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Bloodborne Remake Was Reportedly Pitched by Bluepoint and Accepted by Sony, But FromSoftware Turned It Down

27 février 2026 à 21:48

Bluepoint, the studio behind the successful Shadow of the Colossus and Demon's Souls remakes, reportedly pitched a Bloodborne remake last year that was rejected not by Sony, as many have thought, but by FromSoftware.

This comes from a new Bloomberg report discussing the reasons Bluepoint was shut down by Sony earlier this month. As Bloomberg shares, Bluepoint was working on a live-service God of War game following its acquisition by Sony and support work on God of War Ragnarok. The God of War game would have involved Atreus falling into Hades, and different "versions" of him battling through it with some kind of cooperative element.

The idea didn't really coalesce and Bluepoint, famous for more traditional action games, was a poor fit for the project, so it was canceled in January of 2025. The studio was encouraged to pitch other ideas, and the one that made the most sense was a remake of 2015's amazing, IGN 9.1/10, Bloodborne.

Fans have begged for a Bloodborne remake or sequel for years, with all sorts of rumors cropping up that one might be in the works at any given time. Popular belief has been that Sony, as the IP owner, is what stands in the way of FromSoftware actually making one. But according to Bloomberg, that may not be the case. According to those working at the studio, they were told that while Sony was interested in a Bloodborne remake, FromSoftware was not, and the idea was scrapped.

Bloodborne's status has long been in limbo with various individuals with ties to the project sharing conflicting thoughts on what can be made of it. Back in 2024, FromSoftware director Hidetaka Miyazaki said it was "not in my place" to talk about a Bloodborne remake because FromSoftware does not own the IP. He also told Eurogamer at the time that the game would benefit from a release on modern hardware.

Then, the following year, PlayStation's Shuhei Yoshida offered a theory on KindaFunny as to what was going on with Bloodborne that may match up with what happened to Bluepoint's pitch:

Bloodborne has always been the most asked thing. And people wonder why we haven’t really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, right, some people get frustrated.
I have only my personal theory to that situation. I left first-party so I don’t know what’s going on, but my theory is, you know because I remember, you know, Miyazaki-san really, really loved Bloodborne, you know, what he created. So I think he is interested, but he’s so successful and he’s so busy, so he doesn’t want, he cannot do himself, but he does not want anyone else to touch it. So that’s my theory. And the PlayStation team respect his wish. So that’s my guess, right? Theory. I am not revealing any secret information, to be clear.

The question of why no one seems to want to hit such an obvious home run, or let someone like Bluepoint hit it for them, remains. FromSoftware is currently hard at work on The Duskbloods, a similarly vampire-themed game exclusive to Nintendo Switch 2. As for Bluepoint, it reportedly went on to pitch other ideas, such as an updated Shadow of the Colossus and a spinoff of Ghost of Tsushima, before it was tragically shut down by Sony, with leaders believing the studio was not equipped to make its own game and was unable to find a sensible partnership. Per Bloomberg, some companies are currently in talks to see if they can save the studio and take it off Sony's hands, but no word yet as to how successful that might be.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Pokémon Fans Are Begging New Fire Starter Pombon to Stay on All 4 Legs When It Evolves

27 février 2026 à 16:35

The Pokémon Company has just unveiled the next generation of Pokémon games, Pokémon Winds and Pokémon Waves, and with it the three new starter Pokémon who we'll choose a partner from to accompany us on our journey. Among those starter Pokémon is a cute little Fire-type pomeranian-inspired dog named Pombon, and within seconds of its reveal, fans were begging it to stay on all four legs.

please let pombon remain on all fours, please arceus

— 𝓶𝓲𝓶𝓸𝓾 🧸🎀🌹 ꒰ bear vtuber ꒱ (@mimourie) February 27, 2026

If this is confusing to you, you probably have a healthy relationship with how many limbs creatures tend to stand on, but as I'm also in the "please don't stand up, Pombon" camp, allow me to explain. Pokémon starters tend to come in two varieties: two legs (and two arms/wings), and four legs. And often, those Pokémon will change how many limbs they are standing on at some point in their evolutionary lines. As an example, Mudkip starts on four legs, but when it evolves into Swampert, it stands on two, with its two front legs now serving as arms.

Pombon pls stay on all fours 🥺👉👈 https://t.co/BVoAGo9Z8b

— AL (@notalomaga) February 27, 2026

What fans are upset about is how in recent generations, most quadrupedal starter Pokémon end up standing up on two legs by the time they fully evolve. For example, Sprigatito, the grass cat from Scarlet and Violet, starts on four legs, ends on two. Sobble and Grooky from Sword and Shield do the same thing. As does Litten from Sun and Moon, Fennekin and Froakie from X and Y, and Tepig from Black and White. If that doesn't sound like too much, note that in almost every single generation, the starter Pokémon I didn't list above are already on two legs when introduced and stay there, so the end evolutionary result is often a trio of bipeds.

There has been one happy recent exception in Fuecoco from Scarlet and Violet, who started on two legs and actually put its arms down and became a quadruped in its final evolution to Skeledirge. And there are other older exceptions as well, like Popplio (two flippers and a tail, admittedly, but it stayed that way all through its evolutionary line), Snivy (started with two legs and two arms, ended with zero limbs, a snake), Oshawott (did the same thing as Fuecoco and became a quadruped), and early Grass-type starters who stayed on all four like Turtwig, Chikorita, and Bulbasaur.

Given all that variety, why do people care so much about this? Look, it's admittedly a little bit silly, but for many fans, a lot of very cute and lovable starter Pokémon have stood up during their evolutions and ended up with weird, unpopular designs. Specifically, fans dislike when animalesque designs get humanoid final evolutions, such as in the cases of Litten, Fennekin, and Tepig. Some of it is just aesthetic preference, but some of it also feels a bit like a bait and switch. Fans buy into a specific starter because they like its themeing (a cat, a fox, a pig) but by the end of the game end up with something seemingly unrelated (a wrestler, a magician, a warrior) and are disappointed, but stuck with their choice.

Pombon listen to me.

Stay on all 4 legs. I'm begging you. https://t.co/WjnLewxWs7

— Liari 🎴🦊【VA / Variety Streamer】 (@LiariTTV) February 27, 2026

So in this case, everyone has quickly fallen in love with the little pomeranian fire dog, and would like that pomeranian fire dog to become stronger and cooler without losing its identity as a pomeranian fire dog, a thing that could be accomplished at least in part by it staying on all four legs and not standing up. Given the past history of evolutionary reveals, fans are unlikely to find out what Pombon turns into until launch (unless, as usual, designs end up leaking early). Best of luck to Pombon fans on the dice roll for this guy, I'll be right there with you if the bean bird doesn't steal my heart by then.

You can catch up on everything announced at today's Pokémon Presents right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Pokémon XD: Gale of Darkness Is Headed to Nintendo Switch Online

27 février 2026 à 15:39

Pokémon XD: Gale of Darkness is finally headed to Nintendo Switch Online this March. As it's a GameCube game, it will only be available for Nintendo Switch 2 users.

The game was previously announced for Nintendo Switch Online back when the GameCube Classics were first revealed last April. However, the game was not given a release date at the time, and fans have anticipated its appearance for almost a year now. Also at that time, Pokémon Colosseum was shown, but that game was not given a release date today nor do we know when it will arrive on the service.

Pokémon XD: Gale of Darkness first released on GameCube back in 2005, and was a successor to Pokémon Colosseum, taking place in the same region. The game is a single-player 3D adventure where the player travels the Orre region to fight, capture, and purify Shadow Pokémon. Pokémon XD was also compatible with Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald at the time, allowing players to transfer Pokémon back and forth between games and use them to battle in a multiplayer Battle Mode.

When it first came out, we gave Pokémon XD a 6.8/10, saying, "Pokémon XD has merit on its own for players who may not have experienced the first GameCube design [Colosseum], but as a sequel this one doesn't have nearly the same 'oomph' as the original."

Unfortunately, not only did we not get a date for Colosseum, we also still have yet to see Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, or Emerald on Nintendo Switch Online. The closest we've gotten is a Switch port of FireRed and LeafGreen, but it's not clear yet how, or even if, it would be compatible with XD.

You can catch up on everything announced at today's Pokemon Presents right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Stardew Valley Creator Unveils Two New Marriageable Characters Coming in 1.7

26 février 2026 à 20:29

Stardew Valley creator Eric Barone (ConcernedApe) has released a 10th anniversary video revealing, among other things, two brand new marriage candidates being added to the game in the upcoming patch 1.7: Clint and Sandy.

Clint has long been a requested bachelor by the Stardew Valley community. As the valley blacksmith, he's the one who upgrades all the player's tools and opens geodes for them, meaning visiting him regularly is pretty common. But players have wanted to romance him largely because of his awkward relationship with an existing marriage candidate, Emily. Clint has a huge crush on Emily that remains unrequited even the player doesn't marry Emily, but has a few scenes where he seems downright hurt if they do. Giving Clint more of a storyline that his current tactiturn, awkward lines is a much-needed change.

Sandy has also been a requested marriageable villager. She's the manager of the Oasis in the Desert, meaning players don't usually see her until they've played for a while. And unfortunately she never actually leaves the Oasis, so there are fewer opportunities for interactions with her. However, she's kind to the player, leaving the fandom hungry for more Sandy storyline and more interactions with her, which they'll certainly get now.

Additionally, ConcernedApe opened the video by showing off some old builds of Stardew Valley (then "Sprout Valley") along with his own commentary. The sequence begins with the game's original 2012 look, six months into development, when he had a "functioning game" that was very rudimentary, and similar to the original Harvest Moon game. Even so, you can see how much the basic design of the game looks very similar, right down to where things are located in Pelican Town, the bus, and more.

Next, he shows off a 2013 build that looks a looooot more familiar. The art has been significantly updated to roughly the style of current Stardew Valley. ConcernedApe says this version of the game (now titled "Stardew Valley") was more sandboxy than the current version of the game and less RPG. Additionally, the mines were procedurally generated, and you had to mine into the walls to find ore and secrets. This ended up being too complicated, "too ambitious of a concept for the scope of this game. This should have been a whole game on its own", ConcernedApe said. He also showed off an underground Goblin Village that was totally scrapped. "Just because an idea sounds cool doesn't mean it's fun or the right idea in practice."

Here, ConcernedApe said that nothing in these early builds should be considered "canon" in the Stardew Valley universe.

2014's build introduced the Community Center, but other staples such as Joja Mart and Hat Mouse hadn't been added yet. You also couldn't decorate the inside of your house yet.

And another build from August 2015, half a year from launch, shows "how much of this came together at the last moment." To my eye, this looks almost identical to launch day Stardew Valley, but ConcernedApe points out various changes like the location of the mailbox, the shape of the inside of the player's house, and the final look of the main character.

In a reflection on the game's launch, ConcernedApe talks about what the release of the game was like for him and meant to him, including sharing that the game sold just under 40,000 copies in the first day alone, at which point he knew it would be a success. He ended the video with a recap of the game's updates over the years, and by thanking the community for its support over the years.

Patch 1.7 is coming at a later date. ConcernedApe didn't reveal any further details as to what it might entail for now, but today's announcement should tide everyone over for a bit.

Today is Stardew Valley's 10th anniversary, and we celebrated earlier this month already by interviewing ConcernedApe about topics such as why there isn't a Stardew Valley TV show, and the one secret left that the Stardew Valley community has yet to find. You can read our full, in-depth interview with the creator right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Highguard Reportedly Has Less Than 20 Devs Working on It Following Mass Layoffs at Wildlight

26 février 2026 à 20:18

Highguard studio Wildlight Entertainment reportedly has less than 20 people remaining to work on the game following a round of devastating layoffs just weeks after the game's launch.

This comes from a new Bloomberg report, which tells the story of Wildlight's rise and fall since its founders first assembled the team back in 2021. Made up of Respawn veterans, the group hoped to recreate the successes of Apex Legends and Titanfall, initially with a survival-focused shooter.

When that design didn't quite work as well as they'd hoped, they scrapped it and pivoted to Highguard, leaving remnants of the original survival game in the final draft of what was now a hero shooter. As the game progressed, testers had positive feedback that had the developers hopeful, though notably they also said it was more fun on microphone with voice chat, and the experience was too complicated and less fun without them.

Sources speaking to Bloomberg say the studio largely had a positive culture and the team felt good about what they were making up until the game's announcement at The Game Awards last December, which apparently came about at Geoff Keighley's urging after he enjoyed what he played of it. The team originally intended to announce and launch Highguard simultaneously, but with The Game Awards announcement that left a month-and-a-half-long silence between announcement and launch during which the internet had a field day.

The game launched to a celebration-worthy number of Steam concurrents, but unfortunately was unable to retain players for very long at all, meaning it made very little money from microtransactions. Reviews were also poor. Though the developers at Wildlight believed they had financial runway to improve, financial backer Tencent suddenly pulled its funding, and most of the 100-person team was laid off as a result. Fewer than 20 individuals remain to try and save Highguard. Those developers have recently reassured that a new patch is on the way, after a website issue led players to believe the whole game was being taken down.

The full story is at Bloomberg.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Tales of Kenzara: ZAU Developer Reveals Its Next Game: a Chaotic Cooperative Extraction Platformer About Fixing the World With Random Junk

26 février 2026 à 17:00

Surgent Studios, the developer behind Tales of Kenzara: ZAU, has unveiled its next game today, and it's...absolutely nothing like Tales of Kenzara: ZAU. It's called FixForce, and it's a chaotic cooperative "extraction platformer" about a team of robots fixing machines using random parts they find lying around.

FixForce puts up to six players together as a robot repair crew sent into an area to fix various broken structures littered around the area within an allotted amount of time. Each broken machine indicates what parts are needed to fix it, and those parts can be found scattered around the level.

However, many of those pieces will be stuck behind obstacles: bodies of water robots can't swim through, up tall towers, guarded by evil enemy robots. To collect them, you'll need to use your robot building abilities to pick up and place objects strategically so you and your friends can climb across them to reach whatever it is you need. And if you're injured by an obstacle, your head will fall off, and your teammates will need to find your head and body and stack them back together to resurrect you back into the game. Teams earn points based on how many things they fix within the time limit.

I got a chance to play a round of FixForce ahead of the announcement alongside the developers, and yeah, the level of silly chaos implied in the announcement trailer pretty much encapsulates it. It's easy to get distracted goofing around with all the objects in the level and building weird, random things, but FixForce also lends itself to silly emergent moments, like when one of the devs tried to toss platforms at me to save me from being stuck on an island, and instead slammed one into me and knocked me right into the water.

It was a surprisingly cheery and silly time for a studio that just made a game about grieving the death of a loved one. That fact is not lost on founder Abubakar Salim, though.

“As FixForce came together, we saw the pure chaos and hilarity it was unleashing and made the decision to move quickly and publish it ourselves," he said in a statement. "Yes, FixForce is completely unlike anything we’ve ever done before, but look: we made one game about grief and another about abuse and thought, ‘can we have a little bit of silly, stupid fun for a second?’ I promise we’ll go back to dark and depressing after this.”

Notably, this isn't the same game Salim announced in 2024, Project Uso, nor is it the horror game announced last year to be published by Pocketpair. Surgent clearly has a lot of irons in the fire here, but its eagerness to get something released quickly makes sense given the scale of its long-term ambitions and its financial struggles in 2024.

FixForce is dropping in early access on March 12 on PC via Steam and Epic Games Store, and its full, final release will also be on Xbox, the studio says.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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