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A Nightmare on Elm Street 4K Collection Drops to a New Low Price, Just in Time for Halloween

Halloween is a little over a week away, making now an excellent time to start marathoning scary movies in celebration of spooky season. If you're in the mood to watch some horror classics this year, Amazon has a sweet little treat to check out right now. The A Nightmare on Elm Street: Seven-Film Collection on 4K has dropped to a new low price at the retailer, according to price tracker camelcamelcamel, making now a great time to add it to your collection if you're interested.

A Nightmare on Elm Street 4K Collection for $90.40

At the moment, this 4K collection is on sale for $90.40, which is a 14% discount from its usual price of $104.98. If you're a big fan of the Nightmare on Elm Street movies, it's well worth picking up. Below you can see a breakdown of all seven movies that come in this collection as well:

  • A Nightmare On Elm Street
  • A Nightmare on Elm Street 2: Freddy's Revenge
  • A Nightmare on Elm Street 3: Dream Warriors
  • A Nightmare on Elm Street 4: The Dream Master
  • A Nightmare on Elm Street 5: The Dream Child
  • Freddy's Dead: The Final Nightmare
  • Wes Craven's New Nightmare

This month has seen some exciting new horror movies getting their physical releases as well, if you're looking for even more to pick up. Our breakdown of upcoming 4Ks and Blu-rays highlights everything that's come out this month (and what's still to come over the next few months), and there's already been some fun horror releases like the new I Know What You Did Last Summer and Weapons.

October is also great for booting up spooky games, and if you're looking for something new to play outside of your movie marathons this month, Amazon has some great deals on select spooky games right now. This includes discounts on Alan Wake 2, Silent Hill 2, and a few more that are worth checking out while the deals are still available.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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No Man’s Sky’s Latest Update, Breach, Adds Space Wrecks to Explore

Hello Games has released yet another No Man’s Sky update, this time adding space wrecks to explore. The patch notes, courtesy of the No Man's Sky website, are below.

Just over a month after the Voyagers update released for the long-running space game, and the highest player numbers since launch over nine years ago, the Breach update lets players salvage wrecks, unlocking new ship building parts along the way.

Hello Games has also improved and expanded ship building “in response to watching players spend so much time in the workshop designing their dream ships,” Hello Games chief Sean Murray said.

There’s also a new expedition where players will traverse a desolate and abandoned universe to discover what happened to a mysterious abandoned wreck. “Voyaging to the edge of space will be required if you are to salvage from the wreckage of the ill-fated ship and add unique parts and modules to your ship-building workshop,” Murray teased.

“The Breach expedition also brings players together to explore the strange and rare purple-star solar systems,” he continued. “The planets in these systems are particularly fun to explore with their deeper oceans, incredible terrains and volatile gas giants. It guides players towards the new space wrecks, is a great way to salvage some new rare ship parts, while uncovering a spooky story - suitable for the Halloween season!

“It has been a crazy year for the No Man’s Sky team and we’re so proud and pleased to be able to continue working on this game we all love so much nine years after launch.Seeing so many folks enjoying Voyagers has really inspired us, and we can’t wait for you to see what we have in store in future.”

No Man’s Sky continues to receive free updates even now, years after launch. And it’s clearly keeping players interested. No Man’s Sky launched in August 2016 on PS4 and PC to tens of thousands of negative reviews on Steam, with players complaining about broken promises and a lack of meaningful content, particularly on the multiplayer side. The game quickly settled on the dreaded ‘overwhelmingly negative’ Steam user review rating, a clear sign to anyone who visited its Steam page that something was very wrong.

But Guildford, England-based developer Hello Games has continued to update No Man’s Sky over the years, improving player sentiment to the point where it is now considered superb. It took two years to hit ‘mixed,’ then another three to hit ‘mostly positive.’ At the time, five years after launch, Tim Woodley, Head of Publishing at Hello Games, explained how hard it was to claw back Steam user reviews from such a low base.

As Hello Games continues to work on No Man’s Sky, it’s developing its next game, Light No Fire. It's about adventure, building, survival and exploration together, set on a fantasy planet the size of Earth.

No Man's Sky Breach update 6.10 patch notes:

BUG FIXES AND QOL

  • Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
  • Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
  • Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
  • Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
  • Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
  • Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
  • Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
  • Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
  • Fixed an issue that could cause corvette interior doorways to become blocked.
  • Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
  • Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
  • Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
  • Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
  • Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
  • Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
  • Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
  • Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
  • Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
  • Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
  • Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
  • Improved the error messaging when attempting to install duplicate technology in the inventory.
  • Fixed an issue that caused rain to be audible when standing inside a corvette.
  • Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
  • Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
  • Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
  • Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
  • Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.

ART AND VISUALS

  • Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
  • Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
  • Fixed a number of minor visual "seams" in lighting.
  • Improved the appearance of holographic previews of corvette modules during corvette assembly.
  • Fixed an issue that caused the Boundary Herald starship to render incorrectly.
  • Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
  • Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
  • Fixed a number of minor visual and collision issues with corvette modules.
  • Improved the appearance of corvette modules when viewed from a distance.
  • Improved the icons on a number of corvette modules.
  • Improved the collision of several planetary curiosities, such as large mushrooms.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangars.
  • Fixed a number of issues that could prevent decals from being placed on Corvette modules.

INPUT

  • Enabled Steam Input on Mac.
  • Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
  • Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.

UI

  • Improved the readability of several UI elements.
  • Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
  • Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
  • Fixed an issue that prevented the display of additional recipes in the Catalogue.
  • Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.

STABILITY AND PERFORMANCE

  • Fixed a crash that could occur on Corvettes with a large number of attached weapons.
  • Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
  • Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
  • Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
  • Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
  • Implemented a number of lighting optimisations to improve performance.
  • Implemented a number of optimisations and performance improvements on Nintendo Switch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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After Releasing a $1,000 Handheld, Microsoft Has Said Its Next-Gen Xbox Console 'Is Going to Be a Very Premium, Very High-End Curated Experience'

Microsoft is keeping its next-gen Xbox console plans under wraps, but it has suggested it will be ultra premium hardware.

The company has confirmed — as recently as earlier this month — that it still plans to follow the Xbox Series X and S with a next-gen console, and has announced an agreement with AMD to make it happen.

Microsoft has promised “next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility,” and said everything it’s working on will be “fully compatible” with users’ existing Xbox game library.

But how much will it cost, and just how powerful will it be? In an interview with Mashable, Xbox president Sarah Bond talked in vague terms about what Microsoft is going for with its next-gen console, but did suggest it will be a premium hybrid PC and console.

"The next-gen console is going to be a very premium, very high-end curated experience," Bond said. "You're starting to see some of the thinking we have in this handheld [ROG Xbox Ally], but I don't want to give it all away."

That’s a reference to the recently released ROG Xbox Ally X handheld, which costs $1,000. (In another interview, Bond said this and the less powerful, $600 ROG Ally are ultimately Asus-made handhelds — and because of this, Asus set the price.)

So, Xbox fans are now wincing at the thought of how expensive the next-gen console will be, particularly in the context of recent price rises to Xbox Game Pass and the Xbox Series X and S.

The cost of being an Xbox fan has been a hot topic in recent months. After announcing a jump to $80 for its games due out this holiday, Microsoft back-tracked to stick with $70 for the likes of The Outer Worlds 2.

But it's worth noting how much the Xbox Series X and S cost today, which perhaps gives us an idea of where Microsoft might go when the next-gen rolls around. In September, Microsoft increased the price of the Xbox Series X and S as follows:

  • Xbox Series S 512GB: $399.99 (up $20 from $379.99)
  • Xbox Series S 1TB: $449.99 (up $20 from $429.99)
  • Xbox Series X Digital: $599.99 (up $50 from $549.99)
  • Xbox Series X: $649.99 (up $50 from $599.99)
  • Xbox Series X 2TB Galaxy Special Edition: $799.99 (up $70 from $729.99)

Earlier this year, Microsoft was reported to be targeting a 2027 release window for both its next-gen Xbox and a Xbox handheld. At the time, it was said that the next-gen Xbox would be more like a PC than any Xbox before it, and would support third-party storefronts such as Steam, the Epic Games Store, and GOG.

Prior comments from Bond have backed this suggestion up. "This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device," Bond said.

"That's why we're working closely with the Windows team, to ensure that Windows is the number one platform for gaming."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Gen V Season 2 Ending Explained: How It Sets Up the Final Season of The Boys

This article contains spoilers for the Gen V Season 2 finale, “Guardians of Godolkin.”

After a wild eight episodes, Gen V Season 2 wrapped up its run with a game-changing hour that certainly puts a third season in doubt. Don’t worry, Godolkin U fans: There’s hope for more, which we’ll get into in a moment, as well as the whole future of The Boys universe and how this ties into the Prime Video franchise, directly setting up the final season of The Boys.

But first? A brief bit of recap for context. Kicking off with the huge twist in the penultimate episode that, let’s be frank, most viewers saw coming from a mile away, we discover that (sure enough) Thomas Godolkin (Ethan Slater) injected himself with Compound V at the same time he was being horribly crispified in 1967 during a lab accident at Project Odessa. It gave him bodily manipulation powers – or meat puppeting, if you’re nasty – as well as making him functionally immortal. As we find out later in the episode, he used V1, a variant that both Soldier Boy (Jensen Ackles) and Stormfront (Aya Cash) were given, which grants them all extraordinarily long life as well as their other powers.

The rest of the episode is taken up with Godolkin going a little nuts in order to cull the lower-tier Supes from the Godolkin U campus and power himself up enough to be able to puppet Homelander (Antony Starr). That’s something that brings him in direct conflict with his girlfriend, Sister Sage (Susan Heyward); she needs Homelander for the mysterious Phase 2 that was mentioned in The Boys Season 4 finale, and so ends up letting Polarity (Sean Patrick Thomas) attack Godolkin, as Polarity’s magnetic powers are one of the only things that can resist Godolkin’s manipulations.

Meanwhile, Marie Moreau (Jaz Sinclair) backs off from her lone wolf/chosen one stance from the previous few episodes, and good on it, as it didn’t make a whole lot of sense for her character. Instead, she gathers the whole team, and the season shockingly comes together pretty much perfectly in a final battle that uses everyone’s powers. Godolkin is pushing himself by culling the student herd with a series of “seminars” to gain enough power to puppet Marie and then Homelander. That’s until Marie sneaks in, challenges him before he’s ready, and uses a little Trojan Horse technique thanks to ol’ Portal Butt himself, Black Hole (Wyatt Dorion). The rest of the gang falls out of his butt – try and match that plot point, The Crown – and in short order, Emma (Lizze Broadway) grows big of her own accord and kicks him, Ally aka Bushmaster (Georgie Murphy) binds him with her pubes, and Harper (Jessica Clement) steals his powers.

It’s a jaw-droppingly good plan that, in direct contrast to the “Cipher” reveal last episode, was cleverly set up throughout the season, and yet you likely did not see this coordination of powers coming. While the beat-up students get evacuated from the room, Marie confronts Godolkin. “We beat you,” she says. “All of us. Even the useless ones.” It’s a stark rejoinder against the supe supremacy/fascist world that has been pushed throughout the season – Godolkin, after all, is the prime purveyor of genetic superiority – and nails the landing on the season’s thematic elements.

There’s plenty more to go, but the short version is that Godolkin does manage to puppet Marie, Polarity shows up and saves the day, and Marie blows Godolkin to smithereens. “That was for Andre,” she says. “Thanks for the level up, asshole.”

Next, Polarity reveals that “Vought is coming” for them and tells them to get off campus; he’ll stay and make a stand for Andre (Chance Perdomo). As a side note, jumping back towards the beginning of the episode, Cipher aka Doug (Hamish Linklater) tells Polarity that his son was “fucking fearless. He risked everything for the sake of his friends... Your son is the greatest hero I’ve ever seen.” This is mere moments before Doug dies, getting skewered by Black Noir (Nathan Mitchell); RIP Doug. But while we’re big-upping the show, it’s important to note that they didn’t just pay lip service to Andre or Chance Perdomo, who suddenly and shockingly died in real life between seasons; they kept with it all season long, and let both the character and the actor inspire the cast towards greater emotional heights.

They didn’t just pay lip service to Andre or Chance Perdomo; they let both the character and the actor inspire the cast towards greater emotional heights.

The kicker here is that Polarity puts a big sprinkling of finality on the series by telling the kids, when asked by Sam (Asa Germann) whether they will come back, “Don’t plan to.” So you’d be forgiven if you heard that and thought that’s it for Gen V.

You’d also be forgiven if you saw the final scene, where the kids are all on the run from Vought when who shows up but Special Guest Star Starlight/Annie January (Erin Moriarty), who welcomes them to the Resistance. And not only does Annie show up, we also get Specialer Guest Star A-Train (Jessie T. Usher), who gets the final line of the season as Nine Inch Nails’ “The Hand That Feeds” bumps up on the soundtrack.

“Okay, this whole thing?” A-Train says. “Everyone’s just standing around shooting the shit in the wide open. This is the first thing I’m putting a bullet in. You guys are fucking rebels now. Let’s act like it.”

Hell yeah! You feeling pumped? We’re feeling pumped! Bring on The Boys Season 5!

Is There a Mid-Credits or End Credits Scene for the Gen V Season 2 Finale?

A quick word about this, as you’re probably wondering: Nope, there’s no scene after A-Train’s big monologue. While The Boys has been inconsistent with end credits scenes, we did get them for Gen V Season 1 and The Boys Season 4, so it’s a little surprising there isn’t anything additional in the credits for Gen V Season 2. Perhaps the secrecy surrounding the final season of The Boys made that a no-go. At the very least, we could have had a check-in with Black Hole. How is his butt doing after pooping out all those students? Good, we hope?

How Does the Gen V Season 2 Finale Set Up The Boys Season 5?

As with the hand-off from Gen V Season 1 to The Boys Season 4 right back to Gen V Season 2, this season will lead almost directly into The Boys’ final season (Season 5). Specifically, as The Boys franchise steward Eric Kripke explained in an interview, The Boys Season 5 will take place “about six months after Gen V Season 2 ends.”

Why six months? We’ll see, but it’s likely the amount of time Sister Sage needs to get Phase 2 rolling in earnest…whatever Phase 2 is. It’s also more than enough time for the Gen V kids to be rocking and rolling with the Resistance (“We kind of already have a resistance?” Emma tells Starlight in the finale. “But yeah, no, some sort of merger.”), though we don’t know as of this writing how much the kids will play into the final season. It’s likely they’ll occupy the same amount of real estate as Sam and Cate (Maddie Phillips) did in The Boys Season 4, popping up in a few episodes in supporting roles. Not to give our Gen V-ers short shrift, but there is a lot that needs to happen in the already overpacked final season of The Boys.

Given Marie’s power-up, while it’s possible she could be the final bullet in the gun that kills Homelander, that doesn’t seem likely. Despite the interconnected nature of the universe, we want the final conflict to come down to The Boys versus Homelander, and even more specifically, Butcher (Karl Urban) versus Homelander. So regardless of all the Project Odessa talk in Gen V Season 2, and how Marie and Homelander were the only two successful outcomes of the experiment, it’s likely Marie will play her part but not deliver the killing blow.

There’s one more element of Gen V Season 2 that will definitely pop up in some fashion: Stan Edgar (Giancarlo Esposito) is gunning for his old Vought CEO job back. It’s extremely unlikely that won’t play directly into The Boys Season 5, though whether he’ll pause to offer to make more frittatas for the Gen V kids is unknown at this point.

What’s Next for The Boys Universe? And Will There Be a Gen V Season 3?

We’re talking way in the future at this point, but you’re probably wondering whether you just watched the series finale of Gen V. The answer is “maybe,” though there are plans for a third season if the show does get renewed.

The reason for the ‘maybe’ is that it all depends on viewership. Prime Video is looking at the numbers for Season 2 and making sure Season 3 is financially viable, and given massive changes in the corporate structure there, it’s not too much of a stretch to think they’re looking more closely at those numbers than ever before.

Still, if they are picked up, Kripke and company have a plan. “As long as there’s an interesting story to tell and new facets to reveal, I’m in,” Kripke said. “Without spoiling anything, I think the universe post-The Boys Season 5 is such a fascinating universe, there’s a lot to explore. It’s so much more of the wild west in terms of, like, f–king anything goes – without giving anything away. And I think that would be a blast to put the Gen V kids in the middle of.”

As for The Boys Season 5, the premiere date for that eight-episode season is TBA, but likely in 2026. In addition to the regular cast, it features the return of Jeffrey Dean Morgan as Butcher’s imaginary friend Joe Kessler, Ackles as Soldier Boy, Paul Reiser as The Legend, and London Thor reprising her role from Gen V as Jordan Li, as seen in footage at San Diego Comic-Con.

In addition, Daveed Diggs is popping up in a mystery role. But the big news is the not-so-stealth Supernatural reunion. Alongside Ackles, Jared Padalecki and Misha Collins will also be appearing in the final season of The Boys. Will they also be reunited with Winchester daddy Morgan, who nobody but Butcher can see? Probably not…but maybe!

Beyond that, though, we do have Vought Rising to look forward to. The spin-off series is set in the 1950s, and focuses on Soldier Boy and Stormfront as well as a new character called Bombsight (Mason Dye), who will also appear in the final season of The Boys. Other cast members in what is described as “a twisted murder mystery about the origins of Vought” include Mark Pellegrino and Cecily Strong. There’s no debut date, but expect it to come after The Boys Season 5, as the show is still in production until December, and Kripke notes that they “have plans for a Season 2, if we can,” again depending on viewership numbers.

But wait, there’s more! The Boys: Mexico is in development from writer Gareth Dunnet-Alcocer, who is working on a pilot script. At least as of 2023, Diego Luna and Gael García Bernal were executive producing and planning on taking non-main roles in the show, which – you guessed it – will be set in Mexico.

But wait, there’s less! The Boys Presents: Diabolical, an (excellent) animated anthology series, will not be moving forward. “It’s not for lack of us pushing,” Kripke explained. “I think ultimately the viewer numbers weren’t there to justify a second season, sadly.” Despite that, both Kripke and showrunner Simon Racioppa (who has since moved on to co-showrun Invincible) are up for more Diabolical if the opportunity arises.

…And maybe more again? Back in 2024, before Vought Rising was announced, Kripke teased that there were “a couple other things we have in development” beyond The Boys: Mexico, “but we’re not ready to announce anything yet.” While Vought Rising is definitely one of those things, “a couple” is more than one. So is there another secret show in development? Or more?

Whatever Kripke meant, it’s clear that The Boys universe – and Gen V by extension – are far from done as Homelander and Butcher come crashing together in The Boys series finale, with Marie and the Gen V kids possibly caught in the middle.

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Mortal Kombat 2 Release Date Changes Once Again, but This Time It's Good News

Mortal Kombat 2's theatrical release date has changed again, but this time it's brought forward a week to May 8, 2026.

Mortal Kombat 2 was initially slated to debut on October 24, 2025, but it was delayed to May 15, 2026 instead after Warner Bros. and New Line Cinema decided the movie would perform better at the summer box office given the wild fan response to the trailer.

It moves the release further away from Star Wars: The Mandalorian and Grogu, which is set to premier on May 22.

New Line Cinema describes the sequel as "the latest high-stakes installment in the blockbuster video game franchise in all its brutal glory." Actor Adeline Rudolph recently revealed that Kitana will play just as big a role in the movie as Karl Urban's Johnny Cage.

"Especially when I first read the script, it felt very much like the intertwining of two worlds. You have Earthrealm and then you have Edenia and Outworld," Rudolph said at the time. "Kitana's storyline feels very much interwoven into Johnny Cage's story, and they go in and out of each other throughout the movie."

As for what else is happening in the Mortal Kombat world? Mortal Kombat: Legacy Kollection, developed by Digital Eclipse and published by Atari, launches at the end of October. We also recently learned at New York Comic-Con that Mortal Kombat III is also in the works.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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'You Know, It Just Didn't Work' — James Gunn Confirms the DCU Arkham Asylum Series Is Behind Bars

James Gunn has confirmed DC’s Arkham Asylum series is well and truly dead.

While there’s "hope… sure," that Arkham Asylum may one day see the light of day, "that isn't something that is being developed by anyone right now," the DC Studios co-CEO told BobaTalks in a new interview.

Why? "You know, it just didn't work," is all Gunn would offer.

Confirmation from Gunn himself comes over a year after it was reported that HBO Max would no longer move forward with the Arkham Asylum series. Antonio Campos had signed on as showrunner back in October 2022, with the intention of setting Arkham Asylum within Matt Reeves' 'Batman Epic Crime Saga,' but Variety reported last year that his version of story was dead. However, Variety also suggested a story set within Gotham’s twisted asylum could still come to fruition in the future. Gunn’s comments suggest if that does happen, it will be a long time coming.

The Arkham Asylum series was announced in 2020 and originally had nothing to do with the iconic Batman location. Instead, the show was sold as a story centered on the Gotham City Police Department and set before the events of The Batman. One year (and one showrunner) later and the show was said to feature James Gordon, but director Matt Reeves then stated in 2022 that the GCPD show would focus on Arkham Asylum. Gunn eventually clarified that the Arkham Asylum series was separate from the world of The Batman and would take place within the company’s new universe, the DCU.

In March 2022, three weeks after The Batman’s release, Matt Reeves and Warner Bros. released a highly anticipated deleted scene featuring Barry Keoghan’s Joker — officially credited as “Unnamed Arkham Prisoner” — meeting with Robert Pattinson’s Batman in a Hannibal Lecter/Clarice Starling-type exchange. Reeves explained what he was going for in an interview with IGN.

While Arkham Asylum is dead, there are a number of confirmed projects in the works at DC Studios. The Batman 2 is of course due out in 2027. There is an expectation that The Penguin will get a Season 2 at some point, too.

As for Gunn’s DCU, next year will see Supergirl and Clayface hit theaters, while Lanterns will release on HBO Max. Looking further ahead, 2027 will see Gunn’s Superman follow-up, Man of Tomorrow, continue the overarching DCU story.

Speaking of which, Gunn has also this week confirmed that his “big bad” isn’t Darkseid, prompting questions about who will be the DCU’s Thanos equivalent.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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If Starfield Had Been Released by a Studio Other Than Bethesda 'It Would Have Been Received Differently,' Former Developer Says

Former Bethesda developer Bruce Nesmith has offered his thoughts on the divisive Starfield, insisting if it has been released by any other studio “it would have been received differently.”

Speaking to FRVR, the former Starfield systems designer admitted that the sci-fi RPG is “not in the same calibre” as Bethesda’s much-loved The Elder Scrolls and Fallout franchises, but insisted it was still “a great game.”

“I think it’s a good game,” Nesmith, who left Bethesda around a year before Starfield came out, said. “I don’t think it’s in the same calibre as the other two, you know, Fallout or Skyrim, or Elder Scrolls rather, but I think it’s a good game. I worked on it, I’m proud of the work I did. I’m proud of the work that the people I knew did on it. I think they made a great game.”

When “the studio that gave you Skyrim and Fallout makes a space game,” Nesmith said, there are certain “expectations,” and these weren’t met. “If the same game had been released by not Bethesda, it would have been received differently,” Nesmith insisted.

Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam.

Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.”

That, obviously, hasn't happened. In August, it was reported that Starfield's second expansion and much-anticipated PlayStation 5 port would now arrive in 2026, following the poor reception to Shattered Space.

So, what went wrong? Nesmith pointed to Starfield’s reliance on procedural generation as a problem, as opposed to the lack of real-time space travel, which he described as “inherently boring.”

“But when the planets start to feel very samey and you don’t start to feel the excitement on the planets, that’s to me where it falls apart,” he continued. “I was also disappointed when, pretty much, the only serious enemy you fought were people… there’s lots of cool alien creatures, but they’re like the wolves in Skyrim. They’re just there, they don’t contribute, you don’t have the variety of serious opponents that are story generators.”

Bethesda has confirmed plans to improve Starfield space gameplay “to make the travels there more rewarding” after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet's surface into orbit, like No Man's Sky.

In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point.

“I think as it comes to Starfield, I'm really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story.

“I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff.

“I just want to say thanks. We really appreciate the support and the enthusiasm. We can't wait to get it into the hands of our players.”

Last month, Bethesda teased new content for Starfield — at least that’s what fans thought after they spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'If You're Big on AI Stuff Or Your Game is Web3 or uses NFTs, We're Not The Right Partner,' Says Palworld Publisher Pocketpair

Palworld developer and publisher Pocketpair has confirmed it will not be publishing any games that feature NFTs, Web3, or "big AI stuff," revealing the company "doesn't believe" in them.

In an interview with Game Developer, John “Bucky” Buckley, communications director and publishing manager for Pocketpair said: "People are going to say I'm lying, but these are just the hard facts. We don't believe in it. We're very upfront about it. If you're big on AI stuff or your game is Web3 or uses NFTs, there are lots of publishers out there [who'll talk to you], but we're not the right partner for that."

"I think over the next two or three years we're going to get into this weird era — and you can see it slowly happening now on Steam — of really low quality, AI-made games," Buckley added. "It's something that has plagued other stores but Steam had been good at keeping them out. But it's happening. This wave is coming, and I think we're going to enter this kind of authenticity market where people are going to slowly say 'no, these guys are really trying to make something special' to fight back."

Pocketpair is perhaps more sensitive than most when it comes to accusations about AI, not least because Palworld similarly faced claims it was "AI slop" and used generative AI, something the company vehemently denies and continues to challenge.

"You know, I can't just come out and start fighting with these people [who make the AI accusations] because that just fuels what's going on," Buckley explained. "[Regarding the translation accusation], one of their biggest pieces of 'evidence' was that because we hadn't published the individual names of the translators it must be AI. Well, no, this is just poor Japanese culture in general. A lot of Japanese games, the credits will say localization was handled by a company."

The use of AI in game development continues to be highly divisive, and for every fan of the emerging tech, you'll find someone fighting against it. Earlier today, we reported that Silent Hill series producer Motoi Okamoto similarly shirked AI, claiming "AI would never be able to make" a sequel like Silent Hill f. Conversely, Dead Space creator Glen Schofield recently unveiled plans to “fix” the industry in part via the use of generative AI in games development, and industry veteran and former Santa Monica Studio director, Meghan Morgan Juinio, said: "I think if we don’t embrace [AI], I think we’re selling ourselves short. AI is a tool, and something that will augment us. At least for right now, that’s how I see it. It’s going to evolve whether you’re onboard with it or not, so I want to be at the forefront of helping to guide how that goes and how we use it."

Epic Games boss Tim Sweeney believes small teams will soon be able to use AI prompts to make video games on the scale of Nintendo masterpiece The Legend of Zelda: Breath of the Wild.

At the Game Developers Conference (GDC) in March, IGN sat down with Buckley to discuss number of Palworld’s struggles, including Nintendo’s patent infringement lawsuit against the studio.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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New Dark Souls 2 Mod Adds Weapons, Shields, Armor, and Two Miracles

Modder ‘Moonlight Ruin’ has released a new cool mod for Dark Souls 2. Firelink Edition is a mod that comes with new visuals, items, enemy placement, and changes to the progression. Previously locked doors are now open, and key items are now in different locations. Going into more details, Dark Souls 2 Firelink Edition adds … Continue reading New Dark Souls 2 Mod Adds Weapons, Shields, Armor, and Two Miracles

The post New Dark Souls 2 Mod Adds Weapons, Shields, Armor, and Two Miracles appeared first on DSOGaming.

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SaGa Series Creator Reveals Inspiration Behind Final Fantasy II Character, 37 Years Later

A post on the official Japanese Twitter / X account for the upcoming game Dissidia Duellum Final Fantasy received a reply from none other than veteran developer Akitoshi Kawazu, who surprised users by revealing new information about the inspiration behind a Final Fantasy II character.

Dissidia Duellum Final Fantasy is Square Enix’s upcoming free-to-play mobile game, slated for a 2026 release. Featuring cel-shaded graphics, Dissidia Duellum takes beloved Final Fantasy characters from throughout the RPG series’ history and transports them to modern Tokyo, where they take on monsters in 3vs3 battles. Two teams of Final Fantasy characters will race to fight their way through roaming monsters to beat the boss faster than the opposing team. The game will also feature voiced story segments.

Dissidia Duellum will not only let you put protagonists like Cloud, Squall, and Lightning in your party, but a whole host of other characters are also making a return, some in the form of special abilities. The official X account recently revealed that Minwu, a character from 1988’s Final Fantasy II, will be lending power to your party with his teleport ability.

ミン=ウは漢字で表記すると、呉明、となります。モデルは戦国時代の呉起。孫呉の兵法という形で孫氏と並び立つ兵法家という評価です。

— 河津秋敏 (@SaGa30kawazu) October 19, 2025

Veteran dev Akitoshi Kawazu, battle designer for Final Fantasy I and II as well as the key creator of the SaGa series, responded to this post with some insight into Minwu’s original inspiration. In his post, Kawazu revealed that Minwu was modelled on Wu Qi, a real life military general and philosopher from China's Warring States period. He explained that when Minwu’s name is written in kanji characters, it contains the same character for Wu as Wu Qi (rendered as 呉 in Japanese, and 吳 in traditional Chinese). For the Japanese release of Final Fantasy II, Minwu’s name was written phonetically in katakana (a script used for foreign loan words) just like the rest of the game’s cast of characters, so the reference to Wu Qi was not apparent to players.

In Final Fantasy II, Minwu is a white wizard from Mysidia who temporarily joins your party. He serves the Flynn royal family in exile as an advisor when the Palemecian Empire’s attack forces them to flee. He plays a key role in organizing rebel forces and the quest for the Ultima Tome.

Another reason Minwu’s inspiration is not readily apparent is his physical appearance. With his turban and dark skin, he does not visually resemble Wu Qi. However, his strategic role as an advisor plus his loyalty to the Flynn royal family and Princess Hilda does bear some resemblance to Wu Qi’s appointment as the head of Chu State and his fealty to King Dao. Sadly, both meet tragic ends.

Kawazu’s comment attracted many appreciative responses from other users. “It makes me extremely happy to receive new information about FFII in this day and age. Thank you,” said one commenter. Others were eager for more insight into the 37-year-old game: “I wonder if there are any behind-the-scenes revelations or inspirations for other Final Fantasy II characters?”

Dissidia Duellum is scheduled to launch on iOS and Android in 2026. Those in Canada and the U.S. can sign up for the closed beta in November to get a sneak peak at the game.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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Silent Hill Series Producer Claims Silent Hill f's 'Bold Choices' Were A Result of Human Design That AI 'Would Never Be Able to Make'

Silent Hill series producer Motoi Okamoto has insisted "AI would never be able to make" Silent Hill f, responding to comments made by former Konami developer Hideo Kojima that "remakes and sequels will be made by AI" in years to come.

In a new interview, Hideo Kojima cautioned against the industry's preoccupation with remaking or expanding existing franchises, suggesting it was creatively "dangerous" not to explore new things, and suggesting "in the future, remakes and sequels will be made by AI." And it's kicked up quite the discussion on social media.

Okamoto disagreed with Kojima's claims, however, saying that while AI could perhaps "put together" a sequel inspired by the Silent Hill universe, Konami's creative "bold choices" — such as to switch the setting to Japan, or employ Ryukishi07 as writer — were made by human developers.

In response to a Twitter / X post about Kojima's comments, Okamoto said: "It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story’s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,” he added (thanks, Automaton).

Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."

Earlier this week, Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami's inaugural Silent Hill Transmission back in October 2022, Okamoto explained how the impressive Silent Hill 2 Remake was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise. Silent Hill 2 Remake went on to sell 2.5 million worldwide, which pushes sales of the franchise overall to 10 million.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Battlefield 6 Engineers are Becoming In-Game Artists Instead of Capturing the Objective

While Battlefield 6 Support, Assault, and Recon classes work together to win matches, some Engineer fans have been caught using their time becoming in-game artists instead of capturing objectives.

The days following the launch of EA and Battlefield Studios’ long-awaited sixth numbered entry in the franchise have seen players coming together to share cinematic action movie-like moments they’ve experienced. As jets soar overhead and tanks roll through buildings, it’s the Engineer class that has found perhaps the most creative use of their gadgets.

drawing bunnies in battlefield 6 pic.twitter.com/h0F2FNaEld

— KA demz (@kineticdemi) October 14, 2025

The repair tool has been used to leave drawings for friendly and enemy squads for years, but Battlefield 6 has presented an opportunity for players to revisit the time-honored tradition. The Engineer gadget, which is supposed to be used to repair — or even damage — tanks, helicopters, and other armored vehicles, leaves behind burn marks wherever it’s pointed. In the hands of the right Engineer, the gadget makes for a handy pen for drawing, and Battlefield 6 players aren’t letting that go to waste.

Those on the way to capture or hold an objective may notice drawings from those who have found a more artistic way to enjoy Battlefield 6. These range from simple illustrations, such as the iconic “Cool S” or a smiley face, to time-consuming recreations of characters like digital pop star Hatsune Miku and Dragon Ball Z’s Vegeta.

"Meanwhile on the Battlefield," one player jokes, "Where are the engineers?" "Cut to a flaming tank," another adds.

Are detailed pictures easy to draw? No. Do time-consuming drawings keep Engineers from helping out their team? Probably, but that doesn’t mean others can’t enjoy them, too. Some players are even using the Engineer repair tool’s drawing ability to find new ways to play Battlefield 6 — including striking up a match of tic-tac-toe.

An Engineer focused on completing their Dragon Ball drawing is an easy target depending on where they choose to leave their work. Funnily enough, though, the artist behind the Vegeta drawing says not every Battlefield 6 player is looking for an easy kill.

"What was really cool is that an enemy saw me drawing and decided to let me be," they say, leaving a heart emoticon. "I'm going to go back in today and try something else. I don't know how many marks I get before they start disappearing so that's why I stopped drawing more of the hair but I'll try to go further."

While Engineers leave silly drawings for other Battlefield 6 players, some have instead started leaving messages for other classes. Support players have even picked up the repair tool to ask for a bit of patience from players begging to be revived.

Battlefield 6 launched October 10 for PC, PlayStation 5, and Xbox Series X and S and has enjoyed record-breaking success. Since then, the community has spent time talking about what kind of movement tweaks EA and BF Studios should make going forward. Others are just hoping to see fixes for some of the brighter maps Battlefield 6 has to offer.

For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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GameCube Classic Luigi's Mansion Hits Nintendo Switch 2 Just in Time for Halloween

Luigi's Mansion is finally coming to the Nintendo Switch Online library. Debuting on October 30, the GameCube classic arrives just in time for Halloween, and means the entire trilogy, along with Luigi's Mansion 2 and Luigi's Mansion 3, is now playable on Nintendo Switch 2.

Luigi's Mansion released way back in 2001 and sees Luigi win a creepy old mansion. It's all very exciting right up until his brother Mario mysteriously disappears, leaving Luigi to rid the mansion of Boos and ghouls in order to find the missing Mario.

Luigi’s won a mansion! The bad news is that it’s crawling with ghosts… 😱

Discover what frights await in Luigi’s Mansion, coming to Nintendo GameCube – Nintendo Classics on #NintendoSwitch2 for #NintendoSwitchOnline + Expansion Pack members on Oct 30! pic.twitter.com/vG0OfgwEP2

— Nintendo of America (@NintendoAmerica) October 22, 2025

As yet there's no word on how the classic game will make use of Nintendo Switch 2's most hyped features, including its new mouse controls, but we do know it'll be playable for Switch 2 owners who subscribe to the Nintendo Switch Online + Expansion Pack.

Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and, most recently, the new GameCube library. A free seven-day trial is also available.

The GameCube library currently includes The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2. Further titles thought to be joining the service include Super Mario Sunshine, Pokemon XD: Gale of Darkness, and more. Most recently, Super Mario Strikers, Klonoa Empire of Dreams, Mr. Driller 2, and Mario Paint were added to the library of GameCube classics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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James Gunn Rules Out Darkseid as the 'Big Bad' for His DC Universe Because Zack Snyder 'Did It So Cool in His Way,' and Thanos in Marvel

James Gunn has officially ruled out his fledgling DC Universe building towards Darkseid as the “big bad.”

In a joint interview with a number of YouTube channels that focus on Easter egg breakdowns of superhero franchises, Gunn said that because director Zack Snyder had intended — and even briefly featured — Darkseid as the DCEU’s overarching enemy, and because of the character’s similarity to Marvel’s Thanos, the DCU was looking elsewhere.

Responding to questions from New Rockstars’ Erik Voss and ScreenCrush’s Heather Antos and Ryan Arey, Gunn said "using Darkseid as the big bad right now is not necessarily the thing."

The suggestion that Darkseid might have been the DCU’s “big bad” emerged after the ending of Peacemaker Season 2.

Warning! Spoilers for the end of Peacemaker Season 2 follow:

Season 2 ends with Peacemaker trapped on Salvation, a planet in another dimension that acts as a prison for metahumans. In the DC comics, Planet Salvation has acted as a Parademon training ground, watched over by Darkseid himself. But this isn’t what Gunn is going for here. In fact, Darkseid isn’t the enemy Gunn’s DCU is building towards either. And there are various reasons for this, he said, including the fact Darkseid made an appearance in Zack Snyder’s DCEU, and also the character’s similarity to Marvel’s Thanos, who was the main villain up to Avengers: Endgame.

“First of all, there's Kirby's whole world which he created which is totally fascinating,” Gunn began when asked what he thought of Darkseid as a character. “So, that's a huge part of it. It's the New Gods in general that is to me so interesting, which we're dealing with with Mister Miracle. And I have the screenplay that I haven't read yet on my shelf right now. So there's that aspect of it.

“And then there are aspects of Darkseid in Thanos, who are obviously very similar. They look very similar. And because of that — to give you probably more of an answer than you expected — using Darkseid as the big bad right now is not necessarily the thing. For a lot of reasons, because Zack did it so cool in his way, and because of Thanos in Marvel.”

So, we can rule out Planet Salvation heading towards Darkseid and the Final Crisis storyline from the comics. That prompts another question: if Darkseid isn't the DCU's "big bad," who is?

It'll probably be some time before we find out. But it does look like Man of Tomorrow, the 2027 follow-up to Gunn’s Superman, will see Brainiac enter the fray. Indeed, Superman and bitter rival Lex Luthor look set to put their differences aside (temporarily) to fend Brainiac off.

That reference to Mister Miracle, by the way, is the adult animated series based on DC’s 12-issue comic book series from Tom King and Mitch Gerads. It’s the second adult animated series from Warner Bros. Animation and DC Studios following Creature Commandos Season 1. Season 2 is currently in production for HBO Max. Other recent series greenlights from DC Studios and Warner Bros. Animation include Starfire!, My Adventures with Green Lantern, and DC Super Powers.

Earlier this month, during a roundtable Q&A with press ahead of the Peacemaker Season 2 finale, Gunn was asked if he was planning a Peacemaker Season 3. The answer was loud and clear.

“No, this is about the wider DCU and other stories in which this [the ending of Season 2] will play out right now,” Gunn replied. “So that doesn't mean that there won't be. I don't want to… never say never. But right now, no. This is about the future of the DCU.”

So if there’s no Peacemaker Season 3, what’s Gunn’s plan for Peacemaker himself? Gunn revealed that the conclusion of Season 2 sets up Peacemaker, played by John Cena, to take on a broader role in the DCU moving forward.

“He's really important to me,” Gunn said of the character. “Peacemaker is an important character. And I said from the beginning when we took on this job, it's about really propping up and maintaining and repositioning the big diamond properties that DC has, the Batmans and Wonder Womans and Supermans, and then creating diamond properties out of the smaller characters like Peacemaker.”

Will Peacemaker himself appear in 2026 DCU film Supergirl or 2027’s Man of Tomorrow? “Well we’ll have to see,” Gunn teased. “That's a secret!”

The DCU is set to continue in 2026 with the aforementioned Supergirl and a Clayface movie, alongside a Lanterns TV show. 2027 will see Man of Tomorrow. Matt Reeves’ The Batman 2, which is part of the separate 'Batman Epic Crime Saga,' is due out October 1, 2027.

While we wait to find out what Gunn has up his sleeve, check out IGN's Peacemaker Season 2 finale review.

Photo by Dimitrios Kambouris/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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