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Peaky Blinders: The Immortal Man Review

Peaky Blinders: The Immortal Man is in select theaters on Friday, March 6, and premieres Friday, March 20 on Netflix.

Four years after the Season 6 finale and 13 years since Tommy Shelby first rode into frame on a black horse, Peaky Blinders is back, ushering in a new era for the British period crime drama now set against the backdrop of the Birmingham Blitz. But Director Tom Harper's The Immortal Man is both a beginning and an end – a final hurrah for Cillian Murphy's beloved antihero as he's pulled out of self-imposed exile to settle a score as World War II rages on.

Full disclosure: I never watched the series beyond the first episode of Season 1, but after 112 minutes of viewing this film, I'm inclined to make up for lost time. That's due in large part to Murphy, an actor brimming with so much pathos that he elevates everything he's in. Here, as Tommy – contemplating his life of violence, the losses, and legacy while hiding out in an isolated farmhouse – you don't need to know the ins and outs of his criminal past to recognize the heavy burden on his soul. It's present in every shrouded glance and the stiffness of his body. It’s there in his pained eyes as ghosts of dead loved ones invade his solitary retreat, which soon morphs into stoic resolve once he realizes the chaos of war won't let him hide away any longer.

In 1940, Birmingham was taking heavy fire from Nazi forces; bombs rained down on the midland city, aiming at munitions factories worked by local women. Their tragic deaths are devastatingly reimagined in an incendiary opening sequence that soon leads to the arrival of the Peaky Blinders, now led by Tommy's illegitimate firstborn son, Duke, who calmly enacts violence to take ownership of the country's weapons.

Barry Keoghan replaces Conrad Khan in the prodigal role, showcasing a less sinister edge than we're accustomed to when he's cast as an antagonist. Duke is really just an insecure kid with abandonment issues; he was sold by his Irish-Romani family to his father, who subsequently disappeared. His aunt Ada (Sophie Rundle), now a Member of Parliament, has zero patience for the aggressive resurgence of the Peaky Blinders under his leadership.

It's the sort of morally ambiguous, character-driven arc that Peaky creator and writer Steven Knight is known for. Duke seeks acceptance through power, even if that means accepting a deal with the Nazis to flood the British banking system with hundreds of millions of forged banknotes in order to send the country into freefall and help Germany win the war. He sees it as an opportunity to step out of his father's shadow, but once Ada threatens the contract, he's forced to reckon with his actions, which Keoghan calibrates with quiet fortitude and vulnerability.

Once a suited, booted, and flat-capped Tommy returns to Birmingham, the real action begins. A tense but hilarious confrontation with a gobby (chatty) soldier at the Blinders' haunt, the Garrison Tavern, reminds everyone who Tommy Shelby is – the type to bring a grenade to a gun fight and throw in a one-liner about music in pubs for good measure. It's one of a few dry jokes that earn a knowing chuckle, with Packy Lee earning a fair few laughs as Tommy's long-suffering sidekick, Johnny Dogs. Tommy’s reunion with Duke is far messier; he throttles his son and throws him around a pig sty, demanding answers about his involvement in the murder of a relative. With lesser actors, this scene might have veered into the ridiculous, but Murphy and Keoghan play it so intensely and emotively straight, you're swept up in the image of men's dirty behavior coming to a head.

The Immortal Man certainly has style. Fontaines DC's Grian Chatten and Amyl and the Sniffers' Amy Taylor add original songs to the anachronistic, atmospheric score with some recognizable needle drops from Massive Attack and Nick Cave. We see a muddied Tommy riding through Birmingham's battered streets like he's just come from the Front Line trenches with citizens reaching out to him – a messiah returned to save them. Tim Roth's smooth-talking Nazi sympathizer Beckett makes his entrance with a casual "heil f**king Hitler." Roth is always a reliably likeable baddie, and here he exudes a charmingly nonchalant energy for a war profiteer.

Rebecca Ferguson oozes into Tommy's life as a Roma fortune teller, the camera shifting seductively as she embodies his dead lover and manipulates him out of stagnation. Peaky Blinders clearly celebrates the Irish-Romani roots of its characters, and it makes sure its mystical practices, language, and ceremonies are sensitively handled…though I do wonder how many actors with that particular heritage were cast in these roles.

The Immortal Man ticks most of the boxes for Peaky Blinders fans, with Murphy and the cast playing a blinder.

The elephant in the room is Arthur Shelby, Tommy's volatile brother, played by Paul Anderson in the series. Legal issues regarding substance abuse prevented his involvement in the film, and his absence is felt in a shakily-handled flashback subplot. But devotees will be happy to see the returning Ned Dennehy as Charlie Strong and Stephen Graham as union convenor Hayden Stagg, who both aid Tommy in his mission to foil the Nazi's counterfeit scheme in the Liverpool dockhouses. It's a tense, action-packed finale complete with exploding canal boats, Nazis getting punched, and a heartbreaking showdown between Tommy, Beckett, and Duke.

The Immortal Man may not have reinvented the wheel with conventional wartime escapades, but it ticks most of the boxes for Peaky Blinders fans, with Murphy and the cast playing a blinder.

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‘We Had to Take Nothing Out’ — Extreme Horror Game Hellraiser: Revival Gets Its ESRB Rating

If you’ve seen anything of the upcoming survival horror game Hellraiser: Revival, then you’ll know it isn’t for the faint of heart. Full of bloody violence, gruesome gore, and BDSM-themed sex and nudity, it's a true translation of the pain and pleasure film series, which, despite all of these extremities, has managed to secure an ESRB rating.

Chief creative officer at Saber Interactive, Tim Willits, shared the news in a recent interview with IGN. “I can say that we have our ESRB rating, which was great, and we had to take nothing out for that,” he confirmed.

The fact that nothing had to be cut may come as a surprise to some. Of course, different ratings boards around the world weigh different aspects of mature games more than others. In the U.S. and Canada, the territories covered by the Entertainment Software Rating Board (ESRB) are traditionally stricter when it comes to sexual content, something that Hellraiser: Revival certainly doesn’t shy away from — its opening scene is an extended sequence of sadomasochism involving hooks and other sharp objects. So, it’s somewhat impressive that the game has passed through with nothing needing to be taken out.

As for other regions around the world, that’s still very much work in progress for Saber. European ratings boards such as PEGI and the USK view graphic violence in a different way than America does, but are more liberal when it comes to the sexual side of things. Similarly, the Australian Classification Board is far stricter on games involving drug use, so it remains to be seen if just one version of Hellraiser: Revival will be able to be released globally, or if altered versions exist depending on where you live.

'Oh my God, I can't believe they did that.’ That's the kind of emotion that we want to get out of people.

It’s something that Saber is exploring currently and feels confident about. “We're working with all the other ratings groups now, and I think that we're going to do really well,” said Willits. “It's all context. It all fits with the IP. It is an artwork, and it is a mature game for mature audiences. We've stayed within those lines, and we've been very successful at moving the game through all rating boards.”

Willits and the team are not shying from the graphic side of the game either. “It's an active goal for the team. Yes. You can actually say that,” Willits explained. “Because if you are familiar with the franchise, if you're familiar with what Clive [Barker, Hellraiser creator] has done, it definitely pushes. And when we announced that we were making this, lots of people online were like, ‘They better do it right, they better not make some ‘whooshy’ game that's all censored.’ So we've tried to embrace it as much as we can. I really hope that players, they're kind of like, ‘What's around the next corner? What crazy stuff am I going to see next? Where is this going to go? Oh my God, I can't believe they did that.’ That's the kind of emotions that we want to get out of people.”

Last year, we heard from Willits that Saber intended to push its M Rating as far as it could with the upcoming video game adaptation. In that interview with IGN, he said: “We are going to go as far as we possibly can, as far as the people that make rules will let us go.” Well, it looks like that’s exactly what the team has done, securing an ESRB rating long before we even know the game’s release date.

Having played a good chunk of Hellraiser: Revival at gamescom 2025, I can indeed confirm first-hand that the limits for what’s allowed in a video game are being stretched by this blood-soaked pain and pleasure fest, where internal organs more often than not end up becoming external ones. You can read my full Hellraiser: Revival preview here, where I called it “Resident Evil for sickos.” I stand by it, even following some of the gory sights I’ve seen in Capcom’s latest, Resident Evil: Requiem.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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The 10 Biggest LEGO Sets You Can Buy in 2026

When it comes to LEGO sets, high piece counts and high prices often go hand-in-hand. For years, the standard LEGO pricing came out out to approximately 10 cents per brick, which meant a 5,000-piece set would probably cost $500, give or take. But the modern era has made this formula a bit more nuanced. Partnering with a third-party (like Disney, for example) will drive the price higher. And sometimes, the uniformity and commonness of the pieces will make the price lower.

So, even though this list and our list of the Most Expensive LEGO Sets have some significant overlap, it's not identical. Here, in ascending order, are the 10 Biggest LEGO Sets You Can Buy, as measured by piece count. We'll be updating this list, but it'll probably be awhile before another set tops 10,000 pieces.

Biggest LEGO Sets You Can Buy

The above is a quick TL;DR of the list. If you want details about any of the sets, keep on reading.

Avengers Tower

The Avengers Tower set comes with the entire OG Avengers crew, along with attachable clear pieces so you can pose Iron Man and Scarlet Witch fighting midair battles. The interior is six stories tall (minus the roof) and includes a fascimile of Stark's workshop. The exterior is composed of 271 windows, which you build individually. It's excessive, but gloriously so.

@ign_deals The biggest LEGO set you can get has over 10,000 pieces, and it's probably not what you expected. #lego #bricktok #bricktoker ♬ original sound - IGNDeals

Star Wars: Venator-Class Republic Attack Cruiser

There are some big Star Wars LEGO sets out there. This model of the massive Venator-Class Republic Attack Cruiser is over three-and-a-half feet long, and it captures the power of the Republic Army during the Clone Wars – a power that would one day be absorbed by the Galactic Empire years later. The model comes with a display stand and minifigures of Captain Rex and Admiral Yularen.

The Lord of the Rings: Barad-dûr

Close to three feet tall, Barad-dûr is one of the biggest Lord of the Rings LEGO sets. It's topped with a glowing fire eye, and spiky, intimidating architecture covers the entire structure from base to peak. Each piece of the tower slides and stacks onto the others, like a grotesque wedding cake. The model opens in the back to reveal numerous, detailed interiors, including a dungeon, an armory, and Sauron's throne room. We reviewed this set at the time of its launch; check out our We Build feature and photo gallery of the entire build process.

Harry Potter: Hogwarts Castle

Scaled down to microfigure proportions, this recreation of Hogwarts Castle is over two feet tall and a little under two feet wide. In September 2025, it will have been 7 years since it first launched – an eternity in LEGO land, especially when some sets retire in under two years. It contains 27 microfigures, but the real treat, at least for Potter afficionadoes, are the four full-size minifigures of the Founders: Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw, and Salazar Slytherin.

The Lord of the Rings: Rivendell

Rivendell is not only one of the biggest LEGO sets for adults ever made. It is one of the best designed and the prettiest, with elven architecture that looks too light and delicate to be real. From the iconic gazebo to the bridge over the River Brunein; from Bilbo's study to the Council of Elrond; there's so many movie references, so many cool little details for the discerning eye. Check out our review and photo gallery of this set.

Venusaur, Charizard, and Blastoise

Pokémon knew how to make a splash with its first wave of sets. This massive model of Venusaur, Charizard, and Blastoise is close to 7000 pieces. There is some scenery and set dressing, but the vast majority of the build is dedicated to making the three Kanto Starters as big and detailed as possible. You can pose them separately, or as a trio for maximum impact.

Star Wars: Millennium Falcon

The oldest LEGO set on this list has been available for purchase since 2017 – a time when LEGO was just dipping its toes into the adult demographic. That it is still flying off the shelves is proof how timeless and bar-setting this set truly was and continues to be. Close to three feet long and two feet wide, the entire Falcon mounts on a stand that allows it to 'fly' at a dramatic angle.

Death Star

This thing is massive and heavy; one should not build this set without reinforcing the shelf that it will eventually display it. It's fragile, and it would not survive a fall. The LEGO Death Star is six floors tall and nearly three feet wide. It contains a working elevator to all of its floors, which operates by the turn of a crank. It's an ambitious build, but it's also decadently expensive, costing close to $200-$300 more than the only two sets with higher piece counts.

Titanic

The excessive piece count is almost the point of this set. The 'unsinkable' Titanic was the largest ship ever built when White Star Line launched it in 1911. It's best known today for its tragic sinking on its maiden voyage, in which 1,500 people died. But this four-and-half-foot long build remembers Titanic the way she was, with all her first class decadencies in tact. Check out our review and photo gallery.

Eiffel Tower

The Eiffel Tower is composed of 10,001 pieces, which sounds terrifyingly expensive on its face. But it's actually $630 instead of the $1000 that conventional wisdom would dictate. Nearly five feet tall, with observation decks and elevators that run on cables, this is the biggest LEGO set by piece count in the company's history, beating even the 9,036-piece Roman Colloseum that retired at the end of 2023.

What's The Best Way To Get LEGO Sets On Discount?

LEGO piece counts and prices often go hand-inhand. So what's the best way to get expensive, big sets for cheaper?

First, join the LEGO Insiders program, which gives you points for every purchase that you make from the LEGO Store. Those points translate into money, which you can use towards the purchase of an expensive LEGO set. There are also select promotions – Star Wars Day, for example –where purchase of certain LEGO sets will garner double the points. So keep an eye out for deals.

Also, check Amazon, Walmart, Target, Barnes & Noble, and other places where LEGO are sold. Extra inventory, especially when a set's about to be retired, can often go for cheap. And these online and brick-and-mortar outlets often have specific days (Amazon Prime Days, for example) that offer deep discounts on sets that would otherwise sell at retail price.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

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The Best LEGO Nintendo Sets for All Ages to Enjoy

It's been several years since LEGO formalized its creative partnership with Nintendo – a partnership that has resulted in several of LEGO's most inspired, accessible sets. Back in 2020, LEGO delineated a clear division between their child audience and their adult audience. On one hand, the children received Super Mario playsets – digital/physical hybrids that allowed kids to build their own Super Mario courses. On the other hand, the adults received iconic replicas – massive sets that triggered waves of Gen-X nostalgia

But in the years since, LEGO has deliberately blurred the line between their child and adult audiences. The new LEGO sets for kids are a bit more complex and involved; the new adult LEGO sets are a bit more cartoonish and whimsical. It's befitting that Nintendo, which bills itself as a family-friendly company, features LEGO sets with such cross-generational appeal.

LEGO/Nintendo is slowly expanding its sub-themes, from exclusively Super Mario to Sonic the Hedgehog and Animal Crossing. And now, LEGO Zelda and LEGO Pokémon are here too. Below we've highlighted some of the very best LEGO Nintendo sets available in 2026.

Adventures with Interactive LEGO Mario

The LEGO Super Mario playsets allow you to build your own Mario courses. You use an LED Mario figurine to scan barcodes on enemies and obstacles, which creates audio feedback like music and classic Mario sounds. The coins you collect are tallied in an app, which syncs to Mario and documents your progress.

This is the most recent starter set that comes with the Mario LED figure; all the other expansion sets will not "work" without it. It also comes with other essentials: a starting pipe, a Yoshi figure, a flagpole, and a a Bowser, Jr. figure that rides inside a Junior Clown Car.

LEGO Piranha Plant

We built this set for its launch, and it managed to over deliver on its promise. The LEGO Piranha Plant has personality and adorability to spare, and its price belies its quality. It's rare to feel like you're ever getting a deal when you buy a LEGO set. But this Piranha in a pipe is reasonably priced and worth every penny. Highly recommended.

LEGO Super Mario World: Mario & Yoshi

One of the best, most nostalgic LEGO sets in recent memory, this depiction of Mario & Yoshi moves with the turn of the crank. And it's not just Yoshi's feet – it's his head and arm, as well as Mario's cape. A separate mechanism triggers Yoshi to open his mouth and stick out his tongue. It's also nearly 16 inches tall, so the bright, 16-bit colors really pop. It's a great set that comes straight from our overall favorite Mario game ever made.

LEGO Great Deku Tree Set

We photographed and wrote about this set when it launched. A 2-in-1 build, this set lets you choose between the Ocarina of Time iteration or the Breath of the Wild iteration. You also get three versions of Link, one Princess Zelda, and accessories that include the Master Sword and a Hylian Shield. While it is definitely fun to put together, it is overall one of the more expensive LEGO sets you'll find.

Mario Kart - Mario & Standard Kart

The Mario & Standard Kart set mounts onto a tilted stand, which gives the impression that Mario is performing his signature power slide maneuver. We built and reviewed this set for its launch, and we were impressed by its size and expressiveness.

Prince Florian & Castle Bowser

Typically in Mario games, Bowser is the final boss of the final castle. But in 2023's Super Mario Wonder, he merges with and becomes the castle itself. Prince Florian & Castle Bowser doubles as both a display piece and a playset (compaticle with the other LEGO Super MArio sets). Take the castle off its stand, and the head opens up to reveal additional interactive elements inside.

Game Boy

The LEGO Game Boy has a relatively low price of $59.99, along with a low piece count of 421. However, it's a near 1:1 scale replica of the classic gaming handheld, and it comes with two buildable "Game Pak" cartridges, Super Mario Land and The Legend of Zelda: Link's Awakening.

Yoshi Bike

A self-contained playset, the Yoshi Bike is technically one of the LEGO Super Mario playsets, but it looks sharp enough and complete enough to stand apart from it. The bike itself has a great design (with Yoshi eggs on its sides) and a red shell launcher on its back to protect it from incoming projectiles.

Ocarina of Time – The Final Battle

At the end of Ocarina of Time (1998), Ganondorf reveals his true "Ganon" form —a hideous boar-like demon with tusks and a bad attitude. This LEGO set includes a massive buildable Ganon with two swords, plus minifigures for Link, Zelda and Ganondorf. You can pose these elements within a larger diorama of Ganon's ruined castle, which also conceals three Recovery Hearts and the Megaton Hammer.

Venusaur, Charizard, and Blastoise

In March 2026, Pokémon joined with LEGO to launch three incredible sets. But while Evee and Pikachu were the obvious picks for 'most popular,' it's the massive model of Venusaur, Charizard and Blastoise that's made the biggest impact; it's been on backorder since its launch. The set has you build all three Kanto Starters and then merge them into a single, impressive build. We built this set at it launch and we were blown about by how involved and fun it was to build and pose.

How Many LEGO Nintendo Sets Are There?

As of March 2026, there are 20 LEGO Super Mario sets, seven LEGO Sonic the Hedgehog sets, six LEGO Animal Crossing sets, two LEGO The Legend of Zelda sets, and three LEGO Pokémon sets available for purchase on the official LEGO store.

A Shift in Approach

Prince Florian & Castle Bowser is technically an expansion playset, but it is marketed as a standalone set. It demonstrates what seems to be a new LEGO Nintendo approach for 2026 and beyond: a design ethos that does not strictly delineate a children's set from an adult set. We saw this with the Mario Kart - Mario & Standard Kart set that launched in May 2025. And we're seeing it again with the Ocarina of Time - The Final Battle set that will launch in March 2026.

We've also noticed an increased emphasis on the Mario Kart playsets over the Super Mario platformer playsets. And that makes sense from a financial standpoint. Mario Kart 8 Deluxe (not Super Mario Odyssey), was the top selling game on the Nintendo Switch. And 82% of players who bought the Nintendo Switch 2 also bought Mario Kart World Tour, which launched with the console.

The early, child-oriented LEGO Super Mario playsets were very piecemeal and airy – isolated, singular elements and simple, flat plates that connected the elements together. The builds were too rudimentary, even for children's builds – they felt like LEGO sets designed for children who don't like LEGO.

What Does the Future of LEGO Nintendo Look Like?

Today, the LEGO Super Mario sets are more substantial and detail-laden, even though they still have the barcodes that designate them as expansion playsets. The best of these sets make the mobile gameplay a secondary concern to how it looks on display, and how fun and engaging it is to build. And that is where the emphasis should always be. Because whether it's for kids or adults, the joy comes from the build itself; the final product is the outgrowth of that.

There's a great LEGO documentary on Netflix; it's part of a running series called "The Toys That Made Us," and I would recommend it to anyone. My biggest takeaway from the film is that LEGO has tried, many times, to escape or broaden its appeal by creating other toys or by reinventing the bricks somehow – by overlaying them with augmented reality, or repurposing them in some odd, niche fashion. But it never turns out well or lasts, and LEGO keeps returning to the thing that people love most.

Those initial Mario playsets were a step too far and emphasized play over build. And now that LEGO is creating sets that are more in line with their design and company strengths, the future looks bright.

Also, be sure to check out our lists of the best Star Wars LEGO sets and best Harry Potter LEGO sets. And if you're more into superheroes, you can take a look at the best Marvel LEGO sets as well.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

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Project Hail Mary Director Issues Clarification After Saying There Isn't a Single Green Screen Shot in the Entire Movie

Project Hail Mary co-director Christopher Miller has moved to clarify recent comments in which he said there isn't a single green screen shot in the entire movie.

The Ryan Gosling sci-fi film, due out March 20, is based on The Martian author Andy Weir’s hard-science novel of the same name, and revolves around an astronaut who encounters an alien while trying to save Earth.

In interviews with the press, Miller, who directed Project Hail Mary alongside collaborator Phil Lord, said there is no green screen at all, the ship was built as a set, and the alien character, called Rocky, was actually in the scenes as a puppet. This, Miller said, helps make Project Hail Mary feel real.

Those comments sparked a mixed reaction, with some expressing disbelief, especially when you consider Project Hail Mary spends much of its runtime in space. “They actually shot in space,” joked author Zoë Rose Bryant.

Now, Miller has issued a clarification statement, taking to X / Twitter to say "no green screen" doesn’t mean "no VFX.”

“There were, in fact, thousands of VFX shots in the film (2018!),” Miller went on to say. “Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully, and is something we didn’t want to do. We built the entire interior of the Hail Mary ship — but within the ship, there were still wire and puppeteer removals and ceiling replacements, etc.

“When Ryan is outside on the hull of the ship, we shot him in front of a black background for space and a shifting hue background when he was up against the aurora of a planet which allowed for truer interactive light on him than a green screen would. The wide space exteriors and spaceship shots were entirely digital and beautifully done by ILM. Rocky was a seamless blend of puppetry and animation from Framestore. And other great work from many more. It really does take a village and we had the best of the best on our side.”

So, Miller was correct in saying no green screen was used, but that doesn’t mean there aren’t visual effects in Project Hail Mary, which some had taken it to mean.

One high-profile fan of the approach taken for Project Hail Mary is Hellboy director Guillermo del Toro, who praised Miller and Lord in a social media post. "What Phil and Chris did here, the amount of PRACTICAL sets and effects and puppets is just so beautiful to see," he said.

What Phil and Chris did here- the amount of PRACTICAl sets and effects and puppets is just so beautiful to see- so inspiring to hold- it's a goal- and aspiration and a commitment. Specially now- so much- now. https://t.co/7GjAdUC2wA

— Guillermo del Toro (@RealGDT) March 4, 2026

The first trailer for Project Hail Mary was released at the end of June last year — and it blew up online, garnering over 400 million views in a single week. At the time, that was a record for a film that was not a sequel or a remake.

Project Hail Mary stars Ryan Gosling as a professor, scientist, and astronaut who wakes up one day on a spaceship with no recollection of how he got there and a new mission that will put him at the center of saving humanity from a catastrophic event. Sandra Huller and Milana Vayntrub star alongside Gosling, who also produced the project. Phil Lord and Christopher Miller of Spider-Man: Into the Spider-Verse fame have teamed up once again for their first directed film in 12 years following 2014’s 22 Jump Street.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Highguard's Final 'Farewell Tour' Patch Gives Everyone a New Warden and Skill Tree to Play Around With Until the Very End

Highguard, the free-to-play PvP raid shooter announced at The Game Awards last year and set to close next week, has released its final update.

Developer Wildlight announced that it would permanently shut down Highguard on March 12, but not before a "farewell tour," which also just-so-happens to be the name of the shooter's final patch.

Highguard launched on January 26 after almost no communication with prospective players between its December announcement and launch day. While Steam concurrents almost hit a high of 100,000, peak concurrents on Valve's platform soon plummeted (neither Sony nor Microsoft make player numbers public). And though Wildgate was quick to address issues with the game, even adding a 5v5 game mode to counter 3v3 complaints, shortly thereafter, most of the studio was laid off.

Now, as the team issues its final patch, it thanked everyone who has and is still playing Highguard, writing: "Even though we are shutting the game down, we are excited to give our remaining players one last big update to keep you entertained over the weekend. Thanks again for playing with us. Enjoy!"

This final update adds a new Warden, a new weapon, account level progression, and a skill tree for those who want to get their final matches in.

Highguard 'The Farewell Tour' Patch Notes:

For our final patch, we’d like to thank everyone who has played and is still playing Highguard. Even though we are shutting the game down, we are excited to give our remaining players one last big update to keep you entertained over the weekend. Thanks again for playing with us. Enjoy!

Account Progression

You’ll now level up your account level just by playing the game. As you return to the lobby, you’ll gain XP, level up, and earn Skill Points to be spent on the new Skill Tree!

Everyone’s account will start at level 0, and goes to level 100.

Your first level acquired will reward you with 5 Skill points. Afterwards, you receive 1 skill point per level up until level 40 for a total of 44 points to spend. This allows players to choose up to two skill trees to max.

Skill Tree

The Skill Tree is designed for players to build out their upgrades in 4 distinct playstyles. Each branch has a variety of options for players to choose from, with 2 tiers of power on all small nodes. Here is a list of what each branch focuses on, along with a few examples.

  • Raider - for players looking to be unstoppable during Raids, along with some buffs and abilities focused on general combat efficiency.
    • Infiltration - while raiding, zipline further into the enemy base
    • Juggernaut - destroying a wall provides a short duration overshield
    • Spearhead - you receive a Domesplitter and a Thumper Charge when your Siege Tower rolls in
  • Harvester - for players who are looking to increase their Vesper gain and the power of their Warden Axe
    • Heavy Swing - you swing your axe with two hands, instantly destroying Vesper Nodes
    • Shatter Orb - destroy enemy soul orbs with your Throwing Axe or Regular Axe Swing
    • Field Crafting - Create Armor, Equipment and Raid Tools in the battlefield
  • Treasure Hunter - for those players who love to loot
    • Treasure Seeker - hidden chests can be found and opened at PoIs
    • Archaeologist - Can sell items to Trader Flynn
    • Artifact Mastery - Amulets have a bonus magical property when equipped
  • Protector - for players who enjoy defending and keeping the team together
    • Resonant Walls - reinforced walls are more durable
    • Unbreakable Armor - once every 2 minutes, armor loss is prevented on death
    • Vanguard - while defending your base, allies can spawn on you

You can unequip a skill easily, and you can Reset all your points at no cost by clicking the button at the bottom.

We’ve tuned the XP gain to be very fast so players can earn points quickly and enjoy the full spectrum of the feature.

New Warden - Koldo

Koldo was discovered on Highguard. A lost soul from long before the continent disappeared, trapped inside a suit of armor, he searches for answers to his past. Koldo uses the power of his soul to protect his allies.

Passive: Guardian Angel

Protect any friendly orbs around you from destruction.

Automatically deploy your shield when reviving allies.

Tactical: Soul Shield

Deploy a shield for you and your allies.

Ultimate: Battle Cry

Koldo raises a standard that creates a protective dome. He can pick up and carry the standard, and drop it again at will.

Being inside the dome gives allies faster health regeneration.

New Weapon - The Switchback

The Switchback brings unparalleled versatility, comfortably handling both close range and long range encounters. When used in hipfire, it’s a shotgun. Aiming down the sights will transition the weapon into a marksman rifle.

The name “Switchback” originates from its unique double-barrel design. You’re able to rapidly shoot twice before needing a rechamber, though you also can pace your shots to keep up a continuous stream of fire.

In the field, many Wardens have sought to wield the Switchback. Only a few have truly learned to master it.

Gold Versions

The Switchback has 2 gold versions that can be found in loot chests, or with Trader Flynn.

  • Basebreaker
  • Repeater

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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The Resident Evil Requiem Reveal That Has Big Implications for a Resident Evil 5 Remake

This article contains spoilers for Resident Evil Requiem.

Resident Evil Requiem is now in our hands and, as our review makes clear, it’s a massive success. But what’s next for Capcom’s long-running horror series? Resident Evil has settled into a release cadence over the last few years that alternates between new mainline entries and extravagant remakes. With the most recent remake being an overhaul of Leon S. Kennedy’s iconic Spain-set adventure, Resident Evil 4, the next one up on the docket is likely to be Chris Redfield’s co-op odyssey, Resident Evil 5. That would be interesting for many reasons, but to make matters more intriguing, one of Resident Evil Requiem’s third act plot reveals seems to hint at the ways Capcom intends to alter the series’ continuity in a hypothetical remake of the fifth mainline chapter. Let’s take a look at how Requiem may be quietly setting up a lore-altering remake of Resident Evil 5.

Big Spencer

Even people who have never played a Resident Evil game before have probably at least heard of the Umbrella Corporation, the nefarious pharmaceutical company behind many of the series' biohazardous events. Who they’re less likely to be familiar with is Oswell E. Spencer, the founder and CEO of Umbrella. Although he’s rarely made direct appearances in the games, Spencer could arguably be considered the overarching antagonist of the entire franchise. The first game took place in his mansion, after all, and the series’ dense web of viruses, monsters, and shady villainous factions almost all tie back to Spencer in one way or another because of his initial work with bioweapons.

Resident Evil Requiem brings Spencer back in the spotlight, but in an unexpected way that recontextualizes his place in the Resident Evil universe. Where previous lore depicted Spencer as a megalomaniacal oligarch who wanted to remake the world using weaponized viruses, Requiem presents a more human side of this ambitious scientist.

In the game’s final act, protagonist Grace Ashcroft learns that her mother, reporter Alyssa Ashcroft, interviewed Spencer in his twilight years. As part of their meeting, Spencer explained that he’d been taking care of an orphaned infant – Grace herself – and gave her to Alyssa to raise. He also seemed to express genuine remorse for all the death and destruction he’d caused. Requiem doubles down on this idea with the twist that Elpis, Spencer’s secret final project that the villains have been seeking all game long, is not a new bioweapon like they believed, but in fact an antiviral agent that can cure infections caused by Umbrella’s viruses. In Requiem’s “good” ending, Grace realizes that Spencer wanted to atone for his actions by using Elpis to nullify the bioweapons he once created. She releases the antiviral into the world, and Leon is saved from his T-Virus infection.

The scene of Spencer and Alyssa’s conversation is remarkable because it managed to evoke pity and even a bit of sympathy from me for a character who I know is an egotistical madman responsible for numerous atrocities and millions of deaths. That’s the power of strong writing and voice work. But while making Spencer more sympathetic serves a self-contained purpose within Requiem’s story, the idea that he had regrets before his death carries huge implications for the series’ established canon, especially as it relates to Resident Evil 5’s place in the timeline.

Flashback Attack

Spencer made one of his few in-person appearances in Resident Evil 5, popping up in a flashback cutscene that featured him talking with another recurring series antagonist, Albert Wesker. Spencer is shown as an old man in a wheelchair, barely clinging to life while still espousing his eugenics-minded philosophy. He raves about how he had the “right to be a god,” and reveals to Wesker that he was part of a program designed to create superior beings whom Spencer was to be the master of. Wesker then kills Spencer, saying that he was “arrogant even until the end.”

This is Spencer’s canonical death, although this version of him is incongruous with the revelations in Requiem. But that might not be a problem if a Resident Evil 5 remake reworks this scene and Spencer’s role in the plot to fit with his newer, more regretful portrayal.

Spencer’s death in Resident Evil 5’s main campaign is merely part of a cutscene, but the sequence became more interactive with the Lost in Nightmares DLC. The expansion sees Chris Redfield and Jill Valentine battle Wesker shortly after he kills Spencer, with you fighting in the very same room he commits the deed in. Should this sequence be recreated and integrated into the main campaign of a potential RE5 remake, Capcom would have the opportunity to rewrite Spencer's final moments so they line up better with Requiem’s reveals. This could be the first moment in the series’ timeline that our heroes learn of Spencer’s real feelings on his legacy. And with the DLC being one of the only parts of RE5 that mechanically feels akin to the franchise’s classic survival horror gameplay, it’s a prime candidate for a level that could be included in a remake that would, presumably, look to reformat the story to better suit the series’ renewed survival horror ambitions.

Capcom has already been fairly liberal with Resident Evil remakes making adjustments to previous continuity.

It makes a certain amount of sense for Capcom to do this, because this very scene has already been the subject of a retcon. The villains’ conversation sees Spencer claim that Albert was the only survivor of the Wesker program, but that turned out to be untrue when we learned about Alex Wesker, who was the main villain of Resident Evil: Revelations 2.

Capcom has already been fairly liberal with its Resident Evil remakes making adjustments to previous continuity. The first game’s remake introduced entirely new characters, the most notable being Lisa Trevor, the daughter of the Spencer Mansion’s architect. Umbrella used Lisa as a test subject, and her mutated body was the vessel from which William Birkin, one of the main villains of RE2, first harvested that game’s G-Virus. Resident Evil 2’s remake, meanwhile, adds a lot of flesh and nuance to characters like Ada Wong, Marvin Branagh, and Annette Birkin.

Most pressingly, Resident Evil 4’s remake ends with Ada stealing the dominant plaga sample (referred to as “the Amber”) and refusing to give it to Wesker, something that very much did not happen in the original game. Since Wesker’s work with Las Plagas created many of the threats present in Resident Evil 5, this alteration (as well as the reveal that Wesker recovered Jack Krauser’s corpse), hints that the context for how RE5’s monsters come to be will be different in the seemingly inevitable remake.

What Does This Mean For Resident Evil 5?

Recent Resident Evil games hinting that the events of RE5 will be different in the new continuity are pretty big clues that a remake of the fifth game is all but assured. While the remakes have been a largely successful creative endeavor, Resident Evil 5 in particular is an interesting subject for a remake. Both its mechanical and narrative relationships to the rest of the franchise are somewhat fraught, and a remake provides the opportunity to smooth over those discrepancies. I doubt that a remake would ditch the co-op campaign – one of the original version’s most beloved and foundational features – but the game marked the point where it was borderline impossible to argue that the series was still trying to be a survival horror game. Resident Evil 4 got away with the shift to a more action-heavy style because it revolutionized third-person shooting and was a masterclass in tension. RE5 doesn’t have the same pedigree and moved even further away from the atmosphere of the early games, something that could be rectified in a remake.

I say this as a fan of the fifth game: it could really use some serious changes. I have played through Resident Evil 5 somewhere north of 20 times, on multiple platforms and with many different co-op partners. It’s an excellent game to throw on with a buddy, and is easy to play as a casual hangout activity. That said, the series’ adherence to the “stop and shoot” mechanic, as appropriate as it is for the classic entries, is not conducive to the fast-paced two-person experience RE5 wants to be, nor is its incredibly primitive attempt at cover mechanics for specific encounters. A version of RE5 that uses the many refinements the franchise has made to its gameplay in the years since the original’s release would let it feel more fresh and dynamic instead of an awkward midpoint between Resident Evil 4 and Gears of War.

More substantively, the Resident Evil remakes have done a tremendous job of improving the franchise’s narrative credibility with stronger writing and more believable performances while not significantly altering the actual plots of each respective entry. Resident Evil 5 could use this more than most, both because it pushes RE4’s carefully considered campy tone a bit too far into maximalist absurdism, and also because the game did not do the best job of navigating the perils of being a horror game with an African setting. RE5 has been a subject of controversy for racial insensitivity since before it was even released, and while your mileage may vary on how big of a problem that is for you, it’s difficult to absolve the game of the accusation. Not even secondary protagonist Sheva Alomar being a heroic figure can eliminate how misguided some parts of RE5 are. It’s not that the story can't be set in Africa, but the game’s middle chapters with plaga-infested tribal warriors could be easily swapped out for something that feels more in line with contemporary sensibilities.

No matter how Capcom decides to tackle a Resident Evil 5 remake, the alterations in these recent games indicate that the studio won't be faithfully remaking RE5's story. Quite how changes to Spencer's legacy and Ada Wong's decision will change the direction of any hypothetical remake is not yet clear, so we can't yet say if such retcons will pave the way for Capcom to better align the game with the creative sensibilities of the modern era, or if it simply means the lore around its story will feature minor adjustments.

We don't know what the next Resident Evil game following Requiem will be, but whenever the Resident Evil 5 remake does come together, it seems like it won't be exactly like we remember it.

Carlos Morales writes novels, articles, and Mass Effect essays. You can follow his fixations on Twitter.

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Resident Evil Requiem’s Noise Hating Zombie Can Seemingly One-Shot Rhodes Hill’s Biggest Baddies

Warning! Resident Evil Requiem spoilers follow:

If you’ve spent any time in Resident Evil Requiem’s Rhodes Hill Chronic Care Center, you know to steer absolutely clear of “the chef." A towering, burly, machete-wielding shambler, he’s the toughest “regular” zombie Grace can face in Requiem’s terrifying first half. The only way to take him down is to stock up on bullets, Hemolytic Injectors, and a whole lot of courage.

Or just get one of the noise-sensitive zombies to one-shot him.

As you’ll probably already know, there are a number of different zombie types or “characters” in Rhodes Hill. Among them are audio-sensitive patients who will lash out at anything that makes too much noise. If you’ve unlocked the Internal Dispute trophy, you’ll know you can exploit that quirk to get this zombie type to attack other enemies. That’s exactly what X user @neko_sougo did, baiting the noise-hater into attacking the chef. The results are unbelievable: a one-hit kill.

シェフゾンビまで、一撃で倒す「ノイジー」...#バイオレクイエム #バイオハザード pic.twitter.com/CcWmqDWoWr

— それいけジェットでやってみよう! (@neko_sougo) March 4, 2026

It seems impossible, and it is… well, certainly on the standard difficulty level. But this video clip seems to have been captured from an Insanity difficulty run. That would not only explain the massive amount of damage the zombie can inflict, but also the location of this one-sided brawl. Typically the chef hangs out in the kitchen, and later patrols the adjoining hallway of the west wing’s first floor. The noise-hating zombie, meanwhile, is located one floor up, in the office, which is where this clip was filmed. And so the chef has had to be baited far away past his typical patrol boundaries, something that the Insanity difficulty allows for.

There’s another clip to further suggest the noise-hater is a juggernaut on Insanity mode. User @SparkingSushi posted a clip showing the patient one-shotting Chunk, Rhodes Hill’s grotesque stalker enemy. To be clear: Chunk is the most formidable enemy in this section of the game. He takes no less than three Hemolytic Injectors to kill on standard difficulty. A hit to the cranium with a metal pole shouldn’t flatline him. And yet here’s the evidence in full-colour.

He can one shot chunk too on Insanity mode pic.twitter.com/CL64Oh295I

— Gadaven (@SparkingSushi) March 4, 2026

While these clips do seem to suggest that the noise-hater is incredibly powerful at Insanity difficulty, there are other things to consider. Requiem has only recently been released, and so hasn’t had every patch it’s likely to get across its lifetime — perhaps, then, this is a bug. We should also consider the idea that the clips are rigged. In a world where we’d all like our clips to go viral (and the chef one very much has, with 2 million views on @neko_sougo’s post and a further 2.5m views on a repost from @REBiohazardNews), we shouldn’t discount that perhaps the chef had been heavily damaged before the camera started rolling, allowing for the one-shot kill.

Should the power of this zombie be real, though, then it’s not only a very cool quirk, but potentially a wildly useful addition to Grace’s toolkit during an Insanity run. Forget pistols, knives, and lethal blood injections, all you need is a few glass bottles to bait all of your foes towards the insta-kill I.V. drip.

Earlier this week, Capcom announced that Resident Evil Requiem had already passed the 5 million sales mark — a record for the franchise's recent history. If you're already one of the millions playing, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Matt Purslow is IGN's Executive Editor of Features.

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Bungie Reveals Marathon Premium Currency, LUX, Promises It Can't Be Used to Buy Gameplay Advantages

Bungie has finally revealed Marathon’s premium currency, called LUX, while promising it can’t be used to buy gameplay advantages.

In a tweet, the official Marathon account reiterated that seasonal gameplay content is free for all players. This includes zones and Runner shells (playable characters) for the extraction shooter.

“There is no pay for power,” Bungie said. Premium Pass rewards only include cosmetics, not gameplay items. And LUX can only be used for cosmetics, “not gameplay advantages.”

Meanwhile, Reward Passes do not expire, so you can buy a previous season’s Reward Passes. You unlock rewards in your Rewards Passes using Silk, which is earned by playing the game. You can’t buy SILK. You can also earn cosmetics via the Codex, with others available for purchase.

Confirmation of Marathon’s premium currency comes just hours before the game itself goes live (check out the Marathon release times here).

We’ve got plenty more on Marathon, including one Bungie developer’s commitment to “fontslop,” and Bungie’s words of reassurance on Marathon’s difficulty curve. Check out IGN's Marathon review so far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Castlevania: Belmont's Curse Is 'Not a Roguelike or a Roguelite Game,' Konami Insists

Castlevania: Belmont's Curse — announced at Sony's State of Play showcase last month as part of Konami's celebration of Castlevania's 40th(!) anniversary — will play like a classic Castlevania game rather than a roguelike, despite the expertise of the studio making it.

That's according to Konami, which told The Verge earlier this week that while the game is in development by Dead Cells maker Motion Twin, it will play like a traditional Castlevania game.

"Castlevania Belmont's Curse is a 2D action-exploration game where players can freely explore vast, elaborately crafted maps," Konami's Tommy Williams said. "It is not a roguelike or roguelite game."

As for why Konami's making this clear now? Well, the announcement trailer did leave some fans wondering about the gameplay, not least because some thought they spotted a whip card pop-up on screen, as though it was a roguelike power-up.

As one prospective player said on Reddit following Konami's clarification: "Okay NOW I'm interested. I'm so sick of Metrovania games that are roguelike or roguelite or Soulslike, for that matter." Another simply said: "I wouldn't want it any other way, to be honest."

Castlevania: Belmont's Curse is out later this year on Nintendo Switch, PC, PS5, and Xbox Series X/S, and is already available to pre-order. The new stylized 2D Castlevania game co-developed by Evil Empire and Motion Twin is set in 1499, where Medieval Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows. Armed with the legendary holy whip, the Vampire Killer, Trevor Belmont’s successor ventures into the burning streets and the looming castle to hunt down the beasts.

Konami says this is just the first announcement to mark the series' fourth decade, which started way back on the original Nintendo Entertainment System and has since spawned a hugely successful and critically acclaimed adult animated series on Netflix.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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