↩ Accueil

Vue normale

Sony Accused of 'Monopolizing' Sale of Games Through the PlayStation Store in New UK Class-Action Lawsuit

12 mars 2026 à 14:01

A $2.6 billion class-action lawsuit alleges that millions of UK PlayStation users have been subjected to "excessive and unfair" charges by Sony in a new anti-competition court action.

As reported by the BBC, consumer campaigner Alex Neill accuses Sony of implementing a "sustained strategy" of excluding competitors by "monopolizing" the sale of digital games via its "closed eco-system," the PlayStation Store.

"The result is that Sony can and does set the retail prices of all such content itself without facing any retail competition for digital content," said Robert Palmer KC, on behalf of claimant, Neill. "It allows it to obtain monopoly profits from digital distribution, setting retail prices at what it refers to as its target margin of an excessive and unfair 30% above the level of the digital wholesale prices." He also stressed that, as only one of its three consoles contains a disk drive, players are obliged to purchase games via its online store.

If successful, the court case could see an estimated 12.2 million British players compensated for any and all downloads "over a period of about" 10 years, amounting to around $215. Consumers will automatically be included in any judgment on an "opt-out" basis.

Sony told London's Competition Appeal Tribunal that adding third-party stores to its infrastructure could pose a security risk, and claimed that it used game sales to subsidize the costs of its hardware consoles, which are sold with low profit margins. The tribunal is expected to last 10 weeks.

This latest court action follows a similar monopoly claim levied at Steam owner Valve, which is facing a $900 million lawsuit over alleged anti-competitive practices. The lawsuit alleges that Steam unfairly imposes platform parity obligations which prohibit publishers from selling games on rival stores with better terms, causing a restriction of competition. The legal action has also taken aim at the need to continue buying add-ons for games bought through Steam via Valve's own marketplace, leading to a further reduction in competition. It also alleges Valve imposes unnecessarily high commission charges.

Earlier this week, IGN reported Sony is reportedly testing dynamic pricing on the PlayStation Store. Sony is allegedly running an A/B testing system that shows different prices to different users as part of an experiment. The report suggests the test has been running since November 2025, and currently impacts over 150 games in 68 territories.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Star Trek: Starfleet Academy Season 1 Finale Review - The End... and the Beginning

12 mars 2026 à 14:00

Spoilers follow for Star Trek: Starfleet Academy Episode 10, “Rubincon,” which is available on Paramount Plus now.

Starfleet Academy closes out its first season with a decent if not thrilling wrap-up to last week’s big cliffhanger, a tale that accentuates both what’s great about the show and what can also be its biggest weakness.

By the end of the previous episode, “300th Night,” the gang was in a jam, with the entire Federation surrounded by an array of Omega-47 mines that threatened to detonate and thereby damage subspace for potentially millions of years, ensuring a new Burn-like era for the quadrant. With the USS Athena on the wrong side of the mines, it falls to Captain Ake (Holly Hunter) and the cadets to save the day (of course)... and when Ake is abducted by the Venari Ral, it’s up to the kids to get the job done (with an assist from the delightful Tig Notaro’s Jett Reno).

Putting aside the fairly ludicrous science involved in surrounding the whole Federation with mines – like, imagine not just surrounding a planet, or a solar system, but many, many solar systems – the drama onboard the Athena plays pretty well here, as each cadet must take a station on the starship and work a problem. Darem takes the helm, Genesis is at ops (and then the conn!), Jay-Den heads up medical, and so on. Not every character gets the full spotlight this week, of course, but each is at least afforded some fun bit of business.

Not surprisingly, Caleb (Sandro Rosta) receives the most attention this time out, not just in his “learning moment” scene with Reno, but also later with Tarima (Zoë Steiner) as the two reconnect telepathically – and consensually this time – in order to find Caleb’s mom and, along the way, chart the (literal) course to the aforementioned saving of the day. Rosta also gets to participate in the climactic scene of the episode with Hunter, Paul Giamatti’s Nus Braka, and Tatiana Maslany’s Anisha, but more on that in a sec.

As always with this show, the charisma and performances of the actors playing the cadets is really the driving force of the episode. From Caleb/Tarima to Genesis/Sam and even to a quick glimpse of Caleb and Jay-Den having a moment, Starfleet Academy lives or dies thanks to these guys. When something doesn’t make sense plot-wise, or where a scene gets too confusing due to technobabble, it doesn’t matter quite as much because of these guys’ charm.

I’m glad that Alex Kurtzman and his team have used this show as a venue to try new and different things with Star Trek, even if they haven’t always worked.

Unfortunately, not as successful this week is the thread involving The Doctor (Robert Picardo). While this aspect of the story starts off strongly, with The Doctor pulling out his old mobile emitter from his Voyager days and using it to essentially “become” the Athena, and thereby save it from destruction by concealing it holographically, the resulting scrambling of the character for the rest of the episode doesn’t play that well. His gibberish talk feels a bit like, well, gibberish scripting, and it’s also somewhat off-putting how Sam (Kerrice Brooks) is now calling him Dad left and right. Yes, I know that they spent 17 years together from their perspective as he raised her back in “The Life of the Stars,” but since we as the audience only saw that happen in a brief montage, it’s kind of jarring to now just accept this new dynamic between them.

Also just generally jarring is the other half of the episode involving Hunter, Giamatti, and Maslany. Having apprehended and taken the two women back to the Athena’s engineering drive section (the ship separated last week during a crisis moment), Nus Braka is holding a show trial for Captain Ake, her guilt predetermined, but with Maslany’s Anisha serving as his trump card; he knows Caleb’s mom hates and resents Ake enough that she will help sell his case against the Starfleeter. Last week I speculated that Anisha might actually still be working for Braka, and I’m glad that this episode finds a more nuanced approach to that concept. Anisha may hate Braka, but she hates Ake more.

Director Olatunde Osunsanmi and the episode’s writers try something interesting here with the idea of Braka broadcasting the trial for all the galaxy to see, but it ultimately plays more as a gimmick than anything else, particularly with the jokey news tickers. Yes, I get the idea of poking fun at our own 21st century media environment, but it’s too surface-level to really bring much to the story.

Overall, the trial portion of the episode tends to give in to the side of Starfleet Academy that can be more base – it’s big and loud and not particularly subtle in its storytelling. And unfortunately, while I had been hoping that the rivalry between Ake and Braka would culminate in some choice scenes between the two Oscar-adjacent actors, it just didn’t pan out this season. Ironically enough, Maslany winds up being the most compelling of the three in the climactic scenes, while Giamatti doesn’t seem able to veer away from the mustache-twirling, even after the reveal that all of his character’s hate is the result of a mere misperception he had as a child. It’s too bad and a disappointing outcome for this character, as well as his dynamic with Hunter’s Ake.

Questions and Notes from the Q Continuum:

  • “I think I have to pee.”
  • When did Jett Reno become one of my favorite modern Star Trek characters exactly?
  • Who are those ne’er-do-wells in the gallery watching the trial? And boy, does Starfleet need to head out and do some space-copping.
  • I’m sorry, but I just don’t care for the design approach on the 32nd century starships. I’ve tried to like them! The Athena is cool though.
  • Did you catch the reference to Federation President President Rillak on the news ticker? That’s the character played by Chelah Horsdal on Star Trek: Discovery.
  • The closing credits “yearbook” approach is fun.
  • Will Braka or Anisha be back in the second season? It feels like their stories are basically finished at this point, doesn’t it?

Magic's Lord of the Rings Commander Decks Are Finally Back In Stock Online, and Just Got an Tidy Discount As Well

12 mars 2026 à 13:24

If you’ve been waiting for Magic: The Gathering’s return to Middle-earth with a Hobbit-focused set this year to jump into buying cardboard versions of your Tolkien favorites, we’ve got good news for you - and bad news for your wallet.

The Commander precons from the Lord of the Rings set are not only back in stock at Amazon, but many of them are cheaper than they have been and remain cheaper than market value (as seen on TCGplayer).

Better yet, they’re all pretty great decks for jumping in and playing with friends, and while they’re technically all above market value, you’ll find them selling for much more elsewhere.

Save On Lord of the Rings Commander Decks Again

Elven Council is an interesting Simic (Blue/Green) deck that uses voting to get going, and it’s helmed by Galadriel, Elven-Queen and Eldrond of the Whiter Council. There are great cards for Elf-deck fans, too, and the deck is currently $49.99 - only slightly above its market value of $43 (if you can find it).

Riders of Rohan is an aggressive deck that snuck into our honorable mentions in the best Commander precon list for a cohesive game plan. Commander options include Eowyn, Shieldmaiden, and Aragorn, King of Gondor, and it’s easy to build up an army pretty swiftly. It’s $61.44 now, which is higher than the market price but still a solid deal given these decks are tougher to find nowadays.

Food and Fellowship did get onto our best precon list, and it’s a deck befitting Frodo, Sam, and the Shire. Great reprints like Toxic Deluge are welcome, but you’ll also find a fun lifegain strategy helmed by the dynamic duo. The deck’s market value is $51, but you can snap it up from Amazon for $62.38 if you’re swift.

Finally, the Hosts of Mordor deck represents Sauron, Saruman, et al. It’s seeing a 25% discount, but it’s worth noting that it’s at a much higher price to begin with and isn’t being sold directly by Amazon. It’s now $90, which is higher than the market value according to TCGplayer.

All four decks include a Collector Sample Booster, which includes two cards you’d otherwise need to buy the pricier Collector Boosters to buy - and those are long gone.

In case you missed it, a bundle of all four Scene Boxes from the Lord of the Rings set is reduced by 24% at Amazon. Each includes a trio of Set Boosters, and you’ll also get some pretty great cards.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Video Games With Loot Boxes Will Now Have a 16 Age Rating Across Europe as Part of Huge PEGI Shakeup

12 mars 2026 à 13:12

The Pan-European Game Information age-ratings body — better known as PEGI, the European equivalent of the ESRB — is revising how games are rated in Europe.

From July 2026, four new categories will be added to PEGI's classification options to better inform parents and players about games that include in-app purchases, paid random items, play-by-appointment features such as daily streaks, and online communities, marking a huge pivot in how games and their mechanics are classified in the UK and Europe.

Before this shake-up, PEGI chiefly rated games according to prevalence of drugs, sex, and violence, but did not explicitly rate games according to "interactive risk."

Developing the criteria, PEGI said it worked with its internal committees of experts, as well as the German age rating authority USK, which implemented similar changes in 2023 (which is why these latest changes don't apply to games released in Germany).

Here's how the new ratings will work:

  • Purchases of in-game content: games with time-limited or quantity-limited offers will be classified with a PEGI 12, games with NFTs or blockchain-related mechanisms will be PEGI 18.
  • Paid random items: the default rating will be PEGI 16 if the game contains paid random items (and in some cases they can be a PEGI 18).
  • Play-by-appointment: mechanisms that reward returning to the game (e.g. daily quests) will get a PEGI 7. If these mechanisms punish players for not returning (e.g. by losing content or reducing progress) they will become PEGI 12.
  • Safe online gameplay: if games contain entirely unrestricted communication features (e.g. no blocking or reporting), they will be PEGI 18.

From here on in, publishers will be required to submit additional information to help PEGI assess the appropriate classification for their games, and PEGI expects to the first games "classified under these new criteria will be announced later in summer of this year."

The obvious impact here is on EA's FC series, which currently carries a 3 age rating. FC's Ultimate Team mode famously includes loot boxes in the form of virtual card packs, and they are a significant revenue generator for EA. Following this change, the suggestion is this year's FC 26 will have to have a PEGI 16 rating.

"PEGI and its administrators have been working with a broad group of stakeholders and experts to define the boundaries of these new criteria," the organization said. "Helping parents make informed decisions by providing clear warnings was key in the determination process, as was the existence of other protective measures like parental tools.

"These tools are available on all video game platforms that make use of PEGI ratings, allowing parents to limit or block features like spending in games, online interaction, and the amount of playtime. Some publishers are also providing parents with similar features in individual games, improving the toolset that they can use to ensure a safe gameplay experience."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Hit Manga Chainsaw Man Will End Soon, Viz Media Confirms

12 mars 2026 à 12:55

The hit manga Chainsaw Man from creator Tatsuki Fujimoto will soon end, according to VIZ Media in a quote provided to io9.

The 231st chapter of the series confused fans on release, given an abrupt and unexplained change to the final panel. The page initially concluded with a “Final chapter coming 3/24” stinger, but was later updated in the Shonen Jump app to read: “To be continued.”

VIZ Media, which publishes the series in print outside of Japan, responded to the inquiry by confirming: “Chainsaw Man is ending but details are yet to be confirmed.”

Say it ain’t so, Pochita… 😭

Read Chainsaw Man, Ch. 231 in Shonen Jump for free! https://t.co/6wkiFrCSgz pic.twitter.com/N4WG1z6JaX

— Shonen Jump (@shonenjump) March 10, 2026

There’s every possibility that this ending might be overblown, given that the series has previously continued after an 18-month hiatus, but for now it seems that the story will be ending with the conclusion of its second part.

The anime adaptation from Studio MAPPA is unaffected by this announcement. The most recent entry, Chainsaw Man – The Movie: Reze Arc performed consistently well at the Japanese Box Office. IGN's Chainsaw Man – The Movie: Reze Arc review returned a 7/10. We said: "Chainsaw Man – The Movie: Reze Arc has some issues and it sacrifices some of the first season's experimental approach, but it compensates with a compelling romance and one of the best soundtracks of the year."

A second season that intends to cover the “International Assassins” arc has been announced, but no release date has been given. Chainsaw Man’s influence also extends to other comics, with a recent issue of Absolute Batman paying homage to the series with its wraparound cover.

Art by Tatsuki Fujimoto. Image Credit: Viz Media.

Mat Jones is IGN's UK Social Coordinator, and will turn back into a pumpkin at midnight.

'This Is An Xbox' Announcement Looks to Have Been Pulled Offline, After New Gaming Boss Asha Sharma Takes Charge

12 mars 2026 à 12:50

The official announcement of Microsoft's "This Is An Xbox" marketing campaign is no longer accessible online, and appears to have been removed at some point in the last two weeks.

The promotional campaign, begun in November 2024, was meant to highlight the ability to play Xbox games across a range of devices such as Smart TVs, tablets and PC handhelds. But the idea was not well received by fans, or reportedly by even by some Xbox employees internally.

Instead, the campaign seemed to suggest, fans no longer needed to buy an Xbox console at all — something Microsoft was already struggling to sell when compared with its console rivals. Recent years have seen Xbox sales in notable decline, with 2025 hardware figures particularly poor.

Now, Microsoft's blog post announcing "This Is An Xbox" to the world is no more, something initially spotted by Game Developer. Analysis of archived snapshots of the page by IGN shows that it had been online as of March 1, but is no longer accessible today. Accessing it now simply shows an "Oops! That page cannot be found" message.

Another major page, where players could answer quiz questions to find out "What Is An Xbox" is also now gone, and simply redirects to Xbox.com.

The timing of the pages' disappearance is interesting, coming shortly after the recent management upheaval that saw Phil Spencer retire, Sarah Bond resign, and Asha Sharma named as Microsoft's new gaming boss. Reports detailing what had led to the reshuffle, and in particular the sudden exit of Sarah Bond, suggested that the "This Is An Xbox" campaign had been launched under her watch, and had been unpopular among other Xbox staff members.

At the same time, the campaign's promotional videos are still accessible via YouTube, including its glossy campaign ad helmed by Eternal Sunshine of the Spotless Mind director Michel Gondry. IGN has contacted Microsoft for comment.

Of course, Microsoft is also now attempting to reassert its place in the console wars with early talk about its next console, codenamed Project Helix. It's hard to image the company wanting to continue telling consumers they can just play Halo on a smartphone when it is also now actively promoting the promise of a new, and quite likely very premium, next-gen machine.

Yesterday, during a session at the Game Developer's Conference 2026 attended by IGN, Microsoft revealed early features of Project Helix and confirmed plans to send alpha versions of the hardware to developers in 2027.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Oscars on High Alert as FBI Warns Police Departments in California That Iran Could Retaliate for U.S. Attacks by Launching Drones at the West Coast

12 mars 2026 à 12:42

The Oscars is on high alert amid an FBI warning of a potential Iran drone attack on California in retaliation for the war.

According to ABC News, the FBI warned police departments in California that Iran could retaliate for American attacks by launching drones at the West Coast.

"We recently acquired information that as of early February 2026, Iran allegedly aspired to conduct a surprise attack using unmanned aerial vehicles from an unidentified vessel off the coast of the United State Homeland, specifically against unspecified targets in California, in the event that the U.S. conducted strikes against Iran," the alert read. "We have no additional information on the timing, method, target, or perpetrators of this alleged attack."

According to ABC News, this information came before the U.S. and Israel began their strikes against Iran, and it is “believed” the sustained bombardment “has severely degraded Iran's capabilities to carry out such an attack.”

California Governor Gavin Newsom said he was not aware of any imminent threats. “I am in constant coordination with security and intelligence officials, including at @Cal_OES, to monitor potential threats to California — including those tied to the conflict in the Middle East,” he tweeted. “While we are not aware of any imminent threats at this time, we remain prepared for any emergency in our state.”

Still, security is set to be increased at this Sunday’s Oscars. Oscars telecast producer Raj Kapoor told The Hollywood Reporter: "We have the support of the FBI and the LAPD, and it’s a close collaboration. This show has to run like clockwork. But we want everybody that is coming to this show, that is witnessing the show, that is even a fan of the show when they’re standing outside the barricades, we want everybody to feel safe and protected and welcome, so it’s our job as a producing team to make sure that that translates.”

The Los Angeles County Sheriff's Department told THR it was continuing to operate at an “elevated level of readiness and is maintaining increased vigilance.”

“We are working closely with our federal and local law enforcement partners to share intelligence and monitor the ongoing conflict in the Middle East and assess any potential impacts in our communities,” it continued. “The safety of the public remains our highest priority. As part of our preparedness efforts, we remain attentive to all potential threats, including lone-actor attacks, sleeper cells, and advanced technological or cyber-related threats.”

The 98th Oscars is set for March 15, 2026, from the Dolby Theater in Los Angeles at the new time of 7pm ET / 4pm PT / 11pm GMT. The broadcast is expected to run for three hours, but it will no doubt go on long. Sinners leads the way with a record-breaking 16 nominations. One Battle After Another has 13 nominations. Conan O'Brien – who also starred in If I Had Legs I'd Kick You alongside Best Actress nominee Rose Byrne – is hosting the Oscars for the second year in a row. As IGN has reported, the ceremony will include two “moments” highlighting two of last year’s most beloved films, Sinners and KPop Demon Hunters, and that they will include even more than the standard performances of the nominated original songs.

Variety said a planned red-carpet walkthrough with talent publicists and studio representatives is scheduled for Thursday.

Photo by Monica Schipper/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Life Is Strange: Reunion’s Entire Premise Goes Against the Original Game’s Message

12 mars 2026 à 12:30

The upcoming Life is Strange: Reunion is an attempt, as superficially befits the supernatural franchise, to rewind time. It follows the lead of 2024's Double Exposure, which brought back the original game’s protagonist, Max Caulfield, for the first time since 2015, evolving her from nervous high school student to intrepid university lecturer. There's a sense with this new release, though, that the series is eating its own tail for fan service and sales, and that strangeness is being replaced with comfy morality and memories. Reunion sees not just the return of Max but also her former best friend / girlfriend Chloe, a balm to players who have fixated on this relationship for an entire decade. And with the pair’s reunion, perhaps the most important lesson of the original game has been ignored: the uncomfortable – and very anti-shareholder reality – that we cannot, and often should not try to, ever go home again.

The original game, released episodically across 2015, is undoubtedly one of the best-known “modern” adventure games. Treading the same ground as Telltale’s 2012 The Walking Dead, it used an episodic, “interactive television” approach to bring adventure games back into mainstream awareness. Adopting the narrative-branching choices that had become hugely popular in contemporary RPGs like Dragon Age, Life is Strange asked you to make decisions that could have deeply shocking repercussions. Max's adventure begins as she saves her friend, Chloe, from death using a newly discovered power to rewind time, and from that moment on you’re never made to feel like a bystander. It hands over as much timeline-twisting control as possible at the earliest opportunity.

Despite its supernatural leanings, Life is Strange's key appeal perhaps came from being something altogether different from the wider market: a rare video game that explores the ritual of coming-of-age while navigating cliques and classes. The high school drama is something well explored in cinema and for good reason, as most people alive have experienced the chaos of being a teenager. It might seem like niche material for a medium that is typically action-driven, but Life is Strange’s approach found fans from a multitude of backgrounds and has been enjoyed by many millions of players.

What is so compelling about that foundational story of Max and Chloe is how explosive it is. The two characters appear as chalk and cheese, the former reserved and the latter destructively rebellious. The use of Max's ability to rewind time brings destruction, too, with her interventions harming as much as they help. By the end of the game it's clear that loss is an unavoidable part of her power, reflected in the final decision: will you save her home, Arcadia Bay, or save Chloe from the incoming storm? An objective appraisal seems to suggest that the only really positive choice you can make is to allow Max to save the town, unlocking a path to becoming a photographer and move forward with her life. Of course, many people have been happy to use Max's powers to save Chloe regardless of the consequences – it's not a realistic situation, but it nevertheless reflects the muddy, sometimes unsatisfying nature of emotional and moral realities as we age.

As it has evolved, the Life is Strange series has lost its ability to tell compelling, thorny human stories through a supernatural lens. 2019’s Life is Strange 2 was divisive but presented a story with vast reach: a road trip following two brothers trying to escape the ramifications of racism and police brutality. 2021’s True Colors marked a turning point for the series, moving away from such nuance and embracing a direction that’s excessively sedate. At least some of that shifting direction can be attributed to publisher Square Enix passing the franchise’s torch to Deck Nine, creators of prequel Before the Storm and the current custodians of Life is Strange. There are well-meaning messages, ones hard fought for amidst toxic studio culture across True Colors’ development. Sadly, that doesn’t make up for the lack of real bite and narrative risk, and the sense of a game steered towards the broadest audience possible.

True Colors is, on the surface, very similar to the original Life is Strange games developed by Don’t Nod, but it’s undeniable that it leans into the cosy games movement. It's set in a picture-perfect rural town, and your arrival there is accompanied by the beautiful-but-saccharine tones of Gabrielle Aplin's "Home". The log cabins and flower-laden frontages are joined by an extremely close-knit group of characters, with even the gruff older bar owner not curmudgeonly enough to avoid partaking in a wholesome LARP. There is, as per the wider series, a central mystery, supernatural elements, and some betrayal. The limited number of locations and general warm-heartedness, however, makes this feel like a soap opera for teens – with all the emotional catharsis that implies.

If Reunion intends to retread the same ground as the original, its characters are in no position to successfully echo what made them so compelling in the first place.

True Colors was the first Life is Strange game to release as a complete story, rather than delivered episodically. While it is divided into chapters, there’s a clear difference between its narrative structure and those of the games that preceded it. The original’s TV season-like approach delivers frequent, striking cliffhangers and distinctive differences between episodes, whether parallel timelines or unexpected deaths. It’s a design that, while perhaps crafted to encourage players to return for the next episode drop, creates a particularly incident-laden narrative.

True Colors and Double Exposure, meanwhile, are more focused on the relationships between characters, creating tales that aspire to be more mature rather than focused on maintaining a propulsive, season-selling narrative. The trade of incident-laden tales for closer-told realism, however, means sacrificing the emotional texture that should be central to the series. A coming of age tale, which all Life is Strange games are meant to be, should be as much about big ideas and even bigger emotions as the utter inter-personal whirlwind that change brings.

Many other aspects of the original experience have been muted. Music was always a key part of Life is Strange but, with the disappearing drama, it's faded into the background. There aren't moments like Max popping in her headphones for a listen of "To All Of You", the ode to Americana which perfectly fits the first moments of the game's high school experience. And the watercolour visuals of Life is Strange, which made its opening imagery of a towering tornado unforgettable, have been brushed aside in favour of the smooth and realistic. Double Exposure has industry-leading facial animations, but they can't make up for a world that is devoid of wonder. It's telling that one of True Colors’ most memorable moments, its characters watching lanterns rise into the sky, is simply a mirror of a sequence in Life is Strange 2.

The return of Chloe after so many years looks very likely to tread familiar ground. With another natural disaster threatening Max and her friends, it seems poised to once again ask what we should sacrifice for love. However, Double Exposure already indicates that these themes won't be satisfyingly revived. Max's return in 2024 didn't bring the original spirit of the series back with her. The young, uncertain student was replaced by an adult fully capable of facing new challenges. Grief and doubt thread their way through the narrative but Max feels too emotionally equipped to deal with them, always with Gen Z quips – or measured reassurances – to hand no matter the situation. It's alienating to be in the shoes of a protagonist who isn't in much need of an emotional education, and for her to exist in a world where every character feels poisoned by ironic internet language. And if Reunion intends to simply retread the same ground as the original, its characters – now changed by life and experience, their arcs long since completed – are surely unable to successfully echo what made them so compelling and enduring in the first place.

There was the potential for a bolder approach than what's coming. Double Exposure introduced the power to switch between timelines, which was an interesting concept but brought about simple, almost immediately explained puzzles. A marriage of that idea and the original rewind power might have allowed for some innovative, layered adventuring that could lend some frisson to the now overly-smooth Life is Strange formula. Instead, there doesn't seem to be much justification for Reunion's existence. Comic books have already looked at the possibility of Max and Chloe reuniting, and even those great reads are hard to recall in the long run. The further adventures of that doomed duo seems best left to the imagination or less time-consuming side stories.

Despite the success of the arguably already anodyne True Colors, Square Enix appears to have balked at anything that might make Life is Strange unprofitable. The return of Max Caulfield alone was reported as not enough to bring financial success to the franchise’s publisher, and as a factor in an end-of-year downturn. The return of so many elements from the first game - Chloe, the rewind power, and seemingly even narrative and themes - feels like a crass attempt to profit from uninspired fan service. Repetitive doom and chaste romance are especially likely to be the default given Square Enix is well reported as having wanted to avoid the series being known as a “gay game”. It’s a series that seems intent on keeping its queer fans held at arms length, having refused to definitively determine its characters' sexualities despite the direction of its story.

It’s reasonable that fans do want to see more Max and Chloe. There are always those who want more of any story, of course, but particularly so when the characters’ story originally lacked much in the way of an overt relationship. The problem is that there seems to be no indication of authentic artistic drive behind the series’ current direction. There can be no foundation to a meaningful story in the mixture of a troubled developer, ambivalent publisher, and weak vision for what the franchise means. Any impact of this title, other than being another product in a franchise, doesn’t look to last beyond Square Enix’s financial year.

It feels altogether like the series has reached a dead end with its trend-chasing and, more recently, profit-seeking, which now appear to be Life is Strange’s guiding principles. A brighter picture of what could have been can be found in Don't Nod's successor series, Lost Records, which launched with Bloom & Rage last year. Some maudlin melodrama can be found there, yes, but there’s also a level of emotional unpredictability that has been stripped out of Life is Strange's DNA. This isn't to say that Reunion is totally star-crossed, and no doubt fans will be clamouring to see the review scores. This is to say, however, that the risk-taking heart of the series feels long gone. Life is Strange: Reunion looks likely to have little to say about life or its strangeness, but damning things about intellectual property.

Ceridwen Millington is a journalist, gamer, and reader who is almost always ready to dive into science fiction.

Valve Breaks Silence Over NY Attorney General Lawsuit, Says Loot Boxes Are Like Baseball Cards, Pokémon, Magic the Gathering, and Labubu

12 mars 2026 à 11:50

Valve has responded to the New York Attorney General's lawsuit, stating it has "serious concerns with the alterations the NYAG claims are necessary to make to our games."

The attorney general of New York, Letitia James, announced her office was suing Valve at the end of February, alleging the platform illegally promotes gambling to children. Following an investigation, the office of the attorney general "found that Valve’s video games, including Counter-Strike 2, Team Fortress 2, and Dota 2, enable gambling by enticing users to pay for the chance to win a rare virtual item of significant monetary value."

"In Valve’s most popular game [Counter-Strike 2], the process resembles a slot machine, with an animated spinning wheel that eventually rests on a selected item. The randomly selected virtual items have no in-game functionality but can be sold online for money, with one item reportedly being sold for more than $1 million. The lawsuit alleges that Valve has made billions of dollars luring its users, many of whom are teenagers or younger, to engage in gambling in the hopes of winning expensive virtual items that they can cash in on. With this lawsuit, Attorney General James seeks to permanently stop Valve from continuing to promote illegal gambling in its games and to pay disgorgement and fines."

Unusually for Valve, the company has shared its response publicly, claiming it has been working with the AG since early 2023 to "educate" them on how virtual items are won and shared in its games.

"We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive," Valve wrote. "On the physical side, popular products used in this way include baseball cards, Pokémon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use. Players don't have to open mystery boxes to play Valve games. In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."

Valve added that it has shared its efforts to shut down accounts found to be using its game items on gambling sites in violation of the Steam Subscriber Agreement, its efforts to combat fraud and theft of users’ items, and "our extraordinary measures to stop gambling sites from taking advantage of Steam accounts and Valve game items."

"Valve does not cooperate with gambling sites. To date, we've locked over one million Steam accounts that were being misused by third parties in connection with gambling, fraud, and theft. We’ve also shipped features (like trade reversal and trade cooldown) to discourage gambling sites’ ability to operate and protect Steam users from fraud. And we forbid any gambling-related business to participate in or sponsor tournaments for our games," the company stressed.

Valve also shared candid observations about the lawsuit, writing: "We have serious concerns with many of the alterations the NYAG claims are necessary to make to our games.

"First, the NYAG seems to believe boxes and their contents should not be transferable. They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs (which contain random cards), and to take issue with the fact that users have the ability to transfer the items they receive through Steam Trading or user-to-user sales on the Community Market. We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."

It also claims that the NYAG wants to gather further personal data from Valve's players — "beyond what we normally collect in the course of processing payments" — including "evasive technologies for every user worldwide." The office is also demanding additional age verification, even though Valve stresses that most payment methods used by Steam users in New York already have age verification built-in. "Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law," it added.

It also took issue with NYAG's comments about the link between games and real-world violence, which Valve dismisses as "a distraction and a mischaracterization we've all heard before."

Valve closed by writing: "We respect New York's right to determine the laws governing behavior in the state. We will of course comply if the New York legislature passes laws governing mystery boxes — something it has not done despite considering the issue a few times. Such laws would be the result of a public process, presumably with input from the industry and New York gamers." However, it claims the commitments demanded by the "went far beyond what existing New York law requires and even beyond New York itself," and while it "may have been easier and cheaper for Valve to make a deal with the NYAG, we believed the type of deal that would satisfy the NYAG would have been bad for users and other game developers, and impacted our ability to innovate in game design.

"Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'That Was the Biggest F*** You Moment I Had in My Career' — Jeff Kaplan, Former Boss of the Overwatch Team, Finally Reveals Why He Left Blizzard

12 mars 2026 à 11:49

Jeff Kaplan, the former boss of the Overwatch team, has finally revealed why he left Blizzard after nearly 20 years with the company, pinning the blame on extreme financial pressures on the game to deliver for Activision Blizzard.

Kaplan announced his departure from Blizzard in August 2021, with the controversial Overwatch 2 still in development. Kaplan joined Blizzard in 2002 where he started as a designer on World of Warcraft, developing quests for the then upcoming MMORPG. He eventually was credited as a game director on WoW. In 2009, Kaplan spearheaded an unannounced project at Blizzard called Titan, an ambitious new MMO that was eventually canceled in 2014 after tens of millions of dollars was spent on its development.

Kaplan and members of the Titan team took ideas from the game and redesigned them into the team-based hero shooter now known as Overwatch, which went on to become incredibly successful. Now, five years after he left, Kaplan has returned to the public eye to announce his new game, The Legend of California, and to tell his side of the story. In a sweeping interview with Lex Fridman, Kaplan discussed his career so far, and as part of that opened up on why he left Blizzard.

Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and… pic.twitter.com/kw14nET8SQ

— Lex Fridman (@lexfridman) March 11, 2026

He pointed to the Overwatch League, Overwatch’s dedicated esports series that revolved around city-based teams mirroring traditional sports leagues, as being “the major derail.” According to Kaplan, who believed in Overwatch League and helped pitch it, it was oversold to partners who then applied an increased pressure on the Overwatch team to deliver not just in-game support for the League in terms of team skins, esports spectator camera control, and Twitch integration, but pressure to generate more revenue.

"Where it got away from us was, there was a lot of excitement about Overwatch League, like too much so," Kaplan said. "And then it got overmarketed to the people buying the teams. They went on this roadshow where they had a deck — and you can put anything in a deck and sell anything — and they were pretty much selling the Brooklyn Bridge, that Overwatch League was going to be more popular than the NFL. We got a bunch of billionaire investors in these teams.”

Commitments made for Overwatch League pulled resources away from what Kaplan actually wanted to do with Overwatch, which was to build on the game itself with new events and heroes.

"And so all of your plans at that point kinda go out the window," Kaplan explained. "You're not going to work on new world events, you're not really even focused on Overwatch 2, you're just treading water. There was a lot of talk of like, ‘Oh god, the deal didn’t go well and we’ve got to do ‘make goods’ to make the deal better for them.’ I’m like, ‘Just give them some money back.’ If the deal isn’t what people wanted, putting it on us, the Overwatch team, to support this beast…

“It was a great idea that the wrong instincts and… I don't know how to phrase this in a way that's not damning, but there was too much focus on, 'Let's make lots of money really fast.' And a lot of people got dragged into it.”

The financial reality then kicked in, Kaplan said. “Now we didn’t just have executives at Activision and Blizzard who cared about the bottom line of Overwatch. We had all these people who basically invested in the game, and then they started to express their opinions.”

After it became clear Overwatch League wasn’t going to deliver NFL money, “Everybody quickly defaulted back to, ‘Hey, didn’t Overwatch make like $500 million just in the live game last year? What can we sell and what can you give us?’ That pressure comes onto the team. And then the pressure to ship Overwatch 2, and all care and love that we had for the live game, let’s just make events and new heroes and new maps, we’re losing all these resources.”

Kaplan said he believed in Overwatch 2, saying the Overwatch 2 out now is not the PvE version that Blizzard had announced (Blizzard has since reverted the Overwatch 2 name to, simply, Overwatch). Overwatch 2 and Overwatch League eventually became an “albatross,” Kaplan said, ruining what he felt was very much a good thing. “It felt like we were running Overwatch and we were very, very successful and doing a good job, and I think the fans were happy," he said.

Kaplan then revealed a meeting with Activision’s then Chief Financial Officer which, as he described it, “was the biggest f*** you moment I had in my career.”

(The dollar amounts are redacted to prevent Kaplan from breaking a non-disclosure agreement, according to the interview tape.)

"What ultimately broke me and my Blizzard career was I got called into the CFO's office, and he sits me down and he says… he gives me a date, which at the time was 2020 and was going to slip to 2021, but at the time it was 2020, and he said: 'Overwatch has to make [redacted] in 2020, and then every year after that it needs a recurring revenue of [redacted].' And then he says to me, 'If it doesn't do [redacted] dollars, we're going to lay off 1,000 people, and that's going to be on you.' And that was just the biggest f*** you moment I had in my career. It felt surreal to be in that condition."

Kaplan went on to say he thought he’d retire at Blizzard. But that meeting was the straw that broke the camel’s back, and he left the company a year later.

"As someone who's worked on a lot of games, made a lot of games, you get in these meetings where they're like, 'Fortnite has 1,400 people working on it, if you just hire 1,400 people and make it free-to-play, we'll make that money, right?' I had believed I would never work any place but Blizzard. I loved it. It was a part of who I was. And I thought I was a part of it. And I literally thought I would retire from the place. I never thought the day would come. But that was it. We’re done here. Luckily for Blizzard, that CFO is no longer there."

Activision Blizzard’s then CFO was Dennis Durkin, who left in May 2021. IGN has asked Activision for comment.

Photo by James Sheppard/Edge Magazine/Future via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Resident Evil Requiem Hides a Secret Website Address — But the Domain Has Now Been Snatched Up By a Gabe Newell Fan

12 mars 2026 à 11:48

A secret website address hidden within Resident Evil Requiem looks to have been snatched up first by a fan of Valve founder Gabe Newell.

Peer closely into the screens of Leon's Bioterrorism Security Assessment Alliance computers and you'll see the following URL listed amid a string of code: NEWDAWN-capcom.com. But rather than an official website owned by Resident Evil's publisher, the website now redirects to a holding page owned by Gabe Follower, a content creator and fan of Valve.

According to domain ownership data seen by IGN, the website address was only claimed and registered this week, on March 9. Ownership has been secured for one year, meaning that any plans Capcom had for the site may need to wait, or be changed.

Among the gibberish words on the BSAA's computer in RE9, there's a domain called “NEWDAWN-capcom . com” i tried searching it, but nothing came up. The only relation to “NEWDAWN” i could think of are “Through the Darkness” lyrics & Wesker's quotes in RE4R/RE5. #REBHFun pic.twitter.com/SRdn9rKZZn

— Resident Leo. (@RacconSurvivor) March 9, 2026

Interestingly, March 9 is the same date that the website address was spotted and shared on social media by RacconSurvivor, a fan who cleverly used a weapon scope to peer closer at the BSAA computer screen and sift through its gibberish code.

Did Gabe Follower see this tweet and promptly snap up the domain? We've asked what happened here — and contacted Capcom to see what its own plans are now.

Of course, the existence of a website address with "Capcom" in the name appears to be a deliberate tease within Requiem for something promotional (or, alternatively, Capcom is now canon within the Resident Evil universe). Was the publisher planning to use it for its upcoming Resident Evil Requiem DLC? We may now never know. Capcom could now choose to edit the website address in-game, or ultimately pretend the whole thing never existed.

In the meantime, fans are trying to work out what "New Dawn" might refer to. As Automaton notes, the initials "ND" are featured on Leon's car, which features the licence plate "ND=9642." And yes, those are the numbers for the Resident Evil games that Leon S. Kennedy has appeared in — Resident Evil 9 (Requiem), 6 (as one of a few playable protagonists), 4 and 2. Mysterious.

For now, if you're still playing, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Magic’s TMNT Collector Boosters Just Got Another Price Cut at Amazon, and It's the Best One Yet

12 mars 2026 à 10:53

Magic: The Gathering’s second set of the year gives us cardboard versions of the Teenage Mutant Ninja Turtles, their allies, and their foes, and the Collector Boosters are still in stock at Amazon - and at a discount no less.

After dropping to just over $400 a week or two ago, they're now down to $394. That's a 14% drop from the MSRP of $455, and it's by far the best way to try your arm at picking up some of the set's most desirable (and valuable) cards.

It is a hefty buy-in, no question, but this is the product designed for people chasing the flashiest pulls in the set. If you are new to Magic, Collector Boosters are where the premium treatments live. Extended art, textured foils, alternate frames, the kind of cards that turn heads and, in many cases, hold stronger resale value.

They do not guarantee more powerful gameplay staples, but they dramatically increase your odds of pulling the most desirable versions of those cards. That is why they sit at a $37.99 MSRP per pack.

If cracking packs for play value is the goal, Play Boosters remain the smarter option. They are built for drafting, deckbuilding, and actually using the cards. But if the aim is to open something rare, shiny, and potentially valuable the moment the set drops, Collector Boosters are still the top-tier route.

The newest Commander Deck, ‘Turtle Power’, is down to just $52.98 saving you $15 off the MSRP, while the Bundle of nine Play Boosters is $65.71, down from $69.99. It also includes a promo card and 30 lands from the set.

Draft Night, which includes a series of boosters to play a draft match and a Collector Booster to use as a prize, is down to just over $83.99 from $119.99.

For more on Magic: The Gatthering, check out a saving on the Spider-Man Gift bundle (which includes a Collector Booster of its own), as well as the return of Lord of the Rings Scene Boxes at a discount.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Pokémon Pokopia Launch Sales Announced, Confirming It's Off to a Strong Start

12 mars 2026 à 10:35

Pokémon Pokopia has launched big on Nintendo Switch 2, and sold 2.2 million copies over its release weekend.

Across four days, the new Pokémon life simulation game shifted 1 million copies in Japan alone, despite supply constraints for its physical version being reported in several countries.

Indeed, such has been the game's popularity that Amazon recently raised the price of its boxed copy by $10, up to $80. Nintendo shareholders have also reacted positively to the game's performance, sending the company's stock price shooting upwards.

While 2.2 million copies is less than the 5 million already sold by Resident Evil Requiem, it's important to remember that this game is an exclusive for Switch 2 — a console which still has a relatively modest userbase.

Just over 17 million Switch 2 consoles have been sold so far, meaning just shy of one in every eight owners also now has a copy of Pokémon Pokopia. The game has already beaten the sales to date of Kirby Air Riders (1.76 million) and Metroid Prime 4: Beyond (less than 1 million on Switch 2).

The sales even compare quite favourably with those for Pokémon Legends: Z-A, the highly-anticipated franchise title which introduced a new menagerie of Mega Pokémon. That has sold 3.89 million copies to date on Switch 2 since its launch last year (though was also available on Switch)

With a big launch and a very positive reception from both players and critics alike, Pokopia looks like a new evergreen hit for Nintendo as more players take the leap to Switch 2. Could it eventually become the best-selling Pokémon spinoff of all time? It seems possible. N64 classic Pokémon Stadium currently holds that title with 5.4 million sales, though the combined sales of Pokémon Mystery Dungeon Red and Blue are slightly higher, at 5.8 million.

Looking to join in the fun for yourself? IGN's Pokémon Pokopia review returned a 9/10 score, and dubbed the game as "an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike."

If you're already playing, be sure to check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we've also got a list of 17 things that Pokopia doesn't tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Australia’s National Film and Sound Archive Acquires World’s First Licensed Star Wars Pinball Machine

12 mars 2026 à 09:16

The National Film and Sound Archive (NFSA) of Australia has today announced it has acquired five rare, Australian-designed pinball machines, one of which is the first licensed Star Wars pinball machine in the world.

The machines were produced by Newcastle, New South Wales-based amusement company A. Hankin & Company between 1978 and 1980, and are reportedly the only Australian-designed machines from the golden age of pinball.

While the majority of the machines are inspired by distinctly Australian topics (ranging from the FJ Holden, cricketing icon Dennis Lillee, and surfing through a shiver of great white sharks), Hankin’s The Empire Strikes Back is notable for its status as the world’s first licensed Star Wars machine.

“The concept of making a pinball machine like The Empire Strikes Back was not common at that stage,” explained A. Hankin & Company manager David Hankin in the NFSA’s mini-documentary outlining the story behind the addition of these pinball machines to its collection.

The company approached George Lucas, asking if he would be interested in allowing the company to build a Star Wars-themed machine.

“And the answer, surprisingly, was yes,” continued Hankin.

“We were flabbergasted. Here we are – this pint-sized pinball manufacturer in Australia – competing with manufacturers that were making so many more pinball machines than we were, but he was happy to do it.”

And George Lucas’ payment for the rights to build a Star Wars-themed machine? Simply a personal machine for himself.

The NFSA plans to have the machines available for future public display in Canberra.

The NFSA also has a rapidly growing collection of video games that it is preserving, noting the high percentage classic video games that are risk of being lost forever.

Image: Hankin pinball machine designer David Hankin with the five Australian-designed pinball machines. Photo by Robb Shaw-Velzen.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

The EasySMX S10 Gamepad Has All the Features of the Nintendo Switch 2 Pro for Less Than Half the Price

Par : Eric Song
11 mars 2026 à 23:10

Looking for a Nintendo Switch 2 gamepad that has the same functionality as the Switch 2 Pro controller but at a more palatable price? Then you'll want to check out the EasySMX S10 Switch 2 wireless controller, which is on sale for just $40.40 after you apply $4 off coupon code "4USAFFS" at the official EasySMX store on AliExpress. You may need to be logged into your account to see this discounted price. The S10 features TMR Hall Effect joysticks, supports HD rumble, reads amiibo, and can even wake the Switch 2 remotely.

Your order ships free locally from the United States, which means you do not have to worry about tariffs or egregiously long shipping times. Alternatively, you can pick one up on Amazon for $5 more.

EasySMX S10 Switch 2 Controller for $40.40

Note: Make sure you log into your AliExpress account to see this price

There are plenty of third party Switch 2 controllers out there, but the vast majority of them lack at least one of the features available on the official Switch 2 Pro controller. The EasySMX S10, however, has everything the Pro controller has and piles on a few more welcome extras. Here's a list of everything this affordable controller has to offer:

  • TMR Hall Effect joysticks eliminate the most common causes of stick drift
  • Buttons feature fully mechanical key switches
  • HD rumble support using ALPS linear motoros
  • One-key Switch 2 console wake-up (missing on most 3rd party controllers)
  • Integrated NFC sensor with amiibo compatibility
  • 1,200mAh battery with up to 26 hours of battery life and USB-C recharging
  • Dedicated C-button for in-game chat
  • Two additional mappable rear buttons (L3/R3)
  • Turbo and macro customization
  • RGB LED lighting

For the price, no other controller matches the S10's feature set. Check out our review for our hands-on impressions.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

1080p at 30fps – Valve Finally Details Steam Machine's Verified Program

11 mars 2026 à 23:08

While we continue to wait for Valve to launch the Steam Machine amidst painful hardware shortages at the hands of AI hyperscalers, the company has released some details on its verification program at GDC 2026.

Much like the Steam Deck, one of the big selling points for the Steam Machine is going to be the "Steam Machine Verified" program that'll let you know at a glance whether or not a game will run well on the Steam Machine. We've known that this program was a thing since Valve announced its mini gaming PC back in November, but at GDC 2026, Valve laid out the actual requirements.

The biggest difference from the Steam Deck's verified program is that for a game to be verified on Steam Machine, it needs to run at 1080p with 30fps. Beyond that, any game that's verified on Steam Deck already will automatically be verified on Steam Machine. Valve can carry over that verification because, like with the Steam Deck, a game needs to be able to use a controller 100% of the time to earn that green checkmark.

Valve is also working on making more games playable on SteamOS as a whole. In the same presentation, the company claims that it's working on improving SteamOS's anti-cheat support. Developers should be able to opt in to bring their anti-cheat programs over to SteamOS, which should allow more competitive games to run on the Steam Machine, the Deck, or whatever other hardware people choose to install SteamOS onto.

This sounds like a good move to bring more multiplayer games to SteamOS, but Valve acklowledged that there are still issues with Kernel-level anti-cheat and Secure Boot.

What Happened to 4K60?

When Valve first showed off the Steam Machine, it made a big deal out of it being able to play most games at 4K with 60fps, as long as FSR is enabled. While it seems like that target is incompatible with the verified program only requiring 1080p at 30fps, it actually makes a lot of sense. After all, if you turn FSR to Performance Mode on a 4K display, the game is going to be rendering at 1080p anyways.

It might have been nice to see Valve stick to its marketing and say that the Steam Machine is a 4K60 machine, but with the GPU being the equivalent of a Radeon RX 7600M, 1080p at 30fps is a much easier bar to clear.

The Steam Machine will probably lose some of that performance upscaling to 4K with FSR, but as long as a game has some breathing room over that 1080p, 30fps minimum, it should have no problem being playable at that higher resolution, even if it isn't the native 4K gameplay that we'd all like to see from a new gaming device in 2026.

Either way, unless a game doesn't run on SteamOS or support controllers, these requirements should mean that most PC games should have no problem earning a Steam Machine Verified badge. But we'll have to wait for the Steam Machine to actually get here to know for sure.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

'It Is More Fun to Destroy That Which Is Beautiful' – Nintendo Crammed More Than 340 Million Voxels Into Just One of Donkey Kong Bananza's Layers

11 mars 2026 à 22:58

Nintendo says it believes in the idea that “it is more fun to destroy that which is beautiful,” which is why it stuffed hundreds of millions of voxels into at least one of the layers in Donkey Kong Bananza.

Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara peeled back the layers of last year’s Nintendo Switch 2 Donkey Kong game during a GDC panel attended by IGN earlier today. The hour-long session offered a deep dive into the crust of what made the game special, including information about its ties to Super Mario Odyssey and, of course, its destruction mechanics.

Outside of his love for bananas, Motokura says one of the first things that comes to mind when many others think about DK is that “his arms are big and strong” and allow him to do things most humans are incapable of. The Nintendo team kept this in mind when challenging themselves to deliver a unique experience with Donkey Kong Bananza, which eventually led to its core feature: destructable environments.

Voxels, which Kurihara describes as 3D versions of pixels, were used in Super Mario Odyssey for elements like snow and cheese. Following that game’s launch in 2017, Nintendo experimented with the technology (one famous example saw the team strap arms onto a Goomba) before completely destructible terrain became the core feature in Donkey Kong Bananza.

Kurihara describes the game’s Canyon layer, just one of its 17 nearly destructible levels, as “rather big,” saying that it contains roughly 347,070,464 voxels. Each voxel on any one level can contain properties that include things like density, wetness, destructibility, and more. Voxels materialize as terrain and NPCs, and are always moving, with individual voxels also carrying varying resolutions, too.

Motokura, Kurihara, and the rest of the team felt each detail packed into the voxels helped make exploring layers more satisfying. It’s a complex, dynamic system that Nintendo strived to bring to life. DK’s destructible sandbox takes elements from Super Mario Odyssey and brings them to a new level, but achieving these goals was easier said than done.

Building a foundation on voxels while maintaining 60fps proved difficult, especially when the project was originally in development for the original Switch. It wasn’t until the technological advancements offered by the Switch 2 that the team was able to build DK and Pauline’s journey to the planet’s core with more freedom.

"There were times confusion permeated the team. There were even times when I wanted to say, 'Oh, banana,'" Motokura said via translator, quoting DK’s Bananza catchphrase. “Even in those times, we understood each other's ideas and continued forth, like when Donkey Kong gives a thumbs up.”

Donkey Kong Bananza launched exclusively for the Switch 2 July 17, 2025. Its DK Island and Emerald Rush DLC added new locations to dig through and mechanics to uncover when it launched for $19.99 in September. We gave the base game a 10/10 review upon its release, calling it “a truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges.”

Photos by Rebekah Valentine/IGN.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The Project Hail Mary Audiobook Is the Best Way to Prepare for the Movie Adaptation

11 mars 2026 à 22:49

As someone who primarily reads fantasy books, I was pleasantly surprised how much I loved Andy Weir's Project Hail Mary. It's the perfect mix of science and humor with an engaging plot that draws you in right from the start. And while I haven't read that many sci-fi novels, this one is definitely in contention for one of my all-time favorites.

With the movie adaptation coming to theaters next week, I highly suggest you check out Weir's original version before you watch the film. From my own experience, the book is almost always better than the movie and is absolutely worth experiencing first.

If you prefer to listen to stories rather than read them, I recommend checking out the Audible version. It's a great way to enjoy the book on the go and the narrator does an incredible job at bringing the story to life.

The Project Hail Mary Audiobook is narrated by Ray Porter, who has one of the most soothing voices I have ever heard. It takes a little over 16 hours to listen to the whole book, but that time will fly by. Porter's narration paired with great writing from Weir is a potent mix, and this audiobook is widely regarded as one of the best.

Amazon is currently offering a limited-time discount on the full audiobook ahead of the film's theatrical release, but you also have the option to get it for free via an Audible free trial for new subscribers. There are currently two different subscription plans available: Standard and Premium Plus. 30-day free trials for both of these subscriptions and either one will get you your first audiobook for free.

Audible only recently revealed its new Standard subscription plan earlier in March, but it's the best option for casual audiobook listeners. For only $8.99 you'll get one audiobook credit per month and unlimited streaming on select podcasts. It's a great deal for anyone looking to listen to one book per month without all of the extras the more expensive Premium Plus plan includes.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

Get a Pair of FED Fitness 52.5lb Adjustable Dumbbells for Half the Price of the Bowflex SelectTech

Par : Eric Song
11 mars 2026 à 21:40

Update: The price has gone up to $245.61 (still a good deal).

There's no need to pay $430 for the Bowflex SelectTech adjustable dumbbells when there are equally well-built options at a much lower price point. FED Fitness on AliExpress is offering a pair of Feierdun DB1 Adjustable Dumbbells for just $207.61 with free delivery from a local US warehouse. Each dumbbell weighs 52.5 pounds for a total of 105 pounds. Currently these same dumbbells sell for $330 on FED's own storefront and $370 on Amazon. Since they've already been shipped from overseas, any tariffs have already been paid for and you also don't need to worry about egregiously long shipping times.

Note: Sign into your account and then refresh the page to see the shipping options.

FED Fitness DB1 Adjustable Dumbbells (up to 52.5lbs each)

Each FED Fitness DB1 dumbbell is adjustable from 5 pounds all the way up to 52.5 pounds. The adjustment mechanism works similarly to the Bowflex SelectTech series; you turn a dial in 2.5 or 5 pound increments, which locks in a specific combination of plates that add up to the desired weight. Unlike traditional free weights that take up a decent chunk of space, these adjustable dumbbells are neatly contained in a compact package that measures just 16" square.

The build quality and materials is what you'd expect from a good, solid pair of dumbbells. Nearly the entire dumbbell is made of a tough steel alloy. The handle is rubber coated to eliminate slippage. The plates are hexagonal shaped so they won't roll around when you put them down. The adjustment dial and locking mechanisms have loud clicks for easy feedback. FED Fitness backs these dumbbells up with a 30-day money back return policy and a 3 year warranty.

Free weights are a great choice for anyone who wants to work out at home but is limited on space. A pair of dumbbells is all the equipment you need to get access to a wide range of exercises that can target just about every muscle in your upper and lower body. Supplement your free weight exercises with cardio and other workouts that use your own body weight as resistance (like pushups, burpees, or squats) and you may never need to purchase more equipment.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Voice of Scream's Ghostface Joins Winnie the Pooh: Blood and Honey 3

11 mars 2026 à 21:21

Roger Jackson — best known for being the voice of one of the genre’s most iconic villains, Scream’s Ghostface — will be taking on the role of Rabbit in the upcoming Twisted Childhood Universe sequel Winnie the Pooh: Blood and Honey 3.

Jackson, who has voiced Ghostface since all the way back in 1996 with the very first Scream film, will voice the character, with Josephine Blazier in the lead role of MoMo and George Drogo as Winnie the Pooh himself, Dread Central reported. Returning actors include Lewis Santer as Tigger, Eddy MacKenzie as Piglet, and Marcus Massey as Owl.

Production on the film is set to start next month, with Scott Chambers, producer of the first two Blood and Honey films, taking the helm as director for this installment. Richard Stanley, who wrote the script for the 2019 Nicolas Cage body horror film Color Out of Space, is writing the script — which could mean great things for this new film.

Rhys Frake-Waterfield, who created the TCU and directed the first two films, will produce the upcoming reimagining of the Hundred Acre Wood.

According to Dread Central, things are getting intense in Blood and Honey 3. “The tone of the new film is said to be darker, heightened, and more serious than the previous entries,” the outlet revealed alongside the news of Jackson’s casting.

Jackson is a seasoned voice actor, even outside of his work in one of the most well-known horror franchises of all time. You can hear his voice as one of the best characters in The Powerpuff Girls, none other than Mojo Jojo, as well as in various other projects like Robot Chicken, The Wild Thornberrys Movie, and Devil May Cry.

The TCU is the brainchild of Jagged Edge Productions and ITN Studios, and aims to reinvent our favorite childhood classics, turning the lovable stars of those stories into brutal killing machines. Seems like they’re doing a decent job of it at this point.

No word yet on when Blood and Honey 3 will be released, but not gonna lie, we’re a little hungry for the sweet taste of death.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

The Acmount P100 5,000A 12V Cordless Car Jump Starter Drops to Just $29.99 After Coupon

Par : Eric Song
11 mars 2026 à 19:55

Update: This deal is now expired.

A jump starter is an essential part of car's emergency kit, but you don't need to pay a premium for a cordless model that gets the job done reliably. Cordless jump starters on Amazon that cost under $50 are all roughly the same quality, so you basically want one that offers the best features for the lowest price. Amazon is currently offering the Acmount P100 12V 5,000A cordless car jump starter for just $29.99 after applying coupon code "JL8WVJU3". You do not need to be an Amazon Prime member. It even performs double duty as a 20,000mAh power bank.

Acmount P100 5,000A 12V Car Jump Starter for $29.99

Also doubles as a 20,000mAh power bank

The Acmount P100 is a 12V cordless car jump starter that can supply 5,000A of peak power and is capable of jump starting up to 10L gas or 8L diesel engines. The 20,000mAh battery will give you several jump starts before needing a recharge. Since the battery uses lithium battery cells, it will retain most of its charge even after 24 months of non-use. The P100 can also double up as a portable 20,000mAh power bank. It has a total of one USB-C and two USB-A ports with 18W of maximum charging output, so you can use it to charge your iPhone or smartphone in a pinch.

The jump starter is compact and stows away easily in your trunk or glove compartment. It has a built in flashlight with three separate modes (flashlight, SOS, and strobe) for emergencies. It recharges quickly over UBS Type-C and a USB Type-A to USB Type-C cable is supplied in the package.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Microsoft Reveals Project Helix Features at Next-Gen Xbox GDC Talk, Alpha Versions to Be Sent to Devs in 2027

11 mars 2026 à 19:15

Microsoft has revealed early features of Project Helix, its next-gen Xbox, while confirming plans to send alpha versions of the hardware to developers in 2027.

At a 30-minute GDC 2026 keynote attended by IGN (check out our live report here to find out more on what was said), Jason Ronald, VP, Next Generation, Microsoft, reiterated that Project Helix will play Xbox console games and PC games. We then got confirmation of early features and targets, and the promise of "an order of magnitude improvement" on ray tracing performance.

"The entire design of the console is to usher in the next generation of console gaming by advancing the state of the art, and really breaking a lot of these barriers down," Ronald said. "Project Helix is designed to play your Xbox console and PC games, delivering high performance and providing the ultimate player-first experience. We're partnering closely with AMD to define the next generation of rendering and simulation. Project Helix is powered by a custom AMD-based SOC, and it's co-designed for the next generation of DirectX. Project Helix brings intelligence directly into the graphics and compute pipeline, delivering step-change functions and gains in efficiency, scale, and visual ambitions."

"Beyond the SOC, it also includes an order of magnitude increase in ray tracing performance and capability, beyond what's currently possible with the Xbox Series X and S," Ronald continued. "It also unlocks GPU-directed work graph execution, eliminating CPU bottlenecks, meaning that the GPU can actually generate its own workload in real-time, delivering a massive uplift in performance and enabling massive real-time simulation and large complex worlds using runtime-generated geometry and large-scale interactive worlds that players actually want to engage with."

Ronald added that Project Helix "is really designed for the next generation of neural assisted rendering." "We've reached some of the limitations of what's possible with traditional rendering techniques, and if we want to continue to advance the state of the art, we have to invent brand new technology," he explained.

"And the key part of that is how we're integrating the next version of AMD FSR into Project Helix and into the Xbox Game Development kit. And this is really designed for that next generation of neural rendering techniques, whether that's neural materials, whether that's generated images, or even if you think about things like the latest ML-based upscaling techniques or super resolution techniques. You think about brand new ML-based multiframe generation. And there's even new capabilities such as a brand new ray regeneration technique that's really designed to deliver high performance ray tracing for both real-time ray tracing and path tracing."

Ronald went on to talk about deep texture compression as it relates to Project Helix. "I think if you look across the industry right now and you can look at the massive increases in storage prices and memory prices, if we want to continue to push the boundaries, we also need to invent brand new techniques that allows us to leverage our software in much more efficient ways while still making gaming accessible," he said. "And I think this is a responsibility and really a call to action across the entire industry. There's a ton of work that we can do on the hardware side. There's a ton of work that we can do on the software side, but it's also about how you take advantage of this as developers."

Project Helix features and targets:

Plays Your Xbox Console & PC Games

Powered By Custom AMD SOC

  • Codesigned for Next Generation of DirectX
  • Next Gen Raytracing Performance & capabilities
  • GPU Directed Work Graph Execution

AMD FSR Next + Project Helix

  • Built for Next Generation of Neural Rendering
  • Next Generation ML Upscaling
  • New ML Multiframe Generation
  • Next Gen Ray Regeneration for RT and Path Tracing

Deep Texture Compression

  • Neural Texture Compression
  • DirectStorage + Zstd

Confirmation that alpha versions of Project Helix will be sent to developers in 2027 is interesting, as it suggests the console won’t be in consumer’s hands for some time yet. Perhaps we’ll get a proper reveal of the final version of the console at the end of this year, or maybe more likely, in the summer of 2027. When will Project Helix be released? 2027? 2028? 2029?

Microsoft's GDC keynote came just a few weeks after a significant shakeup at its gaming business, with former gaming boss Phil Spencer retiring, would-be successor Sarah Bond out, and Asha Sharma drafted in as new Xbox CEO.

Following the announcement of Sharma's appointment, Seamus Blackley, who co-created Xbox at Microsoft, said that because Xbox is not a core part of Microsoft’s all-encompassing AI push, it was potentially “being sunsetted.” Blackley added that the fact Sharma came over from Microsoft’s AI team with no gaming background was further evidence of the company’s strategy. “They don’t say that, but that’s what’s happening,” Blackley said. “I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night."

But Microsoft boss Satya Nadella countered that concern by last week insisting that Microsoft is “long on gaming” and will always invest in it.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Walmart Has the Lowest Price on an Nvidia GeForce RTX 5070 12GB Graphics Card in 2026

Par : Eric Song
11 mars 2026 à 19:00

If you're planning out a PC build and have been hoping to get one of the new Nvidia Blackwell graphics cards at a reasonable price, this might be the best opportunity you'll get in the near future. Walmart is offering a retail boxed PNY GeForce RTX 5070 12GB graphics card for just $599 shipped. Mind you this is still $50 over MSRP, but it's the best price I can find right now for a standalone 5070 GPU and the first time I've seen this card drop below $600 this year.

For a limited time, purchase an Nvidia GeForce RTX 5070 graphics card and get a free digital download code of Resident Evil Requiem Standard Edition on Steam while supplies last. The promotion ends on March 16 and the redemption deadline is April 16. Full details on Nvidia's official website here.

PNY GeForce RTX 5070 12GB OC Graphics Card for $599

The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame generation. Read our RTX 5070 review for our hands-on impressions. This PNY model features a slim 2.4-slot triple-fan cooling system and a slight overclock.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best Live TV Streaming Services With Free Trials in 2026

11 mars 2026 à 18:32

Finding a live TV streaming service that meets all your needs can be a challenge, as each one offers something a little different to stand out from the competition. Whether you're into live sports, keeping up with your favorite weekly TV shows, or a mix of everything, there's almost certainly a streaming service out there that fits your viewing habits. But with so many options, it can be tough to know which one is right for you.

We’ve rounded up the best live TV streaming services that offer free trials in 2026, so you can test them out before committing to a subscription.

Hulu + Live TV (3-Day Free Trial)

Hulu + Live TV offers the best of multiple worlds, combining a robust live TV package with more than 95 channels and the Disney Bundle, which includes full access to Hulu, Disney+, and the all-new ESPN Unlimited service, all for one monthly price. That means you can enjoy the very best of Star Wars, Marvel, Pixar, live sports, and more as part of your subscription.

On top of that, you get unlimited DVR space so you can record your favorite shows and movies and watch them whenever you want. By default, you can stream on two supported devices at once, or upgrade to unlimited screens so the whole family can watch without interruptions.

Most importantly, Hulu + Live TV offers a three-day free trial, giving you a chance to test out the service and everything it includes before committing to a subscription. This is also the best way to test out Disney+ or ESPN Unlimited, which don't offer their own free trials.

DirecTV Stream (5-Day Free Trial)

If you're looking to cut the cord with minimal interruption, DirecTV Stream is one of the best cable alternatives. Its new Genre Packs let you build a custom channel lineup based on your specific tastes and give you more control over what you pay for. If you prefer a broader selection, DirecTV Stream also offers three Signature Packages, each with an increasing number of channels to suit your needs. If you're looking for it all, the Ultimate pack includes more than 160 channels, covering live sports, news, and more.

DirecTV Stream includes unlimited DVR storage, simultaneous recording, and streaming on as many devices as you want within your home. Even better, you can watch your favorite shows up to 72 hours after they air—even if you forgot to record them—so you'll never miss a moment.

DirecTV Stream currently offers a five-day free trial, giving you a chance to try the service before committing.

Philo (7-Day Free Trial)

Philo recently revamped its entire subscription portfolio, which included bringing back a seven-day free trial. The service offers a Philo Essential plan for $25 per month, one of the cheapest live TV streaming plans by far, which includes 70+ live TV channels as well as an additional 10 free channels and over 80,000 films and movies on demand. Available live TV channels include Nickelodeon, MTV, and Hallmark.

Philo also offers a Bundle+ subscription, which includes everything in the Essential plan plus AMC+, HBO Max with ads, and discovery+, all for $33/month. This new streaming bundle is a solid budget-friendly alternative to Hulu + Live TV.

YouTube TV (Trial Length Varies)

YouTube TV is the live TV companion to standard YouTube, offering over 100 channels that cover everything from major live sports to family-friendly entertainment. It’s a great option for families, as a single subscription can be shared with up to five additional users, each with their own personalized recommendations and unlimited DVR storage. You can stream on up to three devices at once, or pay a little extra to enable streaming on unlimited devices.

If you're an NFL fan, YouTube TV is a must as it’s the exclusive home of NFL Sunday Ticket. With this upgrade, you'll gain access to every NFL game throughout the season and can watch up to four games at once with multiview. The platform also offers unique features for live sports, including real-time scores and stats on your TV, a “key plays” view to quickly catch up on the biggest moments, and even fantasy sports integration to help you track your players and teams.

YouTube TV does offer a free trial, but the length varies depending on your Google account. Trial periods currently range from 2 to 21 days, so your mileage may vary.

Fubo (5-Day Free Trial)

Fubo is an excellent choice for live sports fans, offering access to over 55,000 live events each year, including the NFL, NBA, MLB, NHL, MLS, NCAA college sports, NASCAR, international soccer, golf, tennis, boxing, MMA, and more. Its base plan includes over 200 channels as well as ESPN Unlimited, with more than 35 regional sports networks, so there’s almost always a game on.

Because Fubo includes such a wide range of channels and sports coverage in its base plan, it does come with a higher price tag than many other live TV streaming services. Most plans support streaming on up to 10 devices at home, and up to three devices while on the go.

There's a five-day free trial of Fubo available for new subscribers that lets you test out the service for yourself. If you decide to keep our subscription, you'll also get a discount on the first full month.

Are There Ways to Watch Free Live TV Without a Subscription?

Although you won't be able to get access to the same number of channels or live events, there are actually a few different ways to watch live TV without a subscription service. There are a number of free TV streaming services out there that you can easily access online. Some options, like Sling Freestream, don't even require a login to access free channels.

Alternatively, the easiest way to gain access to live channels is via a TV antenna. You can get free local channels out of the air as long as you have the right equipment to access it. A good HDTV antenna can be a pretty cheap investment and is one of the best ways to watch at least some live sports without a subscription.

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

❌