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Netflix's Wednesday Adds Winona Ryder For Season 3, Reuniting Her With Tim Burton Once Again

23 février 2026 à 17:37

The queen of weird is joining our new princess of weird. Netflix has just revealed that none other than Winona Ryder is set to join the cast of Wednesday in a guest starring role for Season 3.

The casting marks yet another collaboration between Ryder and the show’s executive producer Tim Burton, who famously worked together on his 1988 hit Beetlejuice and the 1990 classic Edward Scissorhands. It’s also a reunion with the show’s star, Jenna Ortega, who starred alongside Ryder in the recent sequel film Beetlejuice Beetlejuice as Ryder’s character Lydia’s daughter (which Burton also directed).

"I'm so excited to be back for Season 3, and it’s great to be reunited with all of the original cast," Burton said. "The addition of some dear friends and past collaborators of mine… makes this season extra special. I feel very lucky."

The details of Ryder’s role are being kept under wraps, so any word on who she’ll be playing and how it will integrate into the show’s ongoing plot are going to be nonexistent at this point — and it’s sure to keep fans guessing until the next season finally drops.

Ryder joins Eva Green, who was recently cast as Morticia Addams’ mysterious sister Ophelia for season 3, as well as Noah Taylor, Oscar Morgan, Kennedy Moyer, and Chris Sarandon (yes, the speaking voice of Jack Skellington himself from 1993’s A Nightmare Before Christmas). That said, it looks as though their roles are also being kept under wraps — at least for now.

Wednesday premiered on Netflix in November 2022 to critical and audience acclaim, and it quickly became the most-watched English-language season of television on the streamer to date. Season 2 premiered August 2025, with the first part becoming available on the platform and the second part arriving the following month.

As for a release date for season 3, no official info has been announced just yet — but hopefully, the Addams family will be back on our screens ASAP.

Photo by Axelle/Bauer-Griffin/FilmMagic

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Masks, Rituals, Nuclear Strikes, and CRT Televisions – How ZA/UM Created the Spy World of Zero Parades

23 février 2026 à 17:30

“Zero Parades is ultimately about identity,” explains Kaspar Tamsalu, art director at developer ZA/UM. “The conflict between what you subscribe to as an individual, as a private person outside of the professional sphere, and then how that mixes with what your vocation is.”

Your vocation in ZA/UM’s latest RPG is espionage. Hershel Wilk, your protagonist, is a spy for The Superbloc, a union of left-wing republics. She was born bourgeois before ending up spying for the communists, a background story intentionally filled with blanks to allow you to shape Hershel as you see fit.

“Just because she's from a communist country does not mean that she subscribes to the ideology,” says Siim "Kosmos" Sinamäe, Zero Parades’ principal writer. “This is up to the player to decide. Spies can be spies for ideology, for money, for a sense of accomplishment, or because they are batshit insane and want to do things like that.”

Sinamäe quickly offers an example of the latter: “I'm going to subscribe to this thought called Unguided Missile Strikes, because I want to say violent things to people. I want to threaten people with nuclear strikes, because that's the type of spy I am.”

When Sinamäe says “subscribe to this thought”, he’s referring to Zero Parades’ Conditioning system, which reformats Disco Elysium’s Thought Cabinet for an espionage setting. When exploring the world and talking with characters, you’ll encounter new ideas and concepts you can “subscribe” to, rewriting your personality to unlock new dialogue options and roleplaying opportunities. But where ZA/UM’s previous game explored what it would be like for an alcoholic amnesiac detective to soak up ideas like a sponge, Zero Parades approaches the mind of a spy like a collection of masks. Which one is required for today’s task? This required a new method for thought subscription.

“You get the choice about whether or not you want to reinforce or punish the thought,” explains Nicolas Pirot, Zero Parades’ lead technical artist. “You have a branching option of, ‘I don't like this. I don't want that to be a part of myself. I was always a violent spy. I no longer want to be a violent spy.’ You can resist that, and then that'll have a different impact on the way you do things.”

“It's really framed as this violent reordering of your mind,” he concludes.

It’s All in Your Head

That violent reordering is viewed through the flickering glass screen of an old CRT television. Much of Zero Parades’ in-world technology is modelled after the gizmos and appliances of the 1990s – down at the Bootleg Bazaar, you’ll find vinyl records housed in plastic cartridges in an analogue echo of Sony’s old MiniDisc format. This approach extends past the boundaries of reality and into Hershel’s psyche. The art team needed something functional but flawed to represent this spy’s troubled mind – a mind that could tune itself into dangerous thoughts and settle into uncomfortable programming. And so the Conditioning system’s menu sits inside that box of cathode rays.

“It's in an imperfect state,” explains Maeve Bonefacic, a technical artist at ZA/UM who helped create the system’s look and feel. “In the sense that [the television] works, it does, but there's a slight imperfection to that tool. We worked a lot on the particular glitches and effects that a CRT might have.”

I want to threaten people with nuclear strikes, because that's the type of spy I am.

The CRT is just one example of Zero Parades’ fascinating, two-pronged approach to art design. There’s the physical – the environments you explore, the people you meet, the items you acquire – and then there’s the creations of Hershel’s mind, represented by the wild art cards assigned to each quest, the disturbing televised thoughts assessed through Conditioning, and the badges assigned to your sentient skills. ZA/UM describes this approach as representing the two realms that Hershel exists in: the objective and subjective.

The subjective side of Hershel’s reality is spearheaded by lead illustrator Anton Vill, who created the surrealist artwork for Disco Elysium, including its grotesque Thought Cabinet. Once again, he took inspiration from the work of David Lynch, particularly the ominous tone of Twin Peaks’ dark forests, reflecting the messed-up thoughts of a broken character in his bizarre, twisted, emotionally heavy artwork. In one example, a collection of five, cigarette-smoking Hershel doppelgangers face each other in an unnerving pentagon as words of insecurity, such as “abandoner”, “liar”, and “f***ing spy”, hover above them on flowing reams of paper.

“I'm a huge fan of this kind of mysterious, dark, inner world of a person,” says Vill. “I think that shines through [in Zero Parades’ subjective artwork] and I think it’s perfect for the game.”

The Portofiran Identity

While the art team understandably wanted to create a sense of warped darkness for Hershel’s interior thoughts, it needed to create a complementary vibe for the physical world. It would need to be via different techniques, though, so that subjective thoughts didn’t merge with objective reality.

“We try to subtly inject this unease for the players,” says Tamsalu. “There is a lot of detail that we put into the game, but the way we have textured these [details], and how we approach lighting for the scenes and set up these situations, there is this underlying current of something brewing.”

This thing that is brewing is, of course, why Hershel is in the city of Portofiro. But her job is very unlike that of Disco Elysium’s disaster cop protagonist, and the espionage story Zero Parades tells had a significant influence on the way the city was designed.

“When you’re a police officer looking into a crime, anybody who's in the vicinity is a potential suspect and expected to speak with you,” Tamsalu explains. “And in a spy game, it's kind of like the inverse of that. You don't want to stand out. And because of that, we needed to create a slightly busier backdrop. That's why you have these characters that go about their own business, and you have your own covert business as you navigate through that.”

While capturing the heart of spy fiction has been an important part of the project, ZA/UM has been very intentional with how it has approached a genre filled with tropes, staples, and conventions. As you’d expect from the studio, this isn’t a James Bond or Jason Bourne adventure, but nor does it aspire to be a John le Carré novel repackaged as a video game. This had to be a fresh take on this shadowy world, and so a number of rules have been set in place. For instance, Herschel is an “operant”, rather than an agent. Her mission takes her “in-theatre” rather than in the field. And her employer, the communist Superbloc, flips the typical capitalist nation perspective of classic Cold War thrillers.

“We wanted to avoid the obvious spy themes,” says character artist Liis Väljaots, who explained how this philosophy extended into the art. “One of the things we wanted to avoid was making the world look too noir-y and too oppressive, to kind of contrast the subject matter, which is quite serious.”

“There are a lot of trench coats in the game, though,” she laughs. “That's undeniable.”

Roll Play

Your choice to wear a trench coat or not is just one of many decisions that shape the kind of spy you are – clothing, as in Disco Elysium, provides stat modifiers that boost or inflict penalties on your skills. That pool of skills has been reduced (now 15, down from Disco’s 24) with the idea of making each attribute more prominent and viable. They’ll also be tested with much more frequency.

“We have a skill check every 3,000 words, compared to Disco Elysium’s every 6,000 words,” reveals Sinamäe. “We feel this makes the player more engaged with what they're doing and what type of spy they want to be.”

As I explored in IGN’s hands-on preview of Zero Parades, skill checks have deeper mechanical complexity this time around thanks to the Pressures system. Each of your skills fits into one of three categories – athletic, psychological, and intellectual - and those categories have corresponding “health” bars that measure your fatigue, anxiety, and delirium levels. Fail a psychological skill check and your anxiety bar will fill. Max the bar out, and you’ll take a permanent stat penalty.

Things are made even more interesting by the ability to “exert” a skill check – you can roll an extra die to increase your chances of passing the check, but at the cost of purposefully damaging the skill’s corresponding pressure bar.

“It's like, how much more can the player take?,” says Bonefacic. “Can I afford to, for example, exert a dice roll? Am I allowed to do that? Do I have the resources to do that? I think it has added an interesting element of strategy.”

That strategy wouldn’t work if there were no method for reducing your pressure gauges. By default, a bar will reset after taking so much damage that you endure a stat penalty, but that’s hardly an approach to build a self-care system around. Instead, you can have Hershel perform a ritual.

“Rituals are a system that we have where you can reduce your pressures by doing all kinds of small things in the world,” explains Pirot. “It can be sitting on a bench and watching the sunrise that might lower your anxiety. It can be smoking a cigarette, having a cup of coffee, or yelling at someone in the street. These very small, very immersive moments, that are available in different parts of the world at different times, that can help an incredibly stressed out, anxious, fatigued, or delirious spy to keep their sanity more or less in check.”

Rather than, say, the classic health potion of other RPGs, which are clearly labelled and a genre staple, you’ll need to discover these rituals through exploration and experimentation. They also unlock further roleplay opportunities – yelling at someone in the street doesn’t exactly sound like a traditional remedy, but for an operant boiling over with rage, it may be very cathartic.

“By the player making a build choice of, ‘I want to be a very violent spy’, they would naturally seek out the rituals that complement that,” says Pirot.

Rituals, mental masks, blending into busy cities, and threats of nuclear armageddon. These are all important aspects of Zero Parades’ spy fantasy, and each is manifested within the game by a different team at ZA/UM. Writing works alongside artwork and system design to produce a world through which you can observe, bargain, and bully. A world in which you can roleplay the type of spy you think can change the world. Or, at the very least, change their place in it.

Matt Purslow is IGN's Executive Editor of Features.

Super Mario Odyssey Drops Back Down to Black Friday Pricing, Now Just $30 on Nintendo Switch

23 février 2026 à 17:30

It’s hard to believe the Nintendo Switch’s first year gave us The Legend of Zelda: Breath of the Wild and Super Mario Odyssey just a few months apart, but it really was a fantastic start for the system. So fantastic in fact, that both of which feature as #2 and #3 in our top 100 Nintendo games of all time list.

We’ve got good news as well, as Super Mario Odyssey has dropped back down to its Black Friday pricing at Best Buy, and is now just $29.99 in its latest video game sale. That's 50% off, and one of the best Switch deals of the year so far.

Given its size and scope, that’s a big deal, and it’s still the most recent 3D Mario platformer we’ve got. This huge 3D adventure pairs Mario with Cappy, a fun new character who allows Mario to transform into characters, enemies, and inanimate objects alike, opening up the sandbox of each of its distinct worlds to fun puzzles.

With the arrival of the Switch 2, the game looks better than ever. There’s improved image quality, particularly when playing on TV, and HDR support added. The update is free, too.

In our review, Ryan McCaffrey awarded a ‘Masterpiece’ score of 10 out of 10, and said, “Super Mario Odyssey is a brilliant adventure and love letter to the series that made Nintendo a household name.”

One of the most recent trailers for the Super Mario Galaxy movie hints at Odyssey worlds being included, and, as we mentioned, the game got a free performance upgrade on the Nintendo Switch 2.

The Nintendo development team that worked on Super Mario Odyssey released Donkey Kong Bananza as a Switch 2 exclusive last year year, and it even got nominated for Game of the Year as well.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

This article features contributions from Lloyd Coombes.

The Winter Olympics Featured a Mortal Kombat Figure Skating Routine You Have to Watch

23 février 2026 à 17:27

A pair of figure skaters at the Winter Olympics performed a brilliant tribute to Mortal Kombat during the event's final days that's well worth a watch.

The routine was created by Georgian skaters Anastasiia Metelkina and Luka Berulava, who used their appearance in the Olympics' more lighthearted Exhbition Gala to skate while dressed up as Kitana and Sub-Zero.

Together, the duo traded fake punches to the fighting game franchise's classic Techno Syndrome music. Thankfully there was no actual blood or fatalities on the ice, though the routine did end with Sonya's kiss of death. Friendship? Not likely.

Figure skaters Anastasiia Metelkina and Luka Berulava performed a Mortal Kombat routine at an exhibition gala pic.twitter.com/FwqvQhgJ5a

— SuperSisi (@SuperSisi) February 22, 2026

"Dude," reddit user Filmmakernick wrote, "this made me cry. Maybe it's my sentimentality in my old age, but this is something I never thought I'd see on such a grand stage and at the Olympics?! What a cool moment in MK fandom! What a stunning skating routine, too! Loved the costumes and Easter Eggs! It was beautiful, man. :)"

"No spine rip 2/10," wrote umeys, who was seemingly less impressed.

Last year saw the launch of the Mortal Kombat: Legacy Kollection, a collection of numerous classic games in the series, newly-released across PC, Switch, PlayStation and Xbox.

Up next for the franchise in general is the Mortal Kombat 2 movie, which will see Karl Urban reprise his role as Johnny Cage, beginning on May 8. In December, the film's producer Todd Garner responded to a barbed comment made at The Game Awards during an appearance by the cast of this year's rival Street Fighter film, currently due for release in October. "I don’t climb over others to get ahead," Garner declared.

Image credit: Foto Olimpik/NurPhoto via Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

New Assassin's Creed Leadership Team Announced by Ubisoft Subsidiary Vantage Studios

23 février 2026 à 17:00

Vantage Studios, the Ubisoft subsidiary that now manages the publisher's biggest brands, has announced a fresh leadership team for Assassin's Creed.

The blockbuster historical stabathon series will now be led by Martin Schelling, a veteran Ubisoft producer who previously served senior roles on Assassin's Creed titles such as Black Flag, Origins and Valhalla, and has recently served as Ubisoft's Chief Production Officer.

Schelling will be assisted by Assassin's Creed veteran Jean Guesdon, who will assume the role of Head of Content for the franchise. Looking after the series' creative direction, Guesdon will be applying the experience he's gained as a long-term designer on the series, working on more than a dozen titles in the franchise, back to Assassin's Creed 1 in 2007.

Finally, François de Billy will serve as Head of Production Excellence, following previously acting as Production Director on Valhalla and Origins.

The trio will assume their new roles over the next few weeks, and steer the franchise forward following the sudden departure of Assassin's Creed's previous boss Marc-Alexis Côté, the veteran Ubisoft employee who announced his departure from the company last October, shortly after Vantage Studios leadership took control of the brand.

Ubisoft told staff of Côté's departure via an internal email that discussed the need for Vantage Studios' leadership team to be "aligned" with its core goals. At the time, IGN reported that Côté had been offered a role as part of Vantage Studios' leadership, but declined.

Côté has since launched a lawsuit against Ubisoft that claims he was essentially replaced in his role early in 2025 by Vantage Studios' newly-installed leadership, Christophe Derennes and Charlie Guillemot — the cousin and son of Ubisoft CEO Yves Guillemot. With this layer of management now above him, Côté alleges he then learned over the summer of 2025 that Vantage was now seeking to hire a new Assassin's Creed franchise boss, too.

Last week, Ubisoft CEO Yves Guillemot reaffirmed that the company had "several" Assassin's Creed titles in development, comprised of both single-player and multiplayer experiences. Back in 2022, Ubisoft announced a raft of upcoming games including the now-launched Assassin's Creed Shadows, the witchcraft-inspired Assassin's Creed: Hexe (another single-player blockbuster) and Invictus (a multiplayer game). The company is also widely-expected to announce its long-awaited Black Flag remake soon.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Amazon Has Heavily Discounted Magic: The Gathering’s Final Fantasy Commander Decks This Week

23 février 2026 à 17:00

Magic: The Gathering launched its Final Fantasy set last Summer, and while it feels a lifetime ago with such a fast-moving set release cadence, its Commander Decks live long in the memory.

All four were solid, and Amazon has most of them discounted right now. Not only does that include the popular Limit Break and Counter Blitz decks, but the new version of Limit Break with a Promo Card and download code is discounted, too.

Get Final Fantasy Commander Decks at a Discount Right Now

Starting with Limit Break, the new ‘Game Edition’ includes the 100-card Commander deck helmed by Cloud, Ex-SOLDIER, and an exclusive Promo Card, too. It also has a Steam code for the original Final Fantasy 7 (not to be confused with the remake). It’s now $72.99, down from $99.99 (which was admittedly steep anyway).

If you already have that, or just want to save some Gil, you can pick up the standard edition for $64.45, discounted by around five bucks. The deck is equipment-focused, aiming to get your creatures powered up to trigger effects like token generation.

Whisper it, though: We still think Counter Blitz, the Final Fantasy X deck, is the best of the bunch. Its combination of Tidus and Yuna can use Summons for big power on the board, and manipulate the counters to keep them around indefinitely.

The deck is down to $48.99, a 30% discount from its list price of $69.99.

Finally, the Final Fantasy 6-themed Revival Trance isn’t the most cohesive deck out of the box, but with the right upgrades, it could be really useful. It’s traditionally been discounted right from launch, and it’s got a 30% discount, too.

That brings it down to $48.75, meaning the only deck from the set not included in the current deals is Final Fantasy XIV’s Scions and Spellcraft - that one is out of stock at the time of writing.

For more on Magic: The Gathering’s Commander format, be sure to check out our rundown the best decks you can buy right now, as well as an early look at the Teenage Mutant Ninja Turtles precon, Turtle Power. Also, in case you missed it, it's worth noting that the FF7 Rebirth preorders for Switch 2 also include an exclusive MTG x Final Fantasy card as well.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

EXCLUSIVE: Faces of Death Poster Teases the Reboot of the Controversial 1978 Horror Classic

23 février 2026 à 17:00

Ahead of the debut of its Red Band trailer during IGN Fan Fest later this week, IGN can exclusively reveal the first poster for Faces of Death, the upcoming reboot of the controversial 1978 horror classic that is set to debut in theaters on April 10, 2026.

While you can check out the trailer on Day 2 of IGN Fan Fest on February 26, this poster should give a tease as to what horrors await those brave enough to see this in theaters. As the poster warns, you won't be able to unsee the things you see on screen.

The original Faces of Death from John Alan Schwartz became a cult classic and quite controversial as it was presented as a faux documentary that rumors claimed featured real-life deaths on screen. While it turned out most of the footage was fake, there was pre-existing footage of real deaths in the film.

In this new take on Faces of Death from director Daniel Goldhaber, the story will continue to explore that 'is it real or not?' conversation, and explore what happens when "a woman working as a content moderator for a major video platform discovers what appears to be re-enactments of murders from the original film. In an online world where nothing can be trusted, she must determine whether the violence is fiction, or unfolding in real time.”

Faces of Death stars Barbie Ferreira (Euphoria), Dacre Montgomery (Stranger Things), Josie Totah (Saved by the Bell), Aaron Holliday (Cocaine Bear), Jermaine Fowler (The Blackening) and Charli XCX (The Moment), and is being written by Goldhaber and Isa Mazzei.

For more, check out all the other details you need to know about IGN Fan Fest and what other films join Faces of Death as the most controversial horror movies ever.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

WWE 2K26 - Hands-On Preview

23 février 2026 à 17:00

Every year since WWE 2K22, it’s felt like I write variations of the same opening paragraph, that ultimately end with one simple question: How does an annual sports game top what they did the year before? That question becomes slightly more complicated, though, when some (including myself) consider last year’s entry to be the best it’s ever been. WWE 2K26’s answer is simple: you add more. Lots more.

This year, everything is expanded and built upon, and though no one thing feels like a particularly massive swing, every mode comes with incremental additions to make it worth your while. In fact, there was so much that not only does it feel like it’s impossible to summarise concisely, but there wasn’t close to enough time for me to sample everything in my few hours of hands-on time. So if you’re interested in all the new updates to universe mode, community creations, MyFaction or The Island, then I’d suggest this isn’t the preview for you. However, what I will do is focus on the central element that ties it all together and the iterations that interest me the most: the gameplay.

Small adjustments can be felt from the moment the bell rings. Last year’s addition of chain wrestling has been expanded, allowing you to create moments tailored to each wrestler’s sensibilities. With a quick press on the d-pad, you can now select to deploy unique motions, such as a handshake, a rush, or even drawing energy from the crowd. There’s also a more ambiguous ‘approach’ option, which in turn creates a sub-menu that allows you to begin trading blows, engage in chain wrestling, or just have an intense staredown. What may appear to be gimmicky actually works surprisingly well, providing more cinematic actions to appropriately begin anything from a friendly rivalry to a blood feud. Previously, my default was always just to run and attack, but these starting actions now add an extra sprinkle to the already-impressive spectacle simulation. It’s not going to change the way you play, but it successfully adds an extra layer of welcome immersion to each match opening.

Once the match progresses, things feel very familiar. Match fundamentals work very similarly to WWE 2K25, aside from some subtle alterations to the reversal system (which is now more tied to the stamina wheels) and barricade combat, which now lets you both climb up and duke it out during a balancing act. Most notably for me, though, is the update to the collision mechanics, something that feels like it’s been neglected for a while now. Previously, discarded weapons lying around the ring served little purpose once they’d left your hands, often blending into the environment as decoration with no further impact on gameplay, But gone are the days of characters clipping through them completely, as in WWE 2K26, dropping a superstar onto steel steps, kendo sticks, or steel chairs matters, with what I assume is a damage level increase and new, realistic reaction animations. Whip Sami Zayn into a cinder block, and it breaks under his weight. Riptide Bron Breakker onto the steel steps, and his body will crumple around its shape. Discarded weapons now have added value and contribute another step forward towards matching the WWE television experience.

Lift up the ring apron, and your weapon wheel will now have a bag of violence ready to deploy.

The standout of these interactive weapons, though, and my personal highlight of WWE 2K26 is actually a brand new addition for the series - something that feels like it should have been around forever, but finally makes its debut this year. Thumbtacks. Lift up the ring apron, and your weapon wheel will now have a bag of violence ready to deploy. Simply pour the dozens of metal pins onto the mat, and you're ready to turn your opponent into a human pin cushion. Tacks aren’t just reserved for finishing moves either. Any slam in the proximity of these nasty spikes will decorate their back, knees, and forehead in silver, helping you finally recreate gloriously violent WWE moments like Cactus Jack’s face-first descent into a pile of the violent objects by a sinister Triple H.

Thumbtacks, better collision reactions and starting actions, although fun, are all in service of matching the WWE product, as are micro adjustments like the new blood splatter effect that splashes the screen when you or your opponent gets busted wide open. This is ultimately a fighting game, but one that knows which side its bread is buttered. Drama and storytelling are the name of the game, and this year also receives a vital upgrade in its voices, with the additions of Booker T and Wade Barrett to the commentary table. The latter not only offers a different accent to the soundtrack of your actions, but both bring a new sense of excitement that is hard to quantify, but vital to keeping the series sounding fresh.

From playing, it quickly became clear to me that this year, the moment-to-moment match action has received small but welcome improvements to the already successful formula. But just like in real life, a WWE fan’s appetite for chaos is only satiated with new match types and WWE 2K26, much like last year, lobs four more onto the pile: Three Stages of Hell, I Quit, Dumpster and Inferno matches.

The Inferno match, which surrounds the ring in a wall of flames, is undoubtedly the most visually impressive addition. Much like its sporadic appearances on WWE over the years, it's certainly a spectacle and a worthwhile inclusion, although, like last year’s Underground addtion, it’s hard for me to invest too much time into a match type that limits your ability to use every inch of the ring, as it always feels less enjoyable to me to conclude a fight in anything but a pinfall or submission. Because of this, I didn’t spend much time in this fiery new mode, but its addition is a welcome one, even if it’s only from a WWE historical perspective.

The dumpster match also helps fill the gap in WWE’s legacy. In practice, it’s a reskinned version of the casket and ambulance brawls, but it’s hard to see what they could have done differently from a gameplay perspective. It’s also nice for 2K to tick off another match type as developer Visual Concepts slowly but surely works its way through all the crazy concepts we’ve seen throughout WWE’s history, regardless of their real-world success. Although saying that, I would be surprised if we see a Punjabi Prison or Kennel From Hell match anytime soon. Feel free to shock me, though, WWE 2K27.

The I Quit match doesn’t feel like just another match variation on the pile, but rather its own beast entirely.

When it comes to fresh match types, the most exciting addition for me, though, is the long-overdue return of the I Quit match. Notably different from the ever-present submission bout, which just limits the decision to a legal tap, rather than the all-out warfare and humiliation the I Quit match can deliver. Proceedings begin like any other hardcore match, but instead of pinfalls or traditional submissions, the fight will now only end when you or your opponents verbally say "I quit" into the microphone, with the referee also audibly making requests.

How this works in practice is a quick-time event that demands you master timing on a spinning wheel full of green blocks, which will shrink over time based on the damage you take. Interestingly, unlike some of the other mini games in the series, the aggressor isn’t directly competing for these green blocks; instead, you can place pre-earner blockers to make the timing more difficult. There’s a deliberate strategy to this, and I immediately found myself considering my submission requests more thoughtfully, making sure I had enough banked blockers (earned by performing certain big attacks) before commencing the humiliation routine. You can also increase your chances by using weapons like the kendo stick or steel chair in the submission manoeuvre, once again harking back to classic WWE moments. The I Quit match doesn’t feel like just another match variation on the pile, but rather its own beast entirely.

All of this year’s adjustments serve the wider presentation of WWE 2K26, and that ever-moving, monolithic WWE dragon they’re always chasing. Make no mistake about it, while the grappling has always and will always be the core of this series, the spectacle of WWE is just as important a part of the package. In my lifetime, we’ve gone from WWF Warzone’s soulless arenas (I can still hear that single voice in the crowd repeatably telling me to open a can) to 1-to-1 representations of pyro-infused, singalong entrances and accurate depictions of the ebbs and flows of a rabid live crowd. I have little doubt that WWE 2K26 is set to be the best the series has ever looked, sounded, and felt, and if you’re a WWE obsessive eager to replicate the pageantry at home, then you’ve never had it better.

Dale Driver is an Associate Director of Video Programming at IGN. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social

Indiana Jones and the Great Circle Is Releasing on Nintendo Switch 2 – Here’s Where To Preorder It

23 février 2026 à 16:31

Indy's globetrotting gaming adventure, Indiana Jones and the Great Circle, is heading to Nintendo Switch 2 this year. Thankfully, its release isn't too far away, either. For those who can't wait to step into the shoes of this famous archaeologist, the Switch 2 version of the game is currently available to preorder at a variety of retailers with a release date of May 12 this year (see it here at Amazon).

Check out one of the links below to preorder a copy for yourself to have ready to boot up on release day. Further down you can learn more about what preorder bonuses you'll get to enjoy with it, too.

Preorder Indiana Jones and the Great Circle On Nintendo Switch 2

It's also worth mentioning that for this physical release of Indiana Jones and the Great Circle on Nintendo Switch 2, Bethesda has confirmed that the game will be on a Switch 2 Game Card rather than a Game-Key Card. That means you'll get the full game on the cartridge, rather than have to download it.

Indiana Jones and the Great Circle (Switch 2) Preorder Bonuses

Alongside the game itself, those who preorder Indiana Jones and the Great Circle on Nintendo Switch 2 get to enjoy a couple of additional goodies in the form of The Last Crusade Pack. This pack contains the Traveling Suit Outfit and Lion Tamer Whip which, as the name of the pack suggests, are from The Last Crusade movie.

What Is Indiana Jones and the Great Circle?

Indiana Jones and the Great Circle is a single-player, first-person game that was developed by the team at MachineGames and published by Bethesda. It's a thrilling adventure that our review from IGN's Luke Reilly called, "An irresistible and immersive global treasure hunt, and far and away the best Indy story this century, Indiana Jones and the Great Circle doesn’t belong in a museum; it belongs on your hard drive where you can play the heck out of it."

Other Preorder Guides

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Amazon Has Pokémon TCG: Ascended Heroes ETBs in Stock at Market Price Right Now

23 février 2026 à 16:28

Pokémon TCG Mega Evolution's latest expansion, Ascended Heroes, is (as per usual) increasingly hard to get hold of right now. While Ascended Heroes cards are now available, stock is painfully low or nonexistent at most major retailers.

If you're looking to bag yourself an ETB (or several) that sport a rather magnificent Mega Dragonite, now that it's officially 'available', then here's where you can currently pick one up, and what prices to expect at each retailer.

MSRP is $49.99, but the current market price at TCGplayer is listed at around $119. That's a fairly significant drop from what we were seeing near the beginning of the month ($140-$160), and back to the prices we were seeing across January.

Fans can only hope this doesn't reverse in the coming weeks, and perhaps even continues to drop further. But, in my view, the market price looks to be levelling out at around $115-$120, so if you're desperate and not looking to wait any longer, this is the best time to buy. Walmart also currently has the ETB in stock for $60, with access limited to paid Walmart+ members.

Compare this to Phantasmal Flames, as that was settling at around $150-$200 in November last year, but has thankfully since come down to around $80-90 market price, which is much better, a whole lot more what most fans would be happy/ expecting to pay for an ETB these days, even if it is above the original list price. We can only hope that Ascended Heroes follows a similar trend.

In terms of where to buy, TCGplayer is the most reliable option, but also the most expensive, so proceed only with the knowledge that you're paying a premium. Amazon is sticking to matching market price, so you can find an Ascended Heroes ETB for $119.99 there as well.

Finishing up, if you're after the exclusive Pokémon Center Elite Trainer Box for Ascended Heroes, you're instead looking at around $242.56 market price right now.

It's also significantly down compared to its sky high $399 price point I'd seen most recently online, and, according the latest data, has dropped 29.83% at TCGplayer over the past month.

It's still pretty steep all things considered, but hardly unsurprising with how sought after these exclusive ETBs are, even years after release. Still, at this price, I wouldn't be surprised if more than a few fans snap it up, as it's one of the better resale deals I've seen on a Pokémon Center exclusive ETB.

That's the price of cards on the resale market these days! I'm sure most of us are already quite used to it, even if it's still a mega pricey. That being said, in my opinion, you may be better off waiting for prices to come back down a bit a few months down the line, so a bit of patience may pay off if you can manage it.

I'd say anywhere around the $100 mark is a good time to buy the standard ETB, but if you can wait a few months longer, hopefully we can see these falling to around $80-$90 as well, just like the Phantasmal Flames ETB has.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Genki Force Field 2 Review: The Ideal Grip Case for Switch 2?

Par : Will Judd
23 février 2026 à 16:00

Genki’s Force Field 2 might just be the the ideal grip case for the Switch 2. While its handles don’t add a ton of extra grip, the overall package confers a phenomenal level of convenience and portability, while still protecting my as-of-yet unscathed Switch 2. And with small perks like game cartridge storage and a MagSafe ring, this could well be my new go-to Switch 2 accessory for solo travel.

Keeping with Genki’s sleek, understated-but-stylish branding, the Force Field 2 encloses the Switch 2 with a pair of semi-transparent, dark-grey pieces. The back covers the Joy-Cons and the console itself, with small, rounded handles adding a pair of small grips to the console in handheld mode. And instead of attaching each grip to the Joy-Cons, this case attaches its Joy-Con covers to the back panel itself, with hinges that snap on and off of the controllers while they are attached to the tablet.

This setup makes disconnecting a Joy-Con 2 from the console easier and more convenient compared to detaching a grip that’s attached to each controller individually, which comes in handy for for tabletop and mouse mode play. Folding open each grip reveals yet another efficient design idea, with a game cartridge storage slot that cleverly utilizes each handle.

The back panel that anchors these folding grips to the console itself snaps on tightly to the tablet, hugging it tightly enough to slide into the official Switch 2 dock. It’s kind of a tight fit, but it shouldn’t scratch your screen or anything. It also leaves space for the Switch 2’s improved kickstand. But my favorite feature for the entire case – aside from the protection it offers, of course – is right above that kickstand slot.

The MagSafe ring situated in the middle of the back panel alone makes this case well worth the cost. The Switch 2’s battery life seriously kneecaps its portability; even if you’re not playing in one long session, it’s always a bummer to click on your Switch for some time-melting Balatro on a short flight or train ride only to discover that you forgot to fully charge your console. Here’s where the MagSafe ring comes in: it allows you to attach a portable battery to your Switch without needing to tether yourself to a USB port or outlet.

Genki conveniently sells a slim, powerful portable charger (which also works wirelessly with devices like smartphones) that snaps onto this magnetic ring, and ships with a well-shaped, male-to-male USB-C cable with right-angled ends, letting you charge the console with minimal interference to your playtime. You can also use other MagSafe chargers. In addition to Genki’s portable charger, I’ve also used other MagSafe chargers, like one of Pitaka's Aramid Fiber power banks, with great results. However, I needed to use a different USB-C connector, because its placement and design were made for Genki’s proprietary charger.

The other half of the case comes with considerably fewer bells and whistles, serving as a simple cover designed to protect the console, including its screen and controllers. It snaps to the console with the other half of the case attached, providing a smooth, rounded cover that envelops the console to sit flush with the rest of the case. It’s a smooth, sturdy, protective barrier that doesn’t offer the same suite of flashy features as the other half of the case, but doesn’t need to. It could use its space more efficiently, with more game cartridge storage in the space between the screen and case, though it’s by no means a dealbreaker.

The full case adds less than an inch to the Switch 2 in total, too, keeping everything slim and low-profile, making it easy to store and pack. Even with Genki’s roughly half-inch-thick portable charger on the console, it’s still pretty slim and easy to throw into your bag.

Charlie is a freelance contributor for IGN. You can reach them via Twitter or Instagram at the handle @chas_mke.

KPop Demon Hunters Singer Kevin Woo Exclusively Reveals His New Dead By Daylight Survivor

23 février 2026 à 16:00

KPop Demon Hunters voice actor Kevin Woo has exclusively revealed a new Dead By Daylight Survivor to IGN — for which he'll be providing the voice, if not his singing talents.

If you've watched or sung along to the animated Netflix phenomenon, you'll have heard Woo as the singing voice of Mystery (the boyband member with purple hair over his eyes).

"I personally think as a Killer, Mystery Saja would thrive on psychological manipulation rather than brute aggression," Woo said Woo, who's set to star in a brand new chapter for the horror game, All-Kill:Comeback.

Here, he plays Kwon Tae-young, a tech designer Survivor hired to work on a virtual idol. Players will be able to check him out in a Public Test Build that will go live on Steam tomorrow, on February 24.

"I focused on making every breath, every strained scream, and every moment of fear feel grounded"

Woo previously worked on Dead By Daylight as a consultant on its previous K-pop storyline, which introduced the sociopathic idol the Trickster.

"Transitioning from consultant to fully embodying a character through voice was both surreal and deeply fulfilling," Woo said. "As a consultant on the original chapter, I was involved in shaping the Trickster’s emotional identity — his ego, his obsession with artistry, and the narcissistic rage simmering beneath his polished idol exterior.

"Stepping into Kwon Tae-young’s perspective in this new release allowed me to approach the world of Dead by Daylight from the other side of that mythology. Because I understood the Trickster’s lore so intimately, his betrayal, his fixation on control, and his warped perception of performance. I was able to layer that history into Kwon Tae-young’s fear and internal conflict."

Woo is the perfect person to act as a consultant on the world of K-pop. He performed as part of the line up for K-pop bands XING and U-KISS, and recently announced he was part of a new subunit of U-KISS with bandmates Hoon and Kiseop. But how did his bandmates feel after his consultant work on the role of a killer K-pop idol?

"The irony is that while Ji-Woon Hak’s lore in Dead by Daylight explores betrayal and ego within a band dynamic, my real-life band experience was built on camaraderie and growth. That contrast actually helped me understand the tragedy of the Trickster even more," he revealed.

"They mostly praised me about becoming a 'global Hollywood superstar' after KPop Demon Hunters. It was flattering — but I reminded them that none of this exists without our shared experience as global idols that paved the way for K-pop."

Since Woo first worked on the game in 2021 the world of K-pop has grown to be a much bigger force in the world of global entertainment, in no small part thanks to the incredible success of the Netflix movie KPop Demon Hunters, which first aired last year. Woo explained how his work on that project helped him embody the character of Kwon Tae-young in All-Kill: Comeback.

"Voice acting for KPop Demon Hunters deepened my appreciation for how much storytelling can be communicated purely through tone, breath control, and texture. Without physical performance to rely on, your voice becomes the entire emotional instrument. In a game like Dead by Daylight, that responsibility is amplified," he explained.

"As a consultant, I wanted to ensure that the cultural references remained authentic. As a voice actor, I focused on making every breath, every strained scream, and every moment of fear feel grounded within the brutal, high-stakes environment of the Entity’s realm."

He also revealed that voicing a Dead By Daylight Survivor demanded a lot more of him than just reading a script.

"To authentically capture that experience, I had to embody exhaustion, adrenaline spikes, and sudden bursts of panic. I would run in place during takes to elevate my breathing. I rehearsed strained vocalizations that mimic being hooked, injured, or chased," he continued.

"Unlike polished K-pop tracks, which prioritize control and tonal perfection, horror voice work embraces imperfection, cracked screams, unstable breathing, and vocal strain. The chaos is the performance."

And Woo isn't just a consultant or a voice actor when it comes to Dead By Daylight, he's a player too.

"I gravitate toward a tactical Survivor play-style, focusing on stealth loops, careful map awareness, and team synergy," he said. "I’m usually the one prioritizing safe unhooks, body-blocking when necessary, and healing teammates in concealed areas."

Dead By Daylight was first released in 2016 and since then has introduced a steady and increasingly terrifying number of Killers and Survivors to the game, including characters from Stranger Things, Attack On Titan, Resident Evil and of course, Nicolas Cage.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

Outlander's Caitríona Balfe on Saying Goodbye to Claire and Jamie, Their Last Day on Set and the Show's Legacy

23 février 2026 à 16:00

The time-travel romantic historical drama Outlander returns for its eighth and final season on March 6th on STARZ.

Season Eight sees Jamie (Sam Heughan) and Claire Fraser (Caitríona Balfe) return home to Fraser’s Ridge after years away where they must confront both outside intruders and family secrets.

I recently chatted with lead actress Caitríona Balfe about playing Claire Fraser for the last time and what she hopes the legacy of the series will be. (This interview has been edited for clarity.)

IGN: This show has been such a comforting thing for people for so long. And I think at a certain point you just take for granted, it'll always be there. And for it to be ending, but for fans, it must be a little bit of stages of grief. I know there's a prequel and everything, but it's like it's been around so long and it just always felt like it would be there.

Caitriona Balfe: We were young when we started it. It has been the most incredible journey and the most significant part of that journey has been the fandom because they have kept us on air and they have kept us employed and supported us and just been the greatest thing that we could have been a part of for over a decade.

And it does feel very strange to finish this. It was the longest job I've ever had. But look, I think more than 10 years playing the one character, and doing this one show, I think it was time for everybody. But hopefully what we have done is given them something to be proud of, and hopefully they'll enjoy this last season, and then they'll have these eight seasons to re-watch over and over if they ever need.

IGN: What do you want the lasting message or legacy of your Outlander series to be? What do you want people to take away from it in the end and how it'll be remembered?

Caitriona Balfe: If there's anything about Claire and Jamie, they led with love, but they were always seeking justice and fairness. And I think they were inclusive of people. I just think that they gave such a positive influence to the people around them. And I think in terms of the broader picture of their journey as immigrants to a country with a dream and an ideal about how to make that a better place is something that can resonate at this moment in our time, just maybe that there's a resonance there.

IGN: I grew up in Boston steeped in colonial history, it's everywhere. But I think people don't realize just how violent the American Revolution was and how disruptive it was. It was a civil war, and so I appreciate that about Outlander is that they do show in the first episode, you're not in the scene, but there are two loyalists that are strung up.

Caitriona Balfe: And I think people forget how young this country is and where their ancestors maybe came from, and what the reasons were. There was such a tentative... All of these social contracts are so fragile, and a Revolutionary War was trying to rid the people of this country of one oppressive system in the hopes of creating something that was about fairness and equality.

And I think that is maybe things that are, again, in a fragile state at this point. And it's like it's not that long ago, and I think you have to keep engaging with democracy, and keep engaging with these social contracts so that they benefit everybody.

We've all come from somewhere. I'm obviously Irish, but I lived here for a very long time, too. And I think we can't forget that there were people here first, and that many people came here, and it's a continuous cycle, and it doesn't get to just stop. Well, I'm not American, so maybe I don't have a point to say in that part.

IGN: I know we’ve got to dance around spoilers regarding Faith and Fanny, but what can fans expect to see from these revelations that we learned late in the game last season? What is the thing that fans can expect from that particular subplot this season?

Caitriona Balfe: Well, when we open up the season, I think we find out a lot more about potentially what happened, and we see that there's quite a shocking scene in which Claire does something that I think is very, very shocking. And in that there's old wounds reopened and there's grief that is compounded as well as being reawakened.

But to that point, I think Fanny is this lifeline for both Claire and Jamie, where maybe they'll never get to have met their daughter, but at least they might get to have a second chance with their granddaughter. And she's played by such a wonderful actress, Florrie May Wilkinson, who's so wonderful, and there's such gorgeous scenes with her.

But she's a young woman, a young girl who's really endured an awful lot of pain. And so for Claire and Jamie it's about trying to help her heal and give her security and love, and in that way, the entire family unit heals a little, I think.

IGN: What was it like the last day on set, the last take? Was it like the last day of school? "I graduated, this is over!" or was it like a wake?

Caitriona Balfe: It was so strange. You never really know how you're going to feel. And of course they gave us... It was Sam and I were shooting the last scene, and of course it was a seven-page scene in this bedroom and so much dialogue, but it had all of this double meaning about goodbyes, and legacy, and all of these things. So you start off the scene and it's like, "Oh, this is a nice scene."

And then as the scene went on, because it takes a few hours to film all the different things, the studio just started filling up with people. All our cast members came and were in the studio. There was studio execs, there was all the producers, it was all the production team, all of the crew, and it just got harder and harder, because every time you say those words, you find this deeper meaning in it that has resonance, not just for the character, but for you and for your journey and all of this.

And so by the time we got to the end, I was saying to somebody, I was having spasms in my forehead and face because I was such an emotional wreck. And they called cut, and I was sobbing like a... I don't know. And we all had champagne and people were hugging, but at the same time, I was just going around crying in everyone's faces like, "Oh, thank you so much! I can't believe you finished." But it was really special. This has been such an incredible journey and it changed all our lives, so it felt momentous.

IGN: I'm sure they scheduled that scene on purpose.

Caitriona Balfe: Of course, for a reason. How about it, guys?

IGN: You didn't want the last day to be you just getting off a wagon or something.

Caitriona Balfe: This is true.

Outlander, Season Eight premieres on STARZ on Friday, March 6, with new episodes streaming weekly on Fridays.

Neon Genesis Evangelion Gets Brand New Anime Penned by Nier Automata's Yoko Taro

23 février 2026 à 15:38

Cult classic anime Neon Genesis Evangelion is getting a brand new series, with Nier director Yoko Taro responsible for the series' composition and screenplay. It is currently being co-produced by original Evangelion creator Hideaki Anno’s Studio Khara.

The news was announced earlier today, at the end of the Evangelion:30+ 30th Anniversary of Evangelion event, a three-day long festival held in Yokohama, Japan to celebrate three decades of the franchise that featured exhibitions, talk show sessions, an Evangelion kabuki adaptation, and a brand new 15-minute short featuring Asuka Langley. The event was a culmination of various anniversary projects held throughout the past year.

Joining Yoko Taro on the new Neon Genesis Evangelion series will be two directors: Kazuya Tsurumaki (who previously helmed the Rebuild of Evangelion movies) and Toko Yatabe (who was a key animator on Rebuild, amongst others).

Prolific composer Keiichi Okabe, who has worked on the Nier, Drakengard and Tekken games, will be providing the music. The new show will be produced by original series’ director Hideaki Anno’s Studio Khara and CloverWorks.

Although plot details have yet to be revealed, the official announcement emphasizes that it will be a completely new series. Over on X, Yoko Taro retweeted Studio Khara’s post, commenting: "It's been announced! I’ll do my best!"

The original Neon Genesis Evangelion anime TV series ran from 1995 to 1996, becoming a big hit not only in Japan but also overseas. The 1997 movie The End of Evangelion served up an alternative ending to the series. Between 2007 and 2021, the Rebuild of Evangelion series of four movies were released. This retelling of the original TV series was highly popular, with the last film Evangelion: 3.0+1.0 Thrice Upon a Time surpassing 10 billion yen in Japanese box office revenue.

Studio Gainax, the studio behind the original anime was liquidated in December last year, after a series of scandals, plus legal battles with Studio Khara — something that Anno himself termed a "truly disappointing end."

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Nintendo Announces Surprise Livestream Tomorrow, But It's Not a Full Nintendo Direct

23 février 2026 à 15:10

Nintendo will hold a special livestream tomorrow, Tuesday February 24, detailing more information on its upcoming Mario and Pokémon games for Switch 2.

Tune in at 2pm Pacific / 5pm Eastern / 10pm UK time for an in-depth look at Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park, plus Pokémon Pokopia.

Both games are set to debut in the coming months exclusively for Switch 2, and interestingly Nintendo has decided to promote them both in a dedicated Nintendo Treehouse: Live presentation that's set to last around 80 minutes.

Originally released for the original Switch back in 2023, Super Mario Bros. Wonder sees Nintendo's usual sidescrolling formula mixed with some psychedelic additions. This new Switch 2 version gives the base game a graphical polish, and adds the multiplayer-focused Bellabel Park to the mix, with a range of cooperative and competitive minigames to be played with others via local wireless and online.

Oh, and Rosalina gets invited in as another playable character — just in time for her big screen debut in The Super Mario Galaxy Movie. Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park is currently slated to arrive on March 26.

Pokémon Pokopia, meanwhile, is the promising life simulation spin-off that looks to mix Animal Crossing gameplay with a surprising amount of familiar Pokémon. You play as a Ditto, disguised as a human avatar, which allows you to learn and copy Pokémon abilities to tame a wild and rundown landscape and turn it into a cosy home for you and your fellow creatures.

Our recent impressions of the game were positive, and we're keen to find out more — including what the deal is with those intriguing new unique Pokémon, such as Mosslax. Pokémon Pokopia is currently set to launch on March 5.

For more on both games, tune in to Nintendo Treehouse: Live tomorrow — and keep an eye on IGN where we'll have all of the new details for you.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ghost of Yotei Gets Its First Major Discount for PS5

23 février 2026 à 15:00

PlayStation just launched a brand new sale on everything PS5, and it's genuinely got some excellent offerings to consider. Of which, a clear standout is Sucker Punch's Ghost of Yotei, which was released to high critical acclaim in October last year.

The game is down to $49.99 in the sale, which is a $20 saving, and its first major discount since release.

For now, the deal is only on physical copies of Ghost of Yotei, so it'll require buyers to own a PS5 with a compatible disc drive.

Those looking to pick up the game can do so from PlayStation's dedicated online store, PlayStation Direct. The promotional sale is running until March 9, so there's a limited time left in which to secure the offer as well.

Other notable games in the sale include Horizon Forbidden West Complete Edition and God of War Ragnarok for $20, alongside Death Stranding 2 for $50, Spider-Man 2 for $30, and Stellar Blade for $40.

We had high praise for Ghost of Yotei in our review, awarding it an 8/10. Reviewer Michael Higham had this to say about the game: "A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action combat."

"With a new protagonist in Atsu as a vigilante who does not care about honor in her quest for revenge, you get a stronger lead character and an expanded weapon-set that elevates the gameplay principles set by Tsushima."

"Although the novelty has lost a bit of its sheen, the Kurosawa influence is still strong and used to great effect. So while it may not be transforming open world games, Ghost of Yotei is a great refinement of the samurai power fantasy."

Developer Sucker Punch has also recently announced Ghost of Yotei: Legends, an upcoming free DLC for the studio's hit 2025 open-world action-adventure.

PS5 Games On Sale This Week

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Turtle Beach Afterglow Wave Review: A Wired Xbox Controller With Little Capacity to Excite

Par : Will Judd
23 février 2026 à 15:00

If you’re looking for a cheap Xbox controller that goes a bit beyond the basics, the Turtle Beach Afterglow Wave might be tempting. Its $49 price tag is on the low side, yet it tacks on RGB lighting, remappable extra buttons and Hall Effect technology, like some of the best Xbox controllers on the market. But behind that initial interest, there's unfortunately little that distinguishes the Afterglow Wave. And though $49 is less than a first-party Xbox controller at MSRP, there are plenty of deals on Microsoft’s controller, and even more third-party alternatives that do more to set themselves apart.

Turtle Beach Afterglow Wave – Design and Features

The Turtle Beach Afterglow Wave is, by all accounts, a fairly standard wired Xbox controller at first glance. It has the same control layout, roughly the same size face buttons, and the Xbox button is prominently placed at the center of the controller in a style that stands out from the bold colors elsewhere. It doesn’t have the bulging shoulders of the Xbox controller though, instead sporting a flat profile along its front edge like the PowerA Enhanced controller.

The Afterglow Wave also has a few extras to stand apart from that well-known first-party option. On its back, it includes trigger locks to shorten the analog trigger travel distance, providing three different levels. It also has two large paddle buttons for your middle or ring fingers that can be remapped to different inputs, giving you access to controls with fingers that would otherwise be doing nothing while gaming. There’s also a microphone mute switch on the face of the controller, while the d-pad has audio volume and chat mix settings baked in as secondary controls.

Then there’s the eight-zone RGB lighting. The controller has three wavy lines running up each side and translucent rings around the joysticks. Both joysticks have a lighting zone and there are three more zones per side. Counterintuitively, the three lines on each side aren’t separate zones. Rather, the lines have a bottom, middle, and top lighting zone. How distinct each zone appears depends heavily on color, too. For instance, yellow gets washed out by blue quite easily. The side stripes look decent, but the joystick rings are lit from one corner, so whatever color you choose will only show partially, and some color from the sides zones will blend in.

Beyond all this, the controller is rather mundane. There’s little about the physical design of the controller that stands out. The handgrips have a wavy grid texture, but aren’t rubberized in any way. The joysticks have little texture either, aside from a raised rubber circle nestled inside the top of each.

Turtle Beach Afterglow Wave – Software

The Turtle Beach Afterglow Wave supports customization through one of Turtle Beach’s many software packages. In this case, it’s the PDP Control Hub, available in the Microsoft Store on PC or on Xbox. This provides plenty of customization for different elements of the controllers, though it’s not laid out sensibly or even explained all that well.

You can remap each control on the controller, for instance, but you do so by selecting each control from a drop-down menu and then choosing the new control from a second drop-down menu. This is horribly tedious compared to clicking on the control on the picture of the controller and then pressing the control you want on the plugged-in controller. The screen where you do the remapping also is separate from the screen that shows you all the remapping you’ve done.

You do get some surprising options, though. You can swap the roles of the joysticks and triggers. You can also introduce mic monitoring for a connected headset through the app.

There are a handful of RGB customization, with color selections and effects. The software also lets you save four separate lighting profiles. But on the note of profiles, the controller doesn’t let you create multiple profiles for all the other customizations, which is a huge letdown if you plan on playing lots of different types of games and like to tweak things for each.

Turtle Beach Afterglow Wave – Gaming and Performance

While it might have panache thanks to its RGB lighting, the Turtle Beach Afterglow Wave is otherwise fairly unremarkable when it comes to performance. Hall Effect triggers may be nice over the long haul, as they ought to remain accurate, but I’ve had little issue with normal analog triggers in the past. Joystick drift tends to be a more common issue that Hall Effect tech helps sort out, but Turtle Beach didn’t opt for Hall Effect thumbsticks.

There are a couple nods to performance with the two custom buttons on the underside of the controller and the adjustable trigger locks. A few years ago, that would have been a slightly exciting inclusion - but these features are now almost table stakes for all but the most basic third-party controllers. Turtle Beach is at least providing them rather cheaply, but that cost-cutting is unfortunately quite evident.

There's no other way to say it - the Turtle Beach Afterglow Wave just feels kind of cheap. Most of the buttons are quite basic, with no special switches underneath. I can mash away at them, and they do the job, but they feel just like stiff plastic, far from an upgrade over a stock Xbox controller. The d-pad lacks texture and also doesn’t have a very pronounced actuation, making it feel just that little bit more nebulous than I’d like from an input device. The texture of the thumbsticks is incredibly unsatisfying, lacking grip while simultaneously roughing up my fingertips.

The rumble motors at least feel decent. Two provide heavy rumbles, while two more “impulse” motors provide more subtle high-frequency vibration. The rumble is strong enough that it’ll bounce the controller around on a table if you set it down during a game cutscene.

The shoulder buttons are perhaps the best feeling, next to the triggers, with a more clicky feel, but even they are a little off. They actually move like a little lever, so to hit them, you need to tap the outside edge. This makes for an inconsistent response depending on where you put your finger. And if you go up too far on the button, pressing will simply do nothing – not what you want.

And all of this functionality is coming over a wired connection. For $29, you can get a similarly competent 8BitDo Ultimate 2C controller with many of the same capabilities, plus wireless connectivity, Hall Effect joysticks and triggers, and cute colors – you just won’t get RGB lighting or official Xbox support.

Mark Knapp is a contributing freelancer for IGN covering everything electronics and gaming hardware. He has over 10 years of experience in the tech industry with bylines at PCMag, Reviewed, CNET, and more. Find Mark on Twitter @Techn0Mark or BlueSky at @Techn0Mark.

GTA Publisher Take-Two Wants to Align BioShock Movie Launch With Next Game 

23 février 2026 à 13:59

The launch of BioShock's beleaguered movie adaptation may now be accompanied by other BioShock projects — including the long-awaited next BioShock game.

Talking to Collider, BioShock movie producer Roy Lee confirmed that while the project's director Francis Lawrence is still tied up in post-production on The Hunger Games prequel Sunrise on the Reaping, the adaptation of 2K's blockbuster BioShock remains "next on the docket."

"We would have gotten it made a few years back, but then other movies got in the way, with one being The Long Walk and the other being The Hunger Games prequel, which comes out this December," Lee explained, before hinting that the film's eventual release may prove to be part of a wider BioShock push.

"We're just waiting for [Lawrence] to finish post-production, because he's going to be working on it through at least September, and then jump back into it," Lee continued. "I know that Netflix and Take-Two are very anxious to see the movie come out because they want to have the release coincide with some of the potential new incarnations of the game."

That latter sentence is particularly exciting, as it teases that publisher Take-Two is keen to see the film debut around the same time as a new BioShock game (or two). Exactly what is meant by "incarnations" remains to be seen, though.

When pressed for timescales, Lee cautiously said: "It's steadily on the path, but you know how it goes. It's... so many things could get in the way, but I know that the intent is to hopefully get in production next year."

Netflix announced plans for a BioShock adaptation back in 2022, though the project has stalled due to budget cuts impacting the scope of the movie and its script. Prior to that, Pirates of the Caribbean director Gore Verbinski was working on his own adaptation, though that ultimately came to nothing.

In September 2025, producer Roy Lee confirmed the project is still in active development, with director Francis Lawrence on board to direct.

"It's a tricky adaptation, so there's lots of things to figure out and to get right," Lawrence told IGN at the time. "There's regime changes at Netflix, and so things stall out and get re-energized and stall out and get re-energized, and I think we're in a pretty good place, honestly."

As for the long-awaited BioShock 4? After layoffs and a further delay to the project's release, former Gears of War head and Diablo franchise lead Rod Fergusson will now oversee Cloud Chamber and the project itself, which has been in development for the last decade.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

God of War Ragnarok Drops to Just $20 in PlayStation's Brand New Sale on PS5 Games

23 février 2026 à 13:16

PlayStation’s Direct store is holding a huge sale on PS5 games, accessories, and more, helping you fill out the gaps in your collection, and one of the big beneficiaries of this is Kratos himself.

God of War’s latest mainline entry, God of War Ragnarok, has been discounted by a whopping 71% at PlayStation Direct in the US, dropping to just $19.99, while Best Buy and Target have price-matched the deal as well.

That's $50 in savings, and well worth picking up over playing via PlayStation Plus (at least in my opinion), especially if you want to take your sweet time with what is a genuine masterpiece.

The game picks up after the events of the 2018 reboot of the series, which took Kratos from Greek mythology to his new life, where he’s raising his son, Atreus. After revelations about the place of both in the wider pantheon, Ragnarok is packed with unforgettable moments.

In IGN's review, Simon Cardy awarded the game a 10/10, calling it an “enthralling spectacle to behold”.

“Impeccable writing, pitch-perfect performances, knockout action – it’s a complete work of art from top to bottom. Reflecting its core themes, it's everything a sequel should be: respectful of its legendary lineage, but not afraid to take it to exciting new places.”

Couldn’t have put it better myself, and now’s a great time to jump on board ahead of the remake of the Ghost of Sparta’s earliest adventures, which were recently confirmed to be in development (but are likely some ways off yet).

Kratos isn’t alone, either. Other discounts include almost 30% off of 2025’s Ghost of Yotei, essentially marking its first sizeable discount, as well as deals on the likes of Helldivers 2, Stellar Blade, Spider-Man 2, and many more.

There are even controllers on sale, including the limited Death Stranding 2 pad - but you'll likely want to move fast for that one.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

The Super Mario Galaxy Movie Description Appears to Spoil a Major Unannounced Character

23 février 2026 à 13:08

A familiar but unannounced name has popped up in a theater chain's description of The Super Mario Galaxy Movie.

UK-based luxury cinema chain Everyman has posted a new description of the movie leaves no room for ambiguity: "After defeating Bowser and saving Brooklyn, Mario faces Wario and Bowser Jr.'s evil alliance. Now, alongside his friends and Yoshi, he must stop their plans for world domination." Yes, Wario.

Previously, Jack Black had called for The Last of Us and Mandalorian actor Pedro Pascal to star as Mario's nemesis, but it remains to be seen if Black's (or mine, if I'm honest) wish have been granted.

Nintendo and Illumination are teaming up again for a sequel to The Super Mario Bros. Movie. With directors Aaron Horvath and Michael Jelenic back at the helm, the highly anticipated sequel is set to debut on April 1, meaning there's now just over a month left to go.

Along with Mario and Luigi, the upcoming animated sequel will also see Bowser Jr, Yoshi, Birdo, a T-Rex, and Rosalina joining the chaos, the latter of which is voiced by Marvel star and Nintendo fan Brie Larson. All of the same major cast members are back from the first movie, too, including Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Kevin Michael Richardson as Kamek.

In the meantime, you can see how a recently revealed toy set may have leaked the inclusion of another classic Nintendo character. You can also see why some fans believe the movie will revolve around time travel, and find out why some Nintendo fans believe a new trailer may be teasing a cameo from none other than Star Fox leader Fox McCloud.

The blink-and-you’ll-miss-it moment happens at the two-second mark and can be seen on the far-left side of the screen. If you pause, you’ll see what is believed to be a body wearing a green shirt, a white vest, and a very familiar blaster, leaving fans hoping that this unidentified figure is our first look at Fox in The Super Mario Galaxy Movie.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

BAFTA Film Awards 2026: Marty Supreme and Timothée Chalamet Leave Disappointed, While Leonardo DiCaprio's One Battle After Another Wins Big

23 février 2026 à 12:57

Leonardo DiCaprio movie One Battle After Another was the big winner at the BAFTA Film Awards 2026, while Timothée Chalamet's Marty Supreme was left empty handed.

One Battle After Another walked away with Best Director for Paul Thomas Anderson, Best Supporting Actor for Sean Penn, Adapted Screenplay, Cinematography, Editing, and the night's biggest award for Best Film.

Marty Supreme, meanwhile, now holds the unfortunate record for the most losses in BAFTA history, with a surprise miss in the Leading Actor category for Timothée Chalamet. That gong ultimately went to I Swear's Robert Aramayo, who also won the Rising Star award — the night's sole prize voted for by the public.

Sinners won three accolades, for Supporting Actress (Wunmi Mosaku), Original Screenplay, and Original Score. Guillermo del Toro's Frankenstein also won three, for Supporting Actor (Jacob Elordi), Costume Design and Production Design. The full list of winners lies below.

Best film

  • Winner: One Battle After Another
  • Hamnet
  • Marty Supreme
  • Sentimental Value
  • Sinners

Outstanding British film

  • Winner: Hamnet
  • 28 Years Later
  • The Ballad of Wallis Island
  • Bridget Jones: Mad about the Boy
  • Die My Love
  • H Is For Hawk
  • I Swear
  • Mr Burton
  • Pillion
  • Steve

Leading actress

  • Winner: Jessie Buckley - Hamnet
  • Rose Byrne - If I Had Legs I'd Kick You
  • Kate Hudson - Song Sung Blue
  • Chase Infiniti - One Battle After Another
  • Renate Reinsve - Sentimental Value
  • Emma Stone - Bugonia

Leading actor

  • Winner: Robert Aramayo - I Swear
  • Timothée Chalamet - Marty Supreme
  • Leonardo DiCaprio - One Battle After Another
  • Ethan Hawke - Blue Moon
  • Michael B Jordan -Sinners
  • Jesse Plemons - Bugonia

Supporting actress

  • Winner: Wunmi Mosaku - Sinners
  • Odessa A'zion - Marty Supreme
  • Inga Ibsdotter Lilleaas - Sentimental Value
  • Carey Mulligan - The Ballad of Wallis Island
  • Teyana Taylor - One Battle After Another
  • Emily Watson - Hamnet

Supporting actor

  • Winner: Sean Penn - One Battle After Another
  • Benicio del Toro - One Battle After Another
  • Jacob Elordi - Frankenstein
  • Paul Mescal - Hamnet
  • Peter Mullan - I Swear
  • Stellan Skarsgård - Sentimental Value

Director

  • Winner: One Battle After Another - Paul Thomas Anderson
  • Bugonia - Yorgos Lanthimos
  • Hamnet - Chloé Zhao
  • Marty Supreme - Josh Safdie
  • Sentimental Value - Joachim Trier
  • Sinners - Ryan Coogler

Outstanding debut by a British writer, director or producer

  • Winner: My Father's Shadow
  • The Ceremony
  • Pillion
  • A Want In Her
  • Wasteman

Film not in the English language

  • Winner: Sentimental Value
  • It Was Just An Accident
  • The Secret Agent
  • Sirât
  • The Voice of Hind Rajab

Outstanding British contribution to cinema

Winner: Clare Binns, creative director of Picturehouse Cinemas and Picturehouse Entertainment

Documentary

  • Winner: Mr Nobody Against Putin
  • 2000 Meters to Andriivka
  • Apocalypse in the Tropics
  • Cover-Up
  • The Perfect Neighbor

Animated film

  • Winner: Zootropolis 2
  • Elio
  • Little Amélie

Children's and family film

  • Winner: Boong
  • Arco
  • Lilo & Stitch
  • Zootropolis 2

Original screenplay

  • Winner: Sinners
  • I Swear
  • Marty Supreme
  • The Secret Agent
  • Sentimental Value

Adapted screenplay

  • Winner: One Battle After Another
  • The Ballad of Wallis Island
  • Bugonia
  • Hamnet
  • Pillion

EE Bafta rising star award (voted for by the public)

  • Winner: Robert Aramayo
  • Miles Caton
  • Chase Infiniti
  • Archie Madekwe
  • Posy Sterling

Original score

  • Winner: Sinners - Ludwig Göransson
  • Bugonia - Jerskin Fendrix
  • Frankenstein - Alexandre Desplat
  • Hamnet - Max Richter
  • One Battle After Another - Jonny Greenwood

Casting

  • Winner: I Swear
  • Marty Supreme
  • One Battle After Another
  • Sentimental Value
  • Sinners

Cinematography

  • Winner: One Battle After Another
  • Frankenstein
  • Marty Supreme
  • Sinners
  • Train Dreams

Costume design

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • Sinners
  • Wicked: For Good

Editing

  • Winner: One Battle After Another
  • F1
  • A House of Dynamite
  • Marty Supreme
  • Sinners

Production design

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • One Battle After Another
  • Sinners

Make-up and hair

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • Sinners
  • Wicked: For Good

Sound

  • Winner: F1
  • Frankenstein
  • One Battle After Another
  • Sinners
  • Warfare

Special visual effects

  • Winner: Avatar: Fire and Ash
  • F1
  • Frankenstein
  • How to Train Your Dragon
  • The Lost Bus

British short film

  • Winner: This Is Endometriosis
  • Magid / Zafar
  • Nostalgie
  • Terence
  • Welcome Home Freckles

British short animation

  • Winner: Two Black Boys in Paradise
  • Cardboard
  • Solstice

Image credit: Tristan Fewings/BAFTA/Getty Images for BAFTA

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Avengers Star Mark Ruffalo Responds to James Cameron's Criticism of Netflix's Warner Bros. Buyout: 'Are You Also Against the Monopolization a Paramount Acquisition Would Create?'

23 février 2026 à 12:28

Last week, Avatar director James Cameron slammed Netflix's plans to purchase Warner Bros., branding the deal as "disastrous" for theaters and the movie industry at large. Now, Avengers actor Mark Ruffalo has responded to ask if Cameron believed the alternative was any better — that Warner Bros. is instead gobbled up by Paramount.

Cameron aired his thoughts in a letter to Senator Mike Lee, who chairs the Senate's antitrust subcommittee, that was subsequently published online by CNBC. The Titanic maker's criticsm was blunt, stating that Netflix's acquisition would mean: "Theaters will close. Fewer films will be made. The job losses will spiral."

Now, Ruffalo has responded, and publicly suggested that Cameron should answer the question of whether the alternative option for Warner Bros. — that it is bought by Paramount — was any better.

"So... the next question to Mr Cameron should be this," Ruffalo wrote on Threads. "'Are you also against the monopolization that a Paramount acquisition would create? Or is it just that of Netflix?'

"I think the answer would be very interesting for the film community to hear and one that should be asked immediately," Ruffalo continued. "Is Mike Lee against the Paramount sale as well? Is he as concerned about that as he is the Netflix sale? We all want to know. Speaking on behalf of hundreds of thousands of film makers world wide."

Warner Bros. has previously said it favors a deal with Netflix, which has in turn promised to maintain the company's theatrical release strategy "largely like it is today." Indeed, in a recent Variety interview, Netflix boss Ted Sarandos said he would be willing to perform a "blood oath" to this effect.

Still, last week Warner Bros. said it was re-opening a brief, seven-day window to allow Paramount one last chance to make its best and final offer — presumably before seeing if Netflix can raise its own bid in response.

While Netflix's bid has been dogged by concern surrounding the company's plans to curb theatrical release windows, Paramount's offer has also raised eyebrows for its debt and equity financing, as well as the involvement of centibillionaire Larry Ellison.

Warner Bros. shareholders are currently set to vote on Netflix's bid (whatever it looks like at the time) on March 20. But, even if a deal is technically agreed at this point, it will still have to pass antitrust checks before being allowed to proceed.

Netflix boss Ted Sarandos previously struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said during a recent investor call. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.” As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly." More recently, Sarandos committed to a 45-day window for theatrical movie releases once the deal goes through.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Image credit: Hoda Davaine/Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Resident Evil Requiem Leakers Deserve 'A Thousand Deaths,' Hideki Kamiya Says

23 février 2026 à 12:10

Resident Evil 2's director and famed developer, Hideki Kamiya, has opened up on his thoughts about leaks and spoilers, suggesting those who revel in ruining surprises for others "deserve a thousand deaths" and "be cursed to never be able to play games again."

His thoughts come as Resident Evil Requiem spoilers flood the internet, even though Capcom has promised "firm action" against those responsible. The developer said it believed the "large number of gameplay videos" now floating around the internet — some of which contain huge spoilers and clips of the game's finale, which IGN verified as legitimate — originated from copies obtained "through illegal means."

Now, in a message posted to Twitter/X and translated by machine (which means there may be some inaccuracies or missing nuance), Kamiya reflected on how spoilers also impacted the release of Resident Evil 2.

"I'm sure the final developments of [Resident Evil 2] were also exposed in a weekly photo magazine…" he wrote. "For your own selfish satisfaction, you trample on the feelings of the users who were looking forward to the game, as well as the feelings of the creators who put all their effort into making it.

"It's a despicable act that destroys the happiness of everyone, and deserves a thousand deaths... May you be cursed to never be able to play games again..."

Capcom stressed the posting of these videos constitutes copyright infringement, as well as generally being "an act that offends other customers." However, the publisher seems somewhat limited in what it can actually do in response, suggesting it will simply delete the videos or issue "warnings."

Thankfully, we don't have long to wait now, as Resident Evil Requiem's February 27 release date is but a few short days away. "After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory," IGN wrote after going hands-on with Resident Evil Requiem recently. "It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

PlayStation is Having a Big Sale on PS5 Games, Accessories and More at PS Direct This Week

23 février 2026 à 11:45

PlayStation just launched a brand new sale on its online store in the US, and it includes some of the best deals and discounts we've seen for PS5 since Black Friday. The sale runs until March 9, and includes a wide variety of offers to check out across games, accessories, and more.

Standout inclusions are $20 off physical copies of Ghost of Yotei, its first major discount since release, alongside the limited edition Death Stranding 2 DualSense Controller, which has also secured a $20 discount.

Some other highlights include the complete edition of Horizon Forbidden West for $20 (physical copy), which is an amazing deal, especially since this includes all the add-on content, such as the Burning Shores story expansion that picks up where the main game left off.

That expansion costs $20 alone, so if you've been playing via PS Plus, it's massively beneficial for you to now own the full game and DLC as a single purchase.

That's not the only fantastic game down to $20 either, as you can also score God of War Ragnarok with an almighty $50 discount. Both of these are down to their Black Friday pricing from last year, and well worth considering.

I'd also recommend Spider-Man 2, down to just $30, and $40 off, alongside Death Stranding 2 for $50 and Stellar Blade for $40. Astro Bot is also down to its lowest price ever at $32.99 via Amazon right now. Note, these are all physical copies that have been discounted, so ensure you've got the PS5 disc drive to take advantage of the discounts (I'm looking at you, PS5 Pro owners).

Besides games, my next best pick is up to 50% off select PS5 console covers, with the Midnight Black slim covers and other standard colorways down to $39, and the Colbalt Blue slim covers down to just $44. That's a significant drop from the usual $54-59. You can also save $100 on PlayStation VR2, Death Stranding 2 and Ghost of Yotei Collector's Editions.

Just to top things off, there's also $100 off PS5 consoles in the form of the ongoing Fortnite Flowering Chaos Bundle (which first featured over Black Friday/Holiday sales last year), and up to $150 saving on Certified Refurbished PlayStation consoles, controllers, and more. My favorite from this offering is definitely on the DualSense Edge Controller, which you can score for $169.

That's Black Friday level pricing, even if it is a refurbished deal, I guarantee you won't be able to tell the difference, and it just makes things all the more affordable in a difficult and expensive time to be a gamer. But, it's worth noting that the certified refurbished deals are an ongoing offer at PS Direct, so they won't expire once the official promo period ends on March 9. PlayStation, and myself, are simply highlighting them during the sale.

Moreover, as mentioned, $100 off PS5 consoles is another great deal, but it is also another ongoing promotion that has been going since the end of last year. It's still a limited edition console, and a great deal at that, but not something that is specific to this particular sale. Still, I wanted to include it, as it's still a tidy offering, and worth considering if you're in the market for a new console, perhaps to even play GTA 6 later this year.

PlayStation's new sale is fairly extensive, and the best deals we've seen on physical games since November last year, and in some cases the deals are even better. There's plenty more offers to check out in the sale right now, with several other games discounted that I haven't mentioned, so be sure to check out the full sale in case I've missed anything important to you.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

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