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The Ultra-Slim Baseus Blade 20,000mAh 100W Power Bank Drops to Just $39.99

If you're looking for a high-capacity, high-output power bank with a slim footprint, then check out this deal from Baseus. Amazon is currently offering the Baseus Blade 20,000mAh 100W power bank for $39.99 shipped after you apply coupon code "CAXWUTQ9". Normally this deal is reserved for Amazon Prime members, but we've tested this coupon on a non-Prime account and we still get $39.99 as the final price. Unlike most high-capacity power banks that are shaped like a chunky bar, the Baseus Blade is slimmer. It's powerful enough to charge any gaming handheld PC at its fastest rate.

Baseus Blade 20,000mAh 100W Slim Power Bank for $39.99

The Baseus Blade measures only 0.7 inches thick. Most high-capacity power banks are well over 1" in thickness. The Iniu gets away with a thinner body by instead going with a wide body design, which means it's more square shaped andsquare 5" x 5". The form factor allows it to fit perfectly in a laptop bag or backpack sleeve. It still weighs in at about one pound which is comparable to other power banks, so no give or take there.

The wide body allows it to squeeze in four ports: two USB Type-C ports each with 100W of Power Delivery and two USB Type-A ports each with 30W output. Note that the maximum charging output is 100W. That means although all three ports add up to a total of 160W, only a maximum of 100W will be delivered across all three ports if they are used simultaneously.

The 20,000mAh capacity can fully recharge all of your gaming handhelds

This Baseus Blade boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld or iPhone model:

  • Nintendo Switch 2 (18Whr) about 3.3 times
  • Nintendo Switch (16Whr) about 3.7 times
  • Steam Deck (40Whr) about 1.5 times
  • Asus ROG Ally (40Whr) about 1.5 times
  • Asus ROG Ally X (80Whr) about 0.7 times
  • Lenovo Legion Go (50Whr) about 1.2 times
  • Lenovo Legion Go S (55Whr) about 1 time
  • Apple iPhone 16 (14Whr) about 4.2 times
  • Apple iPhone 16 Plus (18Whr) about 3.3 times

The 100W output can fast charge nearly all phones and gaming handhelds

The Baseus Blade has USB Type-C ports that provides up to 100W of power output It will automatically throttle down to whatever maximum rate the plugged-in device accepts. The Nintendo Switch and Switch 2 can only accept a maximum of 18W-30W of power output. The Steam Deck can accept up to 39W. The Asus ROG Ally accepts up to 65W. The Asus ROG Ally X (and the upcoming Xbox Ally X) and Lenovo Legion Go S can actually achieve charging rates up to 100W.

This power bank can be brought onto airplanes

You don't need to worry about being stopped at airports. The 20,000mAh 74Whr capacity is well below TSA's 27,000mAh/100Whr carry-on limit, so you are safely in the clear.

For more options, check out our favorite portable power banks for traveling.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Commodore 64 Ultimate Review

The Commodore 64 Ultimate is the most astonishing retro product I have ever reviewed. I was expecting it to be a straightforward, modern take on the all-time best-selling personal computer. I imagined it would be a newer version of the C64 Mini or C64 "Maxi," with a selection of games and software built in and accessible through a bespoke menu system. Seriously, I would have been totally fine with a modern C64 that hooks to modern 4K displays and televisions and let me experience the C64 ecosystem on the big screen. And it does that, extremely well.

But it also does so much more, more than I could have ever imagined it would. Better still, it does all those things amazingly well. From the spot-on design of the packaging down to the perfection of the keyboard in every way, the Commodore 64 Ultimate is the kind of modern take on retro hardware that all future endeavors in the space should aspire to. They won't. But they should.

What's In the Box

The Commodore 64 Ultimate packaging looks the part of its predecessor, although dimensionally they differ. The original C64 box is a little taller and a little less wide, but otherwise the modern take evokes the exact same feeling as the original right from the packaging. It's an excellent combination of both old and new, listing the modern capabilities of the device while using old-school images of people using the original on CRT displays.

The Commodore 64 Ultimate is what all future retro endeavors in should aspire to.

Right on the copy printed on the box, the Commodore 64 Ultimate positions itself as an antidote to the modern computing experience, which I'm completely into. As someone who's been using the Internet since before Netscape was even a thing, I often think back wistfully to how much simpler it was when a computer was a tool you used to create things, not a device that serves you ads. The tagline on the back says "Classic Form. Ultimate Function. Distraction Free."

For those of you who weren’t born before 1980, the original Commodore 64 was not only the most successful 8-bit computer of the 1980s, it's the best-selling personal computer of all time. So many Gen-Xers grew up with a Commodore 64 as their first home computer, and if they didn't have one (like me), they knew someone who did. It debuted at $595 in 1982, but within a year, competition had cut the price in half. In the 1984 Sears Holiday Wishbook catalog it's listed at $229.99, while the Coleco Adam just a few pages later is $700.

The C64 was affordable, well supported, handled business and productivity applications while also having a huge library of games. You could load software from 5.25" floppies, cassette tapes, or cartridges. It was versatile, compact, extremely affordable and available everywhere. It also had a custom sound chip that let the C64 sing, literally, giving it a huge edge. The C64 produced an iconic sound modern chiptune artists like 8-bit Weapon still use.

Inside the box is the Commodore 64 Ultimate itself, which is actually available in three different versions. There's the classic beige, a fully transparent and LED-lit model, and a special edition gold translucent version only available for those who backed the device early on. I'm going to get into the design later, but as soon as I opened the box I was struck by just how perfect this is in terms of replicating the look of the original.

There's also not one, but two, small, double-sided sheets of Commodore-branded vinyl stickers. The stickers are great. They're high-quality, not garbage paper ones like I would have expected, and it's just another delightful part of the experience. There are a few for the logo, one for the classic "READY" prompt, a tiny tape drive and floppy drive sticker, and more. It's great. I'm going to stick these things everywhere (except for the C64 Ultimate itself, of course).

There's a transparent plastic AC adapter with different interchangeable plug styles for your region, and a generous 2.5 meter HDMI cable in a Commodore branded bag. The cable itself is not branded, however, which is maybe the only thing I can point to with the C64 Ultimate and say "I wish this were different." The cable itself supports Ethernet over HDMI, for reasons I don't understand, as well as 4K resolution.

Underneath it all, nestled in a protective cocoon of bubble wrap, is probably my favorite addition to the C64 Ultimate box: an honest-to-goodness spiral-bound instruction manual just like the original. And it's an ACTUAL instruction manual, too. It's not just a 4-page quick start guide translated into 16 different languages to pad it out. This is an almost 250-page tome of goodness we just don't see anymore. It's more than just a passing resemblance between the new and the old. Yes, there's a quick start guide, but beyond that, the manual teaches you how to use the Commodore 64 Ultimate in the same way the original manual taught you to use the C64. There's a section on BASIC, the computer programming language so many oldheads like me first learned, as well as Advanced BASIC.

The C64 Ultimate comes with an honest-to-goodness spiral-bound instruction manual.

This is probably my favorite thing about the C64 Ultimate: the fact it's a modern version of the old hardware on which I love writing BASIC programs. If you're not familiar with the language, its primary purpose was to make computer programming easier for beginners. In fact, the name BASIC is an acronym for "Beginner's All-purpose Symbolic Instruction Code." No one uses it anymore, not for anything serious. Ask anyone now and they'll tell you to start with Python.

Well I'm here to say those people are wrong, and BASIC is the perfect place to start. One of the greatest things about having a hardware-indentical version of the original Commodore 64 is all those old magazines and books with page upon page of BASIC code will still work exactly as they were intended. You've probably seen engagement-farming social media accounts talking about how "back in the day" people would copy programs from magazines, by hand, into their computers line by line. Can confirm, we really did. And with the C64 Ultimate we can use those same programs, or just copy and paste them and load them in via USB. I think that's cheating but I'm also not above it.

I haven't delved deeply into the world of programming the C64 Ultimate, at least not yet, so I can't speak authoritatively on whether or not there's some string of code somewhere that won't work on the Ultimate. Knowing what little I know about FPGA, I don't think that will ever be a problem I'll come across. The beauty of FPGA versus software emulation is the hardware works exactly like the original. Sure, someone out there writing in assembly might find some peculiarity with the system that wasn't present in the original, but for me? Hell nah, let's get some BASIC code going baby!

Back in the day people would copy programs from magazines, by hand.

The fact you're taught BASIC in the manual, and then taught advanced BASIC, as well as sprite and sound manipulation, makes the manual even more of a valuable resource. This is exactly the kind of thing I love, and exactly the way computers used to be. You didn't just buy a computer to passively entertain yourself, you bought one to do rudimentary spreadsheets, play some games, and create your own experiences. I love it. The best thing about learning any computer language is the fundamentals are all pretty much the same. Once you understand if-then statements, or "for" loops in BASIC, you'll understand them in JavaScript, or C#, or pretty much any other language.

Peripherals, Modern and Classic

What was maybe the most surprising revelation to me about the Commodore 64 Ultimate was its support for the original Commodore peripherals. Things like the cassette deck and iconic 1501 floppy disc drive will work with the C64. I don't have the cassette deck, unfortunately, and while I have the floppy drive I don't actually have any floppies with which to test it. The big batch of floppies I picked up earlier this year were all unreadable, so sadly I can't speak to that, at least until I luck my way into another cache, one that hopefully works.

What I can say is the C64 Ultimate will work with a classic CRT monitor, and that just makes me all kinds of delighted. Is it more convenient to use it on a modern display? Yes, a thousand percent. Is it more fun? Not even close. Thankfully I have several CRT monitors compatible with the Commodore, including an original Commodore CM-141 monitor I drove two hours into the wilderness of Maine's coast to acquire. Weirdly, the default settings were in PAL and so I had to go in to change them, but once I did, I was absolutely delighted by the CRT-goodness. I don't have the correct cable to use the CM-141, but I do have one that let me hook it to an old Magnavox monitor that has a setting to output in a faux phosphor-green. Can't complain about that!

I wish more retro-revival hardware had the option for analog video. I'm sure the people who want such a thing make up a very tiny percentage of the population, but for something as specialized as the Commodore 64 Ultimate, it is a perfect fit. The modern Commodore company sells the proper cables on its website, so I'm probably going to buy some just so I can plink away at my next BASIC program in front of the warm glow of a humming, 13" color CRT TV.

Another odd peripheral I have is a Commodore 1670 modem, though the Commodore 64 Ultimate lacks the User Port from the original where it hooks up. Instead, the Ultimate has modern connectivity like Wi-Fi and an Ethernet jack. It’s probably for the best anyway – I've messed around with slow, retro modems on old hardware before and it's fun, but 1200 baud makes even BBSes slow to use. And besides, if I do want that old-school experience, there's modem emulation built into the system anyway.

While having Wi-Fi rules, at first I couldn't get the Wi-Fi to work. I entered in my Wi-Fi password and waited for a while, tried it again, rebooted and tried one more time and it never showed the "Link Up" message on the Wi-Fi configuration page. It wasn't until after I hooked it to a wired connection that it decided to come to life, after which I was able to disconnect from the Ethernet cable and have it maintain its wireless connection. Not sure if that was just a coincidence or a weird bug, but it gave me a brief jolt of disappointment.

I'm also sadly lacking in C64 game cartridges, which is a bummer since the Commodore 64 Ultimate can play those, natively, through the expansion port in the back of the computer. But since it can run those carts, it can easily run ROM files, ones that you of course own legally or are provided from reputable, legal sources.

Spot-On Design

The Commodore 64 Ultimate is indistinguishable from the original at first glance. Everything about it looks and feels exactly the same as the original. The beige case and brown keyboard is fantastically reproduced from the original, for better or for worse. It's not until you take a closer look do you start to notice the differences, with the modern ports, a transparent window on the side and a much smaller port for the AC adapter.

The Commodore 64 logo badge on the top? Perfect. The red LED power light? Flawless. The keyboard? OK, like I said before, absolute perfection – for better or for worse. Let me explain myself.

Typing on the Commodore 64 Ultimate gives you the exact same tactile feel of the original. The key travel is perfect, the "clunk" of the switches, even the subtle texture of the plastic feels exactly like the original. It's just fantastic. I think my love of modern mechanical keyboards can be directly traced back to this era of computing, and the feel is wonderful.

Keeping with the original in every possible way, however, is going to require you to unlearn some of the modern keyboard placements you've been using since things settled down to a standard layout. This isn't a fault with the design, it's unfortunately a byproduct of keeping things so perfectly retro. I find myself struggling with some of the key placement, like where the double-quotes are (they're over the 2-key, by the way).

If the C64 is the computer you grew up on, your muscle memory might come back to you easily. But otherwise, there's a little more hunting-and-pecking here than I've done in years. It's not a fault of the design at all, and it can't be avoided, but it's just something that you'll definitely experience when you shift from the modern keyboard layout burned into your brain. And I wouldn't want it any other way.

One major, positive design change is the power supply. The original C64 power supply was a brick almost literally, and pretty much every original C64 power supply is waiting to someday blast the original hardware with an overvoltage that will run it. The new one is cased in transparent plastic and doesn't take up half your desk like the original monster.

It plugs in right next to the multifunction button, a rocker-style switch that turns the Commodore 64 Ultimate on and off and lets you switch to the special configuration menu. It took a little more effort than I was expecting, and it's just a touch too small for my large hands. Turning off the Commodore 64 Ultimate requires you to push down and hold for 4 seconds, and I don't like that. More than once, I thought I'd activated the button, but was instead standing there like an idiot with the button 90% pressed for 10 seconds. Given the change of configuration of slots and peripherals, I would have liked a two-position switch for power and a momentary switch to go between C64 and configuration modes.

Software

In keeping with the retro-modernity of the Commodore 64 Ultimate, there's a USB stick in the shape of a cassette tape, complete with cassette case, included in each box. You plug it into a very modern USB port in the back and then access it via the configuration menu in a very old school, hierarchical file system type of way.

The software on the drive is generous, to say the least. There is so much here, it's overwhelming. Rather than go through every single included piece of software (which I wouldn't mind doing, honestly), I'm going to touch on some of the more notable programs.

But before I do that, I'm going to shout out a feature they didn't need to include, but they did anyway: when you start up a program from the file browser, the Commodore 64 Ultimate starts whirring and clicking, with the occasional buzz for good measure. It's making the sounds you would expect from a program loading from a floppy disc and it's absolutely wonderful. When I was a kid using computers, I loved the feedback of those mechanical drives. I always felt like I was listening to the computer "think." This little feature adds so much to the experience, in a way I didn't expect at all.

Back to the software, there are dozens of demos on the USB drive, and not the ones we're all used to. The demo scene, while still around, is a pale reflection of its former self. Basically, programmers and hackers would flex their skills by creating demonstrations of their programming prowess. They would push machines to do things that didn't seem possible with custom animations and music, and you can see some of them here. One of the most notable and well-known demos is Bad Apple, presented here as Bad Apple 64. The Commodore 64 Christmas Demo is also on the USB, which is delightful. I'm nothing if not full of holiday cheer.

There's also a huge selection of games on the USB, but maybe my favorite addition here is GEOS, a graphical user interface designed specifically for the Commodore 64. While I don't see myself switching from macOS to GEOS any time soon, it's so cool to see this rudimentary GUI running on original hardware. Unfortunately I can't locate my compatible Commodore 64 mouse, but there are still dedicated hobbyists out there making them in our modern times, and Commodore sells compatible devices on its own site.

It's so cool to see a rudimentary GUI running on original hardware.

I'm a little surprised you can't use a modern USB mouse, which would have been much easier for the end-user. I don't think it would have taken anything away from the experience, either. In fact I'd argue it would enhance it, given most people own at least one USB mouse but very few people own compatible Commodore mice. I dug through the various menus and didn't find any options, but if there's a way, please let me know.

I'm mildly obsessed with different GUIs, and will take any opportunity to try them out, so I'll probably scour eBay for a mouse, especially because it also has a whole suite of GEOS software. If I really wanted to (and I do), I have the option to hook up a Commodore printer and print off my own beautiful GEOSPaint creations, or I can use the Virtual Printer and save generated files to the USB as .pngs. From there I can just open it on a modern computer and print it from there. And friends, best believe I'm going to be doing that once I get a compatible mouse.

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Terminator: Survivors Suffers Indefinite Delay as Nacon Scraps Multiplayer Co-Op

Terminator: Survivors will no longer include multiplayer co-op, with developer Nacon announcing an indefinite delay that will now see its video game spinoff ditching early access for an eventual full launch.

Nacon Studio Milan creative director Marco Ponte updated fans on the release date for the open-world offshoot with a post on its Steam page. It comes with the news that Terminator: Survivors, as many may have guessed, will no longer make its previously announced plan to launch before 2026, but the delay isn’t the only bad news for fans.

Multiplayer co-op, which was said to allow players to survive a post-Judgment Day Earth with up to three friends, has been completely cut from the experience. Ponte stops short of explaining exactly why co-op will no longer be included but says the decision follows “months” of testing.

“After months of internal testing, discussions with players and fans of the license, we came to the conclusion that to give you an authentic ‘Terminator’ experience with the best possible shooting and exploration gameplay, we would have to put aside the cooperative multiplayer,” Ponte says. “We know this may come as a disappointment, but we believe it is the right creative direction for an uncompromising vision of the world after Judgment Day.”

Nacon announced Terminator: Survivors in July 2022 as a survival experience set in the classic sci-fi universe, eventually going on to reveal a release date of October 24, 2024. Of course, that plan never came to fruition, with a delay in August 2024 pushing launch to an unspecified date in 2025.

Now, with not so much as a launch window on the calendar, Nacon says it’s shifting its focus away from early access, too. Ponte says Nacon wants players to step into a “complete and polished experience” when the release date eventually arrives. The studio directs players to sign up for closed playtests while development continues.

“We know expectations are high, and we can’t wait to show you what we’ve been working on,” Ponte adds. “For now, I can only thank you for sticking with us as we do our absolute best to create a game worthy of the Terminator legacy. We’ll be back with more news as soon as we can.”

Terminator: Survivors is currently set to launch for PC, PlayStation 5, and Xbox Series X | S. In other Terminator video game news, Reef Entertainment and Bitmap Bureau launched their side-scroller Judgment Day reimagining, Terminator 2D: No Fate, just last week. For more, you can read up on our collection of all of the best, worst, and weirdest Terminator games.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The Best MicroSD Express Cards for Nintendo Switch 2

The Nintendo Switch 2 is here! If you grabbed one, ended up being one of the lucky early holdouts who managed to catch a Switch 2 at its first-ever discount, or are the recipient of one from a very kind gift-giver, keep in mind that it only has 256GB of storage built-in. If you want to load up on games without having to deal with uninstalling and reinstalling over and over, you’re going to want to expand that storage. Unlike the original Nintendo Switch, the new console requires a MicroSD Express card – which are faster, but more expensive than other UHS-based SD cards.

The Best MicroSD Express Cards for Switch 2 Right Now

MicroSD Express cards have been around for a while, but there are only a few on the market as creative professionals haven’t really found much of a use for them. However, with the Switch 2 launch, there's been a deluge of Express cards to fill that gap.

My colleagues and I are in the process of testing these cards – including that super cheap Walmart-brand one, which is fine – but if we were to recommend any based on experience, these are the MicroSD Express cards (an essential Switch 2 accessory!) we'd say to buy right now. These come from reputable manufacturers that have a track record of making excellent storage expansion cards. We'll be updating this as we play around with the Switch 2 and SD cards.

Why MicroSD Express?

Unlike many devices, the Nintendo Switch 2 is mandating a MicroSD Express card for storage expansion. Nintendo hasn’t really explained its reasoning behind the decision, but it’s not hard to see why it might want to require faster storage.

For one, the flash storage built into the system is the same kind of UFS flash that powers most smartphones. This storage is much faster than the eMMC drive in the original Switch, and it’s likely Nintendo wanted its developers to be able to count on that kind of storage speed, no matter if the game is being stored internally or on an expansion card.

The only thing you can use a regular old MicroSD card for is loading screenshots and videos you took on your first-gen Switch. That means unlike something like the PS5, which allows you to store last-generation games on slower external drives, Nintendo isn’t allowing for any wiggle room here. If you want to expand the Nintendo Switch 2 storage, you’re going to need a MicroSD Express card.

1. Lexar Play Pro

The Best MicroSD Express Card

The Lexar Play Pro is the fastest and most capacious card available. Supporting read times up to 900MB/s and storage space up to 1TB, this is handily the best MicroSD Express card out there right now. After a few months of wobbly stock issues, you can now more reliably find this card out in the wild at the typical retailers. Unfortunately, it is quite expensive. But if you do want the best SD card for your Switch 2, it’s worth investing in the Lexar Play Pro for a fast card that won't degrade quickly.

2. Samsung P9 MicroSD Express

Best Budget MicroSD Express Card

MicroSD Express cards have been out long enough now that we're starting to see more affordable cards from some of the biggest brands. While it's not quite as cheap as the Onn MicroSD Express card you can buy from Walmart, this Samsung card is extremely affordable for what it is. At the time of writing, you can get a 256GB version of the card for $32, while the 512GB version is a bit more expensive, at $99.

There are some caveats to this one, of course. While we found in our testing that the Samsung P9 MicroSD Express card has solid sequential read and write times, it lacks a bit when it comes to random read and write speeds. What that means is that you can copy your games over to this SD card super fast, but it's not going to have the fastest load times. That doesn't mean the load times aren't fast, though; we were able to load up Donkey Kong Bananza in 21 seconds and Tears of the Kingdom in 9 seconds. So while there are faster cards out there, you're only really losing out on a second here and there.

But for most people who just want reliable expansion storage for their Switch 2 that's not going to break the bank, you can't really go wrong with the Samsung P9. It's not the absolute cheapest on the market, but you can bet it'll last a lot longer than that Onn card.

3. SanDisk MicroSD Express

Best 256GB MicroSD Express Card

I have so many SanDisk SD cards lying around, and that shouldn’t be super surprising. Over the years, SanDisk has become one of the most prolific SD card manufacturers, and now it has a MicroSD Express card. Unlike the Lexar version, SanDisk doesn’t have a fancy name for its card. Though this card does come in a 512GB-capacity version now, 256GB would mirror the internal storage of the Nintendo Switch 2.

Still, doubling your storage isn’t a bad deal, especially if you can find this card at a lower price. It’s also not quite as fast as the Lexar Play Pro, coming in with a read speed of up to 880MB/s. That’s a minor enough disparity that you’re not going to notice any difference when you’re loading up Mario Kart World, but 20MB/s is still 20MB/s.

4. Samsung MicroSD Express for Switch 2

The Best (and Only) Official MicroSD Express Card

Samsung’s MicroSD Express card is the one that’s being sold directly by Nintendo, which definitely gives it some weight. Since it came out back in May, Samsung has released its actual speeds and feeds. This MicroSD card gets 800MB/s of read speeds, which doesn't make it the fastest SD card here, but it'll still load games plenty fast. Plus, it has Mario on the retail packaging, so that's a bonus, right?

The card does come with a three-year warranty, but Samsung only offers it in a 256GB size. That basically doubles the initial storage of the Switch 2, but it would still be nice to see a 512GB or 1TB option for true game archival – especially as it's the official option.

At the end of the day, it being the "official" MicroSD Express card for the Switch 2 doesn't mean much. It might have received Nintendo's seal of approval, but this MicroSD card isn't going to be much different than any other card on this list, at least beyond the red paint job.

5. Onn MicroSD Express Card

Best Cheap MicroSD Express Card

While it would be nice to be able to say something like "a MicroSD Express card is a MicroSD Express card," they're not all created equal. More premium cards will be able to transmit data more efficiently, while cheaper cards are obviously going to slow down a bit. But when we're talking about a 512GB SD card that is 40% cheaper than the same size option from Lexar, a slower speed might just be worth it.

Onn is Walmart's budget tech brand, and that should set some expectations right out of the gate. In fact, when we reviewed the Onn 512GB MicroSD Express card, we found that while the Nintendo Switch 2 worked with no issues, it had data transfer speeds that were a bit slower than the console's native storage. That sounds bad, and it's not great, but at the end of the day that's only going to result in another second or so added to transfer times here and there. Definitely not the end of the world.

But what was surprising about this Onn card was that it was reliable, which is where I typically expect budget storage devices to fall flat. Throughout our testing process, performance stayed steady rather than running into the same issues that the PNY 128GB MicroSD Express card ran into. Of course, like any SD card, it'll likely degrade over time, but as long as you're not looking for long-term game archival, it'll get the job done.

MicroSD Express FAQ

How fast is MicroSD Express?

SD Express is theoretically much faster than older SD cards, and that largely comes down to how it interfaces with the device. Rather than connecting to a bespoke SD card interface, SD Express uses PCI Express 3.1, which is what SSDs use on PC.

Don’t go expecting a MicroSD Express card to be as fast as the NVMe SSDs in handheld gaming PCs, though. While the full-sized SD Express cards can come close, with read speeds up to 3,940MB/s, the MicroSD Express cards can only hit a maximum of 985MB/s. Still, that’s much faster than the older MicroSD cards used by the original Nintendo Switch.

How long will a MicroSD Express card last?

Just like any SD card, MicroSD Express cards aren’t meant to be used for long-term data storage, and so they have a shelf life. How long they’ll last depends largely on the environment it's being used in and whether or not you’re dropping it. I wouldn’t expect a MicroSD Express card to last more than 5-10 years before it needs to be replaced, so be sure to keep anything important backed up.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

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Deals for Today: Sony WH-1000XM6 and LG Evo C5 4K OLED TV eBay Sale

Black Friday is back! Well, not officially, but the best deals on Meta Quest headphones are. By using code “HOLIDAYRUSH” on the relevant eBay listings, you can get another chance to snap up these mad deals. Sony's best-in-class headphones are part of this discount code offer too, knocking down a new set of WH-1000XM6 down to $318.40 from $449.99. Bargain!

Deals for Today

There’s plenty of deals knocking around for the full-fat Meta Quest 3 experience and the budget-focused Meta Quest 3S, too. Want to get more reading done than gaming this holiday? Well, Amazon is currently running a buy one, get one sale on some cracking books from this year and beyond. Or if you just want a monitor upgrade, Alienware has got a full 34 inches of OLED glory with the brand tax knocked off. Let’s get into it:

eBay "Holiday Rush" Sale

The best Black Friday deal on Sony's newest flagship wireless noise cancelling headphones has returned. eBay (via either Buydig or Electronic Express) is offering a brand new pair of Sony WH-1000XM6 Wireless Noise Canceling Headphones for just $318.40 after you apply off coupon code "HOLIDAYRUSH". That's a 30% discount off the $450 list price and matches the best deal I saw during Black Friday and Cyber Monday. eBay estimates free delivery before Christmas. Both retailers are authorized Sony resellers, so you get the full manufacturer's warranty.

Meta Quest 3 / 3S Deals

Deals aside, should you get a Meta Quest 3 or Meta Quest 3S? Here's a specifications comparison table so you can make up your own mind:

FeatureMeta Quest 3Meta Quest 3S
Display Resolution2064 × 2208 per eye1832 × 1920 per eye
Lens TypePancake lensesFresnel lenses
Field of View (FOV)104° (horizontal) / 96° (vertical)96° (horizontal) / 90° (vertical)
Storage Capacity512GB128GB
ProcessorSnapdragon XR2 Gen 2Snapdragon XR2 Gen 2
Refresh RateUp to 120HzUp to 120Hz
ControllersTouch Plus controllersTouch Plus controllers
Mixed Reality PassthroughYesYes
Standalone (Tetherless)YesYes
PC VR (Tethered)YesYes

34" Alienware AW3423DWF 3440x1440 165Hz QD OLED Gaming Monitor

This is a perfect 1440p gaming monitor with all the bells and whistles. You'll get bold yet accurate color representation with the OLED panel, which is also 165Hz for all the frames you'll need for competitive play. It's rocking a response time of 0.03ms, which is ridiculously fast with next to no input lag, certainly not noticeable.

Once you've made an Alienware account and logged in, simply go to “My Account,” which is under your account name at the top right. Then click “Dell Rewards” inside the far-left panel to grab your unique 10% off Alienware monitors code. You're welcome!

Amazon Buy 1 Get 1 50% off Book Sale

So the quarter-bound The Lord of the Rings and The Silmarillion Tolkien Illustrated Editions are must-buys in this sale for me, and they are 44% and 46% off, respectively, before the buy one, get one deal comes into play. So that's a total of $191.29 down from $243.63. Bear in mind, at MSRP, both of these books come to $445. That's an insane deal on its own. Other highlights for me are The Legend of Zelda Encyclopedia and A Game of Thrones hardback box set.

Sonos Refurb Sale

When it comes to big-brand gear, I'd always go for a solid refurbished or open-box deal over brand-new products. If it's a brand or retailer worth its salt, these products are pretty much new anyway but can't be sold as such, as they're a customer return or something similar.

With Sonos refurbs, you're getting the same one-year warranty you would with a brand-new alternative, plus they get delivered as new with all the leads and gubbins you'd usually get. It's literally a no-brainer when you're getting over 55% off a Sonos Arc soundbar, for example.

Pokémon TCG Single Card Price Crash

Pokémon TCG stock levels are getting better and better across the board, which means there's more chance of buying off store shelves and a much bigger chance of scalpers losing out. It's a win-win, especially for Pokémon card collectors, as single cards are finding a new floor when it comes to market values.

It's the best time this year to snap up some of those grails you've been eyeing up, so I've found the top 5 chase cards in every Pokémon TCG expansion and base set from the previous Scarlet and Violet era, as well as Mega Evolution, the current era of Pokémon cards. There's some serious bargains to be had here, and I reckon we'll see prices tick back up when Ascended Heroes launches early next year, so don't wait around.

Best Pokémon TCG Sealed Deals

The best deal here for me is the Mega Charizard X ex Ultra Premium Collection that's currently at market value on Amazon and close to MSRP.

  • 4 x Phantasmal Flames
  • 4 x Mega Evolution
  • 4 x Destined Rivals
  • 4 x Journey Together
  • 2 x Surging Sparks

The main pull of this UPC is the Mega Charizard X ex Mega Attack Rare and Oricorio ex SIR promo cards, which, frankly, are the best couple of promo cards we've had in a big box collection for a while. It also contains Mega Charizard X-themed card sleeves, deck box, damage counter dice, playmat, and a metal coin.

Pokémon Legends: Z-A and More Deals

Need to get Pokémon Legends: Z-A sorted for Christmas? Here's the cheapest way: the Nintendo Switch 1 version of Pokémon Legends: Z-A for $44.99 on Woot, then upgrade it to the Switch 2 version for $9.99 via the Amazon digital code service. You're saving $15 compared to buying the usual Switch 2 copy of Legends: Z-A.

Woot also has more discounts on top Pokémon Switch games, such as Legends: Arceus alongside Scarlet and Violet. It's a great time to build up your library if you've got a few Pokémon-sized gaps on your shelf.

Pokémon Squishmallow Deals

Nothing beats cuddling a Squishmallow, and I'll admit that to anyone. Well, getting a $69.99 massive 20-inch Sprigatito Squishmallow for $37.99 definitely beats that feeling, but there's some great deals on the best Pokémon plushies right now (in my opinion, which is correct).

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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Ghost of Tsushima Studio Sucker Punch's Co-Founder Brian Fleming Steps Down

Sucker Punch co-founder Brian Fleming is stepping down n the new year after three decades at the studio behind Ghost of Tsushima, Sly Cooper, and Infamous.

According to a post from Sony, on January 1, Jason Connell and Adrian Bentley will step into Fleming's former role as co-studio heads, with Nate Fox continuing his role as co-creative director alongside Connell and Adrian also serving as technical director.

Our deepest thanks and gratitude to Sucker Punch Productions Co-Founder Brian Fleming, who is handing over the leadership reins as the studio begins a new chapter. Starting Jan 1, longtime creative and technical leaders Jason Connell and Adrian Bentley will step into new roles… pic.twitter.com/RvPzJfWHGl

— PlayStation (@PlayStation) December 16, 2025

Fleming first founded the studio in 1997 alongside Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman following a stint at Microsoft. The group went on to start the Sly Cooper franchise, which Sony published. The two companies continued their publishing relationship into the Infamous series in 2009, and after the sequel Infamous 2 in 2011, Sony acquired Sucker Punch. Under Sony, the studio created Ghost of Tsushima in 2020, and most recently followed up with a sequel, Ghost of Yōtei, this past October. With Fleming's departure, only Oberg and Zimmerman of the co-founders remain with the studio.

Connell and Bentley are long-time Sucker Punch veterans. Connell joined the studio in 2010 as a lighting artist and worked his way up to lighting director and eventually creative and art director, and recently co-creative director on the Ghost franchise. Bentley came to Sucker Punch as a programmer in 2004 fresh out of DigiPen Institute of Technology, and has worked there his entire career, moving up to become an engine programmer and later technical director.

Fleming hands off Sucker Punch in what seems from the outside to be a pretty positive state. The studio's had multiple successful games both critically and commercially, with Ghost of Yōtei recently reviewing well (including our own 8/10 score) and selling 3.3 million copies as of November 2. An added New Game Plus mode just released a few weeks ago. It's unclear what Sucker Punch will work on next under Connell and Bentley, or if the Ghost franchise will continue or something new is on the horizon for the studio.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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The Elder Scrolls 6 Dev Says 'We're Going to Take Our Time and as Long as It Needs to Be Great,' Points to GTA 6 Delay as 'The Smartest Thing They Could Do'

Bethesda developers including chief Todd Howard have issued an update on The Elder Scrolls 6 — but stopped short of confirming a release date.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Howard himself paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

Last month, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time yet. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”

Now, speaking to Game Informer, Howard — who is The Elder Scrolls 6 director and executive producer — and other Bethesda developers issued a more detailed update. Let’s start with Howard, who said of The Elder Scrolls 6:

“It’s progressing really well. The majority of the studio’s on 6, but I’ll say this: we always overlap. So, we’re very used to overlapping development. And we have long pre-productions on things so that we feel good about them. And it’s a process. We all wish it went a little bit faster — or a lot faster — but it’s a process that we want to get right.”

Taking the time to get The Elder Scrolls 6 right is a sentiment shared by studio design director Emil Pagliarulo, who pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”

“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

And finally, studio director Angela Browder hyped up the technological advances that make The Elder Scrolls 6 “this endless set of possibilities that is really, really exciting as a developer, but really, really exciting as someone who really likes to think about how far everything has come in our industry. It’s gonna be dope. It’s dope! [laughs]”

Alas, there remains no release window, which is what fans are waiting to hear right now. And fans are getting increasingly desperate for news. Earlier this month, some thought Bethesda teased The Elder Scrolls 6’s release year in a live-action Skyrim trailer because one of Santa’s elves raised their speech level to 27.

You can understand why patience might be difficult for some though. In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

In the GQ article, Howard once again admitted that it had taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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1960 Western Classic The Magnificent Seven Is Getting a Reboot Series From the Creator of Heroes

The 1960 film The Magnificent Seven is one of the best known remakes, reimagining Akira Kurosawa’s beloved 1954 classic Seven Samurai as an American western. Now, that Yul Brenner and Steve McQueen remake is getting a whole new remake itself.

Amazon-owned streaming service MGM+ just announced it has greenlit an eight-episode drama series based on the iconic movie. Tim Kring, known for creating the iconic series Heroes in 2006, will write and executive produce the series. Donald De Line, Lawrence Mirisch, and Bruce Kaufman will executive produce alongside Kring, but no other cast or crew announcements have been made just yet.

The series is set to go into production in about six months, in June 2026. MGM+ has also released an official synopsis for the film, which is “set in the tumultuous 1880s American frontier.”

The synopsis reads: “After a peaceful Quaker village is massacred by mercenaries working for a greedy and ruthless land baron trying to force them off the land he covets, seven gifted but flawed mercenaries are hired by the community to protect them from the land baron’s hired guns. But as the team embeds itself in the community, preparing to defend them against overwhelming odds, they are all forced to grapple with an essential question: is the use of violence acceptable to defend a people whose faith is based on non-violence?”

MGM+ added: “The series takes a deep dive into the stories behind each of the Seven; what’s at stake for them, and why they choose to take on this mission. Like the original, this updated take on the classic story explores themes of honor, sacrifice and redemption, focusing on morality, faith, and the cost of courage.”

“Tim Kring is a master storyteller,” head of MGM+ Michael Wright said in a statement. “Tim, Donald De Line, Larry Mirisch, and Bruce Kaufman have crafted a series that delivers the energy of a classic western, honors the legacy of the original film, and reasserts its timeless themes of the power of unity against oppression and flawed heroes finding redemption by helping those who can’t help themselves.”

The 1960 movie — which was released by United Artists, now part of MGM — was such a critical and commercial success, it spawned many iterations over the years: three sequel films, a 1998 TV series, and a 2016 film remake starring Denzel Washington and Ethan Hawke. It’s known as one of the greatest westerns ever made and essentially was a game-changer for the genre when it was released.

Variety reports that True Detective creator Nic Pizzolatto's adaptation of The Magnificent Seven for Amazon is no longer moving forward, and neither is he involved in this new adaptation.

Image credit: Getty.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

This morning, the news broke that Larian Studios, developer of Baldur's Gate 3 and the upcoming, just-announced Divinity, is apparently using generative AI behind the scenes for things like concept art and placeholder text. The backlash has been swift and loud from the gaming community, and now Larian founder and game director Swen Vincke is responding to clarify his remarks, affirming that Larian is "neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI," and that AI is "something we are constantly discussing internally through the lens of making everyone's working day better, not worse."

The original news comes from a Bloomberg interview with Vincke. In it, Vincke admits that Larian is "pushing hard" [Bloomberg's phrasing] on generative AI, even though it hasn't led to big gains in efficiency. Specifically, the studio is using the technology to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." [Bloomberg's phrasing].

Vincke reassures that there won't be any AI-generated content in the final version of Divinity. "Everything is human actors; we're writing everything ourselves." But it sounds like this approach isn't going over smoothly with everyone. Bloomberg's piece acknowledges that some internally at Larian have pushed back, though Vincke says, "I think at this point everyone at the company is more or less OK with the way we're using it."

This news hasn't gone over super well with the community, though. On Bluesky, Larian is being lambasted by a number of individuals across the game development community, including some former Larian employees. "consider my feedback: i loved working at @larianstudios.com until AI," writes Selena Tobin, an environment artist and former Larian employees. "reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas."

The Divinity and Baldur's Gate 3 communities have a somewhat more divided reaction, with some defending its use for concepting, though there's still a significant amount of backlash. A few commenters have pointed out that games such as The Alters suffered from significant fan anger over discovered generative AI use, but are willing to forgive Larian for the same offense.

Comment
byu/jovanmilic97 from discussion
inGames

In response to this backlash, Vincke has issued IGN a lengthy follow-up response, which we've published here in full:

We’ve been continuously increasing our pool of concept artists , writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators.
Since concept art is being called out explicitly - we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use.
Everything we do is incremental and aimed at having people spend more time creating.
Any ML tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft.
We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games.
We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI.
While I understand it's a subject that invokes a lot of emotion, it's something we are constantly discussing internally through the lens of making everyone's working day better, not worse.

Vincke then followed up further with a post on Twitter/X:

Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art…

— Swen Vincke @where? (@LarAtLarian) December 16, 2025

The post reads:

Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.

We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.

I talked about how we use ML here if you would like to know more: https://gamespot.com/articles/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do/1100-6531123/

We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.

This discussion comes amid a slate of interviews with Vincke following the announcement of Larian's next game, Divinity, at The Game Awards last week. We had our own interview with Vincke, which you can read in full here, and elsewhere Vincke has confirmed Divinity will in fact be a turn-based RPG. We've been slowly compiling everything we know about Divinity so far right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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How To Watch the Stray Kids SKZOO Concert in Roblox

Mega K pop band Stray Kids is headed to Roblox. Its SKZOO animal avatars will be performing songs from its new hit album, Do It On the Block Stage between Friday, December 19, and Monday, December 22. All you'll need to access it is a Roblox login, and to navigate your way to the Block, and you'll be in for a Divine experience.

Bookmark The Block now and sign up for notifications at the stage's official site.

How to sign up for a Roblox account to watch Stray Kids

If this'll be your first time navigating Roblox you need to set up a free Roblox account first.

  1. Head to the sign up page and enter your date of birth, a username and a password
  2. Add your gender if you want, this step is optional
  3. You're in - add an email address or phone number for added security measures if you wish
  4. You can customize your avatar by heading to the menu on the left hand side of the Roblox main page - if you head to the marketplace there are already hundreds of ways to get your avatar ready for the event, from Chk Chk Boom emotes to Wolf Chan back packs

When to watch Stray Kids SKZOO in Roblox

The event will run from Friday, December 19, and Monday, December 22, 2025. It's scheduled to start at midnight EST, or 9pm PST. That's 5am on December 20 in the UK. The STray Kids takeover will officially start on December 15, so keep an eye out for special Stray Kids treats.

What to expect from the Stray Kids SKZOO concert in Roblox

Stray Kids SKZOO avatars - animal versions of the band - will perform tracks from the new mixtape album Do It, which was released on November 21, 2025. It's made up of four new tracks, Do It, Divine, Holiday and Photobook. Do It debuted at number one on the Billboard 200 earlier this month.

So far not much else has been revealed beyond the timing of the event itself, but we know there'll be at least two different special Badges available. One for taking part in a SKZavenger Hunt to earn a limited edition SKZOO backpack, and another special souvenir for anyone who attends the concert.

If you want to make sure you're ready to celebrate the event in style, check out our Roblox guides and a list of all the latest working Roblox codes. If you're ready to kill some time before the event, check out IGN's dedicated game guides for some of the most popular Roblox experiences. Check out our guides for Grow a Garden, Dress to Impress, Dead Rails, Fisch, and more!

Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.

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Fallout 4 December 2025 Patch Makes a Number of Fixes, Sorts 'A Few Key Pain Points for Players'

Bethesda has released a December patch for Fallout 4 just in time for the holidays.

In a post on Steam, Bethesda thanked players of its 10-year-old role-playing game for their feedback, which “helped us sort through a few key pain points.”

However, storage expansion on console will have to wait until 2026. “It was a goal of ours to launch storage expansion on console this year, knowing it's been one of the top requests from players,” Bethesda said. “While the team has made progress, we need a little more time to roll this out for console players and will need to wait until the new year.”

The patch comes after last month’s release of Fallout 4 Anniversary Edition and a backlash from players over technical problems and pricing. It also arrives just in time for the start of Fallout Season 2 on Prime Video, which kicks off today, December 16 and will surely spark a surge in players of all things Fallout, as Season 1 did.

Fallout 4 December 2025 patch notes:

Save/Load and Content Handling

  • Fixed issues with the missing Creations Bundle add-on for Steam
  • Game now recognizes Creation Club content upon loading a save file from an older build.
  • Correct warning dialogue is shown when Creations are disabled but not deleted.

General UI/UX Improvements

  • Improved visibility and interaction in the Category List, fixed overlapping boxes, and ensured button prompts display correctly on all platforms (including ROG Ally and Steam Deck).
  • Fixed issues with missing or broken UI elements, such as missing button layouts, gallery image enlargement, and empty titles in “My Library”.
  • Improved sort menu transparency and restored the 'Best Results' sort option.
  • Addressed keyboard input loss and cursor visibility issues in the Creations menu.
  • Fixed prompt and navigation issues when rapidly re-entering the Creations Store or using the PS Store overlay.
  • Creations removed from the storefront can now be individually deleted from the Load Order.
  • Banner carousel/category rows no longer endlessly scroll when opening the Purchase Credits menu.

Crash & Stability Fixes

  • Addressed crashes related to downloading all Creations, data reloads, idling in menus, profile sign-out, and leaving the Creations menu (especially on PS4/PS5).
  • Fixed rare crashes after store purchases, during scrolling/viewing in the Creations menu, and when starting a new game with Creations enabled.
  • Improved error handling for rapid menu actions and ensured the game no longer hangs on quit.

Ultrawide, Steam Deck, and Platform-Specific Fixes

  • Workshop menus and reset screens are now optimized for ultrawide and super ultrawide monitors.
  • Fixed performance hitches and UI alignment issues on ultrawide
  • Addressed platform-specific issues such as button prompts, misplaced UI

Text, Localization, and Miscellaneous

  • Apostrophes and other special characters now display correctly in the in-game Creations menu.
  • Prompt for Anniversary Upgrade now fits correctly in German, French, and Spanish localizations.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Terminator: Survivors has been delayed indefinitely

NACON has just announced that Terminator: Survivors has been delayed indefinitely. Moreover, the game will no longer have co-op multiplayer. Plus, it will no longer come out on Steam Early Access. NACON stated that its aim with Terminator: Survivors has been to bring players an authentic and immersive open-world Terminator experience. However, after months of … Continue reading Terminator: Survivors has been delayed indefinitely

The post Terminator: Survivors has been delayed indefinitely appeared first on DSOGaming.

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Fallout 4 December Update Released – Full Patch Notes

Bethesda has just released the December Title Update for Fallout 4 and shared its full patch notes. So, let’s see what this new update brings to the table. The Fallout 4 December Update will make the game more stable. It fixes crashes that could happen when downloading Creations, reloading data, waiting in menus, signing out … Continue reading Fallout 4 December Update Released – Full Patch Notes

The post Fallout 4 December Update Released – Full Patch Notes appeared first on DSOGaming.

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High on Life 2 Weapon Reveal: Meet the Flint Turtle – IGN First

High on Life 2 is our IGN First “cover story” game for December, which means we’ve got exclusive coverage all month long. We’ve already posted plenty of new gameplay, and today we’re thrilled to announce one of High on Life 2’s brand-new weapons: Say hello to the Flint Turtles, flame-spitting reptiles who can be wielded like flamethrowers or tossed like fire-belching sentries.

Take a look at some footage of the Flint Turtle in action in the video below, and for more exclusive High on Life 2 coverage – don't miss our first weapon reveal of Travis.

High on Life 2 will be released on February 13, 2026 for PC, PS5, and Xbox Series X|S – including launching on day one into Xbox Game Pass.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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The Best Horror Movie of 2025

As usual, there were a bunch of horror movies to check out in 2025. The genre never has a lack of new contributions, thanks in part to its relatively low bar of entry for up-and-coming filmmakers, as well as to audiences’ never-ending appetite for stuff that will thrill them. Some of these new horror flicks of 2025 were great, some were good, some were just OK, and plenty were, shall we say, not great at all.

There were sequels like The Conjuring: Last Rites, Final Destination: Bloodlines and Five Nights at Freddy's 2. There were fresh new concepts like Weapons and Sinners (more on those two below). And there were dog POV ghost stories too! (Actually, even Steven Soderbergh got into the ghost point-of-view party with Presence this year.)

Oh, and let’s not forget Stephen King adaptations. The author’s legacy was present on the big screen throughout the year (and the small screen as well with Welcome to Derry), from Osgood Perkins' fun adaptation of The Monkey to Francis Lawrence’s intense The Long Walk and, most recently, Edgar Wright’s non-horror spin on The Running Man.

But what was the best horror of the year? Read on…

Runner-Up: 28 Years Later

It hadn’t actually been 28 years since the last movie in the series (just 22), but the return of director Danny Boyle and screenwriter Alex Garland, who gave us the original tale of the Rage Virus back in 2003, was certainly a cause for celebration. However, rather than return to Cillian Murphy’s Jim for this sequel, we were instead introduced to a new batch of (wildly different) characters in the strange new world that has evolved since folks started gettin’ angry and spittin’ up blood at each other. As IGN’s Tom Jorgensen said in his review, “28 Years Later is as potent and timely an exploration of cultural strife as the original, and Danny Boyle and Alex Garland tug at the heartstrings with bloody, deadly skill.”

Runner-Up: Bring Her Back

The Philippou brothers, Danny and Michael, may have started as YouTubers, but their 2023 debut feature Talk to Me left an eerie mark on the horror genre. And so their follow-up film was always going to be a “do they really have what it takes” test. And you know what? It turns out they do. The supernaturally tinged Bring Her Back is anchored by Sally Hawkins’ performance as a foster mother who takes in the teenage Andy (Billy Barratt) and his sister Piper (Sora Wong) after their father dies. Not surprisingly, Hawkins’ Laura is not quite what she seems, and the resulting scares, blood, and chills prove that the Philippous are here to stay.

Runner-Up: Sinners

Frequent collaborators Ryan Coogler and Michael B. Jordan reteamed (again) for Sinners, taking a step into the horror genre along the way with a tale of vampires, generational sin, and Black history. The Fruitvale Station/Creed/Black Panther team gave us a picture filled with blood and pointy fangs, yes, but also one packed with emotion and sexiness and, by the way, amazing performances across the board – and in particular by Jordan in a dual role as twin brothers Smoke and Stack Moore. Said Eric Goldman in his review for IGN, “Other frequent Coogler collaborators like cinematographer Autumn Durald Arkapaw and costume designer Ruth E. Carter do remarkable work bringing the brothers’ world to life. Sinners also puts music to beautiful use, as we’re reminded that vampirism is but one way to achieve immortality.”

Runner-Up: Together

Writer-director Michael Shanks made his feature-length debut with this body horror flick about a young couple who, well, learn that being together sometimes means changing… Real-life couple Alison Brie and Dave Franco star as the girlfriend/boyfriend duo who perhaps should actually not be together anymore, but old habits die hard… and sometimes in increasingly horrific, hilarious ways, as Together shows us. Siddhant Adlakha sums it up in his IGN review: “What if you literally couldn’t be separate from your partner? Together answers that question with an obvious metaphor that Alison Brie and Dave Franco turn into a hilarious action-body-horror blast.”

Winner: Weapons

Writer-director Zach Cregger followed up his 2022 hit Barbarian with this creepfest about a town where 17 school children inexplicably all disappeared from their homes at the same moment one night. Told through different “chapters” which relay the various characters’ points of view, Weapons cleverly keeps the audience guessing as to what’s really going on even as our loyalties and feelings about certain characters are subverted: For example, Josh Brolin’s angry dad, who shows up briefly in Julia Garner’s school teacher’s “chapter” to blame her for the kids’ disappearance, comes across as hostile and in the wrong… until we join him in his own chapter and are suddenly on his side.

As with Barbarian, Cregger is willing to delve into the truly weird and surreal. But it works better in Weapons in so far as – without giving too much away if you somehow haven’t yet heard what the film’s twists are – the more supernatural aspects of the story are believable in this world. And they’re also horrifying at times, which is why Weapons is IGN’s Best Horror Movie of 2025!

Read our Weapons review.

What do you think? Was Weapons the best horror movie of the year? Should it have gone to Sinners or another of these titles? Let’s talk in the comments, and don’t forget to vote in the poll above. And don’t forget to check out all our IGN Awards for 2025 across film, TV, gaming, anime, and comics!

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The Best Nintendo Game of 2025

With the Switch 2 having launched in June, 2025 marked the beginning of a whole new console generation for Nintendo. The more powerful hybrid console has seen an extremely busy first six months, filled with excellent first-party games, surprising third-party ports, and highly-anticipated indies. And even deep into its ninth year, the original Switch provided its players with plenty to do, too, with the long-overdue arrivals of Super Mario Galaxy 2 and Xenoblade Chronicles X, and a few cross-generation Nintendo games that made it to both Switches.

Nintendo itself published a whopping 16 games in 2025 – spread across new Switch 1 and 2 games and enhanced Switch 2 editions of older games – and along with the higher volume of third-party support brought on by a new console, it’s a crowded field to choose the best of the best from this year. But ranking things is what we do at IGN, so here are the Nintendo Switch games we went bananas for in 2025, starting with the honorable mentions…

Honorable Mentions

Our staff voted for a wide variety of games, but not all of them can make our shortlist of the top five Nintendo Switch games of the year. They still deserve a nod, though, and we start with Fantasy Life i: The Girl Who Steals Time, a Switch 2 launch game for the cozy gamers that combines chill action RPG systems with life sim mechanics. The Pokemon series wasted no time debuting on Switch 2 with Pokemon Legends: Z-A, a cross-generation release in the more experimental Legends subseries. It shook up the formula by introducing a more action-focused battle system in an adventure set entirely within Lumiose City. Hyrule Warriors: Age of Imprisonment was another strong entry in the Zelda spinoff series, with flashy action that remixed Tears of the Kingdom’s abilities in clever ways. And while it arrived too late into the year to have been included in our ballot, Metroid Prime 4: Beyond is finally here, eight years after it was first teased at E3 2017. I reviewed it, and it turned out great, with highs that rival the best moments in the whole series. Now, let’s move on to our four runner-ups…

Runner-Up - Mario Kart World

Mario Kart World had a lot of expectations placed on it. Its predecessor, Mario Kart 8, established itself as the definitive kart racer over the course of the Wii U and Switch years, and it was tough to see how Nintendo would improve upon it in a sequel. On top of that, World was also the flagship launch game for Switch 2, meaning it had the responsibility of leaving a strong first impression of the generation to come. While it feels like Mario Kart World is still living in 8 Deluxe’s shadow, at least for now, it’s still a fantastic game in its own right. It’s a gorgeous showcase for Nintendo’s new console with its vibrant, exaggerated art style, and its tight controls are the most polished of any entry in the series. Plus, its frankly enormous soundtrack is an absolute treat for longtime Mario fans, with catchy remixes of tunes drawn from across the entire franchise, from old Mario Kart games, to platformers like Yoshi’s Island.

The implementation of its open world is uneven overall, but its miles and miles of interconnected roads allow for World’s standout new mode: Knockout Tour. This tense cross-country race eliminates the bottom four drivers at designated cutoff points, leading to moments where you lean forward in your seat and press the A button even harder in an attempt to will your kart across the finish line. It’s a brilliant evolution of Mario Kart that will no doubt be a staple on family game nights for years to come. And we can’t end this without shouting out Cow, the new playable character who stole our hearts.

Runner-Up - Kirby Air Riders

Switch 2’s first-party lineup featured a couple of fascinating risks in its first six months: instead of a 3D Mario, we got a 3D Donkey Kong. And instead of starting work on a new Smash Bros., Masahiro Sakurai instead directed Kirby Air Riders; a surprise sequel to a niche GameCube racer that no one saw coming. Air Riders turned out to be fantastic – Sakurai truly gave the Smash Ultimate treatment to Air Ride – and it’s hard to imagine a better realization of this formula. It’s overflowing with wildly different modes, meaningful unlockables and achievements to chase, and a borderline absurd amount of customization. There’s an extreme level of polish and attention to detail throughout every pocket of Air Riders that makes the whole thing shine brightly. Its unique – and admittedly somewhat limited – one or two-button control scheme isn’t going to be for everyone. But if you meet Air Riders on its own terms and click with it, you’ll find a cult classic in the making that’s unlike many other triple-A games out there.

Runner-Up - Hollow Knight: Silksong

This year, both generations of Nintendo Switch got two long-awaited metroidvania sequels that were, in hindsight, probably announced far too early: Metroid Prime 4, and our next runner-up, Hollow Knight: Silksong. While Prime 4 has some visible scars from its troubled development, Silksong somehow managed to arrive sparkling like a masterpiece whose artists just didn’t want to stop adding more to it. As IGN’s reviewer Tom Marks put it, “The whole world may have been waiting for Hollow Knight: Silksong’s cocoon to finally crack open, but it sure doesn’t seem to have been burdened by that pressure. This excellent sequel to an all-time great has more than managed to live up to the high expectations I had set for it, standing as both a smart continuation of the original Hollow Knight and a fantastic game of its own.” Silksong may not be developed by Nintendo, but it feels right at home on Switch 2, because of both its obvious debt of inspiration to the Metroid franchise, and the fact that the first Hollow Knight really took off after it was ported to the original Switch in 2018.

Runner-Up - Hades 2

The first Hades was a runaway success – it even won IGN’s Game of the Year award in 2020 – so it’s remarkable that Supergiant Games managed to outdo itself with a sequel. Hades 2 is an incredible refinement of the innovative story-driven roguelite blueprint laid out by its predecessor. As IGN’s reviewer Leana Hafer said, “There is no one out there doing what Supergiant does as well as it does, and this exceptional action roguelite is some of this team’s best work on nearly every level (which is an astonishingly high bar to clear)... The art is breathtaking, the characters are captivating, the combat is fast, fun, endlessly varied, and tactical, and the music is spectacular.” Just like the first, Hades 2 launched in 1.0 as a Nintendo console exclusive (alongside its PC release), giving Switch 1 and 2 players one of the year’s very best. Hades 2 is also one of only two games this year to score our highest rating on IGN: a 10 out of 10 masterpiece. But the other game that scored a 10 also happens to be a Nintendo game…

Winner - Donkey Kong Bananza

The safe option would have been to release a new 3D Mario game in the Switch 2’s launch window. But Nintendo made a bold move instead, choosing to bring one of its original mascots back in-house for the first time in 20 years. The result is Donkey Kong Bananza: an ambitious, masterful 3D platformer that brilliantly redefines one of gaming’s oldest characters while simultaneously paying loving tribute to every era of the great ape. DK and Pauline’s journey to the planet core was the Switch 2’s first essential adventure, and our staff’s pick for the best Nintendo game of 2025.

Few games feel as satisfying to play as Bananza. DK’s moveset is fast, expressive, and powerful, and the way the meticulously designed breakable world is structured around his destructive toolkit is incredibly impressive. Just ripping a chunk out of the ground leads to so many dynamic options: you can throw it, swing it, double jump, or even surf. Romping around each detailed sublevel and hunting for hundreds of well-hidden collectibles as the world crumbles before you is a blast. It’s always exciting to see what new twist the next layer’s terrain will bring, and Bananza’s focus on platforming by way of destruction is a completely fresh idea that pushes this genre in groundbreaking new directions.

Bananza also takes clear inspiration from Nintendo greats like Breath of the Wild in the way it approaches player freedom. Not only can you tear every level down to the studs, Bananza is ready for almost any sequence break you throw at it. Did you skip a layer’s challenge entirely by cleverly platforming around it? Pauline will comment on it when you’re diving to the next area. Nintendo doesn’t stop you from playing how you want, always allowing for a rewarding amount of flexibility, but it’s bold enough to also let you know the development team thought of all these tricks first.

Donkey Kong has gone through so many phases and stewards: from Shigeru Miyamoto’s legendary arcade original, to Rare’s classic Donkey Kong Country trilogy, to Retro’s fantastic revivals. But with Bananza, Nintendo finally brought Donkey Kong home again and kicked off a brand new era that’s hopefully just getting started. Donkey Kong is Nintendo’s king of 2025.

What was your favorite Nintendo game this year? Let us know in the comments! For more IGN awards, check out our pick for the best Xbox game of the year. And for a deeper dive on Nintendo’s 2025, check out our pair of year-in-review episodes of the Nintendo Voice Chat podcast over on the IGN Games YouTube channel or your favorite podcast app.

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