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Pokémon Fans Are Worried FireRed and LeafGreen Won't Be Compatible With Pokémon Home, Making the PokéDex Impossible to Finish

21 février 2026 à 00:03

Pokémon FireRed and LeafGreen are coming to Nintendo Switch next week to celebrate the series 30th anniversary. And while The Pokémon Company and Nintendo have already answered a number of questions about the releases that probably shouldn't have been necessary to ask to begin with, there's one question we still don't know the answer to: Will these games be compatible with Pokémon Home?

For the non-Pokénerds out there, Pokémon Home is a cloud-based, paid subscription service that allows users to store Pokémon from various games, as well as move them between certain compatible games. The service has been directly compatible with every new Pokémon game on the Nintendo Switch, as well as Pokémon GO, and it also works with Pokémon Bank, a similar program that existed on the 3DS. The explanations and rules are a bit convoluted, but essentially, it's only through Bank and Home that Pokémon from older games such as Red/Blue/Yellow and Gold/Silver/Crystal (in their Virtual Console on Nintendo 3DS incarnations) can be brought forward to modern games.

As a result, with some finagling, Pokémon fans can essentially bring a beloved monster from any mainline Pokémon game they've ever played (except the original Game Boy cartridges for Red/Blue/Yellow and Gold/Silver/Crystal) to Pokemon Home and, if it's compatible, transfer it for use into a modern game and continue their adventures. It's been a cool way for collectors to track their PokéDexes, and for long-time fans to keep beloved monsters from their childhoods by their side as adults.

The original FireRed and LeafGreen are compatible with Home in this way too, though the process is, as suggested above, a bit complicated. In order to get Pokemon OUT of FireRed and LeafGreen into Home, you first have to use the Pal Park feature to transfer them to Diamond, Pearl, or Platinum using a Nintendo DS system. Then, you have to use the Poke Transfer Lab (which requires two Nintendo DS systems) to move them from that game to Pokémon Black, White, Black 2, or White 2. From there, you can move them into Pokémon Bank on a Nintendo 3DS, and then from Bank they can be transferred to Home. It's convoluted, but it's possible.

If Pokémon FireRed/LeafGreen on Nintendo Switch are compatible with Home directly, players can skip all that and bring monsters directly from those games into Home without having to own three different DS systems and multiple old game cartridges. However, players are concerned that this may not be the case. Earlier today, when the eShop page went live for FireRed and LeafGreen, it initially included the line, "Support for Pokémon HOME is coming soon. You'll be able to bring the Pokémon you catch and train to the place where all Pokémon gather-support for Pokémon HOME is coming to Pokémon FireRed/LeafGreen Version!” However, fans noticed that line was almost immediately removed, leaving the compatibility up in the air.

The lack of compatibility would be irritating enough if it was just a matter of convenience, but it's actually possible that Home not being available could cause issues with the gameplay itself. FireRed and LeafGreen are remakes of the original Pokemon games Red and Green. Players are thus able to complete the "Kanto" PokéDex just by playing them and trading a few monsters back and forth with a friend who has the other version of the game. Though online features are apparently not available in these Switch ports (even though they were in the 3DS ports of Red/Blue/Yellow and Gold/Silver/Crystal!), local trading is, so that's not the problem.

What is the problem is the National Dex. In FireRed/LeafGreen, the "National Dex" was, at the time, the "full" Pokedex, containing all 151 original Pokemon as well as all new Pokemon added in the second generation (Gold/Silver/Crystal) and third (Ruby/Sapphire/Emerald). The National Dex unlocks in FireRed/LeafGreen's post-game, and with it comes the ability to catch many of these Pokémon in the wild in-game. However, not every Pokémon is available. The Johto and Hoenn starter Pokémon, legendaries like Mew, Celebi, and Jirachi, and dozens of others were only obtainable back in the day by trading from Ruby, Sapphire, Emerald, Colosseum, or XD. And none of those games are currently available on Nintendo Switch in a way that would be locally compatible for trade with FireRed/LeafGreen.

Which means that, upon release, FireRed/LeafGreen will not be completeable, at least not in the 100% sense, because the National Dex will be impossible to fill out. While that probably won't bother most casual players, it's a pretty notable oversight, especially given that the releases of other classic games on Virtual Console on 3DS seemed so well thought-out.

Now, it's entirely possible this is a lot of hullabaloo over nothing. Maybe the games are compatible with Home and Nintendo was just cleaning up language on the eShop page a bit. Maybe Home compatibility is coming in a few weeks or months, and Nintendo didn't want to set expectations too early. Maybe we're about to get an announcement of Ruby, Sapphire, and Emerald on Nintendo Switch Online next week, and they'll be compatible locally. Maybe Colosseum and XD are coming to Switch Online (Nintendo has already teased them!), though these two games alone wouldn't canvas all the missing Pokemon. Maybe there's some other explanation! But it's weird that given Nintendo's extensive FAQ, they didn't address this glaring issue specifically. IGN reached out to both Nintendo and The Pokémon Company today to try and find out what the deal was. The Pokemon Company declined to comment, and we didn't hear back from Nintendo in time for publication.

Even if neither company Koffings up an answer soon, we'll know more next week when the games actually launch and as the dust settles from Pokémon Day and all its announcements. Regardless, the rollout of FireRed and LeafGreen on Switch has been real weird, especially in light of past efforts to preserve classic Pokémon games. Only Nintendo and The Pokémon Company knows why they don't just dump all these things on Switch Online and make the people happy.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Phil Spencer Reflects on 38 Years at Microsoft: 'I Never Could Have Imagined the Path Ahead'

20 février 2026 à 23:32

Longtime Xbox head and Microsoft Gaming CEO Phil Spencer is retiring.

We broke this news earlier this afternoon, alongside the news that Xbox president Sarah Bond is also departing the company, with current president of Microsoft CoreAI Asha Sharma taking Spencer's place at the top of the gaming division.

While we've previously shared Spencer's internal email to the company, Spencer has since taken to social media to post a more personal message to the gaming community, thanking those who made his work "full of joy and wonder."

It’s rare in life to know when a chapter is closing, but after 38 years at Microsoft, that moment has arrived for me. I’ve made the decision to retire and begin the next chapter of my life. It’s a milestone that’s given me a chance to reflect on the incredible journey I’ve been…

— Phil Spencer (@XboxP3) February 20, 2026

Here's his public statement, in full:

It’s rare in life to know when a chapter is closing, but after 38 years at Microsoft, that moment has arrived for me. I’ve made the decision to retire and begin the next chapter of my life. It’s a milestone that’s given me a chance to reflect on the incredible journey I’ve been fortunate enough to share with so many of you.
I’m excited for [Asha Sharma] as she steps into the CEO role. She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we've built gives me confidence that our Xbox communities will be well supported in the years ahead.
Thinking back to my start as an intern in 1988, I never could have imagined the path ahead. I’ve been lucky to work with so many passionate creators, partners, colleagues, and players across the industry; people who challenged me, taught me, and made this work full of joy and wonder.
Thank you to everyone who’s been part of this chapter. This community has meant more to me than I can say.
From here, I’ll keep doing what’s always mattered so much to me: cheering on the teams pushing this industry forward and playing alongside this incredible community. I'll see you online.

Spencer has, as stated, been with Microsoft fo 38 years, beginning in 1988 as an intern and joining the Xbox team in 2001, eventually being named head of Xbox in 2014. At the time, Spencer's task was to set the division on course again after a series of product and policy decisions that had left the Xbox community frustrated. Spencer has been known throughout his tenure as one of the few gaming executives in the industry who was himself openly a gamer, often playing with community members and showing off his various achievements in Xbox games over the years.

Spencer led initiatives such as the launch of Xbox Game Pass, Xbox Play Anywhere, numerous accessibility achievements, and oversaw the release of the Xbox Series consoles. He also instigated numerous studio acquisitions, beginning with Playground Games, Undead Labs, Ninja Theory, and Compulsion in 2018 and capping it off by picking up Activision Blizzard in 2022 for $69 billion. In recent years, he has continued to steer Xbox amid growing criticism of the brand for its lack of strong first-party exclusives, ongoing price increases, and decreased value of Game Pass.

Spencer's retirement will officially take effect on February 23, 2026.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Nier: Automata Has Now Sold 10 Million Copies

20 février 2026 à 20:12

Nier: Automata, Yoko Taro and PlatinumGames' 2017 action RPG follow-up to Nier and the Drakengard series, has officially sold 10 million copies nine years after its release.

This comes from a tweet/X post and YouTube video shared by the official accounts for Nier and publisher Square Enix respectively. The post includes a celebratory piece of Nier: Automata art:

#ニーアオートマタ の全世界累計出荷・ダウンロード販売本数が【1,000万本】を突破しました。本当に……本当にありがとうございました。これからもよろしくお願いいたします。

🔽これまでの軌跡を振り返る動画を公開https://t.co/0i2Q3eiyGb pic.twitter.com/m9bGhLsAJC

— NieR公式PRアカウント (@NieR_JPN) February 20, 2026

In a press release, Square Enix confirmed that in addition to this milestone for Automata, Nier Replicant ver.1.22474487139, the remake of Nier released in 2021, has sold two million copies.

The six-minute-long YouTube video provides a recap of everything Nier: Automata-related from the last decade, and unless you're a superfan, the sheer volume is probably a lot higher than you'd expect. There's the game itself and its various re-releases and ports, plus multiple concerts, stage presentations, written works, animation, and more.

It ends on a teasing note, with text reading: "Nier: Automata to be continued..."

Tantalyzing as it sounds that this may mean another game is in the works, Nier fans have been here before. A number of the Nier works shown in that video have seemingly teased more Nier to come, but it's never quite been the AAA video game rendition fans wanted. The story has been told and sequelized through many different mediums at this point, including a no-longer-available mobile game that's effectively a direct sequel, but no full-blown PC/console game has emerged in the last nine years. Maybe other fans feel differently, but it's left me a bit jaded at the idea. Even Yoko Taro sounded a bit weary when he was last asked about it, saying that he was trying to make new projects, but they kept getting canceled on him.

Which is a shame, because Nier: Automata rules. We gave it an 8.9/10 when we reviewed it in 2017, saying it's "a crazy, beautiful, and highly entertaining journey full of nutty ideas and awesome gameplay. It may not include the most sensical story or compelling characters, but its frenzied combat -- coupled with beautiful visuals and a stunning soundtrack – make it too much fun to pass up."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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