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Voldemort Actor Wants Cillian Murphy to Replace Him in Harry Potter HBO Reboot

Voldemort actor Ralph Fiennes wants Oppenheimer star Cillian Murphy to play the iconic villain in the HBO reboot series of Harry Potter.

As reported by Deadline, Fiennes responded to a viewer on Watch What Happen's Live who suggested Murphy should play the Harry Potter villain in the series. "That's a wonderful suggestion," he said. "I'd be all in favor of Cillian, yeah."

Whether or not Murphy is open to the role remains to be seen, as HBO is yet to reveal any of its casting for the upcoming series. It's already committed to a 10 year run of the show, however, so any actors who do join will be in for the long haul.

Announced in April last year, the Harry Potter show will be a "faithful adaptation" of the novels which looks to tell a more "in depth" story than can be told in a two hour film. Succession producers Francesca Gardiner and Mark Mylod will direct and write it, the latter of which also worked on Game of Thrones.

HBO is currently searching for its Harry, Hermione, and Ron, and as for who might play Dumbledore, original Sirius Black actor Gary Oldman joked he's about the right age to play the Hogwarts headmaster after debuting in The Prisoner of Azkaban 20 years ago.

Actor and playwright Mark Rylance is reportedly "at the top of the casting wishlist" for the Hogwarts headmaster role, however, sticking to the focus on British actors. This is perhaps unsurprising given controversial original author J.K. Rowling is "fairly involved" in casting.

The Harry Potter TV show will seemingly begin filming around spring 2025, with HBO targeting a 2026 release window.

Image Credit: Arturo Holmes / Getty Images

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

PlayStation Boss Hermen Hulst Says AI Will Never Replace the 'Human Touch' of Video Game Development

PlayStation co-CEO Hermen Hulst has said artificial intelligence will never replace the "human touch" of video game development but still expects AI to feature prominently in the industry.

Hulst told the BBC he believes AI has the potential to "revolutionize" video game development but studios will have to strike the right balance between using it and creating games through the traditional route.

"I suspect there will be a dual demand in gaming: one for AI-driven innovative experiences and another for handcrafted, thoughtful content," Hulst said. "Striking the right balance between leveraging AI and preserving the human touch will be crucial."

Striking the right balance between leveraging AI and preserving the human touch will be crucial.

This comes as many fans and creators of video games are growing increasingly concerned with the use of AI-generated content, though executives at various publishers have shared different perspectives on it so far.

EA CEO Andrew Wilson has said AI is at "the very core" of its business, for example, while others, such as Nintendo president Shuntaro Furukawa, have expressed more caution. AI can be used "in creative ways," he said in July, but its use "also raises issues with intellectual property rights."

AI isn't quite ready to replace human developers, however, as support studio Keywords Studios tried creating a video game solely using AI only to deem the technology was "unable to replace talent." But one area it is impacting already is voice over, with a video game voice actor strike currently ongoing under The Screen Actors Guild — American Federation of Television and Radio Artists (SAG-AFTRA).

Myriad voice actors have commented on the threat of AI already, including Metal Gear Solid and Mass Effect actress Jennifer Hale. "The truth is, AI is just a tool like a hammer," she said. "If I take my hammer, I could build you a house. I can also take that same hammer and I can smash your skin and destroy who you are.”

The Witcher 3: Wild Hunt lead Doug Cockle similarly expressed caution and frustration at the growing presence of AI within the video game industry, calling it "inevitable" but "dangerous."

Cissy Jones, a voice actor known for her roles in Disney's Owl House, Destiny 2: The Witch Queen, Shin Megami Tensei 5, and more, has started a company called Morpheme.ai to let voice actors embrace AI and gain control of their own voices going forward.

Image Credit: EMMANUEL DUNAND/AFP via Getty Images

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Massive Savings On Beats Ear Buds In Todays UK Deals

That's right, some of the best ear buds on the market right how are heavily discounted, but these Beats UK deals won't last forever. If you've been on the fence about Apple's infamous brand tax, this is the best time to avoid it and get some solid personal audio equipment. Starting from as little as £39.96 for Beats Solo Buds to £134.99 for Beats Fit Pro there's something for everyone including the mid-range star Beats Studio Buds down to £71.96. Apple forogt about Dre, don't do the same. Here's a breakdown of todays UK Deals:

Beats Ear Buds Range In Todays UK Deals

As of Dec. 4, you can save up to 49% on select Beats earbuds and wireless earphones at Amazon, including discounts on Studio Buds, Powerbeats Pro, and more.

Beats Studio Buds

Beats Studio Buds deliver powerful, balanced sound with Active Noise Cancelling (ANC) and Transparency modes. They're great for workouts and commutes, and their IPX4 rating for sweat and water resistance means they're great for workouts and commutes. They offer up to 8 hours of listening time (24 hours with the charging case). Don't forget to apply the £12.53 voucher for the full discount.

Beats Solo Buds

These compact, Bluetooth-enabled earbuds pack a punch with 18 hours of battery life and noise isolation. They're ideal for everyday use and come with customizable ear tips for a comfortable fit. Apply the £9.04 voucher at checkout to decrease the price to £39.96.

Beats Fit Pro

The Beats Fit Pro earbuds are designed for all-day wear and feature secure-fit wing tips and ANC. Spatial Audio and dynamic head tracking are perfect for music, movies, and gaming. These sweat-resistant earbuds also come with the Apple H1 chip for seamless pairing with iOS devices.

Beats Studio Buds +

The Beats Studio Buds + is an upgraded version, offering even better call quality with voice-targeting mics and extended battery life (36 hours total). These earbuds are sweat-resistant and equipped with ANC, which are great for fitness enthusiasts and audiophiles alike.

Beats Powerbeats Pro

The Powerbeats Pro is built for performance with up to 9 hours of listening per charge and sweat resistance for tough workouts. Adjustable ear hooks ensure a secure fit, while the Apple H1 chip and Class 1 Bluetooth provide excellent connectivity. Use the £23.04 voucher to maximize your savings.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

Path of Exile 2 Global Release Times and Early Access Pre-Download Confirmed

Path of Exile 2 developer Grinding Gear Games has confirmed plans to make the Early Access launch available to pre-download, and announced the game’s global release times.

Path of Exile 2 is GGG’s hotly anticipated free-to-play action role-playing sequel set years after the original game. Players return to the world of Wraeclast and seek to end a spreading corruption, with six character classes, each with two Ascendancy Classes, available to play at the launch of Early Access later this week. There’s co-op for up to six players, but you can play solo. Check out IGN’s Path of Exile 2 preview, where we gave the Mercenary class a whirl and got a first look at the endgame, for more.

In a forum post, GGG said it’s making the standalone PC client available to download at 5pm PT on December 5, or 1am GMT on December 6 in your local time. The developer noted that when patching begins for the Early Access, players may also have a few remaining files they’ll need to update as well.

Once you’ve downloaded the client, you won’t be able to log in until the Early Access launch itself, which is set for 11am PT on December 6, or 7pm GMT on December 6 in your local time. You can get the client download through the Path of Exile 2 website, but GGG said it’ll make a torrent available with the client download at the same time.

The pre-download is already available on Xbox, although GGG said there will likely be updates on launch. As for PlayStation, Founder’s packs should go live 24 hours before Early Access starts (so, 11am PT on December 5). If you buy one of these packs, you’ll be able to pre-download on PS5.

Path of Exile 2 Early Access Global Release times

  • PT: 11am, December 6
  • ET: 2pm, December 6
  • GMT: 7pm, December 6
  • CET: 8pm, December 6

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PUBG: Battlegrounds Patch 33.1 adds destructible terrain to Sanhok, brings numerous visual improvements

PUBG Corporation has released Title Update 33.1 for its battle royale game, PUBG: Battlegrounds, and shared its full patch notes. This update adds destructible terrain to Sanhok, and brings a number of visual improvements to the whole game. So, let’s take a closer look at it. The biggest feature of Patch 33.1 is the addition … Continue reading PUBG: Battlegrounds Patch 33.1 adds destructible terrain to Sanhok, brings numerous visual improvements

The post PUBG: Battlegrounds Patch 33.1 adds destructible terrain to Sanhok, brings numerous visual improvements appeared first on DSOGaming.

Behind Monster Hunter Wilds' Surprising Skill and Weapon Changes

In a recent behind-closed-doors demo, we played a section of Monster Hunter Wilds and asked the developers about changes made to weapons and other systems, the biggest being the separation of Equipment Skills between weapons and armor. Read on for more details.

As I played the demo, I realized major changes have been made to the Skills system, where damage-increasing skills and weapon-specific skills like Attack Up and Focus can only be found on or applied to the weapons themselves – a pretty impactful change.

Watch new gameplay of Monster Hunter Wilds above, including footage of Seikret and camp customization.

This is the new Equipment Skill system. In interviews, the dev team referred to skills for your weapons casually as Weapon Skills. Running with that unofficial terminology, let’s call equipment skills for weapons Weapon Skills, and equipment skills for armor Armor Skills. This means that equipment skills in Wilds are split up into these two categories. Weapon Skills generally include skills that affect actions and damage output, while Armor Skills assist in other ways.

Armor Skills include support skills like Speed Eating and Divine Blessing. This new system also affects slots, and the devs confirmed that weapons can only use decorations with skills categorized as Weapon Skills, while armor can only use decorations with skills categorized as Armor Skills.

This really opens up a lot of new ideas. I asked director Yuya Tokuda about his intentions here, and he replied, “Only armor had [built-in] equipment skills until now, but when a piece of armor had a type of skill only effective when used with a certain weapon type, that meant you would have to choose the corresponding weapon. This led to an unavoidable situation where it was harder for people to use those kinds of armor pieces.” The new system solves that issue.

Monster Hunter Wilds now lets you take two weapons with you on a hunt, which must have been another reason behind the change. Since you can now swap to a sub-weapon mid-hunt, it's great to be able to keep on hunting while maintaining the skills you need to increase your damage to a suitable level or handle your weapon better.

There is one thing I'm still curious about. While I was able to confirm that skills like Guard are indeed on weapons that can block, I'm still not sure which type of equipment utilizes skills like Evade and Evade Distance.

Weapon Balance

Next up is weapon balancing. Producer Ryozo Tsujimoto confirmed that there will be significant weapon balance changes in Wilds. He told me, “There will be major changes not just after what we saw in the open beta, but also in the form of changes we had always intended to add to the final product.”

Tokuda said, “In particular, we plan on putting quite a lot of work into the Lance, Switch Axe, Insect Glaive, and Sword and Shield based on feedback from the open beta.”

He continued, “We've tweaked values across the board relating to weapon damage and overall balance, including balance regarding endgame content.” In addition to these numerical changes, the four aforementioned weapon types have (quote) “plenty of work put into how they feel to use."

While the development side is certainly listening to the voices of the players, they were already taking a proactive stance toward weapon balance changes, and it seems that a proper announcement about the topic will come at a later date. Seeing their attitude put me at ease; the game is clearly in good hands. We’ll see how their intentions pan out when the final game is released in February 2025.

Next, the team told me about the direction and concept of the Switch Axe and the Insect Glaive.

Insect Glaive Changes and the Return of Vaulting Dance

The Insect Glaive is one of my main weapons, and my very first impression was that there were fewer aerial attacks available. It made me wonder if the concept was to reduce the relative number of aerial attacks and make it a primarily grounded weapon. I brought this up with Tokuda, and he began by revealing to me that Vaulting Dance is making a return! This is one of the actions that was so important to opening up possibilities for aerial combat with an Insect Glaive.

As to why it wasn't there before, Tokuda said, "We were concerned that putting it in this time around would cause players to use nothing but existing movements, rather than focus on the new parts of the game. That's why we decided to remove Vaulting Dance for a time."

As for the reason it was brought back, he replied, "Many players at gamescom and Tokyo Game Show told us that it's not about how strong or weak it is, but that Vaulting Dance is part of the Insect Glaive's very identity. We realized that we weren't on the same page as our players there, and so we immediately decided to bring Vaulting Dance back while balancing the ability."

I was happy to hear about this balance decision as an Insect Glaive user. That said, I did have difficulty during the open beta with the controls for its new charge attack, and I'm hoping that they'll make it easier to use as well.

Updating the Switch Axe to be More Attractive to Players

I then asked about what direction they want to take with the Switch Axe. Tokuda told me the concept of the Switch Axe had not fully gotten across to players, and that the dev team is balancing it in order to convey what makes it a good weapon. Specifically, he said, “The Full Release Slash that comes at the very end of an attack didn't fully stand out, both in terms of feel and numbers, making it less attractive when compared to similarly positioned attacks for other weapons. We'll be sure to address that."

After hearing about the developers' plans to balance the Switch Axe to make it a more attractive weapon, it's clear to me that it's being properly discussed. Their process to come to the decision to make changes to the Switch Axe backs that up even more, so I don't think that should be a point of concern any longer.

I'm sorry to admit that I can't go into as much depth on the Switch Axe as with the Insect Glaive, as it isn't one of my main weapons, but other media outlets were also present at this hands-on session, and I’m sure some of them include players who go hard on the Lance, the Gunlance, the Bow, the Long Sword and more, so keep an eye out online for more information on your favorite weapon!

Translated by Ko Ransom.

Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs

Ubisoft is officially discontinuing XDefiant in 2025, the publisher announced Tuesday, with all new purchases and registrations being discontinued immediately. As part of the shutdown, the publisher plans to shut down its production studios in San Francisco and Osaka while ramping down its site in Sydney, with up to 277 employees losing their jobs. Roughly half of the XDefiant team will be assigned roles elsewhere.

Chief Studios and Portfolio Officer Marie-Sophie de Waubert revealed the news in an email sent to Ubisoft employees that was subsequently posted online, saying that the shooter was "not able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market."

The full message can be found below.

Today, I wanted to share with you that we’ve made the difficult decision to discontinue development on XDefiant.
Despite an encouraging start, the team’s passionate work, and a committed fan base, we’ve not been able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market. As a result, the game is too far away from reaching the results required to enable further significant investment, and we are announcing that we will be sunsetting it.
Concretely, that means that as of today, new downloads, player registrations and purchases will no longer be available. Season 3 will still launch, and the servers will remain active until June 3, 2025, out of appreciation for both our dev teams who worked on it and for XDefiant’s active players.
Unfortunately, the discontinuation of XDefiant brings difficult consequences for the teams working on this game. Even if almost half of the XDefiant team worldwide will be transitioning to other roles within Ubisoft, this decision also leads to the closing of our San Francisco and Osaka production studios and to the ramp down of our Sydney production site, with 143 people departing in San Francisco and 134 people likely to depart in Osaka and Sydney. To those team members leaving Ubisoft, I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition.
Developing Games-as-a-Service experiences remains a pillar of our strategy, and we’ve achieved significant successes, like Rainbow Six, The Crew, and For Honor, among others. It’s a highly competitive market, and we will apply the lessons learned with XDefiant to our future live titles.
Globally, we are determined to take the necessary steps to put the company back on a path to growth, innovation and creativity and make sure we can set you up for success. This means continuing to radically evolve our mindset for Production and Business practices, which we will share more about soon, and doing targeted restructuring when necessary. I know that the situation brings questions and expectations, and we will share regular and transparent updates.
My sincere thanks for your continued dedication as we navigate these trying times together.

XDefiant Executive Producer Mark Rubin also shared a message thanking fans and saying he was "heartbroken." He also shared refund details, saying that any purchases made within the last 30 days will be fully refunded and that those who purchases the Ultimate Founder's Pack will also get their money back. Refunds should happen automatically with 8 weeks, he said.

I am unfortunately here today to announce that XDefiant will be shutting down. Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date TBD) and the servers will remain active until June 3, 2025.

For those who purchased the Ultimate Founder’s Pack, you’ll receive a full refund. Players who made any purchases within the last 30 days will also be fully refunded. Those refunds should happen automatically within 8 weeks of today and you can find more details on our official website, https://XDefiant.com.

A few years ago, Ubisoft and the SF Dev team embarked on a bold adventure to develop a new arcade shooter called XDefiant. It was from the start, an incredible challenge. Not only were we trying to shake up the genre by removing Skill-Based Matchmaking (SBMM) while bringing back a more “old-school” arcade shooter experience, but we were also diving into the high-risk, high-reward realm of free-to-play. And for that I want to applaud not only the Dev team but also Ubisoft leadership for taking that chance!

Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. It’s a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue.

I am, of course, heartbroken to have to be writing this post. Yes, this game has been a personal passion for me for years and yes, I know that not all challenges lead to victory, but I also want to recognize all of the developers who are being affected by this closure. Each and every one of them is a real person with a real life separate from our own and they have all put so much of their own passion into making this game. And I hope that they can be proud of what they did achieve. I know that I will always be proud and grateful to have worked with such a great team! A team that really punched above its weight class.

And what they achieved is truly remarkable. The early response from players when XDefiant launched was amazing—we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game! That is something to be extremely proud of, especially considering how tough this genre is. So, thank you to all of the developers who put their passion into making this game!

If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players. This “player-first” mentality along with respectful, non-toxic conversations between developers and players has been one of the standout differences that made XDefiant so special. From my very first post about XDefiant, this was the vision I wanted to champion, and I hope it leaves a positive mark on how the game industry treats its players and communities.

To our players, THANK YOU! From the bottom of my heart, I want to express my deepest gratitude for the incredible community that has grown around XDefiant. Your passion, creativity, and dedication have inspired us every step of the way.

With the utmost of love and respect,

Mark

XDefiant joins Concord as the latest service game to abruptly shutter not long after launch. Unlike Concord, though, XDefiant will be given a bit of grace, with its servers not due to shut down until June 3, 2025. Ubisoft also plans to go forward with releasing Season 3, though downloads and purchases will no longer be available.

Hello XDefiant Fans,

I am unfortunately here today to announce that XDefiant will be shutting down.

Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date…

— Mark Rubin (@PixelsofMark) December 3, 2024

First announced in 2021, XDefiant endured several delays before finally launching in May. We wrote in our review, "XDefiant joins the free-to-play shooter crowd as a respectable competitive FPS built around various Ubisoft franchises, but little makes it really stand out."

Despite middling reviews, XDefiant got off to a fast start, pulling in a million unique players within two and a half hours, but its momentum soon dissipated. In October, Rubin acknowledged that players numbers were down while denying persistent shutdown rumors.

XDefiant's impending shutdown adds to Ubisoft's woes in 2024, which has included lower-than-expected sales for major releases, delays, and other setbacks. Its share price collapse reportedly has the Guillemot family and Tencent considering taking the company private. It's far from the only publisher to struggle in 2024 though as game developers of all sizes have been racked by abrupt shutdowns and layoffs.

Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Thing Remastered Release Date Quietly Revealed for Later This Week

Nighdive Studios seems to have quietly announced a The Thing: Remastered release date of December 5, 2024.

It’s a launch plan that will see the survival horror reimagining arriving later this week if the release date promised in a recent Xbox Wire post is accurate. The post, which was published late last week, specifically covers new Xbox game releases from December 2 through December 6, mentioning titles such as The Thaumaturge, Marvel Rivals, and early access for Indiana Jones and the Great Circle. Considering Nightdive has yet to announce a proper date and its official Steam page still says launch is simply “coming soon,” The Thing: Remastered’s inclusion should raise some eyebrows.

Nightdive announced its latest remaster at IGN Live in June of this year, promising to deliver a bone-chilling upgrade for the classic 2002 adaptation before 2024 came to a close. A post from the studio’s X/Twitter account promised that the release date is in December earlier today but did not clarify whether the December 5 date shown in the Xbox Wire post is accurate. If it is, then we shouldn’t have to wait much longer before the full experience is available for everyone to play for themselves. In addition to Xbox One and Xbox Series X | S, The Thing: Remastered is currently set to come to PC via Steam, Nintendo Switch, PlayStation 4, and PlayStation 5.

Nightdive has made a name for itself as an experienced remaster studio throughout the last few years. Other titles in its catalog include remasters for the Turok trilogy, Star Wars: Dark Forces, System Shock, Shadow Man, and more. The Thing: Remastered promises a suite of additions to help bring the original experience to modern platforms. These include dynamic lighting, up to 144fps, 4K resolution, antialiasing, and other general gameplay improvements.

While we wait for Nightdive to share more about its plans for The Thing: Remastered, you can read about PO’ed: Definitive Edition, another one of its projects that launched earlier this year. You can also read up on why we think remakes and remasters are great for gamers, and the top 10 Konami games we think deserve a fresh coat of paint.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Sonos Is Taking an 25% Off Its Already Discounted Refurb Speakers After Cyber Monday

Sonos is offering an extra 25% off a few of their already discounted lineup of certified refurbished Sonos speakers and soundbars. This deal was actually unavailable on Black Friday and Cyber Monday (it started later).

Sonos refurb products go through rigorous testing; they come with all accessories, manuals, and documentation and are reshipped in "pristine" packaging. More importantly, they include the same 1-year warranty as buying new.

Featured in this article

You can quickly browse through all of the listed products on sale above. For more information on each product and why they are worth your consideration, read through below.

Sonos Arc and Arc SL

The Arc is Sonos' flagship product. This is a premium soundbar and it shows. This 45" soundbar houses eleven precisely engineered internal speakers, including two dedicated height channels. It's Dolby Atmos ready, and there's enough power here that you can probably get away without a subwoofer. However, the Sonos Arc can be wirelessly paired up with other Sonos speakers and subs to add even more sound distribution. The Arc has a built-in mic so it can accept voice commands and is Amazon Alexa compatible. The Arc SL is the identical product but without the mic.

Sonos Beam (Gen 2)

The Sonos Beam is a smaller 26" soundbar that houses four elliptical midwoofers, one central tweeter and three passive bass radiators. It's also Dolby Atmos ready. Unlike the Arc SL, the Beam is equipped with microphones, so it can function as a smart speaker that supports both Amazon Alexa and Google Assistant.

Sonos Era 100

The Sonos Era 100 is a direct successor to the Sonos One. Sound quality is equivalent to a Sonos Move, which isn't surprising considering they have similar internal components: two tweeters, a mid-woofer, and three class-D digital amps. The Era 100 also supports Dolby Atmos when it is paired with an Arc or Beam soundbar. It has a built-in microphone and can be voice controlled; it can also be used as a smart speaker for both Amazon Alexa and Google Assistant.

Why Is Sonos So Popular?

If you're looking for an easy solution to add great sound to your home, then you've probably already heard of Sonos. Sonos speakers are very easy to set up, don't take a large amount of space, and most importantly, offer distortion-free room-filling audio. We picked Sonos as our best soundbar of 2024.

Sound Quality for Its Size

Despite the fact that Sonos products are compact and don't take up much space in your house, they offer surprisingly loud and distortion-free audio. They're definitely pricier than budget options, but the sound quality is more akin to audio products that cost hundreds more or take up much more space.

Easy Setup

Sonos devices are usually simple plug and play. All you have to do is plug in a power cable (if even that's necessary) and one connection to your TV (if even that's necessary), download the Sonos app, and you're done. Generally a receiver isn't required; the soundbars are designed to plug right into your TV and the speakers are designed to work wirelessly. For something like a 5.1ch home theater setup, you don't have to deal with a mess of cables. Individual Sonos speakers can pair with your soundbar and be used as rear satellites, and the subwoofer is also wireless so it can be positioned virtually anywhere in your room.

Communication Between Devices

Practically all Sonos speakers can communicate with each other. That means you can pair different Sonos speakers in different rooms for multi-room capability. Or you can pair two speakers for stereo output. Or you can pair speakers to your soundbar to be used as a 5.1ch setup. It's all seamlessly done through the app.

More Resources

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Intel has announced XeSS 2, and here are the first games that will support it

Intel has just announced its Battlemage GPUs, and has revealed the latest version of XeSS, XeSS 2. XeSS 2 will feature XeSS Super Resolution, XeSS Frame Generation and Xe Low Latency. Intel has also revealed the first games that will support XeSS 2. So, let’s take a closer look at what Intel has announced. Let’s … Continue reading Intel has announced XeSS 2, and here are the first games that will support it

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Indiana Jones and the Great Circle gets official PC requirements

MachineGames has revealed the official PC system requirements for Indiana Jones and the Great Circle. These PC requirements also include the Full Ray Tracing requirements. So, let’s take a look at them. Indiana Jones and the Great Circle will require a GPU that supports hardware Ray Tracing. So, to run the game, you will at … Continue reading Indiana Jones and the Great Circle gets official PC requirements

The post Indiana Jones and the Great Circle gets official PC requirements appeared first on DSOGaming.

STALKER 2 Patch 1.0.3 released, is 19GB in size, fixes mouse controls, missing saves and crash issues

GSC GameWorld has released the third patch for S.T.A.L.K.E.R. 2: Heart of Chornobyl and shared its complete changelog. This update is 19GB in size on PC, and it fixes 19 issues in total. So, let’s take a look at it. Title Update 1.0.3 fixes multiple ACCESS_VIOLATION_ERROR and LowLevelFatalError crashes. As such, the game should be … Continue reading STALKER 2 Patch 1.0.3 released, is 19GB in size, fixes mouse controls, missing saves and crash issues

The post STALKER 2 Patch 1.0.3 released, is 19GB in size, fixes mouse controls, missing saves and crash issues appeared first on DSOGaming.

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