Baldur's Gate 3's lead writer hopes we won't want to save scum in Divinity: 'Our ambition is certainly to make failure more interesting' PC Gamer Par :ted.litchfield@futurenet.com (Ted Litchfield) 9 janvier 2026 à 23:32 F5 + F8, save scummers say "great" / Overwriting autosave, scummers behave!
For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement PC Gamer Par :ted.litchfield@futurenet.com (Ted Litchfield) 9 janvier 2026 à 19:52 I can respect it.
I thought I was crazy for thinking Fallout 4 feels like a perfectly crisp fall day, but that's exactly what Bethesda was aiming for after a 'field trip' to a national park: 'I was like, this is what our world needs to look like' PC Gamer Par :ted.litchfield@futurenet.com (Ted Litchfield) 6 janvier 2026 à 04:42 "It was late fall, so all the leaves were down, all the grass was brown, all the trees looked barren and dead."
Fallout designer Tim Cain reckons his subsequent 3 projects were buggy games 'or, as people called them, flawed masterpieces' because 'we had a lot of feature ideas, we did not edit ourselves at all, and we were a small team' PC Gamer Par :ted.litchfield@futurenet.com (Ted Litchfield) 4 janvier 2026 à 21:51 Emphasis on "masterpieces."
My favorite Fallout fan artist paints New Vegas how you imagine it, and he refuses to touch AI tools: 'I believe it's innate in humanity to appreciate real human-made art' PC Gamer Par :ted.litchfield@futurenet.com (Ted Litchfield) 4 janvier 2026 à 00:10 Static remaster.
I'm not waiting 5 years for everyone to realize The Outer Worlds 2 is another Obsidian classic—I'm giving it its flowers now PC Gamer Par :ted.litchfield@futurenet.com (Ted Litchfield) 31 décembre 2025 à 16:00 Haters begone, I've got builds to plan.