↩ Accueil

Vue lecture

We Build LEGO Willy Wonka & The Chocolate Factory, A Whimsical Set With Tons of Movie References

The LEGO Willy Wonka & the Chocolate Factory set aspires to capture the detail, color, and eccentricities from the original story. Any question of which Willy Wonka the set is inspired by is answered on the back of the box, which features a picture of Gene Wilder in the original role.

I’ve always been an avid chocoholic, and Willy Wonka was a go-to rewatch when I was growing up. I don’t think I was alone in finding it rather terrifying, but who could resist the appeal of this entirely edible chocolate factory? When LEGO announced this set, I couldn’t help but wonder how it would capture that balance of magic and danger.

The plastic brick version of this factory is part of the LEGO Ideas collection – sets that were originally designed by and then voted on by fans. Get enough votes, and your set may become LEGO official. The final set typically ends up with tweaks and changes from the original design, but keeps its heart and central features. This build actually went through quite a few changes before becoming an official set, but keeps the central feature of a chocolate waterfall feeding into a delicious-looking river.

As we’re seeing more and more often, the set is marked as 18+, with the number of pieces and level of detail geared toward adults. That said, I think anyone who’s old enough to avoid trying to eat the candy-like pieces would enjoy it. I'd just recommend a big table or solid organization system; some of these pieces are tiny.

Willy Wonka’s Chocolate Factory comes in 16 bags that contain a whopping total of 2,025 pieces, including nine minifigures. You get one massive instruction booklet as well as a small sticker sheet. While larger LEGO sets occasionally go for a more “co-op friendly” building experience, this factory is about as chaotic to work through as it is to look at. You’re bouncing between layers, adding details and decorations on the fly as you build up three main areas: the candy gardens, the chocolate waterfall, and the “factory” itself.

Before working on any of those structures, however, the very first step of the build is putting together your Charlie minifigure and handing him a golden ticket. These golden tickets (you get five total) are printed onto small bricks, no stickers required. While it doesn’t make a lot of sense to start here in the build from a structural perspective – you have nowhere to put him yet – it does create a narrative. You begin the story as Charlie, who just got his ticket to go see an eccentric chocolatier's mysterious factory.

You then start building the base of the structure, which I found to be the most arduous part of the set. For several bags (and hours), you work on a base that just keeps getting wider and wider. Per LEGO tradition, there is a mix of colors underneath the green platforms, but the big trend of this build is, naturally, a ridiculous amount of brown.

Eventually you have a chocolate river separated by two green platforms, as well as a pillar to support eventual waterfall. Just when you start to realize what you’ve been working on this whole time, you’re promptly swept away to an entirely new section: the factory.

An element I did not expect in the build based on the original promotional images was the amount of detailing on the back side of the factory. Two small cutouts you can only see from this angle are hints at the “interior” of the factory. This is where most of the sticker sheet comes into play, creating details like the mysterious contract the children are forced to sign, the TV screen Mike gets shrunk into, and the fruit banners you can “taste” in the movie (I did not try the LEGO version).

While you work on these bigger structures, you’ll be placing smaller decorations across the build. This helps break up the monotony of placing big brown blocks on top of each other and also leaves a bit of mystery around what exactly you’re building at any particular time. You discover the factory as Charlie, of course, with little idea of what to expect.

On the factory’s tiered front side, you’re building essentially the setting of the original Oompa Loompa song, complete with a pack of cane sugar and a pipe system you can imagine feeds milk into the river. Interestingly enough, the two Oompa Loompa minifigures are the only ones without leg hinges. This does make them shorter than the rest of the minifigs, but I found myself feeling sad that they couldn’t dance.

Then you begin work on the primary feature of the original build – the chocolate waterfall. You use a sequence of technic pieces to create a railway of sorts, then layer the “chocolate” brown pieces on top. This technic waterfall then connects to itself on top of a small small cog system hidden inside the build, creating a conveyer belt. Spin the gumdrop wheel and the waterfall “turns,” giving the illusion of an endless supply of falling chocolate.

You promptly build a curved cover to hide the top of the mechanism. However, to give the “conveyer” enough room for movement, you unfortunately do have to deal with a slightly annoying amount of space between said cover and the waterfall. This creates an awkward section where you can see the technic pieces LEGO is usually so good at hiding in their builds. The gap doesn’t seem like something LEGO is trying to hide – its apparent on the box itself – but it does lend to “posing” the set at certain angles.

Once the waterfall is complete, you move to the other side of the build to whip up the bridge that connects the gardens to the factory, effectively completing the “background.” Then you can start on another centerpiece of the build entirely unique to LEGO’s final version: the Wonkatania.

This sizable row boat is the cornerstone of one of the trippiest movie scenes I’ve ever seen. The building experience isn’t quite as terrifying; LEGO forgoes its colorful traditions to instead give you the illusion that the boat itself is made of chocolate, building a shell of brown bricks you then cover in blue and white detailing. The rest of your stickers are used to create gold decals and the classic “W” on the ship’s front.

One of the final steps, unsurprisingly, is creating your Willy Wonka minifigure. This is one of the most detailed minifigs I’ve seen, with his patterned purple suit, his off-center top hat, and even a cane you can fit in his hand.

By the end of the set, you’ll have nine minifigures total: Charlie, Grandpa Joe, Augustus Gloop, Veruca Salt, Violet Beauregarde, Mike Teevee, two Oompa Loompas, and Wonka himself. Each minifigure has two expressions, generally one smile and one serious look, but some have unique expressions to their character. Augustus Gloop has one expression where his face is covered in chocolate, alluding to his fate in your glorious waterfall.

From this point on, you essentially become an eccentric decorator, building mushroom flowers, gumdrop bushes, and candy cane trees to fill your gardens. Even the smallest of these decorations is a pointed reference to the original movie, including the teacups you delicately place inside some of your flowers.

Plenty of these decorations are also built on hinges, allowing you to rotate them on a single axis. While building, I couldn’t help but imagine a really cool LEGO stop-motion movie using this set to depict some of the musical sequences from the film.

A set this big also comes with a hefty amount of extra pieces. Each of the 16 bags came with well over a dozen extras, mostly the smaller pieces you might lose track of while building. However, these colorful pieces are also fun to try and find spaces for across the factory’s gardens. Nothing looks out of place in a set this whimsical.

And that is certainly the word I’d use to describe this build as a whole. The looming dangers of the factory are there for those with the knowledge to recognize them, like the image of Mike trapped in the TV screen. However, at a glance, this is a magical place, filled with colorful details and a million things it looks like you could eat.

Nothing looks out of place in a set this whimsical.

LEGO’s takes on movie franchises typically try to capture a specific setting or scene, like our recent build of The Shire from The Lord of the Rings. But the original Roald Dahl story and Willy Wonka movie are all about the setting; it’s in the title! As such, the LEGO adaptation manages to pack what feels like an entire movie into both the building experience and end result.

While it may be a bit of a pain in the butt to build by yourself (I don’t know how you’d split up any of the work), figuring out what you’re building as you go becomes a process of mysteries and reveals that feels like you, yourself, are taking a tour through this wonky place.

LEGO Willy Wonka & The Chocolate Factory, Set #21360, retails for $219.99, and includes 2025 pieces. That’s a hefty price, but stacks up to a relatively standard 10 cents per brick. I spent about 10 hours total on the build, split over the course of several days, and am now very pleased with the burst of color sitting on my shelf.

You can get the set yourself at the LEGO Store. LEGO Insiders can also enter a "Golden Ticket" sweepstakes to win the Willy Wonka set and a $1,000 LEGO gift card.

Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

  •  

Borderlands 4 September 18th Update Released – Full Patch Notes

Gearbox has just released the September 18th Title Update for Borderlands 4 and shared its full patch notes. So, let’s see what this new patch brings to the table. The September 18th Patch is around 800MB in size. According to the changelog, there aren’t any performance tweaks or improvements. Instead, the game focuses on improving … Continue reading Borderlands 4 September 18th Update Released – Full Patch Notes

The post Borderlands 4 September 18th Update Released – Full Patch Notes appeared first on DSOGaming.

  •  

Magic: The Gathering's Spider-Man Prerelease Is This Week: Here's All You Need To Know

Magic: The Gathering has seen some big leaps in popularity, but this next one across the New York skyline, courtesy of a crossover with Marvel’s Spider-Man, might just be one of the biggest.

The new set (which will be standard legal, by the way), officially debuts on September 26, but you can play it earlier at a prerelease event if you can find a participating location near you.

Here’s all you need to know about what it is, when you can play, and what to expect.

What Is A Prerelease Event in MTG?

Prerelease events are a way in which players can go hands-on with a new set, usually the week before launch.

They use cards from the upcoming set (in this instance, Spider-Man), and allow you to get a bunch of cards, hopefully find some synergies, and maybe even make new friends.

The nuts and bolts may vary depending on where you’re playing (contact your local game store to see if they’re holding an event), but with Magic The Gathering the basics are as follows:

  • Open a prerelease box
  • Spend some time building a 40-card deck from the cards in the box
  • Play against other players in a 1v1 match where each player has 20 life
  • Winning games can earn you a few bonus packs

What’s In a Prerelease Box?

A prerelease box for Marvel’s Spider-Man contains the following:

  • 6 Play boosters
  • 1 Rare or Mythic rare foil
  • 1 Cardboard Deck Box
  • 1 Spindown Dice

While Wizards of the Coast has a handy page that offers a few deckbuilding strategies for prerelease, I have one extra piece of advice: Bring sleeves.

The included deckbox is handy, sure, but it’s a good idea to carry a few sleeves in case you end up finding a potentially valuable card that you want to add to your collection or sell later.

When Is Magic: The Gathering’s Spider-Man Prerelease?

Prerelease for the Spider-Man set kicks off on Friday, September 19 - one week before the set launches in full.

It runs throughout the week, so be sure to check for events right up until September 25.

Can I Buy Other Magic: The Gathering Spider-Man Products At Prerelease?

I can’t speak for every store, of course, but only WPN (Wizards Play Network) stores can sell Magic products for the new set on prerelease weekend.

Everyone else, including stores like Amazon, will need to wait another week.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

  •  

Save 30% Off a Like-New PlayStation 5 DualSense Edge Pro-Grade Controller from Amazon

Sony's official professional grade PlayStation DualSense Edge wireless controller is rarely discounted from its list price of $200. The best price I ever found it for brand new was for $169 during the Days of Play Sale back in July. Fortunately, if you don't mind getting a "like new" one instead, there's a way to get it for way less.

Amazon Resale (Amazon's official used goods store) has "Like New" DualSense Edge controllers for just $145.73 after a 25% off coupon that's automatically applied during checkout. "Like New" items are usually brand new, often with damage to the packaging but not to the contents themselves. You're still covered by Amazon's excellent 30-day return policy, so it's a safer option than buying something off Facebook Marketplace.

PS5 DualSense Edge Controller (Used: Like New) for $145

The DualSense Edge is Sony's high-end controller for the PS5 console. It offers pro-level features like grips, adjustable analog sticks, mappable rear buttons, profiles, and more. You can swap out the standard analog stick tops with convex replacements that come in two different heights. If your analog sticks crap out, you can buy replacements for $19.99. There are also two sets of interchangeable back buttons that can be mapped to any button on the DualSense Edge controller. One of the most important features of any pro controller are the triggers, and they’ve gotten attention in the DualSense Edge as well. Next to each trigger is a stop slider that lets you adjust how far you have to press the trigger down to make it register. You can choose standard, medium, or short travel distances.

Accessories include a hard shell case anda 9 foot long USB-C cable. All-in-all, it's a significant upgrade from the standard DualSense controller and, with this deal, worth the price premium.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

Borderlands 4 September 18 Update Improves Stability on PC and 'Smooths Out' Progression — but According to the Patch Notes Balance Changes Will Have to Wait

Borderlands 4 developer Gearbox has released the first meaningful update for the looter shooter that it said improves stability and “smooths out” progression — but there are no balance changes yet.

“This update improves stability on PC, smooths out progression, and updates the Gilded Glory Pack loot and rewards for a more seamless experience,” Gearbox said in a post on the 2K Borderlands website alongside the patch notes, below. “Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.”

Meanwhile, Gearbox said Borderlands 4 will see weekly minor updates. These involve changes to which Weekly Big Encore Boss and Wildcard Mission is live. Maurice’s Black Market Vending Machine is also on the move. The Weekly Big Encore Boss is a tougher variant of an existing boss with an even more rewarding loot pool. Weekly Wildcard Missions add challenging new traits to an existing mission. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.

And here’s the official blurb on Maurice’s Black Market Vending Machine:

Go in search of where the Black Market Vending Machine has moved to and discover what’s available in your game every week. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

Borderlands 4 is currently on a mixed Steam review rating, with most of the negative comments revolving around PC performance. The tech experts at Digital Foundry have said their initial analysis of Borderlands 4 on PC shows significant stutter problems, and have advised against running the game on its ‘Badass’ graphics setting, which suggests there are indeed problems with the Unreal Engine 5 title. From the look of the patch notes, the focus here is on crashes, rather than performance issues. Gearbox recently said PC performance problems were its "top priority," so hopefully more to come on that front soon.

In the meantime, Gearbox has posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app, although users report mixed results.

Gearbox has also issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game's performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC's performance has changed.”

While this patch mentions the PC version, there’s no word on improvements to the performance of Borderlands 4 on console. Console players have reported performance getting worse the longer they play, suggesting Borderlands 4 suffers from a memory leak issue. Gearbox development chief Randy Pitchford has said Gearbox is looking into this one on PS5 Pro specifically, but it doesn’t look like a fix is in place just yet.

And there are no balance changes yet, which means those overpowered builds of yours are safe… for now.

Borderlands 4 September 18, 2025 update patch notes:

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
    • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

  •  

Dell Outlet Has an Alienware Aurora R16 RTX 5080 Gaming PC for Just $1,690 for a Very Limited Time

Dell Outlet restocked its inventory of Clearance, Like New (Refurbished) and Scratch & Dent Alienware Aurora R16 RTX 5080 gaming PCs. There are several configurations available, but the best deal is the least expensive one: an RTX 5080 system with Intel Core Ultra 7 processor, 16GB of RAM, and 1TB SSD for for just $1,691. That's over $400 less than buying a similar system brand new, and it even comes with the same manufacturer's warranty.

Alienware Aurora R16 RTX 5080 PC Deals from $1,691

The RTX 5080 is the second best Blackwell graphics card, surpassed only by the $2,000 RTX 5090. It's about 5%-10% faster than the previous generation RTX 4080 Super, which is discontinued and no longer available. In games that support DLSS 4 with multi-frame generation exclusive to Blackwell cards, the gap widens. This is an outstanding card for playing even the latest games at 4K resolution with high settings and ray tracing enabled.

Check out more of the best Alienware deals

Check out our Best Alienware Deals article with all of Dell's currently ongoing deals on gaming laptops and desktop PCs. Not everyone is the DIY type. If you're in the market for a prebuilt gaming PC, Dell is one of the best brands we'd recommend. Alienware desktops and laptops feature solid build quality, top-of-the-line gaming performance, excellent cooling (further improved on the newer models), aggressive styling, and pricing that is very competitive with other pre-built options. Best of all, there are plenty of sales that happen throughout the year, so it's not difficult to grab one of these computers at considerably less than their retail price.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

Dying Light: The Beast Review

When setting out on my fourth journey of leaping across rooftops while slicing zombies in twain via the Dying Light series, I’d wondered if I’d feel any less joy from this violent survival horror-parkour this time. But after another 40+ hours of tucking and rolling I’m pleasantly surprised to say it’s still loads of fun, despite the basics not having changed much at all since 2022’s Dying Light 2: Stay Human. This trip through undead Eurasian cities and countrysides does up the ante somewhat by having you play as a human infused with a monster’s DNA, giving you the ability to rip people’s heads off with your bare hands. That’s as satisfying as it is unsettling, and it’s still absolutely horrifying to get caught out at night and get swarmed by Volatiles you’ve no hope of defeating. The only major disappointment is that The Beast doesn’t add a whole lot aside from its hulking out mechanics, and after a decade of games with few innovations, that hasn’t left room for a ton of surprises. Still, there’s something to be said for a reliably entertaining series, and I happily dug my fingernails through every side quest and climbing puzzle I could find.

This sequel continues the story of the first game’s protagonist, Kyle Crane, who through a series of quite gruesome events he’s been transformed into a half-man, half-beast monstrosity capable of leaping 50 feet in the air and screaming so loud it makes the undead take psychic damage… so, still very weird. There’s not much more than that to the paper-thin plot, which has you squaring off against the world’s most generic Bond villain and mad scientist on a revenge quest that goes down exactly like you think it does, but it’s at least a good enough excuse to hunt down bosses and engage with the side quests that are usually better written and sometimes downright silly. Plus, even though the story is about as minimum effort as it gets, the characters you meet and befriend along the way are at least memorable enough that I didn’t feel like skipping the lengthy conversations where you get to know them.

As you sprint toward your final confrontation (which took my completionist self about 40 hours, but could pretty easily be done in under 20), you power yourself up by hunting dangerous, genetically modified zombies with super powers called Chimeras and injecting yourself with their blood. This is where the main new mechanics of The Beast comes into play, like the ability to shoulder-charge through a crowd of zombies without breaking a sweat and really silly ones like one where you can change directions in mid air by yanking on your grapple hook with obscene force. Turning yourself into a Hulk-like abomination in the pursuit of revenge makes for a neat twist to an already awesome framework, and being able to throw down your machete and punch 20 zombies to death in the span of 10 seconds is quite satisfying.

If you’ve played a Dying Light before, the majority of your time will feel familiar.

That said, even this is a fairly small tweak to the established Dying Light blueprint, as you only get to go full werewolf every so often after you’ve charged up your rage meter from taking and dealing damage. For the rest of the time you’re still swinging lead pipes and running away from Volatiles per usual, so if you’ve played a Dying Light game before the vast majority of your playtime will feel quite familiar. That’s by no means a bad thing since it’s a reminder of some good times, but it does seem like a bit of a run/jump/slide down memory lane.

One other thing that makes The Beast distinct from its predecessors is the boss fights against souped-up infected that unlock your new abilities. The first time you come across each of these encounters it introduces a new type of baddie that then starts showing up in the wild, like a fast-moving skeletal zombie that leaps through the air, dances on top of lesser undead, and tackles you with sharp claws in the blink of an eye; or another where a muscular, brutish ghoul gains the ability to turn invisible, leaving you frantically looking over your shoulder and listening for growls in the dark. They’re cool the first time, but by the end of the campaign it feels a bit like they ran out of steam because they start rolling out variations of the same bosses you fought prior, like a muscular, brutish zombie whose only differentiated by his gas mask and weakness to poison. Still, they’re always at least entertaining highlights along the way – I mean, who doesn’t love a boss fight?

The open-world valley of Castor Woods is the new setting you’ll spend all your time in while seeking your revenge, and it combines time-worn elements we’ve seen in other Dying Light games into a cozy little package. It’s got spacious rural areas reminiscent of the original’s The Following expansion, as well as a city area with plenty of stone structures to scramble up. Castor Woods is fairly small compared to the sprawling maps of Dying Light and its first sequel, and you can definitely see the roots of The Beast being originally conceived as an expansion to Dying Light 2 when you run into the mountains that box you into a circular area that can be crossed by car in a couple minutes, but that’s not such a bad thing since they make good use of the space they’ve got without large expanses of emptiness padding it out.

It also includes what any good Dying Light game needs: When in the major urban area I was reminded of the virtues of sticking to the rooftops and leaping from place to place to avoid the hordes below, and while stepping out into the woods and swamps that make up the majority of the map I tried my best to make use of cars to bash my way to my destination and avoid getting caught out in the open. Like a lot of The Beast, everything about Castor Woods is perfectly acceptable while also not doing a whole lot to stand out, but I still made plenty of new memories while leaving a terrifying path of destruction in my wake.

Finally, I do have to hand it to Techland for making The Beast the most technically sound Dying Light game yet – I was able to get through without major or consistent bugs along the way. I played on my high-end PC, so likely got just about the best experience one could hope for, but it’s notable that aside from one crash and a bit of pop-in here and there, it was a pretty smooth ride throughout – and that’s with me having mostly played before the day-one patch, too. There were a few annoying moments where I got stuck in a vent due to some buggy geometry and couldn’t progress through the area until I’d jiggled my character around for a couple of minutes, and a few times where my character got stuck in the environment at the worst possible time and jeopardized my mission, but these were rare enough situations that they didn’t make me want to hulk out and throw things at the screen.

  •  

Marvel Zombies Was Developed Believing 'There Would Be a Blade Movie Out Well Before' — Something That Ultimately Forced the Show's Creators to Pivot

The ongoing wait for Marvel to finally begin production on its long-announced Blade movie forced the Marvel Zombies creative team to pivot its plans for the character.

Speaking to IGN this week, Brad Winderbaum, head of streaming, television and animation at Marvel Studios, told us that the new animated mini-series had initially been developed "believing that there would be a Blade movie out well before."

Of course, as we now know, that didn't turn out to be the case — despite numerous attempts by Marvel to get the Mahershala Ali-starring Blade project off the ground, sometimes at a relatively late stage. Ultimately, as uncertainty over the live-action movie continued, Winderbaum's animation team were forced to pivot their own plans for the character, and ultimately land on the Fists of Khonshu version of Blade that's featured in Marvel Zombies now.

"We never, in a million years, thought that the Zombies show would proceed a live-action Blade," Winderbaum told IGN. "We developed this show believing there would be a Blade movie out well before Zombies.

"So the fact this is the first Blade in the MCU on screen is really just kind of a surprising privilege to us, and that's one of the reasons why we made him The Fists of Khonshu, was that they were discovering Blade in the live-action side, and we knew that we could end up having to pivot if we tried to hew close to what they were creating in live action.

"So by making him a version of Moon Knight, we were able to kind of create something original and have a little bit more freedom with the character."

While Winderbaum did not explicitly confirm that Marvel Zombies would have once featured Mahershala Ali's Blade, the suggestion here is that the show's creative team reached a point where they were unsure enough about clashing with any live-action version that the decision was made to feature a wildly different take on the character — ultimately, the mash-up between Blade and Moon Knight that's been referred to as Blade Knight. Voiced by Invincible and Starfield veteran Todd Williams, the character stole the show in the first Marvel Zombies trailer, above.

First announced back in 2019 and once set to begin filming in 2022, the Mahershala Ali-starring live-action Blade movie has struggled to get off the ground. To date, all Ali has contributed to the MCU is a post-credits off-screen cameo for The Eternals, where the actor's voice can briefly be heard.

Marvel Studios boss Kevin Feige recently revealed that, after years of pre-production and "three or four" different versions of the film being considered, Marvel had finally nailed down the fact its long-awaited Blade reboot would be set in the modern day.

As for when a live-action Blade will finally materialise, Feige was less certain. Noting that the next few years were already looking busy with Spider-Man: Brand New Day, Avengers: Doomsday, and Avengers: Secret Wars (and after that, Black Panther 3 and the X-Men reboot), there was "no sense of urgency" for Blade to launch.

Interview conducted by Jim Vejvoda.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

  •  

New Kirby Amiibo Are Up for Preorder - Here's How They Work

If you’re a fan of Kirby the adorable pink puff ball, you’re surely looking forward to Kirby Air Riders, which hits Switch 2 on November 20. As Nintendo is wont to do, the company is also releasing a pair of amiibo figures to go along with the new game. There’s a Kirby and Warp Star amiibo and a Bandana Waddle Dee and Winged Star. They both retail for (a somewhat shocking) $49.99, and are set to release the same day as the game itself.

The reason for the extra expense is that these are more elaborate than most amiibo figures. With each of them, you get a character and a vehicle that work together in interesting ways, particularly if you have both figures. Read on for the details.

Kirby and Warp Star amiibo - Kirby Air Riders Series

This amiibo contains a happy-looking Kirby figure and a Warp Star vehicle for him to ride in.

Bandana Waddle Dee and Winged Star amiibo - Kirby Air Riders Series

This amiibo has Bandana Waddle Dee and a Winged Star vehicle you can place him in.

How the Kirby Air Riders amiibo Work

So how do these things work, exactly? When you put Kirby on the Warp Star vehicle and tap it on your Switch 2 controller, it creates an in-game Figure Player (think NPC) that will race around the tracks in your matches. As the FP competes in races, it will level up, and its machine proficiency level will also increase. (Machine proficiency is basically a score for that character-and-vehicle combo).

If you have both of the above amiibo figures, you can swap riders on the vehicles. That way, you can have an FP of Kirby riding on the Winged Star, or Bandana Waddle Dee riding on the Warp Star. When you do this, the FP character maintains its level, but starts from zero in its machine proficiency since it’s a new vehicle. You can watch the video above to see it in action.

Nintendo says more of these Kirby Air Riders amiibo will be released in the future, creating more character/machine combinations for your FPs. Also, Nintendo is planning a second Kirby Air Riders Direct hosted by Sakurai, during which he may offer additional details about these (and upcoming) amiibo.

Preorder Kirby Airy Riders

If you are getting the amiibo, then surely you'll want the game, which can be purchased above. Check out our Kirby Air Riders preorder guide for full details about it. You can also scroll through everything else announced in the most recent Nintendo Direct.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

  •  

The Best Video Game Remakes of All Time

Over the past decade, video game remakes have become more and more prevalent. Most years see at least one major remake attempt to rekindle the nostalgia of old fans and show new players the achievements of days gone by. And while there’s an argument to be had about games being stuck in the past, we can’t deny what a thrill it is to see our favourites of yesteryear given a modern makeover. Remember when Final Fantasy 7’s Cloud was six purple polygons and a yellow spike? Well, he’s a supermodel these days. (The spikes are still there, thankfully.)

But what are the qualities of a good remake? That’s an increasingly difficult question. Once upon a time it was enough for a remake to simply update something with modern graphics. But as the games industry has evolved, so have tastes and gameplay systems, and thus remakes have changed, too. Now a remake can offer a truly new experience to both long-term and new fans, with fresh new takes on decades-old ideas. The very best remakes are carefully-observed balancing acts that find the sweet spot between faithful recreation and exciting new ideas. In some cases, that’s the game exactly as you thought you remembered it, now unshackled from old hardware limitations. In others, its radical recreations that provide an alternate vision of the original’s core idea.

With all that in mind, let’s explore the very best video game remakes. These are the 15 strongest examples of remakes, judged not by their overall quality as games, but by how each project achieved its new, upgraded ambitions and brought new perspectives to old classics.

15. Pokemon HeartGold and SoulSilver

Pokemon Gold and Silver, though only the second in the long-running Pokemon series, are the only entries that allowed you to travel across two different regions and collect 16 badges instead of the standard eight. That meant two "end-game" challenges to conquer, two sets of Legendary Pokemon to collect, 16 different gym leaders to defeat, and more. The enhanced Nintendo DS remakes bring that sprawling journey into full color and utilizes the superior hardware to seamlessly bring improved music, better UI, and WiFi capabilities. With the addition of new content like the National Dex, increasing the total Pokemon from 251 to 493, the grueling battle frontier, and everyone’s favorite, the Pokeathlon mini-games, there is so much more to explore.

More importantly, HeartGold and SoulSilver introduced to the Pokewalker, the original Pokemon Go, which allowed you to take your favorite Pokemon outdoors and gain levels by walking around… or cheat by shaking the Pokewalker. Pokemon HeartGold and SoulSilver added new life to the classic adventure, reimagining the original experience with fun and challenging additions to appeal to both new and returning fans.

14. The Legend of Zelda: Link's Awakening

Following the mammoth success of Breath of the Wild, Nintendo did a complete 180 for its next The Legend of Zelda project. Rather than the grand and ambitious open world of Hyrule, it looked back to the compact and twisty overworld of 1993’s Link’s Awakening. The 2019 version of this Game Boy classic is near enough a beat-for-beat remake, just reimagined with a delightfully cute toy town aesthetic. This faithful approach means that the distant memory of one of Link’s earliest adventures is fully restored, now elegantly elevated thanks to its seamless map and more easily-navigated dungeons. A number of quality-of-life improvements are the cherry on top, including the ability to mark important discoveries on the map, and doors that remain open after being unlocked (seriously, you wouldn't believe how frustrating that one was back in the ‘90s.) This Switch remaster does unsuccessfully try something new with the lacklustre build-your-own Chamber Dungeons system, but everything it recreates it does so with an enchanting touch.

13. Live A Live

Plenty of wonderful games are deserving of remakes, but none perhaps needed one as much as Live A Live, the 1994 Square Enix RPG that preceded Chrono Trigger and laid the groundwork for not only that game, but numerous beloved classics that followed. Live A Live’s unique structure, following seven characters from different eras through distinct vignettes, was groundbreaking both back in the day and once again in the 2022 remake, to say nothing of the ways in which it ultimately threads its themes and overarching narrative through its separate parts.

The 2022 remake gave Live A Live a desperately-needed makeover in gorgeous HD2D and reorchestrated its fantastic soundtrack, all while keeping its wonderful story intact with its first-ever localization outside of Japan. In a final flourish, Live A Live’s remake adds a small but massively impactful piece of new content in its final hours that throws its ending into a hopeful new light, and makes its emotional conclusion all the more powerful.

12. Metal Gear Solid Delta: Snake Eater

The philosophy behind many remakes is unlocking ambitions that were once hindered by technological limitations. Metal Gear Solid Delta: Snake Eater makes the interesting decision to embrace those limitations – its sprawling Soviet jungle remains divided by load screens, the scope of its playspaces defined by the limits of the original PlayStation 2 hardware. You’ll see the term “faithful remake” used a lot through this list, but none are as faithful as MGS Delta – this is a PS2 game in PS5 clothing.

But what a PS2 game it is. Arguably the pinnacle of Hideo Kojima’s career, what was once a groundbreaking stealth game is now an enduring classic, thanks to its playful approach to Cold War espionage and its dramatic, cinematic story. Snake Eater has been iterated upon many times across the years, and MGS Delta collects together years of improvements and enhances them all with incredibly glossy modern graphics and an updated control system that finally turns Snake into the nimble operator he was always meant to be. This may not be a revolutionary remake, but it does a solid job of preserving perfection for a brand new generation.

11. Black Mesa

There are a number of remakes on this list that were developed by studios that didn’t create the original game, but there is only one that was developed by fans of the original. Black Mesa is a complete remake of Valve’s Half-Life, created by enthusiasts and officially supported by the original developer. And you can easily see why it won that support: this is a truly phenomenal rebuild of one of the most important first-person shooters of all time. It captures the distinctly creepy atmosphere and excellent combat that made Half-Life such a pioneer, while also augmenting almost every level with something new, be that a reimagined combat encounter or a Half-Life 2-style physics puzzle.

But it's the final missions that really make Black Mesa a vital part of the Half-Life story. The original game’s final arc, set on the world of Xen, is infamously a bit of an under-developed slog. Black Mesa completely redesigns that final stretch, eliminating the tedium and injecting a sense of creative, alien wonder. And while it’s true that Black Mesa took so long to create that, by the time of its release, it already looked dated, that’s only true if you consider it from a purely technical standpoint. Take one look at Xen, or the eerie abandoned corridors of the titular facility itself, and there’s no denying that Black Mesa is an artistic triumph.

10. Final Fantasy 7 Remake

It may literally be in the title, but Final Fantasy 7 Remake is more than just a remake. It’s also a reimagining of the 1997 JRPG classic, a reinterpretation of its achievements, and – somehow – also a sequel to the game it recreates. Oh, and it also only covers around the first 30% of the original story, which has been transformed from a brief journey through the city of Midgar into a massive, 30+ hour adventure. This approach certainly isn’t for everyone, but you can't deny the ambition of this lavish project.

This first chapter of the three-part Final Fantasy 7 remake is a stunningly gorgeous RPG that gives new life to some of gaming’s most memorable characters and settings. With all that extra time, it successfully expands upon the story and weaves in new plot threads, such as robust backstories for members of the Avalanche team, more believable relationships between protagonist Cloud and his new buddies, and a better sense of life in the Sector 7 slums. On top of all that, it also completely revamps the combat system, creating a brand new, action-heavy, real-time system that feels both exhilaratingly new and highly evocative of the original game’s turn-based battles. FF7 Remake’s approach is exemplary, and makes many other games on this list feel more like remasters than remakes.

9. Shadow of the Colossus

Shadow of the Colossus was a landmark achievement when it hit the PS2 in 2005. Developer Team ICO built a lonely, desolate, deeply affecting world using hardware that could barely render its vision. While the game itself undeniably stands the test of time, it's clear to see that technical performance and visual clarity held back the studio’s incredible ambition.

Fast-forward 13 years and Bluepoint Games crafted an incredibly faithful remake, focused on overcoming those technical limitations so that the soul of the project could achieve its true ambitions. With a much steadier framerate, gorgeous graphics, and a commitment to keeping the events, systems, and mechanics of the original intact, Bluepoint absolutely hit it out of the park. It was such an achievement, in fact, that it won the studio the chance to remake Demon’s Souls, as well as laid the groundwork for its acquisition by PlayStation.

8. Demon's Souls

After reaching the heights of Dark Souls 3 and Bloodborne, it was hard not to see 2009’s Demon’s Souls as the ageing, hollowed precursor to FromSoftware’s mighty success story. But it was undeniable that a fantastic, paradigm-shifting game remained, and Bluepoint Games’ 2020 remake of Demon’s Souls was a project dedicated to making those qualities shine again. It completely stripped away the technical shortcomings that held the PS3 version back, while adding several subtle quality of life upgrades that succeeded in modernizing the game to the point where if you’d never played the original, you could very likely be fooled into thinking that this was the latest entry in the Souls series as opposed to the very first one.

While Bluepoint managed to stay completely respectful to the original vision in many ways (it is, for the most part, the exact same game just with modern, photo-realistic graphics and refreshed animations,) the alterations made to the art style and design of some locations wasn’t fully embraced by some fans of the original. Nevertheless, Demon’s Souls helped elevate what was already one of the best games of the PS3 era and bring it to a whole new, post-Dark Souls audience.

7. Metroid: Zero Mission

The original Metroid was a groundbreaking NES game back in 1986, but when looked at through a modern lens, it’s hard to argue that it holds up. Fortunately, Metroid: Zero Mission exists. Developed 18 years later, rather than opting for a 100% faithful remake with a couple of modernization tweaks, Metroid: Zero Mission is instead a game rebuilt from the ground up using the original Metroid as a blueprint for its story and level design. By allowing itself to explore beyond the boundaries of the source material, Nintendo was able to draw new inspirations from the more modern 2D Metroids, like Super Metroid and Metroid Fusion.

Zero Mission is now over 20 years old, and so the idea that it’s a “modern” version of Metroid is something of a bygone era. However, it remains an expertly crafted reinterpretation of one of Nintendo’s best ever games, and is both young and strong enough that it still holds up to this day – not only as one of the best Metroid games, but also one of the best remakes.

6. Resident Evil 4

Capcom has become somewhat synonymous with the idea of remakes, having now rebuilt no less than four of its Resident Evil games. Among them is the legendary Resident Evil 4 – Leon S. Kennedy’s action-packed descent into the Las Plagas-infected Spanish countryside. Of all the games Capcom has reinvented, Resi 4 was the one least in need of a refresh, but despite that, the RE4 remake is an astonishing feat that helps elevate an all-time classic.

Purist fans may have been annoyed by the erasure of the original’s more eccentric ideas, but they have been replaced by an altogether darker, more horrifying tone that syncs Resident Evil 4 with Capcom’s other recent remakes. It also benefits from snappier, more energetic combat, complete with an excellent knife parry that makes fighting both the Armadura enemies and the Krauser boss battle much more intense. Perhaps most importantly, it vastly improves Ashley, both in terms of her depiction and the mechanics around protecting her, eliminating any sense that Resident Evil 4 is an annoying, multi-hour escort quest. Combine all that with an incredibly handsome graphical makeover and you’ve made a masterpiece feel even more essential.

5. Persona 3 Reload

Fans of the Persona series are no strangers to new versions of the beloved Atlus RPGs arriving soon after their initial release – Persona 4 Golden and Persona 5 Royal both added significant social link, story, and dungeon additions, for example. But in terms of a full-on remake, Persona 3 Reload is the first to have undergone a complete overhaul. Reload took the game’s foundational bullets and rechambered them into a much more stylish weapon — one that borrowed the best-in-class UI and menu systems of Persona 5 and rebuilt its colorful high-school surroundings and spooky shadow realm from the ground up.

Perhaps its most exciting addition is the way Reload tweaks Persona 3’s battle system. Informed by the series entries that came after it, combat is a much more enticing prospect, thanks to the introduction of new skills, the ability to directly control each party member and shift between them baton pass-style, and the brand-new Theurgy system that allows for Personas to perform devastating Ultimate attacks. All of these changes, among others, breathed new, exciting life into an already treasured RPG, meaning Reload is now the definitive way to Persona 3.

4. Silent Hill 2

Team Silent’s original Silent Hill 2 is rightfully considered one of the most affecting survival horror games of all time, and Bloober Team’s 2024 remake does nothing to diminish that. While the PS2 original has an incomparable, unsettling atmosphere thanks to its technological limitations, the remake uses modern graphical and sound techniques to generate a complimentary oppressive tone. As you explore the strange, abandoned town of Silent Hill, you can't help but let the dread creep in.

Bloober’s creation is incredibly faithful to the original game, following the same plot beats and exploring the same environments, but its new over-the-shoulder camera both pulls you deeper into its terrifying world and makes combatting the town’s grotesque inhabitants more intuitive. Those combat enhancements can really be felt in the boss battles, which are now reinvented as terrifying engagements rather than repeating the attritional slogs they once were. But really it’s the modern presentation of this bleak story that really makes Silent Hill 2 a vital remake: actor Luke Roberts breathes fresh new life into protagonist James Sunderland, providing a deeply troubled, nuanced performance that anchors this tale in inescapable grief and guilt.

3. Resident Evil

When it comes to faithful remakes that largely stick to the core design established in the original and focus instead on bringing everything else up to modern standards, there aren’t many games better than the original Resident Evil remake. The “REmake” adheres to everything that was intrinsic to the original, from the pre-rendered backgrounds, to the tank controls, to the limited inventory that forces you to make tough decisions on what to keep and what to toss. All these may be incredibly familiar for those who were there back in 1996, but they’re polished up to beautiful new standards. It may have old ideas, but it plays fantastically… which is impressive, considering this remake is already much older than the original game was when it was made.

But Resident Evil isn’t just a shinier version of its source material. It also adds several entirely new features that change up the experience and give it its own identity. Whether it's the terrifying addition of dead enemies resurrecting as powerful Crimson Heads (unless you have the foresight and resources to burn the corpses) or the brand-new plot thread involving the horrifying Lisa Trevor, Resident Evil’s remake shines because not only is it a faithful remake that brings a PSOne classic into a modern light, but also because of the ways that it separates itself from that classic to become something even better.

2. Final Fantasy 7 Rebirth

After having successfully pulled off a radical re-imagining with the first game in the trilogy, Square Enix faced a more daunting challenge with the second chapter of its Final Fantasy 7 remake project. It needed to recreate the most expansive section of the original game, redesign a huge variety of locations (including a whole theme park), add a number of new characters, and re-stage one of the most important emotional beats in RPG history. As with its predecessor, not all of these ambitions are met equally, but Final Fantasy 7 Rebirth is nonetheless an incredible, transformative achievement.

The most immediately impressive factor of Rebirth is its scope. While it doesn’t totally leave Remake’s linear structure behind, much of Rebirth takes place in sizable open hub worlds. While there is a touch of the Ubisoft box-ticking about them, they’re elevated by a smart approach to exploration that introduces a brand new gimmick with every zone, from buggies to planes to Chocobos that can climb walls and glide across chasms. It’s a smart reinvention of the original game’s freely-explored-but-ultimately-empty overworld. But it’s the continuation of Remake’s story and emotional core that makes Rebirth so strong – these modern interpretations of the core trio of Cloud, Tifa, and Aerith are among Square’s strongest-ever characters, and their journey here – which feels more authentic to the original than Remake’s more expansive efforts – is unforgettable. Oh, and that overhauled combat system? It’s even better here – perhaps the best Final Fantasy has ever had.

1. Resident Evil 2

Resident Evil 2's remake took what the original did so well - its labyrinthian level design, its disgusting enemies, its omnipresent sense of dread - and molded it into a horror game designed for modern audiences. The Raccoon City police station is cleverly reworked and expanded upon, enemies are faster, deadlier, and more unpredictable, and gorgeous lighting casts shadows over nasties waiting to grab you unawares. And, of course, the static camera angles and tank controls are traded in for third-person, over-the-shoulder shooting, which truly transports the PS1 classic into the modern era.

Perhaps Resident Evil 2’s biggest achievement, though, is the way Capcom has played with the original’s most iconic encounters. When you think you’ve got a terrifying moment figured out, Capcom twists it ever so slightly, removing any certainty as you slowly make your way through its carefully curated collection of memories. This is a remake designed to both terrify you in today’s horror landscape and scratch that nostalgic itch, and miraculously achieves both right until its breathless end. And even though multiple other Resident Evil remakes have arrived since, this remains the ultimate gold standard for video game remakes.

And that’s our pick of the 15 best video game remakes. Did your favourite make our list? Did we rank your best pick a little too low? Let us know in the comments.

  •