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IOI Delays James Bond Video Game 007 First Light to GTA 6's Previous Release Date

007 First light is delayed two months for “further polish,” developer and publisher IO Interactive has announced.

The James Bond adventure video game was due out March 27, 2026, but will now release on May 27, 2026. In a statement published online, IOI said the delay would ensure it was able to deliver “the strongest possible version at launch.”

It’s worth noting that 007 First Light’s new release date is just a day after Grand Theft Auto 6 was due to be released before its latest delay to November 19, 2026. Essentially, IOI has snapped up the release slot left vacant by Rockstar’s behemoth.

007 First Light was thought to have benefited from the GTA 6 delay, coming out at the time just two months before GTA 6’s prior release date. In an interview with GamesIndustry.biz from last month, IOI CEO Hakan Abrak was asked about GTA 6 kindly getting out of 007’s way.

“It would be a lie not to say that obviously spring looks really good,” he replied. “I want to say in the same breath that GTA 6 is a welcome thing for the industry. I do believe a lot of gamers who maybe haven't played for a while will get into things again, and generally for the industry as a whole, I think that will be amazing.”

Clearly, GTA 6’s delay has given IOI even more room to breathe, and it’s snapped that extra time up to give 007 First Light the best chance possible of having a strong launch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Anaconda (2025) Review

Well, Anaconda must not have buns, because I don't want none of what Sony's funny-first reboot is laying down (the youths know who Sir Mix-a-Lot is, right?). Director Tom Gormican follows his Nicolas Cage in-joke-of-a-movie, The Unbearable Weight of Massive Talent, with another meta-filmmaking comedy—but this one’s a ssstinker. It's concept over execution: a tantalizing idea that never seems to evolve past the thought bubble phase. 1997's Anaconda is beloved for its B-movie antics, practical reptilian effects, and a menacing lean into creature-feature violence. Gormican's spoofier update purposely ditches all that in favor of mainstream yucks, getting stuck in that horror-comedy purgatory where neither subgenre flourishes.

In the film, four Buffalo, New York, jamooks stuck living their best "B+" lives decide on a whim to independently reboot Anaconda. Lifetime background actor Griff (Paul Rudd) claims he's miraculously secured the legal rights, teeing up a golden opportunity. His best friend Doug (Jack Black) is a creatively unfulfilled wedding videographer wasting his talents. Their buddy Kenny (Steve Zahn) could use a distraction to help stay sober. Then there's Griff's hometown fling, Claire (Thandiwe Newton), who's newly divorced and ready for a shakeup. All four embark on the mid-life-crisis of a lifetime, heading into Brazil's Amazonian jungle for a three-week shoot—but they soon find themselves in Anaconda, for real.

Unfortunately, Gormican and co-writer Kevin Etten struggle to weave riverboat survival thrills into a Hollywood satire that roasts an industry obsessed with resurrecting intellectual properties. At the film's core is a wholesome message about creating art with the people you love, but subplots about illegal activities and trigger-happy thugs feel shoehorned in as runtime padding. Daniela Melchior flounders as the boat's sketchy captain, Ana Almeida, given how the film would run smoothly without her added baggage. Griff, Doug, Kenny, and Claire wrestle with enough existential depression about unhappiness and self-loathing to keep the central conflicts afloat, while Ana's eventual "moment" sinks and is immediately forgotten.

Laughs are hard to come by as ridiculous gags frequently impair snake-based tension, but the punchlines aren't all duds. Rudd is unsurprisingly charming as a D-lister who has to pull up his big-boy hero pants, while Black… well, I'm a mark for Jack Black doing Jack Black things, and here he's putting all that chaotic energy into a passion for indie filmmaking (although he’s handcuffed by his character’s straight man trappings). As these knuckleheads treat basic screenwriting tools as epiphanies, patting themselves on the back for adding identifiable themes, shades of King Kong (panicked film crew against monsters) or Ed Wood (low-talent filmmaker hijinx) peek out. Catastrophe strikes all the time on a no-budget film set, and the film's consistently funniest as Griff and Doug play fixer on the spot. When Anaconda is about inexperienced goofballs hoping to become the “white Jordan Peele,” driven by blind optimism and boundless enthusiasm, there’s something (fleeting) to enjoy.

Sure, the 1997 Anaconda has a rubbery snake prop, but I'd rather that be used than the lifeless pixelation on display.

But Gormican doesn't have an eye for terror, nor do his action sensibilities dazzle. That's a problem in an Anaconda reboot that starts with Ana speeding on her dirt bike from armed pursuers—a strange, confusingly vague cold open. It's supposed to serve as an introduction to the snake's ferocity but, between the uninspired computer graphics and choppy editing, serves more as a content warning of what's to come. Gormican reuses the same underwater constriction shots every time someone's killed, rapidly succumbing to the boring reality that Anaconda only has one trick in the horror department. No scene slithers under your skin, nor does any gruesomeness happen on camera to appease the PG-13 masses. Sure, the 1997 Anaconda has a rubbery snake prop, but I'd rather that be used than the lifeless pixelation on display.

Even worse, the stodgy comedy stylings of dopey Americans adrift in the Amazon are oftentimes lazy setups with pillowy payoffs. There isn't much thought put into jokes about Kenny's failed sobriety, Doug and Griff's arguing over who's the best driver, or Sony's desire to cash in on Anaconda. Don't get me wrong, Gormican had me howling at a few nostalgic callbacks (one ruined by trailers), and who doesn't love overt Jurassic Park homages, but the bread and butter humor? It's stale and uninspired, driving an even bigger wedge into an already fractured tonal blunder. Everything's comical for a few seconds, but overstays its welcome: Black running with a thought-to-be-dead warthog on his back, Selton Mello's way too passionate snake handler, bash-your-head-in callbacks to the original, even Rudd doing his patented pouty-faced jealousy routine.

Who is this reboot for, frankly? It strays detrimentally far from 1997's Anaconda, making a mockery of the beloved midnighter. It's also uninspiringly dry, leaning on low-hanging fruit in a script that begs for further development. The concept, "what if bozos trying to make Anaconda found themselves in Anaconda," is achieved at face value but hardly at full potential. For such an out-of-bounds idea, everything reads so generic. The potty humor, the "Back in Black" and "Kickstart My Heart" needledrops, the repurposed Hollywood pyrotechnics à la Tropic Thunder—it's all stock material repackaged anew.

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The Worst Reviewed Games of 2025

Look, not all games can be great. In fact, many of them are not good, and some even fail to be simply okay. If you’re looking for all things good and great, then check out our list of the best-reviewed games of 2025. But this place, sadly, is not where they live. No, this is where I have the job of reminding you of all of the worst games we played this year. The ones that didn’t quite live up to expectations and received a score of five or below from IGN reviewers. Maybe you did enjoy some of these, and to that I say, all the power to you. Let us know in the comments which games featured on this list you did actually love playing. But before you scroll all the way down there, let’s talk about IGN’s worst-reviewed games of 2025.

5 - Mediocre

What better way to kick this off than with a welcome tour? A Nintendo Switch 2 Welcome Tour, to be exact. A collection of minigames and digital museum displays designed to give you a better idea of the tech powering your new Nintendo console, this one just ended up committing a criminal cardinal sin by Nintendo standards — it just wasn’t fun. Our review described this “interactive brochure” as “a muddled collection of quaint tech demos and boring factoids”. Not exactly the best way to get everyone excited about a new generation of hardware, was it? And it didn’t even come packaged with the console. A standalone purchase isn’t exactly the best way to deliver your new spin on a digital manual.

At least the tech being shown off in Welcome Tour is very impressive, though, which sadly couldn’t be said for Kaiserpunk. A city-builder that, unfortunately, suffered from significant performance issues at launch, ranging from “huge, save-killing bugs” to an interface that lacks “fairly basic functionality”, it provided unsolid foundations to build any metropolis on. If a fully-built sci-fi city is more your vibe, then maybe you could be tempted by Steel Seed, an action-platform dripping in neon. But when we tell you that it’s actually a “stealth action game cursed by mediocrity”, then maybe you’ll be less interested. Hence, the five out of ten rating, which stands for “mediocre” here at IGN. Along those lines, if “30 mediocre hours of dodge rolling and sword swinging” sounds appealing, then maybe you want to check out AI Limit. A “soulslike without any soul”, this one just lacked the sort of creativity you’d hope for in what’s become a fairly played-out genre these days.

Speaking of souls, Lost Soul Aside was a hotly anticipated PlayStation console exclusive this summer, which sadly didn’t quite live up to the hype. While it did come packed with some exciting combat, unfortunately, “repetitive story, derivative characters, and bland level design” couldn’t support it. Another game that fell foul of repetition was Full Metal Schoolgirl, which you may not instantly see as a negative when considering it's an action roguelike — a genre grounded in attempting the same objectives over and over again — but when you hear that after “a couple runs, you've pretty much seen it all”, that isn’t ideal.

Feeling like we’d pretty much seen it all before is exactly why we gave the Battlefield 6 campaign a score of five, too. As our shockingly handsome reviewer said, the single-player offering is a “safe, dull reimagining of what Battlefield once was, rather than a bold reinvention of what it could be”, and I, for one, agree with him. It’s a short string of missions that doesn’t embrace the chaos naturally created in Battlefield 6’s multiplayer, instead feeling like a relic of a bygone age of FPSs. We also gave this year’s Call of Duty Black Ops 7 campaign a less-than-shiny score, too, but it narrowly misses out on making this list due to us giving it a 6, because it at least tries to do something new, even if it isn’t very successful.

Now we head into the remaster, reboot, and reimagining section of proceedings. Yooka-Replayee aimed to bring the 2017 original into the modern day with some tweaks, but while improvements were made, we were of the opinion that “none of its changes do enough to bring it close to the 3D platforming standards of today”. Double Dragon Revive attempted to breathe new life into the classic side-scrolling beat ‘em up, but ended up feeling “less a miraculous resurrection and more like exhuming a shambling corpse”. Similar things could be said for Painkiller, a reboot of People Can Fly’s 2004 cult-favourite, which again fell short, instead playing like a “mediocre resurrection of a classic trying to put a new cover on an old book and hoping it still has some relevance 21 years later”. Shadow Labyrinth did at least attempt to take something incredibly old and do something new with it. Unfortunately, this gritty, Metroidvania reinvention of Pac-Man was deemed to be “largely dull,” with crimes ranging from “annoying checkpointing to the one-note combat”.

There is no shortage of checkpoints in racing games. Sorry, that’s the best segue I have for this one. Project Motor Racing is the most recent game we have on our list to score a five or below, as it failed to excite our reviewer, who said that “there are certainly glimpses of a competent racing sim here, but it is drastically unfinished”. On the other end of the racing spectrum was Wreckreation, not in terms of quality, as it also received a five, but in its very “arcadey” approach to action of four wheels. Disappointingly, it just didn’t reach the heights of the likes of its Burnout inspiration. Instead, “overflowing with ambition but ultimately plain and with no style to call its own, Wreckreation feels like a supermarket brand homage to a series of better arcade racers.”

Let’s head into fantasy corner now and take a look at those sword-swinging games that just weren’t quite sharp enough this year. Yasha: Legends of the Demon Blade was yet another action roguelite to come out in 2025, but one that didn’t leave much of an impression, thanks to “repetitive levels and a flimsy story”. Blades of Fire took an interesting approach to third-person action by placing an emphasis on creating your own bespoke swords through an involved blacksmithing process, which was admittedly quite good, but its “overly simplistic combat and a mediocre story mean it doesn’t forge a sharp enough edge to put its customizable weapons to good use”. And, finally, rounding out our list of games that received a review score of five from IGN this year, is Game of Thrones: Kingsroad. A microtransaction-riddled interpretation of George R.R. Martin’s world, in which the recreation of HBO’s visual style is admittedly impressively done, it’s unfortunately hampered “by an overly grindy, pay-to-win live service model, and both its combat and homestead management are too tedious to keep things interesting on their own”.

4 - Bad

Heading into the games that got a four, which represents “bad” on the IGN review scale, let’s stick with another beloved piece of fantasy literature that struggles to produce good video game adaptations. Tales of the Shire: A The Lord of the Rings Game was an attempt to “cosify” Tolkien’s world and asked the age-old question, “What if Animal Crossing, but Hobbits?”. The answer, sadly, was a resounding “no”, as we described it as “a promising idea that turned out dreadfully boring and extremely buggy”.

Arguably, no other game arrived with as heavy a thud as MindsEye did in 2025. The brainchild of former GTA dev, Leslie Benzies, this throwback third-person action-adventure was not only incredibly dull, but borderline broken. Sure, it looked like a blockbuster when viewed from a very specific, narrow angle, but on the whole, it failed to live up to any expectations that may have been held for it. “MindsEye’s flashy graphics and cinematics can’t hide its serious lack of substance and major performance problems”, says our review, and that tells you all you need to know.

To round things off, we have a handful of early access games that we gave a score of four to this year. These include Hyper Light Breaker, which we described as a “roguelite that currently feels hyper light on content and the wrong kind of broken”, and La Quimera, an “FPS version of a direct-to-video movie, with dialogue that is both poorly written and badly acted, middling combat, and an unfinished campaign”. Then there was EA’s reboot of Skate, which we called a “faithful facsimile of the incredible feel of the old games, but its mobile game-style progression, dud dialogue, and cutesy art style make its early access debut drastically inferior to the originals in all other ways”. Unfortunately for Hyper Light Breaker, similar responses from both other critics and players eventually led to developer Heart Machine bringing development to a close. As for the other two, they remain developing projects, so let’s hope that these games fix their respective issues and have a better time in 2026 in the run-up to their full launches.

And that’s it, all of the games that we at IGN scored a five or four out of ten this year. Believe it or not, nothing actually scored lower, so I’m glad to say there are no twos or threes to report this year. Did you actually love any of the games listed here? Let us know in the comments. For more, check out the best-reviewed games of 2025, and our game of the year awards.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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The Worst Reviewed Movies of 2025

I don’t know if you’ve heard about this, but some good movies came out this year. Did you see Ryan Coogler’s vampire epic, Sinners? Or Guillermo del Toro’s long-gestating passion project, Frankenstein? Or the hilarious but also heartbreaking afterlife dramedy, Eternity? You probably should have if you haven’t, but that’s not why we’re here. We’re here to talk about the other side of the coin – the 2025 movies that didn’t just fail to make the grade, but made falling on their faces an artform unto itself.

For this list, we’re namechecking movies that received a 2 or 3 on IGN’s review scale. Nothing got a 1 this year (praise be), and although we did see a few 4s, like The Electric State, Deep Cover, and Eddington, we decided to really scrape the bottom of the barrel. So if you want to know what movies to avoid (or perhaps seek out if you’re morbidly curious), let’s dive into IGN’s worst reviewed movies of 2025!

Atrocious Actioners

Jackie Chan is known across the globe as one of the best martial arts stars to ever grace the silver screen, but even legends don’t always bat a thousand. Panda Plan from director Luan Zhang is one of Chan’s worst films; he stars as a fictionalized version of himself who has to commit a heist to save zoo pandas from an army of mercenaries. With terrible VFX and lifeless fight scenes, Panda Plan was described as “little more than a poor imitation” of Chan’s previous films by IGN reviewer Chase Hutchinson.

But he wasn’t the only action star to come up short in 2025, with Jason Statham starring in the woeful David Ayer film, A Working Man. Based on the Levon Cade novel series from Chuck Dixon, A Working Man is a paint-by-numbers affair that doesn’t take advantage of Statham’s charm or physical skills. Reviewer Hanna Ines Flint said that Statham is “surrounded by a cohort of undercooked villains in what amounts to a colossal waste of an action film budget.”

Viola Davis also got in on the action with G20, an Amazon Prime Original from director Patricia Riggen. Starring Davis as United States President Danielle Sutton, G20 is a “terrorists versus the Prez” vehicle in the vein of Air Force One that unfortunately falls into many of the typical made-for-streaming movie traps. Reviewer Jesse Hassenger said that G20 was lacking in “exciting or well-staged action,” instead featuring “thriller cliches and unconvincing political details.”

In the same vein is Shadow Force, a bare-bones Joe Carnahan actioner starring Kerry Washington and Omar Sy that somehow received a theatrical release. This one is hard to describe, because the plot and characters are so thinly sketched that they might as well be composed on table napkins. Reviewer Devan Suber called Shadow Force “a movie as vague as its title,” adding that it “doesn’t give you any real reason to care about anyone or anything that happens onscreen.” Ouch.

Horrendous Horror

COVID-19 themed movies haven’t generally been widely loved, and Don’t Log Off didn’t change that trend. A screenlife movie in the same style as Searching, Don’t Log Off stars Ariel Winter in a story about a group of friends trying to figure out what happened to one of them that disappears from a video call. Reviewer Steven Nguyen Scaife found it repetitive and tiring, writing that “both the COVID-era setting and the computer-screen presentation of Don’t Log Off show flickers of promise, but this horror film has no clever ideas for using either one.”

The Strangers - Chapter 2 is devoid of tension, thrills, or emotional resonance.

Another gimmicky horror film came from social media celebrity Kris Collins and Celina Myers; House on Eden is a supernatural found footage movie that’s yet another uninspired knock-off of The Blair Witch Project. Reviewer Matt Donato was profoundly unimpressed, saying the film is “hapless and nonsensical in its structure” and is “built from blocks stolen from better and more accomplished movies.”

Further weak horror films from this year include I Heart Willie, a public domain Mickey Mouse slasher based on the Steamboat Willie animated short that Matt Donato said “flimsily sets up cheap flesh-flaying thrills that never stray far from convention,” and Ick, a sci-fi horror comedy about a science teacher who has to combat a parasitic alien plant that reviewer Shannon Miller said is “not remotely haunting enough to make for a decent horror movie or anywhere near funny enough to be a good comedy.”

I reviewed The Strangers - Chapter 2, the second in a planned trilogy of slasher films from director Renny Harlin. Despite Madelaine Petsch doing what she can in the lead role, the movie is devoid of tension, thrills, or emotional resonance. It might be marginally better than Chapter 1, but I described Chapter 2 as “ultimately just as slapdash as its predecessor.”

The biggest turkey in the horror category this year is Five Nights at Freddy’s 2, the latest video game adaptation to be lambasted by critics. The first film wasn’t that great either, but the sequel reaches new lows with a shoddy script penned by series creator Scott Cawthon that’s more concerned with spoon-feeding easter eggs to franchise fans than doing anything dramatically satisfying. It’s a shame, because director Emma Tammi (who returns from the first movie) isn’t an untalented filmmaker; her minimalist horror movie, The Wind, that she directed before becoming the custodian of the FNAF films, is a pretty decent spooky western. But her skills aren’t on display in Five Nights at Freddy’s 2, which Matt Donato described as a “bare minimum sequel.”

Star Trek to Nowhere

Holding the ignominious honor of being the only film rated a 2 by IGN this year is Star Trek: Section 31. Originally developed as a spin-off series from Star Trek: Discovery for Michelle Yeoh’s character, Philippa Georgiou, Section 31 was reworked into a movie after production issues caused by the COVID-19 pandemic.

Ultimately, neither director Olatunde Osunsanmi or screenwriter Craig Sweeny wrangled anything of value out of the film, which is nominally about Georgiou as an evil-emperor-turned-secret-agent who joins a team of whoevers to recover a superweapon before bad guys can use it to destroy the universe… or something. It’s actually kind of hard to follow, but trying isn’t even worth your time, with reviewer Jordan Hoffman describing the film as “nothing but a lousy, uninteresting caper picture” that’s devoid of all the qualities fans expect from the Star Trek franchise.

Did you know this technically counts as the 14th Trek movie? I’m sure by this time next year, nobody but Paramount will even remember that.

What were your picks for the worst movies of the year? Vote in our poll and let's discuss in the comments.

Carlos Morales writes novels, articles, and Mass Effect essays. You can follow his fixations on Twitter.

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Five Nights at Freddy's 2 Is Out Now on VOD Platforms After Just 3 Weekends in Theaters

Five Nights at Freddy’s 2 is out now on VOD platforms after just three weekends in theaters.

Universal made the shock announcement that Blumhouse’s horror sequel would launch on digital platforms to buy or rent on December 23, 2025, just 18 days after its theatrical debut.

It was thought that Five Nights at Freddy's 2 had secured a box office win despite a critical mauling. In 2023, Blumhouse’s Five Nights at Freddy’s, which adapts the hugely popular video game series by Scott Cawthon, became the highest-grossing horror film of the year. Two years later, Five Nights at Freddy’s 2 earnt a huge $109 million at the global box office during launch weekend. While that wasn’t as big as Five Nights at Freddy’s $160 million box office debut, it was enough to take the number one spot at the domestic box office with an impressive $63 million haul.

During its third weekend, Five Nights at Freddy’s 2 grossed a further $8 million to reach $92.9 million domestically — that’s more than M3GAN, Get Out, The Black Phone, 28 Years Later, and Smile 2 managed. The film now has a global box office of $202 million.

Universal Pictures had said it expected continued box office momentum for the film, “fueled by strong social media buzz and word-of-mouth,” which makes today’s VOD launch all the more surprising. Perhaps Blumhouse and Universal are already satisfied with the film’s box office, which reportedly makes the movie profitable, and want to capitalize on holiday movie watching. While Five Nights at Freddy’s 2 remains in theaters for now, its box office is now likely to slow to a crawl.

Here’s the official blurb:

Dive deeper into the world of Freddy Fazbear at home as the dark and mysterious thrill ride now comes jam-packed with revealing cast interviews, a jaw-dropping look behind the scenes at how fan-favorite animatronics like Mangle and Marionette came to life on screen, and an exploration of the Easter eggs dotting nearly every scene of the new movie.

And here are the Five Nights at Freddy’s 2 bonus features when you buy the VOD:

  • EMPLOYEES OF THE MONTH: THE CAST - Revealing interviews and behind-the-scenes footage highlight how actors develop their roles to fill the FNAF world with new mysteries, thrilling surprises, and fan-pleasing lore.
  • BRINGING FREDDY & FRIENDS TO LIFE - Learn how stunt doubles and puppeteers advance animatronic terror to the next level.
  • MANGLE MAYHEM - Witness Mangle come to life as a nightmarish, multi-limbed monstrosity.
  • HIGH-STRUNG - Cast and crew reveal the multiple methods used to turn the Marionette into an eerie entity whose unique design and haunting movements are unlike any other animatronic.
  • SENSORY OVERLOAD: EXPLORING THE SETS - Actors join the artists behind the production design to serve up details on the Easter eggs and game inspirations lurking inside the incredible sets.

Scream star Matthew Lillard, who plays William Afton, has already spoken about his hope that Five Nights at Freddy's 3 gets made. “Our hope is that we get to do three films. That’s always been the plan. Everything is dependent on how the movie does in theaters,” Lillard said.

Lillard was recently in the headlines for responding to an insult from Pulp Fiction and Kill Bill director Quentin Tarantino, saying "it f***ing sucks." With Five Nights at Freddy's 2 out the door, he’s set to reprise his role as Stuart "Stu" Macher in Scream 7, and will play a villain in MCU Disney+ show, Daredevil: Born Again Season 2.

IGN’s Five Nights at Freddy's 2 review returned a 3/10. We said: “Five Nights at Freddy's 2 gives sequels, video game adaptations, and gateway horror movies a bad name.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The SteelSeries Arctis Nova 1 Gaming Headset Drops Below Black Friday Price

SteelSeries is behind many of the top gaming headsets. While its high-end Arctis Nova Pro Wireless and Arctis Nova Elite headsets are impressive, they are expensive, even when you manage to score a great discount. For a more affordable alternative, the SteelSeries Arctis Nova 1 is worth your consideration. Now is the time to buy, too. The headset is cheaper than Black Friday. It’s nearly 40% off, costing you just $36.49. Chances are good you won’t see prices this low again for a long time. Be sure to grab this deal while you still can.

Save 39% on the SteelSeries Arctis Nova 1 Gaming Headset

The SteelSeries Arctis Nova 1 is our favorite budget gaming headset at full price, and with the current steep discount, it’s even more appealing. With it, you still get the awesome Arctis Nova design. It features a lightweight build, soft mesh earpads, and a stretchable headband for a comfy and secure fit that was praised by IGN expert Matthew Adler in his review of the SteelSeris Arctis Nova 1. Although this headset is a wired-only option, it offers multi-platform support. So, whether you’ve got a PS5, Xbox, Switch, PC, or Mac, you’ll find the Arctis Nova 1 works seamlessly.

Even if this headset is cheaper, it doesn’t mean sound is lacking. Sure, the tunability and overall performance won’t be on the level of its higher-end brethren. Still, the Arctis Nova 1 punches far above its budget price class, delivering clear mids and highs with a surprisingly solid bass. As for surround sound, there’s Tempest 3D Audio and Microsoft Spatial Sound support, helping to discern sound cues in a game easily. You’ll even come across crisp and clear to teammates, thanks to a retractable mic that helps dull background noises. It’s seriously impressive for a headset that costs less than $40 right now.3

If you’re after one of SteelSeries’ high-end headsets, there’s an awesome sale on blemished box Arctis Nova Pro Wireless gaming headsets. While the packaging may be damaged, the goods inside are unscathed. For a limited time, you can purchase the headset for only $239.39 on the SteelSeries website after applying the coupon code FRAG10X.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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Star Citizen Dev Says Squadron 42 Is Now Fully Playable, Is Over 40 Hours in Length, and Is Still on Track for 2026 Release Date

Star Citizen developer Cloud Imperium Games has told fans that the Mark Hamill-fronted single-player space adventure Squadron 42 is still on track for a 2026 release date — and not to expect “a long, drawn-out marketing campaign” beforehand.

Founder and CEO Chris Roberts wrote in a blog post that CIG is focusing on quality and polish as it moves toward an internal beta milestone and, eventually, a full release for Squadron 42 at some point next year.

“We’re confident in the direction the game is headed and are fully focused on delivering,” Roberts said. “We know many of you are eager to play, and we’re looking forward to putting it in your hands. We don’t plan on a long, drawn-out marketing campaign as we’ve already done our share of trailers and gameplay previews. When it’s time, you (and the rest of the gaming world) will hear a lot more from us.”

All chapters are said to be fully playable from beginning to end, and “we’ve been playing through the game ourselves regularly,” Roberts added. “Squadron 42 is a large game, over 40 hours in length, and it’s becoming increasingly clear how special it will be once the remaining polish, optimization, and bug fixing is complete.”

He continued: “a big part of what makes this possible is the technology we’ve built at CIG over many years. The ability to move seamlessly from on foot, into a vehicle you can fly and move around inside, down to a planet or across star systems, all without loading screens, creates a level of immersion that’s very difficult to replicate. That combination of close-up interaction and galactic scale is at the core of what will make Squadron 42 so unique.

“Equally important is the quality of the content itself. From writing and performance capture to characters, environments, ships, lighting, sound, cinematics, and design, the level of care across the entire game is something I’m incredibly proud of. Combined with deeply interactive systems, it creates an experience that pulls you into the world and keeps you there.”

Roberts, known for creating the Wing Commander series also starring Mark Hamill, showed off a Squadron 42 demo back in 2024. It was heavy on flashy cutscenes, with CGI representations of Hollywood stars such as Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong mixed with on-rails turret action in a huge space battle. The demo ended with a first-person shooter segment as the alien enemy boarded the player’s ship.

As for Star Citizen itself, Roberts described 2025 as “the Year of Playability” for the space sim.

“It was a year when more people played than ever before and spent more time in the ’verse than at any point in our history,” he said. “That momentum did not happen by chance. It came from a focused effort to improve quality of life, performance, and reliability, and to make the gameplay experience more engaging and rewarding to return to.”

Star Citizen is reportedly set for a full release sometime in 2027 or 2028, or as Roberts has put it, one or two years after the release of Squadron 42. No firm release window was offered in his latest blog post, but he did say next year will see the developer “continue improving stability and depth in Star Citizen while expanding and connecting core systems that shape how you play, from Engineering to Inventory, Crafting, Social Tools, and other foundational features, alongside expanding the playable universe itself.”

Star Citizen is considered one of the most controversial projects in all video games. Over the 13 years since its crowdfunding drive began, Star Citizen has been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. Roberts is said to have confirmed he's raised just over $1 billion for Star Citizen from players so far.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Song Sung Blue Review

A human interest story in cinematic form, Song Sung Blue is more lukewarm than heartwarming despite its talented cast. Starring Hugh Jackman and Kate Hudson as a married Neil Diamond nostalgia act, the film – written and directed by Craig Brewer of Hustle & Flow – is based on real events, but picks its moments in puzzling fashion. Alfred Hitchcock once said “drama is life with the dull bits cut out,” but Brewer seems to challenge that notion by doing the opposite, leaving the most intriguing bits of his story far off-screen.

Milwaukee musician Mike “Lightning” Sardina (Jackman), a recovering alcoholic formerly deployed to Vietnam, is middle-aged, divorced, and relegated to doing impressions of better artists on stage. His career stagnates until he meets and falls in love with Patsy Cline impersonator Claire Stingl (Hudson), an upbeat fellow divorcée with whom he soon concocts the Neil Diamond tribute band, Lightning & Thunder. The movie opens and closes with Mike, and follows the couple’s ups and downs through his eyes; however, Song Sung Blue can’t help but feel like it has the wrong protagonist.

When the story begins, many of Mike’s struggles are in his rearview, although he keeps his ongoing health problems close to the chest (no pun intended). Jackman’s performance is – despite his geographically unplaceable accent – incredibly charismatic and heartrending, as a concerned husband, father, and stepfather looking out for his family when things go south for Claire in ways better left unspoiled. However, there’s not much to him as a character beyond what he’s already been through. He’s occasionally cocky, but Claire, along with Mike’s friends and peers – played by a cavalcade of great character actors like Michael Imperioli, Fisher Stevens, and Jim Belushi – are immediately forgiving of his ego. There’s no real tension or drama to anything he does, beyond the tragedies that end up befalling his spouse. Were their genders flipped, he’d be a perfectly serviceable and typical supporting biopic wife.

On the other hand, Hudson’s conception of Claire as a bubbly artist and mother to a teen and middle schooler is far more magnetic. Song Sung Blue is at its most interesting when it’s a story about her expectations, whether or not they can be met, and what happens when life throws violent curve balls her way. Hudson tries to transform all of this into a tale of a woman knocked back down by life until she finds the strength to pick herself up again with her husband’s help. Unfortunately, what remains of this story is mere bullet-point highlights; we often need to be reintroduced to Claire after time has passed and she’s already come to realizations about herself and how to approach the world, including stints in psychiatric wards and physical rehab clinics. To reduce these struggles to mere interludes may as well be dramatic malpractice.

Worse yet, when Claire’s misfortunes do finally enter the fray, the film has spent so little time with her, and so little time on anything of interest, that the story’s turns feel hilariously sudden despite the anguish on display. Given Brewer’s stylistically and narratively noncommittal approach, when something finally happens, it feels like a melodramatic SNL sketch. There’s a flatness to the whole affair that’s only brought to life by the warm skin tones of Amy Vincent’s cinematography, which unfortunately doesn’t make up for the lack of energy during its musical performances.

The film is also unstuck in time in curious ways. Its perspective on Diamond’s music – and music in general – is practically nil, despite featuring several of his famous songs (like “Sweet Caroline”) as well as infrequent scenes of Mike hinting that the artist’s work holds personal meaning in his life. What that meaning is remains a mystery, as does the movie’s actual setting. The couple’s real romance lasted from 1987 until 2006, but Song Sung Blue has little sense of an actual time period. Given that neither character’s children age on screen, it could conceivably take place in either the ’80s or the mid-aughts. For a film about real people made of flesh and blood who age and hurt and fail, having no sense of time’s passing is especially strange.

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