Today's Wordle answer for Saturday, April 5
Š Future
Š Future
Originally launched as a free service to rival Xbox Live in 2010, PlayStation Plus has evolved significantly since its humble beginnings in 2010. The current iteration of PlayStation Plus is a subscription-based service for PS5 and PS4 users that is mandatory for online play, but also features additional tiers that add benefits such as a catalog of downloadable games, cloud streaming, and more.
While Sony used to offer free trials for new users to its online service, PlayStation Plus does not currently offer any free trials.
Although PlayStation Plus doesn't offer free trials to everyone, certain countries or regions may occasionally have access to a limited-time free trial according to Sony's website. Unfortunately, Sony doesn't reveal exactly who these free trials are for or when they are available, so you'll need to keep your eyes peeled. PlayStation also occasionally has free multiplayer events with no PS Plus subscription required, although these are often unpredictable.
PlayStation does have occasional deals on PlayStation Plus subscriptions, however, they are often only available for new or expired members. Come on, Sony, share the love!
There really isn't a direct replacement for PS Plus as it's required for online play on PS5 and PS4, but there are some alternatives with free (or close to free) trials that offer a catalog of games to stream, if you so desire. However, most (if not all) of these alternatives require either a different console, a PC, or a mobile device to use the service.
Other services like Ubisoft+ and EA Play feature publisher-specific catalogs of games to stream, but they don't currently offer any free trials.
Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.
Many of the best gaming keyboards Iâve reviewed in recent years are tenkeyless â ones that lop off the number pad to save desk space that also deliver high performance and fancy features. But I still want full-sized functionality on my keyboard, which is why I love the 96% layout where you still get all of the essentials with all of it crammed into a slightly more compact board with no gaps between keys or wasted space. They are tougher to find, however. And for that, I rode out the original Keychron K4 as my main until I spilled a drink over it and destroyed its mechanical switches. It was a solid keyboard that had everything I wanted at the time, but now itâs been updated with Hall Effect magnetic switches, and the results are fantastic.
The Keychron K4 HE has been outfitted with Gateron double-rail magnetic Nebula switches and the frame has a slightly different trim, but itâs still the simple and sleek keyboard Iâve always loved. While it doesnât have anything like an OLED control screen on the likes of a SteelSeries Apex Pro or Razer BlackWidow V4 Pro 75, I donât mind because sometimes itâs about getting the basics right, and offering that at a reasonable price.
I received the special edition of the Keychron K4 HE that comes in a cream white color scheme with wood grain along the side of the aluminum frame and a couple of gold keycaps for a pleasing accent. The OSA profile double-shot PBT keycaps are nice to the touch and have rounded edges for a softer overall look. There is RGB backlighting and a dedicated RGB key at the top-right to cycle through built-in RGB effects like breathing, waves, ripples, wheel, or just a single static color. But since the keycaps on the special edition donât have transparent legends, it only really seeps through between the keys (the standard edition does have transparent keycaps so I would recommend going with that model if it matters to you). Itâs bright enough to come through vividly even if it doesnât light up the key lettering.
The 96% layout tickles a certain part of my brain and I like how neat everything looks despite being crammed together. Thereâs no wasted space, but that does mean I reach for the wrong key sometimes, like hitting home key instead of delete when working. Because itâs truncated in the way it is, you save a lot of deskspace without sacrificing the full suite of keys â side-by-side with my tenkeyless SteelSeries Apex Pro, thereâs only a one-inch difference in width. The functionality I get back in return is very much worth it, and I find myself using the number pad often again for work or mapping additional actions/macros in games like the MMORPG Final Fantasy XIV.
There aren't going to be groundbreaking high-tech features here, or even simple things like easily accessible dedicated media keys, which are things I find useful, but at least you donât necessarily lose that functionality since those are combined with other keys via the FN key. It is nice, however, to have 2.4GHz wireless and Bluetooth connectivity to give it a little extra versatility. The connection toggle is on the left side of the frame along with a Windows/Android-MacOS input toggle â the buttons are smaller than I would prefer, but itâs one of those set-it-and-forget-it kind of situations.
There's still a decent amount of customization on account of having magnetic switches, and theyâre very easy to tinker with. Boutique manufacturers like Keychron have moved toward having web-based configurators as opposed to downloadable suites that bigger manufacturers use. (I get that Razer, Logitech, Asus, etc. do that to get you in their ecosystems.) You simply go to the Keychron launcher site, select your keyboard from the Connect menu, and you immediately have access to a full set of customization options.
From here, you can set the actuation point on a per-key basis anywhere between 0.2mm and 3.8mm and in increments of 0.1mm â and having a short actuation point is crucial for competitive gaming performance. You also have more nuanced features like one-key multi-command, which lets you map different inputs to various distances along the keystroke. And thereâs the analog gamepad feature that allows you to simulate specific sensitivities of controller inputs on a keystroke. Hall Effect switches are great for performance alone, but itâs this kind of versatility enabled by magnetic technology.
Itâs pretty much expected for magnetic keyboards to have features like Rapid Trigger and LKP (last keystroke prioritization), the latter of which is the contentious SOCD (simultaneous opposite cardinal direction) input. We cover this with each magnetic keyboard since itâs becoming more commonplace and different companies call it something different. It certainly has its uses cases, but if youâre not aware, SOCD (or LKP in this case) lets you hold one key and register an opposite direction every time you hit it, and re-register the key you're holding every time you let go of the other. You can counter-strafe (or jiggle strafe) at inhuman speed, making you a much harder target. Be aware that you will get kicked from Counter-Strike 2 matches, for example, if you exploit SOCD like LKP.
Be sure to check out our roundup of the best gaming mice!
The extensiveness of options donât stop there, though â Keychron has a fairly robust macro tool to map input sequences and set the timing of each input. You can also remap any key easily in the online configurator and set your RGB patterns and colors however you want. And itâs all neatly laid out and easy to understand, which several software suites canât exactly say.
For gaming, the Keychron K4 HE and the magnetic Nebula switches are as good as any other experience Iâve had with Hall Effect keyboards. However, the one thing Iâll note is that itâs rated at a 40g initial actuation force and a 60g bottom-out force â while thatâs fairly standard, it does feel more firm on the touch than most other magnetic keyboards Iâve used recently. It may wear you down a bit more over time, but there are advantages to this.
When it comes to playing FFXIV, where Iâm constantly cycling through my attack rotation on close-by keys or trying to hit specific actions at important moments, having magnetic switches that are both firm on the actuation force but set to a shorter actuation point is incredible. I wonât âfat-fingerâ a key because of the stiffer resistance and Iâll register the input fast since the keystroke will be recognized much quicker. Itâs the best of both worlds in a game like FFXIV, especially as someone who has a heavy resting hand over his keyboard.
In games like Counter-Strike 2 or Valorant, the short actuation points also come in clutch for jiggle-strafing, quick movements, switching weapons, or activating abilities on a dime. I went with 0.5mm with the K4 HE, which is much shorter than I would use on other keyboards, and that was the sweet spot. I played my usual batch of ranked matches to determine if this was suited for competitive game and it certainly passed muster for me. Although I may want to go with something lighter on the actuation force for competitive shooters, I certainly enjoyed using the K4 HE for them.
Such is the case with most Hall Effect keyboards Iâve used, but the smooth linear keystrokes of a magnetic switch are quite satisfying, especially as someone who always used linear mechanical switches like the Cherry MX Reds for nearly a decade. As I'm typing this right now, I get a kick out of the creamy "thock" of each keystroke and the clean feel of the magnetic switch, which you can also attribute to the different types of foam and padding tucked under the keyboard's plating.
There can be no doubt that The Hunger Games is one of the best young adult series' out there, and one I have personally invested a lot of time into. There have been a total of four Hunger Games books so far and all of them have been made into movies. Not only that, the latest book, Sunrise on the Reaping, just released and it is already an instant best seller. Suzanne Collins doesn't miss.
Similar to other popular young adult novels, The Hunger Games has been slowly getting the illustrated treatment. Just last year the first illustrated edition was launched featuring art from Nico Delort. The illustrations themselves are gorgeous and detailed, making the first illustrated edition a worthy collectors item for any fan of the series. There is also already an illustrated edition of the second book, Catching Fire, in the works and both of them are currently on sale on Amazon at their lowest-ever prices. The first book has dropped all the way down to under $20.
The Hunger Games: Illustrated Edition was released at the beginning of October 2024, but April of 2025 is the first time we've seen the price drop under $20. The illustrations are in black and white, but are brought to life with some incredible detail and shading work. The success of the first book propelled the project forward and earlier this year, the Catching Fire: Illustrated Editions was announced. The next collectible edition in the Hunger Games series will be released on October 7, 2025.
With the way the project is currently going, we can likely expect an illustrated edition of the third book in the series to arrive in October 2026, but we don't have any details yet.
If you've never actually preordered anything from Amazon before, it's worth noting that if you purchase the illustrated edition of Catching Fire, it includes Amazon's preorder price guarantee. According to Amazon's own help page, this means that if the price decreases between now and when the item ships, you'll pay the lowest price. So in this case, if there ends up being an even bigger discount than the one we're seeing right now, that's what you'll pay. This is likely to happen considering we saw the Hunger Games: Illustrated edition drop in price several times over the course of its preorder period.
Š Nintendo
Š Blakey Games
Š Nightdive Studios
Š Kinetic Games
Š Nintendo
I feel like we've earned a reprieve today from the news chaos of tariffs and Nintendo Switch 2 pricing, so here's something fun (?) for your Friday: IGN played Mario Kart World at a Nintendo event in New York this week, and confirmed that yes, the new Cow character can in fact eat burgers and steak (and many others things as well).
If you're wondering what on earth we could possibly be talking about, allow me to point you to the recent announcement of Mario Kart World, which included the introduction of the Moo Moo Meadows Cow as a playable racer. The Internet, of course, is thrilled about this, already coming up with dozens of memes and fanart of the adorable Cow that, until recently, was nothing more prominent than a fun background character in a single Mario Kart track.
However, as news of Cow spread throughout the land, fans began pointing out a potential, erm, problem, with another element of the Mario Kart World reveal. In the Nintendo Direct 2 trailer from Wednesday, Mario eats a burger. Burgers are (typically) made of beef. Would Cow, whose people are ostensibly a source of beef, consume beef herself? Fans really wanted to know.
Well at the Nintendo preview event, we found out. You see, the food items we saw in the trailer are obtainable in Mario Kart World at Yoshi's diner locations scattered across courses. They function like a drive-thru, allowing racers to drive up and grab a bag of take-out just like they would an item box. There are a lot of different food items that can be inside, including burgers, steak kebabs, pizza, and donuts.
And yes, Cow can eat them all.
Yes, Cow CAN eat steak in Mario Kart World. pic.twitter.com/qN5PZ9IIM4
â IGN (@IGN) April 4, 2025
During our session we also saw Cow eat a number of other items, including the burger. We're still a little hazy on what these items are actually doing for Cow â other racers change costumes when consuming them, but Cow doesn't seem to experience any effects. Could she be eating beef just because she enjoys it? Is there a secret power-up she gets from burger consumption that we just don't know about yet because Nintendo hasn't revealed it? Or perhaps are these veggie burgers and Beyond meat kebabs?
IGN reached out to Nintendo to try and clear all this up, but we haven't heard back yet. I'm sure it's because they're busy at their New York event, and not because this is an unhinged question to ask their PR about. Yeah, that's probably it.
Anyway go check out our preview of Mario Kart World, the video version of which features an appearance by our friend Cow.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Gaming fans are feeling the heat after Nintendo announced its Switch 2 U.S. pre-order date was delayed as a direct result of the newly announced tariffs posed by the Trump Administration.
Wednesday morning, Nintendo fully unveiled its hybrid console sequel alongside plans to open pre-orders come April 9 â news that Donald Trump would soon implement sweeping tariffs across the globe arrived just hours later. It was a moment of whiplash that the industry is still struggling to come to grips with, and now, two days later, the average gaming fan is already feeling the impact.
âPre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,â Nintendo said in a statement shared with IGN. âNintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.â
I really hate being right. I kept telling folks that things can literally change tomorrow. People kept yelling at me that the tariffs won't affect us...aight man đ
â JG (@UTxJGTheDon) April 4, 2025
46% tariff on Vietnamese imports announced now.
â Pory (@pory_leeks) April 2, 2025
Nintendo Switch 2 are produced thereâŚ
Itâs so fucking over. pic.twitter.com/5N1iAMI2Jm
theyâre gonna make it even more expensive pic.twitter.com/5Y8FL9FZF6
â Just Some Bread (@garliclessbread) April 4, 2025
âWait a minute⌠are you saying we have to pay the tariffs??â one Reddit user commented. âWho could have possibly foreseen this?!â
While pre-order timing for other territories, including the UK, remains unchanged, Nintendo didnât mince words when it came to how tariffs will affect those in the United States. However, changes to a release schedule, even when it comes to something as simple as pre-order timing, signal that Nintendo has more on its mind than it has revealed thus far.
There were fears that Nintendoâs proposed $450 Switch 2 price and $80 games might be too big of an ask pre-tariffs â a movement aiming to get Nintendo to lower its price plans already began shortly after that initial reveal â but the struggle for affordable games is just getting started. While some analysts had suggested Switch 2 prices were calculated with potential tariffs in mind, Nintendoâs announcement today suggests those numbers have room to increase.
So then
â Colin (@IntroSpecktive) April 4, 2025
Those WERE the pre tariff prices
Yeah the Switch and Mario Kart bout to be 650 after taxes
Americans checking the updated Switch 2 prices after complaining about the old ones https://t.co/fsC60LU5YE pic.twitter.com/t4RwqXia8J
â imonlyhereforpikmin (@onlyhereforpkmn) April 4, 2025
Comment
byu/NoArticle494 from discussion
inNintendoSwitch2
Nintendo hasnât announced when or if its Switch 2 prices will change, but there is plenty of reason to worry they will shift in a more expensive direction. What began as a wave of frustration aimed at the current Switch 2 price has now evolved into an ocean of people who, of course, are still angry, but now they are just hoping theyâll be able to afford the new console.
âThis unironically frustrates me so much,â another Reddit user added. âThe switch 2 was already going to be quite expensive (compared to the OG) but I was still okay with paying the extra money for it. The games were another blow. Was too expensive already but whatever. But this? Huge tariffs Plus Sales tax Plus tariffs on the games???
âI donât want to pay 130$ for a damn copy of a game or 600$ for the new Switch. I genuinely (think) this will impact the amount of people able to buy into all of this. I shouldnât as an average person be priced out of this, yet I probably will be. AughâŚâ
I feel bad for all my US followers. If you thought the Switch 2 price was expensive before. It looks like its going to get even worse due to new tariffs.
â Genki⨠(@Genki_JPN) April 4, 2025
We've spoken to other industry analysts who acknowledge that these unprecedented tariffs have gamers and game-makers walking into uncharted territory and that there's no telling what exactly will happen with the Switch 2. While some believe we could soon see a price increase, others aren't so sure, but all agree that the industry will no doubt feel the impact of the Trump Administration's wide-reaching tariff plans.
The Switch 2 is Nintendoâs latest groundbreaking console, but a suddenly increased price could be just the start of whatâs to come. We spoke with Entertainment Software Association (ESA) spokesperson Aubrey Quinn to learn more about how Trumpâs unprecedented tariffs will impact video game fans moving forward. As many have already feared, the ESA says thereâs no reason to believe the damage will stop at Nintendo.
It does not stop at Nintendo Switch 2 btw.
â Mightykeef (@MightyKeef) April 4, 2025
-PC parts like CPU's and GPU's are gonna go up
-Laptops going up
-Anything Tech related is going up.
Next PlayStation and Xbox gonna require a blood sacrifice.
The prices of your consoles, tech, and pretty much every daily necessity are about to go up.
â KAMI (@Okami13_) April 4, 2025
There's a good chance Nintendo is about to announce a price hike for the Switch 2. Do not be surprised if Sony and Microsoft follow suit.
PC market is already screwed. https://t.co/M40UFMyRH5
The Nintendo Switch 2 is priced at $449.99 at the time of this pieceâs publication. For more, you can read up on how we think itâs original price announcement impacted how players felt about the Switch 2 Direct. You can also click here to see the full launch lineup so far.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
At CinemaCon this week, Amazon MGM had a notable array of star-driven upcoming films to tout that are opening in theaters (before streaming) over the course of 2025 and 2026, including Chris Pratt and Rebecca Ferguson in Mercy and Chris Hemsworth and Halle Berry in Crime 101. And while it might take awhile before we see James Bond again â though executives promised newly-hired producers Amy Pascal and David Heyman are hard at work developing the next film â it was clear the studio has especially high hopes for Project Hail Mary.
Despite opening a full year from now, in March 2026, Project Hail Mary was the film Amazon MGM opened their presentation with, showing an extended preview for the film. Based on Andy Weirâs book of the same name, Project Hail Mary stars Ryan Gosling, with Phil Lord and Christopher Miller directing, all of whom were in attendance (it was Lordâs second appearance of the week, since heâd also been at Sonyâs CinemaCon presentation to announce Spider-Man: Beyond the Spider-Verseâs new 2027 release date).
Lord and Miller are known for funny and eclectic projects like 21 Jump Street, The Lego Movie and the Spider-Verse films (the latter of which they write and produce, with others directing), but the footage indicates Project Hail Mary has a different vibe to it from their previous work. The story follows Goslingâs mild-mannered school teacher turned astronaut, Ryland Grace, whose knowledge and skill leads him to be sent into space on a mission to save humanity, when itâs discovered that the Earthâs sun is one of many stars that are dying.
There was certainly a good amount of humor to be found in the footage, as Ryland panics over what heâs being asked to do, declaring at one point: âYou have the right stuff! I have the wrong stuff!â But overall, it felt more subdued than their broader comedies, or even the heartfelt yet frequently very funny Spider-Verse movies, appearing to have a more poignant and awestruck overall feeling, as Ryland goes on his incredible mission to the far reaches of space - leaving Gosling at one point sporting long hair and a bushy beard.
The big added element here is screenwriter Drew Goddard, whose credits include projects like Cloverfield and Cabin in the Woods. But most notably, when it comes to this film, Goddard wrote the Academy Award-nominated screenplay for The Martian, which was also adapted from a book written by Andy Weir. And thereâs definitely a similar feel between that film and Project Hail Mary, with its science-friendly, warm-hearted and witty look at a man alone in spaceâŚ
âŚwell, alone at first. Because as the footage teased at the end via a quick shot of a strange hand reaching out, Ryland comes to encounter an alien he names Rocky, who Miller noted âis trying to solve the same problemâ in order to save his people. The footage concludes with Ryland sending a message back to Earth in which he declares âSo⌠I met an alien! Heâs kind of growing on me. Not growing in me. âŚWhich was a concern for a while.â
Miller described Project Hail Mary as âthe biggest challenge weâve taken on,â with Gosling saying âItâs an insanely ambitious story thatâs massive in scope. It seemed really hard to make and thatâs kind of our bag.â
CinemaCon is an event aimed at movie theaters, and as the group were touting the big screen visuals of the film â despite them stressing none of the effects were final, what we saw looked quite good even this early â Miller remarked: âMovies are meant to be seen on the biggest screen possible with the weirdest-looking novelty popcorn bucket possible!â
Also starring Sandra HĂźller and Milana Vayntrub, Project Hail Mary opens March 20, 2026.
For more CinemaCon coverage, hereâs we learned about The Fantastic Four: First Steps, Avatar: Fire and Ash, Thunderbolts, Predator: Badlands, Superman, Mortal Kombat II, Resident Evil, Spider-Man: Brave New Day, Spider-Man: Beyond the Spider-Verse, John Wick 5, Jurassic World Rebirth, Now You See Me: Now You Donât, Masters of the Universe, The Beatles, The Legend of Aang: The Last Airbender, TRON: Ares, and Mission: Impossible - The Final Reckoning.
Š Getty Images
The GeForce RTX 4090 is a generation older than the new Blackwell 50 series GPUs, but this doesn't change the fact that it's still one of the most powerful cards out there, eclipsing the GeForce RTX 5080 or RTX 4080 Super or the Radeon RX 9070 XT or RX 7900 XTX. Only one GPU performs better - the RTX 5090 - and you'll need to use up a lifetime of luck to find one that isn't marked up by hundreds, even thousands of dollars.
Because the RTX 4090 has been discontinued, it's getting harder to source as well. Fortunately, Dell has two prebuilt gaming PC models that can be equipped with a 4090 GPU, and at reasonable prices. The base model costs $2,999.99. The upgraded model with a more powerful processor, more RAM, and more storage costs $3,599.99. These are currently the best prices we see for an RTX 4090 equipped gaming PC, and many other manufacturers - including Lenovo and HP - no longer carry RTX 4090 prebuilt gaming PCs at all.
This Alienware Aurora R16 gaming PC is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 4090 GPU, 16GB of DDR5-5200MHz RAM, and a 1TB NVMe SSD. The processor can also be upgraded up to an Intel Core Ultra 9 285K. If you're getting system with a focus on gaming, then the upgrade is unnecessary. Gaming at higher resolutions is almost always GPU bound, and besides, the default Intel Core Ultra 7 265F is a solid processor with a max turbo frequency of 5.3GHz and a total of 20 cores. It's cooled by a robust 240mm all-in-one liquid cooler and the entire system is powered by an 1,000W 80PLUS Platinum power supply.
Dell just dropped the price on this upgraded RTX 4090 model to $3,599.99 after a $400 instant discount. It's $600 more than the base model Alienware 4090 gaming PC, but that's because the processor has been upgraded to a much more powerful Intel Core i9-14900KF CPU. You also get quadruple the RAM and double the storage.
The RTX 4090 is the most powerful RTX 40 series GPU on the market. Compared to the new Blackwell cards, only the $2,000 MSRP RTX 5090 is superior in performance. This card will run every game comfortably at 4K resolution; you should be hitting 60+fps even with all settings turned to the max and ray tracing enabled, doubly so if DLSS is supported. The only setting that the 4090 (as well as every other GPU) struggles with is path tracing, but no one really ever turns this on except during benchmark tests or social media flexing. The RTX 5090 might be faster, but for the vast majority of people out there, it's just wasted power since the 4090 already excels at pretty much all things gaming.
Dell is offering an Alienware Aurora R16 gaming PC equipped with the new GeForce RTX 5080 GPU for $2,499.99 shipped. The RTX 5080 is one of three new Blackwell graphics cards that are out (and impossible to find). In our Nvidia GeForce RTX 5080 FE review, Jackie writes that "If you already have a high-end graphics card from the last couple of years, the Nvidia GeForce RTX 5080 doesnât make a lot of sense â it just doesnât have much of a performance lead over the RTX 4080, though the extra frames from DLSS 4 Multi-Frame Generation do make things look better in games that support it. However, for gamers with an older graphics card who want a significant performance boost, the RTX 5080 absolutely provides â doubly so if youâre comfortable with Nvidiaâs AI goodies."
Check out more of the best Alienware deals.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Itâs been a wild news roller coaster for U.S. gamers this week. It began with the celebratory full reveal of the Nintendo Switch 2 in all its glory and games, followed closely by audience dismay over its $450 price tag and $80 for Mario Kart Tour, only for everyone to reel once again this morning as Nintendo announced it would hold off on pre-orders for the system until it could assess the impact of the Trump Administrationâs sudden, sweeping, unprecedented tariffs on just about every nation in the world.
Weâve written elsewhere about why the Nintendo Switch 2 cost so much to begin with, and what impact the industryâs trade association thinks these new tariffs are likely to have on games writ large. But right now, the real question on everyoneâs minds is, whatâs Nintendo going to do? When pre-orders do open, will the Nintendo Switch 2 be even more expensive?
Normally, when there are questions to the tune of âwhat is going to happen with video games?â, I go ask a panel of expert industry analysts. While they canât literally predict the future, most of the time, they have a pretty solid consensus understanding, backed by evidence and data, of whatâs most likely to happen, and I turn around and write about that. Iâve already done it twice this week.
But for the first time since I started interviewing analysts on such topics, every single analyst I spoke to was effectively stumped. Several had guesses one way or another: Nintendo will raise the price, or wonât. But every single one of them heavily caveated their response with an emphasis on the chaos of the moment. This has never happened before, itâs all happening very fast, and absolutely no one can accurately predict what Nintendo, Trump, or anyone will do tomorrow, next week, or months down the road.
So with that rather astonishing disclaimer in mind, hereâs what all the analysts I spoke to did say:
With everyone I spoke to taking their best wild guesses on what was going to happen, I ended up with a pretty divided panel. On the side of âNintendo will raise pricesâ was Dr. Serkan Toto, CEO of Kantan Games. Though he says he at first thought it was too late for Nintendo to raise prices after it had announced them, this delay has changed his mind. At this stage, he doesnât think Nintendo has much of a choice.
âIt is very difficult to predict, but Nintendo will likely take a few days to run simulations and then announce hikes, not only for the system itself but also games and accessories,â he said. âI hope I am wrong but if sustained, these sky-high tariffs leave them no choice. Would you be surprised now to see Switch 2 hit US$500 for the base model? I wouldn't.
âWhat I also want to add is this: Why on earth did Nintendo not wait for the US to fix their tariffs first and then decide on pricing during a Direct a few days later? This made no sense.â
Mat Piscatella, senior analyst at Circana, heavily caveated his opinion (as did basically everyone else) with a reminder that this is all unprecedented and unpredictable. But ultimately, he too came down on the side of games prices generally, including Nintendo prices, likely going up. But how much, and on what is anyoneâs guess. âBased on the conversations I'm having, the breadth and depth of the tariffs surprised everyone, not just consumers,â he said.
Piscatella told me that Nintendo likely had some assumptions in mind about what the tariffs would be when it set the price originally. But when the actual tariffs came in on Wednesday, it was probably much higher than Nintendo, or anyone, anticipated.
âEvery reasonable and responsible business that relies on international supply chains will be reevaluating its US consumer pricing at this point. They have to.
âSome territories and regions globally have historically been subject to higher pricing than other parts of the world when it comes to video games. The US could certainly be joining that group because of these tariffs. The haphazard and chaotic nature of the tariffs and their announcement obviously has many scrambling to navigate the fallout.â
Manu Rosier, director of market analysis at Newzoo, also predicts that hardware prices will increase, though he suggests software will likely not be impacted in the same way.
âWhile physical versions might be subject to tariffs, the growing dominance and lower cost of digital distribution would likely limit any broader effect,â he said.
âRegarding hardware, however, the situation is more sensitive. If a 20% tariffâor any substantial increaseâwere to be introduced, itâs unlikely that companies like Nintendo would absorb the additional cost by cutting into their margins. In such cases, the burden could shift to consumers in the form of higher retail prices.â
On the other side of speculation, again with a heavy dose of telling me how unprecedented this is and how no one really knows what will happen, I find Joost van Dreunen, NYU Stern professor and author of SuperJoost Playlist. He acknowledges that a price increase on the Nintendo Switch 2 is possible, especially given the high tariffs on Vietnam. But he thinks the company will try very, very hard to avoid that.
"I believe the volatility from the Trump tariffs was already considered in the Switch 2's $449.99 pricing,â he said. âGiven the first Trump administration's impact, Nintendo, like other manufacturers, has since restructured its supply chain to mitigate such geopolitical risks. Historically, Nintendo has aimed for a launch price around the $400 mark, adjusted for inflation, suggesting that the current price already reflects an anticipation of potential economic challenges stemming from ongoing trade disputes.
âNevertheless, the unpredictable nature of these tariff decisionsâexemplified by the recent situation in Vietnamâinjects a significant amount of uncertainty into the market. This could compel Nintendo to find ways to absorb or offset additional costs, especially when initial product margins are typically narrower. While I expect Nintendo will strive to maintain the $449.99 price point, the external economic pressures may eventually force a reassessment if the trade landscape deteriorates further."
Piers Harding-Rolls, games researcher at Ampere Analysis, agrees, saying that Nintendo runs the risk of consumer backlash if it raises prices further:
âThe extent of the tariffs and its impact on Vietnamese exports are really bad news for Nintendo,â he says. âThe company is now in between a rock and a hard place, having already announced the launch price. I have already suggested that the pricing would stay as announced until 2026 at the earliest but then might be adjusted if the tariffs stay in place. This delay in pre-orders is to give the company more time and it will be hoping some sort of solution will be found over the next few weeks. This is a pretty fluid situation after all. Nintendo will not want to change the price having announced it, but I think everything is on the table now. If the pricing does change, it will impact the brand and the US consumerâs view of the product at launch. I donât think that will put off loyal fans, but it might put off broader consumers who will take a wait a see approach. Thatâs particularly important during its first holiday season.â
Finally, I spoke to Rhys Elliott, games analyst at Alinea Analytics. Elliott joined the first camp of analysts in predicting higher prices on both Nintendo hardware and software due to Trumpâs tariffs. He also pointed back to his comments in my previous analyst piece, where he spoke on Nintendo announcing cheaper digital editions of Nintendo Switch 2 games in certain markets. âIt seems the lower prices in other markets were to nudge Switch 2 buyers to digital, as I mentioned my comments to IGN about Mario Kart Worldâs pricing. Nintendo might have wanted to do something similar in the US, but the tariff situation is so chaotic that Nintendo was in âwait and seeâ mode â and decided to hedge its bets to see if it needed to offset the tariffs.â
Elliott went on to project a rather grim picture of what will happen to the games industry more broadly as a result of the tariffs, with his predictions in line with what a spokesperson from the Entertainment Software Association warned me of earlier this morning on the same topic. He says that the tariffs will result in a âweaker, poorer nationâ, with consumers ultimately paying the price. Hereâs the rest of Elliottâs take on this:
âSome manufacturers â Nintendo included â have been shifting their manufacturing to non-tariff-impacted markets,â Elliott says. âAnd even if companies can afford to switch up (no pun intended!) their supply chains, who knows which markets will get tariffs next â as recent news supports. Companies cannot just lift up their whole supply chain and move everything to the US. Itâs just not logistically possible. Under current law (I canât believe I have to qualify this, but here we are), Trump would not be in power anymore by the time such a move would be completed â for Nintendo and other manufacturers. We are living in ⌠thereâs no other word for it .. unhinged times driven by an unhinged man (and other forces).
âThese extreme tariffs will also be bad for consumers in the US but are positive for the US administrationâs populist façade. Policies that lead to higher prices for everyday people amid a cost-of-living crisis are deplorable. They're bad for gamers and the games business. I wonât comment on the real reason for the US tariffs, but âa much stronger, much richer nationâ is not it.
Whatâs more, time and time again, data has shown that tariffs harm the economy. Comparative advantage is a core principle of international trade theory. Basically, consumption and economic well-being are stronger when countries focus on producing goods they can efficiently produce (at the lowest cost compared to other goods) â and trade for goods they are less efficient at producing. The trade war flies in the face of these core economic principles.â
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
FragPunk is a 5v5 tactical hero shooter featuring 13 unique playable characters, known as Lancers. Each Lancer is equipped with at least three otherworldly Abilities, so whether you want to slide around the map with an electric guitar modified into a shotgun, teleport your entire team to quickly rotate to another site, or heal your allies after a narrowly won gunfight, there's a Lancer for you.
FragPunk's hero roster is mostly well-balanced at the moment, allowing all Lancers to thrive in optimal situations or when handled by players who recognize a character's weaknesses and leverage their strengths. But that doesn't mean all Lancers are created equal. While some may flourish on Attack or Defense, or when combined with specific team compositions or Shard Cards, others stand above the rest and provide consistent value no matter the circumstances.
Determining the best characters in the current meta is especially important in FragPunk because many of the game's Lancers must be unlocked using Gold, FragPunk Coins, or Lancer Trophies. So before you spend your hard-earned Gold on the worst character in the game, this FragPunk tier list will break down every Lancer and place them in a tier from S to B based on their ease of use, versatility, and consistency of value:
S-Tier Characters: Nitro, Hollowpoint, Pathojen, Spider, Kismet
A-Tier Characters: Serket, Broker, Zephyr, Sonar, Corona
B-Tier Characters: Jaguar, Axon, Chum
Nitro is a Lancer limited only by your imagination, and her lack of mobility options. Nitroâs Chug Chug deploys a remotely-controlled combat drone that can dish out 20 damage per projectile, but the drone's greatest strength is its ability to gain intel while Nitro hides in relative safety. Nitro's The Wall ability enables you to create unique and unexpected sightlines, climb onto otherwise inaccessible areas, block incoming damage, and force enemies to reveal their location as they spray to destroy these surprisingly sturdy shields.
Nitroâs Mr. Pewpew sentry turrets can monitor most doorways and entry points, and they can also be used as a sneaky offensive tool. Use them to guard flanks, or when you know an enemy is expecting your advance, toss a turret in line of sight of your foe. This will force them to either accept the incoming damage from the turret, or they'll turn to destroy it, opening up a brief window for you to peek and gun them down.
Hollowpoint is a gifted sniper that provides players with a supercharged railgun that can one-shot enemies to the body in medium-range duels, or one-tap enemies to the head from just about anywhere. Hollowpoint's Meteora railgun is also a great recon tool because aiming down sights detects enemies in the field of view, even if they're an invisible Zephyr. The value of Hollowpoint's Meteora simply cannot be overstated because it essentially acts as a second primary weapon, and as a free sniper rifle that disregards the Shard Clash rule that prevents you from selecting a weapon type after two deaths using them.
Hollowpoint's Smoke Screen is among the best vision control abilities in FragPunk because it's forward-moving, goes through walls, pings all enemies hit by the screen, and can be stopped at will to block off sightlines. Lastly, her Paparazzi trap is especially useful because it attaches to enemies and exposes them until they remove it by holding their interact key for a brief time.
Since this tier list is focused on highlighting the Lancers that provide consistent value regardless of your team composition, weapon, or Shard Cards, Pathojen's AOE healing field all but automatically places her in S-Tier because it's the only healing ability in FragPunk. While many Shard Cards can grant healing, increase your team's Max HP, or reduce incoming damage, Pathojen's Emotional Rescue ability bypasses the RNG Gods and ensures your team can restore their HP no matter what.
On top of that, her Shroom Wall is a respectable defensive tool that grants cover, creates blockades in narrow chokepoints, and completely blocks off doorways. Finally, Pathojen's Killer Queen ability forges a triggered or manually activated trap. Killer Queen is perfect for slowing enemy advances, it can be used offensively by tossing it toward unsuspecting enemies, and don't forget to place one on planted Converters to ensure enemies canât defuse for free.
Spider may be the most controversial S-Tier pick on this list because his strongest ability, Teleporter, relies heavily on team coordination to extract maximum value. But because the Teleporter facilitates creative plays, safe disengages and full team site rotations, Spiderâs potential is simply too high for a lower ranking. Meanwhile, Spiderâs Spirited Away trap is a demoralizing ability that teleports enemies to the spot where the skill was initially cast. Catching an enemy with Spirited Away almost guarantees an easy charged knife kill or one-tap, but be sure to communicate with your team when teleporting more than a single target because youâll likely require the follow-up.
Spider Trap is also an excellent defensive gadget that nearly covers an affected enemyâs entire screen for roughly three seconds while slowing them. Hide Spider Traps near choke points leading to your teleporters to prevent enemies from camping your TP.
Kismet is an elite offensive Lancer in large part because of her Walk on the Wild Side ability that makes her invisible and invulnerable for a brief period. Walk on the Wild Side is the only movement ability in FragPunk that provides both invisibility and invulnerability, but you wonât be able to see enemies for its duration. Still, it allows you to sneakily cross wide-open sightlines or long corridors, before getting to cover. Walk on the Wild Side can also be used as a get-out-of-jail-free card, when cornered or low on HP.
Hello, Goodbye provides a short-range scan that penetrates walls, and though you may be unimpressed by this abilityâs range initially, its effectiveness increases as you familiarize yourself with maps and common enemy angles. Kismetâs final ability, Misery Angel, is a complimentary one that can damage enemies regardless of intervening barricades. Misery Angel is a surprisingly lethal threat that deals close to 100 damage and has a large blast radius.
Serket is an all-around offensive threat that provides intel, can teleport, has a forward moving smoke, and an AOE crowd control tool. Serketâs movement ability, Station to Station, casts a controllable beacon that you can teleport to for a limited time, or cancel to remain in the cast location. When controlling the beacon, any enemies in your line of sight will appear as sandstorms. On paper, this ability may seem broken, but the beacon has a low health pool and can quickly be destroyed. So while the area Serket can cover will decrease as you climb the ranks, even spotting a single enemyâs location is incredibly advantageous.
Serketâs Gold Dust Woman releases a dust tornado that moves forward and slows enemies caught in it. The tornado can also be manually stopped to temporarily block a sightline. Serket is also equipped with a projectile that pulls enemies toward the center. When caught, itâs very difficult for enemies to escape the pull, but landing it consistently has a bit of a learning curve. Outside of throwing it toward enemies you know are pushing through a corridor, Dilemma can also be used to pull enemies from behind cover before quickly lining up a shot. Though Serket may be a few steps behind her S-Tier castmates, sheâs just one beacon HP or speed buff away from joining the elite Lancers.
Like Serket, Broker is another Lancer on the cusp of reaching the S-Tier ranking because of his excellent area denial, smoke, and explosive abilities. Brokerâs Goddardâs Vengeance ability allows him to wield a rocket launcher that instantly kills enemies hit directly. While hitting a target dead-on may become more inconsistent in high-rank lobbies, itâs almost guaranteed to inflict a staggering amount of damage and the rocket can also be used to swiftly dismantle a defensive setup. So even if you donât get your one before being eliminated, Goddardâs Vengeance will ensure one of your enemies leaves the gunfight battered and bruised.
Brokerâs Smokestack Lightning is inarguably one of the most versatile smokes in FragPunk because itâs thrown and casts smokes along the flight trajectory, even after bouncing off walls. Though Smokestack Lightning is an insanely useful ability that can be used to cover or obscure just about any area of the map, the prevalence of recon abilities can quickly detect your push. Brokerâs final ability, Cherry Bomb, is great for denying space, and though the bombs are easily destroyed and avoided, the info gained when enemies fire at or run through the bombs makes it worthwhile.
Were it not for the pervasiveness of traps and recon abilities in FragPunk, Zephyr and her stealthy kit would undoubtedly be S-Tier. Zephyr is an elusive Lancer whose Midnight Rambler ability grants temporary invisibility, at the cost of becoming unable to fire weapons without decloaking. Her second ability, Fade Away, casts a large zone that allows Zephyr to remain invisible indefinitely, so long as she doesnât exit the zone or shoot her firearm. These two abilities used in concert can be incredibly lethal on sites, but her loud footsteps and traps remain a constant liability.
Thankfully, Zephyr has a built-in escape strategy in the form of her Get Back teleport beacon. Place a beacon before going for a stealthy backstab or aggressing on a site, and if your invisibility is running out, teleport back to quickly disengage.
Sonarâs character design is deeply rooted in gathering information for you and your squad, but weâve bumped her down to A-Tier because of her lack of mobility and reliance on team follow-up. Sonarâs Echolocation deploys a sensor that scans for moving enemies every few seconds. Though Echolocation is an undoubtedly powerful recon ability, it can be gamed by walking between the sensorâs scans. Nevertheless, at a minimum, Echolocation will slow enemy pushes and make their movements easier to predict.
Sonarâs Sonic Surge is another recon tool that launches a charged-up sonic wave that exposes all enemies hit and knocks them back. Because Sonic Surge can travel through walls, itâs amazing at gathering intel on enemy setups. Finally, Sound of Silence dampens your footsteps and the steps of surrounding teammates for a very brief period. The shortness of this abilityâs timer makes it near useless in solo queue, but when on a coordinated squad, the silent pushes can be fight winning.
Coronaâs kit is arguably one of the most harmonious in FragPunk because all of his abilities are meant to be used in concert. Coronaâs Fast Lane is a quick dash that allows you to swiftly reposition between cover, but itâll often be deployed just after casting Hothead. Hothead transforms Corona into a flash that briefly blinds all enemies looking at this Lancer. Corona players will time their Hothead flash, dash into line of sight, and blind all nearby enemies.
While this combo can be round winning, it tragically leaves Corona in no manâs land unless he has team follow-up. Coronaâs last ability is Ashes to Ashes which creates a spell field that damages enemies, and grants Corona damage reduction and increased movement speed while in the zone. Though Corona sits in the A-Tier, heâs one of the best 1v1 duelers in FragPunk, making him a major asset in overtime matches.
Despite receiving a buff in a recent balance patch, Jaguar remains a B-Tier Lancer simply because there are Lancers that outmatch each of his abilities. Jaguarâs Live Wire trap deals an impressive amount of damage but not enough to secure kills, and it doesnât reveal enemies unless you also use his I Can See for Miles skill. I Can See for Miles detects the number of enemies directly ahead, enemies on critical HP, or opponents affected by Live Wire or Electric Avenue.
Electric Avenue summons a cage around enemies scanned by the cast ability, but again, youâll only be able to see the enemy inside if you use I Can See for Miles. Electric Avenue also lacks agency because itâll automatically surround the nearest enemy in range. This isnât always advantageous as teams can strategically bait your push before entering or exiting the cage.
Axon is one of the most aggressive Lancers in FragPunk, but like Zephyr, his kit is heavily reliant on the enemy team being distracted or lacking recon traps. Axonâs Electric Guitar deals a hefty, yet inconsistent amount of damage, but youâll need to get into close-range engagements for it to be effective. Sticky Fingers are Axonâs grenades which can stick to targets or bounce off the environment, making them decent when you know an enemyâs precise location, but they rarely get value otherwise.
Axonâs final ability, Super Freak, is unquestionably the most niche in FragPunk because it makes him immune to flashes. While many believe Super Freak becomes near useless when facing off against a squad with no blinds, that isnât necessarily the case. Super Freak can still get value if you throw flashes and quickly swing toward your enemy to blind them without getting flashed yourself. Despite Axon being one of the more fun and high-octane Lancers in the cast, a skilled marksman like Hollowpoint will decimate him on maps with long sightlines, so stick to running him on maps with tight flank routes.
To be clear, Chum is still a perfectly viable pick in B-Tier, but his reliance on his bestie Chomper places him at the bottom of the list because Chomper can be destroyed relatively quickly. Chomper is a deployable friend who can patrol a given area, enter Explosive Mode to chase down enemies, or enter Smoke Mode to release a controllable stream of smoke.
Chomper enters Explosive Mode when fed Chumâs Explosive Bait trap, and enters Smoke Mode when fed Smoke Bait. Smoke Bait can also be thrown to create a smoke cloud when the projectile hits the ground. Smoke Mode Chomper can be rather effective, but youâll become vulnerable while controlling him, so be sure to get coverage from your teammates. Lastly, Chumâs lack of mobility options make him one of the easiest Lancers to isolate unless you keep Chomper by your side and limit your playmaking.
For more FragPunk guides, check out our explainer of FragPunk's ranked mode, plus How to Get Ultimate Material, and How to Slide in FragPunk!
Warning: this article contains basic plot spoilers for The Fantastic Four: First Steps.
This yearâs CinemaCon has been especially eventful, including the reveal of the title of Tom Holland's next Spider-Man movie and an extended look at James Gunnâs Superman. CinemaCon has also given us a closer glimpse of Marvelâs upcoming The Fantastic Four: First Steps. Along with finally seeing Julia Garnerâs Silver Surfer in action, this new Fantastic Four footage dropped a major bombshell. Vanessa Kirbyâs Susan Storm is pregnant.
Anyone familiar with the Fantastic Four comics will know that this is a big deal for the team. Marvel Studios is about to introduce arguably the most powerful mutant in existence. And maybe his super-genius sister for good measure? Letâs take a closer look at why Sueâs pregnancy has major implications for the MCU and the Marvel movie multiverse.
Thereâs a reason the FF are known as âMarvelâs First Family.â Theyâre a loving (if somewhat dysfunctional) family first and a superhero team second. That family element only becomes all the more pronounced once Reed Richards and Susan Storm become parents. In the comics, Reed and Sue currently have two children. Their elder son Franklin was introduced in 1968âs Fantastic Four Annual #6. Franklinâs younger sister Valeria followed in 2002's Fantastic Four #54.
As you might expect from parents whose bodies were inundated with cosmic radiation, Franklin and Valeria are both far from ordinary children. Franklin is easily one of the most powerful beings in the Marvel Universe. He has the ability to warp reality and matter at will, a power that even allows him to create entire pocket dimensions out of nothing. This power also manifests in other ways, giving Franklin everything from telepathy and telekinesis to the ability to project his consciousness across the astral plane.
Essentially, Franklin is the one being on Earth whose power is so great it rivals that of cosmic entities like the Celestials and Galactus. And heâs destined to only grow more powerful with age. The FF have met multiple adult versions of Franklin from the future, suggesting that heâll one day grow to become an immortal defender of the entire Marvel Universe.
Thatâs a tough act to follow, but Valeria has never had much trouble holding her own in the Richards clan. She doesnât have any superhuman abilities (not yet, at least), but her mind more than makes up for that. Despite her young age, Valeria is every bit as brilliant a scientist as her father. Sheâs a skilled inventor and an integral member of the Future Foundation, a team spearheaded by Reed that brings together the most brilliant young minds in the Marvel Universe.
As theyâve grown older, Franklin and Valeria have begun to take a more active role in the Fantastic Fourâs adventures. They even have their own superhero codenames (Franklin is Powerhouse and Valeria is Brainstorm). Whatever the future holds for the Marvel Universe, Franklin and Valeria will be there to shape it.
One of the more interesting elements when it comes to Valeria Richards involves her connection to Doctor Doom. As much as Doom hates the Fantastic Four in general and Reed in particular, heâs actually pretty fond of Valeria. She may be the one person on Earth the incredibly self-absorbed Doom genuinely loves.
In fact, Doom is Valeriaâs godfather. When Sue went into labor, complications from her cosmic ray exposure caused Valeriaâs birth to be extremely difficult. Her brother Johnny was forced to call on Doomâs aid to deliver the baby. Doomâs price was to choose Valeriaâs name, and he named the baby after his former lover.
Ever since that day, Doom has shown a peculiar affection for Valeria. That bond has only grown as Valeriaâs brilliant mind has begun to assert itself. Much to her fatherâs chagrin, Valeria reciprocates Doomâs love, even referring to him as âUncle Doom.â Doom will never bring himself to acknowledge Reed as the superior scientist, but he has no such hang-ups when it comes to Valeria.
As much as Doom hates Reed, he also covets what his nemesis has - a warm, loving family and the respect and adulation of the entire planet. Thatâs why when Doom remakes reality into Battleworld in 2015âs Secret Wars, he steals Reedâs family for his own. Susan becomes God Emperor Doomâs consort, and Franklin and Valeria his adopted children. Naturally, Sue was none too thrilled to realize what happened when her memories returned. But despite all that, the bond between Uncle Doom and Valeria Richards endures.
One thing is clear following Marvelâs CinemaCon presentation. The Fantastic Four: First Steps is going to introduce Franklin Richards to the Marvel multiverse, if not Valeria as well. The footage screened during the Marvel panel confirms that Kirbyâs Sue Storm is pregnant. As many suspected, the âFirst Stepsâ portion of the title does indeed have multiple meanings.
We assume that First Steps will take place over a long enough period of time that Sue eventually gives birth to Franklin (or twins?) during the course of the film. And just as in the comics, Sue and Pedro Pascalâs Reed will discover that their son is far from an ordinary child. Heâs essentially a god in the body of a young boy.
It remains to be seen what exact role Franklin will have in the conflict of First Steps, though itâs probably no coincidence that Ralph Inesonâs Galactus is paying a call just as Reed and Sue are confronting parenthood. Does Galactus see Earth as just another snack in his never-ending cosmic feast? Or is he specifically interested in Franklin Richards? We could easily see a scenario where Galactus craves Franklinâs power specifically. If you can conjure entire universes out of thin air, then even Galactus need never go hungry again.
Itâs also enough to wonder how Reed and Sueâs children might factor into the larger Multiverse Saga. We know from films like 2022âs Doctor Strange in the Multiverse of Madness and 2023âs The Marvels that the multiverse is facing an increasing threat from Incursions - that phenomenon where two parallel universes begin to collide. Is Franklin somehow connected to the Incursions? Is he the catalyst that brings the FF from their universe into the MCU in Avengers: Doomsday?
And what about Robert Downey, Jr. 's Doctor Doom? It remains to be seen what, if any, role Doom will play in First Steps. We donât even know that he hails from the First Steps universe. But we do have to wonder if First Steps will introduce Valeria alongside her brother and set up that crucial bond between the youngest member of the Richards family and Uncle Doom. Will Avengers: Secret Wars follow the comics and see Doom steal Reedâs family for his own?
Whatever happens, itâs safe to say that the children of the Fantastic Four have a big part to play in the future of the MCU. One of them is among the most powerful beings in existence. The other is one of the smartest. Together, they have the potential to reshape the climax of the Multiverse Saga and whatever comes next for the MCU.
For more on Fantastic Four: First Steps, check out IGNâs breakdown of the first teaser trailer and brush up on every Marvel movie and series in development.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
LEGO has recently released a brand new set to its LEGO Disney line for 2025. Unlike many of the other LEGO Disney sets we've seen from this collaboration, the newest addition is targeted more at adults than kids. The massive LEGO Beauty and the Beast Castle is a whopping 2,916 pieces of pure Disney magic filled with little scenes from the classic film.
This isn't the first adult LEGO set from Disney, but it certainly is a break from the norm when it comes to LEGO castles. Usually these types of sets come with a lot fewer pieces and more play-friendly elements, but the Beauty and the Beast Castle was meant to be displayed in all its glory. If you're an adult fan of the animated movie and LEGO, this set was meant for you.
The LEGO Beauty and the Beast Castle is only available for purchase at the LEGO store and the Disney Store. Listings have not yet started cropping up at the other usual places for buying LEGO sets, like Amazon and Target, so you'll have to wait if you want to buy this elsewhere. If you buy this set at the LEGO Store, you'll have the option to get a free gift â currently a small Lord of the Rings set or an Easter Egg Chick painting an egg â with your purchase. The Disney Store does not offer any addtional benefits, but you can use Rewards Dollars if you happen to have them from a Disney Visa Card.
The set itself is massive and filled with fun features you'll discover as you build. Most importantly, this set comes with a total of 10 minifigures from the classic Disney animated movie. The full list includes Maurice, Belle, Cogsworth, Chip and Mrs. Potts, Lumière, Fifi, the enchanted rose in a case, the Beast, Gaston, and LeFou. Priced at $279.99 for the set, it's definitely an expensive purchase, but one well worth your time if you love Beauty and the Beast. We actually had the chance to build this set ourselves and loved putting it together.
This latest Disney set came along quite a few other new LEGO sets for April 2025. This was the only new Disney set from those new releases, however. After this one the next "Disney" set is an Avengers: Endgame Final Battle set that will be releasing on May 1.
In terms of other LEGO Disney sets targeted at adults specifically, while we don't have any info on what's to come, we for sure know that there will be more. LEGO started putting more of a focused on adult Disney sets last year with the Snow White Cottage and continues to push further into the market of Disney and AFOL (Adult Fans of LEGO).
The Nintendo Switch 2 has finally been revealed, and while it brings huge improvements over the original console, it doesnât exist in the same vacuum that the original handheld did. With the introduction of devices like the Steam Deck and Asus ROG Ally X, a ton of handheld gaming systems out there can play AAA PC games on the go.
So, while the Switch 2 will automatically have a niche carved out for being a system that plays, well, Nintendo games like Mario Kart World, anyone thatâs buying a Switch 2 to play multiplatform games will have to reckon with devices like the Steam Deck â especially with the Switch 2âs $449 price tag.
Now that Nintendo has given a sneak peek into the hardware thatâs running its new console, we can take a look at how exactly it will run, and whether or not its 4K promises are more than empty words.
The SoC (System on a Chip) that runs the Nintendo Switch 2 is probably the most important part of the console, but itâs the thing we know the least about. We do know that itâs a âcustom Nvidia processorâ that supports DLSS and ray tracing, but beyond that, neither Nintendo nor Nvidia have revealed any specifics. Luckily, there are a ton of leaks that suggest the Nintendo Switch 2 is using the aging Ampere graphics architecture behind the RTX 3080.
Going all the way back to 2023, there were leaks suggesting that the Nintendo Switch 2 would be using the Nvidia Tegra T239 SoC. This APU uses 8 ARM A78C cores, combined with an Nvidia Ampere GPU with 1,536 CUDA cores. Napkin math puts that at 12 Streaming Multiprocessors, which would be significantly smaller than even the smallest Ampere GPU â the RTX 3050 for laptops. However, assuming Nvidia didnât nerf the Ampere SMs in the T239, each SM would have four Tensor Cores and an RT core, making for a total of 48 and 12, respectively.
To be fair, the Steam Deck is using a custom AMD APU thatâs built on 8 AMD RDNA 2 GPU cores, which is smaller than what Nintendo is offering here. But, you have to keep in mind that the Steam Deck has a lower resolution display, and pumps more power into it. Plus, AMD Z2 processors are coming out over the next year, with the Z2 Extreme featuring 16 RDNA 3.5 GPU cores, which will be a huge upgrade. Though, systems with that chipset are going to be much more expensive than the Switch 2.
That small of a GPU basically makes 4K gaming an impossibility natively, but because the Tensor Cores are there, DLSS is going to be a major factor in how the Nintendo Switch performs when docked â assuming this is the SoC thatâs actually in the system. However, with so few Tensor Cores, even upscaling to 4K is going to be a stretch in everything but the most lightweight games.
Instead, most games are likely going to target 1080p, even if they donât natively render at that resolution. There are games like Donkey Kong Bananza that do seem to be rendering at a native 1080p resolution, according to Digital Foundryâs hands-on demos. However, third-party games like Cyberpunk 2077 seem to be relying heavily on upscaling, with native resolutions as low as 540p. I wouldnât expect the Nintendo Switch 2 to ever be able to handle Cyberpunk 2077 at 4K, even with DLSS, though Nintendo will definitely have better luck with any game it can get running natively at 1080p.
The Ampere cores in the rumored T239 also have RT cores, which should theoretically allow for ray tracing in Nintendo Switch 2 games. Though, again, this will be heavily constrained by the processorâs 12 RT cores. Ray tracing will be possible, but donât expect any jaw-dropping implementations of the technology, and especially donât expect it in games like Cyberpunk 2077.
Even with RT cores, ray tracing is an extremely expensive workload for the GPU, and the T239 is limited by more than just its small SM count â power is a huge limiting factor, too. I spoke with Richard Leadbetter over at Digital Foundry, who told me that the entire system likely consumes as little as 10W, including the display, the SoC, and the mainboard. We wonât know exactly what the T239âs actual TDP (thermal design power) is until someone finds a way to measure it, but it likely leaves only 5-6W for the SoC itself â a third of the power of the Steam Deckâs AMD APU.
However, while the Nintendo Switch 2 might not be able to produce the same amount of power as a handheld gaming PC like the Asus ROG Ally X, that doesnât mean there wonât be gorgeous games running on the system. After all, games like Mario Kart World and Donkey Kong Bananza look stunning, and it goes to show how clever Nintendo developers are at getting the most out of the hardware in the Switch.
After all, the original Nintendo Switch was powered by the Nvidia Tegra X1, which was built on the now-ancient Maxwell graphics architecture and only packed 256 CUDA cores. Ampere is orders of magnitude more efficient than Maxwell even on its best days, and there are six times more cores in the Switch 2âs GPU. The Nintendo Switch 2 should be way faster than the original console, which bodes well for cross-generation ports like The Legend of Zelda: Tears of the Kingdom.
While a total system power budget of 10W means the system isnât quite as fast as it could be, it does mean the battery will have a much better time keeping up. Nintendo has come out and said it should last around 2 hours at a minimum. Thatâs less than was quoted for the original Switch, but that shouldnât be too surprising, due to its higher-resolution display and more powerful processor.
The Nintendo Switch 2 has a 5,220mAh battery, a large step up from the 4,310mAh battery in the original console. Thatâs a sizable jump, and if its battery has the same voltage of the original Switch, that would equate to around 19Whr. Thatâs a smaller battery than the Steam Deck, which is probably why Nintendo quotes a similar battery life to the Steam Deck, despite its less power-hungry processor.
Nintendo probably could have put a more powerful battery in the Switch 2, but its decision likely came down to size constraints. Thereâs only so much battery thatâll fit while retaining the same thickness as the original Nintendo Switch, after all.
The most striking difference at first glance between the Switch and Switch 2 is probably going to be the display. While it doesnât have the OLED screen that made the Switch OLED such a marvel, the display is bigger and has a higher resolution. The Nintendo Switch 2 sports a 7.9-inch LCD display with a resolution of 1920x1080 with HDR 10 support. The display is also fast, supporting variable refresh rate up to 120Hz. Thatâs honestly a bit overkill considering the silicon powering the thing, but it does mean that older games or indie titles will feel extremely smooth â assuming they have unlocked frame rates. 120Hz is also a useful refresh rate for games that target 40fps since that makes for a clean ratio that wonât result in excessive stuttering.
Nintendo hasnât released any information about the brightness of the display, but the HDR 10 certification means it needs to at least have a peak brightness of 1,000 nits, so itâs going to be a bright screen. We donât know exactly how color performance will turn out either, but Nintendo does claim that it supports WCG, or Wide Color Gamut.
The display is probably going to be the thing that lifts the Nintendo Switch 2 above its competitors. The Steam Deck LCD has an 800p display with a peak brightness of 400 nits, and it doesnât support WCG. The Steam Deck OLED does offer a much nicer display, but itâs still an 800p display. The Nintendo Switch 2 screen is also a huge upgrade over the original, which had a 6.2-inch, 720p LCD display.
In a vacuum, the Nintendo Switch 2 is massively better than the original Nintendo Switch. Itâs leagues faster, has a screen thatâs bigger, brighter and sharper, and has Joy-Con that you donât have to wrestle with to disconnect. The only problem is that the Switch doesnât exist in a vacuum anymore.
There are a ton of handheld gaming systems out there now, and while most of them are more expensive than the $449 Nintendo Switch 2, they likely offer a better gameplay experience in multi-platform games. The real appeal of the Switch 2 is going to be Nintendoâs catalog of first-party games, just like with the original console. Nintendo is known for making great games that make the most of its â relatively â weak hardware. If youâre the type of gamer that falls in love with Nintendo games, then the Nintendo Switch 2 makes a lot of sense. However, if youâre just going to get this thing to play Cyberpunk or Elden Ring on the train, there are better gaming handheld options out there.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra
For seven years, Metroid Prime 4 was just a logo. Fans obsessively tuned into every Nintendo presentation hoping for an update on the game to no avail until 2024 when a trailer was finally released and footage of the game in motion was actually revealed. This year, not only is Metroid Prime 4: Beyond getting released but itâs also getting some really interesting visual and gameplay upgrades on Nintendo Switch 2. Weâve played Retro Studioâs latest installment in the classic sci-fi action adventure series on Switch 2 and we have lots to tell you about. Read on to find out more.
The first thing we noticed with Metroid Prime 4 was how gorgeous it was. Itâs got an incredibly clean and stylish aesthetic and Nintendo was advertising it as running in 120 frames per second on Switch 2. This wonât be the case on Switch 1 and itâs tough to track how much Nintendo will be able to stick to that number on the full game, but itâs an ambitious goal either way. So far, Prime 4 has a really great sense of scale. We fought a bunch of grunt-like enemies, saw a massive, hulking mech strut into the battle, and then took down a large boss that featured several different attack phases. The area we demoed was just a small glimpse at what the full game might offer so weâre hoping we see some grander setpieces and large, open environments, some of which have been teased already in trailers.
But Metroid games are also about cramped tunnels and dark corridors and we got to see a few of those, too. Like previous Prime games, a quick button press instantly pops Samus from first-person aiming into third-person morph ball mode, allowing her to traverse some areas she canât reach otherwise. We got to test this out a bit and it works great so we canât wait to search around every nook and cranny of this game looking for missile upgrades, energy tanks, shortcuts, and more. This is the most detailed Metroid game yet and these sections are no different, giving us a glimpse of battles happening between warring factions happening beneath you as you roll around in tunnels above them. But wait, how does it all play?
One of the most fascinating additions to Metroid Prime 4 on Switch 2 is the optional mouse controls. Looking back, the Prime series has experimented a ton with unique control options across various games. The first two Metroid Prime games were built around the fairly traditional Nintendo GameCube controller (although there was nothing traditional about turning a historically 2D sidescrolling game into a first person action adventure game with third person ball rolling mechanics) but after that, all bets were off. Metroid Prime: Hunters on Nintendo DS had touch screen controls. Metroid Prime 3 on Nintendo Wii had pointer and motion controls. Metroid Prime Pinball on DS shipped with a Game Boy Advance cartridge shaped rumble pack. We donât talk about Metroid Prime: Blast Ball on Nintendo 3DS.
And now, Metroid Prime 4 on Switch 2 lets you turn your right Joy-Con 2 sideways, place it on a flat surface, and control Samusâ aiming with a snappy and precise mouse pointer complete with haptic feedback for every shot. Even neater, the game seamlessly allows you to switch from traditional stick controls to mouse controls on a whim, with no need to pause to go into the settings. We could see plenty of people deciding this is their preferred way to play Metroid Prime 4, and the ease of which you can swap back and forth between mouse and pointer controls makes it so you can choose to only plop the Joy-Con 2 on the table when itâs time for a serious combat sequence, and use traditional controls for the more chill exploration segments Prime 4 will surely deliver. Or maybe youâll want to play the whole game in handheld mode or with a Pro Controller. Either way, youâve got options.
One thing Nintendo isnât being totally clear on just yet is where Prime 4 sits in their awkward transitional Switch 1 to Switch 2 titles list. While some original Switch games like Echoes of Wisdom and Linkâs Awakening are getting free upgrade patches for Switch 2, others like Breath of the Wild and Tears of the Kingdom are charging $10 for visual upgrades (and a few bells and whistles) while some games like Kirby and the Forgotten Land will receive $20 upgrades that improve visuals and add new content. Which of these categories will Metroid Prime 4âs mouse controls and 120FPS options be in when they come to Switch 2?
Well, like its release date and base game price, we just donât know yet. Youâll be able to buy the base game and the âSwitch 2 edition upgrade packâ individually or as a bundle in a bright red Switch 2 branded box but as of now, we have no idea how much any of those will cost you. Our best guess is that it will be $10 more for the Switch 2 version given that itâs not coming with an expansion like Mario Partyâs â+ Jamboree TVâ and Kirbyâs â+ Star-Crossed Worldâ, but weâre not 100% sure yet. Samus has unlockable psychic powers in Prime 4 so we might just have to ask her. Sheâs usually not very talkative, though.
Metroid Prime 4 doesnât have a release date just yet but itâs coming to Switch 1 and Switch 2 in 2025 so hey, at least we wonât have to wait seven years again to find out more. Keep it locked to IGN for all things Metroid, and be sure to read up on our hands-on coverage of the Nintendo Switch 2 hardware, Donkey Kong Bananza, and Mario Kart World.
Brian Altano and Logan Plant love Metroid and talk about it frequently on Nintendo Voice Chat, IGN's weekly Nintendo podcast. Check it out on Fridays on IGN.com, YouTube, and podcast services.
Š TVGS
Š Meta
Š Krafton
Š Bandai Namco
Š NPC Studio
Š Capcom
Š Riot Games
Š Edmund McMillen
Itâd be difficult for any TV series, let alone an anime series, to be greeted with higher expectations than Lazarus. And, as Lazarus proves, itâd be equally difficult to live up to those expectations. The series comes from ShinichirĹ Watanabe, creator of the undisputed anime masterpiece Cowboy Bebop. With action overseen by John Wick director Chad Stahelski and a soundtrack featuring original compositions by the tantalizing trio of Kamasi Washington, Floating Points, and Bonobos, it would seem Lazarus promises nothing but slick and exciting visuals, storytelling, and atmosphere. In the first five episodes, only some of those promises are fulfilled. The opening chapters of Watanabeâs mildly compelling mystery anime remain watchable not because of the style on display or how much we care about the characters, but because of its heightened, apocalyptic stakes.
The beginning of Lazarus gives you no time to breathe: It instantly hits you with bucket loads of context and double-exposed imagery that define its vision of the future. The year is 2052, and a miracle painkiller called Hapna has exploded in popularity across the globe, ending humanityâs relationship to pain and putting a large chunk of the population in a perpetual sleepwalk. Believing this was a mistake, the drugâs creator, Dr. Skinner, announces that within 30 days, everyone who has ever taken Hapna will die. The sensory overload and intrigue surrounding this information is almost enough to paper over the clunky dialogue and poor acting (in the English version, anyway) that relays it.
Dropping such a nuclear event in the first episode is a bold decision. My brain was flooded with curiosity as to how the world would react and questions of how this was even possible, and why someone would decide that genocide on this level was the answer. Itâs completely ridiculous, but Dr. Skinnerâs speech announcing his intentions is packed with enough shock, intrigue, and mystery that it propelled me through the next four episodes â despite some of the less interesting turns they take.
Watanabe opts for a cold visual approach with Lazarus, with desaturated colors and metallic production design. That chilliness â also reflected in the steely, detached members of the Suicide Squad-like team looking to get a cure from Dr. Skinner â means that the plot and action need to deliver in order for the show to remain engaging. On this front, the results are mixed.
The style of action on display is apparent from the scene that introduces Axel, an inmate being recruited for the dangerous mission at the center of Lazarus. Taking advantage of the situation, Axel uses his almost superhuman kung fu and parkour skills to escape, something he apparently has done over 100 times. The 2D animation is slightly aided by CG in these fight scenes, to great effect. It puts us extremely close to the action â with punches flying right past us â while still letting us understand whatâs happening on screen, thanks to the added mobility of the camera in CG. Even when the combat on Lazarus feels a little familiar â Stahelskiâs blessing and curse, having now reshaped action filmmaking twice over as a stunt performer and coordinator in The Matrix movies and the architect of the John Wick franchise â the way itâs presented still feels intense and spectacular.
Yet thereâs still room for Lazarusâ action to improve in future episodes. Axel and his colleagues are so capable at hand-to-hand combat that thereâs no tension or peril in these scenes â despite the unerringly good soundtrackâs best efforts to establish those feelings. As such, Iâm thankful for the one thrilling sequence that bucks this trend, involving a helicopter and a Green Goblin-esque glider.
A bigger problem is just how functional the characters are. Theyâre a group of hyper-competent spies who are too aloof to seem like they care about their assignment â which is, as a reminder, to prevent the deaths of billions of people. Lazarus frustratingly shies away from emotion in the middle of this doomsday scenario in favor of a cool factor that never actually feels that cool. Axel is meant to be the character we see this new world through, but he seems to find everything so easy, like he knows heâs going to survive no matter the challenge. I want to feel the effect of each hour passing, bringing us closer to doom. I want to understand the exhaustion and panic that must come with being tasked to save the world. Instead, Axel treats everything like a game â which could make for an interesting character arc past these five episodes, if Lazarus hadnât sacrificed my investment in him as a person from the get-go. (A similar constraint affects the side characters as well.)
Watanabe has something to say through Lazarus, but itâs watered down and held back in these five episodes. The message about the way modern society sees and deals with pain is limited to monologues at the start of each episode, in which various characters detail their first encounters with Hapna. In a short span of time, a lot is said about how people desire numbness, and how readily available and monetized it is. But these first passages of Lazarus only touch on these topics briefly, leaving the big questions posed in the premiere â about Skinnerâs motivations and how the world at large might react to its impending doom â to be answered (or not) by the episodes to follow.
If you are planning a PC build and have been waiting patiently to get ahold of one of the new Nvidia Blackwell graphics cards, here's an opportunity that's as good as you're going to get. Right now Amazon has Nvidia GeForce RTX 5070 Ti Gaming OC graphics cards in stock starting at $899.99 shipped. Inventory is reserved for Amazon Prime members only.
TLDR; Here's a quick list of the GPUs that we've found in stock:
Amazon Prime members only for some models
Although the MSRP for these cards range from $899.99 to $999.99, a reference GeForce RTX 5070 Ti card is actually supposed to sell for $750. More advanced cooling designs, a more uncommon colorway, or overclocking out of the box add to the cost, but even then, admittedly, these cards are still priced higher than AMD originally intended.
The reality is that even third party manufacturers like Gigabyte, MSI, Asus (and pretty much everyone else) are also taking advantage of the high demand by marking prices up from the get-go. Unfortunately, you'd be hard pressed to find another RTX 5070 Ti GPU for this price or less. RTX 5070 Ti GPUs are generally selling for over $1,000 on eBay.
Of all the Blackwell cards released thus far, the RTX 5070 Ti offers the best bang for your buck, especially when pitted against the previous generation GPUs. It performs neck-and-neck with the RTX 4080 Super and already marginalizes the RTX 5080, which is only about 10%-15% faster but costs 33% more. This GPU is capable of high framerates in nearly all games, even at 4K resolution with ray tracing enabled. Heck, even if you plan on using this card for AI, the RTX 5070 Ti might be the better value than the RTX 50870 since both are equipped with the same 16GB of GDDR7 VRAM.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Spider-Man and Wolverine are undoubtedly the two biggest characters at Marvel Comics, but itâs not often that their paths directly cross. Even during that very brief period when Peter Parker was a teacher at the Jean Grey Institute, Logan was enjoying the sweet embrace of death. So itâs a pretty big deal that Marvel has revealed a new monthly team-up series called Spider-Man & Wolverine.
Why are these two iconic heroes joining forces? What threat is so great that it requires both Spidey and Wolverine to fight it? And can these two fiery personalities put aside their differences long enough to get the job done? IGN spoke with writer Marc Guggenheim and artist Kaare Andrews via email to learn more about the new series. First, check out an exclusive preview of Spider-Man & Wolverine #1 below, and then read on to see what they had to say.
Apart from the occasional big crossover like 1984âs Marvel Super Heroes Secret Wars, Spider-Man and Wolverine didnât have a long track record of teaming up in the first several decades of their Marvel careers. That only really changed with 1987âs Spider-Man vs. Wolverine, a dark crossover special that ends on a particularly bleak note for Peter Parker. That issue set the tone for every Spider-Man/Wolverine team-up that followed.
Given its lofty status, we were curious if Guggenheim and Andrews felt at all intimidated in taking on this assignment. How long a shadow does Spider-Man vs. Wolverine cast over this new series?
âIâm a huge fan of the 1987 one-shot,â Guggenheim tells IGN. âI loved it as a kid and it really left an impression on me. I wouldnât say, however, that Iâve found myself intimidated by it. It may set a bar in terms of quality, but itâs very tonally different from what Iâm trying to do. (Though issue #2 features a pretty bonkers fight between Peter and Logan.)â
âYou know, I just donât look at life as a series of intimidations,â Andrews says. âI look at everything as opportunity and riskâand the bigger the opportunity, the bigger the risk that is required. And Iâm constantly betting the bank on whatever Iâm doing. Not every endeavor works with that sort of instinct, but comics does. And this is why comics can be the greatest job in the world. You create your own risks, are rarely held back from leaping off of tall objects, and the crashing and tumbling to the floor is the energy it takes to draw the workâto tell the stories.â
Andrews continues, âI loved that first book and was always haunted by the small panel sequence at the end of the story, the same images that haunted Peter Parker. A repeated panel that lingers with Peter after the job is done. Thatâs pure comics language. You canât replicate it in any other medium. If anything, Iâm looking to be inspired by that sense memory, that residue. Iâm looking for new ways to leave our readers with that same haunting. Maybe not in the same wayâbut in some way. Thank God I loved that comic so much. It makes it a joy to take on these pages and real benchmark to not just hitâbut at some opportunity to better. Nothing would be worse than not being inspired, than not having risks, than not measuring yourself up against everything you love. Working to exhaustion on projects with high risk/rewards is a gift that comics gives me. I love this thing. This medium. This language.â
Neither creator is a stranger to Spider-Man or Wolverine at this point. For his part, Guggenheim worked on both the ongoing Wolverine and Amazing Spider-Man comics in the â00s, including serving as one of the rotating writers on Marvelâs controversial Spider-Man Brand New Day initiative (the inspiration behind the next MCU Spider-Man movie). Is it difficult to settle back in with these characters after some time away? Has either Peter or Logan really changed in that time? As Guggenheim reveals, heâs the one thatâs really changed over the years.
âI donât think Peter and Logan have changed all that much since I first wrote them,â Guggenheim says. âWhatâs truly different is how much Iâve changed as a writer. I wrote Spider-Man and Wolverine very early in my writing career and I feel like Iâve evolved immeasurably since those early days. One of the appeals of this project for me is the chance to revisit these two icons as, quite frankly, a better writer.â
Whether or not Andrews is a better artist than he was two decades ago, heâs certainly a different one. One of the hallmarks of Andrewsâ art style is that he has no set style. His work evolves and shifts with each new project. But as Andrews explains, Spider-Man & Wolverine is a case of him revisiting an earlier era of Marvel, drawing inspiration from the comics he loved as a young reader.
âYou know, my favorite martial artist was Bruce Lee,â Andrews says. âAnd what Bruce did to revolutionize martial arts was to both abandon and combine styles. To create âAll Styles Combatâ. And thatâs how I view artmaking. One time itâs Judo, one time itâs Greco-American Wrestling, one time itâs Kung-Fu or Boxing. And at the same time I know itâs the âwrong wayâ to do this job. How do you build a fanbase by constantly changing? But Iâve never really been interested in building fanbases. Iâm interested in ART. Iâm interested in IDEAS. Iâm interested in THE NEW. And sometimes the ânewâ is a revitalization of the âold.â A loop back. You know, Iâve always been experimentalâwanting to zig while the world zags. And for a while, that meant my comic art became pretty out there. But now every comic seems a little out there. And Iâve found the most subversive, the most exciting pocket for me is this return to the kinds of comic art I grew up reading. A sort of âretro-nouveauâ.â
Andrews continues, âAt the moment, Iâm interested in the kind of comic art that used to hit me right in the middle. Not a recreation of anything in particular but an inspiration of how I remembered those books. And itâs not nostalgia. Itâs not homage. Itâs life. Itâs taking chances and doing the wrong thing because it feels right. If youâve been following some of my covers for the past couple of years, itâs in line with those. And you know, those coversâI started doing them as a sort of exploration of the past. Of my past. Comics. Fandom. And I found so much joy, so much energy, so much âtabooâ that that energy has sort of taken over my body and Iâm just radiating with it. For now. Because everything changes. Everything grows. And eventually dies. But until thenâyou go to LIVE, baby. Whatever that means to you. LIVE.â
Peter Parker and Logan have certainly had a rocky relationship over the years. Theyâve been at each otherâs throats, theyâve been fellow Avengers, and they even went on a cross-dimensional caper together in Jason Aaron and Adam Kubertâs Astonishing Spider-Man & Wolverine. But where do things stand these days? How is the dynamic between these heroes in 2025?
âWell, the beauty part of teaming up Wolverine and Spider-Man is that even when theyâre allies, thereâs friction. Itâs like a buddy action comedy,â Guggenheim says. âThat being said, thereâs something that causes more than friction between Peter and Logan. Itâs actually rather combustible. Expect a lot of fireworks.â
âYou know thereâll be some friction. You know theyâll be allies, theyâll be foes, theyâll be a team-up and against,â Andrews adds. âBut why this time? Why this book? How many times can we team up Wolverine and Spider-Man and make it meaningful? I will tell you this. These are my two favorite Marvel heroes in existence. I have never drawn them together before. Never told stories with them before. And this one will be special. We are telling stories I didnât think theyâd allow us to tell. This is the new. This is the real. If you love comics or have loved comics you NEED to pick up this book.â
As far as what brings the two characters together again, Guggenheim teases, âThe narrative gets kickstarted by something called âthe Janus Directoryâ â a comprehensive database of the true identities of every undercover operative in the world going back decades. Without spoiling things, I can say that Peter and Logan both have very good reasons to want to keep the Directory out of enemy hands.â
Wolverine is practically the poster child for superheroes with shadowy pasts, and even the Parker family has a few skeletons in its closet at this point. Marvel has teased that the new series will delve into both charactersâ respective pasts, but Guggenheim confirms that readers neednât worry about being well-versed in the history of either hero. Spider-Man & Wolverine will be exploring new revelations surrounding these characters, not returning to the Weapon X well.
â[Itâs] not really anything I can go into too much detail about at the moment,â Guggenheim says. That being said, my approach to continuity â Peter and Loganâs respective pasts, specifically â is designed to be completely new reader-friendly. Whenever we reference the past, weâll do more than reference it â weâll show it. No homework required.â
In general, Spider-Man & Wolverine is designed to be as accessible as possible to Marvel newcomers. While the series will reflect each characterâs current status quo, as established in the upcoming Amazing Spider-Man relaunch and Marvelâs X-Men: From the Ashes initiative, itâs telling a standalone story that only requires a basic familiarity with Spider-Man and Wolverine.
âWeâll definitely be referencing whatâs happening in the parent titles â Peterâs current girlfriend shows up in Issue 1, for example â but this series is really designed to be enjoyed on its own,â Guggenheim says. âItâs not entirely an âevergreenâ but thatâs the general approach weâre taking with it. We really want this series to be able to stand on its own and stand the test of time. No pressure, obviously.â
Spider-Man & Wolverine #1 will be released on May 7, 2025.
Guggenheim is keeping plenty busy this year. He recently launched the new Prequel-era series Star Wars: Jedi Knights and is making his debut at Comixology later in 2025.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
A Minecraft Movie just hit theaters, but fans are already able to preorder the limited edition steelbook of the new film. Starring Jack Black and Jason Momoa, the new Minecraft movie is a fun comedy for the entire family. Whether you've played the best-selling video game or are an armchair observer of the Minecraft phenomenon, this new steelbook is potentially worth adding to any video game movie collection.
The new limited-edition steelbook is priced at $37.99 and does not currently have a release date. Standard Blu-ray and DVD copies of the movie are up for preorder too, but these are less likely to sell out.
This new steelbook is priced fairly resonably considering some major movies will start upward of $60 for limited edtions. The steelbook itself features a ton of minecraft mobs, items, and animals across the cover. The indside also includes high-res Creepers in all their glory. You'll get both the 4K and Blu-ray disc with your purchase, and special features are included within.
This preorder also comes with Amazon's preorder price guarantee. This basically means that if you preorder now at full retail price, you won't necessarily have to pay that full price. Amazon will often offer discounts on preorders before the actual release date and you'll pay the lowest price the steelbook reaches before it gets shipped to you.
Itâs been a wild 48-hour news cycle if you follow economics at all, and wilder still if youâre a Nintendo fan.
On Wednesday, we learned that the Nintendo Switch 2 would cost $450 in the United States, a painfully high price that analysts say was partly due to expectation of tariffs, and partly due to other factors like inflation, competition, and component costs.
Then, last night, the Trump Administration announced wide-reaching 10% tariffs on essentially every country, with much higher tariffs on numerous nations such as China, the EU, Japan, Vietnam, Canada, Mexico, and many, many others. In response, China announced this morning a 34% reciprocal tariff on all U.S. goods. And just hours ago, in the wake of all this, Nintendo announced it would be postponing Nintendo Switch 2 pre-orders in the U.S. while it evaluated the impact of tariffs on its console plans.
Itâs an unprecedented situation for everyone, both within and outside of gaming, and one that analysts, experts, and the general public are still trying to make sense of. Which is why just a short 30 minutes before Nintendo dropped its shocking pre-order news, I was on the phone with Aubrey Quinn, a spokesperson for the Entertainment Software Association, to discuss the impact these tariffs would have on the industry writ large.
The ESA, like everyone else, is still trying to figure out how all this is going to play out. Broadly, she says, they have some expectations. They knew tariffs of some sort were coming â both due to Trumpâs past actions in his first administration and his repeated discussion of them on the campaign trail. And, once implemented, Quinn says they expected there would be risk of retaliation from other countries like China, as well as even more future tariffs and levies from the U.S. But the jury is still out on how this will ultimately play out.
What the ESA does feel confident saying, though, is that these tariffs will have a negative impact on video games:
âWe really are, at this point, just watching and trying not to have knee-jerk reactions, because we don't think that what President Trump announced this week is the end of the story, but what was announced this week and the tariffs as outlined, we do expect these tariffs will have a real and detrimental impact on the industry and the hundreds of millions of Americans who love to play games,â Quinn says. âAnd so our goal is to work with the administration, to work with other elected officials to try to find a solution that doesn't damage U.S. industries, U.S. business, but also American gamers and families.â
When Quinn says there will be a detrimental impact, she doesnât just mean the cost of systems, though she says itâs âhard to imagine a world where tariffs like these donât impact pricing.â She says consumer spending will also be impacted, which will in turn impact company revenue. If companies see their profits drop, that will in turn impact jobs, as well as investment in research and development, and even what the next generation of consoles looks like. âThe entire consumer ecosystem is connected,â she says.
So whatâs the ESA doing about it? Well, a few things so far, but Quinn acknowledges itâs been difficult to get started. Even though the tariffs didnât come as a surprise to anyone, she says the Trump Administration hasnât been back in office for long â really just two months. Trumpâs cabinet and administration is almost entirely made up of new people, too, so the ESA hasnât been able to leverage relationships from his last term in office. And some of them were only appointed weeks ago.
âBut yes, the short answer is we know who the conversations need to be happening with, and we are working on making connections and making sure that they understand that we are eager to work with them to find solutions that this is about public, private sector conversations happening, so we can understand and make sure that they see the impact and the risk of impact to business, to consumers, and really everything that's happening within the US borders,â she concludes.
Quinn points to the recent news that the ESA had already joined a coalition of trade associations to reach out to U.S. trade representative Jamieson Greer and express their concerns prior to the tariff news earlier this week. And theyâre asking for meetings with a number of legislations and members of the administration to discuss similar topics.
Is it working, I ask? Are they being heard?
âYes. I can tell you conversations are happening with... I don't want to say every level,â she responds. âI've not met with Trump, right? So I don't want to say every level of government, but certainly we've met with members of the administration. We've met with employees at the White House, we've met with employees at USTR [the office of the United States Trade Representative], so yes, we are having conversations and we're also doing that in partnership with other associations to make sure that... This isn't a video game issue. I represent the video game industry, so I'm very aware of the impact on the video game industry, the potential impact, but it's not a video game industry. This is going to affect all consumer products from food to fashion to electronics.â
So what can consumers do about it if theyâre concerned? Reach out to their representatives, Quinn responds. Write letters, call, send emails, tweets, whatever it looks like to let their elected leaders know theyâre concerned. âI think the more members of government, elected officials, and their staff who hear that their constituents are concerned, the more likely we are to be heard and to potentially make an impact.â
Nintendo announced its hold on Nintendo Switch 2 pre-orders due to the tariffs just minutes after our conversation had concluded. When I reached out to Quinn for further comment on that, she said the ESA doesnât comment on what individual companies will do. But I did mention the Nintendo Switch 2âs already-high pricing at the end of our conversation, and Quinn had this to say:
âYou know what? It's been interesting with media coverage around video games and tariffs because just unfortunate coincidental timing that the Switch [2 reveal] was the same day as President Trump's announcement. There are so many devices we play video games on. There are other consoles, but as I was saying, VR headsets, our smartphones, people who love PC games, if we think it's just the Switch, then we aren't taking it seriously. This is going to have an impact.
âAnd even American-based companies, they're getting products that need to cross into American borders to make those consoles, to make those games. And so there's going to be a real impact regardless of company. This is company-agnostic, this is an entire industry. There's going to be an impact on the entire industry.â
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Blogroll image credit: Dimitar Dilkoff/AFP via Getty Images
FromSoftware unveiled a new exclusive for Nintendo's new console during this week's Switch 2 Direct. The Duskbloods had an ominous trailer, showing lots of action, horrors, and magic. In a new interview, we're now learning much more about FromSoft's plans for this multiplayer experience.
Nintendo posted a three-part interview series with The Duskbloods director Hidetaka Miyazaki, going over what The Duskbloods is, and how it's different from other FromSoftware games.
Despite the multiplayer PvPvE focus, Miyazaki has assured fans that FromSoftware will keep making single-player focused games. But with The Duskbloods, the studio is experimenting, with everything from general game type to having a cute hub keeper.
Here are some of the major takeaways we've learned about The Duskbloods from this new set of interviews.
While the name, aesthetic, and constant mention of blood might bring to mind another FromSoftware title, Miyazaki said The Duskbloods refers to the Bloodsworn themselves. These Bloodswornâthe characters players controlâare people who have achieved superhuman abilities through special blood, similar to vampires.
"We tried to extract the sort of romantic aspects we found interesting from concepts such as vampires and 'blood' and reinterpreted them as the Bloodsworn," Miyazaki said.
The Duskblood is a collective term for these characters, who all partake in a bid for First Blood, which flows during an event known as the "Twilight of Humanity."
Because the Twilight of Humanity takes place across different times and locales, there is no "fixed era or location" to pin down when or where The Duskbloods takes place.
"There are more traditional Gothic- or Victorian-style maps as well as those depicting the closing years of the early modern period, like the one glimpsed in the trailer with the train running through it," Miyazaki said.
In a manner that sounds similar to the upcoming Elden Ring Nightreign, players can choose from "over a dozen" characters in The Duskbloods. Each character can also be customized, and you'll swap between those options in a main hub area.
While characters will each have their own abilities, it sounds like some skills are universal. The Bloodsworn fighters are essentially superhuman, so they can sprint, super jump, and double jump. Additionally, every character is equipped with "some means of attacking from a distance," which Miyazaki said he feels is one of The Duskblood's "unique aspects" when compared with previous FromSoftware games.
A key component of The Duskbloods is the PvPvE set-up. Online matches support up to eight players, vying for a win. Miyazaki said online matches are "generally" last player standing, but there are "certain cases where victory conditions differ." He gave the example of players being tasked with teaming up to take down a powerful boss, or "other special circumstances."
"Regardless of whether itâs PvP or PvE, the idea is to provide players with an experience that allows them to learn and hone their skills as they play," Miyazaki said. "Weâve therefore designed the PvE boss encounters to present a tough challenge and a sense of accomplishment upon defeating them."
Obtaining "Victory Points," which ultimately decide the outcome of a match, can happen in a few different ways. Direct combat is one, but engaging in more "opportunistic behavior" is also an option. And Miyazaki noted that when players return to the hub after a match, they receive a reward whether they won or lost.
There will be world events through the event system, which has the potential to shake up a match. This can range from special enemy spawns to additional objectives, all with bonus rewards offered.
Miyazaki drew attention to a portion of The Duskbloods trailer, where a giant stone face loomed in the sky. "This is one example of the events that can occur in a match," Miyazaki said. "In this case, the appearance of this stone face affects the environment and changes match rewards, which can have an immediate impact on player motivations and objectives."
While First Blood is something worth chasing, Miyazaki said there will also be "personal objectives" to provide separate rewards for players.
It's unclear whether these fully tie into another system Miyazaki also mentioned, called "roles." While online, roles offer players unique circumstances and opportunities to interact with each other. He outlined a few examples, like the "Destined Rival," which tasks a player with finding and defeating another player. Doing this will count as a personal goal, separate from the overall victory conditions.
Roles can be assigned to characters through customization, so players can roleplay a bit and, as Miyazaki said, add to the "drama" of these engagements.
FromSoftware is no stranger to putting some deep lore in its games. And there will, of course, be lore in The Duskbloods.
"One thing I love doing in any game I direct is leaving fragments of lore and worldbuilding details, allowing the player the fun of using their imagination to make connections," Miyazaki said. "The Duskbloods is no exception to this."
However, for The Duskbloods, Miyazaki said the team is going about it a little differently from previous games. Fragments are found in character customization items, the "blood history and fate." Customizing characters, analyzing and altering their blood history and fate, will reveal more information about the world and its story.
"Focusing these elements on the concept of 'blood' or 'blood history and fate' allowed for a deeper exploration of customization and is another reason we placed the Bloodsworn as the protagonists," Miyazaki said.
FromSoftware is certainly painting an interesting picture, but we'll have to wait a little bit to see the image fully realized, as The Duskbloods is currently planned to be a Nintendo Switch 2 exclusive sometime in 2026.
For now, you can check out more info about the Switch 2 by reading over our first-hands on with Nintendo's newest console, or read up on the sudden delay of Switch 2 pre-orders here.
Eric is a freelance writer for IGN.
If thereâs one actor weâd like to see return for the Matrix 5, itâs Laurence Fishburne. But unfortunately, it seems as though that might not be in the cards for the legendary actor. He recently revealed that he made himself available for the fourth film, The Matrix Resurrections, but was turned down to reprise his role as Morpheus â so being in the next one isnât looking so promising.
During a recent appearance on The View, Fishburne explained that his experience with Resurrections didnât exactly go as hoped, so itâs anyoneâs guess what will happen in the future.
âIt depends on the circumstances, who is involved, how well the script has been written. If they offer [it to] me,â the actor said of Matrix 5. âI offered my services to the fourth Matrix, and they didnât respond well to that. Itâs not like I didnât say, âIâd like to offer my services.â I did. And for whatever reason, that didnât happen.â
Morpheus is regarded as one of science fiction's best characters, so itâs interesting that the creatives behind the upcoming film wouldnât have wanted him to return for The Matrix Resurrections, especially considering he appeared in all three original installments.
However, there could be a fairly simple explanation there: Morpheus dies in the MMO game The Matrix Online. That specific event in the game is considered canon because the writer-directors, the Wachowskis, gave their approval to the game.
That said, because his death was part of an in-game event, it could very well have been retconned. Instead, Resurrections features Yahya Abdul-Mateen II portraying a version of the character that is actually a hybrid program with Agent Smith created by Neo himself â and also alludes to the fact that the real Morpheus, played by Fishburne, died in the 60 years between the second film The Matrix Revolutions and Resurrections.
A fifth Matrix film is currently in development with Drew Goddard attached to write and direct.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Š Monster Couch
Š Akupara Games
Š Getty Images / wellesenterprises
Š Tsukumogami Software
Š Keychron
Š Warner Bros
Š Gameloft
Considering what it offers, Disney Plus is one of the best streaming services on the block. From classic Disney animated films to the latest Marvel shows and Star Wars movies, excellent kids' programming like Bluey, and so much more, Disney Plus puts an incredible range of high-quality viewing options at your fingertips. And with so much to check out, including season 2 of Andor on April 22, you'll want to find a plan that best suits you. We're here to help.
At the moment, one of the best Disney Plus bundle deals available is the massive Disney Plus, Hulu, and Max streaming bundle. This starts at $16.99/month to get you all three streaming services with ads. It's one of the best bundles available at the moment, but we've included more Disney Plus bundle deals worth exploring below. If you're looking for more streaming deals from other services, check out the best Hulu deals and bundles and the best Max deals.
The Disney Plus, Hulu, and Max streaming bundle can be purchased through any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across the three platforms.
If you currently own all three and want to cut down on costs, this is a great way to bundle them together and save big on what you'd pay for them separately per month â 43% on the ad-supported plan and 42% on the ad-free plan.
In an effort to crack down on password sharing, Disney has unveiled a paid sharing plan for individuals outside of your household. Basically, anyone using your account that's not within your household will have to be added as an "Extra Member" to your account. This costs an additional $6.99/month for the ad-supported Basic subscription and $9.99/month for the Premium ad-free plan, and only one Extra Member slot is available per account. You can learn more from Disney's paid sharing explainer here.
Disney+ is available in a couple of different tiers. You can get the least expensive option (called Disney+ Basic) for $9.99/month, which gives you access to everything except the ability to download select shows to watch on the go. This tier is ad supported. If you want to get rid of ads and be able to download certain shows, you can spring for the $15.99/month or $159.99/year Disney+ Premium package.
Want a way to save on your Disney+ membership? Bundles are a great, affordable way to go. As far as bundles go, there are two ad-supported bundles and two ad-free bundles. Here's the breakdown:
If you want to help someone out and give them a gift that will keep on giving, gifting a one-year Disney+ card is a great way to go. It provides all the great things Disney+ offers and it costs a fraction of what it would take to buy even a small sampling of those movies physically.
There is a bonkers array of shows and movies you can watch on Disney+. Let's start at the top and simply talk about the verticals on offer here with the base subscription.
Here's what you get:
On the Disney front, you have awesome classic movies like The Sword In The Stone, Robin Hood, 101 Dalmations, Hercules, and Sleeping Beauty, modern classics like The Princess & The Frog, Tangled, and Frozen, and a wide range of animated shows, including Phineas & Ferb.
You also gain access to a ton of vintage content like Escape to Witch Mountain, The Apple Dumpling Gang, Bedknobs and Broomsticks, The Computer Wore Tennis Shoes, The Love Bug, and a whole lot more. The Disney Junior section is home to absolutely top tier animated shows like Bluey (which, for my money, is worth the price of admission on its own).
There's way more on offer, too, including a ton of Muppet movies, new live-action films and adaptions, nature programs, documentaries, Pirates of the Caribbean, and musical programs featuring Taylor Swift (like her wildly popular The Eras Tour), Elton John, Ed Sheeran, and more.
When it comes to computer generated films, Pixar stands alone. Kicking off the revolution with Toy Story, Pixar has consistently put out fantastic films, and they are all here. From the Toy Story series to Finding Nemo, Cars, and more recent hits like Inside Out 2, there is a ton to love.
Beyond even that, there are incredible shorts like Bao and Party Central, as well as a wide range of originals and series based on major films, such as Dory's Reef Cam, Forky Asks A Question, Cars On The Road, and more.
The MCU has become a true juggernaut, and there are many viewers who subscribe to Disney+ purely for access to nearly the entire MCU lineup of films and shows.
Whether you are a fan of the blockbuster action films, you are an appreciator of the classic 90s runs of "Saturday morning" cartoons like X-Men, or you are currently vibing to the funky theme of the 1981 Spider-Man series, there is a ton of Marvel to enjoy on Disney+. And with new movies and shows being added to the MCU all the time, including most recently Deadpool & Wolverine and Your Friendly Neigborhood Spider-Man, there is always more coming.
A long time ago, in a galaxy far, far away, there was a film that changed everything. The original Star Wars is a seminal sci-fi fantasy work that inspired generations of creators, but there is still nothing quite like that far away galaxy. Disney+ grants access to all things Star Wars, including the remastered versions of the original trilogy (hopefully some day they'll add the theatrical cuts, too), as well as the prequels and sequels.
You can also stay up-to-date on all the latest shows, including The Mandalorian and the critically-lauded Andor, which some viewers say is "the best Star Wars has ever been." There are also fantastic short series like Star Wars Visions, and longer-form series like The Clone Wars, The Bad Batch, Young Jedi Adventures, and a whole lot more.
Take a look at our list of Disney+ alernatives for additional streaming services. To play while you watch, see our roundup of the best LEGO Disney sets. For more deals, dive into our Daily Deals page.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Original story from Brian Barnett.
No matter which platform you prefer, there's an excellent variety of video game deals to check out right now. Whether you're gaming on PS5, Xbox, Nintendo Switch, or PC, we've rounded up the best offers to help you get more for your money, including the excellent new PS5 Slim and Astro Bot bundle. And while not a deal, we've also included where you can preorder Elden Ring Nightreign, in case you're itching to return to The Lands Between. Best Buy's also offering a free $10 gift card with your purchase on that one -- what can be better than that?
The PS5 Slim and Astro Bot bundle is one of the best PlayStation deals available at the moment. You can choose between the PS5 Slim Disc Edition console or the Digital Edition, which will set you back $449.99 and $399.99, respectively.
Astro Bot is a really enjoyable addition to a PlayStation library, too. IGN's Simon Cardy said in his review that it's, "A collection of endlessly inventive levels and fantastically fun abilities, it delivers joy in spades, never once becoming even remotely dull or repetitive."
FromSoftware isn't done with Elden Ring yet. Elden Ring Nightreign is now available to preorder, and as a nice little treat Best Buy's also offering a free $10 gift card with your purchase. By preordering any version of the game you'll also get the âItâs Rainingâ gesture, which you can show off with your co-op buddies on your adventure in The Lands Between.
There are some excellent PC game deals available right now. Fanatical's had quite a few of our favorites, including a discount on pre-orders for DOOM: The Dark Ages, a deal on the newly-released The Last of Us Part II Remastered for PC players, and a discount on Atomfall, which is absolutely worth your time and money to pick up. You can see more of our favorite game deals right now below.
More PC Game Deals:
A new month means new PC games in the Humble Choice lineup and April has a great variety available. Some of the games featured in the lineup include Tomb Raider 1-3 Remastered, Aliens Dark Descent, and Dredge. There are 8 in total that you can keep forever for $11.99 when you become a member. Here are all of the games included in this month's lineup:
If you're looking to save on physical games right now, there are plenty of deals worth checking out across PlayStation, Xbox, and Nintendo Switch. We've included just a few of our favorites above, but if you'd like to see more game deals for each platform, check out our individual roundups for these consoles: the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals.
The PSVR2 Horizon: Call of the Mountain bundle has gotten a price drop down to $399.99, $200 off its original list price of $599.99. This package is a great value for everything you're getting (the PSVR2 headset and controllers alongside the Horizon Call of The Mountain game), and pushes the PSVR2 as a strong contender against budget-friendly VR options like the Meta Quest, delivering a premium virtual reality experience without the eye-watering cost.
Sony also recently gave the PSVR2 a new lease of life by adding PC VR support, allowing owners of the second-generation headset to play PC VR games like Half-Life: Alyx, provided they have the new Sony-made adapter.
Outside of games, there are plenty of Xbox accessory deals that are worth your time and money as well. At the moment, some of our favorites are on the HyperX CloudX Flight Wireless Gaming Headset, which has gotten a 40% discount at Woot, and if you're looking for more storage, the WD Black C50 1TB Expansion Card is 18% off right now at Amazon.
PS5 games continue to grow in size, and with SSD prices climbing, finding the right storage at a great price is more important than ever. We've listed our favorite deals just here, but you should ensure you're checking back here for more updates as often as possible, as new SSD deals pop up all the time.
Keep in mind that not all SSDs are compatible with the PS5. To ensure optimal performance on the best PS5 SSD, you'll need a PCIe Gen4 x4 M.2 drive with a minimum read speed of 5,500MB/s to match the console's internal storage.
Do you prefer to play on a dedicated PC tower? Navigating the options online can be quite the ordeal. Desk space, portability, and price point are often factors in the decision. However, there are some great PC deals that pop up every now and again that are worth jumping on. One of our favorite deals at the moment is on the Alienware Area-51 RTX 5080 PC for $4,649.99. To see even more PC deals, check out our roundup of the best gaming PC deals.
More PC Deals:
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
Todayâs deals are all about keeping your game library full and your storage problems in check. Weâve got serious discounts on recent releases like College Football 25 and Call of Duty: Black Ops 6, a clearance price on Advance Wars 1+2, and rare price drops on official storage for Xbox and PlayStation consoles. Humbleâs Spring Shonen manga bundle is also still going strong, and if you like high-stakes demon battles and beautifully absurd haircuts, youâre going to want in on that.
I think what makes todayâs lineup so solid is how much value youâre getting without compromising on quality. These are recent titles and brand-name accessories â not knockoffs or old stock. Catch up on campaigns, back up your growing digital backlog, or read your way through Kodanshaâs finest chaos backwards, thereâs something here that earns the cart space.
I still canât believe this is real: College Football 25 is down to $9.99. This is a full, post-launch version with everything intact â no catch, no subscription. It features all 134 FBS schools, dynamic gameplay, and that sweet, chaotic pageantry you only get from college ball. If youâve been on the fence, or just waiting for a reason to grab it, this is it.
This is one of the few storage options that plays nicely with both PS4 and PS5. I like that itâs officially licensed, so thereâs no guessing game about compatibility, and the added LED lighting gives it a nice visual boost. You canât run PS5 games directly off it, but you can stash them for later â and PS4 titles run without issue. Itâs not a flashy deal, but itâs a smart one.
Iâm a sucker for a complete series bundle, and this one delivers. Youâre getting full runs of Shaman King, Fire Force, Noragami, and others â no missing volumes, no waiting for new chapters. Nearly 100 volumes for $30 is an absurd value, and since itâs digital, you wonât have to explain to anyone why your bookshelf now belongs entirely to anime dads and sword-wielding teenagers.
This remake stayed full price for a long time, so seeing it under $45 feels like a minor miracle. Youâre getting two full campaigns, a sleek visual update, and plenty of multiplayer maps to test your tactical brain. Itâs great handheld, great docked, and dangerously easy to lose an entire weekend to.
The IGN Storeâs Atomfall merch drop is decent, going for edgy designs rather than playing it safe. Iâm not usually a âvideo game hoodieâ person, but the designs here are low-key cool. The BARD zip-ups and minimalist logo shirts look more like indie streetwear than branded promo gear. If youâre already excited about Atomfall, or just want something with a little post-apocalyptic style, this lineupâs worth scrolling through. That P word mug is fantastic.
This one brings the Cold War spy game drama back in full force, with a cinematic campaign, classic round-based Zombies, and a huge multiplayer loadout. Itâs one of the first real markdowns weâve seen since launch, and I think $49.99 feels like the sweet spot for what youâre getting. If you missed it at release, this is a good excuse to jump in now.
Xbox storage doesnât go on sale often, so this is one of those âbuy it now or regret it laterâ situations. Itâs the official Seagate expansion card, which means you just plug it in and keep playing â no formatting, no weird workarounds. Iâve run out of space enough times to know that paying a little less for this now beats uninstalling Halo again later.
This oneâs a bit of a reality check. The actual MSRP for six of these packs is around $27, so Amazon is being bold by doubling that and calling it a deal. Still, given how hard Prismatic Evolutions is to find at retail without hunting down individual packs like a PokĂŠdex-obsessed raccoon, this is sadly one of the better options right now. I wouldnât call it a bargain, but if youâre just itching to crack open some fresh packs without resorting to third-party sellers, it gets the job done.
This is one of the few PokĂŠmon TCG products still hovering close to MSRP, which basically qualifies it as a miracle in 2025. You get three solid booster packs, some stickers to slap on your laptop or emotional baggage, and a stackable tin that may or may not match the others in your accidental collection. Itâs not flashy, but itâs a solid option if you just want some new packs to rip without playing the âIs this seller legit?â game.
This monthâs Humble Choice doesnât feel like a clearance rack, and thatâs saying something. Tomb Raider is doing the nostalgia thing in the best way, and Dredge is that weird horror-fishing crossover I didnât know I needed. Aliens: Dark Descent rounds it out if you like your sci-fi chaotic and stressful. Honestly, Iâd pay the $12 just for those three â and still walk away feeling smug.
This bundle is a case of âavailable at a premium or not at all.â MSRP should be closer to $27, but good luck finding that price in the wild. The return of Shiny PokĂŠmon is the big hook here, and thatâs probably whatâs driving the markup. I think itâs steep, but if youâve been chasing the set and want to avoid eBay roulette, this is probably your safest play.
This is the kind of collectible that makes you pause and consider rearranging your entire shelf, your priorities, and your bank account. Some of these statues are genuinely beautiful. Others are so expensive they make me nervous just looking at them. But if youâve got deep franchise loyalty and shallow impulse control, this is your moment.
Elite Trainer Boxes are rarely good dollar-per-pack deals, and this oneâs no exception. But what youâre really paying for is the full kit: sleeves, promo card, storage box, and a mildly delusional sense of organization. I actually like this set for collectors who want more than just cards. It feels like a full-on project, and for $55, itâs one of the few PokĂŠmon bundles that still comes close to feeling like it's worth the money.
This is the one Iâd keep in my bag daily. Itâs half an inch thick and can charge an iPhone 8 about 3.6 times or a Galaxy S22 almost twice. The USB-C port handles both input and output (a rarity at this price), and the dual USB-A ports mean you can charge multiple devices without carrying five bricks. Itâs cheap, sleek, and has a literal paw print on it. Adorable and useful? Yes, please.
I think this is the sweet spot if you bounce between devices. You get three outputs, including one thatâll fast-charge a MacBook Pro 14" or your Steam Deck while youâre multitasking. Thereâs even a pop-out phone stand built in. Itâs like if your power bank also respected your time and your binge-watching habits. At under $40, it feels like a steal.
I picked up Deathâs Door for five bucks and didnât even hesitate. The Humble Storeâs latest sale is packed with portable-friendly gems, perfect for a Steam Deck or travel laptop situation. Highlights include Dead Cells: Road to the Sea Bundle for $16.49 (50% off), Detroit: Become Human for just $11.99, and Dying Light Definitive Edition at $14.99. If your backlog needs more chaos, this is how you feed it on a budget.
This is my pick for weekend trips or carry-on duty. Itâs got solid charging speed, a clean LED display that shows exactly how much juice is left, and enough capacity to last through a few full phone charges. It even handles smaller accessories like AirPods or smartwatches without flinching, which is more than I can say for some people.
This Gallica statue is up for preorder at $129.99, and yes, I want it just for the wings. It's 8.9 inches tall with glossy clear parts and Magla particles swirling on the base. The sculpt is absurdly detailed, which probably explains why Iâve already mentally cleared shelf space despite the fact it doesn't ship until November 2025. Patience is hard, but preorder now, panic later.
If Iâm packing a laptop, a tablet, a phone, and something else probably unnecessary but still USB-powered, this is what Iâm bringing. It hits 100W output, recharges itself fast via USB-C, and can handle charging multiple high-power devices at once. Itâs a bit of a tank, but in the way you want when you're relying on it to keep everything alive.
If I had to pick a favorite just for everyday carry, it might be this one. Itâs compact, fast, and charges three devices at once. I love the built-in phone stand, especially for killing time in waiting rooms or pretending Iâm not watching TikTok in public. For $20, itâs a little charger that does a lot.
I donât need six booster packs, but these are usually in and out of stock. This Surging Sparks Booster Bundle has some fantastic chase cards, we're talking $400+ chase cards that could be in this Booster Bundle. Itâs under $50, which in PokĂŠmon terms is basically a clearance sticker. I'm not saying it'll change your life, but it might improve your afternoon.
This is the TV Iâd buy if I wanted something that works without having to pretend I care about specs. It turns on, the pictureâs 4K, it has Alexa so I donât have to get off the couch, and it costs less than my last grocery run. Honestly, thatâs more than enough.
I donât usually gravitate toward games based on cartoons, but this bundle is stacked if youâve got kids or just want a break from games that scream at you. Bluey, PAW Patrol, My Little Pony â the whole crewâs here, and honestly, theyâre better made than half the AAA titles Iâve rage-quit. Pay $20 or more, get a pile of games, and support charity. Seems like a win for everyone except your free time.
I like this one because it feels unnecessarily large in the best way. You get Dolby Vision, Dolby Atmos, and it still costs less than a concert ticket and a hoodie. If you want to make movie night feel intentional without spending your life savings, this does the job.
I want this on my shelf mostly so people ask what it is and I can pretend I understand Death Stranding 2. Itâs a 1/350 scale model of a massive mobile base from a game that hasnât even released yet, and I respect the level of commitment required to care this much. Itâs $69.99, which is fair for something this weirdly specific and detailed â and yes, the railgun is included.
This is the kind of TV Iâd get if I wanted it to last longer than my attention span. Itâs a 2024 model, has LGâs updated processor, and handles all the streaming stuff without having to download three extra apps just to log in. Feels like someone at LG actually thought it through.
I think this is what happens when Samsung realizes not everyone wants to spend $650 to track their steps. The titanium build is overkill in a good way, and the battery life means I donât have to charge it every time I blink. It finally dropped to a price where it makes sense to buy one without feeling like Iâm auditioning for a tech influencer role.
iâve been watching the Journey Together Elite Trainer Box like a hawk, and somehow itâs actually in stock at Amazon for $70.31. Thatâs 30% off apparantly, but it's not at all. It includes nine booster packs, a full-art Nâs Zorua promo, sleeves, and the usual accessories, Most people just want the packs and the promo. If itâs gone when you check, keep trying. Iâve seen stock randomly reappear in the mornings and lunch time, just like Target's Journey Together stock.
Then thereâs the Paldean Fates Booster Bundle at $69.77. Six packs inside, and the draw here is the return of shiny PokĂŠmon. I like that it cuts straight to the good stuff â no sleeves, no dice, no cardboard fluff, just a clean bundle of packs ready to be cracked open. If youâre chasing shinies, this is where the hunt begins.
Humble Bundleâs âBest of Boomer Shooters 4â is live right now, and I love how chaotic it is. For $16, you get $174 worth of retro-inspired FPS games like Turbo Overkill and Forgive Me Father 2. I think of it as therapy, just with more blood and less talking about my feelings. You also support some good causes, so now your nostalgia trip is technically altruism. You're welcome.
Shrouded Fable ETB is holding steady at $54.96, and I think itâs slept on. It has nine packs, a Pecharunt foil, some sharp sleeves, and a playerâs guide that youâll absolutely ignore until you pull something weird and have to look it up. This set's all about the Legendary trioâOkidogi, Munkidori, and Fezandipitiâand if youâre into building themed decks or hoarding off-meta cards, this one hits.
Finally, if your card obsession extends beyond Pikachu, the Street Fighter Alpha: Warriorsâ Dreams trading cards are now up for pre-order on the IGN Store, starting at $20. I already pre-ordered a box because the idea of serial-numbered Chun-Li cards is somehow more exciting to me than it should be. Rare pulls, killer art, and a chance to relive the 90s one Hadouken at a time â Iâm in.
I picked up one of the Paradox Clash tins just for fun and honestly, no regrets. For $39.96, you get five booster packs and either a Walking Wake EX or Iron Leaves EX promo, chosen completely at random. Itâs a bit of a gamble, but opening tins is half the fun anyway. The promos are clean, the packaging is slick, and I think it makes a solid gift for anyone getting into the game
For a cheaper fix, Iâd go for the $12.25 blister pack with three random boosters and a foil promo. Itâs 39% off, which is honestly kind of wild, and itâs one of those no-risk purchases you can talk yourself into without too much guilt. The listing shows Silver Tempest Boosters, so there's a good chance of pulling some Sword and Shield chase cards here.
This oneâs for the people who want it all: QLED, anti-reflection, studio-calibrated modes, and picture quality so good I paused a show just to stare at a lamp. I think my eyes are spoiled now.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
Nintendo has taken the unprecedented decision to delay Switch 2 pre-orders in the U.S., blaming the impact of Trumpâs tariffs and âevolving market conditions.â
Pre-orders were set to go live in the U.S. on April 9. Nintendo did not share an updated kick-off date, but did promise that the June 5, 2025 release date of the Switch 2 itself remains intact.
Nintendo issued IGN the following statement:
Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.
Nintendo has confirmed the pre-order delay is specific to the U.S. In the UK, for example, Nintendo's pre-order delay remains unchanged.
Nintendo announced the Switch 2 at $449.99, with a Mario Kart World bundle priced $499.99. Mario Kart World itself is priced $79.99.
Nintendoâs statement issued today raises the prospect that it could hike the price of the Switch 2 and its games further amid what is already an angry backlash to its next-gen pricing strategy.
Speaking in a video on their YouTube channel, former Nintendo of America PR managers Kit Ellis and Krysta Yang criticized Nintendo for the way it revealed the $449.99 price of the Switch 2 and the $79.99 price of Mario Kart World following this week's Nintendo Direct.
âI donât want to blow things out of proportion, but this does feel like a true crisis moment for Nintendo,â Ellis said.
U.S. markets tumbled today after China hit back against Donald Trump's raft of tariffs. China, which faces a 54% import tax, has retaliated with an additional 34% tax on U.S. goods from next week.
Moments before the U.S. markets opened, Trump said "China played it wrong, they panicked," and insisted his policies would "never change."
The world is now left facing economic uncertainty, with some mainstream news media declaring the era of cheap goods now over for the American consumer as higher tariffs are automatically passed through to inflation and higher prices.
Tariffs are essentially taxes placed on the cost of importing certain goods. While it's possible for companies in the supply chain to simply eat these costs, more often than not these taxes are passed onto consumers. And unfortunately for gamers, rising prices are very likely to impact tech and gaming goods.
Niko Partners analyst Daniel Ahmad had warned that Trump's surprise tariffs on countries such as Vietnam, where Nintendo had shifted some of its Switch 2 manufacturing in anticipation of U.S. tariffs on China, might have caused a rethink.
"While the company has shifted some of its manufacturing to Vietnam to offset U.S. tariffs on China, the looming threat of reciprocal tariffs prior to the Switch 2 showcase will have also forced Nintendo to consider a higher price for the rest of the world," Ahmad said. "The reciprocal tariffs on Vietnam and Japan have come in higher than expected, and Nintendo will feel the impact of this if the tariffs go into full effect."
For more, check out everything announced at the Switch 2 Nintendo Direct, and what the experts have to say about the Switch 2 price and Mario Kart Worldâs $80 price tag.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
FromSoftware has shared some more info about its recently announced Switch 2 exclusive, The Duskbloods. The partnership with Nintendo seemed to affect not just the style of game FromSoft is making, but even the design of the keeper of The Duskbloods' hub area into something different â something... cute.
The trailer shown during the Switch 2 Direct this week closed on a shot of a winged rat character, with glowing glyphs drawn all over it, looking at the camera. Curious fans might have wondered what this rat's deal was. As it turns out, this is our new hub companion.
"That character shares a similar role with the fire keepers from the Dark Souls series. They remain in the hub area, providing the player with advice and guidance," director Hidetaka Miyazaki said in an interview with Nintendo.
"I suppose you could say we tried doing something a little Nintendo-esque in the spirit of the partnership."
When asked what Miyazaki means by that, he added: "We tried something cute for a change. Although I will say this character is actually an elderly gentleman (laughter)."
FromSoftware's shrine keepers have been central figures for player's journeys through their worlds. Familiar faces like Melina, the Maiden in Black, the Doll, and others are characters you return to over and over on your trip, often offering power to help you move forward.
With a PvPvE game like The Duskbloods, though, it remains to be seen what kind of advice and guidance the winged rat will offer. Miyazaki said the team at FromSoft has tried its hands at introducing "a lot of new and interesting ideas," so expect the unexpected when it hits Nintendo Switch 2 sometime in 2026.
We've got plenty more on The Duskbloods, including Bloodborne fan reaction, and Miyazaki's comments on whether FromSoft plans to leave single-player behind.
Meanwhile, if you're looking for more Switch 2 news, check out our first hands-on with Nintendo's newest console, its big launch title Mario Kart World, and the upcoming Donkey Kong Bananza.
Eric is a freelance writer for IGN.
Š Beata Zawrzel/NurPhoto via Getty Images
Š FromSoftware / Nintendo
Š Future
Š Krafton
Š Monolith Productions, WB Games
Š Ubisoft
Š SNK
Š Intel
Š Gameloft
It's official: The Nintendo Switch 2 is coming very soon. June 5, to be exact! Following a lengthy Nintendo Direct that showed off new games for the highly-anticipated console alongside more information on the Switch 2 hardware itself, some items are starting to go up for preorder. This includes microSD Express cards, which are the only storage cards the Switch 2 will be compatible with.
Quite a few of these cards have already started to sell out, but there's a shining light at the end of the tunnel coming from GameStop. The retailer has created its own line of microSD Express cards that are available to preorder and come in varying capacities, from 256GB ($49.99) to 512GB ($84.99) to 1TB ($149.99). These are set to release on June 5, the same day as the console. You can preorder these cards below, but to stay up to date on more cards as they come back in stock keep our hub page for microSD Express cards bookmarked.
The microSD Express cards have been disappearing fast from online retailers, so if you've been hoping to secure a storage upgrade ahead of the Switch 2's release you'll want to be quick to get your preorders in. If you're unsure if you'll need the extra space, it's worth noting that the Switch 2 is set to come with 256GB of internal storage, which is quite a bit more than the original Switch's 32GB. If you have an ever-expanding library of Switch games, it's always worth it to pick up some extra storage.
Outside of the additional storage, if you're curious when preorders will pop up for the console itself, make sure to mark your calendar for April 9. It's worth keeping our Switch 2 preorder guide bookmarked as well so you can stay up to date on when it drops and where it's available to purchase on the day. We've also put together a list full of tips to help increase your chances of getting a Switch 2. The countdown has begun, and we're here to help you secure a Switch 2 on day one.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
One of the biggest surprises of the Nintendo Switch 2 Direct this week was its exclusive FromSoftware reveal, The Duskbloods. It's a PvPvE game developed by the Soulsborne studio, but director Hidetaka Miyazaki said this doesn't mean the company has shifted direction moving forward.
In a new interview with Nintendo, Miyazaki spoke about the decision to make The Duskbloods a PvPvE game. The director said he's "always found" the structure interesting, as it allows for a broad range of game-design ideas while also letting FromSoftware leverage its experience in designing challenging enemy encounters.
"As a side note, please allow me to address one thing," Miyazaki said. "As we previously mentioned, this is an online multiplayer title at its core, but this doesn't mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward."
He continued: "The Nintendo Switch 2 version of Elden Ring was also announced, and we still intend to actively develop single-player focused games such as this that embrace our more traditional style."
Since the release of Elden Ring in February 2022, FromSoftware has certainly experimented a bit. Its DLC, Shadow of the Erdtree, tried out some interesting new power scaling methods in the form of Scadutree Blessings. There's also Elden Ring: Nightreign, an upcoming co-op survival action game that blends the usual Souls style with an encroaching storm, loot, and character archetypes. The studio even went back to its mecha days with Armored Core VI: Fires of Rubicon.
So with The Duskbloods, FromSoftware is trying something a little different again. In the interview, Miyazaki said the company's outline for The Duskbloods was "still very bare-bones" when the team presented it to Nintendo â "more a loose string of ideas than a proper presentation," and the concept was "different from anything [FromSoftware] had done before."
Nintendo was interested in making it happen though, and while a small team started the project for the original Switch, Nintendo approached FromSoft with the idea of moving to the Switch 2 instead. "The new hardware's focus on online features allowed us to stay as true to the original vision as possible, which was very good news for us," Miyazaki said.
So while The Duskbloods might be a little different from the usual FromSoftware game, it sounds like the studio isn't completely leaving the "traditional" style you'd expect behind. Put differently: let FromSoft cook on this one.
But what could FromSoft's next single-player focused game be? Miyazaki has said the developer is not currently considering making Elden Ring 2, but late last year left the door open to the possibility in the future. It's probably not Bloodborne 2, either, much to the frustration of fans.
For more on the Nintendo Switch 2, check out our round-up of everything announced at the Nintendo Switch 2 Direct this week, and read over our recent chat with analysts about the sticker-shock of both the Switch 2 console and some of its games.
Eric is a freelance writer for IGN.
It turns out our favorite Hell's Kitchen villain Wilson Fisk is off limits for the big screen â according to Daredevil: Born Again star Vincent DâOnofrio himself.
"The only thing I know is not positive," DâOnofrio explained to Josh Horowitz on the podcast Happy Sad Confused recently. "It's a very hard thing to do, for Marvel to use my character. It's a very hard thing to do, because of ownership and stuff."
He continued: âIâm only usable for television shows. Not even a one-off Wilson Fisk movie. Itâs all caught up in rights and stuff. I donât know when that would work out â or if it ever would work out at all.â
That appears to rule out DâOnofrio's take on Fisk making an appearance in any Marvel Cinematic Universe movie, thus also ruling DâOnofrio out of appearing in the upcoming Spider-Man: Brand New Day and Avengers: Doomsday (I guess we won't be seeing DâOnofrio's name on a director's chair in the future). Could this also throw a spanner in the works of any potential standalone Charlie Cox Daredevil movie, where you'd reasonably expect DâOnofrio to appear as a villain?
DâOnofrio first appeared as Fisk, New York Cityâs most powerful crimelord and future mayor also known as Kingpin, in Marvelâs Daredevil. The 2015 Netflix original had three seasons and ended with just shy of 40 episodes in 2018. DâOnofrioâs portrayal has been praised up and down by fans and critics alike over the years, so it should come as no surprise that he puts a lot of thought into how he wants Fisk to be perceived â especially when it comes to the influences he pulls from.
âAnytime they were in a fight, or they were holding a gun, they looked nervous,â DâOnofrio explained to IGN last month about the everyman performances of the likes of Harrison Ford and other older greats that inspired his own multifaceted villain.
âThey carried their own humility into the action scenes with them. And I always thought that that was the way to go. That made it look real to me. Gary Cooper in Sergeant York, when he takes aim, when he becomes the sniper, it's the humility in his eyes that you see. It's amazing. I think that helps action stuff a lot. We're all very conscious of that.â
Season 1 of Daredevil: Born Again is currently airing week-to-week on Disney+ and will premiere its finale on April 15, 2025.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
The expensive price tag on its new games is one of the drawbacks of the Nintendo Switch 2, of which preorders have already been going live early (Amazon included). Luckily, ShopTo is taking the sting off for UK customers by allowing you to get Donkey Kong Bananza for only ÂŁ63.50.
While this is still more than the ÂŁ58.99 RRP for digital copies, it's the best price possible right now for those who want to actually own their games, and hold them in their hands like a newborn bab. This handy bargain comes as the result of using ShopTo's "SPRING" coupon code, which allows you and other future Nintendo Switch 2 players to knock 5% off various games, consoles, gift cards, and more across your order on the website.
Once you use the code at checkout, ÂŁ3.35 will be taken off so you'll only have to pay ÂŁ63.50 instead of ÂŁ66.85. There is a catch, however. While you can preorder Donkey Kong Bananza to pay at dispatch normally, you'll only be allowed to use the discount code if you pay right away.
So, if you currently don't have the funds and weren't planning to pay until DK Bananza's 17th of July 2025 release date, this preorder deal sadly won't be ideal for you.
That said, if you manage to free up some cash, you can use the "SPRING" discount code also works for Mario Kart World, which is also for sale at ShopTo. Currently at ÂŁ74.85, you can get ÂŁ3.34 knocked off so you'll only have to pay ÂŁ71.10.
We know that the Nintendo Switch 2 bundled with a code for Mario Kart World is a great deal, essentially getting you a digital version of the game for around half the price, but any discounts on the game from retailers is also great for you physical collectors out there.
The discount also works for the upcoming Nintendo Switch 2 Pro Controller over at ShopTo, but is currently sold out at the time of writing.
Nevertheless, we'll be keeping an eye on it incase the retailer happens to add any more stock, so you can take advantage while the coupon's still active.
Ben Williams â IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Amid the ongoing backlash to Nintendoâs shock pricing for the Switch 2 and Mario Kart World, two former Nintendo PR managers have described the situation as âa true crisis moment for Nintendo.â
Speaking in a video on their YouTube channel, former Nintendo of America PR managers Kit Ellis and Krysta Yang criticized Nintendo for the way it revealed the $449.99 price of the Switch 2 and the $79.99 price of Mario Kart World.
âI donât want to blow things out of proportion, but this does feel like a true crisis moment for Nintendo,â Ellis said.
Mario Kart World isnât the only Nintendo Switch 2 game to cost $79.99. Some Nintendo Switch 2 Edition titles, such as The Legend of Zelda: Tears of the Kingdom, also cost $79.99.
Nintendo has even come under fire for charging for the Switch 2 tutorial video game experience, Welcome Tour, which fans have said should be a free pack-in. Astro's Playroom, for example, comes pre-installed on every PlayStation 5 console, serving additionally as a free tech demo for the DualSense controller.
Anger at the pricing has even spilled over into Nintendoâs Treehouse livestreams, which are overrun with viewers spamming âDROP THE PRICEâ in the chat.
Ellis and Yang were particularly critical of the way Nintendo revealed the price of the Switch 2 and its games. They pointed to the lack of a price in the Direct itself as a "deliberate" omission that caused confusion and misinformation as fans scrambled to find out pricing confirmation elsewhere.
The Switch 2 and Mario Kart World pricing was âintentionally omitted from the Direct for a reason,â Yang claimed, âbut handled poorly in terms of the information being in all these different places and youâre expecting the fans or the consumer to piece it all together.â
Ellis added: âIt just shows some disrespect to the consumer, where, âoh, you just saw the Direct youâre so excited, youâre just gonna throw your money at us blindly, youâre not going to even ask the question of how much it cost because youâre so excited, arenât you?â "
âItâs a little bit degrading almost to the intelligence of the consumer,â Yang said.
The former NOA communications staff then went on to discuss Nintendoâs failure to address the pricing concern, either with a public statement or in interviews with the press. This, they said, was causing rampant speculation to fill the void with misinformation.
âThey are enabling the story to get out of hand, out of control,â Yang said. âThey have lost control of this,â Ellis added.
So what went wrong? Ellis and Yang suggested Nintendo now lacks the consumer mindfulness it once had, following former NOA boss Reggie Fils-AimĂŠâs retirement and the tragic loss of former Nintendo head Satoru Iwata.
Nintendoâs communications team will now be recommending the company release an official statement, Yang said, but the approval process will be painful, with many people involved before it even gets to current Nintendo boss Shuntaro Furukawa.
Nintendo will also be out of practice because it hasnât spoken to its community or press in such a long time, the pair said, nor has it had to deal with this sort of negativity since the Nintendo 3DS price debacle of 2011.
Now there is concern for staff manning demo stations at the public-facing Switch 2 hands-on sessions. Fans will have reasonable questions at these public events and might put those to staff who are manning demo stations. If they respond with any sort of answer, that could end up online and framed as Nintendoâs official response.
What happens next? It remains to be seen, but neither Ellis nor Yang expect a price drop of either the Switch 2 or its games before launch.
For more, check out everything announced at the Switch 2 Nintendo Direct, and what the experts have to say about the Switch 2 price and Mario Kart Worldâs $80 price tag.
Photo by DIMITAR DILKOFF/AFP via Getty Images.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
inZOI has sold 1 million copies in a week, developer and publisher Krafton has announced. Thatâs the fastest sales milestone ever for a game published by the South Korean megacorp.
Kraftonâs The Sims competitor launched on PC via Steam in Early Access form on March 28 and quickly hit the headlines after players discovered they could run over and kill children. Krafton responded to say it had patched out what it called an "unintended bug."
Despite this hiccup, inZOI has a âvery positiveâ user review rating on Steam, and saw a peak of 175,000 concurrent viewers on Twitch, ranking third in the Games category. It rose to number one on Steamâs Global Top Sellers List (by sales revenue) just 40 minutes after release.
Meanwhile, Canvas, inZOIâs in-game user-generated content (UGC) sharing platform, saw over 1.2 million âparticipantsâ on launch day, and over 470,000 pieces of content uploaded.
IGNâs inZOI Early Access review returned a 6/10. We said: âinZOI is a visually striking life simulator with plenty of ambition, but not enough depth as of its Early Access launch.â
Clearly, inZOI is doing the business for Krafton, which highlighted its work promoting the game ahead of launch and its communication with the community as helping to build trust and momentum for release. The inZOI global showcase and demo build âparticularly attracted high interest,â Krafton added.
CEO CH Kim commented: âWe are grateful and excited to present inZOI to players around the world through Early Access. We will continue to actively communicate with players and foster inZOI as Kraftonâs long-term franchise IP.â
As for whatâs next, Krafton said future updates will introduce new content, including mod support and new cities, with all updates and DLC provided for free until full release.
In a recent note to players, Krafton said it will âquicklyâ apply fixes for reported issues through hotfixes during April amid complaints from some players about the state of the game. The scale of inZOIâs global community is âa next-level experience for us,â Krafton said, before admitting itâs âgoing through some trial and error in finding the optimal means of communication.â
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Nintendo has confirmed some of its Switch 2 game sizes, and, thankfully, theyâre relatively small.
The Japanese My Nintendo Store lists a number of Switch 2 games alongside their file sizes.
The Nintendo Switch 2 features 256 GB of internal storage, which is a significant upgrade on the 32 GB available on the OG Switch and Switch Lite and the 64 GB on the Switch - OLED Model.
Another big difference is that the Switch 2 requires microSD Express cards for up to 2 TB of extra storage, meaning the microSDXC cards the current Switch models support cannot transfer over to the new console.
But, based on the file sizes revealed on the Japanese store, that 256 GB of internal storage should keep most players going for a while.
The biggest file size here is, as youâd expect, Mario Kart World, but at 23.4 GB it only takes up around 10% of the Switch 2âs total internal storage.
Mario Kart World is relatively slim compared to the beefy Cyberpunk 2077, which weighs in at 64 GB on Nintendo Switch 2. That's a chunky 25% of the Switch 2âs internal storage.
Nintendo also recently confirmed that several new Switch 2 game cards wonât always carry an actual game, but instead contain a key for a game download. This isn't the case for Cyberpunk 2077, though.
For context, one of the biggest games on the original Switch, The Legend of Zelda: Tears of the Kingdom, was just 16 GB.
Itâs worth noting that the GameCube appâs size is expected to grow as new games are added to the library. At launch, the GameCube app contains The Legend of Zelda: The Wind Waker, F-Zero GX, and SoulCalibur 2.
So, how is the Nintendo Switch 2 able to get away with relatively small game sizes while offering up to 4K resolution?
In January, the internet spotted a Nintendo patent, filed July 2023 but published for the first time earlier this year, that described AI image upscaling technology that would help keep video game download sizes small enough to fit on a physical game cartridge while offering up to 4K textures. It was thought at the time that this applied to the Nintendo Switch 2, and could relate to Nvidia DLSS graphics technology.
Nvidia DLSS (Deep Learning Super Sampling) is an AI-powered technology that uses machine learning to upscale lower-resolution images in real-time, enhancing both performance and image quality in games.
This week, in the wake of the Nintendo Direct, Nintendo and Nvidia confirmed the Switch 2âs custom GPU enables AI upscaling via DLSS and ray tracing.
Nvidia described it as a âcustom Nvidia processor featuring an Nvidia GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.â
Those upgrades include up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling âto sharpen visuals and smooth gameplay.â
The new RT Cores bring real-time ray tracing, delivering âlifelike lighting, reflections and shadows for more immersive worlds,â Nvidia continued.
Tensor Cores, meanwhile, power AI-driven features like DLSS, âboosting resolution for sharper details without sacrificing image quality.â
Details are thin on the ground, however. In a hardware-focused roundtable Q&A in New York this week, attended by IGN, Nintendo representatives confirmed the Switch 2 uses DLSS, but did not specify which version of the tech, or whether it had been customized for Switch 2. It was a similarly vague response when Nintendo confirmed the Switch 2âs GPU is capable of ray tracing.
And what about the GPU itself? Tetsuya Sasaki, General Manager at Nintendoâs Technology Development Division, and Senior Director at its Technology Development Department, chimed in to say Nintendo prefers not to get in the weeds on things like the GPU.
âNintendo doesn't share too much on the hardware spec,â he said. âWhat we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner Nvidia will be sharing some information.â
For more, check out everything announced at the Switch 2 Nintendo Direct, and what the experts have to say about the Switch 2 price and Mario Kart Worldâs $80 price tag.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Š Future
Š Dell
Š Grinding Gear Games
Š Capcom
Š Capcom
Remember Marathon? Itâs Destiny developer Bungieâs next game, and it looks like weâre about to finally see more of it.
Marathon is a PvP-focused extraction shooter set on the mysterious planet of Tau Ceti IV. Players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planetâs harsh environments, exploring the lost colony that once inhabited Tau Cetiâs surface.
It has been some time since we saw or heard of Marathon. In October, Bungie released a lengthy development update video that shed light on Marathon's mechanics, but stressed how early in development the game was. Player character models were, at that point, still "coming together," while enemy models were still in an "early state."
Now, though, half a year later, it looks like Bungie is finally ready to reveal what itâs been working on. A tweet from the official Marathon account, below, revealed a typically cryptic image and accompanying garbled signal noise. As fans have noticed, thereâs ASCII art of footage from the debut Marathon trailer. Given this is Bungie weâre talking about, a developer known for its mysterious teasers, hidden clues, and Easter eggs, thereâs probably much more here to discover, and fans are already working to find out what it all means.
Either way, it very much looks like itâs finally happening for Marathon after what has been a troubled development.
â Marathon (@MarathonTheGame) April 4, 2025
Marathon was revealed in May 2023 as a reboot of the classic Bungie franchise, but with all its themes of "mysteries, eeriness, and psychological creepiness." But Bungie itself has suffered several controversies in recent years, headlined by the laying off of 220 staff members, meaning 17% of its workforce, in July 2024: a move even industry peers criticized.
This came less than a year after 100 other layoffs at Bungie, at which point staff told IGN the atmosphere was "soul crushing" at the studio.
Further controversy came when a report released weeks after the 220 job losses alleging former Marathon director Chris Barrett was fired after an internal misconduct investigation at Bungie. Barrett subsequently sued Sony Interactive Entertainment and Bungie for more than $200 million.
This all comes as Sony rethinks its focus on live-service games. Sony president Hiroki Totoki said in November 2023 the company was committed to launching just six of the 12 live service games it was working on by March 2026, in a shift in strategy that saw The Last of Us multiplayer game cancelled.
While Arrowheadâs Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sonyâs other live service games were either canceled or suffered disastrous launches.
Indeed, Sonyâs Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely and shut its developer.
And earlier this year, Sony reportedly canceled two unannounced live service games, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
When the Nintendo Switch 2âs $450 USD price was announced it turned heads given this is a bigger sticker price then weâve come to expect from Nintendo in the past. However, with the rise in production costs and other economic uncertainties like tariffs, analysts did predict the Switch 2 to cost around $400 USD at least.
Maybe the bigger shock was around the cost of Switch 2 games, which not only hit the new $70 USD standard for new games but also go as high as $80 in the case of games like Mario Kart World. Add in the additional cost of the various accessories if you want the full Switch 2 experience and it all totals a hefty sum.
But if you adjust the launch cost of previous Nintendo consoles for inflation, how does Switch 2 stack up? And how does the Switch 2 price also compare to other consoles? The results might surprise you...
The NES was released in 1985 and was sold for $179 USD at launch. That sounds like a bargain these days, but if you adjust the cost for inflation it would set you back $523 USD in 2025. Woof!
Nintendo followed it up in 1991 with the SNES, which at the time cost $199 USD. It was $20 dollars more back then but taking into account the additional inflation between the two launch years, it would cost $460 USD in 2025.
Nintendoâs big 3D revolution came when the Nintendo 64 was released in 1996, which came in at the same $199 price point as the SNES. However thatâs $400 USD in todayâs terms after adjustments for inflation.
The Nintendo GameCube, whose games will be available on the Switch 2 through the Nintendo Switch Onlineâs classic library, hit the shelves in 2001 for $199 or $359 USD in todayâs dollars.
Nintendoâs bold next step after the GameCube was the motion-controlled Wii which went on to become a global phenomenon. In 2006, the Wii hit shelves at $249 USD or about $394 USD in 2025.
Nintendo wasnât as successful with its follow-up the Wii U. It was released in 2012 for $299 USD at launch or $415 USD in 2025, making it closer to the Switch 2âs pricing.
Nintendo found its groove again with the Nintendo Switch, which will go down as one of Nintendoâs most-successful consoles of all time. The system hit stores in 2017 â nearly eight years ago â and retailed for $299 USD, or $387 USD in todayâs dollars, so still cheaper than Switch 2 when it hits the shelves on June 5.
So there you have it, the original NES is the most expensive console Nintendo has ever launched if you adjust prices for inflation. Does that make Switch 2's price any easier to swallow? Absolutely not.
While the Switch 2âs price was largely expected by analysts and other trend watchers, the real head-turner was Nintendoâs pricing on games, which will retail as high as $80 USD for Mario Kart World, while others like Donkey Kong Bananza are priced at $70 USD (or $65 digitally).
Itâs difficult to see exactly how that compares to the earliest NES cartridges at launch because unlike today, prices back then varied pretty wildly from one game to the next. For example, in the early 90s an NES game could cost as much as $45 USD, or $130 USD in 2025, while some sold for as little as $34, or $98 USD after adjusting for inflation â which is still more than what Mario Kart World would cost today. But many are convinced that the cost of games could increase further.
It's no surprise the Switch 2 hits the higher end of Nintendo's pricing, beaten only by the NES and SNES. Real-world factors do seem to be a big cause of this price increase given that Nintendo announced a cheaper, region-locked Switch 2 for Japan, Nintendo's key domestic market, for 49,980 JPY or $340 USD.
We did a similar cost analysis when the price for the PS5 Pro was announced, comparing the PS5 Pro to other Sony consoles. But how does Switch 2 stack up to some other past consoles?
The PlayStation 2 was released in 2000 and is the biggest selling console of all time. It cost $299 USD back then and now, adjusted for inflation, the PS2 would cost $565 USD in 2025!
The Xbox follow-up was the company's most-successful console and was released in 2005 for $299 USD, or about $500 USD in 2025.
So that's how the Switch 2's price stacks up against its predecessors and some rivals. For more, check out IGN's hands-on with the Switch 2 as well as games like Mario Kart World. Also, check out our chat with analysts on just why exactly the Switch 2 and everything around it costs so much.
Matt Kim is IGN's Senior Features Editor.
Now that we finally have a release date and tech specs on the highly anticipated Switch successor, Nintendo Switch 2 â as well as an idea of how much first-party Nintendo games cost on the new console â thoughts turn to the cost of the system itself.
While no prices were confirmed during the Nintendo Direct presentation, regional costings have since popped up on Nintendo's country-specific websites, leading to the realisation that the cheapest way to own Nintendo's new hardware is to be Japanese.
As highlighted in a cheeky tweet from Duolingo â the education app that teaches a range of languages, including Japanese â Japan is selling two different Switch consoles: a multi-language version, which sells for 69,980 yen (around $477), and a Japanese language-only edition for 49,980 yen (about $341).
Gamers, learn Japanese to save $133! https://t.co/misNmSstIf
â Duolingo (@duolingo) April 3, 2025
As Japan is the only country in the world offering a mono-language console option for a cheaper price, this means players content to play in Japanese can save over $100 compared to the system the rest of the world has to buy, which is selling for $449.99 in the U.S.
In some experts' opinions, the inflated international price may well be a result of U.S. president Donald Trump's recently announced international tariffs.
"Nintendo probably factored in possible tariffs, the current inflationary climate in the world and the $700 Sony dared to charge for the PlayStation 5 Pro last year," said Dr. Serkan Toto, CEO of Kantan Games.
It may also be because Japan is "a key market for Nintendo," with the country accounting for a quarter (24%) of the Nintendo Switch installed base in 2024, compared with just 2% for Xbox Series X/S and 9% for PlayStation 5.
"If Switch 2 pricing in Japanese Yen was aligned with the U.S. Dollar price, it would dramatically weaken Nintendo's position in Japan, representing a doubling in the list price over the classic LCD Nintendo Switch model," explained James McWhirter, analyst at Omdia. "Yet if Nintendo continued to rely on region-specific pricing that is significantly cheaper in USD terms, they would face an issue with grey imports to other territories."
Even if you do happen to be fluent in Japanese, however, there are still barriers to getting hold of the cheaper system.
"The Japanese-Language System (Japan only) is designed for use in Japan only," states Nintendo's own website. "Only Japanese is available as the system language, and only Nintendo accounts with the country/region set to Japan can be linked to this system."
With these further limitations, coupled with the fact the Japanese-only variant is only available from the Japanese My Nintendo Store, Nintendo is essentially region-locking the console to keep costs down for Japanese players.
For more on why the Nintendo Switch 2 and its games are so expensive, check out our deep dive as we talk to industry experts.
For more on Nintendo Switch 2, you can catch up on everything shown at this week's Nintendo Direct right here.
Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Thereâs no denying the excitement of a new console reveal, and Nintendo certainly delivered when it came to the new graphical capabilities of the Switch 2. Despite still no sign of a new 3D Mario game (itâs been almost eight years since Super Mario Odyssey, why must my pain continue?), we got the open-world Mario Kart World, the return of Donkey Kong to the limelight, and a pseudo-successor to Bloodborne in the shape of The Duskbloods. But one aspect of the reveal has overshadowed everything â the price. Not necessarily just the console itself â $449.99 isnât an outrageous cost for a piece of new technology in 2025 â but the amount of money it will take to buy the games and accessories to enjoy Switch 2 to its fullest. So is the price of admission to Nintendoâs new toys really too high? Letâs take a look.
Many headlines have been written about the $80 price tag of Mario Kart World. Itâs certainly an eye-opener in an age when weâre so used to $60 or $70 being the norm. The knee-jerk reaction is to say that itâs too much and Nintendo is squeezing us for every penny as it knows itâs the one game everyone will want at launch. Throw in another set of joy-con if you want to play with friends and family and thatâll be another $90. Want people from across the world to join you? A non-inexpensive Nintendo Online membership is required. It all tots up and when the reveal trailer was so focused on 24-player co-op and the ability to roam around its world with friends, taking advantage of the new GameChat and photo mode features, itâs hard not to think it's all a bit cynical.
Of course, the counterargument is that it presents good value for money in terms of dollars to hours of enjoyment. World will likely be the only Mario Kart game to be released on the Nintendo Switch 2 if Mario Kart 8âs decade-long lifetime is anything to go by. Is $80 a reasonable amount to charge for a game that will likely provide many years of enjoyment? In an age where free-to-play games such as Fortnite are now the norm, have our perspectives of value for money been skewed? I imagine someone who puts as many hours into Fortnite over a five-year period as a Mario Kart player will likely spend $80 on battle passes and skins. Yes, these examples are apples and oranges, but in a time when a cinema trip for the whole family can easily cost $80 for two hours of animated slop, a decade of Mario Kart doesnât seem too bad.
Granted, Donkey Kong Bananza is listed at a cheaper $69.99 price, so maybe this is a case of Nintendo knowing they can ask what they want for Mario Kart, one of the planetâs most popular game series. But it does set a worrying precedent, and with the Switch 2 versions of Kirby and the Forgotten Land and The Legend of Zelda: Tears of the Kingdom both also costing $80, the strategy is a little baffling. For a company like Nintendo, which has also appeared player-first and generous in its offerings, it raises the question of whether other game publishers will follow in the footsteps of these inflated game prices. GTA 6, weâre all looking at you. It also turns the attention to how generational leaps between consoles will go in the future when it comes to the cost of upgrading older games.
PlayStation has been doing this for years, consistently offering $10 upgrades to some of its PS4 games making the jump to PS5, with Days Gone doing exactly that later this month. The price for enhanced versions of Switch games on the Switch 2 is yet to be revealed though; if itâs the same as Sony charges then I doubt thereâll be much of an outcry â $10 for a superior frame rate, greater resolution in 4K, and even extra gameplay additions isnât a bad deal. But if itâs $20 or $30, Iâm not sure Iâll be investing in many of these upgrades.
For example, you can currently buy Tears of the Kingdom on Amazon for $52, a whole $28 less than the Switch 2 edition will cost. Surely the upgrade wonât be quite that much? The difference is even starker in the UK, where itâs currently ÂŁ45 for the Switch version, but ÂŁ75 for Switch 2. The MSRP for the original Switch version of TOTK is $70, so does that mean the upgrade will be just $10? If thatâs the case, why not just buy a Switch copy from Amazon and then get the upgrade pack for another $10, saving yourself almost $20 in the process?
Of course, this is all speculation but the only indicator we have so far is the enhanced versions of Breath of the Wild and Tears of the Kingdom being available as part of a Nintendo Online + Expansion Pack membership, of which the cost is currently $49.99 a year. Assuming that the price doesnât get raised in the next two months (I wouldnât be hugely surprised if it does at some point though, Netflix currently charges me $4 million dollars and the soul of my firstborn just to watch Love is Blind), an upgraded Zelda as part of that isnât the worst deal in the world. But what happens if I cancel my membership? Do I have to go back to playing 1080p, slightly framey Zelda until I resub? These are all questions that need answering.
Finally, we have perhaps the most baffling choice of all: the decision to charge for Nintendo Switch 2 Welcome Tour. This virtual exhibition littered with minigames reeks of hardware pack-in energy and is the sort of thing youâd expect to be greeted with when loading a new console up for the first time. Astroâs Playroom came free with all PlayStation 5s and was an incredibly generous platformer that both evoked Nintendoâs brand of invention and celebrated PlayStation history while welcoming the new addition to its console family. It felt like Sony learned the right lessons from Nintendo and Wii Sports, whereas Switch 2 Welcome Tour feels like Nintendo taking pages out of the borderline arrogance Sony displayed during its expensive PS3 launch.
I donât think the Switch 2 will be a step backward for Nintendo like Sonyâs jump into the high-definition generation was though. It has enough forward momentum and goodwill from the original Switch, not to mention its frankly absurd library of games, to falter massively. The Switch 2 console itself looks like an impressive if not slightly safe improvement on whatâs come before. The games weâve seen so far largely look great too, with many more to come Iâm sure (Mario, come on, mate). I just hope Nintendo doesnât get too greedy and learns from the instant backlash of the cost of some of its launch offerings. No one wants $80 to be the new standard price of video games, so letâs hope Nintendo doesnât make that a reality.
Does the cost of the Switch 2 and its accompanying games, upgrades, and peripherals completely overshadow the reveal? Not quite for me. But it certainly didnât result in it being the universal success that Nintendo hoped it would be.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Itâs all kicking off in the Tekken community. This week IGN reported on how Tekken 8 players had reacted in anger to the Season 2 update because of big changes it made to the way the fighting game played.
Patch notes revealed an across-the-board buff to character damage potential and offensive pressure, which caused some within the community to complain that Tekken 8 has strayed too far from the classic Tekken experience.
The backlash got so bad that some pro Tekken players threatened to ditch the game, while others took to Steam to leave angry negative reviews.
In response, the Tekken development team at Bandai Namco issued a statement acknowledging the furore, and confirming an âemergency patchâ would be released this month to address Paul and Jack specifically, with more balance changes to come.
Fighters,
â TEKKEN (@TEKKEN) April 3, 2025
we are aware of the current community feedback regarding #TEKKEN8 Season 2.
We are carefully reviewing the balance of the game; expect more information about these changes soon.
In addition, an emergency patch will be released in April to adress the following issuesđ pic.twitter.com/Gvet0IOISu
Now, Tekken development chief has waded in, tweeting one personâs complaint that the Tekken community had gone too far in directing its anger at specific staff on social media.
âIn any case, it is clear to me that the result is a disconnect between what the community wants and the tuning results,â Harada said.
âI understand that whatever words I may be accused by the community about it, that is not the essential issue and it is not the time to worry about it.
âWe have our Battle & Tuning team working around the clock to read through all the feedback logs from the community and work on future policies and changes for the better.
âThanks.â
Tekken characters in Season 2 pic.twitter.com/n6UTHsSswn
â K-Wiss đ (@KungFuKobi) April 3, 2025
It seems unlikely that Haradaâs comment will calm the angry responses from the Tekken community, or stem the tide of negative user reviews on Steam. Recent reviews there are now âoverwhelmingly negativeâ after thousands of negative reviews were left in the last week.
âI am baffled,â reads the current âmost helpfulâ user review. âI never seen devs so out of touch with the community.
âNew season dropped and they made every character into a braindead easy mix up machine without a single buff to defense. From the start of Tekken 8 players were vocal about the prominence of easy mix-ups and the glaring nerfs to defense compared to past Tekken games and yet they do a huge patch with lots of new moves that emphasise on every aspect the players disliked about the game.
âNo-one, literally no-one asked for these changes, even new players never asked for more offense in a game that clearly lacks defensive options and is easy to mash button and win like in most Tekken games.â
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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