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ReBlade: The Death Spiral, a New Cyberpunk Action Roguelike, Announced for PC

27 janvier 2026 à 04:00

Developer ChillyRoom and publisher Spiral Up Games have announced ReBlade: The Death Spiral, a new cyberpunk action roguelike. You'll run through its dystopian city as many times as it takes as a condemned Synthetic fighting your way through to get at the truth.

You'll find different weapons and augments to customize your build in each roguelike run, battle evolved cyborg monsters who've been forged and shaped by the same unforgiving world you have in high-speed combat, trade with people you encounter, and build allegiances along the way. Check out the excellent reveal trailer above and the first screenshots in the gallery below.

ReBlade doesn't have a release date just yet, but you can wishlist it on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

We Visited PokéPark KANTO, the First Permanent Outdoor Pokémon Attraction

27 janvier 2026 à 04:00

After we've seen Super Mario and even the Minions immortalized at theme parks, I’ve always wondered why Pokémon hasn't received the same treatment. We all know Pokémon is massive. I imagine children to adults all over the world would likely love to visit the world of Pokémon for real — and maybe not ever leave. I’m one of them! Finally, during Pokémon’s 30th Anniversary year, PokéPark KANTO is permanently opening in Yomiuriland Amusement Park just outside of Tokyo, Japan. And I’m one of the very, very lucky few who got to explore the park before its official opening on February 6, 2026.

As we visited well before opening day, I’m not able to share the superfluous number of photos and videos I took, but I can tell you all about my experience and a little of what to expect in PokéPark KANTO. Again, the park wasn’t in operating order, so the rides, shows, music, game booths, and food offerings weren’t available. But honestly, I wouldn’t say any of that is the draw of PokéPark KANTO—it’s simply exploring a space with more than 600 life-sized Pokémon.

PokéPark KANTO is mainly split up between two areas–Pokémon Forest, which is essentially a trail in a woodland inhabited by life-sized Pokémon statues meant to emulate living Pokémon; and Sedge Town, a small collection of buildings and stalls meant to look like what a town within the Pokémon world would look like, also inhabited by life-sized Pokémon statues. These statues don’t move, but they are amazing to spot around the area and are clearly made with care.

[Before we continue, note I won’t be going into exact detail about what I experienced like which Pokémon I saw where, as I’d like to preserve the magic for anyone planning on making a visit. However, I will confirm you absolutely will see Pokémon from every generation!]

You absolutely will see Pokémon from every generation.

I love hiking in nature, so I would have enjoyed a stroll in the Pokémon Forest regardless if it was enhanced even further by the life-sized Pokémon replicas sprinkled throughout the environment. This isn’t just a nature walk with a small handful of statues to be on the lookout for, though. The park designers didn’t hold back—Pokémon filled just about every open space, meticulously placed among trees, in half-dug holes, around blooming flowers, and more, with a huge variety of poses and expressions. There’s a lot of intention about where the Pokémon are placed and what they’re doing. Pay attention, and you’ll notice little stories and interactions happening between them.

Our group arrived at Yomiuriland on a cold, dreary, January afternoon, but that didn’t dampen the enthusiasm a single bit. Just about everyone gasped with delight as soon as the first official area inside Pokémon Forest came into view, brought to life with Pokémon and a habitat slightly enhanced by strategically “planted” faux vegetation. The path wound between different unique areas, aptly named things like “Pikachu and Eevee Forest” and “Ryhorn’s Take Down Hill,” and each new area captivated me just as much as the next. I couldn’t stop smiling as I wandered, taking pictures of and with the Pokemon. There were even Trainer’s Tips signs in both Japanese and English, which only added to the amusement.

How Strenuous is PokéPark KANTO’s Pokémon Forest, Really?

Previously, IGN reported on some pretty strict PokéPark KANTO's Pokémon Forest safety rules that bars people who can’t walk up 110 steps without help, children under 5-years-old, pregnant people, and more, from entering Pokémon Forest specifically. Looking at my phone’s data, I took about 1,500 steps between the beginning of the Pokémon Forest path to the entrance of Sedge Town, and the official website says the trail is about 1,600 feet long. My group happily spent a very meandering 30 minutes on this path, where we had to be ushered on to continue by staff. It wasn’t arduous, in my opinion, as someone who aims to take 8,000 steps a day (and fails to take the time to do that as often as I’d like). Some parts of Pokémon Forest did have some relatively steep stairs, a small hill to climb, and grassy footpaths, making it unfortunately not a very accessibility-friendly area. It also had some tripping hazards. I’m notoriously clumsy and accident-prone and made it out of Pokémon Forest scott-free, besides some dirt on my pants from crouching down to take photos with Pokémon. Halfway through the path, there’s a dedicated area with benches beneath some shade for anyone who needs a rest, too.

This Pokémon Forest is nestled between the Pokémon Research Center (basically the entrance of PokéPark KANTO) and Sedge Town, and it was definitely the highlight of the visit for me.

The Pokémon Forest was definitely the highlight of the visit for me.

I do worry about the effect a large crowd would have on this experience, especially. Being surrounded by gaggles of Pokémon in the wild and hordes of people may extract some of the wonder out of it all, as it generally does to most experiences. We know entry is limited to a certain number of people each day, but we still don't know what that number is. A Pokémon Company spokesperson said they have nothing to share on this topic at this time.

Starting this summer, for anyone unable to enter or uninterested in Pokémon Forest, there will be tickets that grant entry only for the accessible Sedge Town, so everyone can still experience some of PokéPark KANTO.

The town itself had plenty of Pokémon scattered around to keep it lively along with activities like rides, games, food stalls, and the promise of entertaining Pokémon Parades and performances.

As you can see inthe Sedge Town slideshow above, the Pokémon Forest path brings you to a fountain “town square” of sorts with a Pokémon Center and PokéMart. The fountain is made up of a Primarina statue and Water-type Starter Pokémon, and though we couldn’t enter the Pokémon Center or PokéMart, I did take a peek inside. The Pokémon Center had a counter just like you would find in a Pokémon game, with a Chansey ready to heal your Pokemon team. The PokéMart had pixelated items you’d usually purchase at a PokéMart in-game, like Potions and Poké Balls, on shelves behind the counter. The official PokéPark KANTO website says the PokéMart is where you can purchase refreshments, and I did see a few bottles of Monin brand flavored syrups, often used to flavor coffee drinks, behind a different part of the counter.

The cute Pokémon-themed stalls weren’t all open, so I can’t say what each of them were for, but staff were training in one with a Diglett, Dugtrio, and Wiglett-themed carnival ring-tossing game I had the chance to try! Another stall showed some PokéPark KANTO exclusive key-chains of Pikachu and Eevee for sale. There was also an Altaria-themed food place, perhaps called "Altaria's Roost," with a small selection of soups (700 yen), baguette sandwiches (1300 yen), and sides— spinach fries with caesar cream sauce (600 yen), and a green fruit and nut kale waffle (900 yen).

The star visual attraction of Sedge Town is the ornate carousel, a ride dubbed Vee Vee Voyage. It wasn’t even operating when I was there, but nonetheless, was a spectacle. It featured both regional forms of Ponyta and Rapidash to ride, Eevee surrounding single-seat seaters attached to balloons, and its Eeveelutions surrounding two seaters. Sorry, Vaporeon is not ridable.

The other ride in Sedge Town is Pika Pika Paradise, another low-adrenaline children’s ride featuring Pikachu “cars” to ride in and all of its “spiritual successors,” like Pachirisu, Dedenne, and even Mimikyu, around as decoration. This one looked similar to Disney World’s Dumbo the Flying Elephant ride, or Universal’s Islands of Adventure’s One Fish, Two Fish, Red Fish, Blue Fish ride, but on a smaller scale. Of course, neither of those have Pikachu.

I envision this part of PokéPark KANTO being lively with actors both in and out of Pokémon costumes performing in the streets in a parade and around the square (I did see them rehearsing a number out of costume!); where you can grab a snack, take a seat and relax, partake in the carnival-style games, or do some light shopping. It’s honestly not a huge area, but there’s enough attention to detail to make it an interesting space to just exist in.

There’s a full-fledged Pokémon Gym down the end of the path in town, too. The entrance has replicas of the iconic vague Pokémon statues at the gyms in-game, which I was so stoked to see. The gym is where there will be Pokémon shows, including a show called Pika Pika Sparks, character meet-and-greets, and potentially more. Again, the attention to detail here is delightful—the seats on the bleachers are numbered, and a Pokémon icon matching that Pokédex entry number accompanies each one, up to 300. Cute!

Of course, there’s a merch shop, called Pokémon Daisuke Shop with items exclusive to PokéPark KANTO, like special Pikachu and Eevee plush, a variety of Pokémon ears to wear, ride-themed tins filled with cookies or tea, and a lot more. The walls of the space are decorated with professional (frankly, incredible) photos of the Pokémon replicas found around the park, and the shop in general felt warm and welcoming. I wish I could have purchased more, but my bank account is grateful I couldn’t.

To access the Pokémon Daisuke Shop, keep in mind patrons will need an additional (free) first-come first-served Limited-Access Ticket, “which can be requested via the official PokéPark KANTO app after entering Yomiuriland,” according to the official website. These tickets are meant to regulate visitor traffic, and sound similar to how The Pokémon Company handles the pop-up Pokémon Centers at the Pokémon World Championships. The Sedge Gym shows and meet-and-greets will also require a Limited-Access Ticket, but these are awarded via a lottery system. Alternatively, an Ace Trainer’s Pass will allow you to view the show from a reserved seating area one time.

PokéPark KANTO isn’t as immersive or high-budget as, say, Super Nintendo World inside Universal’s Epic Universe, but I still had a great time, and that’s keeping in mind I didn’t even experience PokéPark KANTO as fully intended: with music or sound effects or operating rides or shows to schedule around. PokéPark KANTO doesn’t use any perspective tricks to keep it contained within itself, either—I could still see (and hear) the rides of Yomiuriland just beyond the bounds of PokéPark KANTO. The space relied a lot on the preexisting natural settings too, but the fantastically great number of Pokemon statues themselves and the amazing attention to detail still impressed me. And though there’s a lot to see and savor and take in, there aren’t many “star attractions” (besides maybe the shows or parade I didn't see.) The experience itself of being around to-scale Pokémon in what appears to be their natural habitats, and in a real-life Pokémon town complete with a Pokémon Center, PokéMart, and Gym, is the main attraction. I'm confident that if you love Pokémon, PokéPark KANTO will spark a sense of childlike wonder like it did for me, and I was more than happy to spend two hours there. I’m sure with the park open at full operational capacity, too, the experience would have lasted closer to three or four!

For more information on PokéPark KANTO like tickets, location, and more, check out our original PokéPark KANTO announcement story or the official website.

The LEGO Looney Tunes Tweety Bird Set Drops to Its Lowest Price Ever Ahead of Valentine's Day

27 janvier 2026 à 02:02

Valentine's Day is still a few weeks away, but Amazon is already breaking out the LEGO deals for anyone searching for a unique gift idea. One such discount is on one of the silliest builds that's been released in recent years. The Looney Tunes Sweetheart Tweety Bird set has dropped to its lowest price ever on Amazon. At just $23.99 after the discount is applied, it's really quite affordable (by LEGO standards). This set was first released back in January 2025, but this is the first time its ever been discounted on Amazon.

LEGO Tweety Bird Deal at Amazon Today

This LEGO Tweety Bird set is one of the only Looney Tunes sets you can still buy and it just so happens to have a Valentine's Day theme. The build itself is fairly small at only 412 pieces, but it features Tweety Bird as a cupid floating on a little cloud. He also comes with two swappable accessories: A bow and arrow or a bouquet and heart. Once he's fully put together he sits at just over 6.5 inches tall, which is the perfect height for a desk or a shelf.

This set was originally released as a seasonal set last year and this new price drop could potentially be an indicator that LEGO is going to retire this set sometime this year. With the exception of the LEGO Bugs Bunny set that was just released in January 2026, all of the other Looney Tunes sets have officially been retired. If you're a fan of Looney Tunes, right now is a great time to pick this up as a gift or for your own collection while it's at its lowest price ever.

More LEGO Valentine's Day deals at Amazon

In addition to the Tweety Bird set, Amazon also has a pretty good deal on the LEGO "Love" set. This build is part of LEGO's popular Art theme and is currently at the lowest price we've seen since it came out last year.

Amazon has previously discounted its LEGO Flower sets for Valentine's Day in prior years, but it doesn't look like those price cuts have started just yet. If you're planning on picking up a brick bouquet for a loved one this year, here are some of the floral sets we recommend in 2026:

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

Code Vein 2 Review

27 janvier 2026 à 01:47

The idea of an anime-style soulslike releases plenty of good chemicals in my brain, but the first Code Vein back in 2019 turned out to be just okay in my book. Like a number of Bandai Namco's original IP, I was intrigued to see that idea get another shot, which made me optimistic for Code Vein 2. However, with a middling execution of its open world and inconsistent gameplay qualities, this sequel doesn't necessarily improve upon its predecessor, and instead struggles to stand out in a somewhat saturated genre. Its story premise still compelled me through the 50 hours I spent to finish the main quest and all of the side content at least, but that time came with a lot of ups and downs.

Coming off of From Software's Elden Ring (which Bandai Namco published) not too long ago, pulling up the map of Code Vein 2 had me intimidated and enticed in equal measure. A few hours past its opening act, I was able to grasp its cadence and scale, which thankfully wasn't as overwhelming as I initially thought. A big part of what pulled me in was its concept: a time travel story where you repair a post-apocalyptic present by going to the past to change the outcomes of pivotal moments in its history. Having an open world that subtly changes between timelines drives home a sense of place and the feeling that your character's actions have an impact, even if you're simply following your quest objectives.

Looking out to the horizon from the tower on Magmell Island (the starting region) as your leader Lady Lavinia lays down some exposition, you see the land itself transform upon completing the prologue's quest; it's a strong moment that shows promise for the road ahead. You're then asked to go back in time to aid the three heroes of the world's past in their respective regions to alter their fate, and I enjoyed the fact that you get to take part in shifting the conflicts that led to the present day's destruction.

However, its storytelling style sells itself short at times, with key moments for its major characters relegated to barren dream-like visions – vague dialogue gets overlaid as you stand there waiting for the next set of static character models to appear. It's hard to get a real gauge of what's happening or feel the gravity of the situations the story is trying to portray. It's evident in other dialogue sequences that the writing in Code Vein 2 is rather generic and missing some of the personality that would draw me in to care about the world I'm supposed to be fighting for. In the rare fully animated cutscenes that tee up certain battles, however, Code Vein 2 shows great potential and had me hyped for the moment, but like its many parts, the momentum ends just as quickly as it starts.

The open world serves its purpose as a vehicle for giving the story some impact.

I do like a handful of the star characters – for example, Lou being the frail girl who has the time traveling power is an extension of your created silent protagonist, and she carries a convincing sense of sorrow. The three heroes have fitting backgrounds and are nice to team up with, too; Holly is a standout for her story as a gifted doctor put in tragic situations because it's one of the few times Code Vein 2 hits a genuine emotional note. As a whole, though, I wanted to care more about the broader struggle between revenants and humans, and the dynamics that led to so much conflict and the monsters that roam the land, but the plot threads run shallow and the way they're delivered leaves them underdeveloped. As a consequence, I came away from its conclusion fairly underwhelmed even as it tried to pull on my heart strings since I wasn't quite invested as it seemed to hope I would be.

I do think the open world serves its purpose as a vehicle for giving the story some impact. It struck a chord with me to visit a particular location in the before-times, seeing where people struggled to eke out an existence and then that same place dilapidated in the present. The Undead Forest's lush greenery turning to a cold barren wasteland is one of the starkest examples of this; the differences aren't drastic from a gameplay standpoint, but it's visually effective for showing the lifelessness of the present day.

Navigating the open world is sometimes a pain, though. You get a motorbike to drive around, and it controls like a flimsy RC car – you can glide in the air by deploying its wings, only to be met with a few invisible walls blocking you from entering parts of the map that are clearly accessible (you just have to enter from where you're supposed to). And certain falls that just don't seem like a problem result in automatic death. These seem like minor inconveniences, but they compound with several other ways that Code Vein 2 seems sloppy.

Some of the vistas are quite impressive on a macro level, but the closer you get to the details, the more you see how muddy everything looks. It's quite jarring, especially as nearly every cutscene would constantly load textures in and out every time the camera cuts to a different angle. And even playing on a PS5 Pro with performance priority mode on, the frame rate fluctuates wildly and oftentimes not even when the action gets hot.

The best games in the genre really nail the tough-but-fair design philosophy; Code Vein 2 is not one of them.

There isn't much mystery or intrinsic reward to exploration, although once you understand what certain landmarks entail, you'll find critical upgrades to your healing item, materials for weapon upgrades, and persistent stat buffs for specific regions. You're not left completely empty-handed, just don't expect to stumble upon interesting dungeons, bosses, or rabbit holes that evoke your curiosity. I am glad that the open world is rather trim rather than being padded out with a bunch of checklist objectives, and important side quests are clearly delineated in the quest log.

Much like my sentiments about the story and open world, Code Vein 2's combat bounces around wildly in quality. It uses the design principles of the Souls-style games – experience points and currency that disappear upon death (and must be recovered), enemies respawning after hitting save points, and punishing combat that moves at a deliberate pace, among other typical mechanics. While I've experienced a bit of fatigue from games in this realm, I still lock in once I pick up what it's putting down and begin to understand its systems. There were times in Code Vein 2 where I felt close to the highs I got from others in the genre (although I wouldn't compare them to my favorites like Bloodborne or Sekiro: Shadows Die Twice).

A couple of bosses feature creative mechanics that are super tough but fair, conquerable by fully focusing on reading their attack patterns and seizing the rare opportunities you get to attack. But more often, you get bosses who are either pushovers or annoyingly frustrating in ways that bring out the worst in Code Vein 2's faults. Having played so many soulslikes at this point, I'm familiar with how the best games in the genre really nail the tough-but-fair design philosophy; Code Vein 2 is not one of them. Part of that comes from when it doesn't play by its own rules, like being hittable while recovering as your invincibility window is just a few frames shorter than when you're able to actually move again, leading to deaths that felt unfair. Or how a damage-over-time attack sometimes stops if you get hit even when the ability has been fully deployed. Or how the camera just doesn't know what to do when you're smothered and shoved into a corner by a boss that's 10 times your size. Or just hitboxes that don't really make sense for the space a character model occupies. There are ways around these things as I was eventually able to defeat every optional and main boss I encountered by adjusting my approach, but it's dejecting when a game betrays the tenets that've made its contemporaries great.

While I think some of its systems seem incomprehensible or convoluted upon first impression, it's much simpler than it presents itself to be. Instead of pumping points into stats, Blood Codes dictate your build and what you're capable of in combat. Each important character you meet offers an equippable Blood Code, and you can think of these as a way to respec whenever you want as they offer emphasis on certain stats that will then modify the effectiveness of the weapons and gear you use. You're not locked into a specific build, but the progression path of Blood Codes is tricky since they level up the more you use them – you get pigeon-holed in a way, but with some experimentation, I was quick to understand which ones worked best alongside my favorite weapon types. And using new Blood Codes for long enough will get you back to where you want to be in due time.

The foundation for great combat is here, but there aren't enough interesting opportunities to make the most of its systems.

You have quite a few tools to work with as well. Through most of the journey, you can summon one of the story characters to join you, and it's effective for tougher battles since their attacks can draw aggro to give you room to breathe or go for a big hit. You can even fuse with them for some noticeable buffs, with the trade-off of being solo in combat. They also temporarily sacrifice themselves to revive you if you die, which is clutch for alleviating frustrating deaths. Alternatively, Ichor is the mana of Code Vein that lets you cast spells and use abilities that are necessary to diversifying your combat approach. The way Ichor feeds back to you when using your superweapon (called a Jail) forced me into cycling through all my capabilities over the course of harder fights rather than relying on a single tactic or cheese. Once I found a setup that worked for me, and some alternatives in case I needed to switch gears for different kinds of fights, I got into a comfortable groove with Code Vein 2's own brand of RPG mechanics and action combat.

The foundation for great combat is clearly here, I just don't think it offers enough interesting opportunities to make the most of its systems. The dungeons throughout the world get woefully repetitive and enemies can be a real cakewalk; you'll be punished if you're not careful, of course, but the imbalance is felt when you go for long stretches of mowing through the same fodder mindlessly. You'll also come across a lot of repeat bosses, which feels like being thrown something harder for the sake of it, and at a certain point, they too can be conquered with ease.

There are at least cases where harder versions of previous bosses show up in the critical sidequests, and a few of those do up the ante, remixing familiar attack patterns and throwing in new, demanding phases. To which I was internally saying, "Hell yeah, this is that good stuff." However, once I burned through the final dungeon, it was clear to me that it had played the hits a few too many times, reminding me of how the campaign just didn't have enough tricks up its sleeve to sustain itself in a consistently engaging way.

I come away from Code Vein 2 impressed with the timeline shifting side quests more than anything else, because those are more compelling than large swathes of the main story. As they explore the more interesting parts of the lore, they also take a few more risks and let characters shine a bit brighter. You're drawn a little closer to the struggle that led them to their fate, and they share a few bittersweet moments with your own character. Not all of it is super inventive, but I saw it breaking away from the predictable cadence at times, and I just wish Code Vein 2 did more of that.

Code Vein as a series has some good ideas I still want to see iterated upon, and this sequel touched on them in several ways. I've felt similarly about Scarlet Nexus and God Eater, both of which are clearly plays on established styles of games with an anime-inspired twist – fantastic ideas on paper with potential that still have a lot of room to grow. This isn't a genre that's sacred to From Software's catalogue, either – Lies of P and Nioh 2 come to mind as fantastic takes on the formula from other developers. I'd hoped Code Vein 2 would join the ranks of them, but it's missing some of the fundamentals necessary to do so.

AU Deals: Today's Curated Gaming Discounts for Discerning Connoisseur Tastes

27 janvier 2026 à 01:36

I have reached the stage of my gaming life where I am deeply suspicious of anything that does not respect my time. These deals pass the test. This list is full of games that know exactly what they are, so let's just get to the good stuff quickly. End: preamble. Begin: mad savings.

Contents

This Day in Gaming 🎂

In retro news, I'm using the explosion from a red canister tumbling by in zero-G to light a 15-candle cake baked for Dead Space 2. Saying I was excited for this sequel is an understatement (I adored the first so much, I 1000 Gamerscored it on McStupid 'Impossible' difficulty). That said, I did have some reservations about EA's decision to up the action and unmute our hero, Isaac Clarke, mere engineer/dissector of Cronenbergian E.T.s.

Fortunately, those minor fears were superseded by a wealth of worthier white-knuckle moments in-game. Expanding the mayhem from the pokey Ishimura to "The Sprawl" delivered some great setpiece horror moments in addition to some desperate, on-the-back-boot firefights (which benefitted from streamlined gunplay and inventory handling). The part of DS2 that still lives rent-free in my head, though? That "stick a needle in your own pupil" mini-game. That failure animation still makes me wince.

Aussie birthdays for notable games.

- Disney's Aladdin (SNES) 1994. Redux

- Mass Effect 2 (PS3) 2011. Redux

- Dead Space 2 (PC,PS3,X360) 2011. Get

- Resident Evil: Revelations (3DS) 2012. eBay

Nice Savings for Nintendo Switch

  • Pokemon Pokopia (-19%) A$89 A gentler Pokemon that will trade edge for vibes, but is still looking to bring that dangerous just one more catch momentum.
  • Metroid Prime 4: Beyond (-23%) A$69 Retro Studios doing what it does best, trusting atmosphere, silence, and level design more than constant noise.
  • Shin Megami Tensei V: Vengeance (-60%) A$40.30 The most confident version of SMT V, where every demon negotiation feels like a hostage situation you chose willingly.
  • Dragon Ball FighterZ (-50%) A$44.90 Still absurdly pretty and still brutally honest, mash early and you will be taught a lesson immediately.
  • Cult of the Lamb (-60%) A$14.90 Equal parts cute and unhinged, like Animal Crossing after a bad podcast recommendation.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Sonic Frontiers (-76%) A$24.40 Wild ideas, uneven execution, but enough genuine sparks that you start rooting for Sonic again.
  • Like a Dragon: Ishin! (-67%) A$32.70 Historical drama one minute, karaoke adjacent nonsense the next, which is exactly why it works.
  • Prince of Persia The Lost Crown (-51%) A$24 Tight platforming and clean combat that politely reminds you Ubisoft can still cook when it wants to.
  • Hogwarts Legacy (-65%) A$39 The fantasy of being at Hogwarts finally delivered, homework optional, exploration encouraged.
  • Call of Duty: Black Ops 6 (-55%) A$49 Slick, familiar, and ruthlessly efficient, like muscle memory in game form.

Xbox One

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Gran Turismo 7 (-40%) A$74.90 Obsessive car love rendered with the seriousness of a documentary.
  • Street Fighter 6 (-44%) A$56.10 Shockingly welcoming, quietly deep, and still happy to humble you online.
  • Star Wars Outlaws (-68%) A$34.90 The Star Wars fantasy that skips destiny and leans into being a professional mess.
  • Final Fantasy XVI (-42%) A$49.20 Maximalist boss fights and earnest melodrama, completely unafraid of going too hard.
  • NBA 2K26 (-59%) A$49 Still the basketball sim that ruins your standards for everything else.

PS4

  • Dead Island 2 (-60%) A$27.90 Way better than its development story suggests, with gloriously dumb melee combat.
  • Kingdom Hearts HD 1.5 + 2.5 ReMIX (-53%) A$33.10 An emotional rollercoaster powered entirely by friendship speeches and keyblades.
  • Red Dead Redemption 2 (-68%) A$29 Slow, deliberate, and devastating in the way only Rockstar can manage.

Or purchase a PS Store Card.

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Purchase Cheap for PC

Or just get a Steam Wallet Card

Legit LEGO Deals

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

The Bose QuietComfort Wireless Noise Canceling Headphones Drops to Just $129.99

27 janvier 2026 à 01:30

Don't miss this rare opportunity to score a well-regarded pair of noise canceling headphones for an outstanding price. For a limited time, Woot (owned by Amazon) is offering the certified refurbished Bose QuietComfort wireless noise canceling headphones for just $129.99. Amazon Prime members get free shipping, otherwise it will add on an extra $5.

This is one of the best deals I've seen for Bose headphones (better than any deal during last Black Friday, at least), especially since it's refurbished by Bose directly and comes with a 1-year manufacturer's warranty.

Bose QuietComfort Headphones for $129.99 (was $350)

Certified refurbished with 1-year Bose warranty

The QuietComfort is Bose's best selling noise canceling headphone. It's well regarded for its excellent audio quality, noise canceling performance, and all-day comfort. Technically, it retails for $359, however I usually see it on sale for closer to $200 to $230. At that price point, it's definitely one of the best noise canceling headphones you can get from a top brand. The next step up would be the Bose QuietComfort Ultra, which is currently $300 on Amazon.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The First New Harry Potter Illustrated Edition in Four Years Is Now Up for Preorder

27 janvier 2026 à 01:15

If you've collected any of the Harry Potter books illustrated by Jim Kay over the years, you've likely experienced the pain of an unfinished collection. The last book to get the illustrated treatment was Order of the Phoenix, which was released all the way back in 2022. Jim Kay stepped down from the project shortly after that book was released, and as someone who has slowly been buying up these books for my brother over the years, I was afraid that I'd never actually be able to finish building his collection.

Thankfully, just last year the publisher announced that Levi Pinfold would be taking up the project and finally finish up the illustrated series. According to new product listings, Harry Potter and the Half-Blood Prince: The Illustrated Edition is now officially set to release on October 6, 2026. A cover has yet to be revealed, but you can already get your preorder in at any of the major online bookstores.

Harry Potter and the Half-Blood Prince: The Illustrated Edition

One of the things that made Jim Kay's illustrated editions so successful was just how well he captured the magic of the Harry Potter series. So one of the biggest questions is whether or not Levi Pinfold will be able to match what Kay was able to achieve over five books. Although we don't yet have a cover for the upcoming book, Bloomsbury did release a preview image of Pinfold's work back in March 2025. Based on this alone, it looks like he will have a slightly darker style than we got from Jim Kay's work. Considering Half-Blood Prince is where the series starts to get a lot darker in general, I actually think this transition could end up feeling somewhat natural.

The current $55 price tag is a bit too steep for me, but it's likely that it will get discounted as we get closer to the release date. Amazon offers a preorder price guarantee that ensures you pay the lowest price it drops to before it releases, even if you preorder at the current price. All of the other books in the series are currently about half that price right now, though.

Jim Kay Editions

If you're just now looking to start your Harry Potter Illustrated collection, I'd suggest waiting for some sort of sale. The best time to buy books in general is when Amazon has some sort of "3 for 2" sale, which usually includes most if not all of the Jim Kay illustrated editions. You can usually expect to see these promotions close to major sales events like Prime Day or Black Friday, but they're a great chance to save a ton of money on a full collection.

Magnetic Press Transforms Planet of the Apes Into a Tabletop RPG

27 janvier 2026 à 00:36

The Planet of the Apes franchise is one with a rich history and sci-fi lore all its own, which makes it a natural choice to be adapted into a tabletop role-playing game. That's exactly what Magnetic Press aims to do with The Role-Playing Game of the Planet of the Apes.

IGN can exclusively debut a new preview of The Role-Playing Game of the Planet of the Apes: Core Rulebook. Check it out in the slideshow gallery below:

The Role-Playing Game of the Planet of the Apes consists of three volumes. Along with the aforementioned Core Rulebook, there's also Planet of the Apes RPG: The Ansa Files Sourcebook and Planet of the Apes RPG: Into the Forbidden Zone. The former focuses on iconic movie characters like Caesar, Taylor, Zira, Hasslein, and Dr. Zaius. The latter features a guided campaign that includes two map posters, 64 reference cards, seven preprinted character sheets, a Game Master screen, punch-out map markers and tokens, 12 dice, and a 96-page campaign adventure module.

The creative team on The Role-Playing Game of the Planet of the Apes: Core Rulebook includes writers Andrew E.C. Gaska and E.L. Thomas and artists Runa I. Rosenberger, Chris Scalf, Shane Molina, and Chandra Free, while Bill Sienkiewicz provided the cover art.

“As you play you can become an intellectual Chimpanzee who seeks to better apekind through science and exploration. Choose an Orangutan statesape whose weapons are philosophical debate, political savvy, and the power of the Sacred Scrolls themselves. Perhaps a Gorilla soldier is more your style—honor-bound to protect Ape City and lead aggressive expansions into new territories. What else, if not an ape? Be a time-lost astronaut struggling to grasp a world gone insane. Become a mute tribal human forced to scavenge for resources as you are hunted by murderous gorillas on horseback. The rules even allow you to play mutant survivors who use the power of their minds to turn their enemies against each other,” said Magnetic Press Founder and Publisher Mike Kennedy in a statement.

Kennedy continued, “Your adventures in this world of madness will take you to the ruins of a world destroyed—see what remains of the Statue of Liberty, the ostentatious Ape City, the foreboding Forbidden Zone, and the mysterious mutant undercity. It is a world defined by the stark contrasts of brutality and civility. Are you ape enough to handle the truth about the world you live in or will you lose your mind to it?”

The Role-Playing Game of the Planet of the Apes: Core Rulebook is priced at $49.99 and will be released on February 3. You can preorder a copy on Amazon.

For more on the Apes franchise, find out how to watch the Planet of the Apes movies in order.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

The Comfortable Andaseat Kaiser 3 Pro Gaming Chair Drops to $359 for One Week Only

27 janvier 2026 à 00:30

Andaseat, a popular gaming chair brand - is offering a limited time deal on one of its higher end chair. The Kaiser 3 Pro, specifically the Weiboo Limited Edition model, is on sale for $359.10 after you apply a 10% off coupon code "AndaIGN". This is a lot less expensive than the standard Kaiser 3 Pro, which retails for $490, plus it includes a bonus lumbar pillow. In fact, with this price it's even lower than the Kaiser 3 non-Pro. This chairs are stocked in US warehouses and are usually delivered within a week and come standard with a 5 year warranty.

Kaiser 3 Pro Gaming Chair for $359.10

The Kaiser 3 Pro has all of the build quality and creature comforts you'd expect in a premium quality gaming chair, like a unibody 2mm tubular steel frame with reinforced aluminum wheelbase, a generous amount of cold-cure high density foam for the seat bottom (a bit softer, in my experience, than the overly firm Secretlab seat), 4-way adjustable lumbar, 5D armrests, 135 degrees of recline with rocking toggle, and more. A magnetic headrest and lumbar pillow are also included.

The Weibo edition is a collab with the Chinese esports team Weibo Gaming. The chair is decked out in a stain resistant white PU leather upholstery with red trim. All in all, it's quite the looker as long as you're fine with Weibo's branding, which is prominently displayed on the chair.

Check out our Kaiser 3 review. Mark Knapp gave it a thumbs up.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Secretlab's Pokémon Themed Titan Evo Gaming Chairs Are up for Preorder, But They're Selling Out Fast

26 janvier 2026 à 23:15

Secretlab just launched preorders for its highly anticipated lineup of Pokémon gaming chairs and, not surprisingly, they're selling out quickly. These themed Titan Evo chairs - decked out in your choice of Gengar, Eevee, and Pikachu regalia - have all pretty much sold out of their first wave of preorders and have moved onto their second or third waves. I have no clue how many "waves" there will be for this initial batch, but if you want your chair to arrive within the first half of 2026, you should probably put in your preorder as soon as you can.

Preorder the New Secretlab Pokemon Gaming Chairs

These chairs showcase one of three iconic Pokémon - Gengar, Pikachu, and Eevee - with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee's myriad evolutions; it also seems to be the top seller, since it's already on its third wave of preorders. You do pay a premium for the branding. The Titan Evo normally sells for $599, but the Pokemon models add on an $85 surcharge. Honestly though, if you're a Pokémon superfan, it's totally worth it considering the fact that this is a high quality officially licensed product.

Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn't stick to your sweaty skin on hot days. Titan Evo features a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam for the seat base, four-way adjustable lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow.

The Titan Evo is an excellent gaming chair

It's no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our "Budget to Best" roundup video earlier, my colleague Akeem Lawanson considered the Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

In our Secretlab Titan Evo review, Chris Coke wrote that "after two years of daily use, the Secretlab Titan Evo has proven that it can stand the test of time and still be one of the best gaming chairs you can buy. Meaningful ergonomics paired with Secretlab’s wide selection of designs, it remains a fantastic option, especially for fans of bright colors or designs."

Treat yourself to Secretlab's new recliner add-on

Secretlab's recently released recliner add-on is a quality of life upgrade. It installs easily onto the Titan Evo chair without any tools required, offers 80 degrees of adjustability, and is filled with cushy memory foam. If you recline often in your chair, you'll finally be able to kick your legs up without the need to buy a separate stool. In our recliner review, Chris Coke wrote that "while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point."

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The 65" Samsung 4K OLED Smart TV Drops to $899.99 at Best Buy

26 janvier 2026 à 22:30

Samsung's S84F TV features all of the advantages of OLED technology that make it the best TV for gaming minus the exorbitant price tag. For this week only, Best Buy is offering a 65" Samsung S84F 4K OLED Smart TV for just $899.99 with free delivery. This matches Best Buy's Black Friday deal and is overall an excellent price for a current generation OLED TV.

65" Samsung S84F 4K OLED Smart TV for $899.99

The Samsung S84F was released in 2025 and is still the latest S80 series model. It's identical to the S85F but exclusively sold at Best Buy. Its successor the S85H was announced during this year's CES won't be available until later in the spring. This TV is equipped with a true W-OLED panel similar to the ones found on the LG B5 and Sony Bravia 8 models. OLED TVs boast superior image quality compared to any non-OLED thanks to their near-infinite contrast ratio, near-instantaneous response time, and ability to produce true blacks. They absolutely excel at handling 4K HDR content.

The Samsung S84F has the features you want in a current-gen gaming TV, like HDMI 2.1 ports and a native 120Hz panel for running 4K at 120fps on a PS5 or Xbox Series, variable refresh rate and auto low latency mode. It's also a good TV for running the Nintendo Switch 2 in docked mode, although the Switch 2 can only run games at up to 60fps in 4K.

This is the lowest price I can find for a brand new and fully warrantied 65" OLED TV, especially if you want to stick with a tried and true brand like Samsung. Best Buy is a good place to buy your TV from because it's easier to return if you have any problems (a 65" TV can still fit in a reasonably sized SUV).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Fallout Season 2's Final Two Episodes Will Now Premiere a Day Earlier

26 janvier 2026 à 21:42

Prime Video announced Monday that they’re moving up the release dates for the final two episodes of Fallout: Season 2.

Episode 7 will now launch Tuesday, January 27th at 6pm PT and the season finale, Episode 8, will now begin streaming on Tuesday, Feb. 3rd at 6pm PT.

The final two episodes had originally been scheduled for Wednesday releases.

Good morning, Vault Dwellers! Due to strong participation and interest, we have amended the start times for the remaining Season Two presentations. Episode Seven will now begin Tuesday, Jan. 27 at 6 p.m. PT, and Episode Eight will now begin Tuesday, Feb. 3 at 6 p.m. PT. Your… pic.twitter.com/x1LhnwEsRL

— FALLOUT⚡️ (@falloutonprime) January 26, 2026

The first season of Fallout was a binge release where all the episodes dropped on the same day, whereas Season 2 has been a weekly rollout, “which makes viewership comparisons tricky.”

Fallout: Season 2 has thus far been receiving largely positive reviews from IGN’s Matt Purslow, although he was most critical of last week’s Episode 6 (“The Other Player”), which he nevertheless still gave a score of 7 (or “good” on the IGN review scale), writing:

“Fallout twists its big Season 1 finale by revealing that there’s an entirely different hand steering the apocalypse, finally bringing The Enclave into the picture. Back to back with last week’s Mr. House confrontation, this recent set of flashbacks are easily the best of the show so far.

But things are more uneven out in the wasteland: while Lucy’s morals and her relationship with Hank are tested in interesting, complicated ways, our first encounter with a super mutant is disappointing, as is Fallout’s refusal to make the Vault storylines feel a truly essential part of the entire stage.”

For more Fallout coverage, find out about the planned Fallout Shelter reality TV competition series and discover what it took to pull off those game-accurate Deathclaws this season.

Today’s Best Deals: The Legend of Zelda Complete Box Set, MTG Lorywn Eclipsed TCG, and More

26 janvier 2026 à 21:30

It’s been a long winter for many of us, and after the wild weather across the US this weekend, we're probably ready for it to end. Unfortunately, we still aren’t even into February. To make this never-ending season a bit more tolerable, there are some awesome deals on everything from rechargeable handwarmers to video games and manga box sets. Check out all the top deals today below:

TL;DR: The Best Deals Today

The Legend of Zelda Complete Box Set is 47% Off

Score 47% off the list price of the Legend of Zelda Complete Box Set. For just $55.20, you’ll get all 10 volumes of the Legend of Zelda manga series, which is based on the iconic video game. The artwork in this box set is stunning, and the stories are equally brilliant, making it ideal for Zelda fans of all ages. That’s not all, as you’ll also receive a free poster with this box set.

Get Tales of Graces f Remastered for PS5 for Only $16.30

Tales of Graces f Remastered for PS5 is only $16.30 on Amazon. This remaster modernizes Bandai Namco’s classic action-RPG series, originally released in the US for PS3 in 2012. With this update comes a dash button, autosave, accessibility features, improved graphics, and more. Fans of the original and newcomers will love Tales of Graces f Remastered, especially given that nice low price.

Enjoy 60% Off the Razer BlackWidow V3 Hyperspeed Phantom 65% Mini Wireless Mechanical Gaming Keyboard

For a keyboard rocking serious gaming chops and an ultra-compact form factor, look no further than the Razer BlackWidow V3 Hyperspeed Phantom 65% Mini. We had a chance to review the Razer BlackWidow V3 Mini Hyperspeed, calling it an “all-star,” and giving it a 9/10 rating. The Phantom Edition takes that compact design, those awesome yellow mechanical switches, and the low-latency wireless connectivity, and adds stealth pudding key caps for extra RGB flash.

The Razer BlackWidow V3 Hyperspeed Phantom 65% Mini is a killer deal at Best Buy today, as you can grab this great gaming keyboard for just $79.99. The same keyboard is going for $120 on Amazon right now, so these are some healthy savings you’ll want to jump on, as it’s a today-only sale.

Save 16% on MTG: Lorwyn Eclipsed Play Booster Box

Magic: The Gathering Lorwyn Eclipsed just dropped last Friday, and the Play Booster Box has dropped in price by 16% on Amazon. For just $138.95, you’ll get 30 Play Booster packs, making each about $4.63, which is a solid deal. Each pack even guarantees a foil. Now, MTG: Lorwyn Eclipsed is a nice departure from Spider-Man, Avatar, and Final Fantasy. Instead, you just get fantasy creatures throwing spells.

Get $20 Off a Waterpik Water Flosser

Kick up your oral hygiene with a water flosser, and the brand you want is Waterpik. It’s the top water flossing brand for a reason, and right now, you can buy Waterpik’s Aquarius model for only $59.99. While that’s not as low as Black Friday, it’s still $20 off the list price, making it a solid deal. I have this exact water flosser, and let me tell you, it has some serious cleaning power, especially when you have it cranked up to 10, the top setting. The Aquarius even comes with seven different tips for multiple users or easy replacements.

Score 42% Off Godzilla: The First 70 Years: The Official Illustrated History of the Japanese Productions

Godzilla fans grab Godzilla: The First 70 Years: The Official Illustrated History of the Japanese Productions for 42% off on Amazon. This stunning coffee table book is only $43.70 and features awesome behind-the-scenes photos and tons of history on Japan’s king of monsters, including the creation, design, and evolution. You’ll also find production materials, posters, lobby cards, and more on the city-trashing, kaiju-smashing mayhem of Godzilla.

DRAGON BALL: Sparking! ZERO for Xbox Series X Hit Lowest Price Ever

If you’ve been waiting to buy DRAGON BALL: Sparking! ZERO, now is the time. It has dropped down to just $17.73, its lowest price ever. While DRAGON BALL: Sparking! ZERO may have only scored a 7/10 in our review, reviewer Jarrett Green noted that it takes you back to “a simpler time when games didn’t have to be balanced or competitive to be fun, especially when that action stays so true to that of the show it’s recreating.” And since this title costs less than $20, it’s worth a try.

OCOOPA Rechargeable Handwarmers for $10.99

Much of the US experienced extremely frigid temperatures this weekend, and to ensure you’re prepared for the next freeze, you’ll want OCOOPA’s rechargeable handwarmers. No matter how nice your gloves may be, your hands always seem to get cold first. These handwarmers are thin and light with three temperature settings that hit up to 125°F quickly. Woot has a nice little deal on this UT3 Lite model from OCCOPA, priced at just $10.99 with free shipping for Prime members. The same rechargeable handwarmers are going for $16 on Amazon, so this is a nice discount.

3 Months of Audible Premium Plus for $0.99/mo

If you didn’t jump on the Audible New Year Sale yet, it’s been extended until January 29th. With it, you’ll get three months of Audible Premium Plus for just $0.99 per month. After that, it’ll revert to the normal subscription price of $14.95 per month. However, you can cancel at any time. Anyone who is not a current Audible subscriber is likely eligible for this awesome deal.

An Audible Premium Plus subscription has plenty of perks that are well worth the $3 you pay for three months of access. Most notable is the impressive 500,000 of the top audiobooks available, while regular Plus subscribers have only 10,000 audiobooks. On top of that, you receive 30% off other audiobooks for purchase and get one audiobook monthly that will remain in your library indefinitely (two for Prime members).

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

LEGO Reveals a New Soccer Ball Set for the 2026 FIFA World Cup

26 janvier 2026 à 21:27

LEGO recently started dipping into more sports-themed sets with the Nike collaboration last year, but it looks like the company is taking it even further in 2026 ahead of the FIFA World Cup. The LEGO Soccer Ball is now available to preorder for a whopping $129.99 and will be released on March 1, 2026. This is the second set to be revealed as part of LEGO's World Cup collaboration, with the official trophy build going up for preorder back in December.

LEGO Editions Soccer Ball Up for Preorder

The price tag may seem a bit high for what looks like a simple soccer ball at a glance, but there's thankfully more to it than that. The ball itself is an actual 1:1 recreation of the size 5 ball used in the official matches. Inside of the ball there's a mini-stadium celebration scene that features fireworks and a small golden trophy in the center. According to the specifications, the roundness of the ball is achieved by including LEGO Technic elements, which is also what allows the whole set to open up.

The full build is made up of 1,498 pieces and is approximately 8.5" x 8.5" x 8.5" once fully put together. Although the age rating is targeting kids who are 10 years or older, this is generally meant for any soccer fans who also happen to have a passion for LEGO. This is a collectible display set that is meant to be placed on a shelf once you put it together.

The Official Trophy set is also up for preorder

First announced during the wave of new LEGO sets available for preorder in December 2025, the LEGO FIFA World Cup Official Trophy is a more expensive display set in this same theme. The trophy set is about 1,400 pieces larger than the soccer ball and comes in at $199.99.

So far, there are only two sets that LEGO has announced for the World Cup and both of these sets are part of the LEGO Editions theme. The 2026 FIFA World Cup doesn't officially kick off until June 11, so it's likely that we'll see more of these sets announced as that date approaches. You can already check out the full match schedule at the Fifa website to see who's up against who in the first week.

Save $100 Off an Open Box Asus ROG Xbox Ally X Handheld Gaming PC at Best Buy

26 janvier 2026 à 20:40

With the advent of PC gaming handhelds, the nearly limitless library of games on Steam and other PC clients are now at your fingertips anytime and anywhere. The best gaming handhelds have a hefty price tag and the Asus ROG Xbox Ally X - arguably the best Windows gaming handheld - retails for $1,000.

Fortunately, Best Buy is offering one easy way to get a solid discount on the Xbox Ally X. Best Buy is currently stocked with "Excellent Condition" open box units. Starting this week, the price of these units have dropped from $950 to $899.99. That makes it $100 cheaper than buying brand new. Mind you these are pre-owned, but they are Geek Squad verified and the best graded units are in like-new condition cosmetically and even include all or most of its original warranty.

Asus ROG Xbox Ally X for $899.99

Open Box - Excellent Condition

The Xbox Ally X Is the New Handheld Gaming PC to Beat

The Asus ROG Xbox Ally X is the most powerful handheld gaming PC you can get. It's equipped with the newest AMD Ryzen Z2 Extreme processor, 24GB of LPDDR5X RAM, and a 1TB SSD. It runs off the Windows operating system, but with Xbox integration. The nomenclature might be confusing, but the Xbox Ally X is really more of an evolution of the the Asus ROG Ally X handheld than it is an actual Xbox console. Jacqueline Thomas sums it up quite well in her Xbox Ally X review:

Jackie also goes on to say that "the Asus ROG Xbox Ally X is easily the best handheld gaming PC available right now." Compared to other gaming handhelds equipped with the same Z2 Extreme CPU, the Xbox Ally X is actually reasonably priced. The Lenovo Legion Go 2 costs $1,100 and the MSI Claw A8 costs $1,150.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

New Pokémon Funko Pops Are Up for Preorder at Amazon

26 janvier 2026 à 20:37

Funko Pops: they’re everywhere. And there’s at least one of the vinyl figures made of every single character in the history of pop culture. And while some find these facts annoying, there’s something to be said about a great-looking Funko Pop based on something you personally like. The latest Funkos to go up for preorder are based on Pokémon, and there are some bangers in here: an angry, electricity-summoning Pikachu, an angry, vine-summoning Venusaur, and more. Take a look and see if you want to preorder any from Amazon ahead of release.

Pokémon Funko Pops Up for Preorder

The two centerpieces of this new batch of Pokémon Funkos are the aforementioned Pikachu and Venusaur. Both are Funko Pop! Premium figures, meaning they’re 4.5 inches tall, rather than the 3.75 inch height of standard Funko Pop figures. They’re also in more dramatic stances, as if sculpted in mid-attack. They look pretty great, even for a seasoned commerce editor like me.

The rest of the upcoming Pokémon Funkos are standard Funko Pops. We have Ivysaur, Zoroark, Electabuzz, Magmar, and the adorable Goomy. Some people don’t like the Funko style, with its lifeless eyes, black eyes, like a doll’s eyes, but I think it works perfectly with Pokemon. There’s just less stylization going on between the real thing (as depicted in the games) and the vinyl figures. They’re also made in eye-catching bright colors, so they look great wherever you decide to display them.

If Pokémon isn’t your speed, you can likely find another upcoming Funko Pop that appeals to you more. The company just keeps on pumping out these things, with everything from the Star Wars prequel trilogy and Disney Princesses to Star Trek and even Australian animals represented. Even if you just want to stick to Funkos based on video games, you can find BioShock and Silent Hill ones up for preorder at Amazon. There's even one based on the Wolverine meme. There’s something for everyone.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Dell Outlet Restocked Alienware Area-51 16 Gaming Laptops with RTX 5090 GPUs

26 janvier 2026 à 20:00

The Alienware Area-51 is Dell's highest-end gaming laptop and the only model that can be equipped with the super powerful GeForce RTX 5090 mobile GPU. Prices have gone way up for the new year, but fortunately there's still an easy way to get a good deal. Dell Outlet recently restocked its inventory of Alienware Area-51 16" gaming laptops, including RTX 5090 models. You can currently get one for as low as $3,564, which is about $500 cheaper than the least expensive brand new 5090 config (with worse specs). These are "Like New" models with 1 year warranty.

The Area-51: new color, curvy design, metal construction, and upgraded cooling

The Alienware Area-51 is a considerable upgrade compared to the previous generation's Alienware m16. For starters, it's clad in anodized aluminum for both the lid and bottom chassis and features a unique iridescent finish that sparkles in direct lighting. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface. Dell claims that it can handle up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. There's also plenty of RGB illumination, although most of it can be turned off if you don't like that sort of thing.

The GeForce RTX 5090 is without doubt the fastest mobile GPU you can get

The Nvidia GeForce RTX 5090 is the most powerful mobile graphics card on the market, performing about 15% better than the RTX 5080. It also has considerably more VRAM (24GB vs 16GB), which can come in handy when playing games at higher resolutions (like on an attached 4K monitor) or if you're planning to use this as a mobile creator or AI workstation. Everyone is also aware by now that current generation VRAM is in extremely high demand, so getting 24GB of GDDR7 in a $3K laptop sounds like a great "deal" at the moment.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

'We Know There's a Lot of Eyes on Us After Our Game Awards Trailer' — as Highguard Goes Live, Dev Insists 'We're in This for the Long Haul'

26 janvier 2026 à 19:23

Highguard is out now following its high-profile showing at last month’s The Game Awards — and its developers have said a full year of post-launch content is already “deep in development.”

The free-to-play PvP raid shooter is live on PC, Xbox Series X and S, and PlayStation 5, with full crossplay. Development studio Wildlight is made up of former Apex Legends, Titanfall, and Call of Duty: Modern Warfare staff, and promises “a new competitive structure that blends siege warfare and territory control in an evolving match where power levels escalate until only one base is left standing.”

Here’s how Highguard works, according to Wildlight:

Players step into the boots of Wardens, arcane gunslingers sent to fight for control of a mythical continent where magic, gunfire, and siege warfare collide:

  • Teams of three select a unique base and fortify their defenses, then ride out across vast, uncharted lands to loot, harvest resources, and upgrade their gear while clashing with a rival Warden crew.
  • As magical storms roll in, teams battle over the Shieldbreaker, a powerful sword required to breach enemy defenses. Carrying the Shieldbreaker to the opposing base triggers a full raid — forcing teams to attack, defend, adapt, and escalate in power as the match continues.
  • Most of the time, victory doesn’t come with a single raid. When that happens, the enemy base shields repair, the siege tower dissipates, and the fight escalates as loot, gear, and weapons all upgrade in the field, and a new Shieldbreaker forms in a different location in the world. From there, the fight for control continues — until only one base is left standing.

Each Warden is built specifically for Highguard’s PvP Raid Mode. Wardens combine guns, raid tools, and arcane abilities, each designed to support raiding, destruction, defense, infiltration, resource acquisition, and open-world combat.

Mounts allow teams to move quickly across massive maps, fight on the move, and transport the Shieldbreaker. Magical abilities supplement combat, but Highguard is still a gun game at its core. Gunplay remains central, with abilities and tools adding tactical depth.

At launch, the game features a wide array of content: five large-scale maps, six distinct bases, eight Wardens, three mount types, ten weapons, three raid tools, eleven weapon and raid-tool mods, and a wide range of lootable items. More content will be added via seasonal updates.

Wildlight hadn’t said a word about Highguard since its announcement at The Game Awards, opting to launch it cold. Today, now the game is out in the wild, wildlight said it was built “with long-term play in mind.”

“Wildlight brings decades of experience operating live-service shooters at scale, applying those lessons to Highguard’s launch and beyond, with a full year of post-launch content already deep in development,” the developer said. “Highguard’s live service is built around Episodes — each lasting roughly two months and split into two parts — with new core content arriving each month throughout 2026, including content such as maps, bases, modes, Wardens, weapons, mounts, raid tools, and additional loot items.”

Core gameplay content — including new maps, bases, Wardens, and modes — will always be free, delivered through regular updates, with the first wave arriving in two weeks following launch, Wildlight insisted. The studio added that all in-game purchases are cosmetic only, direct purchase only, with no effect on gameplay and no loot boxes or RNG.

“Launch is a huge moment. But our team builds franchises that stand the test of time, and we’re in this for the long haul,” said Dusty Welch, co-founder and CEO of Wildlight. “Success for us is a healthy, growing global community that’s enjoying the game — and a team that’s energized by engaging with players and surprising them with new experiences over time.”

All players receive the Episode One War Chest free forever, featuring 44 items, including 11 legendary skins and emotes for Wardens, weapons, and mounts.

“We know there’s a lot of eyes on us after our Game Awards trailer debut, and today is finally the time to show the world what we mean by a PvP Raid Shooter. We built Highguard around a loop that doesn’t really exist anywhere else,” commented Chad Grenier, co-founder and game director at Wildlight. “Every match is about escalation: fortifying, venturing out, clashing, then mounting coordinated raids and defenses until only one base is left standing.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Highguard Review So Far

26 janvier 2026 à 19:19

Like lots of folks, I didn’t have much to say after Highguard’s underwhelming reveal at The Game Awards last month. Yet another hero shooter that I couldn’t pick out of a lineup from the dozens of other options that are available? Not exactly riveting stuff. But as I’ve learned over a couple decades of gaming, you never really know what you’re in for until you’ve got the controller in your hands – and after doing just that, it turns out Highguard has plenty going for it. I spent about five hours learning the ropes and playing matches at a pre-release hands-on event last week, and what I’ve seen so far had polished gunplay, a compelling roster of characters, and a trailblazing game mode that serves as its killer feature.Of course, that limited play session means it’s still hard to tell if it will have staying power beyond the initial novelty, but with a promising roadmap for the next year already charted out, I’m surprised to say that I like Highguard’s chances.

This competitive shooter has components from lots of FPS games, like playable characters with special abilities that are very much drawn from hero shooters and a simplified loot system that’s reminiscent of battle royale games, but it sets itself apart with a unique multiplayer gametype: Raid Mode. In this mode, two opposing teams of three players battle it out to invade and utterly destroy the enemy base in incredibly chaotic sieges. Inspired by the developers’ experience attacking player bases in survival games like Rust, Highguard looks to condense that high-stakes attack/defend showdown into minutes-long matches, rather than serving as the climax to hours of preparation in a game with less structured PvP. After several hours running matches, my first impression is that this formula both stands out as a fresh shooter experience and is a lot of fun to play.

Raids are smartly broken into a few phases: a short defensive phase where players pick their starting weapon loadout and reinforce their own base, then an exploration and looting phase where teams leave their base in search of weapons, armor, and other upgrades to use in battle. But the real fun begins during the Intercept phase when a sword called the Shieldbreaker spawns on the map for one team to claim, making conflict between the two teams inevitable and showcasing Highguard’s stellar gunplay (more on that later). Whichever team is able to claim the Shieldbreaker and carry it to the enemy’s base then begins the final phase, called the Raid phase, where the invading team temporarily tears down the shield protecting the other team’s base and assaults it in an attempt to destroy defensive structures and plant bombs to destroy generators – by far the most exciting and high stakes part of each match. Depending on the outcome of the raid phase, this process can repeat itself up to four times during each match, making games last anywhere from eight to 30 minutes, depending on how heated the competition is.

I really dig the structured, phased approach used in this game mode, as it offers a very clear objective every step of the way, where I never felt like I had a bunch of things competing for my attention. I could very easily see a version of these matches where I’m having to choose between adding defenses to my base, looting better gear, or trying to invade an enemy base, which sounds like way too much to juggle at once. Having my crew always be on the same page about how we were supposed to be spending our time was great, and helped build suspense as we inched ever closer to the absolute mayhem that is the Raid phase, regardless of which side of that confrontation we ended up on.

The weapon selection is small, but each feels incredibly well tuned.

That said, I also saw areas that could likely use some tweaking, like how the loot system limits you to lower-tier items before the first raid but increases the rarity that can be found in chests or bought from the vendor during each subsequent round. While it’s a nice feeling to get more powerful for each new raid in a match, it felt a bit underwhelming to know that practically all the loot on the map had been upgraded, making both teams roughly equally geared at all times. If both teams are increasing their power at the same rate consistently, it sorta makes it feel less impactful – like level scaling in an open world RPG. It’d be nice if there was a way for players to gain access to better loot by performing better in raids or by making better use of their time during the exploration phase where they’re searching chests. As of now, it’s just too easy to find all the loot you need, and being capped on the rarity of loot available during each round means you’re almost never in a position where you’ve got a shiny toy your opponents aren’t ready for.

It’s no big surprise that developer Wildlight Entertainment has built a shooter that immediately feels great, as this new studio is made up primarily of people who worked on Titanfall and Apex Legends. Whether I was sniping enemies at a distance or getting in close for a cheeky submachine gun or shotgun kill, combat was crisp and immediately reminded me of my days sweating it out in Apex Legends lobbies (especially the extremely recognizable feel of the sliding). The selection of weapons is quite small, with just one of each type available, but the upside of that slim arsenal is that each feels incredibly well tuned – and when you start to find higher rarities, you’ll see little modifiers and buffs randomly rolled on each that slightly tweak things like reload speed, magazine size, or stability. Those become more interesting at higher levels, where you might find things like a fully automatic version of the normally slow-firing hand cannon, which can provide that game changing power I was looking for. I didn’t have enough time to really dig into how many variations there are during the preview event, but so far everything was a blast to bring into battle.

Similar to the small but mighty number of weapons, Highguard is launching with eight playable characters, called Wardens, who will feel quite familiar to anyone who has spent time in a hero shooter like Overwatch or Apex Legends. Each character fulfills a specific magic-based fantasy, like Atticus, the flying, lightning bolt-chucking DPS machine, or Kai, an ice magic user who can turn into a massive frost oni and is unmatched in his ability to defend an area. Following in the tradition of most hero shooters, they all have two abilities on a cooldown, plus an ultimate that can be used a few times per match. These might be helpful little tricks, like one character’s ability to temporarily make walls intangible so your team can pass through them discretely, or powerful combat abilities, like another character who can lob balls of lava over an area, making the whole zone impassible. There’s nothing particularly original to this formula, but Highguard does a really good job at making each character someone I’m eager to master. Seeing someone form a giant ice wall and then magically push that wall right at my team as we tried to cross a narrow bridge convinced me to immediately try that character out in the next match.

The highlight of Highguard, and the thing that really sets what I saw of it apart from all the other shooters out there, is the raid mechanics, where one team brings down the full force of their squad’s destructive capabilities on a heavily fortified base, while the other uses their superior positioning to bring their advance to a halt. There aren’t many things cooler than a castle siege, and Highguard channels the battle of Helm’s Deep as the meat and potatoes of its one and only game mode. At the beginning of each match, your team votes on which fortress to call their own, each of which comes with its own set of strengths and weaknesses. For example, one volcanic base called Hellmouth is a classic castle surrounded by a lava moat, with dangerous choke points for invaders to cross and long lines of sight for defenders to shoot from. The downside is that if they manage to get through these narrow entryways, there’s not a lot stopping them from blasting through your inner walls and planting bombs on your all-important generators. Or you could instead choose to call Smuggler’s Den your home; a multi-leveled base that lacks narrow chokepoints, but has layers of defensive walls to get through that can be tough for invaders to navigate before getting ambushed by a defending squad.

The raid mechanics really set what I saw apart from other shooters.

As the attacking team during a raid, you’ll make use of some interesting raid tools in addition to your standard guns and abilities. The zipline allows you to create shortcuts and new pathways when assaulting a base, while the rocket launcher and blast hammer have a more straightforward solution to sieging by allowing you to blast through reinforced walls, killing enemy players in the process. Fighting your way through the enemy’s ranks to plant and defend a bomb deep within their territory is exactly as thrilling and tense as it sounds, but watching the enemy panic and despair as a giant explosion rocks their base and their defensive walls crumble around them makes it well worth the effort.

Holding the line against the enemy while on the defensive end of a raid can be incredibly stressful, but also extremely rewarding, like one time where I reinforced a series of walls to box the invaders into a choke zone, then used a well-placed ice wall to cut their team in half, then ambushed them before they could reorient themselves. I do wish there were more opportunities to set traps and go full Home Alone with your base, though – as of now, the only way to make your base harder to assault is by making a select number of walls harder to destroy. There are a few tricks, like intentionally breaking through floors and walls to create new lines of sight when the enemy steps into your domain, but aside from that it really comes down to your ability to outplay the invaders on your own turf, using the static advantages and disadvantages of whichever base your team ends up with. Still, managing to stave off an enemy assault and kick them out on their ass is extremely satisfying.

When you’re not defending or attacking a base, you’ll spend your time out in the much larger areas of the map where you’ll find yourself greatly in need of a faster way to get around, and that’s where mounts come in. While they don’t have a role in raids, as they aren’t permitted within the bounds of a base, they’re absolutely essential out in the world, where you can instantly mount or dismount them at any time to close long distances quickly, as well as leap to normally out of reach areas. Once you start fighting against the enemy team for the Shieldbreaker, you’ll find them extremely important in the capture the flag style of that phase, where victory often comes down to being able to outmaneuver the enemy. Riding your mount isn’t without risks though, as it turns you into a huge target, and if your mount gets killed, you will lose access to it for a while which makes you a sitting duck for your enemies and leaves you vulnerable for a small period of time as you fall to the ground and pick yourself back up.

One thing that feels like it’s missing from Highguard at the moment are PvE opponents, which there is a complete lack of even during the phase where you’re just exploring the map in search of gear. I’d assume there would be baddies trying to stop you or bosses to hunt down to claim rarer loot along the way, but instead you’ll find the map complete devoid of life aside from the enemy team, who more often than not I didn’t bump into until the next phase where we ran to the same location in search of the Shieldbreaker. The lack of NPC enemies is mitigated somewhat by supply drops that spawn during the gear up phase, giving you a reason to engage in PvP earlier in each round, but I still feel like it would be nice to have more to do before the big conflict at the end.

My first hands-on impressions are much better than the reveal trailer left me with.

Wildlight has clearly learned some other lessons from the various lumps in the road that Apex Legends faced, particularly when it comes to the live-service model. After taking a peek at Highguard’s roadmap for the next year, which includes new content every single month, I’m pretty impressed by how much is supposedly coming down the pipe. That roadmap includes five new playable characters, as well as several new bases, maps, and weapons, all within the first year, with seasonal content coming every two months. I’m sure at least some of this won’t go according to plan, as even the best intentioned roadmaps can often get bumped off course, but it’s at least great to see Wildlight has come prepared for long-term support.

I still have many more hours of matches to play with Highguard now that it’s out in the wild, but my first impressions are much better than the reveal trailer left me with. Once I’ve had a chance to spend time with with every class and figured out the ins-and-outs of every base (as well as see how the live servers hold up), I’m sure I’ll have plenty more to say and a score to go with it. For now, it’s back to the lobbies with me!

The Lenovo Legion 5 Gaming Laptop with OLED Display and RTX 5070 GPU Drops to $1,259

26 janvier 2026 à 19:10

Lenovo's best deals use coupon codes that aren't advertised on its website. Case in point, you can get a Lenovo Legion 5 Gen 10 gaming laptop, equipped with a 15" OLED display and RTX 5070 GPU, for just $1,259 after you apply coupon code "GAMINGDEALS" (apply this on the shopping cart page). That's a $737 discount, making it one of the least expensive RTX 5070 laptops I've seen for the new year and just a good deal overall considering the build quality of Lenovo's laptops.

Lenovo Legion 5 RTX 5070 Gaming Laptop for $1,259

The Legion 5 series is Lenovo's most popular gaming laptop. It's the least expensive of the Legion models, but it still features premium build quality (including an anodized aluminum lid) and weighs in at around 4.5 pounds. The gorgeous 15" OLED display has a 2.5K 189ppi resolution, 165Hz refresh rate, HDR 1000 True Black certification, and 100% DCI-P3 color range. The rest of the specs include an Intel Core Ultra 7 255HX CPU, RTX 5070 GPU, 16GB of DDR5-5600MHz RAM and a 1TB SSD. The Intel Core Ultra 7 255HX has a max turbo frequency of 5.1GHz with 16 total cores. It's a good processor for gaming and you won't notice a performance improvement upgrading to a Core Ultra 9.

The GeForce RTX 5070 will run most games smoothly

The RTX 5070 is a full powered (unthrottled) mobile model with 115W TGP and performs about 5%-10% better than the RTX 4070 that it replaces. It also supports DLSS 4.5 and multi-frame generation which widens the performance gap in games that support it. This laptop will able to play most games smoothly even on the enhanced 2.5K resolution, although extremely high demand games like Cyberpunk 2077 will require some graphics settings adjustment to get there.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Top 10 Riftbound Origins Cards to Pick Up Before Spiritforged Comes Out

26 janvier 2026 à 19:00

With Riftbound's second set, Spiritforged on the horizon, the meta is about to experience a huge shake-up. We've seen this in practice already, since the set has been out in China since December 12.

They recently had their first Regional Qualifier in Fuzhou, and the new meta is slowly shaping up into a Draven-filled wasteland, but it's far from solved.

There are still plenty of cards from the previous set, Origins, to keep an eye on as things evolve that will still be big players when the new cards come out. Spiritforged releases February 13.

Top 10 Riftbound Origins Cards to Get Before Spiritforged Is Out

10. Nocturne, Horrifying

Players have been trying to make Nocturne work in decks like Teemo, Strategist and Yasuo, Unforgiven thanks to cards like Stacked Deck since the game came out. It sadly hasn't been the most consistent, but there are a few Spiritforged inclusions that could make this guy the real deal.

9. Viktor, Innovator

The newest boogeyman of the Spiritforged meta is easily Draven, Glorious Executioner. With Spiritforged, there are a handful of great new Yellow and Blue tools to make a unitless Viktor control deck viable, and it has a decent match up into Draven.

8. Stacked Deck

Stacked Deck has been, and will continue to be, one of the best cards in the game. It's currently sitting under $4 on TCGPlayer, so I'd recommend picking up a playset now before it goes again, especially since Purple is poised to likely warp the format around it.

7. Fiora, Victorious

The new Legend Fiora, Grand Duelist recently placed second in the over 500-player Fuzhou Regionals in China, and Fiora, Victorious was that player's Chosen Champion. Not only does it have a good rate with its cost and Might, but it also synergizes well with the rest of the deck and helps ramp with the Legend.

6. Salvage

You may already have a few Salvages in your collection since it's an uncommon and less than a buck, but with Spiritforged bringing tons of new equipment cards into the mix, gear removal is at a premium. Drawing a card is nice, too.

5. Divine Judgment

Another card that slots nicely into that unitless Viktor deck mentioned earlier, as leaving your opponent with reduced resources while you can still develop a boardstate is crucial. I can see Divine Judgment seeing more play as time goes on, especially since it continues to drop in price.

4. Whiteflame Protector

Master Yi, Honed was the other top deck during the Origins meta, thanks in part to cards like Whiteflame Protector. With Spiritforged, Master Yi continues to put up good numbers, and our favorite shiny white dragon is no longer in the $80+ range.

3. Sabotage

I've included Sabotage for the same reason as Salvage, as it may prove invaluable to remove equipment early. But Spiritforged is bringing along a host of new spells that aim to disrupt your game plan, so you should disrupt theirs first with this.

2. Brynhir Thundersong

Players got wise to how good Brynhir is a bit late during the Origins meta, but I wouldn't be shocked if people are packing one to two of this tempo-breaking card once Spiritforge drops.

1. Seal of Discord

It's no secret that, even in Origins, Purple was the best color. With the release of Spiritforged, the color gets a ton of new powerful cards the synergize well with this unassuming little gear. Cards like Ezreal, Prodigy and Called Shot take advantage of the semi-free Power cost, and some Draven lists are running the maximum number of Seal of Discord to elevate their gameplan.

Riftbound Spiritforged Products

Click the items below to get your Riftbound Spiritforged cards from TCGPlayer, although unfortunately at a significantly inflated price compared to MSRP. You can get single booster packs, booster boxes, and the two new Champion decks.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Resident Evil Requiem Director Gives Definitive Response to Open World 'Speculation'

26 janvier 2026 à 18:04

Capcom has responded to ongoing fan speculation about Resident Evil Requiem being an open world game with a definitive-sounding response.

Fan discussion and leaks around the game have long pointed to Requiem featuring more open exploration than in previous Resident Evil titles. This suggestion was fuelled further earlier this month by the release of a fresh gameplay snippet that included a look at a bustling city street, complete with pedestrians and traffic.

Now, however, Resident Evil Requiem director Koshi Nakanishi has stepped in to set the record straight, having seen the discussion online. In short, anyone hoping for an open world Resident Evil should reset their expectations.

"[The development team] did just want to make clear one point," Nakanishi told Game Informer. "They've seen some speculation of whether there's any open world elements in the game, and they just want to set the record straight that this isn't an open world game.

"The main concept behind this game is combining the very different gameplay of Grace and Leon into a cohesive package, and having those two gameplays represent the Resident Evil series, and I think when you play the game, you realize that, or you will find as well that the development team picked the best approach to do this."

In other words, what you should expect from this game is for Grace and Leon's portions to feel like how they've already been pitched, with Grace's focus on horror and Leon's focused on action, as an extension of the Resident Evil franchise's existing games.

In IGN's just-published Resident Evil Requiem final preview, we described Grace's gameplay sections as familiar to anyone who has played Resident Evil 2 or 7. Leon's gameplay sections, meanwhile, stirred up our muscle memory of playing Resident Evil 4. Neither of those games were open world, so it sounds like we shouldn't expect Requiem to be open world either.

"This year is the 30th anniversary of the Resident Evil series, so it feels like no coincidence that 2026’s Resident Evil Requiem is combining the best ideas of the saga into what appears to be a fantastically constructed tribute to everything that makes the series so great," IGN wrote. "Do you like tense survival horror? It’s here. Wanna go all guns blazing with intense action and a quip-obsessed hero? You get that too."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Iconic Horror Villains Get a Fresh Look in Funko x WBD Mystery Pops! Series

26 janvier 2026 à 18:00

What toy collector doesn't love a good blind box? Half the fun is not knowing exactly what you're getting. That's the thinking behind Funko's latest series of Funko Pop! figurines, which gives the blind box treatment to iconic horror movie villains like Pennywise the Dancing Clown, Annabelle, and The Exorcist's Regan.

Funko revealed first details about the Mystery Pop! line at the London Toy Fair today. The first Mystery Pop! line is a collaboration with Warner Bros. Discovery and focuses on horror villains from various WB films. While all of these characters have been tackled in Funko Pop! form before, this series features a brand-new, two-tone paint deco.

Check out the Mystery Pop! figurines in the slideshow gallery below:

The six characters included in the Mystery Pop! line are:

  • Pennywise
  • Regan
  • La Llorona
  • Annabelle
  • Pennywise Classic
  • The Nun

Again, fans won't know which figure they're getting until they open the outer packaging. Each figure also comes with an accompanying Pop! card, with a 1:72 chance of receiving a chase foil collector's card.

Funko will reveal more details about pricing and release date for the Mystery Pop! line in the months to come.

For more on the Funko Pop! line, check out the newest Stranger Things line and see where you can preorder the upcoming Tomb Raider figures.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Razer Raiju V3 Pro Review: A Top-End PS5 and PC Controller Only Limited by Sony Restrictions

26 janvier 2026 à 18:00

The Raiju V3 Pro is one of those rare PlayStation-layout controllers that also works brilliantly on PC, augmented with modern tech like drift-resistant TMR joysticks, Hall Effect triggers, six extra buttons and polling rates up to 2000Hz. After a month with the Raiju V3 Pro, completing Clair Obscur: Expedition 33, the latest MechWarrior 5: Clans DLC and a long-running F1 23 campaign, I'm happy to call it: this is the best symmetric controller I've ever tested.

Design and Features

The Raiju V3 Pro's matte black plastic shell outwardly resembles the DualSense, but conceals a multitude of features – some intended for competitive gamers and plenty of others that benefit everyone. The most obvious example of the latter are the Raiju's advanced thumbsticks: unlike the similarly premium Sony DualSense Edge, the Raiju uses TMR (tunneling magnetoresistance) sensors. This tech has just gone mainstream in the last couple of years, and has both longevity (anti-drift) and precision (no dead zone) benefits over traditional potentiometer-based alternatives, making them a natural choice for a $220 gamepad that you'll want to use for years to get your money's worth.

The stick caps are also swappable, with a taller concave cap and a same-size convex cap awaiting you in the included carry case. That same case also includes a minute screwdriver for installing or removing the four rear buttons, which come attached by default and are labeled M3 to M6. These back paddles, plus two additional clicky M1 and M2 keys hiding out near the shoulder buttons, can all be remapped using the Synapse software on PC or the Razer Controller iOS/Android app. There's also an additional button below the PlayStation button to swap between profiles quickly without software.

The regular face buttons are also interesting, with what Razer calls 'mecha-tactile' switches - essentially clicky, short-threw variants of a traditional membrane button under a PBT cap. These give each button and d-pad direction a pleasing amount of tactile and audible feedback when pressed, while the short travel distance is nicely calibrated to feel immediate without making accidental presses too easy.

The same fine-tuning is evident on the Hall Effect triggers, which are also more durable than their potentiometer-based forebears. A trigger lock on each side allows you to swap the full travel distance for a short and snappy digital input with a mouse click – ideal for timing-dependent games like Elden Ring or Clair Obscur: Expedition 33. The d-pad is also customizable, with four-way and eight-way modes, plus four SOCD settings that let you choose what happens when two opposing directions are held at the same time, whether that's prioritising the first or last input, cancelling the inputs or recognising both simultaneously.

Moving deeper down, into the guts of the controller, there's a high-end microcontroller that allows for a maximum polling rate of 2000Hz when wired to a PC. For a wireless PC connection to the included 2.4GHz USB dongle, the maximum is 500Hz, while on PlayStation 5, it's 250Hz – a platform limitation, Razer tells me. Higher polling rates cut down input latency, though genres like fighting games and shooters will feel the difference most readily.

Gaming and Performance

With its comfortable grips, TMR sticks and familiar layout, adapting to the Raiju V3 Pro was the work of a moment, but I really came to appreciate it while playing through Clair Obscur: Expedition 33. The Raiju V3 Pro carried me through the end game and its increasingly challenging optional content, proving more comfortable for timing parries than the keyboard-and-mouse setup I was using before. Being able to lock the triggers helped for executing Gradient Parries or quickly setting off at a run, and even aiming for moving weak points using the left thumbstick was easier than I expected.

F1 23 was a sterner test of the analogue triggers and thumb sticks, which the Raiju V3 passed with precision, and I appreciated having extra buttons on-hand for changing brake bias or differential settings without taking my eyes off the next corner. MechWarrior 5: Clans is another game that has more functionality than can easily be mapped to a default controller, so having a conveniently-placed rear button to quickly enable a MASC boost or change weapon control groups often came in useful. I found aiming a challenge here versus my usual mouse-and-keyboard, but setting the deadzone to 3% in Synapse and opting for a taller stick cap made things easier.

While most of my testing took place on PC, I also dug out the PlayStation 5 to get some impressions there. The Raiju V3 Pro can't wake the console from sleep, nor can its software be run on the PlayStation directly – that luxury is only afforded to Sony's own DualSense Edge. Similarly, there's no counterpart to the DualSense's adaptive triggers, which means games that heavily rely on haptic feedback, like Astro's Playroom, fall flat. In every other sense though, the Raiju V3 Pro felt as hooked-up and comfortable on PlayStation as it did on PC, whether I was flying through intersections in Grand Theft Auto 5 or gunning down adversaries in Battlefield 6's Redsec battle royale mode.

Battery life for the Raiju V3 Pro is rated at 36 hours, which felt accurate – getting the platinum in Clair Obscur: Expedition 33 only took two charges, and the rest of my testing was done with only a single further top-up. One silver lining of the highest polling rates being locked behind wired play means that you don't need to choose between longevity and performance, as you do on high-end gaming mice that perform at their best at 8000Hz – but tend to run out of juice within a day or two of sustained play.

Will is deputy tech editor for IGN, specialising in PC hardware, sim racing and display tech. He has been publishing about games and technology since 2001 (age 12). Will was formerly Deputy Editor at Digital Foundry. He is currently playing MechWarrior 5: Clans.

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