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Reçu aujourd’hui — 25 novembre 2025

Inu Atsume VR Is A Dog Lover's Best Friend

25 novembre 2025 à 12:45

Considering the success Hit-Point has had with Neko Atsume on both mobile and VR, it’s been a surprising wait for the company to make a dog-themed follow-up to the pet care simulator that won the hearts of millions. Rather than making its way to the platform after finding success elsewhere, Inu Atsume VR is debuting in mixed and virtual reality. As more of a dog person myself, I’m delighted.

Inu Atsume VR will be instantly familiar to anyone who enjoyed their time with Neko Atsume Purrfect. There isn’t an adventure to beat, just pets to meet, photograph, play with, adopt, befriend, train, and love for as long as you like. It's an immersive Nintendogs offering everything you need to pretend you have a dog without the cleaning or vet bills that come with one.

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Official trailer

Dogs are very different animals from cats, so there are certainly gameplay aspects that have changed compared to Neko Atsume Purrfect. You pick your first dog by playing fetch with a frisbee in the park and giving them a collar, though you can also play with and befriend any dogs you encounter without the commitment of bringing them home when you visit in the future. After that, they live with you, and you need to give them enough to keep them entertained.

They’ll need a bed and food and water, naturally, but you can also get more toys and presents for them. You can teach them tricks and, if incentivized by enough treats, they’ll learn them permanently. You can have them sit or lie down on command at any time.

If they’re done digging holes in the garden to find currency for new toys, gizmos, and other surprises, you can simply call them over and pet and stroke them. Endlessly. Having lived with dogs for much of my life while living in the UK, I've only been able to see the family dog through a screen since moving abroad. Even spotting a dog while on a walk and sometimes getting to greet them can be a highlight. Getting to do that at any time in Inu Atsume VR, especially with how adorable they are, is worth the price of admission. I could watch them run and stroke these virtual dogs in my pets-not-allowed apartment for hours.

Actually, I think I spent close to an hour doing this before I even realized it during my first session.

With dogs being more active creatures than the aloof and independent feline, Inu Atsume VR offers a few features not found in its predecessor for interacting with your dog. You can take them to events - simplistic minigames such as maze navigation offer a break from the more passive experience found elsewhere. In this maze game, for example, you can navigate your dog through simplistic labyrinths using either a navigation panel in front of you or voice commands. Unfortunately, voice recognition is very poor and rarely works. Attempting to call and have my dog respond is neat, yet I found myself going to menus and buttons both in and out of minigames. It's only worked for me around 10% of the time during my experience with the title.

That said, it’s the returning Mixed Reality mode from Neko Atsume Purrfect that remains a highlight. Using your room as a space for this dog to roam, playing with them, or simply watching them walk around is one of the platform's best uses. I say that as someone who misses the joy a dog’s mere presence can bring to any room. I watch George scratch at my shoes with joy, not anger, and find myself doing odd tasks with my Quest headset in this mode in a way I haven’t in other mixed reality modes, just so I can occasionally spot them having fun as I clean my room.

Mixed reality often falls short, not from poor execution but from how unnatural it feels to have these events taking place in the real world. Yet despite the stylized appearance of these dogs, it simply feels right. I actually felt a little sad when the headset was put away and George wasn’t around, which I didn’t expect.

Mostly, though, this isn’t a game to pick up and play for long sessions. Your coins needed to play minigames and get toys are only drip-fed, and once you’ve fed and played with your pets, it’s perfectly acceptable to go about your life until returning the following day. The daily login system encourages this further, offering goodies for every day you log in.

A dog lover like myself would inevitably prefer Inu Atsume VR compared to Neko Atsume Purrfect, but Hit-Point has done more than a species swap with this new game. It's taken advantage of VR to bring new features and ideas that feel natural to the medium and make this an engaging and adorable pet simulator that can stick with you for months. Now, if you don’t mind, George needs some food, and then we’re off to play frisbee.

Inu Atsume VR is out now on the Meta Quest platform.

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Hotel Infinity Review: A Standout Example Of True Room-Scale VR

21 novembre 2025 à 19:50

You check into a hotel, but no one’s there. Not even at the reception desk. You sign your name, but then the paper disappears. Things only make less sense from there.

The entire structure of the hotel makes no sense. Turn a corner, and suddenly you can see where you were before at the other side of the room, or an impossible corridor that turns in on itself. And what’s that oozing red substance that seems to be everywhere?

Hotel Infinity is a geometrically impossible labyrinth of an escape room, and that’s precisely what makes it one of the best VR experiences I’ve ever had in the medium.

The Facts

What is it?: An impossible space puzzler through a mysterious hotel.
Platforms: PS VR2, Quest (reviewed on Quest 3S)
Release Date: Out now
Developer/Publisher: Studio Chyr
Price: $19.99

The brainchild of Manifold Garden developer William Chyr and his team at Studio Chyr, Hotel Infinity takes the abstract puzzle exploration of his previous work and implants it into a roomscale VR experience like few others. Indeed, it builds on many of those ideas of impossible spaces and portals to new areas that the game deployed to allow that unique puzzle title to thrive, naturally translating the idea to this very different medium.

Basic techniques that Hotel Infinity employs to make its physically 2×2 meter space feel much larger are not itself new, and you may have experienced the idea before in Tea For God. But how it combines the approach with interesting puzzles makes for a unique experience.

Your reasons for arriving at the hotel are unexplained, but the point once inside is to reach your room, then find a way out. Which, when no corner or object in this space obeys the laws of physics and order you’re used to, is more difficult than it sounds. It’s also incredibly unnerving to never know where you’re going next, witnessing everything from dense corridors to sights of massive hedge mazes and the ever-present glowing neon sign of Hotel Infinity. There’s no dialogue, and there’s barely any music bar the occasional riff and subtle audio cues during puzzles to guide your way. But that doesn’t mean that the game doesn’t raise your heartbeat for its unique atmosphere and the uncertainty over what’s to come.

It's split into five chapters, each taking you through a set route through the hotel before warping you back to your hotel room and venturing deeper. There are puzzles that must be cleared along the way but beyond some basic math and spatial awareness, these are hardly challenging for anyone with even a base intelligence for these sorts of titles. That’s not the point when taking in this space and discovering (or interpreting in your own terms) the secrets are more important.

For those who lack a 2×2 meter physical space, there is a stationary mode, but I strongly recommend finding the space to play Hotel Infinity how it's designed to be played. Trust me, as someone living in a Japanese apartment that, while not small, did require a bit of reorganization to make work, I know how challenging this can be if you don’t live in a large place. But it's worth it. Hotel Infinity is so clearly designed around having the space to make it work that without it, it feels lacking in the spark necessary to get into its many joys under the surface.

If you can find the space, the experience that Hotel Infinity delivers is magical. It's like a bridge between home VR and the location-based spaces that take advantage of huge, expansive locations to offer a free-roaming experience enhanced by VR. Having experienced many of these in Japan, it’s hard not to see the wonders of being fully transported into a haunted house or location using the tech as you physically, carefully wander the eerie corridors one step at a time. There are many great at-home VR horror experiences or titles in other genres that can transport you to new worlds with more depth. Still, I won’t lie about occasionally wishing I could take that next step myself, and not with a thumbstick.

Hotel Infinity manages to find that happy medium by using impossible space to create the immersive exploratory feel of these commercial VR attractions with a longer adventure, puzzles, and greater possibilities than ever. It’s precisely what makes the roomscale mode of this game such a wonder. Within this 2×2 meter space, corridors are designed in such a way that you can fully walk and duck your way through every area in the game without needing the controllers for anything other than gripping, holding, and interacting with objects or levers in the environment. Walking through this hotel and turning each corridor not knowing what you’ll see next brings an added layer of fear and excitement, and before long you forget where you are. Sure, you don’t need to step over that gap or duck to get through the door; it doesn’t exist, but I bet you will anyhow.

It makes Hotel Infinity one of the most immersive VR games on the market, and a showcase of the technology that should become the standard for showing newcomers what’s possible in VR moving forward. This can also have the opposite effect, though, where every exciting and mind-blowing effect is coupled with moments of genuine terror that feel so much more real when you have to take a step towards them. For that reason, I can’t recommend the later moments of this game to anyone with a major fear of heights. I have a partial and circumstantial fear that manifests when I feel directly in control of whether I can fall from such a height, leaving me genuinely worried traversing some of these later areas.

But isn’t that a testament to just how well this game can transport you by virtue of its free-standing 360-degree movement? The core design of moving within this contained and transforming space is its biggest asset, making this idea possible and bringing the immersive free-roaming VR into the home in a way often impossible for setpiece-driven narrative works.

Sure, some of its puzzles can feel overly simplistic, and it's a very short adventure that can be cleared in about 2 hours in a single sitting before the battery notification of your headset even buzzes. But when it’s this much of a wonder to explore, that hardly matters.

Hotel Infinity - Final Verdict

Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium. Notably, the potential is not merely to be a new way to experience familiar ideas, but to offer experiences only possible in VR. What a revelation of a game this is.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Ninja Warrior VR Will Bring The Iconic Reality TV Show To Quest

17 novembre 2025 à 16:06

Reality TV show Ninja Warrior is getting a VR game next month on Meta Quest headsets.

Initially debuted on Japanese TV as Sasuke in 1997, Ninja Warrior has since been remade in over 20 countries. The show is a test of skill and endurance for those who participate, tasking competitors with the need to overcome increasingly intense obstacle courses with the promise of a cash prize for the winner. It’s a concept with universal appeal that challenges people to overcome extraordinary feats of strength and attain victory.

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Announcement trailer

This upcoming game is being developed by MyDearest in partnership with TBS Games, giving anyone a chance to compete in this virtual recreation. In the jump to virtual reality, players will take the form of a stylized ninja-like character in a cartoonish approximation of the real thing. Many of the recognizable obstacles from each stage of the competition make a return, and you must actively overcome these hurdles using full-body motion.

The intent is to not just make this a competitive title that supports up to 3 other players; MyDearest hopes to make a challenging exercise regimen that lets you feel the burn as you undertake these courses. The TV show's format of three stages plus a final stage is also present in the game, with variations and new stages being introduced in future updates.

Ninja Warrior VR will launch on December 18 on the Meta Horizon Store for $9.99.

Knights Of Fiona Is A Large-Scale VR RPG Adventure Launching Next Year

13 novembre 2025 à 18:28

CharacterBank revealed its latest project is Knights of Fiona, a full-scale RPG adventure for SteamVR and Meta Quest.

Closing out today's VR Games Showcase, Knights of Fiona is the studio's latest game following 2022's Ruinsmagus, and it's described by the team as a “hand-crafted narrative experience designed from the ground up for VR.” Set in the world of Gallia, you assume the role of Fiona, leading her team of knights against the threat of evil engulfing the realm.

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Reveal trailer

Knights of Fiona incorporates a fully immersive first-person action-RPG battle system as you undergo numerous quests and challenges on your trek to save the world, fighting hordes of enemies and participating in large-scale boss fights against dragons and other creatures. You also explore the city of Gallia from its train station to seaside ports.

The game also promises that players can interact with an array of NPC characters, expanding the depth of the setting beyond the company’s previous titles. According to its director, HOI, Knights of Fiona seeks to build on the experience players had with Ruinsmagus while promising more to the world beyond the missions themselves.

“Knights of Fiona is the result of us closely evaluating everything we heard from players from the release of [that title] and amplifies every area they enjoyed.”

Knights of Fiona is scheduled for release in 2026 on the Meta Horizon Store and SteamVR

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