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Call of Duty and PlayStation 5 Lead U.S. Video Game Sales in a Quiet January

20 février 2026 à 15:04

It was an understandably quiet January in the U.S. games market, with very few new releases and a bit of a comedown from a busy holiday season leaving Call of Duty: Black Ops 7 again the best-selling game of the month, and the PlayStation 5 on top for consoles.

The PS5 led hardware in both unit and dollar sales, with the Nintendo Switch 2 taking second in both, according to analysis shared by Circana senior director and analyst Mat Piscatella. Overall hardware spending was up 16% year-over-year, with an increase in Switch 2 spending (admittedly an increase over nothing, as the Switch 2 wasn't out last year) offsetting declines in spending on PS5 (down 17%), Xbox Series (down 27%) and Switch 1 (down a whopping but understandable 79%). Accessories spending was down 5% to $185 million.

In content, spending up was up 3% year-over-year to $4.3 billion, largely driven by a 23% increase in subscription spending. Call of Duty: Black Ops 7 was once again the best-selling game of the month, followed by NBA 2K26 again in the No.2 spot, and Madden NFL 26 rising from No.4 last month to No.3 in January. Battlefield 6, last month's No.3, dropped to No. 5 in January.

The only new game entering the top 20 for January was Code Vein II, which came in at No. 11. We did see Final Fantasy 7: Remake leap from No.225 last month to No.9 for January, thanks to its Xbox Series and Nintendo Switch 2 releases. Fallout 4 also made a big jump from No.68 to No.20, possibly thanks both to Season 2 of the Fallout TV show coinciding with a major drop in price on Steam at the end of the month.

Additionally, Piscatella tells IGN that outside the top 20, both Fable Anniversary and Animal Crossing: New Horizons saw significant sales bumps. In the former's case, this was thanks to the new trailer for the upcoming Fable game, and in the latter's, due to the DLC and Switch 2 release.

Overall, total gaming spending reached $4.7 billion, up 3% year-over-year. Not exactly a thrilling start to 2026, but when has January ever been an explosive month for games?

January 2026 U.S. Top 20 Best-Selling Games:

  1. Call of Duty: Black Ops 7
  2. NBA 2K26
  3. Madden NFL 26
  4. Minecraft*
  5. Battlefield 6
  6. EA Sports FC 26
  7. Grand Theft Auto V
  8. Red Dead Redemption II
  9. Final Fantasy VII: Remake
  10. Forza Horizon 5
  11. Code Vein II (NEW)
  12. Ghost of Yotei
  13. Kingdom Come: Deliverance II
  14. EA Sports College Football 26
  15. Helldivers II
  16. Pokemon Legends: Z-A*
  17. Split Fiction
  18. Elden Ring
  19. Flight Simulator 2024
  20. Fallout 4

* Indicates that some or all digital sales are not included in Circana's data. Some publishers, including Nintendo, do not share certain digital data for this report.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Saudi-owned RTS Takes Full Ownership of EVO

20 février 2026 à 14:13

Saudi-owned RTS has officially taken full ownership of fighting game tournament series EVO, as former co-owner Nodwin Gaming exits and leaves RTS solely in charge.

As reported by Shacknews, Nodwin Gaming will remain involved in EVO to assist with marketing and some members of leadership will remain in place. However, RTS, the talent management and brand consulting company originally founded by streamer Pokimane, will take full control.

"We are proud of our legacy with Evo that started 5 years ago," said RTS CEO Stuart Saw in a statement. "We’re going to continue investing in the things that matter to our community, elevating and empowering members of the FGC and working diligently with our game developer partners to ensure that EVO benefits all involved parties."

EVO's shifting ownership has been an ongoing point of discussion and eventually concern in the fighting game community for the last several years. In 2021, PlayStation purchased EVO alongside RTS, leading many fans to express concern over how this would impact games from competing first parties, such as Nintendo. And indeed, Nintendo removed Smash Bros. from EVO 2022. Then, last August, Sony sold its ownership stake in EVO to Indian gaming and events company Nodwin Gaming, which left Nodwin and RTS as joint owners.

At the same time, Saudi Arabian investment company Qiddiya entered the picture. Qiddiya Investment Company is the company behind a massive entertainment and tourism project in Saudia Arabia, which aims to build a high-tech city centered around sports, gaming, and entertainment, and is both owned and funded by the Saudia Arabian Public Investment Fund (PIF). While Qiddiya initially just announced an investment in RTS, as well as an intention to remain an EVO partner through 2027. However, just one month later, Qiddiya fully acquired RTS, meaning that EVO is now effectively owned and run by the Saudi government.

This news has been met negatively from many fans of the fighting game community. "Evo is dead. Go to your locals," reads one top comment on the thread about the news on r/Fighters. "And this, everybody, is why supporting grassroots locals should still be the priority over pushing big tentpole tournaments," reads another. Largely, those expressing criticism of the change cite Saudi Arabia's history of human rights abuses including in recent years, and including in connections to projects funded by the PIF. Community members also cite the country's repression of LGBTQ+ individuals, noting that many members of the fighting game community also identify as LGBTQ+ and would not feel safe attending. Some major players, such as Maximillion Dood and Sajam, have already stated they would not attend EVO last year, when Saudi involvement first became apparent.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Blogroll image credit: Joe Buglewicz/Getty Image

Tunic, Night in the Woods Publisher Says TikTok Is Creating and Running Racist GenAI Ads for Its Games Without Permission

20 février 2026 à 14:00

Finji, publisher of beloved indie titles such as Night in the Woods and Tunic and the developer behind Overland and Usual June, says that TikTok has been using generative AI to modify its ads on the platform without permission and pushing those ads to its users without Finji's knowledge, including one ad that was modified to include a racist, sexualized stereotype of one of Finji's characters.

This was first brought up by Finji CEO and co-founder Rebekah Saltsman on Bluesky, where she shared a screencap of a social media post from another brand that appeared to be going through the same thing, and saying the following, "If you happen to see any Finji ads that look distinctly UN-Finji-like, send me a screencap."

Unusual June

According to Saltsman speaking with IGN, Finji's official account on TikTok does push ads for its games, but has "AI turned all the way off." The team first learned that generative AI ads were being created without their knowledge thanks to social media comments on Finji's actual, regular ads from users concerned about what they were seeing. Saltsman was able to get screenshots from audience members showing the offending ads, which prompted her to escalate the issue to TikTok support.

The original ads in question appear to be videos advertising Finji's games, with one showing off several games and the other focused on Usual June. The AI-"enhanced" versions, which appear on TikTok as if posted directly from the official Finji account, seem to consist of slideshows rather than videos as indicated by a number of comments on both ads. Finji has sent IGN screenshots sent in by viewers who claim they saw the AI version of those ads. While several of the AI-"enhanced" images seem to be relatively unedited compared to their official counter parts, one image seen by IGN is noticeably modified.

The offending image depicts an edited version of the official cover art, the original version of which is pictured above. In the seemingly AI-edited version, the main character June (center in the image above) is depicted alone, but the image extends down to her ankles. She is depicted with a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees, seemingly invoking a harmful stereotype. This is extremely distinct from June's actual depiction in the game:

IGN has viewed a conversation between the official Finji account and TikTok customer support, including a part of the discussion where the customer support agent confirmed Finji did have TikTok's "Smart Creative" option shut off. "Smart Creative" is essentially a TikTok function that uses generative AI to create multiple versions of user-created ads. So if a company makes Ad A with Image A and Text A, and Ad B with Image B and Text B, generative AI will mix and match these in different combinations to test which versions of the ads work best with users, and then surface the best ones more frequently. There's also an "Automate Creative" feature that uses AI to "automatically optimize" assets, such as "improving" images, music, audio, and other things to make an ad allegedly more pleasing to an audience. Saltsman confirms that Finji has both of those options shut off, and showed screenshots of the TikTok backend for several of the ads in question to confirm this.

Finji also says it is unable to view or edit the AI-generated versions of its own ads, and is only aware of them via numerous comments on the ads as well as users in its official Discord reporting the problem and sharing screenshots. Saltsman says she suspects there is at least one other inappropriate generative AI ad circulating based on comments on some of the ads regarding another character in Usual June, Frankie, but is unable to see the modifications herself and thus cannot confirm.

In that same support conversation, the TikTok support agent was unable to find an immediate solution for Finji. At one point, the agent suggests that one of Finji's ads was inadvertently using the Automate Create feature, to which Finji replies, "I have never turned that on," and had the agent confirm that option was not on for the ads described above.

Later in the conversation, the agent said, "I am checking all the possible cause [sic] why this can happen but as per checking all the setup is clear and there should be no ai generated content included." The agent offers to "raise a ticket" for further investigation, but ignored repeated requests from Finji to share a timeline for when the ticket might be responded to.

The Support Circle of Hell

Since this incident took place, Finji staff have made efforts to follow up and get answers, only to be shut down by TikTok support repeatedly. Finji has sent IGN screenshots of all of the following messages to TikTok, and their responses.

The above conversation happened on February 3. On February 6, after a follow-up message to support from Finji asking for an update, TikTok Ads Support responded as follows:

After checking the creatives, we do not see any indication that AI-generated assets or slideshow formats are being used. Both ads are confirmed as video creatives sourced directly from your Creative Library / TikTok posts, and creatives appear unchanged at the ad level. There is no evidence that AI-generated content or auto-assembled slideshow assets were added by the system. [All emphasis TikTok's.]

A Finji representative responded that same day with the screenshot of the offensive ad (which Finji had already sent during the initial support request) and asked for TikTok to escalate the issue, which prompted the following response from TikTok:

We acknowledge receipt of the evidence you've provided and understand the seriousness of your concerns. Based on the materials and context you've shared, we recognize that this situation raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio.
We want to be clear that we are no longer disputing whether this occurred. We understand that you have provided documentation and that audience comments on the ads further corroborate your claims. This matter will be escalated immediately for further review at the highest appropriate level.
We are intiating an internal escalation to ensure this issue is investigated thoroughly, and we will work to connect you with a senior representative who has the authority to address the situation and discuss next steps toward resolution.

On February 10, having not received further responses nor been connected with a "senior representative", Finji followed up again to ask where the ticket was at. It received a message containing the following:

I understand how surprising it was to see AI-generated or automatically created content appear in your ads, especially when you weren't expecting any changes to your creatives.
Here's what happened and why you saw those assets:
Your campaign recently included an ad that used a catalog ads format designed to demonstrate the performance benefits of combining carousel and video assets in Sales campaigns. This is part of an initiative aimed at helping advertises [sic] like you achieve better results with less effort. Campaigns that use these mixed assets typically see a 1.4x ROAS [return on ad spend] lift, and we wanted to ensure you had access to that potential improvement. [All emphasis TikTok's].

The message from support went on to describe the claimed improvements gained from a catalog ads format, followed by an offer to request to be added to an "opt-out blocklist" for which approval "isn't guaranteed."

Finji responded, understandably pretty irate at this point, demanding to know why it had not been put in touch with a senior representative, why it isn't addressing the "SEXUALIZED, RACIST, and SEXIST representation of [the] studio's work" [emphasis Finji's], why the company can't track AI-generated versions of the ads, why it was opted into this without the company's consent, and why TikTok cannot guarantee an opt out.

TikTok responded again, stating that the most recent response it sent was in fact from its escalation team, and that Finji would not be contacted by a "senior representative" because the person currently speaking was "the highest internal team available for this type of issue." The representative went on to say the escalation team had already reviewed the situation and "their findings were included in the previous response" and that the feedback "had been taken seriously." It said that Finji had been included in "a broader automated initiative" and concluded that the escalation team had "already provided their final findings and actions on this matter."

Does TikTok want me to be grateful for the mistreatment of my company and our game?

After another reply from Finji, the TikTok representative promised to "re-escalate the issue internally," but this was the final communication received as of publication time, even after another check-in from Finji on February 17. When reached out to by IGN, TikTok declined to provide comment on-record.

"I have to admit I am a bit shocked by TikTok's complete lack of appropriate response to the mess they made," said Saltsman in a statement to IGN today. "It's one thing to have an algorithm that's racist and sexist, and another thing to use AI to churn content of your paying business partners, and another thing to do it against their consent, and then to also NOT respond to any of those mistakes in a coherent way? Really?

"What really is utterly baffling is what appears to be a profound void where common sense and business sense usually reside. Does TikTok want me to be grateful for the mistreatment of my company and our game? Based on the wild response through the weeks of customer service correspondence we have received, I think this is their stance and take on their obvious offensive and racist technology and process and how they secretly use it on the assets of their paying clients without consent or knowledge.

"This is just simply embarrassing but not for me as an individual. For me- I am just super pissed off. This is my work, my team's work and mine and my company's reputation- which I have spent over a decade building. My expectation was a proper apology, systemic changes in how they use this technology for paying clients and a hard look at why their technology is so obviously racist and sexist. I am obviously not holding my breath for any of the above."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

PlayStation Shuts Down Demon's Souls, Shadow of the Colossus Remake Studio Bluepoint Games

19 février 2026 à 20:02

PlayStation has shut down Bluepoint Games, the studio behind the remakes of both Shadow of the Colossus and Demon's Souls.

This comes from Bloomberg, which confirmed the news with PlayStation. Roughly 70 employees are going to be impacted by the closure when it officially occurs next month.

“Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community,” a PlayStation spokesperson told Bloomberg. “We thank them for their passion, creativity and craftmanship."

According to a previous report by Bloomberg, Bluepoint was working on a live-service God of War game up until January of 2025, when the projet was canceled. The studio then spent last year pitching new projects, but ultimately was shuttered before it could get one moving.

Bluepoint was founded in 2006 by former Retro Studios employees, and proceeded to work on a number of PlayStation games, including several collections of existing games such as the God of War Collection, Metal Gear Solid HD Collection, and Uncharted: The Nathan Drake Collection. It also served as a support studio on ports of games like PlayStation All-Stars, Flower, and Titanfall.

But Bluepoint's claim to fame was its 2018 remake of Shadow of the Colossus, followed by its 2020 remake of Demon's Souls, both of which were highly praised by critics and fans. It wasn't until after Demon's Souls that Sony acquired Bluepoint in 2021. Under Sony's management, Bluepoint did some co-development work on God of War Ragnarok, but otherwise did not release or announce any new games.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

The Elder Scrolls 6 Will Return to Bethesda's 'Classic Style' After Detours With Starfield, Fallout 76, Says Todd Howard

18 février 2026 à 23:45

The Elder Scrolls 6 is going to be a return to Bethesda's "classic style" of games, according to Bethesda director Todd Howard.

This comes from an interview done by Howard with KindaFunny today, in which he talked about why he can't really provide too much of an update on The Elder Scrolls 6, and admits he would have preferred not to have announced it so early (in 2018).

However, he says players can expect it to be a return to Bethesda's classic form, after the studio took "creative detour[s]" with both Starfield and Fallout 76. Here's the full quote from Howard:

"We do have a certain style that we like and that our fans like that we want to get better and better at. I think in some ways Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, a Skyrim or a Fallout 3 or a Fallout 4, Oblivion, where you're exploring a world in a certain way. And as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really really well."

Howard goes on, confirming that the studio has spent the last several years improving on Creation Engine 2, which is the game engine behind Starfield, and bringing it up to Creation Engine 3, which will power "Elder Scrolls 6 and beyond."

Later in the interview, he adds that "the majority of people who made Skyrim are still here," while new faces have also joined the studio, bringing experiences from other studios to lend to The Elder Scrolls 6.

It's been a long, agonizing wait for The Elder Scrolls 6 since it was first announced – wow, okay, almost eight years ago. It has in fact been longer between the announcement and now than it was between The Elder Scrolls V: Skyrim and the announcement of The Elder Scrolls 6. Howard has warned eager fans as recently as last November that the game is "still a long way off" and has even teased that he may just shadow drop it, something he alluded to again today with KindaFunny. He reiterated today that "it's gonna be a while yet," and confirmed that, "We're able to play it, we're about to pass a big milestone internally, the majority of the studio is on the game and some of our partners."

But Howard also claims all this waiting is necessary for the game to be great.

“What do fans really want?” he said in December of last year. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Kristen Bell Joins Sonic the Hedgehog 4 as Amy Rose

18 février 2026 à 20:44

The Sonic the Hedgehog film franchise has finally landed on its Amy Rose, and it's a heck of a choice. Kristen Bell has been confirmed to voice the pink hedgehog pal (and possible love interest) for Sonic the Hedgehog 4, as reported by THR.

We've known that Amy Rose was coming to Sonic's world since the end of Sonic the Hedgehog 3, when a mid-credits scene revealed both Metal Sonic and Sonic's ally, Amy Rose, arriving to save him with a massive hammer in tow.

But it's been over a year since that reveal, and it's only just now that we're learning who's destined to lend their voice to arguably the last remaining super-famous Sonic companion to join the team. Ben Schwartz has been voicing the blue blur since the first movie, with Jim Carrey as Dr. Robotnik, and Colleen O'Shaughnessey reprising her video game role as Tails. Idris Elba joined the group in Sonic the Hedgehog 2 as Knuckles, and Keanu Reeves stepped in as Shadow the Hedgehog in the third movie. It remains unclear who will be voicing Metal Sonic (if anyone – Metal Sonic notoriously doesn't really speak in most appearances). And we also don't know if other fan-favorite Sonic characters (Blaze? Silver? Cream and Cheese? Big the Cat?) will show up.

As for Bell, you've almost certainly seen or heard her in something before. She's perhaps best known as the voice of Anna in the Frozen films, but has also starred in TV series such as The Good Place, Gossip Girl, Veronica Mars, and Nobody Wants This, as well as films including Forgetting Sarah Marshall and Couples Retreat. She's appeared in a few video games too, including as the voice and likeness of Lucy in Assassin's Creed 1, 2, and Brotherhood, and, of course, as Anna in the Disney Infinity games and Kingdom Hearts 3.

Sonic the Hedgehog 4 is currently expected to zip into theaters on March 19, 2027. There's a spin-off movie coming as well in 2028, and fans are speculating that it will star Shadow the Hedgehog.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Blogroll photo by Rodin Eckenroth/FilmMagic

World of Warcraft Now Has a Zillow for Player Housing

17 février 2026 à 23:39

Blizzard has partnered with real estate website Zillow to create Zillow for Warcraft, a goofy Zillow-like website intended to promote the game's new player housing feature with humor, information, and a free in-game item.

The website, accessible at zillowforwarcraft.com or zillow.com/warcraft, is, to be clear, a goof. At the moment, it doesn't seem to be showing off actual houses built by real players. It instead has a curated selection of both Horde and Alliance homes that seem to be intended more to offer inspiration to players working on their own homes than anything. Besides, it's not like you can actually buy someone else's fully built and decorated house in the game, anyway.

The website is cute, though. It's got a handful of different housing options on different plots in both the Horde and Alliance neighborhoods to skim through, with humorous descriptions of decor decisions and, frankly, some pretty good ideas that I hadn't really thought of for my own rustic shack. You're guided through the website by Bek'tar Donhammar and Hazyl Fizzlehorn, two fictional Azerothian real estate agents who each have their own profiles with "reviews" from satisfied customers, all rife with in-jokes.

The main reason you might care to visit the website, though, is to get the free item. If you link your battle.net account, you can get a free "Naturally Elegant Doormat" which will show up in the in-game mail after the fact and become available for use in decorating your house. It's not a bad doormat! Worth the, like, four clicks it takes to get it. Once you have one, you can also buy more copies of it from Tuuran and Gabbi near the Trading Posts in Stormwind and Orgrimmar, in case you want a house just full of mats.

Perhaps even more delightful than just clicking around on the website though are some of the player reactions to the feature. In a Reddit thread about the announcement, a number of individuals have popped in to offer pleasant snark about the crossover, generally mixed in with commentary about how expensive real-life houses are nowadays.

"last sold in ‘88 for 49,000, now going for 449,000, cool cool cool," reads the top comment by u/Helios420A

"Hasn’t had work done since Blackhand was Warchief," writes u/Thesleek

"Does this mean blackrock will somehow get involved next?" asked u/notmyworkaccount5, making a very well-placed pun on BlackRock Inc, the investment company, and Blackrock, the World of Warcraft orc clan.

Now that I have my doormat, I will proceed to log in and rearrange my living room for the umpteenth time, wasting several hours before finally admitting I will never make anything as magical as the Ban'ethil Bohemian, and go back to adding spikes to my roof.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Tencent Was Quietly Backing Highguard Studio, According to Report

17 février 2026 à 22:42

Highguard, the free-to-play PvP "raid shooter" announced at The Game Awards last year and released to preemptive criticism and mockery only for most of its developers to be laid off just weeks after launch, was apparently financially backed by Tencent, according to a report.

This comes from Game File, which reports that the Chinese gaming mogul was the primary financial backer behind developer Wildlight Entertainment, an arrangement that was not publicly shared by either company.

Prior to this report, it was unclear who was funding Wildlight, despite Highguard seemingly being in development for a number of years prior to its announcement at The Game Awards in December. Its official LinkedIn page has long included the line that Wildlight is "a new, fully-funded entertainment studio."

That grand announcement, its time and place instigated by The Game Awards host Geoff Keighley rather than the studio, sparked weeks of mockery online, with a number of content creators declaring the game dead before it had even released. Upon launch, Highguard netted nearly 100k Steam concurrents, but critic reviews (including ours) were just so-so and user scores were low. Just a few weeks later, developers from Wildlight revealed that most of them had been laid off. Since then, one developer who worked on the game has reflected that Highguard was "turned into a joke from minute one" due to false assumptions made from the TGA trailer, and a number of other high-profile developers have come to its defense.

It remains unclear how heavily reliant Wildlight was on Tencent, or whether a decision to pull funding was made at some point that led to the mass layoffs. Wildlight's future as a studio also remains unclear, with a studio statement saying that it would retain a "core group of developers" to keep Highguard going. However, the game's website went offline earlier today and has yet to be restored, leading some to speculate that the game or even the studio is about to fully shut down.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Martin Scorsese Will Lend Voice to Star Wars: The Mandalorian and Grogu

17 février 2026 à 21:55

Beloved director Martin Scorcese is getting a small voice cameo role in The Mandalorian and Grogu, as heard in a new trailer released today.

The trailer shows, among other things, Mando and Grogu visiting an Ardennian street food vendor and asking for information while the Ardennian stacks up a sandwich. Mando lays down a coin marked with the New Republic symbol, to which the vendor replies, "Woah! For this price I'll tell you whatever you want!" Mando says he's "looking for a Hutt," which prompts the vendor to immediately slam down the shutter over his stand. "Closed for the night! Thank you!"

absolute cinema

Martin Scorsese joins The Mandalorian and Grogu only in theaters and IMAX May 22. pic.twitter.com/6pytrpKzYH

— Star Wars (@starwars) February 17, 2026

That's it for Scorcese, at least in the trailer. His role was confirmed by the official Star Wars account on Twitter/X which referenced a popular Scorcese meme: "absolute cinema," the post reads.

The Mandalorian and Grogu is a follow-up to the Disney+ series, The Mandalorian, continuing the story of the titular Mandalorian, Din Djarin (Pedro Pascal), and Grogu (formerly known as Baby Yoda), in the period after the fall of the Galactic Empire. Other cast members include Sigourney Weaver, Jeremy Allen White, and Jonny Coyne. White in particular is voicing Jabba the Hutt's son, who presumably has some feelings given everything that's went down with his dad years prior.

Though a legendary director for films such as Goodfellas, Raging Bull, The Wolf of Wall Street, The Irishman, and so many more, this isn't Scorcese's first voiceover or acting rodeo either. He's appeared in Shark Tale, Killers of the Flower Moon, and a number of other roles including voice work in several of his own films. While in the past, Scorcese has been critical of franchise films, specifically sparking the aforementioned "absolute cinema" meme by stating that Marvel movies were "not cinema," he has since clarified his remarks and appears to have come around on films such as Star Wars, if this appearance is anything to go by.

The Mandalorian and Grogu will arrive in theaters on May 22, 2026.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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