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Fortnite Explains Where The Rock's Character has Been All These Years, And Begins an Avengers: Doomsday Countdown to His Return

9 mars 2026 à 14:56

Fortnite has confirmed that The Foundation, its heroic character voiced by Dwayne "The Rock" Johnson, will return next season - and begun an Avengers: Doomsday-style countdown for his reappearance.

A cinematic teaser trailer released today shows The Foundation currently frozen in ice, captured by The Ice King (another important character in Fortnite lore). Still, players expect they'll be able to break out The Rock's character in the battle royale mode's next season, which begins in shortly over a week's time.

Indeed, today's teaser reveals the official name for Epic Games' next slice of Fortnite, and riffs on the wording seen in recent Avengers: Doomsday teasers (not that they're actually teasers, apparently) to confirm the return of several key characters.

"The Foundation and The Ice King will return in Fortnite: Showdown," the teaser states, before the words shift into a date (March 19, 2026) and then a countdown clock revealing the weeks, days, hours, minutes and seconds left to go until the update drops.

The teaser itself reveals a new in-game location, which looks to be a fresh and more detailed version of The Ice King's classic Polar Peak fortress. Previous in-game imagery had teased this wintry palace, and suggested it was home to one of the game's current Zero Point shard macguffins.

The suggestion here is that this new Ice King is working with Fortnite's current baddie, The Dark Voyager, to reunite the Zero Point's broken shards for nefarious means. But previous Fortnite lore, doled out through graphic novels, painted the original Ice King as something of a more noble figure, who freezes beings he has deemed a threat to reality. Fans have suggested the Dark Voyager is capable of corrupting previous Fortnite characters (such as Lynx) to do his bidding. Or maybe the Ice King really has just broken bad?

The original Ice King was a mysterious character who kept a prisoner in his dungeon back in Fortnite's first chapter (something recently glimpsed again via the Fortnite OG mode, which retells the game's original storyline). In today's teaser, however, the new Ice King is shown to have several other captives, too, including golden skeleton lady Orelia and Marvel's own Steve Rogers (though his may just be yet another nod to Doomsday).

The teaser concludes with The Ice King sidling up to The Foundation, frozen mid-punch. How he'll escape remains to be seen, though one things for certain: with newly-tweaked designs for The Foundation and The Ice King on show here, fans will have several must-have new skins to obtain next season.

Recent weeks have seen several surviving members of Fortnite's heroic Seven faction return in game, including a new version of The Visitor voiced by a very familiar-sounding actor. Fortnite is yet to officially confirm the return of Dwayne Johnson to his own role, though fans seemingly won't have long to wait until The Foundation speaks once more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Harry Potter TV Series Set Leak Video Reveals New Look Diagon Alley

9 mars 2026 à 14:16

A UK newspaper has posted a major leak from the set of HBO's Harry Potter TV reboot, revealing the series' lavish new incarnation of Diagon Alley.

The major set leak, first published by The Sun, has now spread further online, where Harry Potter fans are poring over the details. The video itself encompasses a minute-long walkthrough of the long Diagon Alley set, where numerous magical stores can be seen.

Diagon Alley is of course the Potter universe's main magical shopping street in London, hidden away from Muggles behind the Leaky Cauldron pub. It is visited numerous times throughout the series, and looks to have been constructed a standing set for use throughout the HBO show's lengthy run.

The Sun has released the first video from the set of Diagon Alley in the HARRY POTTER TV series

We also have a better look at Gringotts and some of the new shops

🔗: https://t.co/irt7d91WXp pic.twitter.com/ohErcr83Mt

— Wizarding World Direct (@WW_Direct) March 9, 2026

Already, fans are comparing it to the version of Diagon Alley seen throughout the original Harry Potter movies, where Harry Potter first receives his wand, and in later years visits the Weasley twins' joke shop, or investigates its darker side street Knockturn Alley.

Noticeably, the new version of Diagon Alley is much narrower than seen previously. It looks, really, more like an actual London alley and less like a film set, though other details do stand out.

A new business not previously mentioned in the books or movies is Acciocoffee!, which looks to be a barista spot with a (magical?) neon sign. At the far end of the street, as expected, is Gringotts Bank. This does not look too dissimilar to how fans have seen the location represented previously, though is now situated in something of a leafy square.

Quite how this footage has managed to find its way onto the internet is still a mystery, as filming for the series has been kept top secret, with codenames used to hide the production's brief appearances on locations around England. Otherwise, much of the shoot is being hidden behind closed doors at Warner Bros.' Leavesden Studios, where this set is likely located.

HBO's new Harry Potter TV series is expected to debut in early 2027 with an eight-episode first season. Filming began last summer, with various glimpses spotted by fans including work on fresh scenes not from the prior movies or books. Indeed, last month we learned the surprising news that we'll be seeing more of Draco Malfoy's home life, as the show won't be told from "over Harry's shoulder" like the books or movies.

As for other big changes, the show plans feature John Lithgow's Dumbledore meeting Nicolas Flamel, reintroduce History of Magic lessons with Richard Durden as Professor Binns, while Lucius Malfoy, Draco’s father played by Johnny Flynn, is expected to join the story in the first season of the show, before his introduction in the books and movies.

Image credit: Warner Bros./HarryPotter.com

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Big Walk Preview: An Even Sillier Game from the Makers of Untitled Goose Game

9 mars 2026 à 14:00

If the absurd silliness of 2019’s Untitled Goose Game is the type of thing that floats your boat, then the upcoming multiplayer puzzle game Big Walk by the same developer should rank pretty high on your list for 2026. This wacky adventure occupies the growing number of games lovingly dubbed “friendslop,” in the same vein as Lethal Company, R.E.P.O., and most applicable here, Peak, making use of proximity chat and goofy gameplay to create memorable times with friends. And if the opening hour is any indication, then Big Walk stands a strong chance of capturing the attention of those, like myself, who will happily jump online to joke around with their buds during some low-stress shenanigans.

Big Walk is a cooperative puzzle game meant to be played with friends that emphasizes creativity, silly scenarios, and limited communication options as a core game mechanic. Unlike many games in this genre, you’re not stuck in a survival horror scenario, but instead solving a series of increasingly challenging puzzles that require your team to work as a group. Playing as weird, birdlike creatures, you’ll run around searching for oblong key items hidden throughout the island, tackling puzzles that have you doing things like describing hieroglyphs to your friends while they enter them into a codepad, or stacking up on top of one another like a circus troupe in order to get to areas unreachable on one’s own. The goofy and low-stakes nature of these obstacles means that, if you’re anything like my group, you’ll spend most of your time messing around and making very little progress while you crack jokes and come up with lore for the completely unexplained and odd world you find yourself in.

Talk About It

Like other multiplayer-focused indies of its kind, you’ll be limited strictly to proximity chat and won’t be able to hear your co-op partners if they’re standing more than a few feet away, so will have to make use of signs, hand signals, and other non-verbal forms of communication. This creates some unique hurdles, especially when players are required to split up to solve a puzzle. For example, in one scenario where one player had to hold down a button while I ran a long distance away to grab an item that was only accessible while said button was being held, my teammates had to keep an eye on me with binoculars so they could verify that I’d recovered the item.

To help ease the communication limitations, a whole bunch of the controls are dedicated to your character moving their arms about, including raising them in the air, holding them out at your sides, or pointing directly forward, and individual buttons are assigned to your left and right arm as well, allowing you to get quite specific with the different combinations. All of the puzzles placed before us in this demo were simple enough that we weren’t really required to get fancy with hand signals, but I could see the building blocks there that could lead to more complicated scenarios.

Stick Together

It’s also notable that in my time with Big Walk I encountered no puzzles that could be solved without the assistance of my companions, which I learned early on after becoming separated from the rest of the group and stumbled upon a puzzle and tried to solve it myself, only to quickly discover that I needed at least two players to complete it. Not only is solving puzzles with friends just fun to begin with, but I think it’s a good decision to make it so your friends can’t take off in different directions and make progress on their own, since it meant I never had to worry about missing out on any of the puzzle solving if I got lost or stopped to smell the roses while the others forged ahead.

In fact, puzzles actually change dynamically to fit the number of players in your party, from 2-4. For example, one puzzle requires everyone to stack on one another to reach a button located high up, and the height of that button is adjusted relative to the number of teammates you have. In another area, our prize could only be acquired when all four of us hit four buttons at the same time, and the number of buttons that had to be pushed simultaneously was determined by our player count. These examples are obviously quite simple since I effectively only played through the tutorial area, but I really like the idea that the participation of everyone on the team is required to make progress, and could see them coming up with some really devious challenges that require everyone taking on a vital role, overcoming communication obstacles along the way.

Low Stakes

Aside from solving puzzles, you’ll also find things in the world that seem intended purely to waste your time, like one area where we found a paintbrush that allowed us to change the color of various parts of our weird bird characters’ bodies, and another where we found an odd rest stop of sorts, which had no puzzle to speak of, but played some chill jams and provided a nice view to admire. In a game that relies so heavily on creating silly memories with your friends, it’s great to see how apt Big Walk is when it comes to knowing when to slow things down and give players an opportunity to be childish dorks. We definitely took the developer up on every chance they gave us to do just that, and much of the joy from our demo came not from any novel game mechanic, but from us finding our own fun within their bizarre sandbox. At least in this short demo, they did a really great job at making room for this kind of fun, and it was surprising just how quick all four of us fell into a comfortable state of juvenile behavior. It’s the kind of pure, good-time nonsense vibes that we just don’t see enough of these days.

The premise of Big Walk might seem like it won’t have staying power, and that’s because it probably won’t. The whole thing is roughly 10 hours long according to developer House House Games, and none of the puzzles change aside from adjusting to your player count. But a lack of longevity or replayability isn’t such a bad thing with games like these, where a few amusing nights with your friends is well worth the time invested. I think of it a bit like doing an escape room – you likely won’t have a reason to return to the same collection of puzzles more than once, but it’s the kind of unique experience you’re unlikely to find elsewhere. In an era where more and more games are asking for absolutely every minute of our time for years and decades to come, I really relish the opportunity to play these bite-sized adventures that leave a lasting impression and then let me move on with my life (Don’t worry, GTA V. I still love you, baby).

In an era where more and more games are asking for absolutely every minute of our time for years and decades to come, I really relish the opportunity to play these bite-sized adventures that leave a lasting impression and then let me move on with my life.

I should also mention that the build of Big Walk I played was running on a (wait for it) Mac Mini. That’s right – A. Mac. Mini. Look, it’s not like this goofy co-op game could be even remotely demanding on hardware, since you’re mostly just hopping around and stacking on top of one another, but it’s still pretty impressive just how approachable this game seems to be, not just in terms of gameplay, but by the low barrier of entry in terms of the hardware you play on. For that reason, this might even be a good option if you’re looking to play with friends and family who aren’t normally into video games. After all, goofing around as a weird bird creature seems like a pretty universal kind of experience.

After a very memorable first hour, I’m absolutely sold on this as the next friendslop for my crew and I to jump in on. If it managed to be this enjoyable when all the puzzles were super simple, I can only imagine how ridiculous and memorable it’ll be when they introduce more complicated scenarios.

Sony Reportedly Testing Dynamic Pricing on the PlayStation Store

9 mars 2026 à 13:53

Sony is reportedly testing dynamic pricing on the PlayStation Store.

As first reported by PSprices, Sony is allegedly running an A/B testing system that shows different prices to different users as part of an experiment. The report suggests the test has been running since November 2025, and currently impacts over 150 games in 68 territories.

You may remember the backlash to dynamic pricing when concert ticket vendor Ticketmaster was accused of hiking the price of high-demand tickets for the Oasis reunion tour, prompting intervention from the UK government and new rules to prevent the resale of tickets for live events above the original cost. Of course, the issue there was scaling prices up when demand surged, whereas Sony's test appears to be examining the impact of discounts and a customer's prior purchase history.

PSprices said it spotted the trend because it "tracks PlayStation Store prices in more than 50 regions."

"Our system detected unusual offer structures containing experiment identifiers (IPT_PILOT, IPT_OPR_TESTING) in PlayStation API responses," it explained. "These experimental prices are shown only to certain segments of users selected by Sony."

Games thought to be part of the test include PlayStation-published titles like God of War, Spider-Man, Helldivers 2, and Stellar Blade, with "personalized discounts" also popping up during sales, offering discounts as high as 12.5%. Some third-party games have also seemingly been involved, including WWE 2K25, Warhammer 40,000: Space Marine 2, Kingdom Come: Deliverance 2, and more offering discounts anywhere from 5.3% to 17.6%.

It seems the games are designated as either IPT_OPR_TESTING or IPT_PILOT and have been tested in a number of countries, including Europe, the Middle East, Africa, and Latin America. The test has not been conducted in the US or Japan due to alleged "stricter regulation and higher market sensitivity."

Last week, a new report revealed that both Ghost of Yotei and Saros will remain exclusive to PlayStation 5 as Sony begins to pull back from PC. The expectation is Insomniac's Marvel's Wolverine won't make the jump to PC, either. The news came shortly after we learned Sony may have to delay the release of the PS6 to 2028 or even 2029 as a result of the AI-fueled chip crisis.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Doctor Who Fans Think This Year's Climactic Christmas Special is a Sequel to One of the Series' Most Beloved Episodes, Following Official Rose Tyler Tease

9 mars 2026 à 13:50

An official teaser on the Doctor Who website has sparked fan speculation that the series' upcoming climactic Christmas special will be a sequel to Doomsday, the iconic episode where David Tennant's Doctor originally bid farewell to his companion Rose Tyler.

A fresh in-universe blog post from UNIT, available on the Doctor Who website to logged in users, serves as a reminder of the "Rose Tyler (2006 Cold case)" incident — essentially, the events of Doomsday, where Rose Tyler crossed over into a parallel universe, parting her from Tennant's Time Lord, before she briefly returned to save the day once more.

"As Rose Tyler is currently both missing from this universe and flagged as a complex space-time event, maybe keep an eye out," the blog reads. "I've got the Vlinx scanning all media channels and the subwave network," the note continues, referencing UNIT's resident robot assistant. Maybe someone should tell it to check BBC1 on Christmas Day?

Of course, the final episode of last year's Doctor Who season saw the apparent return of Rose Tyler yet again, or at least someone also played by actress Billie Piper. The show dropped her latest return as a last-second shock reveal, as outgoing Doctor Ncuti Gatwa seemingly regenerated into her, somehow.

One explanation for all this was that Billie Piper had actually been cast as the next incarnation of the series' hero, but the episode's credits deliberately kept her role vague, while fans strongly suspected yet another headscratching fakeout by current showrunner and writer Russell T. Davies.

Now, in the wake of Gatwa's abrupt departure and Disney's decision not to continue funding the show, this year's upcoming Christmas Special is expected to wrap up this bizarre cliffhanger, and likely provide another dose of nostalgia for fans of Davis' acclaimed original run as showrunner back in the early 2000s.

Rumors have persisted that Davies will next mine Doomsday, the emotional conclusion to Piper's original period as a series regular, for material on which to base his next episode (which many fans have speculated will likely also be Davies' last hurrah as showrunner for the series, following a mixed response to his work over the past few years).

The stage is certainly set for some kind of Doomsday sequel, too, with Billie Piper now somehow back, and the second incarnation of The Doctor played by David Tennant also back (and parked living an apparent suburban life, for now).

As ever, reaction to the blog from Doctor Who fans has been mixed.

"You guys are gonna hate me, but nostalgia is my weakness, and I started watching Doctor Who during Season 2," wrote Listen-5980 in a long thread on reddit. "I'm hyped."

"Russell, you already undid that iconic farewell scene two years after it happened," wrote Clara_Finn. "You don't need to go back to it again boo. Original ideas that don’t fawn over the show's history, I beg."

"There was no reality where this special wasn't going to be a Tennant and Piper nostalgia fest," concluded SuicideSkwad.

Doomsday, originally broadcast 20 years ago this summer, earned Doctor Who its first perfect 10/10 episode score from IGN. "This action packed episode one of the most emotionally moving and poignant stories about loss and refusing to let go," we wrote at the time. But, two decades on, is the show finally ready to let go of Tennant and Piper?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'We'll Getcha One Day Silksong' — Slay the Spire 2 Dev 'Blown Away' by Enormous Launch as It Joins Steam Top 20 Club

9 mars 2026 à 13:45

Slay the Spire 2 has enjoyed an enormous early access launch on Steam, breaking into the top 20 most-played games of all time on Valve’s platform.

Mega Crit’s sequel had already become the most-played roguelike ever on Steam after it launched last week, but now, after hitting an astonishing 574,638 peak concurrent players over the weekend, it’s joined the special top 20 club — and there are some big hitters within its sights.

Chief among them in the indie space is Team Cherry’s Hollow Knight: Silksong, which hit a peak of 587,150. And it’s that game the developers at MegaCrit cheekily pointed out as its target in a social media post celebrating their success.

“Our team is TOTALLY blown away by the amount of people who have been playing and sharing their love for the game we've been working on for the past half decade,” MegaCrit tweeted. “We're excited to continue to make StS2 the best that it can be!! Also obligatory joke: we'll getcha one day Silksong.”

Mega Crit had already playfully took aim at Bungie’s Marathon, which came out the same day as Slay the Spire 2, in a tweet they eventually admitted came off meaner than intended. But the truth is Slay the Spire 2 is the hottest video game on Steam right now, and is behind only the eternally popular PUBG, Dota 2, and Counter-Strike 2 in terms of current popularity.

You might be wondering what MegaCrit will do to capitalize on its success. Many developers would go hard on microtransactions, but it doesn’t sound like they’re coming to Slay the Spire 2. “We’re microtransaction haters,” Casey Yano, MegaCrit co-founder, told Destructoid, despite the fact that “a lot of our players threaten to buy all and any cosmetics we may ever release.”

I’m among the many playing at the moment, and I initially found it a tad confusing having not played the original. If you’re new to Slay the Spire, our Slay the Spire 2 Beginner’s Guide can help you get familiar with the basics, and for fans of the first game, take a look at the biggest changes in Slay the Spire 2. We’ve also got a guide to all the Slay the Spire 2 characters and how to unlock them, plus how to play co-op with friends.

Not only are a huge number of people playing Slay the Spire 2, but the vast majority are loving it. On Steam it enjoys a user review rating of ‘overwhelmingly positive,’ with nearly 14,000 user reviews already online. Check out IGN’s Slay the Spire 2 Early Access Review So Far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marathon’s Absurd Pickpocketing Drone Shows How Bungie Is Doing Extraction Shooters Differently

9 mars 2026 à 13:30

My early days with Marathon have reminded me of how I fell in love with Apex Legends. Respawn's battle royale famously dropped out of nowhere in early 2019 and I was instantly in awe of its maps, its guns and, above all, its heroes and their unique abilities. Marathon is an entirely different genre but its own hero classes, called "shells", elicit that same wonder.

They feel fresh and flexible, deep and customizable, and as I play I'm constantly discovering new wrinkles in their skills. I know it's early days but these shells feel like they set Marathon apart from Arc Raiders and other extraction shooters: you get the underlying tension, joy and despair of the genre with a pungent hero shooter smeared on top.

The Thief shell is perhaps the most brilliantly bizarre.

Her grappling hook – which flings you onto high ground or catapults you behind enemies – is the most boring part of her kit, which tells you a lot about how electric she feels. Her other two abilities are instantly among my all-time favorites in a multiplayer shooter, for very different reasons.

One is an x-ray scanner that reveals nearby lootables and, crucially, highlights them with the colour of their rarest item – white for common, blue for rare, and so on. It's surely inspired by Loba, a character in Apex Legends, who can spy high-tier loot through walls. In an extraction shooter, where gear is king, this simple trick transforms how you explore: I can ignore all the white crates and head straight for the blue and purple, removing the tedium of opening boxes for scraps.

The Thief's other skill, her showpiece, is a drone that can literally pickpocket enemies. If you fly close enough to whip opponents with the drone's extendable tether they'll drop their most valuable piece of gear – and with every additional whack, you'll poke another hole in their backpack. They may not even notice that they're leaking goodies like a sieve.

It feels like a troll skill, but I can't put into words how satisfying it feels to tear a purple weapon attachment – the best item I've poached so far – from an unsuspecting player, their hard work undone in a single click.

It feels so satisfying to tear a purple weapon attachment from an unsuspecting player, their hard work undone in a single click.

After more than 10 hours with the Thief I'm still finding hidden layers in both of these skills. I've discovered by chance that her x-ray vision can see enemies through smoke, so when my duo partner plays as the smog-deploying Assassin we can delete entire squads while completely obscured.

The drone is, at its most basic, an effective forward scouting tool to find enemy players and pilfer their inventories. But what I didn't think about until I saw a clip on Reddit is how it changes engagements at extraction points. Rather than fight an enemy team who's trying to leave, the smart move is to find a safe corner, flip out your drone, and soar in as they're about to exit. They're almost guaranteed to have something worth grabbing.

I've also been trialling the drone as a distraction tool when I know enemies are nearby. I can ping them and annoy them from above – then, when they're trying to swat me away, I can exit the drone and run in, gun ready.

I also love how Bungie has played to the strengths of the extraction shooter genre by crafting specific loot, called "cores", that boost the class abilities of shells in novel ways. On one of my first runs on Outpost, Marathon's toughest map, I found a purple Thief core that renders me invisible when I deploy my drone. This means I can potentially get much closer to enemy teams before letting it fly, and it jives with my newfound distract-from-above playstyle. I know that a core exists that will automatically ping enemies if you leave your drone floating in place above an area, basically turning it into a UAV. As you can imagine, it's pretty high on my most wanted loot list.

I can't wait to keep discovering the nuances of Thief. Then, when I fancy a change, I know I've got five other characters to learn who are presumably just as deep. I spent time with the Assassin in the server slam: her invisibility cloak feels like standard stealth fare but what really sets her apart is the fact she automatically turns invisible when she steps in smoke. I can't wait to play her again, this time with stacks and stacks of smoke grenades and upgrades that make her even more powerful while she's hidden.

And then, presumably in 20 hours time, I'll turn to Marathon's medic, who can revive teammates from a distance with one extendable shockwave arm and stun an enemy with another arm simultaneously.

Just like Apex Legends, it's the prospect of mastering these characters that's driving me forward and will, I predict, keep me returning. I'm excited to see balance patches, new guns and maps but above all, if Bungie can keep growing this whacky roster – and conjuring skills as unique as a pickpocketing drone – then Marathon might stay in my rotation for a very long time indeed.

If you’re just starting out on Tau Ceti IV, our Marathon Beginner’s Guide and Things to Do First should help you navigate your first few runs. Beyond that, we’ve got interactive maps and tips for Perimeter, Dire Marsh, and Outpost, plus expert early game builds for Destroyer, Recon, and Triage runner shells.

'We'll Continue to Invest, and We'll Always Do So' — Microsoft CEO Satya Nadella Moves to Reassure Xbox Staff of Commitment to Gaming Following Phil Spencer Exit

9 mars 2026 à 12:48

Microsoft CEO Satya Nadella has offered Xbox staff words of reassurance following the exit of previous gaming boss Phil Spencer.

Last month, Microsoft announced a huge shakeup at its gaming business, with Spencer retiring, would-be successor Sarah Bond out, and Asha Sharma drafted in as new Xbox CEO.

Following the news, Seamus Blackley, who co-created Xbox at Microsoft, said that because Xbox is not a core part of Microsoft’s all-encompassing AI push, it was potentially “being sunsetted.” Blackley added that the fact Sharma came over from Microsoft’s AI team with no gaming background was further evidence of the company’s strategy. “They don’t say that, but that’s what’s happening,” Blackley said. “I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night.”

But Nadella has countered that concern by saying Microsoft is “long on gaming.” As reported by Windows Central, last week Sharma and Nadella held an internal Q&A to discuss Microsoft's gaming strategy. And in it, Nadella said Microsoft will always invest in gaming.

“Phil, he's always talked to me about how gaming is the largest entertainment category — what is gaming in its most expansive form going forward?” Nadella said. “This doesn't mean we walk away from people are doing today — when we think about a AAA game on a console. The question is about where else can we go to extend that. For me, we're long on gaming. We'll continue to invest, and we'll always do so. It's up to this team to show an excellence in execution, and creativity. Software always carries risk, but this is software with lots of creation risk. It's way different. But yet, we have to be the best-in-class at it."

Nadella’s comments emerged after Microsoft confirmed the codename for Xbox's next-generation console – Project Helix – as well as rumors that the device will play Xbox and PC games.

"Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console," Sharma posted on her Twitter / X account last week. "Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!"

Sharma has already promised to deliver “the return of Xbox,” and, as part of that, has vowed to reengage with core Xbox fans. There was even a promise to commit to console at a time when so many Xbox fans feel disenfranchised with Microsoft’s shifting strategy. As for Nadella, he had previously said he was “long on gaming and its role at the center of our consumer ambition,” countering the doom and gloom.

There is also a question mark over Microsoft’s multiplatform strategy. In a previous interview with Windows Central, Sharma indicated that nothing is off the table when it comes to big decisions about recent controversial policies, one of which is Microsoft’s decision to leave console exclusives behind. Some hardcore Xbox fans are hoping for a return to the policy of old, at a time when even Halo is making the jump to PlayStation.

"Right now, I need to learn, candidly,” Sharma said. “About the 'why' of these decisions, what we were optimizing for, and what the data says about the Xbox strategy today. That's the honest answer. I'm looking at lifetime value, not just what happened in a previous moment, or in short term efficiencies and things like that. The plan's the plan until it's not the plan."

Of course, it’s hard to see Microsoft all of a sudden pulling out of multiplatform game releases, especially when its studios have put so much effort into making Microsoft's policy a reality, and in some cases seen great success on the likes of PlayStation. Halo is coming to PlayStation this year, and that’s unlikely to change.

But it’s worth noting that Sony has recently done just that. Last week, Bloomberg reported that while Sony will continue to release online games on PC, single-player games will now remain console exclusive, marking a significant strategy shift and move away from PC. That means the likes of Saros, Ghost of Yotei, and the upcoming Marvel’s Wolverine will remain PlayStation 5 exclusives and not release on PC.

Bloomberg suggested poor recent sales of PlayStation games on PC and the risk to the PlayStation brand, as well as a potential impact on PS5 and maybe even PS6 sales, were to blame for the policy shift. Meanwhile, there’s also the suggestion that the prospect of PlayStation games running on the next Xbox via expected Steam integration may have also encouraged Sony’s return to console exclusives.

Photo by Sven Hoppe/picture alliance via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Pokopia Physical Edition Price Raised to $80 on Amazon, Amid Reports of Stock Constraints

9 mars 2026 à 12:38

Amazon has unofficially made Pokémon Pokopia an $80 Nintendo Switch 2 game, after the retailer suddenly increased the price for the new life sim's physical edition amid supply constraints.

Numerous retailers have completely run out of Pokémon Pokopia boxed copies, though Amazon still has availability in the U.S., albeit now at the higher price of $80.

It's the second time in as many months that Amazon has jacked up the price of a physical Switch 2 game while demand is high. A couple of weeks ago, the retailer was selling Resident Evil Requiem on Switch 2 for $76.84, almost $7 more than its recommended retail price.

Pokémon Pokopia has an RRP of $70, which Amazon has maintained if you just wish to buy a digital download code. But, right now, a boxed copy of the game will cost you $79.99, up $10 for seemingly no reason other than the fact its stock is hard to find.

Physical copies of Pokémon Pokopia appear limited outside the U.S., too. This morning, The Game Business chief Chris Dring wrote on social media that the game was "seriously undersupplied at UK retail," which has resulted in less than half the Switch 2 physical launch sales of last year's Pokémon Legends: Z-A.

So, what's going on here? Has Nintendo intentionally kept physical stock low? Pokémon Pokopia's physical edition is just a Game-Key Card launch, something the company may have expected would push more people towards its digital version. The game's Animal Crossing-esque life sim genre may also have been considered more likely to attract digital sales, so that the game is always available as people continue to play for weeks and months to come.

Officially, Nintendo has only marked Switch 2 launch title Mario Kart World as an $80 game, though the full price of several Switch 2 Edition re-releases of existing Switch 1 games have also hit the same high price point (such as The Legend of Zelda: Tears of the Kingdom and Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV). Previously, Nintendo has said it will experiment with variable pricing for games on its latest console, while retailers are of course able to charge whatever they like.

IGN's Pokémon Pokopia review returned a 9/10 score, and dubbed the game as "an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike."

Wondering which Pokémon you'll be able to live alongside? Check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we've also got a list of 17 things that Pokopia doesn't tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Pokémon Company Is Actively Recruiting PhD Holders With Backgrounds in Ecology to Work in Tokyo

9 mars 2026 à 12:28

The Pokémon Company is actively recruiting PhD holders with backgrounds in ecology to work in Tokyo. This is perhaps the closest chance Pokémon fans have to channel their inner Professor Oak in real life.

As posted on Japanese recruitment site HRMOS, The Pokémon Company is specifically looking for those with research experience in animal and plant ecology, with Japanese and English language skills on top. In addition to the salary, there's a PhD holder bonus of 1 million yen (approx. $6,300) upon joining the company, plus another 1 million annually each March. The job listing doesn’t give specific duties, just that candidates will be considered for positions across the company’s different business units.

Although this seems a bit out of left-field at first glance, having employees with a solid understanding of real-life ecosystems and how animals and plants interact within these systems could help the Pokémon series continue to develop in a way that feels realistic and organic. Real world knowledge of predator-prey relationships, habitats and how creatures adapt to their environment are all things that could come in handy when advising on the designs of regional Pokémon and their evolutions. The job listing does not ask for any game development-specific skills like programming, the only requirements listed are for PhD holders with ecology-related research experience, and Japanese and English language ability.

Pokémon Pokopia, the franchises’ new venture into building/life sim territory, starts off by dropping players into a drought-ravaged Kanto region, which they then need to restore. The game gives the player the ability to design habitats to attract certain Pokémon, with these Pokémon themselves having varied wants and needs depending on their species. With the Pokémon series continuing to evolve in more detailed and vibrant ways, it makes sense that The Pokémon Company would want to hire experts that can make sure the Pokémon world feels as vibrant and real as our real world.

Of course, the Pokémon universe itself is full of experts and their assistants who study Pokémon for good and sometimes nefarious purposes. Professor characters pop up in nearly every game in the franchise, even in the spinoffs, from Pokémon Go's Professor Willow, who studies the regional distribution of Pokémon, to Pokémon Sleep's Professor Neroli, who researches their snoozing habits.

In the most recent mainline entry Pokémon Legends Z-A, players can assist Pokémon Research Lab’s acting director Mable by capturing specific Pokémon types to aid her with her research. But working at the actual Pokémon Company in real life and potentially using your years of PhD study to shape future Pokémon ecologies and evolutions may sound like a dream come true to some avid Pokémon fans.

Wondering which Pokemon you'll be able to live alongside? Check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we've also got a list of 17 things that Pokopia doesn't tell you, plus How to Raise the Environment Level and How to Raise Pékemon Comfort Level.

Photographer: Akio Kon/Bloomberg via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Resident Evil Requiem is Still Almost Entirely Sold Out Online, With Physical Copies Only Available at Select Retailers

9 mars 2026 à 12:05

Physical copies of the highly anticipated Resident Evil Requiem are becoming increasingly difficult to come by online in the US, with the game just about sold out everywhere on all platforms.

Amazon, Best Buy, GameStop, and Walmart are entirely sold out of Xbox copies of the game at the time of publication, while only Amazon is still stocking the standard edition for PS5.

Amazon is also the only online retailer with the game available to buy on Nintendo Switch 2, albeit for $76.84, almost $7 more than its MSRP of $69.99. (Update, 3/9: Copies for Switch 2 are now out of stock at Amazon, and the listing is back to $69.99. Target currently has Switch 2 copies available to purchase).

Resident Evil Requiem's Deluxe Steelbook Edition is also entirely sold out online right now.

Digital copies remain widely available for preorder across all platforms, and there's a discount on the PC version if you buy from Fanatical or GMG.

Requiem released on PS5, Xbox, Switch 2, and PC on February 27.

Editor's Note: This article was published prior to Resident Evil Requiem's launch, but has since been updated with relevant new information. The following part of the article has been left unaltered for prosperity, but discusses launch times and preloads for February 27, when the game initially released. The original article continues from here.

Capcom has also recently issued a detailed rundown of when the game will unlock across the world in major territories when bought digitally.

Anyone who has preordered on Steam can already start preloading the game. For those in the US, PlayStation and Xbox will unlock at the equivalent of midnight EST on February 27 (February 26, 9 PM PST).

With release imminent, spoilers have already started to spread online. Earlier this week, Resident Evil 2 director and famed developer Hideki Kamiya said those who revel in ruining surprises for others "deserve a thousand deaths" and should "be cursed to never be able to play games again."

Reviews have also been positive for the latest entry in the survival horror franchise, with IGN's Tristan Ogilvie awarding it a 9/10 in his review, stating:

"Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation."

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

‘It Would Shock the World’ — John Wick and Space Marine 2 Dev Teases ‘Coolest IP Ever’ It’s Had to Turn Down Twice

9 mars 2026 à 11:54

“If I could tell you the game that I turned down twice, it would shock the world,” claims Tim Willits, chief creative officer of Saber Interactive.

The multi-studio developer has become famous of late for its impressive collection of existing IP video game adaptations, primarily taking the form of playable versions of popular film series such as The Evil Dead and upcoming John Wick, Hellraiser: Revival, and Jurassic Park: Survival, but also tabletop games in the case of Warhammer 40,000: Space Marine 2.

Saber is an incredibly busy, and productive, company, seemingly suffering from its own success to a certain degree, inasmuch as it can’t take on all of the dream projects it would like to. As Willits told IGN in a recent interview, “I can't say it, but there's a game that they came to me twice, and so it's my ‘like someday in the future, I will brag about it’. I can't say it now because I'll get in trouble, but it’s the coolest IP ever, and I can't make the game because we just have too much going on.”

Such is Saber’s commitment to translating movie licenses into video games, that it now finds itself in a situation where rights holders are coming to it in order to pitch games, rather than the other way around.

Everybody has called us and wants to work with us.

“Now they come to us,” reveals Willits. “We've had so much success with our past IPs and our license collaborations that big studios are coming to us. I mean, again, I'm not going to give you any specific examples, but some of the really biggest titles that we have, they came to us and it goes to show you that media companies, they know that gaming is the future and there are so many good properties in the world and there are just not enough good teams to make great games. So when you prove yourself that you can take and respect a license, and you respect an IP, and you make a great game, everyone else wants to work with you. So everybody has called us and wants to work with us.”

Willits appears to find the challenge of working with existing IPs highly satisfying, not only because it's enjoyable to play around in these already established universes and unlock the fun, but also because there’s already a huge fanbase to target your game towards.

“It is actually really exciting,” states Willits. “As someone who's created my own IPs and someone who's now worked with all these great IPs, it is truly exciting. I personally feel it's actually much better because you have millions of fans, you know the world that you can get into, but you still need to make a good game, and that is critical.”

That last part is crucial, because Saber isn’t in the business of ‘easy cash-ins’, but instead dedicated to crafting unique game experiences inside of these worlds. The IP and licenses are all a very cool base point, but Willits and the team’s focus is always primarily on creating a great game first and foremost.

At Saber, we have embraced big licenses,” explains Willits. “I believe that we have more licensed products in development now than any other developer in the world. We have things we haven't even announced yet. One of the great things about Sabre is that we are an independent company, so we work well with every license holder. We have a great relationship with Universal, Lionsgate, and Disney. And if you have a talented development team, and if you focus on gameplay and making the experience as rich as possible, you can take all the advantages of having a licensed property and that built-in fan base and be really successful with it.”

What IP would you love to see Saber take on next? Let us know in the comments! For more from our interview with Saber’s Tim Willits, you can find some new details about the upcoming John Wick game, confirmation that the Star Wars: Knights of the Old Republic remake is still in development, and the news that extreme horror game Hellraiser: Revival has secured its ESRB rating.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Here's Mega Skarmory EX From the Upcoming New Mega Pokémon TCG Set

9 mars 2026 à 11:39

Today brings an ultra rare Pokémon card from the upcoming Mega Evolution — Perfect Order expansion, and it's the first time this Mega Evolved ex creature has appeared in the Pokémon trading card game.

Mega Skarmory ex sees the recently-revealed Mega Pokémon appear in powerful form, with 260 HP and a punishing special attack.

Sonic Ripper will require two Steel energy and one Colorless energy to pull off, and comes with the requirement that you shuffle all energy attached to the creature into your deck. In return, though, you'll be able to damage any one of your opponent's Pokémon, including those that are Benched.

The move lands a chunky 220 damage, and without Weakness or Resistance for Benched creatures. As a Steel type, Mega Skarmory itself meanwhile is double weak to Electric, and comes with a -30 resistance to Fighting.

Mega Evolution — Perfect Order expansion is the first TCG expansion based around last year's Mega Pokémon introduced to the franchise in Pokémon Legends: Z-A. Alongside other cards based on Mega Clefable and Mega Zygarde, this card will arrive as part of the set when it lands on March 27.

For more on the Pokémon Trading Card Game's busy 2026 release schedule, including the best places to pre-order Perfect Order, check out IGN's full guide.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Switch 2 MicroSD Express Memory Cards Drop to Just $39 for Mario's 40th Anniversary

9 mars 2026 à 11:38

If there's one upgrade that all Switch 2 owners need, it's additional storage. While the 256GB is an upgrade from the OG Switch, it can still fall a little short when plenty of third-party games can push 50GB or more when downloading digitally.

To counteract this, I highly recommend picking up one of the best Switch 2 microSD cards going right now, but you'll want to find one at the best price possible (especially with how volatile the market is right now).

Thankfully, as part of the Mario Day and 40th Anniversary celebrations, the official 256GB Switch 2 memory card is down to $39 at Amazon right now.

That's a significant $20.99 off the list price, and the best price I've seen on this since Black Friday last year. It doesn't quite hit the lows of $35 we saw on Samsung's P9 Switch 2 microSD express card at the very start of the year, but it's still the best price going right now, and the best price since January.

Just as a reminder, microSD Express cards are the only way to expand your Switch 2's internal storage. If you've been looking to upgrade, I'd pick this up ASAP.

Mario Day: Switch Games on Sale

The Switch 2 microSD card isn't the only thing on sale as part of Mario Day either. From March 8 to 14, retailers in the US are also offering discounts on Nintendo Switch and Switch 2 games.

That includes Super Mario 3D World + Bowser’s Fury and Super Mario Odyssey down to $39.99 each, alongside the Switch 2 Edition of Super Mario Party Jamboree + Jamboree TV for just $59.99.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Final Fantasy 7 Remake Part 3 Director Reveals Gameplay Mechanics and Locations Fans Can Expect

9 mars 2026 à 11:36

Final Fantasy 7 Remake Part 3 director Naoki Hamaguchi has opened up about what to expect when the third instalment of the highly-anticipated multi-chapter game releases "not too far in the future," including new gameplay mechanics and locations, some of which we have yet to visit in the remake series.

Talking to Bloomberg, Hamaguchi teased that allowing fans to visit Rocket Town and space is "one of the elements [the team] had to switch around with Rebirth," as well as Wutai, not least because "Yuffie's made a very prominent appearance, stating her case about her homeland. So if Wutai's not featured, I think the fans are going to yell at me."

Hamaguchi also revealed he has expanded on the Highwind "gameplay experience," and "flying is a very large part of the third instalment."

Sadly, he wouldn't be drawn on Chocobo breeding — "I can't say yay or nay on the actual breeding, but there is an element in the third instalment involving Chocobos that is a little different than Rebirth" — or whether or not we'll go underwater — "[Motomu] Toriyama handled the submarine portion of the game, so perhaps he has injected himself into there. And I will leave it at that," — but he did suggest that given how and where Rebirth ends, that should "hint" at how the third instalment will begin in the Great Glacier area.

He also suggested players give fantasy game Esoteric Ebb a try, describing it as very goofy and entertaining: "Disco Elysium meets Dungeons & Dragons by way of Douglas Adams or Terry Pratchett."

Hamaguchi recently discussed the impact of expanding the platforms on which the Final Fantasy 7 Remake series is available, insisting that going multiplatform "will not in any way lower the quality of the third instalment." The director said both the Nintendo Switch 2 and Xbox versions of the game's prior instalments "have been incredibly well received and generated a lot of buzz online," but did note some community concerns.

The director also recently teased that the "core game experience is almost complete," and while he "really want[s] everyone to play it as soon as possible," the team has now moved on to "refining and polishing." And yes, Final Fantasy 7 Rebirth's Queen's Blood card game is making a “powered-up” comeback for the final chapter in Square Enix’s remake trilogy.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Kaizen Codes (March 2026)

9 mars 2026 à 01:00

Kaizen is an action Roblox game where you can engage in PvP battles or fight evil cursed spirits with a team, all while trying to be the ultimate sorcerer in this Jujutsu Kaisen-inspired Roblox game. As with most of its Roblox counterparts, Kaizen offers plenty of ways to level up and upgrade your character, but getting there might take a while, which makes redeemable Kaizen codes a game changer.

Active Kaizen Codes March 2026

  • VerySorry! - 8 Lucky Clan Spins, 5 binding Vow Spins, 1 Domain Shard (NEW)
  • KrakenRift! - 6 Lucky Clan Spins, 10 Clan Spins, +5 Binding Vow Spins, 15 Minutes 2x Mastery (NEW)

Expired Kaizen Codes

  • UpdateSoon! - 5 Lucky Clan Spins, 30 Minutes Double Chest Luck
  • 40kCCU! - 10 Lucky Clan Spins
  • THANKS100K - 10 Clan Spins, 1 Domain Shard, 30 Minutes 2x Raid Drop Chance
  • Heavenly! - 5 Lucky clan Spins, 8 Clan Spins, 15 Minutes 2x Mastery, 4 Binding Vows Spin
  • KAIZENPEAK! - 6 Lucky Clan Spins, 15 Minutes 2x EXP, 4 Binding Vows Spins, 1 Domain Shard
  • Thunda! - 6 Lucky Clan Spins, 10 Clan Spins, 15 Minutes 2x EXP
  • 30kCCU
  • SHOPBUG
  • PeakKaizen
  • Lucky24k
  • 23kCCU
  • INVERTED_SPEAR_UPDT (Clan Spins x8)
  • DOUBLE_MODULE (Use Module Drop Chance for 30 mins)
  • SPEAR_DELAY_CODE (Clan Spins x9)
  • CHECK_GAME_SHOP (Clan Spins x8)
  • FOUR_SPINS (Clan Spins x4)
  • PATIENCE! (Clan Spins x8)

How to Redeem Kaizen Codes

Once you launch Kaizen in Roblox, tap the red button near the top left corner with three gears inside it. This reveals the Settings window where you can scroll down to the bottom and enter codes. You'll find a box that says, "type code here" and a red checkmark button to the right of it. After copying and pasting your code into the box, press the button to redeem!

Annette is a freelance writer at IGN and has contributed to a number of guides including Stellar Blade, Starfield, and Final Fantasy 7 Rebirth.

Anime Fighting Simulator: Endless Codes (March 2026)

8 mars 2026 à 18:23

Anime Fighting Simulator: Endless codes can be used to quickly stack up Yen and Chikara, as well as activate boosts that can last for days.

Yen is primarily used to upgrade your Strength, Durability, Agility, and Speed. It can also be used to purchase Chakra and weapons. Chikara, meanwhile, can be used to purchase special items like a stand. Below, you'll find a list of all the active and working codes that can be currently used in Anime Fighting Simulator: Endless.

What is the Latest Code for Anime Fighting Simulator: Endless?

The latest code for Anime Fighting Simulator: Endless is WeekendEXPCode This was announced on February 28, 2026.

All Working Anime Fighting Simulator: Endless Codes (March 2026

  • WeekendEXPCode - 50 Daily Exp (NEW!) (Only works on version 4.9 and up)
  • WeekendYenCode - 100,000 Yen (Scales) (NEW!) (Only works on version 4.9 and up)
  • 325KLIKES! - 100,000 Yen (Scales)
  • DAILYFIXED! - 30 Battlepass EXP
  • TUESDAYHEARTSCODE - 500,000 Hearts
  • TUESDAYTRAITSCODE - 10 Traits Rerolls
  • 100KFAVS - 100,000 Yen (Scales)
  • 100MVISITS - 100,000 Yen (Scales)
  • VALENINESPART2 - 100,000 Chikara
  • NEWUPDATE2026 - 1,000,000 Hearts
  • SORRYFORPART2DELAY - 10 Trait RerollS
  • JazzyBadAtChess - 1 Yen
  • BIGHEARTSCODE - 5,000,000 Hearts
  • BIGTRAITSCODE - 50 Traits Rerolls
  • 300KLIKES - 75,000 Yen (Scales)
  • ANOTHERVALENTINESSHUTDOWN - 500,000 Hearts
  • SORRYFORDAILYBUG - 40 Battlepass EXP
  • WEDNESDAYADDAMS - 1 Yen Code (Scales)
  • 225KLIKES - 25,000 Yen (Scales)
  • 250KLIKES - 50,000 Yen (Scales)
  • 275KLIKES - 75,000 Yen (Scales)
  • VALENTINESEVENT - 500,000 Hearts
  • DIMENSION2SOON - 75,000 Chikara
  • VALENTINESSHUTDOWN - 250,000 Hearts
  • 50KCHIKARACODE - 50,000 Chikara
  • SATURDAYBUGSPATCH - 100,000 Yen (Scales)
  • 175KLIKES - 50,000 Yen (Scales)
  • BIGCHIKARACODE - 100,000 Chikara
  • FIGHTINGPASS - 3 Hour Boost
  • KURAMAUPDATE - 3 Hour Boost
  • 200KLIKES - 75,000 Yen (Scales)
  • SMALLCHIKARACODE - 50,000 Chikara
  • NewFridayYenCode - 50,000 Chikara
  • NewFridayBoostsCode - 3 Hours Boost
  • ThursdayYenNewCode - 50,000 Yen (Scales)
  • ThursdayBoostsNewCode - 6 Hour Boost
  • KuramaUpdateSoon - 6 Hour Boost
  • WednesdayYenCode - 50,000 Yen (Scales)
  • WednesdayBoostsCode - 6 Hours Boost
  • SecretCode - 50,000 Chikara
  • 125KLIKES - 1 Hour Boost
  • FreeChikara3 - 10,000 Chikara
  • FreeChikara2 - 10,000 Chikara
  • FreeChikara - 5,000 Chikara
  • YenCode - 1,000 Yen

Expired Anime Fighting Simulator: Endless Codes

These codes have now expired and can no longer be used:

  • BUGSPATCH4
  • 100KLIKES
  • NEWCHIKARACODE
  • 75KLIKES
  • ALMOST100KKLIKES
  • MOREYEN
  • MORECHIKARA
  • 15kLikes
  • 25kLikes
  • 30kLikes
  • MinorBugs
  • BadActors
  • JanuaryIncident
  • Krampus
  • BUGSPATCH1
  • UPDATETHISWEEKEND
  • BUGSPATCH3
  • BUGSPATCH2
  • 150KLIKES
  • KURAMANEXTWEEK
  • 25MVisits
  • HappyNewYear
  • 50KFAVORITES
  • 50kLikes
  • 10MVisits
  • NewBloodlines
  • NewSpecials
  • ChristmasTime
  • 10kLikes
  • 1MVisits
  • ChristmasDelay
  • Gullible67
  • 1kLikes
  • 2kLikes
  • 5kLikes
  • 100kVisits
  • MobsUpdate
  • 1WeekAnniversary
  • 400CCU
  • 10kVisits
  • 100Favs
  • 100CCU
  • 1000Members

How to Use Anime Fighting Simulator: Endless Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up Anime Fighting Simulator: Endless on Roblox
  2. Press play to enter the experience
  3. Look at the icons on the left side of the screen and press the up or down arrow
  4. Click on the purple Discord icon (despite what it says, you don't need to join the group to use codes)
  5. Copy the code from this article and paste it into the bar that says [CODE HERE]
  6. Press Enter and enjoy the free rewards!

FAQs for Anime Fighting Simulator: Endless

Have a particular question about Anime Fighting Simulator: Endless and codes? See our answers to frequently asked questions below.

Why Isn't My Code for Anime Fighting Simulator: Endless Working?

When a code doesn't work for Anime Fighting Simulator: Endless, it's usually because of two reasons:

  • The code for Anime Fighting Simulator: Endless has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for Anime Fighting Simulator: Endless?

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for Anime Fighting Simulator: Endless is to bookmark this article and visit it daily. But if you want to search for codes yourself, visit the Anime Fighting Simulator: Endless Discord server.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Universal Tower Defense Codes (March 2026)

8 mars 2026 à 18:00

Universal Tower Defense Codes will earn you free Rerolls and Gems, which will help you build the ultimate team of heroes inspired by some of the most popular anime. In this Roblox tower defense experience, you'll need to fend off waves of enemies, all while completing daily, weekly, and personal quests.

Don't like your crew of anime-inspired icons? Use your Gems to summon characters that range from Rare all the way to Mythic and Secret. The better the unit, the easier you'll be able to defend your base.

Working Universal Tower Defense Codes (March 2026)

Use these currently active codes:

  • There aren't any active codes currently, but we'll update this section as soon as there are.

Expired Universal Tower Defense Codes (March 2026)

These codes for Universal Tower Defense have now expired and can no longer be used:

  • SubscribeToUniversalTowerDefense!
  • AndroidGames!
  • DevelopmentNews!
  • Perfectionist
  • I Have A Wish!
  • PerfectBuffs
  • NotPerfect!
  • Update1Reveal!
  • PollsUpdate1!
  • WinterPatch26
  • AUniversalWinter!
  • WinterTIME!
  • WinterUpd
  • WhiteRoseOps
  • StepUp!
  • SorryForTheDelayGuys!
  • 1Engage!
  • ILoveWinter!
  • ThankYouForOneMonth!
  • WinterPolls
  • NewYear26!
  • Update 0.5
  • WinterIsComing!
  • InterestedIn0.5!
  • SmallGift
  • ILoveUTD!
  • PeroxideUpd!
  • MaintenanceTomorrow_0.5!
  • MerryChristmas
  • YT10k!
  • ThankYou30M
  • Mainstream!
  • HereyougoEA!
  • ThankYou100k
  • MaxedOut!
  • UNRIVALED!
  • UnrivaledIsAlive
  • ThankYouFor150k
  • SixSeven!
  • NumberOne!
  • Universal!
  • ThankYouUTD!
  • RELEASE!
  • ThousandsOfCodes!
  • THANKYOU!
  • FixingBugs!
  • SixSeven!
  • 40kCCU!

How to Use Universal Tower Defense Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up Universal Tower Defense on Roblox
  2. Look for the blue icon on the right side of your screen, which says "Codes"
  3. Copy the code from this article and paste it into the "Enter code here" bar
  4. Click "Redeem"

Why Isn't My Code for Universal Tower Defense Working?

When a code doesn't work for Universal Tower Defense, it's usually because of two reasons:

  • The code for Universal Tower Defense has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How to Get More Codes for Universal Tower Defense

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for Universal Tower Defense is to visit this article. But if you want to search for codes yourself, the best place to go is the Universal Tower Defense Discord.

When Is the Next Update or Event in Universal Tower Defense?

Universal Tower Defense's next update is the Dimension 2 Update, but it doesn't currently have a release date. The previous update was the Android Games one that released on Saturday, January 31. It added a new story, legend stage, virtual realm map, new units, and plenty more.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Pixel Quest Codes (March 2026)

8 mars 2026 à 17:00

Pixel Quest is a brand new 2D bullet hell RPG, where you'll face an onslaught of foes across biomes that range from the beach to the desert. The Third Dimension has been destroyed by 1x1x1x1, and now the Robloxians will need to work together to protect the pixelated 2D land of Robloxia. There are over 70 quests to complete, and legendary loot to obtain that will make it far easier to eviscerate hordes of enemies. With so much to do, you'll want some codes to make use of.

Working Pixel Quest Codes

Here are all the currently active Pixel Quest codes. Be sure to redeem them before they expire!

  • There aren't any active codes right now, but we'll update this section when there are.

How to Use Pixel Quest Codes

Redeeming Pixel Quest codes is a straightforward process. Launch the experience and complete the tutorial if you haven't already done so. When you're in the main hub, here are the steps you need to follow:

  1. Locate the chat box on the bottom left of the screen. It says "To chat click here or press / key".
  2. Click or press the / key and then press / again. This will bring up a list of commands.
  3. Type code, so it now says /code in your text box.
  4. Copy and paste the code from the article and enter it into the box, e.g. /code PQDISCORD2025
  5. Hit enter.
  6. You'll then see a message in the chat that tells you if the code has been redeemed successfully, and what the reward is.

How to Claim Gifts from You Gift Box

Some codes will give you rewards that you need to claim from your Giftbox. On the righthand side of the screen, you'll see a yellow and red gift box. Click on this and you'll be automatically transported to the southeast corner of the main hub. The Gift Box menu will also automatically open, so you can drag them into your inventory.

How to Find Skins

If you receive a skin via a code, then you'll want to find the icon on the left side of the screen that shows a person and says Wardrobe. When you open the Wardrobe, you'll see three sub-menus: Skins, Badges, and Titles. You can then scroll through and see any Skins, you've unlocked.

Expired Pixel Quest Codes

  • CRYSTAL
  • WAITINGROOM
  • MADHATTER
  • DUNGEONRUSH
  • VALENTINE
  • PQ
  • DUPEGANG
  • DESERTREE
  • LUCKYDAY
  • PQDISCORD2025

Why Isn't My Pixel Quest Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Fish It! Codes (March 2026)

8 mars 2026 à 16:37

Fish It! will have you clicking away for hours as you try to catch all the variations available in the game. As of the time of writing this, Fish It! claims to have over 1,000,000 variations for you to collect. With new updates planned for the Roblox experience's future, it looks like that number will only continue to increase. So with that in mind, why not use a few codes to help you along the way?

Working Fish It! Codes

Before you can use most codes, you'll need to reach level 10, so make sure you spend some time hooking as many fish as possible before trying them out.

  • CRESCENT - 1x Crescent Moon Bait (NEW)
  • NEWYEARLANTERN - 1x Chinese New Year Lantern Skin (NEW)
  • DIVING - 2x Luck II Potion
  • WORMHYPE - Requires reaching level 100.

How to Redeem Fish It! Codes

  1. Jump into Fish It! and complete the tutorial
  2. Continue to fish and complete quests to reach Level 10. You may have to get to Level 11 despite it saying Level 10 in-game.
  3. Look for the Store Icon at the top of the screen. It's the red basket.
  4. Scroll down to the bottom of the Exclusive Store.
  5. Enter the code under Redeem Codes.
  6. Hit Redeem and enjoy your goodies!

Expired Fish It! Codes

These codes can no longer be redeemed, but they're listed here so you can still try if you like!

  • PIRATEMAJA
  • LEVDEN
  • FREECRYSTAL
  • THEDEN
  • 3BILLION
  • SCALE2
  • SCALEREFUND
  • GIFTGIVING
  • CELEBRATE
  • COUNTTRANSCENDEDSTONES
  • GO2026
  • 2BILLION
  • HAPPY2026
  • EXPANSION
  • 1BILLION
  • PURPLEMOON
  • LUCKYTOTEM
  • CRYSTALS
  • TOTEMREFUND
  • BLAMETALON
  • MUTATE
  • TRAVEL
  • SHARKSSS
  • 100M
  • ARMOR
  • SORRYSPINS
  • FREEBIES

Why Isn't My Fish It! Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

When is The Next Fish It! Update?

Fish It! typically launches its updates on Saturdays. The next update doesn't have any information regarding it yet aside from the planned release for Saturday, March 14. Previously, we had Underwater City update that added a new Forgotten rarity, new location, over 20 new fish, and more.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Heartopia Codes (March 2026)

8 mars 2026 à 16:31

Baboo! Are you looking for Heartopia codes? You've come to the right place. Here you'll find all the codes that we've collected for the cozy sim. Redeeming these will give you currency, resources, and extra Gold to help you settle into your new home.

Working Codes for Heartopia (March 2026)

  • k9r8m2q7a5 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (NEW!) (Valid Until: 31 March 2026)
  • tangyuan0303y - Wishing Star x5, Apples x10, Fertilizer x10 (Valid Until: 31 March 2026)
  • n5q7m9l2a4 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • p7a9k2m6r8 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • SPRINGFEST2026 - Moonlight Crystal x10, 8,888 Gold (Valid Until: 31 March 2026)
  • love214 - Snowfeather Rose x5, Colorful Sparkler x2, Colorful Cold Firework (Valid Until: 31 March 2026)
  • x8r2m9q5l7 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • q6p9m4a7k - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • a9l5k7m2r8 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 - (Valid Until: 31 March 2026)
  • r4p8n6m2q9 - Wishing Star x10, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • heartopia10m - Wishing Star x10 - (Valid Until: 31 March 2026)
  • lifewithline - Wishing Star x10 - (Valid Until: 31 March 2026)
  • happy2026 - Moonlight Crystal x10, 8,888 Gold - (Valid Until: 31 March 2026)
  • k7m9q2a8l5 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • true5mthks - Quality Timber x10, Chef's Special Salad x2, Branches x20 (Valid Until: 31 March 2026)
  • heartopia5m - Wishing Star x5 (Valid Until: 31 March 2026)
  • r4a8x2n - Wishing Star x5, Growth Booster x10, Orange x10 (Valid Until: 31 March 2026)
  • top1thanks - Wishing Star x5, Mermaid Perfum x2, Mandarin x10 (Valid Until: 31 March 2026)
  • b8n2k5l- Flawless Fluorite x2, Rare Timber x6, Stone x10 (Valid Until: 31 March 2026)
  • letsparty - Wishing Star x15, 5,000 Gold, Repair Kit x3 (Valid Until: 31 March 2026)
  • dcthx4u - Wishing Star x10 (Valid Until: 29 June 2026)
  • m7r9q4a - Mermaid Perfumex2, 10,000 Gold, Egg x10 (Valid Until: 31 March 2026)
  • x2l8k6p - Wishing Star x5, Fertilizer x10, Apple x10 (Valid Until: 31 March 2026)
  • h9q3a7m5 - Roaming Oak Timber x2, Milk x10, Timber x10 (Valid Until: 31 March 2026)
  • z4p6n8r2 - Quality Timber x10, Chef's Special Salad x2, Branches x20 (Valid Until: 31 March 2026)
  • letsdressup - Wishing Star x15, 5,000 Gold, Growth Booster x10 (Valid Until: 31 March 2026)
  • letsbuild - Wishing Star x 15, 5,000 Gold, Fertilizer x10 (Valid Until: 31 March 2026)
  • a7k9m2q8l - Wishing Star x5, Repair Kit x3, Blueberries x10 (Valid Until: 31 March 2026)

Expired Codes for Heartopia

The following Heartopia codes have expired and can no longer be redeemed for their rewards:

  • mylittlepony - Moonlight Crystals x100 (Expired: 7 February 2026)
  • heartopia0108 - Moonlight Crystals x100 (Expired: 7 February 2026)
  • specialgift0103 - Moonlight Crystals x100 (Expired: 7 February 2026)

How to Use Heartopia Codes

Looking to play Heartopia and want to know how to redeem codes? Follow these steps:

  1. Launch Heartopia on your phone or PC
  2. Create your character and select "complete"
  3. Press Tab on PC or tap the watch in the top-right corner
  4. Click Setting
  5. On the General Tab, look for the Redeem Code bubble button in the bottom right
  6. Copy the code from this article and paste it into the bar that reads "Case Insensitive"
  7. Click Redeem and if the code has been successful, it will say "Redeemed! Please check the mailbox for rewards."

FAQs for Heartopia

Have a particular question about Heartopia and codes? See our answers to frequently asked questions below.

How to Collect Heartopia Rewards - Where Is The Mailbox?

Rewards are automatically sent to your Mailbox once you've redeemed codes. To find your Mailbox, press Tab or tap the watch in the top-right corner. Click Mailbox. All of the gifts you've received can be then be claimed. You can do this individually by opening each mail, or by pressing Claim All in the bottom left corner.

Why Isn't My Code for Heartopia Working?

When a code doesn't work for Heartopia it's usually because of two reasons:

  • The code for Heartopia has expired
  • There's a spelling mistake or an additional space in the code

Codes for Heartopia are not case-sensitive, but they are often a series of letters and numbers. The best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for Heartopia?

We regularly check and test new codes, so the best way to get more codes for Heartopia is to visit this article. But if you want to mine for codes yourself, then the Discord server for Heartopia is the best place to go.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

The Forge Codes (March 2026)

8 mars 2026 à 16:00

Codes for The Forge will grant you additional rerolls if RNG isn't on your side and you don't get one of the best classes on your initial rerolls. In this RPG Roblox experience, you'll be able to play as a human, goblin, dragonborn, and more. Each race has its unique perks, influencing stats such as health, damage, attack power, and more.

It's no surprise that The Forge focuses heavily on mining. The core gameplay centers around mining for ores, in the hopes of finding rare ores to forge powerful weapons and armor. You'll then throw those ores into a forge, where the blend of resources you use allows you to make items with special traits and designs.

What is the Latest Code for The Forge?

Working The Forge Codes (March 2026)

Want to know how to get rerolls for The Forge? Use these currently active codes:

  • There are no currently active codes, but we'll update this section once there are.

Expired The Forge Codes (March 2026)

These codes have now expired and can no longer be used:

  • SORRYFORDELAYY
  • CRIMSONSAKURA
  • DELAYCOMPENSATION
  • DELAYCOMPENSATION
  • FORGEWEEKEND5!
  • FORGEWEEKEND4!
  • FORGEWEEKEND3!
  • FORGEWEEKEND2!
  • QOL!
  • MAZE
  • FORGWEEKEND!
  • RAVEN
  • HAPPYNEWYEAR
  • FORGE2M
  • SORRYFORBUGS
  • XMAS!
  • SORRYFORDELAY
  • HEART
  • FORG!
  • FREESPINS
  • PEAK!
  • 400K!
  • SORRYFORSHUTDOWN
  • 100KLIKES
  • 300K!
  • 200K!
  • 100K!
  • 40KLIKES
  • 20KLIKES
  • 15KLIKES
  • 10KLIKES
  • 5KLIKES
  • BETARELEASE!
  • POSTRELEASEQNA
  • RELEASE

How to Use The Forge Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up The Forge on Roblox
  2. Open the Settings menu in the top left corner of the screen.
  3. Scroll down to the bottom of Settings to find the Codes bar
  4. Copy the code from this article
  5. Enter the code into the "Type Here" bar
  6. Press claim

FAQs for The Forge

Have a particular question about The Forge and codes? See our answers to frequently asked questions below.

Why Isn't My Code for The Forge Working?

When a code doesn't work for The Forge, it's usually because of two reasons:

  • The code for The Forge has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for The Forge?

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for The Forge is to visit this article. But if you want to mine for codes yourself, then the Discord server for The Forge is the best place to go.

How Often Do Codes Release for The Forge?

Since the Beta release, we've found that the creators of The Forge frequently release codes, giving you Totems that can only be used once or rerolls for new races. There is no set schedule for code releases, but they tend to come out when a new like milestone has been reached (e.g. 100K likes) or an update takes place. Keep an eye out for weekend luck boost events that also usually come with a code.

When Is the Next Update or Event for The Forge?

The next update for The Forge is currently unknown. However, there is a two week roadmap teasing a Spirit Cave, Goblin King boss, side quests, and more. This is following the Crimson Sakura update, which released on Sunday, February 22.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Master Chief Actor Steve Downes Hits Out at the White House for Use of His Voice in ‘Disgusting and Juvenile' Social Media Video

9 mars 2026 à 11:05

Steve Downes, who plays Master Chief in the Halo series, has demanded the White House remove his voice from a social media video he described as “disgusting and juvenile war porn.”

In a video published to the official White House X / Twitter account, now viewed over 63 million times, Master Chief is seen and heard issuing his iconic line, “Finishing this fight.” But Halo is not the only world-famous intellectual property used in the video, which was published last week amid the war in the Middle East alongside the text, “Justice the American way.”

Also included are clips of Robert Downey Jr. as Iron Man in the Marvel Cinematic Universe, Mel Gibson in Braveheart, Tom Cruise in Top Gun, Keanu Reeves as John Wick, and many more, all saying iconic lines of their own. The movie clips are spliced with war footage showing explosions.

JUSTICE THE AMERICAN WAY. 🇺🇸🔥 pic.twitter.com/0502N6a3rL

— The White House (@WhiteHouse) March 6, 2026

Downes, who has expressed concern about the unauthorized use of his voice in the past, took to X / Twitter to issue a statement confirming the White House did not gain his permission for this new video, and demanding he be removed from it.

“It has come to my attention that there is at least one propaganda video circulating that was either produced or at the very least endorsed by the White House that uses images of Master Chief and uses my voice to support the war in Iran,” he said.

“Let me make this crystal clear: I did not participate in nor was I consulted, nor do I endorse the use of my voice in this video, or the message it conveys.

“I demand that the producers of this disgusting and juvenile war porn remove my voice immediately.”

This is just the latest example of the White House using popular IP for its social media posts. And this isn’t even the first time the Trump administration has used Halo, owned by Microsoft, to promote its actions. In October, Microsoft remained silent after Donald Trump released an AI image of the U.S. president as Master Chief and the Department of Homeland Security used Halo to promote ICE on social media. IGN has asked Microsoft for comment on this latest video.

Last week, the White House posted a video on social media that mixed footage from its bombing operations in Iran with Call of Duty gameplay. IGN has asked Activision for comment, but it has yet to respond.

Also last week, The Pokémon Company issued an official objection after the White House used the recently released spinoff Pokopia for a meme, pushing back against the Trump administration’s repeated use of its intellectual property on social media.

As pointed out by The New York Times, Trump administration spokesperson Abigail Jackson has previously commented to double down on their social media strategy. “Through engaging posts and banger memes, we are successfully communicating the president’s extremely popular agenda,” Jackson said. “There’s a reason so many people try to copy our style — our message resonates.”

In January, Downes said deceptive AI reproductions of his voice “cross a line that gets into an area I am uncomfortable with” — and he called on it to stop. “One of the things that can be overwhelming when it comes to attention from fans is when AI gets involved,” he said. “A lot of it is harmless I suppose, but some of it cannot be harmless. I've been very vocal about my feelings about the use of artificial intelligence, which on the one hand is inevitable and has many positive effects on not only show business but humanity in general, but it can also be a detriment. It can also be something that deprives the actor of his work.

“I've heard some things online in terms of AI and the reproduction of my voice that sounds like my voice that… like I said, most of the stuff I've seen is pretty harmless, but it can be not that way real quick. So, I'm not a proponent. I don't like it. I would prefer that it not be done.

“There's a lot of fan-made projects out there that are really cool, that are done just from the heart. But when you get to the AI part and deceiving somebody into thinking, in my case, that these are lines that I actually spoke when they're not, that's when we cross a line that gets into an area that I am uncomfortable with. I'll go on the record with that.”

Photo by Daniel Boczarski/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Former Star Wars Boss Kathleen Kennedy Reveals The Mandalorian & Grogu Plot Detail Some Fans Wish Hadn't Been Spoiled

9 mars 2026 à 10:58

Kathleen Kennedy, the former head of Disney's Star Wars division Lucasfilm, has revealed a character detail regarding Baby Yoda from the forthcoming The Mandalorian & Grogu movie.

While Kennedy's reign at Lucasfilm may be over — she handed over the reigns to president and chief creative officer Dave Filoni, as well as co-president Lynwen Brennan, back in January — the veteran exec is still serving as a producer on the upcoming Star Wars project.

Speaking to Variety, Kennedy has now discussed the film further, and established that Grogu will continue a character trait from the Mandalorian TV series — one that some fans had hoped he would finally move on from.

"On the big screen... he never says a word," Kennedy said, confirming that while Grogu is fast developing his Force powers, he will remain unable to master English (or, as Star Wars fans would describe it, Basic).

Grogu has remained mostly mute throughout three seasons of the Mandalorian TV series, minus the odd gurgle or babble, so his continued muteness is not a huge surprise here. However, fans had assumed that the 50-year-old baby would at one point speak — and that his first big screen adventure would be the perfect time for this to happen. Alas, this is seemingly not the case.

"Oh that is great Kath! Why don't you spoil the movie ending too?" wrote BookofDinGrogu on social media, sounding annoyed this information had been spoiled. "I'm furious. She didn't had [sic] to say any of this," added another.

The original Yoda loved to chat, and his odd method of speaking is now one of the most memorable parts of Star Wars. But not all members of his species speak in the same way. Yaddle, the female Jedi of the same species, has been seen and heard chatting away normally (she's voiced by Bryce Dallas Howard in Tales of the Jedi), so there's no requirement for Grogu to ultimately speak as Yoda does.

Last week, Filoni described The Mandalorian & Grogu as the first movie in a "completely different era of Star Wars", following the conclusion of Disney's divisive sequel trilogy. But the future of the Star Wars movie franchise remains unclear, with only Ryan Gosling's Star Wars: Starfighter also confirmed (it is set to arrive on May 28, 2027).

Before that, though, The Mandalorian & Grogu will launch this year on May 22. Just don't expect Grogu to be making any speeches.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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