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Intel joins the Multi-Frame Gen race, XeSS SDK 3.0.0 Released

Intel has just released the SDK for Intel XeSS 3.0.0. This will allow developers to implement Intel XeSS 3.0 in their games. And, as the title implies, with this release, Intel officially joins the Multi-Frame Gen race. Going into more details, Intel XeSS 3.0 adds 3x and 4x Multi-Frame Generation for Intel Arc GPUs. It … Continue reading Intel joins the Multi-Frame Gen race, XeSS SDK 3.0.0 Released

The post Intel joins the Multi-Frame Gen race, XeSS SDK 3.0.0 Released appeared first on DSOGaming.

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First Version of Dark Messiah of Might and Magic RTX Remix Mod Released

In February 2025, we shared a video for an RTX Remix Mod for Dark Messiah of Might and Magic. Created by wiltOS Technologies, this mod aims to add full ray tracing, update textures, assets, lighting, and more. And today, we are happy to report that the first alpha version of it has been released to … Continue reading First Version of Dark Messiah of Might and Magic RTX Remix Mod Released

The post First Version of Dark Messiah of Might and Magic RTX Remix Mod Released appeared first on DSOGaming.

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Fortnite Explains Where The Rock's Character has Been All These Years, And Begins an Avengers: Doomsday Countdown to His Return

Fortnite has confirmed that The Foundation, its heroic character voiced by Dwayne "The Rock" Johnson, will return next season - and begun an Avengers: Doomsday-style countdown for his reappearance.

A cinematic teaser trailer released today shows The Foundation currently frozen in ice, captured by The Ice King (another important character in Fortnite lore). Still, players expect they'll be able to break out The Rock's character in the battle royale mode's next season, which begins in shortly over a week's time.

Indeed, today's teaser reveals the official name for Epic Games' next slice of Fortnite, and riffs on the wording seen in recent Avengers: Doomsday teasers (not that they're actually teasers, apparently) to confirm the return of several key characters.

"The Foundation and The Ice King will return in Fortnite: Showdown," the teaser states, before the words shift into a date (March 19, 2026) and then a countdown clock revealing the weeks, days, hours, minutes and seconds left to go until the update drops.

The teaser itself reveals a new in-game location, which looks to be a fresh and more detailed version of The Ice King's classic Polar Peak fortress. Previous in-game imagery had teased this wintry palace, and suggested it was home to one of the game's current Zero Point shard macguffins.

The suggestion here is that this new Ice King is working with Fortnite's current baddie, The Dark Voyager, to reunite the Zero Point's broken shards for nefarious means. But previous Fortnite lore, doled out through graphic novels, painted the original Ice King as something of a more noble figure, who freezes beings he has deemed a threat to reality. Fans have suggested the Dark Voyager is capable of corrupting previous Fortnite characters (such as Lynx) to do his bidding. Or maybe the Ice King really has just broken bad?

The original Ice King was a mysterious character who kept a prisoner in his dungeon back in Fortnite's first chapter (something recently glimpsed again via the Fortnite OG mode, which retells the game's original storyline). In today's teaser, however, the new Ice King is shown to have several other captives, too, including golden skeleton lady Orelia and Marvel's own Steve Rogers (though his may just be yet another nod to Doomsday).

The teaser concludes with The Ice King sidling up to The Foundation, frozen mid-punch. How he'll escape remains to be seen, though one things for certain: with newly-tweaked designs for The Foundation and The Ice King on show here, fans will have several must-have new skins to obtain next season.

Recent weeks have seen several surviving members of Fortnite's heroic Seven faction return in game, including a new version of The Visitor voiced by a very familiar-sounding actor. Fortnite is yet to officially confirm the return of Dwayne Johnson to his own role, though fans seemingly won't have long to wait until The Foundation speaks once more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Harry Potter TV Series Set Leak Video Reveals New Look Diagon Alley

A UK newspaper has posted a major leak from the set of HBO's Harry Potter TV reboot, revealing the series' lavish new incarnation of Diagon Alley.

The major set leak, first published by The Sun, has now spread further online, where Harry Potter fans are poring over the details. The video itself encompasses a minute-long walkthrough of the long Diagon Alley set, where numerous magical stores can be seen.

Diagon Alley is of course the Potter universe's main magical shopping street in London, hidden away from Muggles behind the Leaky Cauldron pub. It is visited numerous times throughout the series, and looks to have been constructed a standing set for use throughout the HBO show's lengthy run.

The Sun has released the first video from the set of Diagon Alley in the HARRY POTTER TV series

We also have a better look at Gringotts and some of the new shops

🔗: https://t.co/irt7d91WXp pic.twitter.com/ohErcr83Mt

— Wizarding World Direct (@WW_Direct) March 9, 2026

Already, fans are comparing it to the version of Diagon Alley seen throughout the original Harry Potter movies, where Harry Potter first receives his wand, and in later years visits the Weasley twins' joke shop, or investigates its darker side street Knockturn Alley.

Noticeably, the new version of Diagon Alley is much narrower than seen previously. It looks, really, more like an actual London alley and less like a film set, though other details do stand out.

A new business not previously mentioned in the books or movies is Acciocoffee!, which looks to be a barista spot with a (magical?) neon sign. At the far end of the street, as expected, is Gringotts Bank. This does not look too dissimilar to how fans have seen the location represented previously, though is now situated in something of a leafy square.

Quite how this footage has managed to find its way onto the internet is still a mystery, as filming for the series has been kept top secret, with codenames used to hide the production's brief appearances on locations around England. Otherwise, much of the shoot is being hidden behind closed doors at Warner Bros.' Leavesden Studios, where this set is likely located.

HBO's new Harry Potter TV series is expected to debut in early 2027 with an eight-episode first season. Filming began last summer, with various glimpses spotted by fans including work on fresh scenes not from the prior movies or books. Indeed, last month we learned the surprising news that we'll be seeing more of Draco Malfoy's home life, as the show won't be told from "over Harry's shoulder" like the books or movies.

As for other big changes, the show plans feature John Lithgow's Dumbledore meeting Nicolas Flamel, reintroduce History of Magic lessons with Richard Durden as Professor Binns, while Lucius Malfoy, Draco’s father played by Johnny Flynn, is expected to join the story in the first season of the show, before his introduction in the books and movies.

Image credit: Warner Bros./HarryPotter.com

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Big Walk Preview: An Even Sillier Game from the Makers of Untitled Goose Game

If the absurd silliness of 2019’s Untitled Goose Game is the type of thing that floats your boat, then the upcoming multiplayer puzzle game Big Walk by the same developer should rank pretty high on your list for 2026. This wacky adventure occupies the growing number of games lovingly dubbed “friendslop,” in the same vein as Lethal Company, R.E.P.O., and most applicable here, Peak, making use of proximity chat and goofy gameplay to create memorable times with friends. And if the opening hour is any indication, then Big Walk stands a strong chance of capturing the attention of those, like myself, who will happily jump online to joke around with their buds during some low-stress shenanigans.

Big Walk is a cooperative puzzle game meant to be played with friends that emphasizes creativity, silly scenarios, and limited communication options as a core game mechanic. Unlike many games in this genre, you’re not stuck in a survival horror scenario, but instead solving a series of increasingly challenging puzzles that require your team to work as a group. Playing as weird, birdlike creatures, you’ll run around searching for oblong key items hidden throughout the island, tackling puzzles that have you doing things like describing hieroglyphs to your friends while they enter them into a codepad, or stacking up on top of one another like a circus troupe in order to get to areas unreachable on one’s own. The goofy and low-stakes nature of these obstacles means that, if you’re anything like my group, you’ll spend most of your time messing around and making very little progress while you crack jokes and come up with lore for the completely unexplained and odd world you find yourself in.

Talk About It

Like other multiplayer-focused indies of its kind, you’ll be limited strictly to proximity chat and won’t be able to hear your co-op partners if they’re standing more than a few feet away, so will have to make use of signs, hand signals, and other non-verbal forms of communication. This creates some unique hurdles, especially when players are required to split up to solve a puzzle. For example, in one scenario where one player had to hold down a button while I ran a long distance away to grab an item that was only accessible while said button was being held, my teammates had to keep an eye on me with binoculars so they could verify that I’d recovered the item.

To help ease the communication limitations, a whole bunch of the controls are dedicated to your character moving their arms about, including raising them in the air, holding them out at your sides, or pointing directly forward, and individual buttons are assigned to your left and right arm as well, allowing you to get quite specific with the different combinations. All of the puzzles placed before us in this demo were simple enough that we weren’t really required to get fancy with hand signals, but I could see the building blocks there that could lead to more complicated scenarios.

Stick Together

It’s also notable that in my time with Big Walk I encountered no puzzles that could be solved without the assistance of my companions, which I learned early on after becoming separated from the rest of the group and stumbled upon a puzzle and tried to solve it myself, only to quickly discover that I needed at least two players to complete it. Not only is solving puzzles with friends just fun to begin with, but I think it’s a good decision to make it so your friends can’t take off in different directions and make progress on their own, since it meant I never had to worry about missing out on any of the puzzle solving if I got lost or stopped to smell the roses while the others forged ahead.

In fact, puzzles actually change dynamically to fit the number of players in your party, from 2-4. For example, one puzzle requires everyone to stack on one another to reach a button located high up, and the height of that button is adjusted relative to the number of teammates you have. In another area, our prize could only be acquired when all four of us hit four buttons at the same time, and the number of buttons that had to be pushed simultaneously was determined by our player count. These examples are obviously quite simple since I effectively only played through the tutorial area, but I really like the idea that the participation of everyone on the team is required to make progress, and could see them coming up with some really devious challenges that require everyone taking on a vital role, overcoming communication obstacles along the way.

Low Stakes

Aside from solving puzzles, you’ll also find things in the world that seem intended purely to waste your time, like one area where we found a paintbrush that allowed us to change the color of various parts of our weird bird characters’ bodies, and another where we found an odd rest stop of sorts, which had no puzzle to speak of, but played some chill jams and provided a nice view to admire. In a game that relies so heavily on creating silly memories with your friends, it’s great to see how apt Big Walk is when it comes to knowing when to slow things down and give players an opportunity to be childish dorks. We definitely took the developer up on every chance they gave us to do just that, and much of the joy from our demo came not from any novel game mechanic, but from us finding our own fun within their bizarre sandbox. At least in this short demo, they did a really great job at making room for this kind of fun, and it was surprising just how quick all four of us fell into a comfortable state of juvenile behavior. It’s the kind of pure, good-time nonsense vibes that we just don’t see enough of these days.

The premise of Big Walk might seem like it won’t have staying power, and that’s because it probably won’t. The whole thing is roughly 10 hours long according to developer House House Games, and none of the puzzles change aside from adjusting to your player count. But a lack of longevity or replayability isn’t such a bad thing with games like these, where a few amusing nights with your friends is well worth the time invested. I think of it a bit like doing an escape room – you likely won’t have a reason to return to the same collection of puzzles more than once, but it’s the kind of unique experience you’re unlikely to find elsewhere. In an era where more and more games are asking for absolutely every minute of our time for years and decades to come, I really relish the opportunity to play these bite-sized adventures that leave a lasting impression and then let me move on with my life (Don’t worry, GTA V. I still love you, baby).

In an era where more and more games are asking for absolutely every minute of our time for years and decades to come, I really relish the opportunity to play these bite-sized adventures that leave a lasting impression and then let me move on with my life.

I should also mention that the build of Big Walk I played was running on a (wait for it) Mac Mini. That’s right – A. Mac. Mini. Look, it’s not like this goofy co-op game could be even remotely demanding on hardware, since you’re mostly just hopping around and stacking on top of one another, but it’s still pretty impressive just how approachable this game seems to be, not just in terms of gameplay, but by the low barrier of entry in terms of the hardware you play on. For that reason, this might even be a good option if you’re looking to play with friends and family who aren’t normally into video games. After all, goofing around as a weird bird creature seems like a pretty universal kind of experience.

After a very memorable first hour, I’m absolutely sold on this as the next friendslop for my crew and I to jump in on. If it managed to be this enjoyable when all the puzzles were super simple, I can only imagine how ridiculous and memorable it’ll be when they introduce more complicated scenarios.

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Sony Reportedly Testing Dynamic Pricing on the PlayStation Store

Sony is reportedly testing dynamic pricing on the PlayStation Store.

As first reported by PSprices, Sony is allegedly running an A/B testing system that shows different prices to different users as part of an experiment. The report suggests the test has been running since November 2025, and currently impacts over 150 games in 68 territories.

You may remember the backlash to dynamic pricing when concert ticket vendor Ticketmaster was accused of hiking the price of high-demand tickets for the Oasis reunion tour, prompting intervention from the UK government and new rules to prevent the resale of tickets for live events above the original cost. Of course, the issue there was scaling prices up when demand surged, whereas Sony's test appears to be examining the impact of discounts and a customer's prior purchase history.

PSprices said it spotted the trend because it "tracks PlayStation Store prices in more than 50 regions."

"Our system detected unusual offer structures containing experiment identifiers (IPT_PILOT, IPT_OPR_TESTING) in PlayStation API responses," it explained. "These experimental prices are shown only to certain segments of users selected by Sony."

Games thought to be part of the test include PlayStation-published titles like God of War, Spider-Man, Helldivers 2, and Stellar Blade, with "personalized discounts" also popping up during sales, offering discounts as high as 12.5%. Some third-party games have also seemingly been involved, including WWE 2K25, Warhammer 40,000: Space Marine 2, Kingdom Come: Deliverance 2, and more offering discounts anywhere from 5.3% to 17.6%.

It seems the games are designated as either IPT_OPR_TESTING or IPT_PILOT and have been tested in a number of countries, including Europe, the Middle East, Africa, and Latin America. The test has not been conducted in the US or Japan due to alleged "stricter regulation and higher market sensitivity."

Last week, a new report revealed that both Ghost of Yotei and Saros will remain exclusive to PlayStation 5 as Sony begins to pull back from PC. The expectation is Insomniac's Marvel's Wolverine won't make the jump to PC, either. The news came shortly after we learned Sony may have to delay the release of the PS6 to 2028 or even 2029 as a result of the AI-fueled chip crisis.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Doctor Who Fans Think This Year's Climactic Christmas Special is a Sequel to One of the Series' Most Beloved Episodes, Following Official Rose Tyler Tease

An official teaser on the Doctor Who website has sparked fan speculation that the series' upcoming climactic Christmas special will be a sequel to Doomsday, the iconic episode where David Tennant's Doctor originally bid farewell to his companion Rose Tyler.

A fresh in-universe blog post from UNIT, available on the Doctor Who website to logged in users, serves as a reminder of the "Rose Tyler (2006 Cold case)" incident — essentially, the events of Doomsday, where Rose Tyler crossed over into a parallel universe, parting her from Tennant's Time Lord, before she briefly returned to save the day once more.

"As Rose Tyler is currently both missing from this universe and flagged as a complex space-time event, maybe keep an eye out," the blog reads. "I've got the Vlinx scanning all media channels and the subwave network," the note continues, referencing UNIT's resident robot assistant. Maybe someone should tell it to check BBC1 on Christmas Day?

Of course, the final episode of last year's Doctor Who season saw the apparent return of Rose Tyler yet again, or at least someone also played by actress Billie Piper. The show dropped her latest return as a last-second shock reveal, as outgoing Doctor Ncuti Gatwa seemingly regenerated into her, somehow.

One explanation for all this was that Billie Piper had actually been cast as the next incarnation of the series' hero, but the episode's credits deliberately kept her role vague, while fans strongly suspected yet another headscratching fakeout by current showrunner and writer Russell T. Davies.

Now, in the wake of Gatwa's abrupt departure and Disney's decision not to continue funding the show, this year's upcoming Christmas Special is expected to wrap up this bizarre cliffhanger, and likely provide another dose of nostalgia for fans of Davis' acclaimed original run as showrunner back in the early 2000s.

Rumors have persisted that Davies will next mine Doomsday, the emotional conclusion to Piper's original period as a series regular, for material on which to base his next episode (which many fans have speculated will likely also be Davies' last hurrah as showrunner for the series, following a mixed response to his work over the past few years).

The stage is certainly set for some kind of Doomsday sequel, too, with Billie Piper now somehow back, and the second incarnation of The Doctor played by David Tennant also back (and parked living an apparent suburban life, for now).

As ever, reaction to the blog from Doctor Who fans has been mixed.

"You guys are gonna hate me, but nostalgia is my weakness, and I started watching Doctor Who during Season 2," wrote Listen-5980 in a long thread on reddit. "I'm hyped."

"Russell, you already undid that iconic farewell scene two years after it happened," wrote Clara_Finn. "You don't need to go back to it again boo. Original ideas that don’t fawn over the show's history, I beg."

"There was no reality where this special wasn't going to be a Tennant and Piper nostalgia fest," concluded SuicideSkwad.

Doomsday, originally broadcast 20 years ago this summer, earned Doctor Who its first perfect 10/10 episode score from IGN. "This action packed episode one of the most emotionally moving and poignant stories about loss and refusing to let go," we wrote at the time. But, two decades on, is the show finally ready to let go of Tennant and Piper?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'We'll Getcha One Day Silksong' — Slay the Spire 2 Dev 'Blown Away' by Enormous Launch as It Joins Steam Top 20 Club

Slay the Spire 2 has enjoyed an enormous early access launch on Steam, breaking into the top 20 most-played games of all time on Valve’s platform.

Mega Crit’s sequel had already become the most-played roguelike ever on Steam after it launched last week, but now, after hitting an astonishing 574,638 peak concurrent players over the weekend, it’s joined the special top 20 club — and there are some big hitters within its sights.

Chief among them in the indie space is Team Cherry’s Hollow Knight: Silksong, which hit a peak of 587,150. And it’s that game the developers at MegaCrit cheekily pointed out as its target in a social media post celebrating their success.

“Our team is TOTALLY blown away by the amount of people who have been playing and sharing their love for the game we've been working on for the past half decade,” MegaCrit tweeted. “We're excited to continue to make StS2 the best that it can be!! Also obligatory joke: we'll getcha one day Silksong.”

Mega Crit had already playfully took aim at Bungie’s Marathon, which came out the same day as Slay the Spire 2, in a tweet they eventually admitted came off meaner than intended. But the truth is Slay the Spire 2 is the hottest video game on Steam right now, and is behind only the eternally popular PUBG, Dota 2, and Counter-Strike 2 in terms of current popularity.

You might be wondering what MegaCrit will do to capitalize on its success. Many developers would go hard on microtransactions, but it doesn’t sound like they’re coming to Slay the Spire 2. “We’re microtransaction haters,” Casey Yano, MegaCrit co-founder, told Destructoid, despite the fact that “a lot of our players threaten to buy all and any cosmetics we may ever release.”

I’m among the many playing at the moment, and I initially found it a tad confusing having not played the original. If you’re new to Slay the Spire, our Slay the Spire 2 Beginner’s Guide can help you get familiar with the basics, and for fans of the first game, take a look at the biggest changes in Slay the Spire 2. We’ve also got a guide to all the Slay the Spire 2 characters and how to unlock them, plus how to play co-op with friends.

Not only are a huge number of people playing Slay the Spire 2, but the vast majority are loving it. On Steam it enjoys a user review rating of ‘overwhelmingly positive,’ with nearly 14,000 user reviews already online. Check out IGN’s Slay the Spire 2 Early Access Review So Far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Marathon’s Absurd Pickpocketing Drone Shows How Bungie Is Doing Extraction Shooters Differently

My early days with Marathon have reminded me of how I fell in love with Apex Legends. Respawn's battle royale famously dropped out of nowhere in early 2019 and I was instantly in awe of its maps, its guns and, above all, its heroes and their unique abilities. Marathon is an entirely different genre but its own hero classes, called "shells", elicit that same wonder.

They feel fresh and flexible, deep and customizable, and as I play I'm constantly discovering new wrinkles in their skills. I know it's early days but these shells feel like they set Marathon apart from Arc Raiders and other extraction shooters: you get the underlying tension, joy and despair of the genre with a pungent hero shooter smeared on top.

The Thief shell is perhaps the most brilliantly bizarre.

Her grappling hook – which flings you onto high ground or catapults you behind enemies – is the most boring part of her kit, which tells you a lot about how electric she feels. Her other two abilities are instantly among my all-time favorites in a multiplayer shooter, for very different reasons.

One is an x-ray scanner that reveals nearby lootables and, crucially, highlights them with the colour of their rarest item – white for common, blue for rare, and so on. It's surely inspired by Loba, a character in Apex Legends, who can spy high-tier loot through walls. In an extraction shooter, where gear is king, this simple trick transforms how you explore: I can ignore all the white crates and head straight for the blue and purple, removing the tedium of opening boxes for scraps.

The Thief's other skill, her showpiece, is a drone that can literally pickpocket enemies. If you fly close enough to whip opponents with the drone's extendable tether they'll drop their most valuable piece of gear – and with every additional whack, you'll poke another hole in their backpack. They may not even notice that they're leaking goodies like a sieve.

It feels like a troll skill, but I can't put into words how satisfying it feels to tear a purple weapon attachment – the best item I've poached so far – from an unsuspecting player, their hard work undone in a single click.

It feels so satisfying to tear a purple weapon attachment from an unsuspecting player, their hard work undone in a single click.

After more than 10 hours with the Thief I'm still finding hidden layers in both of these skills. I've discovered by chance that her x-ray vision can see enemies through smoke, so when my duo partner plays as the smog-deploying Assassin we can delete entire squads while completely obscured.

The drone is, at its most basic, an effective forward scouting tool to find enemy players and pilfer their inventories. But what I didn't think about until I saw a clip on Reddit is how it changes engagements at extraction points. Rather than fight an enemy team who's trying to leave, the smart move is to find a safe corner, flip out your drone, and soar in as they're about to exit. They're almost guaranteed to have something worth grabbing.

I've also been trialling the drone as a distraction tool when I know enemies are nearby. I can ping them and annoy them from above – then, when they're trying to swat me away, I can exit the drone and run in, gun ready.

I also love how Bungie has played to the strengths of the extraction shooter genre by crafting specific loot, called "cores", that boost the class abilities of shells in novel ways. On one of my first runs on Outpost, Marathon's toughest map, I found a purple Thief core that renders me invisible when I deploy my drone. This means I can potentially get much closer to enemy teams before letting it fly, and it jives with my newfound distract-from-above playstyle. I know that a core exists that will automatically ping enemies if you leave your drone floating in place above an area, basically turning it into a UAV. As you can imagine, it's pretty high on my most wanted loot list.

I can't wait to keep discovering the nuances of Thief. Then, when I fancy a change, I know I've got five other characters to learn who are presumably just as deep. I spent time with the Assassin in the server slam: her invisibility cloak feels like standard stealth fare but what really sets her apart is the fact she automatically turns invisible when she steps in smoke. I can't wait to play her again, this time with stacks and stacks of smoke grenades and upgrades that make her even more powerful while she's hidden.

And then, presumably in 20 hours time, I'll turn to Marathon's medic, who can revive teammates from a distance with one extendable shockwave arm and stun an enemy with another arm simultaneously.

Just like Apex Legends, it's the prospect of mastering these characters that's driving me forward and will, I predict, keep me returning. I'm excited to see balance patches, new guns and maps but above all, if Bungie can keep growing this whacky roster – and conjuring skills as unique as a pickpocketing drone – then Marathon might stay in my rotation for a very long time indeed.

If you’re just starting out on Tau Ceti IV, our Marathon Beginner’s Guide and Things to Do First should help you navigate your first few runs. Beyond that, we’ve got interactive maps and tips for Perimeter, Dire Marsh, and Outpost, plus expert early game builds for Destroyer, Recon, and Triage runner shells.

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