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It Seems Like the AI Apocalypse Has Come for Hard Drives

17 février 2026 à 22:22

PC gaming has been off to a rough start in 2026, with both RAM and graphics cards facing massive stock issues, due to demand from AI datacenters. It looks like hard drives are next.

Both Seagate and Western Digital, two of the biggest hard drive manufacturers, have told investors that stock is completely sold out through 2027, according to a report from German outlet Heise. As a result, hard drives are starting to see increased prices. For instance, a 4TB WD Blue drive costs $99 on Amazon right now, where it cost just $67–$85 just a few months ago, according to Camelcamelcamel.

That's bad enough, but it looks like SSDs are also being impacted by the sudden increase of demand for hard drives, which is also costing the price of flash storage to go up – and it was already starting to rise in January.

Because both HDD manufacturers are claiming that their 2026 stock has already been sold through, it's unlikely that the hard drive pricing situation is going to improve any time soon. And with another critical component being impacted by datacenter-driven demand, it's even more likely that prebuilt gaming PCs and other gaming hardware is going to go up in price over the next year.

Why Hard Drives? Why Now?

For a while now, hard drives have been a budget-friendly way of adding extra storage to your PC, even though they've been falling out of fashion as a main storage device. That mostly comes down to speed: Because hard drives have to physically locate data on a moving disk, they're much slower than SSDs. The appeal, then, was that you could get a ton of space for not much money. But that's also what makes them super appealing for AI training.

Training LLMs like ChatGPT or Gemini requires a ton of data, so it's not surprising that AI companies are prioritizing storage capacity over the speed of the storage. And as the hard drive manufacturers reach manufacturing limits, SSDs are going to start filling in the gaps – even if they're much more expensive to produce at the same capacities.

Unfortunately, SSDs were already starting to feel the pressure from the RAM pricing, as it uses some of the same components. We're now at a point where I'm not sure if there are any PC components that aren't going to be impacted by AI in the next year or so.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Is Absolute Batman About to Meet Absolute Robin?

17 février 2026 à 22:16

Absolute Batman has introduced dark new versions of everyone from Bruce Wayne to Catwoman to the Clown Prince of Crime himself, but what about Batman's plucky sidekick, Robin? Is there any room for a Boy Wonder in this twisted Gotham City? Apparently so, if the cover to May's Absolute Batman #20 is anything to go by.

DC posted the following cover to Instagram today:

This is a redacted version of the final cover to be revealed in April 2026, so DC appears to be masking a big spoiler for now. But the giant R logo is clearly meant to invoke Batman's teenage sidekick. Will Robin make his debut in issue #20?

Whatever happens, it's clear this chapter of the series will be exploring the fallout of a major tragedy in Absolute Batman #19. DC's official description teases, "As the dust settles in the city of Gotham after the loss of [redacted], [redacted] enter the scene ready to hunt — and more than one secret will be revealed in this seminal issue."

Who is Absolute Robin? It may be too early to say, but it's worth remembering that we met this world's version of Dick Grayson back in the series' first story arc, "The Zoo." Dick briefly appeared as an overworked EMT struggling to keep up with the dozens of broken and maimed bodies Batman was leaving in his wake.

Absolute Batman Vol. 2: Abomination

Recently in the pages of Absolute Batman, we finally got a proper origin story for Absolute Joker. We learned that Joker is a billionaire named Jack Grimm, one who is apparently immortal and transforms into a demonic, man-eating monster whenever he laughs. With enemies like that, Absolute Batman is going to need all the help he can get.

Let us know your theories on Absolute Robin in the comments below. For more on the Absolute Universe, find out how to read these DC books in order.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Magic: The Gathering's TMNT Commander Deck Is a Video Game Homage Packed With Classic Characters

17 février 2026 à 22:00

Magic: The Gathering is a great game, but there’s no denying that Commander has become its most popular format - and Wizards has released a mountain of preconstructed decks for players who want to jump right in.

When the Teenage Mutant Ninja Turtles set was originally announced, it felt like we’d be getting one Commander deck per Turtle, Heroes vs Villains, or some other combo, so I was particularly surprised when Wizards said it’d be cramming attitude and pizza as much as possible into a single, 100-card deck. Having seen just some of the cards included, though, I’m impressed.

Magic’s New Turtle Power Precon Looks Awesome

I should preface this ‘precon preview’ with an explanation that in our behind-closed-doors look at the new Teenage Mutant Ninja Turtles set, Wizards revealed around a dozen cards from the Turtle Power precon - but there are more reveals to come.

That means we’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

The Teenage Mutant Ninja Turtles set launches on March 6, with preorders already available for the Turtle Power precon.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Martin Scorsese Will Lend Voice to Star Wars: The Mandalorian and Grogu

17 février 2026 à 21:55

Beloved director Martin Scorcese is getting a small voice cameo role in The Mandalorian and Grogu, as heard in a new trailer released today.

The trailer shows, among other things, Mando and Grogu visiting an Ardennian street food vendor and asking for information while the Ardennian stacks up a sandwich. Mando lays down a coin marked with the New Republic symbol, to which the vendor replies, "Woah! For this price I'll tell you whatever you want!" Mando says he's "looking for a Hutt," which prompts the vendor to immediately slam down the shutter over his stand. "Closed for the night! Thank you!"

absolute cinema

Martin Scorsese joins The Mandalorian and Grogu only in theaters and IMAX May 22. pic.twitter.com/6pytrpKzYH

— Star Wars (@starwars) February 17, 2026

That's it for Scorcese, at least in the trailer. His role was confirmed by the official Star Wars account on Twitter/X which referenced a popular Scorcese meme: "absolute cinema," the post reads.

The Mandalorian and Grogu is a follow-up to the Disney+ series, The Mandalorian, continuing the story of the titular Mandalorian, Din Djarin (Pedro Pascal), and Grogu (formerly known as Baby Yoda), in the period after the fall of the Galactic Empire. Other cast members include Sigourney Weaver, Jeremy Allen White, and Jonny Coyne. White in particular is voicing Jabba the Hutt's son, who presumably has some feelings given everything that's went down with his dad years prior.

Though a legendary director for films such as Goodfellas, Raging Bull, The Wolf of Wall Street, The Irishman, and so many more, this isn't Scorcese's first voiceover or acting rodeo either. He's appeared in Shark Tale, Killers of the Flower Moon, and a number of other roles including voice work in several of his own films. While in the past, Scorcese has been critical of franchise films, specifically sparking the aforementioned "absolute cinema" meme by stating that Marvel movies were "not cinema," he has since clarified his remarks and appears to have come around on films such as Star Wars, if this appearance is anything to go by.

The Mandalorian and Grogu will arrive in theaters on May 22, 2026.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Turtle Beach Afterglow Wave Review – A Nice Player 2 Gamepad for Switch 2 That’s Missing One Too Many Features

Par : Will Judd
17 février 2026 à 21:37

How much is a GameChat button worth? About $5, at least according to the Turtle Beach PDP Afterglow Wave Wireless Controller for the Nintendo Switch 2. This RGB-laden officially-licensed controller is almost identical to its also-licensed predecessor, but with a couple of key differences, like that it can’t wake the console, that don’t quite get it to Switch 2 Pro controller replacement territory. However, even if it isn't one of the best Switch 2 controllers we've tested, it could still be a convincing option for the second player in your life.

Nice to Hold, but the D-Pad Gets Short Shrift

The Afterglow Wave is a very comfortable gamepad that feels a lot like holding a Switch Pro controller. It’s weighty without feeling heavy, with all the buttons comfortably in reach of my thumbs and fingers. Button feel is a little inconsistent throughout, though; the shoulder buttons feel about right to me, but the face buttons are stiff and, along with the grip-mounted back buttons, are very clicky and noisy. The d-pad feels about right, although it had some issues that I’ll get to shortly.

Speaking of the analog sticks, they feel very much like what they are: TMR sticks. Like many other TMR and Hall Effect sticks, they give easily and smoothly, but spring back to the center quickly and accurately. They feel very nice – although I prefer a little more resistance, especially in games that require very precise movement. If you’re familiar with this kind of stick, you probably already know whether you like that that dynamic or not.

I am not a fan of the caps on the analog sticks. They’re concave, with rimmed edges that are sharp enough I could feel them dragging over the ridges of my fingertips, which is my own personal Vietnam nails-on-a-chalkboard. That said, the cupped design helped keep my thumbs on the sticks when they were inside the depression. But with certain motions, I tend to roll the outside of the cap around my thumb – and in those cases, the sticks slipped more often than the Switch 2 Pro controller. Otherwise, they were responsive and sensitive, in a good way.

The in-game experience varied depending on the games I played. In Tetris 99, the Afterglow Wave’s d-pad was almost as bad as those of Nintendo’s Pro controllers. I didn’t find myself accidentally hard-dropping tetrominos quite as often as with Nintendo’s gamepads, but occasionally, the d-pad seemed to bounce back if I let go of a direction quickly, causing them to shift the opposite direction one square, making me to place a tetromino in the wrong spot. In Metroid Prime Remastered, the motion controls worked well, but felt just a bit too sensitive, transmitting micro-movements to the screen that the Switch 2 Pro controller seems to ignore. That could be a good thing to some, but for me, it was a bit dizzying and unpleasant.

On the other hand, the analog sticks were plenty responsive in F-Zero X for the N64 and F-Zero GX for the GameCube, both played in their respective Nintendo Switch Online apps. Being able to twitchily turn in those games is paramount, so that was a bit of good news. Control stayed tight and I didn’t notice any change in delay even when I played from about 30 feet away, which is Turtle Beach’s stated wireless range for these controllers. I don’t know who is playing that far away from their TV, but hey, it’s nice to have options.

Weird Design Choices and Missing Features

One thing that drove me nuts throughout testing was the placement of the home and capture buttons – for some reason, they’re on the outside of the plus and minus buttons. (In contrast, they’re in the middle on the Switch 2 Pro controller.) This means that every third time I tried to pause the game, I went to the home screen instead. Sure, that effectively accomplishes the same thing, but it’s jarring and bad! I’d love to be able to remap them, but this controller isn’t remappable via the Switch 2’s interface.

That’s also annoying because it means you can’t assign the back buttons that way; instead, you do it by holding down the triangle-shaped button on the bottom front edge, then tapping the back button you want to map to, then pressing the button you’d like to assign to it. The Afterglow Wave also lacks rumble, which I wouldn’t mind in isolation, but here is another bit of straw on this controller’s shaky back.

This controller’s biggest problem is absolutely that it doesn’t wake the Switch 2. In my book, that automatically takes it out of the running to be a cheaper Pro controller alternative – I’ve lived in a world where I can turn on my game consoles from my couch for 20 years now, and I’m not going back.

Maybe the price works if you dig the controller’s RGB schtick. The colored LEDs surrounding the analog sticks and lurking beneath the wavy lines etched into the face can show static colors of your choosing, or effects like a slowly-morphing rainbow. One effect sees them react to the movement of your analog sticks by cycling through colors. It’s nice, I suppose, although I’m never really looking at the controller while I’m playing. Still, the lights do make it easy to find in a dark room.

At the end of the day, am I mad at the Afterglow Wave? Not really; it’s a fine controller to have around the house. But the price is a huge sticking point that I just can’t get past. For $65, I can almost buy three GuliKit ES gamepads, a budget option that can still wake the Switch 2. Or I could pick up almost one full 8bitdo Ultimate 2 Bluetooth Controller, which also wakes the system, is remappable (via an 8bitdo app), and comes with a nice charging cradle. I can’t directly vouch for either since I haven’t used them, but I can say that the previous 8BitDo Ultimate Bluetooth Controller, which is one of IGN’s top picks for the Switch 2, has also been one of my favorite controllers since I bought it a couple of years ago. Assuming the Ultimate 2 follows in its footsteps, I’m sure it’s great.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

Over the Garden Wall Is Finally Getting the Blu-ray Release It Deserves

17 février 2026 à 21:20

Over the Garden Wall is one of those animated masterpieces that I find myself returning to every year. It only ran for one season on Cartoon Network, but it has everything I love in a cartoon. There's great characters, funny moments, and just enough darkness to hold your attention. It's got all of the appeal of Adventure Time, but neatly wrapped up into 10 wonderful episodes. And now, 12 years after its original release, it's getting the Blu-ray treatment.

Like many other Cartoon Network favorites, Over the Garden Wall was removed from HBO Max years ago. You can still stream it on Hulu in the U.S., but there's no guarantee it will be available on streaming forever. This Blu-ray release is a great chance to own a physical copy that entertainment companies won't be able to take away from you.

Over the Garden Wall - The Complete Series Blu-ray Is Up for Preorder

This isn't the first time Over the Garden Wall has gotten a physical release, but it is the first Blu-ray to be released in the U.S. since the show aired back in 2014. There aren't yet any details available about what bonus features the Blu-ray will include, but we can look at the UK-exclusive Blu-ray to make some guesses about what you can expect. That version was released back in 2020 with additional commentary and a music-only track.

If you aren't already familiar with Over the Garden Wall, I highly recommend you check out the series. The story follows half-brothers Wirt (voiced by Elijah Wood) and Greg (voiced by Collin Dean) who get lost in a mysterious supernatural forest. The series was created by Patrick McHale, who served as a creative director in the early seasons of Adventure Time. It's got just the right amount of weirdness and heart to stick with you long after you watch it.

According to the Amazon listing, the Blu-ray is set to release on April 7, 2026. You can currently preorder it with Amazon's preorder price guarantee. I highly recommend picking up a copy while it's available and binging all of the episodes during the fall when the atmosphere fits the show's vibe.

Where to Stream Online

Although it's no longer on HBO Max, you can still watch all 10 episodes of Over the Garden Wall on Hulu. It is still possible to get a standalone subscription of Hulu, but I'd recommend grabbing one of the Disney+ bundles if you're going to take that route. It's already been announced that Hulu will be merging with Disney+ in 2026.

Get the Excellent Sonos Arc Soundbar with Dolby Atmos for $650 Less Than an Arc Ultra

Par : Eric Song
17 février 2026 à 20:30

The Sonos Presidents Day Sale is officially over and the vast majority of deals are kaput. However, arguably the best deal that came out of the sale is still available. The certified refurbished Sonos Arc has been marked down to just $449 with free delivery. That's 60% cheaper than an Arc Ultra and an excellent deal for anyone looking for a Dolby Atmos soundbar.

Sonos refurbished products go through rigorous testing; they come with all accessories, manuals, and documentation and are reshipped in "pristine" packaging. Most importantly, Sonos includes the same 1-year warranty as buying new.

Sonos Arc Soundbar (Refurbished)

The release of the Arc Ultra doesn't make the Arc any less of a great speaker. The 45" soundbar houses eleven precisely engineered internal speakers, including three tweeters and eight midwoofers each paired with Class-D amplifiers. It's capable of room filling audio by itself, but you'd still benefit from a separate subwoofer to round out the low end. Unlike the Sonos Beam, which only has virtual height channels, the Arc has two physical height channels for true Dolby Atmos support. The Arc also has a built-in microphone for smart assistant compatiblity, including voice control.

Why Sonos?

If you're looking for an easy solution to add great sound to your home, then you've probably already heard of Sonos. Sonos speakers are very easy to set up, don't take a large amount of space, and most importantly, offer distortion-free room-filling audio. They're definitely pricier than budget options, but the sound quality is comparable to speakers that cost hundreds more or take up much more space.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Today’s Best Deals: Luigi’s Mansion 2 HD, ASUS ROG Xbox Ally, Roku Streaming Stick, and More

17 février 2026 à 20:30

While the Presidents’ Day long weekend may be over, we’re still seeing great deals today. Whether you’re after a new Switch game or want a gaming PC handheld to play your favorite games from anywhere, there are plenty of sales worth checking out. See all the top deals for today below:

TL;DR - The Best Deals Today

Luigi’s Mansion 2 HD Is Only $39.88

Luigi’s Mansion 2 HD is only $39.88 at Amazon and Walmart. This remaster of the 2013 game, originally made for the Nintendo 3DS, is full of ghostbusting and puzzle-solving gameplay. In our review of Luigi’s Mansion 2 HD, Tristan Ogilvie found: “With its substantially enhanced graphics and more flexible twin-stick control setup, Luigi’s Mansion 2 HD is undoubtedly the definitive version of Luigi’s second apparition-filled adventure.”

Pokémon’s Mega Evolutions Phantasmal Flames Booster Bundle Is Still $43.13

Great News! Pokémon’s Mega Evolutions Phantasmal Flames Booster Bundle is still only $43.13 on Amazon. That’s almost 60% off its list price and still below the current market value according to TCG Player. It’s also shipped and sold by Amazon. With this bundle, you get 6 booster packs, bringing the price of each to just 7.19 each.

Save $11 on Super Mario Galaxy + Super Mario Galaxy 2

Super Mario Galaxy + Super Mario Galaxy 2 for Switch is down $11 at Amazon and Walmart. With this game package, you are essentially getting two for the price of one. Both Super Mario Galaxy and Super Mario Galaxy 2 received rave reviews, and now, with this combo deal, you get even more. You’ll find improvements to the UI, a new in-game music player, and the ability to play using buttons and sticks or motion controls. There’s also a boosted resolution that goes up to 4K on Switch 2, while Rosalina's in-game storybook has some interesting new pages.

After you’ve gotten the game, grab the new Super Mario Galaxy amiibo preorder. A Mario and Luma amiibo, along with a Rosalina and Lumas amiibo, are available and will drop on April 2.

Score a Roku Streaming Stick for only $15.99

If you need a streaming stick for a spare room or for travel, the Roku Streaming Stick HD is a brilliant option. While it doesn’t support 4K, you get everything you love about Roku, including its easy-to-use interface and voice search. But perhaps best of all, it powers directly from your TV, so you don’t need to deal with extra cables or hunt for a wall outlet. Right now, the Roku Streaming Stick HD is only $15.99, which is only $0.99 more than Black Friday pricing.

$110 Off the ASUS ROG Xbox Ally

The ASUS ROG Xbox Ally is back down to $489.99 on Amazon, which is over $100 off and about $10 cheaper than it’s listed at most other major retailers. Just released last October, it comes with an AMD Ryzen Z2 A CPU, 16GB of LPDDR5 RAM, and a 512GB SSD. Its performance is comparable to the Steam Deck. However, given it’s one of the best handheld gaming PCs for affordability, that’s to be expected. Plus, you get solid ergonomics, a colorful 120Hz IPS display, and Windows. If you’re looking for something more powerful and have a much larger budget, the ASUS ROG Xbox Ally X may be a better fit.

53% Off the Lenovo Legion Tower 5 Gen 10 RTX 5070

It looks like the Lenovo Presidents Day Sale has been extended, since you can still grab this top-notch pre-built gaming pc for a significant discount. The Lenovo Legion Tower 5 Gen 10 gaming PC with GeForce RTX 5070 graphics, Intel Core Ultra 7 265F processor, 32GB of DDR5-5600MHz RAM, a healthy 2TB of storage, and ample cooling is just $1,574.99. All you need to do is use the code "PDLIVE26" at checkout, and delivery is free. It’s a great rig for those after something that can chew through games in 1080p and 1440p at high frame rates.

Save 25% on Mission: Impossible 8: The Final Reckoning (Steelbook)

In what could potentially be Ethan Hunt’s final mission, Mission: Impossible 8: The Final Reckoning Steelbook is full of action and, of course, Tom Cruise’s ridiculously insane stunts. If you’ve been waiting to watch or want to grab a physical copy of the film, the stunning Steelbook with a 4K UHD, Blu-ray, and digital copy is 25% off; the lowest price ever. However, the Steelbook art alone may be reason enough to grab it.

Save $10 on Donkey Kong Bananza for Switch 2

The Amazon-owned Woot has Donkey Kong Bananza for only $59.99 today. Prime members can even enjoy free shipping. This best game of 2025 runner-up is rarely on sale, so it’s nice to see about $10 taken off the price tag. Earning a rare 10/10 rating in our review, Logan Plant even went on to say, “Donkey Kong Bananza is a truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges that all come together in complete harmony to create Nintendo’s first Switch 2 masterpiece.”

Refurbished Ninja Luxe Café 3-in-1 Espresso, Drip Coffee, and Cold Brew Machine

My favorite semi-automatic espresso machine I’ve ever reviewed, the Ninja Luxe Café 3-in-1 Espresso, Drip Coffee and Cold Brew Machine, is only $249.99 at the Amazon-owned Woot, and Prime members enjoy free shipping. It’s a refurbished model but comes with a 90-day limited warranty for added peace of mind. The same machine is going for $599 new or $449.49 for a refurbished model on Amazon right now, meaning you’re in for some epic savings.

I absolutely love this machine, as it's great for beginners who are just getting into espresso. It automatically tells you of the ideal grind settings, grinds the perfect amount of coffee beans into the portafilter, and then brews a solid espresso. It can even steam and froth milk to your liking for coffeehouse drinks at home. It’s not only espresso, this machine also brews individual cups of drip coffee of various sizes; all that's required is a grind size setting change.

New Low Price on the Razer Kishi Ultra

One of our top phone controllers has hit its lowest price ever on Amazon. The Razer Kishi Ultra is just $62.99 when you clip the coupon on Amazon. With a retail price of $159, that’s nearly 60% off. Working seamlessly with all the top smartphones, including Android and iPhones, and even some smaller tablets, this controller is ideal for gaming on the go. Pro-grade controls flank either side of your device. From HD haptics and solid ergonomics to Hall Effect triggers and programmable buttons, there’s a lot to love, especially at its current discount.

For more on this phone controller for mobile gaming, check out our review of the Razer Kishi Ultra.

Labyrinth and The Dark Crystal Limited Edition Steelbooks Hit New Low Price

As a big Jim Henson fan, I was particularly excited to see The Dark Crystal: Limited Edition Steelbook and Labyrinth: Limited Edition Steelbook for over $13 off each. That’s the lowest price I’ve seen. Physical media collectors will want these fun fantasy films featuring unbelievable puppetry, and each Steelbook comes with loads of bonus content, too

The Art of Borderlands 4 Is Almost Half Off

The Art of Borderlands 4 is a stunning oversized coffee table book. Inside, you’ll find 224 colorful pages featuring line art, concept art, sketches, and commentary on the development of the latest installment in the Borderlands game series. It’s a great statement piece for anyone who’s a fan of the iconic looter shooter, and it’s at its lowest price ever on Amazon. You can get this fun-to-flip-through hardcover book for just $28, which is almost half off.

'I Have Made Very Good Progress' — Brandon Sanderson Says He's 10% Done With the Mistborn Screenplay

17 février 2026 à 20:22

It's only been a few weeks since it was announced that Brandon Sanderson's Cosmere universe would be coming to Apple TV, but progress is already being made. Sanderson took to his YouTube channel today after missing his usual update last week.

He mentioned a minor shoulder surgery was to blame for missing last week's update, but that it hasn't slowed down his work on the Mistborn screenplay. "I bet you're waiting to hear how the Mistborn screenplay is going, and it is at 10%. So, I have made very good progress."

Like all of his ongoing projects, you can track progress on the Mistborn screenplay directly on his website where he has progress bars for everything he's working on right now. He last gave an update about the screenplay two weeks ago, saying he was only 2% done, so it would seem like he is moving rather quickly.

Sanderson also addressed the cancellation of his livestream following the news breaking about the Apple TV deal, saying "I got up that day for the livestream and got texts from the publishing team that said there's like a WGA or something and I'm like, 'Okay, let's not talk about me in Hollywood working on a screenplay.'" He had taken to the Cosmere subreddit shortly after the original announcement saying he would be doing a livestream that Friday to talk more about the upcoming adaptations, so the cancellation was a surprise for fans.

He went on to say that he's not in the Writers Guild of America (WGA) yet, but mentioned that he wouldn't write the screenplay if the WGA were on strike out of solidarity. He also mentioned that he does still plan on doing another livestream at some point, but didn't mention a specific date for when to expect that.

Sanderson's progress and frequent updates about the screenplay are a welcome sight for fans worried about it affecting his other work, especially upcoming Cosmere books. He has mentioned a couple of times that while the Mistborn screenplay and work on the Stormlight Archive series will impact his schedule, he doesn't think it will impact his plans for the books too much.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

WWE 2K26: Here’s What Comes in Each Edition

17 février 2026 à 20:21

WWE 2K26 is set to release for PS5, Nintendo Switch 2, Xbox Series X|S, and PC on March 13 — unless you order one of the more expensive editions, which come out March 6. This year’s standard edition features CM Punk on the cover, but three pricier editions are available as well, all of which come with extra stuff. One of them features Triple H on the cover. All are available to preorder now (see it at Target), so let’s dive into what comes in each edition, how much they cost, where they’re available, and more.

WWE 2K26 Standard Edition - $69.99

The standard edition of WWE 2K26 comes out March 13 and costs $69.99. It’s available for preorder at most of the usual retailers (with the curious exception of Amazon, at least for the time being). Buy it by March 12 and it will include the preorder bonus (see below).

It’s also worth noting here that the Switch 2 version is a Game-Key Card, so it doesn’t contain the game on it — it just lets you download the game.

WWE 2K26 King of Kings Edition - $99.99

The King of Kings edition retails for $99.99. In addition to the base game, here’s what it includes:

  • 7 day early access
  • Joe Hendry Pack
  • 32,500 VC
  • Ringside Pass Premium Season 1
  • King of Kings Edition Pack
    • Playable Superstar: Triple H ’98
    • Playable Superstar: Stephanie McMahon ’00
    • MySUPERSTAR Emote: Triple H Signature Taunt

WWE 2K26 Attitude Era Edition - $129.99

The Attitude Era edition retails for $129.99 and will be available to play on March 6. In addition to the base game, here’s what it includes:

  • 7 day early access
  • Joe Hendry Pack
  • 32,500 VC
  • Ringside Pass Premium Seasons 1-4
  • King of Kings Edition Pack
    • Playable Superstar: Triple H ’98
    • Playable Superstar: Stephanie McMahon ’00
    • MySUPERSTAR Emote: Triple H Signature Taunt
  • Superstar Mega-Boost
    • 100,000 VC
    • MyRise Mega-Boost
  • Attitude Era Edition Pack
    • Playable Superstar: The Rock ’99
    • Playable Superstar: Kane ’98
    • Playable Superstar: Chyna ’97
    • MyFACTION EVO Card: Stone Cold Steve Austin
    • MyFACTION EVO Card: The Rock
    • Arena: RAW is WAR ’98
    • MySUPERSTAR Island emote: Undertaker Thumb Across the Neck
    • MySUPERSTAR Island emote: HBK DX Crotch Chop

WWE 2K26 Monday Night War Edition - $149.99

The Monday Night War edition costs $149.99 and will be available to play March 6. (Yes, that's one hundred and fifty US dollars, to be clear, for a single video game). In addition to the base game, here’s what comes with it:

  • 7 day early access
  • Joe Hendry Pack
  • 32,500 VC
  • Ringside Pass Premium Seasons 1-6
  • King of Kings Edition Pack (see above)
    • Playable Superstar: Triple H ’98
    • Playable Superstar: Stephanie McMahon ’00
    • MySUPERSTAR Emote: Triple H Signature Taunt
  • Superstar Mega-Boost
    • 100,000 VC
    • MyRise Mega-Boost
  • Attitude Era Edition Pack
    • Playable Superstar: The Rock ’99
    • Playable Superstar: Kane ’98
    • Playable Superstar: Chyna ’97
    • MyFACTION EVO Card: Stone Cold Steve Austin
    • MyFACTION EVO Card: The Rock
    • Arena: RAW is WAR ’98
    • MySUPERSTAR Island emote: Undertaker Thumb Across the Neck
    • MySUPERSTAR Island emote: HBK DX Crotch Chop
  • Wrestlemania 42 Pack (coming Summer 2026)
  • Monday Night War Edition Pack
    • Playable Superstar: Shawn Michaels ’97
    • Playable Superstar: Macho Man Randy Savage ’98
    • Playable Superstar: Rowdy Roddy Piper ’98
    • Arena: WCW Thunder ’98
    • MySUPERSTAR Island emote: DDP’s Bang!

WWE 2K26 Edition Comparison

For a quick look at what comes in each edition, you can check out the screenshot above, taken from the official game page.

WWE 2K26 Preorder Bonus

Preorder the game by March 12 to receive the Joe Hendry Pack, which includes:

  • Joe Hendry as a playable Superstar
  • Joe Hendry MyFACTION EVO Card
  • MySUPERSTAR CAS Part: Joe Hendry T-Shirt
  • MySUPERSTAR Island Emote: Joe Hendry Spin

Note that all editions of the game except the standard edition will still include this pack after the preorder window.

What Is WWE 2K26?

WWE 2K26 is this year’s edition of 2K’s annual franchise, which has kept the party going each year since 2000. This upcoming installment includes the biggest roster of any game in the series, with over 400 playable Superstars and Legends. It introduces new match types, including I Quit, Inferno, and Dumpster. WWE Draft also comes to the sandbox mode Universe, and more.

This edition features CM Punk’s Showcase, which has three different categories of matches: historical matches, fantasy matchups, and “what if” scenarios. This comes with narration from Punk himself, who gives his perspective on things. Historical matches include Wrestlemania 41’s CM Punk vs. Seth Freakin’ Rollins vs. Roman Reigns, as well as Punk vs. Brock Lesnar from SummerSlam 2013 and Punk vs. Rey Mysterio from Armageddon 2008.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Magic's Upcoming TMNT Set Is Light on Mechanical Depth, But Still Introduces Plenty of Tubular Cards

17 février 2026 à 20:00

It's only been about four months since Magic players last visited the streets of New York City, and in just a short few weeks, swinging through the skies and hotdog carts will be replaced by surfing through the sewers and slices of pizza with the upcoming Teenage Mutant Ninja Turtles set of Magic: The Gathering.

Compared to some of the more recent sets like Avatar or Edge of Eternities, from a mechanics standpoint, TMNT is a bit on the light side, opting to bring back keywords—even renaming some—instead of big new systems like how Warp or the bending styles worked. That said, 2026’s debut Universes Beyond set still looks to be bringing some tubular cards and product to the table on March 6.

First up, let’s take a look at the different abilities that will be making up your radical decks with this set, including the likes of “Sneak,” “Alliance,” “Disappear,” and Mutagen Tokens. Both Alliance and Disappear are returning mechanics, originally appearing in Streets of New Capenna and Aether Revolt respectively, though you may recognize “Disappear” under its other name of “Revolt.” Alliance triggers via an ETB effect whenever a creature enters the battlefield under your control, and Disappear on the flip side triggers when a permanent you control leaves the battlefield (making it great for blink decks).

Sneak, while new, feels like the estranged sibling of Ninjutsu—the Venus de Milo, if you will. Similar to Ninjutsu, whenever a creature isn’t blocked, you are able to swap out that creature with a card by casting its Sneak cost from their hand, with sorceries and other non-creature spells featuring this new keyword this time around. Cards like “Michelangelo, Improviser” take advantage of this to great effect, allowing you to not only bring him out, but also any other creature or land out all for only 2GG, and will be great additions to any decks that rock Whispersilk Cloaks, Rogue’s Passages, or any of the other plethora of cards that make creatures unblockable.

As someone who has built a counter-focused deck running things like Parallel Lives and Doubling Season, the new Mutagen artifact token is particularly exciting. Based on the ooze that turned simple baby turtles and a rat into ninja masters with an unhealthy obsession with pizza, each Mutagen token can be sacrificed to put a +1/+1 counter on a target creature. It’s only appropriate then that “The Ooze” cards allow you to create more of these tokens whenever a creature that has +1/+1 counters on it already leaves the battlefield, or allow you to tap the card to exile a card from a graveyard and create a token too. My counter deck will no doubt be dining on turtle soup with cards like that once the set releases.

As mentioned earlier, this is the second time a set will be set in the real-world New York City location, so I was curious how the team was approaching its depiction here with heroes in the half-shell compared to the webhead and his rogues’ gallery.

Speaking with Crystal, the narrative lead for the set, she explains the approach was “the New York you visit (Spider-Man) versus the New York you are from or live in (TMNT).” Spider-Man showed off the more inspiring and beautiful sides of the city, with its sprawling skylines and towering buildings, while a big focus of TMNT has been showing off the beloved city in a more homey and lived-in state, where spaces are repurposed with a heavy emphasis on really nailing the lighting. Treatments like the Vanish Lands, depicting areas the brothers were just at, or the beautiful full-art rooftop lands showing them leaping from one rooftop to the next in the shadows, are particularly striking. The artists on this set have aced the assignment.

One of my biggest surprises from the preview came from the inspiration behind the lone Commander deck, the five-color “Turtle Power” pre-con. Among the many types of media that the turtles have battled Shredder and the Foot Clan across, my personal favorite has been the video games, and it is this legacy of media that Wizards have used as the main inspiration for the deck. Cards like “Level Up,” “Arcade Cabinet,” “High Score,” and the nightmare-inducing “Electric Seaweed” from the original NES title being featured in the decklist are just some of the new cards that drive home this nostalgic trip to the past from when video rental stores were still commonplace.

This precon also lets players pick from the largest number of possible commanders in potentially the entire product line’s history, with you able to pick from either a single five-color card featuring all four of the turtles, or a combination of Leonard and any of his brothers or his master as a companion. It’s just a bummer that TMNT is only getting a single precon (seriously, where is my Foot Clan / villains deck?!), but there are a good number of new goodies crammed into this deck with 40+ brand-new cards, and at least we are getting one at all, right? (looks at Avatar).

Aside from the Commander deck, the turtles’ lineup is packed like a Pizza Hut during “Book It” month from the ’90s. Along with the standard fare of Play and Collector boosters and bundles, a special bundle coming in a pizza box will also be released that comes with the special pizza-themed lands, but players will also be able to snag a brand-new sort of product that lets up to four players don the colored bandanas of the brothers to deal with the likes of Krang and Shredder in a cooperative battle.

In the Turtle Team-Up box, each brother has their own unique deck along with the chosen boss, with unique cards that are only compatible in this mode, but cards like “Turtle Tracks” are more selective group hug, which reads “Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.” The goal is to provide a new way to introduce new players to the game, allowing experienced players to serve as a sort of Splinter-mentor figure in a more welcoming cooperative sewerscape to learn in. I enjoy playing two-headed giant games with my friends, so I hope this product does well and we get more in the future, allowing me to build a solid deck around this more targeted group-hug style of gameplay.

My older brother and I grew up with our toy boxes full of Ninja Turtles, and I have fond memories of having my friends sleep over and renting the best TMNT game, Turtles in Time (SNES). It’s still wild to me to see the brothers jumping around Magic cards now, but I’m also still trying to wrap my head around the fact that I have a kid while I sit and theorycraft my next Magic deck. This new set looks chock-full of fun for fans of any generation of the turtles, and the new Turtle Team-Up game looks to be a great new way to teach hesitant friends what’s so great about this hobby of ours. And isn’t hanging out with our friends what Turtle Power is all about at the end of the day? That and pizza.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

The Best LG Evo C5 4K OLED TV Deals for Presidents Day Are Still Available for a Little While Longer

Par : Eric Song
17 février 2026 à 19:45

Update: This deal is now expired.

One of the best (if not the best) OLED TV deals that I saw during Presidents Day is still available for a few days longer. LG is offering various sizes of its 2025 LG Evo C5 4K OLED TVs at prices as good as or lower than what I saw during Black Friday. On the product page and under the size options, you should see the caption "Save Big with Outlet Pricing". Select the discounted outlet price and proceed to cart. At cart, apply 10% off coupon code "COWBOYS10" to drop the price even further with free shipping. No membership necessary!

LG Evo C5 4K OLED TVs on Sale at LG Direct

The C5 is LG's most popular OLED TV, sitting right in between the super pricey Gallery Series (G5) and the budget B5. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs. This is the best TV for streaming 4K HDR content in its intended glory.

LG's OLED TVs have also been our favorite TVs for console gaming for three years running thanks to their outstanding image quality, low input lag, and high refresh rate. The C5 is equipped with modern gaming features, including a native 120Hz panel that can be pushed to as high as 144Hz, HDMI 2.1 inputs for running PS5 games in 4K at up to 120fps, variable refresh rate and auto low latency mode.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

DC Celebrates the 40th Anniversary of The Dark Knight Returns With New Comics and Merch

17 février 2026 à 19:34

It's been 40 years since DC Comics released the landmark miniseries The Dark Knight Returns and fundamentally transformed the Batman franchise forever. DC has now revealed that they'll be celebrating that milestone all throughout 2026, starting with a spotlight panel at the ComicsPro retailer convention and continuing with the release of various reprint comics and new Batman merch.

Read on to find out what to expect from DC's Dark Knight Returns anniversary promotion in 2026.

ComicsPro Anniversary Kickoff Event

DC is officially kicking off the DKR anniversary celebration at ComicsPro on Friday, February 20. Original creators Frank Miller and Klaus Janson will headline a panel exploring the legacy and influence of The Dark Knight Returns over the decades. Should DC choose to announce another DKR sequel (the last one being 2019's The Dark Knight Returns: The Golden Child), we wouldn't be surprised if this is where the news drops. Fans will be able to tune into the panel via a livestream that begins at 4:30pm PT.

The Dark Knight Returns Facsimile Editions

At this point, it seems like The Dark Knight Returns has been reprinted in every format imaginable, but DC is still finding new ways of repackaging this old classic. That includes a set of four facsimile editions that recreate the original comics right down to the ads.

Those facsimile editions will also be offered as variant editions featuring new cover art by Miller himself, as well as others like Jim Lee. Here's Miller's new cover:

And here's Lee's new cover:

The Dark Knight Returns Graphic Novels

For those who prefer collected editions to single issues, DC will also have two new DKR graphic novel editions in 2026, covering opposite ends of the collector spectrum. On the budget-friendly side of things, The Dark Knight Returns will be joining the DC Compact Comics library in April 2026. You can preorder that version on Amazon.

On the fancier side of things, there will also be a new Deluxe Edition DKR hardcover in 2026. The series was previously colelcted as a Deluxe Edition along with the sequel, The Dark Knight Strikes Again, but this will be the first time it's available in the format on its own. This hardcover will be released on Batman Day 2026 in September.

The Dark Knight Returns Merch

The DC Shop will use this anniversary to kick off a new series of "Artist Collection" promotions, focusing on merchandise adorned with classic comic book artwork. The DKR Artist Collection line will include new T-shirts, hoodies, a duffel bag, a jacket, and an exclusive art print produced in conjunction with Sideshow Collectibles.

You can see all this DKR merch in the slideshow gallery above.

Are you excited for The Dark Knight Returns' 40th anniversary? Do you think DC will announce a new sequel this year? Let us know in the comments below.

For more, see where the original series ranks in our list of the Top 27 Batman comics of all time.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Netflix Slams Paramount 'Antics' as it Grants 'Narrow 7-Day Waiver' For Warner Bros. to Re-Examine Buyout Options

17 février 2026 à 18:56

Warner Bros. is headed back into buyout talks with Paramount, despite already agreeing to a sale with Netflix — a move that the streaming giant has begrudgingly agreed to while issuing an irritated-sounding statement.

Slamming Paramount's continued "antics" to try and disrupt its own plans to buy Warner Bros., the streamer has still said Warner Bros. can take seven days to examine a rival bid, as the drama around the sale drags on.

Netflix and Paramount have been scrapping over who gets to gobble up Warner Bros. for months, with the prize of owning the rights to Game of Thrones, Harry Potter, James Gunn's DC Universe and a vast vault of other TV and movie properties at stake.

Warner Bros. execs had previously agreed a sale to Netflix (albeit one that's still subject to regulator approval), though Paramount has continued to pursue its own deal regardless, courting shareholders with extra cash and agreeing to cover the $2.8 billion breakup free that Warner Bros. will now have to pay Netflix if it did ultimately walk away.

Now, Paramount has contacted Warner Bros. again, this time to say it would raise its $30-per-share offer, in a bid to beat out Netflix once and for all.

"On February 11th, a senior representative of your financial advisor communicated orally to a member of our Board that PSKY [Paramount] would agree to pay $31 per WBD share if we engage with you, and that $31 is not PSKY's best and final proposal," read a letter to Paramount from Warner Bros. released today via Deadline.

"We are writing to inform you that Netflix has agreed to provide WBD [Warner Bros. Discovery] a waiver of certain terms of the Netflix merger agreement to permit us, through February 23, to engage with PSKY to clarify your proposal, which we understand will include a WBD per share price higher than $31. We seek your best and final proposal."

Warner Bros.' board goes on to state that it remains "fully committed" to its existing deal with Netflix, and has set a final date to agree its deal with its own shareholders on March 20. And yet the company clearly feels compelled to hear Paramount out — for what now surely must be its final offer.

Why is Warner Bros. re-opening the deal? Well, money talks — for both its own board and its shareholders. And, of course, it would be in Warner Bros.' best interests to extract the best possible offer from Paramount — so that Netflix is placed into a position where it then has to increase its own offer to beat it.

"Throughout the robust and highly competitive strategic review process, Netflix has consistently taken a constructive, responsive approach with WBD, in stark contrast to Paramount Skydance," the streamer said in its own statement on the development, again published by Deadline.

"While we are confident that our transaction provides superior value and certainty, we recognize the ongoing distraction for WBD stockholders and the broader entertainment industry caused by PSKY's antics. Accordingly, we granted WBD a narrow seven-day waiver of certain obligations under our merger agreement to allow them to engage with PSKY to fully and finally resolve this matter."

Netflix boss Ted Sarandos previously struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said during a recent investor call. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.” As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly." More recently, Sarandos committed to a 45-day window for theatrical movie releases once the deal goes through.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Image credit: Vincent Feuray / Hans Lucas / AFP via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Arc Raiders Dev Says Players Who Used 'Recent Exploits' Will Face Warnings and Suspensions Starting This Week

17 février 2026 à 18:55

Embark Studios is keeping its promise to take action against players who took advantage of duplication exploits and other glitches in Arc Raiders by issuing warnings and suspensions.

The developer behind the popular survival shooter offered an update for its ongoing cheater crackdown with a blog post on its website. While its efforts to stamp out nefarious Raiders began last month, the message arrives as a sign that it shows no signs of slowing anytime soon.

Embark promised to subject those who utilized exploits to “further review and possible penalties” with the launch of last week’s 1.15.0 update. Today’s message follows up on that promise, offering a detailed explanation as to why it’s taken the team some time to issue a response. Now that reports of exploit usage have been confirmed and their impact on the in-game Arc Raiders economy has been measured, the studio is ready to act.

“We want to act once, with intention, and with confidence that we’re doing the right thing,” Embark said. “This is the first time we’ve handled an incident of this nature at such scale in ARC Raiders. Rather than rushing, we chose to take the time needed to fully understand the situation and make sure our response was consistent with our values and expectations.”

Players who took advantage of glitches such as the dupe exploit to a limited degree could find a warning on their accounts as soon as today and through the next week. At least one Reddit user has already shared such a notification, telling them that “continued use of exploits could lead to a suspension.”

Glitch abusers are now receiving messages from the team in ARC Raiders. https://t.co/c5CnTGRWtq pic.twitter.com/lbU9znPqc2

— Rooster (@TheRooster) February 17, 2026

Embark added that any Coins tied to dupe activity have also been removed. For “severe cases,” or instances where exploit usage had a notable impact on other players’ experiences, players could receive an immediate ban. It’s unclear how many warnings or suspensions Embark plans to deal through the week, or how long suspensions will be. The Arc Raiders team tells players to report new exploits and glitches on its official Discord.

“It's our hope that this response provides a platform for future action, and we’ve already improved our detection and tracking, internal review tools, and safeguards to limit the impact of similar exploits,” the message continues.

“We take this incident seriously, and we’re approaching it as both a corrective effort and a learning opportunity to strengthen the systems that support fair play.”

While Arc Raiders has continued as one of the most popular games of the year, Embark has found itself facing a stream of technical issues. Some, as the studio admitted today, stem “from a design flaw,” while others, such as a late-January Distributed Denial-of-Service (DDoS) attack, are more difficult to anticipate.

One early exploit saw players sneakily hiding behind walls in Stella Montis, while dupe exploits have seen players finding mountains of ducks in Buried City. After a fix brought an end to duck duplication last week, some players were almost immediately hit by an issue that cleared their inventory.

We spoke to Embark CEO Patrick Söderlund about all things Arc Raiders earlier this month and learned that the studio has already banned “tens of thousands of players so far.” We also found out how the studio’s success will help it make more games while keeping its existing fans happy.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Lost Marvels No. 3: Savage Tales of the 1980s Revives a Forgotten Story From Wolverine's Co-Creator

17 février 2026 à 18:00

Fantagraphics recently kicked off a new line of hardcover graphic novels called Lost Marvels. As the name suggests, these books reprint some of the more obscure, hidden gems in Marvel Comics' vast back catalog. Next up is Lost Marvels No. 3: Savage Tales of the 1980s, and we've got an exclusive preview of a classic story from Wolverine co-creator Herb Trimpe.

Check out the slideshow gallery below for a closer look at Lost Marvels No. 3: Savage Tales of the 1980s:

The original Savage Tales series was the brainchild of editor Larry Hama (G.I. Joe: A Real American Hero), who brought together major Marvel creators like Trimpe, John Severin, and John Buscema to tell darker, grittier adventure stories. This book marks the first time since 1986 that this eight-issue series will be in print.

The full creative lineup on Lost Marvel No. 3 includes artists John Severin, John Buscema, Sam Glanzman, Val Mayerik, Ron Wagner, Gray Morrow, Wayne Vansant, Herb Trimpe, Michael Golden, Joe Jusko, Mary Wilshire, Arthur Suydam, Will Jungkuntz, Vincent Waller, and Ken Steacy, and writers Chuck Dixon, Bill Wray, Don Kraar, Robert Kanigher, Denny O’Neil, Doug Murray, and Archie Goodwin.

Lost Marvels No. 3: Savage Tales of the 1980s is available in stores now. You can order a copy on Amazon.

In other comic book news, find out which series was selected as IGN's best comic book of 2025, and see which comics we're most excited for in 2026.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

As Early Copies of Resident Evil Requiem Appear in the Wild, Fans Warn That Now is the Time to Log Off in Order to Avoid Leaks

17 février 2026 à 17:31

Early copies of Resident Evil Requiem have been glimpsed in the wild — meaning it is now time to take action to avoid spoilers, fans have warned, such as the ultimate fate of Leon S. Kennedy in Capcom's hugely anticipated game.

Requiem has been pitched by Capcom as a special title in the series — one that returns to the franchise's origins to wrap up long-standing plotlines and feature fan-favorite characters — such as Leon, of course, but also what appears to be Sherry — as part of a much-anticipated return to Raccoon City.

As the franchise celebrates its 30th anniversary, Resident Evil Requiem is believed by some fans to likely be the final time we see or play as some of these characters, as Capcom moves its franchise forward. (Also, hot uncle Leon is one thing, but hot grandad Leon seems less believable.)

All of which is to say that there's a particular level of concern around Resident Evil Requiem plot leaks — with some fans now saying they will be avoiding social media fully for the foreseeable future.

"I can personally verify there is at least one person out there who bought Resident Evil Requiem from a store selling early," wrote noted Resident Evil leaker Dusk Golem, who repeatedly stated that Leon was in the game months before Capcom made it official. "Funnily enough someone I vaguely know & have talked to a few times, no spoilers out there yet but brace yourselves."

The account then shared a link to an image of a boxed PlayStation 5 copy of Resident Evil Requiem, seemingly out in the wild.

I can personally verify there is at least one person out there who bought Resident Evil Requiem from a store selling early, funnily enough someone I vaguely know & have talked to a few times, no spoilers out there yet but brave yourselves.https://t.co/xoDURKOWVw

— AestheticGamer aka Dusk Golem (@AestheticGamer1) February 17, 2026

As ever, the best advice to avoid spoilers is simply to avoid the internet as much as you can before next week, but particularly to be careful of YouTube and Twitch comments where people spread spoilers in chat. Muting keywords on social media is also recommended.

Resident Evil Requiem's February 27 release date is now just 10 days away, and we'll be keeping spoiler free here on IGN as much as possible.

"After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory," IGN wrote after going hands-on with Resident Evil Requiem recently. "It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Jujutsu Kaisen, Vol. 29 Is Out Today and Already 20% Off at Amazon

17 février 2026 à 17:30

Jujutsu Kaisen, Vol. 29, has dropped today, and Amazon is already offering a little deal on its paperback version for fans to enjoy. It's currently on sale for $9.58 at the retailer, which is 20% off its list price of $11.99. This allows you to save a couple of extra dollars before adding it to your library, which is a nice little treat to take advantage of on release day (see it here at Amazon). If you've been itching to jump into this volume, now is the time to grab it and save a little cash as a bonus.

Save on Jujutsu Kaisen, Vol. 29 at Amazon

This new volume has really climbed the Amazon charts today as well. It's currently sitting at number three on the Amazon Best Sellers list of comics and graphic novels, just ahead of the Game of Thrones prequel graphic novel, The Hedge Knight, and Absolute Batman Vol. 1 and 2. That's mighty impressive. What better time to scoop it up and ride the wave of excitement on its first day of release?

Alongside the release of Jujutsu Kaisen's Vol. 29, there's also season three of the Jujutsu Kaisen anime for fans to dig into this year. In our review of Season 3 Part 1, Episodes 1 and 2 from earlier in January, IGN's Leanne Butkovic said, "The Culling Game kicks off as confidently as JJK has ever been with impressively dynamic fight scenes and bold cinematic choices that continue to set the series apart from a typical shonen anime."

If you're curious when you'll be able to catch new episodes from season three, have a look at our breakdown of when to expect new episodes of The Culling Games Part 1 to start planning ahead.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Star Wars Actress Natalie Portman Reveals the Sentimental Prequels Prop She Took — And Then Lost

17 février 2026 à 17:26

Natalie Portman recently revealed the special item she took from the sets of the Star Wars prequels that she starred in as Padmé Amidala — a locket that contained a lock of hair belonging to Anakin Skywalker, her on-screen love played by Hayden Christensen.

"It's quite iconic," Portman said of the prop during an appearance on The Drew Barrymore Show in early February while playing the “Pop Quiz” segment of Barrymore’s series, where guests reminisce about past roles. "The only problem is I lost it. I don't know where it is now. I stole it and lost it."

Portman revealed that Christensen's hair featured clip-on extensions for his Padawan braids — and that this was the only prop she took, or at least the only one she’s willing to take the blame for. Interestingly enough, Christensen recently admitted he had taken another braid as a keepsake — along with several other items, too.

Christensen has said he took some of Anakin’s hair specifically from the set of 2005's Episode III: Revenge of the Sith. "Full disclosure: That's not my real hair," Christensen noted during Fan Expo New Orleans back in early January, before revealing he also took “a couple of the little Padmé braids from Episode II" and "a couple of other little knick-knacks."

One of said knick-knacks was a whole lightsaber, which Christensen took home from Australia where they shot Episodes II and III. "I was trying to figure out how to get this one lightsaber back," he explained at the convention. "So I packaged it up, and I shipped it as a didgeridoo. I told them I bought a didgeridoo, [because] I wanted them to send it back to Canada for me."

The Star Wars prequel films are all available to stream right now on Disney+.

Image credit: Disney/Lucasfilm

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

EPiC: Elvis Presley in Concert Review

17 février 2026 à 17:00

Elvis has left has returned to the building to give everything he has to his fans one last time.

With EPiC: Elvis Presley in Concert, director-producer Baz Luhrmann does even more to showcase the musical artistry of the “King of Rock and Roll” than he did with his 2022 Oscar-nominated biopic, Elvis (which I also reviewed).

Luhrmann makes EPiC a truly cinematic event, and the best film in which Elvis himself ever appeared, immersing the viewer fully in the singer’s orbit and capturing his seemingly boundless energy and insane charisma. As a lifelong Elvis fan, this is the closest I’ll ever get to what it must have been like to see him perform live; I would recommend seeing the film in IMAX for the maximum you-are-there effect.

For EPiC, Luhrmann and editor-executive producer Jonathan Redmond assembled and painstakingly restored once-lost footage (over 50 hours worth) from the past concert films Elvis: That’s the Way It Is and Elvis on Tour, and strategically utilized soundbites from a wide swath of archival interviews and live albums to allow Elvis to narrate his own story.

That so many different rights holders cooperated to help this film see the light of day is a small entertainment industry miracle, and I assume if Baz’s Elvis biopic had flopped at the box office, EPiC would never have happened. Unsurprisingly, EPiC is a companion piece to that biopic and owes much of its aesthetic style and narrative flow to that film, from how it frames Elvis’ story, to the same remixes and rearrangements of his songs used in the 2022 film, to even using the same spangled, gaudy credits design. One notable difference, however: NEON is the distributor of EPiC, while 2022’s Elvis was a Warner Bros. release.

"You don’t have to be an Elvis fan to watch this film and be amazed at how much Presley delivered as a showman.

One probably shouldn’t have expected Luhrmann to make a standard concert documentary, as the director added several ostentatious stylistic flourishes throughout, like wildly crosscutting between several entirely different Elvis performances of the same song to create some truly exhilarating musical sequences; the big standout examples are “Polk Salad Annie” and “Burning Love.”

You don’t have to be an Elvis fan to watch this film and be amazed at how much Presley delivered as a showman. He leaves everything on the stage here. One of the final images is of him exiting the stage and getting into an elevator, drenched in sweat and absolutely spent. His dedication to his craft and to entertaining his audience is on full display throughout EPiC, whether it’s directing his band, or his humorous, warm exchanges with fans in the crowd; he’s so thirsty at one point that he just reaches down and drinks someone’s cocktail.

EPiC shows Elvis in his absolute prime, vital and full of life. It’s sad and stunning to realize he’d become a bloated caricature of himself and die just a few years after this footage was taken. And since EPiC has Elvis telling his own story, he only reveals to us his best self. We obviously don’t get any deep, dark secrets coming from the man himself; don’t expect him to spill any tea about his relationship with his then-wife, Priscilla, or any of his other love interests. As for Elvis’ substance abuse, the closest EPiC comes to acknowledging it is when he cracks a joke about morphine.

But viewers will learn a tremendous amount about his love of all styles of music, witness how he crafted a live show, and see him interact – albeit briefly – with other celebs and music artists such as Sammy Davis Jr., Cary Grant, and Clyde McPhatter (who was a huge influence on Elvis).

Screamer Final Preview: Turning Every Race Into a Street Fight

17 février 2026 à 17:00

Screamer doesn't ease you in. Within seconds of the first race, a car zoomed past me and detonated — parts scattering across a rain-slicked tunnel — because an opponent activated Strike mode and clipped the wall at full speed. That's the tone of this anime-inspired combat racer, which is kind of like Wipeout meets Mario Kart, but instead of picking up shells to shoot at the competition, every vehicle is equipped with a powerful device called the Echo, which gradually converts defensive energy into offensive firepower. Here, you have to weigh your decisions carefully instead of hoping to drive over a particular item. The satisfyingly complex resource management system underneath gives Screamer a tactical backbone that neither of those games attempted. After a few hours with a pre-release PC build, the arcade racing already has a confident mechanical identity — fast, physical, and surprisingly deep — and while the story mode serves primarily as a tutorial for those systems, the arcade racing is where Screamer's identity truly shines. What I played suggests that Screamer's combat racing foundation is strong enough to carry the weight the developer is placing on it.

Sync or Swim

Screamer's central system is built around two resource meters that sit on opposite sides of the HUD, and the interplay between them sets it apart from the combat racing pack. On the left, Sync — the defensive resource — builds passively over time and actively through skilled play: cornering well, timing gear shifts, maintaining speed through turns. Sync powers your Boost (hold LB for a sustained speed increase) and your Shield (tap RB, which costs one full Sync tank and provides temporary protection against incoming Strikes and Overdrive hits). When you spend Sync on either of those actions, it converts into Entropy, the offensive meter on the right side of the screen.

Entropy is where things get dangerous. Two bars of Entropy activate Strike (press RB), which grants a temporary speed burst during which any opponent you collide with explodes — a full KO that removes them from the race temporarily. Fill all four Entropy tanks and you unlock Overdrive (click both thumbsticks), which turns your car into a flaming battering ram that detonates everything it touches. The catch is lethal: during Overdrive, hitting any track barrier detonates you instead. It's the most powerful tool in Screamer, and it punishes even a slight misjudgment with the same instant death it dishes out.

I felt like I was making real decisions at 200 miles per hour, not just button mashing.

The conversion loop is what makes this more than a standard boost-and-shoot racer. Boosting spends Sync but generates Entropy, which means aggressive drivers who constantly burn speed are also passively building toward their combat abilities. Shielding spends Sync and directly banks one tank of Entropy, so even a defensive play feeds the offensive meter. Every race becomes a rolling calculation: do you burn Sync on a boost to close the gap, or bank a Shield to both protect yourself and charge toward a Strike? Do you spend two Entropy bars on an immediate KO attempt, or hold out for the full Overdrive? The system teaches restraint through its own logic rather than through punishment, and even on balanced difficulty, the races produced a rhythm that felt strategic rather than purely chaotic — I felt like I was making real decisions at 200 miles per hour, not just button mashing.

The right thumbstick handles drifting, and this is the control that makes Screamer's handling feel distinct. Rather than braking into corners, you pull the right stick to execute a drift that whips the car sideways through turns without losing meaningful speed. Once you internalize the two-stick rhythm — left for steering, right for drifting — the movement stops feeling like you're fighting the car and starts feeling like you're commanding it. There's also an upshift system: over the course of a race, you manually shift gears to increase your top speed, which layers a progression curve onto each race rather than just the meta-game. The cars have weight to them, too. Not the sluggish, input-delay kind — more like the satisfying heft of something that wants you to feel every collision and every wall scrape. Consecutive clean upshifts without collisions also accelerate Sync generation, rewarding precision beyond individual inputs. Meanwhile, hitting a barrier at speed costs you momentum but doesn't destroy you (unless you're in Overdrive), which keeps the racing forgiving enough to stay fun while the combat systems layer on the tension.

Built Different

Screamer's initial boot experience demonstrates surprising care. Players can choose between a Quick Start, which throws them directly into the action, or a Guided Setup that walks them through video, audio, and accessibility options. The accessibility suite is particularly comprehensive, featuring: full one-handed control remapping for either the left or right hand, complete with automatic throttle and the ability to reassign every input to a single side of the controller; deuteranopia, protanopia, and tritanopia colorblindness filters with adjustable intensity on a scale of one to ten; independently scalable subtitle and menu text sizing; and a tinnitus reduction filter with configurable frequency (default ten kilohertz) and gain (default negative twelve decibels). This level of audio accessibility is rare in racing games, and its upfront inclusion, rather than being buried in a submenu, is commendable.

Streamers, meanwhile, will immediately appreciate the licensed audio content toggle. A single switch disables copyrighted music before going live, eliminating the need for third-party workarounds. This small inclusion demonstrates an understanding of how people actually play and broadcast games in 2026.

This preview was played on PC at a 3440x1440 ultrawide resolution, where the visual style looked impressive. The arcade modes ran smoothly on medium settings with DLSS set to balanced, delivering solid visuals: neon-soaked tracks popped with color, car models showed visible collision damage, and the sense of speed remained strong even without maxed-out post-processing. The graphics menu is highly granular, offering individual sliders for anti-aliasing, post-processing, effects, shadows, reflections, global illumination, texture quality, foliage, and shading, as well as upscaling options across Nvidia DLSS, AMD FSR 4.0, and TSR, with frame generation support for compatible hardware.

One final note: Screamer offers five AI difficulty tiers, ranging from Very Easy to Very Hard, along with driving aids, including arcade throttle (automatic full acceleration), neural throttle and brake assist, neural steer and drift assist, and neural handling for cornering and wall avoidance. While these are useful options, they are hidden within the custom game settings rather than being presented during the initial setup. For a game that otherwise prioritizes accessibility so effectively, burying the driving aids behind layers of menus feels like an oversight that could unnecessarily challenge less experienced players during their initial races.

Full Roster

Each of the fifteen characters is split across five teams of three — one Leader and two Members per squad — and brings a unique passive ability that meaningfully alters their playstyle. For example, Frederick's Reaper's Dance empowers his Strike and grants bonus Sync on KO, but makes him explode on contact with track barriers while Striking — a high-risk, high-reward tradeoff. Hiroshi's Unstable Boost extends boost duration the longer you hold it, rewarding players who can maintain clean racing lines. Roisin's One More Freckle reduces Strike's Entropy cost and allows it to chain continuously, turning her into a relentless close-range threat. Only a handful of characters were accessible in the arcade build, but the differences between them were pronounced enough that swapping rosters changed your approach to the same tracks.

The character and world design leans heavily into an anime aesthetic, which sets the tone for Screamer's hero shooter-esque vibe. Screamer's opening cutscene uses fully animated, cel-shaded sequences to introduce its tournament cast — veterans and newcomers assembling for the Screamer Tournament, run by a figure named Gage who installs the Echo device on every vehicle. The voice acting, at least in the brief cinematic that played before the crashes began, is standard English-dubbed anime: serviceable, occasionally cheesy, and tonally consistent with the art style.

The Echo system — which in gameplay terms is the Sync-to-Entropy resource loop — is positioned in the lore as the bridge between narrative and mechanics, justifying why these racers can blow each other up. It's an ambitious framework. However, the preview build’s story mode, which includes six episodes of anime-driven narrative with special race rules, functions effectively as a tutorial for Screamer's systems but struggles with pacing and presentation. The dialogue frequently interrupts races mid-action to deliver exposition, and at least from my first impressions during the opening segments, the character writing lacks the personality needed to justify the dramatic framing. It's functional, but the arcade modes remain the stronger draw.

Rules of the Road

Arcade mode, where I spent most of my time for this preview, offers substantially more customization than the genre typically provides. Three preset race types — Free For All (all fifteen racers on the grid), Leaders (just the five team captains), and Members (the ten sidekicks) — each produce distinct competitive dynamics. Free For All is maximum chaos, with fifteen vehicles jostling for position as Strikes and Overdrives erupt across the pack. Leaders is tighter and more personal: a five-racer sprint where every KO matters. Members sits in the middle, offering ten-racer fields with a different tactical flavor, since sidekick abilities tend toward more specialized functions.

The custom ruleset editor is the real surprise. You can adjust lap counts up to nine, set competitor numbers up to sixteen, and toggle from a long list of modifiers that reshape the racing experience: deactivate Overdrive entirely for a pure racing mode; disable all fighting mechanics to remove Strikes; toggle off individual character skills; force permanent Overdrive for every racer from the opening lap; adjust passive Sync generation rates; activate Power Shift (where Active Shifting unleashes a massive speed surge); enable Volatile Ecosystem mode where all racers are permanently vulnerable to KOs; or turn on Gage's Finest, which prevents vehicles from losing parts on collision — essentially a no-destruction cosmetic mode. I didn't test every permutation, but the breadth suggests serious potential for community-driven rulesets and custom competitive formats.

There's also an upshift system: over the course of a race, you manually shift gears to increase your top speed, which layers a progression curve onto each race rather than just the meta-game.

Team Race adds another layer. Duo and Trio variants allow mixed teams across factions, as long as a Leader is present, and scoring combines final placement points with KO tallies. Smashing your own teammates hurts your combined total, which creates an interesting wrinkle when everyone is fighting for position in the same pack. The map selection across the preview's initial tracks — Port, Downtown Run, Route 1N, Stadium Olympus — offers a strong mix of environments, and I even noticed a fifth map unlock as a reward for playing the mode. Tight urban corridors lined with neon signage give way to wider circuits with sweeping elevation changes, and day versus night settings noticeably affect visibility and atmosphere. Repeated arcade play also unlocked a new character, new music, and cosmetic items, hinting at a progression system that rewards continued engagement — though how deep that progression goes remains an open question.

Waiting for Green

After spending a few hours exploring the arcade modes, what emerged is a combat racer with a genuinely clever resource system, meaningful character differentiation, and a custom ruleset editor that could give Screamer real longevity. The Sync-to-Entropy conversion loop forces players to think two steps ahead, spending defensively to build offensively. This tactical layer elevates Screamer's racing above the typical grab-a-pickup-and-fire template. Milestone's expertise in crafting racing games shines through in every drift, boost, and well-timed Strike.

However, some big questions remain. It's unclear whether the writing of the much broader campaign arc ultimately does justice to the character-driven structure, whether the pacing between cutscenes and races ends up feeling earned, and whether the campaign's special rules add meaningful variety beyond what exists in the arcade mode. These unanswered questions are central to Screamer's overall appeal, but for now, Screamer's strong racing foundation warrants attention, and I look forward to its upcoming March 26 release on PS5, Xbox Series, and PC.

The LEGO Snoopy's Doghouse Set Is Now Available for Peanuts Fans to Preorder

17 février 2026 à 16:08

LEGO has dropped a brand new Snoopy's Doghouse set, and it looks like a fantastic build for Peanuts fans. Featuring Snoopy and Woodstock alongside Snoopy's classic red doghouse, this set is now available to preorder exclusively on the LEGO Store for $89.99. There's still a few months to go until it's officially released, though, so make sure to mark your calendars for June 1.

Preorder Peanuts: Snoopy’s Doghouse LEGO Set

The Snoopy's Doghouse set is one that's recommended for adult builders, which makes sense given it looks much more like a display piece than a toy, and comes with 964 pieces. These bricks come together to create a posable Snoopy - complete with two alternative leg builds and two neck positions so you can pose him standing up, sitting down, or even lying down - a typewriter, the doghouse, a campfire, and a little Woodstock figure.

The inner walls of the doghouse can also be folded out to create a backdrop of the night sky for the campfire. With this setup, you can have Snoopy and Woodstock roasting some marshmallows together over the mini fire. How can you not love that?

If you're a big fan of the Peanuts, this looks like a set worth grabbing and having up on display. And even though its release date isn't until June, it's worth preordering now rather than waiting to buy it, in the event it sells out.

While June is still quite a ways away, it doesn't mean there isn't still plenty for LEGO fans to look forward to in the immediate future. March is absolutely stacked with exciting new sets already, from the adorable Floating Sea Otters set to the Sauron’s Helmet to the sleek Ford Model T set. But you don't even have to wait until March. February's had plenty of great new drops as well, including new Pokémon sets releasing on February 27. What a start to the year.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Star Wars The Mandalorian and Grogu Trailer Reveals a Clone Wars Character's Return, and Baby Greedo

17 février 2026 à 16:04

Today brings our best look yet at upcoming Star Wars movie The Mandalorian and Grogu, via a two-minute trailer that also features the return of a classic Clone Wars character.

After a short and disappointing appearance last week at the Super Bowl, today's proper trailer gives us much, much more of Mando himself and his adorable young ward. We also get to see several scenes where Pedro Pascal's face is exposed — something of a novelty in the original Mandalorian series.

However, it's the face of another familiar character that Star Wars fans are now celebrating — the bounty hunter Embo, an ally of the Hutt Clan who appeared in numerous episodes of the Clone Wars TV series. Embo looks to be playing a villainous role again here, which is no surprise considering the movie's story sees Din Djarin forced to deal with a jacked-up Rotta the Hutt.

Star Wars returns to the big screen with The Mandalorian and Grogu.

Watch the trailer now and experience the film, starring Pedro Pascal, only in theaters and IMAX May 22. pic.twitter.com/0S31W8kRfq

— Star Wars (@starwars) February 17, 2026

Also in the trailer? An infant rodian we're naming Baby Greedo, Sigourney Weaver's New Republic colonel, and Grogu using his Force powers to blow up a poor mouse droid. Once again, we see that Djarin has traded in his sleek N-1 starfighter as seen in the most recent season of The Mandalorian, and has reverted to using a ST-70 assault ship, better known as a Razor Crest.

We also get a good sense of where this movie sits in the franchise's timeline. A group of what appears to be Imperial Remnant leaders or supporters is glimpsed, with one declaring: "Long live the Empire!" Snowtroopers also return, as seen back on Hoth in Empire Strikes Back.

Djarin appears to be fully working with the New Republic now, crossing bad guys off of Sigourney Weaver's hitlist for the greater good, in order to stop a return to galactic war. Djarin's plans appear to hit a setback, however, when he's seemingly captured by Embo and the Hutts, though luckily Star Wars Rebels' Zeb appears to be around to help.

Of course, you can already pre-order a LEGO version of the movie's new Razor Crest ship. Later this year, there will even be a Mandalorian and Grogu cookbook. Star Wars: The Mandalorian and Grogu will be released in theaters on May 22.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Cthulhu: The Cosmic Abyss Still Needs More Danger in its Undersea Horror | IGN Preview

17 février 2026 à 16:00

Seeing Cthulhu in the title of a game will, fairly or not, stack a pile of expectations on top of it as tall as the walls of R'lyeh. The Cosmic Abyss does meet some of them, focusing heavily on not just the physical danger involved in immersing oneself in the mysteries of lost and cursed history, but the mental toll as well. It exceeds some too, placing the well worn fictional mythos in a setting it doesn’t often get fit into. But the limited time I had with the first couple of chapters was soaked with the sinking fear that even though its puzzles and atmosphere were brain tickling, there weren't enough moments where the consequences of playing with this eldritch fire felt real or dangerous.

Cthul-clue

In the Lord’s Year of 2026, you're going to have a hard time adapting HP Lovecraft’s cosmic horror mythopoeia in a way that feels fresh, but developers Big Bad Wolf make a good effort. It follows well worn tropes, like putting players in the shoes of a detective chasing more and more bizarre clues down an inter-dimensional rabbit hole. But the near-future setting, in a world that clearly benefits from advanced technology but still remains recognizable to denizens of our real world, spices things up in curious ways. My favorite is its optimistic take on an AI companion named Key that can actually be a general benefit to society, or at the very least towards your investigative efforts to know the unknowable.

Cthulhu: The Cosmic Abyss gives you a million chances to use it in crime scenes, which are dense with dark nooks to shed light on and stones to be turned over. Its key feature, the Vault, takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style. Some of these clues may become a deduction, which asks a question that can be answered by another clue in order to unlock some key breakthrough to help solve your case. These weren’t common, but were always impactful.

The Vault takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style.

The handiest tool in Key’s arsenal is the sonar. After spending energy to scan the chemical makeup of an item or material, you can send a sonar ping out into the wild to find more objects that match that chemical. Pick up a weird rock and think it might have friends? Send a ping! Bloodstained drag marks suddenly and suspiciously end? Send a ping! You can even combine different materials, up to four, to further narrow down a thing you might be looking for, like if you wanted to find a specific sort of metal that is also covered in eldritch mold for some reason. It’s a clever way to help nudge players along who might be stuck, but without completely blowing the answers to some of the more important puzzles along the way.

Key can also be upgraded to give itself bonus abilities, like one where discovering clues has a slim chance to earn back some energy. I wasn’t really moved either way about the offerings available in the two chapters of the demo. When I did take the time to apply these, it never required me to change the way I play, and I spent no time weighing the value between potential opportunity costs of any of my available options. These might be more consequential in the full release, but I found them to be completely ignorable here.

A Policy of Non-Confrontation

Another way The Cosmic Abyss stands out among its peers is that it's entirely free of combat, relying completely on the investigative and exploration aspects to provide tension and conflict. That’s a pretty bold choice, and puts a lot of faith in the team’s ability to create bad enough vibes that walking into dark rooms can feel like their own sort of boss fight. I'm not sure The Cosmic Abyss crushes this every time, though.

Many of the spaces make great first impressions. In chapter one, you and your partner, Elsa, arrive at the flooded and dilapidated home of a missing agent of your mysterious organization, Ancile. This house is a mess, floor littered with ancient artifacts, archeological relics, notes scribbled with nonsense, and just straight up trash. The rundown walls cast just the right kinds of shadows that make it feel like touching anything might wake the monstrous building itself.

This goes doubly so for chapter two’s undersea mining facility that sprawls like a metal maze of corridors covered in blood and some sort of goop that is somehow more upsetting than blood. Every wing is a new set of uncomfortably disheveled but relatively routine looking things that lead you through a door and into a room where something obviously blasphemous went down.

But it's really all sizzle that is hot when you're in the moment but cools quickly. Besides some things falling off of shelves without warning, you’re never actually in danger in the haunted-feeling house of the first chapter. Though the second chapter’s complex heavily implies that there might be a sort of eldritch minotaur trapped in its watery labyrinth, you never get the displeasure of having to directly encounter one. I did a lot of running around and backtracking through the expansive sea base, and besides unlocking doors to get to new rooms, the building itself remained static, not really changing based on my actions or the progression of the plot, which definitely made it feel like I was treading water when trying to solve my way to the next big moment.

The other side of that coin, though, is that a lot of the solutions to the puzzles are hiding in plain sight, with the clever assessment of the clues you encounter and proper use of your tools being all you really need to find answers. It made me feel like a genius when I skipped from point A to point C in a logic path because I came to my own conclusions that let me skip B entirely (or simply got lucky and found a vital piece of a puzzle early). It also made me feel like a real dunce when I would continually miss the solution despite very clear clues that might as well have been neon signs pointing to it. The puzzles themselves aren’t tough, nothing more than just pattern recognition or just good old fashioned problem solving. The Witness, this is not.

Path of Least Resistance

The Cosmic Abyss does create a bit of friction by tempting the players themselves to take shortcuts at the risk of their sanity. Corruption is introduced in chapter two, and wracks your brain anytime you come into contact with some real evil juju, limiting Key’s abilities and possibly having more adverse effects that are unclear in the scope of this demo. The miners under the sea found a mysterious altar, and now they're all missing. You can follow their footsteps to see how they activated this demonic device, but participating in the same ritual that vanished the people you were down here to find seems like a terrible idea, doesn't it? Trying to find a relatively safe alternative to that requires taking the deductive reasoning version of the long way seemed the more sensible alternative, which meant me frustratingly spending a lot of time poking every object I could to figure out what I was missing, the lure of just trading my sanity for the quick and easy solution always hanging above me. In this limited demo, taking corruption seemed largely harmless, but as you move from chapter to chapter, carrying the mental scars of your past mistakes with you, I can see how this could hang over you like a long, Cthulhu face tentacle of Damocles.

My biggest fear for Cthulhu: The Cosmic Abyss was assuaged pretty early - this game does a great job setting Lovecraft’s well-worn mythos in a time and place that feels unique among its many, many contemporaries. It also leans into problem solving in a way maybe other games like it don’t, focusing more on the finding out parts of diligent detective work than the effing around parts of attempting to gun fight a bog monster. And though the puzzles you’ll encounter throughout tend to balance feeling rewarding to solve while being approachable, the tense and slow-burning pace is great for the process of discovery but doesn't pay off the patience with many scares or really any pushback at all from anything that isn’t a puzzle. That said, I’ve only seen the tip of what it has to offer, so it’s hard to speak to how these elements evolve as you get closer to the real deal monsters, and how systems like Key’s upgrades and clever Sonar expand without playing more, which we will all have the chance to do when Cthulhu: The Cosmic Abyss releases on April 16th.

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