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New Dark Souls 2 Mod Adds Weapons, Shields, Armor, and Two Miracles

Modder ‘Moonlight Ruin’ has released a new cool mod for Dark Souls 2. Firelink Edition is a mod that comes with new visuals, items, enemy placement, and changes to the progression. Previously locked doors are now open, and key items are now in different locations. Going into more details, Dark Souls 2 Firelink Edition adds … Continue reading New Dark Souls 2 Mod Adds Weapons, Shields, Armor, and Two Miracles

The post New Dark Souls 2 Mod Adds Weapons, Shields, Armor, and Two Miracles appeared first on DSOGaming.

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SaGa Series Creator Reveals Inspiration Behind Final Fantasy II Character, 37 Years Later

A post on the official Japanese Twitter / X account for the upcoming game Dissidia Duellum Final Fantasy received a reply from none other than veteran developer Akitoshi Kawazu, who surprised users by revealing new information about the inspiration behind a Final Fantasy II character.

Dissidia Duellum Final Fantasy is Square Enix’s upcoming free-to-play mobile game, slated for a 2026 release. Featuring cel-shaded graphics, Dissidia Duellum takes beloved Final Fantasy characters from throughout the RPG series’ history and transports them to modern Tokyo, where they take on monsters in 3vs3 battles. Two teams of Final Fantasy characters will race to fight their way through roaming monsters to beat the boss faster than the opposing team. The game will also feature voiced story segments.

Dissidia Duellum will not only let you put protagonists like Cloud, Squall, and Lightning in your party, but a whole host of other characters are also making a return, some in the form of special abilities. The official X account recently revealed that Minwu, a character from 1988’s Final Fantasy II, will be lending power to your party with his teleport ability.

ミン=ウは漢字で表記すると、呉明、となります。モデルは戦国時代の呉起。孫呉の兵法という形で孫氏と並び立つ兵法家という評価です。

— 河津秋敏 (@SaGa30kawazu) October 19, 2025

Veteran dev Akitoshi Kawazu, battle designer for Final Fantasy I and II as well as the key creator of the SaGa series, responded to this post with some insight into Minwu’s original inspiration. In his post, Kawazu revealed that Minwu was modelled on Wu Qi, a real life military general and philosopher from China's Warring States period. He explained that when Minwu’s name is written in kanji characters, it contains the same character for Wu as Wu Qi (rendered as 呉 in Japanese, and 吳 in traditional Chinese). For the Japanese release of Final Fantasy II, Minwu’s name was written phonetically in katakana (a script used for foreign loan words) just like the rest of the game’s cast of characters, so the reference to Wu Qi was not apparent to players.

In Final Fantasy II, Minwu is a white wizard from Mysidia who temporarily joins your party. He serves the Flynn royal family in exile as an advisor when the Palemecian Empire’s attack forces them to flee. He plays a key role in organizing rebel forces and the quest for the Ultima Tome.

Another reason Minwu’s inspiration is not readily apparent is his physical appearance. With his turban and dark skin, he does not visually resemble Wu Qi. However, his strategic role as an advisor plus his loyalty to the Flynn royal family and Princess Hilda does bear some resemblance to Wu Qi’s appointment as the head of Chu State and his fealty to King Dao. Sadly, both meet tragic ends.

Kawazu’s comment attracted many appreciative responses from other users. “It makes me extremely happy to receive new information about FFII in this day and age. Thank you,” said one commenter. Others were eager for more insight into the 37-year-old game: “I wonder if there are any behind-the-scenes revelations or inspirations for other Final Fantasy II characters?”

Dissidia Duellum is scheduled to launch on iOS and Android in 2026. Those in Canada and the U.S. can sign up for the closed beta in November to get a sneak peak at the game.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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Silent Hill Series Producer Claims Silent Hill f's 'Bold Choices' Were A Result of Human Design That AI 'Would Never Be Able to Make'

Silent Hill series producer Motoi Okamoto has insisted "AI would never be able to make" Silent Hill f, responding to comments made by former Konami developer Hideo Kojima that "remakes and sequels will be made by AI" in years to come.

In a new interview, Hideo Kojima cautioned against the industry's preoccupation with remaking or expanding existing franchises, suggesting it was creatively "dangerous" not to explore new things, and suggesting "in the future, remakes and sequels will be made by AI." And it's kicked up quite the discussion on social media.

Okamoto disagreed with Kojima's claims, however, saying that while AI could perhaps "put together" a sequel inspired by the Silent Hill universe, Konami's creative "bold choices" — such as to switch the setting to Japan, or employ Ryukishi07 as writer — were made by human developers.

In response to a Twitter / X post about Kojima's comments, Okamoto said: "It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story’s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,” he added (thanks, Automaton).

Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."

Earlier this week, Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami's inaugural Silent Hill Transmission back in October 2022, Okamoto explained how the impressive Silent Hill 2 Remake was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise. Silent Hill 2 Remake went on to sell 2.5 million worldwide, which pushes sales of the franchise overall to 10 million.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Battlefield 6 Engineers are Becoming In-Game Artists Instead of Capturing the Objective

While Battlefield 6 Support, Assault, and Recon classes work together to win matches, some Engineer fans have been caught using their time becoming in-game artists instead of capturing objectives.

The days following the launch of EA and Battlefield Studios’ long-awaited sixth numbered entry in the franchise have seen players coming together to share cinematic action movie-like moments they’ve experienced. As jets soar overhead and tanks roll through buildings, it’s the Engineer class that has found perhaps the most creative use of their gadgets.

drawing bunnies in battlefield 6 pic.twitter.com/h0F2FNaEld

— KA demz (@kineticdemi) October 14, 2025

The repair tool has been used to leave drawings for friendly and enemy squads for years, but Battlefield 6 has presented an opportunity for players to revisit the time-honored tradition. The Engineer gadget, which is supposed to be used to repair — or even damage — tanks, helicopters, and other armored vehicles, leaves behind burn marks wherever it’s pointed. In the hands of the right Engineer, the gadget makes for a handy pen for drawing, and Battlefield 6 players aren’t letting that go to waste.

Those on the way to capture or hold an objective may notice drawings from those who have found a more artistic way to enjoy Battlefield 6. These range from simple illustrations, such as the iconic “Cool S” or a smiley face, to time-consuming recreations of characters like digital pop star Hatsune Miku and Dragon Ball Z’s Vegeta.

"Meanwhile on the Battlefield," one player jokes, "Where are the engineers?" "Cut to a flaming tank," another adds.

Are detailed pictures easy to draw? No. Do time-consuming drawings keep Engineers from helping out their team? Probably, but that doesn’t mean others can’t enjoy them, too. Some players are even using the Engineer repair tool’s drawing ability to find new ways to play Battlefield 6 — including striking up a match of tic-tac-toe.

An Engineer focused on completing their Dragon Ball drawing is an easy target depending on where they choose to leave their work. Funnily enough, though, the artist behind the Vegeta drawing says not every Battlefield 6 player is looking for an easy kill.

"What was really cool is that an enemy saw me drawing and decided to let me be," they say, leaving a heart emoticon. "I'm going to go back in today and try something else. I don't know how many marks I get before they start disappearing so that's why I stopped drawing more of the hair but I'll try to go further."

While Engineers leave silly drawings for other Battlefield 6 players, some have instead started leaving messages for other classes. Support players have even picked up the repair tool to ask for a bit of patience from players begging to be revived.

Battlefield 6 launched October 10 for PC, PlayStation 5, and Xbox Series X and S and has enjoyed record-breaking success. Since then, the community has spent time talking about what kind of movement tweaks EA and BF Studios should make going forward. Others are just hoping to see fixes for some of the brighter maps Battlefield 6 has to offer.

For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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GameCube Classic Luigi's Mansion Hits Nintendo Switch 2 Just in Time for Halloween

Luigi's Mansion is finally coming to the Nintendo Switch Online library. Debuting on October 30, the GameCube classic arrives just in time for Halloween, and means the entire trilogy, along with Luigi's Mansion 2 and Luigi's Mansion 3, is now playable on Nintendo Switch 2.

Luigi's Mansion released way back in 2001 and sees Luigi win a creepy old mansion. It's all very exciting right up until his brother Mario mysteriously disappears, leaving Luigi to rid the mansion of Boos and ghouls in order to find the missing Mario.

Luigi’s won a mansion! The bad news is that it’s crawling with ghosts… 😱

Discover what frights await in Luigi’s Mansion, coming to Nintendo GameCube – Nintendo Classics on #NintendoSwitch2 for #NintendoSwitchOnline + Expansion Pack members on Oct 30! pic.twitter.com/vG0OfgwEP2

— Nintendo of America (@NintendoAmerica) October 22, 2025

As yet there's no word on how the classic game will make use of Nintendo Switch 2's most hyped features, including its new mouse controls, but we do know it'll be playable for Switch 2 owners who subscribe to the Nintendo Switch Online + Expansion Pack.

Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and, most recently, the new GameCube library. A free seven-day trial is also available.

The GameCube library currently includes The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2. Further titles thought to be joining the service include Super Mario Sunshine, Pokemon XD: Gale of Darkness, and more. Most recently, Super Mario Strikers, Klonoa Empire of Dreams, Mr. Driller 2, and Mario Paint were added to the library of GameCube classics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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James Gunn Rules Out Darkseid as the 'Big Bad' for His DC Universe Because Zack Snyder 'Did It So Cool in His Way,' and Thanos in Marvel

James Gunn has officially ruled out his fledgling DC Universe building towards Darkseid as the “big bad.”

In a joint interview with a number of YouTube channels that focus on Easter egg breakdowns of superhero franchises, Gunn said that because director Zack Snyder had intended — and even briefly featured — Darkseid as the DCEU’s overarching enemy, and because of the character’s similarity to Marvel’s Thanos, the DCU was looking elsewhere.

Responding to questions from New Rockstars’ Erik Voss and ScreenCrush’s Heather Antos and Ryan Arey, Gunn said "using Darkseid as the big bad right now is not necessarily the thing."

The suggestion that Darkseid might have been the DCU’s “big bad” emerged after the ending of Peacemaker Season 2.

Warning! Spoilers for the end of Peacemaker Season 2 follow:

Season 2 ends with Peacemaker trapped on Salvation, a planet in another dimension that acts as a prison for metahumans. In the DC comics, Planet Salvation has acted as a Parademon training ground, watched over by Darkseid himself. But this isn’t what Gunn is going for here. In fact, Darkseid isn’t the enemy Gunn’s DCU is building towards either. And there are various reasons for this, he said, including the fact Darkseid made an appearance in Zack Snyder’s DCEU, and also the character’s similarity to Marvel’s Thanos, who was the main villain up to Avengers: Endgame.

“First of all, there's Kirby's whole world which he created which is totally fascinating,” Gunn began when asked what he thought of Darkseid as a character. “So, that's a huge part of it. It's the New Gods in general that is to me so interesting, which we're dealing with with Mister Miracle. And I have the screenplay that I haven't read yet on my shelf right now. So there's that aspect of it.

“And then there are aspects of Darkseid in Thanos, who are obviously very similar. They look very similar. And because of that — to give you probably more of an answer than you expected — using Darkseid as the big bad right now is not necessarily the thing. For a lot of reasons, because Zack did it so cool in his way, and because of Thanos in Marvel.”

So, we can rule out Planet Salvation heading towards Darkseid and the Final Crisis storyline from the comics. That prompts another question: if Darkseid isn't the DCU's "big bad," who is?

It'll probably be some time before we find out. But it does look like Man of Tomorrow, the 2027 follow-up to Gunn’s Superman, will see Brainiac enter the fray. Indeed, Superman and bitter rival Lex Luthor look set to put their differences aside (temporarily) to fend Brainiac off.

That reference to Mister Miracle, by the way, is the adult animated series based on DC’s 12-issue comic book series from Tom King and Mitch Gerads. It’s the second adult animated series from Warner Bros. Animation and DC Studios following Creature Commandos Season 1. Season 2 is currently in production for HBO Max. Other recent series greenlights from DC Studios and Warner Bros. Animation include Starfire!, My Adventures with Green Lantern, and DC Super Powers.

Earlier this month, during a roundtable Q&A with press ahead of the Peacemaker Season 2 finale, Gunn was asked if he was planning a Peacemaker Season 3. The answer was loud and clear.

“No, this is about the wider DCU and other stories in which this [the ending of Season 2] will play out right now,” Gunn replied. “So that doesn't mean that there won't be. I don't want to… never say never. But right now, no. This is about the future of the DCU.”

So if there’s no Peacemaker Season 3, what’s Gunn’s plan for Peacemaker himself? Gunn revealed that the conclusion of Season 2 sets up Peacemaker, played by John Cena, to take on a broader role in the DCU moving forward.

“He's really important to me,” Gunn said of the character. “Peacemaker is an important character. And I said from the beginning when we took on this job, it's about really propping up and maintaining and repositioning the big diamond properties that DC has, the Batmans and Wonder Womans and Supermans, and then creating diamond properties out of the smaller characters like Peacemaker.”

Will Peacemaker himself appear in 2026 DCU film Supergirl or 2027’s Man of Tomorrow? “Well we’ll have to see,” Gunn teased. “That's a secret!”

The DCU is set to continue in 2026 with the aforementioned Supergirl and a Clayface movie, alongside a Lanterns TV show. 2027 will see Man of Tomorrow. Matt Reeves’ The Batman 2, which is part of the separate 'Batman Epic Crime Saga,' is due out October 1, 2027.

While we wait to find out what Gunn has up his sleeve, check out IGN's Peacemaker Season 2 finale review.

Photo by Dimitrios Kambouris/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Gen V Season 2 Finale: "Guardians of Godolkin" Review

Warning: This article contains full spoilers for Gen V Season 2 Episode 8! You can also check out our spoiler-free review of the entire season.

Apparently, it’s becoming tradition for Gen V to wrap up each season with a gory massacre on the campus of Godolkin University. This time around, we’re seeing the seeds of Thomas Godolkin’s (Ethan Slater) pledge to “cull the herd” bear fruit, as Marie (Jaz Sinclair) and the gang make one last, desperate stand against the bloodthirsty dean. If the scope of the finale isn’t quite as huge as it could have been, the episode nonetheless serves as a fitting capper to an overall enjoyable sophomore season. It even works as a solid series finale, should it come to that (but we’ll get there).

Assuming you didn’t figure out the big Cipher/Godolkin twist ahead of time, you’re probably still reeling from the reveal that Hamish Linklater’s character was nothing more than a puppet for the true villain of the season. That was certainly a great way to ramp up the tension in Episode 7, and that twist helps give the finale an early momentum it doesn’t squander.

Again, the scope of this episode turns out to be a bit smaller than expected. Given how Episode 7 ended, I half-expected this chapter to open with Godolkin continuing to lay psychic waste to the students he so clearly despises. Instead, Godolkin’s murder spree is confined to the handful of students attending his seminar later in the episode. It’s almost as if there was a fear of letting the pot boil over too much and then having to explain why Antony Starr’s Homelander isn’t showing up to intervene.

Ultimately, the quieter, more intimate approach works to the show’s benefit. The early focus on Godolkin and Susan Heyward’s Sister Sage helps paint a vivid psychological portrait of a man who can’t help but become his own worst enemy. Early on in this episode, Godolkin has truly won; he got exactly what he wanted by tricking Marie into healing him. He’s free to be with Sage and reclaim his place in the upper echelons of Vought International. He has everything, yet he can’t stop himself from being tripped up by this foolish obsession with separating the wheat from the chaff. Godolkin is arrogant enough to believe that he knows better than the smartest person in the world, and we see where that gets him in the end.

Half the fun of “Guardians of Godolkin” is in seeing Slater really sink his teeth into a role that had been Hamish Linklater’s up to this point. Slater succeeds in making this feel like the same character without simply echoing Linklater’s performance; the sardonic wit and cold menace are there in full effect, but tinged by a certain degree of manic abandon. Again, this is what happens when Cipher gets a taste of what he craves and loses the plot. Even Sinclair gets a fun scene where she gets to play Marie possessed by Godolkin.

Thankfully, Linklater isn’t totally relegated to the background, even if he’s effectively now playing a completely different role as Doug. Linklater gets two great scenes – one which gives us a taste of just how awful it is to live as Godolkin’s meat puppet, and the other that provides an added bit of closure for the late Chance Perdomo’s Andre. I wish Doug were given more to do beyond those two scenes; given everything he’s endured, it feels like the character deserved better than to be abruptly killed off by Black Noir.

As for Sage, the series continues to make inspired use of the character in her recurring guest role. We get to see a very different side of Sage here, where she’s in love and clearly out of her depth because of it. There’s a great vulnerability to Sage during her bedside chat with Godolkin, followed by a wounded sense of grief when she visits Sean Patrick Thomas’ Polarity and realizes that her boyfriend has squandered everything they worked for. As much as Godolkin is his own worst enemy in this episode, he probably still would have won the day if not for his all-seeing lover.

The final showdown between our heroes and Godolkin doesn’t disappoint. If Godolkin’s killing spree proves surprisingly contained, there’s still a macabre glee in watching him lay waste to his class and then promptly force them to dance for his amusement. It’s equally satisfying to see how integral God U’s weakest and lamest students are in toppling the almighty dean, proving Sage’s point that the most dangerous enemies are the ones with nothing to lose. And Godolkin’s final death scene is every bit as gory and disgusting as fans of the series have come to expect – a fitting end for a guy who got way too high on his own supply by the end.

With that, it’s worth digging into the final scene a bit, and the question of whether there’s still a future for Gen V. I certainly wasn’t expecting Season 2 to close out by so directly laying the foundation for The Boys Season 5, but that’s what happens, as Erin Moriarty’s Starlight and Jesse T. Usher’s A-Train both stop by to formally invite Marie and her friends to join “the resistance.” It’s a great way of capping off Season 2 and acknowledging that these characters are ready to join the big leagues now; plus, a good NiN needle drop never hurts.

But should we take this to mean that there’s not going to be a Gen V Season 3? Are we effectively watching the series finale here? Possibly. It’s really a question of what state this universe is going to be in by the end of The Boys Season 5. Will there still be a Vought, much less a Vought-sponsored superhuman college? How many of these characters will still be alive by then? As much as I’d love to see more Gen V, this isn’t a bad way to cap off the show…if that’s indeed the goal. This finale closes out one era and opens the door to an exciting crossover; if nothing else, fans are certainly going to be rewarded for having watched this spinoff when The Boys finally makes its return.

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Former God of War Dev On the Use of AI in Games Development: “If We Don’t Embrace It, We’re Selling Ourselves Short”

There’s no question that one of the biggest talking points during last week’s Gamescom Asia x Thailand Game Show came out of Dead Space creator Glen Schofield’s opening keynote address, regarding his plans to “fix” the industry in part via the use of generative AI in games development. In addition to speaking with Schofield, IGN managed to get some time with another industry veteran, Meghan Morgan Juinio, to ask for her thoughts on the controversial practice that has previously been met with anger from Call of Duty fans, but also major support from games industry executives like EA CEO Andrew Wilson.

“I think if we don’t embrace it, I think we’re selling ourselves short,” said Juinio, who recently vacated her role as director of product development at Santa Monica Studio after 10 years and two hugely successful God of War games. “AI is a tool, and something that will augment us. At least for right now, that’s how I see it. It’s going to evolve whether you’re onboard with it or not, so I want to be at the forefront of helping to guide how that goes and how we use it.”

Juinio went on to compare the use of generative AI to the procedurally-generated content that's been a part of games development for decades now, pointing to SpeedTree – a tool for generating trees in real time – which was used as early as 2002 for the foliage in The Elder Scrolls IV: Oblivion. She also recalled a time when animators were pushing back against motion capture and the use of procedural generation to blend animation frames rather than key them by hand. Both procedurally generated assets and animations have long become standard practices in games development, and Juinio seems just as confident that generative AI will also find its place.

“Personally, I’m super positive,” said Juinio. “Like [Glen Schofield said in his keynote address], this is the next big technological advancement that’s coming. In fact it’s here already, and I think as leaders in the video game industry it is on us to figure out not just can we do it with AI, but should we? And it’s a case-by-case type of decision making process and what's true for game X might not be true next year for game Y.”

When asked if she thought the increasing adoption of generative AI might help mitigate the swelling costs of AAA-games development, Juinio was clear that the use of AI in games development is unlikely to be the be-all end-all solution to the post-pandemic pattern of regular studio closures and the bursting of the blockbuster game bubble.

“I wouldn’t necessarily put it into an either/or kind of scenario in that way, because to me the size and scale and beauty of the game isn’t the main thing,” said Juinio. “At its heart, the game [needs] to be fun. [Ideally] at its heart the story is fantastic, it’s human, players connect to it, and it’s fun to play.”

“And yes it looks beautiful, and yes the music is immersive. But the music could be really immersive and the gameplay could be not good, or the story [might] not be engaging, and I don't think it would resonate with players as much. And so at least for right now, I don't see AI replacing the fun gameplay that is at the heart of a game like God of War.”

Although Juinio seems adament that generative AI in games development is here to stay, she also remains confident that it will never be able to rival the heart and soul that can only come from a human touch, and that the adoptance of AI will only be a positive if there's an equal amount of investment made into developers to help them get the best results out of it.

“At the end of the day you still need game developers to come up with the ideas,” said Juinio. “The story of God of War is very much a human story that is based on human experiences.”

“At least as of today, I don’t see that going away.”

Earlier this month the makers of Battlefield 6 stated that there was currently no way to implement the use of generative AI into the daily work of its development team, despite regarding the burgeoning technology as “very seducing”.

Indeed the debate over generative AI is bigger than in-game assets. At the start of October, Nintendo issued a statement in response to claims around generative AI, with OpenAI CEO Sam Altman calling Sora 2 copyrighted character videos “interactive fan fiction.”

Tristan Ogilvie is a senior video editor at IGN's Sydney office. He attended Gamescom Asia x Thai Game Show 2025 as a guest of the event organiser.

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Target Has the Best Price on the LEGO Pixar Up House Before Black Friday

The LEGO Disney line is one of the most popular themes you'll find in 2025. There's currently a broad range of sets available based on animated classics and Pixar movies that appeal to both kids and Disney adults, but they are anything but cheap. So when a popular LEGO Disney set gets a big discount, it's usually worth mentioning.

Target is currently having a 20% off LEGO sale on a bunch of sets, but hidden within that is this Up House set that is actually almost 50% off its retail price. This is one of biggest discounts we've ever seen on this build and Amazon has already sold out its stock at the same price. If you're looking for an affordable Disney gift to grab ahead of Black Friday season, this one's worth a look.

LEGO Up House Sale at Target

Our LEGO expert Kevin Wong had the chance to build this set back when it was first released for Disney's 100th anniversary, and generally enjoyed putting it together. The one complaint he had is that the build itself lacked the amount of detail we've come to expect from a commemorative Disney set that is meant to be displayed. The front of the house looks like you'd expect the house from Up to look, but it's actually open in the back and doesn't include all of the Easter eggs you'd expect to find within its interior like you'd see from something like the LEGO Beauty and the Beast Castle set. At 598 pieces, it's something you can easily put together in an afternoon. And at its current price, many of the minor flaws can be easily ignored.

In addition to the house itself, you get three minifigures: Carl, Russel, and of course Dug the dog. With an age rating of 9+, this Disney LEGO set is a worthy pick for a wider variety of Pixar fans. While not quite a true adult LEGO set, it looks cool enough to earn a place on your shelf or desk. And thanks to the open back and collectible minifigures it can also work as fun playset for kids.

Should you wait for Black Friday to buy?

With Black Friday sales coming up soon, it can be hard to decide when the right time to buy actually is. While it's true that November is overall the best time to buy LEGO sets, it isn't necessarily the right time to buy every set. With that in mind I think this set is worth picking up at this price. It's certainly possible we could see a steeper discount during Black Friday, but LEGO deals are often determined by how much stock retailers hold at any given time and Amazon has already sold out.

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Factory Reconditioned MSI GeForce RTX 50 Series Graphics Cards Are on Sale at Woot

Woot! (which is owned by Amazon) is offering rare deals on the latest Nvidia RTX 50 series graphics cards. Currently there are several Factory Reconditioned MSI GeForce RTX 50 series graphics cards on sale at below MSRP. These all come with a 6-month MSI warranty. Amazon Prime members get free shipping, the rest of us pay just $5 for the delivery fee. From past experience, these listings have very limited inventory, so the deals will probably sell out quickly. If you've been waiting for a discount on one of these GPUs, this is a good opportunity to pick one up at no markup.

Factory Reconditioned MSI GeForce RTX 5070 Ti GPUs

The RTX 5070 Ti offers the best bang for your buck if you're looking to run the latest games in 4K resolution at high frame rates. It performs neck-and-neck with the RTX 4080 Super but with the advantage of DLSS 4 with multi-frame generation and newer, faster GDDR7X VRAM. Check out our Nvidia Geforce RTX 5070 Ti GPU review.

Factory Reconditioned MSI GeForce RTX 5080 GPUs

The GeForce RTX 5080 is one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. Check out our Nvidia GeForce RTX 5080 GPU review.

Factory Reconditioned MSI GeForce RTX 5070 GPUs

Compared to the previous generation GPUs, the RTX 5070 performs comparably with the RTX 4070 Super. Although the generational performance uplift isn't as great as we'd like, the RTX 5070 is still an excellent card for 1080p and 1440p gaming, especially if DLSS 4 is supported. Check out our Nvidia GeForce RTX 5070 GPU review.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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