Here's playable mahjong in Morrowind, boss, just like you ordered

Here's almost seven minutes of Black Myth: Wukong follow-up Black Myth: Zhong Kui. Well, kind of.
While developer Game Science has dropped the new in-engine trailer and labelled it as pertaining to the highly-anticipated sequel, it also features a "non-canon" disclaimer which suggests everything you see here could have no bearing whatsoever on the final game or its story, and has only been released by the team to celebrate Chinese New Year and welcome in the Year of the Horse.
But while you won't see any gameplay or combat per se, the "non-canon, for entertainment purposes only" trailer nonetheless shows in-engine footage and gives us our best look yet at what to expect from the sequel, particularly in terms of how it looks and sounds. Let me take you through it.
It starts out normally enough as a young woman moves around an al fresco kitchen preparing a meal. Look a little closer, though, and you'll realize that the figure that passes her near the beginning isn't quite human, and the guy who opens the gigantic oyster-stroke-mussell shell reveals not a mollusc but, well, a little grey-faced man, uh, thing. She then prepares a slab of meat with blinking eyeballs embedded in it.
There's more — much more — but it's such a delight, I'd recommend watching it yourself. Just remember that it's more of a tech demo and is unlikely to impact the eventual storyline of Black Myth: Zhong Kui, much like the spin-off story Game Science similarly released at Chinese New Year last year.
Black Myth: Wukong developer Game Science revealed sequel Black Myth: Zhong Kui at Opening Night Live 2025 last August. "Set against the backdrop of the classic Chinese folktale 'Zhong Kui Banishing Evil,' Black Myth: Zhong Kui is a single-player action role-playing game rooted in ancient Chinese fantasy," GameScience said.
"The game will deliver distinctive experiences and gameplay features that push our limits, while also bringing fresh ideas and necessary changes to address past flaws and regrets." As yet, there's no release window, let alone a firm date.
Predecessor Black Myth: Wukong is the record-breaking action game that launched across PC and PlayStation 5 in 2024, selling 10 million copies in just three days. The Xbox Series X and S versions launched in August 2025. It returned a Great 8/10 in IGN's Black Myth: Wukong review, in which we wrote: "Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
SEGA will officially release Yakuza Kiwami 3 & Dark Ties tomorrow. Powered by the Dragon Engine, it’s time now to benchmark it and examine its performance on PC. For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s … Continue reading Yakuza Kiwami 3 & Dark Ties PC Performance Analysis →
The post Yakuza Kiwami 3 & Dark Ties PC Performance Analysis appeared first on DSOGaming.
Game Science has released a new video, showcasing six minutes of new in-engine footage from Black Myth: Zhong Kui. This video can give you an idea of what the devs can create with the latest version of Unreal Engine 5. As the devs noted, this video was made as a Year of the Horse Special. … Continue reading 6 minutes of in-engine footage from Black Myth: Zhong Kui →
The post 6 minutes of in-engine footage from Black Myth: Zhong Kui appeared first on DSOGaming.
NACON and Eko Software have announced that their action RPG, Dragonkin: The Banished, will be fully released on March 19th. To celebrate this announcement, the publisher shared a new trailer that you can find below. In Dragonkin: The Banished, you play as one of four dragon hunters trying to save humanity from powerful dragons. The … Continue reading Dragonkin: The Banished will be fully released on March 19th →
The post Dragonkin: The Banished will be fully released on March 19th appeared first on DSOGaming.
Black Hand has announced a new hardcore action RPG that is set in the Wild West, called The Dark West. The game promises to be fast-paced, strategic, and unforgiving, and you can find its debut trailer below. In the game, two forces will rise from the ruins. The Order is armored in self-righteousness but blinded … Continue reading The Dark West appears to be a new cool hardcore action RPG →
The post The Dark West appears to be a new cool hardcore action RPG appeared first on DSOGaming.
Details on the upcoming, PlayStation-published Marvel Tokon: Fighting Souls have appeared online, just days ahead of this week's big State of Play broadcast.
The highly-anticipated Marvel fighting game will feature 20 characters at launch, and also include a single-player "Episode Mode." That's according to a Steam page description of the game briefly seen before it was pulled (but not before the leak was spotted and shared on social media).
Marvel Tokon's roster is described as "expanding" — so it sounds like we should expect further heroes from the Marvel universe to turn up in future.
Online, there's mention of 64-player online lobbies, including standard VS modes. PC players will require a PlayStation account, meanwhile.
Developed by Guilty Gear Strive maker Arc System Works, the game has currently been announced for PlayStation 5 and PC with a vague "2026" launch window. But the timing of this week's leak, just days ahead of Sony's hour-long State of Play showcase, suggests we may hear more on all of that pretty soon.
Currently, only eight characters have been officially confirmed for the game: Captain America (Steve Rogers), Doctor Doom, Ghost Rider (Robbie Reyes), Iron Man, Ms. Marvel (Kamala Khan), Spider-Man (Peter Parker), Star-Lord and Storm. We'd bet this number will grow in the next few days...
"Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter from PlayStation Studios, Arc System Works and Marvel Games," the game's leaked description read. "It's time to build your dream team and break some spirits in blistering 4v4 fighting action. Choose from an expanding roster of 20 iconic Marvel characters at launch, each rendered in a bold new anime-inspired art style and members of their own unique teams of equally impressive heroes and villains.
"Experiment with team compositions to discover new combos, synergies, and strategies. Blast your way through dynamic stages based on iconic Marvel Universe locales, some featuring interactive stage transitions. Fighting is both immersive and intuitive, with a range of unique move sets, combos, and strategies to master. Adjustable controls, both traditional and quick inputs, plus easy chain combos make diving right in a breeze.
"Face off against a friend locally or join the fray with up to 64 players in the online* lobby, including standard VS modes. Plus, dive deep on each team with the single player Episode Mode to learn more about team dynamics and lore. Internet connection and account for PlayStation required."
Sony is set to hold its State of Play this Thursday, February 12 at 2pm Pacific / 5pm Eastern / 10pm UK time — and as ever, IGN will be reporting live.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Less than a month after the launch of its free-to-play 2v2 tag-team fighting game, 2XKO, Riot Games is scaling back its development team.
Admitting the news was "difficult to share," producer Tom Cannon said that despite securing a "passionate core audience," the new game "hasn't reached the level needed to support a team of this size long term."
"With a smaller, focused team, we’re going to dig in and make key improvements to the game, including some of the things we’ve already heard you asking for. We’ll share some of our plans soon," Cannon added. "Our plans for the 2026 Competitive Series are unchanged. We remain committed to partnering with tournament organizers and local communities. Our focus will continue to be on supporting the events and organizers that already power the [fighting game community]."
Cannon stressed that the team that built 2XKO "poured years of creativity, care, and belief into this game. Taking creative risks like this is hard, and the work they did is real and meaningful."
"We’re committed to supporting impacted Rioters through this transition — including helping them explore opportunities within Riot where possible, and providing a minimum of 6 months of notice pay and severance where it’s not," he explained.
Cannon closed on promising more information would come in time, and thanked players for playing 2XKO and "caring enough to ask hard questions."
Riot has also confirmed to IGN that the cuts will affect approximately 80 roles globally, representing less than half of the total team. Figures are not final, however, as some staff may find roles elsewhere within the company.
IGN thought 2XKO was 'Great.' It returned an 8/10 in our review in which we wrote: "2XKO has found a way to distill what's fun about tag fighters while mitigating a lot of the pain points that typically come with the territory." It was announced back in The Game Awards 2025.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Overwatch's game director has responded to calls for the appearance of new hero Anran to be changed, following fan criticism and a public declaration of support by the character's English-language voice actress.
Over the weekend, Anran voice actress Fareeha took to social media to address "the elephant in the room" surrounding her character's in-game appearance — which she and many other fans have called out as being a victim of the so-called "Same Face Syndrome", and different to her earlier appearances in a comic and cinematic. Those appearances set a "precedent" for Anran, Fareeha said, leaving her to now "mourn" the final in-game design made available to play in early access at the weekend.
"There was an unspoken promise that said 'we're going to challenge the beauty standards that are plaguing and ransacking media these days'," Fareeha stated. "The Ozempic chic, the 'contour your nose,' 'you have no nose,' 'the tiniest nose.' And I think because of that precedent, people feel understandably let down."
Now, Overwatch game director Aaron Keller has released his own statement, and said that Blizzard hoped to make changes to Anran's in-game design to make her "look and feel more like the fierce older sister" she was originally shown to be.
Without showing a new look for the character or providing any further specifics, Keller suggested Blizzard was working actively on the change, which would be seen by players later in the game's new Season 1.
"Thank you all for the incredible reception to last week's Spotlight event," Keller said in a video posted to game's official social media account. "We're sorting through all the questions, comments, excitement and feedback that you guys shared, and I wanted to take a moment to address one thing in particular.
"The team is currently discussing what it will take to make Anran look and feel more like the fierce older sister that we all envision her to be. We're so proud of the work that our team has put into Anran and the rest of the five heroes launching in Season 1, and we agree that she can be even better if we get this aspect of her right in-game.
Overwatch Spotlight reception and an Anran update from Game Director Aaron Keller pic.twitter.com/mxh0C0IpIj
— Overwatch (@PlayOverwatch) February 10, 2026
"We discussed sharing this with all of you last week but wanted to wait until we had confirmation of exactly what we can do. We're hoping to make this update in Season 1 but I don't have specifics to share just yet. Our hero models are incredibly complicated and we really need to test out what we can do.
"We're always striving to make Overwatch better and I think Season 1 is a great example of the dedication and tireless work that our team puts into this game, its universe and ultimately, our players. We're so excited to share it with all of you when Season 1 launches tomorrow. Thanks for the feedback and support, we couldn't do it without all of you. Please keep it coming."
Thousands of players flocked back to Overwatch over the weekend following the announcement that the game was dropping its "2" and adding 10 new heroes in future. This year will see Overwatch enter a "new, story-driven era" with a year-long narrative and a major overhaul — beginning with the launch of Season 1 later today, February 10.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social