Today's Wordle clues, hints and answer for August 1 (#1504)
Unreal fans, here is something for you. Modder’mstewart401′ has released a demo of the RTX Remix Path Tracing Mod for Unreal 1998. This demo is almost 10GB in size and covers the first 14 levels. As such, it’s a must for pretty much all those who want to replay this classic FPS. This mod will … Continue reading Unreal (1998) Just Got an RTX Remix Path Tracing Mod Demo →
The post Unreal (1998) Just Got an RTX Remix Path Tracing Mod Demo appeared first on DSOGaming.
Some days, the sales gods align in curious ways. I’ve spent the entire "working" week reliving my Red Dead Redemption obsession with the heir to my throne of games, and lo and behold, more cowboy titles on my wishlist are suddenly discounted. If your own backlog is bursting but your willpower is weak, you’ve got company. Stay safe, save often (with a Basic Campfire Kit), and see you Monday.
In retro news, I’m using the flickering backlight of Columns' jewel-matching chain reactions to light a 34-candle cake for the Sega Game Gear. Back in 1991, this chonky so-and-so arrived with colour visuals that made the Game Boy look like a sad calculator, and I remember being floored by the novelty of portable Sonic in full RGB.
That said, the dream of a portable, kinda-sorta Mega Drive came with a few cruel trade-offs. Battery life was a running joke, the screen ghosted like a séance, and good games were oddly thin on the ground. Still, I can't overstate how futuristic it felt to leave my Game Boy at home and play this on a school bus. It was the ultimate brag until all six (!!!) AAs invariably died in next to no time.
Aussie birthdays for notable games.
- Sega Game Gear launch, 1991. eBay
- Atari Jaguar launch, 1994. eBay
- Jazz Jackrabbit (PC) 1994. Get
- FlatOut 2 (PC,PS2,XB,X360) 2006. Get
- Guitar Hero: Rocks the '80s (PS2) 2007. eBay
Contents
On Switch, Mario + Rabbids Sparks of Hope is practically being given away. Ubisoft threw their zaniest Rabbids at Nintendo’s biggest IP, let XCOM-style combat cook, and somehow didn’t mess it up. Meanwhile, Doom Eternal on handheld still boggles my brain. Panic Button’s porting wizardry turns the console into a demon-slaying miracle machine.
Expiring Recent Deals
Or gift a Nintendo eShop Card.
Over on Xbox Series X, Suicide Squad: Kill the Justice League got hammered in reviews, but its chaotic co-op is genuinely fun if you grab a few mates and mute the cutscenes. And The Ascent is a gritty twin-stick RPG with a synth-soaked aesthetic and gunplay that hits hard. I rate it highly, especially in co-op.
On Xbox One, Wolfenstein II: The New Colossus remains a bombastic ride with moments of real narrative gut-punch. Also, if you’ve never played Fallout: New Vegas, now’s the time. It’s Obsidian at their branching-path best.
Expiring Recent Deals
Or just invest in an Xbox Card.
PS5 users should beeline to Dragon’s Dogma 2. It’s the wildest RPG I’ve played this year, full of emergent chaos and griffin rodeos. And Persona 5 Royal? Still the reigning champ of turn-based style and swagger. Just when I thought I was out, it dragged me back in for another 100 hours.
Over on PS4, Like a Dragon: Ishin! scratches that samurai soap opera itch with heartfelt drama and absurd dance-offs. Meanwhile, Jedi Outcast delivers sith hot lightsaber duelling, even decades later.
Expiring Recent Deals
PS+ Monthly Freebies
Yours to keep from Aug 1 with this subscription
Or purchase a PS Store Card.
Today, on PC, Dishonored 2 is a masterclass in stealth sandbox design. Arkane’s level layouts deserve their own BAFTAs. And Sifu is a punishing ballet of fists that rewired my brain over a weekend. Every death teaches a lesson. Mostly: don’t rush.
Expiring Recent Deals
Or just get a Steam Wallet Card
Lastly, LEGO fans have plenty to stack into their shelves. The Jango Fett Helmet set is a bold build for any bounty hunter, and Pixar’s Up House is a colourful tribute to one of the best animated films ever made IMO.
Expiring Recent Deals
Adam Mathew is a lifelong gaming critic, a passionate connoisseur, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.
Octopath Traveler 0 is set to release for PS5, PS4, Switch 2, Switch, Xbox Series X|S, and PC on December 4. Like the previous entries in this turn-based RPG series, it’s made in the visually striking “HD-2D” art style that uses pixelated 2D characters and gorgeous HD environments, with visual effects only possible on modern platforms. The game is available for preorder now in several editions. Read on for details about what comes in each one, how much they cost, where you can preorder, and more.
PS5
Switch 2
Switch
Xbox Series X|S
Note that physical Switch 2 copies include a game-key card, which lets you download and play a digital copy of the game when the card is in your Switch 2 system.
The digital deluxe edition comes with the game itself, plus the following digital items:
This Square Enix Store-exclusive edition comes with the game itself, plus the following extras:
Preorder Octopath Traveler 0, and you’ll receive a set of in-game items called Travel Provisions, which Square Enix describes as “A set of items and skills useful for the start of your journey.”
Octopath Traveler 0 starts with you creating your own character from scratch. The story kicks off with your hometown of Wishvale burning to the ground, and it’s up to you and your companions to rebuild it. This all goes along with the “start from zero” theme of the game.
Combat is turn-based once again, complete with the “Break and Boost” system from previous games. But this time you can control parties of up to eight characters, so battles could be pretty big. There’s also a whole town-building mechanic, in which you have a grid to build houses and buildings on, placing them wherever you’d like. You’ll join up with over 30 different characters along the way.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
This is a spoiler-free review for all 12 episodes of Twisted Metal season 2, the first three of which are now streaming on Peacock. New episodes debut every Thursday through August 2025.
Season 1 of Peacock's Twisted Metal resembled its PlayStation source material more in spirit than content: It was a madcap(pier) Mad Max, delivering a loony Zombieland-style look at a post-apocalyptic wasteland teeming with vehicular carnage. But in season 2, the show's namesake tournament takes center stage and the results are silly and satisfying – a more focused story, a deeper exploration of character, and some truly impressive demolition derby warfare. Just as in the first season, not every joke lands. I don't have an actual success rate percentage breakdown for you, but there'll be a dozen fizzles on the funny front before a gut-buster floors you. When it comes to bits and gags, Twisted Metal is for sure playing the numbers game.
Showrunner Michael Jonathan Smith takes the irreverent sass of season 1 and crafts more of a sitcom setting in season 2, with an established ensemble taking us through the story as they all compete for a spot in Twisted Metal. The characters are given room and board (at an abandoned high school) while jumping through proverbial flaming hoops until the lucky few reach the final level. In some ways, this structure makes season 2 feel a bit tamer. It's still a mix of dude-bro antics and surreal Community-type laughs, but there's so much violence and destruction in the elimination rounds leading up to Twisted Metal that it works, in a way, to deflate the big battle.
With 12 episodes now (compared to 10 in season 2), longer does not necessarily equal better here, and while infusing the story with a more focused goal – a multi-stage driving tournament where the winner gets one wish granted – there are definitely moments within this season that feel buried under nonsense and distraction. At the same time though, season 2 gives us a colorful, sprawling ensemble, assembling the principal players from season 1 and adding Raven (Patty Guggenheim, replacing first-season guest star Neve Campbell), Mr. Grimm (Richard de Klerk), Vermin (Lisa Gilroy), Axel (Michael James Shaw), and Dollface (Tiana Okoye).
Those invested deeply in the decades of lore will recognize these names, though as someone who's never played Twisted Metal – and really only knows the franchise from seeing the grinning, flaming clown head of Sweet Tooth plastered all over the games' covers and advertising – I can say the uninitiated will be just fine. It's an insane world that already set up enough genre-warping wiggle room to make way for just about every type of crazy character you can think of – including the infusion of both cyborgs and soul-stealing sorcerers.
Even the Twisted Metal contest itself has some supernatural chicanery because the grand-prize wish-fulfillment is literal. Crazed, cackling tournament maestro Calypso (Anthony Carrigan) means to do exactly what he says, and that's provide the champion with their heart's desire. It's just an extra layer of bonkers in an already ridiculous world. Also, it leads to a very funny recurring bit where we're forced to question if Mr. Grimm's powers are even real or if he just makes a lot of goofy faces and gestures.
It's really still the core Season 1 characters who shine here: John Doe (Anthony Mackie), Quiet (Stephanie Beatriz), Sweet Tooth (played onscreen by Samoa Joe and voiced by Will Arnett), and Stu (Mike Mitchell). Mackie and Beatriz remain awesomely funny and likable as John and Quiet, now working as a team and dealing with a myriad of family-adjacent concerns. In the midst of the violence, chaos, and class warfare waged by the walled cities against the outsiders, John must contend with his amnesia getting in the way of a heartfelt sibling reunion while Quiet stumbles upon a new conniving connection who gives off younger sibling (or even possible daughter) vibes: Saylor Bell Curda's Mayhem. Being a teenager born into a broken world (an "Apo Baby," as she's described), Mayhem is as stubborn and overconfident as they come. But instead of that being an aggravating trait, she pops as a fun, relatable addition to Twisted Metal.
Because the season is designed to eliminate characters – with many episodes showcasing a lethal qualifying round for the tournament – many of the new cast members are just here to be to killed off. That doesn't mean they're dispensable though. Most are cool, key components of the Twisted Metal world, and some are even given flashbacks that show us how they got here. There are a couple stragglers who stick around too long, but overall, we're given a good lot.
Also, you can still lean on the OGs, and the Samoa Joe/Will Arnett Sweet Tooth combo remains a wonderfully insane creation. Sweet Tooth's relentless homicidal tendencies mixed with his random softness and sentiment continue to make him a spotlight character. His motivations to win Twisted Metal are thin (he just wants to be the most famous killer) but that doesn't prevent him from being the most consistently funny character onscreen. John and Quiet are the heart of the show – even when their relationship hits rough waters – but Sweet Tooth and Stu are also a surrogate family in their own right, providing unexpected moments of tenderness.
Having watched all of season 2 for this review, the parts that instantly pop into my head are the funny gags. To name a few: There's a very amusing cameo, an inspired Baby-Sitters Club bit, and a hilarious exchange with Axel's creator, Dr. Zemu. I note this because the action scenes are very impressive, but they take a back seat to the absurdities. But yes, it's Twisted Metal so there's still rampant gore, flying limbs, and many unceremonious deaths. It's a testament to Smith and the writing staff that moments of warmth actually resonate through all the mayhem. The scenery isn't much to look at (a lot of empty warehouses, parking lots, drab open roads, etc.) but what's being saved on visuals is made up for by a ton of ferocious action set to hit songs from the 1990s. Season 2 has a few more lulls than season 1, but it's still a bold expansion of Twisted Metal.
A good night's sleep is essential for a healthy and productive day. Unfortunately, it's not unusual to have trouble sleeping when you're away from home and bedded in noisy, unfamiliar accomodations (like a school dorm). If so, you might when to check out this deal. Amazon is offering the Dreamegg D11 Max portable white noise machine for just $9.89 after you apply 50% off coupon code "PEJ5UDRB" during checkout. I've posted deals on Dreamegg's smaller, less feature-rich noise machine for about the same price, but this is the first time I've seen the D11 Max model go under $10.
The Dreamegg D11 Max is a compact noise machine, measuring about 4" diameter and weighing in at about 10 ounces. It's larger than Dreamegg's micro-sized model but in return you get a much larger 1,800mAh battery that can lasts up to two days on a single charge. Recharging is done with a USB Type-C cable, which is included.
The D11 Max also as more features than the micro version. For starters, it's pre-loaded with 21 soothing sounds to lull you to sleep - 5 more than the micro version - including ocean waves, rain, birds, fan sounds, gentle surf, and white noise static. You can also schedule timers to automatically start/stop the sounds on its own or allow it to run continuously on an up to 30 hour loop. Finally, it has a handy keyring loop for easy attachment. For travellers with babies, this is a near essential device. But it's also a great option for anyone who wants to take a noise machine along but without the bulk.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Maintaining a tidy desk area doesn't have to be labor intensive or expensive. Traditionally you would use a can of compressed air to clean out your PC, but they're essentially one-time use, they usually target a very small area (because of their tiny nozzle), and the cost can quickly add up. Nowadays there's a better solution. As part of its Back to School sale, Amazon has the EUKI Cordless Rechargeable Electric Air Duster (Air Blower) for just $20.99 after you clip a 30% off coupon. Most electric air dusters under $50 on Amazon are likely made from the same few overseas factories, so you just want to get the one that's the least expensive. There are other more powerful options out there, but they are way pricier.
The EUKI cordless rechargeable electric air duster is a fairly straightforward device. An internal fan spins at up to 15,000RPM to move an appreciable amount of air. A nozzle funnels the air into a tight, high-velocity stream that's more than strong enough to kick up layers of dust that's been sitting on top of your computer components. It has three speed settings, although I would recommend keeping it at the max speed for optimal results. Note that it doesn't come with a long, thin nozzle like the ones that come with compressed air canisters. If that's what you're looking for, the deal below might be a better fit. The duster weighs about 12 ounces, light enough to be used for a while.
The best thing about an electronic duster compared to a can of compressed air is that it can be re-used. The battery lasts up to 100 minutes on a full charge (lower on max setting). It can be recharged within 2 hours with a USB Type-C cable, which is included. I have a similar variant of this air duster that I use for all manner of cleaning, not just my PC (cleaning my coffee grinder and blow drying my dog are two examples). If possible, do your dusting outside.
Here's another deal worth consideration. Amazon just recently dropped the price of the JVSCAM electric air duster to $19.99 after a $20 off coupon code: "L8MXVQ25" is applied. The duster itself looks identical to the EUKI version, except that the fan spins at a slower 13,000RPM. In return, you get four different nozzles, including some narrow designs that are good for tight spaces like the crevices in your keyboard.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Getting a free gift with a purchase is nothing new when you buy directly from LEGO. Some of the free sets in the past include some pretty flowers, bugs and insects, and even a Jane Austen LEGO set. From now until Saturday, August 2, you can get the LEGO Star Wars Kamino Training Facility (40765) as a free gift when you buy Jango Fett's Firespray-Class Starship (75409). The criteria to qualify for a free gift changes from set to set, but this time the barrier to entry is a bit higher than average; Jango Fett's Starship will run you $299.99.
Gifts with purchase are only available to LEGO Insiders members, which is free to join.
The Kamino Training Facility kit is a pretty cool recreation of the scene from Star Wars Episode II: Attack of the Clones, where we first meet the beloved clones of bounty hunter Jango Fett. At 190 pieces, it doesn't look like the most complicated build. It comes with three Clone cadet minifigures, blasters, multiple training obstacles, and a KE-8 Enforcer patrol vehicle. We've seen Clone Trooper minifigures in their armor countless times over the years, so it's cool to see Clones in plain clothes before they're all trained up for battle. It originally cost $29.99 and has since been retired, so if you've been in the market to buy the awesome 2,970-piece Jango Fett's Firespray-Class Starship set, doing so before August 2 will bag you this sweet free gift.
August sees the release of eight other awesome LEGO Star Wars sets. Funny enough, one of them is another take on Jango Fett's Starship, but at a significantly smaller scale, which unfortunately doesn't qualify for the Kamino Training Facility free gift. This batch is pretty prequel-focused, with sets based on Separatist military vehicles and some with tons of Clone minifigures. Personally, I'm very interested in the new 1,513-piece AT-ST Walker (75417) that looks huge.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.
Ever since the Steam Deck originally launched back in 2022, handheld gaming PCs have been blowing up in popularity. I’d even go as far as to say that Valve’s handheld has since been dethroned, with devices like the Lenovo Legion Go S and ROG Ally X greatly improving performance and display resolution. However, while there are more options than ever for Windows handheld gaming, there’s still a ton of folks that swear by the Steam Deck, and they’re not wrong.
But given that the Steam Deck is now a three-year-old tech product, the time has come to look into the future and try to figure out what the next generation should look like. And while I’m tempted to just say “toss in a more powerful chip and call it a day,” it’s a bit more complicated than that.
Valve has a funny history with its hardware launches. While the Steam Deck was definitely a success, you don’t have to look too far in the past to remember the colossal failure that was the Steam Machine. These gaming PCs running off of a primitive version of SteamOS were prohibitively expensive and almost immediately flopped. But it seems like Valve learned its lesson, with the original Steam Deck launching for a very reasonable $399.
But other handheld gaming PCs have definitely taken a different approach with pricing. For instance, the MSI Claw 8 AI+ will set you back a thousand bucks. You do get a very powerful Intel chip along with a gorgeous display, but at that price point it starts competing against much more powerful gaming laptops.
My hope is that whatever the next Steam Deck is, it keeps the price low, despite the success of much more expensive gaming handhelds. After all, it’s going to be a device that funnels users straight into the Steam store, so Valve can afford to subsidize the cost of the hardware a bit. That’s likely a big part of why the original Steam Deck was as affordable as it was.
At the same time, a lot has changed in the last few years. Every type of computing hardware has gone up in price, and even the Nintendo Switch 2 is significantly more expensive than its predecessor. While it’s possible that Valve eats whatever additional costs are added by factors like tariffs and inflation, it’s more likely that the next Steam Deck is going to be at least a little bit more expensive than the original. By how much, I have no idea, but I hope it stays within the same general price range, even if it’s a tad more expensive.
When dreaming about the next generation of a beloved product like the Steam Deck, it’s super tempting to just say everything should be bigger and better. But the lower resolution display is a good thing, actually, and Valve should keep it that way for the Steam Deck 2. Hear me out.
I remember when I first picked up the Lenovo Legion Go, with its 1600p display, and being impressed by how the desktop looked. However, as soon as I booted up a game, I realized that 1600p is an unrealistic resolution to actually play at given the relatively weak performance offered by the Ryzen Z1 Extreme. After all, this is the same resolution as the most recent Razer Blade 16 – and that gaming laptop is powered by up to an RTX 5090, which is leagues more powerful than the Go’s little APU.
What this led to was me having to either lower the display resolution to 800p anyways, or otherwise heavily tweak games to run well on the hardware. That’s fine with me, I’m going to mess with game settings no matter what, but part of the magic of the Steam Deck is that you don’t really have to do that. The Deck’s 800p resolution means that even though it’s technically less powerful than the Lenovo Legion Go, some games run better at default settings because they’re running at literally half the resolution.
So no matter how much of a generational uplift Valve needs to justify making a second Steam Deck, it should keep the 800p resolution. After all, games aren’t getting any less demanding over time, so a more powerful chip on the same display will make sure new games continue to run well on Valve’s hardware.
Ever since the Steam Controller, Valve has been working little haptic trackpads into its controller design. And while I don’t personally use them for anything beyond stimming, they’re cool and should stay in the Steam Deck 2.
The trackpads are ostensibly for games like Civilization that don’t traditionally support controllers. And while developers have increasingly figured out how to make controller input work in this type of game, sometimes a trackpad just works better. Plus, I love the way that the Steam community comes together to create custom controller configurations for games, and having more input options only benefits that.
It’s not like other handheld manufacturers are rushing in to implement this in their products, either, so it keeps the Steam Deck special.
Whenever I need to re-benchmark the Steam Deck, I have to go through the tedious process of installing Windows on the thing and then re-installing SteamOS when I’m done. Not a big deal, just part of the job, but what makes it annoying is that every time I try to install SteamOS it will fail if I plug the thumb drive into a USB hub. I don’t know why that happens, but it does. That’s not a problem for most recent handhelds, though, because they have multiple ports – the Steam Deck has just one.
There is no reason that the Steam Deck can’t have multiple USB ports, there’s plenty of room on the chassis, especially on the bottom of the device. But instead, the sole port on the bottom of the Steam Deck is an unprotected MicroSD card reader.
The simple solution would just be to add a second USB port on the bottom of the Steam Deck 2. Not only would this make the device easier to use with accessories, but it would make Steam Deck docks less of a nightmare to actually use. Imagine a Steam Deck dock that functions like the Switch dock. I want to live in that world.
The further we get from the original Steam Deck’s release the more I realize that it was basically a perfect device. While it does have its limitations, I mostly just want a spec bump out of its followup. Although, realistically, Valve is probably going to come up with all kinds of improvements over its first-gen handheld. I just hope they don’t dilute the magic that finally made PC gaming handhelds a mainstream phenomenon.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra
Borderlands 4 has been available to preorder since June, but only for PS5, Xbox, and PC gamers. We knew that the new game would be coming to the Switch 2, but it wasn't until recently that we finally got a release date. The Switch 2 version of Borderlands 4 is set to arrive on October 3, almost a full month after its console and PC release. And as of today, you can now preorder your copy for $70.
As of right now, it looks like the standard edition of Borderlands 4 is the only version available to preorder on Amazon and GameStop. Both the console and PC currently have Super Deluxe Editions available for preorder that include additional content and fancy packaging. It's unclear at this time if the Switch 2 will get a physical release of the Super Deluxe Edition as well, but we'll update this page with any new information as soon as we have it.
That being said, the Super Deluxe edition is available to preorder directly from the Nintendo eShop. So if you want the benefits of that version without the actual physical copy of the game, that's one way to do it.
Although this is the standard edition of the game, preordering does come with a few bonuses when you buy from Amazon. Alongside the base game, you'll also get the Gilded Glory Pack. This features a Vault Hunter skin, a weapon skin, and an Echo-4 drone skin. You can see more details about the pack from the 2K website.
If you've never actually preordered anything from Amazon before, it's worth noting that if you purchase this art book ahead of the release date, it includes Amazon's preorder price guarantee. According to Amazon's own help page, this means that if the price decreases between now and when the item ships, you'll pay the lowest price. So in this case, if any of these editions of the game get a discount before they actually start shipping then you'll pay whatever it dropped to rather than the full price.
Although not every preorder gets discounted, physical editions of games especially seem to rarely drop in price compared to other product categories before they actually release. That is especially true for popular Nintendo Switch games, which rarely receive discounts of any kind even after release.
The Nintendo Switch is going out in a blaze of glory, with some exciting games launching to make way for the console's successor: the now officially released Switch 2. Whether they’re exclusively developed for the Switch or ported over from other platforms, these upcoming Switch games will likely wrap up the Switch era while also being compatible with the Switch 2.
In the second half of 2025, we'll hopefully be getting our hands on well-known in-development titles as well as a host of new games announced at the most recent Nintendo Direct. Here are all of the new Switch games we can look forward to this year.
Gradius Origins collects some of M2's finest shoot 'em up games, including Gradius, Salamander, Life Force, Gradius II, Gradius III, Salamander 2, and introduces a new game, Salamander 3, the first new entry over a decade. Originally released as an arcade game, Gradius has been ported to several consoles over the years, including the NES.
A new visual novel from MAGES set in post-war Japan. The story follows a young girl who gets wrapped up in another world after becoming a maid at the mysterious Iwakura household.
A collection of Toaplan’s greatest shoot em’ up hits from the 80s and 90s. It includes eight games total: Flying Shark, Fire Shark, Tiger Heli, Twin Cobra / Kyukoku Tiger, Out Zone, Fix Eight, Batsugun, and Dogyuun.
The latest Story of Seasons remaster was a surprising one. Grand Bazaar (originally on the DS) takes place in Zephyr Town, where you build a farm, explore for resources, and craft products you can sell in the titular weekly Bazaar. The Switch version of the game remasters the original character models and also introduces two new marriage candidates.
From the team behind Streets of Rage 4, SHINOBI: Art of Vengeance is a 2D action platformer featuring a pretty sleek art style that almost looks hand-drawn.
Hunt down your own murderer in this stylish stealth action game. Shuten Order features five different “routes,” each with their own unique mechanics, that you must beat to reveal the truth.
Sonic's back, and he's bringing some friends along for the ride. Sonic Racing: Crossworlds seems to be an ultimate crossover game, blending chaotic kart racing mechanics with a pretty insane slate of characters. Look forward to vehicle customization and a variety of environments across each track (and universe).
A slightly cuter alternative to the annual 2K releases, NBA Bounce lets you join one of 30 NBA teams and work your way up from rookie to legend on the court.
Coming off the heels of Shadow Labyrinth's edgier take on the Pac-Man franchise, we're going back to basics. Pac-Man World 2: Re-Pac introduces enhanced graphics, expanded levels, and tons of quality of life improvements to the action platformer that originally released in 2002.
The next Final Fantasy (adjacent) game to arrive on Switch, Final Fantasy Tactics: The Ivalice Chronicles tells the story of a noble boy and his childhood friend who become entwined in the series' classic civil conflict: The War of the Lions. The game features over 20 jobs to try out, including plenty of Final Fantasy classics, and quality of life improvements like an autosave feature.
One of the most anticipated Nintendo releases is the next mainline Pokemon game, which comes after a rare "skip" year in the franchise. Pokémon Legends: Z-A is set in Lumiose City, a town within the Kalos region that features "Wild Zones" for catching new Pokémon. Chikorita, Tepig, and Totodile are your starter options, and while they may be familiar faces, expect battles to be a little more... dynamic.
You read that right. Plants vs. Zombies is back with a new game PopCap describes as a "chance to reacknowledge the series' roots." With new HD character models and a multiplayer feature, I think this one's well worth checking out for anyone who enjoyed (or, in my case, got slightly addicted to) the original garden defense game.
Goodnight Universe puts you in the position of being a six-month-old baby with psychic powers. I know, living the dream. While all you want is your parents' love, a tech corporation has other plans.
I don't know how the Switch will handle this one, but last year's anime fighting game Dragon Ball Sparking! Zero is theoretically making it's way to both the OG and Switch 2 consoles this November. Play out scenes from the original TV show or create your own scenarios with epic battles and iconic characters.
The "final announcement" from the most recent Nintendo Direct was a new Octopath Traveler game from Square Enix. For the first time in the series, you'll be able to customize your own character, who is tasked with rebuilding the town of Wishvale while also seeking vengeance against its destroyers. Of course, you'll have plenty of party members to recruit for help.
There are plenty more Nintendo Switch games in development that don’t have a solid release date yet. Here are some more Switch games we know are on the way:
Most upcoming Switch games will be supported on the Switch 2, but we're already seeing announcements of Switch 2-exclusive games. You can check out our full guide on Switch 2 games, but in the meantime, here's a quick look at what you have to look forward to on the new console:
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
Considering we’re living through a period where it feels like every other game is a remake, remaster, or throwback of some sort, perhaps I should be less surprised that Battlefield 6 feels a lot like Battlefields 3 and 4. They were, of course, the glory years for EA and DICE’s large-scale multiplayer shooter – excellent maps, engaging objective-based modes, spectacular destruction, and the all-important class system. It seems like Battlefield 6 replicates all of that, at least as far as I can tell after having played two hours and change of the new, contemporary-set FPS across a number of maps and modes. That is a good thing, of course, especially since recent Battlefield history has been a bit of a rocky ride. But is this resurrection of past glories actually exciting? In the moment, absolutely. But on a grander scale? That’s a more difficult question.
Those exciting moments are often the result of the well-defined class system, which returns in a comfortingly familiar guise following Battlefield 2042’s missteps with its hero shooter-like Specialists. The Assault class can use their grenade launcher to breach through walls and then turn the startled soldiers who once huddled behind it into swiss cheese. The Engineer is the vital cog in a tank battle, using their acetylene torch to repair friendly armour and keep the cannon fire rolling, even as an entire building collapses around them. The Support is the squad’s literal lifeline, diving onto the objective with bags of spare ammo and soldier-reviving defibrillators at the ready. And finally there’s the Recon, the tactitician who marks enemies for all to see before scoring a hattrick of headshots with a sniper rifle.
There’s nothing revolutionary about these classes, but they are much clearer in their parameters than they have been in the past. You won’t find the team’s dedicated infantry killer fulfilling anti-tank or medic duties, for instance, as the Assault has been forced to do in the likes of Battlefields 4 and 5. But as clean and traditional as these roles are, there is a minor shake-up. Like Battlefield 2042, any class can use any weapon, but now each role has a “signature” specialism designed to encourage you into the specific loadouts of yesteryear. For example, the Recon is able to hold their breath while aiming sniper rifles, making them the clear choice for long-range engagements, while the Engineer benefits from improved hip-fire control when using SMGs. As someone who would score a low-end grade in a sniper exam, this means I can play Recon while swinging around an assault rifle or LMG, which fully opens up the class roster. But I can’t help but wonder why I should brute-force my way into playing Recon when I could find my specialism elsewhere. Isn’t that what class play is all about?
The odd, freeform elements of 2042’s weapon system saw their fair share of criticism, and I agree that tighter restrictions would have been of benefit both there and here in Battlefield 6, especially since there’s real strength in the design of the prescribed specialist gadgets for each class. The Support’s deployable cover is a solid example – it’s great for hiding behind while resurrecting fallen squaddies, provides a safe space for allies to restock on the ammunition bags you can drop, and acts as a surface to mount the LMG that the class specialises in. In short, the components of each kit can harmonise wonderfully, and I think the interesting choice is finding which class kit provides the best melody for your playstyle, rather than adjusting the individual notes within that.
Ultimately the weapons system is a small wrinkle in a very familiar package, and that applies to basically all the new ideas present in Battlefield 6’s demo. A new movement system (ridiculously dubbed the “Kinesthetic Combat System”) promises smoother leaning around corners, bracing against cover to reduce recoil, combat rolls as you land from high jumps, and several other improvements, but I can’t say I found these valuable additions – especially the contextual lean, which rarely seemed to activate. Like the omnidirectional movement in last year’s Call of Duty: Black Ops 6, I wonder how much genuine impact this will have on the experience of regular players. The one addition that I do love is the ability to grab a fallen soldier by the scruff of their neck and drag them to safety before reviving them. It’s a useful ability that everyone has access to (which admittedly does infringe on the Support’s duties, but it’s far from the instant revive of the defibrillator.) More importantly, it’s something that creates a “moment” – there’s few things more heroic than dragging a buddy to cover while machine gun fire kicks up dust around you. If all the small additions add up to something that feels as good as that, then maybe Battlefield 6 will develop a more distinct character in time.
But what about the battlefields themselves? The series has always had to find its own formula when it comes to level geography, simply because the classic three-lane design doesn’t work for 64-player chaos. Thankfully that rule still applies, which means Battlefield still feels unlike any other shooter out there. The flagship Conquest maps retain that almost open-world feel – much more expansive than Call of Duty arenas, with an eye for real-world authenticity. City streets feel like genuine (albeit thankfully evacuated) population centres, and buildings are realistically laid-out with coherent stairwells and floorplans. The designer’s hand can be felt when you realise that there are maps nested within maps, but they leave a good impression. The broad edges of Empire State replicates the wide, tank-friendly streets of New York City, but push further into the centre and there’s rabbit warren-like alleys and a large concrete multi-storey building that’s perfect for claustrophobic, close-quarters fighting.
One or two matches simply isn’t enough time to understand the nuances of a map, and so I can’t say where exactly the few on offer would rank among the all-time greats. But Liberation Peak, set along the slopes of the Pamir Mountains in Tajikistan, provides the ideal amount of wide, rocky terrain for land vs air battles alongside pocketed military bases that give birth to desperate infantry fights, while Siege of Cairo has the dense street networks ideal for luring tanks into RPG ambushes. With no demolition centrepieces there’s nothing that instantly becomes a map’s signature element, but I hope that continued play will reveal carefully-placed details in each street, room, and capture point.
Talking of demolition, Battlefield’s trademark chaos remains very much in-tact. It is somewhat restrained in comparison to the map-shifting “levolution” system that powered Battlefield 6’s most obvious touchstones, but the alternative is much more useful in the minute-to-minute play. Entire building facades crumble away under cannon fire, opening up buildings like sardine cans to reveal the fleshy fiends hiding within. You can breach floors, allowing for Rainbow Six Siege-like downward assaults… or simply blow the support from beneath a pesky sniper. This late into Battlefield’s lifespan it’s hard to be truly excited about all this – this is the series’ schtick and likely always will be now – but it’s nonetheless impressive. As much as it is a technical feat to be boasted about alongside the most photo-realistic graphics in the series’ lifetime, it’s also a foundational tool that makes Battlefield its own distinct beast.
If it seems odd that we’ve reached this far into the preview without mentioning the multiplayer modes – you know, the things you actually play – then it’s only because they almost blend into the background among the explosions and squad roles. The hands-on session provided matches of Conquest, Breakthrough, and Squad Deathmatch, and they’re exactly as Battlefield tradition dictates. Personal preference naturally applies, but at least from my perspective it’s the classic story of the objective-focussed modes reigning supreme and the smaller-scale, kill-everything-in-sight games still feeling like a square peg in Battlefield’s round hole. It’s not that they’re a bad time, it’s just that the “Battlefield Moments” EA likes to shout about seem to only happen when you’re desperately holding down Point C during a close game of Conquest, or pushing tooth-and-nail through the fiercest defence in Breakthrough.
As part of what seems like a project attempting to recapture the glory days of Battlefields 3 and 4, I don’t hold any grudge against these modes feeling like business as usual. This is a series that needed to find secure footing after a couple of wobbly outings, and it certainly feels like this new iteration is standing on reinforced concrete. But I can’t help but feel that those old, faithful objectives could have been freshened up a little, perhaps with unconventional capture point designs or equipment used specifically for objectives. Perhaps new thrills lie in the new Escalation mode, which was unavailable to sample at my hands-on demo, although considering the official description provided to press claims that it “sees two teams fight to capture strategic control points,” I’m not expecting it to add too much extra fizz to the established formula.
When Battlefield 6’s open betas go live across a couple of weekends in August, I expect there will be a lot of fans who will be relieved to find a package that largely seems focussed on returning Battlefield to its peak years. And I can’t deny that the modern combat aesthetic, equipment, and classes speak to me in a way that the series’ near-future and pseudo-historical guns never could. I had a good time. More than a decade after Battlefields 3 and 4, though, it doesn’t fill me with the same sense of adrenaline it once did. But nostalgia’s still a hell of a drug, and maybe that’s just what the medic ordered.
Do you have any questions about Battlefield 6? Tell us what you want to know in the comments, and we’ll do a follow-up soon to bring you as many answers as we can.
Matt Purslow is IGN's Senior Features Editor.
Electronic Arts and DICE have revealed the official PC system requirements for the new BF game, Battlefield 6. Moreover, EA shared three new trailers. Plus, the publisher has confirmed the game’s rumored release date. So, let’s dive in. PC gamers will at least need an Intel Core i5-8400 or AMD Ryzen 5 2600 with 16GB … Continue reading Battlefield 6 Official PC System Requirements →
The post Battlefield 6 Official PC System Requirements appeared first on DSOGaming.
Cars nowadays are equipped with USB ports for charging your phones, but if you have a decades old beater like me, then chances are good that it doesn't. Fortunately, there's an extremely inexpensive solution to that problem. Amazon is currently offering a slim Lisen 65W Car Charger with a built-in coiled USB Type-C cable for a mere $7.98 after you apply a 50% off coupon code "3OPSQ269" during checkout. This little car charger plugs into a standard 12V vehicle socket and can fast charge an iPhone 16 or Nintendo Switch at their fastest rate.
The Lisen 30W car charger is the compact style where only the head unit sits exposed above the 12V vehicle outlet. There are a total of three "ports": one USB Type-C port, one USB Type-A port, and a coiled USB Type-C retractable cable that can be extended out to about 4 feet. The charging output of each individual port is as follows:
Note that the maximum charging output is 65W. That means although all three ports add up to a total of 95W, only a maximum of 65W will be delivered across all three ports if they are used simultaneously. That's actually a good thing because higher charging output means more heat, and the charger is too small to accommodate large or fancy heatsinks.
If you have any model Apple iPhone 16, then both the cable and the USB port will charge it at its fastest rate when you use the retractable cable. ChargerLAB has shown that the maximum charging rate caps at about 30W, even for the Pro Max. It will also fast charge the Nintendo Switch, which caps at 18W.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
If you ask me, a proper pair of wireless earbuds are one of the more important investments when it comes to tech that impacts my daily life. I mean, I use them everyday for music and podcasts, and have to rely on them to take meetings in a pinch. A good pair of earbuds can also be expensive, so you should know whether or not the price tag is justified. And us being IGN, good earbuds can be your go-to audio gear for gaming (which I declare in my review of the SteelSeries Arctis GameBuds). But as with any of our buying guides for the likes of gaming headsets or keyboards, there lots of options and I'm here to help sort them all to bring you our top picks for the best wireless earbuds.
With the end of summer vacation drawing near, some folks are heading back to school and good earbuds are a definite game-changer throughout the school year. Whether you're walking between classes or trying to lock in for study sessions, being without earbuds almost feels like forgetting your wallet at home. If you're left with ones that sound like a tin can, can't block outside noise, or barely last a few hours on a full charge, it's time to upgrade, and any of our picks here will take care of you.
We made several picks so you have a solid set of options depending on your budget and specific needs, but regardless, you'll end up with a proper pair of earbuds. If you want to ball out, we stand by the JBL Tour Pro 3 that came out this year, or if you solely want strong bass and gaming features, Razer's Hammerheads are still fantastic. In one way or another, we have first-hand experience with our recommendations so we can vouch for them – so, if you want to know about their sound quality, features, and battery life, read on!
This article features contributions from authors Kevin Lee, Georgie Peru, and Danielle Abraham.
For a perfectly balanced, expressive audio experience in a comfortable and sturdy pair of earbuds, you can’t go wrong with the Jabra Elite 5. Pair with up to two devices using Bluetooth Multipoint, and once connected, Jabra’s intuitive Sound+ app lets you play around with EQ settings and ANC sound modes. That hybrid noise cancellation does a decent job of drowning out an airplane’s engine or muffling voices at a coffee shop, though it does struggle with high-pitched sounds.
While you enjoy a pleasant listening experience similar to some of the best headphones, others will appreciate the six microphones that make your voice super clear on calls, even on windy days. Answering those calls is simple thanks to the button control on each earbud, which also gives you access to playback and Amazon Alexa or Google Assistant, along with some other functions that can be assigned using the app. And you won’t need to worry about breaking a sweat or getting stuck in the rain thanks to the earbud's IP55 dust and water resistance.
You can’t go wrong with Apple’s AirPods (3rd generation) when you want a pair of affordable, dependable AirPods that easily connect to the best iPhones or really any smartphone. To start, these earbuds sound spectacular, delivering virtually flawless, rich, detailed audio. You even get Adaptive EQ to customize the sound to your ears, while spatial audio with head tracking makes it feel like the sound is wrapping around you.
However, you won’t get ANC like the Pro model, and you’ll notice some sound leakage due to the open-back design. But that open-back makes these AirPods wicked comfortable, lightly resting in your ear and remaining in place. Add in some sweat- and water-resistant, and you’re sure to have an easy-going listening experience wherever you wear these great iPhone earbuds.
Sony’s exceptional WH-1000XM series of over-ear headphones has set the high bar for noise-cancelling technology for years. And with the Sony LinkBuds S Wireless Earbuds, the same great noise-cancellation in a light, compact form factor. Its ANC eliminates sounds like an airplane engine or noisy air conditioner. But you’re probably still going to notice incidental sounds like a car horn or dog barking, though it’ll definitely come through more muffled thanks to the impressive passive sound isolation due to the tight fit of the earbuds. An ambient sound mode is also supported, which gives you 20 different options on what external sounds you can hear, providing an ideal listening experience catered to you.
In addition to being excellent noise cancelling headphones, these earbuds offer up to six hours of battery life even with noise-cancelling running, and there’s an extra 14 hours of charge out of the carrying case. That means you take advantage of these earbuds on the longest work and travel days. It’s even possible to enjoy higher resolution audio with LDAC and AAC codec support over Bluetooth 5.2. You also get on-ear controls to adjust volume, skip tracks, answer calls and activate voice assistants. And thanks to modest water resistance, you can use these earbuds to tune into your music while you’re working out and tune out everything else.
The Razer Hammerhead True Wireless (Gen 2) Bluetooth earbuds are a great choice for gamers, with a visual nod to the inclusion of Razer Chroma RGB. This allows users to personalize their gaming earbuds with 16.8 million colors and various effects. This not only adds a stylish flair but also ensures that users can stand out from the crowd with the ultimate wireless earbud flex.
With an omnidirectional microphone pick-up pattern, Bluetooth 5.2 connectivity, and a 64dB signal-to-noise ratio, the Razer Hammerhead True Wireless (Gen 2) guarantees a clear and immersive audio experience during calls and gameplay. The integration of ANC further enhances the user experience by eliminating unwanted ambient noise, ensuring users can fully immerse themselves in their favorite tunes or games without disruptions.
For gamers, the 60ms Low Latency Gaming Mode is a game-changer. Activating this mode optimizes the earbuds' performance, providing a seamless and lag-free gaming experience on Bluetooth devices.
If you’re looking for a solid pair of earbuds that you can sweat out at the gym with or take along on a jog, then the Beats Fit Pro are for you. These headphones are designed to stay in your ears no matter what you’re doing thanks to wingtips that tuck into your upper ear and three different ear tip options to ensure a snug fit. There’s no need to worry about accidentally knocking one into the dirt during a trail run or interrupting a lifting session to put the device back in your ear. Plus, the IPX4 rating means it’ll hold up great against sweat and rain, just maybe don’t bring the earbuds along for a swim.
Not only are the Beats Fit Pro designed to stay in your ear making them some one of the best earbuds for running, but they also sound great, too. Spatial audio and active noise cancellation are supported, so you’ll be fully immersed in your music no matter the environment you find yourself in. And, the six hours of battery life with ANC on plus 18 additional hours with the compact charging case means these wireless headphones are the perfect travel companion, as well. With on-device controls, you won’t need to worry about taking out your phone to change songs or answer calls, either. The earbuds even rock an Apple H1 chip for hands-free help from Siri.
Apple’s second-generation AirPods Pro looks the same as its predecessor, but almost everything inside has been re-engineered and runs on the H2 chip to amp up performance. For starters, the active noise cancellation has improved at dampening sounds in your environment, while a new adaptive transparency mode does a solid job at minimizing louder sudden sounds like a plate breaking at a restaurant or a loud siren passing by. The audio on these earbuds is also more dynamic, bringing you a thoroughly enjoyable listening experience, though you still don’t get the support for higher-res audio files.
There’s plenty of other tech going on with these wireless earbuds, including Spatial Audio which uses head tracking to create a sound profile tailored to you. Apple also makes it easy to adjust the media you’re listening to on your iPhone with voice control using “hey, Siri” or tap controls on the earbuds that feature a new swipe functionality to adjust the volume. The AirPods offer good battery life, too, with up to six hours on the buds and another 24 hours in the MagSafe charging case, and that case even has tracking for those prone to misplacing it. These AirPods also charge via USB-C, making them slightly more universal.
Our team tested Sony’s WF-1000XM5 earbuds, and we think they may just be worth the splurge. With them comes rich and well-balanced audio in a lightweight, compact form factor. Spatial audio and head tracking allow the earbuds to automatically adjust what you’re listening to for a more realistic, immersive sound experience. Bluetooth 5.3 provides a strong link between the headphones and your Android phone or other devices. It even comes with multipoint connectivity to listen on more than one device, like your laptop and tablet.
But the stand-out feature of Sony’s WF-1000XM5 is the AI-driven ANC. It does a great job of eliminating sounds like a leaf blower and air conditioner. Design changes from the Sony WF-1000XM4 mean the ear tips are more secure—and comfortable—for better sound isolation to block out incidental noise like a car horn or dog barking. And if you want to take a phone call, there’s even a special voice pickup technology that uses AI to detect a user’s voice, so you come across clearly during calls, dampening sound in noisier environments.
The fact that they're small doesn't mean earbuds are doomed to have poor sound quality, and the 1More Evo earbuds are a testament to that. These combine quality, well-balanced sound with some active noise-cancelling goodness, so you can really drown out your surroundings and enjoy your audio. Now, the four different modes of ANC won’t be as impressive as the Sony WF-1000XM5, but you’re still eliminating some outside noise distractions. And if you need to hear the world around you, they also feature two handy transparency modes.
The 1More Evo earbuds offer an accurate, rich sound with crisp highs and deep bass using a combination of 10mm hybrid dynamic drivers and support for higher quality audio codecs. The result is a slightly heavier and bulkier earbud than most others on this list, but there are always tradeoffs for greatness. Beyond that, the earbuds can run for an impressive 8 hours, and the charging case can extend that by an extra 20 hours. And, if you have a wireless charger, it'll be easy to remember to keep the case topped up, as it supports Qi wireless charging.
Gaming earbuds are a fairly recent trend with the notable peripheral companies like Razer, Asus, and PlayStation making their own that are suited for games. It's tough because of the limited driver size and battery life, earbuds tend to make sacrifices in one way or another. But the SteelSeries Arctis GameBuds are so impressive because of how uncompromising these little rounded buds are.
On top of having solid foundations of sound quality, battery life, and long-term comfort, SteelSeries has one of the most robust software suites, which is easily controllable through a mobile app. This takes out the inconvenience of having to flip through PS5 menus to customize the earbuds, while also letting you access its 100+ custom-tuned EQ profiles easily.
Although there are a few minor inconveniences with how some of its quality-of-life features work (autoplay when taking it on and off, connecting through Bluetooth reliably), the GameBuds do all the important things extremely well. While you should definitely use these as your primary earbuds to listen to music on your phone, they really shine in games with the kind of bold audio experience you expect from a headset. They'll pair nicely with your PS5 or Switch 2 since you also get a 2.4GHz USB-C wireless receiver for a no-latency connection; this is my preferred audio setup for Switch 2 thanks to the additional USB-C ports, letting me ditch my old wired earbuds for good. For all that and more, I gave a 9 to the SteelSeries Arctis GameBuds in my review.
At $160, these have cheaper base price than the Razer Hammerheads I previously recommended. While I still think the Hammerheads have a very slight edge in sound quality, it's the battery life, software support, and overall comfort that make the GameBuds the best all around.
When shopping for a pair of wireless earbuds, there are a few things you should consider:
For working out, you'll want to find something with at least an IPX4 that certifies protection from water splashes for at least 5 minutes. IPX6 gives you even better protection from splashing and rain. Once you reach IPX7, it means your wireless earbuds are safe to submerge if you decide to go swimming with them, just know they'll only survive in up to three feet of water for 30 minutes. Also, if you're taking them under underwater, be sure that the charging port is fully sealed shut.
Feel like we missed anything? Throw down your own suggestions for wireless earbuds in the comments below. We'll check them out and consider nominating them in our list.
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam