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Surprise Super Mario Galaxy Movie Nintendo Direct Announced for This Weekend

23 janvier 2026 à 15:05

Here's hoping you didn't have anything else planned for your weekend, as Nintendo has announced a surprise Super Mario Galaxy Movie Nintendo Direct for this coming Sunday.

A weekend Nintendo Direct is pretty much unheard of, but the company will hold one this Sunday, January 25 at 6am Pacific time to reveal new details of its upcoming animated movie sequel.

More to follow...

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

As BioWare Quietly Continues Building Mass Effect 5, Hiring Begins For a New Senior Role

23 janvier 2026 à 13:51

BioWare is slowly beginning to build itself back up following the downsizing it experienced in the wake of Dragon Age: The Veilguard, with hiring now underway for a new senior role on Mass Effect 5.

The veteran RPG studio saw numerous staff members depart following the launch of its most recent Dragon Age game, which failed to meet publisher EA's sales expectations. This process came after the decision was made not to develop any further content for Dragon Age: The Veilguard, and while Mass Effect 5 officially remains in the pre-production phase.

Now, as work on Mass Effect 5 quietly continues, BioWare is hiring a Production Director for the game who will report directly into the project's overall boss, BioWare and Mass Effect franchise veteran Mike Gamble.

"Hi, I'm hiring a very important senior leadership role," Gamble wrote on social media. "They'll report to me and it's gonna be awesome." A job description notes that the role will involve partnering with Mass Effect 5's "creative leadership, studio teams, and internal and external partners to champion the game's vision and ensure its execution at the highest quality bar."

"Since 1995, BioWare has been dedicated to creating games defined by rich storytelling, unforgettable characters, and expansive worlds," the job description continues. "Over the years, the studio has earned recognition for developing some of the industry's most critically acclaimed titles. Today, BioWare is building on that legacy with the development of the next Mass Effect game, continuing one of the highest-rated and most celebrated series in video game history."

BioWare first announced plans to make Mass Effect 5 back in 2020 — a date that now feels a lifetime ago — in part to simply reassure fans that it remained committed to the franchise. In reality, though, the company was still busy devoting most of its development efforts into getting Dragon Age: The Veilguard done and out the door.

During this time, BioWare is believed to have had only a small team working on its next Mass Effect game concept, while the bulk of the studio was busy elsewhere. With The Veilguard finally launched in late 2024, Mass Effect 5 became the sole focus of the studio — albeit in its newly-slimmed down form.

Gamble previously confirmed that Mass Effect 5 was being led by a team of fellow Mass Effect veterans who served key roles on the franchise's original three games, including art director Derek Watts, creative director Parrish Ley, senior level designer and Normandy programmer Dusty Everman, and game director Preston Watmaniuk.

The leadership team behind Dragon Age: The Veilguard, including its lead writer, senior systems designer, various editors, producer and both its co-directors, Corinne Busche and John Epler, are all no longer at the company following the studio's downsizing, meanwhile.

Consecutive years have seen BioWare release snippets of concept art and other brief teasers for the game, which is expected to be set hundreds of years after the end of the original Mass Effect trilogy and feature at least one returning character. At the same time, pre-production has also begun on Amazon Prime's Mass Effect TV series that will also be set after the events of the trilogy.

"Let's start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe," Gamble wrote in a blog post last November. "The truth is, the last few years have been an incredibly busy time at BioWare," Gamble continued today. "But currently, the team is heads-down and focused exclusively on Mass Effect. We have a lot of universe to cover, lots of features to build, and lots of romances to figure out."

BioWare has given no indication of when Mass Effect 5 will arrive, though here's hoping 2026 brings a better sense of the company's progress as development ramps up.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'This is a New Chapter' — Spider-Man: Brand New Day Features a 'Tonal Shift' From Tom Holland's First Trilogy

23 janvier 2026 à 12:49

Tom Holland's return in Spider-Man: Brand New Day will feature a "tonal shift" from the actors' first trilogy, director Destin Daniel Cretton has said.

This year's long-awaited new Spider-Man film, Holland's fourth, will pick up some time after the events of 2021's Spider-Man: No Way Home, with Peter Parker's secret identity forgotten by the wider world — separating him from past girlfriend MJ (Zendaya) and best friend Ned (Jacob Batalon). At the same time, Holland will have to deal with a new threat and team up with gun-toting Marvel TV action hero Frank Castle/The Punisher (Jon Bernthal).

Discussing the movie with ComicBook this week, Cretton said he had been "really excited" to take on this next chapter of Tom Holland's Spider-Man story as there was agreement among Marvel boss Kevin Feige, Sony exec Amy Pascal, and Holland himself "to do something different."

"Of course it's still the Spider-Man that everybody loves," Cretton said. "But this is a new chapter in his life, and that tonal shift was something that was really exciting to me and felt really different. It was an extremely gratifying experience."

In the past, Feige has mentioned that Brand New Day will retain the franchise's usual film rating — there's no suggestion that Tom Holland's Spider-Man is suddenly getting the R-movie treatment akin to Deadpool & Wolverine — meaning that Frank Castle's lethal antics would have to fit in.

Still, Cretton seems to be suggesting here that Brand New Day will feature a more mature tone — perhaps by the very nature of Holland's Spider-Man no longer being a student, and forced to fend for himself without his Aunt May.

Officially, little is known of Spider-Man: Brand New Day's story, which Marvel and Sony have attempted to keep under wraps as much as possible. Indeed, Stranger Things actress Sadie Sink has said she's been kept wrapped up in a large coat "like a penguin" to hide her costume from fans during shooting, so mysterious is her role.

That said, we do know that Mark Ruffalo will be back as Bruce Banner/The Hulk in the movie, while Better Call Saul's Michael Mando will reprise his role as Scorpion. A big action sequence was previously filmed in the Scottish city of Glasgow, standing in for New York, which saw Holland riding around on top of a tank.

With four trailers (that aren't actually trailers) already released for this December's Avengers: Doomsday, fans are hoping to see something more of Spider-Man: Brand New Day soon — ahead of its launch in theaters on July 31. Just before Christmas, what appeared to be grainy footage of an upcoming Spider-Man: Brand New Day trailer hit the internet, featuring dialogue that positioned Sink's character as a villain — initially, at least.

"You're a mess, Spider-Man," Sink's unnamed character can be heard to say. "Don't get in my way. Otherwise, it won't just be your friends who don't remember who Peter Parker is." Plenty of speculation exists around who Sink may be playing, though perhaps our biggest clue is the report that her character will be returning for Avengers: Secret Wars, something that rules out her being a one-and-done villain.

Image credit: MEGA/GC Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Alan Wake 2 Developer Defends Deal With 'Excellent Partner' Epic Games, Despite The Fact It's Still Missing From Rival Storefront Steam

23 janvier 2026 à 11:28

Remedy Entertainment has spoken out to defend its publishing deal for Alan Wake 2, which saw the game launch on PC exclusively via the Epic Games Store. More than two years later, there's still no sign of it coming to rival storefront Steam.

Released in October 2023, Alan Wake 2 took a year to eventually begin generating royalties for Remedy, after ticking over the 2 million sales mark. Now, a debate has been sparked over its sales — which would undoubtedly be higher if it had also arrived on Steam, even if the game only exists because of Epic Games cash — as well as the benefits of storefront exclusives.

Discussion was sparked on social media by a lengthy thread from Michael Douse, director of publishing at Baldur's Gate 3 and Divinity studio Larian. "I understand Epic entirely funded Alan Wake 2 but this altruistic pro-developer talk doesn't sit well when Remedy seemingly went into financial crisis because they couldn't tap Steam for AW2 sales suffering potentially hundreds of millions in lost revenue," Douse wrote.

"Not that they need the money but a % take to Epic could've recouped dev costs + more. Competition is good, and important, but it is difficult to buy the message when there are demonstrable cases of games underperforming as a result of the tactic."

Initially, Douse had been replying to a post by Epic Games boss Tim Sweeney, who noted that "Epic and Steam compete for each customer and each sale." Sweeney continued: "On some transactions, Epic wins. On more, Steam wins. But one thing is constant on every transaction: gamers and developers win by having more options and better deals."

Continuing his response, Douse characterized the Epic Games' ambitions for its PC storefront as resting on "their ability to convert hundreds of millions of Fortnite players into mid-hardcore premium gamers," tempted by giveaways of free PC titles. "I don't see the Fortnite brand attempting to do that," Douse continued. "So it's like 🤷‍♀️ Maybe if there was a shit-hot Untreal Tournament.

"The Apple & Google stores spent a decade devaluing games & apps to a point where it is largely impossible to sell a premium game there in a way that doesn't massively devalue it on other systems. Giving everyone everything for free might bump numbers but doesn't create a viable storefront from which to sell premium experiences."

Douse's thread caught the attention of Remedy itself, who then replied with the following statement:

"Hi. There would be no Alan Wake 2 without Epic Publishing. The publishing deal with Epic was very fair to Remedy. While these complex deals can often take even a year to reach their conclusion, and may not always be fair to the developer, this one was. And it only took months to get done. Epic Games was, and is, an excellent partner to us. Steam or no Steam."

For its next game, Control Resonant, Remedy has entered into a partnership with Annapurna Pictures that will see the company fund 50% of the development of the Control sequel, while Annapurna creates film and TV spin-offs of Control and Alan Wake.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Forza Horizon 6 Launches in May, and It Looks Like Gundam Will Be Involved

22 janvier 2026 à 19:20

Microsoft has confirmed the release date of Forza Horizon 6 during today's Xbox Developer Direct livestream — and there's only a few months to go before you'll be getting behind the wheel once again.

Forza Horizon 6 will launch for PC and Xbox Series X/S on May 19, with early access from May 15 for anyone who pays for the game's Premium Edition. The game's PlayStation 5 version is expected to arrive at a later date — though we still don't know when exactly.

As announced last year, Forza Horizon 6 will be set in Japan — a location that has long been on the wishlist of many Forza fans. Amusingly, the setting was spoiled ahead of time by a real-life car import company connected to the game — which, if nothing else, showed that the development crew at Playground Games had been busy doing its homework.

Gameplay shown today revealed that you'll initially play as a rookie racer who's just a tourist in Japan. You'll also be joined by two close friends, passionate motorsports enthusiast Jordy and experienced Japanese car builder Mei, who'll give you an insider’s perspective on your journey.

Pick up wristbands and rise up the ranks, and you'll soon be on your way around Japan — from its breathtaking rural mountains to the heart of Tokyo. 550 cars will be available in-game at launch — the most for any new Forza Horizon game — including the game's cover cars, the 2025 GR GT Prototype and the 2025 Toyota Land Cruiser.

A major new addition is the Estate — a large plot of land in the mountains you can build up from scratch, placing buildings, roads, and invite your friends in for a tour. The end of today's showing revealed the briefest tease of a hulking Gundam — though that was all we got to see for now.

Playground Games art director Don Arceta and cultural consultant Kyoko Yamashita spoke with IGN last year to discuss the decision to finally send the series to Japan, and how Forza Horizon 6's Tokyo City will probably be the "most complex and intricate space of drivable area in a Horizon game yet."

Today's Xbox Developer Direct also includes fresh details on Fable, the fantasy reboot also being made by Forza Horizon developer Playground Games. Be sure to check our roundup of everything announced in the Xbox Developer Direct to catch up on the full show.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Are We Cooked?' — Pokémon Go Looks to Be Adding a New 'Currency' to Access Mega Raids, Though Players Are Split on Whether it Will Revitalize Mega Pokémon

22 janvier 2026 à 17:03

Pokémon Go looks set to add another battle currency to the ever-popular mobile game, this time focused around raids for Mega Pokémon.

As Pokémon Go prepares to roll-out the first of Pokémon Legends Z-A's new wave of Mega Evolutions next month as part of its upcoming Go Tour Kalos event, the game also appears to have a major rework of its Mega Raid system in the offing.

Datamined information published by The Pokémod Group have spilled details of Link Charges, a new in-game resource that the game's files refer to as "enhanced currency." An in-game description states that Link Charges "can be used to enter Mega Raid in place of Raid passes" and will now be "required to enter Mega Raids remotely."

The addition of a new type PVE battle resource for Mega raids comes as something of a surprise, as Mega battles have existed in the game for years, accessible simply via regular raid passes.

While details remain unconfirmed and subject to change, Link Charges sound like something of a cross between existing raid passes and the Max Energy system introduced more recently specifically for use in Dynamax/Gigantamax battles. The introduction of Link Charges would certainly also delineate Mega raids from regular raid battles — similar to how the use of Max Energy sets Max battles apart.

Unreleased in-game text states that players will be able to "earn Link Charges from activities such as Weekly Challenges, Campfire Check-Ins, and opening Gifts," all of which are free. That said, images showing the Link Charges themselves (which look like futuristic USB sticks) in various bundles suggest the resource will, of course, also be sold via the game's in-game shop.

A new item called "enhanced currency" has been added, along with some variations featuring "RRP" (remote raid pass? idk).
It looks like something that could be sold in the shop, but we're not sure what it does yet.

Seeing this item alongside a remote pass is a bit scary.… pic.twitter.com/gIROUW4DlT

— The Pokemod Group (@thepokemodgroup) January 22, 2026

As ever, Pokémon Go's highly-engaged community have been reacting to the datamined details with their usual mix of excitement and healthy scepticism.

"Are we cooked?" wrote Kind_Cheesecake_8297 on top Pokémon Go reddit The Silph Road. "Asked the frog in the pot," replied EquivalentReality988. "This is just another temperature increase, we've been boiling for years."

But while the introduction of another PVE battle resource has naturally prompted questions over how plentiful it will be (and how much it will cost via the in-game shop), many others have agreed that the game's Mega raids do need some form of shakeup.

Following their most recent rework years ago, Mega raids typically provide enough in-game resource to Mega Evolve a specific Pokémon within a few battles. After that, Mega Pokémon can be set as a Buddy Pokémon to generate Mega Energy for free. Beyond hunting for a Shiny or better stat version of a particular creature, there's little need to then continue raiding — and as an active player, I have to say I don't consider Mega creatures when deciding what to spend my daily raid pass on.

While this is fine for players who have all Mega Pokémon unlocked already, this leaves newer players without others to battle Mega raids alongside (and most Megas require multiple people to take down). Providing an additional resource to battle Mega raids means players can choose to take on the battles in addition to regular raids — just as the Max Particle system works for Dynamax and Gigantamax battles now.

"I don't actually hate this (depending on how easy they are to get for free)," said TheWiseMountain. "I feel like Mega raids can get dead very easily because you can just walk Pokémon for more energy. If they're free and give normal raid rewards though? Seems like a win for newer players who might need help with those raids."

"Yeah as a F2P [free-to-play player] who can hardly remote anyways this sounds great," Mushimishi agreed. "I haven't done a Mega raid outside of new debuts and raid days in almost 2 years, since getting enough energy for everything."

Pokémon Go has so far introduced all Mega Pokémon species released prior to last year's Pokémon Legends Z-A other than the highly-anticipated Mega Mewtwo X and Y. The game has officially confirmed the introduction of both Mega Malamar and Mega Victreebell from Legends Z-A next month. As for Mega Mewtwo, while there's no word on its arrival just yet, the same datamine includes an all-new Tier 7 difficulty Mega raid egg — suggesting that players may finally see it arrive in the future, once this Mega raid rework has been introduced.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Announces Super Mario Bros. Wonder Switch 2 Edition Release Date, Plus Elephant Mario and Captain Toad Amiibo

22 janvier 2026 à 15:49

Nintendo has just confirmed a release date for Super Mario Bros. Wonder's expanded Switch 2 Edition, which will include a suite of new minigames and the ability to play as Rosalina, ahead of her big screen debut in The Super Mario Galaxy Movie.

Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park, to give its full name, will arrive on March 26. As that extremely lengthy title suggests, the upgraded version of Nintendo's 2023 platformer includes the additional Bellabel Park area to explore, which comes stuffed with extra activities.

The Switch 2 Edition will be available to purchase separately, or existing Switch owners of the game can alternatively purchase an upgrade pack which costs $19.99.

#SuperMarioBrosWonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park arrives March 26!

Look forward to new boss courses with all 7 Koopalings, two new playable characters, Rosalina, and Co-Star Luma, and more!

Pre-order today: https://t.co/jflxAzIJGB pic.twitter.com/8AKPoiJRMc

— Nintendo of America (@NintendoAmerica) January 22, 2026

Bellabel Park's Local Multiplayer Plaza features 17 new co-op or versus minigames, with support for up to four local players (and yes, your pals can join even if they don't have the game, via GameShare). Game Room Plaza, meanwhile, features six minigames for either local or online play — with the latter option supporting up to 12 players.

A third area, Camp Central, features the adorable Captain Toad and his Toad Brigade, who set challenges based on existing courses. Complete them all and you'll become an elite Toad Brigade explorer yourself. Lastly, the Koopalings are also back — having stolen treasure from Bellabel Park, you'll need to search through the game's levels and defeat them.

Helpful additions to the game include Co-Star Luma, who offers a way for a second player to join in as an assist character, while Assist Mode lets you explore the game without fear of damage or falling down a pit. Handy!

Three new amiibo figurines will launch alongside the game on March 26: Elephant Mario, Poplin & Prince Florian, and Captain Toad & Talking Flower. Yes, Captain Toad has a dedicated amiibo figurine at last — and quite right too.

Speaking of Super Mario Bros. Wonder's chatty/annoying Talking Flower, Nintendo is continuing its plans to launch a real-life Talking Flower desk accessory. Available on March 12 for $34.99, this thing will spout out random phrases "roughly twice every hour" or when prompted with a button press. Holding down its button will mute it "for a while." I have no idea why this exists.

Brighten your day with Talking Flower, straight out of Super Mario Bros. Wonder!

This little character will spontaneously speak throughout the day sharing quips, words of encouragement, and more.

Talking Flower launches March 12.

Pre-order today: https://t.co/i5qQ2wr9Uq pic.twitter.com/8HPbRW0Aof

— Nintendo of America (@NintendoAmerica) January 22, 2026

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Miraculous': Beyond Good & Evil 2 Fans Can't Believe the Game Has Survived Ubisoft's Major Project Cull That Killed the Prince of Persia: Sands of Time Remake

22 janvier 2026 à 14:13

Beyond Good & Evil 2 fans are celebrating a small piece of good news to come from Ubisoft's major cull of projects, studios and people yesterday — that after almost two decades, the game that holds the Guinness World Record for the longest development still isn't dead.

While yesterday saw the end of Ubisoft's plans to release a Prince of Persia: Sands of Time remake (a project that the company had been working on for at least six years) and five other unnamed games, no mention was made of Beyond Good & Evil 2, whose record-breaking development now spans almost 20 years, off and on.

Indeed, Beyond Good & Evil was named by Ubisoft as an ongoing franchise that would now be overseen by its reorganized "Creative House 4" division, dedicated to narrative driven and fantasy games. Separately, Insider Gaming has reported that the project is indeed still alive today, as the dust settles.

On reddit, Beyond Good & Evil's long-suffering fans have reacted to the sequel's survival by calling it "miraculous", "insane" and simply "too big to fail."

"It's insane this game is still in production and survived," dan_in_his_own_way wrote. "Don't get me wrong, I want to play it but the cancelation of the Price of Persia remake hit really hard. A project that would arguably cost them less and require less resources than Beyond Good & Evil."

"Beyond Good and Evil 2 will survive World War 3," quipped Travguard. "But it still won't be out by the armistice," added meathappening.

One fan, 33Sharpies, pointed to the likely financial implications of Beyond Good & Evil 2 ever being canceled, at which point Ubisoft would have to write down the cost of its gargantuan development. While the project is still alive, however, it can still be listed as an ongoing asset. (Insider Gaming has reported that the project has been valued internally as having now cost over $500 million, though that figure is unverified.)

Beyond Good & Evil 2 is believed to have originally begun early development in 2007, with series creator and Rayman mastermind Michel Ancel and his Ubisoft Montpellier team on board. Over the coming decade, development was mostly paused while Montpellier worked on other projects, but Ubisoft re-announced the game with fanfare in 2017 and showed off an in-engine concept featuring space flight and designs to feature multiple solar systems and planets.

Again, however, development struggled — and the project was further impacted by Ancel's departure from Ubisoft and the sad death of its subsequent creative lead Emil Morel. But the last couple of years have seen work coalesce once more, with the sequel's characters given intriguing cameos in the new Beyond Good & Evil 20th Anniversary Edition, while a new creative director — former DICE and King veteran Fawzi Mesmar — has come on board to steady the ship.

Beyond Good & Evil 2 still lacks any word of a release date — and may well have been one of the titles Ubisoft delayed to receive further polish yesterday. As of now, however, it remains alive — however improbable that may seem.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ubisoft Says Prince of Persia: The Sands of Time Remake Needed 'More Time and Investment Than We Could Responsibly Commit,' 5 Years After it Was First Due to Launch

22 janvier 2026 à 13:00

Ubisoft has said that completing its now-canceled Prince of Persia: Sands of Time Remake would have "required more time and investment than we could responsibly commit," after more than half a decade of development.

Yesterday, Ubisoft shocked fans by announcing it had scrapped the long-awaited remake completely as part of a major business reshuffle, nearly six years after the project was first announced, and five years to the day after it was initially set to launch — on January 21, 2021.

Ubisoft has never fully explained why the remake has had such a tortured development — first at the company's Mumbai and Pune studios, then at Ubisoft Montreal since the project was rebooted in 2022. What has been happening behind the scenes since then, and why has the game been scrapped now, after so long trying to get it right?

A statement that's now been shared via the official Prince of Persia social media account holds few answers. Here it is in full:

"To the Prince of Persia community, we wanted to share this with you directly," reads a statement attributed to Ubisoft's Prince of Persia team.

"We've made the difficult decision to stop development on Prince of Persia: The Sands of Time Remake. We know this is deeply disappointing. The game carries enormous meaning for fans and for the teams who worked on it.

"While the project had real potential, we weren't able to reach the level of quality you deserve, and continuing would have required more time and investment than we could responsibly commit. And, we didn't want to release something that fell short of what The Sands of Time represents.

"Prince of Persia as a universe and a legacy continues to matter deeply to us, and this decision does not mean we're stepping away from the franchise.

"Thank you for your passion, patience and love for Prince of Persia."

Exactly what the future has in store for Prince of Persia now is uncertain. Lackluster sales of 2024's Prince of Persia: The Lost Crown meant a planned sequel to that game was also scrapped, and staff reorganized elsewhere within the company. The franchise's most recent launch was 2025's The Rogue Prince of Persia — made externally by Dead Cells co-developer Evil Empire.

While many of the details around Ubisoft's business reshuffle remain to be seen, the company did at least name the Prince of Persia franchise as part of its new fourth "Creative House" division yesterday, suggesting it was indeed still an ongoing concern.

For the fans waiting half a decade to play the Prince of Persia: Sands of Time Remake, however, this is likely of little comfort.

"Pretty sad we'll never get this," wrote Ubisoft fan SynthPotato, "people were convinced its on the edge of releasing." "Saw this coming a mile away unfortunately," added another fan, 8biteric. "Please tell me you’re going to reverse time and take back this post and make an announcement that the game is done and will release later this year," suggested TheChrisLambert, hopefully.

Five other games were canceled yesterday as part of Ubisoft's reshuffle, while a further seven titles have been delayed — including the company's similarly long-awaited Assassin's Creed: Black Flag remake.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Updates Pokémon Legends Z-A to Version 2.0.1, Here Are The Full Patch Notes

22 janvier 2026 à 12:15

Nintendo has released an update for Pokémon Legends: Z-A, with some handy item adjustments and a list of bug fixes for the game's Mega Dimension DLC.

The Switch and Switch 2 Pokémon adventure has today been patch to Version 2.0.1, which makes both berries and Mega Shards easier to buy and hold onto. With the update installed, you will now be able to purchase multiple berries at once from food vendors. Mega Dimension owners, meanwhile, will gain the ability to buy berries at Nouveau Café's Truck.

Speaking of Mega Dimension, players with the DLC purchased will see a range of bugs fixed — including Shiny Pokémon not registering in your Pokédex, a side mission progression blocker, and an issue where the game's weather was stuck being sunny (if only this was true in real life).

Launched last month, Mega Dimension adds a fresh story campaign to Pokémon Legends: Z-A, starring a donut chef and the Mythical Pokémon Hoopa. It's set within an alternative Hyperspace version of Lumiose City, where the franchise's typical level 100 cap can be surpassed. Most excitingly, it adds a swathe of all-new Mega Evolutions — though none as freaky as the fan-favorite Mega Starmie.

Looking ahead, the Pokémon series celebrates its 30th anniversary in 2026, and fans are eagerly awaiting news on the next generation of mainline games. Many expect these to be announced on the franchise's anniversary during its annual Pokémon Presents livestream, due on February 27. There's also the promising-looking life simulation spin-off Pokémon Pokopia to look forward to.

For now, Pokémon Legends Z-A's latest full patch notes lie below:

Pokémon Legends: Z-A: Ver. 2.0.1 (Released January 21, 2026)

Adjustments Applied for Obtaining Items:

  • When purchasing Berries from a food stall, you can now purchase multiple Berries at once.
  • After beginning the story of the Pokémon Legends: Z-A – Mega Dimension DLC, you will be able purchase Berries from the clerk at Nouveau Café’s Truck No. 3.
  • The maximum number of Mega Shards you can carry has been increased from 999 to 9,999.

Fixes Applied for the Following Confirmed Issues Related to Pokémon Legends: Z-A – Mega Dimension Content:

  • When using moves in certain pockets of hyperspace, Pokémon may sometimes have faced a different direction from the intended target.
  • There were cases in which the weather remained sunny and did not change.
  • Shiny Pokémon obtained prior to the release of Pokémon Legends: Z-A – Mega Dimension may not have been registered to the Mega Evolution Pokédex, even if their Mega Stones were obtained after becoming available in the DLC.
  • During missions, images from unrelated scenes may occasionally have been displayed.
  • Players may not have been able to complete side mission 188 “Start Special Scanning!” even after earning the maximum number of survey points. (Players who are already experiencing this issue should be able to progress after entering and exiting hyperspace.)

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Mario Kart World Update 1.5.0 Released, Here Are the Full Patch Notes

22 janvier 2026 à 11:52

There's a fresh update waiting for Nintendo Switch 2 launch title Mario Kart World, with a couple of tweaks and a list of bug fixes.

Today's patch, which brings Mario Kart World to version 1.5.0, now allows you to race as a team in Knockout Tour when playing with friends in a multiplayer room either via online or wireless play. Polish language support has also been added.

Perhaps most notable is what appears to be a typo in the patch notes' list of bug fixes, which references an issue that has been fixed when playing as Kamek on Choco Mountain. Kamek is not a playable character (yet) in Mario Kart World, but this is likely just a reference to the Kamek item.

So far, nothing else interesting has been discovered in the patch — which is far less meaty than Nintendo's 1.4.0 update for Mario Kart World that launched at the end of last year. That addition reworked the layouts of several areas to spice up the game's open world, and led fans to believe more changes would likely follow.

As of yet, Nintendo has simply been tinkering with its Switch 2 racer, without adding any extra DLC (free or otherwise). Time will tell how Mario Kart World might expand further as the Switch 2's lifecycle matures.

For now, here are the full patch notes for today's Mario Kart World update, version 1.5.0:

Mario Kart World: Version 1.5.0 (Released January 21, 2026)

General

  • Added team races to Knockout Tour when playing in a room during “Online Play” and “Wireless Play”.
  • The game now supports the Polish language.
    • Note: You can change your selected language using the “Language” setting in the “System” menu of “System Settings.”

Fixed Issues

  • Fixed an issue where the game would sometimes end if a player plays as Kamek on Choco Mountain.
  • Fixed an issue where the displayed rating would sometimes be incorrect when joining “Everyone” in “Online Play” while in a room.
  • Several other issues have been addressed to improve the gameplay experience.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Metroid Prime Producer Reportedly Leaving Nintendo After 40 Years, Unsure if There Will Be Another Game to Wrap Up Sylux's Story

22 janvier 2026 à 11:24

Nintendo veteran Kensuke Tanabe has reportedly said that the long-awaited Metroid Prime 4: Beyond is his final game at the company, where he has served for four decades.

Tanabe joined Nintendo in the late 1980s as one of its first game designers, and worked on classics such as Super Mario Bros. 2 and 3 for the NES, The Legend of Zelda: A Link to the Past for SNES and Link's Awakening for Game Boy.

Over the latter half of his career, Tanabe has served as a producer on more than 60 titles, with a particular focus on the Paper Mario and Luigi's Mansion series. But it's for his work with Retro Studios on the Metroid Prime series for which he's best known.

Now, in an interview with Nintendo Dream magazine, Tanabe has said that Metroid Prime 4 was his final game for Nintendo — meaning that he has left the series' story unfinished, and the fate of his villain Sylux uncertain.

Sylux has been built up as the next Big Bad of the Metroid Prime series, following his introduction in Metroid Prime: Hunters, and the end of the original Metroid Prime trilogy that pitted Samus against Dark Samus. During the interview, Tanabe said he saw Sylux as a way to "further expand the 'Metroid Prime Universe'" and create further games beyond the initial trilogy. Because of this, he implored developers to foreshadow Sylux's presence via cameos in Metroid Prime 3 and Metroid Prime: Federation Force, while keeping his full story under-wraps.

"A long time passed before I finally had the opportunity to make this game," Tanabe said of Metroid Prime 4 (via machine translation). "Considering my age, I felt that making this Metroid Prime series might be my last chance. Therefore, I conceived and planned this project as the 'first installment of the Sylux Saga.'

"I portrayed Sylux as a villain with a dark personality, deep resentment, and despicable methods; and from this game onward, Samus will realize that a direct confrontation with him is inevitable, and he must be completely defeated. Therefore, the final battle between Sylux and Samus is not yet over. However, it took longer than I had imagined to complete this game.

"Furthermore, I have confirmed that I will no longer be able to participate in the production of the series," Tanabe concluded. "Whether a sequel will be made is still uncertain, but I sincerely hope that one day, [assistant producer Risa] Tabata and Retro Studios will be able to tell this story completely and bring it to a close."

Nintendo is yet to comment on the report, or announce Tanabe's departure. IGN has asked the company for more detail today.

After a lengthy delay, Metroid Prime 4 finally launched for Nintendo Switch and Switch 2 last month, albeit to a more muted critical response than the franchise's beloved original trilogy. Nintendo has so far made no official announcement on how well the game has sold. However, earlier this month, an unnamed Nintendo source blamed the recent slowdown in Switch 2 sales over the holiday period on a "complicated" economic climate and the "absence of a major Western game" — despite the launch of Metroid Prime 4.

"It's been 40 years since I joined Nintendo," Tanabe reflected. "Metroid Prime 4 will be the last game I work on at Nintendo. However, we didn't deliberately do anything 'special.' Instead, like all previous Nintendo titles, we worked together with Retro Studios to create it, hoping to bring a fun and unique experience to players of all ages and types.

"If it becomes a game that leaves a lasting impression on players who have played it, I will be very gratified. And for those who haven't played it yet, I hope you will experience the unknown planet Viewros through Samus' eyes."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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