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The Thing’s Real Secret Identity? Marvel Legend Jack Kirby

The Fantastic Four: First Steps is Marvel Studios’ 37th movie, but it’s based on Marvel’s first modern comic. It’s an eagerly awaited homecoming after three misfires by 20th Century Fox and amidst a continuous post-Infinity Saga MCU slump.

It’s also the movie many Jack Kirby fans and Jewish comic book fans have been looking forward to, and for the same reason—Ben Grimm, AKA the Thing.

One Small Step

Fantastic Four #1, cover-dated November 1961 and published August 8, is arguably the most important comic book published since 1938’s Action Comics #1.

Created by Stan Lee and Jack Kirby, the first issue was somewhat crude and incoherent, especially for two industry veterans, but it more than made up for it with its startling originality and tangible exuberance. Readers took notice.

The Fantastic Four were like no superhero team before. For one, they weren’t a team, they were a family—a constantly squabbling, borderline dysfunctional, but loving family. They were round characters (for the time), with real personalities, emotional depth and relatable faults. And they didn’t have secret identities; everyone knew who they were. They had superhero codenames—Mister Fantastic, Invisible Girl (later Woman), Human Torch, and Thing—but they barely used them. They were Reed, Sue, Johnny and Ben.

The comic was an innovative, genius blend of popular genres of the era: space adventure (which was more DC’s domain, with Adam Strange, Green Lantern, and a revitalized Superman), rampaging monsters (a genre Kirby and Lee mastered and became associated with more than any other creators) and romantic melodrama (which Kirby also pioneered in comics together with Joe Simon in 1947’s Young Romance).

It was a revolutionary approach and it sparked the Marvel Revolution. In a five-year explosion of inspiration, they followed with the Hulk, Thor and Ant-Man in 1962; Iron Man, Avengers and X-Men in 1963; Silver Surfer and Black Panther in 1966; and dozens of other characters. (Lee also created Spider-Man in 1962 and Doctor Strange in 1963 with Steve Ditko and Daredevil in 1964 with Bill Everett. Kirby would go on to create Darkseid and the New Gods for DC in 1970.)

Professionals and fans today debate fervently what and how much Lee and Kirby each created of that first FF issue, but as Kirby’s biographer and former assistant Mark Evanier writes in his definitive Kirby: King of Comics:

“There would later be disagreement over the sequence of events that brought forth the new heroes. Lee would say he figured out the story and characters, typed up a plot outline (which still exists), selected Jack to draw it, and handed him the basics of the first issue. Kirby would say that… he came up with the characters and even point to how similar the origin was to Challengers of the Unknown. Among those who worked around them at the time, there was a unanimous view: that Fantastic Four was created by Stan and Jack. No further division of credit seemed appropriate.”

Still, when it came to Marvel’s first family, as time went on it was clear that Kirby was the main creative engine—and that he was putting a lot of himself in the comic.

Kirby Kreations

A surprising amount of Kirby’s work is autobiographical. He regularly borrowed from his life experiences, from his cultural background and from his friends and family. Even the action sequences he became famous for were informed by his childhood rooftop gang fights and his combat experience in WWII, which earned him the Bronze Star.

He based many characters on himself, in different ways, including Captain America, Orion, Dan Turpin and Oberon, though more than any other, Ben Grimm was his personal avatar.

The breakout star of the FF cast, the Thing was a working-class, gruff but kindhearted, stubborn, emotional, intelligent, self-deprecating, cigar-chomping, thick-browed, street tough—everything Kirby was. He was even named Benjamin Jacob Grimm, Jacob being Jack’s birthname and Ben his father’s name.

Neal Kirby, Jack’s son, agrees. He told me the following: “It is generally recognized… that he based The Thing from Fantastic Four on himself, however, more based on his personality. I often describe my father as having the scrappiness of Leo Gorcey in the Dead End Kids, the language of Damon Runyon, and the attitude of Jimmy Cagney. Stick a cigar in The Thing's mouth and you have my father.”

“Nick Fury is how I wish others saw me. Ben Grimm is probably closer to the way they do see me,” Kirby once said.

'Stick a cigar in The Thing's mouth and you have my father.' -Neal Kirby

“Everybody I’ve talked to has compared me to Ben Grimm,” he said in another interview. “Perhaps I’ve got his temperament, I’ve got his stubbornness.”

But later on he became less coy about it. “If you'll notice the way the Thing talks and acts, you'll find that the Thing is really Jack Kirby,” Evanier quotes Kirby in his book. “He has my manners, he has my manner of speech, and he thinks the way I do. He's excitable, and you'll find that he's very, very active among people, and he can muscle his way through a crowd. I find I'm that sort of person.”

“In fact,” Evanier told IGN, “often when I re-read an old Kirby comic for the umpteenth time, I somehow notice aspects of Jack I never noticed there before.”

Kirby also incorporated elements from his life into Grimm’s backstory. They both came from the Lower East Side of New York City and grew up poor, Kirby on Delancey Street and Grimm on the fictional Yancy Street. Both were in a youth gang, Kirby in the Suffolk Street Gang and Grimm in the Yancy Street Gang.

“The references to Jack's childhood,” Evanier said, “would be unmistakable.”

On July 9, 2025, the real Delancey Street was renamed Yancy Street for the day, and the corner of Essex Street, where Kirby was born and lived (at 147 Essex), was renamed Jack Kirby Way. (Unfortunately it wasn’t permanent, like Bill Finger Way uptown in the Bronx, after the cocreator of Batman and Green Lantern.)

When the US joined WWII and Kirby was drafted, he became an army infantryman and a war hero. Same with Grimm, though he got to be a more glamorous pilot.

Kirby worked out other issues through the Thing, like his class insecurity. Grimm, a kid from the ghetto, constantly felt out of place among the cultured Sue and Johnny and the genteel, highly educated Reed.

Comics legend Gil Kane called Kirby “the supreme comic artist,” also noting that “the one thing you can see in Jack’s work is an angry, repressed personality.”

Other members of the Fantastic Four, meanwhile, were based on people in Kirby’s life. Sue Storm was named after his daughter, Susan. Reed Richards, the intellectual genius but emotionally aloof leader of the quartet, who’s Grimm’s longtime friend but often fails to appreciate him or treat him fairly, and who’s mainly responsible for his predicament as the Thing, has analogues to Stan Lee. There was even a 1978 issue of What If…?, “What If the Fantastic Four Were the Original Marvel Bullpen?”, in which Lee was cast as Mister Fantastic and Kirby as the Thing, with remarkably little change.

It’s a Jewish Thing

Jack Kirby was born Jacob Kurtzberg on August 28, 1917, to Jewish immigrants from Austria. He was raised Conservative and went to Hebrew school, and by all accounts was fiercely proud of his Jewishness. But when he was breaking in as an illustrator, he legally changed his name to Kirby.

“I wanted to be an all-around American,” he said in a 1990 interview. “My mother gave me hell. My father gave me hell.” When asked if it was because antisemitism was rife then, he said “Yes. A lot of it… And it hasn’t changed. There’s anti-Semitism today.”

Still, Kirby regularly included Jewish themes and motifs in his work, especially his 1970s magnum opus, The New Gods (aka The Fourth World). “Jack talked often about his Jewish culture,” Evanier told IGN. “He thought it was obvious.”

Much of that can be found in the Fantastic Four comics. In the 1987 documentary Masters of Comic Book Art, Kirby explained, “I went to the Bible. I came up with Galactus. And there I was, in front of this tremendous figure, who I knew very well because I’ve always felt him… And of course, the Silver Surfer is the fallen angel.”

'I went to the Bible. I came up with Galactus. And there I was, in front of this tremendous figure, who I knew very well because I’ve always felt him… And of course, the Silver Surfer is the fallen angel.' -Jack Kirby

Galactus, the Devourer of Worlds, is a sci-fi take on the wrathful, early-Old-Testament God. The Silver Surfer is his herald, or messenger, being the original Hebrew meaning of the word “angel.” Kirby also told the Galactus Trilogy with appropriate biblical bombast.

But the thing that remains the most Jewish about Kirby’s work is the Thing.

Grimm had been understood by many fans and professionals to be Jewish for decades, his biographical parallels to Kirby being the key, but not sole, element. He was a type of golem, for one—a creature of Jewish folklore formed from clay and animated to be a super-strong protector. Especially in his early appearances, before he looked like rock, the Thing looked like mud or clay, lumpy and granular. (Marvel does have a Golem character, and he does look like the early Thing.)

That his love interest and eventual wife, Alicia Masters, is a sculptor in the medium of clay, and that her supervillain father, Puppet Master, uses radioactive clay to make figures of people that he can then control, makes for a thematic symmetry that’s hard to ignore.

There was also a famous (among Kirby fans, at least) 1976 Hannukah greeting card Kirby sent, featuring the Thing in a yarmulke and tallit (prayer shawl), holding a Hebrew prayer book and standing next to a menorah. He hung a copy on the wall of his studio, and when visitors asked, he’d quip, “It's a Jewish Thing.”

After 41 years of hinting, metatext finally became text in Fantastic Four V. 3 #56 (August 2002), by Karl Kesel and Stuart Immonen. Evocatively titled “Remembrance of Things Past,” it features Grimm revisiting the Lower East Side—in Kirby’s day known as an immigrant, and especially Jewish, ghetto—and the memories of his childhood.

As a member of the Yancy Street Gang, he’d stolen a golden Star of David necklace from local pawnbroker Hiram Sheckerberg, and he comes to return it. When the villain Powderkeg attacks and Sheckerberg appears to die, Grimm recites, from memory, the Shema, a Hebrew prayer said before death (among other times).

But Sheckerberg comes to, and he confronts Grimm about hiding his Jewish identity. Grimm explains that, being perceived as a hideous monster (a concept in the comic that was never really justified visually), he didn’t want that associated with Jews.

It gave much of the Thing’s history a new context. Often feared, hated, or ridiculed on sight, a perpetual outsider alienated from society, it became a metaphor for the Jewish historical experience.

The story ends with Sheckerberg comparing the Thing to the golem and reminding him that the golem isn’t a monster but a protector. Grimm then keeps the Star of David in his hollow “4” belt buckle—his Jewish symbol behind his superhero symbol.

Dan Slott, who wrote the Thing Vol. 2 ministries (2006) and Fantastic Four Vol. 6 #1–46 (2018–2022), said in an interview, “As someone who started reading [FF] as an eight year old Jewish kid, I know it means the world to me... We all knew Ben was Jewish.”

In Thing Vol. 2 #8 (August 2006), Slott and artist Kieron Dwyer gave Grimm a bar mitzvah, celebrating his in-continuity thirteenth year as the Thing. Then in Fantastic Four Vol. 6 #5/Vol. 1 #650 (February 2019), Slott and artist Aaron Kuder married Grimm and Alicia Masters in a Jewish ceremony. Both were groundbreaking depictions of Jewish faith, tradition and joy in comics.

The Thing has since embraced his Jewishness, like in 2009’s Marvel Digital Holiday Special #2, in which his co-creator Stan Lee and artist Nick Dragotta jokingly show that none of the Fantastic Four, even Reed, are sure how to properly spell “Hanukkah” in their holiday card to Ben (the word being in Hebrew, it has several accepted spellings in English).

In Marvel Strange Tales II #3 (December 2010), Harvey Pekar and Ty Templeton tell another humorous story, revealing that Pekar and Grimm attended Hebrew school together. And in Marvel Holiday Special 2011, by Jamie S. Rich and Paco Diaz, Grimm attends a Hanukkah party thrown by Kitty Pryde with fellow Jewish superheroes Moon Knight, Wiccan, Sasquatch and Songbird.

The Thing’s Jewishness has also been highlighted in other media, notably the Disney+ animated series Spidey and His Amazing Friends, which showed him celebrating Hanukkah and Rosh Hashanah.

Today the Thing is the most famous explicitly Jewish superhero (excluding Magneto, who’s technically a supervillain, or Superman, whose Jewishness is allegorical).

It’s something Brian Michael Bendis, who co-wrote Ultimate Fantastic Four #1–6 (2004) and Guardians of the Galaxy Vol. 3 #1–27 (2013–2015), where he added the Thing to the team, sees as important. “As a little Jewish boy going to Hebrew school, when I found out Ben Grimm was Jewish, it blew my mind,” he said in an interview. “People don’t talk about representation in regards to Judaism as much as I would like or hope… More Jewish representation would help with ignorance that surrounds us constantly.”

That representation, unfortunately, was nowhere to be found in the 2005 and 2007 Fantastic Four films. The 2015 film showed a menorah on Grimm’s shelf for a split-second.

Jewish representation in popular media as a whole is still very retrograde, dabbling in stereotypes and tokenism that usually aren’t tolerated today for other minorities. Marvel Studios in particular have come under fire for their mishandling of Jewish representation and repeated whitewashing of Jewish characters. But they’ve been correcting course with things like Wiccan’s bar mitzvah in Agatha All Along.

Casting Jewish actor Ebon Moss-Bachrach as Ben Grimm in The Fantastic Four: First Steps generated positive attention from fans and the press, and hints of a Jewish portrayal were dropped as far back as last year’s San Diego Comic Con (though not many seemed to notice).

The film—minor spoilers ahead—does make an attempt, though ultimately a disappointing one. Grimm enjoys black and white cookies, a New York Jewish staple, and makes visits to a 1960s Lower East Side that’s unmistakably a predominantly Jewish neighborhood. There he flirts with a schoolteacher, a large Star of David visible above the school gate. In a nice touch, this love interest is an original character named Rachel Rozman (Natasha Lyonne), very likely named after Roz, Jack Kirby’s wife.

Where the move drops the ball is when, as the world appears to be ending, Grimm visits the synagogue next door to the school. When Rachel asks if he’s come to see the rabbi, he answers dismissingly, “No, I came to see you.” Grimm was never the Jewish parallel to Matt Murdock, constantly wrestling with his faith, but just little bit more would have gone a long way.

Maximum Kirby

The Thing’s “Kirbyness” is equally a miss. He’s too even-tempered, too at ease, too comfortable in his own skin. Michael Chiklis played him more cartoonishly in the Fox films, but also truer to the comic, and to Kirby.

The Thing, and the film in general, are also missing that frenetic, neurotic energy that Lee and Kirby so masterfully imbued their FF comics with. That said, the movie does do Kirby justice.

The film takes place in an alternate universe named Earth-828, a nod to Kirby’s birthday, August 28. Early on, a brief scene shows the team fighting Giganto, recreating the cover of Fantastic Four #1. Throughout the movie, Kirby’s distinctive style and flare are on full display. “He’s a visionary,” director Matt Shakman said in a recent Marvel.com article. “We wanted to honor that.”

“We wanted it to be more than just a passing tip of the hat,” Marvel Studios president Kevin Feige added. “There are direct lines from his pencil… into this film.”

Especially when Galactus shows up, the film takes on the grandeur of Kirby’s work, becoming an awe-inspiring sci-fi epic of biblical scale.

Aesthetically, it’s the most Kirby Marvel movie or show yet (aside from the What If...? series finale, perhaps). 2021’s Eternals, which was based on a comic he both wrote and drew, failed miserably to capture his genius, changing impressionistic wonders like the Celestial starship into a triangular gray slab.

Kirby even makes his first MCU cameo, of sorts, in a blink-and-you’ll-miss-it moment: When the Silver Surfer appears above Times Square, two comic book creators resembling Kirby and Lee are startled from their work on giant monster comics (showing art from actual comics the pair worked on in real life).

The Fantastic Four: First Steps is the movie Kirby fans have been waiting for. It even ends with a title card quoting Kirby (from a 1982 interview); “If you look at my characters, you’ll find me. No matter what kind of character you create or assume, a little of yourself must remain there.”

It’s a tribute befitting a King.

Roy Schwartz is a pop culture historian and critic. His work has appeared in CNN, New York Daily News, The Forward, Literary Hub and Philosophy Now, among others. He is the author of the bestseller Is Superman Circumcised? The Complete Jewish History of the World’s Greatest Hero and co-producer of the award-winning documentary JewCE: The Jewish Comics Experience. Follow him at royschwartz.com and on Instagram, X and Facebook @RealRoySchwartz.

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No One Wanted A Switch 2 Joy-Con Holder That Stores a Box of McDonald's Fries — But That Didn't Stop Someone Making One

Someone has created a Nintendo Switch 2 Joy-Con holder that can store a medium box of McDonald's fries while you play. Why? No idea. But I'm not sorry they have, though.

"Level up your snacking game with GamiFries — the ultimate way to game with fries on the side!" exclaims the creator, who has charitably uploaded the 3D-print file to MakerWorld for free (thanks, TheGamer). "It's the world's first fries holder for your Switch 2. Never choose between eating fries or gaming again."

This means that with a 3D printer, a little time, and a big bag of magnets, you too can shovel fries into your mouth whilst simultaneously skidding around a corner in Mario Kart World. The "GamiFries" Joy-Con holder can even be used in two modes: Controller and Handheld.

Thankfully, you don't have to empty the fries into it; you can slip the full contents, box and all, into the holder, which will hopefully stop the interior of the Joy-Con holder getting greasy.

"This is actually genius," posted one commenter, while another added: "It's just a shame the fries are not included haha."

The usage guidelines are pretty strict, though. "Do not use the rig without the fries box. Do not attempt to eat your GamiFries rig. It is a mount for your fries box. Do not say 'Looks like it's time for another side quest' every time you eat a fry from GamiFries. Do not sell your GamiFries. Unless it's for a whole lot of money. GamiFries is open source. And open to sauces. Big Mac Compatible. As in, you can eat your fries with a Big Mac."

Personally, I'm waiting for the next iteration that will hopefully include a little napkin dispenser so you can wipe your fingers in between mouthfuls.

Nintendo Switch 2 is now officially the fastest-selling video game console in U.S. history, with 1.6 million units sold in the U.S. in June, beating out the PlayStation 4's previous record of 1.1 million units in November of 2012. 82% of those Switch 2 purchasers also picked up Mario Kart World at the same time.

"The Nintendo Switch 2 is a vital upgrade over the original Switch if that's the only way you've been able to play games for the last eight years," we wrote in IGN's Nintendo Switch 2 review, awarding it 7/10, "but improvements that are mostly playing catch-up and a big price jump make this sequel system about as exciting as a long-overdue phone upgrade in the larger scheme of things."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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The State of Every PlayStation Studio - Summer 2025 Update

We’re over halfway through 2025 already, which means it’s time to check in on all of Sony’s PlayStation Studios to see what they’re making and what games are coming to your PS5 in the months and years to come. While the console has received some great exclusives in 2025, including the critically acclaimed Death Stranding 2, none of Sony’s first-party studios have released a new game this calendar year aside from the annual inevitability that is MLB The Show.

So, surely that means plenty of PlayStation’s studios have games coming out soon, or at the very least have secrets up their sleeves, right? Well, that’s exactly what we’re going to take a look at here. What are the developers behind PlayStation’s highly-respected library up to now? And how long will it be before we get to both see and play their projects? So let’s dig into what each studio is doing, and when we can realistically expect to see new games from them.

Naughty Dog

Naughty Dog’s attention is now firmly on Intergalactic: The Heretic Prophet, a space-faring game with retro 80s vibes. After leaving the future of The Last of Us HBO show in the hands of Craig Mazin, studio head and creative director Neil Druckmann is now working full steam ahead with his team on the Uncharted studio’s first new series since 2013. But aside from a cinematic-heavy trailer at last year’s Game Awards, we’ve seen very little of this sci-fi story.

What we do know is that it stars Tati Gabrielle as Jordan A. Mun, a bounty hunter who gets stranded on a planet when on the trail of a criminal syndicate called the “Five Aces”. It’s also rumoured to have a deeper combat system than any previous Naughty Dog game, with the reveal trailer giving us a tiny glimpse of its lightsaber-esque gameplay. Oh, and the music is being composed by Nine Inch Nails’ Trent Reznor and Atticus Ross. That’s never not a good thing. Could this be Sony’s big 2026 PS5 game? We can certainly hope, but we would love to see some gameplay before making such assumptions.

It would appear that this isn’t the only iron Naughty Dog has in the fire, though, with Druckmann teasing that the studio has a second, unannounced game in development. Could this be The Last of Us Part 3? Uncharted 5? Something completely different? Let us know what you think in the comments.

Santa Monica Studio

Santa Monica Studio released God of War Ragnarok to huge success in late 2022 and followed up with the surprisingly lengthy free Valhalla DLC in December 2023. What’s next for the studio remains a mystery, although we do know Cory Barlog – who led development of 2018’s God of War – moved on to helm a new project in 2021 after leaving Eric Williams to fill Ragnarok’s director seat. Little to nothing is known about that new project, but given it has been in development for a number of years already, it wouldn’t be beyond unreasonable to expect to see it revealed this year.

As for a new God of War game, well, we likely can’t expect that as quickly. Despite the gap between Ragnarok and its predecessor being only four years, the end of Kratos’ Norse saga signals a new direction for the series, which, naturally, means it’ll require a lot more work from the ground up. We can hope, of course, but don’t expect to see everyone’s favourite angry dad any time soon. That said, we wouldn’t say no to a remake of the original trilogy…

Insomniac Games

Insomniac is arguably Sony’s most prolific studio, having released either a Spider-Man or Ratchet and Clank game every couple of years for almost a decade now. Its most recent launch was in 2023 with the hugely successful Marvel’s Spider-Man 2, and so – based on pattern – you’d be forgiven for expecting a new Insomniac game in 2025. But in a worrying sign of the fragile state of the games industry, even a game of Spider-Man 2’s magnitude couldn’t prevent layoffs from occurring last year. That capped off what turned out to be a doubly damaging couple of months for the developer, following a huge data breach and subsequent theft.

The data theft revealed that the studio’s highly anticipated Wolverine game is not expected until 2026 at the earliest, but also that a Venom game may arrive before it. Either way, it’s highly unlikely Insomniac will be springing any surprise games this year, and after all the studio has gone through recently, I think it's fair to allow it as much of a break as anyone.

Sucker Punch Productions

Sucker Punch is following up 2020’s Ghost of Tsushima with Ghost of Yotei, scheduled for an October 2, 2025 release. As showcased in a recent State of Play stream, the standalone sequel takes us to Hokkaido on a revenge quest to deal with the “Yotei Six” — the murderers of protagonist Atsu’s family. With a non-linear quest structure and more varied arsenal, it's looking set to be a true evolution of Tsushima’s open-world foundations.

Guerrilla Games

Guerrilla followed up 2022’s Horizon: Forbidden West with the Burning Shores DLC one year later as it continued to build out Aloy’s story. With the West Coast-set sequel ending on a cliffhanger, it’s not a stretch to expect the Amsterdam-based studio to be working on the third part of the trilogy next. We wouldn’t expect any news on that one soon, however – the development time between Zero Dawn and Forbidden West was five years, so we’re likely a little while away from seeing Aloy and her metal dinosaur friends again.

What we’re reportedly more likely to see first is a live service Horizon game that is currently in the works, starring “a new cast of characters and a unique stylized look”. Perhaps this is something we can hope to see more of sooner rather than later, although this year may be a stretch, with Sony perhaps reassessing their live service future following the failure of Concord and the troubles facing Marathon.

Housemarque

Finnish developer Housemarque is following up 2021’s Returnal with Saros, another sci-fi action game. Starring Rahul Kohli as Arjun Devraj, players will be taken to a lost off-world colony on the planet Carcosa in order to investigate its mysteries. An evolution of Returnal’s roguelike rhythm, it's set to deliver Housemarque’s trademark challenging shooter combat when it arrives on PS5 sometime in 2026.

Haven Studios

Originally due for release this year, Haven Studios’ multiplayer shooter Fairgames is now expected in the Spring of 2026. It’s not been smooth sailing for another of Sony’s planned live service offerings, with Jade Raymond — who only founded the studio in 2021 — leaving the project earlier this year. Work is still ongoing on the online heist game, though, but with little to nothing seen of it since the 2023 cinematic trailer reveal, we’re left waiting to see what its gameplay actually looks like.

Bend Studio

Bend has been pretty quiet since the release of Days Gone way back in 2019, aside from giving us a remaster a couple of months back. But in 2022, a few slithers of detail were revealed about what the Oregon studio is currently working on. It shared that its new game will “build upon the open-world systems of Days Gone” but won’t be announced until “the time is right”. Apart from knowing it won’t be a continuation of Deacon St. John’s story, we really know nothing.

It’s been a rocky year for the developer so far, with reports that a live-service game it had been working on had been scrapped by Sony, as well as layoffs impacting 30% of the team as it transitions to its next project. Whether this new game the reduced headcount is working on has anything to do with those details revealed three years ago, or if the studio is starting again from scratch, is unknown. Either way, we wouldn’t expect to hear anything soon.

Media Molecule

Media Molecule spent most of the past decade working on Dreams, the game creation and curation project that was released in 2020. But as a result of significant layoffs at the studio in 2024, live support for the game has now ended, with MM’s current aim being to ensure “Dreams transitions into a self-sustaining platform”. There has since been no news on what the developer’s next project will be.

Team Asobi

Team Asobi gave us one of 2024’s biggest games with the charmingly creative platformer Astro Bot. An ode to PlayStation history, it won many awards and cemented itself as one of the PS5’s very best offerings. Since then, the Japanese studio has continued to support it with regular updates and levels as recently as this summer. But what next? Well, we wouldn’t be surprised to see another Astro game on the way, given the critical and commercial success of last year’s hit. There’s certainly no shortage of obscure PlayStation characters left to sprinkle through more of those colourful levels.

Bluepoint Games

Following the success of both the Shadow of the Colossus and Demon’s Souls remakes, Sony acquired Bluepoint Games as a first-party studio in 2021. We don’t know what its first project since joining the PlayStation Studios family is, though, but we do know that the developer has expressed its desire to create an original game, rather than reimagining another classic. Perhaps we could see a reveal soon, but seeing as Sony confirmed that a live service game, which was reportedly set in the God of War universe, was cancelled at the studio earlier this year, it seems unlikely.

Polyphony Digital

Polyphony has been making Gran Turismo for 25 years now, so it would certainly be a shock to see it veer from that path in the near future. GT7 came out around three and half years ago now, meaning maybe the time is approaching for the reveal of the studio’s next racing sim.

San Diego Studio

Similarly, San Diego is well established as the MLB The Show studio. This year’s entry only dropped in March, so we can expect to see another next Spring if history is anything to go by.

Firesprite

Firesprite most recently developed Horizon: Call of the Mountain for PSVR 2, following the studio’s new-found focus on VR games. What’s next is anyone’s guess, however. A new VR game would be the educated guess, but given Sony’s lack of commitment to creating games for its second-generation headset, it wouldn’t be a surprise to see the UK studio pivot to something more traditional.

Recent reports discussing layoffs and unrest at the developer suggested that Firesprite was working on a live-service Twisted Metal game, which has since been canceled. It’s currently believed that the studio is now working on a new game called Project Heartbreak. Details are thin on what this is, though, and so we have no idea of when we can expect to see it.

teamLFG

Formed earlier this year as part of PlayStation Studios, teamLFG was spun out of Bungie to create a new team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and "frog-type games”. As to what a frog-type game is, your guess is as good as ours, but the project has been described as letting players “inhabit a lighthearted, comedic world set in a brand-new, mythic, science-fantasy universe”. This one doesn’t seem too far along the production pipeline, though, so we aren’t expecting to hear more anytime soon.

Dark Outlaw Games

Another new PlayStation studio for 2025, Dark Outlaw Games is led by Call of Duty veteran Jason Blundell. Very little else is known about this team or what they’re working on, though.

That’s everything we know about upcoming first-party PlayStation games, and the truth is that very few release dates look to be coming up quickly. Of course, this can and likely will change soon, and with GTA 6 looming on the horizon in 2026, it does make sense that many publishers are waiting for Rockstar to unleash their powerhouse before they make their own moves. That said, that doesn’t prevent 2025 from still looking relatively empty when it comes to PS5 exclusives. Let’s hope that the outlook will look a lot brighter soon, not only for players waiting for new games to play, but for the developers who work so hard to deliver them to us.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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My Top Deals for Today: LEGO Game Boy Is Still Available for Preorder, and a Massive Samsung Gaming Monitor Sale

LEGO Game Boy is still available to preorder for $59.99, which is surprising given how fast most retro LEGO sets usually sell out. It comes with two Game Paks for Super Mario Land and The Legend of Zelda: Link’s Awakening, complete with inserts to mimic in-game screenshots.

At the same time, Samsung is running a big gaming monitor sale on its official site, with models like the 32‑inch Odyssey G51F down to $309.99 and the 34‑inch Odyssey OLED G8 at $899.99. If you’ve been holding off on a high refresh rate or ultrawide display, this is a good chance to grab one at a lower price.

TL;DR: My Top Deals For Today

Other deals worth checking out today include the Samsung EVO Select 1TB microSD card for $67.49, which is a solid pick for Switch, Steam Deck or camera storage. The live action Lilo and Stitch 4K Steelbook is up for preorder at $44.99 ahead of its August release, and the INIU 45W Power Bank is down to $24.29, making it a handy fast charger with a built‑in USB‑C cable that fits easily in a pocket or bag.

Sealed Pokémon TCG For Less

I can't believe I was singing Amazon's parises last week for some near MSRP deals on sealed Pokémon TCG product, as this week they're back up to ridiculous pricing. You should stay away until they lower their prices and stick to TCGPlayer and eBay right now, which in some cases are a clean $15 below Amazon's current pricing. The benefit of buying from TCGPlayer is the vetted sellers and full transparancy on market values, but if you can save even more on eBay then go for it. All links are above to make your life easier.

The Most Expensive Black Bolt / White Flare Pokémon Cards

Black Bolt and White Flare is quickly becoming the most expensive Scarlet and Violet era set, which is fitting seeing as it's the final set before moving over to Mega Evolution base set ahead of Pokémon Legends: Z-A. Granted it's not going to top the chase cards of Prismatic Evolutions, and there's every chance values could drop slightly as Mega Evolution comes in, but Black Bolt and White Flare is the flashiest set we've seen in Pokémon TCG for a while.

Last Week's Pokémon Card Crashers and Climbers

Scarlet and Violet base set card prices have been volatile, with some Illustration Rares like Ralts and Kirlia climbing about 28% this month while Gardevoir ex has risen 25% to $54.99.

Miraidon ex and Koraidon ex have also increased to around $23.99 and $18.99. At the same time, Fidough, Armarouge, Pachirisu, Dondozo and Starly have dropped between 11% and 37%, with Starly now just $8.99.

LEGO Game Boy

I can't believe i'm still seeing this available for preorder considering how popular it's been. The nostalgia is real with this LEGO Game Boy kit, which tops it off with a Super Mario Land and the Legend of Zelda: Link's Awakening game paks and inserts for in-game screenshots. For me this is one of the smarter LEGO sets we've seen in a while.

Amazon Steelbook Sale

There are a ridiculous number of Steelbooks deals on Amazon today, slashing prices on classics such as the theatrical and extended releases of The Lord of the Rings movies, Sonic 2 and 3 and to deep 4K cuts like Army of Darkness. There's literally something here for everyone!

Studio Ghibli Steelbooks

Ok, they're not 4K, but they are crystal clear Blu Ray limited edition steelbooks of cult classic Animé films. Bangers such as Ponyo, My Neighbour Totoro and Spirited Away are all here, so this is a great chance to buff up your Studio Ghibli collection with over 30% off each of these stunning steelbooks.

Animé and Animated Movie Steelbook

From Coraline in 4K to the cult classic Batman Ninja, there are some cool picks here. The good thing about animated film and specials is you don't really notice much of a difference in 4K, so finding a standard Blu Ray Steelbook release looks amazing on your shelf and looks fantastic. Everyone wins.

Blockbusters and Cult Classic Steelbooks

Transpotting, Lethal Weapon, The Naked Gun, Platoon and more classics are here in 4K and standard Blu Ray steelbook collections. No matter what your tastes are, these movies belong in your steelbook collection with these prices on show.

Samsung Gaming Monitor Sale

There's some ridiculously good deals happening on the Samsung official website today. Need one of the best gaming monitors on the market right now? Samsung is usually the best port of call for console and PC gaming (We're looking at you 1440p). There's something for everyone in this sale, from budget yet rapid response times and refresh rates that will outperform any TV to massive 4K curved and ultrawide options.

Samsung EVO Select 1TB microSD Memory Card + Adapter

Samsung EVO Select 1TB microSD card is down to $67.49, which is one of the better prices we’ve seen for this capacity lately. It hits transfer speeds up to 160 MB/s, making it perfect for 4K video recording, storing big game installs on a Switch, Steam Deck or ROG Ally, or just expanding your phone or tablet storage without having to juggle files. It comes with an SD adapter in the box, so it works with laptops and cameras too.

Lilo & Stitch (2025) Steelbook

The live action Lilo and Stitch is up for preorder in a 4K UHD and Blu-ray combo steelbook edition with a digital copy included for release on August 26, 2025. It packs the full movie in 4K along with a Blu-ray version, making it easy to watch on anywhere.

INIU 45W Power Bank

INIU 45W Power Bank is down to $24.29 with 19% off, which is a great price for a 10,000mAh charger that can push out up to 45W. It can charge an iPhone 16 to 63% or a Samsung S24 Ultra to 73% in around 25 minutes. The built‑in USB‑C cable means you don’t need to carry extra wires, and its slim design makes it easy to throw in a pocket or bag.

Clair Obscur Expedition 33 OST 6LP Vinyl

This special edition of the The Clair Obscur Expedition 33 original soundtrack is up for preorder as a 6LP box set for $145, covering 63 tracks from Lorien Testard’s breakout RPG score. The collection includes fan favorites like Our Painted Family and the piano version of Nocturne pour Lumière, with tracks sequenced to match the game’s three-act structure. It comes in a rigid slipcase with gold foiling, printed inner sleeves, and features artwork by Nicholas Maxson-Francombe. For anyone who loved the game or just wants a standout modern video game score on vinyl, this is the definitive way to own it.

Clair Obscur Expedition 33 OST 2LP Vinyl

The 2LP version of the Clair Obscur Expedition 33 soundtrack is a more affordable option at $42 compared to the $145 6LP box set, but it includes only 20 specially mastered tracks instead of 63. It still features key pieces like Lumière, Une vie à peindre, and the main character themes, and it has the same artwork style and gold-foiled packaging. If you just want the highlights on vinyl without committing to a full collector’s box, this version covers the essentials while keeping the price and size down.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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These Are The Most Valuable Magic: The Gathering Cards from Aetherdrift

Aetherdrift might not have been the most popular Magic: The Gathering set of 2025 so far, but there's no denying that Wizards of the Coast poured plenty of creative fuel into the engine of the long-running card game.

As a result, there are still some great cards to chase, from The Aetherspark to Ketramose, The New Dawn, and we've rounded up all of them below. Looking for more chase cards? We've got you covered for Innistrad Remastered and Tarkir: Dragonstorm.

TL;DR: 10 Most Valuable Chase Cards From Aetherdrift

Aetherdrift has dozens of borderless, Fracture Foil, First-Place Foil, and Showcase editions of main set cards, but these are the 10 most valuable.

From a competitive standpoint, not many of these see much play, although Ketramose, the New Dawn is the face of a hot new Modern combo deck.

And for you Commander players, this is a great chance to nab the elusive Radiant Lotus Fracture Foil or the Aetherspark First-Place Foil.

10. Brightglass Gearhulk (Borderless First-Place Foil)

The original Kaladesh mono-colored Gearhulks were Standard powerhouses, and these new two-color bad boys are powerful in their own right. Brightglass Gearhulk is the best of the five, and is currently sitting at a market value of $50.88.

9. Mimeoplasm, Revered One (Showcase Fracture Foil)

I love this as a fun graveyard strategy in Commander, and of course that art is something to behold. It's market value is $56.38.

8. March of the World Ooze (Showcase Fracture Foil)

This is a pretty neat, if a bit high-cost, anti-control card that can turn your little mana dorks or tokens into beefy 6/6 creatures. Market value is $61.86.

7. Mu Yanling, Pathfinder (Showcase Fracture Foil)

Another one with gorgeous art, I wouldn't be surprised to see this slotted into a blue artifact-focused Commander deck like Urza, High Lord Artificer. It's currently at a market value of $69.50, but available much lower.

6. Cursecloth Wrappings (Showcase Fracture Foil)

This is right at home in any Zombie deck. Personally, it's going into my Wilhelt, the Rotcleaver Commander deck. It also has some of the coolest art of any of these cards. Grab it for much lower than its $76.01 market value.

5. Ketramose, the New Dawn (Borderless First-Place Foil)

The First-Place Foil is awesome (better than its regular printing art, in my opinion), and this is one of the most played chase cards from the set. It's currently at $98.54 market value, but can go as low as $75.

4. The Aetherspark (First-Place Foil)

The Aetherspark is one of the most mechanically-unique cards I've ever seen. It's both an Equipment and Planeswalker, with some powerful Loyalty abilites to boot. It's currently sitting at a market value of $89, but you can get it cheaper than that.

3. Chandra, Spark Hunter (Showcase Fracture Foil)

This version of iconic Planewalker Chandra Nalaar has great synergy with Vehicles and other artifacts, and is currently sitting at a market value of $130. However, you can find it much cheaper.

2. Loot, the Pathfinder (Showcase Fracture Foil)

Loot is undeniably adorable, but you'd be hard-pressed to see this showing in many decks due to its mana cost and slow set up. Still, you can grab it for much lower than its market value.

1. Radiant Lotus (Showcase Fracture Foil)

This might be one of the prettiest Magic cards I've ever seen. It's currently sitting at a staggering $219.60 market price, but some vendors have it for less if buying singles is more your bag than gambling on cracking packs.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

This article contains contributions from Myles Obenza. Myles is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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Silent Hill f Writer Ryukishi07 Says His Story Is 'A Salad Dressing' Of Supernatural And Psychological Horror

Higurashi and When They Cry creator Ryukishi07 has opened up about writing Silent Hill f, likening the game's supernatural and psychological elements to, uh, "salad dressing."

While the hype train is firmly out of the station for Silent Hill f — the upcoming Silent Hill title that resurrects a franchise that hasn't had a new mainline game since 2012 — we haven't heard very much from writer Ryukishi07 at all, which made his recent appearance at Anime Expo 2025 in LA last month particularly exciting.

On a panel alongside producer Motoi Okamoto and composer and sound designer Akira Yamaoka, Ryukishi07 admitted he'd approached this project differently from how he typically writes a book, focusing the story on a single central theme.

According to Famitsu, via Automaton, Ryukishi07 said that it would initially be difficult for players to distinguish between the game's supernatural and psychological horror motifs, as they'll often feel like one and the same. As the game progresses, however, players will understand more of what's going on —and it's here that the game "will be like a salad dressing", he said.

Explaining the metaphor, Ryukishi07 said it was like the two elements would feel distinct, like a salad dressing where the oil and other ingredients like vinegar eventually separate, even if there were initially blended together.

If you're a little taken aback by such a comparison, I promise you are not alone. Ryukishi07 did, however, add that in addition to uncovering facts and clues about the town of Ebisugaoka as we progress, plenty will be left for us to interpret or speculate on — which is what Silent Hill fans love to do, of course.

Ryukishi07 also revealed that Silent Hill f's story isn't just one of horror and torment. Like many of Silent Hill's back catalog, this game explores aspects that make us human, including love, sadness, and more.

Silent Hill f is not a sequel to any of the existing Silent Hill games. Instead, it will offer a standalone story "independent from the series." That came from publisher Konami itself, which finally confirmed on X/Twitter that the latest instalment of the horror series — which is usually, if not always, based in a sleepy resort town on east-coast America — will be "a completely new title" that "people who have never played the Silent Hill series can enjoy."

Okamoto said that tougher combat, with the visuals and music's "juxtaposition between beauty and terror," along with the "terrible beauty of the game’s monster design," makes for a terrifying adventure. Even the puzzles are apparently "grounded in psychological anguish and suffering." Yikes.

Silent Hill f takes us to 1960s Japan, where we'll follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As displayed at the beginning of the Japanese-language reveal trailer back in March, it is the first Silent Hill game to get an 18+ rating certification in Japan. It's out for PC, PS5, and Xbox Series on September 25.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Marvel's New X-Men Reboot Will Be 'Very Youth-Orientated' and Recognizably Different From the Previous Fox Films

Marvel's plan to reboot the X-Men franchise will see the iconic superhero team reborn with a "very youth-orientated" take, featuring a young cast.

That's according to Marvel Studios chief Kevin Feige, who has already begun discussing the project — despite it likely not arriving until at least 2028, after the December 2027 launch of Avengers: Secret Wars.

Still, early work on the project is now very much underway. The Hunger Games: The Ballad of Songbirds & Snakes screenwriter Michael Lesslie has been developing the reboot's script, while Thunderbolts*/The New Avengers director Jake Schreier was recently confirmed to be helming the project. And now, we've heard more from both Feige and Schreier on what to expect.

"We had a great experience with [Schreier] on Thunderbolts," Feige recently told Nerdist, "and if you saw that movie, what he did with those character interactions — he also has his pulse on, shall we say, a younger demographic.

"Not — he's younger than me, for sure — but he's tapped into that in a way that I think is important. It was important for Thunderbolts, much more important for X-Men, because X-Men, as it was in the comics, will be a very youth-oriented, focused and cast movie."

Speaking to ThePlaylist, Schreier agreed it was fair to assume Marvel's new take on the X-Men would be recognizably different to that seen in the previous X-Men films made by 20th Century Fox — which went on to offer its own version of a younger reboot via its First Class series of prequels.

"Yeah, I think that's fair to say," Schreier acknowleged. "There's that red sniper dot out there somewhere, you know... but to be able to explore all of the ideas that are inherent to that rich source material, but also at the scale inherent to the source material, that's like a very rare and fortunate opportunity."

It's already been six years since the last X-Men film hit theaters — 2019's critical and commercial flop Dark Phoenix — and it will likely be several more before Marvel's new X-Men line-up make their debut. Could we see them introduced earlier than expected via some multiversal shenanigans in Avengers: Secret Wars? It's possible.

Before then, we know that the upcoming Avengers: Doomsday will meanwhile bring back much of Fox's original X-Men cast, including Patrick Stewart (again) as Professor Xavier, Ian McKellen as Magneto, Famke Jansen as Jean Grey and James Marsden as Cyclops. Another appearance by Hugh Jackman's Wolverine also seems assured, considering the huge financial success of 2024's Deadpool & Wolverine.

"Obviously [X-Men] is an ensemble film and, inherently whatever it ends up being, is going to deal with complicated characters," Schreier conluded, speaking to Nerdist. "I just really love what I do and especially these days, it’s not to be taken for granted to get the opportunity to do it. And to get to work on things at a scale that really still challenges you."

Marvel recently confirmed that Avengers: Secret Wars would act as something of a "reset" for the MCU (don't call it a reboot), allowing its universe to feature fresh versions of classic characters — such as the X-Men — interacting with the surviving members of its main cast.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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New gameplay footage has surfaced for the Unreal Engine 5-powered narrative FPS adventure game INDUSTRIA 2

Bleakmill shared a video, showing two minutes of gameplay from its Unreal Engine 5-powered narrative FPS adventure game, INDUSTRIA 2. This short but sweet gameplay video will give you an early glimpse at this new FPS. So, make sure to watch it. INDUSTRIA 2 will have physics-based interactions, a crafting system, and a diegetic inventory. … Continue reading New gameplay footage has surfaced for the Unreal Engine 5-powered narrative FPS adventure game INDUSTRIA 2

The post New gameplay footage has surfaced for the Unreal Engine 5-powered narrative FPS adventure game INDUSTRIA 2 appeared first on DSOGaming.

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The STALKER/Metro-inspired, narrative-focused horror indie FPS Shadow Project will receive a PC demo on August 9th

Orphic Studios has announced that a PC demo for Shadow Project will be released on August 9th. Shadow Project is a new narrative-focused horror indie FPS that draws inspiration from the METRO and STALKER games. The PC demo will pack an hour of gameplay. According to the devs, it will have full optimization and UX. … Continue reading The STALKER/Metro-inspired, narrative-focused horror indie FPS Shadow Project will receive a PC demo on August 9th

The post The STALKER/Metro-inspired, narrative-focused horror indie FPS Shadow Project will receive a PC demo on August 9th appeared first on DSOGaming.

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Asterix & Obelix: Mission Babylon is a new action platformer that is coming to PC on October 30th

Microids has announced Asterix & Obelix: Mission Babylon, a new action platformer that is coming to PC on October 30th. To celebrate this announcement, the team shared its first details and a teaser trailer for it. So, let’s take a closer look. In Asterix & Obelix: Mission Babylon, players will go on a fun and … Continue reading Asterix & Obelix: Mission Babylon is a new action platformer that is coming to PC on October 30th

The post Asterix & Obelix: Mission Babylon is a new action platformer that is coming to PC on October 30th appeared first on DSOGaming.

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Mario Paint Comes to Nintendo Switch Online, And You Don't Need a Switch 2 To Use The Mouse Functionality

Mario Paint is the latest Nintendo game to be added to the Nintendo Switch Online library.

A SNES classic, Mario Paint encourages all forms of creativity, including art, music, and animation, and — up until now, anyway — was entirely unplayable for anyone who didn't have the game and the console system from the first time around.

Interestingly, the 1992 OG release permitted players to plug in a mouse controller, which could be why Nintendo has chosen to resurrect the long-lost classic; one of Nintendo Switch 2's most hyped features was its new mouse controls, making this a natural, and exciting, game to add to the NSO library.

Nintendo says that Nintendo Switch players who've yet to upgrade to the new system can also get involved if they have an OG Switch and "a compatible USB mouse (sold separately)."

Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and, most recently, the new GameCube library. A free seven-day trial is also available.

The GameCube library currently includes The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2. Further titles thought to be joining the service include Super Mario Sunshine, Luigi's Mansion, Pokemon XD: Gale of Darkness, and more. Most recently, Super Mario Strikers was added to the library of GameCube classics.

Nintendo Switch 2 is off to a strong start, with 3.5 million consoles sold, but an analysis on the console's launch week sales paints a mixed picture of how well games not made by Nintendo are now selling.

"The Nintendo Switch 2 is a vital upgrade over the original Switch if that's the only way you've been able to play games for the last eight years," we wrote in IGN's Nintendo Switch 2 review, awarding it 7/10, "but improvements that are mostly playing catch-up and a big price jump make this sequel system about as exciting as a long-overdue phone upgrade in the larger scheme of things."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Assassin's Creed Shadows Update 1.0.7 is Here — Check Out the Patch Notes

Ubisoft's next big patch for Assassin's Creed Shadows is available today, July 29, 2025, and the publisher has now given a detailed rundown of everything included.

As previously announced, Title Update 1.0.7 adds New Game Plus mode, which will unlock as soon as you hit the credits after completing the game's story. From here, you have a couple of options: either to restart the game from scratch, or pick up the action from when Naoe first arrives at the game's hideout. Either way, your hard-earned gear, skills, allies and hideout progression will carry over.

Whether you're playing New Game Plus or not, there's a level cap increase from 60 to 80, and a boost in the Knowledge Rank cap from 8 to 10, allowing you to counter the game's higher-level enemies with the ability to unlock more skills. You can also now upgrade gear at your Forge to level 4, too.

Sweat your way through Shadows' story a second time via New Game Plus and you'll unlock a gold katana and long katana for Naoe and Yasuke, respectively, and also snag the last of the following three new achievements/trophies, which this update also adds:

  • Enjoy the Ride: Reach Level 80
  • Stars Unseen: Reach Knowledge Rank 10
  • Worth its Wait: Complete the story on New Game Plus

Finally, Ubisoft has rebalanced some of the game's money and resources. Players will likely be happy to see a boosted amount of Mon now given from selling items, while purchased items cost less. You'll also get more resources from dismantling items and from end of season chests.

Ubisoft is set to continue updating Shadows for the forseeable future, with a further patch due in early September that will add the ability to fast-forward the time of day and better unfog the world map when synchronising viewpoints. Assassin's Creed Shadows' first major expansion, Claws of Awaji, then arrives on September 16 as the game's first paid add-on — though it will be free for anyone who originally pre-ordered the game.

Find today's full patch notes below:

NEW GAME+

  • Upon completing the main story on any difficulty, start a new game while keeping all collected skills, gear, Allies and hideout progression from your first playthrough.

KNOWLEDGE RANK & LEVEL CAP INCREASE

  • We've raised the level cap from 60 to 80, meaning tougher foes with enhanced tactics and awareness - demanding sharper reflexes and smarter strategies.
  • To meet this rising threat, we've also expanded the Knowledge Rank system to 9 & 10 allowing players to unlock and develop a broader array of skills, passives, and combat techniques to become even more masterful.
  • The Forge can now be upgraded to level 4, allowing players to upgrade all weapons and gear to level 80 to have the edge on the rising threats that await.

ADDITIONAL HIGHLIGHTS

  • Removed a performance warning on MacBook Air when using M4 following improved support.
  • Fixed an error in Photo Mode where the "Show UI" prompt was visible in preview mode, affecting players taking screenshots with their native systems.
  • Individual items will now have their dedicated page within the store.
  • Katsuhime no longer vanishes from the hideout after the previous 1.0.5 fix for the breakup bug.

BALANCING

  • Adjusted the number of Mon received from trading. Purchasing items costs less, whereas selling items gives more.
  • Increased the number of resources gained from dismantling items.
  • Slightly increased the amount of crafting materials needed to upgrade items.
  • Rebalanced the end of season chest rewards and increased the quantity of crafting materials and Hideout resources given.
  • The Radial Effect upgrade in Yasuke's Teppo tree had its base damage increased from 25% to 50%, and its damage is now also further increased by other Armor Buster upgrades.
  • Allies now gain more health and damage as the player levels up.
  • Ronin enemies now have 4 Health Segments, up from 3.

LIST OF BUG FIXES

General

  • Cultural discoveries near Katano Castle now appear correctly in the codex after being observed.
  • Corrected Naoe's Kata dialogue in Wakasa.
  • Added a 'Mark all as Read' option for the Codex menu.
  • Added a Level Selector for Knowledge Path.
  • Fixed the 'Limitless' trophy occasionally not unlocking after obtaining a legendary piece of gear of each type.

Gameplay

  • Addressed an issue where players potentially got stuck outside the Animus wall during the Revenge mission in Tsuruga Castle. Get back here!
  • Fixed a bug where players could get stuck inside a room in Saika Castle.
  • Corrected a bug where players could get stuck whilst exiting the Miyataki Warehouse.
  • Fixed a bug where players could get stuck inside rocks in the Obama Hillside area.
  • Addressed an issue with Naoe's Robes of the Enraged.
  • Genzaburo's Teppo Master is back from lunch and is now present at Kaya Shrine.
  • Fixed an error with some cross-progression achievements caused if a playthrough was partly on MacOS.

Skills & Upgrades

  • Fixed an issue where the "Hidden Hand" cooldown reduction upgrades were not applied.
  • Fixed an issue where the "Extended Perception" Shinobi Upgrade didn't grant the extra tools damage.
  • Corrected an issue where the "Nightcrawler" Assassin passive didn't grant damage at night.
  • Corrected an issue where the "Endless Barrage" Tanto Upgrade was instead granting the effect of the "Contemplation" Tanto Upgrade, and vice versa.
  • Fixed an issue where the "Invigorating Kill" Tanto Upgrade only worked with the stabbing part of the move and not the throw.
  • Addressed an issue where the "Teppo's Might" Teppo Upgrade only worked with the automatic follow-up shot and not the Teppo melee swing.
  • Corrected an issue where perks that increased adrenaline gained on deflect, parry and dodge had little to no effect.
  • Fixed an issue where damage assassinations gave less adrenaline than successful assassinations.
  • Fixed an issue where the "Ability damage" knowledge tree node had no effect beyond 1st level.
  • Corrected an issue where the "Posture damage" knowledge tree node had no effect beyond 1st level.
  • Solved an issue where the "Vulnerable damage" knowledge tree node had no effect beyond 1st level.
  • Fixed an issue where afflictions had lower durations on civilians than on enemies.
  • Fixed an issue where damage reduction perks weren't applied against some enemy projectiles.
  • Addressed an issue where the "Wave of Wasps" Teppo was awarded with a random perk, instead of its legendary perk.
  • Addressed an issue where equipping the "Gown of the Spirit" Naoe Light Armor prevented all tools from applying any buildup.

Visuals & Graphics

  • Addressed various environmental issues with floating trees and rocks. Tree huggers rejoice!
  • Fixed an issue where the glowing eyes on the Mountain Demon Kanabo appeared out of place when the weapon was holstered.
  • Corrected an issue where the Ikko Ikki banner within the Hideout did not match its preview.
  • Fixed an issue causing the game to crash when previewing hideout cosmetic stations on a building with the Dragon Skin applied to it.

UI

  • The database entry for Sen No Rikyu now displays the correct image.
  • Corrected an issue where setting HUD visibility to "Disable", then switching to "ON" would cause some of the HUD modules to not work.
  • Fixed a text-only issue where "Armor Avoidance" Long Katana Upgrade stated it granted 100% armor piercing, when it only granted 50%.
  • Corrected a text-only issue where "Marksman's Touch" Teppo Upgrade stated it granted 100% armor piercing, when it only granted 50%.
  • Fixed a text-only issue where "Widespread" Tools Upgrade stated it increased the Smoke Bomb radius to 10 meters, when it only increased it to 5 meters.
  • Addressed a text-only issue where "Absolute Shockwave" Kanabo Upgrade showed 167% instead of 67%.
  • Corrected an issue where the "Improved Ground Assassinate" icon was larger than intended.
  • Reworded the "Improved Sense" Assassin Upgrade to showcase the lingering effect duration in seconds.
  • Reworded the "Temporal Mastery" Bow Upgrade to showcase the slow time duration in seconds.

Localization

  • Corrected the German localization in Rescue the Special Guest.
  • Fixed an error where unnecessary characters appeared in the German translation of the "+50% damage on next hit after a kill" engraving.
  • Addressed a typo in the "Kirishitan" codex entry for Cristão.

SPOILERS WARNING!

Quests

  • Fighting for the Cause: Fixed an issue where Kimura Kei could not be killed because the third attack sequence would not begin. Why won't you die already?!
  • Butterfly Collector: Adjusted the positioning of the Paper Merchant.
  • Against The Koga-ryu: Fixed an issue where players could not complete the quest because Katsuhime was missing. Can't a girl take a break?
  • A Promise: Addressed an issue where the servant did not respond to interactions. Rude.
  • Temple Stories: Fixed an issue where players could not continue due to being unable to interact with Joken Hokkyo.
  • Addressed an issue where killing all Genzaburo soldiers before meeting Koshiro prevented his quest progression.
  • Lost Honor: Fixed an issue where players couldn't progress in the quest because Ise Sadatame was stuck in place.
  • Homecoming: Fixed an issue where players could not complete the quest after killing the target in version 1.0.6.

PLATFORM-SPECIFIC FIXES

PC

  • "Critical Hit!" achievement now unlocks correctly.
  • Corrected the mistranslation of "manual" for the Chinese localization for HUD settings.
  • Fixed a typo in the "Collector" achievement for the German localization on Steam and Ubisoft Connect.

Mac OS

  • Engravings are now correctly awarded when looting a legendary weapon.

Ubisoft recently announced that Assassin's Creed Shadows has now hit 5 million players — and it sounds like a version of the game for Nintendo Switch 2 is on the way, too.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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WWE: Unreal Season 1 Review

When WWE came to Netflix on January 6, 2025, “sports entertainment” gained its widest reach to date. The deal that brought Monday Night Raw (and, outside the U.S., every WWE production) to streaming was a handshake between two PR-savvy pop-culture juggernauts, and Netflix’s new documentary series WWE: Unreal is where their art and commerce meet. It’s also where the latter frequently wins out, grinding the tensions that inform creative endeavors into a fine dust and sweeping them under the rug. Touted as a behind-the-scenes saga and the first ever peek into pro-wrestling writers’ rooms, Unreal promises an exclusive exposé. But that is, to quote the wrestling lingo that’s become everyday vocabulary in our hyper-online, always-engaged era of fervent fandom, a work. Unreal is pure marketing, a five-episode ploy to court new viewers for Raw, SmackDown, and the Royal Rumble. Even that pledge to put the writers in the spotlight goes mostly unfulfilled.

The first season of Unreal tracks several wrestlers, matches, and ongoing storylines from WWE’s debut on Netflix through its annual springtime flagship, WrestleMania – “wrestling’s Super Bowl,” as numerous stars and executives remind us. Some faces, like Hollywood mainstays John Cena and Dwayne “The Rock” Johnson, will be familiar to newcomers. Others, like Australian goth queen Rhea Ripley and electric Samoan sensation Jey Uso, haven’t yet broken through to the mainstream, but their broad appeal makes them the perfect subjects for this speed-run through the WWE basics, aimed at telling even non-fans what they already know: that wrestling, while hard-hitting and high-flying, is scripted entertainment. “Our business is about telling stories,” says former competitor and current Chief Content Officer Paul “Triple H” Levesque= in the first episode, inadvertently tipping his hand towards the fiction of WWE: Unreal itself.

What the unacquainted may not realize – and what the series hopes they won’t – is that for the longest time, any film or documentary with WWE’s stamp of approval has rewritten history. Unreal is no exception: Its attempt to pull back the curtain happens entirely on WWE’s terms, resulting in a sterile depiction of the creative process with few meaningful struggles or butting of heads – as though each match and storyline were destined to be perfect from its inception. This removes the backstage friction that provides much of the promotion’s allure, making Unreal a passive experience.

The major problem with this framing is one that ardent fans will immediately recognize. Since the 1990s – and especially in the modern age of social media – being attuned to wrestling has meant following the ins and outs, the breaking news from journalistic sources, the nuggets of rumors and juicy gossip wherever one can find them. By and large, pro-wrestling fans love this razor-thin line between fantasy and reality, and how contract disputes or real-life animosity between wrestlers shows up on screen in ways the company may not always be able to help. With Unreal, WWE tries to capitalize on this form of engagement, but attempts to exert control where it otherwise can’t, reframing every moving part and possibility as a known quantity.

Thankfully, that’s not always the case; the third episode, titled “Worth the Wait”, gestures towards the vulnerabilities, creative anxieties, and tensions that inform the storylines of female WWE superstars including up-and-comer Chelsea Green and weathered veteran Charlotte Flair. However, Unreal very quickly drops each of these threads in favor of an uncanny, robotically smooth version of events. For instance: Green’s intriguing onscreen struggle, as a Canadian, to get booked on a major Canadian show is entirely forgotten the next time WWE is seen returning to Canada. Of the male competitors, only Cena is afforded the chance to be emotionally exposed, as he discusses aging and competing in his final year before retirement. In true WWE fashion, very few storylines feel complete, and no other company exists in the wrestling landscape – even though several of the featured wrestlers came up through rival promotions like AEW.

Unreal’s structure is straightforward, cutting between the in-ring action, backstage coordination, and subsequent interviews. This occasionally yields entrancing moments, like when the directors in the production truck are forced to keep up with story turns that were closely guarded all the way up to air, resulting in the creative highwire act of live editing on the fly. But this is just one of several components in the making of WWE that receive a scant few minutes of screentime in Unreal. More often, it does what any wrestler might when delivering a “promo” on the mic: using the guise of storytelling to very explicitly sell you something. Give an embittered character a few, uninterrupted minutes on air, and they’ll threaten to beat up their opponent at a designated time and place, not-so-subtly reminding you when to purchase the next pay-per-view event. Unreal, meanwhile, tracks the timeline of each episode with an onscreen calendar where Monday night is marked “Raw” and every Friday is marked “SmackDown,” training us to remember when to tune in next.

Nonfans aren’t going to be swayed by Unreal – they’re going to decide if wrestling is worth their time based on wrestling itself.

It’s understandable that WWE would want to expand its audience, given the company’s now worldwide, instantaneous reach. But that results in Unreal spending way too much time explaining the rules or various match types. It’s a bore for anyone remotely familiar with wrestling – who, as it happens, is exactly the kind of person who might be interested in a behind-the-scenes documentary in the first place. Nonfans aren’t likely to be swayed by a process-oriented instructional video; they’re going to decide if wrestling is worth their time based on wrestling itself.

There’s a whole lo-fi cottage industry tracking this kind of stuff on YouTube, where ravenous fans gather to lap up the latest wrestling scuttlebutt. WWE: Unreal is, in comparison, far too polished and pristine to inspire this type of devotion, lacking any real drama beyond seeing how the next corporate decree translates into ratings. It’s the rare TV show to inspire this thought: They should’ve left it to the amateurs.

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Massive Multi-Platform Game Deals and Freebies Are Live, and These Are My Expert Picks

Look, I should probably be finishing some of my backlog, but with discounts this deep across every major platform, what’s a few more download queues between friends? I've dipped into today's sales and walked away with a mix of modern bangers, cult classics, and a few unexpected favourites that all punched well above their asking price. Whether you're Team DualSense, docked on the Switch, or glued to a clicky mechanical keyboard, there’s gold in these discounts.

This Day in Gaming 🎂

In retro news, I'm marking the 21st birthday of Sid Meier's Pirates!, an arrr-rated remake of an '87 classic I smashed repeatedly on PC. Think: a 2.5D, top-down Sea of Thieves, and you're not far off the mizzenmast as fencing, naval battles, sniffing out treasure, and harnessing winds/avoiding reefs are your bread and butter gameplay. The long-term hook (so to speak) lay in its trading and RPG-lite elements, plus the addiction of building a multi-ship armada and a bad-arse rep. Top game. Would replay.

Aussie birthdays for notable games.

- Sid Meier's Pirates! (PC) 2004. Get

- King's Quest (PS3/4.X360/O) 2015. Get

- N++ (PS4) 2015. Get

Contents

Nice Savings for Nintendo Switch

On Switch, Skyrim is dirt cheap and still weirdly impressive. Fun fact: there's a hidden Easter egg where you can find a Notched Pickaxe in reference to Minecraft creator Markus Persson. Meanwhile, The Witcher 3 Comp. Ed. still holds its own as one of the greatest fantasy RPGs ever made. Its Switch port shouldn’t run as well as it does, but somehow it does.

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Over on Series X, Mass Effect Leg. Ed. is so discounted you’d be daft to pass it up. Shepard’s saga is still the high watermark for branching narrative RPGs. Also, Alan Wake 2 may be Remedy’s best work to date. The sheer Lynchian weirdness of the live-action interludes still lives rent-free in my brain.

Xbox One
Deep space dogfights and dusty cowboy revenge tales headline the Xbox One cuts. If you’re still running last gen, these are well worth the controller drift.

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

On PS5, WRC delivers ridiculously good rally handling and may be the best Codemasters package in years. Crisis Core Reunion is also a standout, with its revamped visuals and combat doing proper justice to Zack’s underrated journey.

PS4
Square Enix tactics and top-tier indies for a steal. Red Dead still rocks on PS4 too, if you’re chasing outlaw immersion on a budget.

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from Jul 1 with this subscription

  • Diablo 4 (PS5/PS4)
  • The King of Fighers XV (PS5/PS4)
  • Jusant (PS5)

Or purchase a PS Store Card.

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Purchase Cheap for PC

And on PC, Dead Space Rem. is peak horror sci-fi. It nails the remake brief without feeling like a nostalgia cash-in. Also, Palworld remains one of the most chaotic survival-crafting time sinks I’ve played all year. Pikachu with a glock? Sure, why not. I'll play that for a few hundred more hours.

Expiring Recent Deals

Or just get a Steam Wallet Card

Legit LEGO Deals

Licensed bricks and blocky bananas abound. This week’s LEGO stash has Minecraft critters, One Piece nostalgia, and Peely in minifig form. Yes, really.

Expiring Recent Deals

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

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