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Update: Wizards of the Coast Apologizes for 'Mistaken' DMCA on Fan's Baldur's Gate 3 Stardew Valley Mod

31 mars 2025 à 20:34

Update 2:30pm PT: Wizards of the Coast has issued a statement on the DMCA from earlier today, saying that it happened in error and apologizing for the situation:

"The Baldur’s Village DMCA takedown was issued mistakenly – we are sorry about that," the statement reads. "We are in the process of fixing that now so fans and the Stardew community can continue to enjoy this great mod!"

At the time of this update, the mod was still under review, but it seems likely this will be rectified shortly.

Original story continues below:

Wizards of the Coast has issued a DMCA takedown notice on a fan mod of Stardew Valley that adds Baldur's Gate 3 characters, despite the mod previously having been publicly praised by Larian Studios CEO Swen Vincke. And now, Vincke has responded to the takedown as well.

As reported by PC Gamer, the mod in question is entitled "Baldur's Village" and incorporates Baldur's Gate 3 characters into Stardew Valley. The mod released earlier this month, and shortly after, Vincke took to Twitter to praise it, saying "So much love went into this - amazing work!"

Unfortunately, just weeks later, the mod is gone. According to a Nexus Mods spokesperson speaking t PC Gamer, Dungeons & Dragons and Baldur's Gate IP holder Wizards of the Coast has issued a DMCA takedown of the mod. "Hopefully, this is an oversight from WotC, who often use external agencies to hunt down violating content, and they will revert their decision," said the spokesperson. "Fingers crossed for Baldur's Village."

Then, just today, Vincke commented on the situation again on Twitter, once again expressing support for the mod while acknowledging that IP protection is tricky:

Protecting your IP can be tricky but I do hope this gets settled. There are good ways of dealing with this.

— Swen Vincke @where? (@LarAtLarian) March 31, 2025

"Free quality fan mods highlighting your characters in other game genres are proof your work resonates and a unique form of word of mouth," he said. "Imho they shouldn't be treated like commercial ventures that infringe on your property. Protecting your IP can be tricky but I do hope this gets settled. There are good ways of dealing with this."

It's possible this is part of a larger crackdown from Wizards of the Coast around Baldur's Gate. As we learned at the Game Developers Conference earlier this month, we're supposedly going to hear more about what the company has planned for the IP "in pretty short order", so maybe this free Stardew Valley mod was somehow in conflict with that. Or maybe it was a mistake that will quickly be rectified. We've reached out to Wizards of the Coast for comment.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

RuneScape: Dragonwilds Announced as Jagex's New Take on the Open World Survival Genre

31 mars 2025 à 18:00

Today, Jagex has announced that it's bringing the world of RuneScape into a new genre: survival. The developer revealed RuneScape: Dragonwilds, a cooperative open world survival game coming to early access this spring.

Dragonwilds takes place in Ashenfall, a new continent within the RuneScape universe, where one to four players can work together to learn new skills, build camps, grow stronger, and survive against powerful enemies, including lots and lots of dragons. Ashenfall has two regions, with five unique biomes, and the potential for more to be added later post-launch. Though Ashenfall is not the same continent most of RuneScape proper takes place on, RuneScape fans will find a lot of familiarity in the world, including some locations that may resemble familiar places from RuneScape itself, like a wizard's tower, or a certain castle...

Monsters may also look familiar, but come with a twist. While you'll still see rats, dragons, trolls, cows, and other creatures you'll recall from RuneScape, Ashenfall's wild magic has warped these creatures into strange, nature-fied versions of themselves with new appearances and fusions with plants, thorns, and other wild bits.

Core to survival in Dragonwilds is development of skills, and yes, they include classic RuneScape activities like cooking and woodcutting. These skills allow you to interact with the world in various ways - when I saw a few clips of the game at the Game Developers' Conference earlier this month, I was shown clips of a player using wind runes to gain the ability to glide through the air across distances. Even more nostalgic was a woodcutting skill that allows players to line up a row of trees and throw a spectral axe to chop them all down at once. It's a move I was told was referred to as "ax-tral projection."

RuneScape: Dragonwilds is entering early access on PC sometime this spring, with hopes for a wider launch (including console) sometime in 2026. Jagex will host a deep-dive reveal of the game on Twitch on April 15 at 9:00 AM PT.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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