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Will Arnett Set To Replace Stranger Things Alum David Harbour in Tony Gilroy's Behemoth!

Searchlight has found a new star for its upcoming film Behemoth! in none other than Will Arnett, who Deadline reports will now join the project and star alongside Pedro Pascal, Olivia Wilde, Eva Victor, and Matthew Lillard.

The movie, which will be directed by The Bourne Identity writer Tony Gilroy, was originally set to star Stranger Things alum David Harbour, before his recent departure from the project. The actor had already filmed some scenes, as production began in late October, but according to the outlet, Harbour’s involvement so far had been minimal enough that reshoots won’t be a big part of the process.

Deadline cited his participation in the Stranger Things press cycle as a major part of why there’s not too much to redo, and the outlet claims that the recasting also won’t keep the movie from wrapping on schedule sometime in the weeks to come.

As far as what the film is about, the studio has kept mum on a synopsis but we do know that the film focuses on a cellist, so it does seem to be music related in some capacity. Alongside Arnett and the other A-Listers, Margarita Levieva and Alexa Swinton will have supporting roles in the film, which was also written by Gilroy. The writer-director is also producing the project with Sanne Wohlenberg and John Gilroy.

Interestingly enough, this isn’t the first replacement incident for this film. Oscar Isaac was originally set to star in Pascal’s role, but Pascal replaced him months later after he exited the project.

It kind of feels like Arnett is having a bit of a resurgence these days — mainly because of his latest project, a well-liked Searchlight dramedy about standup called Is This Thing On? — so it’s great to see him getting another high-profile role where he can show off his skills. Arnett's new film has a huge drama edge, and it’s always fun to see comedic actors remind us they can do both.

Image credit: Frazer Harrison/Getty Images

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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'Where Was She?': Stranger Things Actress Absent From Season 5 Says Filming Would Have Helped Her Obtain Health Insurance During Cancer Battle

Stranger Things actress Jennifer Marshall, who played Max's mom Susan, has called out her character's absence in the show's final season — and said that being able to film scenes would have helped fund her own cancer treatment.

Marshall appeared in a recurring role during Stranger Things' second season, where Max (played by Sadie Sink) was originally introduced. Marshall then reappeared in the series' fourth run, but was unable to complete filming due to ill health.

The actress and former military veteran publicly announced in 2022 that she had been diagnosed with stage 3 cancer that had spread to her lymph nodes. By the time it came to film Stranger Things' fifth and final season, however, the actress now says she had been in remission.

"I had cancer, I get it," Marshall wrote in a post on Instagram. "But I was in remission during the shooting of season five. Shooting would have helped me obtain my health insurance through the union.

"It would have helped me not only financially, but would have been a mental and emotional uplift after battling cancer for almost two years," Marshall said. "Either way, no one is entitled to a role, cancer or not. My heart remains grateful, and I will always give those involved in the decision-making the benefit of the doubt."

Of course, Stranger Things season five featured Marshall's on-screen daughter Max in hospital — something that could have provided the perfect reason for the show to feature her mom once again. Other actors playing parents of the main cast also made guest appearances, too.

Ultimately, however, Susan never returned — and it sounds as if Marshall herself still isn't sure why.

"Maybe they had too many characters, idk," Marshall wrote, saying that she thought about Susan's whereabouts every day. "Obv Susan Hargrove is THE WORST MOTHER EVER LMAO."

Somewhere that Susan definitely won't return is in Stranger Things' mythical secret final episode, which only existed in theory form within the minds of some fans unhappy at how Netflix's series ultimately panned out. Yesterday, the so-called Conformity Gate theory was dealt a huge blow by Netflix when the streamer released a flashy trailer for unrelated TV shows and movies — rather than anything related to Stranger Things, as some fans were expecting. And today, the official Stranger Things social media account appeared to officially settle the matter, by confirming that "all" episodes of the show were now streaming.

Photo by Randy Shropshire/Getty Images for SAG-AFTRA Foundation

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Assassin’s Creed Shadows for PS5 Is Back to Its Lowest Price Yet at Amazon

These next few months of winter are a great time to settle in with big games until spring arrives. Recently, Amazon's been offering some great discounts on a variety of options to help you stock up your library this January for a little less than usual. Among some of the games on sale right now is Assassin’s Creed Shadows for PS5 (see it here at Amazon), which has dropped back to its lowest price so far of $34.99 at the retailer.

Assassin’s Creed Shadows (PS5) for $34.99

This makes for a huge 50% discount from its usual list price of $69.99, which is an excellent offer to make a move on. This limited edition Amazon Exclusive copy also comes with the Sekiryu Character Pack, which gets you a gear and weapon set for Naoe, the Sekiryu Beast​, and a Dragon Tooth trinket alongside the base game.

We think it's a game well worth picking up, too. Our review gave it an 8/10 score, with writer Jarrett Green saying it, "takes a flashing blade to the series’ established norms, trimming them to a more precise form in lieu of chopping them down outright."

The review continues on to say that, "Combat is aggressive and requires more intentional parrying and skill management than in the past, and exploring the gorgeous provinces of Sengoku-period Japan is encouraged thanks to the revamped map that deemphasizes collecting icons and checking off lists." Not to mention, "Naoe and Yasuke are well-realized and memorable protagonists, even though most of the story they drive follows pretty predictable paths."

If it's been on your radar, now is a great time to grab it while Amazon still has it on sale. Looking for even more options that are discounted right now? Amazon's also offering deals on Astro Bot and Kingdom Come: Deliverance 2. And outside of Amazon, you can save on Battlefield 6 right now at Walmart, too.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Nintendo Reveals New Switch 2 Joy-Con Colors, Light Purple and Light Green

Nintendo has unveiled its first set of alternative Switch 2 Joy-Con colors, which feature cool pastel shades resembling violet and teal.

Officially named "Light Purple" and "Light Green" (the latter looks closer to blue to my eyes, but sure), these imaginatively-named colors will go on sale alongside the upcoming Mario Tennis Fever on February 12.

If you're keen, you can already pre-order a pair of the new controllers now, at the same $99.99 price point that Nintendo of America sells the original Switch 2 Light Blue and Light Red Joy-Con.

Nintendo raised the price of Switch 2 Joy-Con controllers to $100 back in August 2025, up from $94.99. The Switch 2 itself was spared a price rise, but Nintendo added significant extra margins onto the cost for its original Switch (now $339.99, up from $299.99), Switch OLED ($399.99, up from $349.99) and Switch Lite ($299.99, up from $199.99). Even the price of Nintendo's Alarmo clock was increased by $10, up to $110.

No specific reason was given by the price rises, but analysts widely pointed to the impact of US tariffs on imports from China, Japan and Vietnam, where much of Nintendo's manufacturing is based.

So, do you fancy a snazzy new Light Purple and Light Green (Blue) pair?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Jujutsu Kaisen Returns for Season 3 - Here's When to Expect New Episodes of The Culling Games Part 1

One of the biggest highlights of this winter anime season is the return of Jujutsu Kaisen. The Culling Game Part 1 kicks off this week on Crunchyroll, picking up after the chaos of the Shibuya Incident in Season 2. Here’s everything you need to know.

Jujutsu Kaisen Season 3 Episode Release Schedule

The third season of Jujutsu Kaisen is expected to run for between 24 and 26 episodes total. These episodes will be split up into two cours, thus The Culling Games Part 1. Depending on the full episode count, each cours will include 12 or 13 episodes.

The new season will premiere with two episodes, releasing on Crunchyroll on January 8 at 9am PT. Subsequent episodes will be released weekly on Thursdays. Here’s the episode release information we have so far:

Aside from an unknown episode total, it’s also unclear whether the season will take a break between cours (the most likely outcome) or carry through into the next anime season. We’ll continue to update this guide as more information gets announced.

Where to Stream Jujutsu Kaisen

The new season of Jujutsu Kaisen will stream exclusively on Crunchyroll in the U.S., where you’ll also find the first two seasons as well as the prequel movie, Jujutsu Kaisen 0. Here’s the full series in release order, for reference:

Jujutsu Kaisen Season 3 Voice Cast and Characters

Jujutsu Kaisen Season 3 continues to adapt Gege Akutami’s manga with animation from MAPPA. Here’s the Japanese voice cast confirmed for this season:

  • Junya Enoki as Yuji Itadori
  • Yuma Uchida as Megumi Fushiguro
  • Mikako Komatsu as Maki Zen’in
  • Megumi Ogata as Yuta Okkotsu
  • Daisuke Namikawa as Choso
  • Noriko Hidaka as Yuki Tsukumo
  • Yoshiko Sakakibara as Master Tengen
  • Kazuya Nakai as Kinji Hakari
  • Yuki Sakakihara as Kirara Hoshi
  • Koji Yusa as Naoya Zen’in
  • Tomokazu Sugita as Hiromi Higuruma
  • Satoshi Tsuruoka as Fumihiko Takaba
  • Yutaka Aoyama as Reggie Star
  • Neeko as Kogane

You can check out the Crunchyroll site for key visuals and more information about the animation staff.

Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.

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Xbox Developer Direct 2026 Announced for Next Week, Featuring Fable and Forza Horizon 6

After Xbox Game Studios boss Matt Booty teased the return of Microsoft's now-annual Xbox Developer Direct showcase last month, the publisher has now confirmed the details. The 2026 Dev Direct will air live on Thursday, January 22 at 10am PT. You can watch it live here on IGN or on IGN's YouTube channel.

Booty had already confirmed the presence of accomplished Xbox Game Studios developer Playground Games at the event, and now we know for certain that both its upcoming blockbusters will be shown: Forza Horizon 6 and Fable.

Given that both are expected to release this year and they are two of Xbox's biggest first-party offerings – and that we've yet to see proper gameplay from either one – we're due a proper look at gameplay. And that, according to Microsoft's announcement this morning, is exactly what we'll get.

Also featured in the showcase will be Beast of Reincarnation, the upcoming action RPG from Pokémon developer Game Freak that was announced during the Xbox Showcase event in June last year.

There's no confirmation of any other games under the Microsoft umbrella being included, such as Gears of War: E-Day, the prequel that's bringing back Delta Squad to the time period before Emergence Day; or Halo: Campaign Evolved, the Unreal Engine 5-based remake of the original Halo's campaign. I played it, if you'd like to read or watch my first impressions.

Typically Microsoft does include at least one surprise title, however. Could this be where we get a glimpse at the newly-leaked Life is Strange: Reunion? It's perhaps worth noting that the franchise's previous game Life is Strange: Double Exposure was unveiled back during the Xbox Showcase in June 2024.

For more on what stands to be a very busy year for Microsoft, check out my What to Expect From Xbox in 2026 piece, and join us every Thursday for a new episode of Podcast Unlocked.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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The Legend of Heroes: Trails beyond the Horizon Review

When a series such as Trails lasts as long as it has, sometimes things start to get weird. We’ve seen giant mechs, supernatural beings, and even multiversal time travel. After all of that, where else is there to go? Oh yeah, outer space! The vast, unknown territory of the final frontier is filled with possibilities, and The Legend of Heroes: Trails beyond the Horizon breaks through the atmosphere in order to tell a compelling sci-fi fantasy story filled with deception and intrigue. It also continues to refine the Daybreak saga’s hybrid action/turn-based combat system, with battles that are more engaging than ever before. The cliffhanger ending could make for a rocky re-entry for some, but when the dust settles, Trails beyond the Horizon manages to safely touch down as another enthralling RPG.

Picking up where Trails through Daybreak 2 left off, Trails beyond the Horizon sees the nation of Calvard attempt humanity’s first manned spaceflight, called Project Startaker. Like Trails into Reverie, the roughly 60 to 70-hour campaign is split between the perspectives of three characters: Rean Schwarzer, the Trails of Cold Steel saga’s protagonist, Kevin Graham, the lead of Trails in the Sky the 3rd, and Daybreak’s mercenary hero Van Arkride. Trails beyond the Horizon manages this balance well, but (unsurprisingly) it does mean this isn’t a good starting point for new fans – Van is the star, but it treats each of the three as a “main” character in their own way, so you’ll need to have played the two previous Daybreak games and be familiar with the Cold Steel saga, Reverie, and the third entry in the Sky trilogy to really get everything that’s going on.

That said, this story is still good on its own merits. Rean’s route kept me glued to the screen as he uncovered the real objective of Project Startaker and the conspiracy surrounding it. Kevin’s storyline is just as captivating as he picks up the mantle of “Heretic Hunter” once again,learning more about who his assassination target is and how to come to grips with it. Surprisingly, Van’s section is the most boring of the three (at least at first) as he and his crew fight off a mysterious new faction called the Vestiges. Van’s path is as long as the other two combined, and while that makes sense since Trails beyond the Horizon is his story, the first half of his route takes too long to build up, making the faster pacing of the other protagonists’ tales much more exciting by comparison. However, the way their stories tie in with Van’s towards the finale ultimately redeems it.

Trails beyond the Horizon also successfully manages the character bloat that plagued some previous Trails crossovers. It only includes a few key cast members from Rean’s Thors Academy days as both student and instructor, such as the lively student council president Towa Herschel and the calm but calculated Altina Orion. Kevin has Reverie’s Rufus, Nadia, Swin, and Lapis in tow, and new additions to both his and Van’s casts are smartly kept to a minimum as well.

Don’t fix what ain’t broken

If you played Daybreak 2, this review might sound familiar in spots, as Trails beyond the Horizon sticks quite close to that formula outside of combat. For instance, the Marchen Garten roguelite dungeon returns in the form of Grim Garten, and it’s the same drill as usual. You navigate it by playing a minigame, moving across a board and fighting monsters until you reach a floor’s boss. Only the first half of the dungeon is required for story purposes, with the second being entirely optional, but it’s a shame that Grim Garten isn’t available to continue playing through after the credits roll like Marchen Garten was. That’s a slight downgrade, as Marchen Garten gave a satisfying “post-game” feeling to Daybreak 2, letting me clean up other tasks as I prepared to jump into New Game Plus, that’s now missing.

Thankfully, Grim Garten still has the same worthwhile incentives to explore it periodically throughout the story. You can earn valuable skill points to level up your party’s attacks, as well as unlock cosmetics and useful items (all of which are earned in game, with no microtransactions involved whatsoever), and even learn more about the backstories of certain characters, which was particularly interesting for some of the antagonists.

Optional activities like this have always been an important part of previous Trails games, and deep side quests and fun bonding events make a return to Trails beyond the Horizon as well. Not only do they reward you with useful and rare items, they also provide a vast amount of insight into the world and the people who inhabit it. It was fun to see how Rean contacted Van, asking if he could accept requests from the city bulletin on his behalf in order to experience the mercenary life. One of my favorite quests involved busting an illegal casino chip trade, with the culprit behind it being a recurring character who has been cooking up schemes since the Crossbell games, Trails from Zero and Trails to Azure, 16 years ago. It’s a nostalgic touch that showcases how expansive this series is.

The LGC morality system from the first two Daybreak games makes a return, too: Sometimes when Rean, Van, and Kevin finish quests, they have the option to decide the outcome, which increases their affinity to either Law, Gray, or Chaos. In the first Daybreak game, your affinity determined which allies joined Van towards one of the later chapters. Disappointingly, like Daybreak 2, there’s no such impact in Trails beyond the Horizon, which made me once again question why the LGC system still exists in its current iteration at all. It was initially a standout feature that separated Van from other Trails heroes, so it’s disheartening to see the mechanic has actually regressed instead of evolved in any meaningful way, especially since it’s now tied to other protagonists as well. For example, what would a “chaos” aligned Rean look like, similar to his berserk “ogre” form from Cold Steel III and IV? Ideas like this could’ve been cool to explore.

At least the bonding events, called Connections, remain consistently delightful and charming, letting you hang out with other party members during major story beats. Not only do they offer fantastic character development, but they can also increase a character’s parameters, such as their attacking stats or chance that they’ll initiate a follow-up attack in battle. A favorite bonding event of mine was when Rufus reflected with Kevin about where he’s at in life – introduced all the way back in the first Cold Steel game, Rufus was a high-tier noble at the upper echelon of society, being recognized and revered wherever he went. A fall from grace and several (in-game) years later, he now spends his days in the shadows with his hair down looking after kids, but is content with himself. It’s a satisfying full-circle moment that had me reminiscing about my college days when I started playing the Trails series on my PlayStation Vita.

Teaching a new dog old tricks

Like the previous Daybreak games, Trails beyond the Horizon uses a hybrid turn-based/real-time action combat system. Out in the field, you can wail on enemies in real time in order to stun them. After successfully doing so, you can then transition to the turn-based battle system with an advantage, dealing extra damage right out of the gate. This was an imperfect but exciting system I liked when it was first introduced, and further refinements here make the field battles feel more fleshed out.

There are now ZOC abilities that let you temporarily stop time and get a few extra hits in, but the biggest game changer is the Awakening mechanic. Van, Rean, and Kevin can power themselves up to dish out more damage before going into turn-based combat. These Awakenings include Rean’s Spirit Unification, Van’s Grendal, and Kevin’s Stigma, which are clever ways of marrying a story-based power up and a previously turn-based exclusive-mechanic into a real-time action one. Even if the turn-based combat will always be where Trails thrives the most, it’s admirable that developer Falcom is continually iterating on the real-time elements to make them equally engaging.

Further refinements make the field battles feel more fleshed out.

The bulk of the turn-based combat is the same as previous Daybreak and Trails games at large. At the top of your screen sits a turn order timeline that you can plan around and manipulate. There are several bonus icons that will randomly align with either an ally or enemy on the timeline, which can range from bursts of healing or bypassing the casting time for magic to let a character fire off a spell right away. It’s important to pay attention to the timeline order as these bonuses can change the flow of battle, which makes for a compelling combat puzzle.

While “stealing” bonuses was possible in Daybreak 2, you could only do so when enemies were stunned or unconscious, and Trails beyond the Horizon slightly revised this mechanic to make it more accessible. If you activate a Shard Boost from your Boost Gauge to power up your next attack and then strike an enemy, you’ll grab whatever bonus was aligned with it and transform it into a more powerful “Plus” version, increasing the effectiveness of it for yourself. Steal a Zero Arts bonus? Not only will your next spell be cast immediately, but its power jumps up by 50%! This adds an extra layer of clever planning to an already well-thought out battle system.

Alternatively, you can still use skills that can inflict Delay on an enemy, pushing a bonus further down the timeline to hopefully land on an ally. In fact, this tactic has even gotten an update in Trails beyond the Horizon as successfully delaying an enemy while under a Shard Boost will also spawn a “Plus” version of that same bonus on the timeline during the next turn. These minor yet impactful boons make the combat more strategic and engaging. They can mean the difference between victory and defeat, especially against the hardest enemies later on.

Positioning, once again, is also crucial to combat. Each skill has a certain attack pattern, whether it’s a circle, cross, or a straight line. Maneuvering your characters so that you can hit as many enemies as possible ensures you get the most out of each action you take. Skills also have secondary effects. For example, Rean’s Sixfold Gales skill inflicts Delay, but also gets a damage buff if the enemy is struck from behind. Even if Rean can’t get behind an enemy, the skill is still useful as the Delay effect can help push a timeline bonus away from it. Trails has always had these mechanics, but the consistent quality and improvements between all of the entries is impressive, and a big part of what makes this combat system unique.

The biggest addition to Trails beyond the Horizon’s turn-based combat is the introduction of Shard Commands. These are basically upgraded versions of Brave Orders from Cold Steel III, IV, and Reverie. By consuming portions of your Boost Gauge, you can apply party-wide buffs that last for a limited number of turns. They can drastically turn the tide of battle, with effects like reducing incoming damage down to 30% or decreasing casting time for spells. Shard Commands are also more flexible than Brave Orders. In previous Trails games, bosses could enact their Brave Orders, called “Disorders,” to overwrite your own, but you couldn’t do the same thing back. You’re now able to overwrite boss Anti-Shard Commands with your own, but it’ll consume an extra bar in your Boost Gauge on top of the normal cost. It’s a smartly implemented trade-off that levels the playing field and feels fair.

Additionally, using two bars of your Boost Gauge activates ZOC and lets characters act twice in a row. In previous Daybreak games, you were incentivized to mainly conserve your Boost Gauge to fire off a character’s S-Crafts (ultimate attacks), so between Shard Commands and ZOC, as well as the aforementioned new bonus stealing mechanics, you have exciting new choices for how to spend it.

Finally, the customization options remain largely unchanged from the two previous Daybreak games, but that’s not a bad thing since it provides the same kind of fun as tinkering in a toybox and getting lost for hours while optimizing your party’s full potential. Slotting elemental gems, called Quartz, into one of four available lines for a variety of perks is still a clever system. It’s fun to experiment with different elemental combinations and values in order to unlock more potent Shard Abilities, including ones that can help outside of battle – like Golden Eye, which marks every treasure chest on your map in the area, ensuring that you’ll never miss any useful items. The Quartz system has been polished over the past two decades and has become one of the most flexible in any modern RPG.

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Dragon Quest VII Reimagined: Here’s What Comes in Each Edition

Dragon Quest VII Reimagined is set to release February 3, 2026 if you buy the more expensive editions, or February 5 for the standard edition. It’s coming to PS5, Switch, Switch 2, Xbox Series X|S, and PC. A from-the-ground-up remake of the original PS1 game, this remake brings the epic RPG adventure to modern platforms with modern visuals and storytelling. It’s available in several editions, all of which are detailed below. Let’s dive in.

Dragon Quest VII Reimagined Demo Is Live

If you want to try it before you buy it, you can now download a demo that lets you play the opening hours of the game. It's free on all platforms, and your save data even carries over to the full game if you decide to purchase it.

Dragon Quest VII Reimagined - Standard Edition

PS5

Nintendo Switch 2

Nintendo Switch

Xbox Series S|X

PC

The standard edition just comes with the game itself, plus the preorder bonus (detailed below). It’s also worth noting that physical editions for Switch 2 are Game-Key Cards, and don’t contain the game on the cartridge.

Dragon Quest VII Reimagined - Digital Deluxe Edition

In addition to the base game, here’s what digital extras you get with the deluxe edition:

  • 48 hours early access
  • Luminary’s Livery costume set
  • Road of Regal Wretches battle arena content
  • Jam-Packed Swag Bag - assortment of helpful items
  • White Wolf Costume

Dragon Quest VII Reimagined - Collector’s Edition

The Square Enix Store-exclusive collector’s edition comes with the following physical and digital extras:

Physical Items

  • Steelbook Case
  • Ship in a Bottle Figure
  • Smile Slime Plush

Digital Items

  • Luminary’s Livery costume set
  • Road of Regal Wretches battle arena content
  • Jam-Packed Swag Bag - assortment of helpful items
  • White Wolf Costume

Dragon Quest VII Reimagined Preorder Bonus

Preorder Dragon Quest VII Reimagined, and you’ll receive a couple of in-game items to help you on your way. Here’s what you get:

  • Trodain Togs
  • Seed of Proficiency x3

What Is Dragon Quest VII Reimagined?

Dragon Quest VII Reimagined is a full remake of Dragon Quest VII: Fragments of the Forgotten Past, a JRPG that first launched in 2000 for the original PlayStation console. It’s previously been ported to Nintendo 3DS and mobile platforms, but this is, as the title suggests, a full reimagining of the game.

DQ7 is a famously long game, with an average of 75 hours to complete the main story in the 3DS edition, according to Howlongtobeat, with a completionist time of 130 hours. The PlayStation version has even longer completion times.

The game is a traditional single-player JRPG that has your unnamed character and a team of adventurers sailing around, traversing islands, and completing quests to help people out on each one.

As for the art, Square Enix wrote in its announcement, “The character designs, originally crafted by world-renowned manga artist Akira Toriyama, have been reimagined into a charming 3D art style using dolls actually created in the real world.” That’s wild. The graphics look great, though, almost toy-like in that Link’s Awakening remake sort of way.

Other Preorder Guides

Feel free to check out everything else announced during today's Nintendo Direct, including a new Super Mario Galaxy bundle for Nintendo Switch.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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AndaSeat Kaiser 3E XL review

A big chair for big gamers, but lacking a few adjustability options in an attempt to cut costs.

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