MindsEye was one of the most catastrophic game launches of 2025 but the studio refuses to quit: Its 'most significant post-launch update' is now live and an expansion is coming later this year

Humble Bundle has dropped a fresh new lineup of PC games as part of its Humble Choice for February, led by Core Keeper, Date Everything, and Resident Evil Village. The timing for including the latter couldn’t be better, considering this month we can finally get our hands on Resident Evil: Requiem. So, if you haven’t played Village yet, what better time to jump into it?
Alongside those three games, you'll get five more as part of this bundle, which costs just $14.99 per month when you sign up for the Humble Choice membership. That’s not all, though, as you also get a free month of IGN Plus as part of this bundle. It’s a real treat for PC gamers, so don’t miss out on this month’s excellent selection of games.
If Resident Evil Village has caught your eye, particularly if you're counting down the days to Requiem, it's worth noting we're big fans. Back when it was first released, our review from IGN's Tristan Ogilvie called it "a genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story."
SteamWorld Build is another pick from this list we enjoyed. Our review from writer Jon Bolding said it's a "simple but fun city builder cleverly combined with a dungeon-constructing miner that keeps things quick and casual." It certainly seems like a nice variety of games in this bundle you'll get to add to your library.
There's plenty of other perks you'll get to enjoy as a Humble Choice member as well. Alongside the new selection of games to choose from each month, you'll also save up to 20% on select games in the Humble Store, and 5% of your membership goes to a charity every month, which is NPower for February.
On top of that, the month of IGN Plus is a nice bonus alongside the games, offering you a chance to give it a test run for free. With this, you'll be able to get rid of ads on the site, enjoy free games, and more.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Blizzard Entertainment is just minutes away from showcasing the future of Overwatch with its big Spotlight event, and we’re here to break down every last reveal.
The team says today’s show, which is scheduled to begin on Twitch and YouTube at 10 a.m. PT / 1 p.m. ET, will kick off “the next chapter of Overwatch” – but what does Talon have to do with it? Players have spent the last week swimming in rumors of title changes, new heroes, and story updates as the once-controversial hero shooter continues to claw its way back to greatness. It’s all just talk for now, but we won’t have to wait much longer to find out if this make-or-break moment is enough to keep longtime fans – and maybe even newcomers – showing up throughout 2026.
We’ll be listing all of the biggest announcements for you here, so be sure to keep refreshing this page for everything Blizzard has to show. If the presentation has even half the number of announcements revealed at the Overwatch 2 2025 Spotlight, you’re definitely going to want to tune in.
Season 20 character Vendetta was the focus for the beginning of today's show in what is the first proper Overwatch cinematic in years. The video sees her take down Doomfist in front of Reaper, Sombra, Moira, and more as she ushers in a new era for Overwatch – and Talon.
As teased by a surprise update last week, Overwatch is launching into a new annual story event called The Reign of Talon. The narrative arc will unfold throughout 2026, beginning with Season 1 on February 10. Director Aaron Keller says the narrative will feature comics, animated hero trailers, and more, with everything fully integrated in-game. Then, as the story reaches its end later this year, a new Season 1 will begin a new chapter in 2027.
A whopping 10 heroes will launch between now and the end of the year, promising to make Overwatch in 2026 the hero shooter's biggest year yet.
Developing…
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

A gorgeous new 4K TV upgrade must be paired with great sounding, room filling audio to round out the ultimate home theater experience. You simply shouldn't have one without the other. However, if you're like most people and don't look forward to the task of setting up, positioning, and pairing your speakers, then that's where Sonos comes in. Its products offer excellent sound in a compact package with super easy DIY setup.
To celebrate the big football game on February 8, Sonos is kicking off its own big sitewide sale that takes up to 20% off some its best selling speakers including the Sonos Arc Ultra and Beam soundbars, Era 100 and 300 speakers, and Sub Mini and Sub 4 woofers. Shipping is fast and free and you're getting the full manufacturer's warranty.
The Era 100 is Sonos' most popular and most versatile speaker. Despite its compact size, the Era 100 houses two tweeters, a mid-woofer, and three class-D digital amplifiers to produce precise, distortion-free audio even at high volumes. It has a microphone for voice control. Because of its flexibility, it's often paired with a sound bar or a second Era speaker.
The Arc Ultra is Sonos' best soundbar speaker, replacing last year's Arc model. It is a massive 46" soundbar that houses 14 total speakers, including five tweeters (plus two upward-firing speakers for Dolby Atmos supported height channels), six midwoofers, and a four-motor, dual-membrane Sound Motion woofer. The Arc Ultra uses AI enhancement technology to isolate and boost the clarity of dialogue and voices. It also has a built-in microphone so that it can be controlled using voice commands from the Sonos app or your favorite smart assistant. Check out our own Sonos Arc Ultra review.
The Sonos Beam is a great option for someone who requires a more compact sound bar or simply doesn't want to spend $900 on the Arc Ultra. The Beam (Gen 2) is a 26-inch long, 5.0-channel soundbar with one tweeter and four mid-woofers for natural, balanced sound and four passive radiators to help with the low end. Although the Beam doesn't have physical height channels, it has two virtual height channels for Dolby Atmos support. It has a microphone for voice control.
The Era 300 is a much bigger, better sounding version of the Era 100. It's nearly double the size and weight. The Era 300 is also shaped differently, but there's a reason for that. The hourglass figure is designed to optimally arrange the six speakers so that they fire sound in all directions, enhancing Dolby Atmos and spatial audio effects. The Era 300 consist of four tweeters and two woofers paired with Class-D digital amplifiers and custom waveguides to help project sound to all corners of your room. Like the Era 100, it also has a built-in microphone for voice control.
The audio savvy knows that a single speaker isn't enough to reproduce an entire soundstage. If you could pick only one other speaker to supplement your existing one, then a subwoofer would make the most meaningful impact. If you are space constrained, consider the Sub Mini. Despite its compact size, the Sub Mini can still powerful room-filling bass by way of two inward-facing 6" drivers contained in a sealed (non-ported) enclosure. It features wireless connectivity so you can avoid the hassle of routing a cable back to the rest of your home theater components.
If you aren't space or budget constrained, the Sub 4 is a step up from the Sub Min. The Sub 4 boasts even more power and a better low-end soundstage thanks to two inward-facing 5"x8" woofers and a traditional ported design.
If you're looking for an easy solution to add great sound to your home, then you've probably already heard of Sonos. Sonos speakers are very easy to set up, don't take a large amount of space, and most importantly, offer distortion-free room-filling audio. They're definitely pricier than budget options, but the sound quality is comparable to speakers that cost hundreds more or take up much more space.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

LEGO has partnered up with Netflix to create KPop Demon Hunters LEGO sets. The announcement says one set will be revealed and available for preorder this spring and will release this summer, with additional sets to follow in 2027. A teaser for this year’s set hints that it will depict Derpy, the supernatural feline creature from the movie. It shows Derpy’s foot knocking over a flowerpot.
The Derpy set will be aimed at ages 9+ and LEGO says it will be “great for both play and display.” Since we haven’t seen the whole set, it’s also possible it will feature Sussie the magpie as well.
KPop Demon Hunters has been a massive success for Netflix, racking up more views than any other title on the entire streaming platform. A sequel is expected to come out in 2029. The cultural reach of KPop Demon Hunters extends beyond film and video as well. Music from the movie has topped the Billboard Hot 100, and the song “Golden” was recently nominated for three Grammy awards, winning one.
In our KPop Demon Hunters review, critic Toussaint Egan wrote, “KPop Demon Hunters is a terrific directorial debut for animator Maggie Kang and yet another feather in Sony Pictures Animation’s well-plumed cap. Rumi, Mira, and Zoey steal the spotlight and save the day in one fell swoop, delivering ample action with raw charisma and no shortage of gut-busting laughs. If you’re looking for a spectacular animated action musical to tide you over while waiting for Spider-Man: Beyond the Spider-Verse, have no fear: Huntrix is here.”
This isn’t the first time LEGO has collaborated with Netflix. They’ve also released a number of sets based on Stranger Things and the live-action One Piece series.
In other LEGO news, the first LEGO sets of February 2026 have been released, with a trio of Pokémon LEGO sets still to come later this month. Looking ahead, March will be a massive month for new releases, with eight Smart Play Star Wars LEGO sets, four LEGO Batman: Legacy of the Dark Knight sets, as well as Sauron's Helmet and a lot more.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

When the original Nioh hit the scene back in 2017, it emerged as the very best soulslike outside of FromSoftware itself, with exemplary combat, thrilling bosses, and absurdly deep mechanics. Nioh 2 improved just about every aspect three years later, but didn’t change a whole lot overall, essentially making it “Nioh 1, but better.” Nioh 3, on the other hand, is far more than just an iterative sequel. This is a total transformation of the formula – one that trades out static overworld maps for enormous open fields covering multiple different eras of Japanese history. This shift, plus the addition of an entirely new Ninja Stance that changes the rules of Nioh’s combat and a litany of smaller quality of life adjustments, all amount to the most significant shake up the series has seen up to this point, and one of the best Soulslikes to date.
To get the bad out of the way first, one area that has not seen any sort of significant shake up is the storytelling, and that’s a shame because it has always been one of the weakest elements of the series. Like previous Nioh games, the story serves mostly as a means to guide you through a fictionalized retelling of significant battles and wars in Japanese history – one in which monstrous yokai, magical stones with corrupting influence, and Guardian Spirits are commonplace. You play as Takechiyo, the grandson of Ieyasu Tokugawa, and heir to the seat of Shogun, who must travel back in time to obtain a means of defeating an ancient evil that has corrupted the present.
The biggest issue with Nioh’s story is that it’s very dry and, to be frank, just kind of boring. Someone with a better knowledge of Japanese history may get more out of it thanks to knowing the context and significance of these historical figures and events, but for a layman like me, there’s just not enough work done to make you care about what’s going on in each of the eras that Nioh 3 took me to. Fortunately, cutscenes are short, the choreography is great, and these story shortfalls never get in the way of the action elements that otherwise make Nioh 3 one of the best soulslikes around.
I’ll say this right out of the gate: Nioh 3 has the best combat of any soulslike, past or present, end of story. It nails the feel and look of its weapons, the variety within those weapons, the depth of its mechanics, the challenging and aggressive enemy AI, the multitude of different approaches you can take in any given combat encounter, and the list just goes on-and-on. It’s all best-in-class quality at every level.
Nearly all of that was true about Nioh 2 as well, but what elevates Nioh 3 even further into the stratosphere is the split between two different combat modes: Samurai and Ninja. Samurai mode is the traditional Nioh combat experience, characterized by careful resource management through the usage of stamina-restoring Ki Pulses, the need to switch between low, medium, and high stances depending on the given encounter, and a careful balance of defensive techniques and offensive rushdown.
Ninja Mode, on the other hand, is a brand new style of Nioh combat that switches out the aforementioned Ki Pulses and stance switching, replacing them with much faster attacks that require far less stamina, allowing me to basically suffocate enemies with strikes without even giving them a chance to fight back. In addition, Ninja Mode also gives you access to three ninjutsu attacks – like shuriken, traps, and magical spells – which refill as you land attacks and are great for targeting enemy weaknesses or hitting annoying flying enemies.
The two modes can be swapped freely on the fly, and they even have their own equipment sets, letting you essentially build two different characters with different combat focuses and styles. Team Ninja smartly avoids falling into the trap of forcing you to use one stance over another in order to defeat a certain type of boss or enemy, which often stymies creative combat expression in other games. Instead, both stances are always viable, and the choice of whether one is better than the other for a particular type of encounter is always left up to your discretion and playstyle.
It was always a great feeling to return to a boss that I previously died against, and adjust my strategy by using either more or less of one of the modes. For example, in a fight against a boss with powerful but predictable attacks, I might stick to Samurai Stance so I can parry their attacks and have more stamina left over to counterattack. But in a fight against a faster and more erratic boss, I might focus on Ninja Stance and use my quick step mist ability to maneuver around to their more vulnerable backside and avoid having to block all together.
While I have a clear preference for the flexibility and speed of Ninja Stance, developer Team Ninja has done a great job of balancing the two stances to make them both worth swapping between regularly. Samurai Mode feels a little weaker at a base level, but is balanced by being much better defensively – it also has an additional mechanic called Arts Proficiency that rewards you with a powered up special or heavy attack if you’re able to fill up a meter by landing attacks and successfully blocking without taking hits. Meanwhile, Ninja Mode feels like Team Ninja finally taking off whatever limiters they might have placed on the combat in previous games in the service of balancing stamina management, lifting up their hands and saying, “you know what, just go wild.”
Perhaps the biggest departure from previous Nioh games is the shift from a mission structure to a series of open worlds. Over the course of Nioh 3’s 40+ hour campaign, you’ll be time traveling around from the Edo Period, to the Heian Era, to the Bakumatsu Era, and even to antiquity. Every period that you travel to comes with its own enormous battlefield to explore, with tons of points of interest all over the map, featuring optional bosses, challenging combat encounters, and worthwhile rewards.
That last bit is important because one of the few complaints I’ve historically had about the Nioh series has been a lack of satisfying rewards due to the random nature of loot drops. The loot is mostly still random in Nioh 3, but there are now other meaningful rewards for you to seek out. Clearing out Lesser Crucibles will power up your Guardian Spirits, granting you access to new Spirit Skills; defeating Masters will unlock new nodes on specific weapon skill trees; finding Jizo Statues will allow you to select from a variety of bonuses that will aid you when you’re inside a Crucible; sniping the weasel-like Chijinko demons out of the sky will get you elemental variations of techniques in your skill tree; you’ll find equippable skills in the many chests strewn all throughout the world; and all of this on top of the already existing Kodama and Scampus collectibles that existed in past Nioh games.
Doing these open world activities also adds to an Area Exploration rating, which itself comes with rewards, from stat bonuses, to skill points, to more areas of interest becoming pinpointed on the map. Rarely was I ever surprised while exploring any of the Nioh 3 open zones, but I at least was well rewarded for my time, which counts for a lot in a game where you need every advantage you can get.
But while exploration is well incentivized and the environmental design of these huge open landscapes is impressive, Nioh 3’s open worlds feel like they are missing a unique identity. Part of the problem stems from the fact that you’ll fight the same enemies in just about every zone. This was an issue with the previous Nioh games as well, and it is felt even more so when you’re wandering through visually distinct open worlds that all still feel the same. There are almost no enemies that feel unique to a time period. The cyclopes that appear in the Warring States Era are the same ones that appear in the icy Heian period, except instead of rocks, they throw snowballs.
There is at least a fairly wide assortment of enemies to face overall, and a large number of them are completely new to the series, but it is a little disappointing that the returning enemies don’t have any new tricks or attacks to keep me on my toes.
Not that you’ll really need anything extra to be kept on your toes. Nioh 3, like the previous two games, is very difficult, even by soulslike standards. Enemies and bosses are relentlessly aggressive, and if you’re not careful about your stamina management, you’ll find yourself regularly being stunned and vulnerable to high damage grabs that will kill you in just about one hit. But that difficulty is key to why the combat of Nioh 3 is so thrilling. Besides, even though the difficulty is high, checkpoints are well placed, shortcuts are abundant, and load times are super quick, so I rarely became frustrated despite dying 290 times over the course of the campaign.
Loot remains the most frustrating element of Nioh 3. The fact is, this is a loot system that exists for the benefit of New Game+ at the detriment of a first-time playthrough. For New Game+ and beyond, it’s great. You’re able to dig deep into your collection of gear, pick out useful sets and plan builds around their powerful set bonuses, and really get into the nitty gritty of gear customization. But until you get to that point, gear gets outdated so quickly that it just feels like a waste of time and resources to even bother with it. I’ve played enough of these games to know I shouldn’t sweat the loot on my first playthrough, instead just equipping the gear with the highest number and moving on. But my prayers go out to anyone tackling Nioh 3 for the first time, because poring over the literal thousands of pieces of gear on top of all of the equippable skills, skill tree, prestige points, guardian spirits, and soul cores that can be placed in either the yin or the yang position, it’s just… a lot.
Thankfully, there is now an auto-equip feature that allows you easily equip the most powerful gear you own with just the press of a button. What is especially nice about it is that you can set it to automatically equip based on weight. So, for example, you could just set it to equip all of the heaviest gear you have if you don’t care about having a bad dodge with just a few invulnerability frames, or you could set it for a balance of good gear and a good dodge. Or you could go toward the other extreme and set it to auto-equip the best gear that still lets you zip around the battlefield, even if it means leaving one or two gear slots completely empty.
Auto-equipping obviously has its limitations, as it doesn’t take into consideration the build-defining special effects of a weapon or set bonuses. But it does give you an option to dramatically reduce the amount of time spent playing the menu game of Nioh 3, without impacting those who enjoy the process of meticulously fine tuning their builds at every point of the campaign.

Fresh from starring in the new Super Mario Galaxy Movie trailer, Yoshi is headed to Nintendo Switch Online today.
Mario's ridable dinosaur pal arrives via Switch Online in the form of his item-matching Game Boy puzzle title that's simply named "Yoshi." Originally released in 1991, the classic game is available again today for Switch Online subscribers.
Also available today is Balloon Kid, the side-scrolling platformer where you can collect balloons to aid in your jumping and hovering. It was first available in 1990, some 36 years ago.
#NintendoSwitchOnline members can now play these two classic #GameBoy titles on Nintendo Switch 2 and Nintendo Switch!
— Nintendo UK (@NintendoUK) February 4, 2026
☑️ Balloon Kid
☑️ Yoshi pic.twitter.com/Aq3V9HoXnt
If you have access to the Japanese Nintendo Switch Online app, it's worth noting that the addition of Balloon Kid is substituted with the arrival of Balloon Fight GB — a separate title with a more obscure history. Released only in Japan for the Game Boy Color, this title is a souped-up version of the original NES Balloon Fight that never made it across to the West. The game then later arrived on 3DS via its Virtual Console, though again only in Japan.
Nintendo recently featured Yoshi as the star of its latest Super Mario Galaxy Movie trailer, which showed Mario and Luigi befriending the dinosaur and quickly welcoming it to their gang of heroes. Yoshi is expected to play a major role in the upcoming Super Mario Movie sequel following a cameo appearance (really, just Yoshi's egg) at the end of the prior film.
While The Super Mario Galaxy Movie launches in theaters on April 1, Yoshi's retro appearance on Game Boy is available to play again via Switch and Switch 2 now.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
The Galleon 100 SD is the keyboard I’ve long wished Corsair would make: a full-fat gaming board crossed with a Stream Deck, the powerful macro box made by Corsair subsidiary Elgato. The result is a keyboard that takes up an inordinate amount of space – and costs as much as both products put together – but does exactly what it should.
You get all of the nice-to-haves you’d want from a great modern gaming keyboard, like 8000Hz polling, pre-lubricated mechanical switches and FPS-focused features like SOCD, plus that unparalleled control and customization that a Stream Deck provides, all in a chassis that is among the best Corsair’s ever built. Still, there’s also room to more fully realize the potential in a future design here, with magnetic switches being a curious omission and software improvements to be made.
The Galleon 100 SD continues the modern styling trend Corsair introduced with the Vanguard Pro 96, with textured knobs, thin fonts and a rounded black aluminium chassis. The MLX Pulse mechanical switches inside offer a smooth keypress, with moderate 45g actuation force and a linear action that is well-suited for gaming and pleasant enough for typing as well. The RGB-backlit PBT keycaps provide a bit of texture for the finger and a long lifetime versus ABS alternatives, while a gasket mount arrangement, the aluminium chassis, and layers of sound dampening provide a pleasantly deep sound signature. In short, the Galleon ticks all of the boxes I’d expect for a premium mechanical keyboard in 2026, without quite challenging more boutique typing-focused examples built for enthusiasts. Magnetic switches would unlock extra FPS-focused functionality, but it seems that Corsair is targeting a broader audience for this one.
The big change here is the addition of a 12-key Stream Deck into the right-hand side of the board, replacing the number pad from a full-size layout with a four-zone LCD display above and two chunky knobs at the top. The 5-inch 1280x720 display is vibrant and crisp, with text and icons that are readable (if not pin-sharp) from a normal viewing distance, and of course the keys are physically closer and more convenient to press than they would be on a separate Stream Deck unit.

Everything here is customisable in the Stream Deck software, which I’ll cover in detail later, but the default upper arrangement includes media information from Spotify, a weather forecast, volume levels and an app launcher. Holding down either knob will toggle between the two zones beneath it; with a regular press and rotation performing different functions depending on the widget selected. For example, the Spotify widget skips tracks and plays or pauses, while the weather widget lets you scroll through the weather of the day and see additional information for a certain time period.
The lower section is more standard Stream Deck fare, with each of the 12 keys displaying live information (like your CPU, RAM and GPU utilization) or serving as a static app shortcut. With folders, pages and profiles that can automatically activate in specific PC applications, there are few limits to the amount of control you can build out. As well as official integrations for Elgato products, games and so on, you can also find free and paid community-made options in an online marketplace or code your own.
If you don’t have the Stream Deck software running, you get a barebones arrangement that’s still fairly useful, packing in media controls, toggles for polling rates, profiles and game modes, and instructions for downloading the Stream Deck software.

The rest of the keyboard contains some good ideas, including an RGB-backlit strip along the top of the keyboard with a Corsair wordmark and tri-spoke elements; a similarly wordmarked palm rest made of a soft, squidgy material; flip-out legs to adjust the angle of the keyboard; and, somewhat unusually, two extra USB-C ports. You get two USB-C cables in the box, and the idea is that by running that extra cable and plugging it in the bottom of the keyboard, you can then plug in other USB-C accessories like mice or flash drives into a more easily accessible USB-C port behind the two knobs. Of course, you could just plug in whatever USB-C thing you wanted directly, without involving the keyboard, but the end result arguably looks cleaner by using the extra port.
I did worry that the Galleon would feel a bit cheap or flimsy with its Stream Deck addition, but Corsair’s designers have done well to integrate everything together into a robust and cohesive whole that feels as expensive as it actually is. If you’re a streamer or macro enthusiast, this is a very sleek way to keep the options you need within easy reach.
As you might have guessed, the Galleon requires you to visit two places to control it: the Web Hub for changing the keyboard’s settings and Stream Deck for setting up that titular portion. Both are generally well-designed, though complex enough that finding your way around does take some time. I’d suggest starting with the Web Hub software first, updating your firmware if available, and then you can dig into the settings.
Here, you can set up the keyboard for gaming, including selecting polling rates up to 8000Hz (to fractionally reduce the delay between a key being pressed and registered) and enable SOCD, short for “Simultaneous Opposite Cardinal Direction” (letting a press of A override a press of D, for example, to aid counter-strafing in FPS titles). There are also more garden-variety controls for remapping keys, choosing lighting schemes and so on, though you won’t find features like adjustable actuation points, rapid trigger, or other common FPS-focused features due to the lack of magnetic switches. (The sockets here are hot-swappable, but only for other 3-pin or 5-pin mechanical switches, so you can’t change the core tech inside.)
The Stream Deck side of the equation is a bit more involved, with a live feed of what’s being shown on each dial area and button on the left and a menu of available widgets on the right. Adding or moving widgets is as simple as dragging and dropping, and all but the simplest widgets have further settings to customize their functionality and appearance. Icon packs make it easier to have a consistent appearance, but you’re free to go with custom icons, emojis, text and so on to suit your own preferences.

As mentioned earlier, the default set of widgets can be extended through the Elgato Marketplace, though relatively few third-party options are available for the new dial areas versus the original Stream Deck keys. Both of the third-party widgets I was hoping for did exist – YouTube Music and a calendar – but the latter was only available as a £5 or £10 purchase. I found that creating third-party widgets for the slim infobar on the Stream Deck Neo wasn’t even possible when I reviewed that device last year, so I hope that the dials here are easier to develop for.
In terms of what you can actually do with the Stream Deck, it’s a long list, including creating and playing macros, controlling music or audio devices, and supporting live streams. Controlling other parts of the Corsair ecosystem is especially well catered for, including adjusting Elgato lights, mics and cameras, Corsair peripherals, and now Fanatec sim racing gear.
Game integration feels like a bit of an afterthought, with no easy way to find what games on your system are supported by the keyboard – you have to search through all Galleon-compatible profiles or manually search by game title instead. Some third-party integrations are also expensive, with a Star Citizen profile pack costing £25 and Flight Simulator 2024 requiring an £18 investment. This feels like an area that could be improved substantially if Corsair intends to keep building out support for games, or incentivizing third-party developers to do so instead.

I did experience a few bugs in the Stream Deck software, most notably every installation of a new plugin requiring two attempts to successfully install – a pain when the default loadout for the Galleon requires eight or so plugins. Thankfully, the core functionality of assigning functions to each button and triggering them worked like a treat in the Stream Deck software, while the Web Hub provided all of the functionality I needed on the keyboard setup front.
The Galleon 100 SD is a strong option for gaming, with a particular alacrity for more complex simulation games where you benefit from having a large number of available keys. Throwing lesser-used (and easily forgotten) keys and key combos on the Stream Deck pad is handy, as is having an otherwise full layout to use as normal. The key action is well-tuned, with reasonable travel, good audible feedback, and a smooth action, so games like League of Legends or StarCraft 2 that can punish mispresses heavily are easier to play than they would be on a softer and shorter-travel keyboard.
I also found occasion to use the extra Stream Deck keys in FPS games like Counter-Strike 2 (for buying weapons), but I tend to prefer narrower keyboards without a number pad to ensure plenty of mousing space for the low-sensitivity gameplay that most players adopt. That led to a shade of frustration in Battlefield 6, as it wasn’t as comfortable to play with my arms spread wide across the desk. The inclusion of SOCD and a snappy 8000Hz polling rate was something of a salve, and I have no qualms about the keyboard’s overall performance for all but the most competitive FPS players. Still, I can’t help but dream about a Galleon 100 SD in a southpaw layout, with the macro pad on the left side of the keyboard.
There’s a few movie questions on everyone’s lips these days, and after F1’s surprising Best Picture Oscars nomination, folks are now asking if there’s going to be a sequel. Thankfully, Formula 1 CEO Stefano Domenicali and Apple exec Eddy Cue have you covered with an answer, or at least most of one.
“I got one last question that they asked,” Cue said during Apple TV’s recent press day, during which he had a live conversation with Domenicali. “It’s my favorite question of all, and it’s kind of a boomerang because both of us will answer: Is there going to be another Formula 1 movie given the success and how great the first movie was?”
Domenicali gave fans some hope. “Stay tuned,” he replied. “We’re going to tell you something more in the future. Never say never. But we need to digest more the success of this movie because it was something unique. And if you want to think of a new one, it has to be really, very, very good. Therefore, if this will happen, it will not be for next year. But maybe next year we’re going to be here [at the press day], and hopefully we have something more to announce [then].”
Cue made sure to highlight what Apple is doing with F1 right now, giving the fans something to sate them until a sequel arrives. “I’ve got a great announcement for it. We’ve got 24 F1 movies this year on Apple TV,” he explained, comparing the 24 actual F1 races coming this season with the high octane Brad Pitt film. “I don’t know the ending, and so it is the best unscripted drama that there could be in the world.”
Domenicali added of the first film, “I remember very clearly in February 2021, when you, together with [Joseph Kosinski and producer Jerry Bruckheimer] came to my office to discuss this new idea. I was fascinated by it, of course, but also worried about creating the right ecosystem and making sure that the project was real and authentic.
“Because for us, it was really crucial to make sure that we could present our world in a context of Hollywood and a movie and be real,” he added, before confirming they were able to accomplish just that through “an incredible experience” for both F1 and Apple.
All of which leads us to believe an F1 sequel is likely on the horizon — and frankly, with the first film's success, how could it not be? The movie, which was released in June 2025, is officially Apple TV’s highest grossing project thus far, netting approximately $630 million globally. It’s also Pitt’s highest grossing movie ever and the largest earning sports movie to date. There’s seemingly no way any executives on either side are going to let that slide without tapping the cash cow at least one more time, but it remains to be seen how long we’ll have to wait for a second installment.
F1 is now available to stream on Apple TV+.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

The Outer Worlds 2 fans are lamenting the news that developer Obsidian is not working on a sequel, and have blamed Microsoft's initial decision to price the game at $80 for helping kill the series' hype, despite the later U-turn.
Yesterday, Bloomberg reported on the state of veteran RPG studio Obsidian following an exhausting 2025. Over the course of eight months, the company launched Grounded 2 in early access, followed by both The Outer Worlds 2 and Avowed after protracted developments.
Of the three games, only Grounded 2 was qualified as a success — and while further titles in the Avowed universe are planned, a third Outer Worlds title is not in production. Unsurprisingly, this news has disappointed fans of the space-based role-playing game series, who have offered their own opinions on what went wrong.
"I feel like TOW2 paid for the sins of TOW 1 and Avowed," Godlike013 wrote in a lengthy thread on The Outer World's main subreddit, suggesting that The Outer Worlds 2 had deserved a better reception. "After two mid games in a row negative sentiment unfairly fell on TOW2 when it is a genuinely good game."
"I'll be honest, it's not surprising in the least," countered Lafitte1812. "TOW2 is, in every possible way a better game. It's a night and day difference, and most of my problems have been fixed, but at the end of the day I still don't really give a damn about the universe, and positive word of mouth alone is only so impactful."
"I'm not surprised," agreed CardTrickOTK. "I think it was better than the first in a lot of ways, but when BG3 drops and lets you do some frankly insane things with the companions, I think a lot of people had their standards raised for RPGs, and this game is just okay."
Several other fans noted the recent launch of other RPGs — and particularly 2025's beloved Clair Obscur: Expedition 33 — as having provided tough competition and even tougher comparisons in some areas such as story and fully-fleshed out characters. Others suggested that the lengthy wait for The Outer Worlds 2 had also raised expectations, which were not met by the sequel.
"The first game was incredible but lacked content," wrote RUKnight31. "We excused that due to limited budget and dev time for a new franchise. Given the increased resources and development time that went into OW2 we expected to have a lot more content than OW. It didn't and the obvious 'business decisions' that led to chopped content sucked to see."
A larger number of fans expressed frustration at Microsoft for the game's pricing fiasco, which initially saw The Outer Worlds 2 set to become the company's first $80 game — before the company put the initiative on pause and backtracked. While the game ultimately launched at $70, fans say that the snafu dominated headlines and killed hype that the game struggled to win back. Some even pointed out the irony of the situation happening to The Outer Worlds 2, a game which tells the story of people caught up in the actions of megacorporation.
"So capitalism was the true villain all along," QQBearsHijacker quipped.
"They overshot asking $80 and that turned a lot of gamers off," RUKnight31 continued. "The backtrack to $70 was too little too late. In this economy $60-$70 is already a lot. Trying to push $80 as the new norm was outlandish for leisure."
"Did not help at all that the biggest splash this game made on the overall gaming lake was the stupid 80 bucks fiasco that Microsoft tried to push," agreed ElGodPug. "Like, even after they reduced to 70 (still too much IMO), first impressions are pretty important, and to many it was 'oh hey, it's the sequel to that 7/10 game asking us to pay 20 bucks more'."
"There were a lot of great RPGs this year and unfortunately this one was forgettable," Philosophers-Bone bluntly summed up. "Not horrible or anything, just didn't stand out. I'm glad I played it on Game Pass and didn't shell out $80 or whatever insane price they listed it for."
IGN's The Outer Worlds 2 review returned an 8/10, and stated that "once you get past a weak first act, The Outer Worlds 2 sharpens Obsidian’s RPG formula with smarter writing and better combat." We continued: "[It] doesn’t try to rewrite Obsidian’s RPG playbook, but it’s yet another strong refinement."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Check out new gameplay from Vegelypse, a new 2.5D roguelite beat-'em-up with a hard-rock soundtrack and multiple game modes that is perhaps best thought of as "Super Cactus Boy."
Hand-painted 2.5 visuals will certainly remind you of Super Meat Boy, and if the action is anywhere close to as good, we'll all be in for a treat. Developer Jumble Cat Studios sets up the fun and lighthearted story for this action game as such: "The Hard Rock Cacti band was rocking out when they were rudely interrupted by an onslaught of mutated produce monsters, and only they can punch, smash, and chop your way through this invasion of predatory produce."
Perks, randomized modifiers, and an evolution system aim to keep the action fresh, while a score-driven Arcade Mode and challenge-based Arena Mode await after you've had your fill of the primary Story Mode.
Wishlist Vegelypse on Steam if you're interested.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Pokémon will air a "special video" to mark the franchise's 30th anniversary during this weekend's Super Bowl LX.
A teaser trailer published online this afternoon includes fan-favorite Jigglypuff seemingly backstage, performing vocal warmup exercises. And yes, we do hear the original Jigglypuff song from the first season of the Pokémon anime.
Exactly what Pokémon's Super Bowl spot will contain, we can only guess — though fans will certainly be hoping the franchise takes advantage of the event's huge global audience to offer a glimpse at its widely-anticipated 10th generation.
Celebrate 30 years of Pokémon with a special video debuting during Super Bowl LX on February 8! #Pokemon30 pic.twitter.com/gOgvTnlkdW
— Pokémon @ Lumiose City 🥐 (@Pokemon) February 4, 2026
2026 is expected to be an enormous year for Pokémon, as the world dominating series celebrates the fact it has been three decades since its original games launched in Japan on the Game Boy. We know for sure that at least one new Pokémon game will arrive this year, too — the promising-looking life sim spin-off Pokémon Pokopia — but fans are hungry for more.
While not announced yet for certain, it's widely-expected that a full Pokémon Presents broadcast (akin to a Nintendo Direct) will air on the series' actual anniversary, February 27. A similar broadcast has taken place regularly over the last few years. It's here that fans are anticipating the next generation of Pokémon games and creatures to get their proper reveal, exactly four years on from the series' ninth generation games for Nintendo Switch, Pokémon Scarlet and Pokémon Violet.
Last year, leaked information hit the internet that purported to reveal work-in-progress details of the upcoming games. Now, all eyes will be on Pokémon itself to make its next generation official. Could we get a glimpse of all that at the Super Bowl? Or is Jigglypuff simply planning a half-time show-style recital? It would be a lot of money to spend just for a singalong.
There's no word yet exactly when during the hours-long event that the Pokémon video may appear.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social