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'The Director's Cut Is the Movie We All Thought We Were Releasing' — Russell Crowe Responds to Robin Hood's 'Unfair' Comparisons to Gladiator, 16 Years Later

16 février 2026 à 17:25

Remember the 2010 Robin Hood movie? The one directed by Ridley Scott with Russell Crowe in the title role? It struggled at the box office and reportedly resulted in a loss during its theatrical release. Now, 16 years later, Crowe has discussed its various problems, which weren’t helped by comparisons to Scott and Crowe’s blockbuster Gladiator.

IGN’s Robin Hood movie returned a 5/10. We said: “Robin Hood isn't a bad movie. But it is a frustrating, deeply flawed and wholly unnecessary one. Its problems were all on paper and in conceptualization not necessarily in execution. The film ends on an obvious sequel note, but it's equally obvious that this installment is simply too mediocre to ever warrant a sequel. By stripping the story of its core mythology, this Robin Hood will leave you wondering how the hell this legend has managed to survive for so many centuries. Where's the merry in that?”

Crowe took to social media to respond to one fan who said Robin Hood received “unfair” comparisons to Gladiator, which had been released a decade prior. The Master and Commander and L.A. Confidential star said that 17 minutes were cut for the cinema release, and that the director’s cut “is the movie we all thought we were releasing.”

“The director's cut is the movie we all thought we were releasing,” Crowe said. “However, 17 minutes were cut for the cinema release. A minute is a long time on screen. Imagine any of your favourite movies with 17 minutes of the most emotional connective tissue removed… watch the director’s cut.

Then, responding to another fan who said they felt the movie was more than a Robin Hood origin story, Crowe agreed, confirming the plan was to tell the character’s story in three parts.

“That was the idea. To be told in three parts,” Crowe said. “When I started digging in to RH, I found the story and its roots in Greene Man mythology deeply interesting. The tale of Robin lasted hundreds of years, how? It was my idea to show that RH was a title, passed down, not one man.”

Crowe's Robin Hood didn't put Hollywood off from making other movies based on the character. Indeed, another is coming up. Last month we got the first trailer for The Death of Robin Hood, giving us our first look at Hugh Jackman, star of Deadpool & Wolverine, The Greatest Showman, and The Prestige, as the legendary archer.

Photo by Fotonoticias/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'This Is a Premium Experience. That Is the Transaction. Full Stop' — Crimson Desert Dev Rules Out Microtransactions or a Cosmetic Cash Shop

16 février 2026 à 16:00

The developer of Crimson Desert has confirmed that the upcoming open world action adventure game does not have a cosmetic cash shop or microtransactions of any kind.

Crimson Desert, due out March 19 priced $69.99, is set in a huge and seamless open world packed with enemies, NPCs, and all sorts of things to do. But one thing players won’t have to contend with is a cosmetic cash shop.

“I can say that definitively: there is not a cosmetic cash shop,” Will Powers, director of marketing at Pearl Abyss America, told weekly talk show Dropped Frames (via @Okami13_). “This is made to be a premium experience that you buy and you enjoy the world, and not something for microtransactions.

“It’s a monetization model. If you do free-to-play then you need to make up the revenue in a different way. This is a premium experience. That is the transaction. Full stop.”

So, that’s microtransactions ruled out, which is sure to go down well with gamers who are hoping for a traditional single-player experience from Crimson Desert. The game has been slowly gaining hype over recent years, but that’s ramped up significantly in the last few months as Pearl Abyss shared more gameplay footage.

Crimson Desert’s huge open world has been a topic of debate recently. Pywel is divided into five distinct regions: Hernand; Pailune; Demeniss; Delesyia; and the Crimson Desert itself. The main quest revolves around protagonist Kliff’s journey, but you’re free to explore the world in any order, taking faction-driven quests, large-scale battles, fortress sieges and smaller, character-focused missions.

Pearl Abyss confirmed that as the story progresses, two additional playable characters become available, each with unique combat styles, skills and weapons. Exploration is a big part of the game — you travel on horseback, climb terrain, glide across distances, and later access advanced traversal options such as a missile-firing mech and a dragon. You can even ride a bear.

Pearl Abyss said the world is filled with hidden treasures, ancient mechanisms, puzzles and points of interest “designed to reward curiosity and discovery.” As for combat, expect to face enemy soldiers, sorcerers, beasts and machines.

Powers has called Crimson Desert’s open world “absolutely massive,” bigger even than that of Bethesda’s Skyrim and Rockstar’s Red Dead Redemption 2.

Speaking on the Gaming Interviews YouTube channel, Powers said that describing the size of Crimson Desert’s world in terms of numbers doesn’t do it justice, because doing so fails to capture the scope and scale of the game. But he did go as far as to compare it to two of the biggest open-world games around.

"I don't think numbers really do it justice because, how big is that in terms of scope and scale?” he said. “But what we can say is that the world's at least twice as big as the open world, the playable area, of Skyrim. It's larger than the map of Red Dead Redemption 2."

Powers went on to insist that the size of Crimson Desert’s open world wouldn't determine its quality. Rather, what you actually do in it is the key factor. "The continent of Pywel is absolutely massive, but size doesn't really matter if there's nothing to do,” he said. “Open-world games are about doing things, having activities, having distractions. So we wanted to create a world that's not only massive, but is also incredibly interactive."

Last month, Powers said the developers were doubling down on the "optimization phase” in a bid to get performance as smooth as possible across all platforms ahead of Crimson Desert's release date.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Barack Obama Clarifies Aliens Are 'Real' Comment After It Blows Up Online, Insists He Saw 'No Evidence' Extraterrestrials Have Made Contact While U.S. President

16 février 2026 à 15:37

Barack Obama has clarified a recent interview in which he said aliens are “real,” insisting he saw “no evidence” that extraterrestrials have made contact with us while he was U.S. President.

Obama set the internet alight over the weekend when he told American podcast host Brian Tyler Cohen that aliens are “real but I haven’t seen them” during a quickfire "lightning" round of questions.

"They're not being kept in Area 51,” he continued. “There's no underground facility unless there's this enormous conspiracy and they hid it from the president of the United States. Obama then admitted his first question after becoming President of the United States of America on November 4, 2008, was where are the aliens?

Now, Obama has issued a clarifying statement on Instagram, insisting he issued the comment with "the spirit of the speed round" of questions. He then expanded on his prior thoughts.

"I was trying to stick with the spirit of the speed round, but since it's gotten attention let me clarify," he said.

"Statistically, the universe is so vast that the odds are good there's life out there. But the distances between solar systems are so great that the chances we've been visited by aliens is low, and I saw no evidence during my presidency that extraterrestrials have made contact with us. Really!"

This isn’t the first time Obama has spoken about aliens, of course. In 2021 he told late night TV host James Corden that once he became President, he asked whether there was a lab "where we're keeping the alien specimens and space ship." "They did a little bit of research and the answer was no," he added. However, Obama acknowleged footage and records of objects in the skies "that we don't know exactly what they are."

In 2023, the U.S. Office of the Director of National Intelligence (ODNI) released a report detailing official sightings of Unidentified Aerial Phenomena (UAPs). Many of the phenomena continue to defy explanation, and were described as exhibiting “unusual flight characteristics or performance capabilities.” According to the report, UAP reporting was "increasing," which is "enabling a greater awareness of the airspace and an increased opportunity to resolve UAP events." As of August 2022 there had been 510 UAP reports.

The Pentagon’s public attitude toward sightings of UFOs — now rebranded as UAPs — has shifted dramatically in recent years. Notably, in April 2020, the government made a surprise move to declassify three videos captured by instruments aboard U.S. Navy aircraft, which, having previously been leaked to the public in 2017, depicted encounters with fast-moving unknown objects.

After the report was published, NASA Administrator Bill Nelson pledged that the agency would not conceal the existence of aliens, if they were discovered to be the cause of any UAP it is working to investigate.

Photo by Kyle Mazza/Anadolu via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Castlevania Veteran Koji Igarashi Vows to Finish Making Bloodstained: The Scarlet Engagement to Honor Deceased Director Shutaro Ida's Vision

16 février 2026 à 14:40

Shutaro Ida has passed away aged 52 after a one-and-a-half year battle against pancreatic cancer. The news was announced by his family via a statement on Ida’s official X account on February 15. Longtime colleague Koji Igarashi has vowed to finish the designer and director’s upcoming metroidvania Bloodstained: The Scarlet Engagement, the sequel to 2019’s Castlevania-infused Bloodstained: Ritual of the Night.

Shutaro Ida (sometimes romanized as Shutaro Iida) worked at Konami from 1996 to 2015, mainly as a programmer. His biggest contribution was to the Castlevania series. Starting with the GBA title Castlevania: Aria of Sorrow and PS2 game Castlevania: Lament of Innocence, Ida played a key role in bringing the gothic action games into the sixth and seventh console generations, even directing Castlevania: Harmony of Despair on Xbox 360 and PS3. He was also a lead programmer on Metal Gear Solid V: Ground Zeroes and The Phantom Pain.

Upon the invitation of former Castlevania series producer Koji “Iga” Igarashi, Ida joined ArtPlay, the indie dev company Igarashi co-founded. There, Ida designed and directed the crowdfunded game Bloodstained: Ritual of the Night, with Igarashi as producer. The game was well-received, and widely seen as a spiritual successor to the Castlevania series. In our review, we gave it 8.8, noting it “plays and feels almost exactly like the legendary Castlevania: Symphony of the Night.”

Reflecting upon two decades of making games with Ida, Igarashi noted in his tribute: “I’ve been working with him ever since Castlevania: Aria of Sorrow. It’s not an exaggeration to say that many games hailed as masterpieces would not have succeeded without his contributions. His talent was exceptional.”

“I feel that Bloodstained: Ritual of the Night’s success was also in a large part down to his incredible support," Igarashi continued. "Looking back, he’s been supporting me for over 20 years. He was the kind of person who always thought about games, tackling game development like he was burning his life away. I hope he can rest peacefully now as he was always running at full throttle.”

Ida’s final game, Bloodstained: The Scarlet Engagement is still in development and is due out later this year. Igarashi described it as an invaluable work that Ida poured himself into. “We will take on his aspirations for the game and see that it is properly completed, so as not to disappoint him.”

Ida last tweeted back on January 30, saying that he felt the end was near as he was getting weaker each day. He finished with a simple request: “Please love Bloodstained 2 and all the games I made.”

The statement from Ida’s family echoed this sentiment: “Shutaro’s adventures in this world have come to an end, but his creations remain. We would be happy if people could continue to enjoy the games he made.”

Image credit: Bloodstained: The Scarlet Engagement YouTube channel.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Sony Reportedly Considering Pushing Back PS6 Release to 2028 or Even 2029 Amid AI-Fueled Chip Crisis

16 février 2026 à 13:46

The AI-fueled chip crisis has reportedly upended Sony and Nintendo’s console plans, and may cause a delay to the release of the PlayStation 6 and a price rise for the Switch 2.

Memory is in high demand because companies like Nvidia and Google require so much of it for their AI chips, with a recent CNBC report pointing out that these companies "are the first ones in line for the components." This will likely push up RAM prices and have a knock-on impact on both console retail prices and availability.

As part of a sweeping Bloomberg report on the impact of the ongoing shortage of memory chips, its sources indicated two crucial points on PlayStation and Switch.

The first is that Sony is now reportedly considering pushing back the debut of the PS6 to 2028 or even 2029, which it described would be a “major upset” to the company’s plans. Meanwhile, Nintendo is reported to be considering raising the price of the Switch 2 this year. Neither company has issued a comment in response to the report.

But would Nintendo actually go through with a Switch 2 price rise so soon after its launch? Nintendo president Shuntaro Furukawa recently addressed the possibility of a Switch 2 price rise caused by rising prices for components and the potential impact on profitability on the hardware, saying in vague terms that he didn't think there would be any impact any time soon. “We do not disclose details regarding individual components, but we can say that we are working to secure stable supplies of memory components by holding discussions from a long-term perspective with our business partners,” Furukawa explained.

“As a result, the recent rise in memory prices did not have a significant impact on hardware profitability in the third quarter. In addition, we do not expect any significant impact in the fourth quarter. However, if this rise in component prices lasts longer than expected and runs through the next fiscal year and beyond, it may put pressure on profitability. If the situation deteriorates significantly, we will carefully assess market trends and respond.

“As for any future change in the price of Nintendo Switch 2 hardware, no decision has been made at this time. Any decision to change the price will be determined comprehensively, taking into consideration not only profitability, but also other factors like the platform’s installed base, sales trends, and the market environment.”

Furukawa was then asked if Nintendo would consider selling the Switch 2 at a loss in a bid to expand the console’s install base. “The current rise in memory prices is happening at a pace that exceeds our expectations,” he said. “In general, the profitability of hardware tends to improve with economies of scale, and we want to continue to reduce costs as much as possible through mass production of Nintendo Switch 2 hardware.

“With regard to not selling hardware at a loss, what we are focusing on is profitability on a global basis. There are various external factors, such as fluctuations in exchange rates, but looking at the global picture, we have traditionally tried to avoid situations where individual units are sold at a loss as much as possible.

“It is difficult to predict the changes in the external environment that are currently taking place, but I think it is not an appropriate approach to be excessively influenced by short-term trends. The second and third years for Nintendo Switch 2 are very important, and if we can expand the hardware installed base, we can use that as a basis to greatly expand software sales. We will take this into account when making business decisions and flexibly consider various options.”

Also earlier this month, Sony waved away concern about potential further PlayStation 5 price rises as a result of the rising cost of memory, insisting it’s already in a position to secure the minimum quantity necessary to manage the year-end selling season of its next fiscal year.

“Going forward, we intend to further negotiate with various suppliers to secure enough supply to meet the demand of our customers,” Lin Tao, Sony’s chief financial officer, said. “Given the stage of our console cycle, our hardware sales strategy can be adjusted flexibly and we intend to minimize the impact of the increased memory cost on this segment going forward by prioritizing monetization of the install base to date and striving to further expand our software and network service revenue.”

In January, an analyst report suggested that Sony may push the launch of the PS6 beyond 2028 and lengthen the PS5 lifecycle. David Gibson, senior analyst at MST international who focuses on game and tech companies, predicted that “rising memory prices will not impact short-term performance thanks to Sony’s existing inventory.” However, he noted that increased memory costs could become an issue for Sony in the next fiscal year (ending in March 2027), saying “Sony might pass future cost increases onto consumers.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Will Sony's Spider-Man Games Come to Xbox? 'Not Likely,' Insomniac Says

16 février 2026 à 13:01

Could an Xbox version of Insomniac’s Spider-Man games eventually be released, given parent company Sony’s recent softening on multiplatform not just on PC, but with the likes of Helldivers 2 and Marathon coming to Microsoft’s console? Based on a comment from Insomniac itself, Xbox owners shouldn’t hold their breath.

A fan replied to a tweet from Insomniac celebrating Valentine’s Day to ask about the possibility of Spider-Man swinging onto Xbox, and the developer’s response was pretty clear: “Not likely.”

Now, you might say that’s obvious. But, as the replies have pointed out, once upon a time Insomniac ruled out Marvel's Spider-Man ever coming to PC, and it ended up making the jump from PlayStation exclusivity to personal computers.

it will never appear on Xbox or PC. It's a permanent PS4 exclusive publisher by Sony Interactive Entertainment

— Insomniac Games (@insomniacgames) June 28, 2017

Now, nearly nine years after that tweet, Sony not only publishes games on PC, but on Xbox and Nintendo Switch. Arrowhead’s record-breaking Helldivers 2, for example, launched on Xbox Series X and S complete with a Halo crossover. And Bungie’s upcoming extraction shooter Marathon is coming out on Xbox as well as PC and PlayStation. The times have changed.

Spider-Man, though, does feel like it would be crossing a thicker line to get to Xbox, and Insomniac’s tweet suggests that to be the case. In the shorter term, Insomniac’s Marvel’s Wolverine is due out later this year — exclusively on PlayStation 5. Meanwhile, Insomniac fans expect another Spider-Man game eventually, a continuation of the story as set out in 2023’s Marvel's Spider-Man 2, which launched on PC in January last year. (Last year, Yuri Lowenthal suggested Marvel’s Spider-Man 3 will see Peter Parker doing his Spider-Man thing despite what the ending of Spider-Man 2 suggests.)

Sony’s approach contrasts with that of Microsoft, which has fully embraced multiplatform for pretty much all its first-party video games. When Microsoft finally announced Playground’s Forza Horizon 6 and confirmed it would launch on PlayStation 5 after Xbox and PC, it came as a surprise. Nowadays, Xbox Game Studios is one of the most prolific and successful publishers on PlayStation.

In October last year, Microsoft said the idea of a video game exclusive locked to a single storefront had become “antiquated for most people,” but Sony still refuses to launch its big single-player games on anything other than PlayStation day-one (the latest example of this is Sucker Punch's Ghost of Yotei). Multiplayer games, however do tend to launch on PC at the same time. Guerrilla’s recently announced co-op action game Horizon Hunters Gathering is set for PS5 and PC. Marathon’s day-one multiplatform launch is something of an outlier.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warner Bros. Reportedly Considering Reopening Talks With Paramount Despite Having Agreed to Sell to Netflix

16 février 2026 à 12:12

Warner Bros. is reportedly considering reopening talks with Paramount despite having already agreed to sell to Netflix.

Bloomberg reported that members of Warner Bros.’ board are debating whether to talk to Paramount again after the company amended its offer, which would be a superior deal to that already set in stone by Netflix. However, Bloomberg made it clear that no decision has been made, and Warner Bros. may end up sticking with Netflix.

Paramount’s latest offer would give shareholders extra cash for each quarter the deal fails to close after this year (about $650 million), and would agree to cover the $2.8 billion breakup fee Warner Bros. would owe Netflix if it walked away. However, it did not raise its $30-per-share offer, valuing the deal at $108.4 billion including debt.

This comes just two months after Warner Bros. told its shareholders they should reject Paramount's takeover bid for the company, urging them to approve the Netflix deal instead. At the time, Warner Bros. hit out at Paramount, accusing it of consistently misleading its shareholders by saying its bid had a "full backstop" from the Ellison family. "It does not, and never has," Warner Bros. insisted. Netflix, as you’d expect, welcomed the decision. “The Warner Bros. Discovery Board reinforced that Netflix's merger agreement is superior and that our acquisition is in the best interest of stockholders," said Ted Sarandos, Netflix co-CEO.

Netflix’s proposal has sparked a tough response from some members of Congress, and it is expected to face significant scrutiny under antitrust laws. Meanwhile, at least one HBO Max subscriber has already sued Netflix, claiming the deal threatens to reduce competition in the U.S. subscription video-on-demand market.

Warner Bros.-owned streaming platform HBO Max includes everything from Game of Thrones to Harry Potter, and James Gunn's DC Universe to Barbie, and its content is expected to be added to Netflix if and when the deal goes through.

After its announcement, Netflix sent subscribers an email of reassurance amid concern over potential price rises. The email promised subscribers that nothing was changing “today,” and confirmed that HBO Max and Netflix would continue to operate separately until the deal closed. It did not rule out future price rises, but did promise that current membership plans would remain in place at least until the deal goes through. As for when that will be, Netflix has said it expects to close the transaction in 12-18 months — so, at the earliest December 2026, but it could be as late as summer 2027.

In an investor call, Sarandos struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.” As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly." More recently, Sarandos committed to a 45-day window for theatrical movie releases once the deal goes through.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Photo by Anna Barclay/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hideki Sato, the 'Father of Sega Hardware,' Passes Away Aged 75

16 février 2026 à 11:26

Hideki Sato, nicknamed the “father of Sega hardware,” passed away on February 13. Joining Sega in 1971, he worked on the design of all Sega consoles, including the Sega Saturn and Dreamcast. The news was broken by Japanese game magazine Beep21 over the weekend on its X account in both Japanese and English. According to Japanese news media such as 4Gamer, he was 75.

An electrical engineering graduate, Hideki Sato began his career developing machines for amusement arcades, which included Sega’s first video game arcade machine, a Pong clone called Pong Tron (1973). A decade later, Sato would be helming Sega’s R&D department, where and his team designed every home console made by the Japanese company from the SG-1000 (1983) through to the Dreamcast (1998). Sato served as Sega’s President from 2001 to 2003 (the company’s final head before the Sega-Sammy merger / takeover), and left the company in 2008 after serving as a board member.

In its tribute to Sato, Sega’s official X / Twitter account said: “We are deeply saddened to learn of the passing of Hideki Sato, who served as President of Sega from 2001 to 2003. Sega would like to offer its condolences to his family and friends. Starting his career with the development of arcade machines, Mr. Sato was instrumental in the development of iconic home consoles, including the SG-1000, SC-3000, Mega Drive/Sega Genesis, Sega Saturn, and Dreamcast. His leadership helped lay the foundation of Sega, and his contributions had a significant and lasting impact on the entire gaming industry. We will always remember his contributions to our company, and all of us at Sega extend our deepest condolences as we honor his memory.”

We are deeply saddened to learn of the passing of Hideki Sato, who served as President of SEGA from 2001 to 2003. SEGA would like to offer its condolences to his family and friends. Starting his career with the development of arcade machines, Mr. Sato was instrumental in the… pic.twitter.com/rxOZJ1o3Kt

— SEGA (@SEGA) February 16, 2026

Tributes poured in for Hideki Sato from Japanese game journalists, game developers, and Sega fans. Japanese tech journalist Ittousai recalled telling Sato before an interview about how as a child he would save up his pocket money to buy the latest Sega console, in the hopes that “this time we will win” the console war. “A truly refreshing smile lit up his whole face, and he said ‘we didn’t win!,’ and shook my hand like a comrade-in-arms — a happy memory for this Sega fan.”

Ittousai noted that sometimes the tone of Sato’s comments about some of Sega’s bumpy console launches could sound cold and detached when written in print. Soundbites about the company's lack of preparation (incidents like the disastrous surprise launch of the Sega Saturn in the U.S.), for example, lost the warmth and self-deprecating humor in which they were delivered. “Yet, the way he spoke about his life’s work with such joy and passion — including that time when the Sega Genesis was briefly on top in North America (albeit with strict assertions that it was ‘only in that time and place’) left a dazzling impression on me as a professional.”

Japanese game designer, localizer and producer Roppyaku Tsurumi, who started out his career at Sega (where he designed and produced Michael Jackson’s Moonwalker for the Sega Mega Drive and Master System), recalled that “it was Hideki who got me a job at Sega.” He recounted that as a student, he went to Sega to report on System 24. “We were chatting excitedly about hardware, and Mr Sato (who was head of that division at the time) immediately called someone over from HR and I was offered a job. He was a hearty and straight-forward good guy.”

As well as Sonic, Sega consoles brought arcade hits and innovative first-party series like Virtua Fighter, Phantasy Star, Shenmue, Space Channel 5 and Jet Set Radio into homes. What was your favorite Sega console?

Photo by Koichi Kamoshida/Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Silent Hill 2 Remake Developer Bloober Team Announces Layers of Fear 3

15 février 2026 à 10:51

Bloober Team has revealed the video game it teased last month as Layers of Fear 3.

In a video presentation celebrating the 10th anniversary of the Layers of Fear franchise, CEO Piotr Babieno thanked fans for keeping the series "close to your hearts for all these years," before setting up the final reveal: Layers of Fear 3.

Layers of Fear is a psychological horror series that has seen three main releases so far: 2016’s Layers of Fear; 2021’s Layers of Fear 2; and a remake released in 2023.

Layers of Fear 3 doesn’t have a launch window or confirmed platforms, but Bloober Team did release a creepy live action teaser, which features a man reading William Blake’s The Sick Rose in a grand room. We see a painting of a woman, presumably the “sick rose,” and another painting of what looks like a humanoid figure, potentially the same woman, amid a sickness with their mouth sewn shut. A ghostly figure moves past this painting before the painting of the woman falls to the ground. The man waves this away as being the responsibility of his “little friend” who “tries to help” but hasn’t quite got the hang of the afterlife. The teaser ends with the man issuing a Valentine’s Day warning to the audience before turning over a sand timer. The Layers of Fear 3 tagline reads: “Some Things Never Leave The Walls. They Only Learn To Wait.”

That’s pretty much all we have for now on Layers of Fear 3, which sits alongside the Silent Hill remake Bloober Team also has in the works. There’s also a number of smaller games from its subsidiary, Broken Mirror Games, which include a mysterious Switch exclusive codenamed Project M. This all follows what has been a high-profile period for the Polish studio, which has enjoyed success with the Silent Hill 2 remake for Konami, as well as self-published releases including Cronos: The New Dawn and The Medium.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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