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Matt Damon Confirms Netflix Wants To Change How Movies Are Made Because of One Thing: Our Phones

19 janvier 2026 à 15:48

Everyone’s noticing how the industry is shifting — including major A-Listers like Ben Affleck and Matt Damon, who recently opened up about the fact that Netflix wants to change how films are being made.

During a recent appearance on the Joe Rogan Experience podcast promoting their new Netflix film The Rip, Damon revealed that the streamer wants to make it so that action set pieces in films occur during the beginning section of the runtime because audiences give a “very different level of attention” to movies at home versus in theaters.

“The standard way to make an action movie that we learned was, you usually have three set pieces. One in the first act, one in the second, one in the third,” Damon explained on the podcast. “You spend most of your money on that one in the third act. That’s your finale. And now they’re like, ‘Can we get a big one in the first five minutes? We want people to stay. And it wouldn’t be terrible if you reiterated the plot three or four times in the dialogue because people are on their phones while they’re watching.’”

However, Affleck noted that there are still successful projects that don’t adhere to those new rules, projects like the acclaimed miniseries Adolescence, which consists of episodes shot in one continuous take.

“But then you look at Adolescence, and it didn’t do any of that shit,” Affleck said during the appearance. “And it’s f—king great. And it’s dark too. It’s tragic and intense. [It’s about] this guy who finds out his kid is accused of murder. There are long shots of the back of their heads. They get in the car, nobody says anything.”

Damon called this kind of project the “exception” to Netflix’s new way of thinking, while Affleck affirmed that the success of the show “demonstrates you don’t have to do” what Netflix wants in order to draw audiences in and keep them there. Many films prove this theory right every day, and ultimately, it comes down to having a well-crafted, unforgettable story at the center of your project — that’s the only thing that will truly make audiences see the merit in the work, the only foolproof method.

Damon and Affleck’s new film, The Rip, was written and directed by Joe Carnahan and stars Teyana Taylor, Steven Yeun, and Kyle Chandler alongside the Good Will Hunting stars. The movie is now available to stream on Netflix.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

DCU Chief James Gunn Won't Have 2 Batman Movies Come Out in the Same Year, Tells Fans Not to Expect a Brave and the Bold Update Until After The Batman 2

19 janvier 2026 à 14:27

DC Universe chief James Gunn has suggested fans won’t get an update on the Brave and the Bold Batman movie until after The Batman 2 comes out next year.

The Batman 2, starring Robert Pattinson in the title role, is set to launch five-and-a-half years after The Batman, on October 1, 2027. Writer-director Matt Reeves has said he set out to make a trilogy of Batman films as part of his Batman Epic Crime Saga, and as of 2024 that plan was still on.

The Batman films exist in a universe separate to the ongoing DCU, and given Gunn has ruled out Pattinson’s Batman crossing over, we’re set for a new actor to play the Caped Crusader for the Brave and the Bold.

It’s a film with a great deal of expectation behind it, but it seems a long way away. Asked on social media when fans can expect to see a Brave and the Bold update, Gunn indicated that nothing will be released until after The Batman 2 is done and dusted.

“I'm dependent on when there's an actionable script ready so there is no way of me guessing this,” he said. “Also, frankly, we're well into Batman 2, and I wouldn't want to cloud the Batsphere until after that.”

Given The Batman 2 comes out October 2027, it looks like we won't get an update on The Brave and the Bold until early 2028 at the earliest.

Gunn then committed to never releasing two Batman movies in the same year. “I think both Batman and WW [Wonder Woman] are incredibly important,” he said in response to another fan. “But I'm also not going to have two Batman movies come out in the same year.”

Gunn finds himself having to navigate two takes on Batman at the same time. If Reeves gets to make his third Batman film, we could see The Brave and The Bold sandwiched between a pair of Robert Pattinson Batman movies, potentially confusing the audience.

While promoting the rebooted DCU kickstarter Superman last year, Gunn admitted: "Batman's my biggest issue in all of DC right now." As of February 2025, The Brave and the Bold was said to be in “very active development,” and the story was “coming together very nicely.” But is The Flash director Andy Muschietti still directing? At the time, Gunn and Safran were said to be developing the script, and planned to show it to Muschietti "when we have it in a place where we think it's ready to go... and see if it's a fit for him.”

As for The Batman 2, in an update last year, Reeves acknowledged how long it was taking to get the sequel in a position to start filming. “It’s been a journey that is taking longer than I would’ve wanted for a lot of reasons, a lot of personal reasons,” Reeves told The Hollywood Reporter. “But [the] most important reason is getting it to a place where I just felt like it was the best script we could possibly write.”

Reeves also spoke about Pattinson’s response to the script — which, believe it or not, was mailed to him in a privacy pouch complete with coded entry (that Pattinson almost couldn’t open, mind you) to keep all of the exciting details completely under wraps.

“He’s Batman, and if he doesn’t like it, not good,” the Cloverfield director said of Pattinson’s feelings on the script. “I was super excited. I thought that he really would [like it] because the things that it does for his character, for Batman and for Bruce, have never been done before in this way. I had a feeling that he would respond in this way, but the fact that he did was incredibly encouraging.”

He added: “Obviously because of what the first movie was and what this movie is, which is so much a detective story, the idea of trying to protect the secrets of the movie is super important because it’s a mystery. It would be an extra level of heartbreak if that part of it started getting out.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Unhappy at Sega Mascot's Foot During Mario & Sonic at the Olympic Games Development

19 janvier 2026 à 14:10

Nintendo allegedly expressed dissatisfaction at Sega during the development of Mario & Sonic at the Olympic Games, after seeing Sonic's foot placed ahead of Mario's.

The incident has come to light in an Arcade Attack Retro Gaming Network interview with Sega veteran Ryoichi Hasegawa, who worked on the Wii and Nintendo DS sports minigame classic ahead of its release back in 2007.

According to Hasegawa, Nintendo insisted that Sega change artwork set to be used for the game's cover that depicted Mario's foot placed behind that of Sonic's.

"There was one funny story," Hasegawa recalled of the game's development. "There was artwork of Mario and Sonic, and you know, other characters standing on the field. And those artworks were used for the package, the instruction manual cover, and the cartridge label, and things like that...

"There was one small error and Sonic's foot was in front of Mario's foot, " he continued, "and Nintendo demanded us to change the priority."

Asked if Sega agreed to the change, Hasegawa said the game's developers "of course" made the change for Nintendo. "We were like 'oh my god' we have to change it," he concluded, "or there will be no deal."

Nintendo has frequently been reported to be a stickler for its characters appearing exactly as it wants — another infamous example is the company sending notes to Disney to describe how Bowser should hold his teacup during a brief cameo in Wreck-It Ralph.

As it was, Mario & Sonic at the Olympic Games was a smash hit for Sega, selling 10 million copies and spawning a string of sequels. Alas, the franchise ended after its final game in 2020, when the International Olympic Committee chose not to renew its licensing deal with Sega and Nintendo, and instead pursue partnerships based around mobile gaming and NFTs.

"Basically the IOC wanted to bring [it] back to themselves internally and look at other partners so they would get more money," producer Lee Cocker, who worked on the series while at marketing company ISM Ltd, previously confirmed.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

It Looks Like the Marathon Release Date Has Leaked via the Xbox Store

19 janvier 2026 à 13:54

We already knew that Bungie’s delayed extraction shooter revival, Marathon, was toying with a March 2026 release window and a $39.99 price point, but it seems as though an advertisement on the Xbox Store has prematurely announced the big day: March 5, 2026.

It was Redditor TheJuiceBaba who spotted it first, providing a recording of a now-deleted Marathon teaser trailer on Xbox, which ended with: "Coming March 5, 2026. Pre-order now."

In news unlikely to surprise you, shortly thereafter the trailer was yanked from Xbox, and TheJuiceBaba's post is nowhere to be seen (if not quite before people were able to rip and mirror it), giving us our strongest hint yet that the trailer could be authentic.

Marathon has certainly endured a troubled development and has suffered multiple delays. At the end of last year, parent company Sony said Bungie had failed to meet its sales and user engagement targets, resulting in a $200 million impairment charge, and the studio found itself battling yet more accusations of plagiarism back in May after an artist accused Bungie of lifting aspects of her artwork for Marathon (the issue has since been resolved).

Last June Marathon was delayed into 2026 as Bungie worked to respond to feedback from playtests. Things went dark until Marathon re-emerged in October, when Bungie announced the extraction shooter was ready for a limited, invite-only playtest for players in North America and Europe across PS5, Xbox Series X and S, and Steam.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Pokémon TCG: This Mega Charizard X Ultra-Premium Collection Just Scored a Major Price Drop at Amazon

19 janvier 2026 à 13:51

Amazon is continuing its hot streak of tidy TCG deals, and this week has blessed us with a fairly outstanding $100 discount on the Pokémon TCG: Mega Charizard X ex Ultra Premium Collection that launched alongside Phantasmal Flames at the end of last year.

You can pick it up for just $149.99 ($100 off its $249.99 list price) while stock lasts at Amazon, which is pretty much bang on its current market price (i.e., what most folk are prepared to pay for it/ what it can be reliably sold for).

That being said, you can also pick it up for around $145 at the trusted resale marketplace TCGplayer right now as well, if you're so inclined to save that extra $8.

You'll need to pay for delivery on top, bear in mind, but it's still a good choice if you're not already packing some Amazon gift cards. Also, if we're making comparisons, Amazon will likely deliver this bad boy faster, especially if you have Prime.

So, now that you're packing all the information you need, you can make an informed decision and come away happy. If you're keen on picking it up while the discounts last, here’s a complete list of what’s included in the collection:

  • 1 foil full-art promo card featuring Mega Charizard X ex
  • 1 foil full-art promo card featuring Oricorio ex
  • 65 card sleeves featuring Mega Charizard X
  • 1 playmat featuring Mega Charizard X
  • 1 deck box featuring Mega Charizard X
  • 1 metal coin featuring Mega Charizard X
  • 6 damage-counter dice
  • 18 Pokémon TCG booster packs:
    • 2 Surging Sparks TCG booster packs
    • 4 Journey Together TCG booster packs
    • 4 Destined Rivals TCG booster packs
    • 4 Mega Evolution TCG booster packs
    • 4 Phantasmal Flames TCG booster packs
  • A code card for Pokémon TCG Live

Note, in my opinion, there’s nothing inherently wrong with what’s here, but the selection of booster packs feels just a tiny bit tired. More Phantasmal Flames, or even Mega Evolution packs, would have gone a long way.

Instead, the heavy reliance on Surging Sparks and Journey Together makes the whole thing feel a step behind where it should be. Still, if that isn't an issue for you, than this is the best value going for the latest Ultra Premium Collection online right now.

If you're looking to just chase cards, however, I'd also recommend checking out how much some of the best single chase cards are going for right now, to pick up individually. Or, to consult after you've cracked open all your packs. Good luck!

There's a whole lot more Phantasmal Flames goodies up for grabs right now, at more reasonable prices. But, I'd still recommend checking on TCGplayer to ensure you're getting a good deal, or even just ordering from there altogether, as it often has the best prices.

Best Phantasmal Flames Cards Chase Cards

According to marketplaces like TCGPlayer, certain Phantasmal Flames cards have already skyrocketed further in price, and, following up from our Mega Evolution round-up, we’ve ranked the ten most expensive cards so far just above. From aggressive Mega attackers to powerful evolution support, Phantasmal Flames brings a fiery mix of competitive threats and high-demand pulls.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Ex-Assassin's Creed Boss Suing Ubisoft for CAD $1.3 Million, Alleges His 'Disguised Dismissal' Was to Avoid Severance Pay

19 janvier 2026 à 13:04

Ex-Assassin's Creed boss Marc-Alexis Côté is suing Ubisoft for CAD $1.3 million in lost severance pay and damages following his shock exit from the company last year.

Radio Canada broke word of the lawsuit, which Coté has filed against his former employer due to the manner in which he left the company — an "unacceptable demotion" that constituted a "disguised dismissal."

Côté's departure from Ubisoft last October came as a surprise to fans and the company's thousands of Assassin's Creed developers, just weeks after the brand became part of Ubisoft's new Tencent-backed business entity Vantage Studios. Côté had served more than 20 years at Ubisoft and worked on a string of Assassin's Creed hits, before his promotion to head up the flagship brand in 2022.

Ubisoft told staff of Côté's departure via an internal email that discussed the need for Vantage Studios' leadership team to be "aligned" with its core goals. At the time, IGN reported that Côté had been offered a role as part of Vantage Studios' leadership, but declined.

Côté's lawsuit claims that he was essentially replaced in his role early in 2025 by Vantage Studios' newly-installed leadership, Christophe Derennes and Charlie Guillemot — the cousin and son of Ubisoft CEO Yves Guillemot. With this layer of management now above him, Côté claims he then learned over the summer of 2025 that Vantage was now seeking to hire a new Assassin's Creed franchise boss, too.

Radio Canada's report suggests that Côté enquired about the role but was told he was not suitable and would not be supported by Yves Guillemot, as the position was to be based in Ubisoft's base in France, rather than in Canada, where Côté is based and every major Assassin's Creed title has been led.

Côté's lawsuit allegedly claims that he was offered a "Head of Production" role, reporting into the incoming new "Head of Franchise", and then alternatively the chance to lead another business unit, working on second-tier Ubisoft franchises.

During a two-week period of reflection on what to do next, Côté told Ubisoft his exit from the company would require severance pay. It was at this point that Ubisoft allegedly told Côté not to show up for work as expected on October 13 and await a formal response. The following day, October 14, Ubisoft announced that Côté had departed.

In an internal note to Ubisoft staff obtained by IGN at the time, Derennes said he was "disappointed" by Côté's decision, but that the former leader "had his own expectations and priorities related to Vantage Studios' creation and future."

"Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft," a Ubisoft spokesperson said in a comment to IGN at the time. "While we are saddened to see him go, we're confident that our talented teams will carry forward the strong foundation he helped build."

Now, Côté's lawsuit alleges his exit from Ubisoft constituted an abuse of power and resulted in damage to his reputation. The amount he is seeking — CAD $1.3 million — is the sum of two years' salary and a further CAD $75,000 in damages. Côté is also seeking for Ubisoft to lift his non-compete agreement, which currently limits his ability to work elsewhere.

Representatives for Côté have confirmed the lawsuit. IGN has contacted Ubisoft for comment.

Côté, known to colleagues by his initials as "Mac", joined Ubisoft in 2005 as a software engineer, before working as a lead engine programmer on Prince of Persia: The Forgotten Sands. From there, he joined the Assassin's Creed series in time for Brotherhood, working as a lead level designer, before serving as a game director on Assassin's Creed 3.

As creative director, Côté led development on a string of projects built at Ubisoft Quebec, the talented team which made Assassin's Creed: Black Flag DLC Freedom Cry, Assassin's Creed Syndicate, and then Assassin's Creed Odyssey, for which he served as senior producer.

In March 2022, as Quebec worked on Assassin's Creed Shadows and Ubisoft sought to relaunch the series with a more consistent story focus via the Animus Hub (a project then envisioned under the title of Assassin's Creed Infinity), it was Côté that took the reigns on the entire franchise, laying out a Marvel-style slate of upcoming projects that included the forthcoming Assassin's Creed Hexe, which still lacks a release date. The next release in the franchise is widely-expected to be an Assassin's Creed: Black Flag remaster, meanwhile.

Image credit: Andrej Ivanov/AFP via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Custodes Are Not Space Marines' — Games Workshop Addresses 'The Telemon in the Room' and Explains Warhammer Lore Behind New Female Miniatures

19 janvier 2026 à 12:56

Games Workshop has published a Warhammer lore explanation for the existence of female Custodes following a new miniature range announcement on Friday.

During a preview livestream, the British company behind tabletop wargames Horus Heresy and Warhammer 40,000 revealed new models for the Adeptus Custodes, a faction made up of genetically-engineered, functionally immortal transhumans who work as the Emperor’s bodyguards on Terra. The Custodes are not Space Marines. Indeed, they are bigger, faster, and more powerful than the average Space Marine. And, as we shall explore, they are created in a very different way.

Games Workshop showed off new, eye-catching Custodes models during the livestream, and alongside the male types are female types. While female Custodes had been mentioned in previous Warhammer 40,000 material, and even starred in an official Warhammer animation, their debut in miniature form was enough to set off complaints online from some who accused Games Workshop of retconning the established lore. These people believe the Custodes should remain male only because, they insist, this is what the lore had set out. Some also accuse Games Workshop of pandering to a "modern audience" with the female Custodes, echoing the so-called “anti-woke” rhetoric.

Perhaps mindful of this reaction, Games Workshop had a lore article ready to go following the reveal. In it, the company explained how female Custodes are made possible and how they differ from Space Marines, which remain male only. The gist, according to this article, is there is no retcon.

“Lore wise, Space Marines are made from human males, willing aspirants or unwilling conscripts on the cusp of adolescence,” Games Workshop explained. “They are subjected to a series of horrific trials, and the strongest emerge as remorseless killers, their humanity stripped away so they can serve as living weapons in the Emperor’s armies. There are no female Adeptus Astartes.

“Custodes are not Space Marines. Other than the obvious point that they are both towering, gene-enhanced warriors, the similarities pretty much stop there. Custodes are taken as infants and recrafted by ancient science.The process is arcane and bespoke to each individual. The Emperor himself retained oversight of the process (at least until that whole Horus Heresy thing went down).”

Games Workshop also addressed the belief that all the Custodes are made from the sons of Terran noble houses, as set out by Custodes lore established for the 8th Edition of Warhammer 40,000. While some Custodes are made this way, that was not the only source of recruitment, Games Workshop explained.

“Other methods might have been equally overt, others far more secretive,” the company said. “Noble daughters could also have been taken, and at some point, you run out of noble houses — even after you’ve conquered all of Terra, the inexorable war machine of the Imperium still requires a constant churn of recruits.”

Games Workshop concluded: “all Custodes, male or female, embody the pinnacle of the genetic and cellular engineering the Emperor employed when creating his armies. They are all flawless creations, pushed beyond the limit of human potential. There is no difference in combat efficacy between a male Custodian and female Custodian.”

It’s safe to say the weekend has been packed with ‘discourse’ following the Custodes reveal. YouTube comments, social media, and subreddits do indeed have many comments from people complaining about the mere existence of these female Custodes models. Some are so upset they’re threatening to leave the hobby behind over it. But it’s important to note that there is a significant pushback on this sentiment from many Warhammer 40,000 fans who have no problem whatsoever with female Custodes and dismiss any retcon concerns.

It’s worth remembering that, for all the complaints about retcons, Warhammer 40,000 “lore,” such as it is, has always been an unreliable thing. Indeed, it is built upon the idea that all we know of what was, what is, and what will be comes from a certain point of view. Crucial events are often delivered from a character’s perspective, and that character may have an agenda of their own. The Imperium itself — a rotting, fascist regime built upon 10,000 years of propaganda — twists the facts, if we can even call them such. There is little in the Warhammer 40,000 universe that can be relied upon. That is kind of the point.

And we’ve been here before. The Necrons — now one of the most popular xenos factions in the setting — were once mindless automatons all. Now, we have novels about individual Necrons with more personality than your average agent of the Inquisition. We don’t call the Imperial Guard the Imperial Guard anymore (well, we’re not meant to!). We are to refer to the Guard as the Astra Militarum and not to say another word on it thank you very much.

From the same 8th Edition Custodes codex that stated all the Custodes are made from the sons of Terran noble houses:

Not even the most knowledgeable of the Imperium’s scholars can say when the Emperor fashioned the Custodians. The truth is hidden in fragments of the past, accounts of figures appearing in crude hieroglyphs and cave etchings, stasis-locked scads of parchment and gene-sealed tomes that no man now can open.

And:

The method by which such remarkable individuals are created has always been known only to those of the Imperial household, and is carried out by the most accomplished chirurgeons and bio-alchemists of Terra within gilded laboratories locked away from the sight of Humanity’s masses. With the Adeptus Custodes fighting only for the Emperor himself, and beholden to the commands and scrutiny of no other, the secrets of their recruitment have never been revealed, for not even the High Lords of Terra have the right to demand them.

Games Workshop had laid the groundwork for the introduction of female Custodes by mentioning Custodes Calladayce Kesh in the latest Custodes codex back in April 2024 (some didn’t like the way this was done, or the tweet Games Workshop put out about it back then, and at the time there were no female Custodes models to go alongside the lore reveal).

Since the first of the Ten Thousand were created, there have always been female Custodians.

— Warhammer Official (@warhammer) April 14, 2024

Then, in September 2024, fans were treated to a Warhammer animation starring a female Custodes called Tyrith Shiva Kyrus, who spent her time ripping tyranids to shreds and staring down Space Marines in the way only a Custodes can.

Tyrith Shiva Kyrus was Games Workshop's first portrayal of a female Custodian since the lore revelation that Custodians could be any gender just a handful of months prior. "This fact came as a real surprise to many, since it wasn’t something previously explored," Games Workshop said at the time. "That, in and of itself, isn’t a particularly unusual thing for Warhammer 40,000 and its lore; there are simply loads of things the Warhammer Studios have never expressly stated, whether that’s ruling them in or out. Since the earliest conversations about bringing the Horus Heresy to the tabletop and Black Library fiction, the exact nature of the Custodians has been under discussion — after all, their origins and means of creation, unlike for example, the Legiones/Adeptus Astartes, are shrouded in mystery.

"A significant advantage to this portrayal is that it helps us to address a common misconception — that the Custodes are just bigger, better Space Marines. They aren’t. Space Marines were made through industrialised ritual to be mass-produced, brute-force weapons of conquest. And even 10,000 years after their creation, draped in self-assigned glory, that’s still true of them at their core. Each Custodian, on the other hand, is unique. Painstakingly made through peerless craft and arcane artifice, their physique, their psyche, their very soul, is a bespoke instrument of the Emperor they unquestioningly serve."

These "gaps" in the Warhammer lore, where things are left unsaid or unexplained, are "quite intentional," Games Workshop said as part of that same September 2024 explanation. "They let you as collectors, players, and fans fill the spaces with your own characters, stories and narratives — making the Warhammer hobby truly yours," the company continued. "They also allow us to revisit factions through miniatures, stories, and animations and offer something new and interesting. (Imagine how sad it would be if we ever said 'And that’s it. That’s everything you’ll ever see in this army. No new models ever.' – that’d be rubbish.)"

Now, we finally have female Custodes minis, which shouldn’t have come as much of a surprise at all. As redditor SchmittVanDean put it over the weekend:

“And it's increasingly embarrassing and weird, like people who still complain bitterly about the Necrons. Tithes Episode 2 is a really fun short story of a female Custodes and her Sister of Silence buddy and the characterisation of their motivations and interactions — especially with Space Marines — are fantastic; their depiction and the way they fight is just cool. The new models are exceptional. The lore rationale — the Custodes are created via a perfected form of the earlier mass production gene editing that could only produce male Space Marines — improves both Marines and Custodes conceptually as factions.”

Or, as redditor tghast said: “I truly truly truly could not think of something I give less of a shit about.”

Image credit: Games Workshop.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft Keeps Far Cry 3, Far Cry 3: Blood Dragon, and Far Cry Primal Alive on Current Gen Consoles With 60 FPS Support

19 janvier 2026 à 12:53

Far Cry Primal, Far Cry 3: Blood Dragon, and Far Cry 3 — the 2012 instalment starring Michael Mando as Vaas Montenegro in what is arguably the best game in Ubisoft's first-person shooter series — is getting a 60fps update on current gen consoles.

At least, that's what we thought was happening when developer/publisher Ubisoft delivered the news not by a press release but instead via a cryptic tweet and a bundle of emojis, as you can see below:

pic.twitter.com/2nnDSIT8IE

— Far Cry (@FarCrygame) January 16, 2026

From what we can see, the top line reads, Far Cry [Tree] + 60 [Pair] Second, the middle, Far Cry: Blood Dragon + 60 + Frames [Pear] Second, and the bottom one, Far Cry Primal + 60 + Frames [Purr] Second.

Thankfully, Ubisoft confirmed the news with a follow-up tweet without emojis over the weekend, giving us a sun-soaked glimpse of the "once-in-a-lifetime" vacation and confirmation that "everything runs smoother at 60 FPS on current gen consoles. Pack light. Things escalate fast".

As PushSquare reminds us, Far Cry 3: Classic Edition has a patch coming later this week — Wednesday, January 21, to be precise — which could be when the FPS changes go into effect. It also looks like the same changes will come to Blood Dragon and Primal around the same time, too.

IGN's Far Cry 3 review returned an Amazing 9/10. We said: "Far Cry 3 is important for the same reason as Far Cry 2. It’s a shooter that considers shooters thoughtfully, both in the way they’re designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is."

For more, find out where Far Cry 3 sits in our ranked list of the best Far Cry games, and how Far Cry's iconic villains were created.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

GTA 6 Developer Rockstar North Suffers 'Structural Damage' Following Report of Explosion

19 janvier 2026 à 12:47

Fire services attended the offices of Grand Theft Auto 6 developer Rockstar North this morning and secured "structural damage" following a reported boiler explosion.

Seven vehicles were mobilized to attend the main Rockstar North building in Edinburgh, Scotland at 5.02am local time (just after midnight Eastern), following an incident that local news outlet Edinburgh Live described as an "explosion in a boiler room."

Crews remained on-site for over four hours but have now left the scene, Scottish newspaper The Herald has reported.

"We were alerted at 5.02am on Monday, 19 January to attend an incident on Holyrood Road, Edinburgh," a Scottish Fire and Rescue Service spokesperson said. "Operations Control mobilised three fire appliances and specialist resources to the scene, where firefighters worked to secure structural damage at a commercial building.

"There were no reported casualties and crews left the scene at 9.21am."

Rockstar Games' Edinburgh office has long served as the heart of the company, with development of every major Grand Theft Auto and Red Dead Redemption game taking place within its walls. Most recently, the building has been the site of protests over Rockstar's sudden firing of workers amid an increasingly bitter dispute that the layoffs were due to the employees' union membership — a claim that Rockstar itself has vehemently denied.

It's believed that office remains shut today, though it's too early to say how this setback might impact the release of the twice-delayed GTA 6. Rockstar's hugely-anticipated game is currently set to launch on November 19.

IGN has contacted Rockstar Games for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Not Everyone' — 3 Marvel Stars Say They've Been Left Out of Avengers: Doomsday, And One is Quite a Surprise

19 janvier 2026 à 11:32

Marvel stars Idris Elba, Wumni Mosaku, and Martin Freeman seemingly won't appear in Avengers: Doomsday, as "not everyone" from the past phase of movies is being brought back for the team-up movie.

During an appearance on the BBC's Graham Norton chat show, the trio were asked by the host if they are set to join Doomsday's already-enormous cast, for the Marvel movie that "everyone's in." After a moment's silence, Freeman responded to say: "Apparently not, not everyone."

Freeman plays Everett Ross and has appeared in three MCU movies to date, though was most recently seen in 2023's forgettable Disney+ series Secret Invasion. The suggestion here is that we won't be seeing him again anytime soon.

Idris Elba, Wumni Mosaku and Martin Freeman were asked if they’d be returning for ‘AVENGERS: DOOMSDAY’

“Apparently, not. Not everyone’s [in it].” 😂

(via @TheGNShow) pic.twitter.com/HD2ph4AR3b

— Avengers Updates (@AvengersUpdated) January 17, 2026

After Norton corrected himself to say that "most people are in" the film, Wumni Mosaku responded, jokingly, by simply saying: "Rude." Mosaku plays Hunter B-15 in Loki, and reprised the role on the big screen in 2024's Deadpool & Wolverine.

Of the three, her absence in Doomsday would be the biggest surprise, as her character is currently head of the TVA, Marvel's multiversal enforcement agency. Of course, we know that Loki himself will appear in the movie, and that Doomsday's story seemingly deals with the ramifications of the Avengers' multiversal tampering to date. It would be odd if the TVA didn't factor in somehow, and we didn't see its leader appear — especially after that Deadpool & Wolverine cameo.

"My character died," replied Elba, who appears in the MCU as Asgardian warrior Heimdall. Norton then jokingly told Elba that "they all f***ing die" to suggest that Heimdall's death wouldn't preclude his involvement. (And Norton is right, as Heimdall already popped up post-death in Thor: Love and Thunder — plus the extent to which characters in Valhalla are fully dead is up for debate.)

None of the three actors were named by Marvel as being in the movie as part of the company's big chair reveal stream a year ago, and there has been no leak or report so far to suggest they have filmed scenes in secret. But the possibility remains that they have done so and simply can't say, or will do in the future as part of Doomsday's upcoming reshoots that are set to take place this spring.

Last week, Marvel announced that its recent flurry of Avengers: Doomsday teaser trailers had passed a combined 1 billion views, though Doomsday's directors are adamant that the clips are neither teasers nor trailers but instead clues to the movie itself. What clues could be hidden inside? One fan believes they've cracked the code via hidden timestamps that relate to specific moments within Avengers: Endgame — a theory that's certainly gaining traction.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Forge Codes (January 2026)

18 janvier 2026 à 16:00

Codes for The Forge will grant you additional rerolls if RNG isn't on your side and you don't get one of the best classes on your initial rerolls. In this RPG Roblox experience, you'll be able to play as a human, goblin, dragonborn, and more. Each race has its unique perks, influencing stats such as health, damage, attack power, and more.

It's no surprise that The Forge focuses heavily on mining. The core gameplay centers around mining for ores, in the hopes of finding rare ores to forge powerful weapons and armor. You'll then throw those ores into a forge, where the blend of resources you use allows you to make items with special traits and designs.

What is the Latest Code for The Forge?

The latest active code for The Forge is QOL!, which gives 10 Race Rerolls. It was added over the weekend on Sunday, January 18, as part of a quality of life update.

Working The Forge Codes (January 2026)

Want to know how to get rerolls for The Forge? Use these currently active codes:

  • QOL! - 10x Race Rerolls (NEW)

Expired The Forge Codes (January 2026)

These codes have now expired and can no longer be used:

  • MAZE
  • FORGWEEKEND!
  • RAVEN
  • HAPPYNEWYEAR
  • FORGE2M
  • SORRYFORBUGS
  • XMAS!
  • SORRYFORDELAY
  • HEART
  • FORG!
  • FREESPINS
  • PEAK!
  • 400K!
  • SORRYFORSHUTDOWN
  • 100KLIKES
  • 300K!
  • 200K!
  • 100K!
  • 40KLIKES
  • 20KLIKES
  • 15KLIKES
  • 10KLIKES
  • 5KLIKES
  • BETARELEASE!
  • POSTRELEASEQNA
  • RELEASE

How to Use The Forge Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up The Forge on Roblox
  2. Open the Settings menu in the top left corner of the screen.
  3. Scroll down to the bottom of Settings to find the Codes bar
  4. Copy the code from this article
  5. Enter the code into the "Type Here" bar
  6. Press claim

FAQs for The Forge

Have a particular question about The Forge and codes? See our answers to frequently asked questions below.

Why Isn't My Code for The Forge Working?

When a code doesn't work for The Forge, it's usually because of two reasons:

  • The code for The Forge has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for The Forge?

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for The Forge is to visit this article. But if you want to mine for codes yourself, then the Discord server for The Forge is the best place to go.

How Often Do Codes Release for The Forge?

Since the Beta release, we've found that the creators of The Forge frequently release codes, giving you Totems that can only be used once or rerolls for new races. There is no set schedule for code releases, but they tend to come out when a new like milestone has been reached (e.g. 100K likes) or an update takes place. Keep an eye out for weekend luck boost events that also usually come with a code.

When Is the Next Update or Event for The Forge?

The last update for The Forge was an unnamed one that added a Forge locking system, critical hits on rocks, and a recycling system. It arrived on Sunday, January 18. The goal of this update seems to be to help make some quality of life changes while improving the grind. However, the next update isn't currently scheduled. Otherwise, the developers do run a mini-event each weekend where they give global boosts. These can increase your mining damage or luck.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Hunty Zombie Codes (January 2026)

18 janvier 2026 à 14:43

Hunty Zombie is a Roblox experience that sees you go up against hordes of... well, zombies. You can play solo or in a group of up to 6 people, but for each zombie you take down, you'll be closer to leveling up and gaining mastery of special weapons, perks, and more. Complete quests, roll spins for perks, and customize your character to be the ultimate zombie-slaying machine. So, whether you're jumping into specific maps like the school or sewer, taking on a raid, or completing campaign mode, here are codes for Hunty Zombie that will give you a boost when tackling the undead.

Working Hunty Zombie Codes (January 2026)

You need to be Level 5 before you can use codes. But once you've hit that level, here are the codes you can redeem:

  • BALD - 70x Lucky Weapon Spins (NEW)
  • BUGFIXES - 70 Lucky Perk Spins (NEW)

How to Use Hunty Zombie Codes

Before you can redeem codes in Hunty Zombie, you'll need to reach level 5. If you have already, here's what you need to know: launch the Hunty Zombie Roblox experience. When you're in the main lobby, follow these steps to get your goodies:

  1. Locate the codes menu on the right side of the screen. It's the icon of the open book at the top of the submenus.
  2. Copy the code from this article and then paste it into the bar that says "enter code here..."
  3. Click confirm and receive your rewards!

Expired Hunty Zombie Codes

These codes are no longer valid:

  • NEWTRAIT - 100x Traits
  • NEWPERK - 60x Lucky Perk Spins
  • FLOWUPDATE - 50x Traits
  • FLOWUPDATE2 - 750x Payload Credits
  • ALMOSTCHRISTMASEVE - 60x Weapon Lucky Spins
  • ALMOSTCHRISTMASEVE2 - 60x Trait Rerolls
  • ALMOSTCHRISTMASEVE3 - 60x Lucky Perk Spins
  • ALMOSTCHRISTMASEVE4 - 1,000x Payload Credits
  • WEAREBACK - 60x Weapon Lucky Spins
  • WEAREBACK2 - 50x Traits
  • WEAREBACK3 - 300x Pet Coins
  • WEAREBACK4 - 1,000x Payload Credits
  • JINGLEBELLS - 40x Traits
  • KRAMPUS - 40x Weapon Lucky Spins
  • 400KWOAH - 300x Pet Coins
  • 500KWOAHHH - 200x Skill Points
  • SRYFORDELAY3 - 150x Traits
  • SRYFORDELAY2 - 200x Pet Coins
  • SRYFORDELAY1 - 1,500x Payload Credits
  • 100KTHANKS - 750 Payload Credits
  • 150KTHANKS - 80x Traits
  • 250KTHANKS - 3,000x Payload Credits
  • OPCODE1 - 25x Weapon Lucky Spins
  • OPCODE2 - 25x Perk Lucky Spins
  • OPCODE3 - 25x Traits
  • OPCODE4 - 300x Payload Credits
  • Jester - 10x Weapon Lucky Spins
  • 700KLIKES - 700,000 Coins
  • TheClown1 - 10x Traits
  • NewClownboss - 10x Traits
  • HAHAHAHA - 200,000 Coins
  • JKR5 - 10x Perk Lucky Spins
  • BLINDFOLD - 5x Weapon Lucky Spins
  • SORRYFORDELAY2 - 50x Traits
  • SORRYFORDELAY - 20x Traits
  • DELAYAGAINSORRY - 1500x Payload Credits
  • NEWUPDATE - 30x Weapon Lucky Spins
  • SOMECASH - 3,000,000 Coins
  • YOUGUYSROCK - 200 Pet Coins
  • 200KTHANKS - 35x Weapon Lucky Spins
  • Wizzard - 10x Lucky Weapon Spins
  • Petupgrade - 10x Traits
  • NewBuild - 10x Traits
  • SupanewDivine - 200,000 Coins
  • JKR - 10x Perk Lucky Spin
  • SHAMMER - 10x Lucky Weapon Spins
  • BATTLEPASSRESET - 100,000 Coin
  • NEWPAYLOAD - 200,000 Coin
  • TRYNEWGAMEMODE - 10x Lucky Perk Spins
  • NewZombie1 - 10x Traits
  • NewZombie2 - 10x Traits
  • ChainsawWP - 10x Lucky Weapon Spins
  • LOYKRATHONGDAY - 15x Traits
  • REDUCEDMGPERK - 10x Lucky Perk Spins
  • REBIRTH! - 200,000 Coins
  • DIVINEPET - 200,000 Coins
  • Handfan - 15x Lucky Weapon Spins
  • NewCamp - 200,000 Coins
  • Beach - 15x Traits
  • Pirate - 10x Lucky Perk Spins
  • ChasingDollars - 200,000 Coins
  • Reaper - 15x Lucky Weapon Spins
  • RIP67 - 200,000 Coins
  • ScytheRP - 10x Traits
  • NEWBOSSRAID123 - 15x Lucky Perk Spins
  • HZ4EVER - 300,000 Coins
  • Halloween - 300,000 Coins
  • SpinalBlade - 10x Lucky Weapon Spins
  • NewSwordHW - 10x Traits
  • SIRJACKY - 10x Lucky Perk Spins
  • SpookyPet - 150,000 Coin
  • hwticket - 5x Halloween Tickets

Why Isn't My Hunty Zombie Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

When Is the Next Hunty Zombie Update?

Hunty Zombie's next update is the Dungeon Mode one delayed to Sunday, January 25. The event page teases a new mode, a new weapon, and more. The previous update was the Bald Update on January 18, which added a new celestial weapon, payload shop pet, and more.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Anime Final Quest Codes (January 2026)

18 janvier 2026 à 03:00

Anime Final Quest Codes will help you collect stacks of gold and reroll your Weapons and Gear, so you can work your way through dungeons, taking on waves of Goblins and Orcs, using moves that are exclusive to your class.

Use Spins to change your class from King Ripper with twin daggers to rarer options like Hawk Eye, which uses a sharp blade and ground slam to crush enemies, or maybe you'll be lucky and get the Mythic King of Curses. Alternatively, you can unlock gear with spins such as the Blood Hammer, Time Stop, or Coyote Pistol.

Working Anime Final Quest Codes (January 2026)

Use these currently active codes:

  • GREATERQUEST - Free Lucky Weapon Spins x8, Gear Lucky Spins x10, Runes x10, Gold 5,000 (NEW)
  • UNLUCKY - Free Lucky Weapon Spins x5, Gear Lucky Spins x10, Runes x15, Raid Tickets x10

Expired Anime Final Quest Codes (January 2026)

We've included expired codes below that no longer work if you try to redeem them. Be quick using the ones above, so you don't miss out!

  • FEAREDSLAYER
  • APOLOGIZE
  • THEYNOTLIKEUS
  • CHAINSAW
  • ENDLESS
  • HAPPYNEWYEAR
  • CRACKER
  • TICKETGIFT
  • WINTERUPDATE
  • CHILDOFSUN
  • PATCHES
  • SUPPORT
  • ESCANORSOON
  • UPDATE1
  • SHADOW
  • BOSS
  • RELEASE2
  • RELEASE
  • AFQPEAK
  • AGRIS
  • THXFOR1MVISIT

How to Use Anime Final Quest Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Be sure to join the Anime Final Quest Roblox community so you can use codes
  2. Load up Anime Final Quest on Roblox
  3. Click the blue icon on the right showing a ticket. It says "codes"
  4. Copy the code from this article and paste it into the "Enter code here..." bar
  5. Click "Confirm"

Why Isn't My Code for Anime Final Quest Working?

When a code doesn't work for Anime Final Quest, it's usually because of two reasons:

  • The code for Anime Final Quest has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How to Get More Codes for Anime Final Quest

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for Anime Final Quest is to visit this article. But if you want to search for codes yourself, the best place to go is the Anime Final Quest Discord.

When Is the Next Update or Event in Anime Final Quest?

Anime Final Quest is currently in Beta release, so updates are frequently taking place during its development. The latest one was the Greater Quest update on Monday, January 12. It added a new Legendary gear, weekly quests, a new trait, and plenty more. The next two updates don't have a confirmed release date yet, but one is teasing a passive forge system.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Primal Season 3, Episode 2 Review

19 janvier 2026 à 06:00

Full spoilers follow for Primal Season 3, Episode 2, “Kingdom of Sorrow,” which is available on Adult Swim now and debuts on HBO Max on January 19.

Spear’s got his spear back! Well, he did for a minute there, anyway. But I’m getting ahead of myself.

The second episode in the adventures of zombie Spear starts off with a scene of tranquility, of nature in all its beauty, as a herd of antelope type creatures graze in a meadow. A young’un nurses at his mom’s teat while she licks the babe’s coat, cleaning and no doubt also comforting it. Birds hang on the back of some of the beasts, chilling and pecking away at some bits and pieces, while a rodent of some kind feasts on the plentiful dung in the area. All is peaceful, all is in balance, all is well. This is the world of Primal. Until…

The birds suddenly scatter. The rodent freaks out and makes a run for it. And the antelope things hightail it out of there. They all sense danger, something unnatural. They sense Spear!

He doesn't mean the critters any harm, of course. He doesn’t mean… anything, really. He’s just on a single-minded (if that’s the right term) mission to find his family. To find Fang. I mean, that’s clearly what’s going on here, right? The flashes he’s having of his past life are calling to him, directing him to rediscover that life, whether he realizes it or not. But getting from here to there isn’t proving to be very easy.

As always, creator Genndy Tartakovsky and his team tell this word-less tale in a beautiful manner. Those first couple of minutes of the animals just living their lives is almost poetic, as is the passage of time and space that we see as the background dissolves around Spear multiple times as he slowly advances on his quest, eventually finding himself in a desert. But that doesn’t mean that the show is holding back on the action. No way; this is Primal after all.

And so we get two major action scenes this week, the first of which has Spear battling what we can only call a giant sandworm a la Dune. This thing is a muther, and it actually seems to put a spring in Spear’s step as he proves that he’s able to run, even resorting to a gallop on all fours. The battle, which leaves our favorite zombie caveman the worse for wear – which is saying something considering the state he was in when he started – also sparks some brainpower perhaps, because the next time he encounters the sandworm, Spear is smart enough to seek safety in a tree until the threat passes.

Perhaps the most interesting moment in “Kingdom of Sorrow” though is when Spear, who is basically tripping balls after all he’s been through physically, meets himself. Well, not literally, but we do get a visit from the living version of Spear via a vision zombie Spear experiences. We once again see him piecing together his past life, as best he can in his diminished state, as he touches living Spear’s, well, spear. The image that follows, of both versions of Spear being engulfed in flames, is his way of remembering how he actually died back in Season 2. Gosh darn it, this zombie can think!

Gosh darn it, this zombie can think!

That comes in handy in the second major action scene, which involves a run-in with a pride of lions where things get bloody fast. It actually starts off in a kind of sad way, as Spear clearly thinks the glowing eyes in the shadows could be Fang. But no, they belong to a lion, who is soon joined by his friends to make short work of Spear. It’s all bloody and exciting and as expertly designed as everything else is on this show, culminating in that spark of intelligence reminding Spear to use his namesake – a blade he finds on a human skeleton – to dispatch the king of the lions with.

That so many lions are killed, including the group that drown when they all fall into the water, is tragic in its way. Sure, they were attacking our hero. But they were also just living their lives, like all the other creatures out there, protecting their home. Just like the tranquility that opened this episode, the carnage and bloodshed that ends it is also the world of Primal.

Questions and Notes From Anachronistic History

  • I like how the antelope creature licks away the fly that approaches its eye, whereas last episode Spear didn’t have the instinct to do even that. He’s getting those instincts back though, isn’t he?
  • Spear walking into the water, on the riverbed, and then back up onto the shore is very Land of the Dead.
  • The character animation on zombie Spear continues to be terrific, like when he blinks – the eyes don’t quite sync with one another. And then there’s those guttural sounds he makes sometimes!
  • This guy can just climb a mountain and take a falling rock to the face like it’s nothing!
  • And how about that music by Tyler Bates and Joanne Higginbottom?
  • The question of course is, how long until Fang actually does show up? And will Spear’s daughter be there too?

A Knight of the Seven Kingdoms: Episode 1 Series Premiere Review

19 janvier 2026 à 04:40

Full spoilers for”The Hedge Knight,” the first episode of A Knight of the Seven Kingdoms follow.

A Knight of the Seven Kingdoms hilariously establishes in its first five minutes how it is unlike any other Game of Thrones show.

‘It fits my grips as well as it ever did his,” mutters the towering but sweet-natured squire Dunk as he holds his just-deceased master’s sword. As Dunk ponders whether to become a knight himself, the camera holds on his face as Ramin Djawadi’s rousing Game of Thrones theme swells, cueing that great things are in store for our protagonist…only to smash cut to Dunk taking an explosive shit beside a tree. This is no grand hero we’re dealing with, and A Knight of the Seven Kingdoms is not going the route that those familiar with the Game of Thrones franchise might expect. This is further established by the show’s lack of an opening credits sequence, with just the series title appearing on its own.

Running roughly 40 minutes, the series premiere – directed by Owen Harris and scripted by showrunner Ira Parker – wastes no time in setting up its main characters and their world, with Dunk meeting co-lead Egg within the first 10 minutes. The chemistry between the characters is instant; actors Peter Claffey and Dexter Sol Ansell make Dunk and Egg, respectively, an endearing, dopey big brother-precocious little brother pairing. Their relationship is the heart of the show and keeps the viewer emotionally invested in what is (so far) a fantasy-free trek through Westeros.

Season One adapts “The Hedge Knight,” the first entry in George R.R. Martin’s Tales of Dunk and Egg novella series. From the get-go, this is a smaller Game of Thrones experience – one without dragons (it’s set in the century between the end of House of the Dragon and the beginning of Game of Thrones) or magic – but the Targaryen dynasty still sits on the Iron Throne, so there is some familiar connective tissue between all the series.

"No homework is required to watch and enjoy A Knight of the Seven Kingdoms.

Since Dunk is but a lowly, aspiring hedge knight, and Egg is seemingly without a home or loved ones, the show adopts a more grounded, unpolished view of Westeros. For now at least, Dunk and Egg are far removed from the prophecies and apocalyptic stakes that mark House of the Dragon and Game of Thrones, and the show is liberated from being slavishly tied to those series’ storylines. Without any of their narrative baggage to address, A Knight of the Seven Kingdoms is free to wander off on its own diverting journey.

This makes the show a great entry point for those interested in venturing into the world of Game of Thrones but who may be daunted by over a decade’s worth of TV episodes and books. No homework is required to watch and enjoy A Knight of the Seven Kingdoms, but if you have watched the other shows or read any of the books, you should find much to appreciate in this refreshingly scaled down, character-driven series.

Poor Dunk is the Rodney Dangerfield of Westeros; he gets no respect, no respect at all. Whether it’s from the insolent Egg (“Every knight needs a squire. You look like you need one more than most.”) or the whores and lords of Ashford, where he ventures to take part in a tourney, Dunk is mocked for his size, attire, and his very meagerness. Yet he goes on, despite all the slights; he may not be particularly bright or fearsome, but Dunk has spirit and an innate kindness, especially to animals, as he often talks to his horses and prioritizes their care. Dunk, we will learn, has had a hard life, and is used to being counted out, but Egg sees something in him that Dunk himself might not, and is relentless in pitching himself as Dunk’s squire.

In addition to Peter Claffey and Dexter Sol Ansell, Daniel Ings delivers a great performance as Ser Lyonel Baratheon, a debaucherous knight with swashbuckler vibes who takes a shine to Dunk. Other notable supporting turns include Tanzyn Crawford as Dornish puppeteer Tanselle, who catches Dunk’s eye; Shaun Thomas as Dunk’s new pal, a good-natured squire named Raymun Fossoway; and Tom Vaughan-Lawlor as the steward of Ashmore, who gives Dunk a hard time about joining the games and also has some pretty disgusting habits.

While Tom McCullagh’s production design and Lorna Marie Mugan’s costumes certainly fit with the overall Game of Thrones aesthetic, Dan Romer’s warm score and the bucolic scenery offer a harmony more associated with Middle-earth than a realm known for its Fire and Ice. This isn’t a criticism, just an observation of how this further differentiates A Knight of the Seven Kingdoms from its franchise forebears.

AU Deals: How to Pay Low Caps for Fallout 76 and Then Visit Some Sick S02 TV Show Locations

19 janvier 2026 à 04:20

I've spent an unreasonable portion of my life wandering irradiated wastelands. I have shot geckos in the face outside Goodsprings, talked my way out of Legion death squads, and listened to Mr New Vegas whisper sweet nothings through a crackling radio while I hauled my butt across the Mojave. Fallout is not just a series I like. It is a Graceland I return to yearly. So when Fallout Season 2 rolled back into the cultural conversation and casually dropped New Vegas swagger, Shady Sands and old world icons like The Prydwen on a new generation, my first instinct is not nostalgia. It is logistics. How can I get back in, and how cheaply can I get there.

That is where Fallout 76 and its Burning Springs update come in. Yes, the game that once launched as a wonky multiplayer experiment has quietly and steadily become the most literal Fallout theme park Bethesda has ever built. And right now, thanks to frequent discounts, it is also one of the cheapest tickets into the Wasteland you can buy if you long for a companion piece to the show.

Current Fallout 76 Prices

PlayStation

Xbox

PC

Seeing the Sights in Season 2 of the TV Series

Burning Springs is Fallout 76 leaning hard into the series' greatest hits. If Season 2 of the TV show sent you scrambling back to New Vegas footage on YouTube, this '76 update is packed with locations that feel like echoes rather than copies. Familiar shapes, familiar sins, new disasters layered on top.

Take Dino Peaks Mini Golf. Anyone who spent time in Novac knows exactly why giant dinosaurs belong in Fallout. They are ridiculous, they are cheerful, and they are always standing in places where something terrible happened. Dino Peaks is a pre war roadside attraction turned Deathclaw buffet, complete with oversized reptiles that immediately trigger Dinky the T Rex memories. Basically, this is the kind of place Fallout does best. A joke you'll smirk at until something with claws charges you from behind a souvenir stand.

The Chop Shop flips another Fallout icon on its head. Red Rocket stations were once safe havens. Here, it is a raider outpost under Rust Raider control, complete with a diner basement full of bad decisions. Fallout has always loved corrupting its own symbols, and this is a particularly nasty example.

Then there is the Rust Kingdom, which feels like Fallout raider culture distilled into its purest form. Fallout has always loved its gangs. From the Fiends to the Great Khans to every leather clad maniac who thinks spikes are a personality, raiders are the franchise at its most honest. The Rust Kingdom is an industrial hellscape ruled by the Rust King and his Might makes right philosophy. Junkyards, chemical tanks, Deathclaw pens and a domed arena sit at its heart. This is not subtle environmental storytelling. This is Fallout shouting at you with a rusted megaphone and daring you to survive.

Athens is the other side of the coin. A former college town now reduced to a ghost filled husk, it is Fallout doing quiet horror. Football posters peeling off walls. University halls filled with radroaches and ghouls. It taps into the same unease that made places like Vault 22 in New Vegas unforgettable. You're not meant to feel powerful here. You are meant to feel watched and on the edge of continence.

Highway Town serves as Burning Springs social hub, and it understands Fallout town design better than most. Built on the remains of a collapsed highway, it echoes Diamond City and the uneasy neutrality of every trading post worth visiting. Clean water buys peace. Everyone knows the rules. Break them and things get loud. The Last Resort bar anchors the place, with bounty hunting contracts and familiar Fallout busywork that always somehow turns into a firefight.

The Super Duper Mart needs no introduction. If you have played Fallout 3 or Fallout 4, you have looted one of these sad temples to consumerism. Seeing it again in Burning Springs is like meeting an old enemy. Same aisles, same broken promises, same feeling that something is going to jump you near the freezers.

The best part is that Fallout 76 is frequently cheap. Between regular sales, Xbox Game Pass, and PlayStation Plus Extra, it often costs less than a pub lunch to jump back into the Wasteland. For a series that taught us the value of scavenging, that feels appropriate.

Better yet, Fallout Season 2 reminds the world why this universe matters. Fallout 76: Burning Springs lets you step into something adjacent to that feeling right now. War never changes, but the price of admission certainly does.

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

AU Deals: Games That Aged Brilliantly and Finally Cost What They Should

19 janvier 2026 à 01:41

I did not plan to fall in love with my backlog again, but here we are. This batch of deals sent me digging through games I already adore, ones I bounced off years ago, and a few I absolutely paid too much for at launch. There is something deeply satisfying about seeing time, patches, and good discounts finally align. Contents

This Day in Gaming 🎂

In retro news, we're celebrating the big 25 for cult classics Armored Core 2 and Tokyo Highway Challenge 2. The former was largely unappreciated outside of Japan in its day, though the series is now bona fide AAA with its seventh iteration. The latter—which copped the suckiest EU market renaming since 'Teenage Mutant Hero Turtles'—garnered an IGN 9.3/10.

Aussie birthdays for notable games.

- Armored Core 2 (PS2) 2001. Sequel

- Tokyo Highway Challenge 2 (DC) 2001. eBay

Nice Savings for Nintendo Switch

  • Donkey Kong Bananza (-19%) A$89 Big monkey, bigger jumps. Classic Donkey Kong energy with modern gloss, plenty of secrets, and barrels flying everywhere like Nintendo never left the 90s.
  • Mario Kart World (-21%) A$95 Kart racing perfection. You will dominate one race, get blue shelled into oblivion the next, and keep coming back every single time.
  • BioShock: Col. (-61%) A$35 Three all timers in one neat bundle. Twisted philosophy, unforgettable worlds, and still the best argument for games as art.
  • Shin Megami Tensei V: Vengeance (-60%) A$40.30 Mean, moody, and proud of it. Deep combat, demon negotiation stress, and a game that absolutely enjoys watching you suffer.
  • It Takes Two (-35%) A$39 Co-op brilliance that never stops throwing new ideas at you. Equal parts heart, chaos, and yelling at your partner on the couch.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Battlefield 6 (-22%) A$85 Explosions everywhere, jets screaming overhead, and matches that go gloriously off the rails within minutes. Battlefield feels like Battlefield again.
  • Borderlands 4 (-51%) A$59 More guns than sense. Fast shooting, endless loot, and jokes that mostly land, especially when everything is exploding.
  • Warhammer 40,000: Darktide (-61%) A$23.50 Left 4 Dead energy with grimdark flavour. Smash heretics, shout about the Emperor, and accept that things will get messy fast.
  • NBA 2K26 (-59%) A$49 Slick presentation, rock solid hoops, and a career mode that will absolutely eat your spare time if you let it.
  • Grand Theft Auto V (-13%) A$52.30 Still absurdly playable. Three protagonists, endless side nonsense, and a world that somehow refuses to age.

Xbox One

  • Team Sonic Racing (-18%) A$49 Bright, breezy karting with a teamwork twist. Not Mario Kart, but still a solid time with the right crew.
  • Halo Wars 2 (-40%) A$29.70 Console RTS done right. Punchy missions, great cutscenes, and Halo lore served with explosions on top.
  • Red Dead Redemption 2 (-68%) A$29 A slow burn masterpiece. Ride horses, ruin lives, and get emotionally attached to a cowboy you did not expect to love.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Marvel's Spider-Man 2 (-32%) A$84.90 Swinging never gets old. Two Spider-Men, smoother combat, and set pieces that feel ripped straight from a blockbuster.
  • Hogwarts Legacy (-65%) A$39 A love letter to the Wizarding World. Even if you are burnt out on Hogwarts, flying around the castle still hits.
  • Elden Ring (-45%) A$54.90 Beautiful, brutal, and completely uninterested in holding your hand. Every victory feels earned and every death feels personal.
  • Final Fantasy XVI (-42%) A$49.40 Full action mode Final Fantasy. Big bosses, bigger drama, and a soundtrack that goes hard at all times.
  • Ghost of Yotei (-13%) A$109 A moody, atmospheric adventure that leans into myth and mystery. Gorgeous scenery doing a lot of heavy lifting.

PS4

  • Tiny Tina's Wonderlands (-70%) A$29.50 Borderlands energy with fantasy chaos. Dice rolls, spell spam, and Tina doing Tina things constantly.
  • Theatrhythm Final Bar Line (-48%) A$44.20 Final Fantasy nostalgia distilled into rhythm form. Ridiculous song list and dangerously addictive taps.
  • Kingdom Hearts III (-75%) A$25.30 Utterly unhinged story, fantastic combat, and Disney worlds that still look incredible years later.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Kingdom Come: Deliverance II (-50%) A$44.90 Hardcore medieval RPG energy. No power fantasy, just mud, swords, and learning the hard way.
  • Undertale (-75%) A$3.60 Short, strange, and emotionally sneaky. You will laugh, then feel bad about it.
  • Slay the Spire (-75%) A$9.20 The ultimate time thief. Just one more run turns into three hours, every single time.
  • Dead Cells (-55%) A$16.10 Fast, brutal, and endlessly replayable. Muscle memory required, patience optional.
  • Sid Meier's Civilization VI (-95%) A$4 Possibly the best value in gaming history. You will say one more turn and mean it.

Or just get a Steam Wallet Card

Legit LEGO Deals

  • Jango Fett Helmet (-39%) A$79 Looks fantastic on a shelf and instantly outs anyone who walks past as a Star Wars fan.
  • Police Prisoner Transport (-37%) A$19 Cheap, cheerful, and surprisingly fun to build. Easy win for younger builders.
  • AT-ST Walker (-34%) A$199 Big, imposing, and extremely satisfying once complete. A proper centrepiece build.
  • Ducati Panigale V4 (-33%) A$199 Technic goodness with serious shelf appeal. Even non bike people get it once it is built.

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

Zootopia 2 Becomes Highest-Grossing Animated Hollywood Film of All Time, 28 Years Later: The Bone Temple Struggles During Opening Weekend

18 janvier 2026 à 23:34

Zootopia 2 is now the highest-grossing animated Hollywood film of all time, with a huge $1.703 billion worldwide ($390 million domestic and $1.313 billion international). The Disney film has overtaken Inside Out 2’s $1.7 billion box office haul from 2024. Chinese fantasy film Ne Zha 2, with its astronomical $2.259 billion global box office, remains the highest-grossing animated movie of all time.

Zootopia 2 is now the number nine highest-grossing global release of all time, ahead of 2019’s The Lion King ($1.663 billion), 2015’s Jurassic World ($1.672 billion) and the aforementioned Inside Out 2. Number eight on the list is 2021’s Spider-Man: No Way Home, which made $1.921 billion at the global box office.

Disney’s other monstrous money-maker, Avatar: Fire and Ash, is now up to $1.319 billion worldwide after five weekends ($363.5 million domestic and $955.3 million international). Writer and director James Cameron is yet to signal that Avatar 4 and 5 are definitely going to happen, as box office watchers wonder whether Fire and Ash has done well enough to convince the powers that be at Disney to move ahead. The special effects-heavy Avatar films cost a huge amount of money to produce, but they have historically made billions of dollars at the box office. 2009's Avatar 1 remains the highest-grossing movie of all time (not adjusted for inflation), earning a staggering $2.9 billion across several theatrical runs. 2022's Avatar: The Way of Water has earned $2.3 billion, meanwhile, cementing its place as the third-highest grossing film of all time. Fire and Ash looks like it will struggle to come anywhere near to the box office hauls of its predecessors.

Meanwhile, horror sequel 28 Years Later: The Bone Temple appears to be struggling, with $31.2 million from its worldwide opening. Just $13 million came domestically. To put that into context, 28 Years Later, which only came out seven months ago, opened to $30 million from North American theaters alone. While The Bone Temple has great review scores (IGN’s review returned an 8/10), it may be suffering from releasing too soon after 28 Years Later. The hope for Sony will be positive word of mouth fuels a recovery.

What does this mean for the next film in the planned sequel trilogy? Last month, Sony confirmed it was moving forward with the third installment of the 28 Years Later films, with the decision coming over a month before the release of The Bone Temple. Alex Garland, who has written all the franchise entries thus far, was said to be working on the third entry, which does not have a title at this point. Danny Boyle has been open about wanting to direct it. While you wait to find out, check out IGN's article, 5 Questions We Have For the Next 28 Years Later Movie Following The Bone Temple.

Elsewhere, The Housemaid is showing remarkable staying power at the box office, hitting $247.3 million worldwide on its fifth weekend. Starring Sydney Sweeney and Amanda Seyfried and directed by Paul Feig, The Housemaid is a breakout hit fuelled by excellent word of mouth.

And finally, A24’s Marty Supreme earned $9,838,927 this weekend globally ($5,477,927 domestic and $4.361 million international) for a global total to date of $99.5 million. It is now A24’s highest-grossing movie in North America with $80 million, passing Everything Everywhere All at Once's $77 million.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: Borderlands 4, Mafia: The Old Country, Digimon Story Time Stranger, and More

18 janvier 2026 à 22:24

We've rounded up the best deals for Sunday, January 18, below. Don't miss your chance to save on these deals!

Borderlands 4 for $39.99

Borderlands 4 is on sale this weekend for $39.99. This weekend is the perfect time to pick up a copy in case you missed the latest Borderlands adventure. In our 8/10 review, we wrote, "Borderlands 4 gives the series the massive kick in the pants it has needed, with a fantastic open world and greatly improved combat, even if bugs and invisible walls can sometimes throw off that groove."

Mafia: The Old Country for $34.99

Mafia: The Old Country is on sale for $34.99 this weekend at Best Buy, and this is the lowest we've seen this game yet! Set in Sicily during the 1900s, The Old Country follows Enzo Favara on a journey of proving his worth. In our 8/10 review, we wrote, "Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail."

Metroid Prime 4: Beyond - Nintendo Switch 2 Edition for $64.99

Metroid Prime 4: Beyond was only released in December, and today, you can save $5 off a physical copy of the Switch 2 Edition at Amazon. The latest adventure of Samus Aran takes place on the planet Viewros, and you're given new psychic abilities to utilize in navigating the secrets of the planet. In our 8/10 review, we wrote, "Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments."

Pre-Order the LEGO Zelda Ocarina of Time - Final Battle Set

Launching March 1, you can secure this newly announced Ocarina of Time LEGO set today. This set depicts the ultimate final battle at the end of OoT, featuring Zelda, Link, Ganon, and the legendary Triforce. If you're a fan of The Legend of Zelda, this LEGO set is the perfect addition to any shelf, room, or collection.

Super Mario Galaxy + Super Mario Galaxy 2 for $58.99

Super Mario Galaxy + Super Mario Galaxy 2 released for Nintendo Switch last Fall, and today, you can score this double pack for $58.99 at Woot! These two adventures are some of Mario's greatest, making this a must-own game for any Switch owner. Plus, there's a free update for Nintendo Switch 2 that enables 4K support.

New Nintendo Switch 2 Joy-Con 2 Up for Pre-Order

Last week, Nintendo revealed the first new set of Joy-Con 2, which feature purple and green colors. These are set to launch on February 12 alongside Mario Tennis Fever, so now's the time to secure a new pair if you're planning on heading to the courts together with friends next month.

Little Nightmares III for $29.83

Little Nightmares III is on sale today at Amazon for $29.83. If you've yet to pick up the latest entry on Nintendo Switch 2, this weekend is a great time to score this co-op adventure on sale.

The Legend of Zelda: Tears of the Kingdom for $46.99

Tears of the Kingdom is one of the best games of the decade, maybe even ever. The expansive world and formula that Breath of the Wild introduced was perfected on, with Sky Islands and The Depths adding to an already gigantic world. Right now, you can take home a physical copy for $46.99, which is 33% off the usual price.

The Art of Final Fantasy XVI for $19.79

The Art of Final Fantasy XVI is a 320 page collection of the stylish game's concept, character, weapon, and location art. Each piece by Kazuya Takahashi is included in this book, in addition to concept art from the whole team of artists. With the LOGOS lore book set to release soon in English, this is the perfect companion piece to complete your FFXVI collection.

Digimon Story Time Stranger for $47.59

This one keeps dropping lower! Digimon Story Time Stranger was the long-awaited next entry in the Digimon Story franchise, and it turned out to be a major hit. In our 8/10 review, we wrote, "Digimon Story: Time Stranger builds on its predecessors to deliver one of the best Digimon RPGs to date. It has a much more engaging story this time around thanks to its clever time travel setup and a charismatic and lively cast of Digimon characters."

The Best, Worst, and Weirdest South Park Games

18 janvier 2026 à 15:05

Despite being on TV for nearly 30 years, with 28 seasons and over 330 episodes so far, there have been shockingly few video games based on the hit animated television series, South Park. That could be down to the fact that video games take years to make and the average South Park episode only takes a few days, meaning the usual topical pop culture references that fuel the show might feel positively ancient by the time a video game hits shelves. Regardless, a dozen South Park games have managed to buck that trend and actually get released since the show debuted in 1997. Some of them great and some of them..not so great. Here are the best, worst, and weirdest South Park games.

South Park

The first South Park video game ever made was an ambitious one, even if a first-person snowball fighting simulator didn’t exactly make a ton of sense for the brand. But since local multiplayer FPS games like Goldeneye were all the rage on the N64 in 1998, it’s no surprise that South Park got a similar treatment, even if the end result was much sillier. Developer Iguana Entertainment (known mostly for the Turok game series at the time) and publisher Acclaim Entertainment came together to create a solid FPS game packed with South Park references, including a recreation of the show’s theme song, multiple playable characters, and Kenny dying brutally before the title screen even appears. It’s not a great game by any stretch, and seeing the traditionally flat and hand drawn South Park characters as low poly 3D models was an odd fit, but it had enough South Park fan service to make it worth checking out at the time.

South Park: Chef's Luv Shack

A year later South Park: Chef’s Luv Shack arrived, this time with a graphical style much truer to the show’s 2D look. Developed once again by Acclaim, it moved away from first person combat, instead providing a game show-style minigame and trivia collection for Kyle, Stan, Kenny, and Cartman to compete in. Unfortunately, it’s impossible to play this game without other human players, so if you were an only child (or just a loser like Butters), you were pretty much out of luck. Additionally, the limited trivia question set led to a lot of repetition, meaning the joke got old pretty fast, and fans were once again left holding a licensed video game letdown.

South Park Rally

The third and final Acclaim Entertainment South Park video game once again delivered an experience that critics disliked and diehard fans merely tolerated, this time attempting to take on the popular kart racing genre with the South Park license slapped on. South Park Rally is a crude and ugly kart racer with unreliable controls and lackluster track design, but hey, you can drive Big Gay Al’s car and throw Mr. Hanky turds at other players, so at least there’s that.

Despite the show’s immense popularity, South Park video games ended up taking a seven year hiatus after this capped off Acclaim's trilogy of games, which probably pleased South Park creators Trey Parker and Matt Stone, seeing as they once said during a DVD commentary for an episode of the show: “Oh God, the South Park games were so bad. We were so bummed out on those, because we love playing video games.”

South Park 10: The Game

In 2007, South Park celebrated its 10th season on the air less than spectacularly by releasing a bare bones, Europe exclusive mobile game that referenced key moments from the show. South Park 10: The Game is a short and very no-frills platformer that looks like a fan made flash game. Aside from collecting hidden Cheesy Poofs in each level, there’s not much to do or see once you roll credits in under an hour. Still, it was nice to see somebody utilizing the license again, even if the final product was totally average. But you could play as a cow nearly two decades before Mario Kart World let you, so hey, there’s that.

South Park: Let's Go Tower Defense Play!

Two years later, Xbox Live Arcade got its own South Park tower defense game, pitting its main characters against waves of ginger kids, hippies, cows, and more as they tried to save their idyllic and weird little town. The 2D art direction, official voices and sound effects, and iconic humor elevated a pretty bog standard tower defense outing into an actually solid South Park video game.

South Park Mega Millionaire

Once again revisiting the game show setting for reasons that are unclear, 2009’s South Park Mega Millionaire - hot off the heels of 2008’s hit film, Slumdog Millionaire - was a mobile game that decided it was a good idea to strap roller skates to the South Park kids and put them in precarious platforming situations in front of a live studio audience. It’s not a great game by any stretch, but it does have one of the best South Park video game jokes of all time, as the kids survive a Japanese game show in hopes to win a ten thousand yen prize; unbeknownst to them, ten thousand yen equates to roughly sixty three dollars.

South Park: Tenorman's Revenge

2012's Tenorman’s Revenge is another Xbox exclusive South Park game, this time revisiting Scott Tenorman, a character from the infamous South Park episode where Cartman makes Scott eat chili made from the bodies of Scott’s own dead parents. Well, Scott Tenorman has returned to get revenge in video game form in this brief and mediocre platforming game which is only briefly improved by the occasional boss fight and its central plot device, which focuses on the kids having to recover a stolen Xbox 360 hard drive along with all of their precious game save files.

South Park: The Stick of Truth

As you can probably tell by now, the first 16 years of South Park games left a lot to be desired. Everything changed in 2014 with South Park: The Stick of Truth, a genuinely great RPG that, unlike previous South Park games, was made with direct input from the show’s creators. Known for their previous work on franchises like Fallout and Star Wars, developer Obsidian Entertainment built a fantastic and hilarious 2.5D role playing game that looked and felt almost exactly like an episode of the show. It’s not just one of the best licensed games ever made, it's also a fantastic turn-based RPG in its own right, and definitely the only game in the genre where you have to shrink down your character small enough to explore a human anus so you can disarm a bomb. Take that, Final Fantasy.

South Park: Pinball

Zen Studios, creators of the excellent digital pinball franchise Zen Pinball, created a set of South Park pinball tables that totally understood the assignment, mixing rock solid gameplay and hilarious show references to excellent results. There’s even a dedicated Butters pinball table, as well as Mr. Hanky inspired brown pinballs, in case you ever wanted to knock a bunch of pellet-shaped turds around to compete for high scores.

South Park: The Fractured But Whole

2017’s sequel to The Stick of Truth was The Fractured But Whole, which was probably/possibly legally as close as they could get to putting the word “butthole” in a video game title. Fractured But Whole is another fantastic and funny RPG, this time satirizing the superhero movie genre more than just role playing games in general, and once again looking exactly like an episode of the show. This time around the battle system takes place on a grid complete with environmental hazards like LEGO bricks that can injure characters when stepped on, and features levels like the Peppermint Hippo, a strip club complete with a lapdance minigame sequence, just in case you were worried that South Park would lose its edge in a Ubisoft published video game.

South Park: Phone Destroyer

That same year, South Park: Phone Destroyer was - you guessed it - a mobile game, which just so happens to be the only South Park mobile game you can still download and play on your phone today. Phone Destroyer is a free-to-play card battling game that does a surprisingly good job of playing to the strengths of its platform. You’ll receive believable calls and texts from Cartman, and you can unlock multiple endings based on how much real money players spend on premium microtransactions, even shaming you and telling you to seek help with addiction if you spend too much. More mobile games should do that. The world would be a better place.

South Park: Snow Day!

The latest (but hopefully not the last) South Park video game is South Park: Snow Day, a sloppy action adventure roguelike that simultaneously attempts to complete the story established in Stick of Truth and Fractured But Whole, while also returning to the original South Park game’s snowball fighting roots. It’s a shame that Snow Day doesn’t even come close to being fun or funny, with IGN’s own review calling it “thoroughly unenjoyable,” and “uncharacteristicly toothless and unfunny.”

It’s been a weird, windy road for South Park games, but with the recent Fortnite collaboration and megadeal renewal of the show, something tells me we’re just getting started and that hopefully, more South Park games are on the way.

So what’s your favorite South Park video game ever made? What’s your dream South Park game idea that you’d love to see someday? Go on down to the comments section and leave your woes behind. And if you want more about video game tie-ins to highly successful animated sitcoms that have been on TV for decades, go check out my video about the best, worst, and weirdest Simpsons video games.

The Best Deals Today: Metroid Prime 4, Super Mario Galaxy + Super Mario Galaxy 2, Little Nightmares III, and More

17 janvier 2026 à 22:07

We've rounded up the best deals for Saturday, January 17, below. Don't miss your chance to save on these deals!

Metroid Prime 4: Beyond - Nintendo Switch 2 Edition for $64.99

Metroid Prime 4: Beyond was only released in December, and today, you can save $5 off a physical copy of the Switch 2 Edition at Amazon. The latest adventure of Samus Aran takes place on the planet Viewros, and you're given new psychic abilities to utilize in navigating the secrets of the planet. In our 8/10 review, we wrote, "Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments."

Pre-Order the LEGO Zelda Ocarina of Time - Final Battle Set

Launching March 1, you can secure this newly announced Ocarina of Time LEGO set today. This set depicts the ultimate final battle at the end of OoT, featuring Zelda, Link, Ganon, and the legendary Triforce. If you're a fan of The Legend of Zelda, this LEGO set is the perfect addition to any shelf, room, or collection.

Super Mario Galaxy + Super Mario Galaxy 2 for $58.99

Super Mario Galaxy + Super Mario Galaxy 2 released for Nintendo Switch last Fall, and today, you can score this double pack for $58.99 at Woot! These two adventures are some of Mario's greatest, making this a must-own game for any Switch owner. Plus, there's a free update for Nintendo Switch 2 that enables 4K support.

New Nintendo Switch 2 Joy-Con 2 Up for Pre-Order

Last week, Nintendo revealed the first new set of Joy-Con 2, which feature purple and green colors. These are set to launch on February 12 alongside Mario Tennis Fever, so now's the time to secure a new pair if you're planning on heading to the courts together with friends next month.

Little Nightmares III for $29.83

Little Nightmares III is on sale today at Amazon for $29.83. If you've yet to pick up the latest entry on Nintendo Switch 2, this weekend is a great time to score this co-op adventure on sale.

The Legend of Zelda: Tears of the Kingdom for $46.99

Tears of the Kingdom is one of the best games of the decade, maybe even ever. The expansive world and formula that Breath of the Wild introduced was perfected on, with Sky Islands and The Depths adding to an already gigantic world. Right now, you can take home a physical copy for $46.99, which is 33% off the usual price.

Digimon Story Time Stranger for $50.39

Digimon Story Time Stranger was the long-awaited next entry in the Digimon Story franchise, and it turned out to be a major hit. In our 8/10 review, we wrote, "Digimon Story: Time Stranger builds on its predecessors to deliver one of the best Digimon RPGs to date. It has a much more engaging story this time around thanks to its clever time travel setup and a charismatic and lively cast of Digimon characters."

28 Years Later: The Bone Temple's Director Nia DaCosta and Star Jack O'Connell Explain the Evolution of the Infected and the Real Danger Behind the Jimmys

17 janvier 2026 à 18:09

Warning: Spoilers follow for 28 Years Later: The Bone Temple.

28 Years Later: The Bone Temple is now in theaters and serves as the fourth film in the franchise that began back in 2003 with 28 Days Later. This story picks up after the events of last year's 28 Years Later, and we had the chance to speak to director Nia DaCosta and Sir Lord Jimmy Crystal actor Jack O'Connell about the evolution of the infected, the real danger behind the Jimmys, and much more.

You can read excerpts from our chat below or watch the full conversation in the video above, and we also encourage you to check out our 28 Years Later: The Bone Temple review, the five questions we have for the next 28 Years Later film, and everything you need to know about Sir Lord Jimmy Crystal before watching this movie.

IGN: Maybe we can start with Jimmy's backstory, which we sort of were filling in as an audience after the previous film, but how much did you guys dig in on the particulars of what happened to Jimmy since he was a child to now?

Jack O'Connell: It was a huge gray area, wasn't it? So, we have to assume that whatever they are, they're efficient because they've survived. I don't know if we went into too much detail about the in between of it, but I think it was important to see Jimmy and the Fingers. That is a wild statement if you've not watched the film.

Jimmy and his Fingers are very proficient at what they do. And that was important to me. So we do see them dispatch members of the infected with casual ease. And I think that gives you some sort of insight.

Nia DaCosta: And also just what their dynamic is. I think you have a very clear sort of inciting incident for his life, which is the first scene of Danny [Boyle]’s film. And then you can infer like, okay, from that he became this. And so the most important thing for us I think was like, what's the dynamic within the group? What's the power structure within the group? And so we talked about that.

IGN: Do you think he's a villain?

ND: Yes.

IGN: Obviously, when we meet him, yes. But I mean, he's not when he's a kid though, is he?

ND: Well, kids are innocent, but they can do villainous things. But no, he's just a little booboo running from his father, Satan.

JO: Throughout, even through The Bone Temple...

ND: Now we're getting emotional.

JO: And when you view him as that, he's a lot less threatening.

IGN: When you see Spike, who's sort of maybe a bit older than Jimmy was when things went down all those years ago, Spike's a good kid. We see him fighting against what Jimmy is now. But Spike, could he become that also?

ND: I don't know. Jimmy's dad is weird. When you meet him, he's like, "Here [the infected] are." And you're like, "Girl, that's not what's happening." And I think despite the flaws of Jamie, I think he's, as a father, instilled some better morals and ethics into Spike than the vicar has.

JO: Totally. I think with Spike, there is hope. With Jimmy, there's none.

IGN: Nia, can you talk about humanizing Samson? He's obviously so scary when we first get to know him, and then over the course of this film, he becomes a character, which is a new thing for the infected.

ND: I think that all started obviously in the script, but when Alex [Garland] created these different kinds of infected in the first film, there's the Slow-Lows and then there's the Alphas or the Berserkers, depending on what you call them, and then the ones that we're used to.

I think introducing this idea that they can develop differently also introduces an idea that they can have different paths and they can think differently. Being able to create a journey for that character alongside [Ralph Fiennes’ character] Kelson was really special because I think it really speaks to a theme of the film, which is like, can people change? Because a question of the film is like, is there hope? And people with hope tend to do better things than people without. Samson going on that journey kind of reveals that the film and the filmmakers believe that change is possible and hope is important.

IGN: Did you feel beholden to any stylistic aspects of the previous films?

ND: Not at all. When I came in, I said, "I don't want to do that. I don't want to try to imitate what Danny's doing." But if there's something that I'm like, "oh, that's interesting," sure I'll take it, and the thing that I took was the shutter angles.

IGN: Can you explain that?

ND: When Danny shoots the infected, he changes the shutter angle. So, that's why if you watch 28 Days Later again, whenever an infected attack happens, it's more stuttery and jarring. I just thought it was really effective and I really loved that in the original film. I also thought it was a nice way to kind of have an homage, but one that was really effective for what I was doing. And because that Jimmys are also in that space of the infected because of how much violence and horror they bring, we use that for them as well. My DP and I, Sean Bobbitt, who's amazing, we had three settings for the shutter angles, but we mostly used like 43.8 degrees or something, because you have to get really specific so that the lights aren't flickering.

IGN: That's awesome. Jack, what's Jimmy's grasp on reality? Because he thinks Ian might... he's a little unsure and is like, "is this guy [Kelson] actually Old Nick?"

JO: I think there is a vulnerability to him, which was a rare opportunity to show because, in other times, he is so obsessively in control. So I think to his mind, I mean, what is reality anyway in this world that we're in? Everything's been very completely skewed and sure, Jimmy Crystal is entirely corrupted. So what is that sense of reality? And I do think it's partly because of his insanity and that he does believe that he hears voices, which was my sort of ethos on him. Until he doesn't, until he starts using that as a guise and a tool to manipulate the people around him to his gain.

ND: But to your credit, you're very clear performance-wise when you are talking about really hearing voices and when you're full of shit, because one of my favorite performance moments for you is when you talk about how, your talking to Kelson and he's like, "Oh, you hear him in your head?" and you go, "The whole fucking time." And it's really sad.

JO: Yeah, like he's afflicted. I understood him as quite a sociopath. And then there's a moment in the film, in the scene with Dr. Kelson where, because Dr. Kelson is a doctor and he starts [treating] him, he sort of makes him feel something. And maybe that's the only time he feels a human emotion.

IGN: Yeah. Because also I think his gang, they live in fear of him basically, right? But then, here with the doctor, it's a different dynamic that Jimmy's probably not even used to experiencing. There's just someone approaching him just as a regular person who he wants to help.

ND: Also, who's kind of dad, you know?

IGN: Yeah.

If Alex Garland is around and listening to this, I think [Jimmy] could have died a whole lot more, because we see people really die in this film.

IGN: Is there a world where we see Jimmy again? Is Jimmy done or could he come back still?

JO: I think he could have died more. Where that's concerned. And if Alex Garland is around and listening to this, I think he could have died a whole lot more, because we see people really die in this film.

IGN: Thank you for making me not feel dumb, because that's my take on it. Ok. Cillian Murphy. What was it like getting to do this, as the fans have been waiting for this character for so long.

ND: It was so cool. I mean, 28 Days Later was the film that made me such a big fan of him. So, him coming back and me being the one to direct that scene, and getting to decide what that would feel like and look like was, I mean, it's utterly insane for me as the 12-year-old girl who's like, "I like films." It's really cool.

Note: This interview has been edited for length and clarity.

The Top 10 Movie Sequels of All Time

17 janvier 2026 à 16:00

Flying in the face of the old adage that “wanting more” is how any worthwhile entertainer should “leave ‘em,” Hollywood has never been shy about churning out a sequel. And so, in the ever-present midst of Part 2s and 3s and shared universes and spin-offs, it’s time to look at the 10 best sequels of all time!

Sequels are a strange proposition; in a lot of ways, they’re the lowest hanging fruit there is. If a movie makes money? “Well, go make three or four more of ‘em,” they yell, clamoring in the streets. By that same token, however, they’re also some of the hardest movies to pull off, and from a certain point of view, they’re actually set up to fail. They naturally have big shoes to fill based on the simple fact that they only exist because the first installment was popular – so popular, in fact, that a building full of executives decided to sink a boatload of studio resources into making another one. As a result, a properly good sequel is actually a little difficult to come by.

“But there are a variety of ways to try,” he says, segueing into his first category...

10. A Straight Continuation of the Story

The first and most obvious style of sequel-ing is the continuation of a story; these are movies that pick up right where their predecessors left off. If audiences liked the characters from the first movie enough, it’s a fair bet they’ll want to see what happens to them next. These are sequels that, in theory, you could stitch together to make one big movie.

This is how The Raid 2 works, taking place the next day with Rama’s cheeks still bloody. It’s Quantum of Solace opening on a car chase with Mr. White still in the trunk from the end of Casino Royale, or The Incredibles 2 starting with the battle against The Underminer teased in the closing moments of the first film. Kill Bill: Volume 2 doesn't necessarily count here because it was originally supposed to just be one movie, as per The Whole Bloody Affair.

As for an early example of a “picking up where we left off” sequel, the 1935 follow-up to 1931's Frankenstein, The Bride of Frankenstein, opens in a delightfully meta way. Mary Shelley, her husband Percy, and the poet Lord Byron are enjoying a roaring fire on a stormy night, talking about what an impressive story Frankenstein is. It allows Byron to recap the events of the first film and Shelley to drop a 1930s version of “if you like that, wait’ll you get a load of this sequel!” One dolly out and cross-dissolve later, we’ve got one of the first blockbuster sequels, picking up from the smoldering ruins of the old mill and even backing up a few moments to show a little more of Henry Frankenstein’s recovery. It’s a fascinating window into how they thought about sequels in the '30s, a format that’s held up well over the years; in fact, my number 10 pick owes a fair bit of its structure to The Bride of Frankenstein. I’m talking about the overlapping scenes of Back to the Future Part II.

What’s great about Back to the Future Part II is that it didn’t just pick up where the first movie left off narratively, it also picked up where it left off thematically. If Back to the Future pulled on the thread of “What if your parents didn’t meet,” the next logical question to ask is: “What does the future hold for my kids?” It was a brazen question to ask at the end of the first film, very presumptuously setting up a sequel that wasn't even planned at the time, but then Part II opened with the exact same scene...with one twist.

Director Robert Zemeckis reshot the scene to handle the recasting of Jennifer (Elisabeth Shue replaced Claudia Wells in BTTF Part II and III). The edit and shot compositions line up almost impeccably, which should surprise no one given the technical hurdles cleared by the rest of this production (such as Thomas F. Wilson’s Biffs handing things to each other), but opening the sequel by repeating the last scene of the first movie to set up even more time travel shenanigans is thematically perfect as well.

Back to the Future Part II is famously convoluted, very intentionally pulling on the confusing threads that time travel presents. What happens to the future if you change the past, or the present for that matter? The opening scene isn’t the only bit of the first Back to the Future to be recreated, of course, but those scenes are from a different perspective. And even though the recasting wasn’t the filmmakers' choice – Claudia Wells turned down the sequels to care for her ailing mother – it’s a case of using the situation to your advantage. By recreating this opening scene shot for shot, it preps the audience to look for subtle changes in the rest of the film, getting jokes to land that much better and filmmaking wizardry to play that much more impressively.

9. A Second Story

The other side of the sequel coin from the continuation of a story is a second, entirely different story. This is a harder act to pull off; given the premise that sequels only exist to follow successful films, one wouldn’t want to venture too far away from what made the first film work. But what if an original was so good, the best idea is to go in a completely new direction lest you be compared unfavorably to the first?

This is Aliens famously switching gears from Ridley Scott’s claustrophobic monster movie to an all-out action flick starring space marines. It’s Batman Returns cycling out the entire supporting cast, adding a new love interest and doubling the villains, and The Road Warrior escalating the original Mad Max from a budget-friendly dystopia fully into the post-apocalypse. This is The Godfather Part II, because it has its sequel cake and eats its prequel too with flashbacks to a young Vito Corleone in the past while continuing Michael’s story in the present. Frankly, The Godfather Part II is the answer here; it’s an all-timer of a sequel, but just as frankly, if you need another massive film-nerd essay to tell you how great it is...c’mon, man. Instead, I’m going with a sequel that perfectly illustrates the power of telling a different story all together: George A. Romero’s Dawn of the Dead.

Romero waited almost ten years to follow up Night of the Living Dead, a movie that developed an iconic status long after its sequel. While that film was a contained, mostly single-location indie phenomenon, its sequel landed a helicopter on top of a mall. Dawn of the Dead is truly an expansion at scale of Romero’s original ideas, and most importantly, doesn’t feature any of the main characters from his original film. Of course they were all dead – spoiler alert! – so that was a bit of a necessity.

But the bigger challenge for Romero, after effectively if not officially inventing the modern zombie subgenre of horror, was showing what else could be done with the shuffling flesh-eaters. As groundbreaking a film as Night of the Living Dead was, it was Dawn of the Dead that fully established zombie films don’t have to just be about the monsters; they can be about what the monsters say about us. They can evolve with the changing social landscape, from making statements on the civil rights movement of the late '60s (although Romero never claimed to have done that intentionally) to commenting on the rampant consumerism of the late '70s.

Dawn of the Dead looked at the absurdity of modern conveniences, traditional gender roles, and toxic masculinity among other things through a blue-faced undead lens; it also gave us rad visuals like a sports car driving through an empty mall. Dawn of the Dead proved a point about an entire subgenre of horror, and it's been thriving ever since.

8. A Middle Chapter

The middle part of the aforementioned coin between the two sides that we’ve already mentioned is just as important. A lot of Part 2s are only as good as the Part 3s that follow, and often some of the sheen of a good middle chapter can get lost if chapter three sucks. As good as Spider-Man 2 is, it loses some points for an unfortunate third outing from Tobey Maguire and Sam Raimi; ditto for The Dark Knight, because The Dark Knight Rises didn't rise to near the heights of its predecessor.

But some trilogies are so solid throughout, their Part 2s look even better for reliably bridging an opening and closing chapter. Before Sunset, for example, is the meat in the sandwich of maybe the most surprising trilogy ever made. Pusher is a trilogy that’ll make your nose bleed with a middle chapter that made a star out of Mads Mikkelsen, while The Lord of the Rings: The Two Towers redefined epic-scale action with the WETA-fueled battle of Helm’s Deep. In fact, Peter Jackson’s second helping of Tolkien might be the ultimate middle chapter if it weren’t for our number 8 pick, Star Wars: The Empire Strikes Back.

For there to even be a category for middle chapters in this movie list, the concept of trilogies has to exist. You can count The Golem films, even though two-thirds of the silent German Expressionist films have been lost to time, and of course Frankenstein technically became a trilogy (and then some), but The Empire Strikes Back ran with the idea of a continuing story like nothing before it.

As a sequel, it was a surprising departure from Star Wars, featuring very little that looked or felt like the four-quadrant popcorn thrills of George Lucas’ space opera. It dared to open with our heroes – Leia, Han, and Luke, along with the entire rebellion that, last we saw, struck a major blow by exploding that entire Death Star – on the back foot. In the space of an opening crawl, they’re suddenly outgunned, outmanned, and scampering from one hideout to the next.

But the way the film ended on a down beat is its true contribution to cinema. The rebels didn’t get a single win throughout the entire movie, and the credits start rolling like it’s no big deal! There’s zero intention on the part of The Empire Strikes Back to be the end of the story. It wasn’t shot back-to-back as a planned trilogy, however; Back to the Future would pull that trick later in the decade, and The Lord of the Rings wouldn’t bring it into blockbuster vogue for another 20 years. Even with the success of Star Wars, George Lucas had to fight to get The Empire Strikes Back made the way he wanted it, and there was no guarantee of a third installment. Still, he had the chutzpah to pull off that ending, a gutsy move that made Empire one of the best Part 2s of all time.

7. A Franchise Entry

When is a sequel not a sequel? When is a middle chapter not in the middle? Now we’re talking franchises, and what is a good franchise entry if it doesn’t do a little of everything we’ve already said we need from a good sequel?

There’s no small amount of “moving the ball forward” needed from a franchise entry, and Marvel was the standard bearer for a solid decade of world building. Captain America: The Winter Soldier narratively made waves throughout the rest of the films and TV series while doing it with heart, while Guardians of the Galaxy introduced a whole new team that fit right into the universe’s tone and moved the larger Thanos plot ahead. Logan wasn’t technically part of that world until much later, but it showed what you could do to an audience that had grown up with Wolverine and didn’t want to say goodbye.

DC didn’t have much luck worth mentioning with the Snyderverse, and interconnected world-building is a pretty rare thing on the big screen. Kong and Godzilla have versus’d and X’d into New Empires in recent years, but our number 7 pick goes to the longest-running franchise not about an atomic kaiju, the James Bond series – and in particular, 1964's Goldfinger.

Bond, James Bond has been going strong (a few pigeons double-taking aside) since the 1960s, and is one of the most bankable franchises of anything, cinematic or otherwise. It's here because right up until Daniel Craig’s entries, there just isn’t enough connective tissue between the films to qualify as sequels. Love interests are swapped out each time, the actor is recast every handful of films, and there’s practically no shared history between them outside of a reference or two to a dead wife.

It wasn’t until the third 007 film, Goldfinger, that the series' creators thoroughly hashed out the formula. Dr. No and From Russia with Love came first, but the Bond we know officially started with Auric Goldfinger and his plot to irradiate the gold in Fort Knox so that his supply would become the most valuable in the world. It was an outlandishly villainous plot, featuring lasers aimed at Sean Connery’s crotch, a tricked-out Aston Martin, a quirky henchman with a hyper-specific way to murder people, globetrotting to luxurious locales, and the iconic image of a woman suffocated by gold paint. Goldfinger molded the franchise into a reliable format that hasn’t changed much since; it’s been worth making fun of from French parodies to Mike Myers in dual leading roles and one of the most iconic episodes The Simpsons ever made, so it must have done something right.

6. A Spin-Off

Akin to the franchise entry, we’ve also got the spin-off, and there’s an important distinction to make here. If a film series has generated a few sequels along one storyline, the first time they venture off to focus on new characters, it’s not quite a franchise yet...but it is a spin-off.

Animation worlds expand rapidly, giving us the Minions from the mainline Despicable Me sequels...which I mention first because I have children, and Minions are rarely far from my mind. Puss in Boots added to the Shrekverse in wildly unconnected ways, with Puss in Boots: The Last Wish being a legitimately gorgeous-to-look-at film, while The Lego Batman Movie showed us more of the heart that the two main Lego movies surprised us all with.

Horror franchises are particularly good here as well, with any number of Conjuring spin-offs following the exploits of demons and Annabelles and Nuns on spooky side quests. Action franchises have turned in some good entries too, with Laika’s Travis Knight bringing his stop-motion expertise to Transformers and Bumblebee, while Hobbs & Shaw spun away to be fast and furious all by themselves. And although Prey was a fantastic Predator film nobody saw coming, for our number 6 pick, I’m going with another Dan Trachtenberg film that took us by surprise: 10 Cloverfield Lane.

10 Cloverfield Lane is kind of the ultimate spin-off – the beginning of a would-be anthology series that sputtered out pretty hard its next time out. But the film also began its life as something else entirely, a spec script with a different title and a different ending. Seeing that the story shared DNA with the city-stomping kaiju found footage gem that came before it – a film also shrouded in a fair bit of mystery before its release – inspired the decision to make it a Cloverfield entry of sorts.

That real-world context aside, 10 Cloverfield Lane is also a perfect spin-off because it pulls on the same threads as the original, but from a wildly different perspective. Instead of seeing the devastation wrought by the invading kaiju first-hand, we’re left to stew in the paranoia of whether or not it’s actually happening. Dan Trachtenberg traps us in a basement and uses an expert fluency in the language of thriller cinema to set up obstacles, shift the focus of the danger, and finally reveal the truth, all in a modestly budgeted movie contained to a single location. There are no cities destroyed or chaotic camcorder footage of the Statue of Liberty’s head, but the small-scale havoc in a doomsday bunker is no less impactful.

5. A Changing of the Guard

There is a different flavor of spin-off that features a subtle enough hallmark to deserve its own category; this is the changing of the guard. This is not, mind you, simply recasting a new actor in the lead role of a film series or rebooting the thing all together; rather, this is when a torch is well and truly passed to a different character.

Having said that, I will naturally give Batman Forever a shout-out here as the exception to the rule, as the new Bruce Wayne AND new director AND expansion of the Bat-family counts for something. Ghostbusters: Afterlife had the right idea to change the entire setting of its long-range sequel in addition to its protagonists, leaving New York City for the plains of rural Oklahoma. The new set of Dwayne Johnson-led Jumanji films did the same, as did Ballerina in the John Wickverse. Wes Craven’s meta-as-hell New Nightmare tried a much more unorthodox passing of the torch from fiction to “non-fiction,” and for the most part, it worked out to be a lot of weird fun, if for no other reason than it was clearly laying some groundwork for Scream. But nobody quite so effectively handed the baton from one generation to the next like Ryan Coogler and Michael B. Jordan did with Creed.

Creed would inspire two of its own sequels, neither of which were bad by any measure, but Coogler and Jordan’s first round following the illegitimate son of an all-time great who died in the ring reconnecting his father's former rival-turned-friend – whew! – would have been a great movie on its own. It’s a study of legacy and inheritance, and how to incorporate the shadow you live under into your own story. Creed was clearly made with a genuine love for the original series and an understanding of not only what made them great, but also how to bring a fresh perspective to the series. Plus, it’s got some incredible fight choreography to boot.

But it’s not a stand-alone movie; it’s a sequel to six movies in which Sylvester Stallone’s Rocky fought well past his sell-by date. Stallone’s Oscar-nominated run as the aging boxer transitioning into a mentor makes the movie literally about one generation letting go of the past and embracing what the new generation can offer, which is a meta narrative we can get behind. It's not quite the New Nightmare brand of meta, mind you, but still a good dose of context with which to enjoy the movie that much more.

It also features one of the most incredibly timed blasts of nostalgic music in film history. The Bill Conti horns from Rocky’s original soundtrack coming out of absolutely nowhere become Adonis’ theme as he stands up for his final round. It’s a single moment in the entire film’s runtime that cements Creed’s legacy as the best changing of the guard sequel in quite some time.

4. A Long-Range Sequel

Similar to the guard-changing sequel, these are reboot-quels...or legacy-quels...ugh, there are two cutesy names for the same thing. While they’re neighbors to the point of sharing a wall in a duplex, the long-range sequel doesn’t endeavor to generate a new series. It’s not telling a different story or following a side quest like a spin-off; instead, it picks up the same narrative from years ago. While this seems like a newer phenomenon given the nostalgia fervor of the last several years, it’s important to recognize that there are older examples. Scorsese’s sequel to The Hustler, The Color of Money, finds an aging Fast Eddie taking a young Tom Cruise-looking billiards talent under his wing, and even Ingmar Bergman revisited his epic chamber piece, Scenes from a Marriage, with Saraband thirty years later.

Mad Max: Fury Road counts here instead of as a changing-of-the-guard sequel because Tom Hardy was technically playing Max. But Top Gun: Maverick, T2 Trainspotting, and 2018’s Halloween from David Gordon Green all did the legacy thing well. And even though Keanu Reeves has helped bring back both Bill and Ted and the Matrix after lengthy layoffs, the king of the long-range sequel seems to be Harrison Ford, from Star Wars: The Force Awakens, to two very unnecessary Indiana Jones sequels, to our number 4 pick: Blade Runner 2049.

In 1982, Blade Runner changed the way science fiction looked for an entire generation, and as the first big-screen adaptation of a Philip K. Dick work, it raised ideas that writers are continuing to grapple with today. It also really didn’t need a sequel; in fact, a sequel really shouldn’t make sense. The film was very much not a commercial success, but the decades-long debate as to whether Deckard was a replicant or not added to the film’s mystique, as did the many iterations of the film that have been released since its original theatrical run.

What makes Blade Runner 2049 brilliant is that it continues its predecessor's ambiguity; it both answers and doesn’t answer some of the original's biggest questions. No matter how you come down on the Deckard replicant question, you’re able to watch 2049 and continue believing whatever you like. Director Denis Villeneuve seemed to be under no obligation to clarify anything about the original or fill in the nitpicky gaps that so many legacy-quels get fixated on. Ryan Gosling’s K is not the new standard bearer for the franchise, nor is he even the Luke-Skywalker-style chosen one on whom the plot hinges; he’s a cog in a bigger story – one that’s not his, which allows Blade Runner 2049 to explore the questions of humanity that the first Blade Runner raised so ambiguously and intriguingly a generation before.

3. A Spiritual Sequel

We’re down to our final three categories, so it’s time to stray a little further afield into what is traditionally my favorite part of movie listing. Let’s get a little weird and transcend the narrative to arrive in the astral plane of the spiritual sequel. These are the movies when a filmmaker revisits an idea or a theme rather than stories or characters; they're often recognizable in a director's style more than the substance on screen, which makes them extra fun to spot.

This is Richard Linklater’s easy hangout on the baseball diamond, Everybody Wants Some!!, as the successor to the landmark high school slice-of-life, Dazed and Confused. It’s Robert Rodriguez' Desperado following up El Mariachi. You can also make an argument for nearly all of Hayao Miyazaki’s work but I’ve always felt like Nausicaä of the Valley of the Wind and Princess Mononoke have always shared more DNA than the rest. Ridley Scott’s The Duellists and The Last Duel share a bit more than just that one word in their titles, and they make for interesting partners. Carlito’s Way is Brian De Palma maturely looking back at Scarface’s greedy, never-gonna-die energy from ten years earlier. But where crime epics are concerned – and spiritual sequels, for that matter – nobody’s done it quite so well as Martin Scorsese in Casino.

Whether you believe it or not, and if you absolutely have to take a hard stance on this kind of thing, Casino might actually be better than Goodfellas; at minimum, the way it will always be the latter’s little brother is the real crime. Casino digs into a criminal enterprise across decades, consuming shady characters of all sorts in its vortex of glamour, greed, and violence. The film has endured its share of unfavorable comparisons to Goodfellas when it was first released and in the years since...but Marty is just so goddamn good at this.

With the glittering lights of the mob-run Las Vegas strip, Scorsese painted his organized crime canvas with a whole new setting, and from a different perspective as well. Where Goodfellas followed a man in love with the life afforded by the mob, Casino was about a man obsessed with order and control. While Casino largely follows the rise-and-fall structure of most of the best crime movies, Robert De Niro's Sam "Ace" Rothstein can’t control the downfall of the wise guys' racket in Vegas. But still, under the brutality of the life they’ve all agreed to, there's a sort of nostalgia – even an admiration – for the way things worked under the mob. They had a good thing going, and the story of how even they couldn’t make it last is a fascinating portrait that deserves to sit alongside Goodfellas. One doesn’t need to be better than the other; we’re lucky to have both.

2. A Thematic Trilogy

Now that we’ve properly slipped the surly bonds of sequel gravity, let’s tack on a whole other movie. You know what? Let’s tack on two whole other movies! When a spiritual sequel just isn’t enough, and an idea is so worth exploring, a filmmaker might revisit the same idea three times in a thematic trilogy.

Some are quite obvious: Krzysztof Kieślowski’s Three Colours trilogy, for example, digs into the metaphors behind the colors of the French flag. There’s the curious, sensory extravaganza of the Qatsi trilogy tied together as a study of man’s obsession and ambition, and there’s Edgar Wright’s Three Flavours Cornetto trilogy connected by genre parody and throwaway references to ice cream.

While Roy Andersson’s Living Trilogy took 15 years to complete, as did Wong Kar-Wai’s Love trilogy, there are thematic trilogies that arrive in quick bursts of creativity, like Ingmar Bergman’s Silence of God films, Michelangelo Antonioni’s Alienation trilogy in the early '60s, and Yasujiro Ozu’s Noriko Trilogy in the late '40s and early '50s. That all nine of those films riffed on the theme of traditions chafing against the mid-century's oncoming modern lifestyle honestly makes them all related, at least in my brain. But for my number 2 pick, it's hard to beat Park Chan-wook and the Vengeance Trilogy.

Sympathy for Mr. Vengeance, Oldboy, and Lady Vengeance comprise three chapters of warped revenge tales. The three films are consistently difficult, offering no real catharsis for their revenge-minded characters. It’s a challenging collection of tortuous psychological thrillers, each executed with a unique noir-ish style and a funny little spoonful of sugar that helps the bleak, violent medicine in the rest of the movies go down. Each of the three movies presents a different story with the same results, focusing on an obsessed protagonist violently seeking revenge that it’s hard to argue they don’t deserve. The result is a sense of relatability to the characters, and the realization that terrible things can happen to anybody, and that anybody is also capable of terrible things in their search for retribution.

With his Vengeance Trilogy, Park Chan-wook presents a twisted perspective that doesn’t leave many on screen untarnished. Buoyed by the cult-classic masterpiece status of its middle installment, Oldboy, it’s a trilogy that’s as consistent in style, tone, and narrative as any start-to-finish three-part story could hope to be, making it one of the best thematic trilogies cinema has ever seen.

1. Better Than the Original

What is a sequel’s purpose if not to expand upon the original? Well, how about “be better than the original?” What parent doesn’t want to see their children do greater things? These are a rarer breed of sequel to be sure, but for our last spot, we have to honor those sequels that saw what their predecessors did and thought, “nah, I can beat that!”

The Bride of Frankenstein, as we mentioned above, is better and more lasting in a lot of ways, as many of the tropes we associate with Frankenstein actually come from Bride as opposed to the first film. I’ll also go to bat for Paddington 2 as one of this century's greatest movies, period, until I draw my last breath; writer/director Paul King doubled down on everything that made the first movie charming as hell in exactly all the right ways. Ditto for Hot Shots! Part Deux...but I won’t explain myself on that one.

To be honest, most of our other picks in this list, it could be argued, also surpassed their predecessors and would be quite at home in this category as well, but I’ve saved the best for number 1 with Terminator 2: Judgment Day.

Terminator 2 is a sequel that’s better than the original on every level. James Cameron wrangled a convoluted time travel plot into something manageable, efficient, and with an outsized heart. If 1984’s The Terminator was a simple sci-fi thriller machine, T2 adds nuances of fate and destiny, as well as the terrible burden of knowing how things are going to turn out. Arnold’s T-800 learning to be more human along the way is a fantastic lesson for sequel-ers everywhere, who too often fall more in love with crafting mind-blowing narrative mythologies than they do creating involving characters on screen.

James Cameron’s technical innovations took leaps and bounds as well. Inventing new ways to feature realistic computer graphics in the early days of the CGI revolution, the film also boasts practical effects that would surprise you for a film with a reputation for being so computer FX-heavy. It's the blend of the two where Cameron’s brilliance lies, and still does all the way through to the motion-capture tech on Avatar.

T2 should also, quite frankly, have been the end of Terminator as a franchise. Judgment Day wrapped things up so perfectly that it has to be at least part of the reason nobody’s been able to give a damn about the movies that have followed, making it not only better than the first, but impossible to top and maybe the greatest sequel of all time.

Best New Anime to Watch (Winter Season 2026)

17 janvier 2026 à 15:00

Ronin warriors, cursed spirits, and a powerful elf are what you can expect this winter anime season. There's a new season full of anime to check out this Winter like the return of the Ronin Warriors (Samurai Troopers), the dramatic Oshi no Ko, and the highly anticipated sophomore season of Frieren: Beyond Journey's End. Across Crunchyroll, HIDIVE, Hulu, and Netflix, as well as others, there are a lot of places to enjoy anime at the moment.

Check out some anticipated series in the video above or the slideshow gallery below, followed by the full list of new Winter season 2026 anime and where to watch them in the U.S. and their respective streaming platforms. Anime listed are available now unless otherwise stated.

Hell's Paradise Season 2 (Crunchyroll)

The long-awaited second season of Hell’s Paradise is finally here. For those not familiar, the series follows Gabimaru, a prisoner sentenced to death who takes on an impossible task in order to be pardoned. That task is to travel in search of the Elixir of Life to a so-called “paradise”, where dangerous and mysterious entities reside. Studio MAPPA, famously known for Chainsaw Man and Jujutsu Kaisen, is at the helm yet again for animation this season. With Gabimaru and his fellow survivors inching closer to their goal, we look forward to more of the gruesome twists and turns this series has produced alongside the further fleshing out of the mysterious character introduced last season. Hell’s Paradise Season 2 is available now on Crunchyroll.

Sentenced to Be a Hero (Crunchyroll)

A new series making the anime discussion rounds this early in the year is Sentenced to Be a Hero. The series follows Xylo, a skilled fighter who is sentenced to be an artificial hero fighting demons for eternity due to some shady circumstances. Studio KAI, known for working on Uma Musume: Pretty Derby and Fuuto PI, is heading animation production on the series. The hour-long premiere lays down a very good first impression for shonen fans with its epic action sequences and our protagonist’s mysterious past. It’ll be a rollercoaster of a ride to watch this fallen hero navigate his past and newfound abilities as the season progresses. Sentenced to Be a Hero is available now on Crunchyroll.

Yoroi-Shinden Samurai Troopers (Crunchyroll)

After 35-plus years since the original anime run, we actually have the return of Samurai Troopers, or Ronin Warriors for those in the States. Yoroi-Shinden Samurai Troopers literally follows the OG series 35 years after the defeat of the great evil demon. Sunrise, the studio that also worked on the original series alongside some OVAs, returns for the sequel. It’s interesting seeing how the Samurai Troopers have changed into military poster boys during the long-lasting peace since the initial story. Now that a demon incursion threatens the world again, we expect the new generation to shake things up with a modern take. Yoroi-Shinden Samurai Troopers is available now on Crunchyroll.

Journal With Witch (Crunchyroll)

Looking for a break from all the big shonen titles this winter season? Journal With Witch may be a good fit for you. The drama series follows a family duo, Asa, who lost both of her parents in a tragic accident, and Makio, the aunt that takes her in. Studio Shuka, known for Natsume's Book of Friends and the later seasons of Durarara!!, will helm animation production for this series. Grief is always a difficult subject to do well for any series, but the relationship between the introverted Makio and despondent Asa is an intriguing combination that has us hooked in the early episodes. We look forward to seeing Makio grow out of her shell to support her niece as she navigates her feelings through journaling. Journal With Witch is available now on Crunchyroll.

Oshi no Ko Season 3 (Crunchyroll, HIDIVE)

Speaking of drama, the popular Oshi no Ko is back this year with Season 3! Last time we saw the reincarnated siblings, Aqua has come to terms with his investigation while Ruby’s fire for revenge becomes lit. Studio Doga Kobo is back again, so we expect more of the same amazing visuals and tension-building sequences fans have enjoyed thus far. If you’re looking to get into a series with suspense and mystery this winter, now’s the time to catch up with Season 3 kicking off. Oshi no Ko Season 3 is available now on Crunchyroll and HIDIVE.

Fire Force Season 3 Part 2 (Crunchyroll, Hulu, Disney+)

Fire Force fans didn’t have to wait too long for the finale, with Season 3 Part 2 dropping this winter. Last we left Shinra and the gang, there were some betrayals, unlikely matchups, and a time jump. David Production, known for JoJo’s Bizarre Adventure and Cells at Work!!, is leading animation again, so we look forward to seeing some flashy and explosive action visuals to cap off the beginning of the end for this popular shoenen series. Fire Force Season 3 Part 2 is available now on Crunchyroll, Hulu, and Disney+.

Beastars Final Season Part 2 (Netflix)

Speaking of finales, Beastars is finally coming to an end this winter season with its Final Season Part 2. Last we saw the plucky anthropomorphic wolf Legoshi, he was left in a dire situation at the hands of a crime boss. Studio Orange returns to wrap up the anticipated finale with their expertise in 3D animation. It’s been about six years since Legoshi, Haru, and the gang were introduced to audiences worldwide under Netflix's foray into streaming new anime. It’ll be interesting to see how the anime sends off these complex characters in this unique take on a coming-of-age story. Beastars Final Season Part 2 will premiere in March on Netflix.

Trigun Stargaze (Crunchyroll)

One more Orange joint dropping this season is Trigun Stargaze. The follow-up season of this retelling of the original Trigun has been a wild adventure thus far with some pivotal moments in flashy 3D animated sequences. With how big the last season finished, it’ll be interesting to see how Orange steps it up this time around for Vash and friends. Fans of the original series may appreciate the familiar teasers we’re getting so far, but now’s also a good time for new fans to jump in with this modern take. Trigun Stargaze is available now on Crunchyroll.

Frieren: Beyond Journey's End Season 2 (Crunchyroll)

It feels like forever since the award-winning Frieren: Beyond Journey’s End first graced us with its memorable characters and beautiful animation, but Season 2 is finally here this winter. After many sidequests and chance encounters, Frieren and company continue on their journey to the north in hopes of speaking with her old companion, Himmel, at the land where souls rest. Studio Madhouse returns to helm animation production, so we expect even more of the heart-warming and action-packed moments that fans grew to enjoy. Frieren: Beyond Journey’s End Season 2 is available now on Crunchyroll.

Jujutsu Kaisen Season 3 (Crunchyroll)

And finally, another highly anticipated series returns: Jujutsu Kaisen Season 3! Fans got an early look of the first two episodes of the season from the movie event late last year, but now the time is here to see battle-torn Yuji and his unlikely group of allies in the Culling Game, with yet another string of crazy, action-packed mayhem continuing from last season. MAPPA, of course, returns to lead animation production, so look forward to some top-tier animated action scenes that every shonen fan can appreciate. How much worse can it get for our little ragtag group? You can find out right now with Jujutsu Kaisen Season 3 available on Crunchyroll.

Those are some of our most anticipated new and returning anime available to watch this winter 2026 season. If you want more anime, check out our list of the Biggest Anime Coming in 2026, which covers some winter anime we didn’t have time for here, and also our list of the best anime of 2025, including our number one pick for anime of the year in case you missed it!

All the New Anime Arriving in Winter 2026

Here’s the full list of anime coming out in Winter 2026 that will be available to watch in the US:

Crunchyroll

Netflix

Hulu

HIDIVE

Disney+

Amazon Prime

What anime are you watching this Winter? Let's discuss in the comments!

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