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UK Court Rules Stealing RuneScape Gold Is Criminal Theft in Case That Could Have Wider Repercussions for the Video Game Industry

27 janvier 2026 à 13:38

A UK court has ruled that the unauthorized stealing of in-game currency can be legally classified as criminal theft.

Former Jagex developer Andrew Lakeman was charged with allegedly stealing 705 billion Gold from almost 70 RuneScape players, with a real-world value of over half a million pounds, equivalent to around $750,000. He then sold this currency online for Bitcoin.

Although Lakeman had no access to player accounts in his position at Jagex as a content developer, he allegedly accessed them by "hacking and/or using credentials of members of the account recovery team." In all, 68 players allegedly lost gold to Lakeman, starting around 2018.

Here comes the science bit: the defendant's defence claimed that the in-game currency could not be classed as property under the definition of the UK's Theft Act, and initially, the court agreed, concluding that as RuneScape gold is not real — or "pure information" or "knowledge" as it's legally defined — it could not technically be stealable.

The judge at the time also deemed RuneScape's supply of Gold as being infinite, and it wasn't "rivalrous" given that having a piece of Gold doesn't deprive another player of getting Gold, too. The Court of Appeal, however, disagreed and last week handed down a judgment while explaining its reasoning.

"We differ from the Judge in his reasoning for reaching the contrary conclusion on rivalrousness. The two reasons which the Judge gave in his ruling do not, with respect, bear analysis," Judge Popplewell wrote. "The first was that 'one gold piece is like any other, and their supply is infinite.' This does not, however, distinguish them from many other forms of rivalrous property. One paper clip from a given manufacturer is like any other; and the manufacture and supply of them infinite, in the sense that is not capped at any finite number. Yet each paper clip constitutes property. The same is equally true of gold pieces."

"[RuneScape's gold is] properly described as something which can be stolen as a matter of normal use of language," the judgment added. "They do not fall within any of the established exceptions. They are not 'pure knowledge:' functionally, they exist as identifiable assets distinct from the code which gives rise to them and outside the minds of people. There is no good policy reason for excepting them from the category of property which can be stolen."

The judgment concluded: "On the contrary, they are assets which have an ascertainable monetary value and which may be traded for that value both in the game and outside the game. Within the rules of the game they represent money’s worth as the product of purchase of a bond. Outside the game they are regularly traded for money’s worth. They are capable of being subject to dishonest dealing which deprives their possessor of their use and value. It would be surprising and unsatisfactory if such dishonest dealing did not amount to the offence of theft."

It's a judgment that could have profound implications for the games industry, as up until now, vendors that sell (or re-sell) in-game currency have existed in a grey market wherein technically, no theft has occurred if the digital asset stolen did not meet the definition of an intangible item under the definitions of theft in that country. The dubious line of when ownership of any such in-game currency transfers from the developer to the player — if at all — further compounds an already complex issue, too.

With the issue of whether removing gold from player accounts constituted theft now settled, the case against Lakeman can proceed.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Return to Silent Hill Debuts to Lowest U.S. Box Office Opening in Franchise History

27 janvier 2026 à 12:10

Return to Silent Hill debuted to a lukewarm reception last week, with just $3.2 million coming in from North American theaters.

Faring a little better outside the domestic market, director Christophe Gans' take on the revered Silent Hill 2 storyline was the fifth-biggest movie of the week internationally, making $16 million. $9.3 million of that came from China, where Return to Silent Hill has started strong. Overall, the global opening weekend box office amounted to $19.3 million.

That domestic tally of just $3.2 million will be of particular concern, though. Despite Konami resurrecting its horror franchise with two well-received games, Silent Hill 2 Remake and Silent Hill f (as well as the divisive Silent Hill: Ascension and upcoming Silent Hill Townfall), Return to Silent Hill had the lowest domestic box office opening of all three Silent Hill movies; 2006's Silent Hill generated $20.2 million, and the painfully poor follow-up Silent Hill: Revelation just $8 million — which is still more than twice Return to Silent Hill's domestic opening.

Even taking into account the snowstorms blowing across North America, over at Rotten Tomatoes, Return to Silent Hill sits on an abysmal 18% on the Tomatometer, and 29% on the user-driven Popcommenter, making it the worst-reviewed movie of the year so far (although, in fairness, we're still in January!).

Gans recently said that despite receiving death threats over adapting the horror series for the big screen, he would be open to bringing another instalment to life, insisting: "I will adapt another chapter because there are some that are extremely good, something very different from the first film, and now Return to Silent Hill. I like this world, and I can see that plenty of people are thinking I’m doing a pretty good job."

The question is, will he get the chance to make another Silent Hill movie? Perhaps working in Gans' favor is the fact Return to Silent Hill carries a modest production budget of $23 million.

IGN's Return to Silent Hill review returned a 5/10. We said: "Return to Silent Hill isn’t completely without merit. It’s certainly a better follow-up to Cristophe Gans’ original 2006 film than 2012’s Silent Hill: Revelation, one that finds some success drawing on the creepy imagery and sound design of the games. But it’s ultimately an adaptation that fails to improve upon the source material or do anything particularly new and interesting. Those craving a truly great psychological horror experience are better off booting up a version of Silent Hill 2."

You can find out more about what was and wasn't changed in the Silent Hill 2 movie adaptation right here. We also have a handy list of all the video game movies and TV shows coming in 2026 and beyond.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Rayman 30th Anniversary Edition Leaked by Ratings Board

26 janvier 2026 à 14:21

Surprise! It looks like a 30th Anniversary Edition of Rayman is on the way.

Though not formally confirmed by Ubisoft, the unannounced game has popped up on the Australian Classification website, and it's apparently coming to both Nintendo Switch and PlayStation 5.

While the franchise is owned by Ubisoft, both the developer and publisher are listed as Atari, which has previously distributed physical editions of games and remakes. Sadly, the listing gives us very little detail on what to expect aside from confirmation that it has "very mild" violence (thanks, Gematsu).

We already knew that Ubisoft was set to celebrate all things Rayman as it got ready to mark the series' 30th anniversary, promising last September that it was working on the "future" of the series. Though the official Rayman X/Twitter account had long been dormant, only resurfacing a handful of times in 2020, then once in 2021, in September it was resurrected to bring us up to speed on what's happening in Rayman's world.

"Rayman turns 30! Join us on our official channels to celebrate an incredible legacy," the account exclaimed at the time, attaching a brief video. In the video, brand producer Loic Gounon — who has been working on the Rayman franchise since 2006 — revealed that "a very talented team at Ubisoft Montpellier and Ubisoft Milan are currently working together on the future of Rayman."

We haven't had a mainline Rayman game since 2013's Rayman Legends. "Don't expect news from us too soon," Ubisoft said, "but rest assured, Rayman is in good hands." Despite all the recent changes and cancellations at IP holder Ubisoft, including that Prince of Persia: Sands of Time Remake, Rayman appears to have survived the cull.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Highguard Global Release Times Confirmed Ahead of Launch Showcase

26 janvier 2026 à 13:18

Debuting at The Game Awards 2025 with an end-of-show reveal trailer, Highguard is a new free-to-play PvP raid shooter hailing from some of the creators of Respawn's Apex Legends and Titanfall.

Though we've heard very little since, Highguard reemerged last week with the promise of a launch showcase that confirmed the January 26, 2026 release date. The showcase will offer a "full gameplay deep dive, year one plans, and much more."

In Highguard, players will "ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythic continent," although it has suffered from a degree of negativity online since that The Game Awards reveal.

Highguard is set to launch across PC, PlayStation 5, and Xbox Series X and S. Confirmation of its release time comes from SteamDB, which of course relates only to the global Steam launch, but it is likely Highguard will go live simultaneously across all platforms.

Highguard global release times:

Depending on where you are in the world, Highguard is set to go live on:

Monday, January 26, 2026:

PST (San Francisco):

  • 10am

CST (Austin, Mexico City):

  • 12pm

EST (New York):

  • 1pm

GMT (London):

  • 6pm

CET (Paris):

  • 7pm

Tuesday, January 27, 2026

JST (Tokyo):

  • 3am

CST (Beijing):

  • 3am

AEST (Sydney):

  • 5am

NZST (Wellington):

  • 7am

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Terraria's Bigger and Boulder 1.4.5 Update Is Almost Here, and This Teaser Has Fans More Excited Than Ever

26 janvier 2026 à 12:33

Re-Logic has dropped a new teaser trailer for Terraria 1.4.5 — now dubbed the Bigger and Boulder Update — which is set to launch tomorrow, January 27.

The teaser for Bigger and Boulder — I see what you did there, Re-Logic — shows off "over 100 combinations and eight brand new boss tracks," as well as reveals character portraits (including the Goblin Tinkerer), new icons for auto-sorting things like coins, new furniture, and new Palworld and Dead Cells minions.

There also seems to be a pre-hard mode Acorn Tosser, Slime Spear, Slime Whip, and Starcrash Whip, lightning strikes in thunderstorms, Boulder tiles, blocks, and chests, and more. Lots, lots more.

And no, Re-Logic doesn't even say that this is the last update anywhere — despite insisting Terraria had received its last update for years — but of course, with the team promising that crossplay will be "made available some time after 1.4.5," there's at least one more patch on the way.

"When Rockstar learned about the release of Terraria 1.4.5, they postponed GTA 6 in fear," teased one player in the YouTube comments. "I kid you not, I am gonna start on journey mode just to disable corruption spread, Hypeeeeee!" said another on Reddit.

Terraria 1.4.5 releases on January 27 and includes "things that got left out of 1.4.4" plus crossover events with Dead Cells and a second collab with Pocketpair's Palworld, this time for Terraria players. The upcoming features were published on the Terraria wiki, and outline what to expect from 1.4.5 when it comes out. Expect official and final patch notes soon.

Terraria is pretty old at this point; IGN reviewed it 15 years ago(!) in 2011. Even then, though, we thought it was amazing, scoring it 9/10 and writing: "Though on the surface it looks like just another "me too" indie game seeking to ride the coattails of Minecraft's success, Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying. That's rare indeed."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Despite Receiving 'Plenty of Death Threats,' Return to Silent Hill Director Is Open to Making Another Film Based on the Horror Series, Saying: 'People Are Thinking I’m Doing a Pretty Good Job'

26 janvier 2026 à 11:24

The director of Return to Silent Hill, Christophe Gans, has said that despite receiving death threats over adapting the horror series for the big screen, he would be open to bringing another instalment to life.

Talking to Variety, Gans admitted that 2006's Silent Hill was "a big challenge to adapt correctly and respectfully a game which is considered a classic," saying: "We know that the people who love video games are very passionate. I remember when I did the first film, I received plenty of death threats.

"People were saying, ‘If you mess up this one, we are going to find you,'" Gans added. "So I came onto the first film with great responsibility, and certainly even more with the second one. At the same time, it was important for me to imagine a movie that people who are not playing games can be interested in."

Gans siad he was heavily involved in all aspects of Return to Silent Hill, which was shot over 50 days across 67 sets, and had a budget of around $23 million. "I spent one year just designing everything, storyboarding everything, making tons of artwork. When I came on the pre-production, I was very well prepared," he said. "Sometimes, what was difficult was to make people who are not players understand why some elements were so important. Sometimes I had to fight because the fans would be pleased. When I’m doing a film, I’m obsessed by the detail, so that’s the fuel of my work as a director."

Even with the death threats, though, Gans isn't deterred from bringing another Silent Hill game to the big screen (and I've been told he hinted at a recent screening in France that he has his eye on Silent Hill: The Room next).

“If I have the opportunity, we’ll come back to Silent Hill once more,” he said. “I’m not looking at Silent Hill only as a great video game. I’m looking at it as a piece of modern art. It has something really edgy and experimental.

"I will adapt another chapter because there are some that are extremely good, something very different from the first film, and now Return to Silent Hill. I like this world, and I can see that plenty of people are thinking I’m doing a pretty good job.”

IGN's Return to Silent Hill review returned a 5/10. We said: "Return to Silent Hill isn’t completely without merit. It’s certainly a better follow-up to Cristophe Gans’ original 2006 film than 2012’s Silent Hill: Revelation, one that finds some success drawing on the creepy imagery and sound design of the games. But it’s ultimately an adaptation that fails to improve upon the source material or do anything particularly new and interesting. Those craving a truly great psychological horror experience are better off booting up a version of Silent Hill 2."

You can find out more about what was and wasn't changed in the Silent Hill 2 movie adaptation right here. We also have a handy list of all the video game movies and TV shows coming in 2026 and beyond.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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