The process of creating cosplay from scratch is incredibly intimidating to me, but Emily White found a new love for it post-lockdown: 'It can take anywhere from a month to a year to bring a costume to life.'
Now here is something really cool for all our retro fans. Games That Weren’t has shared a new ROM for the canceled Game Boy Color port of the first Resident Evil game. This new ROM is said to be 98% complete. As such, you can finally experience this unreleased Resident Evil game on PC. For … Continue reading You can now play the canceled Game Boy Color port of Resident Evil →
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Unreal Tournament fans, here is something for you today. YouTube’s Smart Poly has ported Unreal Tournament to Unreal Engine 5.7 and has released a playable demo that you can download right now. Before Fortnite Battle Royale launched, Epic Games was working on a free-to-play Unreal Tournament game. This was meant to be a community-driven project. … Continue reading Unreal Engine 5.7 Demo for Unreal Tournament Released →
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Modder ‘GPC-Surgeon’ has released V4 of his Ultra Cinematic Next-Gen Mod for Cyberpunk 2077. So, let’s take a closer look at it, shall we? The Cyberpunk 2077 Ultra Cinematic V4 Mod makes the game look much better, especially when Path Tracing is turned on. The modder says this is not just a simple ReShade preset. … Continue reading Cyberpunk 2077 Ultra Cinematic V4 Next-Gen Mod Looks Stunning →
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The holidays are almost here, and we've rounded up the best deals for Saturday, December 20, below. Don't miss your chance to save on these last-minute gifts!
The best deal of the weekend is the Nintendo Switch 2 + Mario Kart World Bundle, which is on sale for $449. That's the price of a standard Nintendo Switch 2, which means you're essentially scoring Mario Kart World for free. If you're planning on picking up a Switch 2 for yourself or as a gift this holiday season, today is the best time to buy one.
PS5 Pro is on sale this weekend for $649, saving you just over $100 off Sony's most powerful console. Even if you already own a PS5, the PS5 Pro can still be a solid upgrade, providing enhanced performance and frame rates for numerous games. Newcomers to the PlayStation ecosystem can expect the best PS5 has to offer with this one.
If you're a Nintendo Switch 2 owner or expecting to become one this holiday season, a microSD Express Card is an absolutely essential purchase. The internal 256GB of storage is nowhere near enough for most players, especially with huge games like Final Fantasy VII Remake Intergrade set to take up over a third of that space next year. You can save $20 off this 256GB microSD Express Card at Amazon and instantly double your Switch 2 storage.
Black Ops 7 is the latest Call of Duty, with the game releasing just a few weeks ago. Despite this, it's already on sale at Amazon for $40, which makes this a perfect last-minute Christmas gift.
Art books are a great way to gain greater insight into the development of your favorite games. This DOOM: The Dark Ages art book was released a few weeks ago, and it's already on sale for just under $31. Featuring over 200 pages, you can dive into behind-the-scenes art of the Doom Slayer, his weapons, and even enemies or locations.
The Nintendo Switch 2 version of Star Wars Outlaws is on sale this weekend for $29.99, which is a steal for one of the hybrid system's best third-party games. This version of Star Wars Outlaws is the Gold Edition, packing in all the DLC and updates that released.
Best Buy has Battlefield 6 for $39.99 today, with both PS5 and Xbox Series X copies discounted. Out of all multiplayer games released this year, Battlefield 6 might just be the most popular. This is a great gift to give alongside a new console.
Amazon has the Asus ROG Xbox Ally on sale for $489.99, which is even lower than Black Friday! You can save $110 on this portable PC equipped with everything you need to play or stream your Xbox games. This deal is almost gone, so don't miss your chance to score!
Finally, Dragon Quest I & II HD-2D Remake is down to $49.99 this weekend. This is actually a bit higher than it was last weekend, but I still think it's a fantastic price for two games that any RPG fan will appreciate. If you're on the hunt for a last-minute gift to give, this is an excellent choice.

The LEGO Tropical Aquarium is beautiful. It might not be $480 beautiful, but for the right person with the right amount of disposable income, the price might not matter. The person who owns a set like this one might be older or might have been gifted it. They might be part of the emerging LEGO-as-lifestyle audience, the same audience that would buy LEGO wall art or LEGO flowers that integrate into the living space. The LEGO Tropical Aquarium has a trendy pop art appeal that LEGO's more play-intensive sets lack.
The tank's dimensions are 14 inches high, 20.5 inches wide, and 11 inches deep; were this a real tank, it would hold approximately 13-and-a-half gallons of water. You build the black framed edges of the tank, the floor of the tank (which is designed to look like sand), and the background scenery of the tank (a blue, aquatic backdrop decked with little waves and bubbles). You're not building the glass that forms the tank itself. But when you look at the aquarium from a small distance, the scenery does some heavy lifting, and your brain concludes that all the negative space is water. It's a cool optical illusion that enhances the set's attractiveness; I can easily imagine people doing double takes when walking past it.
Building the tank itself is straightforward – you layer bricks to establish tactile strength and build notches to "fit" and strengthen the connection points. But the most fun parts of the build are the tank's inhabitants: the fish, crustacean, rocks, coral, seaweed, anemones, and thematic elements that the LEGO designers thoughtfully arranged into a colorful pastiche.
The closest equivalent to building the LEGO Tropical Aquarium scenery is building one of the LEGO Botanical sets. Like the flowers in a bouquet, the coral is also composed of numerous colorful pieces, which are arranged in symmetrical, circular patterns. It is a redundant process, admittedly. But the variety of coral means you're never building one formation for too long before you're moving on to the next one. My favorite part of the scenery are the sea anemones, which sprout from the rock facade like a bouquet of poisonous flowers.

The animals do not have real-life equivalents. They bear strong resemblance to actual species, but LEGO is content to refer to them as "brickfish" in their promotional materials. A fanciful approach allows the LEGO designers to play with size and scale. Looking at this aquarium feels like looking at one through a magnifying glass; everything is larger than life. The entire tank seems a little more crowded than it ought to; there's no way that a fish of such large proportions could navigate a tank this small.. But the variety and aesthetic impact overrides practical quibbles.

Each animal and type of corral gets its own plastic bag, which makes it easy to divide the work among multiple friends or family members. You build an element, install it into the tank, and then build the next element; there is no sequential necessity to any of it. This is the sort of set that, owing to its diverse yet isolated elements, lends itself to collaboration.
There are several mechanical functions built into the tank. The rocks hide built-in gearboxes, rods, and pins, which allow you to animate four different elements by turning a crank or dial. A crab emerges from its cave. A massive fish waves its tail and torso. A cluster of orange coral sways in the waves. And a treasure chest, half buried in the sand, opens and closes. Inside the chest are gold bars and a note in a corked bottle.

As an 11th grade high school English teacher, I read a lot of college essays, and one of my students wrote a particularly memorable one this year. He detailed his efforts to incorporate a freshwater fish tank into his bedroom. For him, it was a lesson in patience, consistency, and long-term planning – of realizing there is a league's difference between creating something wonderful and maintaining that thing for an extended length of time.
The LEGO Tropical Aquarium is a stress-free alternative to the real thing – for people who want the ambience but not the ongoing costs and labor that go into establishing a nitrogen cycle and minimizing algae growth, not to mention cleaning the tank itself.
LEGO Tropical Aquarium, Set #10366, retails for $479.99, and it is composed of 4154 pieces. It is available exclusively at the LEGO Store.
Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.
Modder ‘Safemilk‘ has released some comparison screenshots between the vanilla and the upcoming RTX Remix Path Tracing Mod for Vampire: The Masquerade – Bloodlines. This RTX Remix Mod will enable real-time Path Tracing to this classic RPG. Now, contrary to other RTX Remix Mods we’ve shared, this one will use new textures and materials. As … Continue reading New comparison screenshots for Vampire: The Masquerade – Bloodlines RTX Remix Path Tracing Mod →
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Director and DC-boss James Gunn announced on social media Saturday that he has cast German actor Lars Eidinger as the villainous Brainiac in his Superman follow-up film Man of Tomorrow.
“In our worldwide search for Brainiac in Man of Tomorrow, Lars Eidinger rose to the top,” Gunn wrote on his Instagram account. “Welcome to the DCU, Lars.”
Eidinger, 49, may be relatively unknown to North American audiences, but he can currently be seen in the George Clooney-Adam Sandler movie Jay Kelly, which is streaming on Netflix.
His other film and TV credits include Babylon Berlin, All the Light We Cannot See, High Life, Tim Burton’s Dumbo, My Little Sister, Dying, Clouds of Sils Maria, Personal Shopper, White Noise, and Irma Vep. Eidinger is also a rapper, musician, and DJ.
Even though he hovers near the top of Superman’s rogues gallery, Man of Tomorrow marks the first time Brainiac will be depicted in live-action on the big screen. Man of Tomorrow will see Superman (David Corenswet) and his archenemy Lex Luthor (Nicholas Hoult) have to ally to protect Earth from Brainiac.
Created by writer Otto Binder and artist Al Plastino, Brainiac made his debut in 1958’s Action Comics #242. He is a genius alien android who was originally a scientist from the planet Colu named Vril Dox.
“But now, he exists as a cyborg with a series of super-strong bodies to draw upon. Already fiendishly intelligent, Brainiac has made it his goal to collect all knowledge that exists in the universe,” as IGN’s Jesse Schedeen explains in his piece Why Brainiac Makes Perfect Sense as Man of Tomorrow's Main Villain.
“Brainiac’s fiendish modus operandi consists of travelling to different worlds and capturing cities as his personal souvenirs. He shrinks them down and bottles them up for his collection, and then destroys what remains of the conquered civilization. One of Brainiac’s greatest prizes is Kandor, a relic of the Krypton that was. In some versions of the Superman mythos, it’s actually Brainiac who causes the destruction of Krypton after stealing Kandor.”
Man of Tomorrow starts filming next year for a July 9, 2027, release.
What do you think of James Gunn’s Brainiac casting choice? Let us know in the comments.


It’s December, meaning it’s the most wonderful time of the year. Yes, I’m cliché and enjoy the holidays for the warmth and celebrations they bring, but today I’m more interested in reflecting on the evolution of accessibility throughout 2025. And thankfully, this year brought improvements to long-standing franchises, as well as surprise additions to the triple-A and indie scenes.
From my perspective, there were no accessibility moments that revolutionized the industry in 2025. Instead, the year demonstrated a continuous evolution of what disabled players have rightfully come to expect when purchasing a new release. In my opinion, no one game has been better than another, especially in terms of innovation, but that’s not to say this year didn’t surprise me in unexpected ways. So, for this Access Designed, let’s explore some of my favorite examples of accessibility during 2025.

This section contains mild spoilers for and Roger.
The inclusion of TearyHand Studio’s and Roger on my list may surprise some. This roughly hour-long visual novel features numerous quick-time events that guide you through the loving memories of Sofia and her husband, Roger, as Sofia succumbs to dementia. Each minigame puts you directly in control of Sofia as she completes everyday tasks like brushing her teeth, making soup, or looking through old photographs. While these may seem mundane activities, Sofia’s dementia makes each simple event feel like a monumental task. And for disabled players, the intensity of the QTEs is exacerbated by the game’s notable lack of accessibility features.
And Roger features no accessibility tools to help you complete the game. There are no alternatives to finishing QTEs, options to skip them, or settings that have the game natively complete them for you like in this year's Assassin’s Creed Shadows. You are forced to continuously mash or perfectly drag a white button for every single QTE, something that was immensely exhausting with my physical disabilities. Yet, after completing an event within the first chapter that had Sofia push Roger’s hand away by rapidly mashing a button on the screen, I realized its inaccessibility made the experience much more powerful.
And Roger, through its lack of accessibility, made me reevaluate how I critique games, something I’ve been professionally doing for six years. Sofia’s struggles with dementia were far more pronounced when I was struggling with her. And in an industry where proper disability representation is still relatively lacking, and Roger masterfully captures the truest expression of disability. There are moments of love, grief, pain, joy, and suffering – all emotions I’ve personally felt or witnessed disabled friends and family experience. I have never played a game so dedicated to having, and occasionally forcing, the disabled experience on the players, thus making and Roger one of my favorite games of not only 2025, but of all time.

I will be the first to admit I don’t like sports games. The genre just doesn’t appeal to me, which is admittedly ironic considering I live in a very sports-centric city. Yet, EA Sports FC 26 made me appreciate soccer games (football for non-Americans) because of its incredible attention to accessibility detail.
FC 26, like most games with accessibility offerings, provides customizable controls, subtitles, and colorblindness settings. However, I appreciated the features for varying gameplay assists. Shooting, passing, defending, switching, and dribbling all have their own settings to provide relief during extended play sessions. When I was too fatigued to properly shoot, I would activate Auto Shots, which would trigger as I came close to the goal. If passing becomes too much, I can simply increase the sensitivity, making the game natively pass the ball without the need for immense precision. Even as the goalkeeper, I can use assists to help with saves. And for longer sessions, I can activate one or two button control schemes, significantly reducing the number of inputs needed to play (unfortunately, one and two button use cannot be used in competitive play).
Yet, FC 26’s greatest accessibility achievement doesn’t impact my disability. For the first time in the series, as well as in a competitive multiplayer setting, players can activate High Contrast Mode. Everything from the home team, away team, referees, to even ball color can be customized to increase their contrast. This provides blind players with crucial visual information when playing frantic matches. It’s easy to lose control of player and ball position when matches become intense, especially with online PvP, but FC 26 redefines what accessibility can be in the competitive scene. The potential to challenge industry perspectives for competitive games is why FC 26 deserves a spot among the most accessible games of 2025.

Doom: The Dark Ages, id Software’s latest in the iconic FPS series, is by far my favorite entry, as well as its most accessible. While the newest game includes relatively common accessibility options like customizable controls, adjustable subtitles, and varying difficulty modes, The Dark Ages adds new tools that redefine accessibility in this fast-paced game.
Shooters like Doom rely on immense speed and precision to slaughter enemies and complete levels. You are constantly dodging enemy fire, sprinting through levels, jumping over obstacles, and switching weapons within your extensive arsenal to play the game. And if you don’t have the strength or stamina to perform any of the above, the gameplay formula becomes abysmally inaccessible, even with lowered difficulty settings. But The Dark Ages has a solution: it introduces modifiers that adjust game speed, enemy projectile speed, enemy aggression, player damage, and even enemy damage. Further, The Dark Ages includes options to change the parry windows for melee encounters. Every piece of the combat system is customizable.
With accessibility, there’s often this incorrect notion within Internet spaces that options and inclusive designs ruin the intended gaming experience. The Dark Ages completely nullifies this argument with its customizable settings, which indicate that the "artistic intent" is the experience that you as a player want to have. There's no punishment for modifying the experience. Whether you have a disability or not, you control how you play. Are you a masochist that enjoys frantically throwing yourself against an onslaught of demons? Simply adjust every setting listed above to maximize their values. In my case, I would customize parry windows and game speed if I was particularly tired, but would find myself increasing enemy aggression for more of a challenge. I’ve never played a game that allows me to fine-tune every aspect of combat, and that is why Doom: The Dark Ages is my game of the year for 2025.
These three games represent only a fraction of the excellent accessible titles throughout 2025. Assassin’s Creed Shadows, South of Midnight, Split Fiction, and even Kirby Air Riders all deserve credit for their accessible tools and designs. And while the three games listed above are my personal favorite, 2025 has arguably been my favorite year as a critic, not for the innovations, but for the continued dedication to disabled players.
Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pokémon or his cat, Goomba on Twitter.

It’s been a tough few years for voice actors. While it’s perhaps never been more obvious how much value they provide to a game’s characters and story – the huge success of Baldur’s Gate 3 and its beloved cast put the profession in perhaps the brightest spotlight it’s ever had – voice actors and motion capture performers face a daunting threat in artificial intelligence. That’s just one of the reasons why we wanted to honor the art of performance in this year’s IGN Awards. Actors bring our games to life, and our digital worlds would be poorer without them.
As with our other awards, we asked the IGN team to nominate their favourite performances from across the past 12 months, and then we all voted for which one we felt was the very best example. These are our picks for the best individual performances in video games this year:

The role of a revenge-seeking samurai is well-trodden ground, but Erika Ishii breathed refreshing new life into Atsu, the protagonist of Sucker Punch’s Ghost of Yotei. Lending the character a believable “rough around the edges” feel, Ishii ensures that Atsu’s bloodlust has depth.

Unlike Hollywood, which has long cast animated movies using celebrity movie stars, video games have predominantly held onto the idea that voice acting and performance capture is a distinct skill, and that hiring people who specialize in that is the way to go. But while Dispatch features industry titans like Laura Bailey and Matthew Mercer, it’s screen actor Aaron Paul who’s the standout; our review explains that he's able to deliver "a nuanced performance as a man struggling to hold onto his optimism while reconciling with who he is outside of his giant mech suit."

Lending both her voice and likeness to Silent Hill f’s protagonist Hinako Shimizu, Konatsu Kato brought to life one of the series’ most tortured heroes. While many of us will have relied on subtitles to understand her Japanese-language lines, her delivery helped instill every scene with the heavy, complex emotions intended by the script’s nuanced tale.

In Verso, Ben Starr was able to take the gruff, dark hero voice he adopted for Clive in Final Fantasy 16 and perfect it. The maturity of Expedition 33’s themes, particularly in its final act, allow for Starr to explore a character who must revel in tragedy, but who carries enough optimism and conviction to never allow the dark to obscure the light.

Maelle is the heart of Clair Obscur: Expedition 33, and a major reason her journey rings so true is Jennifer English’s performance. Grief is a difficult emotion to wrestle with, especially when it’s part of a story that happily leans into the melodramatic, but English keeps Maelle eternally grounded and completely believable. Expedition 33 may be a game with flashy combat, monstrous deities, and an army of goofy paintbrush people, but what it’s really about is the human condition and, more specifically, how we deal with loss. As Maelle, Jennifer English ensures that Clair Obscur’s loftier, more literary themes and ambitions are never lost among the more video game-y, JRPG-inspired tropes.
While individual performances are important, a strong ensemble cast can help bring a level of consistent immersion to a fictional world. When everyone in an ensemble gives their A-game, there’s no fracture in your belief that these video game characters are genuine people. Our picks for the best video game ensemble cast are:
Congratulations to Jennifer English, the entire cast of Clair Obscur: Expedition 33, and the team at Sandfall Interactive, as well as the casts and development teams of all the games we nominated. For more from the IGN Awards 2025, be sure to check out our complete list of winners.
Matt Purslow is IGN's Executive Editor of Features.