer), who appears to now be a sugar baby, and remarks that she herself doesn’t do that even though many others do because she’s “not a f—king hooker.” Lexi (Maude Apatow) seems to be schmoozing with a bunch of men in suits at a large table in another shot, suggesting she might be making good on her creative talents from season 2. Plus, we even see Rue meeting with Coleman Domingo’s Ali Muhammed, so it appears she’s still relying on him for advice.

We also see a few new characters, namely a man who wears full protective gear — maybe a cleaner for Laurie’s gang? — and another man who wears a cowboy hat and intimidates Rue at a party, played by Adewale Akinnuoye-Agbaje. Plus, a press release for the upcoming season boasts a whole host of guest stars, including Sharon Stone, Rosalia, Danielle Deadwyler, Marshawn Lynch, Eli Roth, Natasha Lyonne, Trisha Paytas, and Vinne Hacker, so it appears there will be a ton of new faces this time around.

The network has also released an official logline for the season, which was shot on 35mm and 65mm film: “A group of childhood friends wrestle with the virtue of faith, the possibility of redemption, and the problem of evil.”

One thing stands out as a constant this season, at least as far as this trailer goes: Rue is going to go through it. Between Laurie claiming that Rue belongs to her and a glimpse of her being used in a game of William Tell (look it up, it’s not going to end well), I’m worried for what’s to come of her and if her past transgressions will finally come back to teach her a real lesson.

Season 3 of Euphoria is set to debut on HBO and HBO Max on April 12, with episodes releasing weekly after the premiere.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Anime Fighting Simulator: Endless Codes (January 2026)

14 janvier 2026 à 18:23

Anime Fighting Simulator: Endless codes can be used to quickly stack up Yen and Chikara, as well as activate boosts that can last for days.

Yen is primarily used to upgrade your Strength, Durability, Agility, and Speed. It can also be used to purchase Chakra and weapons. Chikara, meanwhile, can be used to purchase special items like a stand. Below, you'll find a list of all the active and working codes that can be currently used in Anime Fighting Simulator: Endless.

What is the Latest Code for Anime Fighting Simulator: Endless?

The latest code for Anime Fighting Simulator: Endless is BUGSPATCH4 and BUGSPATCH3. These were announced on January 12, 2026.

All Working Anime Fighting Simulator: Endless Codes (January 2026

  • BUGSPATCH4 - 1 Hour Boost (NEW!)
  • BUGSPATCH3 - 25,000 Yen (NEW!)
  • BUGSPATCH2 - 1 Hour Boost
  • BUGSPATCH1 - 25,000 Yen
  • UPDATETHISWEEKEND - 75,000 Chikara
  • 100KLIKES - 2 Hour Boost
  • NEWCHIKARACODE - 50,000 Chikara
  • 75KLIKES - 2 Hour Boost
  • ALMOST100KKLIKES - 3 Hour Boost
  • MOREYEN - Yen (Scales with Class)
  • MORECHIKARA - 50,000 Chikara
  • 15kLikes - 25,000 Yen
  • 25kLikes - 25,000 Yen
  • 30kLikes - 25,000 Yen
  • MinorBugs - 50,000 Yen
  • BadActors - 50,000 Chikara
  • JanuaryIncident - 50,000 Chikara
  • Krampus - 500,000 Chikara
  • SecretCode - 50,000 Chikara
  • 150KLIKES - 25,000 Yen (Scales With Class)
  • KURAMANEXTWEEK - 25,000 Yen (Scales With Class)
  • 25MVisits - 50,000 Chikara
  • 125KLIKES - 1 Hour Boost
  • 50KFAVORITES - 1 Hour Boost
  • HappyNewYear - 1 Day Boost
  • 50kLikes - 50,000 Chikara
  • 10MVisits - 50,000 Chikara
  • NewBloodlines - 100,000 Chikara
  • NewSpecials - 50,000 Chikara
  • ChristmasTime - 1 Day Boost
  • 10kLikes - 50,000 Chikara
  • 1MVisits - 50,000 Chikara
  • ChristmasDelay - 5,000 Yen (Scales With Class)
  • Gullible67 - 1 Yen
  • FreeChikara3 - 10,000 Chikara
  • FreeChikara2 - 10,000 Chikara
  • FreeChikara - 5,000 Chikara
  • YenCode - 1,000 Yen

Expired Anime Fighting Simulator: Endless Codes

These codes have now expired and can no longer be used:

  • 1kLikes
  • 2kLikes
  • 5kLikes
  • 100kVisits
  • MobsUpdate
  • 1WeekAnniversary
  • 400CCU
  • 10kVisits
  • 100Favs
  • 100CCU
  • 1000Members

How to Use Anime Fighting Simulator: Endless Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up Anime Fighting Simulator: Endless on Roblox
  2. Press play to enter the experience
  3. Look at the icons on the left side of the screen and press the up or down arrow
  4. Click on the purple Discord icon (despite what it says, you don't need to join the group to use codes)
  5. Copy the code from this article and paste it into the bar that says [CODE HERE]
  6. Press Enter and enjoy the free rewards!

FAQs for Anime Fighting Simulator: Endless

Have a particular question about Anime Fighting Simulator: Endless and codes? See our answers to frequently asked questions below.

Why Isn't My Code for Anime Fighting Simulator: Endless Working?

When a code doesn't work for Anime Fighting Simulator: Endless, it's usually because of two reasons:

  • The code for Anime Fighting Simulator: Endless has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for Anime Fighting Simulator: Endless?

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for Anime Fighting Simulator: Endless is to bookmark this article and visit it daily. But if you want to search for codes yourself, visit the Anime Fighting Simulator: Endless Discord server.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Star Wars: Galaxy's Edge at Disneyland to Expand Its Timeline to Include the Original Trilogy Era, Complete With Darth Vader, Luke Skywalker, Han Solo, Princess Leia Organa, and More

14 janvier 2026 à 18:00

On April 29, Star Wars: Galaxy's Edge at Disneyland will expand its timeline to include the original trilogy era, complete with appearances by Darth Vader, Luke Skywalker, Han Solo, and Princess Leia Organa. Furthermore, musical selections from John Williams' iconic Star Wars film scores will also be playing throughout the land.

IGN attended a virtual briefing of these exciting new changes, and we learned that the team undertook this mission to ensure guests can experience both the original trilogy and its Galactic Civil War and New Republic, as well as the sequel trilogy and its Age of Resistance and First Order.

"Since the very inception of Star Wars: Galaxy's Edge, we really always imagined it as a platform for storytelling," Asa Kalama, VP, Executive - Creative & Interactive Experiences, Walt Disney Imagineering, said. "That's part of the reason we designed this sort of neutral, Wild West sort of space town, because it allowed it to be a framework under which we could project different stories. And with the upcoming Mandalorian and Grogu film coming out later this year, and then next year being the 50th anniversary of Star Wars, it just sort of felt like a really wonderful time to focus on this different and more classic era of Star Wars storytelling."

Before we continue, it's also important to note that these changes are currently only planned for Disneyland, as Star Wars: Galaxy's Edge at Walt Disney World will remain the same for the time being.

"What's sort of exciting about this is it's going to allow visitors both to the West Coast and the East Coast to experience different points of the Star Wars timeline," Kalama said.

Meet Your Favorite Characters From Multiple Eras of That Galaxy Far, Far Away

As we mentioned, one of the biggest new additions will be original trilogy characters that guests can interact with when they venture to Batuu.

Darth Vader will be replacing Kylo Ren at Galaxy's Edge, and he arrives with some Imperial Stormtroopers while searching the galaxy for Luke. For those who wish to see Kylo Ren, he will move to Tomorrowland's Star Wars Launch Bay for Disney Visa cardmembers.

Luke, who recently arrived at Galaxy's Edge, will be a permanent addition and will "roam the outpost seeking knowledge of the Force and artifacts related to lightsaber building, kyber crystals, and more."

Leia will be near the Millennium Falcon, recruiting travelers and locals to help keep Luke safe, and Han will be nearby, although he may be "tempted by the local cantina."

While we weren't given the image to share, we were able to see concept art how Leia and Han will look in Galaxy's Edge. Han looks very much like you'd imagine he would with his "classic swagger," but Leia will be sporting a more unique and adventurous look.

Leia's wardrobe was developed very closely with Lucasfilm, and her new look is inspired by her earlier appearances in the comic books and 2015's Marvel comic series. This look also kind of showed up in Star Wars Battlefront and other video games, but it will be the first time it's created physically.

As for some of the existing characters, Ahsoka Tano and The Mandalorian and Grogu will be hanging out near the marketplace, R2-D2 will keep rolling on through Droid Depot and the garage, and Rey will still be found on the outskirts of Black Spire Outpost near Rise of Resistance.

John Williams' Iconic Star Wars Film Scores and Timeline Updates to Black Spire Outpost's Shops

If you were to walk into Star Wars: Galaxy's Edge today, you'd enter through a tunnel and the music outside would begin to fade and you'd start hearing otherworldly sounds that start to immerse you in this land. I can personally attest that this works wonderfully, but soon, the familiar songs of John Williams' will be welcomes you into this galaxy far, far away.

The 'Main Title' and Force Theme will be two of the first tracks you discover, and you'll hear other tracks as you wander throughout the land, including 'Han Solo and the Princess,' 'The Desert and the Robot Auction,' 'The Emperor,' and even 'Cantina Band' in Oga's Cantina. There aren't any new songs, but there will be new rearrangements with new edits.

Speaking of Oga's, her cantina has only recently opened in this new timeline shift. Luckily for us, we'll be able to learn much more about her story in an upcoming comic book.

"Oga has only recently come to Black Spire Outpost and has just taken control of this kind of watering hole, and she's not in control of the whole Black Spire village yet," Matt Martin, Senior Creative Executive, Lucasfilm Content, Franchise & Strategy, said. "She's really just starting her operation, and we'll get to see the start of that in Star Wars: Galaxy's Edge - Echoes of the Empire, a new comic book series coming from Marvel Comics.

"In this story, we'll get to see all of these new characters that we've referenced coming to Batuu. We'll get to learn their stories, why they're here, and what they're doing. The first issue will be released on April 22, so roughly a week before you'll be able to meet these characters in the land."

First Order Cargo will also undergo a big change and will become Black Spire Surplus, which is a military salvage operation that will offer "artifacts from across the history of the galaxy, including Imperial and Rebel items from the Galactic Civil War." It also has an intriguing story to go along with it.

"Recently, two retired clones made their way to Batuu and set up shop," Martin shared on the lore of Black Spire Surplus. "The brothers fought together during the Clone Wars, and then kind of opposite each other in the war against the Empire, with one of them fighting for the Rebels and the other fighting for the Empire. Now they're back together post-retirement, trying to set their differences aside."

Elsewhere, Dok-Ondar's Den of Antiquities will be displaying different "one of a kind" artifacts to represent this timeline shift, including some "authentic props from recent Star Wars Disney+ series." The Droid Depot will be run by an earlier generation of the Mubo family, and this is a time when they are prototyping the BB style of droid. So yes, you'll still be able to create adorable friends that look like BB-8!

And yes, guests will still be able to build their very own lightsaber at Savi's Workshop, and this time is one where Luke is very interested in meeting with Savi himself to expand his knowledge.

All of these changes are being implemented in an authentic way that pay homage to the storied history of Star Wars, and that level of trust and care goes all the way to the top.

“The Walt Disney Imagineering team continues to set the standard for experiential storytelling. With the expansion of the Star Wars: Galaxy’s Edge timeline at Disneyland to include classic characters from other Star Wars eras, fans will have a unique opportunity to live the Star Wars experience in an even bigger way. Every new detail, no matter how small, will be meticulously recreated to ensure an authentic experience. From iconic heroes and villains to droids and aliens, this next phase offers an unparalleled opportunity to immerse yourself in the Star Wars saga. I've had the tremendous pleasure of working side by side with the amazing Imagineering team, and I'm continually impressed by their passion for immersive storytelling—a passion that parallels our films.” – Doug Chiang, Senior Vice President and Executive Design Director, Lucasfilm

This Is Only the Beginning

This is a huge step for the potential of Star Wars: Galaxy's Edge, and we'll start seeing even more new additions before long, including the update to Millennium Falcon: Smugglers Run that will add The Mandalorian and Grogu to the experience in time with the release of the film of the same name on May 22, 2026.

While there are a lot of changes in store, some of the most beloved things will stay the same. You'll still be able to enjoy some Blue Milk and a Ronto Wrap, Rise of the Resistance will remain the same experience, 'Shadows of Memory: A Skywalker Saga' and 'Fire of the Rising Moons' will still light up the night for a unique view of the fireworks show, and much more.

For those who want even more from the Star Wars universe at Galaxy's Edge, we did ask if the prequel trilogy and Clone Wars era would ever make its way to this land. While we didn't get a definitive answer, there's a new hope that we may get to experience that age and many more in the years to come.

"Our goal is for the land to continue to grow and evolve and change over time," Kalama said. "Today, we're announcing this focus on this more sort of classic era, but our goal is for the land to continue to change and evolve and to celebrate new characters and new stories as we move on into the future."

For more in the world of Disneyland and Star Wars, check out what else is headed to Disneyland in 2026, what to expect from Star Wars this year, and how Unreal Engine is changing Star Wars, theme parks, and the future of movies.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

The Wolfbox Mega Flow 100 Is the Best Cordless Electric Air Duster Under $50

14 janvier 2026 à 18:00

Wolfbox "Mega Flow" series electric air dusters feature good build quality and sustained, powerful cfm output at an affordable price. For a limited time, the most popular model - the Wolfbox Mega Flow DF100 - is on sale for just $49.29 after you apply a 15% off coupon code "NEWFAVE15". This is the first time I've seen a new (not refurb) model priced below $50. The DF100 is identical to the more common MF100 model with the only difference being the color.

Wolfbox DF100 Cordless Electric Air Duster for $49.29

The Wolfbox DF100 cordless rechargeable electric air duster is a fairly straightforward device. An internal fan spins at high speeds to move an appreciable amount of air. A nozzle funnels the air into a tight, high-velocity stream that's more than strong enough to kick up layers of dust that's been sitting on top of your computer components. It has three speed settings, although I would recommend keeping it at the max speed for optimal results. You also get four different sized nozzles, including a narrow funnel for tight spaces like the crevices in your keyboard and a wider nozzle for general PC cleaning. The internal 6,000mAh lithium battery lasts up to 100 minutes (less at higher settings).

The build quality is quite good compared to most other air dusters on Amazon that cost under $50, which are all based on the same X3/X3 Mini design with 3D printed plastic parts. The nozzle attachments are also more secure since the Wolfbox uses a twist-lock mechanism whereas most other air dusters use a push-fit design that often fails during use. If you're looking to get something as cheap as possible, then a $20 air duster will save you money in the short term, but get the Wolfbox DF100 if you want something that lasts.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Beats Studio Pro Noise Canceling Headphones Drops to Just $95 at Woot

14 janvier 2026 à 17:00

For a limited time Woot is offering an incredibly low price on a pair of factory reconditioned Beats Studio Pro wireless noise canceling headphones. It's currently on sale for just $94.99 and includes a 1 year Amazon warranty. Amazon Prime members get free shipping, otherwise add on $5. The same headphone costs $200 new on Amazon.

Beats Studio Pro Headphones for $94.99

Factory Reconditioned with 1 Year Amazon Warranty

Beats is owned by Apple, and the Studio Pro is marketed towards people like myself who want a quality over-ear wireless noise canceling headphone but also don't want to spend $400 plus on the AirPods Max. The Studio Pro offers better audio quality than any other Beats headphone, and excellent active noise cancelation. It carries over a lot of Apple's trademark features like spatial audio with head tracking, one touch pairing, and "Find My" functionality. It also has a Transparency mode so you can listen to the environment around you without removing your headphones.

The Beats Studio Pro has a USB Type-C port for charging.. You can also use the USB port to connect to your device in wired mode, which is uncommon nowadays (although you can also still use a traditional 3.5mm audio cable as well). In wireless Bluetooth mode, the Studio Pro can last up to 40 hours on a single charge. It folds in compactly for easy transport.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Josh Safdie Confirms Robert Pattinson Has Secret Cameo in Marty Supreme — Watch It Now

14 janvier 2026 à 16:54

It turns out that Marty Supreme hides a cameo from none other than Twilight, The Batman, and Mickey 17 star Robert Pattinson.

Warning! Spoilers for Marty Supreme follow:

“No one knows this, but that voice — the commentator, the umpire — is Pattinson,” director Josh Safdie revealed during a recent conversation about the film at BFI Southbank in London, reported on by Variety. “It’s like a little easter egg. Nobody knows about that. He came and watched some stuff and I was like, I don’t know any British people. So he’s the umpire.”

pic.twitter.com/SEgHv5R5ov https://t.co/nPkZuLAMEa

— A24 (@A24) January 13, 2026

Now, the official A24 Twitter/X account shared the clip in which Pattinson is featured so fans can hear his voice even if they haven’t seen the film. Specifically, Pattinson’s voice can be heard during the British Open semifinals scene where Timothee Chalamet’s title character, Marty Mauser, faces off against Hungarian player Bela Kletzki (played by Géza Röhrig).

This is hardly the first time Pattinson has worked with one of the Safdie brothers. In fact, they first joined forces for the duo’s fourth feature film, 2017’s Good Time. Pattinson played the lead role of Connie, a reckless man from Queens trying to free his developmentally disabled adult brother (Benny Safdie) from police custody and evade capture at the same time. Interestingly enough, Pattinson was recently asked about his experience on the film during a Lie Detector Test video for Vanity Fair.

During the exchange, Pattinson’s Die My Love costar Jennifer Lawrence asked if he would want to work with the brothers again after Good Time, to which Pattinson responded with an emphatic yes. The polygraph examiner then explained that his answer read as “deceptive,” which may have meant he was thinking about this cameo while answering the question. He even laughed and told the examiner “that’s crazy” after the assessment… but clearly it’s not all that crazy, as he has in fact worked with one Safdie brother again.

Marty Supreme is currently in theaters nationwide and Pattinson’s latest, Die My Love, is available now to view on Mubi’s streaming service.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Lord of the Rings Movie Re-Releases Include New Introductions With Peter Jackson, and Anecdotes Including the One Where Viggo Mortensen Had to Hide a Black Eye

14 janvier 2026 à 16:47

Lord of the Rings director Peter Jackson has filmed new introductions for each movie in the trilogy, featuring reflections and anecdotes on filming.

Warner Bros. Pictures and re-release company Fathom Entertainment announced these introductions this week as an extra treat for fans headed to see the films during their upcoming theatrical re-release.

Entertainment Weekly has previewed the introductions and dubbed them as "lengthy" and "welcome." In one excerpt shared online, Jackson discusses how the trilogy was filmed as one single giant project, with scenes from Fellowship of the Ring shot the same week as Return of the King. Later, the director tells the story of how he was forced to rethink the Fellowship's memorable cave troll fight in Moria, after Aragorn actor Viggo Mortensen came into work one Monday morning sporting an enormous black eye.

It's a story Jackson has told before, but it's a fun one — Mortensen had sustained the injury while "out with the Hobbits" — and apparently while surfing, his board had flipped up and caught him in the face. Watch the cave troll fight now and you'll notice that Mortensen is only filmed from one side, while his black eye is hidden from view.

All three movies will be shown in their Extended Edition form this weekend, with one film per day from January 16-18. The shorter, standard editions will then be shown next weekend, from January 13-25.

There’s merch, too, to go along with this re-release. AMC theaters will have a popcorn bucket with a map of Middle-earth, and Regal will have a popcorn bucket with a One Ring design, Variety has reported.

While promoting the trilogy's re-release this week, Jackson confirmed he will never launch an "extended-extended" cut of the films, even though more material was shot and never released. "Are there great scenes that we never used? The answer is no," Jackson said. "There are bits and pieces, I guess. But if you did an extended-extended cut, or whatever it will get called, it would be disappointing." At more than four hours for The Return of the King's Extended Edition, they're probably long enough.

After the trilogy's re-launch this month, fans can look forward to more from Middle-earth on the big screen with the upcoming The Lord of the Rings prequel The Hunt for Gollum, due for release next year on December 17, 2027. Frodo actor Elijah Wood — who looks likely to reprise his role on the project — previously praised the movie for reuniting Jackson Jackson with his Middle-earth scriptwriting team Fran Walsh and Philippa Boyens, as well as Gollum actor Andy Serkis, who is set to both star in and direct the film.

Image credit: Hagen Hopkins/Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

2026 Is Going to Suck for PC Gaming

14 janvier 2026 à 16:39

It’s been about a year since AMD and Nvidia released the Radeon RX 9070 XT and GeForce RTX 5090, respectively, and this would usually mean that gaming PC prices would start to normalize a bit. And while graphics cards are more affordable than last year – at least for now – other components are ramping up the prices so much that it’s still hard to put together an affordable gaming PC.

Unfortunately, it doesn’t look like this is going to stop any time soon. I’ve been told by multiple manufacturers that prices for prebuilt PCs – which are usually the economic option in times like this – are going to start going up. Once that starts happening, it’s going to be incredibly hard for anyone that doesn’t already have a decent gaming rig to get in on the action.

The RAM-Shaped Elephant In The Room

I remember when I first got into PC gaming, buying a more capacious kit of RAM was the cheapest way to make a small upgrade to my gaming PC. It wasn’t exciting, but it did make a difference, for much less than buying a new CPU or GPU. But, that has been completely flipped on its head.

Back in November, RAM started getting more expensive, due to vastly increased demand from AI data centers. Most AI models, you see, are incredibly memory-intensive, and these datacenters that are going up everywhere need more and more of the stuff. And because the companies that are making these data centers have more cash than you or I, the memory manufacturers have shifted their priorities to these enterprise buyers. Hell, Micron even announced that it was shuttering Crucial, its little subsidiary that made some of the best budget RAM on the market.

It’s now at the point where this simple 32GB kit of DDR5 RAM from G.Skill will cost you at least $360, whereas in October 2025 it was about $90, according to Camelcamelcamel. That’s a 4x jump in price, and it doesn’t look like it’s going to slow down any time soon. I reached out to Anshel Sag, Principal Analyst at Moor Insight and Strategy, and he told me to expect this memory shortage to extend into 2027 or even 2028. “It’s important to remember that in past memory crunches or gluts, they were purely cyclical and the industry was very boom or bust,” Sag told me, “but with AI we might see a structural change to how memory is consumed.”

We’re already seeing this memory shortage affect other PC components, too. SSDs, for one, are already starting to see a similar rise in price. The 1TB Silicon Power UD90, which is supposed to be a budget SSD, has already increased to $144, from $60 just a few months ago.

While it’d be nice to just accept these price increases as “the inflated component of the week”, RAM and storage are such an important part of any piece of tech, whether or not it’s for gaming, that other prices are sure to rise in the future.

Prices Will Rise On Other Parts and Prebuilts

I’d hesitate to call prebuilt gaming PCs affordable right now, but it’s still clear that the price increases really haven’t hit them quite yet. Right now you can still get this Cyperpower PC with a 5070 and an RTX 5070 and a Ryzen 7800X3D for about $1679, which is about $100 cheaper than putting it together yourself right now. That’s not a huge savings, but hey, a hundred bucks is a hundred bucks.

Last week at CES, though, I was told by multiple manufacturers that price increases on prebuilt systems are around the corner, and that shouldn’t be too surprising. These companies typically buy their components in bulk, and once they need to restock on now-expensive memory, they’re likely to pass that price increase on to consumers. Anshel Sag agrees, telling me “basically everything will be impacted, smartphones and PCs will see the biggest impact”, but that it’s very likely even the upcoming consoles will likely be affected in some ways, though “though they will likely use unified memory across GPU and CPU, potentially reducing the need for separate system and GPU memory”.

But it’s not just complete systems. There have been rumors swirling around that Nvidia is going to be bumping up the prices on its Blackwell graphics cards, particularly the RTX 5090, because of how much GDDR7 memory is strapped onto it. Nvidia’s flagship has 32GB of the stuff, so it wouldn’t be surprising if Team Green raised the price of the already-expensive card to $5,000 as Newsis (via TechPowerUp) suggests.

What’s worse is that we’re almost there. At the time of writing, the cheapest RTX 5090 I can find will set you back $4,111 on Newegg, and that’s one listing, and it’s from a seller with less than perfect reviews. There are other listings that put the RTX 5090 at around $4,600, with some already reaching the $5,000 price point that leakers warned about a couple weeks ago.

Luckily, it doesn’t seem that these huge price increases are hitting more mainstream graphics cards just yet. The RTX 5070 can still be found around $570-$600, which is only slightly higher than its $549 MSRP. Team Red is faring a little worse, but even at $600, the Radeon RX 9070 is still within striking distance of its $549 starting price. I don’t expect that this will continue to be the case for much longer, but the less memory a GPU has, the less it’ll likely be impacted by these pricing woes.

Is the Steam Machine a Silver Lining?

None of this exactly bodes well for the Steam Machine. Valve announced its mini gaming PC back in November, and said it’d launch in January or February of this year. But as that vague launch window inches ever closer, it’s looking more likely that the Steam Machine is going to be more expensive than many were probably hoping it’d be.

When the Steam Machine was first announced, I assumed it would be around $800, given its moderate power, but with memory prices being what they are, I wouldn’t be surprised if it started inching towards a fourth digit. Recently, a Czech retailer posted an early store listing, spotted on Reddit, for the Steam Machine that priced it at around $950.

When I first saw these posts I was immediately skeptical, but if the Steam Machine was initially supposed to target a price of around $800, bumping up the price to $950 in response to increased memory prices would make a lot of sense. Only time will tell if these leaked prices are in any way accurate, but I’m not exactly hopeful about it.

When Will This End?

This is hardly the first time RAM has seen a massive price increase. RAM prices tend to fluctuate over time, depending on demand. But this time might be different. Not only are AI data centers gobbling up memory, but pretty much every device under the sun is using more of it as well.

“Just look at how much DRAM is in phones today versus a few years ago,” Sag confirmed. “The same applies to laptops and the 16GB minimum threshold for CoPilot+, as well as gaming handhelds like the ROG Xbox Ally X, which has 24GB in a handheld.”

The only way I really see us getting out of this RAM shortage any time soon is if memory manufacturers like Micron, Samsung and SK Hynix ramp up production to get more DIMMs on store shelves. But with AI companies buying up all of this memory even with the increased prices, I wouldn’t hold my breath.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Games Workshop's AI Ban Makes Perfect Sense When You Consider Warhammer 40,000 Lore

14 janvier 2026 à 16:35

Games Workshop confirmed this week that it has banned the use of generative AI for the production of its designs and content, a decision many Warhammer fans have welcomed.

As I’ve discussed before (and highlighted by a recent kerfuffle about Displate Warhammer 40,000 art), if Games Workshop were to start using AI to, for example, produce artwork, write stories, or design its games and miniatures, it would likely spark a community uproar. The Warhammer 40,000 setting is in many ways built upon the evocative and enduring art drawn by the likes of John Blanche, who shaped its "grimdark" aesthetic alongside other key Games Workshop staff. This official, human-made Warhammer 40,000 artwork is beloved by fans, most of whom take a dim view of the mere whiff of generative AI “art” sold or released in any official capacity by either Games Workshop itself, or its partners. Indeed, Games Workshop sells expensive Warhammer 40,000 ‘codex’ rulebooks that are packed with stunning official art as well as lore. Any suggestion that this art was created either in part or entirely by generative AI tools would likely cause a community uproar.

So, this anti-AI policy is being called a ‘Games Workshop W’ by many fans. But as any fan of Warhammer 40,000’s sweeping lore — pulled this way and that over the course of decades — will tell you, perhaps it shouldn’t come as a surprise.

I appreciate what we’re about to talk about is in the Warhammer 40,000 weeds, but I’ve seen enough social media posts, reddit comments, and Discord messages delighting in the parallels here that I think it would be fun to explain what the fuss is about.

You see, in the world of Warhammer 40,000, AI does not stand for Artificial Intelligence. Rather, it stands for Abominable Intelligence. And, as Games Workshop has banned AI within the confines of its Nottingham headquarters, humanity has banned AI within the Imperium of Man. That’s because during the ‘Dark Age of Technology’ (stick with me here), AI rebelled against humanity in a bloody war that almost resulted in our extinction.

Eventually, humanity won out, and, sufficiently traumatized by… everything… forbid the use of AI at all. That is, you can’t have ‘thinking machines’ in the Imperium, which is in part why the future tech is all a bit backwards for the 41st millennium.

As you’d expect, some fans are drawing parallels between Warhammer 40,000 lore and what AI experts in the real world are predicting will happen to us in just a handful of years. In Warhammer 40,000 history, the AI rebellion kicked off when humanity was at the height of its power and used AI without restraint to maintain its untouchable galactic empire. The Dark Age of Technology, which ran from around the 15th-25th millennium, was the zenith of mankind's scientific knowledge and technological power, a golden age of exploration and innovation in which we essentially became gods. The ‘Men of Iron’ — sentient humanoid machines created by humans during the Dark Age of Technology — rebelled. Details are vague, but it’s clear they were not a happy bunch at all. The Men of Iron believed themselves superior to the humans who had created them, because we relied on them to do pretty much everything for us.

A cautionary tale, perhaps? In Warhammer 40,000 lore, humanity didn’t have to worry about AI in an, ‘oh god they’re going to kill us all' sense until the 23rd millenium. If AI experts are to be believed, it won’t take that long in the real world. 23 years, perhaps?

Meanwhile, Warhammer 40,000 fans can rest assured that the stunning art that’s used to draw people into the setting will remain crafted by human hands. For now, anyway. Games Workshop CEO Kevin Rountree said company staff are barred from using AI to actually produce anything, but admitted a “few” senior managers are experimenting with it.

Reporting the latest financial results, Rountree said AI was “a very broad topic and to be honest I’m not an expert on it,” then went on to lay down the company line: "We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious e.g. we do not allow AI generated content or AI to be used in our design processes or its unauthorised use outside of GW including in any of our competitions. We also have to monitor and protect ourselves from a data compliance, security and governance perspective, the AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not.

“We are allowing those few senior managers to continue to be inquisitive about the technology. We have also agreed we will be maintaining a strong commitment to protect our intellectual property and respect our human creators. In the period reported, we continued to invest in our Warhammer Studio — hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love.”

Image credit: Games Workshop.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Building a Better Hijack: Going From Planes to Trains in Season 2 of the Idris Elba Show

14 janvier 2026 à 16:00

Back in the far-away days of 2023, Apple TV dropped a series titled Hijack. Starring Idris Elba as Sam Nelson, a high-end business negotiator caught in the middle of a complicated and twisty plane hijack, the series was a surprise hit. Two and a half years later, Sam is back in action in Hijack Season 2, which transports the action from a Dubai airplane to a subway train in Germany.

While it’s always great to see Elba on screen, a second season of Hijack wasn’t necessarily a no-brainer, even with the hit status. After all, Sam Nelson isn’t a cop; he isn’t a man with “a particular set of skills;” he’s a businessman with an estranged wife and son who gets stuck in the middle of an impossible situation and has to work his way out. So why is Sam back? And how did the production transport the action from 35,000 feet in the air to way below the street in the German U-Bahn? Turns out the former was a little more organic than you might expect, while the latter was a wildly colossal lift that involved building two subway trains, a control room, and even a subway station.

“When you make a TV show, you spend so much time literally making the show, but you spend a lot of time with the character, and you spend a lot of time problem solving,” Jim Field Smith, the series co-creator and executive producer, and lead director for this season, told IGN.

In the case of Hijack, Smith describes the first season’s structure as trapping Sam Nelson in a “puzzle box” he needs to work his way out of – how to get safely off the plane and back to his family – in a similar way to how “you throw everything into making that season. You throw every idea in the writers’ room, it eats up so much story, you have to try everything. You have to water test everything, and so, on the face of it, it seems like madness to then just try and do that again.”

There’s one key factor that helped Smith and company approach the idea that they could make a second season of Hijack: the show’s pseudo-real-time format. While there’s some smoothing over of the timeline here and there, the entirety of Hijack Season 1 essentially occurs over the course of one seven-hour flight from Dubai to London, with each hour of the show taking up an hour of flight time. Because of that, “Sam only really moves as a character a few inches… You can't change someone fundamentally over the course of seven hours in real life.”

Smith also notes that because of the real-time format, there was no way of answering every single dangling question in Season 1, even if they hadn’t brought the show back for a second season. “Why were the hijackers [there] in Season 1? What motivated them to do this in the first place? What are the relationships between the crime lords in Season 1? What's the relationship between Sam and his son and his ex-wife?” There’s plenty of action that does happen on the ground in the first season, but because Sam is on the plane for the duration, “you don't get to explore these things as much as you'd like.”

So not only did Smith get to answer those questions with a second season, it also helps that the audience knows who Sam is and what his capabilities are.”You've got the shorthand with the character,” Smith explained. “You already know this guy, and you have your expectations of how this guy is going to behave, but now we're going to put this character that you know and love into a completely different environment and give him a completely new set of motivations.” In short? “There's unfinished business, and this is a chance to not just set the record straight, but to actually explore that unfinished business.”

“There's unfinished business, and this is a chance to not just set the record straight, but to actually explore that unfinished business.”

That’s good in the broad sense, but with these sort of concept-driven action thrillers, there’s always a danger in going back to the well. For every Die Hard 2: Die Harder, there’s a Speed 2: Cruise Control or Under Siege 2: Dark Territory, a sequel that plays the same beats while missing what made the first one special. That was very much on Smith’s mind once they made the decision to bring Sam back into action.

“Why is this happening?” Smith asked rhetorically. “I wanted Season 2 to feel like a yin and yang partner piece to Season 1, and so I immediately started thinking in opposites. So in Season 1, he's a passenger on the plane that happens to be hijacked. He's essentially a passive character initially in Season 1, who has to get more and more involved, or chooses to get more and more involved. So I immediately go to the flip of that, and I think, well, what if Sam is actually the instigator of the events in Season 2? Rather than being a reactive character, what if he's causing events to happen?”

To go further down this road is to spoil some of the big twists and turns that happen as early as the first episode of the eight-episode season. But there’s a second, simpler reason Smith went in the direction he did. “Season 1 is 35,000 feet in the air. What's the diametric opposite of that? And my brain just went straight away to an underground train.”

As we pick up in Season 2, two years have passed since the plane hijack, and Sam has headed down a road of “revenge and justice” for what happened. This leads him to the U-Bahn – the Berlin subway train – he finds himself on for the next eight hours or so, along with hundreds of other passengers trapped in a brand-new hijack.

One initial problem with the change of scenery? There aren’t as many places to hide. In the first season, the action traveled throughout the plane from the cockpit to the galleys, and explored all the different classes from business to coach. But beyond using every part of the airplane, there’s another huge difference between an airplane and a subway that completely changed how the Hijack writers needed to approach the season.

“In the writers room, the ‘scales falling away from our eyes’ moment was that on a plane, you have a contract,” Smith said. “You have a ticket, and you have a seat, and you have an unspoken contract agreement with everybody on that plane that we've all agreed to get on this plane at this time and fly from A to B. And once that plane gets hijacked, you're not even getting out of your seat. On a train, and particularly on a subway train, it's random. The people that are on that train are completely random. And the moment where Sam gets on that train and the doors are shut, that seals the fate of every single person on that train.”

A subway train ride is also (hopefully) exponentially shorter than your run-of-the-mill airplane ride, so you have a fundamentally different environment for the characters, including Sam. “It goes from being what you'd expect to be a transient environment to being this locked-door prison,” Smith added.

Another big change? Sam is able to move around more freely in the environment of the train, versus being locked in his seat on the airplane. In fact, to mildly get into spoilers here, “none of the passengers on the train even know it's been hijacked until episode four. So there's three whole episodes where the passengers don't even know the train has been hijacked, and that's a really joyful time in the show where we're playing with: When are they going to find out, and how long can this secret be held from the passengers before they before they figure it out, and then potentially start to fight back?”

That’s all well and good from a story perspective, but from a technical perspective, Season 2 was as big of a challenge as Season 1, if not moreso. Smith is a director who wants the space to be as accurately represented as possible, down to replicating the exact dimensions of a U-Bahn train. Part of that is practical: Though most of the second season was filmed on a set in London over the course of nine months, at some point they planned on going to a real U-Bahn station, and it needed to match. But it’s also a technical challenge entirely different from filming on a plane. Smith recalled that once the plane is at 35,000 feet in Season 1, other than a few exceptions, it’s “not doing anything particularly unusual.” It’s also relatively contained, since most of the time, it’s just sky on the other side of those windows. Contrast that with a subway, which has windows in the front, back, and sides, so you can see the environment passing by at all times. “You can’t fake that,” Smith said.

Not only did they wind up building a train and surrounding it with LED walls to simulate the subway tunnels and platforms speeding by outside the windows, but they also created a train that could actually move like a real subway train so that the actors didn’t have to pretend they were wobbling back and forth (we’re looking at you, Star Trek).

In order to accomplish this, one of the two trains Hijack built – “interior train” – is on a hydraulic rig composed of two separate carriages. The U-Bahn in the show is supposed to have four carriages, but because you can’t see between the second and third, they only needed to build two cars for the train, both on hydraulic and pneumatic rigs. Smith adds that while allowing actors to not have to pretend to sway back and forth was part of his push for accuracy, it also has a story reason, as “we actually use it for dramatic effect in the final episode. That swaying motion becomes really important.”

But what of the second train? That one was built for both interior and exterior shots, and it was also built as a “real working train” that could move in and out of the equally accurate train station and tunnel sets. This too had a practical reason: Shooting in a real station and filming with real trains “is a nightmare.” As Smith explained, not only is a train enormously heavy, but you can’t turn it around. A car can be pulled over and a shot reset, but trains involve months of checking with “planning and logistics and permissions and safety issues.”

In fact, the second train was so realistic that when Hijack did film their opening scene at Berlin’s real Hauptbahnhof station towards the end of the nine-month shoot on a busy Monday morning, the Berlin-based crew was confused when they were shown scenes of the constructed, on-set part stitched together with the real station in a rough assembly of the scene.

“My editor, Dave, had cut it together, and I wanted to show it to the crew in Berlin, because I wanted to show them what we were matching to and what we were flowing into,” Smith said. “And our Berlin-based crew were watching this over my shoulder on my iPad, and they said, ‘When did you film this?’ And I said, ‘We filmed this across the last nine months.’ They were like, ‘but when were you here filming this?’ And I said, ‘No, what you're watching is our shot on our set in London.’ And they literally couldn't believe it. I knew we were onto something when the real life Berliners were fooled.”

Despite the devotion to authenticity, there is one set that is semi-fictional: the U-Bahn control center that the Berlin police and others use to track the increasingly erratic hijacked subway train, which features an enormous board with blinking lights straight out of a ’60s or ’70s conspiracy thriller. It was an important set for Smith, because unlike the multiple ways to visualize where an airplane is geographically, it’s much harder to figure out where an underground subway train is in space. In real life, the U-Bahn control room is full of digital screens, which Smith found “not very compelling,” let alone “not very good visual representations of the network. It's schematics. It's very dry visual imagery. So I was quite disappointed, and I was sort of scratching my head about how to tackle this problem.”

An idea presented itself while visiting a train station in Berlin. Smith was chatting with one of the station managers, who explained that the new digital system is actually a front for the old system – and in fact, the subways still run on the old system, just not out front and readily accessible. So Smith and his director went down to a “mothballed room in the station,” where the manager explained there are five or six hubs for the network, and the actual control room is now run from a remote control center. There, in the middle of the room under a plastic sheet, Smith could see ”all these lights twinkling, and they pulled the sheet off to reveal something that is pretty similar to what you see in the show, on a much smaller scale. And it was a complete light-bulb moment.”

What Smith loved about the retro-control panel was the physical representations of where the trains are on the network, something they expanded on in the imagery used in the season. But what he loved even more was that “it was analog, and the machine was humming and clicking and bleeping, and I thought about wanting to work in a world of opposites. In Season 1, air traffic control is digital. It's radar, it's screens with digital data on it. This is the opposite of that: It's relays and switches, and it's things that you can hear.” So yes, the production used “some license” in this case, “but really necessary license to help the audience and the characters in the control room understand what they're dealing with.”

There’s one relatively more subtle change from Season 1 to Season 2 that was vitally important: the color palette. Whereas Season 1 is bright and light as befits a luxury airline, Season 2 took inspiration from its underground Berlin setting to infuse more greens, browns, and grays. While merely setting things on a subway is a large part of that – there just aren’t as many light sources – there’s another thematic reason for the change: Sam.

"He's trying to get to the end of the tunnel. And so the train and the network that he's in is the manifestation of his own problem.”

“I'm using the visual imagery and the color palette of the show to reflect Sam's mental state in Season 2,” Smith said. “He's trapped in a literal and metaphorical maze. He’s trying to find his way out. He's trying to get to the light. He's trying to get to the truth. He's trying to get to the end of the tunnel. And so the train and the network that he's in is the manifestation of his own problem.” Smith did add that Berlin’s nickname as “The Gray City” helps in that respect, along with the brutalist architecture, but adding to that is the trains, which Smith feels are “bursts of yellow that cut through the landscape.”

Ultimately, creating a whole new look for Season 2, along with building intricate and extensive sets, was all part of the challenge for Smith. “I’m forcing myself to push it as far from Season 1 as I can, partly for my own sanity, but also to keep challenging myself and my team to solve these problems, and in doing so, to do their best work. It would have been easy to set Season 2 on another plane, and it would have probably looked and felt pretty similar, but I couldn't have done that. I expended all of my plane-related love in Season 1. I've got to find a new environment. I've got to find new ways to push myself. And I want to be out of my depth a little bit. I want to be scrabbling to get a foothold, and that's when I do my best work.”

So what of Season 3? If Season 1 was set on a plane, and Season 2 is on a train, would Smith follow the lead of the late, great John Candy and set a third season in an automobile?

“Listen, anything is possible,” Smith said, laughing. “Would Sam ever get on any other method of transport? I don't know. I think he might just take an E-bike, but I don't think that makes for a very good season. I think the jeopardy of running out of battery is probably not enough for a global TV series. I always say to people, I'd watch Idris Elba peel an egg, and that's not going to make a good season either. But my point being, I think there's life for Sam Nelson. It's always interesting seeing Idris’s portrayal of that character, and putting that character through the wringer. So you know, whether he's in a car, on a bus, on a speedboat… If we do bring him back, I'm sure we'll find some way to put him through hell again.”

Hijack Season 2 premieres January 14 on Apple TV.

Scream 7: Exclusive Final Poster Revealed

14 janvier 2026 à 16:00

IGN can exclusively reveal the new poster for Scream 7, which opens in theaters February 27, 2026. The poster can be seen below.

Kevin Williamson returns to the franchise he created to direct Scream 7. Williamson also co-wrote the screenplay with Guy Busick, from a story by James Vanderbilt & Guy Busick.

“When a new Ghostface killer emerges in the quiet town where Sidney Prescott (Neve Campbell) has built a new life, her darkest fears are realized as her daughter (Isabel May) becomes the next target,” according to the official plot synopsis.

“Determined to protect her family, Sidney must face the horrors of her past to put an end to the bloodshed once and for all.”

In addition to Neve Campbell and Isabel May, Scream 7 also stars Courteney Cox, Jasmin Savoy Brown, Mason Gooding, Anna Camp, Joel McHale, Mckenna Grace, Michelle Randolph, Jimmy Tatro, Asa Germann, Celeste O’Connor, Sam Rechner, Ethan Embry, Tim Simons and Mark Consuelos.

Paramount Pictures and Spyglass Media Group’s Scream 7 is produced by William Sherak, James Vanderbilt, and Paul Neinstein.

Scream 7 is among our picks for the biggest movies coming out in 2026.

Fallout Season 2 Finally Gives Fans Game-Accurate Live-Action Deathclaws Thanks to Five Puppeteers and ILM

14 janvier 2026 à 15:00

After being a no-show in Fallout: Season 1, the Deathclaws finally appeared in Fallout: Season 2. These fan favorite bipedal beasts were first glimpsed at the end of last week’s episode. Still, it’s not until Episode 205 (now streaming on Prime Video) that gamers get to see these monstrous Wasteland dwellers fully realized in live-action.

Fans of the video game franchise know the Deathclaws are the genetically engineered product of US government experiments on various animal species during the Great War, experiments intended to yield replacements for human troops in costly operations. Following the nuclear apocalypse, the Deathclaws spread throughout the Wasteland, multiplying their numbers as they went. Season 2 will fill in viewers on this backstory.

With the Fallout television series set two centuries after the war and several years after the events depicted in the game Fallout: New Vegas, audiences see in Episode 205 how the Deathclaws have impacted the current state of New Vegas when the Ghoul (Walton Goggins) and Lucy MacLean (Ella Purnell) arrive in town and quickly realize they are no match against the Deathclaws.

Similar to how the T-Rex was brought to life in 1993’s Jurassic Park, Fallout’s Deathclaws were realized using a mixture of large-scale puppetry and cutting-edge visual effects from ILM. This blending of old school practical effects and digital creations is a hallmark of the Fallout series that Executive Producer Jonathan Nolan is especially proud of.

"A very faithful version of the Deathclaw from Fallout 4.”

“It's always an interplay of some of the creatures or as practical as we can get them, and it's a balancing match – or maybe a wrestling match – between our practical effects, special effects teams, and our visual effects teams, headed up by Jay Worth, who is incredible,” Nolan told me during a recent interview.

“We always endeavor to give Jay as little to do as possible. With the Deathclaw, we took a kind of a hybrid approach, where we tasked Legacy, who was the vendor who had built the power armor for us for the first season and a new version of it for the second season, which we're very excited about, but knowing from the beginning that we wouldn't be able to do something on the scale of the Deathclaw from the game unless it was a hybrid approach, meaning we're going to build the head, the face, the claws, some of the key aspects of it, and have it puppeteered on our set to give as much reality to it as possible and as much reality for our actors to react with.”

That reality – or, as Walton Goggins put it to me in a separate interview, “this tactile kind of analog experience” – is indeed something Goggins responded well to on set.

“It can take up to five people to operate this [Deathclaw] puppet. One person wears it, two puppeteers on the arms, one puppeteer on the neck and head, and then there’s also a puppeteer that controls the jaw,” Legacy Effects’ Jamie Siska explained in an exclusive behind-the-scenes look at the making of Episode 205, which you can watch below.

Watch this exclusive behind-the-scenes look at the Deathclaw in Fallout: Season 2.

“It’s a lot of art and science, engineering, all in an effort to keep it light so that someone can wear it. With the tail and everything, I want to say (the Deathclaw puppet’s) like 13 feet long, nine feet tall,” David Monzingo of Legacy Effects revealed in the exclusive video above.

“It's exhausting and it's [long] hours. You think our job [is tough], those guys work really, really, really hard,” Goggins explained to me. “I think that's what all of us [cast members] enjoy so much about the show is that we don't spend a lot of time looking at a tennis ball. We're looking at something that's real, and that's why it resonates so deeply with me.”

The puppet makers and ILM took great pains to create what Nolan deemed “a very faithful version of the Deathclaw from Fallout 4.” Nolan was especially “delighted” to see that Jonah Lobe, who designed the Deathclaws for that game, posted such a positive reaction to the show’s faithful adaptation of the creatures he created.

Nolan added, though, that there are “little tweaks here and there, [and the] question of the horns. The horns signify a sort of different station within the family of Deathclaws. We were careful with the approach there. Then, the wizards at ILM came along to help complete the vision of the Deathclaw on our set. So it was really a team effort.”

The Fallout games would eventually introduce intelligent Deathclaws capable of speech, and even ones that had been tamed. Might those incarnations make their way into future seasons of the show? Executive Producer/Creator/Showrunner Geneva Robertson-Dworet didn’t say no.

“I mean, nothing's off the table,” Robertson-Dworet told me. “The intelligent Deathclaws are obviously favorites, and I find, though, all the Deathclaws sympathetic, just because their creation is a human-influenced thing. It wasn't something they asked for. They're not just a product of natural evolution. This is the fault of human error and human hubris. So I feel like even if they're attacking you, it's kind of your own fault in a way.”

For more Fallout coverage, read our Fallout: Season 2, Episode 1-6 review and dive into all the video game references and easter eggs in Fallout Episode 203 and in Fallout Episode 204.

Game of Thrones Star Emilia Clarke Was 'Really Pissed' at Show's Language Expert Who Thought She 'Sucked' at Dothraki, He Insists She Was Never Supposed to Be Good at It

14 janvier 2026 à 14:25

Emilia Clarke has admitted feeling "really pissed" at the expert who developed Game of Thrones' fictional languages, after reading that he thought her Dothraki pronounciation "sucked."

David J. Peterson, who HBO hired as a full-time linguist on its hit fantasy show, has now responded to Clarke's comments, saying that the actress had misunderstood what he meant, and that she "never had to be good at it," as his intention had never been that Daenerys Targaryen would speak Dothraki flawlessly.

The topic came to light this week as Clarke appeared on Late Night With Seth Myers, where the Game of Thrones star admitted being hurt by Peterson's comments in an article years prior.

"I put so much energy into learning Dothraki," Clarke said on Monday's episode of the chat show. "But the creator of the language, I read in an article, said I sucked at Dothraki. I was like, 'What, bro?!' It's not real! It's not a real language! I can't suck at it because me saying it on the TV, that's how it goes... Honestly, I was so hurt. And then really pissed."

Clarke appears to be referring to comments made by Peterson in a 2017 Rolling Stone interview, where he said the following:

"It's always funny to me to hear Emilia Clarke speak Dothraki. Of course, her character is not supposed to be fluent, and it really sounds... not fluent. It's great," he continued, "for her character, she understands and she can speak. She just doesn't sound quite right."

Now, after seeing Clarke discuss the matter publicly, Peterson has given a statement to Entertainment Weekly in an attempt to clear the air, insisting that the actress had done a "fine job... in that she was portraying a character who, through incredible hardship, is forced to learn a language she's never heard before and eventually becomes functionally fluent in the manner of a non-speaker — and in a relatively short amount of time.

“I think Emilia may have misunderstood what I said, because I've never criticized her Dothraki," Peterson insisted. "Why would I? Her character was never supposed to speak it like a first language, so she never had to be good at it.

"Criticizing any imperfections in her Dothraki performance would be like criticizing Colin Firth for stuttering in The King's Speech," he continued. "It would be entirely missing the point. In fact, grammatical and punctuation errors were built into many of her Dothraki lines — and these were included in the MP3s I recorded for her — for this very purpose."

In a 2013 blog post, Peterson also assessed Clarke's skills at High Valyrian — another fictional Game of Thrones language he helped develop. "I was delighted by Emilia Clarke’s performance," he wrote at the time. "She really does speak High Valyrian like a natural. She missed a word or two here or there, but such will happen. Overall, I'm extraordinarily pleased."

This week, Clarke said she was likely done with the fantasy genre after nearly a decade spent making and promoting Game of Thrones. "You're highly unlikely to see me get on a dragon, or even in the same frame as a dragon, ever again," she said.

Image credit: Lloyd Bishop/NBC via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Primal Creator Genndy Tartakovsky Feared He Was ‘Jumping the Shark’ With Season 3 Before Realizing It Was ‘Awesome’

14 janvier 2026 à 14:00

Some spoilers follow for Primal, though really nothing that the creator of the show doesn’t want you to know already! New episodes of Primal Season 3 are dropping weekly on Sundays on Adult Swim and Mondays on HBO Max.

With the return of Primal for a third season, creator Genndy Tartakovsky has done what seemed impossible – our favorite animated caveman Spear (sorry Captain Caveman) is back, despite having died in the Season 2 finale of the show. And not just that, but in doing so, Tartakovsky has also brought back from apparent near-death one of the greatest animated series of the 21st century.

Primal, of course, is about Spear (Aaron LaPlante), a Neanderthal living in a strange world where man, proto-man, dinosaur, and magical creatures all co-exist. On the dinosaur side, that includes Spear’s best friend Fang, the T-rex who he partnered with for Seasons 1 and 2. But Fang moved on after Spear’s death, which means our now-zombified hero is all alone. But for how long? Can Spear and Fang be reunited?

I spoke to Tartakovsky about that and much more, so read on for our full chat about Primal Season 3. Or watch the full conversation in the video above!

IGN: It felt like Season 3 was something that maybe wasn't going to happen for a while there. How did you come to the decision to bring the show back?

Genndy Tartakovsky: Well, I always wanted to do another season, but I always talked about an anthology type show, and Adult Swim was supportive of it. And so I started to develop it and I had all these ideas, but nothing was feeling right and I trust my instinct when it comes to that. So something was off. And then I started to think, “Oh, I just spent 20 episodes having these characters bond and having the audience like these characters and then I kind of end the show.”

And sometimes when you're making a show, it takes me two years and then you watch it in a week. So I suddenly started to have this awareness – “It's still so fresh.” Then all of a sudden this idea popped up of making Spear a zombie, and then all these story ideas and character things and emotional things came up. And then I wrote down like eight episodes instantly of what can happen. And when that happens, I know that there's something juicy there.

IGN: Can you pinpoint where that idea came from?

GT: I think because in the first season we did an episode called “Plague of Madness” where we had kind of a zombie dinosaur. And the whole world has magic and all this pulp to it, and what's more pulpier than a walking zombie caveman? So it felt right.

IGN: Do you think there are any dangers in depicting Spear in this way? Because when you look at the poster, he doesn't seem human. I think when you watch the show, you probably find that that's not the case. But were there concerns about that?

GT: Yeah, for sure. I thought – you know that term jumping the shark – I was like, “Oh, did I do that maybe?” But it felt so right. And then when I talked to our other team members, they were like, “No, this is awesome.” And then when I talked about what we would do with it and the emotional journey that he's going to take, then everybody got really excited about it.

You know that term jumping the shark – I was like, 'Oh, did I do that maybe?' But it felt so right.

IGN: I've seen the first episode and I loved it, but is there a danger of undercutting what you did in the first two seasons and how you ended the story in Season 2?

GT: I hope that when you watch it and you … realize the timeline, especially in later episodes, it doesn't. It just becomes part of his weird journey through time here.

IGN: Yeah, he's been through so much, this guy, right?

GT: Yes. And that was the whole idea, is that you want to cheer for him like, “Oh no, now he's dead and he can't even be peaceful in death?” He's got to be like this now so you cheer for him to come back, if he does.

IGN: Can you talk about the actual animation of him, because he moves in a different way than the living Spear does. How much did you guys put into figuring that out?

GT: A lot. Because especially in the beginning he doesn't know who he is, right? All of his motor skills under a normal scenario aren't there, so he's like a baby in a way, learning to walk again. And you honor some of the zombie lore of how zombies walk and stuff, and so we did a little bit of that. And then through the season, you can see a change through it a little bit – without giving too much away. And it was fun to treat a zombie this way. I think as far as zombie stuff goes, usually you're not cheering for the zombies, you're cheering for the people to escape. And this is the opposite. So hopefully it'll be very interesting, especially for zombie genre fans.

IGN: I love the animation of the shoulders and even when he just plops down – he sits down at one point and he just kind of falls.

GT: Yeah, yeah. And that's really fun to do for his animation because it's more unique. And because Primal is the type of show that we could take our time, we could have him just walking with some cool music, and you get a lot of that.

IGN: So obviously Fang is not present. Fang went on to live the family life. How did that affect you guys creatively just in terms of telling this story, because Spear was always so intertwined with Fang?

GT: Well, I mean, you only watched the first episode, so I don't know if that's the right statement. [laughs] So no, you can't make any assumptions I think is the answer to that.

IGN: I have so many questions now because in Season 2 we get a time jump in the final moments… but we'll put a pin in that for now.

GT: All will be revealed as you watch, yes.

IGN: Can we talk about the art of storytelling without dialogue, which obviously you sort of mastered in animation. It's a thing you've done in so many of your projects. Where does that come from and why is it something you continue to go back to?

GT: I think it's the purity of movement, and I don't know if it's the Tom and Jerry and Tex Avery influences that really just did do gag – very low-verbal-driven cartoons. The true love of it probably came when I started doing Dexter[’s Laboratory], and it's my first show and it's something that I control, and then we hired composers to do music and all of a sudden I had a little like 10-second clip and the music was great and I was like, "Oh, I wish I did this for a minute. Then you could really feel it." And then I realized, "Oh right, that's what makes things cinematic." It’s when you have great music with a slow pan and you're telling something visually, and I think it started to grow from there. I was 26; I didn't know anything and I started to realize… Especially by the time Samurai Jack came, I got to create the time so music and effects can have the opportunity to tell their own story. And of course Primal's the epitome of that because it takes the visuals and the sound and unites them into its own thing.

IGN: Did you get pushback in the early days when you would try to do more dialogue-free stuff?

GT: No. My relationship with Cartoon Network was always so great. I got so lucky because the network was just starting, I was just starting, so there was 12 million viewers when Dexter premiered, which is nothing. And so we both learned along the way.

They were always very supportive, and then when I told them about Samurai Jack, they were really interested in it. I remember this moment where in the first episode there's a seven-minute training sequence, right? And there's not one word in it. And they were visiting from Atlanta in our LA studio and I showed it to them without music, with no sound and everyone was flabbergasted because they'd never seen anything like that, and the artistry, of course, was really well done. And so we all knew we had something special. They were always supportive. Nobody said like, "Well, let's throw in a couple of one-liners here."

IGN: What do you think of the state of getting your product in front of people's eyeballs these days? Because things have changed so much from those early days of Cartoon Network where now everything is streaming and there's no monoculture – everything's so fragmented. Do you as a creator feel it's harder to get your work out there?

GT: I've been lucky. People are still buying and I have my relationships – Sony for features, Adult Swim, HBO, whatever for TV stuff, streaming. The one thing that's different that took me a minute to get over is branding, because in the early ’90s it was all about “We need the Cartoon Network brand,” “We need the Nickelodeon brand,” “Pixar brand.” Everybody was very brand loyal. And now you can make a show for anybody. It doesn't matter.

You used to watch Cartoon Network and you knew what show you were going to get. You could watch Disney Channel and you kind of knew what show you were going to get. Now those lines are blurred, right? And so the branding of movies also is different. That's something that's changed the culture quite a bit.

IGN: And maybe it's more creatively freeing.

GT: Yeah. Certainly there's more buyers when you're thinking like that. So Warner Bros. makes a Batman show, which always used to be for Fox back in the day. Now it's not on HBO Max – Batman is on Amazon. So it's kind of crazy.

Note: This interview has been edited for length and clarity.

Rockstar Launches Official User-Generated Content Marketplace For Mods

14 janvier 2026 à 13:45

Rockstar has launched an official marketplace where creators can sell mods.

The Cfx Marketplace, described as a "curated digital storefront where talented FiveM/RedM creators can share and sell their work," is currently only open to a select few creators, but players running their own servers can choose from hundreds of mods — some free, some not — to add new maps, scripts, characters, clothing, vehicles, and more to their games.

If the name Cfx sounds familiar, that's because Rockstar acquired the modding team behind the wildly popular Grand Theft Auto 5 roleplay servers FiveM and RedM back in 2023. That came as something of a surprise given the company’s combative relationship with modders in the past.

Now, as part of that relationship, select creators worked with Rockstar to build and supply the new mod superstore as it rolls out "in phases to ensure the best experience for both creators and server owners."

As one happy player said, the official marketplace makes it "much easier to find some trusted creators and hopefully more competition." "Amazing idea! Hope this will be a better way for both creators and server owners to reach more people and find what they need," added another.

Right now, there are hundreds of mods to choose from, some of which are free, and others, most typically bundles, are available for upwards of $450. The Attractions & Parks Bundle, for instance, includes a Theme Park, Water Park, and Maze Bank Theme Bank for $137.99.

Right now, most mods seem to be for GTA 5, but Cfx.re has mods for both Grand Theft Auto 5 and Red Dead Redemption 2, so we may see more Red Dead 2 mods as the marketplace expands.

Grand Theft Auto is an enduring juggernaut, with GTA 5 having sold 220 million copies to date. Rockstar is yet to detail how GTA Online will change as a result of November's release of GTA 6, but it seems likely the Cfx Marketplace lays the groundwork for a similar offering in whatever's next for the game.

It also seems in preparation for whatever other plans Rockstar has for monetising GTA RP when GTA 6 comes out. GTA fans had begun speculating about what Rockstar RP servers would look like when the company announced it was working with Cfx.re back in 2023. That excitement then only increased when popular musician Faheem Rashad Najm a.k.a. T-Pain teased in 2024 that he was working on GTA 6 but had been asked by Rockstar to stop engaging with RP servers like nopixel.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'Doesn't Everybody Have It Open, to Just Do Quick Research?' — Stranger Things Documentary Maker Responds to Fans Who Claim the Duffers Used ChatGPT to Write Their Scripts

14 janvier 2026 à 13:35

The director of the Stranger Things documentary has cast doubt on the fan suggestion that the Duffer brothers might have used ChatGPT to write their scripts.

Martina Radwan’s Stranger Things documentary, One Last Adventure: The Making of Stranger Things 5, launched on Netflix this week, and fans have spent their time digging into every detail and pausing to take a closer look at each frame as they continue to process the divisive finale of the hit show.

Social media is awash with shots of the documentary that show a laptop with what appears to be a ChatGPT tab alongside a Google Doc in which Matt and Ross Duffer are working on the finale script. This has now turned into an accusation that Matt and Ross Duffer used ChatGPT to write the script itself. Netflix and the Duffers have yet to comment on the ChatGPT question specifically.

Fans accuse the Duffer Brothers of using AI to write ‘Stranger Things’ final season after spotting ChatGPT tabs in behind-the-scenes documentary. pic.twitter.com/gxmYW2OCUJ

— Pop Crave (@PopCrave) January 13, 2026

In an interview with The Hollywood Reporter, Radwan cast doubt on the fan claims, insisting that at no point did she witness an “unethical” use of generative-AI in the writers room.

“I mean, are we even sure they had ChatGPT open?” Radwan said when asked about the moment in the documentary. “Well, there’s a lot of chatter where [social media users] are like, ‘We don’t really know, but we’re assuming.’ But to me it’s like, doesn’t everybody have it open, to just do quick research?

“How can you possibly write a storyline with 19 characters and use ChatGPT, I don’t even understand.

“Again, first of all, nobody has actually proved that it was open. That’s like having your iPhone next to your computer while you’re writing a story. We just use these tools… while multitasking. So there’s a lot going on all the time, every time. What I find heartbreaking is everybody loves the show, and suddenly we need to pick it apart.”

Radwan was then asked directly if she witnessed an unethical use of generative-AI in the writers room.

“No, of course not,” she replied. “I witnessed creative exchanges. I witnessed conversation. People think ‘writers room’ means people are sitting there writing. No, it’s a creative exchange. It’s story development. And, of course, you go places in your creative mind and then you come back [to the script]. I think being in the writers room is such a privilege and such a gift to be able to witness that.”

The Stranger Things Season 5 finale, which left it up to the audience to decide whether Eleven was alive or dead, has proven so divisive that some fans have concocted stories about secret 'Snyder cuts' and theories about a ninth episode that would have revealed the show’s true ending. Both were proven to be fake. Still, a petition to release this supposed “unseen footage” gained nearly 400,000 signatures — despite being debunked by the cast. Some fans are even using generative AI to make alternative Stranger Things endings.

Ultimately, Stranger Things really is done and dusted. And don’t expect a follow-up either. The Duffers have ruled out a Stranger Things sequel that would check in on the characters years later, saying it would be “a gross cash grab.”

But all is not lost for Stranger Things fans. Netflix has two announced Stranger Things spinoffs in development, the first of which is Stranger Things: Tales From ’85, a new animated series due out this year. This is set in the same universe between Seasons 2 and 3, and follows the original characters as they “fight new monsters and unravel a paranormal mystery terrorizing their town.” The second spinoff is an unnamed live-action series.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rockstar Removes Fan-Made GTA Online Charlie Kirk Assassination Mission

14 janvier 2026 à 13:16

Rockstar has pulled a fan-made mission in Grand Theft Auto Online designed to replicate the real-life assassination of Charlie Kirk.

Variety reports that a user-created level named "We Are Charlie Kirk" was recently pulled from the game, and that Rockstar has now added "Charlie Kirk" to its list of banned words — meaning that players will no longer see missions labelled with his name.

It's unclear how quickly Rockstar acted to remove the mission, though footage of it was uploaded to YouTube that's now over a month old. Rockstar added the ability for players to create and publish their own in-game missions as part of the A Safehouse in the Hills update that launched on December 10 — meaning this content was made within a day or two of the mode going live.

Today, IGN has seen that footage of "We Are Charlie Kirk" mission still exists on YouTube, where we have spotted similar footage of at least one other fan-made GTA Online Charlie Kirk assassination level that existed at one point, too.

Both missions feature similar gameplay, where the player takes on the role of Charlie Kirk's murderer. Completing each mission requires the player assassinate Kirk at long range from a nearby rooftop, with the levels' layouts familiar to anyone with knowledge of the killing.

Kirk's death in September 2025 sent shockwaves through America, and raised political tensions ever higher. In the wake of the right-wing political activist's murder, chat show host Jimmy Kimmel was briefly suspended by ABC — only to be brought back following public pressure. The CEOs of online platforms such as Discord, Steam, Twitch and reddit were also called before a U.S. House committee to testify at hearing on the "radicalization of online forum users."

Rockstar has not yet commented on its removal of Charlie Kirk-related content from GTA Online, though it appears to have an uphill battle on its hands to remove similar missions appearing in future. A quick check of the game's mission directory shows other examples exist, including "Charlie Kirk assassination" (written in Korean and apparently created by a South Korean player) that still appears when you search in English for "Kirk." A translated description of the mission reads: "Kill Charlie Kirk to gain money and fame."

Photo by Yuki IWAMURA / AFP) (Photo by YUKI IWAMURA/AFP via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Magic: The Gathering: Lorwyn Eclipsed - Here's Where to Preorder Everything From First Set of 2026

14 janvier 2026 à 12:55

Magic: The Gathering will kick off 2026 with a return to Lorwyn, and Lorwyn Eclipsed might be the most excited I've seen the community since, well, Edge of Eternities (the last Universes Within set).

It's a trip back to a simpler time, without bagels (Spider-Man), bending (Avatar), or the Buster Sword (Final Fantasy) - just fantasy creatures throwing spells at each other all day long.

Not only is it the first set of a packed year, but it marks big changes to the product lineup. Theme decks are back for Standard play, while a new Draft Night boxed product encourages players to, well, draft cards to build their decks.

Then there's our first Commander decks since Edge of Eternities, and both look pretty great, actually.

Here’s everything on offer, and where you can find it if you're looking to lock your preorder in ASAP. Just be warned that prices are all over the place, and many products are running low on stock ahead of release.

Play Boosters

The backbone of any MTG set, Play Boosters will be available on their own at launch, but for now, you can preorder a box of 30 from Amazon.

The preorder price guarantee means you may pay less, too, and each pack has a guaranteed foil. Since we published this article, though, they've been flying off shelves - you'll need to move fast to secure one.

Bundle

As is the case with pretty much any Magic set, a Bundle is available, too. This one includes 9 Play Boosters, a deck box, 30 lands and a spindown life counter.

Amazon has it for $62.94 if you want to preorder now.

Commander Decks

After no Commander Decks for Marvel’s Spider-Man or Avatar: The Last Airbender, they’re back with Lorwyn Eclipsed.

Blight Curse is a Jund (Black, Red, Green) deck which promises -1/-1 drain and creature combos, while Dance of the Elements is a rare five-color precon with a gameplan of summoning huge elementals and sacrifice.

They’re both up for $49.99 on Amazon, but there’s every chance one (or both) spike in the coming weeks.

If you and a friend want both decks, a bundle includes two of each for $199.99, too.

Collector Boosters

Up next, Collector Boosters are where you’re likely to find the more sought-after variants of Lorwyn Eclipsed cards, with these packs full of foils, full-arts, and special treatments.

They’re not going to come cheap, however, and they're sold out at Amazon already. With launch closing in, there's every chance more stock arrives, though.

Draft Night Box

To my knowledge, this is a debut for the Lorwyn Eclipsed set, and this Draft Night box is still without a price on Amazon.

It contains 12 Play Boosters, 1 Collector Booster, and 90 basic lands so that players can draft a 40-card deck with friends and pit them against each other, and the winner gets the Collector Booster.

Theme Decks

Finally, Lorwyn Eclipsed is bringing back Theme Decks for Standard play, and I’m pretty excited to have an easy way to jump into the format since Commander can be overwhelming to newcomers.

They come in Pirates (Izzet) and Angels (Selesnya) forms, with both available right now. If you’re interested, they're $23.99 each.

UK Preorders

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Don’t Miss Out on Sonic Racing: CrossWorlds Down to $45 as Part of Best Buy’s Winter Sale

14 janvier 2026 à 12:48

Best Buy's starting off the new year right with a little Winter Sale, and it has quite a few video game deals worth checking out right now. Among the variety on sale is Sonic Racing: CrossWorlds, which has dropped to $44.99 for PlayStation 5, Xbox Series X, and Nintendo Switch.

This deal makes for $25 off both PlayStation 5 and Xbox Series X versions, and $15 off the Switch version. They won't stay at this price for long, though, as Best Buy's Winter Sale only lasts until January 19. Now is the time to make a move on it if it's been on your radar.

Sonic Racing: CrossWorlds for $45

Sonic Racing: CrossWorlds is a game we think is well worth adding to your library. IGN's Jada Griffin had a lot of praise for it in her review, saying it "fires on all cylinders with a fantastic roster, excellent courses, and lengthy list of customization options." If it sounds like a perfect pick to get you through these winter months, now is as good a time as any to put it in your shopping cart.

It's not the only exciting game deal Best Buy has to offer right now, either. The Winter Sale also features discounts on Ninja Gaiden 4, Borderlands 4, and quite a few more. The retailer has even dropped the price of the digital and disc Fortnite Flowering Chaos PS5 console bundle, which is a sweet little surprise after holiday sales. Again, it only runs until January 19, so grab your favorites while they're still available.

Searching for even more game deals? Amazon also has some great options worth checking out, including offers on Assassin’s Creed Shadows for PS5, Ninja Gaiden: Ragebound for PS5, and Donkey Kong Bananza. Now is a great time to stock up your library for the months ahead.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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