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After Working Together on Army of the Dead, Tig Notaro Pitched Zack Snyder on an Action Movie Where 'Everyone's a Hot Lesbian' — and It Sounds Like He's Into It

It looks like comedian and action star Tig Notaro has officially decided what project she wants to do next with Batman v. Superman director Zack Snyder — and it’s an action movie where “everyone’s a hot lesbian.”

Notaro recently opened up about how the idea came to pass, and it all started when she digitally replaced comedian Chris D’Elia in Snyder’s 2021 zombie film Army of the Dead. In the movie, she played Marianne Peters, a butch helicopter pilot with a penchant for cigars. Needless to say, the world took notice.

"I go viral for being sexy in this film," Notaro recalled on an episode of the On With Kara Swisher podcast. "And it was so unexpected. My phone's exploding. I'm not walking around going 'Oh my God,' you know, 'Check me out.' I was so confused. So I called Zack, and I said, 'I'm hearing it from straight men, gay men, gay women and straight women that they think I'm hot in this movie.'"

So she took that notion and channeled it into a new idea where “everyone’s a hot lesbian” in a high-octane action movie — and Snyder was into the pitch. "He was like, 'Oh my God, yes, let's make that movie.' And so who knows? It's a Hollywood project. We're in the process of putting the script together,” the comedian continued. “Picture this poster: We have the name of the film, and then it says 'Hot Lesbian Action.' That's how I sold him on the Zoom.

"As of now, the movie is called ‘Deviants,’ and takes place back in some old-timey days, like some closeted deviants,” Notaro added of the film’s working title, and it’ll be interesting to see if it keeps the name should it actually get made (fingers crossed).

Notaro is currently starring in Zootopia 2 and will reprise her role as USS Discovery engineer Jett Reno in Star Trek: Starfleet Academy, which will premiere on Paramount+ in January. Notaro first played the role on the series Star Trek: Discovery, which ran from 2017 to 2024.

As for Snyder, he is currently filming a drama thriller called The Last Photograph, starring Stuart Martin and Fra Free. He started developing the project in the mid 2000s, and there’s no release date just yet, but it will be interesting to see whenever it drops (both Snyder’s drama thriller and his hot lesbian action movie with Notaro).

Photo by Axelle/Bauer-Griffin/FilmMagic.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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The Batman 2 Co-Writer Defends Riddler Actor Paul Dano After Quentin Tarantino Called Him 'Weak Sauce'

Mattson Tomlin, co-writer of The Batman 2 alongside director Matt Reeves, has defended actor Paul Dano following high-profile criticism from Quentin Tarantino.

Earlier this week, Quentin Tarantino said There Will Be Blood could have been his favorite film of the 21st century if “weak sauce” actor Paul Dano wasn’t in it.

The Pulp Fiction and Reservoir Dogs writer and director appeared on The Bret Easton Ellis Podcast to reveal his 20 favorite films of the 21st century. Tarantino said There Will Be Blood might have been his top pick if it weren’t for Paul Dano, who he described as the film’s “giant flaw.” Dano played identical twins Paul and Eli Sunday in Paul Thomas Anderson's 2007 period drama.

Here’s the quote in full, as confirmed by Deadline:

“Daniel Day-Lewis. The old-style craftsmanship quality to the film. It had an old Hollywood craftsmanship without trying to be like that. It was the only film he’s ever done, and I brought it up to him, that doesn’t have a set piece. The fire is the closest to a set piece. This was about dealing with the narrative, dealing with the story, and he did it f***ing amazingly. There Will Be Blood would stand a good chance at being number one or number two if it didn’t have a big, giant flaw in it … and the flaw is Paul Dano. Obviously, it’s supposed to be a two-hander, but it’s also drastically obvious that it’s not a two-hander. [Dano] is weak sauce, man. He is the weak sister. Austin Butler would have been wonderful in that role. He’s just such a weak, weak, uninteresting guy. The weakest f***ing actor in SAG [laughs].”

Bret Easton Ellis, who wrote 1991 novel American Psycho, suggested Dano faced an impossible task keeping up with Daniel Day-Lewis' Oscar-winning performance. "Daniel Day-Lewis also makes it impossible to make it a two-hander because there are aspects of that performance that are so gargantuan," he said.

Tarantino countered: "So you put him with the weakest male actor in SAG? The limpest dick in the world?" Later, he clarified his position, insisting: "I'm not saying he's giving a terrible performance. I'm saying he's giving a non-entity performance." But Tarantino’s feelings on Dano are clear: "I don't care for him," he said. "I don't care for him, I don't care for Owen Wilson, and I don't care for Matthew Lillard."

After Tarantino’s comments hit the internet, fans moved to defend Dano’s performance in There Will Be Blood, pointing out the context surrounding his role. Dano, who was only 23 years old when he was cast in the film, was originally only set to play the brother Paul, but took over both the twin roles two weeks after filming began when the actor originally cast as Eli, Kel O’Neill, was fired because Paul Thomas Anderson decided he “wasn’t the right fit.”

Now, screenwriter Mattson Tomlin has defended Dano, taking to social media to hail the backlash to Tarantino’s comments.

“I am really pleased to see so many people cheer on Paul Dano this week,” he said. “Not only is he a terrific actor, but he's an astonishing director who exudes control and tremendous empathy. Check out Wildlife if you haven't seen it.”

I am really pleased to see so many people cheer on Paul Dano this week. Not only is he a terrific actor, but he's an astonishing director who exudes control and tremendous empathy. Check out WILDLIFE if you haven't seen it: https://t.co/WDb34MwjcE

— mattson tomlin (@mattsontomlin) December 3, 2025

The question of whether Dano will reprise his role as the Riddler, who was the antagonist of The Batman, for its sequel remains unanswered (although we do know Marvel star Scarlett Johansson is reportedly in talks to join the movie in a mystery role). Dano’s Riddler was last seen behind bars in Arkham, where he has a chat with the Joker, played by Barry Keoghan.

Tomlin wasn’t alone in defending Dano in the wake of Tarantino’s comments. Shang-Chi actor Simu Liu posted on social media: “Idk man I think Paul Dano is an incredible actor.”

idk man i think paul dano is an incredible actor

— Simu Liu (@SimuLiu) December 4, 2025

Meanwhile, Dillon Freasier, who played H.W. Plainview (the son of Daniel Day-Lewis’ Daniel Plainview), told TMZ that There Will Be Blood is a “perfect” movie. “It’s a work of art,” Freasier, who was a child actor in There Will Be Blood, said. “And it’s that way because everyone was perfectly cast.”

After the movie came out, Dano spoke about the difficulty he faced adding his extra role with very little time to prepare. "On There Will Be Blood I was cast at the last minute," he said in an interview with Indiewire. "I had 3 1/2 to 4 days to get ready for the first day. That was just guts and instinct, not a lot of preparation."

Daniel Day-Lewis was also full of praise of his co-star in a BBC interview ahead of the film's release, saying:

"Actually, when we cast the film originally we cast somebody else in the part of Eli and we shot for three or four weeks with a different actor. But it didn't work out for a number of reasons. It's the only occasion in my life that, during the course of a piece of work, we had to re-cast and re-shoot stuff which I wouldn't wish on anybody. Paul was already contracted to play the part of Paul, and we'd all considered him for Eli already, so it seemed like an obvious choice. He flew out to what he thought would be one of his scenes as Paul and we asked him what he thought about also playing Eli and he never went home again. He had two days to prepare for the part. He came out on a Friday evening and we were shooting scenes on Monday with him. And I swear to God on set that day he was a recognisable, fully formed character. I dare say he was slightly unsettled in himself, but you wouldn't have guessed it. He was just right there."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best, Worst, and Weirdest Terminator Games

Depending on who you ask, Terminator 2: Judgment Day is either one of the best action movies ever, one of the best movies in any genre, period, or just the best movie of all time, full stop. But regardless of how you rank it, there’s no debate that this film lends itself to games — robots, lasers, explosions, chase sequences, boss fights, and a whole lot of guns — so naturally, it’s gotten its share of adaptations. Some have tried to translate the Terminator franchise’s most explosive moments into an interactive experience, some have woven original lore into the series' tangled rat’s nest of a timeline, and some aren’t actually related to James Cameron’s creation whatsoever, but figured it couldn’t hurt to throw a killer robot or two into the mix.

Alas, there’s never been a definitive T2 video game, but this year, Terminator 2D: No Fate is attempting to change that. Much like an advanced cybernetic organism sent back in time to alter the future, a group of game developers is using cutting-edge technology from the year 2025 to make the Judgment Day game we’ve wanted ever since the movie was released back in 1991. So, come with me if you want to learn… about the best, worst, and weirdest Terminator video games ever made… in this timeline, anyway. But please, remain clothed. This isn’t that kind of time travel.

Terminator 2 Console Games

One of the best things about Terminator 2 is the sheer variety of its action scenes. It’s got multiple chase sequences with cars, bikes, trucks, and a chopper. In between chases, it’s got shootouts that make use of a whole arsenal of distinctive weapons, and it pits a nearly unkillable protagonist against an even less killable villain. Oh, and if that wasn’t enough, there’s a nice glimpse of future warfare full of flying laser robots and cyber tanks and chrome-plated skeleton men. Now imagine you’re tasked with combining all those things into an interactive experience that’s as fun to play as it was to watch on the big screen, while also making sure it fits on a floppy disk. Add to it that you’re on a tight deadline to get it shipped while the movie is still fresh in people’s minds. Oh, and one last thing: you haven’t actually seen the movie yourself.

Well, that was the case for several of the Terminator 2 video games that gradually trickled out in the two years following its theatrical release. Before hitting theaters, T2 was a closely guarded secret, so while the developers were allowed to read a draft of the script and see relevant reference materials, they had to fill in a lot of blanks, figuring out how the finished product would look. So while they weren’t quite flying blind, they were definitely gunning it down the freeway full speed with their headlights off, and it shows in those earlier games.

The T2 game that suffered the worst from these circumstances was Ocean Software’s officially licensed cash-grab, released exclusively in PAL territory in time for the film’s European theatrical release. This one is such a bizarre mess that IGN’s sister-site Eurogamer produced a whole video about it, titled “The Terminator 2 Game That’s Very Weird,” and while that’s an apt appraisal of that game in particular, there are quite a few others that fit the same description and were developed under equally challenging conditions.

Stateside, one of the first T2 games to market was for the Game Boy, released in time for the holiday shopping season of ‘91. It did an admirable job compressing the explosive events depicted on the big screen onto a monochromatic chartreuse display the size of a sugar packet. Like Ocean’s version, it too featured a mix of sidescrolling run-and-gun platforming levels and on-rails driving sequences. In between, there were multiple circuit puzzles in which you had to reprogram the Terminator – just like the unforgettable scene in the film where John and Sarah Connor void the T-800’s warranty by tinkering with its CPU. Unfortunately, unbeknownst to the developers as they scrambled to make a game based on a movie they hadn’t seen yet, that scene would be cut for the theatrical release, so those levels probably seemed especially tacked on to players at the time.

It’s funny to think about a movie studio splitting hairs about actors’ likenesses on a screen with such low fidelity, but it was genuinely a bone of contention. Arnold Schwarzenegger’s likeness couldn’t be used for the T-800 in-game (something that’s still the case for Terminator 2D), so there are no close-up images of him. It’s possible that’s why his character sprite looks more like Sigourney Weaver in Aliens than it does Arnold in T2, but that’s more likely a byproduct of it being twenty pixels tall.

Monochromatic low-res renditions of John and Sarah Connor do appear briefly to explain the story, and apparently, Linda Hamilton’s portrait in particular was the cause of some confusion. In an interview years later, it was revealed that UK-based developer Bits received feedback from T2’s production company that Sarah Conner’s bangs weren’t big enough. They were referring to the hair covering her forehead, which is referred to as fringe in the UK, but the developers briefly thought this was American slang for breasts. Thankfully, based on the finished product, this mix-up eventually got sorted out.

In 1992, a similarly shaped Terminator 2 game made its way onto the NES before getting ported to the Sega Master System and Game Gear. Like the Game Boy version, this broke up the movie into side-scrolling platforming levels and driving sequences, but thankfully scrapped the circuitry puzzles - suggesting that the developers of this version were actually able to see the film they were making a game about. While it’s a fairly boilerplate video game tie-in for the era, there is one rather ingenious wrinkle. Just like in the movie, John Conner gives his pet Terminator a scolding for terminating too many people, and this is reflected in-game by requiring the player to complete the mental hospital level non-lethally. Shooting human enemies while standing will result in a mission failure, so the player is forced to crouch and shoot them in the legs instead. Infuriating! But clever.

In December 1993, Terminator 2 games finally arrived on the Super Nintendo and Sega Genesis. These versions benefited from the more powerful hardware and extra development time, but they didn’t exactly strike while the steel was still molten. By the time they were released, time-traveling robots from the future had become obsolete, and genetically resuscitated dinosaurs ruled the world, following Jurassic Park’s box office success that summer.

Despite featuring larger, more varied environments and side objectives like collecting scattered future tech, the 16-bit T2 was not received well. Aside from frustrating players mechanically, it underwhelmed visually, especially when compared to other console games on store shelves at the time, like Ecco the Dolphin and Star Fox, or ports of arcade hits like Street Fighter II and Mortal Kombat. Though, bonus points for the authenticity of starting the first level with a butt-naked Terminator walking into a biker bar.

Terminator 2 Arcade Games

Considering that T2 shows the future savior of humanity gleefully burning through tokens in Afterburner and Missile Defense at his local arcade, it’s only fitting that the film got an arcade game of its own, which started appearing in arcades in 1991, before the movie had left cinemas. Compared to the scattershot attempt the console games made at distilling the film’s action setpieces to an interactive format, the original arcade game was more of a straight shooter, as in, all you did was shoot stuff, straight in front of you.

An on-rails shooting gallery played with cabinet-mounted light guns, T2: The Arcade Game let up to two players take on the role of the T-800. The score screen would refer to each player as an individual terminator, though it makes more sense canonically to pretend each player is controlling one of the T-800’s arms. After all, in the movies, he cocks a shotgun one-handed and dual-wields assault rifles, and sending twin T-800s back in time would just be silly. In fact, you can even play this game while dual-wielding, poorly, so if you have a couple of rolls of quarters you need to get rid of quickly, that’s one option.

The first five levels of the arcade game take place in 2029 — the near-future hellscape ravaged by the Skynet and resistance war depicted at the start of Judgment Day — with players blasting wave after wave of endoskeletons, including higher-level gold-plated ones, before eventually getting sent back in time to shoot stuff in the 1990s. The first ‘90s level takes place in the Cyberdyne offices, where the primary objective is “destroy everything,” which includes dozens of Cyberdyne Systems staff members in hazmat suits inexplicably hurling Erlenmeyer flasks full of chemicals at you. Why do they even have chemistry stuff here? Isn’t this a robotics company?One of the big selling points of the arcade game is that it used the digitized likenesses of Arnold Schwarzenegger, Edward Furlong, and Robert Patrick, as well as authentic audio clips from the movie. Of course, the context in which they’re used is less authentic. When the T-1000 finally shows up at the end of the Cyberdyne level, he delivers this chilling one-liner: “Are you John Conner?” Which is extremely funny, as it suggests that he’s still not 100% certain this child he’s come all this way to kill is in fact the guy he’s after.

Like the movie, the final showdown takes place in a steel mill, and the T-1000 must be doused with liquid nitrogen, shattered, and ultimately knocked into a vat of molten metal. However, unlike the movie, in between those sequences, the T-800 must protect John Conner from a bunch of gun-toting steel mill workers who come in rappelling from the ceiling, who are apparently really not happy about this robot fight interrupting their smelting of ingots or rebar or whatever.

T2: The Arcade game isn’t perfect, but it could’ve been a lot worse: it could’ve been about rescuing Aerosmith by launching CDs at stormtroopers dressed like MC Hammer… which is the premise of Revolution X, another Acclaim game that was sold as a conversion kit for the T2 cabinet. I would love to say I have fond memories of playing the original T2 arcade game, but for whatever reason, the proprietor of my local movie theater decided a game about Aerosmith made more sense in a multiplex lobby than a game about one of the most successful motion pictures of all time, but couldn’t be bothered to replace the cabinet art. So, I have very fond memories of the T2 cabinet, just not playing the game it advertised.

Terminator 2 PC Games

While arcades and home consoles were thriving in the early 1990s, PC gaming was evolving at an almost geometric rate. Alongside Terminator 2, a brand new Terminator game arrived for personal computers in July 1991, but it wasn’t actually based on the sequel. Rather than scramble to gamify all of T2’s massive setpieces, one studio had the bright idea to tackle something smaller: the first film, which hadn’t gotten a game at that point.

The Terminator was released in 1984, a year after the entire video game industry crashed, and when it was still in rough shape. Even if that hadn’t been the case, nobody was about to greenlight a game based on a low-budget horror flick from the director of Piranha II: The Spawning. But, as James Cameron would demonstrate, from humble beginnings come great things. Meanwhile, the studio behind this ambitious Terminator PC game hadn’t done much besides a handful of sports games, but that would change. The studio’s name? Bethesda Softworks.
These days, Bethesda is known for making massively ambitious games set in sprawling open worlds, and in many ways, The Terminator was the studio’s first step toward developing genre-defining RPGs like Fallout 3 and Skyrim. Upon loading up The Terminator, players have the option to play as Kyle Reese or the Terminator. Playing as the former meant protecting Sarah Connor, while the latter was tasked with the titular termination. In either case, the scope of how and where players accomplished this was ridiculously ambitious for the time. The game took place in an almost 1:1 recreation of central Los Angeles that was roughly ten miles across. For comparison, Skyrim is only around 4 miles from Markarth to Riften.

Like in so many sandbox games that would follow in its stead, the player would have free rein to run or drive around, buy or steal weapons and other items, and avoid the police. That said, this was 1991, so it wasn’t exactly easy on the eyes, looking like somewhere between Duck Hunt and a Dire Straits video. It also wasn’t easy on the fingers. Later games of this ilk would let players commit grand theft auto with the press of a button, but vehicular theft in Bethesda’s first outing was only slightly less complex than hotwiring an actual car and then operating a stickshift to get it moving.

Bear in mind, this was 1991. Wolfenstein 3D was a year away, and the idea of a game where players fired a gun from a first-person perspective in a three-dimensional space was far from a surefire game mechanic, never mind doing it in a three-dimensional space the size of Los Angeles. Bethesda’s Terminator game did well enough to warrant a sequel, but rather than follow The Terminator with a game based on T2, the developers sidestepped the film’s many narrative and technical moving parts and set the game post-Judgment Day during the war against the machines.

Released only a year after the first game, Terminator 2029 shows noticeable graphical improvements, which were likely one benefit of its substantially narrower scope. Rather than attempt another open world, 2029 was broken up into levels. Instead of making players pick between a human or machine protagonist, 2029 gave them the best of both worlds: a member of the human resistance, outfitted with a cybernetic exoskeleton that could be outfitted with an arsenal of high-tech weaponry and futuristic gadgets.

A year later, Bethesda followed 2029 with The Terminator: Rampage, which further narrowed the scope and scale of the experience to a more conventional corridor-based shooter. Set entirely within a Cyberdyne Systems facility in the year 1984, players controlled a commando sent back in time by John Connor to destroy a computer that itself had been sent back in time and had begun manufacturing terminators. Rampage was released in December 1993, arriving on store shelves just in time for the holidays. Unfortunately, anyone with a PC and an interest in shooting stuff was likely preoccupied with DOOM, which was not only a much better game; iD launched it by releasing the first chapter for free online, under the correct assumption that players would eagerly pay for the rest of it.

Rampage might not have been the smash hit that Bethesda was hoping for, but its lead designer Vijay Lakschman’s next project for the company would more than make up for it: a little fantasy RPG called The Elder Scrolls: Arena. The Elder Scrolls would go on to become Bethesda’s most successful property, largely thanks to the ambitious vision of game designer Todd Howard, who’s since become a household name - at least, a household name in homes that own multiple swords. But long before venturing off to Tamriel, Howard would carve out his corner of the Terminator timeline.

Howard’s first producer credit at Bethesda was on The Terminator: Future Shock, which was released in 1995, but improved on the studio’s previous efforts tremendously. For one, it featured an unprecedented amount of 3D assets at a time when most shooters were still mostly 2D sprites in a three-dimensional space. Even more revolutionarily, Future Shock is the first PC game that used the mouse to look around - something Todd Howard makes no secret about.

And before you say Bungie did it first with Marathon, that was technically released on Mac, not PC. An expansion pack was planned for Future Shock, but it eventually grew into a standalone game titled Skynet. Skynet lived up to its supercomputer namesake by iterating upon its predecessor to a shocking degree, adding a multiplayer mode and refining the visuals. Okay, so maybe the FMV cutscenes haven’t aged great, but for the time, it was pretty nuts: Skynet’s complex indoor environments and large outdoor areas could be explored on foot or by vehicle, giving it a sense of scale that wasn’t quite as commonplace in games back in 1996.

There’s no saying what the state of Terminator games would’ve been like had Bethesda continued to develop them, but Skynet would be the studio’s last use of the license. Todd Howard would shift his focus from future wars to high fantasy, acting as project lead for The Elder Scrolls Adventures: Redguard - one of the most hated entries in the series - before following that up with Morrowind, which would become one of the most beloved RPGs of all time. No fate but what we make for ourselves!

From T-1000s to T-Viruses

For the late 90s and early 2000s, the Terminator franchise was largely in standby mode. However, a little survival horror series had begun to infect the gaming space: Resident Evil. While Capcom’s long-running series is clearly its own thing, we’d be remiss not to mention how much it owes to James Cameron’s work.

At face value, Resident Evil is mainly about horror of an organic variety - or at least, biological - so a series about shiny metal robots isn’t the first thing to come to mind. But the devs at Capcom took some major cues from the team at Cyberdyne Systems: For instance, in the original Terminator, the T-800 shows up looking like a big, scary human man who pursues the heroes relentlessly until he’s revealed to be something decidedly not human and eventually defeated. In Resident Evil 2, Mr. X has a similar trajectory, shedding his human disguise eventually to reveal his more monstrous Tyrant form. When developing Resident Evil 3: Nemesis, producer Shinji Mikami specifically credits the T-1000 as the inspiration for the titular bioweapon.

Much like Cameron did with T2, as well as Aliens, the Resident Evil series has also had great success by pivoting from horror to action, with things heating up in RE3 before exploding into the nigh-perfect action-horror masterpiece that is Resident Evil 4 - and then perhaps getting a bit too action-packed in subsequent games. But hey, making sequels to nigh-perfect pieces of media is not easy - as the Terminator franchise would soon show us, repeatedly.

Terminator 3: Rise of the Machines Games

Terminator 3: Rise of the Machines hit theaters in 2003, a decade and change after its predecessor. T2 is an impossibly tough act to follow, and T3 ultimately didn’t need to exist, but the fact that it emerged from a decade and change in development hell due to convoluted rights issues, it’s kind of a miracle that it’s as decent as it is. For context, the Terminator 3 Wikipedia page spends 600 words summarizing the plot of the movie, which isn’t exactly straightforward, and more than 4000 words describing the amount of back and forth that took place before filming even began.

Since T2, the gaming landscape had changed a fair amount, and console games were beginning to be taken more seriously as a form of entertainment for mature, discerning consumers. This may have had something to do with Arnold finally allowing his likeness to be used in the first Terminator 3 game, and based on the trailer, that was one of its biggest selling points: “For the first time ever, fight as Arnold Schwarzenegger!”.

Unfortunately, star power in a video game isn’t enough to carry it when the rest of the experience sucks. When the Rise of the Machines video game arrived alongside the film’s home video release, it got torn apart by reviewers and fans alike for its subpar graphics, loads of bugs, and AI so stupid that it kind of undermined the premise of the movie it was based on.

PC players didn’t have it any better - they got Terminator 3: War of the Machines, a team-based multiplayer experience vaguely reminiscent of Battlefield 1942, but set in the post-judgment day wasteland. One widespread complaint was the half-baked animations, with one reviewer noting it made sense for a Terminator to die by rigidly falling over like a wobbly store mannequin, but it was less convincing when a human did it, which, bafflingly, was still showcased in the official trailer.

In 2003, developers of console and PC games might have been targeting a more discerning crowd of gamers, but for hastily produced shovelware based on any license that wasn’t bolted down, the Game Boy Advance was the wild west. But, ironically, the GBA version of Rise of the Machines was the least worst adaptation. An isometric action game, it followed a similar structure to T2 games. Players took control of the T-850 and fought robots in the future for several levels before traveling back in time to get shot at by the LAPD instead. One really cool detail is when the T-850 takes damage, it’s reflected by his sprite’s appearance in-game - the lower his health, the more his metal endoskeleton is visible. However, picking up healthpacks makes his skin and clothing grow back, which makes absolutely zero sense… if you somehow forgot we’re talking about a Game Boy game.

A year after Rise of the Machines, Terminator 3: The Redemption was released for consoles and PC - and its title seemed more self-aware than Skynet on Judgment Day, especially after how the previous two games were received. Redemption began development around the same time as Rise and War, but was given extra development time due to its larger scope, which it benefited from greatly. When it was released in 2004, many critics lauded it as “The best Terminator game yet!” Unfortunately, that’s not really a high bar, and a bunch of 7 out of 10s didn’t quite redeem the franchise as a viable basis for more video games without a new movie to attach themselves to.

Terminator Salvation Games

Fast forward through several more years of legal tug of war, and it was announced in 2007 that The Halcyon Company was the proud new owner of the Terminator Franchise and had plans to produce a fourth film, which was intended to kick off a whole new trilogy. Shortly after that news, Halcyon announced the formation of Halcyon Games, which would handle the official video game tie-in in-house, ensuring it arrived alongside the film in 2009.

In some ways, the Terminator Salvation video game is a lot like its movie counterpart: it’s got decent visuals, lots of explosions, almost as many robots, a somewhat forgettable story, but the overall experience could be hell of a lot worse. In other ways, the game is nothing like the movie: John Conner looks and sounds nothing like Christian Bale, as the actor didn’t lend his likeness or voice to the project. The game takes place two years before the events of the film, so it could’ve had a totally original protagonist, and it narratively wouldn’t have made much of a difference. The console versions received pretty mediocre reviews, but the mobile game fared slightly better, largely thanks to its impressive scope compared to the average iOS and Android games of the time.

What’s most interesting about Terminator: Salvation is that it marks a major sea change in Hollywood’s approach to making games based on movies. Video games were starting to be seen as a lucrative entertainment medium of their own, rather than just another form of merchandise. The results of Terminator Salvation’s approach might have been middling, but it’s a substantial improvement from, say, farming out the license to the highest bidder who would then turn it over to a studio that hadn’t even seen the movie they were supposed to make into a game. Unfortunately, The Halcyon Company’s halcyon days were short-lived, and they declared bankruptcy two years after Salvation’s release.

Terminator Genisys Games

Several more years were spent wrestling over the franchise, and soon enough, Terminator Genisys rose from the ashes with lofty ambitions of rebooting the whole space-time continuum and, yes, also kicking off a whole new trilogy. But, no plans were made to return the video game space, and it’s not hard to see why: By 2015, the amount of time and money required to develop and market a AAA video game had begun to regularly eclipse that of your average Hollywood blockbuster. The closest thing we got to a new Terminator game in 2015 was a mode in GTA Online inspired by the film, where players driving semi trucks had to run down bike-riding opponents in an aqueduct.
Okay, so full disclosure: I consider myself a pretty huge Terminator fan… and I never got around to watching Genisys, and based on everything I’ve seen and heard since it was released, I don’t feel like I’m missing out. From the jump, it looked like a cross between one of those fan-made trailers cut together from other movies, and a really expensive Super Bowl ad for a free-to-play mobile game…

So, it’s fitting that two years after Genisys hit theaters, Terminator Genisys Future War was announced for mobile devices with an explosive, extremely polished CGI trailer… which, like many mobile game trailers, may have oversold the actual gameplay just a tad. Awkwardly enough, by the time this Genisys mobile game was released, it had been announced months earlier that the next Terminator movie was in development.

Terminator: Dark Fate Games

Terminator: Dark Fate arrived in 2019, acting as a reboot-sequel hybrid that planned to pick up where T2 left off, ignore the events of all the movies released since then, and - yes, once again - kick off a whole new movie trilogy. James Cameron was actually involved this time around, and Linda Hamilton was back - so it seemed promising enough. Anyway, yet again, it didn’t get an official video game, at least not until Terminator: Dark Fate Defiance, which was an RTS that was rather unstrategically released almost five years after everyone had done their best to pretend this film never existed. However, leading up to its release, Dark Fate did align itself with gaming.

At E3 2019, the T-800 crashed two press conferences. On the Xbox stage, it was revealed that the pre-order bonus for Gears of War 5 would be a whole Terminator: Dark Fate character pack, allowing players to run around as lancer-wielding T-800 endoskeletons or turn Sarah Connor loose in horde mode. Meanwhile, Ubisoft hyped up Tom Clancy’s Ghost Recon Breakpoint by teasing plans for Terminator DLC coming post-launch, which would introduce a whole mode that let players rage against the machines.

Mortal Kombat 11, another of 2019’s biggest games, also got Terminator DLC, with the T-800 added to the roster weeks before Dark Fate hit theaters, featuring a fully fleshed-out moveset and the requisite fatalities. This was received so well that Mortal Kombat 11’s sequel, Mortal Kombat 1, would later add the T-1000 to its roster. Given Mortal Kombat’s inscrutably tangled timeline and irreparably mangled spinal columns, it stands to reason that a couple of time-traveling murder robots would make a good fit.

In the years since Dark Fate, not to promote any movie in particular, Terminator characters have made guest appearances in Fortnite and Call of Duty, where they fit in a lot better than plenty of DLC crossovers that have popped up since. Dark Fate’s director, Tim Miller, got his start producing video game trailers with Blur Studios, and it’s likely he was fully in support of this kind of brand synergy, if not partially responsible for how heavily his film aligned itself with gaming. Sadly, Dark Fate’s title turned out to be as prophetic as the frantic warnings of a naked man from the future, and it bombed at the box office, vaporizing any chance of a sequel anytime soon.

Post Dark Fate Games

Weirdly enough, a substantial Terminator game WAS released alongside Dark Fate, but it had nothing to do with that movie, presumably for boring legal reasons. If there’s one thing more convoluted than the Terminator continuity, it’s who owns the rights to it at any given time. My understanding is that a publisher named Reef Entertainment secured the rights to make games based on Terminator and Terminator 2 way back in 2013, but not any of the other films - and by the way, they’re also who are publishing Terminator 2D: No Fate, the game that’s the whole reason we decided to make this video in the first place.

Anyway, Terminator: Resistance was announced in September 2019 with a November 2019 release date. Generally, this short of a turnaround between the announcement and launch of a game is cause for skepticism, and that goes double when it’s based on a movie license that’s had as many bad games as this one has. Now, tack on that it was developed by Teyon, the studio behind the infamous Rambo: The Video Game, and you can see why gamers might’ve steered clear. If you're unfamiliar, Rambo is one of the worst-reviewed games of 2014: on Metacritic, out of hundreds of games, it’s the 7th lowest scored by critics, and 5th lowest based on user reviews.

Upon launch, Terminator Resistance was slightly better received, generally being lauded as mediocre, in some cases flat out bad (Let the record show that I did not review that game for IGN) but you can’t say it wasn’t trying: in addition to having a clear respect for the source material, this little AA game was juggling more complex systems than anyone was likely expecting. In addition to shooting robots, it’s got crafting, stealth, sidequests, and multiple romance options, with sex scenes. Is it a little janky? Yes! Low budget? Definitely! Surprisingly horny? You betcha! But you know what else was? The original 1984 film that kicked off this entire franchise. Since Resistance was first released, the team at Teyon dropped an enhanced version and a handful of DLC, and have since amassed quite a following of players evangelizing all the stuff this game does right.

As a follow-up, Teyon tackled yet another beloved 80s cyberpunk cult classic with Robocop Rogue City. No one was expecting much, but Rogue City improves considerably on what Resistance was attempting, while still maintaining that same palpable appreciation for the source material - it’s a little bit janky, but it also kicks ass and is expecdtly funny - just like Robocop. Like you can throw dudes through walls, but there’s also a sidequest where Robocop has to stand behind a desk in the police station and respond to outlandish citizen complaints to uphold the public trust. These guys understood the assignment. So, whatever 80s movie Teyon announces they’re turning into a game next, keep an eye on it

Anyway, speaking of Robocop as I’m prone to do, that’s the perfect excuse to talk about Robocop Vs. The Terminator! Which I should’ve talked about sooner, but this franchise isn’t chronological, so why should this video be? Released in 1993 for almost all the handhelds and consoles on the market at the time, this delightful crossover was based on the Dark Horse comics miniseries written by Frank Miller, who, fun fact, also wrote Robocop 2 and 3. Anyway, there’s not much in the way of story in the video beyond Robocop shooting a bunch of T-800s and gold T-800s and then a really big T-800, but the music absolutely slaps, and periodically just says “TERMINATOR” for no reason. Also, when you start the game up on SEGA, Robocop says, “EXCELLENT.”

Man, how cool would a modern RoboCop Versus The Terminator be? Oh, if only there were some studio that had experience making Terminator AND Robocop games, and had a bunch of screen-accurate assets lying around just waiting to be mashed together.

After all, there have been weirder combinations. Like say, Terminator and CHESS. Yup, they did that in 1993 too with Terminator 2: Chess Wars, which was probably pretty exciting when it came out, since chess computers were some of the most terrifyingly smart AI in existence back then. Don’t fact-check me on that.

If you prefer PE to math class, you might prefer Terminator and WRESTLING! Yeah, that was also a whole thing in WWE 2K16. Despite not wanting his likeness used in dozens of Terminator games based on Terminator movies he was in, Schwarzenegger not only signed off on it appearing here, he also agreed to recreate the whole opening bar scene of T2, where he walks naked into the biker bar, but this time, they had WWE superstars playing all the bikers. They must’ve paid Arnold the big bucks for that. Hey, speaking of big bucks, did you know there’s a Terminator mode in BIG BUCK HUNTER? Yup, that's right! You shoot Terminators. You probably could have put that together.

What does the future hold? Well, it may involve us banding together to scrounge for resources and fight for our lives in a scorched wasteland wrought by artificial intelligence. Worst case scenario, we’re doing that in real life, but more optimistically, we’re doing it in the open-world game Terminator Survivors, which was announced way back in 2024, but which keeps getting kicked down the road - so who knows when or if we’ll ever get to see it in action. There you have it, MOST of the games based on the Terminator films, featuring Terminator characters, or somehow loosely connected to this storied franchise. I skipped over a few. The future is not written.

Max Scoville is a senior writer, host and producer for IGN covering video games, movies, toys and collectibles. He has 15 years of experience in pop-culture media, previously writing for and/or appearing on Current TV, Destructoid, Revision3 and StarWars.com. He has been involved with several podcasts, including The Comedy Button, Weird Heat, Podtoid and you can currently find him hosting IGN’s weekly PlayStation show, Beyond.

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PUBG: BATTLEGROUNDS Update 39.1 Released – Patch Notes

KRAFTON has announced the release of Update 39.1 for PUBG: BATTLEGROUNDS, transforming Erangel into a frozen battleground with the arrival of “Erangel: Subzero.” The update introduces large-scale environmental changes, the expanded return of UGC Alpha, and several weapon balance adjustments alongside new season updates. In Erangel: Subzero, players will see snow piling up, new cold-weather … Continue reading PUBG: BATTLEGROUNDS Update 39.1 Released – Patch Notes

The post PUBG: BATTLEGROUNDS Update 39.1 Released – Patch Notes appeared first on DSOGaming.

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Cast Outs: Making Co-op Magic in a Modern Day Fantasy London Playground

If you love PvE co-op games but murderous robots are giving you low level PTSD, Cast Outs is here to stir up the genre with a modern take on fantasy. Designed from the ground up for co-op, it takes the usual Dungeons & Dragons tropes of goblins, elves and magic spells, and turns them into a 2-4 player playground to battle in. It's got pedigree too, because while it's the first game from UK studio Twisted Works, that studio is home to veterans who have worked on games like Horizon Forbidden Resident Evil 7, Killzone, and the Total War series.

"Left 4 Dead was one of our early inspirations as one of those games where you had to just realize that you're not going to do this alone," explains James Brace, Twisted Works CEO and the Cast Outs Creative Director.

"There is no single player mode. As a studio, when we approached this game we wanted a very sharp, narrow focus on this genre of co-op combat. As a team, you get to experience a whole bunch of missions and modes, different ways to play. We have runs, not unlike the Left 4 Dead kind of experience, but we also have sandbox areas, we have Horde modes. It balances everything we loved about scripted elements - those cinematic wow moments that we love in games like Left 4 Dead - with these playgrounds that allow a lot more freedom of exploration, and a lot more emergent gameplay."

As one of a team of three refugees from a doomed realm in another dimension, the aim for you and two battle buddies is to fight through a fantastical version of modern day London with a mix of team combos, magical powers and parkour style agility. Talking to the teams there's clearly a lot of thought that's gone into the story - with references to the Dungeons & Dragons movie, Buffy The Vampire Slayer and Percy Jackson referenced as team favorites, but the focus is also one letting players create their own weird and wonderful Tiktok share worthy moments.

"We're going to have a lot of visual storytelling, what I call passive storytelling. It's there in the world. You can see it. You can absorb at your pace. It can come through the characters. We can have a lot of lore come through the characters like we've seen in a lot of roster based games, but in terms of your adventure, your run, that's your story. The first kind of thing we wanted to try and do is make sure there's enough dynamics in the experience to create unique stories," says Brace.

In terms of gameplay, Cast Outs is built with short sessions in mind, but adds a progression system to keep you coming back for more. As well as learning your particular preferred combination of magic and run-based, Roguelike lite upgrade systems, there will be cosmetics to show off your Cast Outs skills and tenure, and a charm system.

"While playing, you're collecting ingredients. Those ingredients can be crafted into charms - it's where some of the magic still exists in London from the people who came over - and you can wear these charms and take them into battle," says Brace.

"You're going to have charm slots so you're going to have dilemmas about how many charms you're going to take in. I'll be going, 'Oh what are you carrying in? I'm taking this.' And it's ultimately driving the progression system to get all the charms and to have the most flexibility on play styles. You'll be able to support your team with charms. A lot of our charms aren't individual. They're helping the team more like perks and buffs for the group. I think people are going to like them because it enables you to um, take the classes and turn your tank into a bit more like a support tank or a bit more DPS."

Planned for release on PC, PS5 and Xbox with crossplay, there's no release date yet, but the Twisted Works team is big on playtesting and building its community to help shape the game. Check out the studio's Discord to find out more.

"We're still shocked that through our play testing that players are telling us about and showing us new ways to play with our own magic that we never thought of, which is absolutely fantastic."

Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.

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Avengers: Doomsday Star Robert Downey Jr. Says Gwyneth Paltrow Is 'Forever Confused by the Basic Tenets of the Marvel Universe and Its Inhabitants,' and Forgot Who Tom Holland Was Despite Filming Several Movies With Him

Robert Downey Jr. has discussed his Marvel co-star Gwyneth Paltrow's difficulty keeping track of the MCU's many characters — including a moment when she forgot Peter Parker's real-life identity. (It's Tom Holland.)

Speaking at The Hollywood Reporter's 2025 Women in Entertainment gala, where Downey Jr. presented Paltrow with an award, the Iron Man and Avengers: Doomsday actor said his on-screen partner was "impossibly intelligent, but forever confused by the basic tenets of the Marvel Universe and its inhabitants."

Specifically, Downey Jr. recalled one incident where Paltrow pointed out a particular actor and asked him who it was. "'Who's that?'" Downey Jr. recalled Paltrow questioning, "'He said his name is Peter.' 'No, his character's name is Peter. That's Tom Holland, you did four movies with him.'"

This isn't the first anecdote regarding Paltrow's confusion surrounding her Marvel projects. The actress previously denied appearing in Spider-Man: Homecoming, despite sharing scenes with Downey Jr. and Tom Holland in the movie.

More intriguingly, perhaps, Downey Jr. mentions four movies here — despite the fact that Paltrow and Holland have only worked together on three projects that have actually been released (Spider-Man: Homecoming, Avengers: Infinity War, and Avengers: Endgame). Was this just an error or exaggeration? Or have the pair worked together again on the upcoming Avengers: Doomsday?

Paltrow's Marvel character Pepper Potts has not been seen since Avengers: Endgame, though the Stark Industries CEO was referenced again recently in Deadpool & Wolverine. Paltrow was believed to have semi-retired from acting, until her involvement in this year's Timothée Chalamet-starring Marty Supreme was announced.

Could Paltrow be tempted back into the MCU once more? With Downey Jr. back too, albeit as the villainous Doctor Doom rather than the late Tony Stark, it would certainly make for an interesting on-screen reunion — as long as someone ensures Paltrow knows who Doctor Doom is, anyway.

Image credit: Stefanie Keenan/The Hollywood Reporter via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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NVIDIA GeForce 591.44 WHQL Adds RTX 50 Series Support for 32-Bit GPU-Accelerated PhysX Games

One of the biggest complaints about the NVIDIA RTX-50 series GPUs was the lack of support for the 32-bit GPU-accelerated PhysX games. And, from the looks of it, NVIDIA has heard all of us loud and clear. Today, NVIDIA released the NVIDIA GeForce 591.44 WHQL driver. This driver will enable the full performance on GeForce … Continue reading NVIDIA GeForce 591.44 WHQL Adds RTX 50 Series Support for 32-Bit GPU-Accelerated PhysX Games

The post NVIDIA GeForce 591.44 WHQL Adds RTX 50 Series Support for 32-Bit GPU-Accelerated PhysX Games appeared first on DSOGaming.

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PlayStation Announces Partnership With J.J. Abrams' Bad Robot Games To Publish 4-Player Co-Op Shooter From Valve's Former Left 4 Dead Designer

PlayStation will publish a new four-player co-operative shooter directed by former Left 4 Dead designer Mike Booth, which will be the first internally-developed game released by J.J. Abrams' Bad Robot Games studio.

In a statement today, Sony said it would help produce the mysterious project and launch it for both PlayStation 5 and PC. The game is referred to as still being "unannounced," and no further details were revealed — other than the fact it will be an all-new IP.

"Partnering with Sony Interactive Entertainment allows us to bring our new IP to life, with an expansive vision for this new universe," said Anna Sweet, CEO of Bad Robot Games. "With the support of PlayStation, we hope to deliver a bold, innovative experience that is truly special for players.

"I could not be more excited that Mike Booth is at the creative helm," Sweet continued, "crafting a cooperative adventure that will lead to unforgettable moments with friends."

Bad Robot Games was first announced back in 2018, and was initially backed by investment from Chinese giant Tencent. Details of this project, and Booth's involvement, were first confirmed in 2021 — though little has been heard of the game since.

Confirmation that the game will be a new IP rules out any possibility of it being part of an existing PlayStation franchise — or tied to any of the projects Bad Robot itself is most famous for, such as the TV series Lost, or J.J. Abrams' Star Trek reboot.

"We're greatly impressed with the talent Bad Robot Games has assembled at their studio, and are thrilled to partner with them to help produce and publish their upcoming game," said PlayStation's Christian Svensson, VP and Head of 2P/3P Content Ventures & Strategic Initiatives.

"Their unique creative voice and passion for innovating across all forms of interactive entertainment perfectly aligns with SIE's mission to craft experiences that resonate deeply with players. We can't wait for gamers to step into the world they've been building."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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DXRacer Martian Pro Review

In my earlier review of the solidly built DXRacer Martian Gaming Chair, I noted that, despite featuring a few frills – such as an electric adjustable backrest and smart airbag lumbar – it mostly eschewed gimmicks. The DXRacer Martian Pro Gaming Chair, on the other hand, takes all that was good about the standard model but doubles down on the gimmicks by adding seat heating and ventilation, as well as a back massage. Although you'll only pay a few hundred dollars more for these luxuries, you're also strangely limited to a single design option, which may hurt the Martian Pro's appeal as the overall better choice among gaming chairs.

DXRacer Martian Pro – Options and Assembly

While the standard Martian features two upholstery materials and up to six different designs, the Martian Pro is only available in one upholstery material and Red Triangle. While I'm a fan of the overall design language of Red Triangle, which fits well within my red LED-heavy office workspace and PC gaming center, it would have been nice to have a few more options. On the plus side, both the Regular / L, which supports bodies shorter than 5'11" and under 275 lbs, and the Plus / XL, which supports bodies taller than 5'11" and over 275 lbs, are exactly the same price. I fit within the Regular / L range, so that's the version I'm reviewing.

All Martian Pros come with the same standard options. The electrically-powered features include a backrest adjustment between 90° - 135°, smart airbag lumbar support, three levels of seat heating, three levels of seat ventilation, and an eight-point back massage. Other, non-powered features include the usual, like seat height adjustment, a tilt lever and associated tension knob to lock or unlock a 15° seat back rocking mode, and armrests that go up and down 2.87 inches, forward and backward 1.42 inches, rotate 50°, and move left and right up to 0.94 inches.

The Martian Pro arrived in a single large box weighing 78.7 lbs, with the assembled chair itself clocking in at just over 69 lbs of that. You especially feel the weight with the backrest, since that includes the massage components. Some of the metal frame poked through two spots in the box during shipping, but thankfully, the contents were OK.

Opening the box, you're greeted with a combination Parts List, Assembly Drawing, and Quick Installation poster. There's also a QR code that links to the After-Sales Service page. A comprehensive product usage guide and care instructions round out the included paperwork.

The four major assembly steps weren't too difficult with a helper and should be doable alone if you're handy. All you need is the included combination Philips screwdriver and Allen key. All bolts and screws are already on the chair in the correct places and just need to be removed and reattached at the right time.

You basically attach the wheels to the wheel base, the backrest to the seat, connect the battery and cables, and then attach the backrest and seat to the wheel base. I did run into a few minor assembly issues along the way, however. For one, a plastic wall on one of the cable connectors somehow got bent in transit, although it was easy enough to straighten the piece so I could make the necessary wired connection. For another, the left arm was a bit too close to the side compared to the right arm, even though both were set at the factory. Fortunately, loosening the bolts on the left arm was easy, and I was able to slide it into the same approximate position as the other arm. All other fitments were spot-on, and I had no other issues.

The included AC adapter is used to charge the 5000mAh battery that's attached under the rear of the seat. As with the regular Martian, the AC adapter uses a barrel connector rather than something more universal like USB-C, so be sure not to misplace it, particularly since there's no onboard storage area for it. When charging, the AC adapter shows a red light, which turns green once charging is complete.

The Martian Pro uses the same type of removable magnetic headrest as the regular Martian. Just like with that chair's headrest, I had to use tweezers to remove the leftover strings when taking off the obnoxiously large removable tag.

DXRacer Martian Pro – Performance and Comfort

Although not quite as ergonomic or plush, I do get solid Secretlab Titan Evo vibes from the Martian Pro. It's a firm chair, but it does a good job of conforming to my body and encouraging me to sit up properly. The EPU leather (aka, faux leather) material looks premium, is cool to the touch, and easy to clean with a damp microfiber cloth. The magnetic headrest uses a fabric material.

The unpowered rocking mode and seat height adjustment levers feel kind of cheap. I'd love something more substantial that I don't feel like I'm going to break in future Martian revisions. By contrast, the powered adjustments feel good and work well.

On the right side of the chair is a four-position direction pad. Pushing the front and rear (left and right) buttons increases or decreases, respectively, both of the upper and lower lumbar supports. Pushing the top button (up) increases the depth of the upper lumbar support. Pushing the bottom button (down) increases the depth of the lower lumbar support. The ability to independently adjust each lumbar airbag is a nice touch, although it does require some trial and error for best results.

On the left of the chair is a powered backrest adjustment lever. Although you can't see it when sitting, the yellow LED lights behind the logos above the lever and direction pad light up when you tilt the backrest backwards. It's a pretty smooth motion, but it does take about 20 seconds to move all the way in either direction.

Pressing and holding the M button on the direction pad for two seconds turns the 10-minute massage function on or off. When on, pressing the M key again switches the massage modes between different levels of pulse, continuous, wave, normal, auto, or mixed functionality. I would have liked a more intuitive way to switch between the six massage modes, but I'm glad that there's versatility with the settings.

Thanks to a pair of four circular massage zones along the height of the backrest, the massage effect is pretty good. While I don't find it nearly as effective as the dramatic lumbar stretch that the LiberNovo Omni provides, it's still my second-favorite office or gaming chair massage feature to date. Thanks to the orientation of the massage zones, I feel it from my lower back to just below my shoulder blades.

Although not quite as deep or impactful, the massage points pressing against my back remind me of a knuckle massage. It's noticeable enough without getting anywhere near discomfort. The closest analog is probably that of a gentle shiatsu massage.

With all that tech in the backrest, you might think it would be uncomfortable, but DXRacer did a fantastic job with the cushioning. I only ever noticed the massage points when I activated the massage functionality. The backrest itself doesn't track your back as the LiberNovo Omni does, but that's OK, as it still takes a thoughtful ergonomic approach with how the chair wraps around you.

There are two dedicated buttons, one for ventilation (cooling) and one for heat, on the right of the seat cushion. Both ventilation and heating have three levels to choose from, which, unlike the massage modes, are clearly indicated with one to three blue or red lights, respectively. The entire middle area of the seat cushion has both ventilation and heating elements, so coverage is excellent. While you hear the fan with ventilation turned on, the heating element is noiseless. Along with the massage, the ventilation and heating elements are stand-out features that are seamlessly integrated into the chair's design.

The armrests are nicely adjustable with a slight give to the firm cushioning. More importantly, they mostly stay in place once set. And while the wheels aren't single-blade casters, they still roll quite smoothly.

Runtime from the 5000mAh battery varies a lot depending on which features you’re using. It takes about three hours to fully charge from empty, and you can use the chair while it's plugged in. If you use the electric functions sparingly, you can squeeze up to two weeks between charges. Continuous heavy usage, however, might get you only one day, particularly if you use the heating element a lot.

I have occasionally come back to a dead chair after, say, a week of non-use, so I don't think standby time is very good. When the battery has no charge, all electric functions stop working, including the recline and lumbar adjustments. With no way to manually recline the chair, it's important to make sure you keep the AC adapter nearby if you find yourself making regular adjustments.

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Fallout Season 2 Takes the 'Fog of War Approach' to Avoid Making Any New Vegas Ending Canon, Creators Say

The creators of the Fallout TV show have confirmed Season 2 avoids making any New Vegas ending canon by taking what they call "the fog of war approach."

Fans of the Fallout video games had wondered how Season 2 might reflect the endings of Obsidian’s much-loved Fallout New Vegas, given the show is canon and is set 15 years after the game.

A quick reminder of where we’re at in the Fallout timeline: the Fallout TV show is set in 2296, nine years after the events of Fallout 4 and 15 years after the events of Fallout: New Vegas. We’ve already seen a debate about which Fallout 4 ending should be considered canon, if any. Based on already released trailers, we know Mr. House is in Season 2, so does that suggest a canon ending is being used?

Depending on the choices the player, aka The Courier, makes throughout the course of the game, New Vegas can end with victory for the player during the Battle of Hoover Dam, which drives out all factions including Mr. House himself, a victory for Mr. House in which he remains in control of New Vegas and takes over Hoover Dam, a victory for Caesar's Legion, or a victory for the New California Republic.

There are variations within these endings, but given Mr. House is in Season 2 in a post-war setting, and is alive (sort of) when the main characters turn up at New Vegas, it seems he survived the events of New Vegas the video game.

But does Season 2 make a decision on who won Fallout New Vegas? It does not, executive producer, creator, and showrunner Geneva Robertson-Dworet and executive producer Jonathan Nolan told IGN in an interview.

Nolan said Geneva Robertson-Dworet and co-showrunner Graham Wagner took “the fog of war approach,” which he called "an absolutely brilliant way to make a bit of an end run around that whole question."

“This was a really early decision that Graham and Jonah, and I made together,” Robertson-Dworet added, “was that we wanted to try, as much as possible in our show, to honor all gamers' experiences and all the choices they might make as they play the game. So we always wanted to avoid trying to make one canonical ending the ending that led to the events of the show.”

In Season 2, all the various factions at play think they won the events of the New Vegas video game. “We had the delicious idea that at the end of a conflict, 15 years down the line, every faction might think they won, which I think has a bit of a poetic quality to it,” Nolan said.

“It's like, the story of history depends on who you ask,” Robertson-Dworet added. “That was the idea.”

There is one fan-favorite minor faction in New Vegas who very much did not win: the Kings. In the video game, the Kings are a street gang made up of people who discovered an Elvis impersonation school and decided to live their lives according to the King’s ideals. But in Fallout Season 2, we see they have become ghouls.

“It hasn't worked out very well for the Kings, at least some of them,” Nolan teased, confirming the Elvis ghouls we see in the show are indeed the Kings characters from the game.

Nolan continued: “One of the fun ideas is that, with all the factions, whether it's the Legion, or the NCR, or the Kings, is that in any version of the ending, there'd be some rebuilding to be done, right? Whoever won, whoever lost, all these factions would be in rebuilding mode, and the sort of sanctity of Vegas, this place that House very carefully protected, has been, for reasons we'll come to understand in the season, has been removed or violated, which means that the folks who were in the game, safe and sound, have had some hard times.”

Still, there is much about Season 2’s New Vegas that fans of the video game will find familiar. Robertson-Dworet described the Strip, for example, as “a very sacred kind of location.”

“You really feel like you're almost going into the heart of the game when you reach the Strip. And so it was really unbelievable to see what our production designer, Howard Cummings, pulled off. We took over an abandoned shopping mall and built there, and the scale of it was just phenomenal. So that was really exciting to see come to life. Freeside was also unbelievable, also because it's shot on the same street that Westworld was shot on and Deadwood. So just seeing that transformed at a place that's had so much TV history, for me, as a fan, as well as now making a show there, was really, really exciting.”

Fallout Season 2 kicks off December 17.

Image credit: Lorenzo Sisti/Prime.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'I Knew What I Was Walking Into' — Fallout Season 2 Star Macaulay Culkin Already Knew All About the Lore From Watching YouTube Videos

Home Alone star Macaulay Culkin is a surprise addition to the Fallout Season 2 cast, but it turns out he was big into Fallout lore before he got the call — and everything he knows about the video game franchise comes from watching YouTube videos.

In an interview with IGN, Culkin, who plays a member Caesar's Legion, said that while he has less experience with the actual Fallout games, he knew what he was getting into when it came to starring on the show.

“I'm very familiar with the lore,” Culkin said. “For sure. I've less hands-on experience with the games themselves, but that being said, I knew what I was walking into. When we [Culkin and actress Brenda Song] were watching the show, I would pause it for her and catch her up on like, oh, that's what this means, or that means, or that kind of thing. Even some of the subtle subtext of the show.”

Culkin’s knowledge of the Fallout universe comes from watching Fallout lore YouTube videos, which he finds easier to experience than the video games.

“I'm familiar with the lore in that I watched a lot of YouTube stuff,” he said. “It was one of those things where, honestly, I'm almost like, I don't have time to physically do this [pretends to use controller] anymore.

"But that being said, I have enough time to put a little earbud in my ear and listen to things. And this is long before the show even came out, because it is a very rich world. And so yeah, there's endless hours of things that you can talk about and explore about it.” However, there is one Fallout game Culkin plays: mobile title Fallout Shelter.

Culkin said he loves the world of Fallout because “there’s nothing that is offbrand.”

“You could have zombies in it, you have deathclaws, you have monsters and things like that. I mean, gosh, you have aliens. You name it, you can throw it at the wall. Even Fallout 76, I mean, the Mothman is now fair game. It is that kind of stuff. There's no really shape to it. You can kind of stick any kind of shape piece into that hole.”

We’ve got plenty more on Fallout Season 2, which kicks off December 17 on Prime Video, including confirmation from the creators that it avoids picking a New Vegas ending to make canon.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Iconic Horror Anthology Creepshow Gets a Superhero-Flavored Makeover

The Creepshow franchise is certainly going strong in 2025. Shudder's streaming series just ended its successful four-season run, and now it's getting another spinoff comic book series from Skybound Entertainment. And not just any spinoff, but a superhero-flavored anthology dubbed Super Creepshow.

IGN can exclusively debut the first images of Super Creepshow #1, which features two horror tales with a superhero slant. Check it out in the slideshow gallery below:

Super Creepshow is based on Greg Nicotero’s Shudder TV series, which is produced and licensed by Evoke Entertainment. The comic is overseen by Brian Witten on behalf of Nicotero’s Monster Agency Productions. The creative team on issue #1 includes Kieron Gillen (Young Avengers, Star Wars: Darth Vader) and artist Rossi Gifford (Wonder Woman: Black & Gold), as well as writer Ryan North (Fantastic Four) and artist Derek Charm (The Unbeatable Squirrel Girl), with letterer Pat Brosseau (Aliens). The first issue features covers by Pye Parr, Carmine Di Giandomenico, Charm, and Andrea Milana & Jillian Crab.

"We were so overwhelmed by the incredible reception to our SUPER CREEPSHOW SPECIAL that a mini-series was a no-brainer!” said Executive Editor Ben Abernathy in a statement. “Adding superpowers to the horrific Creepshow formula proved to be a recipe that many creators couldn’t resist!”

Super Creepshow #1 will be released on March 18, 2026. You can preorder a copy at your local comic shop.

In other comic book news, see how new Iron Man writer Joshua Williamson is reinventing Tony Stark, and check out an exclusive preview of Star Trek: The Last Starship #3.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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The Best Hulu Deals and Bundles Right Now (December 2025)

Hulu has been around for a while and, for our money, it's one of the absolute best streaming services available. From great movies like Anora and Predator: Killer of Killers to excellent television series like Shogun, The Bear, and Alien: Earth, there is always something awesome to watch.

Given recent news that Hulu will soon be fully integrated into the Disney+ app, now's a great time to check out a bundle that includes both Hulu and Disney+. On the other hand, both services have gotten price hikes this month, making it worth doing some research before locking in a new subscription. Below, we've detailed all of the best Hulu deals and bundles so you can get started on your streaming adventures with its library right away.

Our Top Pick: The Disney+, Hulu, and HBO Max Streaming Bundle

If you want a more affordable option when it comes to a Hulu subscription, you can't go wrong with a bundle, and Hulu has several to choose from.

Our favorite streaming bundle includes Disney+, Hulu, and HBO Max and starts at $19.99/month for the ad-supported tier or $32.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month - 42% on the ad-supported plan and 43% on the ad-free plan.

Starting on October 21, 2025, these prices have increased to $19.99/month for the ad-supported plan and $32.99/month to go ad-free, so if you already have the bundle you're next bill wil be going up. Individual Hulu and Disney+ subscriptions have also increasing in price, so your savings with the bundle are roughly the same. That said, if these are your favorite streamers, it might be worth picking up an annual sub before that price increase.

Every Other Hulu Bundle Option

  • Hulu + Live TV (With Ads) Hulu + Live TV (With Ads) is $89.99/month and includes Disney+ and ESPN Unlimited. It also gives you access to more than 75 channels with live TV and unlimited DVR functionality. The Hulu + Live TV plan also has a three-day free trial to test out the service. Until November 5, new subscribers can sign up for three months of Hulu + Live TV at a discounted rate of $64.99/month.

  • Hulu Premium + Live TV (Ad-Free) The ad-free version of Hulu+Live TV is $99.99/month (increasing to $99.99/month) and comes with ad-free versions of Hulu and Disney Plus, although ESPN still shows ads.
  • Disney+, Hulu Bundle This is the most economic bundle. It will set you back $12.99/month and comes with subscriptions to Disney+ and Hulu. It lets you stream on multiple devices at once and comes with ad-supported versions of both services.
  • Disney+, Hulu, ESPN Select Bundle This bundle adds ESPN Select (with ads) into the mix alongside ad-supported versions of Disney+ and Hulu, bumping up the price to $19.99/month. You can also download and watch select content on ESPN Select at this level.
  • Disney+, Hulu, ESPN Select Bundle Premium — This bundle is $29.99/month and comes with ESPN Select (with ads) and ad-free versions of Disney+ and Hulu. You can also download select content across all three streaming services.
  • Disney+, Hulu, ESPN Unlimited Bundle The latest bundle option added to the mix is ESPN Unlimited, the new DTC offering from ESPN. The basic plan, which includes ESPN Unlimited and Hulu and Disney+ with ads, is currently available for $29.99/month. Starting in January, this price will rise to $35.99/month.
  • Disney+, Hulu, ESPN Unlimited Bundle Premium — Like above, this bundle is currently discounted down to $38.99/month from its regular price of $44.99/month. It includes the ad-free subscriptions to Disney+ and Hulu in addition to ESPN Unlimited.

Standalone Hulu Deals

Hulu is available in a couple of different tiers. The least expensive option is the ad-supported tier, which comes in at $11.99/month (or $119.99/year). This gives you access to everything exclusive, tons of movies, Hulu Originals, children's programming, and more. If you want to ditch the ads, the Hulu Premium ad-free plan is currently $18.99/month and will not be affected by the price hikes.

Students Get Hulu (With Ads) for Just $1.99/Month

If you're a student enrolled in a university (a US Title IV accredited college or university, per Hulu's website), you can sign up for Hulu (With Ads) for $1.99 a month. That's an excellent deal that saves you $8 on the usual monthly price. You can check out our guide to streaming discounts for students for more options.

Hulu Offers a Particularly Generous Free Trial

Hulu has one of the most generous free trials of any streaming subscriptions, offering 30 days of its ad-supported plan to new subscribers. Hulu + Live TV also offers a three-day free trial, which includes access to Disney+ and the new ESPN Unlimited service. It's a great way to try out a spread of services before deciding what exactly you'd want to keep around in a bundle.

What Can You Watch on Hulu?

As with any major streaming service, the answer is "a lot." Let's start at the top and simply talk about the verticals on offer with the base subscription, because if we also talk about what is available via Disney+, ESPN, or live TV, we'll be here forever. (You can also sync up Hulu with HBO Max to gain access to things like The Last of Us and House of the Dragon.)

Here's a top-level look at what you get with Hulu:

  • Network and Hulu Original television shows (AMC, Adult Swim, ABC, A&E, FX, etc.)
  • Movies (HBO, Hulu Originals, anime films, etc.)
  • News (ABC News Live, Good Morning America, World News Tonight, 20/20, The View, etc.)

Hulu Television

Hulu has some amazing shows, both those that are finished and many which are ongoing. For comedy, the service is home to plenty beloved sitcoms, including New Girl, It's Always Sunny In Philadelphia, What We Do In The Shadows, Modern Family, Broad City, Abbott Elementary, and so much more.

There are also some big Hulu originals to watch, including The Bear, The Handmaid's Tale, and Only Murders In The Building. With an FX partnership, Hulu is also home to shows like Shogun and the new Alien: Earth series.

As far as animated fare, there are modern adult classics like Rick and Morty and Bob's Burgers, as well as Futurama, Family Guy, and King of the Hill. Anime staples like Cowboy Bebop are also available. And if you want to bring more youth-friendly fun, Gravity Falls, Steven Universe, Adventure Time, and Curious George are just a small sample of what Hulu has available, which is all the more notable given the ongoing animation purge over at HBO Max.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original story from Brian Barnett.

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Greedfall 2: The Dying World Is an Old-School RPG That Harkens Back to KOTOR and Dragon Age 1

The golden age of the BioWare RPG may be past, but there are still developers willing to go the distance with a genre that begs for good fantasy worldbuilding, good game mechanics, and interesting well-written stories all in one. Spiders is one of them, and Greedfall 2: The Dying World is their sequel to the colonial fantasy RPG that was a very welcome and pleasant surprise back in 2022. That said, there are a few big changes to how it plays that might put some people off the trail—but after a few hours with advanced portions of the game's storyline I saw the makings of another success.

Kicking it Old School

Greedfall 2 takes cues from the early-2000s era of roleplaying games. It's more like Dragon Age: Origins or Knights of the Old Republic than anything released recently, for better and for worse. I distinctly got the feeling that Greedfall 2 is specifically harkening back to this era of games for a reason: This is a style of game that the developers at Spiders want to emulate and keep alive because they prefer it—at least for their own games.

Whether or not you enjoy that style of real-time-with-pause combat and emphasis on character arcs, dialogues, and analyzing the environments for plot options will probably determine whether or not Greedfall 2 is interesting to you. At least based on what I played.

Fantasy Island

As with the first Greedfall game, the fantasy world is the real selling point here. Based on the ideas of the European Age of Discovery, or the Spanish golden age, with a dash of the 18th century, and delving into the fascinating clash between cultures in a world that is approaching what we'd consider modern. Except, you know, with the backdrop of magic, monsters, gods, and other fantastical things. Technically a prequel to the first game, I really got the feeling it's narratively designed so that you can pick it up and play only knowing the most basic premise—which is helped along by the part where you're a native of far-flung island Teer Fradee with little knowledge of the continent at the other edge of the ocean.

As with the first Greedfall game, the fantasy world is the real selling point here.

What's cool is that whereas the first game took place entirely on the island, in Greedfall 2 you get to travel to the continental cities only loosely described in Greedfall. They're delightful culture shock and a welcome change of pace: Winding streets of crowded buildings, huge port complexes of tall ships, including your own ship as a base of operations, and sprawling palatial estates for the wealthiest.

It also continues Greedfall's tradition of including some absurd, wonderful, and downright dapper riffs on early modern clothing. Including an array of some absolutely wonderful hats. Seriously, someone's going to play this just for the silly hats and helmets. Like I'm ready to do a second preview, right now, just talking to the Spiders art department about some of these hats.

On the Nose

Your character is Vridan Gerr, which means "Short Roots" in your own language, an up-and-coming initiate of your tribe's combined magical tradition and religion. The character creation was pretty robust, introduced in the first scene with a cute little dialogue involving a foreign artist making depictions of the natives to send home. It had all the features you'd expect, and more besides—seven different sliders for the nose alone, for example. I'm sure some people will be able to make art with it, while others will make monsters.

There were a good amount of classes to play with. Across the three segments I explored I tried out a tank-focused Protector, a greatsword-and-magic-wielding Living Blade, and a stylish swashbuckling rapier-and-pistol-wielding class with a sideline in party buffing skills. Because, to be clear, when a game offers you an opportunity to arm yourself and behave like one of The Three Musketeers, well, you take it.

KOTOR Combat

Combat is much-changed from the first game, focusing on a real-time-with-pause combat where you control or automate your entire party rather than just your main character. It's a pretty big tonal shift if what you loved from the first game was the action style, but it's a familiar form if you grew up on Knights of the Old Republic or Dragon Age Origins.

I'll admit that I wasn't completely sold on the combat. Real-time-with-pause does sometimes feel like a dated way to play games, a halfway compromise between simultaneous resolution and turn-based combat. You're often just using your best abilities in the order that it seems good to use them, or setting up and executing the same combo on enemies content to stand there and take it rather than react in unexpected ways or use surprising abilities. That said, it's combat that's playable in three forms.

There's Tactical Mode that has a free-moving camera, has you control your entire team, and do lots of pausing to queue up moves. There's a Hybrid mode that has more automated options for your companion team and fewer pauses. There's also Focused mode, which defaults to your character's point of view and has you really only controlling their moves in detail, with very limited pausing. I tried all three modes and found myself only really loving the Tactical mode, but even though I'm a tactics junkie I saw the genuine appeal of the Focused mode if what you really care for is the story and want to turn the difficulty down so the combat is there as flavorful excitement for the narrative.

Story Time

Greedfall 2's story looks like it's shaping up to be just as much epic fantasy as the first game's. The stakes are high, the heroes are heroic, and the villains are properly awful. That said, I got the impression that more characters in Greedfall 2 were just stuck in the middle—morally grey, stuck between two worlds, powerless, or just playing politics. That really plays out in the opening, which sees your character and their friends abducted as the introduction to a rollicking adventure… the goal of which seems like to get back home. But the things you discover along the way mean that you'll need to return to the mainland and play hero to ensure your peoples' survival—whether you like it or not.

Greedfall 2's story looks like it's shaping up to be just as much epic fantasy as the first game's.

Along for the ride on your adventure are some really choice companions across an array of cool archetypes—at least from what I saw. Each of the companions has their own preferred fighting style and unique skill tree, as does the main character, which really helped to sell me on these being different people and not just a possible player character class palette-swapped to a new body.

In true RPG style, these companions will also inject themselves into conversations you have during your travels. The veteran warrior Till, for example, busted out his sergeant's bluster and pulled rank on some harbor guards when they confronted the party about permits for travel. The best example I saw, however, was older explorer Safia, whose years of wisdom and maternal character showed as she'd often admonish others for behaving in dishonorable ways, or ways that reflected poorly on their shared nationality.

I also quite liked Fausta, an exiled religious wizard from a theocratic state whose loyalties to the hero's party were conflicted at best. Not only was her light-based magic interesting in combat, but her stance as yet another fish out of water alongside the player character made for interesting conversations.

Final Thoughts

It's good that the companions are at least interesting from the about three hours of preview I played, but it's better that those slices of storyline from different parts of the game all seemed pretty immediately compelling. There's clear stakes, plots, and interesting things to do at every point I played, and all of it was written well enough that I stayed interested even when I was tossed into a situation and hadn't fully played the few dozen hours of story that came before it—something that's just not always true for RPG previews.

That said, there was a sense that the story was big and epic just for the sake of it, because the more compelling parts of the plot were the places where characters were interacting with each other amid the larger historical forces they had no power over. Upon finally returning to your home island, for example, you might find your village destroyed and your people missing. What of your loved ones? Your mother? Those stories were really compelling and could have carried the game on their own, to be honest—but I think that epic fantasy fans want something big and magical to happen and they'll be pretty interested in what Greedfall 2 has cooking. It's a twist on the exciting big reveals from the possible endings of Greedfall, and an obvious outgrowth of setting this game on the continent rather than entirely in the new lands.

Either way, this is definitely looking to be Spiders at the top of their game. I hope that bears out when it releases in 2026.

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The 7 Signs of an Arc Raiders Traitor: How To Spot the Folks Who Will Shoot You in the Back

"Don't shoot!"

Forget Wolfpack grenades and Snaphooks: those two words can be your most powerful tool in Arc Raiders. My favorite runs have all started with that voice line, such as the time when I spent 15 minutes hunting an espresso machine in Buried City with a South African guy who loved talking about rugby, or when I teamed up with four other solos on Spaceport to destroy dangerous ARC and debate the best pizza topping.

But when uneasy alliances break, it feels horrible.

If you've played for more than a few hours, particularly as a solo player, then you've likely been betrayed by somebody who seemed friendly right until they shot you in the back and feasted on the tasty loot you'd plundered alongside them.

It feels like players are more hostile now than they were at launch, emboldened by hours of play, and that betrayals are more frequent. So how do you spot traitors and kill them before they kill you? Well, you learn the signs. It's not an exact science, but after 80 hours of Arc Raiders, these are my top tips.

1. Your Shadow

Traitors stab in the back. They won't instigate a fair fight and will try, whenever possible, to stay behind you before opening fire. If you've teamed up with a random somebody, keep an eye on exactly where they run. If they deliberately stay behind you, or keep circling around you, then they may be planning their attack, especially if they insist on keeping their weapon drawn.

If you spot this behaviour, take cover and ask them to put their gun away. The tension might be easily defused – perhaps they were just suspicious of you, for example – and you want to avoid conflict when possible because gunfire will draw third parties who could prove even more difficult to deal with. But if you don't like your companion's answer, either run away or open fire.

Smoke grenades are brilliant in this situation: they can buy time to help you escape, or simply obstruct a traitors' line of sight.

2. The Never-Looter

The safest time to kill is when someone is looting. If you're focused on your inventory, you can't see your surroundings, and so you can't react when shot. For that reason, traitors will avoid breaching, calling elevators, or otherwise interacting with objects themselves. If you do the looting, their hands are free to catch you at the perfect moment. These players may try to appear busy by sprinting, strafing, or running between rooms – but if they're not looting, be worried. If a player turns their back to me and loots, it instantly makes me trust them more.

3. Magnetic Eyes

In Arc Raiders, your character turns their head as you move the camera, which indicates to other players where you're looking. Keep an eye on where your opponents are watching – if they keep swivelling their head to keep you in their sight, make an exit plan.

Of course, to keep a close eye on them, you might have to keep moving your camera, and your apparent allies might simply be doing the same, so this behavior isn't enough on its own to warrant conflict. Get on voice comms to seek reassurance.

4. The Silent Type

Players without mics are more likely to betray you: their silence is like a social shield that numbs their guilt. That doesn't mean mic-less players are all traitors, of course: if you prefer to remain anonymous, things like using voice lines, flashing your torch, crouching, and holstering your weapon can all build trust.

What's more worrying is when a player who was chatty suddenly goes silent. They might just be AFK, but sometimes they're masking their location or pretending they've left the area. If you call out and don't get a response, stay alert. And if you catch a silent player crouch-walking, shoot on sight: they're about to spring an ambush.

5. The Shifty Guy

Betraying somebody is nervewracking. Some players can't take the strain and you'll literally hear the adrenaline pumping in their voice. If they seem edgy, take cover and watch them closely. Equally, if they're acting loud, cocky, or exaggerating their voice in some way, they're less likely to play fair.

Arc Radiers' built-in voice changers are a grey area. Players who use them are, in my experience, more volatile, but it's not an ironclad sign of a traitor. Remain vigilant.

6. Getting Personal

Asking a raider, "What gear have you found?" or "What level is that gun?" is the equivalent of asking a stranger when they last showered. It's too personal. The big difference, though, is that questions about your washing habbits don't tend to be followed by betrayal. In Arc Raiders, questions about your personal equipment often signals that a player may be deciding whether or not your inventory is worth the risk. Whenever anyone asks me something like this I usually laugh it off then immediately find an excuse to leave.

7. "What team are you?"

The self-declared war between the followers of two streamers – TheBurntPeanut and HutchMF – is technically over for now, but you may run into people who still ask whether you're a Bungulator or an FMFer. I personally haven't found this on European servers and would be baffled if I did, but judging by the game's subreddit it's pretty common in North America.

I recommend escaping or shooting these players. If you're not following popular Arc streamers then it's hard to know the right answer, and your interrogators may have already made up their minds to kill you. Be particularly wary of groups roaming around with the same cosmetic skin – these groups have "uniforms" that signal their allegiance (and potentially their intentions.)

Final tip: Trust your instincts, and don't take risks

If your gut tells you not to trust a player, something is probably off. Take cover, call out their behaviour, ask for an explanation, and weigh their response. If you really feel uneasy, then shoot first, ask questions later: they can talk when they're down. I always carry a defibrillator in my safe pocket in case I realise they're innocent and I've made a horrible mistake, and it's normally rectified with a revive, an apology, and a contrite gift from my inventory.

Samuel Horti is a journalist with bylines at the BBC, IGN, Insider Business, and Edge.

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Here’s a new look at the multiplayer mod for Cyberpunk 2077

The CyberMP team has released a new development video for its upcoming multiplayer mod for Cyberpunk 2077. In this video, we get to see car chases and motorcycle rides through Night City. For those who did not know, CyberMP is a mod that will let you play Cyberpunk 2077 with your friends. You can explore … Continue reading Here’s a new look at the multiplayer mod for Cyberpunk 2077

The post Here’s a new look at the multiplayer mod for Cyberpunk 2077 appeared first on DSOGaming.

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Xbox Isn't Making a New Banjo-Kazooie, But PlayStation Fans Can Now Play The Impressive-Looking Banjo-Kazooie: Mumbomania Via Dreams

Xbox might not be making a new Banjo-Kazooie, but there's a brand new game featuring everyone's favorite bird and bear available now via Dreams on PS4 and PS5.

Banjo-Kazooie: Mumbomania is an impressive-looking platformer made for Sony's game creation platform that looks good enough to have been made by Rare itself.

A trailer released via social media this week shows the kind of classic Banjo-Kazooie gameplay fans love, and have long called out for more of. In a level that looks straight out of the series' history, Banjo the bear jumps, glides, rolls and gets shot out of a cannon as he explores and hunts down collectibles.

Banjo-Kazooie: Mumbomania is out NOW on Dreams for PS4/PS5!

Music by @thegamebrass #banjokazooie #dreamsps4 pic.twitter.com/nhMNCnIbcD

— Eupholace | William Butkevicius (@Eupholace) December 3, 2025

Perhaps most impressive is the range of transformations on offer, with Banjo turned into a hulking rock golem, cutlass-wielding pirate, and more.

Originally launched on the N64 in the late '90s, Banjo-Kazooie eventually arrived for Xbox 360 in 2008 following Microsoft's acquisition of developer Rare. But despite earning a legion of fans, the franchise has not seen an all-new entry in 17 years, since Banjo-Kazooie: Nuts and Bolts released for Xbox 360, also back in 2008.

Despite repeated calls from fans for a new Banjo-Kazooie to be made, Xbox has made no suggestion that a fresh title is in development — and Rare now seems singularly focused on making fresh content for Sea of Theives.

"You've seen from our history that we haven't touched every franchise that people would love us to touch — Banjo fans, I hear you," Microsoft's gaming boss Phil Spencer said back in 2023. "But it is true that, when we find the right team, and the right opportunity, I love going back to revisit stories and characters that we've seen previously."

Outside of being playable in Super Smash Bros. Ultimate, Banjo and Kazooie now feel largely forgotten. Still, fans of the duo have still had the spiritual successor Yooka-Laylee to enjoy. Developed by various members of the original Banjo-Kazooie team, the game recently got a polished-up re-release in the shape of Yooka-Laylee: Replayee, which arrived in October of this year.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Everything Coming to Nintendo Switch 2 in December

December is incredibly front-loaded for video game releases on Nintendo Switch 2 (bar a couple of exceptions), and for good reason. As we enter the final month of the year, we all need ample time to pick up games for ourselves and loved ones before Christmas and the holidays.

It's not all just about Metroid Prime 4: Beyond this month either, as there are some other standouts worth taking note of, such as Marvel Cosmic Invasion, Assassin's Creed Shadows, and Octopath Traveller 0.

There are also updates to Red Dead Redemption and Sonic Racing: CrossWorlds, with Switch 2 Editions launching for both, alongside the first big expansion for Pokémon Legends: Z-A, Mega Dimension, and plenty more.

Everything Coming to Switch 2 in December 2025

  • Dec 1: Marvel Cosmic Invasion
  • Dec 2: Assassin's Creed Shadows
  • Dec 2: Red Dead Redemption (Switch 2 Edition)
  • Dec 2: Simogo Legacy Collection
  • Dec 4: Metroid Prime 4: Beyond
  • Dec 4: Octopath Traveler 0
  • Dec 4: Football Manager 26 Touch
  • Dec 4: Sonic Racing: CrossWorlds (Switch 2 Edition)
  • Dec 8: Skate Story
  • Dec 10: Pokémon Legends: Z-A - Mega Dimension (DLC)
  • Dec 11: Warhammer 40,000: Rogue Trader
  • Dec 16: The Rogue Prince of Persia

Deal Alert: Switch 2 + Mario Kart World for $449

But that's not all, as Nintendo Switch 2 consoles just got their first-ever major discount, with the Mario Kart World bundle down to $449 at Amazon (see here). That's $50 in savings, and the perfect purchase to make before diving into any new games in December.

This is the first meaningful discount the console has had since launch. At $449, the normal price of the hardware on its own, Amazon is effectively throwing in Mario Kart World for free ($79.99 MSRP).

If you were sitting on the fence or waiting for a pre-Christmas price drop, this might be the only window you get before the hardware inevitably goes back to full price. I doubt the stock, or the deal, will last much longer, so if you've been considering picking one of these up, I'd pick it up ASAP.

Marvel Cosmic Invasion

Release Date: December 1, 2025

Marvel Cosmic Invasion arrives on Nintendo Switch 2, bringing colourful, comic book-style beat ‘em up action to the console. Players build a tag team from 15 heroes and can switch between them instantly to chain combos and unleash powerful special attacks.

The game supports solo play or co-op via local and online multiplayer, making it easy to dive in with friends. It launches digitally on Switch 2 on December 1, 2025, with the physical edition arriving later on March 13, 2026.

IGN’s Will Borger gave it 7/10 in his review, noting that while "the stages themselves aren’t going to blow you away" and the roster could be more varied, "Marvel Cosmic Invasion’s tag team action has the juice," and it is a joy to explore each character’s abilities, particularly in co-op.

He added that while it may not redefine the beat ‘em up genre, it is "a very good one" that encourages repeated play and highlights some of Marvel’s more obscure but entertaining characters. For Switch 2 owners looking for accessible, fun brawling with friends or solo, Cosmic Invasion delivers colourful, fast-paced action that is easy to pick up and hard to put down.

Assassin's Creed Shadows

Release Date: December 2, 2025

Assassin’s Creed Shadows launches on Nintendo Switch 2, letting players switch between two distinct characters in feudal Japan. As the nimble shinobi Naoe, stealth and agility are key, while the samurai Yasuke relies on strength and precision to tackle challenges. The open world encourages exploration without overwhelming players with icons and checklists, and the game’s combat demands more deliberate timing and strategy than past entries.

In his review for IGN, Jarrett Green gave it an 8/10, noting that it "takes a flashing blade to the series’ established norms, trimming them to a more precise form in lieu of chopping them down outright." The review also highlights the characters, calling Naoe and Yasuke "well-realized and memorable protagonists," even if the story paths they follow are fairly predictable.

For long-time Assassin’s Creed players, Shadows provides a "refreshing realignment of the series" with refined combat, smarter exploration, and a Sengoku-period Japan that rewards attention and experimentation, making it one of the more polished entries to appear on Switch 2 this December.

Simogo Legacy Collection

Release Date: December 2, 2025

Simogo Legacy Collection comes to Nintendo Switch 2 on December 4, bringing together seven of the studio’s mobile hits in one package. The collection includes Kosmo Spin, Bumpy Road, DEVICE 6, Beat Sneak Bandit, Year Walk (with Year Walk Companion), The Sailor’s Dream, and SPL-T, with restored versions that let you play using touch, buttons, motion, or dual mouse controls.

From arcade-style novelties to experimental text-based adventures and fourth wall-breaking narratives, the collection offers a varied look at Simogo’s early work. It is a convenient way to explore the studio’s creative past on the new console.

Red Dead Redemption - Switch 2 Edition

Release Date: December 2, 2025

Rockstar's cowboy classic Red Dead Redemption is now cleared for launch on Nintendo Switch 2. The news was announced earlier in November, with Rockstar officially confirming, stating:

"Red Dead Redemption and Undead Nightmare are coming to Netflix, iOS, Android, PS5, Xbox Series X|S, and Nintendo Switch 2 on Dec 2. Experience these epic Western adventures with free upgrades, the ability to carry over game progress, and more."

You can pick up the Red Dead Redemption on Nintendo Switch for $35 at Amazon right now, or there's a pre-owned version available at GameStop for $27.99 as well.

If you already own the game, you will be able to upgrade digitally to the new Switch 2 enhanced version for free, with Switch users able to continue their existing save data on the newer console. The new Switch 2 Edition also has support for DLSS, HDR, mouse controls, and 60fps.

Metroid Prime 4: Beyond

Release Date: December 4, 2025

One of the most anticipated releases of the year has finally arrived in Metroid Prime 4 Beyond. It's available from December 4, and costs $69.99 for the Switch 2 Edition, or $59.99 on the standard Switch (with a $10 upgrade path available. The Switch 2 version includes the game for the original Switch, plus the upgrade pack, all on the cartridge. None of that game-key card nonsense here.

In his review for IGN, Logan Plant awarded Metroid Prime 4 an 8, stating: "It nails the essential elements of a Prime game that remain special decades later: tense exploration through haunting locations highlighted by amazing worldbuilding, breathtaking art direction, new twists on classic abilities, and flawless technical performance. Even though a few underdeveloped elements keep it from feeling as cohesive as its predecessors, Prime 4 reaches heights worthy of the Metroid name."

Launching alongside the game are a trio of ridiculously awesome looking Metroid Prime 4: Beyond amiibo. There’s Samus solo, aiming her blaster arm, alongside Samus on the extremely cool Vi-O-La motorcycle you get to ride in the game, and finally the the villainous Sylux.

Octopath Traveler 0

Release Date: December 4, 2025

Octopath Traveler 0 is set to release on December 4. Like the previous entries in this turn-based RPG series, it’s made in the visually striking “HD-2D” art style that uses pixelated 2D characters and gorgeous HD environments, with visual effects only possible on modern platforms.

In Michael Higham's Octopath Traveler 0 - Review in Progress for IGN, he said: "Octopath Traveler 0 has so much firing off in parallel with its separate story branches, overarching themes, and complex-but-satisfying RPG combat system, and I'm excited to see how it all concludes as I inch closer to the end."

"Great RPGs live or die by how their final acts play out – with the expectation of wild boss battles, story revelations, and resolution to an 80-hour-plus journey, a lot is riding on it. And I'm just as eager to finalize my thoughts and feelings on Octopath Traveler 0 soon after."

Football Manager 26 Touch

Release Date: December 4, 2025

Football Manager 26 Touch lands on Switch 2 on December 4, giving the console a low maintenance football sim for anyone who does not fancy the full fat PC grind.

It runs on a refreshed engine that improves player movement and match presentation, so it is not just the same old handheld port, but expectations should stay realistic, this is still a streamlined version built for quick sessions.

Women’s football and the Premier League are included from launch, which helps it feel current, and the Touch format remains a decent fit for playing in short bursts on a handheld. It is not the headline release of December, but if you want something to poke at between bigger games, it fills that role well.

Sonic Racing: CrossWorlds - Switch 2 Edition

Release Date: December 4, 2025

Sonic Racing: CrossWorlds is coming to Nintendo Switch 2, and will be available digitally for players priced $69.99. The Nintendo Switch 2 Edition Upgrade Pack will also be available for $10 to owners of Sonic Racing: CrossWorlds, allowing both content and progress to transfer over.

A physical version is coming, which Sega says will "feature the full base game on the cartridge", but that's not expected to release until "early 2026."

For the savvy shoppers, the original Switch version of Sonic Racing: CrossWorlds is available for $44.99 right now from Amazon, with the Switch 2 upgrade then bringing that up to a total cost of $54.99. But, that's still $15 cheaper overall when compared to paying $70 for the digital version.

Jada Griffen's 9/10 IGN review: "Sonic Racing: CrossWorlds fires on all cylinders with a fantastic roster of 24 of my favorite hedgehogs, foxes, echidnas, and more. The lineup of 24 main tracks and 15 Crossworld tracks is the best designed selection we've ever gotten in any Sonic racing game, and there is a generationally great soundtrack to accompany them. The racing itself feels fast, fantastic, and intuitive, with lots of options to tweak your stats to your preferred playstyle."

"There are plenty of modes that entertained my friends and me for hours, and CrossWorlds will probably be a regular staple of hangouts as more courses and characters are added over the coming months – though I do wish it had the option for splitscreen when playing online. The titular Crossworld mechanic is an awesome idea that keeps each race fresh, and a great way to potentially turn the tables on opponents thanks to a lengthy list of customization options. While I'm still speeding my way to complete all the challenges, Sonic Racing: CrossWorlds is one that I know I'll enjoy playing plenty more of in the months to come, crossing the finish line as my new favorite kart racing game of all time."

Skate Story

Release Date: December 8, 2025

Skate Story arrives on Switch 2 on December 8, offering a quirky, narrative-driven skateboarding adventure. Players start as a beginner and gradually unlock tricks and skills while exploring the Underworld, taking on the Devil’s bizarre challenge to skate to the moon.

Along the way, the game blends platforming, combat, and story elements, making for a compact but memorable experience on Nintendo’s new handheld.

Pokémon Legends: Z-A - Mega Dimension (DLC)

Release Date: December 10, 2025

Mega Dimension, the upcoming paid DLC for Pokémon Legends: Z-A ($29.99 USD) due for launch on December 10. The expansion is headlined by two new Mega Raichu designs, and also includes Mega Zeraora, though unlocking it will be a "little difficult", apparently. A new trailer for Pokémon Legends: Z-A also recently revealed a surprise new Mega Evolution for the fan-favorite Lucario.

If you're jumping into Pokémon Legends Z-A, choose your Starter Pokémon, then check out our complete Pokémon Legends: Z-A Walkthrough, plus our Side Missions List to make sure you don't miss anything. We've also got a Pokémon Legends: Z-A Pokedex, and most importantly, a guide to All Clothing Stores and Clothing in Pokémon Legends: Z-A so you can catch 'em all in style.

Warhammer 40,000: Rogue Trader

Release Date: December 11, 2025

Warhammer 40,000: Rogue Trader arrives on Nintendo Switch 2 on December 11, bringing the grimdark 40K universe to the hybrid handheld. Players engage in tactical combat, explore rich narrative paths, and interact with some of the franchise’s most iconic and dangerous elements.

IGN’s Leana Hafer gave it 8/10 in her review when it first launched a couple of years ago, praising the "excellent writing, great combat, and the chance to get up close and personal with some of the most interesting and exciting elements of the 40K universe," while noting that "its systems are a complicated beast to master and the bugs are numerous and significant."

Despite these challenges, she concluded that Rogue Trader "stands out as one I wouldn't want to have missed" and represents a strong step forward for Owlcat as an RPG developer.

The Rogue Prince of Persia

Release Date: December 16, 2025

The Rogue Prince of Persia arrives on Nintendo Switch 2 on December 16, offering fast-paced parkour and combat across a roguelite world. IGN’s Imran Khan gave it 7/10 in his early access review, noting that "with a slick presentation and an incredibly fun combat system, all the right pieces are here for The Rogue Prince of Persia’s success," but warning that "the repetition you’ll face and the faint whisper of a story…wear thin far too quickly" at launch.

He added that bug fixes and expanded content will be key to improving the experience, and while Early Access is rough around the edges, it shows promise as a future roguelite contender.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

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Kickstart Your Magic Collection With the Avatar Beginner Box, Now Under $23 For a Limited Time Only

Magic: The Gathering has grown in the last few years, no doubt in part due to its Universes Beyond crossovers, and the current set, Avatar: The Last Airbender, has been well-received.

If you’re a fan of Avatar and want to get in on the ground floor, the Beginner Box is a great way to do just that - and it’s now down to $22.99 at WOOT, marking a 34% discount.

Get Started With MTG For Under $25

As we covered in our preview of the product, the contents are very similar to the same Beginner Box released in 2024 for Foundations, only with an Avatar focus instead.

Inside, you’ll find 2 play boards, and two pre-built half decks with one for Aang and one for Zuko, as well as a tutorial booklet to help you do battle between them.

Once you’ve played through the guided game, there are eight other half-decks, so you can put any two together to build an instant deck, with multiple combinations based around Fire, Earth, Water, Air and features like big creatures, spells, and more.

It’s a great way to get started learning how to play, and it gives you plenty of cards to start your collection with and learn how Avatar-centric mechanics like elemental bending work within the confines of Magic: The Gathering.

Believe it or not, there are still MTG Black Friday deals knocking around. You can still pick up a Tarkir: Dragonstorm Play Booster Box for just $99.99, which includes 30 packs of the dragon-themed sets, while if you’re looking to try Commander, it’s never been easier.

The format’s Starter Decks are in stock at a good price for the first time we’ve seen in a while.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Russia Blocks Roblox, Says It Contains 'LGBT Propaganda'

Access to Roblox has been banned in Russia, as the country's authorities have deemed it a host of "LGBT propaganda."

Russia's communications watchdog Roskomnadzor announced the move last night, news agency Reuters has reported, blocking the giant gaming platform to Russian citizens.

In a statement explaining its decision, Roskomnadzor said it had removed the ability to access Roblox as it was "rife with inappropriate content that can negatively impact the spiritual and moral development of children."

By many measures the biggest game in the world, with more than 151.1 million daily active users, Roblox hosts countless player-made game experiences — including breakout hits such as Grow a Garden and Steal a Brainrot that enjoy player counts bigger than anything on Steam.

It's unclear exactly which games on the Roblox platform have prompted Russia's ire, though the country has taken an increasingly strict approach to any content featuring LGBT themes in recent years. In 2013, Russia implemented the Law for the Purpose of Protecting Children from Information Advocating a Denial of Traditional Family Values, which was designed to mark LGBT content as contradictory to traditional Russian values.

"We respect the local laws and regulations in the countries where we operate and believe Roblox provides a positive space for learning, creation and meaningful connection for everyone," a spokesperson for the game said in a statement issued to Reuters. "[Roblox has] a deep commitment to safety and we have a robust set of proactive and preventative safety measures designed to catch and prevent harmful content on our platform."

Russia isn't the first country to block access to Roblox, though countries such as Iraq and Turkey which have also banned the game have done so citing concerns over child safety fears. Amid ballooning player numbers, and a user base primarily made up of users under 18, Roblox has spent the past year belatedly adding various features designed to improve its user safety, following a string of reports that have highlighted cases where users were contacted and groomed by adults.

Last month, Roblox announced plans to require facial age checks for all chat communication, with an aim to limit communication between minors and adults. The move came shortly after Texas Attorney General Ken Paxton revealed a fresh lawsuit which claims Roblox has allegedly been "deceiving parents" and "flagrantly ignoring" child safety laws.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Everything You Need To Know About The 2025 Delta Force Invitational: Warfare

Delta Force is set to end the year with a bang as the 2025 Delta Force Invitational: Warfare will take place in Hanoi, Vietnam, from 11th December to 14th December, 2025. This marks the first championship dedicated to the game’s Warfare mode, where teams from around the world will battle it out in 20 vs 20 warfare for a share of a $200,000 USD prize pool.

Developer Team Jade has emphasised that this year is only the beginning, with the aim to grow Delta Force into a globally recognised esports title. In September, the Delta Force Operations Invitational put the extraction format in the spotlight, with Chinese powerhouse team Q9 emerging victorious. Now, the competitive scene shifts its focus to the high-stakes Warfare mode, where fans can expect a large-scale epic showdown.

Dates & Format

The Invitational will see teams compete in Warfare mode across four days of top-level competition.

Warfare mode in Delta Force is a large-scale, team-based PvP experience focused on capturing or defending objectives across expansive maps. It features combined-arms combat with infantry, vehicles like tanks and helicopters, and distinct operator classes that encourage teamwork and strategic roles.

The tournament will run on a double-elimination playoff, meaning an initial loss doesn’t end a team’s run. Instead, it pushes them into a lower bracket with the chance to fight back. The top teams from each bracket will then proceed to the Grand Final.

  • December 11th – 13th: Playoffs
  • December 14th: Winners and Losers Bracket Finals, Halftime Show, and Grand Final

Teams Competing

Teams earned their spots through a mixture of regional qualifiers and standalone tournaments, which served as an official path into the global finals. The tournament is a true showcase of international talent with teams competing from across the world.

  • Teng Long
  • ToxidoNxG
  • Hostile Response
  • DNI
  • RRQ x 7SINS
  • No Mercy
  • RLF Rapid Lofi
  • Project One

Prize Pool

The $200,000 USD prize pool will be divided among all eight finalists, with the sums awarded scaling based on placement.

  • 1st Place: $60,000
  • 2nd Place: $40,000
  • 3rd Place: $30,000
  • 4th Place: $24,000
  • 5th–6th Place: $13,000 each
  • 7th–8th Place: $10,000 each

Where To Watch

Fans will be able to follow the action live starting 11th December at 05:00 UTC across X, Facebook, YouTube, Twitch, and TikTok.

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The $20 Cordless Electric Air Duster Deal Is No Longer Reserved for Amazon Prime Members

Keeping a tidy desk doesn't have to be labor intensive or expensive. Compressed air canisters used to be the standard but nowadays there is a better way. Most electric air dusters under $50 on Amazon are pretty much identical, so I'd recommend just getting whichever one is least expensive.

Amazon is current offering the JVSCAM Cordless Rechargeable Electric Air Duster (Air Blower) for just $19.98 after coupon code "U6C8Z5P7". Normally this deal is reserved for Amazon Prime members, but this time is available for everyone.

JVSCAM Cordless Electric Air Duster for PC for $19.99

The JVSCAM cordless rechargeable electric air duster is a fairly straightforward device. An internal fan spins at up to 130,000RPM to move an appreciable amount of air. A nozzle funnels the air into a tight, high-velocity stream that's more than strong enough to kick up layers of dust that's been sitting on top of your computer components. It has three speed settings, although I would recommend keeping it at the max speed for optimal results. You also get four different sized nozzles, including a narrow funnel for tight spaces like between your keyboard's keys, and a wider nozzle for AoE damage.

The best thing about an electric duster as opposed to a compressed air canister is that it isn't disposable. It's rechargeable via the included USB-C cable, and its battery lasts more than long enough for your PC maintenance. And that's not all it's good for; I use a similar duster for other tasks, including cleaning out my coffee grinder or blowing leaves off the car.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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AU Deals: Great Games Go Cheap as Bargain Season Continues to Refuse To Die

As I said yesterday, Black Friday is cactus, Cyber Monday has come and gone, and yet the shelves are still groaning under the weight of tasty discounts. It's that weird, magical pocket of the year when retailers refuse to give up the ghost, and anybody with a wishlist can quietly scoop up wins before stockists remember to raise prices again. If you have even a hint of FOMO, now is the time. Go get amongst it.

Contents

This Day in Gaming 🎂

In ye olde gamer news, I'm using Elika's sun magic to light a 16-candle cake baked for Prince of Persia (2008), a stylish reboot that basically paired a cocky, parkouring Nolan North playing Nolan North with a magical partner in a corrupted kingdom. I didn't dislike it at launch, but I also didn't adore it.

I dug the painterly world and the smooth, lyrical flow of the acrobatics, but Elika's death-nullifying rescue mechanic was not to my masochistic tastes. It turned tension into routine and stripped the platforming of the razor-edge stakes the series was once famous for. And while the one-on-one duels had flair, the whole experiment proved to be an evolutionary dead end. Just a beautiful cul-de-sac Ubisoft explored with gusto before quietly reversing out of.

Aussie birthdays for notable games.

- Heretic II (PC) 1998. eBay

- Prince of Persia (PS3,X360) 2008. eBay

- Animal Crossing: City Folk (Wii) 2008. eBay

- Kingdom Hearts HD 2.5 Remix (PS3) 2014. Get

Nice Savings for Nintendo Switch

A tidy spread of Switch discounts still going strong. Plenty of family friendly options and evergreen favourites holding nice reductions.

Expiring recent deals

Or gift a Nintendo eShop Card.

Back to top

Exciting Bargains for Xbox

Still some very healthy cuts across action heavy favourites, sports picks and big hitters from last year.

Expiring recent deals

Or just invest in an Xbox Card.

Back to top

Pure Scores for PlayStation

A chunky run of heavy hitters and new releases with real dollar drops still live.

Expiring recent deals

Or purchase a PS Store Card.

Back to top

Purchase Cheap for PC

Steam has blown the doors off again with deep cuts on indie darlings and recent blockbusters.

Expiring recent deals

Or just get a Steam Wallet Card

Legit LEGO Deals

Just like I did last holiday season, I'm getting festive with the LEGO section. In Mathew Manor, my sons and I are again racing this year's batch of LEGO Advent Calendars. Basically, we open the City, Harry Potter, Minecraft, and Star Wars on the daily and compare the mini-prizes for "Awesomeness" and "Actual Xmas-ness". 2024's winner was the Lego Marvel one, but, weirdly, there's no 2025 equivalent. So it's anybody's race this year.

Here are the cheapest prices for the four calendars we're using. Score them yourself or just live vicariously through our unboxings.

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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