Poking around Hytale’s unfinished sandbox is the first time I’ve felt hope for a voxel RPG since Cube World broke my heart (twice)
Mummy fans, you’ve got a lot going for you right now. Lee Cronin’s take is dropping trailers and visuals left and right, and the film is set to be released in just over two months. On top of that, Brendan Fraser and Rachel Weisz are returning for a sequel to the beloved 1999 adventure film — and we now have a release date for that project.
According to the official release calendar for Universal Pictures, the fourth installment in The Mummy franchise — which currently has no official title just yet — will hit theaters on May 19, 2028. It’s a ways away, for sure, but at least there’s a date on the books!
Matt Bettinelli-Olpin and Tyler Gillett, two of the members of the directorial collective and production company Radio Silence, will serve as directors on the project. By now, you know these guys well; they’ve directed two of the three most recent Scream sequels, both 5 and 6, and both Ready or Not and its sequel film, which is hitting theaters at the end of next month. They also made one of the best V/H/S segments to date, the finale segment of the original film titled “10/31/98.”
David Coggeshall, the writer behind Orphan: First Kill, will write the script for the upcoming Mummy sequel film — and it seems as though the plot of the next movie will be fulfilling a dream for Fraser himself.
"The one I wanted to make is forthcoming," he explained to The Associated Press back in November. "And I've been waiting 20 years for this call. Sometimes it was loud, sometimes it was a faint telegraph. Now? It's time to give the fans what they want."
"The one I wanted to make was never made," he also noted, revealing of the third installment, Tomb of the Dragon Emperor: "the third one was a model of… how can I say this to the AP reporter? NBC had the rights to broadcast the Olympics that year. So they put two together and we went to China."
After The Mummy was released in 1999, the first sequel titled The Mummy Returns debuted two years later in 2001. The third film premiered in 2008, though Weisz did not return for it and was replaced by Maria Bello. Thankfully, though, she’s back and it's hoped she and Fraser will bring the heart and charm of the original right back to this beloved franchise… in 2028, that is.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Crime 101 opens in theaters on Feb. 13.
A few minutes in to Crime 101, with the streets of Los Angeles whipping by, a tense, thudding soundtrack gnawing at you while carefully laid plans are set up with unassuming close-ups only to be paid off in full-circle moments, you might start to think that you’ve seen this movie before. If you find yourself enjoying the cross-cut montage of the main characters crossing paths on the 101 and the evocative LA-at-night atmosphere, you wouldn’t be entirely wrong in feeling a little deja vu.
Like an entry level college course from which the film takes its name, Crime 101 is proficient in all the right elements of a heist movie. Director Bart Layton and the stacked cast led by Chris Hemsworth, Mark Ruffalo and Halle Berry do what they can to take some chances around the periphery, veering from the formula in a few interesting ways. But like a high-end thief who strays from his MO, the movie ultimately pays for it in the end.
Crime 101 doesn’t actively do anything bad. In fact, the film tries to do a handful of interesting things, but only does each of them half as well as it could have with a little more focus. The pull of familiar heist movie tropes, the cat and mouse of Heat or the “one last score and I’m out” of… well, Heat again, proves too strong and too thoroughly reproduced in Crime 101 for the variations to comfortably fold in. It all adds up to a pretty standard heist flick featuring some flourishes to the formula that feel more out of place than like a creative riff on the genre.
For example, Chris Hemsworth’s Mike Davis is an awkward, almost cripplingly shy man who, at times, seems to be neurodivergent. It’s definitely a departure from Thor or any number of the comedic supporting roles he’s shone in over the years. He’s a charismatic presence on screen no matter who he’s playing and his performance here works in the moments where he struggles to connect with a would-be love interest or when he scrubs himself down before a job to avoid leaving DNA evidence behind. However, the characterization gets a little lost when he shows no compunction about car chases or shaking down insurance executives.
Mark Ruffalo’s Detective Lubesnick and Halle Berry’s broker Sharon, even Hemsworth’s thief, all suffer under the unjust treatment of awful bosses and the same dead-end sense of futility. Both Sharon and Detective Lubesnick wear the bitterness well, but are dismissed by their superiors in ways that are equally frustrating and formulaic. The trio also share a clarity as to who the real villains are in their world, leading to no small amount of Robin Hood style class warfare, with the film dipping a toe into a thread of wealthy white people buying and hoarding Black and Native American art while stopping short of a proper eat-the-rich kind of theme.
The real problem is none of this is allowed to be what the movie is “about” because Crime 101 is so determined to fall in line with the crime thriller genre that the flourishes feel more like bugs than features.
On the upside however, Barry Keoghan is an energetic little blast of a character. His version of the dangerous wild card thrown into the mix brings a rabid energy to the proceedings. He’s desperate to prove himself, bouncing back and forth between a skilled criminal and a clear psychopath.
Nick Nolte (now with 100% more gravelly-voice) does his thing as the elderly fence / father figure to Mike, but doesn’t get much else to play with outside of what the elderly fence / father figures usually get to do in movies like this.
Frankly, one of the real highlights is a one-and-a-half scene cameo. Jennifer Jason Leigh, in her screentime with Mark Ruffalo, helps make a tragic scene grounded and hilarious as an argument erupts about how much of a “beach guy” Lubesnick may or may not be. As far as scene partners go, they’re a pair I’d love to see more of.
By the end of the movie, though, the scales are tipped toward familiar crime movie tropes as opposed to the variations on the pattern. There are interesting ideas at play throughout the film that get swapped out like one getaway car for another in service of a plot that’s less compelling than any one of them.
Ultimately, there really isn’t anything wrong with Crime 101. That might be its biggest problem, though.

February 27 is Pokémon's big 30th anniversary of its original launch in Japan, and while details are slowly trickling in on how Nintendo and Game Freak plan to celebrate, TIME Magazine is already getting into the spirit.
The 96-page special edition issue of the magazine is coming out with three different covers, each featuring iconic pocket monsters from over the year - one cover depicts Mega Charizard X, one has Lugia and Ho-Oh, while the third shows off Rayquaza. You can purchase any of the three covers for $14.99 each on Amazon now.
The special oversized issue of TIME Magazine takes readers on a deep dive through Pokémon's history, analyzing its rise to iconic status, how it's garnered such staying power, and even gives a few tricks and tips on how to get better at playing Pokémon GO.
It doesn't just focus on the video games, either; you'll get a detailed retrospective of the Pokémon anime and its many spin-offs, as well as education on the Pokémon trading card game and how to navigate the secondary market.
With Pokémon celebrating its 30th anniversary this year, fans are expecting big things. We got a special video during Super Bowl LX, with celebrities like Lady Gaga gushing about their favorite Pokémon.
With Pokémon Legends: Z-A being as big of a hit as it was on the Nintendo Switch and Switch 2 and Pokémon Pokopia launching in just a few short weeks, fans still have plenty to do until the inevitable Pokémon Presents comes out, detailing what we can expect for the rest of the year and beyond.
Personally, I'd love to see the original Game Boy games onto the Nintendo Switch Online subscription service. Those games desperately need better accessibility.
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Oscar-nominated racing blockbuster F1 is getting a sequel, producer Jerry Bruckheimer has now confirmed.
Speaking to BBC News today, Bruckheimer confirmed he was "working on a sequel," though did not share further detail on a filming schedule or plans for a release. It's unknown, too, whether F1 star Brad Pitt will return for the second film.
The quick confirmation comes as something of a surprise, just days after executives from both F1 and Apple TV hinted at the possibility of a F1 follow-up while simultaneously suggesting that any public confirmation was still a year away.
"Stay tuned," said Formula 1 boss Stefano Domenicali at an Apple TV press event last week. "We're going to tell you something more in the future. Never say never. But we need to digest more the success of this movie because it was something unique. And if you want to think of a new one, it has to be really, very, very good. Therefore, if this will happen, it will not be for next year. But maybe next year we're going to be here, and hopefully we have something more to announce."
Bruckheimer, who apparently didn't get that memo, today said he planned to be involved again — including in casting decisions. "I never worked with Brad Pitt before and it's really a thrill to work with Brad," he added, without confirming whether the Fight Club, Ocean's 11 and Troy star had yet been tempted back on board for the sequel.
Work on F1 2, or whatever it gets called, seems to still be in its early stages — and that's not surprising, considering the fact that the first F1 is still to see out its award season. Released last summer, the movie earned $630 million at the global box office and garnered four Academy Award nominations for Best Picture, Best Film Editing, Best Sound and Best Visual Effects.
"F1: The Movie follows the sports movie playbook almost perfectly," IGN wrote in its F1 movie review, "finding ways to be just that much better at nearly every stage of its 156-minute runtime – creating a super fun racecar flick in the process that eventually finds its way to victory lane."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

A lengthy, 60-plus minutes Sony State of Play is heading our way this Thursday, February 12, and promises new looks at “third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.” So, what upcoming games can we expect to see fresh reveals for and gameplay of? Well, here’s what we think is likely to show up, as well as a few out-there guesses.
Seeing as it's shaping up to be PlayStation’s biggest game of 2026, you’d perhaps have expected Wolverine to show up in Thursday’s stream. Well, a late spanner has been thrown into the works via Insomniac’s official X account, which claims that we won’t be seeing any more of its latest Marvel game until “Spring 2026”. Last time I checked, February was in Winter, so maybe we’ll have to wait a little longer.
Spring 2026.
— Insomniac Games (@insomniacgames) February 10, 2026
At the last State of Play, back in September 2025, Insomniac Games gave us a first look at Marvel’s Wolverine in action. As one of Sony’s tentpole releases for this year, it certainly wouldn’t be a shock to see some more X-Men gameplay, as well as perhaps a release date for Logan’s latest adventure. Could we also catch a glimpse of Daredevil, who has been teased to be making an appearance, too?
PlayStation Studio’s first big exclusive of the year comes in the shape of Marathon, Bungie’s extraction shooter, which will be looking to emulate the success of last year’s Arc Raiders. It’s been a bumpy road for the Destiny developer, such as a plagiarism scandal and poor reception to its alpha, but this week’s State of Play will be one of the last chances for it to convince players to hop into its world on March 5.
Later in Spring, we have Saros, Housemarque’s follow-up to Returnal, which will be dropping on April 30. We’ve seen it pop up regularly on recent State of Play streams, and it would make perfect sense to see it here, too, seeing as we’re only 10 weeks away from launch.
Another PS5 console exclusive is Marvel Tokon: Fighting Souls, the upcoming superhero fighting game from Guilty Gear Strive developer Arc System Works. Due for release this year, the flashy-looking fighter suffered from an unfortunate leak earlier this week that revealed a few key details about the game, such as the size of its roster. It would not be a shock to see some of this information officially confirmed as fact on Thursday.
PS5 console exclusive Phantom Blade Zero is a hotly anticipated wuxia action RPG coming from Chinese developer S-Game. The lead character is called Soul, so you can probably guess what genre this project borrows heavily from, too. It’s all looking very impressive, and maybe we’ll get yet another look at it in action this week ahead of its September 9 launch.
Then there’s the freshly revealed Horizon Hunters Gathering, yet another spin-off of the mechanical monster-hunting series created by Guerrilla Games. A 3-player live-service co-op action game, it's getting its first playtest at the end of this month, so, again, it wouldn’t be a surprise if we were to get a further look at some gameplay in this State of Play.
Unveiled at The Game Awards, 4:Loop is a PS5 and PC exclusive that appears to infuse some roguelike elements with the co-op shooting of games like Helldivers and Left 4 Dead. That makes more sense when you consider that Left 4 Dead creator Mike Booth is behind the project, working with Bad Robot Games, the video game wing of film director J.J. Abrams' production company. No release date has been given yet, but playtesting will start soon, with maybe a timing for that revealed at this State of Play.
One exclusive that we don’t think is coming this year, but would certainly love to see more of, is Naughty Dog’s Intergalactic: The Heretic Prophet. The Last of Us and Uncharted studio’s upcoming sci-fi action-adventure has gone very quiet since its initial reveal back at the 2024 Game Awards. So, is it time for a deeper look into what this new world has to offer? Let’s hope so.
As for what the other PlayStation Studios are up to, your guess is as good as mine, but that doesn’t mean we shouldn’t expect one or two surprise reveals or updates. This State of Play stream is over an hour long, after all, so surely there’s something brand-new in there? Perhaps a look at the next project from God of War developer Sony Santa Monica, or a look into the world of Ghost of Yotei: Legends from Sucker Punch? Maybe the time is right for a first sighting of Gran Turismo 8, or an update on the development of Haven Studios’ Fairgames — if we don’t see this one soon, we’ll really start to get worried about it. Then there are two of Sony’s most creative studios, Media Molecule and Team Asobi. We’ve certainly been waiting a lot longer for a follow-up to Dreams than we have Astro Bot, but you never know what’s been going on behind those doors...
Will we see GTA 6 at this Sony State of Play? No. I will eat my whole fist if we do.
There are a fair few other exciting games that we wouldn’t put body parts on the line for in terms of their likelihood, though. Resident Evil Requiem is imminent, so now seems like as good a time as any to show us one last slice of Leon Kennedy action before the big day on February 27. Sticking with survival horror, Konami has curiously announced a Silent Hill stream will be taking place just two hours after the State of Play. Is this a signal that a more in-depth look at a new Silent Hill game will be at that show, following its reveal just minutes prior as part of PlayStation’s stream? Perhaps this week is when we’ll see Bloober Team’s remake of the original in the series, or – more likely – our first proper look at the Annapurna-published Silent Hill: Townfall, which was first announced in 2022 and has been MIA since.
Back at Capcom briefly, and you can likely expect to see something from one of, if not both, Pragmata and Onimusha: Way of the Sword. Final Fantasy 7 remake director, Naoki Hamaguchi, recently teased that Square Enix will “share more updates than ever before” about the project this year. Does that mean a potential reveal of the third part in the modernised RPG trilogy will happen at this State of Play? Or could we get an Intergrade-style bridging chapter as DLC for Final Fantasy 7 Rebirth?
But, before we get too sidetracked, let’s stick with games closer on the horizon, such as Hitman developer IO Interactive's 007 First Light, and Lego Batman: Legacy of the Dark Knight from Warner Bros. Games. Both are coming this May, and their respective developers could share further info on Thursday. Before those, though, March will bring with it Crimson Desert, Pearl Abyss’ ambitious open-world action-adventure that looks set to push the PS5 to its limits. No stranger to a trailer, we can likely expect it to turn up here, too.
As for later in the year, Marvel 1943: Rise of Hydra recently shifted out of its original window of early 2026 to “beyond early 2026”, so your guess is as good as mine as to when we’ll be playing Amy Hennig’s Captain America and Black Panther in World War 2 story. Legendary PlayStation hero Lara Croft will be returning in a “reimagining” of her original game, titled Tomb Raider: Legacy of Atlantis, and Finnish developer Remedy is back with another entry in its connected universe, Control: Resonant. Also announced at The Game Awards was the pleasantly surprising Star Wars: Galactic Racer from the makers of Burnout and Need For Speed that is scheduled to drop in 2026. All of these are possibilities.
As for indies, outside of the announcement of a PS5 version of Hades 2, there are a few destined for PlayStation that I’d personally love to see more of on Thursday. Namely, Beethoven & Dinosaur’s coming of age story Mixtape, old-school cartoon-inspired shooter Mouse P.I. For Hire, and Japanese convenience store sim inKONBINI: One Store. Many Stories.
What game are you most looking forward to seeing more of at this week’s Sony State of Play? Let us know in the comments!
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Amazon's been a great place to find discounts on video games lately. Hidden among the retailer's selection of PS5 deals at the moment is Battlefield 6, which has dropped to $39.88 (see it here). It's not just the PlayStation version that's seen a price drop, though. Xbox fans can also scoop up it up on Series X for the same price (see it here).
Overall, this is a 43% discount for each platform, which is some great savings to make a move on. According to price tracker camelcamelcamel, it's also just a few dollars away from both PS5 and Xbox Series X's lowest price at the retailer of $35, so why not grab it now if you've been itching to drop in?
While Battlefield 6's single-player campaign wasn't what we hoped, its multiplayer really shines. Writer Justin Koreis said in his multiplayer review that its, "action is expertly crafted, wrapped in a wonderful layer of destructibility that both looks great and materially affects the flow of combat." He also noted that, "The gunplay is excellent, with weapons that are accurate enough to reward skilled shooting, but have just enough sway to promote a bit of careful thought while you take aim."
On top of all that, it ended 2025 as the best-selling game in the U.S. If you've been waiting for a good price drop to add it to your library, this is your chance before the deal disappears.
Alongside Battlefield 6, Amazon is stacked with exciting video game deals at the moment. Mainly, we've found quite a few PS5 deals worth a look, including discounts on Metal Gear Solid Delta: Snake Eater, Silent Hill f, and more. There are even a few Sonic games discounted right now, so there's a nice variety to check out.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Playground Games gave us a first look at gameplay from its Fable reboot earlier this year in January’s Xbox Developer Direct, and among its viewers was the series’ original creator, Peter Molyneux.
IGN recently spoke to the former Lionhead Studios developer in anticipation of his new God game, Masters of Albion, and took the opportunity to ask for his thoughts on what he saw from this new incarnation of Fable.
“When I was watching the Fable trailer, I just felt myself tearing up”, reveals Molyneux. “I know that I could probably be slaughtered for saying that, but I am someone who cries frequently, and I felt incredibly emotional, and the reason I felt emotional was: F*** me. This thing that we created, it's going to live, it’s going to carry on. This world, which we loved creating so much, and other people loved, has a life.”
“And for me, the saddest thing would be to see it diminish, which is one of the reasons I'm really going back to God games. So that was the overall emotion. I thought it was really smart of them to retell Fable 1 rather than have the burden of continuing the Fable story. I loved seeing some of those references. I thought it was super smart to have the kid’s family turn to stone. I thought that was really smart. And so those were all the plus points.”
But… there’s always a but. Although there was plenty that the series’ original creator enjoyed in Playground’s grand unveiling, it didn’t completely hit the nail on the head for Molyneux — with the game's tone and visual design not quite to his tastes.
“I mean, if I was critical, which I think you want me to be, there was a slight antiseptic feel about it," Molyneux states. “But I mean, they've got months and months to build in that character and almost that dirtiness that you want in the world. I never thought Fable as being clean and all the angles being sharp and defined. It's more chaotic. It's more what Old England probably used to be, which was not straight lines, the place, it's more crinkling, and all the buckle belts on people are ridiculously large, and the boots and the hands ridiculously large because that is part of the character. So there’s a little bit more of that character, which I would probably foolishly and ridiculously ask for.”
But these minor quibbles with the current aesthetic certainly aren’t getting in the way of Peter looking forward to getting his hands on it when it arrives later this year. When asked if he plans to play Fable, he replied: “Absolutely. For sure. Not as someone looking for the flaws and faults, but as someone who truly loves and adores that universe.”
I, too, cannot wait to jump back into the fairy tale world of Fable. You can check out all of the latest updates on Playground’s upcoming fantasy RPG here, including how it plans to utlilise a surprising storytelling technique from The Office, and how you’ll be able to marry each and every one of its 1,000 NPCs.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Masters of Albion, the new God game from 22cans, may well be “the culmination” of legendary developer Peter Molyneux’s career to date, but we may not see its end for many years to come — due to it being the first part of a planned trilogy.
“So this is an epic,” Molyneux tells IGN. “We are thinking about three epic chapters, I suppose you'd call them. Then what we'll be releasing into early access will be chapter one, and it's going to take us quite a few years to get to chapter three.”
“But this chapter one, it has a story. It starts as a classic story of a hero coming and finding his power. There was an adversary who was doing something awful. There was a confrontation. It's a classic. This first chapter is a classic beat of that narrative story. There's going to be love, loss, hate, and betrayal in that first episode of the story. So it is a complete game. We are just thinking bigger rather than, right, this is the game. That's it. We've always been thinking about this bigger story.”
It’s ambitious, a word that has followed Molyneux around for much of his career, whether that be the technologically driven Project Milo, or the experimental Curiosity – What's Inside the Cube? While some of these projects may not have fulfilled their initial promise, many of the British developer’s games have become favourites over the decades. Not least, Fable, of which Molyneux compares in narrative structure to Masters of Albion.
“If you think of Fable, there was Fable 1,” says Molyneux. “We were always thinking when we were thinking of Fable; right, we want time to move on a lot, and so the next issue of Fable is hundreds of years in the future. We thought of that before we even finished Fable 1.
“Whereas something like Black & White, we didn't really think beyond Black & White 2. So when we came to Black and White 2, that felt a little bit clumsy because there wasn't a continuation. So Masters of Albion will finish on a huge… well, I can't say anything. There is a hint in the gameplay trailer at the very end.”
The best laid plans are all well and good, but Molyneux is also fully aware that for two more chapters of the Masters of Albion series to be made, there needs to be both hunger from its audience, and the financial heft to do so.
“My overall desire is that Masters of Albion just brings joy to people,” Molyneux continues. “And if it brings joy to people and there are enough people, we'll definitely be going forward with Master Albion 2 and 3. But you need money to do this.”
Masters of Albion will be released on Steam on April 22, 2026. Do you plan on playing it? Let us know in the comments below. For more, you can check out more details on the god game, or read about what made watching the new Fable’s gameplay reveal so emotional for Peter Molyneux.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

“It's all allowing players that freedom,” says Peter Molyneux. “And that's what we've been exploring with Masters of Albion.”
The god game thrives on freedom, and, arguably, is nothing without it. No one knows that better than Peter Molyneux. The lead developer of landmark god games such as Dungeon Keeper, Populous, and Black & White, he’s returning to those roots after years away with Masters of Albion, a self-declared “culmination” of all his work to date that blends those god game greats with other milestones from a long career that also birthed Fable.
Freedom very much is the word I heard most often when speaking with Molyneux recently. His upcoming project, developed at his studio 22Cans, is not only inspired by his own vaunted library, but also by modern masterpieces that have reframed our understanding of player freedom.
“I look at the true greats, things like Breath of the Wild and Tears of the Kingdom”, Molyneux reveals. “I wouldn't dare to say that our games are anywhere close to as good as those games, but I'm inspired by the fluidity, the seamlessness of those experiences. You're not going through level-up screens. It is just seamless. I'm really inspired by that.”
The latest two Zelda games are heralded for how reactive their versions of Hyrule are, and how their systems beg to be experimented with. You can see a similar ambition in the latest gameplay trailer for Masters of Albion, which showcases the numerous ways you can interact with the world of Albion. You can approach from many different perspectives, from the more traditional city building and infrastructure management layer, to RPG-esque missions full of sword and shield combat, to running the rule over its open world via a massive hand that floats over your townspeople as if The Addams Family’s Thing has risen to deity status.
“The hand really is the star of the show”, says Molyneux. “Giving players the ability to reach into a world, to manipulate things, to move things around, to combine things in ways that we may have never thought of is incredibly alluring for me and really fascinating to experiment with. And the interesting thing is, the more we develop this idea and the more we create it, the more other ideas come around the hand. There are some real surprises in that thing.”
The hand, of course, has played a starring role in Molyneux’s Black & White games, but revisiting the concept has allowed 22cans to add a number of new surprises. Among them, I’m teased, is the ability to contort its four fingers, thumb, and palm into whichever shape you choose, and each and every occupant of Albion will react expressively to that. I’m not saying that you might want to raise only your middle digit up when confronting a tiny person who refuses to behave the way you’d like them to, but you do really want to, don’t you?
There are other, more playful ways to annoy your devoted townsfolk. Want to make a laughing stock of one of your villagers? Then have him parade around the streets dressed in armour made of sausages, created through the detailed factory system that allows you to substitute chainlink for chains of pork. This playfulness and sense of humour are things we’ve come to expect from Molyneux’s games, but crucially, all of these quirks play into Masters of Albion’s world systems, too.
Not only a flicking off device, the hand also plays into the surprisingly deep city-building side of things. This isn’t your standard “drop a mine near a valuable source of ore” situation, but one that lets you express yourself in the architectural design and colour of your buildings. While a snap-together block building system allows you to create towers and factories and housing complexes of your own design, be aware that your arrangements have consequences, including shifting your moral alignment — something familiar to any fan of the Black & White series. But there will also be other, more surprising consequences that evoke the odd systems of Lionhead’s Fable days, such as the rather ominous-sounding arrival of a housing inspector…
Molyneux explains that choices like colour and shape can cause a property inspection, and while he’s careful not to spoil the consequences of a failing grade, it sounds like something worth avoiding.
”You want to be careful that you don't trigger the housing inspector, because when [he] comes and he doesn't like that you've created a slum where everyone's packed together… he does not like that sort of stuff,” he teases.
While things like the housing inspector will take time to occur in-world, Molyneux also wants to ensure that there’s instantaneous fun to be found in designing towns and individual buildings. He’s doing away with the genre staple construction timers, instead getting straight into the buffs and nerfs each new block might bring.
“I love playing city-building games, but I always get frustrated that I have to build a mine here and that's it,” Molyneux states, clearly frustrated by the time spent waiting for resources to start flowing. “[In Masters of Albion] you can build anything you want, anywhere you want, and it works immediately. There are no wait timers. If you've got a farm and you've got a mill and you've got a factory, you can say, ‘I'm just going to put them all into one building’ and you can make this thing that looks like Howl's Moving Castle with all these workstations for your workers, and it will work as you are building it. You don't have to wait for bricks to come to build it. I really want it to feel more like Lego than anything else, that immediacy of what you are building.
Like Howl’s Moving Castle, there’s nothing rooting you to the spot. “You could go back to your original town, which is Oakridge, and you could say, ‘Do you know what? I'm going to move the whole of Oakridge to Wyrmscar, so I'm going to have everyone live in Wyrmscar.’ So this all comes back to god games being about freedom.”
But that freedom also needs direction, and that’s where Masters of Albion’s story comes into play. Launching into early access on April 22 will be chapter one of a planned trilogy, for which a full “epic” story is planned. While tales will play out in the world as you (literally) build it by hand, it appears the main thrust of its narrative structure can be found when Masters of Albion morphs more into a Fable-like shape, as you possess its heroes and venture out on RPG-like quests, slashing enemies down with a sword or turning them to dust with magic.
“One of the things that we haven't done a good job of explaining is that there is a narrative story”, admits Molyneux. “It’s a huge epic story that winds through the entirety of the game. You saw a couple of times in the gameplay trailer that when the gold scroll was clicked on, that's a quest. If it's a gold scroll, it's on the golden line. It's a story quest. If it's a silver scroll, it's an optional quest.
“And all those quests, they give you more stuff”, he continues. “They may give you one of the currencies in the game, they may give you more blocks that you can build with, they may give you more parts that you can design things with.
“You'd be travelling through a land in Fable, and you'd see a chest, and you go and open that chest,” Molyneux explains. “We've got that in here. You can go and open a chest just like in Fable, you can stumble upon a scene that is playing out, and you can get involved in that scene. And so we've been inspired by the open-world nature of Fable 2 and Fable 3.”
Masters of Albion does sound ambitious, but ambition is something we’ve learned to take as a given from Molyneux’s work over the years. Whether these many complex, intertwining systems all come together and work in harmony is, of course, yet to be seen. I’m hopeful, though, because without big swings like Masters of Albion, genres such as the god game would be left to stagnate. That’s something Molyneux is highly aware of, due to the complex nature of their conception.
“It's very hard, in my experience, to sit down and say, ‘Right, I'm going to design a god game.’ Because so much of it is the visceral feeling of connecting these gameplay systems together. It is a very frightening design process that you'd think, ‘Oh, I wish I could just make a first-person shooter. I know what a first-person shooter is.’ It's a terrifying development process to make a god game.”
Masters of Albion will be released into early access on April 22, 2026, and is available to wishlist now on Steam. For more, check out how 22Cans plans for Masters of Albion to be a trilogy, and Molyneux’s emotional reaction to watching the gameplay reveal of Playground Games’ upcoming Fable.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

HBO's Game of Thrones prequel, A Knight of the Seven Kingdoms, has quickly become one of this year's best shows. Thanks to its heavier focus on levity and wholesome moments (it's not without its predecessor's violent moments, though), interest in the show's source material has skyrocketed since it premiered in January.
The Hedge Knight graphic novel adaptation, the first of George R.R. Martin's three Dunk and Egg short stories, is currently sitting at #3 on Amazon's Comics and Graphic Novels charts, even outselling Absolute Batman Vol. 1. The second book, The Sworn Sword, is at #7, while The Mystery Knight has yet to break the top 100.
The comic version of The Hedge Knight has been adapted by Ben Avery with illustrations by Mike S. Miller, and is a great way to experience the original story that found our two unlikely allies meeting for the first time. HBO's adaptation follows the source material very faithfully, while adding some of its own detail and character moments not present in the original text that still work well.
Set 90 years before the events of A Song of Ice and Fire/ Game of Thrones, A Knight of the Seven Kingdoms follows Ser Duncan the Tall and his young squire Egg as they try to make a name for themselves at a jousting tournament. As the name implies, Dunk is a hedge knight and is on a focused mission to gain the respect of his fellow knights and live up to his mentor's legacy.
IGN's Jim Vejvoda gave season one of A Knight of the Seven Kingdoms an 8 out of 10 overall in his review, saying that it "has plenty of heart, charm and humor -- and two endearing lead performances -- that make this a more than worthy watch".
Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.
CI Games has revealed some new details about the combat system of Lords of the Fallen 2. Moreover, the team shared a brand new episode of their ongoing development series ‘Lifting the Veil’, diving deeper into the game’s brutal soulslike combat. In Lords of the Fallen 2, players will journey across a vast, war-torn kingdom … Continue reading CI Games has shared new details about the combat of Lords of the Fallen 2 →
The post CI Games has shared new details about the combat of Lords of the Fallen 2 appeared first on DSOGaming.
Hello Games has just released the Remnant Update, also known as Patch 6.2, for No Man’s Sky, and shared its full changelog. So, let’s see what this new update brings to the table. Patch 6.2 brings a gravity gun to No Man’s Sky. Players will be able to magnetise, carry, and launch stacks of industrial … Continue reading No Man’s Sky Update 6.2 Remnant Released – Full Patch Notes →
The post No Man’s Sky Update 6.2 Remnant Released – Full Patch Notes appeared first on DSOGaming.