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Reçu hier — 17 octobre 2025

Over Half of You Are Picking Totodile as your Pokémon Legends: Z-A Starter

17 octobre 2025 à 21:44

Who's your starter Pokémon in Pokémon Legends: Z-A? Wait, wait, let me guess: is it Totodile?

Odds are, I was correct, at least based on a poll we've conducted surrounding the launch of Z-A yesterday. Our poll's been up for 22 hours and has over 11,000 votes from IGN readers, and it reveals that of the three Z-A starter Pokémon, over half of IGN's audience is picking Totodile over Tepig or Chikorita.

At the time this piece was written, water-type Totodile had 56% of the vote, with 24% choosing grass-type Chikorita, and only 20%, one-fifth of our readers, picking fire-type Tepig -- and we agree with the winner: Totodile is the best pick, stats-wise, with some caveats we go over in our Pokemon Legends: Z-A Best Starter Guide. Update: At 32K votes, Totodile remains locked at 56%, Chikorita at 25.3%, and Tepig at a tepid 18.7%).

This might not be a shock to anyone, though, as Totodile has long been a fan-favorite. Just look at the bitey boy! Chikorita and Tepig have historically gone less-loved, and Tepig in particular is an outlier in this trio as both Totodile and Chikorita hail from Johto, while Tepig was a starter in Pokémon Black, White, Black 2, and White 2.

That said, while I personally went with Chikorita (having picked Totodile in Generation 2 every single time and wanting a change-up), I gotta say, Tepig by far has the best final Mega Evolution of the three. All members of this trio get new Mega Evolutions in Z-A, and while I won't spoil them here, Meganium's was rather disappointing and Feraligatr's just looks weird. Emboar though? Looking awesome.

Don't overthink it though. All three starters are perfectly viable for the entirety of Z-A's campaign, and it's very easy to catch all three Pokémon for your PokeDex once you hit the endgame, so you won't be missing out.

You can learn more about the starter Pokémon and their evolutions in our Wiki guide if you're still on the fence. Then check out our in-progress Pokémon Legends: Z-A Walkthrough, plus our Side Missions List to make sure you don't miss anything. We've also got a Pokémon Legends: Z-A Pokedex, and most importantly, a guide to All Clothing Stores and Clothing in Pokémon Legends: Z-A so you can catch 'em all in style. And my review-in-progress of Pokémon Legends: Z-A is now live, if you want to check out my impressions of the first 24 hours, with a full review coming next week.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Pokémon Legends: Z-A Finally Resolves One of Pokémon Legends: Arceus' Saddest Stories

16 octobre 2025 à 17:21

Pokémon Legends: Z-A is out now. We're enjoying it considerably so far, and it's got its own interesting story of a group of young adults learning to love and protect their city and all the people and Pokémon in it. But there's one moment in Z-A that's got us thinking about another story entirely, one contained in Pokémon Legends: Arceus.

You see, there's a museum in Lumiose City that you can visit in Z-A that includes an exhibit on the land of Hisui, which is where Arceus takes place. While most of the exhibit is made up of fun easter eggs for Arceus, there's at least one exhibit that resolves a dangling plot thread left over at the end of Arceus. It's a big one, too, as it gives one character's tragic story a happy ending at last.

I won't say more without warning you of spoilers. We won't include any spoilers for Z-A here, but we will spoil what the museum exhibit is, as well as the entire story of one of Arceus' supporting characters. Read onward at your own risk:

I'm talking about the story of the character Ingo. Let me catch you up, first. Ingo actually appears in Black and White, where he's a boss in the Battle Subway along with his twin brother, Emmet. Ingo isn't a particularly critical character in these games, but his importance grows significantly when he shows up in Arceus. You see, Arceus takes place in the distant past, but the Ingo we meet there is definitely the same guy, as he talks about having fuzzy memories of a brother and the time period he came from. But Ingo also doesn't know how he got to Hisui, or how to get back home to his brother and the Pokémon partners he left behind. As best as we can infer, the god of the Pokemon world, Arceus, likely transported Ingo back in time the same way it transported the main character back in time at the start of the game.

Frankly, this sucks! Ingo clearly misses his brother and partners, but doesn't understand how this happened to him or why. He's super depressed the whole game. And this just...never gets resolved. At the end of Arceus, Ingo is still stuck in ancient Hisui, with no way home. But fortunately, Z-A appears to finally give Ingo a happy ending via the museum.

You see, there's a diagram in the museum of the Training Grounds, which is where Ingo hangs out in Arceus. The diagram has the following caption: "There are records of a man named Ingo providing guidance in the ways of Pokémon battle, but it is said that he simply vanished one day after stating, 'It's time for me to return.'"

While it's not definitive, this seems to imply that at some point after the events of Arceus, Ingo was spirited back home in explicably, finally getting to reunite with his brother and Pokémon. We'll never know for sure, but the museum exhibit clearly wants to prompt the player to imagine he was finally freed from Arceus' time traveling torment. I'm personally thrilled by this, as the god Pokémon Arceus' kidnapping spree was one of the most baffling bits of that game's plot for me.

My review-in-progress of Pokémon Legends: Z-A is now live, if you want to check out my impressions of the first 24 hours, with a full review coming next week. If you're jumping into Pokémon Legends Z-A, choose your Starter Pokémon, then check out our in-progress Pokémon Legends: Z-A Walkthrough, plus our Side Missions List to make sure you don't miss anything. We've also got a Pokémon Legends: Z-A Pokedex, and most importantly, a guide to All Clothing Stores and Clothing in Pokémon Legends: Z-A so you can catch 'em all in style.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Pokémon Legends: Z-A Finally Introduces Unique Nurse Joys to Pokémon Centers

16 octobre 2025 à 12:11

The Pokémon world can feel a bit idyllic at times to imagine, especially when you think of the free universal healthcare via magic healing machines provided to all Pokémon at any Pokémon Center. Since the very first games, these Pokémon Centers have been staffed by a roster of completely identical women (skin, hair, eyes, expression, everything!), all known in the anime as Nurse Joy.

But in Pokémon Legends: Z-A, for the first time, working Nurse Joys can be a little different.

Pokémon Legends: Z-A introduces unique Nurse Joys at every Pokémon Center for the first time in a Pokémon game. While the first one you're likely to encounter looks like a fairly standard Joy, every woman staffing a Center has slightly different features: different skin tones, different eyes, different mouths, and different eyebrows. They're all still in the same uniform and still sporting the same red loopy pigtails, but they now are giving a lot less pre-1980s Rockette.

This is in keeping with one of the features I've really enjoyed about Z-A so far: its character diversity. In past Pokemon games, towns could start to look a little samey, as every character of a single trainer class would have the exact same features copy-pasted. That has started to change in more recent games, but Scarlet and Violet took a bit of a step backward by dressing most of its cast in samey uniforms, again creating the illusion that every character looked the same.

In Z-A, though, not only do NPCs all have different facial features, their outfits can change things up a bit too. You still might see a couple of matching characters here or there, but I've spotted athletes sprinting through town in different colored workout gear, and artists with different colored aprons. It's a small touch, but it adds a lot to the feeling that Lumiose City is actually populated by real people and not a lot of weird clones.

So congrats to every woman who didn't look exactly like the original Nurse Joy in Pokémon Red and Blue (read: every woman), the job is now open to you, if you want it! Sorry to the gents though, as I still haven't seen any men in the profession. Hopefully next game we can move into the 21st century on that front.

My review-in-progress of Pokémon Legends: Z-A is now live, if you want to check out my impressions of the first 24 hours, with a full review coming next week. If you're jumping into Pokemon Legends Z-A, choose your Starter Pokemon, then check out our in-progress Pokemon Legends: Z-A Walkthrough, plus our Side Missions List to make sure you don't miss anything. We've also got a Pokemon Legends: Z-A Pokedex, and most importantly, a guide to All Clothing Stores and Clothing in Pokemon Legends: Z-A so you can catch 'em all in style.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

2K Reaffirms Support for Project Ethos, Names Apex Legends Executive Producer as Head of 31st Union

15 octobre 2025 à 22:14

2K has reaffirmed its support for 3rd-person action roguelike shooter Project Ethos, and has appointed the former executive producer for Apex Legends as the new studio head of developer 31st Union.

This news was shared with employees today in a town hall followed by an internal memo, the latter of which was shared with IGN by 2K. The memo, written by 2K president David Ismailer, states that Ben Brinkman will take over as studio head of 31st Union beginning Monday, October 20. Brinkman will oversee Project Ethos development as the game is "reimagined" "with a renewed vision" after the game's 2024 playtests revealed a need for "a more distinct identity."

Here's an excerpt from the memo:

The community feedback from last fall’s Project ETHOS playtest was enlightening. It affirmed the promise of a roguelike shooter but told us we still had work to do. It uncovered the need for a more distinct identity.
It’s been inspiring to see how far you’ve come. You took the feedback to heart and reimagined Project ETHOS with a renewed vision - one that’s poised to deliver on its promise to our players
Our confidence in Project ETHOS grows every day. To further the incredible progress you’ve made, I’m excited to welcome Ben Brinkman as the new Studio Head of 31st Union. After several months of conversations, Ben officially joins us on Monday, October 20.

Brinkman joins 31st Union directly from EA, where he had previously been working as executive producer on Apex Legends since 2020, following six years at Treyarch on Call of Duty. IGN has reached out to EA for comment on what this means for Apex Legends, and who will be taking over Brinkman's former role.

Project Ethos was first announced in October of last year as a free-to-play, third-person, hero extraction shooter with some roguelike elements. It's being developed by 31st Union, a studio founded in 2019 by ex-Sledgehammer Games co-founder Michael Condrey and originally referred to as 2K Silicon Valley. We previewed Project Ethos at the time, and liked it fine, but said it "fails at being a new experience that players will crave over and over again." Other outlets shared similar feedback, that the game was fun enough but didn't do anything significant to stand out in a crowded genre.

31st Union has been quiet on the Project Ethos front since then, but in February this year, Kotaku reported that Condrey was fired by 2K Games due to the lukewarm reception of the game. At the time, 2K reassured employees it would continue to support the project.

This news indicates that 2K is indeed making good on its promise to continue to support Project Ethos, even amidst ongoing concerns that the audience for online, multiplayer shooters - especially extraction shooters - is worn out. But it may be a while before we get another update given the wording of the email.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Denshattack! Is Tony Hawk With Japanese Trains, for Train-Lovers, by Train-Lovers

15 octobre 2025 à 20:50

David Jaumandreu and I are supposed to be having our interview about his upcoming game, Denshattack, in a studio built out to look like a train. And we will, eventually, as you’ll see from the video above. But before we shoot the video version, we chat for my written piece in a very different setting: a dungeon.

Jaumandreu is sitting on an inexplicable throne, like you’d find in a king’s palace, while I sit atop a different sort of throne: an actual toilet. There are fake shackles against the stone walls around us, and bars on the window. Behind us, through a sliding door, is the train studio we’ll be using in 30 minutes.

I don’t have a clever way to transition Jaumandreu and my dungeon adventure into something about Denshattack!, or even trains. But Jaumandreu is effusive about the silly setting we’re in. He has every reason to be happy right now: he’s in his favorite place in the world, after all.

No, I don’t mean the dungeon. I’m talking about Japan.

Jaumandreu has traveled halfway around the world to promote his upcoming game: Denshattack!, which he describes as “Tony Hawk with Japanese trains.” He’s leading its development as the studio director of Undercoders, which was founded in 2005 in Barcelona. It began as a mobile development studio and eventually transitioned to DSi development and later to console with games like Conga Master and Treasures of the Aegean. The core team is just 12 people, even a whopping 20 years after its founding, though Jaumandreu says they do work with external developers on things such as music and animation when support is needed.

So what’s a Barcelonan studio doing making a game that’s hyperspecifically focused on Japanese trains? Put simply, Jaumandreu loves Japan, and he loves the train system there. That’s the long and short of it.

“I came [to Japan] in '98 for the first time,” he tells me, speaking from the throne. “I came just for tourism. My father used to travel a lot for work, so I had the opportunity to follow him on one of his trips here, and it captivated me so much that I just wanted to come back again and again and again.”

Jaumandreu was 16 on that first trip - he’s a few decades older now, and has been back to Japan almost yearly since that first trip.

“There's so much to like,” he continues. “When I came here, it was obviously because I was a kid. I loved Dragon Ball, I loved video games, you know? And back then, Japan was the biggest force in making video games. Nintendo, PlayStation, whatever. But I came through this fascination, and then got fascinated by the country itself. Its history, it's super interesting, its culture. Whenever you get to know it more, there are more layers of interesting stuff to get. The cinema is fantastic, the food is incredible. Pop culture. No, it's a mix of a lot of things, and whenever you get deeper into the country, you find more interesting stuff. So of course the first time I got here was Tokyo, Osaka, and Kyoto. Then you start exploring more the rural side, and that's what it started to get to me.”

Of course, Jaumandreu especially loves Japan’s train system. He rode the subway on his first visit, the Yamanote line that runs in a circle through Tokyo’s biggest areas. At the time, trains in Japan didn’t have any English voices on the intercom or English words on the signs, so all he had to go on was his guidebook for navigation. “It felt like a big adventure.” Especially, he says, compared to trains in Barcelona, which were good but not nearly as advanced technologically. “To put it in perspective, back when I came here, the difference was it was like looking 20 years in the future, and now we've kind of reached that point, I guess.”

Then, Jaumandreu got to ride the Shinkansen, the bullet train, and he was blown away. “It's incredibly fast and silent at the same time, so it feels super calm, and you're going so fast. It feels, I don't know, discontextualized. The incredible speed that you're going, and it doesn't move or shake or whatever. It's a super smooth ride. It's super comfortable.”

It was out of this love that Denshattack! Was born. One day, Jaumandreu says, he was playing with a little toy train he had, and the ideas began to flow.

“I was, you know, finger skating with a train. Like you're bored. And I was doing this and that. I was like, ‘Whoa, this is cool. We could make a game out of this.’ I started thinking about it and giving a lot of thought to how that would translate into gameplay. And I used to skate, and I’m big fan of the Tony Hawk games especially, and it was like, ‘How would you do this? How would you control this?’ So yeah, I brought a train piece to work, started showing the team some moves, and then I presented to the rest of the team and they told me, ‘They're shit.’ ‘Are you crazy?’ And then [my coworker] who is super fast in Unreal, I think he spent couple of days with that and he came out and said, ‘There's definitely a game here. It's super fun.’”

Denshattack! has been in development now for three years. It’s visually inspired by Jet Set Radio, Hi-Fi Rush, and Persona, and set to music by Sonic Mania’s Tee Lopes. In it, you control a train as if you were controlling a skateboard, where the landscape, cities, and other landmarks become a skate park. Jaumandreu describes gameplay in two parts: there’s a “flow state” gameplay where you’re focused on getting from point A to B, doing tricks and avoiding derailing as you go. And then there are missions where you’ll race rivals, try to get a high score from doing tricks, or even fight bosses like giant mechs. And Denshattack! combines all this with a Shonen anime story about found family, rebellion, and making friends with your rivals.

As we wrap up our interview and prepare to move out of the dungeon and into the train studio to record, I ask Jaumandreu one last, critical question. What’s his favorite ekiben, or train bento box?

He starts to say his favorite is the ones that self-heat when you pull a little tab out. But then he brings up an even more apropos answer: he likes the kid’s meals, because they come in a box shaped like a train.

Denshattack! is planned for release in spring 2026 for PC, Xbox Series (including on Game Pass), and PlayStation.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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