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AliExpress Has a 1,000W Peak 48V Adult Electric Bike for $288 with Free Delivery (Ships From the US)

Par : Eric Song
4 mars 2026 à 22:10

Looking for a powerful ebike with the speed and range to meet your ambitious needs? Nowadays you can find a decent ebike for well under $500 if you know where to look (hint: it's not necessarly Amazon). For a limited time, AliExpress is offering the UrLife E20 750W 48V Electric Bike for a super low price of $288.36 after you apply $35 off coupon code "35USAFFS". The exact same bike currently sells for $470 ($360 plus $90 shipping) on Amazon.

The AliExpress marketplace seller "urlifeglobal" is the official manufacturer of these scooters and has plenty of reviews and sales to back up its reputation. Since they've already been shipped from overseas, any tariffs have already been paid for and you also don't need to worry about egregiously long shipping times.

UrLife E20 750W (1,000W Peak) 48V Electric Bike for $288

The UrLife E20 is an adult electric bike featuring a 750W (1,000W peak) motor that can get up to speeds of 28mph. Unlike most bikes in this price range that use a 36V battery, the E20 includes a powerful 48V battery which offer more power, acceleration, and torque, perfect for tackling steep hills. The 13Ah battery offers up to 80 miles of range under ideal conditions. The actual distance is dependent on other factors like your speed, terrain, elevation, and so forth. It's also removable in case you want to store the battery in a separate location from the bike.

The frame is made of carbon steel so it's on the heavier side at about 60 pounds, but it also has a generous weight capacity of 265 pounds. It's equipped with 20" fat tires with front fork shock-absorbing suspension, which makes it better suited for unpaved terrain compared to other bikes at this price.

There are bikes out there that offer high-quality components, a more powerful motor, better upgradeability, and/or domestic customer support, but only if you're willing to shell out hundreds or thousands of dollars more. The UrLife E20 bike will stay within anybody's budget. It offers a perfectly respectable assisted ride that will satisfy most bikers.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Save 50% Off the 3.8lb Lenovo IdeaPad Pro 16" Ultra-Portable Laptop with Discrete GPU, Now Just $750

Par : Eric Song
4 mars 2026 à 22:00

Lenovo is offering a great deal on an ultra-portable productivity laptop that can also do some light gaming. The Lenovo IdeaPad Pro 5 16" laptop, equipped with an AMD Ryzen AI 5 CPU and RTX 5050 GPU, has dropped to $749.99 after you apply coupon code "LENOVOLOVE2". That's 50% off the original retail price and also includes free delivery.

3.8lb Lenovo IdeaPad Pro 16" Ultra-Portable Laptop for $750

The IdeaPad Pro is a truly portable laptop, weighing it at a mere 3.6 pounds for a 16" footprint and measuring only 0.62" thin. Both the top lid and bottom chassis are anodized aluminum and the trackpad is made of glass for a premium look and feel. Specs include a stunning 16" 2880x1800 OLED display, a current-gen AMD Ryzen AI 5 340 CPU, GeForce RTX 5050 8GB discrete GPU, 16GB of LPDDR5X-8000MT/s memory, and a 512GB SSD. Connectivity includes Wi-Fi 7 and Bluetooth 5.4, USB-C 40Gbps ports, and HDMI 2.1.

The GeForce RTX 5050 discrete graphics won't turn this laptop into a gaming powerhouse, but it's still a lot more powerful than onboard iGPU options. You'll be able to play low demand games like Minecraft, Roblox, Fortnite, Counter-Strike, and hundreds of other games out there... just not Cyberpunk 2077 in 2.8K.

For such a lightweight laptop built with premium materials and equipped with current generation components (including a discrete GPU!), the asking price of $750 is an absolute steal. If we were in Back to School season right now, this deal would have already sold out because it's a perfect choice for students at an affordable price.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Apple’s New Entry-Level MacBook Neo Is Up for Preorder Starting at $599

4 mars 2026 à 21:52

For the first time in years, Apple has introduced a new MacBook in its laptop lineup. It’s the MacBook Neo, a colorful, lower-power computer that runs on the A18 Pro chip. It’s the cheapest MacBook on the market, with a starting price of $599. Apple is pitching it to students and people who mostly use their computers for non-demanding tasks like email, web browsing, and media streaming. MacBook Neo is available for preorder now starting at $599 (see it at Amazon) with four different color options. It ships starting March 11.

Preorder MacBook Neo

The $599 option comes with 256GB of storage, but you can bump it up to 512GB and get TouchID for an extra $100. I'd recommend doing that, because I use TouchID a lot during any given day, and extra storage is always nice, particularly if you plan on playing games.

The A18 Pro chip was previously used in the iPhone 16. This is the first time Apple has made a Mac that runs on an iPhone chip. For years, every MacBook Apple has released has been powered by the company’s M-series chips (you can preorder an M5 MacBook Air if you need more power).

MacBook Neo has a 13-inch Liquid Retina display and a 1080p FaceTime camera. It has two USB-C ports and a headphone jack, plus speakers on either side for spatial audio. The A18 Pro chip is powerful enough to run AI tasks and video games, at least non-power-hungry ones. So apps like ChatGPT and Canva will work just fine. Apple says it can run up to 16 hours on a single charge.

Perhaps to give it more appeal to the youths, this is the most colorful MacBook in the lineup. It comes in silver, indigo, blush (pink), and citrus (yellow). The colors aren’t as bold as the iMacs, but they’re not far off, particularly citrus. Color options of the other MacBooks have been relatively reined-in for years, so it’s nice to see some vibrancy added back to the group.

In other Apple news, you can also preorder a new iPhone 17e, the lowest-priced iPhone in the lineup.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

The MacBook Neo and Everything Else Apple Announced This Week

Par : Wes Davis
4 mars 2026 à 21:52

In lieu of a polished livestream of a heavily produced, pre-recorded announcement of new stuff, Apple spread out a series of announcements across three days of press releases that culminated in small, invite-only events in a few different cities this week. The biggest news from all of that: The company rolled out its first new Mac laptop product line for the first time since 2015’s plain MacBook. The MacBook Neo is a $599 laptop that comes in multiple vibrant colors and is powered by the chipset of the iPhone 16 Pro and Pro Max. It’s also one of the cheapest machines the company has ever released and it’s landed with impeccable timing, given the supply chain that feeds all of our tech is being gobbled up to feed the great AI beast.

We’ll get into the Neo, but that’s not everything Apple announced this week. We also saw new MacBook Airs and MacBook Pros, the iPhone 17e, an M4-equipped iPad Air, and two new displays from the Cupertino Crusher. (I’m sorry, that’s a terrible nickname.) You won’t find a powerful new gaming laptop here, nor will the MacBook Neo make our list of budget gaming laptops, although that’s not necessarily for lack of oomph. The new MacBook Pros will be plenty powerful; it’s just that the industry, broadly, still doesn’t make games for Macs.

MacBook Neo

The new MacBook Neo is Apple’s cheapest brand-new laptop, ever, thanks to certain strategic omissions and the inclusion of the A18 Pro chip that Apple put in its iPhone 16 Pro and Pro Max phones. With a starting price of $599, it’s still on the high end of budget laptops, but it’s also only a bit more than half the price of the company’s next-cheapest laptop, the MacBook Air. Not only that, but it comes in four colors – Silver, Indigo (blue), Citrus (a yellowish green), and Blush (pink).

Specs-wise, it’s definitely a lower-end device than the MacBook Air, but should be more than sufficient for most casual use and even some professional applications. It has a 6-core CPU, 5-core GPU, and 16-core Neural Engine, Apple’s name for its neural processor. It’s got 8GB of RAM, which is piddly for a laptop these days but seems enough to run the company’s AI “Apple Intelligence” features, which the company says will work on it.

iPhone 17e

The iPhone 17e is Apple’s next budget iPhone, and it’s got the right improvements versus last year’s iPhone 16e, mainly in the power department. Where last year the $599 phone lacked MagSafe and was limited to 7.5W wireless charging, this year’s model will get 15W charging with MagSafe. Apple also added a new color to the lineup: Pink joins the black and white color options that were offered before.

The 17e also gets a bump to the A19 and the inclusion of Apple’s C1X modem that Apple says will be double the speed of the C1 found in the iPhone 16e. Otherwise, it’s more of the same. That means a 48MP single rear camera with 2x “optical-quality” digital zoom, a 12MP front camera, and a 6.1-inch 60Hz display with a notch instead of the Dynamic Island pill-shaped cutout from the rest of the iPhone 17 line. Still, the improvements are notable given that the previous model didn’t quite make our list of favorite smartphones.

M4 iPad Air

The newest iPad Air gets an M4 chip, a bump from the M3 that was in the previous-generation model. In addition to the chip bump, the new iPad will also be the tablet proving ground for the company’s N1 chip, a custom wireless chip that brings Wi-Fi 7, Bluetooth 6, and a Thread radio to the device. The cellular iPad Air will use Apple’s C1X 5G modem, to boot.

Spec bump though it may be, this will be a powerful tablet, with an 8-core CPU, 9-core GPU, and 16-core NPU. Apple says it’s “up to 30 percent faster” than the M3 iPad Air, which is already one of the best tablets around. It gets 12GB of RAM, up from 8GB, comes in 11-inch and 13-inch models, and keeps its usual starting price of $599.

M5 MacBook Air

Apple also updated its MacBook Air line with a new entrant, now equipped with an M5 chip. Mostly a spec bump available in the same four colors, the laptop still got a couple significant changes. For starters, the base storage is now 512GB, and it’s got Apple’s custom N1 chip, which means Wi-Fi 7 and Bluetooth 6 connectivity.

Apple didn’t raise the price of the Air, which makes it a better deal than past models as components costs for RAM and storage have seen stark increases lately, owed to the voracious appetite of AI firms. That means the new MacBook Air starts at $1,099 for the 13-inch and $1,299 for the 15-inch.

M5 Pro and Max MacBook Pros

The M5 chip made its first laptop debut in the base model MacBook Pro last year, but the higher-end versions of the chip, the M5 Pro and M5 Max, have only just emerged this week, in the form of new 14-inch and 16-inch MacBook Pro laptops. The laptops get similar CPU and GPU core counts as before, but now Apple is touting “super” cores that are even more powerful – so much so that the company has gotten rid of efficiency cores on these new Pro models, replacing them with performance cores, instead.

Unlike the MacBook Air, the MacBook Pros got a price bump. They’ll start at $1,699 for the base M5 MacBook Pro (a $100 jump), $2,199 for the M5 Pro MacBook Pro (up by $200), and $3,599 for the M5 Max MacBook Pro ($400 more than before). With that, though, they get a storage bump, as Apple has dropped the 512GB tier and now starts MacBook Pros with at least 1TB SSDs. The new laptops also get Apple’s N1 chip.

Studio Display and Studio Display XDR

Apple announced two new, very expensive 27-inch displays. The 5K Studio Display is the $1,599 follow-up to the company’s 2022 model, albeit with apparently only minor changes: It now has two Thunderbolt 5 ports (one upstream, one downstream for daisy-chaining displays or adding accessories like Thunderbolt docks), and it now supports the Desk View part of Apple’s Center Stage webcam feature. That means now the camera doesn’t just follow you, it’s wide enough to switch it to show what your hands are doing, too.

The Studio Display XDR is where the real action is, thanks to the addition of a high-contrast mini-LED panel with a 120Hz refresh rate and up to 1,000 nits SDR brightness or 2,000 nits peak HDR brightness. Features are otherwise nearly identical, except that it gets Apple’s tilt-and-height-adjustible stand by default rather than the simple tilt-only one of the normal Studio Display. Oh, and it costs $3,299 to start ($3,599 if you want the anti-reflective Nano-texture glass). That price would make it hard for this display to beat dedicated gaming monitors, the best of which can cost thousands less.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

Lanterns HBO TV Series Cast and Characters: Who's Confirmed for the DC Show?

4 mars 2026 à 21:43

Lanterns is one of the big shows that will be part of the first phase of James Gunn and Peter Safran’s new DCU (which is officially called Gods and Monsters: Chapter One), and it’s being described as a detective drama that’s inspired by shows like True Detective and Slow Horses. That much is plainly apparent in the recently released Lanterns teaser trailer.

The series, which stars Kyle Chandler as Hal Jordan and Aaron Pierre as John Stewart, is slated to debut on HBO Max in August 2026. We may still have a few months to wait, but we are starting to learn a lot more about the series and who else will be part of the show.

Let’s break down all the main cast and characters you need to know about so you’ll be ready for this adventure filled with Green Lanterns and more.

Kyle Chandler as Hal Jordan

According to HBO, Kyle Chandler (Friday Night Lights, Godzilla vs. Kong) will take on the role of the “Lantern legend” known as Hal Jordan. He will work alongside John Stewart as an intergalactic cop, and the pair will be drawn into a “dark, earth-based mystery as they investigate a murder in the American heartland.”

The teaser trailer establishes Hal as a very gruff mentor to John, one who's unafraid to throw his young charge in the line of fire if it means he'll learn on the job. Hal also seems to have no trouble playing the bad cop, as evidenced by him roughing up a suspect in interrogation and pulling out his ring.

We also catch a glimpse of Hal's rugged Green Lantern uniform in the trailer, one quite a bit different from the CG costume of the 2011 movie:

Hal Jordan was created by John Broome and Gil Kane and first appeared in Showcase #22 in October 1959.

Aaron Pierre as John Stewart

Aaron Pierre (Mufasa, Rebel Ridge) is John Stewart, a new recruit of the intergalactic cops known as the Lanterns. Stewart will team up with Chandler’s Hal Jordan in an effort to solve a murder that happened on Earth.

As the trailer reveals, John is still very much a rookie, having only been training under Hal for a couple of months. Hal tells his new partner, "Don't get hung up on the jewelry, junior. You're just a f****** substitute teacher. You aren't ready to get up in front of the class until the ring says you are." He then promptly throws himself out of their car, leaving John to literally fly or die. A dysfunctional relationship, to say the least.

We see John carrying his Lantern in one shot of the trailer, suggesting he will eventually have cause to use the new tools of his trade.

John Stewart was created by Dennis O’Neil and Neal Adams and first appeared in Green Lantern #87 in December 1971.

Nathan Fillion as Guy Gardner

After making his debut in James Gunn’s Superman and briefly appearing in Peacemaker Season 2, Nathan Fillion (Firefly, Castle) will return as Guy Gardner in Lanterns.

"He's a jerk,” Fillion said of his character to TV Guide. “What's important to know is, you don't have to be good to be a Green Lantern; you just have to be fearless. So Guy Gardner is fearless, and he is not very good. He's not nice, which is very freeing as an actor because you just think to yourself, what is the most selfish, self-serving thing I can do in this moment? And that's the answer.

"I think if he has a superpower, it might be his overconfidence, in that he thinks he could take on Superman. He can't!"

Guy Gardner has been around since 1968, as he was created by John Broome and Gil Kane and first appeared in comics in Green Lantern Vol. 2 #59.

Kelly MacDonald as Sheriff Kerry

Via Variety, Kelly MacDonald (Brave, No Country for Old Men) has joined the cast of Lanterns as Sheriff Kerry, a “non-nonsense woman deeply devoted to her family and close-knit town. Her resilience, shaped by a complex past that’s hardened her resolve, anchors her when the community’s secrets begin to surface.”

Kerry may be a love interest of Hal, but it's clear from the trailer that she has absolutely zero patience for Hal and John sticking their noses in the town's latest murder case.

Garret Dillahunt as William Macon

Via Deadline, Garret Dillahunt (12 Years a Slave, Raising Hope) is William Macon, who is described as a modern cowboy who is a “self-righteous, conspiracy-minded man who masks his ruthless ambition behind a charming and calculated facade.” Billy Macon is his son.

William Macon appears to be a new character created for Lanterns.

Poorna Jagannathan as Zoe

Poorna Jagannathan (The Night Of, Never Have I Ever) will be playing Zoe in Lanterns. She’s rumored to be the love interest of John Stewart.

Zoe appears to be a new character created for Lanterns.

Ulrich Thomsen as Sinestro

DC supervillain Sinestro will cause some big trouble in Lanterns, and he will be brought to life in the series by Ulrich Thomsen (The Celebration, The International). In the comics, Sinestro is a former Green Lantern who turned rogue. Via Variety, The Lanterns take on him has been described as “ruthless yet undeniably charming.” He also used to be a mentor to Hal Jordan. It remains to be seen if Sinestro will have turned to the dark side and donned his yellow ring yet in the series.

Sinestro was created by John Broome and Gil Kane in 1963 and first appeared in the comic book Green Lantern, Vol. 2, #56.

Sherman Augustus as John Senior

John Senior is John Stewart’s father, and Sherman Augustus (Virus, The Foreigner) will play the older version of the character. Via Deadline, he is described as the “human embodiment of stubborn” and one who can’t help but try to live in the past and focus on what could have been.

John Senior appears to be a new character created for Lanterns.

J. Alphonse Nicholson as Young John Senior

A younger version of John Stewart’s father, John Senior, will also appear in the show and will be played by J. Alphonse Nicholson (P-Valley, They Cloned Tyrone). Presumably this means we’ll be getting flashbacks to the young John’s life.

Nicole Ari Parker as Bernadette

Bernadette is John Stewart’s mother, and the older version of the character will be played by Nicole Ari Parker (Boogie Nights, Remember the Titans).

Instead of this, mention a bit about her from the comics - looks like she has a tragic fate.

Jasmine Cephas Jones as Young Bernadette

Jasmine Cephas Jones (Blindspotting, Monsters and Men) will play the younger version of Bernadette in Lanterns.

Jason Ritter as Billy Macon

Via THR, Jason Ritter (Matlock, A Million Little Things) has been cast as Billy Macon, the son of William Macon, who is a “good-looking charmer who does his father’s bidding. Capitalizing on his family’s reputation, he clings to his small-town ego and has everything to lose.”

Billy Macon appears to be an original character created for Lanterns.

Chris Coy as Waylon Sanders

Chris Coy (Deliver Us From Evil, Detroit) will be joining Lanterns in a guest starring role as Waylon Sanders, and his description is as mysterious as his character seems to be.

Via Deadline, He is said to be an “intelligent survivor or a nervous truck driver. Age and real name unknown, he’s unbound by the laws of nature.” Huh?

Waylon Sanders appears to be an original character created for Lanterns.

Paul Ben-Victor as Antaan

Via Deadline, Antaan, an extraterrestrial “devoted to exposing the truth and exacting vengeance against those who wronged his people,” will be played by Paul Ben-Victor (The Wire, The Irishman). His character is also “consumed by a deep and unrelenting hatred for the law” and is “determined to deliver justice on his own terms.”

Antaan appears to be an original character created for Lanterns.

For more, check out everything else headed to the DCU in Gods and Monsters and brush up on every upcoming DC movie and series.

'I Like Brave People' — Christian Bale Says Making a New American Psycho Is a 'Bold Choice'

4 mars 2026 à 21:40

Actor Christian Bale, who played the lead in the 2000 American Psycho movie, was recently asked what he thought of the new American Psycho movie coming from Luca Guadagnino. "Whoever wants to give it a shot, give it a pop," Bale told The Hollywood Reporter at the premiere of his latest film The Bride in New York City. "I loved making it with Mary Harron so many years back. So many fantastic memories of it all. Bold choice of anyone to… I don't know if they're doing a remake or what... I don't know anything about it, but all the best to 'em. I like brave people."

Bale didn’t have any particular picks when asked as far as actors to play the iconic Patrick Bateman this time around, but it’s great to see him so open to another portrayal that might end up quite different from his own.

That said, casting has seemingly been a big undertaking for the project. When it was first announced in 2024, Austin Butler was set to star as Bateman — but a 2025 report claimed that The White Lotus star Patrick Schwarzenegger was up for the role. But, as of this writing, no one has officially been attached to the part just yet. It doesn’t seem to be for a lack of trying, though.

"A couple of high-profile actors, whom I can't name, have turned it down," Bret Easton Ellis, author of the 1991 novel on which the film was based, revealed last month on his podcast. "I think maybe because they don't want to be in the shoes of Christian Bale." To be fair, that makes a lot of sense. Bale’s performance is the stuff of legend, and it will probably prove a bit difficult to find an actor ready and willing to do something wholly different with their Bateman — which appears to be Guadagnino’s strategy here.

"From what I’m told, this movie is completely different from Mary Harron’s 2000 movie,” Ellis also shared on the pod. “It's a completely different take, and going to bear no resemblance to that movie."

It’s certainly the move, doing something completely different with the source material versus rehashing the same old thing. Plus, the book and the movie do have a lot of differences between them, so there’s tons of opportunity there to play around. The only other person officially attached to the project besides Guadagnino is The Bourne Ultimatum writer Scott Z. Burns, who also wrote Steven Soderbergh’s 2013 film Side Effects, and it’ll be interesting to see where he goes with this reimagining of a perverted classic.

Before it became a movie that launched Christian Bale into stardom, American Psycho was a critically acclaimed, darkly comedic novel about the poisonous power of the American Dream. And in January, IGN exclusively debuted a new preview of The Folio Society's American Psycho set, featuring new looks at the box design, endpapers, frontispiece, and replica business card.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

DC K.O. #5 Ending Explained - How the Series Sets Up DC's Next Big Cosmic Crossover

4 mars 2026 à 21:23

With the release of DC K.O. #5, DC's latest crossover event has come to a close. The winner of the high-stakes superhero martial arts tournament has been crowned, leaving only one final battle between the new King Omega and the almighty Darkseid. And when the dust settles, it quickly becomes clear that DC has an even bigger Darkseid story in the works.

What happens in the finale of DC K.O.? We're going to break down this last, epic battle and the immediate fallout, but beware of spoilers for DC K.O. #5 ahead!

King Omega vs. Darkseid

DC K.O. #4 not only featured the first encounter between the Justice League and their counterparts in the Absolute Universe, it also ended on a big twist, with Lex Luthor betraying Superman to win the fighting tournament. As the final issue opens, Luthor is crowned King Omega, and he's clearly enjoying all the power that comes with the title.

However, Luthor's triumph is short-lived. Time Trapper (the evolved, intelligent version of Doomsday) intervenes and gives Superman a second chance to be the hero his universe needs. In his more enlightened state, Time Trapper realizes that his primary purpose isn't to destroy Superman, but to save him. And so he empowers the Man of Steel with both destructive Omega Energy and its polar opposite, the creation-rich Alpha Energy. Superman immediately returns to the battlefield as the true King Omega.

In his new, powered-up state, Superman is now fundamentally linked to the lifeforce of the entire universe. But even that isn't enough to make him a true contender against Darkseid. With the future and present already under his control, Darkseid battles Superman into the past, gaining ground with every mighty blow.

Their fight takes Superman all the way back to the Big Bang. But it's here that Superman reveals this was his plan all along. Absorbing this primordial force of creation, Superman finally gains the power he needs to overcome Darkseid. The villain is beaten back as Superman simultaneously batters him and remakes the entire universe in his image.

One of the constant themes of DC K.O. has been Superman's struggle to accept that sometimes a hero needs to fight to win. And even in his moment of triumph, Superman stops short of killing Darkseid and solidifying this reborn DC Universe. Superman notes that he doesn't want one person to win. No one should wield the power he currently possesses. Superman wants everybody to win. Instead, he gives up that power and summons the other tournament combatants to knock Darkseid out of the DC Universe. The villain is defeated, but hardly destroyed.

How DC K.O. Sets Up DC's Next Big Crossover

In the aftermath of the Superman vs. Darkseid battle, reality returns to some semblance of normality again. But the epilogue in this issue lays a number of seeeds for the future that are worth highlighting:

DC All In Act 2

One of the main goals with DC K.O. is to set the stage for DC All In Act 2, a new publishing initiative designed to build on the success of the original DC All In initiative from 2024. DC will be launching several new ongoing series in the months to come, books that emphasize the same sort of creative freedom and bold storytelling that have made DC's Absolute Universe line such a big hit.

The page above teases some of the many heroes who will be important in the months ahead, including Lobo, Deathstroke, Batwoman, Zatanna, Etrigan, Firestorm, Red Hood, and Jonah Hex.

This issue also reveals that Darkseid's defeat led to an explosion of Alpha Energy. Several heroes - Batgirl, Guy Gardner, Harley Quinn, Wally West - were caught in the explosion and have gained new superhuman powers as a result.

Superman Is Missing

Much like how 2021's Dark Nights: Death Metal ended with Wonder Woman taking a bit of a break, DC K.O. looks to be setting up a prolonged absence for the Man of Steel. Superman is MIA in the aftermath of Darkseid's defeat, dealing with some unfinished business while Batman and Wonder Woman are left to console a concerned Lois Lane. In Superman's absence, his multiversal doppleganger Superboy-Prime has returned.

A New Book in the History of the DC Universe

DC recently published a limited series called The New History of the DC Universe, which is presented as a comprehensive summary of DC's sprawling continuity written by expert time traveler/universe hopper Barry Allen. Barry returns to his home office, only for his computer to be consumed by a burst of Omega Energy. When the energy fades, his manuscript suddenly contains a new entry - Book Zero. This implies something has been fundamentally altered about the history of the DCU.

The Fate of the Legion of Super Heroes

The futuristic Legion of Super Heroes was decimated by Darkseid's takeover of the future, with Darkseid deploying the Legion of the Absolute Universe to kill their counterparts. But having been freed from Darkseid's control, the Absolute Legion is now hiding in the 31st Century of the regular DCU. The last thing they want is to be discovered by their old master, or someone even worse.

This appears to be setting up writer Joshua Williamson's upcoming Legion of Super heroes relaunch, suggesting the series will be about the Absolute Legion making a new home in the ruined future timeline they created.

Beware the Absolute Crisis

Again, Superman and his allies may have banished Darkseid from their universe, but this looks to be only a temporary setback for the villain. He still reigns supreme over the Absolute Universe, a place where the very fabric of existence is permeated with Omega Energy.

Worse, the same martial arts tournament has been playing out in countless other universes, each ending with a newly crowned King Omega being subjugated by Darkseid. He's quickly amassing an army capable of conquering the entire multiverse. Darkseid closes out this seres by teasing, "There will be a Crisis of absolute proportions!"

This looks to be directly setting the stage for DC's next big crossover event. We assume that book will be called Absolute Crisis, making it the latest chapter in a long line of Crisis events dating back to 1985's Crisis on Infinite Earths. DC also recently teased the first major Absolute Universe crossover event for Q4 2026, but that may or may not be connected to this storyline.

What do you think of the finale to DC K.O.? Are you looking forward to Absolute Crisis? Let us know your thoughts in the comments below.

In other comic book news, find out which series was selected as IGN's best comic book of 2025, and see which comics we're most excited for in 2026.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Lanterns Trailer Features a Flying Hal Jordan and a John Stewart Who Is Waiting For His Chance to Wield the Iconic Ring

4 mars 2026 à 21:05

The first official trailer has arrived for HBO's Lanterns ahead of its debut in August 2026, and it features a flying Hal Jordan (Kyle Chandler) and a John Stewart (Aaron Pierre) who is in training and waiting for his turn to wield the iconic ring.

Lanterns appears to be taking a much more grounded approach in a world filled with superheroes, as we don't really see any powers take center stage besides a few teases at what this pair can do. Instead, we get a look at the fraught relationship between the old veteran and the up-and-comer who is waiting for his time to shine.

The trailer reveals Jordan and Stewart have been together for about two months now, and Stewart hasn't been able to wear the ring yet.

"Don't get hung up on the jewelry, junior," Jordan says. "You're just a f****** substitute teacher. You aren't ready to get up in front of the class until the ring says you are."

What follows next is Jordan jumping out of the car before it speeds off a cliff, and Stewart needing to find a way to survive, which he does off-screen.

We then get a glimpse of the wider mystery at hand, which involves a murder in the American Heartland. It also includes Sheriff Kerry (Kelly Macdonald), who doesn't like these two getting in her way.

The rest of the trailer is filled with tension between the teacher and his student, a glimpse of Jordan's old suit, and even a tease of the other Green Lanterns, who Jordan believes are all aliens. Oh, and one is a "f*****' squirrel," who is most likely Ch'p from the comics.

"The Green Lantern's oath is to protect people," Stewart says. "We both know I do a better job of this than you."

"This is my job," Jordan responds. "As long as I'm alive, that ain't changin'. So, take a deep breath, junior."

"You're old. You're tired," Stewart says. "And your time is up."

Lanterns will arrive after Supergirl, and it's another way the DCU is expanding in 2026 and introducing new characters. And yes, it will also include familiar faces as Nathan Fillion will return as Guy Gardner in the series.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Audible Launches a New Subscription Plan for $8.99 Per Month, Including Audiobook Credits

4 mars 2026 à 20:02

Audible has just unveiled a new subscription plan for 2026. The Audible Standard membership is $8.99 per month and includes a monthly credit you can use on anything from Audible's entire library. You'll also get unlimited access to a curated selection of Audible Originals and podcasts previously on Wonderly.

Audible's latest press release calls the new plan an accessible entry point for listeners. According to Audible's Chief Financial & Growth Officer, "The launch of our Standard plan reflects Audible's ongoing commitment to serving the diverse preferences and listening habits of story-lovers everywhere. By expanding our membership options, we're maximizing access for lighter listeners while enabling publishers and creators to reach new audiences."

The new Standard plan is about $6 cheaper per month than the Premium Plus plan and gets you the same amount of monthly credits. The main differences between the two plans are the extra benefits you get with Premium. According to Audible's subscription page, a Premium subscription will let you keep audiobooks even after you cancel and also unlock unlimited access to the Plus catalog. If you are only looking to subscribe for the monthly credit, the Standard plan is a great way to trade in those additional benefits to save some money.

Try Your First Month Free

If you're hoping to test out the new subscription before you buy, Audible is now offering a 30-day free trial of the Standard plan. This will get you one free credit as well, which you can use on pretty much anything. Once the 30-day trial period is over, your plan will auto-renew at $8.99 per month. You can cancel your plan any time during the trial window, but you will lose access to whatever audiobook you purchased.

Audible is also still offering a 30-day free trial for its Premium Plus subscription, which includes multiple audiobook credits for your first month. Once those 30 days are up, your plan will auto-renew for $14.95. You can switch plans any time if you'd prefer to start with Premium and move to the cheaper plan later on down the line.

What Should You Spend Your Credit On?

If you're new to Audible, there's a lot to choose from. Pretty much every new or popular book has an audiobook attached to it as well. If you have a specific title you already know you want to listen to, don't overthink it. If you don't know where to start, however, I can make a few recommendations. The most popular choice for new subscribers are the Harry Potter full-cast audiobooks, which are an absolute delight. For fans of LitRPG and sci-fi fantasy books, I highly recommend listening to the Dungeon Crawler Carl series. It's a wild ride with a terrific narrator doing all of the voices.

Finally, if you're looking for something a bit spicier for those rainy days in bed, I'd recommend checking out any of the most popular romantasy books out there. Whatever you choose to spend your credit on, just make sure you do so before your plan renews at the end of each month. Any unused credits will not rollover.

Today’s Top Deals: Pokémon TCG Perfect Order Booster Bundle, PS5 Pulse Explore Buds, Samsung Speakers

4 mars 2026 à 19:35

Amazon has finally dropped the preorder for the Pokémon TCG: Mega Evolution—Perfect Order Booster Bundle, and it’s under market value. You can also grab discounted Pulse Explore Buds, which pair perfectly with the PS Portal. Plus, score over half off a high-capacity power bank, and Alan Wake 2 Deluxe Edition for PS5 is at its lowest price. Check out all the best deals for March 4th below:

TL;DR - The Best Deals for March 4

Soundcore Boom 3i Waterproof Portable Speaker for $50.37

Anker's official AliExpress storefront is offering the popular Soundcore Boom 3i waterproof outdoor bluetooth speaker for just $50.37 after you apply $7 off coupon code "USAFF7". Note that this is a certified refurbished model and comes with a 90-day Anker warranty. It retails for $140 new. The speaker ships from a local US warehouse with no long lead times or tariffs to worry about. The Soundcore Boom 3i features an IP68 waterproof design with saltwater resistance. It will float with the speaker facing up for unadulterated audio and lasts up to 16 hours on a single charge.

Pokémon TCG: Mega Evolution—Perfect Order Booster Bundle Preorder In Stock on Amazon

The Pokémon TCG: Mega Evolution—Perfect Order preorders are up on Amazon and selling for under market price. You can grab the Booster Bundle for $49.99 right now; the six packs of Boosters come out to about $8.33 each. Best of all, it's shipped and sold by Amazon, coming with that awesome preorder guarantee should the price drop any further before the release on March 27th.

Save $30 on the Pulse Explore Buds

The PlayStation Pulse Explore Buds are back down to their lowest price at many retailers, $169.99. One of my biggest qualms about the PlayStation Portal is the lack of Bluetooth support, so you’ll need a wired headset to listen. That’s unless you happen to own one of the two wireless headsets with PlayStation Link technology. The Pulse Explore Buds are one of those headsets, and they also happen to be one of the best gaming earbuds around. In our review, Jaron Schneider found the earbuds “sound fantastic for gaming and work with no muss or fuss right out of the box.”

Alan Wake 2 Deluxe Edition for PS5 Hits New Low

Alan Wake 2 Deluxe Edition for PS5 is at its lowest price ever on Amazon and Walmart, just $34.96. Alan Wake 2 was our top horror game of 2023, and in our review, Tristan Ogilvie gave it an “Amazing” 9/10 rating. Tristan even went on to say, “Alan Wake 2 is a superb survival horror sequel that makes the cult-classic original seem like little more than a rough first draft by comparison.” The Deluxe Edition also comes with a few bonuses, including the Night Springs and the Lake House expansions, plus cosmetics and items for Alan and Saga.

Save 45% on Astro Bot

While the Astro Bot deal might be out of stock on Amazon, Walmart has price-matched it, so you can still grab this awesome PS5-exclusive title for only $32.99. That’s 45% off the list price. Earning IGN’s Game of the Year Award in 2024, this 3D platformer brings fun for the whole family and even a bit of PlayStation nostalgia. In our review of Astro Bot, Simon Cardy found that with the “collection of endlessly inventive levels and fantastically fun abilities, it delivers joy in spades, never once becoming even remotely dull or repetitive.”

MTG x TMNT Pizza Bundle Preorder Is Under $100

MTG x TMNT Pizza Bundle is back in stock and up for preorder on Amazon. What’s even better? It’s under $100. Plus, you get the Amazon preorder guarantee if the price goes down further. The Pizza Bundle has been a hot commodity, with the preorder rarely staying in stock for long. This fun, pizza-themed box features 9 Play Boosters, 1 Collector Booster, 25 non-foil Pizza lands, 5 foil Pizza lands, 2 foil promo cards, and an oversized spindown life counter. That single Collector Booster may be reason enough to grab this bundle.

55% Off Samsung Q990F Soundbar System

Kick your home theater setup up a few notches with this awesome Samsung sound system deal on Woot. It’s brand new, discounted by 55%, and Prime members get free shipping. The same model is going for almost $1,600 on Amazon, so we're talking serious savings.

The Samsung Q990F features everything for an immersive listening experience at home. A sound bar, subwoofer, and two rear speakers are ready to deliver 11-channel surround sound. On board is Dolby Atmos support, room calibration for audio optimized to your space, and even voice assistant support. It’s a pretty epic sound system.

24% Off MTG x LOTR Tales of Middle-Earth Scene Box Bundle

The Lord of the Rings set for Magic: The Gathering is finally back in stock and actually on sale at Amazon. The Tales of Middle-Earth Scene Box Bundle is discounted by 24%, costing $189.99. That’s slightly lower than market value. With this bundle, you get four different Scene Boxes with iconic imagery from LOTR. Inside each of these boxes, you’ll find three Set Boosters, six full-art trading cards, six textless versions, and a display easel. These boxes are really awesome for displaying and featuring art treatments you can’t find elsewhere.

Score $530 Off an Alienware Aurora R16 RTX 5080 Gaming PC

With the prices of PC components rising, it’s harder to find great deals on prebuilt rigs. However, you can score solid savings on the Alienware Aurora R16 RTX 5080 gaming PC. It’s just $2,299.99 with free delivery after a $530 instant discount. Those graphics, along with the Intel Core Ultra 7 265F CPU, 16GB of DDR5 RAM, a 1TB SSD, and a reliable cooling system, ensure this PC can tackle games in 4K at high settings with ray tracing enabled. It’s one of the best gaming PCs available for the price.

Save 53% on the Iniu 20,000mAh 45W USB Power Bank with Built-in Cable

For just $18.86, you can score this high-capacity Iniu power bank that’s perfect for topping up your Nintendo Switch 2 or the best gaming PC handhelds. To score this discount, all you need to do is clip the 40% off coupon, and the discount will be applied at checkout. This power bank offers a healthy 20,000mAh capacity and up to 45W power delivery from the built-in USB-C cable or USB-C port; a 18W USB-A port is also available to charge devices. That’s enough power to fully charge up the Switch 2 three times or the Steam Deck 1.5 times, making it one top-tier power bank.

Pokémon Pokopia Preorder Comes With Free Tote

Pokémon Pokopia for Nintendo Switch 2 is set for release this week, and the preorders are up now at major retailers for $69.99. It even comes with an in-game gift with purchase if you get it from Amazon. But if you grab the preorder from Best Buy, you can score an awesome canvas tote.

In the game, you play as Ditto transformed to look more human-like as you rebuild a drought-stricken land with the help of Pokémon friends. In our review of Pokémon Pokopia, it earned a 9/10 rating, with Rebekah Valentine stating it’s “an enjoyable, personality-packed building simulator set in a surprisingly deep world.”

Save 30% on the LEGO Super Mario Piranha Plant

The LEGO Super Mario Piranha Plant is down to $41.99 on Amazon for 30% savings. This fun 9-inch-high, 540-piece model is perfect for popping on a bookshelf or desk. The head, mouth, stalk, and leaves are all poseable too. Plus, it comes with two coins, which will be much easier to grab than when you’re actually playing the game. Just note that this set is best for adults.

$15 Off MTG x TMNT Commander Deck

Ahead of its release on Friday, the Magic: The Gathering TMNT Commander Deck preorder is $15 off. The Turtle Power Commander Deck is down to $54.89 from the list price of $69.99, which is below the market price on TCGplayer. Best of all, if the price drops anymore before Friday, Amazon has an awesome preorder guarantee. With this Commander Deck, you’ll receive a 100-card deck with 43 new cards, 1 deck box, 10 double-sided token cards, a strategy insert, and a reference card.

Save $50 on the MTG x TMNT Collector Booster Box

If you’re after premium treatments, the Collector Booster Box is down to only $399.95. These awesome cards feature textured foils, alternate frames, and more unique art for an often stronger resale value and just all-around cooler deck. Thanks to this discount, 12 Collector Booster packs come out to just $33.33 each. Individual packs are selling for $37.99, making for one heck of a deal.

Be sure to check out some other MTG x TMNT preorders below, or pick up some of the MTG x Marvel Superheroes preorders, too.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Brandon Sanderson Just Launched a Massive New Cosmere Crowdfunding Campaign That Has Already Blown Its Goals Out the Water

4 mars 2026 à 18:36

Brandon Sanderson has been busy over the last few months. With the recent announcement that his Cosmere universe would be coming to Apple TV, Sanderson has been actively providing updates about his progress via Youtube. And yet somehow he's still found time to launch a massive new crowdfunding campaign that has already blown its goals out of the water.

The Hoid's Storybook Collection campaign went live on Backerkit on March 3 and its already raised over $5.7 million after a single day. The project's original funding goal was only $1,000,000 and the campaign is planned to run all the way through March 27.

Sanderson isn't new to crowdfunding success and is known for delivering a great final project to anyone who backs these campaigns. The Cosmere RPG, for example, launched on Kickstarter back in August 2024 and generated a whopping $15 million in the span of a single month. The Hoid's Storybook collection is seemingly on track to be even bigger.

For those not intimately familiar with Sanderson's Cosmere books, Hoid is one of the few characters who shows up in mutliple stories. He's an ancient, immortal storyteller who is also capable of jumping between worlds. The new storybook collection includes four illustrated editions of prominent fables Hoid has told throughout his long lifespan.

"The inception of this campaign came when I wrote the story of 'The Dog and the Dragon' for Rhythm of War," Sanderson writes in the campaign description. "We’ve chosen to make the presentation of each of these books individual to the given story. Some (like Wandersail) are luxurious, graphic depictions intended to be the perfect collection piece for a Stormlight enthusiast. Others (like The Dog and the Dragon) have been designed to evoke a classic children’s book, to be read to those who are younger."

In addition to the four storybooks, the campaign also includes the option to buy a special edition of The Fires of December, an entirely new Cosmere novel set to release on December 8, 2026. The upcoming book is part of the Hoid's Travails series, which includes Tress of the Emerald Sea and Yumi and the Nightmare Painter.

For an idea of what to expect from the upcoming Hoid Storybooks or The Fires of December, you can check out Brandon Sanderson's official Youtube page. He has been regularly launching new videos for each book in the leadup to the campaign.

Ubisoft Finally Confirms Assassin's Creed: Black Flag Resynced, the Remake We All Knew Was Coming

4 mars 2026 à 18:21

Ubisoft has just released the first piece of concept art for Assassin's Creed: Black Flag Resynced, finally confirming its long-awaited remake that has been rumored for years.

The company included the image in a blog post that offers more detail on the blockbuster franchise's future — including word that post-launch support for Assassin's Creed Shadows was being wound down.

Ubisoft's focus is now firmly on the future, though the series' next all-new entry Assassin's Creed: Codename Hexe sounds like it's still some way off. In the meantime, then, Ubisoft has at last begun acknowledging its upcoming Assassin's Creed: Black Flag remake, which is expected to arrive at some point later this year.

"Speculation around Assassin's Creed is not new, but it's worth repeating: 'Nothing is true. Everything is permitted,'" Ubisoft wrote. "Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon. 🦜"

The project's official name, Assassin's Creed: Black Flag Resynced, was first spotted last December, when it popped up via a European ratings board listing. That sighting followed years of internal leaks that pointed to the project's existence, a boatload of fan speculation and even hints from the original game's lead actor.

Previous reports have suggested that Black Flag Resynced will be a substantial remake of the series' beloved piratical entry, with visual and gameplay upgrades that see the game closer in quality to last year's Assassin's Creed Shadows.

New story content will reportedly be added to flesh out more of hero Edward Kenway's life, though the game's modern day gameplay sections have apparently been excised — something that many fans aren't happy about. It will be interesting to see how Ubisoft handles the game's new ending — which previously tied together story elements from its historical and modern day narratives — in light of that change.

Officially, Ubisoft has only previously referred to Black Flag Resynced's upcoming arrival by acknowledging that there had been an unannounced game due to arrive before the end of its current financial year (on March 31). In January, however this game was then delayed into the coming financial year (ending March 31, 2027) due to the company's major recent reshuffle of teams, projects and studios.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

A Knight of the Seven Kingdoms Season 2 Casts Its Lady Rohanne, Ser Eustace and Ser Bennis

4 mars 2026 à 18:20

HBO has cast three leading roles for Season 2 of A Knight of the Seven Kingdoms, which is now in production in Belfast and Spain. Season 2 adapts “The Sworn Sword”, the second novella in George R.R. Martin’s Tales of Dunk and Egg series.

Set a few years after the events depicted in Season 1, Season 2 brings in a new cast of characters for Dunk and Egg (Peter Claffey and Dexter Sol Ansell, respectively) to encounter, most notably Lady Rohanne Webber, aka the Red Widow, and Ser Eustace Osgrey, two rivals locked in a bitter land dispute as a drought devastates The Reach.

Variety reports that British actress Lucy Boynton (Bohemian Rhapsody, The Pale Blue Eye, Murder on the Orient Express) has been cast as Lady Rohanne Webber. In “The Sword Sword”, Lady Rohanne is believed to be an old witch responsible for the deaths of her four husbands, but she is, in fact, an attractive young woman with political savvy and ambiguous intentions.

Scottish actor-filmmaker Peter Mullan (The Lord of the Rings: The Rings of Power, Outlander: Blood of My Blood) will play Ser Eustace Osgrey, a proud old knight and veteran of the First Blackfyre Rebellion. Hedge knight Dunk swears his sword to him.

Babou Ceesay (Alien: Earth, Into the Badlands) will play Ser Bennis. In the novella, Ser Bennis of the Brown Shield is a fellow hedge knight and ally of Dunk’s.

Showrunner Ira Parker recently told IGN that Mullan playing Eustace “is just my favorite thing in the whole world because I remember when I saw him on Top of the Lake and just thought, ‘One day I'm going to figure out how to work with that actor.’ And so for this to happen is very nice.”

For more, discover everything we know (so far) about A Knight of the Seven Kingdoms, Season 2, read our A Knight of the Seven Kingdoms Season 1 finale review, and find out how the Targaryens’ greatest obsessions inform what happens to Dunk and Egg in the future.

Photo credits: Lucy Boynton (Photo by Michael Loccisano/Getty Images), Peter Mullan (Photo by Euan Cherry/BAFTA/Getty Images for BAFTA), and Babou Ceesay (Photo by Amy Sussman/Getty Images).

DC Completely Reinvents Joker's Personality and Mental State In Shocking New Batman Story

4 mars 2026 à 18:19

When it comes to depicting the Joker, the only constant at DC Comics is the fact that everything changes. The Clown Prince of Crime is mercurial and always evolving, a fact that we're reminded of in Matt Fraction and Jorge Jiménez's Batman #7. This issue introduces one of the most startling revamps in the villain's decades-long history, suggesting that Joker may have finally regained his grip on sanity.

Read on to learn more about what happens in this issue, but beware of full spoilers for Batman #7 ahead!

Issue #7 sees Batman summoned to Arkham Asylum by one of Joker's secret messengers, much to the chagrin of Joker's new caretaker, Dr. Zeller. She reluctantly allows Batman to meet with the man she refers to as "Patient 10." Batman is immediately taken aback by seeing his old foe floating in a Darth Vader-style tank and hooked up to all manner of tubes and a mental stimulation device known as the Crown of Storms.

Joker reveals that Zeller has helped him in a way no other doctor at Arkham ever has. Her devices and treatments have granted him a certain degree of "clarity" for the first time since his original transformation. His body has clearly seen better days, but his mind is as close to healthy as it's ever been.

Joker makes it clear that he hasn't suddenly forgotten his many crimes, nor does he seem particularly apologetic about his past. He also notes that he's having great difficulty distinguishing between real memories and dreams. But he now views Batman as a "friend." Batman and Joker are just two profoundly lonely men who need each other's company.

Batman, unsurprisingly, isn't having any of this, and he prepares to leave. But Joker insists that Dr. Zeller turn off her intercom long enough for him to reveal the secret reason he summoned the Dark Knight. Once she does, Joker reveals that his underworld sources have uncovered whispers about a new threat in Gotham City. This mysterious enemy is gunning for Gotham City's great defender. Not Batman, but Bruce Wayne.

For the record, Joker has already known Batman's secret identity for some time now, dating back to 2013's Batman: Death of the Family. But the fact that he's showing genuine concern for Bruce's well-being is certainly a huge change for the character. Joker now seems to be emerging as a sort of Hannibal Lecter figure in Batman's world - someone who's own horrifying crimes make him uniquely suited to guide and advise our hero.

This is just the latest twist in Joker's constantly evolving personality in the DC Universe. The Three Jokers comic suggested that there have actually been three versions of the character active in Gotham City at various points, while Joker: Year One argued that these different Jokers were manifestations of the same damaged mind. Now, Joker seems to be as close to cured as we've ever seen him, but can it last? Let us know what you think in the comments below.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Assassin's Creed Shadows 'Moving Into Its Final Phase of Support,' Though Ubisoft Promises a Final 'Few Surprises'

4 mars 2026 à 18:00

Ubisoft has detailed its plans for the future of Assassin's Creed, and said it is already winding down support for last year's Assassin's Creed Shadows.

Later this month, Assassin's Creed Shadows will celebrate its first anniversary — but it sounds like a muted affair, with a community livestream, a competition, and not a lot else.

Today's update from the new Assassin's Creed leadership team makes it clear that Shadows will not receive any major new content additions in future, following earlier confirmation that there would be no second expansion similar to last fall's Claws of Awaji. It's a disappointing end for Shadows, which has limped to the end of its first year of post-launch support and offered fans only a fraction of the continued adventures afforded to the franchise's previous blockbuster, Assassin's Creed Valhalla.

"As we reach this [first anniversary] milestone, Shadows will be moving into its final phase of support," Ubisoft said. "We're winding things down with smaller, less frequent updates... but still a few surprises! At the same time, our teams will begin shifting more focus toward what's next for Assassin's Creed."

Fans already have a fair idea what's next for the series, though today brought a reminder of that. In terms of scope, the next big all-new Assassin's Creed game is Codename Hexe, which will be set in mainland Europe and feature witchcraft-esque vibes. Until last month, the project was being overseen by Ubisoft veteran Clint Hocking — though following the brand's leadership reshuffle it is now being managed directly by Assassin's Creed head of content Jean Guesdon, with Hocking now out of the company again.

"We are taking the time to deliver on its ambitious vision, which means we'll be quiet for a while longer," Ubisoft said today, setting expectations that the game was still a while from launch. "We love seeing all the enthusiasm happening on our channels and can't wait to unveil more when the time is right."

The company has not confirmed it, but fans suspect Hexe was one of the many projects to receive a delay in January this year, at the same time Prince of Persia: The Sands of Time Remake was cancelled.

A flurry of other brief updates provided a reminder that Ubisoft has plenty of other Assassin's Creed things in the works, though without any firm news on any of them today. The multiplayer-focused Codename Invictus, announced years ago alongside Hexe, is still "progressing steadily with a test and learn approach," Ubisoft said, "led by a dedicated team of For Honor veterans."

"We understand there's a lot of curiosity around this project: yes, it's a new approach to multiplayer in the franchise, but it isn't quite what the rumors have suggested," Ubisoft continued. "With player feedback at the heart of our approach, we're exploring ways to bring the community in earlier so we can shape the experience together."

Separately, Ubisoft acknowledged it was investigating "bringing co-op back to Assassin's Creed" and "recently chose to pivot away from an early project." This was, reportedly, a co-op idea that would have continued Shadows' story, which sadly sounds like it will no longer see the light of day.

In terms of what you can play today, Ubisoft announced a 60fps patch for the French Revolution-set Assassin's Creed Unity would arrive imminently for Xbox and PlayStation.

Wrapping up, Ubisoft namedropped the Ancient China-set smartphone game Assassin's Creed Jade (which again was announced years ago, with nothing heard of it now in a long time) and the Assassin's Creed live-action Netflix series (which sounds like we'll see something concrete of soon, following recent casting announcements). Lastly, Ubisoft dropped yet another hint at Assassin's Creed: Black Flag remake that everyone knows is set to launch this year.

"Some whispers have a little more wind in their sales," Ubisoft teased, just weeks after seemingly confirming the Black Flag remake was real via a GTA meme on social media. "Keep your spyglass on the horizon."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Mouse: P.I. for Hire – The Final Preview

4 mars 2026 à 18:00

Like Cuphead before it, I am pleased to report that, as it turns out, Mouse: P.I. for Hire isn’t just all sizzle. There is plenty of steak there too. Just as Cuphead built an incredibly good bullet-hell, boss-rush shooter underneath its hand-drawn, hand-animated exterior, so too – at least, based on what I’ve played so far – is Mouse underpinning its 1930’s-era, black-and-white, rubberhose-animated facade with a mechanically sound first-person shooter. In fact, while its own developers have referred to it in conversations and interviews with me as a boomer shooter, I’d argue they might be selling their creation a little short: there’s a lot more going on in its campaign than I thought. The end result is an action game that seems like it’ll have the gameplay to match its sublime looks.

The Look

By now you’ve probably seen at least a bit of gameplay from Mouse, and thus you know, at its core, what it is: a first-person shooter with a deep commitment to looking and sounding like a Steamboat Willie-era cartoon. I’ve already taken one test drive with Mouse last summer, and I was impressed with it then. I’m even more excited for it now after playing a chunk of a case – meaning, a mission – from an advanced build ahead of its April 16 release date for PC, PS5, Xbox Series X and S, and Nintendo Switch and Switch 2.

Mouse starts out in a rather unexciting way, if I’m being honest. The intro level acts as a tutorial, introducing you to its uniquely animated but ultimately familiar weapons: a pistol, shotgun, Tommy gun (called a James gun here, which is either a clever way to sidestep a potential Tommy gun trademark, a nod to the Guardians of the Galaxy director and head of DC Studios, or both), and sticks of dynamite. It doesn’t take too long before you get your hands on the Turpentine gun, which melts the skin off your animated enemies’ bodies like The Dip from Who Framed Roger Rabbit?

The Sound

It also doesn’t take long before you see how developer Fumi Games leans all the way into its 1930’s cartoon setting. See, it’s not just the look that screams “hyperviolent Steamboat Willie,” it’s the sound. The ubiquitous and ultra-talented Troy Baker lends his voice to the player character, the titular P.I. for hire named Jack Pepper. This isn’t a role that Baker completely disappears into, like Joel or Indiana Jones. But what he delivers as a stereotypical hard-boiled detective is perfect for the self-aware tone that Mouse proudly flaunts.

The sound design also follows the visual aesthetic, with a jazzy soundtrack that, again, fits like a glove. But I even love the little things about its audio, like the way Jack Pepper slurps and gives an over-the-top “Ahh” when popping the cork and guzzling down a bottle of health-replenishing tonic. Or the “ding” of the bell on the typewriter that you save your game at. Everything that hits your eardrums seems to perfectly fit what your eyes are seeing on the screen, and it added to how much fun I was having with the game.

The Play’s the Thing

But let’s talk about gameplay, because the depth there is what really surprised me about Mouse. And before I get to the nuts and bolts of it, I want to talk about the structure. Mouse is split into cases. And no, that’s not just a synonym for “missions” here. Instead, again (are you sensing a theme yet?), Mouse leans all the way into its choices. Between levels you’ll return to a noncombat hub area – a seedy corner of Mouseburg that’s home to Jack’s office, where you’ll piece together clues from your current case; the Little & Big Bar, where you’ll talk to various people in Mouseburg; and down a dark alley, Tammy’s Bearings, where you can upgrade your weapons, money for which is accumulated by scouring each level and collecting all the cash you can find.

I had a blast setting my weapons down and just walking around the Mouseburg hub talking to people (and by people, of course, I mean fellow anthropomorphic mice). It added a lot of life and character to Mouse that I think make the entire experience more appealing if I picture what it would be like just going from one combat-focused mission to another, with no break in-between. It’s not that it would’ve been bad, necessarily, but I do like that these literal inter-missions give you a chance to let your guard down and enjoy the worldbuilding that Fumi Games has done here. And there are even secrets to discover, which is a nice little bonus. I do have one minor complaint that did particularly annoy me, though: having to button through every single line of dialogue. It’s all fully voiced, which is great, but my goodness did I get tired of clicking through every last one of them. I’d love an option to get rid of that for the final game, please.

If you headshot an enemy mouse robot, their head will simply pop in over-the-top cartoon style, with drops of oil spewing out of the pencil-thin neck stump.

Getting back to the combat: the early mission I played was clearly not showing off every trick in Mouse’s arsenal. Most of the fights were fairly simple, against no more than two or three foes, but I nevertheless had a good time with them for a couple of reasons: first, the full-on cartooniness of this world. Remember how I said earlier that Mouse leans into everything it’s trying to do? That even applies to the kill animations. If you headshot an enemy mouse robot, their head will simply pop in over-the-top cartoon style, with drops of oil spewing out of the pencil-thin neck stump. (Side note: there’s a sentence I’ve probably never typed in my entire career or life before.) There’s even lockpicking, in which you cleverly use your mouse tail to maneuver inside the lock and hit the pins correctly.

Rubberhose Guns

And second, it’s the weapons. I simply love using them. I’d wager that there are more first-person shooters in history that have used a pistol, shotgun, and machinegun of some variety than ones that haven’t, so I recognize that it’s not exactly novel. But the weapons all have an appropriately over-the-top feel and sound to them. My favorite so far is the shotgun, which has a nice kick to it, and I’d be remiss not to mention the satisfying reload animation of the James gun, which sees Jack Pepper click a new drum of ammo into the bottom of the weapon.

That’s not to say there aren’t original ideas in Mouse’s arsenal, however. The Turpentine gun, as I mentioned earlier, fires blobs of ink-dissolving solvent that melts these cartoon bad guys, leaving their bones on display before they too dissolve into a pile of dust. It is one of my favorite first-person shooter weapons in a good little while now – maybe since Doom: The Dark Ages’ Skullcrusher gun from last year.

The rubberhose animation makes your guns look like they’re constantly wiggling, and the firing and reload animations are equally satisfying.

Also, not only do I really enjoy using Mouse’s weapons, I get a kick out of just watching them in action. The rubberhose animation makes your guns look like they’re constantly wiggling, and the firing and reload animations are equally satisfying. I can’t wait to see what other squirmy firearms are waiting for me in the rest of this single-player-only campaign.

Robo-Boss

Mouse is also promising plenty of boss fights, and though I only got to experience one of them over three separate stages, it definitely made me up my game a little bit. I wouldn’t say I felt particularly threatened – I didn’t die at all – but this was also an early mission on Normal difficulty. Anyway, I faced off against a robo-mouse called the Watchamacallit (whose identity will be properly revealed when you played the game for yourself). I had to jump to avoid bolts of electricity spinning around the floor and take cover behind glass panels that would pop up when she moved to another phase of her attack. The encounter definitely kept me on my toes, and I’m looking forward to seeing how the challenge ramps up in later boss fights.

As I mentioned at the top, I’d already had the privilege of playing Mouse last summer, so I came into this new hands-on session with some earned optimism. But when I was done with this newest preview build, I was left even more impressed than I’d expected to be. Mouse: P.I. for Hire, based on what I’ve played so far, is far more than its distinct 1930’s rubberhose-animated look. It sure seems to have legitimate gameplay depth and mechanics to it as well, and it’s moved up my list of anticipated games in a year that’s already packed with some serious potential. Here’s hoping that Mouse can sustain this over its entire campaign when it drops next month.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Microsoft Patent Allows for AI, or Another Human, to Swoop in And Help Complete Your Games

4 mars 2026 à 17:30

Microsoft has patented a method for an AI model to take control of your game, should you need a helping hand.

The idea, which Microsoft initially registered back in 2024, is designed for players who might be stuck in a video game. Patent documentation dug up by Tech4gamers shows a Clippy-style pop-up that suggests another player who can "take over your game."

Players would be able to see the name and identity of this player, as well as a rating for how helpful they had been in the past. Associated notes confirm that Microsoft is exploring the idea of this player either being human — another Xbox gamer keen to help — or, alternatively, an AI model.

While the other player (real or not) is in control of your game, another image suggests you'll be able to chat with them to share advice and receive further explanation behind what they're doing — handy if the solution involves some kind of process not immediately apparent just from watching on-screen. It's not too dissimilar from the Copilot AI already available in the Xbox app.

The patent discusses the need to accurately track who was playing when an achievement is unlocked, and also to ensure human helpers are paired with players in the same age range — so you don't have a scenario where a child is able to jump in and help slice up zombies in Resident Evil Requiem, for example.

Other features include the ability to pull the plug on this assistance at any point, and also to ultimately choose whether to continue on from where the assistant has left you, or return back to the point where you previously relinquished control.

If all of this sounds familiar, that's because PlayStation has patented a similar-sounding system, albeit a more simplistic one that relies on displaying an AI "ghost" player for you to follow. Both Microsoft and Sony regularly patent all manner of gaming ideas that never ultimately come to pass, though it'll be interesting to see if this concept bears fruit.

Last month, Microsoft's newly-installed gaming CEO Asha Sharma responded to concerns around her AI background and said she had "no tolerance for bad AI" as she begins her reign in charge of Xbox.

Image credit: Microsoft.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Stock Up Your PC Library With Brand New Games From March’s Humble Choice Lineup

4 mars 2026 à 17:07

The Humble Choice lineup for March is officially live. If you’re looking for a new selection of games to add to your Steam library, this month’s drop is led by Tempest Rising, Chants of Sennaar, Sworn, alongside five more games.

For just $14.99 when you sign up for a Humble Choice membership, you can add all of these games to your PC library. On top of that, you get a bonus month for free of IGN Plus. It’s a pretty sweet deal. Head to the link below to sign up, and further down you can see this month’s full lineup. Keep in mind this selection of games only lasts for the month, so be quick to make a move on it if they interest you.

Humble Choice March 2026 Game Lineup

March's lineup offers up a nice variety of games for your library, too. Tempest Rising is one that writer Dan Stapleton called, "A loving homage to classic Command & Conquer," noting that its "single-player campaign brings back the fast-paced RTS gameplay but can't quite recapture the campy vibe" in our review. Hard West 2 is another that caught our attention, with our review from writer Jon Bolding saying it, "has plenty of little annoyances, but it's a supernatural western tactics game with a lot of style and the substance to back it."

Those with a Humble Choice membership get to enjoy much more alongside a monthly drop of new games. This membership also allows you to save up to 20% on select games in the Humble Store, and a nice bonus is that 5% of your Humble Choice membership goes to a charity each month. As for March, that portion of your membership will go towards the Malala Fund.

The free month of IGN Plus is a great add-on with everything else, too. Once you've signed up, you'll be able to get rid of ads across the website, enjoy free games, and much more that you can learn about on the IGN Plus page.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Apple’s New M5 MacBook Air Is Up for Preorder

4 mars 2026 à 17:03

Apple has refreshed its most popular laptop: the 2026 MacBook Air comes with an M5 chip, double the storage (512GB), and “improved wireless connectivity.” The M5 chip sports a faster CPU and GPU, making it more capable of handling tasks like video editing and AI. The extra storage ought to appeal to anyone running out of space on their current machine, and it can be upgraded to up to 4TB. It starts at $1099 (at Best Buy it comes with a free $50 gift card) and is available for preorder now. It’s out March 11.

Preoder MacBook Air with M5 Chip (2026)

As with previous models, MacBook Air with M5 is available in 13” and 15” versions. It comes in all the same colors as last year’s model: sky blue, silver, starlight (light gold), and midnight.

MacBook Air with M5 is meant to be easy to carry around with you. It weighs 2.7 pounds and is half an inch thick. Apple says the battery lasts up to 18 hours on a charge, so you can work all day without worrying about plugging it in. It has Apple’s new N1 wireless chip, which provides Wi-Fi 7 and Bluetooth 6 for better wireless connectivity.

In other words, it’s a spec bump – evolutionary, not revolutionary. But I love a good spec bump. Iterative improvements compound over time. And since most people don’t replace their laptop every year, this is undoubtedly a wise purchase if your current machine is showing its age.

My M1 MacBook Air from 2020, for instance, is starting to slow down during my day-to-day work, so I’m going to upgrade to this M5 model myself. Even if it’s not a huge leap over last year’s M4-powered MacBook Air, it’s certainly a big step up over my six-year-old laptop.

You can hop over to Apple’s announcement for the full rundown on the MacBook Air with M5 chip.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Bungie Addresses Marathon Difficulty Curve, Tells Players That Over Time, Recovering From a Bad Loss Will Get Easier

4 mars 2026 à 16:55

If you played the Marathon server slam, you might have found Bungie’s extraction shooter a challenging experience. It’s designed to be a “dangerous climb,” as the developer behind Halo and Destiny calls it, but Marathon’s difficulty curve can be overcome.

Part of the challenge comes from the very nature of Marathon as an extraction shooter. If you die, you lose all your gear. And not just what you looted while out on the battlefield, but what you brought in. And given how easy it is to die in Marathon, at least as it was in the Server Slam when players were just getting started, it could feel like a brutally punishing video game.

Could people bounce off Marathon because of this? Could some find its steep learning curve too hard of a climb and seek fun elsewhere? Might the Server Slam have separated the wheat from the chaff, leaving Marathon’s actual launch tomorrow, March 5, with a loyal, hardcore fanbase, but few casuals to swell its playerbase? (Check out our guide to when Marathon unlocks in your timezone to find out the exact release times.)

Bungie offered some words of reassurance to players in its latest blog post, and as a Marathon Server Slam player who struggled for motivation at times after yet another crushing failed extraction, I found comfort in them.

While pointing to Marathon’s seasonal model, and how all players will start each season fresh after a sweeping progression wipe, Bungie said everyone will find themselves under “the constant threat of death in a world more lethal and powerful than you are.”

From there, the idea is to improve your base stats and gain access to better items in the Armory by completing contracts and progressing your faction upgrades. In this way, Marathon isn’t just about extracting with better loot. You need to play the long game and think of the bigger picture. It’s a marathon, not a sprint, so to speak.

“Over the course of the season, you’ll complete contracts and progress your faction upgrades, granting you access to stronger base stats and better wares in the Armory,” Bungie explained. “It’s not just about what you loot, it’s about raising your power floor and the options available to you. Over time, recovering from a bad loss will get easier, and crafting your ideal build will be more accessible.

“As you master survival and grow your available resource pool, you’ll be able to take on increasingly challenging contracts, zones, and enemy Runners. Climb the Ranked ladder, prep for high-stakes Cryo Archive runs, and secure the most lucrative loot and prestigious rewards of the season.

“Then as the season comes to a close and the feeling of ‘$@%& it let’s ball’ settles in, roll with your best loot knowing a fresh start for everyone, with more to discover and a new climb to master, is just around the corner.”

I’ve seen plenty of debate about Marathon’s difficulty curve in the wake of the Server Slam, with some suggesting the game could do with a balance tweak here and there. The enemy AI feels particularly powerful, so one wrong turn can end your run in the blink of an eye. Some say this will become less of a problem as players bring more powerful gear and items into the fray. Others think Bungie needs to make ammo more readily available to cope with the challenge (you run out of ammo a lot in this game). And I haven’t even mentioned other enemy human players, who are, usually, even harder than the AI.

"It doesn't surprise me that some people quit the game after one hour because to understand it you need at least 4-5 hours to know what each thing does, and the UI doesn't help at," said one player who called on Bungie to add a tutorial.

Bungie has acknowledged player debates about all this, including the ultra fast TTK. It will be interesting to see if Marathon launches with a balance pass. Until then, perhaps we can take solace in the fact that all players are in the same boat. We can all suffer Marathon together.

We’ve got plenty more on Marathon, including one Bungie developer’s commitment to “fontslop.” Check out IGN's Marathon review so far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Apple Announces the MacBook Neo, a Colorful $599 Laptop Powered by an iPhone Chip

Par : Wes Davis
4 mars 2026 à 16:24

Apple has taken the wraps off a brand new entry to its MacBook line of laptops: the MacBook Neo. It will come in four vibrant colors, feature a 13-inch display, and be driven by an A18 Pro chip, the same that powers the iPhone 16 Pro and Pro Max. Best of all, it'll be cheap: It starts at $599 (or $499 for those with education discounts).

The price and the fact that this thing uses a smartphone chip instead of a laptop- and- desktop-class M-series Apple silicon chip are the obvious headliners, putting the laptop in competition with budget Windows machines and Chromebooks. But make no mistake: While this won't go toe-to-toe with the finest gaming laptops, the A18 is no slouch. Just looking at basic Geekbench scores, the A18 Pro in an iPhone 16 Pro put up single-core performance that’s within striking distance of an M4 MacBook Air, and outdid the M1 MacBook Air in multicore scores.

Apple says the Neo will be "up to 50 percent faster for everyday tasks like web browsing and up to 3x faster when running on-device AI workloads like applying advanced effects to photos compared to the bestselling PC with the latest shipping Intel Core Ultra 5." It comes with either 256GB or 512GB of storage, 8GB of RAM (with Apple Intelligence support, to boot), and a 36.5-watt-hour battery that Apple says is good for up to 16 hours of use at a go. The laptop comes with a 20W USB-C power adapter and USB-C charging cable (unless you're in the UK or EU, where the adapter is not included).

The Neo will weigh 2.7 pounds and come in a 0.50-inch thick aluminum chassis – that's a touch thicker than the 0.44-inch-thick MacBook Air – with four colors that Apple is calling Blush (pink), Citrus (yellow/green), Indigo (blue), and Silver (uh, silver). It won't have the MagSafe charging port from other MacBooks, but will feature two USB-C ports (one USB 3 and the other USB 2) for both charging and data – good to see Apple not repeating the single-port mistake it made with the 12-inch MacBook – leaving one for power and one open for accessories. It'll have a color-matched Magic Keyboard, but you'll need to upgrade if you want Touch ID, as that's not available in the base model. Below the keyboard, a Magic Trackpad, which means multi-touch and gesture support.

The retina display will lack the notch from other MacBooks, meaning a thicker bezel, and will feature a 2408x1506 resolution and 500-nit brightness. In the top of the bezel, a 1080p webcam, and on the side of the machine, a headphone jack and dual side-firing speakers with Spatial Audio and Dolby Atmos support. And, via the rear USB-C port, the laptop can drive an external 4K display at 60Hz.

Apart from the A18 Pro, which has a 6-core CPU, 5-core GPU, and 16-core Neural Engine for AI tasks, the MacBook Neo features Wi-Fi 6E and Bluetooth 6 compatibility. The MacBook Neo is in preorder on Apple's website now, and will be available to purchase for $599 and up and starting March 11.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

'Hope So!' — 28 Days Later Star Cillian Murphy Says He's 'Ready' to Return for Franchise's Planned Fifth Film, Despite Bone Temple Box Office Flop

4 mars 2026 à 16:04

Cillian Murphy remains keen to make another movie in the 28 Days Later franchise, despite its latest entry ending up as a box office bomb.

28 Years Later: The Bone Temple, in which Murphy only has a cameo, launched in January — just seven months after last year's 28 Years Later. Series creator Danny Boyle planned the two movies as the beginning of a fresh trilogy for the franchise, though its financial performance has left its future somewhat unclear.

While last year's 28 Years Later performed well in theaters, The Bone Temple did not. Despite positive reviews, it failed to earn back its $63 million production budget, let alone the further costs spent on its marketing.

Will the series' last film still be made? Murphy himself has previously stated that it would only be greenlit if the second was successful, though it was reported in December last year that Sony Pictures had given the third entry a green light. Since then, nothing has been said — but in a new interview with The Times, the actor struck a more upbeat tone.

"Hope so!" Murphy said, when asked for an update on the movie, which is believed to still be in the planning stages. "I'm ready anyway," he concluded.

Cillian starred in the original 28 Days Later back in 2003, though did not return for its 2007 sequel 28 Weeks Later, or last year's follow-up 28 Years Later. Fans of the franchise finally caught a glimpse of him once again at the end of 28 Years Later: The Bone Temple, reintroducing him to the series' story in advance of a planned starring role in its sixth entry.

Next up for Murphy is this week's return of Peaky Blinders, this time on the big screen, in Netflix movie Peaky Blinders: The Immortal Man. Murphy will not, however, be taking on the role of Voldemort in HBO's Harry Potter TV series — despite various rumors to the contrary. "I'm categorically not," Murphy told The Times.

Image credit: Jacob King/PA Images via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Mega Man Star Force Legacy Collection Preview: The Mega Man Bundle for Pokémon Fans

4 mars 2026 à 16:00

RPGs don't always require compelling stories or innovative trappings to be fun. Sometimes, all you want or want are a few engaging systems, some brought colors, and a delightful loop of grinding, exploration, and reward. Mega Man Star Force Legacy Collection seems to deliver all that in spades based on what I’ve played so far, matching a fairly innocuous, almost infantile narrative with well-tuned mechanics to create something thoroughly enjoyable in the early going.

The three Star Force games included in this collection don't even try to hide the influence Pokemon clearly had on their design. All three are split into multiple versions clearly inspired by ye olde Blue and Red. A total of seven variants exist across the trilogy, and they're all represented well here, with some content unique to each.

The Star Force games share a lot of DNA with the earlier Battle Network titles while reflecting the mid-2000s hardware migration from Game Boy Advance to Nintendo DS. Capcom has solved most of the two-screen play issues fairly elegantly, miniaturizing the second screen to an upper corner and allowing the player to instantly bring it full-screen with a trigger hold. This works remarkably well. Environments have been colorfully and crisply translated from the low-resolution DS screen. The designers wisely maintained a close to 4:3 form factor, so graphics don't display any appreciable stretching or distortion. The Wave World dungeons seamlessly overlap the human world. The vibe and feel of all three optimistic meladramas appears to be lovingly preserved.

Capcom has solved most of the two-screen play issues fairly elegantly, miniaturizing the second screen to an upper corner and allowing the player to instantly bring it full-screen with a trigger hold.

Combat, though, is the gravity that holds Star Force Collection on its winning trajectory. Fundamentally, all these games are combat-centric action-RPGs. Though cards, abilities, and other nuances vary, the 3x5 battle grid where you take on enemies is the most fleshed-out part of the the Star Force trilogy, a formula perfected all the way back on the GBA with the Battle Network games. You can rig clever card combos, juggle timing counters, sprint forward for melee attacks, nimbly dodge attacks, and snipe with your P-shooter. It's a sprightly, light action-RPG combat system that rewards focus but is also fairly forgiving of miscalculation, and the battles are quick enough you likely won't mind the random encounters.

Capcom did a good job updating these titles for the modern player, but for my tastes are less successful at contextualizing their place in the Mega Man pantheon. Some effort was put into visual or audio museums, but there's nothing here comparable to, say Digital Eclipse's Gold Master series, where the history and legacy of each game is celebrated by curated timelines or original documentaries. The historic features stack up poorly even next to the original Mega Man Legacy Collection, which allowed players to pop directly into certain gameplay moments directly from museum boss art. No such luck here.

As for the plot... well, that's probably not really why you're here. Plucky hero, quirky friends, buddy aliens made of electromagnetic energy, and maybe a dark conspiracy or two. You know, the usual stuff. It carries the collection and the combat forward, and for these games, that's enough.

Mega Man Star Force Legacy Collection doesn't seem poised to shake up the world, but it doesn't really have to, nor did it likely set out to. It's appropriate for anyone who remembers whittling away hours on their GBA playing Battle Network or their DS playing Star Force. It’s also a perfect pastime for eleven-year-olds (or kids at heart) who love deck building, combo breaking, and diving into complementary, overlapping gameplay systems. Mega Man Star Force Legacy Collection is, based on my time with it, shaping up to be a real winner.

Jared Petty does all kinds of things with video games. When he’s not marketing with Other Ocean or writing for IGN, he’s creating new episodes of The Top 100 Games Podcast. Find him on Instagram, Threads, and BlueSky as @pettycommajared.

Resident Evil: Requiem – PS5 vs PC Performance Analysis

Par : Bo Moore
4 mars 2026 à 15:30

Resident Evil: Requiem is the first in the horror franchise to be released solely for current-generation consoles, but what really makes it special is the engine that runs it. The RE Engine was built initially for Resident Evil 7, and Capcom has since used it to power everything from Monster Hunter: Wilds to Exoprimal – remember that one?

But while the engine has had issues in open-world games, it’s still incredible for the franchise it was created for. As a result, Resident Evil Requiem looks exquisite on the PS5, and runs smoothly no matter which version of the platform you’re using.

I was particularly interested to see how the first Resident Evil game designed first and foremost for the current generation of consoles would perform across all its platforms, but I only got pre-release code for PS5 and PC. So while I’ll be looking at the Xbox Series X and Nintendo Switch 2 after launch, I went ahead and dove into the PS5 and PC versions to see how they compare.

The Display Modes

While it’s become the norm for console games to have multiple display modes that prioritize quality or frame rate, the base PS5 only has one mode. That will get you a 4K image upscaled from roughly 1080p, but running at an incredibly stable 60 fps. Capcom probably could have scaled the game down a bit more to add a high frame rate mode to the basic PS5, but it really does strike a nice balance between resolution and performance.

The PS5 Pro is a little more flexible. There are two display modes here, revolving entirely around ray tracing, or the lack thereof. Without ray tracing, the PS5 Pro looks very similar to the base PS5 version of the game, but it does appear to be upscaling from a higher resolution – 1300p from my count.

Instead of changing too much about the visual quality, the ‘RT off’ mode instead focuses on delivering a high frame rate, targeting up to 120 fps – though it didn’t quite reach that mark in my testing.

The ray tracing preset takes the place of a “prefer quality” type of preset in Resident Evil Requiem on the PS5 Pro. The underlying quality settings and resolution don’t seem to change too much here, but ray tracing is turned on, which enhances the lighting, reflections and shadows. And while early ray tracing modes on the PS5 dropped performance down to 30 fps, Resident Evil Requiem still targets 60 fps with the fancy lighting enabled.

What’s particularly impressive about this mode, though, is how close it looks to the PC version with ray tracing set to “high”. While a gaming PC with a high-end GPU will get better performance with these quality settings, it’s still awesome that a console can deliver this level of visual fidelity while still hitting a solid 60 fps.

Performance

More than anything, it looks like Resident Evil Requiem is continuing the trend of 60 fps gaming being the floor. Even on the base PS5, the game doesn’t drop below 60, and the PS5 Pro takes those quality settings and pushes for even higher performance.

With the non-ray tracing preset on PS5 Pro, Capcom is targeting high-refresh displays, with performance hovering between 99 and 110 fps during the opening scene here. There are some quality differences between this version and what’s running on the base PS5, but they’re extremely minor, and mostly come down to the slightly lower resolution.

The minor differences in presentation here make it even more impressive that Capcom was able to raise the frame rate by so much. In the worst case scenario, where the PS5 Pro drops under 100 fps, it’s still getting around a 40% boost to frame rate.

Even on the base PS5, the game doesn’t drop below 60 fps.

The ray tracing preset drops the frame rate back down to 60, but it looks much better, especially in darker scenes. You can debate all day long whether or not 60 fps is enough, but with how important lighting is in Requiem, having that extra fidelity is totally worth the tradeoff – especially if you don’t have a display that can actually output a higher frame rate.

On PC I tested the game with an Nvidia GeForce RTX 5080, with ray tracing set to high, along with graphics quality and lighting quality also set to the high preset. This isn’t fully maxed out, but with DLSS set to ‘Performance’ it looks remarkably similar to the PS5 Pro’s ray tracing preset.

With the RTX 5080, which is admittedly more expensive than the PS5 Pro by itself, Requiem runs at around 110-120 fps at 4K, without frame generation. However, there are some scenes with a lot of NPCs, like this street scene that we’re using for testing, where performance can drop down to around 95-100 fps, but that’s still more than enough.

Requiem also supports path tracing on PC, which looks incredible, but will absolutely gut your performance. In the same scene, the frame rate dropped down to 55 fps. That’s not great, but that tends to happen when you take ray tracing and turn it up to 11. I was also able to turn on frame generation, which saw the frame rate shoot all the way up to around 200 fps – more than my capture card can actually capture. Frame generation does add extra latency, but it wasn’t enough to actually be noticeable when playing the game.

Image Quality

No matter how you’re playing Resident Evil Requiem, it looks incredible, even when it’s showing you pretty gnarly scenes.

Right at the beginning of the game, after you get out of some cinematics, you’ll find yourself on a city street. What’s surprising is that, at least on PC, this was one of the most demanding sections of the game that I’ve played through so far, likely due to the NPCs walking along the street, on top of the rain creating a ton of reflective surfaces.

However, due to the somewhat random assortment of NPCs that appear here, it’s easiest to look at this cinematic that triggers once Grace gets to a crime scene. Just pausing at the beginning of the scene and zooming in on her jacket, you can tell the difference in resolution between the base PS5 and PS5 Pro – it’s subtle, but it’s there.

What’s less subtle, though, is the differences ray tracing makes to the same scene. Swapping to this mode on the PS5 Pro, and the button is a little reflective, which gives it much more depth. Then, zooming out a bit, you can see a lot more depth and shadow in Grace’s hair. Then, if you zoom in behind her, you can see that on the ray tracing mode, the cop car in the scene projects its emergency light on the subway’s support beam – where it just looks like flat metal on the base PS5.

This scene also illustrates how close the PS5 Pro is to the PC version when it comes to image quality. The shadows are a bit more pronounced on the PC version, which gives some more depth to Grace’s character model, but the differences are minor.

Fast forward a little bit, though, and you can see one of the biggest differences between ray tracing and path tracing. Once the cop lifts the tarp to let Grace into the crime scene, most versions of the game show the alley behind it as dark, losing a lot of detail. Turn on path tracing, though, and the light naturally illuminates what’s on the other side of the tarp. Again, a pretty minor detail in the grand scheme of things, but these things add up over time.

Ray tracing really shines in Requiem’s darker scenes with a lot of reflective surfaces. Luckily, you also spend much of the first hour of the game in a dark, rainy city. A little later on, you gain control of Leon, where there’s a zombie outbreak of sorts in the city.

In this scene there’s virtually no difference between the PS5 and the PS5 Pro beyond frame rate, so I’m just going to focus on the two performance modes on the PS5 Pro. Without ray tracing, the scene looks alright, but a lot of the reflections in the various puddles are a bit muddy, with vague shapes of light showing up. That’s a side-effect of using screen space reflections, which are a lot less precise than ray tracing.

With RT enabled, though, you can make out the shapes of the street lights in the puddles, and Leon’s leather jacket also reflects light, which makes it look like, well, a leather jacket.

The PC version, of course, takes it to another level. You can zoom in on the hotel sign here, and the details on the hotel wall are much more clear, thanks to improved global illumination. That’s something that you’d have to zoom in a bunch to actually see, but it’s a nice detail regardless.

Then, if you enable path tracing, the reflections are especially enhanced here. Just look at this van, with regular old ray tracing, you can make out some small reflections of lights. But with path tracing, you can see the full reflection of the street signal behind it, while also making the rear view window actually look like a transparent glass panel. It looks incredible.

The care center also shows huge gaps between the ray traced and the non-ray traced versions of the game. When you get to this spooky looking hallway, with its flickering lights, look at how the lighting behaves. With the non-RT mode, the light cuts off almost like it hits a hard boundary. However, with ray tracing, the ray traced global illumination takes the light from the lamp at the end of the corridor and makes it extend much more naturally down the hallway, tapering off the further away it gets from the source.

You can also see along the edges, where the pictures on the wall are in complete darkness just a few feet into the hallway, where the light bounces more naturally when ray tracing is enabled. It’s a small touch, but it really does do a lot to make the game a bit more atmospheric.

Though, to be fair, even without ray tracing, I was much more worried about what was lurking around the next corner than I was about slightly unrealistic lighting.

At the end of the day, the same age-old advice applies to Resident Evil Requiem. If you have a high refresh display and you like the extra visual smoothness that comes from a high frame rate, turn ray tracing off if you have a PS5 Pro. The game looks great regardless, and going up to 100-ish fps will make a huge difference when you’re panicking.

But if you don’t have a high-refresh display, or if you just like having your games look as good as possible, go ahead and turn ray tracing on. Yeah, you’ll take a hit to performance, but it still gets a solid 60 fps on PS5 Pro and it looks incredible.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

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